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Diffstat (limited to 'src/amd/common/ac_shader_util.c')
-rw-r--r-- | src/amd/common/ac_shader_util.c | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/amd/common/ac_shader_util.c b/src/amd/common/ac_shader_util.c new file mode 100644 index 00000000000..9d33a465591 --- /dev/null +++ b/src/amd/common/ac_shader_util.c @@ -0,0 +1,45 @@ +/* + * Copyright 2012 Advanced Micro Devices, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "ac_shader_util.h" +#include "sid.h" + +unsigned +ac_get_spi_shader_z_format(bool writes_z, bool writes_stencil, + bool writes_samplemask) +{ + if (writes_z) { + /* Z needs 32 bits. */ + if (writes_samplemask) + return V_028710_SPI_SHADER_32_ABGR; + else if (writes_stencil) + return V_028710_SPI_SHADER_32_GR; + else + return V_028710_SPI_SHADER_32_R; + } else if (writes_stencil || writes_samplemask) { + /* Both stencil and sample mask need only 16 bits. */ + return V_028710_SPI_SHADER_UINT16_ABGR; + } else { + return V_028710_SPI_SHADER_ZERO; + } +} |