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Diffstat (limited to 'src/amd/common/ac_nir_to_llvm.c')
-rw-r--r--src/amd/common/ac_nir_to_llvm.c51
1 files changed, 26 insertions, 25 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 41b67f1fd36..5c59d472b20 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -451,20 +451,6 @@ static void set_userdata_location_indirect(struct ac_userdata_info *ud_info, uin
}
#endif
-#define AC_USERDATA_DESCRIPTOR_SET_0 0
-#define AC_USERDATA_DESCRIPTOR_SET_1 2
-#define AC_USERDATA_DESCRIPTOR_SET_2 4
-#define AC_USERDATA_DESCRIPTOR_SET_3 6
-#define AC_USERDATA_PUSH_CONST_DYN 8
-
-#define AC_USERDATA_VS_VERTEX_BUFFERS 10
-#define AC_USERDATA_VS_BASE_VERTEX 12
-#define AC_USERDATA_VS_START_INSTANCE 13
-
-#define AC_USERDATA_PS_SAMPLE_POS 10
-
-#define AC_USERDATA_CS_GRID_SIZE 10
-
static void create_function(struct nir_to_llvm_context *ctx,
struct nir_shader *nir)
{
@@ -473,10 +459,15 @@ static void create_function(struct nir_to_llvm_context *ctx,
unsigned array_count = 0;
unsigned sgpr_count = 0, user_sgpr_count;
unsigned i;
+ unsigned num_sets = ctx->options->layout ? ctx->options->layout->num_sets : 0;
+ unsigned user_sgpr_idx;
/* 1 for each descriptor set */
- for (unsigned i = 0; i < 4; ++i)
- arg_types[arg_idx++] = const_array(ctx->i8, 1024 * 1024);
+ for (unsigned i = 0; i < num_sets; ++i) {
+ if (ctx->options->layout->set[i].layout->shader_stages & (1 << ctx->stage)) {
+ arg_types[arg_idx++] = const_array(ctx->i8, 1024 * 1024);
+ }
+ }
/* 1 for push constants and dynamic descriptors */
arg_types[arg_idx++] = const_array(ctx->i8, 1024 * 1024);
@@ -549,18 +540,25 @@ static void create_function(struct nir_to_llvm_context *ctx,
ctx->shader_info->num_input_vgprs += llvm_get_type_size(arg_types[i]) / 4;
arg_idx = 0;
- for (unsigned i = 0; i < 4; ++i) {
- set_userdata_location(&ctx->shader_info->user_sgprs_locs.descriptor_sets[i], i * 2, 2);
- ctx->descriptor_sets[i] =
- LLVMGetParam(ctx->main_function, arg_idx++);
+ user_sgpr_idx = 0;
+ for (unsigned i = 0; i < num_sets; ++i) {
+ if (ctx->options->layout->set[i].layout->shader_stages & (1 << ctx->stage)) {
+ set_userdata_location(&ctx->shader_info->user_sgprs_locs.descriptor_sets[i], user_sgpr_idx, 2);
+ user_sgpr_idx += 2;
+ ctx->descriptor_sets[i] =
+ LLVMGetParam(ctx->main_function, arg_idx++);
+ } else
+ ctx->descriptor_sets[i] = NULL;
}
ctx->push_constants = LLVMGetParam(ctx->main_function, arg_idx++);
- set_userdata_location_shader(ctx, AC_UD_PUSH_CONSTANTS, AC_USERDATA_PUSH_CONST_DYN, 2);
+ set_userdata_location_shader(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx, 2);
+ user_sgpr_idx += 2;
switch (nir->stage) {
case MESA_SHADER_COMPUTE:
- set_userdata_location_shader(ctx, AC_UD_CS_GRID_SIZE, AC_USERDATA_CS_GRID_SIZE, 3);
+ set_userdata_location_shader(ctx, AC_UD_CS_GRID_SIZE, user_sgpr_idx, 3);
+ user_sgpr_idx += 3;
ctx->num_work_groups =
LLVMGetParam(ctx->main_function, arg_idx++);
ctx->workgroup_ids =
@@ -571,9 +569,11 @@ static void create_function(struct nir_to_llvm_context *ctx,
LLVMGetParam(ctx->main_function, arg_idx++);
break;
case MESA_SHADER_VERTEX:
- set_userdata_location_shader(ctx, AC_UD_VS_VERTEX_BUFFERS, AC_USERDATA_VS_VERTEX_BUFFERS, 2);
+ set_userdata_location_shader(ctx, AC_UD_VS_VERTEX_BUFFERS, user_sgpr_idx, 2);
+ user_sgpr_idx += 2;
ctx->vertex_buffers = LLVMGetParam(ctx->main_function, arg_idx++);
- set_userdata_location_shader(ctx, AC_UD_VS_BASE_VERTEX_START_INSTANCE, AC_USERDATA_VS_BASE_VERTEX, 2);
+ set_userdata_location_shader(ctx, AC_UD_VS_BASE_VERTEX_START_INSTANCE, user_sgpr_idx, 2);
+ user_sgpr_idx += 2;
ctx->base_vertex = LLVMGetParam(ctx->main_function, arg_idx++);
ctx->start_instance = LLVMGetParam(ctx->main_function, arg_idx++);
ctx->vertex_id = LLVMGetParam(ctx->main_function, arg_idx++);
@@ -582,7 +582,8 @@ static void create_function(struct nir_to_llvm_context *ctx,
ctx->instance_id = LLVMGetParam(ctx->main_function, arg_idx++);
break;
case MESA_SHADER_FRAGMENT:
- set_userdata_location_shader(ctx, AC_UD_PS_SAMPLE_POS, AC_USERDATA_PS_SAMPLE_POS, 2);
+ set_userdata_location_shader(ctx, AC_UD_PS_SAMPLE_POS, user_sgpr_idx, 2);
+ user_sgpr_idx += 2;
ctx->sample_positions = LLVMGetParam(ctx->main_function, arg_idx++);
ctx->prim_mask = LLVMGetParam(ctx->main_function, arg_idx++);
ctx->persp_sample = LLVMGetParam(ctx->main_function, arg_idx++);