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-rw-r--r--src/amd/addrlib/addrinterface.h134
1 files changed, 104 insertions, 30 deletions
diff --git a/src/amd/addrlib/addrinterface.h b/src/amd/addrlib/addrinterface.h
index cc1024b34e2..95b187fbebc 100644
--- a/src/amd/addrlib/addrinterface.h
+++ b/src/amd/addrlib/addrinterface.h
@@ -119,6 +119,65 @@ typedef VOID* ADDR_CLIENT_HANDLE;
/**
***************************************************************************************************
+* @brief channel setting structure
+***************************************************************************************************
+*/
+typedef union _ADDR_CHANNEL_SETTING
+{
+ struct
+ {
+ UINT_8 valid : 1; ///< Indicate whehter this channel setting is valid
+ UINT_8 channel : 2; ///< 0 for x channel, 1 for y channel, 2 for z channel
+ UINT_8 index : 5; ///< Channel index
+ };
+ UINT_8 value; ///< Value
+} ADDR_CHANNEL_SETTING;
+
+/**
+***************************************************************************************************
+* @brief address equation key structure
+***************************************************************************************************
+*/
+typedef union _ADDR_EQUATION_KEY
+{
+ struct
+ {
+ UINT_32 log2ElementBytes : 3; ///< Log2 of Bytes per pixel
+ UINT_32 tileMode : 5; ///< Tile mode
+ UINT_32 microTileType : 3; ///< Micro tile type
+ UINT_32 pipeConfig : 5; ///< pipe config
+ UINT_32 numBanks : 5; ///< Number of banks
+ UINT_32 bankWidth : 4; ///< Bank width
+ UINT_32 bankHeight : 4; ///< Bank height
+ UINT_32 macroAspectRatio : 3; ///< Macro tile aspect ratio
+ } fields;
+ UINT_32 value;
+} ADDR_EQUATION_KEY;
+
+/**
+***************************************************************************************************
+* @brief address equation structure
+***************************************************************************************************
+*/
+#define ADDR_MAX_EQUATION_BIT 20u
+
+// Invalid equation index
+#define ADDR_INVALID_EQUATION_INDEX 0xFFFFFFFF
+
+typedef struct _ADDR_EQUATION
+{
+ ADDR_CHANNEL_SETTING addr[ADDR_MAX_EQUATION_BIT]; ///< addr setting
+ ///< each bit is result of addr ^ xor ^ xor2
+ ADDR_CHANNEL_SETTING xor1[ADDR_MAX_EQUATION_BIT]; ///< xor setting
+ ADDR_CHANNEL_SETTING xor2[ADDR_MAX_EQUATION_BIT]; ///< xor2 setting
+ UINT_32 numBits; ///< The number of bits in equation
+ BOOL_32 stackedDepthSlices; ///< TRUE if depth slices are treated as being
+ ///< stacked vertically prior to swizzling
+} ADDR_EQUATION;
+
+
+/**
+***************************************************************************************************
* @brief Alloc system memory flags.
* @note These flags are reserved for future use and if flags are added will minimize the impact
* of the client.
@@ -322,9 +381,12 @@ typedef struct _ADDR_CREATE_INPUT
*/
typedef struct _ADDR_CREATE_OUTPUT
{
- UINT_32 size; ///< Size of this structure in bytes
+ UINT_32 size; ///< Size of this structure in bytes
- ADDR_HANDLE hLib; ///< Address lib handle
+ ADDR_HANDLE hLib; ///< Address lib handle
+
+ UINT_32 numEquations; ///< Number of equations in the table
+ const ADDR_EQUATION* pEquationTable; ///< Pointer to the equation table
} ADDR_CREATE_OUTPUT;
/**
@@ -420,33 +482,38 @@ typedef union _ADDR_SURFACE_FLAGS
{
struct
{
- UINT_32 color : 1; ///< Flag indicates this is a color buffer
- UINT_32 depth : 1; ///< Flag indicates this is a depth/stencil buffer
- UINT_32 stencil : 1; ///< Flag indicates this is a stencil buffer
- UINT_32 texture : 1; ///< Flag indicates this is a texture
- UINT_32 cube : 1; ///< Flag indicates this is a cubemap
- UINT_32 volume : 1; ///< Flag indicates this is a volume texture
- UINT_32 fmask : 1; ///< Flag indicates this is an fmask
- UINT_32 cubeAsArray : 1; ///< Flag indicates if treat cubemap as arrays
- UINT_32 compressZ : 1; ///< Flag indicates z buffer is compressed
- UINT_32 overlay : 1; ///< Flag indicates this is an overlay surface
- UINT_32 noStencil : 1; ///< Flag indicates this depth has no separate stencil
- UINT_32 display : 1; ///< Flag indicates this should match display controller req.
- UINT_32 opt4Space : 1; ///< Flag indicates this surface should be optimized for space
- /// i.e. save some memory but may lose performance
- UINT_32 prt : 1; ///< Flag for partially resident texture
- UINT_32 qbStereo : 1; ///< Quad buffer stereo surface
- UINT_32 pow2Pad : 1; ///< SI: Pad to pow2, must set for mipmap (include level0)
- UINT_32 interleaved : 1; ///< Special flag for interleaved YUV surface padding
- UINT_32 tcCompatible : 1; ///< Flag indicates surface needs to be shader readable
- UINT_32 dispTileType : 1; ///< NI: force display Tiling for 128 bit shared resoruce
- UINT_32 dccCompatible : 1; ///< VI: whether to support dcc fast clear
- UINT_32 czDispCompatible: 1; ///< SI+: CZ family has a HW bug needs special alignment.
- /// This flag indicates we need to follow the alignment with
- /// CZ families or other ASICs under PX configuration + CZ.
- UINT_32 nonSplit : 1; ///< CI: depth texture should not be split
- UINT_32 disableLinearOpt: 1; ///< Disable tile mode optimization to linear
- UINT_32 reserved : 9; ///< Reserved bits
+ UINT_32 color : 1; ///< Flag indicates this is a color buffer
+ UINT_32 depth : 1; ///< Flag indicates this is a depth/stencil buffer
+ UINT_32 stencil : 1; ///< Flag indicates this is a stencil buffer
+ UINT_32 texture : 1; ///< Flag indicates this is a texture
+ UINT_32 cube : 1; ///< Flag indicates this is a cubemap
+ UINT_32 volume : 1; ///< Flag indicates this is a volume texture
+ UINT_32 fmask : 1; ///< Flag indicates this is an fmask
+ UINT_32 cubeAsArray : 1; ///< Flag indicates if treat cubemap as arrays
+ UINT_32 compressZ : 1; ///< Flag indicates z buffer is compressed
+ UINT_32 overlay : 1; ///< Flag indicates this is an overlay surface
+ UINT_32 noStencil : 1; ///< Flag indicates this depth has no separate stencil
+ UINT_32 display : 1; ///< Flag indicates this should match display controller req.
+ UINT_32 opt4Space : 1; ///< Flag indicates this surface should be optimized for space
+ /// i.e. save some memory but may lose performance
+ UINT_32 prt : 1; ///< Flag for partially resident texture
+ UINT_32 qbStereo : 1; ///< Quad buffer stereo surface
+ UINT_32 pow2Pad : 1; ///< SI: Pad to pow2, must set for mipmap (include level0)
+ UINT_32 interleaved : 1; ///< Special flag for interleaved YUV surface padding
+ UINT_32 tcCompatible : 1; ///< Flag indicates surface needs to be shader readable
+ UINT_32 dispTileType : 1; ///< NI: force display Tiling for 128 bit shared resoruce
+ UINT_32 dccCompatible : 1; ///< VI: whether to support dcc fast clear
+ UINT_32 czDispCompatible : 1; ///< SI+: CZ family has a HW bug needs special alignment.
+ /// This flag indicates we need to follow the
+ /// alignment with CZ families or other ASICs under
+ /// PX configuration + CZ.
+ UINT_32 nonSplit : 1; ///< CI: depth texture should not be split
+ UINT_32 disableLinearOpt : 1; ///< Disable tile mode optimization to linear
+ UINT_32 needEquation : 1; ///< Make the surface tile setting equation compatible.
+ /// This flag indicates we need to override tile
+ /// mode to PRT_* tile mode to disable slice rotation,
+ /// which is needed by swizzle pattern equation.
+ UINT_32 reserved : 8; ///< Reserved bits
};
UINT_32 value;
@@ -474,6 +541,7 @@ typedef struct _ADDR_COMPUTE_SURFACE_INFO_INPUT
UINT_32 numSlices; ///< Number of surface slices or depth
UINT_32 slice; ///< Slice index
UINT_32 mipLevel; ///< Current mipmap level
+ UINT_32 numMipLevels; ///< Number of mips in mip chain
ADDR_SURFACE_FLAGS flags; ///< Surface type flags
UINT_32 numFrags; ///< Number of fragments, leave it zero or the same as
/// number of samples for normal AA; Set it to the
@@ -539,9 +607,15 @@ typedef struct _ADDR_COMPUTE_SURFACE_INFO_OUTPUT
UINT_32 last2DLevel : 1; ///< TRUE if this is the last 2D(3D) tiled
///< Only meaningful when create flag checkLast2DLevel is set
UINT_32 tcCompatible : 1; ///< If the surface can be shader compatible
- UINT_32 reserved :30; ///< Reserved bits
+ UINT_32 reserved :30; ///< Reserved bits
};
+ UINT_32 equationIndex; ///< Equation index in the equation table;
+
+ UINT_32 blockWidth; ///< Width in element inside one block(1D->Micro, 2D->Macro)
+ UINT_32 blockHeight; ///< Height in element inside one block(1D->Micro, 2D->Macro)
+ UINT_32 blockSlices; ///< Slice number inside one block(1D->Micro, 2D->Macro)
+
/// Stereo info
ADDR_QBSTEREOINFO* pStereoInfo;///< Stereo information, needed when .qbStereo flag is TRUE
} ADDR_COMPUTE_SURFACE_INFO_OUTPUT;