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-rw-r--r--progs/samples/olympic.c16
-rw-r--r--progs/samples/sphere.c14
-rw-r--r--progs/samples/star.c21
-rw-r--r--progs/samples/stretch.c15
-rw-r--r--progs/samples/wave.c19
5 files changed, 75 insertions, 10 deletions
diff --git a/progs/samples/olympic.c b/progs/samples/olympic.c
index d1cfa7250f5..5385e487026 100644
--- a/progs/samples/olympic.c
+++ b/progs/samples/olympic.c
@@ -108,7 +108,6 @@ void FillTorus(float rc, int numc, float rt, int numt)
float Clamp(int iters_left, float t)
{
-
if (iters_left < 3) {
return 0.0;
}
@@ -119,6 +118,17 @@ void DrawScene(void)
{
int i, j;
GLboolean goIdle;
+ static double t0 = -1.;
+ double t, dt;
+ t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
+ if (t0 < 0.)
+ t0 = t;
+ dt = t - t0;
+
+ if (dt < 1./30.)
+ return;
+
+ t0 = t;
goIdle = GL_TRUE;
for (i = 0; i < RINGS; i++) {
@@ -167,6 +177,10 @@ float MyRand(void)
return 10.0 * ( (float) rand() / (float) RAND_MAX - 0.5 );
}
+#if !defined(GLUTCALLBACK)
+#define GLUTCALLBACK
+#endif
+
void GLUTCALLBACK glut_post_redisplay_p(void)
{
glutPostRedisplay();
diff --git a/progs/samples/sphere.c b/progs/samples/sphere.c
index cbe2cb1868b..7d0508dee9f 100644
--- a/progs/samples/sphere.c
+++ b/progs/samples/sphere.c
@@ -29,7 +29,7 @@
#include <math.h>
#include <stdlib.h>
#include <GL/glut.h>
-#include "../util/readtex.c"
+#include "readtex.h"
#ifndef PI
@@ -820,8 +820,16 @@ void Reshape(int width, int height)
void Idle(void)
{
- xRotation += .75;
- yRotation += .375;
+ static double t0 = -1.;
+ double t, dt;
+ t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
+ if (t0 < 0.)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ xRotation += .75*60.*dt;
+ yRotation += .375*60.*dt;
glutPostRedisplay();
}
diff --git a/progs/samples/star.c b/progs/samples/star.c
index 570c3e19f9d..2cf470e2a2f 100644
--- a/progs/samples/star.c
+++ b/progs/samples/star.c
@@ -45,7 +45,7 @@ enum {
#define MAXSTARS 400
#define MAXPOS 10000
-#define MAXWARP 10
+#define MAXWARP 500
#define MAXANGLES 6000
@@ -115,6 +115,13 @@ void MoveStars(void)
{
float offset;
GLint n;
+ static double t0 = -1.;
+ double t, dt;
+ t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
+ if (t0 < 0.)
+ t0 = t;
+ dt = 85.*(t - t0);
+ t0 = t;
offset = speed * 60.0;
@@ -122,10 +129,10 @@ void MoveStars(void)
stars[n].x[1] = stars[n].x[0];
stars[n].y[1] = stars[n].y[0];
stars[n].z[1] = stars[n].z[0];
- stars[n].x[0] += stars[n].offsetX;
- stars[n].y[0] += stars[n].offsetY;
- stars[n].z[0] -= offset;
- stars[n].rotation += stars[n].offsetR;
+ stars[n].x[0] += stars[n].offsetX*dt;
+ stars[n].y[0] += stars[n].offsetY*dt;
+ stars[n].z[0] -= offset*dt;
+ stars[n].rotation += stars[n].offsetR*dt;
if (stars[n].rotation > MAXANGLES) {
stars[n].rotation = 0.0;
}
@@ -296,6 +303,10 @@ static GLenum Args(int argc, char **argv)
return GL_TRUE;
}
+#if !defined(GLUTCALLBACK)
+#define GLUTCALLBACK
+#endif
+
void GLUTCALLBACK glut_post_redisplay_p(void)
{
glutPostRedisplay();
diff --git a/progs/samples/stretch.c b/progs/samples/stretch.c
index 9efa8e187e3..1fd015d794a 100644
--- a/progs/samples/stretch.c
+++ b/progs/samples/stretch.c
@@ -265,6 +265,17 @@ void Mouse(int button, int state, int mouseX, int mouseY)
void Animate(void)
{
+ static double t0 = -1.;
+ double t, dt;
+ t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
+ if (t0 < 0.)
+ t0 = t;
+ dt = t - t0;
+
+ if (dt < 1./60.)
+ return;
+
+ t0 = t;
switch (op) {
case OP_STRETCH:
@@ -307,6 +318,10 @@ static GLenum Args(int argc, char **argv)
return GL_TRUE;
}
+#if !defined(GLUTCALLBACK)
+#define GLUTCALLBACK
+#endif
+
void GLUTCALLBACK glut_post_redisplay_p(void)
{
glutPostRedisplay();
diff --git a/progs/samples/wave.c b/progs/samples/wave.c
index 7ded49bedcc..d3c4687459e 100644
--- a/progs/samples/wave.c
+++ b/progs/samples/wave.c
@@ -87,9 +87,26 @@ GLubyte contourTexture2[] = {
255, 127, 127, 127,
};
+#if !defined(GLUTCALLBACK)
+#define GLUTCALLBACK
+#endif
+
+
void GLUTCALLBACK glut_post_redisplay_p(void)
{
- glutPostRedisplay();
+ static double t0 = -1.;
+ double t, dt;
+ t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
+ if (t0 < 0.)
+ t0 = t;
+ dt = t - t0;
+
+ if (dt < 1./30.)
+ return;
+
+ t0 = t;
+
+ glutPostRedisplay();
}
static void Animate(void)