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Diffstat (limited to 'src/amd/common/ac_binary.h')
-rw-r--r-- | src/amd/common/ac_binary.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/src/amd/common/ac_binary.h b/src/amd/common/ac_binary.h new file mode 100644 index 00000000000..282f33d22b9 --- /dev/null +++ b/src/amd/common/ac_binary.h @@ -0,0 +1,88 @@ +/* + * Copyright 2014 Advanced Micro Devices, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Tom Stellard <[email protected]> + * + */ + +#pragma once + +#include <stdint.h> + +struct ac_shader_reloc { + char name[32]; + uint64_t offset; +}; + +struct ac_shader_binary { + /** Shader code */ + unsigned char *code; + unsigned code_size; + + /** Config/Context register state that accompanies this shader. + * This is a stream of dword pairs. First dword contains the + * register address, the second dword contains the value.*/ + unsigned char *config; + unsigned config_size; + + /** The number of bytes of config information for each global symbol. + */ + unsigned config_size_per_symbol; + + /** Constant data accessed by the shader. This will be uploaded + * into a constant buffer. */ + unsigned char *rodata; + unsigned rodata_size; + + /** List of symbol offsets for the shader */ + uint64_t *global_symbol_offsets; + unsigned global_symbol_count; + + struct ac_shader_reloc *relocs; + unsigned reloc_count; + + /** Disassembled shader in a string. */ + char *disasm_string; +}; + +struct ac_shader_config { + unsigned num_sgprs; + unsigned num_vgprs; + unsigned spilled_sgprs; + unsigned spilled_vgprs; + unsigned lds_size; + unsigned spi_ps_input_ena; + unsigned spi_ps_input_addr; + unsigned float_mode; + unsigned scratch_bytes_per_wave; +}; + +/* + * Parse the elf binary stored in \p elf_data and create a + * ac_shader_binary object. + */ +void ac_elf_read(const char *elf_data, unsigned elf_size, + struct ac_shader_binary *binary); + +void ac_shader_binary_read_config(struct ac_shader_binary *binary, + struct ac_shader_config *conf, + unsigned symbol_offset); |