diff options
Diffstat (limited to 'progs')
-rw-r--r-- | progs/demos/geartrain.c | 1 | ||||
-rw-r--r-- | progs/demos/gltestperf.c | 1 | ||||
-rw-r--r-- | progs/demos/isosurf.c | 1 | ||||
-rw-r--r-- | progs/demos/morph3d.c | 9 | ||||
-rw-r--r-- | progs/demos/spriteblast.c | 22 | ||||
-rw-r--r-- | progs/demos/winpos.c | 1 | ||||
-rw-r--r-- | progs/fbdev/glfbdevtest.c | 105 | ||||
-rw-r--r-- | progs/samples/Makefile.mgw | 33 | ||||
-rw-r--r-- | progs/tests/Makefile | 1 | ||||
-rw-r--r-- | progs/tests/drawbuffers.c | 21 | ||||
-rw-r--r-- | progs/tests/random.c | 457 | ||||
-rw-r--r-- | progs/xdemos/offset.c | 34 | ||||
-rw-r--r-- | progs/xdemos/pbdemo.c | 9 |
13 files changed, 633 insertions, 62 deletions
diff --git a/progs/demos/geartrain.c b/progs/demos/geartrain.c index 3feb2a0524b..8363f2abc6d 100644 --- a/progs/demos/geartrain.c +++ b/progs/demos/geartrain.c @@ -1053,6 +1053,7 @@ main (int argc, char *argv[]) else file = argv[1]; + glutInit(&argc, argv); glutInitWindowPosition (0, 0); glutInitWindowSize(640,480); glutInitDisplayMode (GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); diff --git a/progs/demos/gltestperf.c b/progs/demos/gltestperf.c index be953901014..2188b024192 100644 --- a/progs/demos/gltestperf.c +++ b/progs/demos/gltestperf.c @@ -569,6 +569,7 @@ main(int ac, char **av) if (ac == 2) frontbuffer = 0; + glutInit(&ac, av); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowPosition(0, 0); glutInitWindowSize(640, 480); diff --git a/progs/demos/isosurf.c b/progs/demos/isosurf.c index 0710bc6047b..10f94b6ace2 100644 --- a/progs/demos/isosurf.c +++ b/progs/demos/isosurf.c @@ -1042,6 +1042,7 @@ int main(int argc, char **argv) read_surface( "isosurf.dat" ); + glutInit( &argc, argv); glutInitWindowPosition(0, 0); glutInitWindowSize(400, 400); diff --git a/progs/demos/morph3d.c b/progs/demos/morph3d.c index 162a6ff847e..6aca8270ff5 100644 --- a/progs/demos/morph3d.c +++ b/progs/demos/morph3d.c @@ -826,7 +826,7 @@ static void pinit(void) } -static void INIT(void) +int main(int argc, char **argv) { printf("Morph 3D - Shows morphing platonic polyhedra\n"); printf("Author: Marcelo Fernandes Vianna ([email protected])\n\n"); @@ -841,6 +841,7 @@ static void INIT(void) object=1; + glutInit(&argc, argv); glutInitWindowPosition(0,0); glutInitWindowSize(640,480); @@ -888,9 +889,3 @@ static void INIT(void) glutMainLoop(); } - -int main(int argc, char **argv) -{ - INIT(); - return(0); -} diff --git a/progs/demos/spriteblast.c b/progs/demos/spriteblast.c index f0d3d0dfd41..5ad8e4d9a94 100644 --- a/progs/demos/spriteblast.c +++ b/progs/demos/spriteblast.c @@ -333,13 +333,13 @@ menu(int option) smooth = 0; break; case 10: - glPointSize(4.0); + glPointSize(16.0); break; case 11: - glPointSize(8.0); + glPointSize(32.0); break; case 12: - glPointSize(16.0); + glPointSize(64.0); break; case 13: spin = 1 - spin; @@ -411,19 +411,19 @@ key(unsigned char c, int x, int y) glutPostRedisplay(); break; case '1': - glPointSize(2.0); + glPointSize(16.0); glutPostRedisplay(); break; case '2': - glPointSize(4.0); + glPointSize(32.0); glutPostRedisplay(); break; case '3': - glPointSize(8.0); + glPointSize(64.0); glutPostRedisplay(); break; case '4': - glPointSize(16.0); + glPointSize(128.0); glutPostRedisplay(); break; case 27: @@ -526,9 +526,9 @@ main(int argc, char **argv) glutAddMenuEntry("Threshold 10", 7); glutAddMenuEntry("Point smooth on", 8); glutAddMenuEntry("Point smooth off", 9); - glutAddMenuEntry("Point size 4", 10); - glutAddMenuEntry("Point size 8", 11); - glutAddMenuEntry("Point size 16", 12); + glutAddMenuEntry("Point size 16", 10); + glutAddMenuEntry("Point size 32", 11); + glutAddMenuEntry("Point size 64", 12); glutAddMenuEntry("Toggle spin", 13); glutAddMenuEntry("200 points ", 14); glutAddMenuEntry("500 points ", 15); @@ -544,7 +544,7 @@ main(int argc, char **argv) glEnable(GL_DEPTH_TEST); glEnable(GL_POINT_SMOOTH); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glPointSize(16.0); + glPointSize(32.0); #ifdef GL_ARB_point_parameters glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad); #endif diff --git a/progs/demos/winpos.c b/progs/demos/winpos.c index 3a1a19ecdb9..b58e3308643 100644 --- a/progs/demos/winpos.c +++ b/progs/demos/winpos.c @@ -100,6 +100,7 @@ static void init( void ) int main( int argc, char *argv[] ) { + glutInit(&argc, argv); glutInitWindowPosition(0, 0); glutInitWindowSize(500, 500); glutInitDisplayMode( GLUT_RGB ); diff --git a/progs/fbdev/glfbdevtest.c b/progs/fbdev/glfbdevtest.c index a461c55e2f8..6d9f8070302 100644 --- a/progs/fbdev/glfbdevtest.c +++ b/progs/fbdev/glfbdevtest.c @@ -23,11 +23,21 @@ #include <GL/glfbdev.h> #include <math.h> -#define DEFAULT_DEPTH 8 + +/** + * Choose one of these modes + */ +/*static const int XRes = 1280, YRes = 1024, Hz = 75;*/ +/*static const int XRes = 1280, YRes = 1024, Hz = 70;*/ +/*static const int XRes = 1280, YRes = 1024, Hz = 60;*/ +static const int XRes = 1024, YRes = 768, Hz = 70; + +static int DesiredDepth = 32; + +static int NumFrames = 100; static struct fb_fix_screeninfo FixedInfo; static struct fb_var_screeninfo VarInfo, OrigVarInfo; -static int DesiredDepth = 0; static int OriginalVT = -1; static int ConsoleFD = -1; static int FrameBufferFD = -1; @@ -227,7 +237,6 @@ initialize_fbdev( void ) VarInfo = OrigVarInfo; /* set the depth, resolution, etc */ - DesiredDepth = 32; if (DesiredDepth) VarInfo.bits_per_pixel = DesiredDepth; @@ -251,16 +260,60 @@ initialize_fbdev( void ) VarInfo.blue.length = 8; VarInfo.transp.length = 8; } - /* timing values taken from /etc/fb.modes (1280x1024 @ 75Hz) */ - VarInfo.xres_virtual = VarInfo.xres = 1280; - VarInfo.yres_virtual = VarInfo.yres = 1024; - VarInfo.pixclock = 7408; - VarInfo.left_margin = 248; - VarInfo.right_margin = 16; - VarInfo.upper_margin = 38; - VarInfo.lower_margin = 1; - VarInfo.hsync_len = 144; - VarInfo.vsync_len = 3; + + /* timing values taken from /etc/fb.modes */ + if (XRes == 1280 && YRes == 1024) { + VarInfo.xres_virtual = VarInfo.xres = XRes; + VarInfo.yres_virtual = VarInfo.yres = YRes; + if (Hz == 75) { + VarInfo.pixclock = 7408; + VarInfo.left_margin = 248; + VarInfo.right_margin = 16; + VarInfo.upper_margin = 38; + VarInfo.lower_margin = 1; + VarInfo.hsync_len = 144; + VarInfo.vsync_len = 3; + } + else if (Hz == 70) { + VarInfo.pixclock = 7937; + VarInfo.left_margin = 216; + VarInfo.right_margin = 80; + VarInfo.upper_margin = 36; + VarInfo.lower_margin = 1; + VarInfo.hsync_len = 112; + VarInfo.vsync_len = 5; + } + else if (Hz == 60) { + VarInfo.pixclock = 9260; + VarInfo.left_margin = 248; + VarInfo.right_margin = 48; + VarInfo.upper_margin = 38; + VarInfo.lower_margin = 1; + VarInfo.hsync_len = 112; + VarInfo.vsync_len = 3; + } + else { + fprintf(stderr, "invalid rate for 1280x1024\n"); + exit(1); + } + } + else if (XRes == 1024 && YRes == 768 && Hz == 70) { + VarInfo.xres_virtual = VarInfo.xres = XRes; + VarInfo.yres_virtual = VarInfo.yres = YRes; + if (Hz == 70) { + VarInfo.pixclock = 13334; + VarInfo.left_margin = 144; + VarInfo.right_margin = 24; + VarInfo.upper_margin = 29; + VarInfo.lower_margin = 3; + VarInfo.hsync_len = 136; + VarInfo.vsync_len = 6; + } + else { + fprintf(stderr, "invalid rate for 1024x768\n"); + exit(1); + } + } VarInfo.xoffset = 0; VarInfo.yoffset = 0; @@ -338,7 +391,7 @@ initialize_fbdev( void ) printf("MMIOAddress = %p\n", MMIOAddress); /* try out some simple MMIO register reads */ - if (1) + if (0) { typedef unsigned int CARD32; typedef unsigned char CARD8; @@ -452,6 +505,7 @@ gltest( void ) GLFBDevVisualPtr vis; int bytes, r, g, b, a; float ang; + int i; printf("GLFBDEV_VENDOR = %s\n", glFBDevGetString(GLFBDEV_VENDOR)); printf("GLFBDEV_VERSION = %s\n", glFBDevGetString(GLFBDEV_VERSION)); @@ -491,13 +545,17 @@ gltest( void ) glEnable(GL_LIGHT0); glEnable(GL_DEPTH_TEST); - for (ang = 0; ang <= 180; ang += 15) { + printf("Drawing %d frames...\n", NumFrames); + + ang = 0.0; + for (i = 0; i < NumFrames; i++) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(ang, 1, 0, 0); doughnut(1, 3, 40, 20); glPopMatrix(); glFBDevSwapBuffers(buf); + ang += 15.0; } /* clean up */ @@ -510,12 +568,29 @@ gltest( void ) } +static void +parse_args(int argc, char *argv[]) +{ + int i; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-f") == 0) { + NumFrames = atoi(argv[i+1]); + i++; + } + } +} + + int main( int argc, char *argv[] ) { signal(SIGUSR1, signal_handler); /* exit if someone tries a vt switch */ signal(SIGSEGV, signal_handler); /* catch segfaults */ + parse_args(argc, argv); + + printf("Setting mode to %d x %d @ %d Hz, %d bpp\n", XRes, YRes, Hz, DesiredDepth); initialize_fbdev(); gltest(); shutdown_fbdev(); diff --git a/progs/samples/Makefile.mgw b/progs/samples/Makefile.mgw index 11935405783..3b2fd785def 100644 --- a/progs/samples/Makefile.mgw +++ b/progs/samples/Makefile.mgw @@ -26,6 +26,15 @@ # Email : [email protected] # Web : http://www.geocities.com/dborca +# MinGW samples makefile updated for Mesa 7.0 +# +# Updated : by Heromyth, on 2007-7-21 +# Email : [email protected] +# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work. +# The others havn't been tested yet. +# 2) The generated DLLs are *not* compatible with the ones built +# with the other compilers like VC8, especially for GLUT. +# 3) Although more tests are needed, it can be used individually! # # Available options: @@ -44,15 +53,31 @@ TOP = ../.. +include $(TOP)/configs/config.mgw +ALL_USING_STDCALL ?= 1 +GL_USING_STDCALL ?= 1 +GLUT_USING_STDCALL ?= 1 + CC = mingw32-gcc -CFLAGS = -Wall -W -pedantic +CFLAGS = -Wall -pedantic CFLAGS += -O2 -ffast-math CFLAGS += -I$(TOP)/include -I../util ifeq ($(FX),1) -CFLAGS += -DFX + CFLAGS += -DFX +endif + +CFLAGS += -DGLUT_DISABLE_ATEXIT_HACK + +ifeq ($(GL_USING_STDCALL),0) + CFLAGS += -DGL_NO_STDCALL +endif + +ifeq ($(GLUT_USING_STDCALL),1) + CFLAGS += -D_STDCALL_SUPPORTED +else + CFLAGS += -DGLUT_NO_STDCALL endif -CFLAGS += -DGLUT_DISABLE_ATEXIT_HACK -D_STDCALL_SUPPORTED -CFLAGS += -D_WINDEF_ -D_WINGDI_ + LD = mingw32-g++ LDFLAGS = -s -L$(TOP)/lib diff --git a/progs/tests/Makefile b/progs/tests/Makefile index b506db3e7bf..9016efe9e77 100644 --- a/progs/tests/Makefile +++ b/progs/tests/Makefile @@ -55,6 +55,7 @@ SOURCES = \ pbo.c \ prog_parameter.c \ projtex.c \ + random.c \ readrate.c \ seccolor.c \ sharedtex.c \ diff --git a/progs/tests/drawbuffers.c b/progs/tests/drawbuffers.c index 8583bac0ddf..5e89569380a 100644 --- a/progs/tests/drawbuffers.c +++ b/progs/tests/drawbuffers.c @@ -19,6 +19,7 @@ static int Win; static int Width = 400, Height = 400; static GLuint FBobject, RBobjects[3]; static GLfloat Xrot = 0.0, Yrot = 0.0; +static GLuint Program; static void @@ -40,6 +41,8 @@ Display(void) GL_COLOR_ATTACHMENT1_EXT }; + glUseProgram_func(Program); + /* draw to user framebuffer */ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject); @@ -71,10 +74,12 @@ Display(void) buffer); /* top half = colorbuffer 1 */ glReadBuffer(GL_COLOR_ATTACHMENT1_EXT); - glReadPixels(0, Height/2, Width, Height / 2, GL_RGBA, GL_UNSIGNED_BYTE, - buffer + Width * Height / 2 * 4); + glReadPixels(0, Height/2, Width, Height - Height / 2, + GL_RGBA, GL_UNSIGNED_BYTE, + buffer + Width * (Height / 2) * 4); /* draw to window */ + glUseProgram_func(0); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glWindowPos2iARB(0, 0); glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); @@ -243,15 +248,15 @@ SetupShaders(void) " gl_FragData[1] = vec4(1.0) - gl_Color; \n" "}\n"; - GLuint fragShader, program; + GLuint fragShader; fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText); - program = glCreateProgram_func(); + Program = glCreateProgram_func(); - glAttachShader_func(program, fragShader); - glLinkProgram_func(program); - CheckLink(program); - glUseProgram_func(program); + glAttachShader_func(Program, fragShader); + glLinkProgram_func(Program); + CheckLink(Program); + glUseProgram_func(Program); } diff --git a/progs/tests/random.c b/progs/tests/random.c new file mode 100644 index 00000000000..d52c338e0e1 --- /dev/null +++ b/progs/tests/random.c @@ -0,0 +1,457 @@ +/** + * Random rendering, to check for crashes, hangs, etc. + * + * Brian Paul + * 21 June 2007 + */ + +#define GL_GLEXT_PROTOTYPES + +#include <assert.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> +#include <GL/glut.h> + +static int Win; +static GLboolean Anim = GL_TRUE; +static int Width = 200, Height = 200; +static int DB = 0; +static int MinVertexCount = 0, MaxVertexCount = 1000; +static int Count = 0; + +struct vertex +{ + int type; + float v[4]; +}; + +static int BufferSize = 10000; +static struct vertex *Vbuffer = NULL; +static int Vcount, Vprim; + +enum { + BEGIN, + END, + VERTEX2, + VERTEX3, + VERTEX4, + COLOR3, + COLOR4, + TEX2, + TEX3, + TEX4, + SECCOLOR3, + NORMAL3 +}; + + + +/** + * This can be called from within gdb after a crash: + * (gdb) call ReportState() + */ +static void +ReportState(void) +{ + static const struct { + GLenum token; + char *str; + GLenum type; + } state [] = { + { GL_ALPHA_TEST, "GL_ALPHA_TEST", GL_INT }, + { GL_BLEND, "GL_BLEND", GL_INT }, + { GL_CLIP_PLANE0, "GL_CLIP_PLANE0", GL_INT }, + { GL_DEPTH_TEST, "GL_DEPTH_TEST", GL_INT }, + { GL_LIGHTING, "GL_LIGHTING", GL_INT }, + { GL_LINE_WIDTH, "GL_LINE_WIDTH", GL_FLOAT }, + { GL_POINT_SIZE, "GL_POINT_SIZE", GL_FLOAT }, + { GL_SHADE_MODEL, "GL_SHADE_MODEL", GL_INT }, + { GL_SCISSOR_TEST, "GL_SCISSOR_TEST", GL_INT }, + { 0, NULL, 0 } + }; + + GLint i; + + for (i = 0; state[i].token; i++) { + if (state[i].type == GL_INT) { + GLint v; + glGetIntegerv(state[i].token, &v); + printf("%s = %d\n", state[i].str, v); + } + else { + GLfloat v; + glGetFloatv(state[i].token, &v); + printf("%s = %f\n", state[i].str, v); + } + } +} + +static void +PrintVertex(const char *f, const struct vertex *v, int sz) +{ + int i; + printf("%s(", f); + for (i = 0; i < sz; i++) { + printf("%g%s", v->v[i], (i == sz-1) ? "" : ", "); + } + printf(");\n"); +} + +/** + * This can be called from within gdb after a crash: + * (gdb) call ReportState() + */ +static void +LastPrim(void) +{ + int i; + for (i = 0; i < Vcount; i++) { + switch (Vbuffer[i].type) { + case BEGIN: + printf("glBegin(%d);\n", (int) Vbuffer[i].v[0]); + break; + case END: + printf("glEnd();\n"); + break; + case VERTEX2: + PrintVertex("glVertex2f", Vbuffer + i, 2); + break; + case VERTEX3: + PrintVertex("glVertex3f", Vbuffer + i, 3); + break; + case VERTEX4: + PrintVertex("glVertex4f", Vbuffer + i, 4); + break; + case COLOR3: + PrintVertex("glColor3f", Vbuffer + i, 3); + break; + case COLOR4: + PrintVertex("glColor4f", Vbuffer + i, 4); + break; + case TEX2: + PrintVertex("glTexCoord2f", Vbuffer + i, 2); + break; + case TEX3: + PrintVertex("glTexCoord3f", Vbuffer + i, 3); + break; + case TEX4: + PrintVertex("glTexCoord4f", Vbuffer + i, 4); + break; + case SECCOLOR3: + PrintVertex("glSecondaryColor3f", Vbuffer + i, 3); + break; + case NORMAL3: + PrintVertex("glNormal3f", Vbuffer + i, 3); + break; + default: + abort(); + } + } +} + + +static int +RandomInt(int max) +{ + if (max == 0) + return 0; + return rand() % max; +} + +static float +RandomFloat(float min, float max) +{ + int k = rand() % 10000; + float x = min + (max - min) * k / 10000.0; + return x; +} + +/* + * Return true if random number in [0,1] is <= percentile. + */ +static GLboolean +RandomChoice(float percentile) +{ + return RandomFloat(0.0, 1.0) <= percentile; +} + +static void +RandomStateChange(void) +{ + int k = RandomInt(19); + switch (k) { + case 0: + glEnable(GL_BLEND); + break; + case 1: + glDisable(GL_BLEND); + break; + case 2: + glEnable(GL_ALPHA_TEST); + break; + case 3: + glEnable(GL_ALPHA_TEST); + break; + case 4: + glEnable(GL_DEPTH_TEST); + break; + case 5: + glEnable(GL_DEPTH_TEST); + break; + case 6: + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + break; + case 7: + glPointSize(10.0); + break; + case 8: + glPointSize(1.0); + break; + case 9: + glLineWidth(10.0); + break; + case 10: + glLineWidth(1.0); + break; + case 11: + glEnable(GL_LIGHTING); + break; + case 12: + glDisable(GL_LIGHTING); + break; + case 13: + glEnable(GL_SCISSOR_TEST); + break; + case 14: + glDisable(GL_SCISSOR_TEST); + break; + case 15: + glEnable(GL_CLIP_PLANE0); + break; + case 16: + glDisable(GL_CLIP_PLANE0); + break; + case 17: + glShadeModel(GL_FLAT); + break; + case 18: + glShadeModel(GL_SMOOTH); + break; + } +} + + +static void +RandomPrimitive(void) +{ + int i; + int len = MinVertexCount + RandomInt(MaxVertexCount - MinVertexCount); + + Vprim = RandomInt(10); + + glBegin(Vprim); + Vbuffer[Vcount].type = BEGIN; + Vbuffer[Vcount].v[0] = Vprim; + Vcount++; + + for (i = 0; i < len; i++) { + Vbuffer[Vcount].v[0] = RandomFloat(-3, 3); + Vbuffer[Vcount].v[1] = RandomFloat(-3, 3); + Vbuffer[Vcount].v[2] = RandomFloat(-3, 3); + Vbuffer[Vcount].v[3] = RandomFloat(-3, 3); + int k = RandomInt(9); + switch (k) { + case 0: + glVertex2fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = VERTEX2; + break; + case 1: + glVertex3fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = VERTEX3; + break; + case 2: + glVertex4fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = VERTEX4; + break; + case 3: + glColor3fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = COLOR3; + break; + case 4: + glColor4fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = COLOR4; + break; + case 5: + glTexCoord2fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = TEX2; + break; + case 6: + glTexCoord3fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = TEX3; + break; + case 7: + glTexCoord4fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = TEX4; + break; + case 8: + glSecondaryColor3fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = SECCOLOR3; + break; + case 9: + glNormal3fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = NORMAL3; + break; + default: + abort(); + } + Vcount++; + + if (Vcount >= BufferSize - 2) { + /* reset */ + Vcount = 0; + } + } + + Vbuffer[Vcount++].type = END; + + glEnd(); +} + + +static void +RandomDraw(void) +{ + int i; + GLboolean dlist = RandomChoice(0.1); + if (dlist) + glNewList(1, GL_COMPILE); + for (i = 0; i < 3; i++) { + RandomStateChange(); + } + RandomPrimitive(); + + if (dlist) { + glEndList(); + glCallList(1); + } +} + + +static void +Idle(void) +{ + glutPostRedisplay(); +} + + +static void +Draw(void) +{ +#if 1 + RandomDraw(); + Count++; +#else + /* cut & paste temp code here */ +#endif + + assert(glGetError() == 0); + + if (DB) + glutSwapBuffers(); + else + glFinish(); +} + + +static void +Reshape(int width, int height) +{ + Width = width; + Height = height; + glViewport(0, 0, width, height); + glScissor(20, 20, Width-40, Height-40); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -15.0); +} + + +static void +Key(unsigned char key, int x, int y) +{ + (void) x; + (void) y; + switch (key) { + case 27: + glutDestroyWindow(Win); + exit(0); + break; + } + glutPostRedisplay(); +} + + +static void +Init(void) +{ + static const GLdouble plane[4] = {1, 1, 0, 0}; + glDrawBuffer(GL_FRONT); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glEnable(GL_LIGHT0); + glClipPlane(GL_CLIP_PLANE0, plane); + + Vbuffer = (struct vertex *) + malloc(BufferSize * sizeof(struct vertex)); + + /* silence warnings */ + (void) ReportState; + (void) LastPrim; +} + + +static void +ParseArgs(int argc, char *argv[]) +{ + int i; + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-s") == 0) { + int j = atoi(argv[i + 1]); + printf("Random seed value: %d\n", j); + srand(j); + i++; + } + else if (strcmp(argv[i], "-a") == 0) { + i++; + MinVertexCount = atoi(argv[i]); + } + else if (strcmp(argv[i], "-b") == 0) { + i++; + MaxVertexCount = atoi(argv[i]); + } + } +} + + +int +main(int argc, char *argv[]) +{ + glutInit(&argc, argv); + glutInitWindowPosition(0, 0); + glutInitWindowSize(Width, Height); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); + Win = glutCreateWindow(argv[0]); + ParseArgs(argc, argv); + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + if (Anim) + glutIdleFunc(Idle); + Init(); + glutMainLoop(); + return 0; +} diff --git a/progs/xdemos/offset.c b/progs/xdemos/offset.c index 3e92e68daa7..0ad9147aea6 100644 --- a/progs/xdemos/offset.c +++ b/progs/xdemos/offset.c @@ -71,12 +71,12 @@ typedef Vertex Quad[4]; /* data to define the six faces of a unit cube */ Quad quads[MAXQUAD] = { - { {0,0,0}, {1,0,0}, {1,1,0}, {0,1,0} }, - { {0,0,1}, {1,0,1}, {1,1,1}, {0,1,1} }, - { {0,0,0}, {1,0,0}, {1,0,1}, {0,0,1} }, - { {0,1,0}, {1,1,0}, {1,1,1}, {0,1,1} }, - { {0,0,0}, {0,0,1}, {0,1,1}, {0,1,0} }, - { {1,0,0}, {1,0,1}, {1,1,1}, {1,1,0} } + { {0,0,0}, {0,0,1}, {0,1,1}, {0,1,0} }, /* x = 0 */ + { {0,0,0}, {1,0,0}, {1,0,1}, {0,0,1} }, /* y = 0 */ + { {0,0,0}, {1,0,0}, {1,1,0}, {0,1,0} }, /* z = 0 */ + { {1,0,0}, {1,0,1}, {1,1,1}, {1,1,0} }, /* x = 1 */ + { {0,1,0}, {1,1,0}, {1,1,1}, {0,1,1} }, /* y = 1 */ + { {0,0,1}, {1,0,1}, {1,1,1}, {0,1,1} } /* z = 1 */ }; #define WIREFRAME 0 @@ -86,7 +86,7 @@ static void error(const char* prog, const char* msg); static void cubes(int mx, int my, int mode); static void fill(Quad quad); static void outline(Quad quad); -static void draw_hidden(Quad quad, int mode); +static void draw_hidden(Quad quad, int mode, int face); static void process_input(Display *dpy, Window win); static int query_extension(char* extName); @@ -101,6 +101,7 @@ int main(int argc, char** argv) { XSetWindowAttributes swa; Window win; GLXContext cx; + GLint z; dpy = XOpenDisplay(0); if (!dpy) error(argv[0], "can't open display"); @@ -134,13 +135,16 @@ int main(int argc, char** argv) { /* set up viewing parameters */ glMatrixMode(GL_PROJECTION); - gluPerspective(20, 1, 0.1, 20); + gluPerspective(20, 1, 10, 20); glMatrixMode(GL_MODELVIEW); glTranslatef(0, 0, -15); /* set other relevant state information */ glEnable(GL_DEPTH_TEST); + glGetIntegerv(GL_DEPTH_BITS, &z); + printf("GL_DEPTH_BITS = %d\n", z); + #ifdef GL_EXT_polygon_offset printf("using 1.0 offset extension\n"); glPolygonOffsetEXT( 1.0, 0.00001 ); @@ -160,6 +164,7 @@ int main(int argc, char** argv) { static void draw_scene(int mx, int my) { + glClearColor(0.25, 0.25, 0.25, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); @@ -206,7 +211,7 @@ cubes(int mx, int my, int mode) { glTranslatef(x, y, z); glScalef(0.8, 0.8, 0.8); for (i = 0; i < MAXQUAD; i++) - draw_hidden(quads[i], mode); + draw_hidden(quads[i], mode, i); glPopMatrix(); } } @@ -236,13 +241,18 @@ outline(Quad quad) { } static void -draw_hidden(Quad quad, int mode) { +draw_hidden(Quad quad, int mode, int face) { + static const GLfloat colors[3][3] = { + {0.5, 0.5, 0.0}, + {0.8, 0.5, 0.0}, + {0.0, 0.5, 0.8} + }; if (mode == HIDDEN_LINE) { - glColor3f(0, 0, 0); + glColor3fv(colors[face % 3]); fill(quad); } - /* draw the outline using white, optionally fill the interior with black */ + /* draw the outline using white */ glColor3f(1, 1, 1); outline(quad); } diff --git a/progs/xdemos/pbdemo.c b/progs/xdemos/pbdemo.c index efdfdfa4522..7db0017b33e 100644 --- a/progs/xdemos/pbdemo.c +++ b/progs/xdemos/pbdemo.c @@ -93,7 +93,7 @@ MakePbuffer( Display *dpy, int screen, int width, int height ) None }, { - /* Single bufferd, without depth buffer */ + /* Single buffered, without depth buffer */ GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT, GLX_RED_SIZE, 1, @@ -105,7 +105,7 @@ MakePbuffer( Display *dpy, int screen, int width, int height ) None }, { - /* Double bufferd, without depth buffer */ + /* Double buffered, without depth buffer */ GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT, GLX_RED_SIZE, 1, @@ -130,9 +130,8 @@ MakePbuffer( Display *dpy, int screen, int width, int height ) /* Get list of possible frame buffer configurations */ fbConfigs = ChooseFBConfig(dpy, screen, fbAttribs[attempt], &nConfigs); if (nConfigs==0 || !fbConfigs) { - printf("Error: glXChooseFBConfig failed\n"); - XCloseDisplay(dpy); - return 0; + printf("Note: glXChooseFBConfig(%s) failed\n", fbString[attempt]); + continue; } #if 0 /*DEBUG*/ |