aboutsummaryrefslogtreecommitdiffstats
path: root/progs
diff options
context:
space:
mode:
Diffstat (limited to 'progs')
-rw-r--r--progs/demos/stex3d.c15
-rw-r--r--progs/egl/Makefile6
-rw-r--r--progs/fpglsl/dowhile.glsl8
-rw-r--r--progs/fpglsl/dowhile2.glsl10
-rw-r--r--progs/fpglsl/for.glsl11
-rw-r--r--progs/fpglsl/forbreak.glsl13
-rw-r--r--progs/fpglsl/fp-tri.c5
-rw-r--r--progs/fpglsl/simpleif.glsl6
-rw-r--r--progs/fpglsl/while.glsl7
-rw-r--r--progs/fpglsl/while2.glsl9
-rw-r--r--progs/objviewer/glm.c2
-rw-r--r--progs/objviewer/glm.h2
-rw-r--r--progs/redbook/.gitignore13
-rw-r--r--progs/tests/fbotest2.c46
-rw-r--r--progs/tests/vao-01.c2
-rw-r--r--progs/tests/vao-02.c2
-rw-r--r--progs/trivial/Makefile1
-rw-r--r--progs/trivial/SConscript3
-rw-r--r--progs/trivial/clear-fbo-scissor.c234
-rw-r--r--progs/xdemos/.gitignore7
-rw-r--r--progs/xdemos/Makefile2
21 files changed, 379 insertions, 25 deletions
diff --git a/progs/demos/stex3d.c b/progs/demos/stex3d.c
index c0bbea0960f..de18480c25e 100644
--- a/progs/demos/stex3d.c
+++ b/progs/demos/stex3d.c
@@ -36,6 +36,7 @@ static int tex_width=64, tex_height=64, tex_depth=64;
static float angx=0, angy=0, angz=0;
static int texgen = 2, animate = 1, smooth = 1, wireframe = 0;
static int CurTexture = NOISE_TEXTURE, CurObject = TORUS;
+static GLenum Filter = GL_LINEAR;
static void
@@ -298,8 +299,6 @@ create3Dtexture(void)
printf("setting up 3d texture...\n");
glBindTexture(GL_TEXTURE_3D, NOISE_TEXTURE);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
@@ -406,6 +405,9 @@ drawScene(void)
glDisable(GL_TEXTURE_GEN_R);
}
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, Filter);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, Filter);
+
glCallList(CurObject);
glPopMatrix();
@@ -505,6 +507,12 @@ KeyHandler(unsigned char key, int x, int y)
else
CurObject = TORUS;
break;
+ case 'f':
+ if (Filter == GL_LINEAR)
+ Filter = GL_NEAREST;
+ else
+ Filter = GL_LINEAR;
+ break;
case 'i':
if (CurTexture == NOISE_TEXTURE)
CurTexture = GRADIENT_TEXTURE;
@@ -513,6 +521,7 @@ KeyHandler(unsigned char key, int x, int y)
glBindTexture(GL_TEXTURE_3D, CurTexture);
break;
case 'a':
+ case ' ':
animate = !animate;
if (animate)
glutIdleFunc(Idle);
@@ -559,8 +568,6 @@ create3Dgradient(void)
glBindTexture(GL_TEXTURE_3D, GRADIENT_TEXTURE);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
diff --git a/progs/egl/Makefile b/progs/egl/Makefile
index c003cf3cc55..25de6e1f703 100644
--- a/progs/egl/Makefile
+++ b/progs/egl/Makefile
@@ -57,13 +57,13 @@ peglgears: peglgears.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB) -lm
xeglgears: xeglgears.o $(HEADERS) $(LIB_DEP)
- $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lX11 -lm
+ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lm -L$(libdir) -lX11
xeglthreads: xeglthreads.o $(HEADERS) $(LIB_DEP)
- $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lX11 -lm
+ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lm -L$(libdir) -lX11
xegl_tri: xegl_tri.o $(HEADERS) $(LIB_DEP)
- $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lX11
+ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lm -L$(libdir) -lX11
clean:
-rm -f *.o *~
diff --git a/progs/fpglsl/dowhile.glsl b/progs/fpglsl/dowhile.glsl
new file mode 100644
index 00000000000..ed9d7296753
--- /dev/null
+++ b/progs/fpglsl/dowhile.glsl
@@ -0,0 +1,8 @@
+void main() {
+ float sum = 0.0;
+ do {
+ sum += 0.1;
+ break;
+ } while (true);
+ gl_FragColor = vec4(sum);
+}
diff --git a/progs/fpglsl/dowhile2.glsl b/progs/fpglsl/dowhile2.glsl
new file mode 100644
index 00000000000..f3e00b8e865
--- /dev/null
+++ b/progs/fpglsl/dowhile2.glsl
@@ -0,0 +1,10 @@
+void main() {
+ float sum = 0.0;
+ do {
+ sum += 0.1;
+ if (sum < 0.499999)
+ continue;
+ break;
+ } while (true);
+ gl_FragColor = vec4(sum);
+}
diff --git a/progs/fpglsl/for.glsl b/progs/fpglsl/for.glsl
new file mode 100644
index 00000000000..862ca8bd6cc
--- /dev/null
+++ b/progs/fpglsl/for.glsl
@@ -0,0 +1,11 @@
+uniform int KernelSizeInt;
+
+void main() {
+ int i;
+ vec4 sum = vec4(0.0);
+ for (i = 0; i < KernelSizeInt; ++i) {
+ sum.g += 0.25;
+ }
+ sum.a = 1.0;
+ gl_FragColor = sum;
+}
diff --git a/progs/fpglsl/forbreak.glsl b/progs/fpglsl/forbreak.glsl
new file mode 100644
index 00000000000..0b8d957cb04
--- /dev/null
+++ b/progs/fpglsl/forbreak.glsl
@@ -0,0 +1,13 @@
+uniform int KernelSizeInt;
+
+void main() {
+ int i;
+ vec4 sum = vec4(0.0);
+ for (i = 0; i < KernelSizeInt; ++i) {
+ sum.g += 0.25;
+ if (i > 0)
+ break;
+ }
+ sum.a = 1.0;
+ gl_FragColor = sum;
+}
diff --git a/progs/fpglsl/fp-tri.c b/progs/fpglsl/fp-tri.c
index c9b08fbbad7..8af09845dd8 100644
--- a/progs/fpglsl/fp-tri.c
+++ b/progs/fpglsl/fp-tri.c
@@ -129,6 +129,11 @@ static void setup_uniforms()
}
{
+ GLint loci = glGetUniformLocationARB(program, "KernelSizeInt");
+ if (loci >= 0)
+ glUniform1i(loci, 4);
+ }
+ {
GLint loc1f = glGetUniformLocationARB(program, "KernelValue1f");
GLint loc2f = glGetUniformLocationARB(program, "KernelValue2f");
GLint loc4f = glGetUniformLocationARB(program, "KernelValue4f");
diff --git a/progs/fpglsl/simpleif.glsl b/progs/fpglsl/simpleif.glsl
new file mode 100644
index 00000000000..922421b4108
--- /dev/null
+++ b/progs/fpglsl/simpleif.glsl
@@ -0,0 +1,6 @@
+void main() {
+ // this should always be true
+ if (gl_FragCoord.x >= 0.0) {
+ gl_FragColor = vec4(0.5, 0.0, 0.5, 1.0);
+ }
+}
diff --git a/progs/fpglsl/while.glsl b/progs/fpglsl/while.glsl
new file mode 100644
index 00000000000..05fb860ddcf
--- /dev/null
+++ b/progs/fpglsl/while.glsl
@@ -0,0 +1,7 @@
+void main() {
+ float sum = 0.0;
+ while (sum < 0.499999) {
+ sum += 0.1;
+ }
+ gl_FragColor = vec4(sum);
+}
diff --git a/progs/fpglsl/while2.glsl b/progs/fpglsl/while2.glsl
new file mode 100644
index 00000000000..19c8904e283
--- /dev/null
+++ b/progs/fpglsl/while2.glsl
@@ -0,0 +1,9 @@
+void main() {
+ float sum = 0.0;
+ while (true) {
+ sum += 0.1;
+ if (sum > 0.8)
+ break;
+ }
+ gl_FragColor = vec4(sum);
+}
diff --git a/progs/objviewer/glm.c b/progs/objviewer/glm.c
index 7c964e489d1..77e62bfab11 100644
--- a/progs/objviewer/glm.c
+++ b/progs/objviewer/glm.c
@@ -1041,7 +1041,7 @@ glmFacetNormals(GLMmodel* model)
/* glmVertexNormals: Generates smooth vertex normals for a model.
* First builds a list of all the triangles each vertex is in. Then
- * loops through each vertex in the the list averaging all the facet
+ * loops through each vertex in the list averaging all the facet
* normals of the triangles each vertex is in. Finally, sets the
* normal index in the triangle for the vertex to the generated smooth
* normal. If the dot product of a facet normal and the facet normal
diff --git a/progs/objviewer/glm.h b/progs/objviewer/glm.h
index 8740b3684df..1a5646fa4c7 100644
--- a/progs/objviewer/glm.h
+++ b/progs/objviewer/glm.h
@@ -153,7 +153,7 @@ glmFacetNormals(GLMmodel* model);
/* glmVertexNormals: Generates smooth vertex normals for a model.
* First builds a list of all the triangles each vertex is in. Then
- * loops through each vertex in the the list averaging all the facet
+ * loops through each vertex in the list averaging all the facet
* normals of the triangles each vertex is in. Finally, sets the
* normal index in the triangle for the vertex to the generated smooth
* normal. If the dot product of a facet normal and the facet normal
diff --git a/progs/redbook/.gitignore b/progs/redbook/.gitignore
index 8ed3efe3e23..60a77523e27 100644
--- a/progs/redbook/.gitignore
+++ b/progs/redbook/.gitignore
@@ -12,29 +12,39 @@ bezmesh
checker
clip
colormat
+combiner
+convolution
cube
+cubemap
depthcue
dof
double
drawf
feedback
fog
+fogcoord
fogindex
font
hello
+histogram
image
light
lines
list
material
+minmax
mipmap
model
movelight
+multisamp
+multitex
+mvarray
nurbs
pickdepth
picksquare
plane
planet
+pointp
polyoff
polys
quadric
@@ -44,10 +54,12 @@ scene
scenebamb
sceneflat
select
+shadowmap
smooth
stencil
stroke
surface
+surfpoints
teaambient
teapots
tess
@@ -56,6 +68,7 @@ texbind
texgen
texprox
texsub
+texture3d
texturesurf
torus
trim
diff --git a/progs/tests/fbotest2.c b/progs/tests/fbotest2.c
index 872b46279e6..faf0dd87484 100644
--- a/progs/tests/fbotest2.c
+++ b/progs/tests/fbotest2.c
@@ -33,7 +33,8 @@ CheckError(int line)
static void
Display( void )
{
- GLubyte *buffer = malloc(Width * Height * 4);
+ GLboolean copyPix = GL_FALSE;
+ GLboolean blitPix = GL_FALSE;
GLenum status;
CheckError(__LINE__);
@@ -63,16 +64,43 @@ Display( void )
glutSolidTeapot(2.0);
glPopMatrix();
- /* read from user framebuffer */
- glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ if (copyPix) {
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, MyFB);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ glDrawBuffer(GL_BACK);
- /* draw to window */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
- glWindowPos2iARB(0, 0);
- glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
+
+ glWindowPos2iARB(0, 0);
+ glCopyPixels(0, 0, Width, Height, GL_COLOR);
+ }
+ else if (blitPix) {
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, MyFB);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ glDrawBuffer(GL_BACK);
+
+ glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
+
+ glBlitFramebufferEXT(0, 0, Width, Height,
+ 0, 0, Width, Height,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ }
+ else {
+ GLubyte *buffer = malloc(Width * Height * 4);
+ /* read from user framebuffer */
+ glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+
+ /* draw to window */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
+ glWindowPos2iARB(0, 0);
+ glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+
+ free(buffer);
+ }
- free(buffer);
glutSwapBuffers();
CheckError(__LINE__);
}
diff --git a/progs/tests/vao-01.c b/progs/tests/vao-01.c
index e4a89cb19db..ee528d22439 100644
--- a/progs/tests/vao-01.c
+++ b/progs/tests/vao-01.c
@@ -30,7 +30,7 @@
* it (via \c glPopClientAttrib). After popping, the state of the VAO is
* examined.
*
- * According the the APPLE_vertex_array_object spec, the contents of the VAO
+ * According to the APPLE_vertex_array_object spec, the contents of the VAO
* should be restored to the values that they had when pushed.
*
* \author Ian Romanick <[email protected]>
diff --git a/progs/tests/vao-02.c b/progs/tests/vao-02.c
index 9f7f5c27792..c23b4ab05a6 100644
--- a/progs/tests/vao-02.c
+++ b/progs/tests/vao-02.c
@@ -30,7 +30,7 @@
* it (via \c glPopClientAttrib). After popping, the state of the VAO is
* examined.
*
- * According the the APPLE_vertex_array_object spec, the contents of the VAO
+ * According to the APPLE_vertex_array_object spec, the contents of the VAO
* should be restored to the values that they had when pushed.
*
* \author Ian Romanick <[email protected]>
diff --git a/progs/trivial/Makefile b/progs/trivial/Makefile
index b4a903cb68f..a10748f9487 100644
--- a/progs/trivial/Makefile
+++ b/progs/trivial/Makefile
@@ -11,6 +11,7 @@ include $(TOP)/configs/current
LIBS = -L$(TOP)/$(LIB_DIR) -l $(GLEW_LIB) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
SOURCES = \
+ clear-fbo-scissor.c \
clear-fbo-tex.c \
clear-fbo.c \
clear-scissor.c \
diff --git a/progs/trivial/SConscript b/progs/trivial/SConscript
index f480da047eb..24b4f91fb0a 100644
--- a/progs/trivial/SConscript
+++ b/progs/trivial/SConscript
@@ -1,7 +1,8 @@
Import('*')
progs = [
- 'clear-fbo-tex',
+ 'clear-fbo-scissor',
+ 'clear-fbo-tex',
'clear-fbo',
'clear-scissor',
'clear-undefined',
diff --git a/progs/trivial/clear-fbo-scissor.c b/progs/trivial/clear-fbo-scissor.c
new file mode 100644
index 00000000000..6a605e16a8b
--- /dev/null
+++ b/progs/trivial/clear-fbo-scissor.c
@@ -0,0 +1,234 @@
+/*
+ * Use scissor to clear the four quadrants of the FBO to different
+ * colors. Then draw a grey triangle in the middle.
+ */
+
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+#include <GL/glu.h>
+
+
+static int Width = 512, Height = 512;
+static GLuint MyFB, MyRB;
+static GLboolean UseTex = GL_FALSE;
+static GLboolean UseCopyPix = GL_FALSE;
+
+
+#define CheckError() \
+ do { \
+ GLenum err = glGetError(); \
+ if (err != GL_NO_ERROR) \
+ printf("Error: %s\n", gluErrorString(err)); \
+ assert(err == GL_NO_ERROR); \
+ } while (0)
+
+
+static void
+Init(void)
+{
+ GLenum status;
+
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ fflush(stderr);
+
+ if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
+ printf("GL_EXT_framebuffer_object not found!\n");
+ exit(0);
+ }
+
+ glGenFramebuffersEXT(1, &MyFB);
+ glGenRenderbuffersEXT(1, &MyRB);
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
+
+ if (UseTex) {
+ GLuint tex;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Width, Height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, tex, 0);
+ }
+ else {
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, MyRB);
+
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ GL_RENDERBUFFER_EXT, MyRB);
+
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
+ }
+
+ status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ fprintf(stderr, "Framebuffer object is incomplete (0x%x)!\n", status);
+ }
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ Width = width;
+ Height = height;
+ if (!UseTex) {
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
+ }
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ if (key == 27) {
+ exit(0);
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Draw(void)
+{
+ GLboolean scissor = GL_TRUE;
+
+ /* draw to user framebuffer */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
+
+ glViewport(0, 0, Width, Height);
+ CheckError();
+
+ if (scissor) {
+ glEnable(GL_SCISSOR_TEST);
+
+ /* lower-left = red */
+ glClearColor(1, 0, 0, 0);
+ glScissor(0, 0, Width / 2, Height / 2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* lower-right = green */
+ glClearColor(0, 1, 0, 0);
+ glScissor(Width / 2, 0, Width - Width / 2, Height / 2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* upper-left = blue */
+ glClearColor(0, 0, 1, 0);
+ glScissor(0, Height / 2, Width / 2, Height - Height / 2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* upper-right = white */
+ glClearColor(1, 1, 1, 0);
+ glScissor(Width / 2, Height / 2, Width - Width / 2, Height - Height / 2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glDisable(GL_SCISSOR_TEST);
+ }
+ else {
+ glClearColor(0, 1, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ CheckError();
+
+ /* gray triangle in middle, pointing up */
+ glColor3f(0.5, 0.5, 0.5);
+ glBegin(GL_TRIANGLES);
+ glVertex2f(Width/4, Height/4);
+ glVertex2f(Width*3/4, Height/4);
+ glVertex2f(Width/2, Height*3/4);
+ glVertex2f(-0.5, -0.5);
+ glVertex2f(+0.5, -0.5);
+ glVertex2f( 0.0, 0.7);
+ glEnd();
+
+ CheckError();
+
+ /* copy fbo to window */
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, MyFB);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ glDrawBuffer(GL_BACK);
+
+ if (UseCopyPix) {
+ glWindowPos2i(0, 0);
+ glCopyPixels(0, 0, Width, Height, GL_COLOR);
+ }
+ else {
+ GLubyte *buffer = malloc(Width * Height * 4);
+
+ /* read from user framebuffer */
+ glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+
+ /* draw to window */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glWindowPos2iARB(0, 0);
+ glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+
+ free(buffer);
+ }
+
+ /* Bind normal framebuffer */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+
+ glutSwapBuffers();
+
+ CheckError();
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ int i;
+
+ glutInit(&argc, argv);
+ glutInitWindowPosition(100, 0);
+ glutInitWindowSize(Width, Height);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-t") == 0)
+ UseTex = GL_TRUE;
+ else if (strcmp(argv[i], "-c") == 0)
+ UseCopyPix = GL_TRUE;
+ }
+
+ if (UseTex)
+ printf("Using render to texture\n");
+ else
+ printf("Using user-created render buffer\n");
+
+ if (!glutCreateWindow(argv[0])) {
+ exit(1);
+ }
+
+ glewInit();
+ Init();
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/xdemos/.gitignore b/progs/xdemos/.gitignore
index a65b890d3dc..2f5e909079a 100644
--- a/progs/xdemos/.gitignore
+++ b/progs/xdemos/.gitignore
@@ -13,11 +13,14 @@ glxpixmap
glxsnoop
glxswapcontrol
manywin
+msctest
multictx
offset
+omlsync
overlay
-pbdemo
pbinfo
+pbdemo
+shape
sharedtex
sharedtex_mt
texture_from_pixmap
@@ -26,5 +29,3 @@ xdemo
xfont
xrotfontdemo
yuvrect_client
-msctest
-omlsync
diff --git a/progs/xdemos/Makefile b/progs/xdemos/Makefile
index 9cf984b59e5..e87d55d011e 100644
--- a/progs/xdemos/Makefile
+++ b/progs/xdemos/Makefile
@@ -11,7 +11,7 @@ LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)
# Add X11 and pthread libs to satisfy GNU gold.
APP_LIB_DEPS += -lX11 -lpthread
-LIBS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(APP_LIB_DEPS)
+LIBS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L$(libdir) $(APP_LIB_DEPS)
PROGS = \
corender \