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+/*
+ * Copyright 2014 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Tom Stellard <[email protected]>
+ *
+ */
+
+#pragma once
+
+#include <stdint.h>
+
+struct ac_shader_reloc {
+ char name[32];
+ uint64_t offset;
+};
+
+struct ac_shader_binary {
+ /** Shader code */
+ unsigned char *code;
+ unsigned code_size;
+
+ /** Config/Context register state that accompanies this shader.
+ * This is a stream of dword pairs. First dword contains the
+ * register address, the second dword contains the value.*/
+ unsigned char *config;
+ unsigned config_size;
+
+ /** The number of bytes of config information for each global symbol.
+ */
+ unsigned config_size_per_symbol;
+
+ /** Constant data accessed by the shader. This will be uploaded
+ * into a constant buffer. */
+ unsigned char *rodata;
+ unsigned rodata_size;
+
+ /** List of symbol offsets for the shader */
+ uint64_t *global_symbol_offsets;
+ unsigned global_symbol_count;
+
+ struct ac_shader_reloc *relocs;
+ unsigned reloc_count;
+
+ /** Disassembled shader in a string. */
+ char *disasm_string;
+};
+
+struct ac_shader_config {
+ unsigned num_sgprs;
+ unsigned num_vgprs;
+ unsigned spilled_sgprs;
+ unsigned spilled_vgprs;
+ unsigned lds_size;
+ unsigned spi_ps_input_ena;
+ unsigned spi_ps_input_addr;
+ unsigned float_mode;
+ unsigned scratch_bytes_per_wave;
+};
+
+/*
+ * Parse the elf binary stored in \p elf_data and create a
+ * ac_shader_binary object.
+ */
+void ac_elf_read(const char *elf_data, unsigned elf_size,
+ struct ac_shader_binary *binary);
+
+void ac_shader_binary_read_config(struct ac_shader_binary *binary,
+ struct ac_shader_config *conf,
+ unsigned symbol_offset);