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-rw-r--r--progs/demos/.cvsignore48
-rw-r--r--progs/demos/Windows/all.dsp101
-rw-r--r--progs/demos/Windows/bounce.dsp112
-rw-r--r--progs/demos/Windows/clearspd.dsp112
-rw-r--r--progs/demos/Windows/cubemap.dsp112
-rw-r--r--progs/demos/Windows/demos.dsw782
-rw-r--r--progs/demos/Windows/drawpix.dsp112
-rw-r--r--progs/demos/Windows/fire.dsp112
-rw-r--r--progs/demos/Windows/gears.dsp112
-rw-r--r--progs/demos/Windows/geartrain.dsp112
-rw-r--r--progs/demos/Windows/glinfo.dsp112
-rw-r--r--progs/demos/Windows/gloss.dsp112
-rw-r--r--progs/demos/Windows/gltestperf.dsp112
-rw-r--r--progs/demos/Windows/glutfx.dsp112
-rw-r--r--progs/demos/Windows/ipers.dsp112
-rw-r--r--progs/demos/Windows/isosurf.dsp112
-rw-r--r--progs/demos/Windows/loadbias.dsp112
-rw-r--r--progs/demos/Windows/morph3d.dsp112
-rw-r--r--progs/demos/Windows/multiarb.dsp112
-rw-r--r--progs/demos/Windows/occlude.dsp112
-rw-r--r--progs/demos/Windows/osdemo.dsp112
-rw-r--r--progs/demos/Windows/paltex.dsp112
-rw-r--r--progs/demos/Windows/pixeltex.dsp112
-rw-r--r--progs/demos/Windows/pointblast.dsp112
-rw-r--r--progs/demos/Windows/rain.dsp112
-rw-r--r--progs/demos/Windows/ray.dsp112
-rw-r--r--progs/demos/Windows/readpix.dsp112
-rw-r--r--progs/demos/Windows/reflect.dsp112
-rw-r--r--progs/demos/Windows/renormal.dsp112
-rw-r--r--progs/demos/Windows/shadowtex.dsp112
-rw-r--r--progs/demos/Windows/spectex.dsp112
-rw-r--r--progs/demos/Windows/spriteblast.dsp112
-rw-r--r--progs/demos/Windows/stex3d.dsp112
-rw-r--r--progs/demos/Windows/teapot.dsp112
-rw-r--r--progs/demos/Windows/terrain.dsp112
-rw-r--r--progs/demos/Windows/tessdemo.dsp112
-rw-r--r--progs/demos/Windows/texcyl.dsp112
-rw-r--r--progs/demos/Windows/texdown.dsp112
-rw-r--r--progs/demos/Windows/texenv.dsp112
-rw-r--r--progs/demos/Windows/texobj.dsp112
-rw-r--r--progs/demos/Windows/trispd.dsp112
-rw-r--r--progs/demos/Windows/tunnel.dsp112
-rw-r--r--progs/demos/Windows/tunnel2.dsp112
-rw-r--r--progs/demos/Windows/winpos.dsp112
-rw-r--r--progs/demos/occlude.c234
-rw-r--r--progs/egl/Makefile65
-rw-r--r--progs/egl/demo1.c145
-rw-r--r--progs/egl/demo2.c190
-rw-r--r--progs/egl/demo3.c636
-rw-r--r--progs/egl/eglgears.c475
-rw-r--r--progs/egl/eglinfo.c166
-rw-r--r--progs/fbdev/Makefile53
-rw-r--r--progs/fbdev/glfbdevtest.c524
-rw-r--r--progs/fp/Makefile127
-rw-r--r--progs/fp/tri-abs.c107
-rw-r--r--progs/fp/tri-add.c110
-rw-r--r--progs/fp/tri-cmp.c110
-rw-r--r--progs/fp/tri-cos.c113
-rw-r--r--progs/fp/tri-depth.c111
-rw-r--r--progs/fp/tri-depth2.c116
-rw-r--r--progs/fp/tri-depthwrite.c107
-rw-r--r--progs/fp/tri-depthwrite2.c107
-rw-r--r--progs/fp/tri-dp3.c109
-rw-r--r--progs/fp/tri-dp4.c109
-rw-r--r--progs/fp/tri-dph.c109
-rw-r--r--progs/fp/tri-dst.c109
-rw-r--r--progs/fp/tri-ex2.c110
-rw-r--r--progs/fp/tri-flr.c110
-rw-r--r--progs/fp/tri-fp.c109
-rw-r--r--progs/fp/tri-frc.c111
-rw-r--r--progs/fp/tri-inv.c109
-rw-r--r--progs/fp/tri-kil.c111
-rw-r--r--progs/fp/tri-lg2.c110
-rw-r--r--progs/fp/tri-lit.c111
-rw-r--r--progs/fp/tri-lrp.c109
-rw-r--r--progs/fp/tri-mad.c109
-rw-r--r--progs/fp/tri-max.c109
-rw-r--r--progs/fp/tri-min.c109
-rw-r--r--progs/fp/tri-mov.c102
-rw-r--r--progs/fp/tri-mul.c109
-rw-r--r--progs/fp/tri-param.c114
-rw-r--r--progs/fp/tri-position.c109
-rw-r--r--progs/fp/tri-pow.c109
-rw-r--r--progs/fp/tri-rcp.c110
-rw-r--r--progs/fp/tri-rsq.c110
-rw-r--r--progs/fp/tri-scs.c111
-rw-r--r--progs/fp/tri-sge.c109
-rw-r--r--progs/fp/tri-sge2.c114
-rw-r--r--progs/fp/tri-sin.c114
-rw-r--r--progs/fp/tri-slt.c109
-rw-r--r--progs/fp/tri-sub.c109
-rw-r--r--progs/fp/tri-swz.c109
-rw-r--r--progs/fp/tri-swz2.c109
-rw-r--r--progs/fp/tri-tex.c130
-rw-r--r--progs/fp/tri-xpd.c108
-rw-r--r--progs/ggi/blah2
-rw-r--r--progs/ggi/blat7
-rw-r--r--progs/ggi/box.asc66
-rw-r--r--progs/ggi/cone.asc198
-rw-r--r--progs/ggi/sphere.asc132
-rw-r--r--progs/ggi/torus.asc264
-rw-r--r--progs/ggi/tube.asc396
-rw-r--r--progs/miniglx/Makefile58
-rw-r--r--progs/miniglx/glfbdevtest.c478
-rw-r--r--progs/miniglx/manytex.c382
-rw-r--r--progs/miniglx/miniglxsample.c128
-rw-r--r--progs/miniglx/miniglxtest.c195
-rw-r--r--progs/miniglx/sample_server.c112
-rw-r--r--progs/miniglx/sample_server2.c229
-rw-r--r--progs/miniglx/texline.c268
-rw-r--r--progs/redbook/.cvsignore64
-rw-r--r--progs/redbook/Imakefile221
-rw-r--r--progs/redbook/Windows/redbook.dsw29
-rw-r--r--progs/redbook/Windows/teapots.dsp112
-rw-r--r--progs/samples/.cvsignore45
-rw-r--r--progs/samples/Imakefile101
-rw-r--r--progs/tests/.cvsignore54
-rw-r--r--progs/tests/Makefile154
-rw-r--r--progs/tests/Makefile.win44
-rw-r--r--progs/tests/afsmultiarb.c469
-rw-r--r--progs/tests/antialias.c229
-rw-r--r--progs/tests/api_speed.c146
-rwxr-xr-xprogs/tests/api_speed.py143
-rw-r--r--progs/tests/arbfpspec.c192
-rw-r--r--progs/tests/arbfptest1.c210
-rw-r--r--progs/tests/arbfptexture.c153
-rw-r--r--progs/tests/arbfptrig.c156
-rw-r--r--progs/tests/arbnpot.c174
-rw-r--r--progs/tests/arbvptest1.c164
-rw-r--r--progs/tests/arbvptest3.c127
-rw-r--r--progs/tests/arbvptorus.c191
-rw-r--r--progs/tests/arbvpwarpmesh.c246
-rw-r--r--progs/tests/auxbuffer.c499
-rw-r--r--progs/tests/blendminmax.c209
-rw-r--r--progs/tests/blendsquare.c178
-rw-r--r--progs/tests/bufferobj.c359
-rw-r--r--progs/tests/bug_3050.c162
-rw-r--r--progs/tests/bug_3101.c128
-rw-r--r--progs/tests/bug_3195.c275
-rw-r--r--progs/tests/copypixrate.c259
-rw-r--r--progs/tests/crossbar.c235
-rw-r--r--progs/tests/cva.c164
-rw-r--r--progs/tests/debugger.c733
-rw-r--r--progs/tests/descrip.mms84
-rw-r--r--progs/tests/dinoshade.c914
-rw-r--r--progs/tests/ext422square.c258
-rw-r--r--progs/tests/fbotest1.c204
-rw-r--r--progs/tests/fbotest2.c199
-rw-r--r--progs/tests/fbotexture.c404
-rw-r--r--progs/tests/floattex.c169
-rw-r--r--progs/tests/fog.c199
-rw-r--r--progs/tests/fogcoord.c102
-rw-r--r--progs/tests/fptest1.c225
-rw-r--r--progs/tests/fptexture.c151
-rw-r--r--progs/tests/getprocaddress.c438
-rw-r--r--progs/tests/getprocaddress.py93
-rw-r--r--progs/tests/interleave.c406
-rw-r--r--progs/tests/invert.c195
-rw-r--r--progs/tests/jkrahntest.c181
-rw-r--r--progs/tests/manytex.c382
-rw-r--r--progs/tests/mipmap_limits.c233
-rw-r--r--progs/tests/multipal.c377
-rw-r--r--progs/tests/multitexarray.c238
-rw-r--r--progs/tests/multiwindow.c169
-rw-r--r--progs/tests/no_s3tc.c97
-rw-r--r--progs/tests/packedpixels.c342
-rw-r--r--progs/tests/pbo.c296
-rw-r--r--progs/tests/projtex.c1028
-rw-r--r--progs/tests/readrate.c285
-rw-r--r--progs/tests/seccolor.c145
-rw-r--r--progs/tests/sharedtex.c438
-rw-r--r--progs/tests/stencil_wrap.c257
-rw-r--r--progs/tests/stencilwrap.c281
-rw-r--r--progs/tests/subtexrate.c350
-rw-r--r--progs/tests/tex1d.c139
-rw-r--r--progs/tests/texcmp.c414
-rw-r--r--progs/tests/texcompress2.c273
-rw-r--r--progs/tests/texfilt.c398
-rw-r--r--progs/tests/texgenmix.c640
-rw-r--r--progs/tests/texline.c269
-rw-r--r--progs/tests/texobjshare.c219
-rw-r--r--progs/tests/texrect.c360
-rw-r--r--progs/tests/texwrap.c304
-rw-r--r--progs/tests/vparray.c294
-rw-r--r--progs/tests/vpeval.c231
-rw-r--r--progs/tests/vptest1.c170
-rw-r--r--progs/tests/vptest2.c151
-rw-r--r--progs/tests/vptest3.c120
-rw-r--r--progs/tests/vptorus.c174
-rw-r--r--progs/tests/vpwarpmesh.c236
-rw-r--r--progs/tests/yuvrect.c193
-rw-r--r--progs/tests/yuvsquare.c232
-rw-r--r--progs/tests/zreaddraw.c116
-rw-r--r--progs/util/descrip.mms42
-rw-r--r--progs/util/imagesgi.cpp369
-rw-r--r--progs/vp/Makefile53
-rw-r--r--progs/vp/abs.txt7
-rw-r--r--progs/vp/add.txt6
-rw-r--r--progs/vp/arl.txt9
-rw-r--r--progs/vp/dp3.txt5
-rw-r--r--progs/vp/dp4.txt5
-rw-r--r--progs/vp/dph.txt5
-rw-r--r--progs/vp/dst.txt5
-rw-r--r--progs/vp/ex2.txt6
-rw-r--r--progs/vp/flr.txt6
-rw-r--r--progs/vp/frc.txt6
-rw-r--r--progs/vp/lg2.txt6
-rw-r--r--progs/vp/lit.txt6
-rw-r--r--progs/vp/mad.txt5
-rw-r--r--progs/vp/max.txt5
-rw-r--r--progs/vp/min.txt5
-rw-r--r--progs/vp/mov.txt5
-rw-r--r--progs/vp/mul.txt5
-rw-r--r--progs/vp/pow.txt5
-rw-r--r--progs/vp/rcp.txt7
-rw-r--r--progs/vp/rsq.txt7
-rw-r--r--progs/vp/sge.txt5
-rw-r--r--progs/vp/slt.txt5
-rw-r--r--progs/vp/sub.txt5
-rw-r--r--progs/vp/swz.txt5
-rw-r--r--progs/vp/swz2.txt5
-rw-r--r--progs/vp/vp-tris.c216
-rw-r--r--progs/vp/xpd.txt5
-rw-r--r--progs/xdemos/.cvsignore16
224 files changed, 0 insertions, 37112 deletions
diff --git a/progs/demos/.cvsignore b/progs/demos/.cvsignore
deleted file mode 100644
index f764b3d117e..00000000000
--- a/progs/demos/.cvsignore
+++ /dev/null
@@ -1,48 +0,0 @@
-.cvsignore
-arbfplight
-arbocclude
-bounce
-clearspd
-cubemap
-drawpix
-fire
-fplight
-gamma
-gears
-geartrain
-glinfo
-gloss
-gltestperf
-glutfx
-ipers
-isosurf
-lodbias
-morph3d
-multiarb
-occlude
-osdemo
-paltex
-pixeltex
-pointblast
-ray
-readpix
-readtex.c
-readtex.h
-reflect
-renormal
-shadowtex
-showbuffer.c
-showbuffer.h
-spectex
-stex3d
-teapot
-terrain
-tessdemo
-texcyl
-texdown
-texenv
-texobj
-trispd
-tunnel
-tunnel2
-winpos
diff --git a/progs/demos/Windows/all.dsp b/progs/demos/Windows/all.dsp
deleted file mode 100644
index b47283c5882..00000000000
--- a/progs/demos/Windows/all.dsp
+++ /dev/null
@@ -1,101 +0,0 @@
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diff --git a/progs/demos/Windows/bounce.dsp b/progs/demos/Windows/bounce.dsp
deleted file mode 100644
index 0510e77d994..00000000000
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+++ /dev/null
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index 965f109c33e..00000000000
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diff --git a/progs/demos/Windows/tunnel2.dsp b/progs/demos/Windows/tunnel2.dsp
deleted file mode 100644
index 3ae2800a04d..00000000000
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diff --git a/progs/demos/Windows/winpos.dsp b/progs/demos/Windows/winpos.dsp
deleted file mode 100644
index b7b569e6402..00000000000
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diff --git a/progs/demos/occlude.c b/progs/demos/occlude.c
deleted file mode 100644
index 8f7b90984e0..00000000000
--- a/progs/demos/occlude.c
+++ /dev/null
@@ -1,234 +0,0 @@
-/*
- * GL_HP_occlustion_test demo
- *
- * Brian Paul
- * 31 March 2000
- *
- * Copyright (C) 2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-#include <GL/glext.h>
-
-
-static GLfloat Xpos = 0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-
-static void Idle(void)
-{
- static int lastTime = 0;
- static int sign = +1;
- int time = glutGet(GLUT_ELAPSED_TIME);
- float step;
-
- if (lastTime == 0)
- lastTime = time;
- else if (time - lastTime < 20) /* 50Hz update */
- return;
-
- step = (time - lastTime) / 1000.0 * sign;
- lastTime = time;
-
- Xpos += step;
-
- if (Xpos > 2.5) {
- Xpos = 2.5;
- sign = -1;
- }
- else if (Xpos < -2.5) {
- Xpos = -2.5;
- sign = +1;
- }
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- GLboolean result;
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-
- /* draw the occluding polygons */
- glColor3f(0, 0.6, 0.8);
- glBegin(GL_QUADS);
- glVertex2f(-1.6, -1.5);
- glVertex2f(-0.4, -1.5);
- glVertex2f(-0.4, 1.5);
- glVertex2f(-1.6, 1.5);
-
- glVertex2f( 0.4, -1.5);
- glVertex2f( 1.6, -1.5);
- glVertex2f( 1.6, 1.5);
- glVertex2f( 0.4, 1.5);
- glEnd();
-
- /* draw the test polygon with occlusion testing */
- glPushMatrix();
- glTranslatef(Xpos, 0, -0.5);
- glScalef(0.3, 0.3, 1.0);
- glRotatef(-90.0 * Xpos, 0, 0, 1);
-
- glEnable(GL_OCCLUSION_TEST_HP); /* NOTE: enabling the occlusion test */
- /* doesn't clear the result flag! */
- glColorMask(0, 0, 0, 0);
- glDepthMask(GL_FALSE);
- /* this call clear's the result flag. Not really needed for this demo. */
- glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP, &result);
-
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, 0);
- glVertex3f( 1, -1, 0);
- glVertex3f( 1, 1, 0);
- glVertex3f(-1, 1, 0);
- glEnd();
-
- glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP, &result);
- /* turn off occlusion testing */
- glDisable(GL_OCCLUSION_TEST_HP);
- glColorMask(1, 1, 1, 1);
- glDepthMask(GL_TRUE);
-
- /* draw the green rect, so we can see what's going on */
- glColor3f(0.8, 0.5, 0);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, 0);
- glVertex3f( 1, -1, 0);
- glVertex3f( 1, 1, 0);
- glVertex3f(-1, 1, 0);
- glEnd();
-
- glPopMatrix();
-
-
- /* Print result message */
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- glColor3f(1, 1, 1);
- glRasterPos3f(-0.25, -0.7, 0);
-
- if (result)
- PrintString(" Visible");
- else
- PrintString("Fully Occluded");
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc( Idle );
- else
- glutIdleFunc( NULL );
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 0.1;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_LEFT:
- Xpos -= step;
- break;
- case GLUT_KEY_RIGHT:
- Xpos += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char *ext = (const char *) glGetString(GL_EXTENSIONS);
- if (!strstr(ext, "GL_HP_occlusion_test")) {
- printf("Sorry, this demo requires the GL_HP_occlusion_test extension\n");
- exit(-1);
- }
-
- glEnable(GL_DEPTH_TEST);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutIdleFunc( Idle );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/egl/Makefile b/progs/egl/Makefile
deleted file mode 100644
index 41cadf97d2c..00000000000
--- a/progs/egl/Makefile
+++ /dev/null
@@ -1,65 +0,0 @@
-# progs/egl/Makefile
-
-TOP = ../..
-include $(TOP)/configs/current
-
-
-INCLUDE_DIRS = -I$(TOP)/include
-
-HEADERS = $(TOP)/include/GLES/egl.h
-
-PROGRAMS = \
- demo1 \
- demo2 \
- demo3 \
- eglinfo \
- eglgears
-
-
-.c.o:
- $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
-
-
-
-default: $(PROGRAMS)
-
-
-demo1: demo1.o $(LIB_DIR)/libEGL.so
- $(CC) $(CFLAGS) demo1.o -L$(LIB_DIR) -lEGL $(LIBDRM_LIB) -o $@
-
-demo1.o: demo1.c $(HEADERS)
- $(CC) -c $(CFLAGS) -I$(TOP)/include demo1.c
-
-
-demo2: demo2.o $(LIB_DIR)/libEGL.so
- $(CC) $(CFLAGS) demo2.o -L$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
-
-demo2.o: demo2.c $(HEADERS)
- $(CC) -c $(CFLAGS) -I$(TOP)/include demo2.c
-
-
-demo3: demo3.o $(LIB_DIR)/libEGL.so
- $(CC) $(CFLAGS) demo3.o -L$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
-
-demo3.o: demo3.c $(HEADERS)
- $(CC) -c $(CFLAGS) -I$(TOP)/include demo3.c
-
-
-eglinfo: eglinfo.o $(LIB_DIR)/libEGL.so
- $(CC) $(CFLAGS) eglinfo.o -L$(LIB_DIR) -lEGL $(LIBDRM_LIB) -o $@
-
-eglinfo.o: eglinfo.c $(HEADERS)
- $(CC) -c $(CFLAGS) -I$(TOP)/include eglinfo.c
-
-
-eglgears: eglgears.o $(LIB_DIR)/libEGL.so
- $(CC) $(CFLAGS) eglgears.o -L$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
-
-eglgears.o: eglgears.c $(HEADERS)
- $(CC) -c $(CFLAGS) -I$(TOP)/include eglgears.c
-
-
-clean:
- rm -f *.o *~
- rm -f *.so
- rm -f $(PROGRAMS)
diff --git a/progs/egl/demo1.c b/progs/egl/demo1.c
deleted file mode 100644
index 9ef17e38b7d..00000000000
--- a/progs/egl/demo1.c
+++ /dev/null
@@ -1,145 +0,0 @@
-/*
- * Exercise EGL API functions
- */
-
-#include <GLES/egl.h>
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-
-/**
- * Test EGL_MESA_screen_surface functions
- */
-static void
-TestScreens(EGLDisplay dpy)
-{
-#define MAX 8
- EGLScreenMESA screens[MAX];
- EGLint numScreens;
- EGLint i;
-
- eglGetScreensMESA(dpy, screens, MAX, &numScreens);
- printf("Found %d screens\n", numScreens);
- for (i = 0; i < numScreens; i++) {
- printf(" Screen %d handle: %d\n", i, (int) screens[i]);
- }
-}
-
-/**
- * Print table of all available configurations.
- */
-static void
-PrintConfigs(EGLDisplay d)
-{
- EGLConfig *configs;
- EGLint numConfigs, i;
-
- eglGetConfigs(d, NULL, 0, &numConfigs);
- configs = malloc(sizeof(*configs) *numConfigs);
- eglGetConfigs(d, configs, numConfigs, &numConfigs);
-
- printf("Configurations:\n");
- printf(" bf lv d st colorbuffer dp st supported \n");
- printf(" id sz l b ro r g b a th cl surfaces \n");
- printf("----------------------------------------------\n");
- for (i = 0; i < numConfigs; i++) {
- EGLint id, size, level;
- EGLint red, green, blue, alpha;
- EGLint depth, stencil;
- EGLint surfaces;
- EGLint doubleBuf = 1, stereo = 0;
- char surfString[100] = "";
-
- eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
- eglGetConfigAttrib(d, configs[i], EGL_BUFFER_SIZE, &size);
- eglGetConfigAttrib(d, configs[i], EGL_LEVEL, &level);
-
- eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
- eglGetConfigAttrib(d, configs[i], EGL_GREEN_SIZE, &green);
- eglGetConfigAttrib(d, configs[i], EGL_BLUE_SIZE, &blue);
- eglGetConfigAttrib(d, configs[i], EGL_ALPHA_SIZE, &alpha);
- eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
- eglGetConfigAttrib(d, configs[i], EGL_STENCIL_SIZE, &stencil);
- eglGetConfigAttrib(d, configs[i], EGL_SURFACE_TYPE, &surfaces);
-
- if (surfaces & EGL_WINDOW_BIT)
- strcat(surfString, "win,");
- if (surfaces & EGL_PBUFFER_BIT)
- strcat(surfString, "pb,");
- if (surfaces & EGL_PIXMAP_BIT)
- strcat(surfString, "pix,");
- if (strlen(surfString) > 0)
- surfString[strlen(surfString) - 1] = 0;
-
- printf("0x%02x %2d %2d %c %c %2d %2d %2d %2d %2d %2d %-12s\n",
- id, size, level,
- doubleBuf ? 'y' : '.',
- stereo ? 'y' : '.',
- red, green, blue, alpha,
- depth, stencil, surfString);
- }
- free(configs);
-}
-
-
-
-int
-main(int argc, char *argv[])
-{
- int maj, min;
- EGLContext ctx;
- EGLSurface pbuffer;
- EGLConfig configs[10];
- EGLBoolean b;
- const EGLint pbufAttribs[] = {
- EGL_WIDTH, 500,
- EGL_HEIGHT, 500,
- EGL_NONE
- };
-
- /*
- EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- */
- EGLDisplay d = eglGetDisplay("!fb_dri");
- assert(d);
-
- if (!eglInitialize(d, &maj, &min)) {
- printf("demo: eglInitialize failed\n");
- exit(1);
- }
-
- printf("EGL version = %d.%d\n", maj, min);
- printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
-
- PrintConfigs(d);
-
- ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
- if (ctx == EGL_NO_CONTEXT) {
- printf("failed to create context\n");
- return 0;
- }
-
- pbuffer = eglCreatePbufferSurface(d, configs[0], pbufAttribs);
- if (pbuffer == EGL_NO_SURFACE) {
- printf("failed to create pbuffer\n");
- return 0;
- }
-
- b = eglMakeCurrent(d, pbuffer, pbuffer, ctx);
- if (!b) {
- printf("make current failed\n");
- return 0;
- }
-
- b = eglMakeCurrent(d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-
- TestScreens(d);
-
- eglDestroySurface(d, pbuffer);
- eglDestroyContext(d, ctx);
- eglTerminate(d);
-
- return 0;
-}
diff --git a/progs/egl/demo2.c b/progs/egl/demo2.c
deleted file mode 100644
index 17bbca61587..00000000000
--- a/progs/egl/demo2.c
+++ /dev/null
@@ -1,190 +0,0 @@
-/*
- * Exercise EGL API functions
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-
-#include <GLES/egl.h>
-
-/*#define FRONTBUFFER*/
-
-static void _subset_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- glBegin( GL_QUADS );
- glVertex2f( x1, y1 );
- glVertex2f( x2, y1 );
- glVertex2f( x2, y2 );
- glVertex2f( x1, y2 );
- glEnd();
-}
-
-
-static void redraw(EGLDisplay dpy, EGLSurface surf, int rot)
-{
- printf("Redraw event\n");
-
-#ifdef FRONTBUFFER
- glDrawBuffer( GL_FRONT );
-#else
- glDrawBuffer( GL_BACK );
-#endif
-
- glClearColor( rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- 1);
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glColor3f( rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX );
- glPushMatrix();
- glRotatef(rot, 0, 0, 1);
- glScalef(.5, .5, .5);
- _subset_Rectf( -1, -1, 1, 1 );
- glPopMatrix();
-
-#ifdef FRONTBUFFER
- glFlush();
-#else
- eglSwapBuffers( dpy, surf );
-#endif
- glFinish();
-}
-
-
-/**
- * Test EGL_MESA_screen_surface functions
- */
-static void
-TestScreens(EGLDisplay dpy)
-{
-#define MAX 8
- EGLScreenMESA screens[MAX];
- EGLint numScreens;
- EGLint i;
-
- eglGetScreensMESA(dpy, screens, MAX, &numScreens);
- printf("Found %d screens\n", numScreens);
- for (i = 0; i < numScreens; i++) {
- printf(" Screen %d handle: %d\n", i, (int) screens[i]);
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- int maj, min;
- EGLContext ctx;
- EGLSurface pbuffer, screen_surf;
- EGLConfig configs[10];
- EGLint numConfigs, i;
- EGLBoolean b;
- const EGLint pbufAttribs[] = {
- EGL_WIDTH, 500,
- EGL_HEIGHT, 500,
- EGL_NONE
- };
- const EGLint screenAttribs[] = {
- EGL_WIDTH, 1024,
- EGL_HEIGHT, 768,
- EGL_NONE
- };
- EGLModeMESA mode;
- EGLScreenMESA screen;
- EGLint count;
-
- /*
- EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- */
- EGLDisplay d = eglGetDisplay("!fb_dri");
- assert(d);
-
- if (!eglInitialize(d, &maj, &min)) {
- printf("demo: eglInitialize failed\n");
- exit(1);
- }
-
- printf("EGL version = %d.%d\n", maj, min);
- printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
-
- eglGetConfigs(d, configs, 10, &numConfigs);
- printf("Got %d EGL configs:\n", numConfigs);
- for (i = 0; i < numConfigs; i++) {
- EGLint id, red, depth;
- eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
- eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
- eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
- printf("%2d: Red Size = %d Depth Size = %d\n", id, red, depth);
- }
-
- eglGetScreensMESA(d, &screen, 1, &count);
- eglGetModesMESA(d, screen, &mode, 1, &count);
-
- ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
- if (ctx == EGL_NO_CONTEXT) {
- printf("failed to create context\n");
- return 0;
- }
-
- pbuffer = eglCreatePbufferSurface(d, configs[0], pbufAttribs);
- if (pbuffer == EGL_NO_SURFACE) {
- printf("failed to create pbuffer\n");
- return 0;
- }
-
- b = eglMakeCurrent(d, pbuffer, pbuffer, ctx);
- if (!b) {
- printf("make current failed\n");
- return 0;
- }
-
- b = eglMakeCurrent(d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-
- screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
- if (screen_surf == EGL_NO_SURFACE) {
- printf("failed to create screen surface\n");
- return 0;
- }
-
- eglShowScreenSurfaceMESA(d, screen, screen_surf, mode);
-
- b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
- if (!b) {
- printf("make current failed\n");
- return 0;
- }
-
- glViewport(0, 0, 1024, 768);
- glDrawBuffer( GL_FRONT );
-
- glClearColor( 0,
- 1.0,
- 0,
- 1);
-
- glClear( GL_COLOR_BUFFER_BIT );
-
-
- TestScreens(d);
-
- glShadeModel( GL_FLAT );
-
- for (i = 0; i < 6; i++) {
- redraw(d, screen_surf, i*10 );
-
- printf("sleep(1)\n");
- sleep(1);
- }
-
- eglDestroySurface(d, pbuffer);
- eglDestroyContext(d, ctx);
- eglTerminate(d);
-
- return 0;
-}
diff --git a/progs/egl/demo3.c b/progs/egl/demo3.c
deleted file mode 100644
index 9edf7c952b3..00000000000
--- a/progs/egl/demo3.c
+++ /dev/null
@@ -1,636 +0,0 @@
-/*
- * Exercise EGL API functions
- */
-
-#include <GLES/egl.h>
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-
-
-#define PIXEL_CENTER(x) ((long)(x) + 0.5)
-
-#define GAP 10
-#define ROWS 3
-#define COLS 4
-
-#define OPENGL_WIDTH 48
-#define OPENGL_HEIGHT 13
-
-
-GLenum rgb, doubleBuffer, windType;
-GLint windW, windH;
-
-GLenum mode1, mode2;
-GLint boxW, boxH;
-GLubyte OpenGL_bits[] = {
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
- 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
- 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
- 0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01,
- 0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00,
- 0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00,
- 0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00,
- 0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00,
- 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a,
- 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e,
- 0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e,
- 0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00,
-};
-
-
-static void Init(void)
-{
-
- mode1 = GL_TRUE;
- mode2 = GL_TRUE;
-}
-
-static void Reshape(int width, int height)
-{
-
- windW = (GLint)width;
- windH = (GLint)height;
-}
-
-#if 0
-static void RotateColorMask(void)
-{
- static GLint rotation = 0;
-
- rotation = (rotation + 1) & 0x3;
- switch (rotation) {
- case 0:
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glIndexMask( 0xff );
- break;
- case 1:
- glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE);
- glIndexMask(0xFE);
- break;
- case 2:
- glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE);
- glIndexMask(0xFD);
- break;
- case 3:
- glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE);
- glIndexMask(0xFB);
- break;
- }
-}
-#endif
-
-static void Viewport(GLint row, GLint column)
-{
- GLint x, y;
-
- boxW = (windW - (COLS + 1) * GAP) / COLS;
- boxH = (windH - (ROWS + 1) * GAP) / ROWS;
-
- x = GAP + column * (boxW + GAP);
- y = GAP + row * (boxH + GAP);
-
- glViewport(x, y, boxW, boxH);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(x, y, boxW, boxH);
-}
-
-enum {
- COLOR_BLACK = 0,
- COLOR_RED,
- COLOR_GREEN,
- COLOR_YELLOW,
- COLOR_BLUE,
- COLOR_MAGENTA,
- COLOR_CYAN,
- COLOR_WHITE
-};
-
-static float RGBMap[9][3] = {
- {0, 0, 0},
- {1, 0, 0},
- {0, 1, 0},
- {1, 1, 0},
- {0, 0, 1},
- {1, 0, 1},
- {0, 1, 1},
- {1, 1, 1},
- {0.5, 0.5, 0.5}
-};
-
-static void SetColor(int c)
-{
- glColor3fv(RGBMap[c]);
-}
-
-static void Point(void)
-{
- GLint i;
-
- glBegin(GL_POINTS);
- SetColor(COLOR_WHITE);
- glVertex2i(0, 0);
- for (i = 1; i < 8; i++) {
- GLint j = i * 2;
- SetColor(COLOR_BLACK+i);
- glVertex2i(-j, -j);
- glVertex2i(-j, 0);
- glVertex2i(-j, j);
- glVertex2i(0, j);
- glVertex2i(j, j);
- glVertex2i(j, 0);
- glVertex2i(j, -j);
- glVertex2i(0, -j);
- }
- glEnd();
-}
-
-static void Lines(void)
-{
- GLint i;
-
- glPushMatrix();
-
- glTranslatef(-12, 0, 0);
- for (i = 1; i < 8; i++) {
- SetColor(COLOR_BLACK+i);
- glBegin(GL_LINES);
- glVertex2i(-boxW/4, -boxH/4);
- glVertex2i(boxW/4, boxH/4);
- glEnd();
- glTranslatef(4, 0, 0);
- }
-
- glPopMatrix();
-
- glBegin(GL_LINES);
- glVertex2i(0, 0);
- glEnd();
-}
-
-static void LineStrip(void)
-{
-
- glBegin(GL_LINE_STRIP);
- SetColor(COLOR_RED);
- glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
- SetColor(COLOR_GREEN);
- glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
- SetColor(COLOR_BLUE);
- glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
- SetColor(COLOR_WHITE);
- glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
- glEnd();
-
- glBegin(GL_LINE_STRIP);
- glVertex2i(0, 0);
- glEnd();
-}
-
-static void LineLoop(void)
-{
-
- glBegin(GL_LINE_LOOP);
- SetColor(COLOR_RED);
- glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
- SetColor(COLOR_GREEN);
- glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
- SetColor(COLOR_BLUE);
- glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
- SetColor(COLOR_WHITE);
- glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
- glEnd();
-
- glEnable(GL_LOGIC_OP);
- glLogicOp(GL_XOR);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
-
- SetColor(COLOR_MAGENTA);
- glBegin(GL_LINE_LOOP);
- glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8));
- glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8));
- glEnd();
- glBegin(GL_LINE_LOOP);
- glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5));
- glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5));
- glEnd();
- glDisable(GL_LOGIC_OP);
- glDisable(GL_BLEND);
-
- SetColor(COLOR_GREEN);
- glBegin(GL_POINTS);
- glVertex2i(0, 0);
- glEnd();
-
- glBegin(GL_LINE_LOOP);
- glVertex2i(0, 0);
- glEnd();
-}
-
-static void Bitmap(void)
-{
-
- glBegin(GL_LINES);
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/2, 0);
- glVertex2i(boxW/2, 0);
- glVertex2i(0, -boxH/2);
- glVertex2i(0, boxH/2);
- SetColor(COLOR_RED);
- glVertex2i(0, -3);
- glVertex2i(0, -3+OPENGL_HEIGHT);
- SetColor(COLOR_BLUE);
- glVertex2i(0, -3);
- glVertex2i(OPENGL_WIDTH, -3);
- glEnd();
-
- SetColor(COLOR_GREEN);
-
- glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glRasterPos2i(0, 0);
- glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits);
-}
-
-static void Triangles(void)
-{
-
- glBegin(GL_TRIANGLES);
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, -boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/8, -boxH/16);
- SetColor(COLOR_BLUE);
- glVertex2i(boxW/8, -boxH/16);
-
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/8, boxH/16);
- SetColor(COLOR_BLUE);
- glVertex2i(boxW/8, boxH/16);
- glEnd();
-
- glBegin(GL_TRIANGLES);
- glVertex2i(0, 0);
- glVertex2i(-100, 100);
- glEnd();
-}
-
-static void TriangleStrip(void)
-{
-
- glBegin(GL_TRIANGLE_STRIP);
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, -boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/4, boxH/4);
- SetColor(COLOR_BLUE);
- glVertex2i(0, -boxH/4);
- SetColor(COLOR_WHITE);
- glVertex2i(0, boxH/4);
- SetColor(COLOR_CYAN);
- glVertex2i(boxW/4, -boxH/4);
- SetColor(COLOR_YELLOW);
- glVertex2i(boxW/4, boxH/4);
- glEnd();
-
- glBegin(GL_TRIANGLE_STRIP);
- glVertex2i(0, 0);
- glVertex2i(-100, 100);
- glEnd();
-}
-
-static void TriangleFan(void)
-{
- GLint vx[8][2];
- GLint x0, y0, x1, y1, x2, y2, x3, y3;
- GLint i;
-
- y0 = -boxH/4;
- y1 = y0 + boxH/2/3;
- y2 = y1 + boxH/2/3;
- y3 = boxH/4;
- x0 = -boxW/4;
- x1 = x0 + boxW/2/3;
- x2 = x1 + boxW/2/3;
- x3 = boxW/4;
-
- vx[0][0] = x0; vx[0][1] = y1;
- vx[1][0] = x0; vx[1][1] = y2;
- vx[2][0] = x1; vx[2][1] = y3;
- vx[3][0] = x2; vx[3][1] = y3;
- vx[4][0] = x3; vx[4][1] = y2;
- vx[5][0] = x3; vx[5][1] = y1;
- vx[6][0] = x2; vx[6][1] = y0;
- vx[7][0] = x1; vx[7][1] = y0;
-
- glBegin(GL_TRIANGLE_FAN);
- SetColor(COLOR_WHITE);
- glVertex2i(0, 0);
- for (i = 0; i < 8; i++) {
- SetColor(COLOR_WHITE-i);
- glVertex2iv(vx[i]);
- }
- glEnd();
-
- glBegin(GL_TRIANGLE_FAN);
- glVertex2i(0, 0);
- glVertex2i(-100, 100);
- glEnd();
-}
-
-static void Rect(void)
-{
-
- SetColor(COLOR_GREEN);
- glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4);
-}
-
-static void PolygonFunc(void)
-{
- GLint vx[8][2];
- GLint x0, y0, x1, y1, x2, y2, x3, y3;
- GLint i;
-
- y0 = -boxH/4;
- y1 = y0 + boxH/2/3;
- y2 = y1 + boxH/2/3;
- y3 = boxH/4;
- x0 = -boxW/4;
- x1 = x0 + boxW/2/3;
- x2 = x1 + boxW/2/3;
- x3 = boxW/4;
-
- vx[0][0] = x0; vx[0][1] = y1;
- vx[1][0] = x0; vx[1][1] = y2;
- vx[2][0] = x1; vx[2][1] = y3;
- vx[3][0] = x2; vx[3][1] = y3;
- vx[4][0] = x3; vx[4][1] = y2;
- vx[5][0] = x3; vx[5][1] = y1;
- vx[6][0] = x2; vx[6][1] = y0;
- vx[7][0] = x1; vx[7][1] = y0;
-
- glBegin(GL_POLYGON);
- for (i = 0; i < 8; i++) {
- SetColor(COLOR_WHITE-i);
- glVertex2iv(vx[i]);
- }
- glEnd();
-
- glBegin(GL_POLYGON);
- glVertex2i(0, 0);
- glVertex2i(100, 100);
- glEnd();
-}
-
-static void Quads(void)
-{
-
- glBegin(GL_QUADS);
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, -boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/8, -boxH/16);
- SetColor(COLOR_BLUE);
- glVertex2i(boxW/8, -boxH/16);
- SetColor(COLOR_WHITE);
- glVertex2i(boxW/4, -boxH/4);
-
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/8, boxH/16);
- SetColor(COLOR_BLUE);
- glVertex2i(boxW/8, boxH/16);
- SetColor(COLOR_WHITE);
- glVertex2i(boxW/4, boxH/4);
- glEnd();
-
- glBegin(GL_QUADS);
- glVertex2i(0, 0);
- glVertex2i(100, 100);
- glVertex2i(-100, 100);
- glEnd();
-}
-
-static void QuadStrip(void)
-{
-
- glBegin(GL_QUAD_STRIP);
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, -boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/4, boxH/4);
- SetColor(COLOR_BLUE);
- glVertex2i(0, -boxH/4);
- SetColor(COLOR_WHITE);
- glVertex2i(0, boxH/4);
- SetColor(COLOR_CYAN);
- glVertex2i(boxW/4, -boxH/4);
- SetColor(COLOR_YELLOW);
- glVertex2i(boxW/4, boxH/4);
- glEnd();
-
- glBegin(GL_QUAD_STRIP);
- glVertex2i(0, 0);
- glVertex2i(100, 100);
- glVertex2i(-100, 100);
- glEnd();
-}
-
-static void Draw(EGLDisplay dpy, EGLSurface surf)
-{
-
- glViewport(0, 0, windW, windH);
- glDisable(GL_SCISSOR_TEST);
-
- glPushAttrib(GL_COLOR_BUFFER_BIT);
-
- glColorMask(1, 1, 1, 1);
- glIndexMask(~0);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glPopAttrib();
-
- if (mode1) {
- glShadeModel(GL_SMOOTH);
- } else {
- glShadeModel(GL_FLAT);
- }
-
- if (mode2) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- } else {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- }
-
- Viewport(0, 0); Point();
- Viewport(0, 1); Lines();
- Viewport(0, 2); LineStrip();
- Viewport(0, 3); LineLoop();
-
- Viewport(1, 0); Bitmap();
-
- Viewport(1, 1); TriangleFan();
- Viewport(1, 2); Triangles();
- Viewport(1, 3); TriangleStrip();
-
- Viewport(2, 0); Rect();
- Viewport(2, 1); PolygonFunc();
- Viewport(2, 2); Quads();
- Viewport(2, 3); QuadStrip();
-
- glFlush();
-
- if (doubleBuffer) {
- eglSwapBuffers(dpy, surf);
- }
-}
-
-static void
-write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
-{
- const int binary = 0;
- FILE *f = fopen( filename, "w" );
- if (f) {
- int i, x, y;
- const GLubyte *ptr = buffer;
- if (binary) {
- fprintf(f,"P6\n");
- fprintf(f,"# ppm-file created by osdemo.c\n");
- fprintf(f,"%i %i\n", width,height);
- fprintf(f,"255\n");
- fclose(f);
- f = fopen( filename, "ab" ); /* reopen in binary append mode */
- for (y=height-1; y>=0; y--) {
- for (x=0; x<width; x++) {
- i = (y*width + x) * 4;
- fputc(ptr[i], f); /* write red */
- fputc(ptr[i+1], f); /* write green */
- fputc(ptr[i+2], f); /* write blue */
- }
- }
- }
- else {
- /*ASCII*/
- int counter = 0;
- fprintf(f,"P3\n");
- fprintf(f,"# ascii ppm file created by osdemo.c\n");
- fprintf(f,"%i %i\n", width, height);
- fprintf(f,"255\n");
- for (y=height-1; y>=0; y--) {
- for (x=0; x<width; x++) {
- i = (y*width + x) * 4;
- fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]);
- counter++;
- if (counter % 5 == 0)
- fprintf(f, "\n");
- }
- }
- }
- fclose(f);
- }
-}
-
-#include "../src/egl/main/egldisplay.h"
-
-typedef struct fb_display
-{
- _EGLDisplay Base; /* base class/object */
- void *pFB;
-} fbDisplay;
-
-
-int
-main(int argc, char *argv[])
-{
- int maj, min;
- EGLContext ctx;
- EGLSurface screen_surf;
- EGLConfig configs[10];
- EGLScreenMESA screen;
- EGLModeMESA mode;
- EGLint numConfigs, count;
- EGLBoolean b;
- const EGLint screenAttribs[] = {
- EGL_WIDTH, 1024,
- EGL_HEIGHT, 768,
- EGL_NONE
- };
-
- /*
- EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- */
- EGLDisplay d = eglGetDisplay(":0");
- assert(d);
-
- if (!eglInitialize(d, &maj, &min)) {
- printf("demo: eglInitialize failed\n");
- exit(1);
- }
-
- printf("EGL version = %d.%d\n", maj, min);
- printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
-
- eglGetConfigs(d, configs, 10, &numConfigs);
- eglGetScreensMESA(d, &screen, 1, &count);
- eglGetModesMESA(d, screen, &mode, 1, &count);
-
- ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
- if (ctx == EGL_NO_CONTEXT) {
- printf("failed to create context\n");
- return 0;
- }
-
- screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
- if (screen_surf == EGL_NO_SURFACE) {
- printf("failed to create screen surface\n");
- return 0;
- }
-
- eglShowScreenSurfaceMESA(d, screen, screen_surf, mode);
-
- b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
- if (!b) {
- printf("make current failed\n");
- return 0;
- }
- glViewport(0, 0, 1024, 768);
-
-
- Init();
- Reshape(1024, 768);
-
- glDrawBuffer( GL_FRONT );
- glClearColor( 0, 1.0, 0, 1);
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- doubleBuffer = 1;
- glDrawBuffer( GL_BACK );
-
- Draw(d, screen_surf);
-
- write_ppm("dump.ppm", ((struct fb_display *)_eglLookupDisplay(d))->pFB, 1024, 768);
-
- eglDestroySurface(d, screen_surf);
- eglDestroyContext(d, ctx);
- eglTerminate(d);
-
- return 0;
-}
diff --git a/progs/egl/eglgears.c b/progs/egl/eglgears.c
deleted file mode 100644
index 9feee20d889..00000000000
--- a/progs/egl/eglgears.c
+++ /dev/null
@@ -1,475 +0,0 @@
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * This is a port of the infamous "glxgears" demo to straight EGL
- * Port by Dane Rushton 10 July 2005
- *
- * No command line options.
- * Program runs for 5 seconds then exits, outputing framerate to console
- */
-
-#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <GL/gl.h>
-#include <GLES/egl.h>
-#include <assert.h>
-
-#define MAX_CONFIGS 10
-#define MAX_MODES 100
-
-#define BENCHMARK
-
-#ifdef BENCHMARK
-
-/* XXX this probably isn't very portable */
-
-#include <sys/time.h>
-#include <unistd.h>
-
-/* return current time (in seconds) */
-static double
-current_time(void)
-{
- struct timeval tv;
-#ifdef __VMS
- (void) gettimeofday(&tv, NULL );
-#else
- struct timezone tz;
- (void) gettimeofday(&tv, &tz);
-#endif
- return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
-}
-
-#else /*BENCHMARK*/
-
-/* dummy */
-static double
-current_time(void)
-{
- /* update this function for other platforms! */
- static double t = 0.0;
- static int warn = 1;
- if (warn) {
- fprintf(stderr, "Warning: current_time() not implemented!!\n");
- warn = 0;
- }
- return t += 1.0;
-}
-
-#endif /*BENCHMARK*/
-
-
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-
-static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
-static GLint gear1, gear2, gear3;
-static GLfloat angle = 0.0;
-
-#if 0
-static GLfloat eyesep = 5.0; /* Eye separation. */
-static GLfloat fix_point = 40.0; /* Fixation point distance. */
-static GLfloat left, right, asp; /* Stereo frustum params. */
-#endif
-
-
-/*
- *
- * Draw a gear wheel. You'll probably want to call this function when
- * building a display list since we do a lot of trig here.
- *
- * Input: inner_radius - radius of hole at center
- * outer_radius - radius at center of teeth
- * width - width of gear
- * teeth - number of teeth
- * tooth_depth - depth of tooth
- */
-static void
-gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
- GLint teeth, GLfloat tooth_depth)
-{
- GLint i;
- GLfloat r0, r1, r2;
- GLfloat angle, da;
- GLfloat u, v, len;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0;
- r2 = outer_radius + tooth_depth / 2.0;
-
- da = 2.0 * M_PI / teeth / 4.0;
-
- glShadeModel(GL_FLAT);
-
- glNormal3f(0.0, 0.0, 1.0);
-
- /* draw front face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- if (i < teeth) {
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- }
- }
- glEnd();
-
- /* draw front sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- }
- glEnd();
-
- glNormal3f(0.0, 0.0, -1.0);
-
- /* draw back face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- if (i < teeth) {
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- }
- }
- glEnd();
-
- /* draw back sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- -width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- }
- glEnd();
-
- /* draw outward faces of teeth */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- u = r2 * cos(angle + da) - r1 * cos(angle);
- v = r2 * sin(angle + da) - r1 * sin(angle);
- len = sqrt(u * u + v * v);
- u /= len;
- v /= len;
- glNormal3f(v, -u, 0.0);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- -width * 0.5);
- u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
- v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
- glNormal3f(v, -u, 0.0);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- }
-
- glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
- glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
-
- glEnd();
-
- glShadeModel(GL_SMOOTH);
-
- /* draw inside radius cylinder */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glNormal3f(-cos(angle), -sin(angle), 0.0);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- }
- glEnd();
-}
-
-
-static void
-draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(view_rotx, 1.0, 0.0, 0.0);
- glRotatef(view_roty, 0.0, 1.0, 0.0);
- glRotatef(view_rotz, 0.0, 0.0, 1.0);
-
- glPushMatrix();
- glTranslatef(-3.0, -2.0, 0.0);
- glRotatef(angle, 0.0, 0.0, 1.0);
- glCallList(gear1);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(3.1, -2.0, 0.0);
- glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
- glCallList(gear2);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(-3.1, 4.2, 0.0);
- glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
- glCallList(gear3);
- glPopMatrix();
-
- glPopMatrix();
-}
-
-
-/* new window size or exposure */
-static void
-reshape(int width, int height)
-{
- glViewport(0, 0, (GLint) width, (GLint) height);
-
- GLfloat h = (GLfloat) height / (GLfloat) width;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -40.0);
-}
-
-
-
-static void
-init(void)
-{
- static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
- static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
- static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
- static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- /* make the gears */
- gear1 = glGenLists(1);
- glNewList(gear1, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
- gear(1.0, 4.0, 1.0, 20, 0.7);
- glEndList();
-
- gear2 = glGenLists(1);
- glNewList(gear2, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
- gear(0.5, 2.0, 2.0, 10, 0.7);
- glEndList();
-
- gear3 = glGenLists(1);
- glNewList(gear3, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
- gear(1.3, 2.0, 0.5, 10, 0.7);
- glEndList();
-
- glEnable(GL_NORMALIZE);
-}
-
-
-
-
-static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr)
-{
- double st = current_time();
- double ct = st;
- int frames = 0;
- while (ct - st < ttr)
- {
- double tt = current_time();
- double dt = tt - ct;
- ct = tt;
-
- /* advance rotation for next frame */
- angle += 70.0 * dt; /* 70 degrees per second */
- if (angle > 3600.0)
- angle -= 3600.0;
-
- draw();
-
- eglSwapBuffers(dpy, surf);
-
-
- frames++;
- }
-
- GLfloat seconds = ct - st;
- GLfloat fps = frames / seconds;
- printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
-
-}
-
-
-int
-main(int argc, char *argv[])
-{
- int maj, min;
- EGLContext ctx;
- EGLSurface screen_surf;
- EGLConfig configs[MAX_CONFIGS];
- EGLint numConfigs, i;
- EGLBoolean b;
- EGLDisplay d;
- EGLint screenAttribs[10];
- EGLModeMESA mode[MAX_MODES];
- EGLScreenMESA screen;
- EGLint count, chosenMode;
- GLboolean printInfo = GL_FALSE;
- EGLint width = 0, height = 0;
-
- /* parse cmd line args */
- for (i = 1; i < argc; i++)
- {
- if (strcmp(argv[i], "-info") == 0)
- {
- printInfo = GL_TRUE;
- }
- else
- printf("Warning: unknown parameter: %s\n", argv[i]);
- }
-
- /* DBR : Create EGL context/surface etc */
- d = eglGetDisplay(":0");
- assert(d);
-
- if (!eglInitialize(d, &maj, &min)) {
- printf("eglgears: eglInitialize failed\n");
- exit(1);
- }
-
- printf("eglgears: EGL version = %d.%d\n", maj, min);
- printf("eglgears: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
-
- /* XXX use ChooseConfig */
- eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
- eglGetScreensMESA(d, &screen, 1, &count);
-
- if (!eglGetModesMESA(d, screen, mode, MAX_MODES, &count) || count == 0) {
- printf("eglgears: eglGetModesMESA failed!\n");
- return 0;
- }
-
- /* Print list of modes, and find the one to use */
- printf("eglgears: Found %d modes:\n", count);
- for (i = 0; i < count; i++) {
- EGLint w, h;
- eglGetModeAttribMESA(d, mode[i], EGL_WIDTH, &w);
- eglGetModeAttribMESA(d, mode[i], EGL_HEIGHT, &h);
- printf("%3d: %d x %d\n", i, w, h);
- if (w > width && h > height && w <= 1280 && h <= 1024) {
- width = w;
- height = h;
- chosenMode = i;
- }
- }
- printf("eglgears: Using screen mode/size %d: %d x %d\n", chosenMode, width, height);
-
- ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
- if (ctx == EGL_NO_CONTEXT) {
- printf("eglgears: failed to create context\n");
- return 0;
- }
-
- /* build up screenAttribs array */
- i = 0;
- screenAttribs[i++] = EGL_WIDTH;
- screenAttribs[i++] = width;
- screenAttribs[i++] = EGL_HEIGHT;
- screenAttribs[i++] = height;
- screenAttribs[i++] = EGL_NONE;
-
- screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
- if (screen_surf == EGL_NO_SURFACE) {
- printf("eglgears: failed to create screen surface\n");
- return 0;
- }
-
- b = eglShowScreenSurfaceMESA(d, screen, screen_surf, mode[chosenMode]);
- if (!b) {
- printf("eglgears: show surface failed\n");
- return 0;
- }
-
- b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
- if (!b) {
- printf("eglgears: make current failed\n");
- return 0;
- }
-
- if (printInfo)
- {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-
- init();
- reshape(width, height);
-
- glDrawBuffer( GL_BACK );
-
- run_gears(d, screen_surf, 5.0);
-
- eglDestroySurface(d, screen_surf);
- eglDestroyContext(d, ctx);
- eglTerminate(d);
-
- return 0;
-}
diff --git a/progs/egl/eglinfo.c b/progs/egl/eglinfo.c
deleted file mode 100644
index f9c24754457..00000000000
--- a/progs/egl/eglinfo.c
+++ /dev/null
@@ -1,166 +0,0 @@
-/*
- * eglinfo - like glxinfo but for EGL
- *
- * Brian Paul
- * 11 March 2005
- *
- * Copyright (C) 2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include <GLES/egl.h>
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#define MAX_CONFIGS 1000
-#define MAX_MODES 1000
-#define MAX_SCREENS 10
-
-
-/**
- * Print table of all available configurations.
- */
-static void
-PrintConfigs(EGLDisplay d)
-{
- EGLConfig configs[MAX_CONFIGS];
- EGLint numConfigs, i;
-
- eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
-
- printf("Configurations:\n");
- printf(" bf lv d st colorbuffer dp st supported\n");
- printf(" id sz l b ro r g b a th cl surfaces \n");
- printf("---------------------------------------------------\n");
- for (i = 0; i < numConfigs; i++) {
- EGLint id, size, level;
- EGLint red, green, blue, alpha;
- EGLint depth, stencil;
- EGLint surfaces;
- EGLint doubleBuf = 1, stereo = 0;
- char surfString[100] = "";
-
- eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
- eglGetConfigAttrib(d, configs[i], EGL_BUFFER_SIZE, &size);
- eglGetConfigAttrib(d, configs[i], EGL_LEVEL, &level);
-
- eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
- eglGetConfigAttrib(d, configs[i], EGL_GREEN_SIZE, &green);
- eglGetConfigAttrib(d, configs[i], EGL_BLUE_SIZE, &blue);
- eglGetConfigAttrib(d, configs[i], EGL_ALPHA_SIZE, &alpha);
- eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
- eglGetConfigAttrib(d, configs[i], EGL_STENCIL_SIZE, &stencil);
- eglGetConfigAttrib(d, configs[i], EGL_SURFACE_TYPE, &surfaces);
-
- if (surfaces & EGL_WINDOW_BIT)
- strcat(surfString, "win,");
- if (surfaces & EGL_PBUFFER_BIT)
- strcat(surfString, "pb,");
- if (surfaces & EGL_PIXMAP_BIT)
- strcat(surfString, "pix,");
-#ifdef EGL_MESA_screen_surface
- if (surfaces & EGL_SCREEN_BIT_MESA)
- strcat(surfString, "scrn,");
-#endif
- if (strlen(surfString) > 0)
- surfString[strlen(surfString) - 1] = 0;
-
- printf("0x%02x %2d %2d %c %c %2d %2d %2d %2d %2d %2d %-12s\n",
- id, size, level,
- doubleBuf ? 'y' : '.',
- stereo ? 'y' : '.',
- red, green, blue, alpha,
- depth, stencil, surfString);
- }
-}
-
-
-/**
- * Print table of all available configurations.
- */
-static void
-PrintModes(EGLDisplay d)
-{
-#ifdef EGL_MESA_screen_surface
- const char *extensions = eglQueryString(d, EGL_EXTENSIONS);
- if (strstr(extensions, "EGL_MESA_screen_surface")) {
- EGLScreenMESA screens[MAX_SCREENS];
- EGLint numScreens = 1, scrn;
- EGLModeMESA modes[MAX_MODES];
-
- eglGetScreensMESA(d, screens, MAX_SCREENS, &numScreens);
- printf("Number of Screens: %d\n\n", numScreens);
-
- for (scrn = 0; scrn < numScreens; scrn++) {
- EGLint numModes, i;
-
- eglGetModesMESA(d, screens[scrn], modes, MAX_MODES, &numModes);
-
- printf("Screen %d Modes:\n", scrn);
- printf(" id width height refresh name\n");
- printf("-----------------------------------------\n");
- for (i = 0; i < numModes; i++) {
- EGLint id, w, h, r;
- const char *str;
- eglGetModeAttribMESA(d, modes[i], EGL_MODE_ID_MESA, &id);
- eglGetModeAttribMESA(d, modes[i], EGL_WIDTH, &w);
- eglGetModeAttribMESA(d, modes[i], EGL_HEIGHT, &h);
- eglGetModeAttribMESA(d, modes[i], EGL_REFRESH_RATE_MESA, &r);
- str = eglQueryModeStringMESA(d, modes[i]);
- printf("0x%02x %5d %5d %.3f %s\n", id, w, h, r / 1000.0, str);
- }
- }
- }
-#endif
-}
-
-
-
-int
-main(int argc, char *argv[])
-{
- int maj, min;
- /*EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);*/
- EGLDisplay d = eglGetDisplay(":0");
-
- if (!eglInitialize(d, &maj, &min)) {
- printf("eglinfo: eglInitialize failed\n");
- exit(1);
- }
-
- printf("EGL API version: %d.%d\n", maj, min);
- printf("EGL vendor string: %s\n", eglQueryString(d, EGL_VENDOR));
- printf("EGL version string: %s\n", eglQueryString(d, EGL_VERSION));
- printf("EGL extensions string:\n");
- printf(" %s\n", eglQueryString(d, EGL_EXTENSIONS));
- printf("\n");
-
- PrintConfigs(d);
-
- printf("\n");
-
- PrintModes(d);
-
- eglTerminate(d);
-
- return 0;
-}
diff --git a/progs/fbdev/Makefile b/progs/fbdev/Makefile
deleted file mode 100644
index 0a0c77906f7..00000000000
--- a/progs/fbdev/Makefile
+++ /dev/null
@@ -1,53 +0,0 @@
-# Makefile for miniglx demo programs
-
-TOP = ../..
-
-include $(TOP)/configs/current
-
-
-SOURCES = glfbdevtest.c
-
-OBJECTS = $(SOURCES:.c=.o)
-
-PROGS = $(SOURCES:%.c=%)
-
-INCLUDES = \
- -I. \
- -I$(TOP)/include
-
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-.c:
- $(CC) $(INCLUDES) $(CFLAGS) $< $(APP_LIB_DEPS) -o $@
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $< -o $@
-
-
-##### TARGETS #####
-
-default: depend $(PROGS)
-
-clean:
- rm -f $(PROGS)
- rm -f *.o
-
-
-depend: $(SOURCES)
- touch depend
- $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
-
-
-include depend
diff --git a/progs/fbdev/glfbdevtest.c b/progs/fbdev/glfbdevtest.c
deleted file mode 100644
index a461c55e2f8..00000000000
--- a/progs/fbdev/glfbdevtest.c
+++ /dev/null
@@ -1,524 +0,0 @@
-/*
- * Test the GLFBDev interface. Only tested with radeonfb driver!!!!
- *
- * Written by Brian Paul
- */
-
-
-#include <assert.h>
-#include <errno.h>
-#include <signal.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <fcntl.h>
-#include <unistd.h>
-#include <sys/ioctl.h>
-#include <sys/mman.h>
-#include <sys/types.h>
-#include <linux/fb.h>
-#include <linux/kd.h>
-#include <linux/vt.h>
-#include <GL/gl.h>
-#include <GL/glfbdev.h>
-#include <math.h>
-
-#define DEFAULT_DEPTH 8
-
-static struct fb_fix_screeninfo FixedInfo;
-static struct fb_var_screeninfo VarInfo, OrigVarInfo;
-static int DesiredDepth = 0;
-static int OriginalVT = -1;
-static int ConsoleFD = -1;
-static int FrameBufferFD = -1;
-static caddr_t FrameBuffer = (caddr_t) -1;
-static caddr_t MMIOAddress = (caddr_t) -1;
-
-
-static void
-print_fixed_info(const struct fb_fix_screeninfo *fixed, const char *s)
-{
- static const char *visuals[] = {
- "MONO01", "MONO10", "TRUECOLOR", "PSEUDOCOLOR",
- "DIRECTCOLOR", "STATIC_PSEUDOCOLOR"
- };
-
- printf("%s info -----------------------\n", s);
- printf("id = %16s\n", fixed->id);
- printf("smem_start = 0x%lx\n", fixed->smem_start);
- printf("smem_len = %d (0x%x)\n", fixed->smem_len, fixed->smem_len);
- printf("type = 0x%x\n", fixed->type);
- printf("type_aux = 0x%x\n", fixed->type_aux);
- printf("visual = 0x%x (%s)\n", fixed->visual, visuals[fixed->visual]);
- printf("xpanstep = %d\n", fixed->xpanstep);
- printf("ypanstep = %d\n", fixed->ypanstep);
- printf("ywrapstep = %d\n", fixed->ywrapstep);
- printf("line_length = %d\n", fixed->line_length);
- printf("mmio_start = 0x%lx\n", fixed->mmio_start);
- printf("mmio_len = %d (0x%x)\n", fixed->mmio_len, fixed->mmio_len);
- printf("accel = 0x%x\n", fixed->accel);
-}
-
-
-static void
-print_var_info(const struct fb_var_screeninfo *var, const char *s)
-{
- printf("%s info -----------------------\n", s);
- printf("xres = %d\n", var->xres);
- printf("yres = %d\n", var->yres);
- printf("xres_virtual = %d\n", var->xres_virtual);
- printf("yres_virtual = %d\n", var->yres_virtual);
- printf("xoffset = %d\n", var->xoffset);
- printf("yoffset = %d\n", var->yoffset);
- printf("bits_per_pixel = %d\n", var->bits_per_pixel);
- printf("grayscale = %d\n", var->grayscale);
-
- printf("red.offset = %d length = %d msb_right = %d\n",
- var->red.offset, var->red.length, var->red.msb_right);
- printf("green.offset = %d length = %d msb_right = %d\n",
- var->green.offset, var->green.length, var->green.msb_right);
- printf("blue.offset = %d length = %d msb_right = %d\n",
- var->blue.offset, var->blue.length, var->blue.msb_right);
- printf("transp.offset = %d length = %d msb_right = %d\n",
- var->transp.offset, var->transp.length, var->transp.msb_right);
-
- printf("nonstd = %d\n", var->nonstd);
- printf("activate = %d\n", var->activate);
- printf("height = %d mm\n", var->height);
- printf("width = %d mm\n", var->width);
- printf("accel_flags = 0x%x\n", var->accel_flags);
- printf("pixclock = %d\n", var->pixclock);
- printf("left_margin = %d\n", var->left_margin);
- printf("right_margin = %d\n", var->right_margin);
- printf("upper_margin = %d\n", var->upper_margin);
- printf("lower_margin = %d\n", var->lower_margin);
- printf("hsync_len = %d\n", var->hsync_len);
- printf("vsync_len = %d\n", var->vsync_len);
- printf("sync = %d\n", var->sync);
- printf("vmode = %d\n", var->vmode);
-}
-
-
-static void
-signal_handler(int signumber)
-{
- signal(signumber, SIG_IGN); /* prevent recursion! */
- fprintf(stderr, "error: got signal %d (exiting)\n", signumber);
- exit(1);
-}
-
-
-static void
-initialize_fbdev( void )
-{
- char ttystr[1000];
- int fd, vtnumber, ttyfd;
- int sz;
-
- (void) sz;
-
- if (geteuid()) {
- fprintf(stderr, "error: you need to be root\n");
- exit(1);
- }
-
-#if 1
- /* open the framebuffer device */
- FrameBufferFD = open("/dev/fb0", O_RDWR);
- if (FrameBufferFD < 0) {
- fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
- exit(1);
- }
-#endif
-
- /* open /dev/tty0 and get the vt number */
- if ((fd = open("/dev/tty0", O_WRONLY, 0)) < 0) {
- fprintf(stderr, "error opening /dev/tty0\n");
- exit(1);
- }
- if (ioctl(fd, VT_OPENQRY, &vtnumber) < 0 || vtnumber < 0) {
- fprintf(stderr, "error: couldn't get a free vt\n");
- exit(1);
- }
- close(fd);
-
- /* open the console tty */
- sprintf(ttystr, "/dev/tty%d", vtnumber); /* /dev/tty1-64 */
- ConsoleFD = open(ttystr, O_RDWR | O_NDELAY, 0);
- if (ConsoleFD < 0) {
- fprintf(stderr, "error couldn't open console fd\n");
- exit(1);
- }
-
- /* save current vt number */
- {
- struct vt_stat vts;
- if (ioctl(ConsoleFD, VT_GETSTATE, &vts) == 0)
- OriginalVT = vts.v_active;
- }
-
- /* disconnect from controlling tty */
- ttyfd = open("/dev/tty", O_RDWR);
- if (ttyfd >= 0) {
- ioctl(ttyfd, TIOCNOTTY, 0);
- close(ttyfd);
- }
-
- /* some magic to restore the vt when we exit */
- {
- struct vt_mode vt;
- if (ioctl(ConsoleFD, VT_ACTIVATE, vtnumber) != 0)
- printf("ioctl VT_ACTIVATE: %s\n", strerror(errno));
- if (ioctl(ConsoleFD, VT_WAITACTIVE, vtnumber) != 0)
- printf("ioctl VT_WAITACTIVE: %s\n", strerror(errno));
-
- if (ioctl(ConsoleFD, VT_GETMODE, &vt) < 0) {
- fprintf(stderr, "error: ioctl VT_GETMODE: %s\n", strerror(errno));
- exit(1);
- }
-
- vt.mode = VT_PROCESS;
- vt.relsig = SIGUSR1;
- vt.acqsig = SIGUSR1;
- if (ioctl(ConsoleFD, VT_SETMODE, &vt) < 0) {
- fprintf(stderr, "error: ioctl(VT_SETMODE) failed: %s\n",
- strerror(errno));
- exit(1);
- }
- }
-
- /* go into graphics mode */
- if (ioctl(ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) {
- fprintf(stderr, "error: ioctl(KDSETMODE, KD_GRAPHICS) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
-
-#if 0
- /* open the framebuffer device */
- FrameBufferFD = open("/dev/fb0", O_RDWR);
- if (FrameBufferFD < 0) {
- fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
- exit(1);
- }
-#endif
-
- /* Get the fixed screen info */
- if (ioctl(FrameBufferFD, FBIOGET_FSCREENINFO, &FixedInfo)) {
- fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_fixed_info(&FixedInfo, "Fixed");
-
-
- /* get the variable screen info */
- if (ioctl(FrameBufferFD, FBIOGET_VSCREENINFO, &OrigVarInfo)) {
- fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_var_info(&OrigVarInfo, "Orig Var");
-
- /* operate on a copy */
- VarInfo = OrigVarInfo;
-
- /* set the depth, resolution, etc */
- DesiredDepth = 32;
- if (DesiredDepth)
- VarInfo.bits_per_pixel = DesiredDepth;
-
- if (VarInfo.bits_per_pixel == 16) {
- VarInfo.red.offset = 11;
- VarInfo.green.offset = 5;
- VarInfo.blue.offset = 0;
- VarInfo.red.length = 5;
- VarInfo.green.length = 6;
- VarInfo.blue.length = 5;
- VarInfo.transp.offset = 0;
- VarInfo.transp.length = 0;
- }
- else if (VarInfo.bits_per_pixel == 32) {
- VarInfo.red.offset = 16;
- VarInfo.green.offset = 8;
- VarInfo.blue.offset = 0;
- VarInfo.transp.offset = 24;
- VarInfo.red.length = 8;
- VarInfo.green.length = 8;
- VarInfo.blue.length = 8;
- VarInfo.transp.length = 8;
- }
- /* timing values taken from /etc/fb.modes (1280x1024 @ 75Hz) */
- VarInfo.xres_virtual = VarInfo.xres = 1280;
- VarInfo.yres_virtual = VarInfo.yres = 1024;
- VarInfo.pixclock = 7408;
- VarInfo.left_margin = 248;
- VarInfo.right_margin = 16;
- VarInfo.upper_margin = 38;
- VarInfo.lower_margin = 1;
- VarInfo.hsync_len = 144;
- VarInfo.vsync_len = 3;
-
- VarInfo.xoffset = 0;
- VarInfo.yoffset = 0;
- VarInfo.nonstd = 0;
- VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */
-
- /* set new variable screen info */
- if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &VarInfo)) {
- fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_var_info(&VarInfo, "New Var");
-
- if (FixedInfo.visual != FB_VISUAL_TRUECOLOR &&
- FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) {
- fprintf(stderr, "non-TRUE/DIRECT-COLOR visuals (0x%x) not supported by this demo.\n", FixedInfo.visual);
- exit(1);
- }
-
- /* initialize colormap */
- if (FixedInfo.visual == FB_VISUAL_DIRECTCOLOR) {
- struct fb_cmap cmap;
- unsigned short red[256], green[256], blue[256];
- int i;
-
- /* we're assuming 256 entries here */
- printf("initializing directcolor colormap\n");
- cmap.start = 0;
- cmap.len = 256;
- cmap.red = red;
- cmap.green = green;
- cmap.blue = blue;
- cmap.transp = NULL;
- for (i = 0; i < cmap.len; i++) {
- red[i] = green[i] = blue[i] = (i << 8) | i;
- }
- if (ioctl(FrameBufferFD, FBIOPUTCMAP, (void *) &cmap) < 0) {
- fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i);
- }
- }
-
- /*
- * fbdev says the frame buffer is at offset zero, and the mmio region
- * is immediately after.
- */
-
- /* mmap the framebuffer into our address space */
- FrameBuffer = (caddr_t) mmap(0, /* start */
- FixedInfo.smem_len, /* bytes */
- PROT_READ | PROT_WRITE, /* prot */
- MAP_SHARED, /* flags */
- FrameBufferFD, /* fd */
- 0 /* offset */);
- if (FrameBuffer == (caddr_t) - 1) {
- fprintf(stderr, "error: unable to mmap framebuffer: %s\n",
- strerror(errno));
- exit(1);
- }
- printf("FrameBuffer = %p\n", FrameBuffer);
-
-#if 1
- /* mmap the MMIO region into our address space */
- MMIOAddress = (caddr_t) mmap(0, /* start */
- FixedInfo.mmio_len, /* bytes */
- PROT_READ | PROT_WRITE, /* prot */
- MAP_SHARED, /* flags */
- FrameBufferFD, /* fd */
- FixedInfo.smem_len /* offset */);
- if (MMIOAddress == (caddr_t) - 1) {
- fprintf(stderr, "error: unable to mmap mmio region: %s\n",
- strerror(errno));
- }
- printf("MMIOAddress = %p\n", MMIOAddress);
-
- /* try out some simple MMIO register reads */
- if (1)
- {
- typedef unsigned int CARD32;
- typedef unsigned char CARD8;
-#define RADEON_CONFIG_MEMSIZE 0x00f8
-#define RADEON_MEM_SDRAM_MODE_REG 0x0158
-#define MMIO_IN32(base, offset) \
- *(volatile CARD32 *)(void *)(((CARD8*)(base)) + (offset))
-#define INREG(addr) MMIO_IN32(MMIOAddress, addr)
- int sz, type;
- const char *typeStr[] = {"SDR", "DDR", "64-bit SDR"};
- sz = INREG(RADEON_CONFIG_MEMSIZE);
- type = INREG(RADEON_MEM_SDRAM_MODE_REG);
- printf("RADEON_CONFIG_MEMSIZE = %d (%d MB)\n", sz, sz / 1024 / 1024);
- printf("RADEON_MEM_SDRAM_MODE_REG >> 30 = %d (%s)\n",
- type >> 30, typeStr[type>>30]);
- }
-#endif
-
-}
-
-
-static void
-shutdown_fbdev( void )
-{
- struct vt_mode VT;
-
- printf("cleaning up...\n");
- /* restore original variable screen info */
- if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &OrigVarInfo)) {
- fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
- strerror(errno));
- exit(1);
- }
-
- munmap(MMIOAddress, FixedInfo.mmio_len);
- munmap(FrameBuffer, FixedInfo.smem_len);
- close(FrameBufferFD);
-
- /* restore text mode */
- ioctl(ConsoleFD, KDSETMODE, KD_TEXT);
-
- /* set vt */
- if (ioctl(ConsoleFD, VT_GETMODE, &VT) != -1) {
- VT.mode = VT_AUTO;
- ioctl(ConsoleFD, VT_SETMODE, &VT);
- }
-
- /* restore original vt */
- if (OriginalVT >= 0) {
- ioctl(ConsoleFD, VT_ACTIVATE, OriginalVT);
- OriginalVT = -1;
- }
-
- close(ConsoleFD);
-}
-
-
-/* Borrowed from GLUT */
-static void
-doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
-{
- int i, j;
- GLfloat theta, phi, theta1;
- GLfloat cosTheta, sinTheta;
- GLfloat cosTheta1, sinTheta1;
- GLfloat ringDelta, sideDelta;
-
- ringDelta = 2.0 * M_PI / rings;
- sideDelta = 2.0 * M_PI / nsides;
-
- theta = 0.0;
- cosTheta = 1.0;
- sinTheta = 0.0;
- for (i = rings - 1; i >= 0; i--) {
- theta1 = theta + ringDelta;
- cosTheta1 = cos(theta1);
- sinTheta1 = sin(theta1);
- glBegin(GL_QUAD_STRIP);
- phi = 0.0;
- for (j = nsides; j >= 0; j--) {
- GLfloat cosPhi, sinPhi, dist;
-
- phi += sideDelta;
- cosPhi = cos(phi);
- sinPhi = sin(phi);
- dist = R + r * cosPhi;
-
- glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
- glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
- glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
- glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
- }
- glEnd();
- theta = theta1;
- cosTheta = cosTheta1;
- sinTheta = sinTheta1;
- }
-}
-
-
-static void
-gltest( void )
-{
- static const int attribs[] = {
- GLFBDEV_DOUBLE_BUFFER,
- GLFBDEV_DEPTH_SIZE, 16,
- GLFBDEV_NONE
- };
- GLFBDevContextPtr ctx;
- GLFBDevBufferPtr buf;
- GLFBDevVisualPtr vis;
- int bytes, r, g, b, a;
- float ang;
-
- printf("GLFBDEV_VENDOR = %s\n", glFBDevGetString(GLFBDEV_VENDOR));
- printf("GLFBDEV_VERSION = %s\n", glFBDevGetString(GLFBDEV_VERSION));
-
- /* framebuffer size */
- bytes = VarInfo.xres_virtual * VarInfo.yres_virtual * VarInfo.bits_per_pixel / 8;
-
- vis = glFBDevCreateVisual( &FixedInfo, &VarInfo, attribs );
- assert(vis);
-
- buf = glFBDevCreateBuffer( &FixedInfo, &VarInfo, vis, FrameBuffer, NULL, bytes );
- assert(buf);
-
- ctx = glFBDevCreateContext( vis, NULL );
- assert(buf);
-
- b = glFBDevMakeCurrent( ctx, buf, buf );
- assert(b);
-
- /*printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));*/
- glGetIntegerv(GL_RED_BITS, &r);
- glGetIntegerv(GL_GREEN_BITS, &g);
- glGetIntegerv(GL_BLUE_BITS, &b);
- glGetIntegerv(GL_ALPHA_BITS, &a);
- printf("RED_BITS=%d GREEN_BITS=%d BLUE_BITS=%d ALPHA_BITS=%d\n",
- r, g, b, a);
-
- glClearColor(0.5, 0.5, 1.0, 0);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1, 1, -1, 1, 2, 30);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -15);
- glViewport(0, 0, VarInfo.xres_virtual, VarInfo.yres_virtual);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- for (ang = 0; ang <= 180; ang += 15) {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
- glRotatef(ang, 1, 0, 0);
- doughnut(1, 3, 40, 20);
- glPopMatrix();
- glFBDevSwapBuffers(buf);
- }
-
- /* clean up */
- b = glFBDevMakeCurrent( NULL, NULL, NULL);
- assert(b);
-
- glFBDevDestroyContext(ctx);
- glFBDevDestroyBuffer(buf);
- glFBDevDestroyVisual(vis);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- signal(SIGUSR1, signal_handler); /* exit if someone tries a vt switch */
- signal(SIGSEGV, signal_handler); /* catch segfaults */
-
- initialize_fbdev();
- gltest();
- shutdown_fbdev();
-
- return 0;
-}
diff --git a/progs/fp/Makefile b/progs/fp/Makefile
deleted file mode 100644
index d461ebcc608..00000000000
--- a/progs/fp/Makefile
+++ /dev/null
@@ -1,127 +0,0 @@
-# progs/tests/Makefile
-
-
-# These programs aren't intended to be included with the normal distro.
-# They're not too interesting but they're good for testing.
-
-TOP = ../..
-include $(TOP)/configs/current
-
-
-LIBS = $(APP_LIB_DEPS)
-
-SOURCES = \
- tri-abs.c \
- tri-add.c \
- tri-cmp.c \
- tri-cos.c \
- tri-dp3.c \
- tri-dp4.c \
- tri-dph.c \
- tri-dst.c \
- tri-ex2.c \
- tri-flr.c \
- tri-frc.c \
- tri-kil.c \
- tri-lg2.c \
- tri-lit.c \
- tri-lrp.c \
- tri-mad.c \
- tri-max.c \
- tri-min.c \
- tri-mov.c \
- tri-mul.c \
- tri-pow.c \
- tri-param.c \
- tri-rcp.c \
- tri-rsq.c \
- tri-scs.c \
- tri-sge.c \
- tri-sge2.c \
- tri-sin.c \
- tri-slt.c \
- tri-sub.c \
- tri-swz.c \
- tri-swz2.c \
- tri-tex.c \
- tri-xpd.c \
- tri-position.c \
- tri-depth.c \
- tri-depth2.c \
- tri-depthwrite.c \
- tri-depthwrite2.c \
-
-NOTDONE=\
- tri-txb.c \
- tri-txp.c \
- tri-depthwrite.c \
- tri-fogoption.c
-
-
-PROGS = $(SOURCES:%.c=%)
-
-INCLUDES = -I. -I$(TOP)/include -I../samples
-
-UTIL_FILES = readtex.h readtex.c
-
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-.c:
- $(CC) $(INCLUDES) $(CFLAGS) $< $(LIBS) -o $@
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-##### TARGETS #####
-
-default: $(UTIL_FILES) $(PROGS)
-
-clean:
- rm -f $(PROGS)
- rm -f *.o
- rm -f getproclist.h
-
-
-# auto code generation
-getprocaddress: getprocaddress.c getproclist.h
-
-getproclist.h: $(TOP)/src/mesa/glapi/gl_API.xml getprocaddress.c getprocaddress.py
- python getprocaddress.py > getproclist.h
-
-
-texrect: texrect.o readtex.o
- $(CC) texrect.o readtex.o $(LIBS) -o $@
-
-texrect.o: texrect.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-invert: invert.o readtex.o
- $(CC) invert.o readtex.o $(LIBS) -o $@
-
-invert.o: invert.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-readtex.o: readtex.c
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-readtex.h: $(TOP)/progs/util/readtex.h
- ln -s $(TOP)/progs/util/readtex.h .
-
-readtex.c: $(TOP)/progs/util/readtex.c
- ln -s $(TOP)/progs/util/readtex.c .
-
-
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
diff --git a/progs/fp/tri-abs.c b/progs/fp/tri-abs.c
deleted file mode 100644
index 44aa2cfa3ad..00000000000
--- a/progs/fp/tri-abs.c
+++ /dev/null
@@ -1,107 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "SUB R0, {0.5}.x, fragment.color; \n"
- "ABS result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-add.c b/progs/fp/tri-add.c
deleted file mode 100644
index b086126c867..00000000000
--- a/progs/fp/tri-add.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "ADD R0, fragment.color, fragment.color; \n"
- "ADD result.color, R0, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-cmp.c b/progs/fp/tri-cmp.c
deleted file mode 100644
index 968b67f3d91..00000000000
--- a/progs/fp/tri-cmp.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "SUB R0, {0.5}.x, fragment.color; \n"
- "CMP result.color, R0, fragment.color, {0.0}.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-cos.c b/progs/fp/tri-cos.c
deleted file mode 100644
index 7ea24532189..00000000000
--- a/progs/fp/tri-cos.c
+++ /dev/null
@@ -1,113 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0; \n"
- "MUL R0, fragment.color, {3.14}.x; \n"
- "COS result.color.x, R0.x; \n"
- "COS result.color.y, R0.y; \n"
- "COS result.color.z, R0.z; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-depth.c b/progs/fp/tri-depth.c
deleted file mode 100644
index a1f0579c8e1..00000000000
--- a/progs/fp/tri-depth.c
+++ /dev/null
@@ -1,111 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- /* scale of 10.0 gives me a visible result on nv hardware.
- */
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MUL result.color, fragment.position.z, {10.0}.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -40.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -40.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -25.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-depth2.c b/progs/fp/tri-depth2.c
deleted file mode 100644
index f3096282833..00000000000
--- a/progs/fp/tri-depth2.c
+++ /dev/null
@@ -1,116 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- /* scale of 10.0 gives me a visible result on nv hardware.
- */
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "MUL R0, fragment.position.z, {10.0}.x;\n"
- "MOV result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- glEnable(GL_DEPTH_TEST);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glVertex3f( 0.9, 0.9, -30.0);
- glVertex3f(-0.9, 0.0, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, -0.9, -40.0);
- glVertex3f(-0.9, 0.9, -40.0);
- glVertex3f( 0.9, 0.0, -25.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB | GLUT_DEPTH;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-depthwrite.c b/progs/fp/tri-depthwrite.c
deleted file mode 100644
index fedeec4577d..00000000000
--- a/progs/fp/tri-depthwrite.c
+++ /dev/null
@@ -1,107 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-static void Init(void)
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MUL result.depth.z, fragment.color.z, {.1}.x; \n"
- "MOV result.color.xy, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- glEnable(GL_DEPTH_TEST);
-
-
- glBegin(GL_TRIANGLES);
- glColor4f(.8,0,.5,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glVertex3f( 0.9, 0.9, -30.0);
- glVertex3f(-0.9, 0.0, -30.0);
-
- glColor4f(0,.8,.7,0);
- glVertex3f(-0.9, -0.9, -40.0);
- glColor4f(0,.8,.7,0);
- glVertex3f(-0.9, 0.9, -40.0);
- glColor4f(0,.8,.3,0);
- glVertex3f( 0.9, 0.0, -40.0);
- glEnd();
-
- glFlush();
-}
-
-
-int main(int argc, char **argv)
-{
- glutInit(&argc, argv);
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
-
- glutInitDisplayMode(GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE);
-
- if (glutCreateWindow("Depth Test") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-depthwrite2.c b/progs/fp/tri-depthwrite2.c
deleted file mode 100644
index 5547092ec9b..00000000000
--- a/progs/fp/tri-depthwrite2.c
+++ /dev/null
@@ -1,107 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-static void Init(void)
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MUL result.depth.z, fragment.color.z, {.1}.x; \n"
- "MOV result.color, fragment.color.z; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- glEnable(GL_DEPTH_TEST);
-
-
- glBegin(GL_TRIANGLES);
- glColor4f(.8,0,.5,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glVertex3f( 0.9, 0.9, -30.0);
- glVertex3f(-0.9, 0.0, -30.0);
-
- glColor4f(0,.8,.7,0);
- glVertex3f(-0.9, -0.9, -40.0);
- glColor4f(0,.8,.7,0);
- glVertex3f(-0.9, 0.9, -40.0);
- glColor4f(0,.8,.3,0);
- glVertex3f( 0.9, 0.0, -40.0);
- glEnd();
-
- glFlush();
-}
-
-
-int main(int argc, char **argv)
-{
- glutInit(&argc, argv);
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
-
- glutInitDisplayMode(GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE);
-
- if (glutCreateWindow("Depth Test") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-dp3.c b/progs/fp/tri-dp3.c
deleted file mode 100644
index 0e18de2dc46..00000000000
--- a/progs/fp/tri-dp3.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "DP3 result.color, fragment.color, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-dp4.c b/progs/fp/tri-dp4.c
deleted file mode 100644
index 400bbf4da2d..00000000000
--- a/progs/fp/tri-dp4.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "DP4 result.color, fragment.color.xxxx, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-dph.c b/progs/fp/tri-dph.c
deleted file mode 100644
index 958073c4131..00000000000
--- a/progs/fp/tri-dph.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "DPH result.color, fragment.color, fragment.color.xyzx; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-dst.c b/progs/fp/tri-dst.c
deleted file mode 100644
index 3d85e85643c..00000000000
--- a/progs/fp/tri-dst.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "DST result.color, fragment.color, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-ex2.c b/progs/fp/tri-ex2.c
deleted file mode 100644
index f09b1d78469..00000000000
--- a/progs/fp/tri-ex2.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "EX2 R0, fragment.color.x; \n"
- "SUB result.color, R0, {1.0}.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-flr.c b/progs/fp/tri-flr.c
deleted file mode 100644
index 059f6b67541..00000000000
--- a/progs/fp/tri-flr.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "ADD R0, fragment.color, {0.5}.x; \n"
- "FLR result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-fp.c b/progs/fp/tri-fp.c
deleted file mode 100644
index 4148a8def34..00000000000
--- a/progs/fp/tri-fp.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "SLT result.color, {0.5}.x, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-frc.c b/progs/fp/tri-frc.c
deleted file mode 100644
index 8d60c9dc201..00000000000
--- a/progs/fp/tri-frc.c
+++ /dev/null
@@ -1,111 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0; \n"
- "MUL R0, fragment.color, {3.0}.x; \n"
- "FRC result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-inv.c b/progs/fp/tri-inv.c
deleted file mode 100644
index e9023323862..00000000000
--- a/progs/fp/tri-inv.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "INV result.color, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-kil.c b/progs/fp/tri-kil.c
deleted file mode 100644
index 47dbd049644..00000000000
--- a/progs/fp/tri-kil.c
+++ /dev/null
@@ -1,111 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "SUB R0, fragment.color, {0.5,0,0,0}; \n"
- "KIL R0;"
- "MOV result.color, R0;"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-lg2.c b/progs/fp/tri-lg2.c
deleted file mode 100644
index c7eec469741..00000000000
--- a/progs/fp/tri-lg2.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "MUL R0, fragment.color, {4.0}.x; \n"
- "LG2 result.color, R0.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-lit.c b/progs/fp/tri-lit.c
deleted file mode 100644
index 21e3b6f2169..00000000000
--- a/progs/fp/tri-lit.c
+++ /dev/null
@@ -1,111 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "SUB R0, {0.5}.x, fragment.color; \n"
- "LIT result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-lrp.c b/progs/fp/tri-lrp.c
deleted file mode 100644
index a5659eed60d..00000000000
--- a/progs/fp/tri-lrp.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0, R1;\n"
- "LRP result.color, fragment.color.z, {1,0,0,1}, {0,1,0,1}; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-mad.c b/progs/fp/tri-mad.c
deleted file mode 100644
index b46d139fb3c..00000000000
--- a/progs/fp/tri-mad.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0, R1;\n"
- "MAD result.color, fragment.color.z, {1,0,0,1}, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-max.c b/progs/fp/tri-max.c
deleted file mode 100644
index 481a0679165..00000000000
--- a/progs/fp/tri-max.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MAX result.color, {0.5}.x, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-min.c b/progs/fp/tri-min.c
deleted file mode 100644
index 7bb722f85ff..00000000000
--- a/progs/fp/tri-min.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MIN result.color, {0.5}.x, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-mov.c b/progs/fp/tri-mov.c
deleted file mode 100644
index 40b5b66f5cc..00000000000
--- a/progs/fp/tri-mov.c
+++ /dev/null
@@ -1,102 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MOV result.color, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB | GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-mul.c b/progs/fp/tri-mul.c
deleted file mode 100644
index 61dd3e0458c..00000000000
--- a/progs/fp/tri-mul.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MUL result.color, fragment.color, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-param.c b/progs/fp/tri-param.c
deleted file mode 100644
index f3e55af3f1b..00000000000
--- a/progs/fp/tri-param.c
+++ /dev/null
@@ -1,114 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MOV result.color, program.local[32]; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 32, 0.25, .5, 0.25, 1);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.0, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 32, 0.25, 0, 0.25, 1);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, 0.0, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB | GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-position.c b/progs/fp/tri-position.c
deleted file mode 100644
index 18e8182a684..00000000000
--- a/progs/fp/tri-position.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MUL result.color, fragment.position, {.005}.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-pow.c b/progs/fp/tri-pow.c
deleted file mode 100644
index ef91e43e997..00000000000
--- a/progs/fp/tri-pow.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "POW result.color, fragment.color.x, fragment.color.y; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-rcp.c b/progs/fp/tri-rcp.c
deleted file mode 100644
index e2a27049343..00000000000
--- a/progs/fp/tri-rcp.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "ADD R0, fragment.color.x, fragment.color.x; \n"
- "RCP result.color, R0.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-rsq.c b/progs/fp/tri-rsq.c
deleted file mode 100644
index c5b2c1b32e8..00000000000
--- a/progs/fp/tri-rsq.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "MUL R0, fragment.color, {3.0}.x; \n"
- "RSQ result.color, R0.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-scs.c b/progs/fp/tri-scs.c
deleted file mode 100644
index ce7c0062c33..00000000000
--- a/progs/fp/tri-scs.c
+++ /dev/null
@@ -1,111 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0; \n"
- "MUL R0, fragment.color, {3.14}.x; \n"
- "SCS result.color, R0.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-sge.c b/progs/fp/tri-sge.c
deleted file mode 100644
index 6a360ca9328..00000000000
--- a/progs/fp/tri-sge.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "SGE result.color, {0.5}.x, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-sge2.c b/progs/fp/tri-sge2.c
deleted file mode 100644
index c4330098ed4..00000000000
--- a/progs/fp/tri-sge2.c
+++ /dev/null
@@ -1,114 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "TEMP R1;\n"
- "SGE R0, fragment.color, fragment.color.yzxw; \n"
- "SGE R1, fragment.color, fragment.color.zxyw; \n"
- "MUL R0, R0, R1; \n"
- "MUL result.color, R0, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-sin.c b/progs/fp/tri-sin.c
deleted file mode 100644
index 772903e4b23..00000000000
--- a/progs/fp/tri-sin.c
+++ /dev/null
@@ -1,114 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0; \n"
- "MUL R0, fragment.color, {3.14}.x; \n"
- "MOV result.color, {0.0}.x; \n"
- "SIN result.color.x, R0.x; \n"
- "SIN result.color.y, R0.y; \n"
- "SIN result.color.z, R0.z; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-slt.c b/progs/fp/tri-slt.c
deleted file mode 100644
index 4148a8def34..00000000000
--- a/progs/fp/tri-slt.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "SLT result.color, {0.5}.x, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-sub.c b/progs/fp/tri-sub.c
deleted file mode 100644
index 6faa4145501..00000000000
--- a/progs/fp/tri-sub.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "SUB result.color, fragment.color.yzxw, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-swz.c b/progs/fp/tri-swz.c
deleted file mode 100644
index 5f34f7a3222..00000000000
--- a/progs/fp/tri-swz.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "SWZ result.color, fragment.color, 1,x,y,z; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-swz2.c b/progs/fp/tri-swz2.c
deleted file mode 100644
index fd76b58f539..00000000000
--- a/progs/fp/tri-swz2.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0, R1;\n"
- "SWZ result.color, fragment.color, 1, 0, 0, 1; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-tex.c b/progs/fp/tri-tex.c
deleted file mode 100644
index 87f63894ce9..00000000000
--- a/progs/fp/tri-tex.c
+++ /dev/null
@@ -1,130 +0,0 @@
-
-#include <assert.h>
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-#include "readtex.c"
-
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEX result.color, fragment.color, texture[0], 2D; \n"
- "END"
- ;
- GLuint modulateProg;
- GLuint Texture;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- assert(glIsProgramARB(modulateProg));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- /* Load texture */
- glGenTextures(1, &Texture);
- glBindTexture(GL_TEXTURE_2D, Texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* XXX this enable shouldn't really be needed!!! */
- glEnable(GL_TEXTURE_2D);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
-/* glTexCoord2f(1, 0); */
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
-/* glTexCoord2f(1, 1); */
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
-/* glTexCoord2f(0, .5); */
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-xpd.c b/progs/fp/tri-xpd.c
deleted file mode 100644
index 9aca46b2faa..00000000000
--- a/progs/fp/tri-xpd.c
+++ /dev/null
@@ -1,108 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "XPD result.color, fragment.color, {2,2,2,0}; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/ggi/blah b/progs/ggi/blah
deleted file mode 100644
index 2c1664d7d05..00000000000
--- a/progs/ggi/blah
+++ /dev/null
@@ -1,2 +0,0 @@
-Terminating on signal 11
-
diff --git a/progs/ggi/blat b/progs/ggi/blat
deleted file mode 100644
index 7ff64a9d10d..00000000000
--- a/progs/ggi/blat
+++ /dev/null
@@ -1,7 +0,0 @@
-#!/bin/sh
-
-function foobar() {
- echo "foo!"
-}
-
-foobar
diff --git a/progs/ggi/box.asc b/progs/ggi/box.asc
deleted file mode 100644
index f8b23fd85af..00000000000
--- a/progs/ggi/box.asc
+++ /dev/null
@@ -1,66 +0,0 @@
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diff --git a/progs/ggi/cone.asc b/progs/ggi/cone.asc
deleted file mode 100644
index 5c522859963..00000000000
--- a/progs/ggi/cone.asc
+++ /dev/null
@@ -1,198 +0,0 @@
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diff --git a/progs/ggi/sphere.asc b/progs/ggi/sphere.asc
deleted file mode 100644
index 1424a740d7b..00000000000
--- a/progs/ggi/sphere.asc
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diff --git a/progs/miniglx/Makefile b/progs/miniglx/Makefile
deleted file mode 100644
index 7f1e162186f..00000000000
--- a/progs/miniglx/Makefile
+++ /dev/null
@@ -1,58 +0,0 @@
-# Makefile for miniglx demo programs
-
-TOP = ../..
-
-include $(TOP)/configs/current
-
-
-SOURCES = miniglxtest.c \
- miniglxsample.c \
- sample_server.c \
- sample_server2.c \
- manytex.c \
- texline.c
-
-OBJECTS = $(SOURCES:.c=.o)
-
-PROGS = $(SOURCES:%.c=%)
-
-INCLUDES = \
- -I. \
- -I$(TOP)/include
-
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-.c:
- $(CC) $(INCLUDES) $(CFLAGS) $< $(APP_LIB_DEPS) -o $@
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $< -o $@
-
-
-##### TARGETS #####
-
-default: depend $(PROGS)
-
-clean:
- rm -f $(PROGS)
- rm -f *.o
-
-
-depend: $(SOURCES)
- touch depend
- $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
-
-
-include depend
diff --git a/progs/miniglx/glfbdevtest.c b/progs/miniglx/glfbdevtest.c
deleted file mode 100644
index 8dbf0df461b..00000000000
--- a/progs/miniglx/glfbdevtest.c
+++ /dev/null
@@ -1,478 +0,0 @@
-/* $Id: glfbdevtest.c,v 1.1 2003-08-06 17:47:15 keithw Exp $ */
-
-/*
- * Test the GLFBDev interface. Only tested with radeonfb driver!!!!
- */
-
-
-#include <assert.h>
-#include <errno.h>
-#include <signal.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <fcntl.h>
-#include <unistd.h>
-#include <sys/ioctl.h>
-#include <sys/mman.h>
-#include <sys/types.h>
-#include <linux/fb.h>
-#include <linux/kd.h>
-#include <linux/vt.h>
-#include <GL/glut.h>
-#include "GL/glfbdev.h"
-
-#define DEFAULT_DEPTH 8
-
-static struct fb_fix_screeninfo FixedInfo;
-static struct fb_var_screeninfo VarInfo, OrigVarInfo;
-static int DesiredDepth = 0;
-static int OriginalVT = -1;
-static int ConsoleFD = -1;
-static int FrameBufferFD = -1;
-static caddr_t FrameBuffer = (caddr_t) -1;
-static caddr_t MMIOAddress = (caddr_t) -1;
-
-
-static void
-print_fixed_info(const struct fb_fix_screeninfo *fixed, const char *s)
-{
- static const char *visuals[] = {
- "MONO01", "MONO10", "TRUECOLOR", "PSEUDOCOLOR",
- "DIRECTCOLOR", "STATIC_PSEUDOCOLOR"
- };
-
- printf("%s info -----------------------\n", s);
- printf("id = %16s\n", fixed->id);
- printf("smem_start = 0x%x\n", fixed->smem_start);
- printf("smem_len = %d (0x%x)\n", fixed->smem_len, fixed->smem_len);
- printf("type = 0x%x\n", fixed->type);
- printf("type_aux = 0x%x\n", fixed->type_aux);
- printf("visual = 0x%x (%s)\n", fixed->visual, visuals[fixed->visual]);
- printf("xpanstep = %d\n", fixed->xpanstep);
- printf("ypanstep = %d\n", fixed->ypanstep);
- printf("ywrapstep = %d\n", fixed->ywrapstep);
- printf("line_length = %d\n", fixed->line_length);
- printf("mmio_start = 0x%x\n", fixed->mmio_start);
- printf("mmio_len = %d (0x%x)\n", fixed->mmio_len, fixed->mmio_len);
- printf("accel = 0x%x\n", fixed->accel);
-}
-
-
-static void
-print_var_info(const struct fb_var_screeninfo *var, const char *s)
-{
- printf("%s info -----------------------\n", s);
- printf("xres = %d\n", var->xres);
- printf("yres = %d\n", var->yres);
- printf("xres_virtual = %d\n", var->xres_virtual);
- printf("yres_virtual = %d\n", var->yres_virtual);
- printf("xoffset = %d\n", var->xoffset);
- printf("yoffset = %d\n", var->yoffset);
- printf("bits_per_pixel = %d\n", var->bits_per_pixel);
- printf("grayscale = %d\n", var->grayscale);
-
- printf("red.offset = %d length = %d msb_right = %d\n",
- var->red.offset, var->red.length, var->red.msb_right);
- printf("green.offset = %d length = %d msb_right = %d\n",
- var->green.offset, var->green.length, var->green.msb_right);
- printf("blue.offset = %d length = %d msb_right = %d\n",
- var->blue.offset, var->blue.length, var->blue.msb_right);
- printf("transp.offset = %d length = %d msb_right = %d\n",
- var->transp.offset, var->transp.length, var->transp.msb_right);
-
- printf("nonstd = %d\n", var->nonstd);
- printf("activate = %d\n", var->activate);
- printf("height = %d mm\n", var->height);
- printf("width = %d mm\n", var->width);
- printf("accel_flags = 0x%x\n", var->accel_flags);
- printf("pixclock = %d\n", var->pixclock);
- printf("left_margin = %d\n", var->left_margin);
- printf("right_margin = %d\n", var->right_margin);
- printf("upper_margin = %d\n", var->upper_margin);
- printf("lower_margin = %d\n", var->lower_margin);
- printf("hsync_len = %d\n", var->hsync_len);
- printf("vsync_len = %d\n", var->vsync_len);
- printf("sync = %d\n", var->sync);
- printf("vmode = %d\n", var->vmode);
-}
-
-
-static void
-signal_handler(int signumber)
-{
- signal(signumber, SIG_IGN); /* prevent recursion! */
- fprintf(stderr, "error: got signal %d (exiting)\n", signumber);
- exit(1);
-}
-
-
-static void
-initialize_fbdev( void )
-{
- char ttystr[1000];
- int fd, vtnumber, ttyfd;
- int sz;
-
- if (geteuid()) {
- fprintf(stderr, "error: you need to be root\n");
- exit(1);
- }
-
-#if 1
- /* open the framebuffer device */
- FrameBufferFD = open("/dev/fb0", O_RDWR);
- if (FrameBufferFD < 0) {
- fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
- exit(1);
- }
-#endif
-
- /* open /dev/tty0 and get the vt number */
- if ((fd = open("/dev/tty0", O_WRONLY, 0)) < 0) {
- fprintf(stderr, "error opening /dev/tty0\n");
- exit(1);
- }
- if (ioctl(fd, VT_OPENQRY, &vtnumber) < 0 || vtnumber < 0) {
- fprintf(stderr, "error: couldn't get a free vt\n");
- exit(1);
- }
- close(fd);
-
- /* open the console tty */
- sprintf(ttystr, "/dev/tty%d", vtnumber); /* /dev/tty1-64 */
- ConsoleFD = open(ttystr, O_RDWR | O_NDELAY, 0);
- if (ConsoleFD < 0) {
- fprintf(stderr, "error couldn't open console fd\n");
- exit(1);
- }
-
- /* save current vt number */
- {
- struct vt_stat vts;
- if (ioctl(ConsoleFD, VT_GETSTATE, &vts) == 0)
- OriginalVT = vts.v_active;
- }
-
- /* disconnect from controlling tty */
- ttyfd = open("/dev/tty", O_RDWR);
- if (ttyfd >= 0) {
- ioctl(ttyfd, TIOCNOTTY, 0);
- close(ttyfd);
- }
-
- /* some magic to restore the vt when we exit */
- {
- struct vt_mode vt;
- if (ioctl(ConsoleFD, VT_ACTIVATE, vtnumber) != 0)
- printf("ioctl VT_ACTIVATE: %s\n", strerror(errno));
- if (ioctl(ConsoleFD, VT_WAITACTIVE, vtnumber) != 0)
- printf("ioctl VT_WAITACTIVE: %s\n", strerror(errno));
-
- if (ioctl(ConsoleFD, VT_GETMODE, &vt) < 0) {
- fprintf(stderr, "error: ioctl VT_GETMODE: %s\n", strerror(errno));
- exit(1);
- }
-
- vt.mode = VT_PROCESS;
- vt.relsig = SIGUSR1;
- vt.acqsig = SIGUSR1;
- if (ioctl(ConsoleFD, VT_SETMODE, &vt) < 0) {
- fprintf(stderr, "error: ioctl(VT_SETMODE) failed: %s\n",
- strerror(errno));
- exit(1);
- }
- }
-
- /* go into graphics mode */
- if (ioctl(ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) {
- fprintf(stderr, "error: ioctl(KDSETMODE, KD_GRAPHICS) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
-
-#if 0
- /* open the framebuffer device */
- FrameBufferFD = open("/dev/fb0", O_RDWR);
- if (FrameBufferFD < 0) {
- fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
- exit(1);
- }
-#endif
-
- /* Get the fixed screen info */
- if (ioctl(FrameBufferFD, FBIOGET_FSCREENINFO, &FixedInfo)) {
- fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_fixed_info(&FixedInfo, "Fixed");
-
-
- /* get the variable screen info */
- if (ioctl(FrameBufferFD, FBIOGET_VSCREENINFO, &OrigVarInfo)) {
- fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_var_info(&OrigVarInfo, "Orig Var");
-
- /* operate on a copy */
- VarInfo = OrigVarInfo;
-
- /* set the depth, resolution, etc */
- DesiredDepth = 32;
- if (DesiredDepth)
- VarInfo.bits_per_pixel = DesiredDepth;
-
- if (VarInfo.bits_per_pixel == 16) {
- VarInfo.red.offset = 11;
- VarInfo.green.offset = 5;
- VarInfo.blue.offset = 0;
- VarInfo.red.length = 5;
- VarInfo.green.length = 6;
- VarInfo.blue.length = 5;
- VarInfo.transp.offset = 0;
- VarInfo.transp.length = 0;
- }
- else if (VarInfo.bits_per_pixel == 32) {
- VarInfo.red.offset = 16;
- VarInfo.green.offset = 8;
- VarInfo.blue.offset = 0;
- VarInfo.transp.offset = 24;
- VarInfo.red.length = 8;
- VarInfo.green.length = 8;
- VarInfo.blue.length = 8;
- VarInfo.transp.length = 8;
- }
- /* timing values taken from /etc/fb.modes (1280x1024 @ 75Hz) */
- VarInfo.xres_virtual = VarInfo.xres = 1280;
- VarInfo.yres_virtual = VarInfo.yres = 1024;
- VarInfo.pixclock = 7408;
- VarInfo.left_margin = 248;
- VarInfo.right_margin = 16;
- VarInfo.upper_margin = 38;
- VarInfo.lower_margin = 1;
- VarInfo.hsync_len = 144;
- VarInfo.vsync_len = 3;
-
- VarInfo.xoffset = 0;
- VarInfo.yoffset = 0;
- VarInfo.nonstd = 0;
- VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */
-
- /* set new variable screen info */
- if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &VarInfo)) {
- fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_var_info(&VarInfo, "New Var");
-
- if (FixedInfo.visual != FB_VISUAL_TRUECOLOR &&
- FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) {
- fprintf(stderr, "non-TRUE/DIRECT-COLOR visuals (0x%x) not supported by this demo.\n", FixedInfo.visual);
- exit(1);
- }
-
- /* initialize colormap */
- if (FixedInfo.visual == FB_VISUAL_DIRECTCOLOR) {
- struct fb_cmap cmap;
- unsigned short red[256], green[256], blue[256];
- int i;
-
- /* we're assuming 256 entries here */
- printf("initializing directcolor colormap\n");
- cmap.start = 0;
- cmap.len = 256;
- cmap.red = red;
- cmap.green = green;
- cmap.blue = blue;
- cmap.transp = NULL;
- for (i = 0; i < cmap.len; i++) {
- red[i] = green[i] = blue[i] = (i << 8) | i;
- }
- if (ioctl(FrameBufferFD, FBIOPUTCMAP, (void *) &cmap) < 0) {
- fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i);
- }
- }
-
- /*
- * fbdev says the frame buffer is at offset zero, and the mmio region
- * is immediately after.
- */
-
- /* mmap the framebuffer into our address space */
- FrameBuffer = (caddr_t) mmap(0, /* start */
- FixedInfo.smem_len, /* bytes */
- PROT_READ | PROT_WRITE, /* prot */
- MAP_SHARED, /* flags */
- FrameBufferFD, /* fd */
- 0 /* offset */);
- if (FrameBuffer == (caddr_t) - 1) {
- fprintf(stderr, "error: unable to mmap framebuffer: %s\n",
- strerror(errno));
- exit(1);
- }
- printf("FrameBuffer = %p\n", FrameBuffer);
-
-#if 1
- /* mmap the MMIO region into our address space */
- MMIOAddress = (caddr_t) mmap(0, /* start */
- FixedInfo.mmio_len, /* bytes */
- PROT_READ | PROT_WRITE, /* prot */
- MAP_SHARED, /* flags */
- FrameBufferFD, /* fd */
- FixedInfo.smem_len /* offset */);
- if (MMIOAddress == (caddr_t) - 1) {
- fprintf(stderr, "error: unable to mmap mmio region: %s\n",
- strerror(errno));
- }
- printf("MMIOAddress = %p\n", MMIOAddress);
-
- /* try out some simple MMIO register reads */
- if (1)
- {
- typedef unsigned int CARD32;
- typedef unsigned char CARD8;
-#define RADEON_CONFIG_MEMSIZE 0x00f8
-#define RADEON_MEM_SDRAM_MODE_REG 0x0158
-#define MMIO_IN32(base, offset) \
- *(volatile CARD32 *)(void *)(((CARD8*)(base)) + (offset))
-#define INREG(addr) MMIO_IN32(MMIOAddress, addr)
- int sz, type;
- const char *typeStr[] = {"SDR", "DDR", "64-bit SDR"};
- sz = INREG(RADEON_CONFIG_MEMSIZE);
- type = INREG(RADEON_MEM_SDRAM_MODE_REG);
- printf("RADEON_CONFIG_MEMSIZE = %d (%d MB)\n", sz, sz / 1024 / 1024);
- printf("RADEON_MEM_SDRAM_MODE_REG >> 30 = %d (%s)\n",
- type >> 30, typeStr[type>>30]);
- }
-#endif
-
-}
-
-
-static void
-shutdown_fbdev( void )
-{
- struct vt_mode VT;
-
- printf("cleaning up...\n");
- /* restore original variable screen info */
- if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &OrigVarInfo)) {
- fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
- strerror(errno));
- exit(1);
- }
-
- munmap(MMIOAddress, FixedInfo.mmio_len);
- munmap(FrameBuffer, FixedInfo.smem_len);
- close(FrameBufferFD);
-
- /* restore text mode */
- ioctl(ConsoleFD, KDSETMODE, KD_TEXT);
-
- /* set vt */
- if (ioctl(ConsoleFD, VT_GETMODE, &VT) != -1) {
- VT.mode = VT_AUTO;
- ioctl(ConsoleFD, VT_SETMODE, &VT);
- }
-
- /* restore original vt */
- if (OriginalVT >= 0) {
- ioctl(ConsoleFD, VT_ACTIVATE, OriginalVT);
- OriginalVT = -1;
- }
-
- close(ConsoleFD);
-}
-
-
-static void
-gltest( void )
-{
- static const int attribs[] = {
- GLFBDEV_DOUBLE_BUFFER,
- GLFBDEV_DEPTH_SIZE, 16,
- GLFBDEV_NONE
- };
- GLFBDevContextPtr ctx;
- GLFBDevBufferPtr buf;
- GLFBDevVisualPtr vis;
- int bytes, r, g, b, a;
- float ang;
-
- printf("GLFBDEV_VENDOR = %s\n", glFBDevGetString(GLFBDEV_VENDOR));
- printf("GLFBDEV_VERSION = %s\n", glFBDevGetString(GLFBDEV_VERSION));
-
- /* framebuffer size */
- bytes = VarInfo.xres_virtual * VarInfo.yres_virtual * VarInfo.bits_per_pixel / 8;
-
- vis = glFBDevCreateVisual( &FixedInfo, &VarInfo, attribs );
- assert(vis);
-
- buf = glFBDevCreateBuffer( &FixedInfo, &VarInfo, vis, FrameBuffer, NULL, bytes );
- assert(buf);
-
- ctx = glFBDevCreateContext( vis, NULL );
- assert(buf);
-
- b = glFBDevMakeCurrent( ctx, buf, buf );
- assert(b);
-
- /*printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));*/
- glGetIntegerv(GL_RED_BITS, &r);
- glGetIntegerv(GL_GREEN_BITS, &g);
- glGetIntegerv(GL_BLUE_BITS, &b);
- glGetIntegerv(GL_ALPHA_BITS, &a);
- printf("RED_BITS=%d GREEN_BITS=%d BLUE_BITS=%d ALPHA_BITS=%d\n",
- r, g, b, a);
-
- glClearColor(0.5, 0.5, 1.0, 0);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1, 1, -1, 1, 2, 30);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -15);
- glViewport(0, 0, VarInfo.xres_virtual, VarInfo.yres_virtual);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- for (ang = 0; ang <= 180; ang += 15) {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
- glRotatef(ang, 1, 0, 0);
- glutSolidTorus(1, 3, 40, 20);
- glPopMatrix();
- glFBDevSwapBuffers(buf);
- }
-
- /* clean up */
- b = glFBDevMakeCurrent( NULL, NULL, NULL);
- assert(b);
-
- glFBDevDestroyContext(ctx);
- glFBDevDestroyBuffer(buf);
- glFBDevDestroyVisual(vis);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- signal(SIGUSR1, signal_handler); /* exit if someone tries a vt switch */
- signal(SIGSEGV, signal_handler); /* catch segfaults */
-
- initialize_fbdev();
- gltest();
- shutdown_fbdev();
-
- return 0;
-}
diff --git a/progs/miniglx/manytex.c b/progs/miniglx/manytex.c
deleted file mode 100644
index 3ba89d499e4..00000000000
--- a/progs/miniglx/manytex.c
+++ /dev/null
@@ -1,382 +0,0 @@
-/* $Id: manytex.c,v 1.2 2003-08-23 01:28:59 jonsmirl Exp $ */
-
-/*
- * test handling of many texture maps
- * Also tests texture priority and residency.
- *
- * Brian Paul
- * August 2, 2000
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-static GLint NumTextures = 20;
-static GLuint *TextureID = NULL;
-static GLint *TextureWidth = NULL, *TextureHeight = NULL;
-static GLboolean *TextureResidency = NULL;
-static GLint TexWidth = 128, TexHeight = 128;
-static GLfloat Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-static GLint WinWidth = 500, WinHeight = 400;
-static GLboolean MipMap = GL_FALSE;
-static GLboolean LinearFilter = GL_FALSE;
-static GLboolean RandomSize = GL_FALSE;
-static GLint Rows, Columns;
-static GLint LowPriorityCount = 0;
-
-
-static void Idle( void )
-{
- Zrot += 1.0;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- GLfloat spacing = WinWidth / Columns;
- GLfloat size = spacing * 0.4;
- GLint i;
-
- /* test residency */
- if (0)
- {
- GLboolean b;
- GLint i, resident;
- b = glAreTexturesResident(NumTextures, TextureID, TextureResidency);
- if (b) {
- printf("all resident\n");
- }
- else {
- resident = 0;
- for (i = 0; i < NumTextures; i++) {
- if (TextureResidency[i]) {
- resident++;
- }
- }
- printf("%d of %d texture resident\n", resident, NumTextures);
- }
- }
-
- /* render the textured quads */
- glClear( GL_COLOR_BUFFER_BIT );
- for (i = 0; i < NumTextures; i++) {
- GLint row = i / Columns;
- GLint col = i % Columns;
- GLfloat x = col * spacing + spacing * 0.5;
- GLfloat y = row * spacing + spacing * 0.5;
-
- GLfloat maxDim = (TextureWidth[i] > TextureHeight[i])
- ? TextureWidth[i] : TextureHeight[i];
- GLfloat w = TextureWidth[i] / maxDim;
- GLfloat h = TextureHeight[i] / maxDim;
-
- glPushMatrix();
- glTranslatef(x, y, 0.0);
- glRotatef(Zrot, 0, 0, 1);
- glScalef(size, size, 1);
-
- glBindTexture(GL_TEXTURE_2D, TextureID[i]);
- glBegin(GL_POLYGON);
-#if 0
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
-#else
- glTexCoord2f(0, 0); glVertex2f(-w, -h);
- glTexCoord2f(1, 0); glVertex2f( w, -h);
- glTexCoord2f(1, 1); glVertex2f( w, h);
- glTexCoord2f(0, 1); glVertex2f(-w, h);
-#endif
- glEnd();
- glPopMatrix();
- }
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- WinWidth = width;
- WinHeight = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-/*
- * Return a random int in [min, max].
- */
-static int RandomInt(int min, int max)
-{
- int i = rand();
- int j = i % (max - min + 1);
- return min + j;
-}
-
-
-
-static void Init( void )
-{
- GLint i;
-
- if (RandomSize) {
- printf("Creating %d %s random-size textures, ", NumTextures,
- MipMap ? "Mipmapped" : "non-Mipmapped");
- }
- else {
- printf("Creating %d %s %d x %d textures, ", NumTextures,
- MipMap ? "Mipmapped" : "non-Mipmapped",
- TexWidth, TexHeight);
- }
-
- if (LinearFilter) {
- printf("bilinear filtering\n");
- }
- else {
- printf("nearest filtering\n");
- }
-
-
- /* compute number of rows and columns of rects */
- {
- GLfloat area = (GLfloat) (WinWidth * WinHeight) / (GLfloat) NumTextures;
- GLfloat edgeLen = sqrt(area);
-
- Columns = WinWidth / edgeLen;
- Rows = (NumTextures + Columns - 1) / Columns;
- printf("Rows: %d Cols: %d\n", Rows, Columns);
- }
-
-
- if (!TextureID) {
- TextureID = (GLuint *) malloc(sizeof(GLuint) * NumTextures);
- assert(TextureID);
- glGenTextures(NumTextures, TextureID);
- }
-
- if (!TextureResidency) {
- TextureResidency = (GLboolean *) malloc(sizeof(GLboolean) * NumTextures);
- assert(TextureResidency);
- }
-
- if (!TextureWidth) {
- TextureWidth = (GLint *) malloc(sizeof(GLint) * NumTextures);
- assert(TextureWidth);
- }
- if (!TextureHeight) {
- TextureHeight = (GLint *) malloc(sizeof(GLint) * NumTextures);
- assert(TextureHeight);
- }
-
- for (i = 0; i < NumTextures; i++) {
- GLubyte color[4];
- GLubyte *texImage;
- GLint j, row, col;
-
- row = i / Columns;
- col = i % Columns;
-
- glBindTexture(GL_TEXTURE_2D, TextureID[i]);
-
- if (i < LowPriorityCount)
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.5F);
-
- if (RandomSize) {
-#if 0
- int k = (glutGet(GLUT_ELAPSED_TIME) % 7) + 2;
- TexWidth = 1 << k;
- TexHeight = 1 << k;
-#else
- TexWidth = 1 << RandomInt(2, 7);
- TexHeight = 1 << RandomInt(2, 7);
- printf("Random size of %3d: %d x %d\n", i, TexWidth, TexHeight);
-#endif
- }
-
- TextureWidth[i] = TexWidth;
- TextureHeight[i] = TexHeight;
-
- texImage = (GLubyte*) malloc(4 * TexWidth * TexHeight * sizeof(GLubyte));
- assert(texImage);
-
- /* determine texture color */
- color[0] = (GLint) (255.0 * ((float) col / (Columns - 1)));
- color[1] = 127;
- color[2] = (GLint) (255.0 * ((float) row / (Rows - 1)));
- color[3] = 255;
-
- /* fill in solid-colored teximage */
- for (j = 0; j < TexWidth * TexHeight; j++) {
- texImage[j*4+0] = color[0];
- texImage[j*4+1] = color[1];
- texImage[j*4+2] = color[2];
- texImage[j*4+3] = color[3];
- }
-
- if (MipMap) {
- GLint level = 0;
- GLint w = TexWidth, h = TexHeight;
- while (1) {
- glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
- if (w == 1 && h == 1)
- break;
- if (w > 1)
- w /= 2;
- if (h > 1)
- h /= 2;
- level++;
- /*printf("%d: %d x %d\n", level, w, h);*/
- }
- if (LinearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
- else {
- /* Set corners to white */
- int k = 0;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth - 1) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth * TexHeight - TexWidth) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth * TexHeight - 1) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
- if (LinearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
-
- free(texImage);
- }
-
- glEnable(GL_TEXTURE_2D);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 's':
- Idle();
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case ' ':
- Init();
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-int main( int argc, char *argv[] )
-{
- GLint i;
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( WinWidth, WinHeight );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-n") == 0) {
- NumTextures = atoi(argv[i+1]);
- if (NumTextures <= 0) {
- printf("Error, bad number of textures\n");
- return 1;
- }
- i++;
- }
- else if (strcmp(argv[i], "-mipmap") == 0) {
- MipMap = GL_TRUE;
- }
- else if (strcmp(argv[i], "-linear") == 0) {
- LinearFilter = GL_TRUE;
- }
- else if (strcmp(argv[i], "-size") == 0) {
- TexWidth = atoi(argv[i+1]);
- TexHeight = atoi(argv[i+2]);
- assert(TexWidth >= 1);
- assert(TexHeight >= 1);
- i += 2;
- }
- else if (strcmp(argv[i], "-randomsize") == 0) {
- RandomSize = GL_TRUE;
- }
- else if (strcmp(argv[i], "-lowpri") == 0) {
- LowPriorityCount = atoi(argv[i+1]);
- i++;
- }
- else {
- printf("Usage:\n");
- printf(" manytex [options]\n");
- printf("Options:\n");
- printf(" -n <number of texture objects>\n");
- printf(" -size <width> <height> - specify texture size\n");
- printf(" -randomsize - use random size textures\n");
- printf(" -mipmap - generate mipmaps\n");
- printf(" -linear - use linear filtering instead of nearest\n");
- printf(" -lowpri <n> - Set lower priority on <n> textures\n");
- return 0;
- }
- }
-
- Init();
-
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/miniglx/miniglxsample.c b/progs/miniglx/miniglxsample.c
deleted file mode 100644
index d4d6729f932..00000000000
--- a/progs/miniglx/miniglxsample.c
+++ /dev/null
@@ -1,128 +0,0 @@
-
-#define USE_MINIGLX 1 /* 1 = use Mini GLX, 0 = use Xlib/GLX */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <GL/gl.h>
-
-#if USE_MINIGLX
-#include <GL/miniglx.h>
-#else
-#include <GL/glx.h>
-#include <X11/Xlib.h>
-#endif
-
-static void _subset_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- glBegin( GL_QUADS );
- glVertex2f( x1, y1 );
- glVertex2f( x2, y1 );
- glVertex2f( x2, y2 );
- glVertex2f( x1, y2 );
- glEnd();
-}
-
-
-/*
- * Create a simple double-buffered RGBA window.
- */
-static Window
-MakeWindow(Display * dpy, unsigned int width, unsigned int height)
-{
- int visAttributes[] = {
- GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- None
- };
- XSetWindowAttributes attr;
- unsigned long attrMask;
- Window root;
- Window win;
- GLXContext ctx;
- XVisualInfo *visinfo;
-
- root = RootWindow(dpy, 0);
-
- /* Choose GLX visual / pixel format */
- visinfo = glXChooseVisual(dpy, 0, visAttributes);
- if (!visinfo) {
- printf("Error: couldn't get an RGB, Double-buffered visual\n");
- exit(1);
- }
-
- /* Create the window */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
- attrMask = CWBackPixel | CWBorderPixel | CWColormap;
- win = XCreateWindow(dpy, root, 0, 0, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, attrMask, &attr);
- if (!win) {
- printf("Error: XCreateWindow failed\n");
- exit(1);
- }
-
- /* Display the window */
- XMapWindow(dpy, win);
-
- /* Create GLX rendering context */
- ctx = glXCreateContext(dpy, visinfo, NULL, True);
- if (!ctx) {
- printf("Error: glXCreateContext failed\n");
- exit(1);
- }
-
- /* Bind the rendering context and window */
- glXMakeCurrent(dpy, win, ctx);
-
- glViewport(0, 0, width, height);
-
- return win;
-}
-
-
-/*
- * Draw a few frames of a rotating square.
- */
-static void
-DrawFrames(Display * dpy, Window win)
-{
- int angle;
- glShadeModel(GL_FLAT);
- glClearColor(0.5, 0.5, 0.5, 1.0);
- for (angle = 0; angle < 360; angle += 10) {
- glClear(GL_COLOR_BUFFER_BIT);
- glColor3f(1.0, 1.0, 0.0);
- glPushMatrix();
- glRotatef(angle, 0, 0, 1);
- _subset_Rectf(-0.8, -0.8, 0.8, 0.8);
- glPopMatrix();
- glXSwapBuffers(dpy, win);
- sleep(1);
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- Display *dpy;
- Window win;
-
- dpy = XOpenDisplay(NULL);
- if (!dpy) {
- printf("Error: XOpenDisplay failed\n");
- return 1;
- }
-
- win = MakeWindow(dpy, 300, 300);
-
- DrawFrames(dpy, win);
-
- return 0;
-}
diff --git a/progs/miniglx/miniglxtest.c b/progs/miniglx/miniglxtest.c
deleted file mode 100644
index 25e4c59104d..00000000000
--- a/progs/miniglx/miniglxtest.c
+++ /dev/null
@@ -1,195 +0,0 @@
-/* $Id: miniglxtest.c,v 1.3 2004-03-25 14:58:39 brianp Exp $ */
-
-/*
- * Test the mini GLX interface.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <GL/gl.h>
-#define USE_MINI_GLX 1
-#if USE_MINI_GLX
-#include <GL/miniglx.h>
-#else
-#include <GL/glx.h>
-#endif
-
-#define FRONTBUFFER 1
-#define NR 6
-#define DO_SLEEPS 1
-#define NR_DISPLAYS 2
-
-GLXContext ctx;
-
-
-static void _subset_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- glBegin( GL_QUADS );
- glVertex2f( x1, y1 );
- glVertex2f( x2, y1 );
- glVertex2f( x2, y2 );
- glVertex2f( x1, y2 );
- glEnd();
-}
-
-
-
-static void redraw( Display *dpy, Window w, int rot )
-{
- printf("Redraw event\n");
-
-#if FRONTBUFFER
- glDrawBuffer( GL_FRONT );
-#else
-/* glDrawBuffer( GL_BACK ); */
-#endif
-
- glClearColor( rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- 1);
-
- glClear( GL_COLOR_BUFFER_BIT );
-
-#if 1
- glColor3f( rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX );
- glPushMatrix();
- glRotatef(rot, 0, 0, 1);
- glScalef(.5, .5, .5);
- _subset_Rectf( -1, -1, 1, 1 );
- glPopMatrix();
-#endif
-
-#if FRONTBUFFER
- glFlush();
-#else
- glXSwapBuffers( dpy, w );
-#endif
- glFinish();
-}
-
-
-static Window make_rgb_db_window( Display *dpy,
- unsigned int width, unsigned int height )
-{
- int attrib[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
-#if !FRONTBUFFER
- GLX_DOUBLEBUFFER,
-#endif
- None };
- int scrnum;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- Window win;
- XVisualInfo *visinfo;
-
- scrnum = 0;
- root = RootWindow( dpy, scrnum );
-
- if (!(visinfo = glXChooseVisual( dpy, scrnum, attrib ))) {
- printf("Error: couldn't get an RGB, Double-buffered visual\n");
- exit(1);
- }
-
- if(!(ctx = glXCreateContext( dpy, visinfo, NULL, True ))) {
- printf("Error: glXCreateContext failed\n");
- exit(1);
- }
-
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow( dpy, root, 0, 0, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr );
- if (!win) {
- printf("Error: XCreateWindow failed\n");
- exit(1);
- }
-
- glXMakeCurrent( dpy, win, ctx );
-
- glViewport(0, 0, width, height);
-
- return win;
-}
-
-
-static void event_loop( Display *dpy, Window win )
-{
- int i;
-
- printf("Hang on... drawing %d frames\n", NR);
- for (i = 0; i < NR; i++) {
- redraw( dpy, win, i*10 );
- if (DO_SLEEPS) {
- printf("sleep(1)\n");
- sleep(1);
- }
- }
-}
-
-
-static int foo( void )
-{
- Display *dpy;
- Window win;
-
- dpy = XOpenDisplay(NULL);
- if (!dpy) {
- printf("Error: XOpenDisplay failed\n");
- return 1;
- }
-
- win = make_rgb_db_window( dpy, 800, 600);
-
- srand(getpid());
-
- glShadeModel( GL_FLAT );
- glClearColor( 0.5, 0.5, 0.5, 1.0 );
-
- XMapWindow( dpy, win );
-
- {
- XEvent e;
- while (1) {
- XNextEvent( dpy, &e );
- if (e.type == MapNotify && e.xmap.window == win) {
- break;
- }
- }
- }
-
- event_loop( dpy, win );
-
- glXDestroyContext( dpy, ctx );
- XDestroyWindow( dpy, win );
-
- XCloseDisplay( dpy );
-
- return 0;
-}
-
-
-int main()
-{
- int i;
- for (i = 0 ; i < NR_DISPLAYS ; i++) {
- if (foo() != 0)
- break;
- }
-
- return 0;
-}
diff --git a/progs/miniglx/sample_server.c b/progs/miniglx/sample_server.c
deleted file mode 100644
index cac6e3b8345..00000000000
--- a/progs/miniglx/sample_server.c
+++ /dev/null
@@ -1,112 +0,0 @@
-/* $Id: sample_server.c,v 1.1 2003-08-06 17:47:15 keithw Exp $ */
-
-/*
- * Sample server that just keeps first available window mapped.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/gl.h>
-#include <GL/miniglx.h>
-
-struct client {
- struct client *next;
- Window windowid;
- int mappable;
-};
-
-struct client *clients = 0, *mapped_client = 0;
-
-
-static struct client *find_client( Window id )
-{
- struct client *c;
-
- for (c = clients ; c ; c = c->next)
- if (c->windowid == id)
- return c;
-
- return 0;
-}
-
-int main( int argc, char *argv[] )
-{
- Display *dpy;
- XEvent ev;
-
- dpy = __miniglx_StartServer(NULL);
- if (!dpy) {
- fprintf(stderr, "Error: __miniglx_StartServer failed\n");
- return 1;
- }
-
- while (XNextEvent( dpy, &ev )) {
- struct client *c;
-
- switch (ev.type) {
- case MapRequest:
- fprintf(stderr, "MapRequest\n");
- c = find_client(ev.xmaprequest.window);
- if (!c) break;
- c->mappable = True;
- break;
-
- case UnmapNotify:
- fprintf(stderr, "UnmapNotify\n");
- c = find_client(ev.xunmap.window);
- if (!c) break;
- c->mappable = False;
- if (c == mapped_client)
- mapped_client = 0;
- break;
-
- case CreateNotify:
- fprintf(stderr, "CreateNotify\n");
- c = malloc(sizeof(*c));
- c->next = clients;
- c->windowid = ev.xcreatewindow.window;
- c->mappable = False;
- clients = c;
- break;
-
- case DestroyNotify:
- fprintf(stderr, "DestroyNotify\n");
- c = find_client(ev.xdestroywindow.window);
- if (!c) break;
- if (c == clients)
- clients = c->next;
- else {
- struct client *t;
- for (t = clients ; t->next != c ; t = t->next)
- ;
- t->next = c->next;
- }
-
- if (c == mapped_client)
- mapped_client = 0;
-
- free(c);
- break;
-
- default:
- break;
- }
-
- /* Search for first mappable client if none already mapped.
- */
- if (!mapped_client) {
- for (c = clients ; c ; c = c->next) {
- if (c->mappable) {
- XMapWindow( dpy, c->windowid );
- mapped_client = c;
- break;
- }
- }
- }
- }
-
- XCloseDisplay( dpy );
-
- return 0;
-}
diff --git a/progs/miniglx/sample_server2.c b/progs/miniglx/sample_server2.c
deleted file mode 100644
index 109677ba969..00000000000
--- a/progs/miniglx/sample_server2.c
+++ /dev/null
@@ -1,229 +0,0 @@
-/* $Id: sample_server2.c,v 1.2 2003-08-23 01:28:59 jonsmirl Exp $ */
-
-/*
- * Sample server that just keeps first available window mapped.
- *
- * It also reads and echos anything that happens on stdin as an
- * example of tracking events from sources other than miniglx clients.
- *
- * It reads & writes without blocking, so that eg. piping a lot of
- * text to stdin and then hitting 'ctrl-S' on the output stream won't
- * cause it to stop handling miniglx events.
- *
- * See select_tut in the linux manual pages for a good overview of the
- * select(2) system call.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <string.h>
-#include <GL/gl.h>
-#include <GL/miniglx.h>
-#include <errno.h>
-#include <assert.h>
-
-struct client {
- struct client *next;
- Window windowid;
- int mappable;
-};
-
-struct client *clients = 0, *mapped_client = 0;
-
-#define BUFSZ 4096
-char rbuf[BUFSZ];
-int rbuf_count;
-
-
-static struct client *find_client( Window id )
-{
- struct client *c;
-
- for (c = clients ; c ; c = c->next)
- if (c->windowid == id)
- return c;
-
- return 0;
-}
-
-int main( int argc, char *argv[] )
-{
- Display *dpy;
- XEvent ev;
- int autostart = 0;
-
- if (argc == 2 && strcmp(argv[1], "-autostart") == 0)
- autostart = 1;
-
- dpy = __miniglx_StartServer(NULL);
- if (!dpy) {
- fprintf(stderr, "Error: __miniglx_StartServer failed\n");
- return 1;
- }
-
- /* How is vt switching communicated through the XNextEvent interface?
- */
- while (1) {
- int r, n;
- struct timeval tv;
- fd_set rfds, wfds;
- int bored = 0;
-
- FD_ZERO(&rfds);
- FD_ZERO(&wfds);
- tv.tv_sec = 1;
- tv.tv_usec = 0;
-
- if (rbuf_count) {
- FD_SET( 1, &wfds ); /* notify when we can write out buffer */
- n = 1;
- }
- else {
- FD_SET( 0, &rfds ); /* else notify when new data to read */
- n = 0;
- }
-
- /* __miniglx_Select waits until any of these file groups becomes
- * readable/writable/etc (like regular select), until timeout
- * expires (like regular select), until a signal is received
- * (like regular select) or until an event is available for
- * XCheckMaskEvent().
- */
- r = __miniglx_Select( dpy, n+1, &rfds, &wfds, 0, &tv );
-
- /* This can happen if select() is interrupted by a signal:
- */
- if (r < 0 && errno != EINTR && errno != EAGAIN) {
- perror ("select()");
- exit (1);
- }
-
- if (tv.tv_sec == 0 && tv.tv_usec == 0)
- bored = 1;
-
- /* Check and handle events on our local file descriptors
- */
- if (FD_ISSET( 0, &rfds )) {
- /* Something on stdin */
- assert(rbuf_count == 0);
- r = read(0, rbuf, BUFSZ);
- if (r < 1) {
- perror("read");
- abort();
- }
- rbuf_count = r;
- }
-
- if (FD_ISSET( 1, &wfds )) {
- /* Can write to stdout */
- assert(rbuf_count > 0);
- r = write(1, rbuf, rbuf_count);
- if (r < 1) {
- perror("write");
- abort();
- }
- rbuf_count -= r;
- if (rbuf_count)
- memmove(rbuf + r, rbuf, rbuf_count);
- }
-
-
- /* Check and handle events generated by miniglx:
- */
- while (XCheckMaskEvent( dpy, ~0, &ev )) {
- struct client *c;
- bored = 0;
-
- fprintf(stderr, "Received event %d\n", ev.type);
-
- switch (ev.type) {
- case CreateNotify:
- fprintf(stderr, "CreateNotify -- new client\n");
- c = malloc(sizeof(*c));
- c->next = clients;
- c->windowid = ev.xcreatewindow.window;
- c->mappable = False;
- clients = c;
- break;
-
- case DestroyNotify:
- fprintf(stderr, "DestroyNotify\n");
- c = find_client(ev.xdestroywindow.window);
- if (!c) break;
- if (c == clients)
- clients = c->next;
- else {
- struct client *t;
- for (t = clients ; t->next != c ; t = t->next)
- ;
- t->next = c->next;
- }
-
- if (c == mapped_client)
- mapped_client = 0;
-
- free(c);
- break;
-
- case MapRequest:
- fprintf(stderr, "MapRequest\n");
- c = find_client(ev.xmaprequest.window);
- if (!c) break;
- c->mappable = True;
- break;
-
- case UnmapNotify:
- fprintf(stderr, "UnmapNotify\n");
- c = find_client(ev.xunmap.window);
- if (!c) break;
- c->mappable = False;
- if (c == mapped_client)
- mapped_client = 0;
- break;
-
- default:
- break;
- }
- }
-
-
- /* Search for first mappable client if none already mapped.
- */
- if (!mapped_client) {
- struct client *c;
- for (c = clients ; c ; c = c->next) {
- if (c->mappable) {
- XMapWindow( dpy, c->windowid );
- mapped_client = c;
- break;
- }
- }
- if (!clients && autostart) {
- system("nohup ./texline &");
- system("nohup ./manytex &");
- }
- }
- else if (bored) {
- struct client *c;
- /* bored of mapped client now, let's try & find another one */
- for (c = mapped_client->next ; c && !c->mappable ; c = c->next)
- ;
- if (!c)
- for (c = clients ; c && !c->mappable ; c = c->next)
- ;
- if (c && c != mapped_client) {
- XUnmapWindow( dpy, mapped_client->windowid );
- XMapWindow( dpy, c->windowid );
- mapped_client = c;
- }
- else
- fprintf(stderr, "I'm bored!\n");
- }
- }
-
- XCloseDisplay( dpy );
-
- return 0;
-}
diff --git a/progs/miniglx/texline.c b/progs/miniglx/texline.c
deleted file mode 100644
index 3cc22fdf3f4..00000000000
--- a/progs/miniglx/texline.c
+++ /dev/null
@@ -1,268 +0,0 @@
-/* $Id: texline.c,v 1.1 2003-08-06 17:47:15 keithw Exp $ */
-
-/*
- * Test textured lines.
- *
- * Brian Paul
- * September 2000
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLboolean Antialias = GL_FALSE;
-static GLboolean Animate = GL_FALSE;
-static GLint Texture = 1;
-static GLboolean Stipple = GL_FALSE;
-static GLfloat LineWidth = 1.0;
-
-static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
-static GLfloat DYrot = 1.0;
-static GLboolean Points = GL_FALSE;
-static GLfloat Scale = 1.0;
-
-static void Idle( void )
-{
- if (Animate) {
- Zrot += DYrot;
- glutPostRedisplay();
- }
-}
-
-
-static void Display( void )
-{
- GLfloat x, y, s, t;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(Scale, Scale, Scale);
-
- if (Texture)
- glColor3f(1, 1, 1);
-
- if (Points) {
- glBegin(GL_POINTS);
- for (t = 0.0; t <= 1.0; t += 0.025) {
- for (s = 0.0; s <= 1.0; s += 0.025) {
- x = s * 2.0 - 1.0;
- y = t * 2.0 - 1.0;
- if (!Texture)
- glColor3f(1, 0, 1);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t, s);
- glTexCoord2f(s, t);
- glVertex2f(x, y);
- }
- }
- glEnd();
- }
- else {
- glBegin(GL_LINES);
- for (t = 0.0; t <= 1.0; t += 0.025) {
- x = t * 2.0 - 1.0;
- if (!Texture)
- glColor3f(1, 0, 1);
- glTexCoord2f(t, 0.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, t);
- glVertex2f(x, -1.0);
- if (!Texture)
- glColor3f(0, 1, 0);
- glTexCoord2f(t, 1.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, t);
- glVertex2f(x, 1.0);
- }
- glEnd();
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Antialias = !Antialias;
- if (Antialias) {
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_POINT_SMOOTH);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- else {
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_POINT_SMOOTH);
- glDisable(GL_BLEND);
- }
- break;
- case 't':
- Texture++;
- if (Texture > 2)
- Texture = 0;
- if (Texture == 0) {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glDisable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glDisable(GL_TEXTURE_2D);
- }
- else if (Texture == 1) {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glDisable(GL_TEXTURE_2D);
- }
- else {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glEnable(GL_TEXTURE_2D);
- }
- break;
- case 'w':
- LineWidth -= 0.25;
- if (LineWidth < 0.25)
- LineWidth = 0.25;
- glLineWidth(LineWidth);
- glPointSize(LineWidth);
- break;
- case 'W':
- LineWidth += 0.25;
- if (LineWidth > 8.0)
- LineWidth = 8.0;
- glLineWidth(LineWidth);
- glPointSize(LineWidth);
- break;
- case 'p':
- Points = !Points;
- break;
- case 's':
- Stipple = !Stipple;
- if (Stipple)
- glEnable(GL_LINE_STIPPLE);
- else
- glDisable(GL_LINE_STIPPLE);
- break;
- case ' ':
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- exit(0);
- break;
- }
- printf("LineWidth, PointSize = %f\n", LineWidth);
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- GLuint u;
- for (u = 0; u < 2; u++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + u);
- glBindTexture(GL_TEXTURE_2D, 10+u);
- if (u == 0)
- glEnable(GL_TEXTURE_2D);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- if (u == 0)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- else
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
-
- glLineStipple(1, 0xff);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 400, 300 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-
- glutCreateWindow(argv[0] );
-
- Init(argc, argv);
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Animate)
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/redbook/.cvsignore b/progs/redbook/.cvsignore
deleted file mode 100644
index 8ed3efe3e23..00000000000
--- a/progs/redbook/.cvsignore
+++ /dev/null
@@ -1,64 +0,0 @@
-.cvsignore
-aaindex
-aapoly
-aargb
-accanti
-accpersp
-alpha
-alpha3D
-anti
-bezcurve
-bezmesh
-checker
-clip
-colormat
-cube
-depthcue
-dof
-double
-drawf
-feedback
-fog
-fogindex
-font
-hello
-image
-light
-lines
-list
-material
-mipmap
-model
-movelight
-nurbs
-pickdepth
-picksquare
-plane
-planet
-polyoff
-polys
-quadric
-robot
-sccolorlight
-scene
-scenebamb
-sceneflat
-select
-smooth
-stencil
-stroke
-surface
-teaambient
-teapots
-tess
-tesswind
-texbind
-texgen
-texprox
-texsub
-texturesurf
-torus
-trim
-unproject
-varray
-wrap
diff --git a/progs/redbook/Imakefile b/progs/redbook/Imakefile
deleted file mode 100644
index ab3b6d7f793..00000000000
--- a/progs/redbook/Imakefile
+++ /dev/null
@@ -1,221 +0,0 @@
-LOCAL_LIBRARIES = $(XLIB) $(TOP)\lib\Mesaaux.a $(TOP)\lib\Mesaglu.a $(TOP)\lib\MesaGL.a
-
-INCLUDES = -I$(TOP)\include
-
-SRCS = accanti.c \
- accnot.c \
- accpersp.c \
- accum.c \
- aim.c \
- alpha.c \
- alpha3D.c \
- anti.c \
- antiindex.c \
- antipindex.c \
- antipoint.c \
- antipoly.c \
- bezcurve.c \
- bezmesh.c \
- bezsurf.c \
- checker.c \
- checker2.c \
- chess.c \
- clip.c \
- colormat.c \
- cone.c \
- cube.c \
- curve.c \
- depthcue.c \
- disk.c \
- dof.c \
- dofnot.c \
- double.c \
- drawf.c \
- feedback.c \
- fog.c \
- fogindex.c \
- font.c \
- light.c \
- linelist.c \
- lines.c \
- list.c \
- list2.c \
- maplight.c \
- material.c \
- mipmap.c \
- model.c \
- movelight.c \
- nurbs.c \
- pickdepth.c \
- pickline.c \
- picksquare.c \
- plane.c \
- planet.c \
- planetup.c \
- polys.c \
- robot.c \
- sccolorlight.c \
- scene.c \
- scenebamb.c \
- sceneflat.c \
- select.c \
- simple.c \
- smooth.c \
- sphere.c \
- stencil.c \
- stroke.c \
- surface.c \
- tea.c \
- teaambient.c \
- teapots.c \
- texgen.c \
- texturesurf.c \
- trim.c \
- xfont.c
-
-PROGRAMS = ProgramTargetName(accanti) \
- ProgramTargetName(accnot) \
- ProgramTargetName(accpersp) \
- ProgramTargetName(accum) \
- ProgramTargetName(aim) \
- ProgramTargetName(alpha) \
- ProgramTargetName(alpha3D) \
- ProgramTargetName(anti) \
- ProgramTargetName(antiindex) \
- ProgramTargetName(antipindex) \
- ProgramTargetName(antipoint) \
- ProgramTargetName(antipoly) \
- ProgramTargetName(bezcurve) \
- ProgramTargetName(bezmesh) \
- ProgramTargetName(bezsurf) \
- ProgramTargetName(checker) \
- ProgramTargetName(checker2) \
- ProgramTargetName(chess) \
- ProgramTargetName(clip) \
- ProgramTargetName(colormat) \
- ProgramTargetName(cone) \
- ProgramTargetName(cube) \
- ProgramTargetName(curve) \
- ProgramTargetName(depthcue) \
- ProgramTargetName(disk) \
- ProgramTargetName(dof) \
- ProgramTargetName(dofnot) \
- ProgramTargetName(double) \
- ProgramTargetName(drawf) \
- ProgramTargetName(feedback) \
- ProgramTargetName(fog) \
- ProgramTargetName(fogindex) \
- ProgramTargetName(font) \
- ProgramTargetName(light) \
- ProgramTargetName(linelist) \
- ProgramTargetName(lines) \
- ProgramTargetName(list) \
- ProgramTargetName(list2) \
- ProgramTargetName(maplight) \
- ProgramTargetName(material) \
- ProgramTargetName(mipmap) \
- ProgramTargetName(model) \
- ProgramTargetName(movelight) \
- ProgramTargetName(nurbs) \
- ProgramTargetName(pickdepth) \
- ProgramTargetName(pickline) \
- ProgramTargetName(picksquare) \
- ProgramTargetName(plane) \
- ProgramTargetName(planet) \
- ProgramTargetName(planetup) \
- ProgramTargetName(polys) \
- ProgramTargetName(robot) \
- ProgramTargetName(sccolorlight) \
- ProgramTargetName(scene) \
- ProgramTargetName(scenebamb) \
- ProgramTargetName(sceneflat) \
- ProgramTargetName(select) \
- ProgramTargetName(simple) \
- ProgramTargetName(smooth) \
- ProgramTargetName(sphere) \
- ProgramTargetName(stencil) \
- ProgramTargetName(stroke) \
- ProgramTargetName(surface) \
- ProgramTargetName(tea) \
- ProgramTargetName(teaambient) \
- ProgramTargetName(teapots) \
- ProgramTargetName(texgen) \
- ProgramTargetName(texturesurf) \
- ProgramTargetName(trim) \
- ProgramTargetName(xfont)
-
-AllTarget($(PROGRAMS))
-
-NormalProgramTarget(accanti,accanti.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(accnot,accnot.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(accpersp,accpersp.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(accum,accum.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(aim,aim.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(alpha,alpha.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(alpha3D,alpha3D.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(anti,anti.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(antiindex,antiindex.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(antipindex,antipindex.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(antipoint,antipoint.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(antipoly,antipoly.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(bezcurve,bezcurve.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(bezmesh,bezmesh.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(bezsurf,bezsurf.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(checker,checker.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(checker2,checker2.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(chess,chess.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(clip,clip.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(colormat,colormat.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(cone,cone.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(cube,cube.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(curve,curve.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(depthcue,depthcue.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(disk,disk.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(dof,dof.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(dofnot,dofnot.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(double,double.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(drawf,drawf.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(feedback,feedback.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(fog,fog.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(fogindex,fogindex.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(font,font.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(light,light.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(linelist,linelist.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(lines,lines.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(list,list.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(list2,list2.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(maplight,maplight.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(material,material.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(mipmap,mipmap.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(model,model.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(movelight,movelight.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(nurbs,nurbs.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(pickdepth,pickdepth.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(pickline,pickline.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(picksquare,picksquare.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(plane,plane.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(planet,planet.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(planetup,planetup.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(polys,polys.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(robot,robot.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(sccolorlight,sccolorlight.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(scene,scene.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(scenebamb,scenebamb.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(sceneflat,sceneflat.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(select,select.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(simple,simple.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(smooth,smooth.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(sphere,sphere.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(stencil,stencil.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(stroke,stroke.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(surface,surface.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(tea,tea.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(teaambient,teaambient.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(teapots,teapots.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(texgen,texgen.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(texturesurf,texturesurf.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(trim,trim.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(xfont,xfont.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-
-DependTarget()
-
diff --git a/progs/redbook/Windows/redbook.dsw b/progs/redbook/Windows/redbook.dsw
deleted file mode 100644
index 71ba7e89e3e..00000000000
--- a/progs/redbook/Windows/redbook.dsw
+++ /dev/null
@@ -1,29 +0,0 @@
-Microsoft Developer Studio Workspace File, Format Version 6.00
-# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
-
-###############################################################################
-
-Project: "teapots"=".\teapots.dsp" - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
-}}}
-
-###############################################################################
-
-Global:
-
-Package=<5>
-{{{
-}}}
-
-Package=<3>
-{{{
-}}}
-
-###############################################################################
-
diff --git a/progs/redbook/Windows/teapots.dsp b/progs/redbook/Windows/teapots.dsp
deleted file mode 100644
index 4d39865810c..00000000000
--- a/progs/redbook/Windows/teapots.dsp
+++ /dev/null
@@ -1,112 +0,0 @@
-# Microsoft Developer Studio Project File - Name="teapots" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Console Application" 0x0103
-
-CFG=teapots - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "teapots.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "teapots.mak" CFG="teapots - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "teapots - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "teapots - Win32 Debug" (based on "Win32 (x86) Console Application")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "teapots - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../teapots.exe"
-# Begin Special Build Tool
-SOURCE="$(InputPath)"
-PostBuild_Desc=Copy DLLs
-PostBuild_Cmds=copy ..\..\..\lib\*.dll ..
-# End Special Build Tool
-
-!ELSEIF "$(CFG)" == "teapots - Win32 Debug"
-
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-# PROP BASE Use_Debug_Libraries 1
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-# PROP Intermediate_Dir "Debug"
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-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
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-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../teapots.exe" /pdbtype:sept
-# Begin Special Build Tool
-SOURCE="$(InputPath)"
-PostBuild_Desc=Copy DLLs
-PostBuild_Cmds=copy ..\..\..\lib\*.dll ..
-# End Special Build Tool
-
-!ENDIF
-
-# Begin Target
-
-# Name "teapots - Win32 Release"
-# Name "teapots - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=..\teapots.c
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-
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diff --git a/progs/samples/.cvsignore b/progs/samples/.cvsignore
deleted file mode 100644
index 12b0650567b..00000000000
--- a/progs/samples/.cvsignore
+++ /dev/null
@@ -1,45 +0,0 @@
-.cvsignore
-accum
-bitmap1
-bitmap2
-blendeq
-blendxor
-copy
-cursor
-depth
-eval
-fog
-font
-line
-logo
-nurb
-oglinfo
-olympic
-overlay
-point
-prim
-quad
-select
-shape
-sphere
-star
-stencil
-stretch
-texture
-tri
-wave
-bugger
-pend
-lthreads
-lxdemo
-lxgears
-lxheads
-lxinfo
-lxpixmap
-anywin
-ffset
-bdemo
-binfo
-incopy
-demo
-font
diff --git a/progs/samples/Imakefile b/progs/samples/Imakefile
deleted file mode 100644
index 948a9783597..00000000000
--- a/progs/samples/Imakefile
+++ /dev/null
@@ -1,101 +0,0 @@
-LOCAL_LIBRARIES = $(XLIB) $(TOP)\lib\glut.a $(TOP)\lib\Mesaglu.a $(TOP)\lib\MesaGL.a
-
-INCLUDES = -I$(TOP)\include
-
-SRCS = accum.c \
- bitmap1.c \
- bitmap2.c \
- blendeq.c \
- blendxor.c \
- copy.c \
- cursor.c \
- depth.c \
- eval.c \
- fog.c \
- font.c \
- line.c \
- logo.c \
- nurb.c \
- oglinfo.c \
- olympic.c \
- overlay.c \
- point.c \
- prim.c \
- quad.c \
- select.c \
- shape.c \
- speed.c \
- sphere.c \
- star.c \
- stencil.c \
- stretch.c \
- texture.c \
- tri.c \
- wave.c
-
-PROGRAMS = ProgramTargetName(accum) \
- ProgramTargetName(bitmap1) \
- ProgramTargetName(bitmap2) \
- ProgramTargetName(blendeq) \
- ProgramTargetName(blendxor) \
- ProgramTargetName(copy) \
- ProgramTargetName(cursor) \
- ProgramTargetName(depth) \
- ProgramTargetName(eval) \
- ProgramTargetName(fog) \
- ProgramTargetName(font) \
- ProgramTargetName(line) \
- ProgramTargetName(logo) \
- ProgramTargetName(nurb) \
- ProgramTargetName(oglinfo) \
- ProgramTargetName(olympic) \
- ProgramTargetName(overlay) \
- ProgramTargetName(point) \
- ProgramTargetName(prim) \
- ProgramTargetName(quad) \
- ProgramTargetName(select) \
- ProgramTargetName(shape) \
- ProgramTargetName(speed) \
- ProgramTargetName(sphere) \
- ProgramTargetName(star) \
- ProgramTargetName(stencil) \
- ProgramTargetName(stretch) \
- ProgramTargetName(texture) \
- ProgramTargetName(tri) \
- ProgramTargetName(wave)
-
-AllTarget($(PROGRAMS))
-
-NormalProgramTarget(accum,accum.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(bitmap1,bitmap1.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(bitmap2,bitmap2.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(blendeq,blendeq.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(blendxor,blendxor.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(copy,copy.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(cursor,cursor.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(depth,depth.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(eval,eval.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(fog,fog.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(font,font.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(line,line.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(logo,logo.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(nurb,nurb.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(oglinfo,oglinfo.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(olympic,olympic.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(overlay,overlay.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(point,point.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(prim,prim.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(quad,quad.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(select,select.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(shape,shape.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(speed,speed.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(sphere,sphere.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(star,star.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(stencil,stencil.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(stretch,stretch.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(texture,texture.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(tri,tri.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(wave,wave.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-
-DependTarget()
-
diff --git a/progs/tests/.cvsignore b/progs/tests/.cvsignore
deleted file mode 100644
index 2c0e16c35ec..00000000000
--- a/progs/tests/.cvsignore
+++ /dev/null
@@ -1,54 +0,0 @@
-.cvsignore
-getproclist.h
-antialias
-arbfpspec
-arbfptest1
-arbfptexture
-arbfptrig
-arbvptest1
-arbvptest3
-arbvptorus
-arbvpwarpmesh
-blendminmax
-blendsquare
-bufferobj
-bug_3101
-bug_3195
-crossbar
-cva
-dinoshade
-fbotest1
-fbotexture
-floattex
-fog
-fogcoord
-fptest1
-fptexture
-getprocaddress
-invert
-manytex
-multipal
-no_s3tc
-packedpixels
-pbo
-projtex
-seccolor
-sharedtex
-stencil_wrap
-stencilwrap
-tex1d
-texcmp
-texgenmix
-texline
-texobjshare
-texrect
-texwrap
-vparray
-vptest1
-vptest2
-vptest3
-vptorus
-vpwarpmesh
-yuvrect
-yuvsquare
-zreaddraw
diff --git a/progs/tests/Makefile b/progs/tests/Makefile
deleted file mode 100644
index 7f6655dd54b..00000000000
--- a/progs/tests/Makefile
+++ /dev/null
@@ -1,154 +0,0 @@
-# progs/tests/Makefile
-
-
-# These programs aren't intended to be included with the normal distro.
-# They're not too interesting but they're good for testing.
-
-TOP = ../..
-include $(TOP)/configs/current
-
-
-LIBS = $(APP_LIB_DEPS)
-
-SOURCES = \
- afsmultiarb.c \
- antialias.c \
- arbfpspec.c \
- arbfptest1.c \
- arbfptexture.c \
- arbfptrig.c \
- arbnpot.c \
- arbvptest1.c \
- arbvptest3.c \
- arbvptorus.c \
- arbvpwarpmesh.c \
- blendminmax.c \
- blendsquare.c \
- bufferobj.c \
- bug_3050.c \
- bug_3101.c \
- bug_3195.c \
- copypixrate.c \
- crossbar.c \
- cva.c \
- dinoshade.c \
- floattex.c \
- fbotest1.c \
- fbotest2.c \
- fbotexture.c \
- fog.c \
- fogcoord.c \
- fptest1.c \
- fptexture.c \
- getprocaddress.c \
- interleave.c \
- invert.c \
- jkrahntest.c \
- manytex.c \
- mipmap_limits.c \
- multipal.c \
- no_s3tc.c \
- packedpixels.c \
- pbo.c \
- projtex.c \
- readrate.c \
- seccolor.c \
- sharedtex.c \
- stencilwrap.c \
- stencil_wrap.c \
- subtexrate.c \
- tex1d.c \
- texcompress2.c \
- texfilt.c \
- texline.c \
- texobjshare.c \
- texrect.c \
- texwrap.c \
- vparray.c \
- vptest1.c \
- vptest2.c \
- vptest3.c \
- vptorus.c \
- vpwarpmesh.c \
- yuvrect.c \
- yuvsquare.c \
- zreaddraw.c
-
-PROGS = $(SOURCES:%.c=%)
-
-INCLUDES = -I. -I$(TOP)/include
-
-UTIL_FILES = readtex.h readtex.c
-
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-.c:
- $(CC) $(INCLUDES) $(CFLAGS) $< $(LIBS) -o $@
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-##### TARGETS #####
-
-default: $(UTIL_FILES) $(PROGS)
-
-clean:
- rm -f $(PROGS)
- rm -f *.o
- rm -f getproclist.h
-
-
-# auto code generation
-getprocaddress: getprocaddress.c getproclist.h
-
-getproclist.h: $(TOP)/src/mesa/glapi/gl_API.xml getprocaddress.c getprocaddress.py
- python getprocaddress.py > getproclist.h
-
-afsmultiarb: afsmultiarb.o readtex.o
- $(CC) $(CFLAGS) afsmultiarb.o readtex.o $(LIBS) -o $@
-
-afsmultiarb.o: afsmultiarb.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-texrect: texrect.o readtex.o
- $(CC) $(CFLAGS) texrect.o readtex.o $(LIBS) -o $@
-
-texrect.o: texrect.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-bug_3195: bug_3195.o readtex.o
- $(CC) $(CFLAGS) bug_3195.o readtex.o $(LIBS) -o $@
-
-bug_3195.o: bug_3195.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-invert: invert.o readtex.o
- $(CC) $(CFLAGS) invert.o readtex.o $(LIBS) -o $@
-
-invert.o: invert.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-readtex.o: readtex.c
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-readtex.h: $(TOP)/progs/util/readtex.h
- ln -s $(TOP)/progs/util/readtex.h .
-
-readtex.c: $(TOP)/progs/util/readtex.c
- ln -s $(TOP)/progs/util/readtex.c .
-
-
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
diff --git a/progs/tests/Makefile.win b/progs/tests/Makefile.win
deleted file mode 100644
index ff5b1e626e8..00000000000
--- a/progs/tests/Makefile.win
+++ /dev/null
@@ -1,44 +0,0 @@
-# $Id: Makefile.win,v 1.1 2002-01-16 01:03:25 kschultz Exp $
-
-# Mesa 3-D graphics library
-# Version: 3.5
-# Copyright (C) 1995-2001 Brian Paul
-
-# Makefile for GLUT-based demo programs for Windows
-
-!include <win32.mak>
-
-##### MACROS #####
-
-TOP = ..
-INCDIR = ..\include
-LIBDIR = ..\lib
-
-SRCS = cva.c \
- dinoshade.c \
- fogcoord.c \
- manytex.c \
- multipal.c \
- projtex.c \
- seccolor.c \
-# sharedtex.c \
- texline.c \
- texwrap.c \
- vptest1.c \
- vptest2.c \
- vptest3.c \
- vptorus.c \
- vpwarpmesh.c
-
-!include "../mesawin32.mak"
-
-##### TARGETS #####
-
-clean::
-
-clobber::
- @del readtex.c readtex.h
-
-$(EXES) :$*.obj
- @echo $@
- $(link) -out:$@ $* /LIBPATH:$(LIBDIR) $(LIBS)
diff --git a/progs/tests/afsmultiarb.c b/progs/tests/afsmultiarb.c
deleted file mode 100644
index c026ecd4ce2..00000000000
--- a/progs/tests/afsmultiarb.c
+++ /dev/null
@@ -1,469 +0,0 @@
-/*
- * GL_ATI_fragment_shader test
- * Roland Scheidegger
- *
- * Command line options:
- * -info print GL implementation information
- */
-
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#define TEXTURE_1_FILE "../images/girl.rgb"
-#define TEXTURE_2_FILE "../images/reflect.rgb"
-
-#define TEX0 1
-#define TEX7 8
-#define ANIMATE 10
-#define SHADER 20
-#define QUIT 100
-
-static GLboolean Animate = GL_TRUE;
-static GLint NumUnits = 6;
-static GLboolean TexEnabled[8];
-static GLuint boringshaderID = 0;
-static GLuint boring2passID = 0;
-static GLboolean Shader = GL_FALSE;
-
-static GLfloat Drift = 0.0;
-static GLfloat drift_increment = 0.005;
-static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0;
-static GLfloat shaderconstant[4] = {0.5, 0.0, 0.0, 0.0};
-
-static void Idle( void )
-{
- if (Animate) {
- GLint i;
-
- Drift += drift_increment;
- if (Drift >= 1.0)
- Drift = 0.0;
-
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- if (i == 0) {
- glTranslatef(Drift, 0.0, 0.0);
- glScalef(2, 2, 1);
- }
- else if (i == 1) {
- glTranslatef(0.0, Drift, 0.0);
- }
- else {
- glTranslatef(0.5, 0.5, 0.0);
- glRotatef(180.0 * Drift, 0, 0, 1);
- glScalef(1.0/i, 1.0/i, 1.0/i);
- glTranslatef(-0.5, -0.5, 0.0);
- }
- }
- glMatrixMode(GL_MODELVIEW);
-
- glutPostRedisplay();
- }
-}
-
-
-static void DrawObject(void)
-{
- GLint i;
- GLint j;
- static const GLfloat tex_coords[] = { 0.0, 0.0, 1.0, 1.0, 0.0 };
- static const GLfloat vtx_coords[] = { -1.0, -1.0, 1.0, 1.0, -1.0 };
-
- if (!TexEnabled[0] && !TexEnabled[1])
- glColor3f(0.1, 0.1, 0.1); /* add onto this */
- else
- glColor3f(1, 1, 1); /* modulate this */
-
- glBegin(GL_QUADS);
-
- /* Toggle between the vector and scalar entry points. This is done purely
- * to hit multiple paths in the driver.
- */
- if ( Drift > 0.49 ) {
- for (j = 0; j < 4; j++ ) {
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i,
- tex_coords[j], tex_coords[j+1]);
- glVertex2f( vtx_coords[j], vtx_coords[j+1] );
- }
- }
- else {
- for (j = 0; j < 4; j++ ) {
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fvARB(GL_TEXTURE0_ARB + i, & tex_coords[j]);
- glVertex2fv( & vtx_coords[j] );
- }
- }
-
- glEnd();
-}
-
-
-
-static void Display( void )
-{
- static GLint T0 = 0;
- static GLint Frames = 0;
- GLint t;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(5.0, 5.0, 5.0);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-
- Frames++;
-
- t = glutGet(GLUT_ELAPSED_TIME);
- if (t - T0 >= 2500) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- drift_increment = 2.2 * seconds / Frames;
- printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
- T0 = t;
- Frames = 0;
- }
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
- /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -70.0 );
-}
-
-
-static void ModeMenu(int entry)
-{
- if (entry >= TEX0 && entry <= TEX7) {
- /* toggle */
- GLint i = entry - TEX0;
- TexEnabled[i] = !TexEnabled[i];
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- if (TexEnabled[i])
- glEnable(GL_TEXTURE_2D);
- else
- glDisable(GL_TEXTURE_2D);
- printf("Enabled: ");
- for (i = 0; i < NumUnits; i++)
- printf("%d ", (int) TexEnabled[i]);
- printf("\n");
- }
- else if (entry==ANIMATE) {
- Animate = !Animate;
- }
- else if (entry==SHADER) {
- Shader = !Shader;
- if (Shader) {
- fprintf(stderr, "using 2-pass shader\n");
- glBindFragmentShaderATI(boring2passID);
- }
- else {
- fprintf(stderr, "using 1-pass shader\n");
- glBindFragmentShaderATI(boringshaderID);
- }
- }
- else if (entry==QUIT) {
- exit(0);
- }
-
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- GLuint texObj[8];
- GLint size, i;
-
- const char *exten = (const char *) glGetString(GL_EXTENSIONS);
- if (!strstr(exten, "GL_ATI_fragment_shader")) {
- printf("Sorry, GL_ATI_fragment_shader not supported by this renderer.\n");
- exit(1);
- }
-
-
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
- printf("%d x %d max texture size\n", size, size);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- for (i = 0; i < NumUnits; i++) {
- if (i < 6)
- TexEnabled[i] = GL_TRUE;
- else
- TexEnabled[i] = GL_FALSE;
- }
-
- /* allocate two texture objects */
- glGenTextures(NumUnits, texObj);
-
- /* setup the texture objects */
- for (i = 0; i < NumUnits; i++) {
-
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glBindTexture(GL_TEXTURE_2D, texObj[i]);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- if (i == 0) {
- if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
- else if (i == 1) {
- if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
- else {
- /* checker */
- GLubyte image[8][8][3];
- GLint i, j;
- for (i = 0; i < 8; i++) {
- for (j = 0; j < 8; j++) {
- if ((i + j) & 1) {
- image[i][j][0] = 50;
- image[i][j][1] = 50;
- image[i][j][2] = 50;
- }
- else {
- image[i][j][0] = 25;
- image[i][j][1] = 25;
- image[i][j][2] = 25;
- }
- }
- }
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0,
- GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) image);
- }
-
- /* Bind texObj[i] to ith texture unit */
-/* if (i < 2)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- else
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);*/
-
- if (TexEnabled[i])
- glEnable(GL_TEXTURE_2D);
- }
-
- boringshaderID = glGenFragmentShadersATI(1);
- boring2passID = glGenFragmentShadersATI(1);
- if (boring2passID == 0)
- {
- fprintf(stderr, "couldn't get frag shader id\n");
- exit(1);
- }
- glBindFragmentShaderATI(boringshaderID);
-/* maybe not the most creative shader but at least I know how it should look like! */
- glBeginFragmentShaderATI();
- glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_1_ATI, GL_TEXTURE1_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_4_ATI, GL_TEXTURE4_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_5_ATI, GL_TEXTURE5_ARB, GL_SWIZZLE_STR_ATI);
- glColorFragmentOp2ATI(GL_MUL_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_PRIMARY_COLOR, GL_NONE, GL_NONE);
- glAlphaFragmentOp1ATI(GL_MOV_ATI,
- GL_REG_0_ATI, GL_NONE,
- GL_PRIMARY_COLOR, GL_NONE, GL_NONE);
- glColorFragmentOp3ATI(GL_MAD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_1_ATI, GL_NONE, GL_NONE,
- GL_REG_2_ATI, GL_NONE, GL_NONE);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_3_ATI, GL_NONE, GL_NONE);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_4_ATI, GL_NONE, GL_NONE);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_5_ATI, GL_NONE, GL_NONE);
- glEndFragmentShaderATI();
-
-/* mathematically equivalent to first shader but using 2 passes together with
- some tex coord rerouting */
- glBindFragmentShaderATI(boring2passID);
- glBeginFragmentShaderATI();
- glPassTexCoordATI(GL_REG_1_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_4_ATI, GL_TEXTURE4_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_5_ATI, GL_TEXTURE5_ARB, GL_SWIZZLE_STR_ATI);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_2_ATI, GL_NONE, GL_NONE,
- GL_REG_3_ATI, GL_NONE, GL_NONE);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_4_ATI, GL_NONE, GL_NONE);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_5_ATI, GL_NONE, GL_NONE);
- /* not really a dependant read */
- glSampleMapATI(GL_REG_0_ATI, GL_REG_1_ATI, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_1_ATI, GL_TEXTURE1_ARB, GL_SWIZZLE_STR_ATI);
- glPassTexCoordATI(GL_REG_5_ATI, GL_REG_0_ATI, GL_SWIZZLE_STR_ATI);
- glColorFragmentOp2ATI(GL_MUL_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_PRIMARY_COLOR, GL_NONE, GL_NONE);
- glAlphaFragmentOp1ATI(GL_MOV_ATI,
- GL_REG_0_ATI, GL_NONE,
- GL_PRIMARY_COLOR, GL_NONE, GL_NONE);
- glColorFragmentOp3ATI(GL_MAD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_1_ATI, GL_NONE, GL_NONE,
- GL_REG_5_ATI, GL_NONE, GL_NONE);
- /* in principle we're finished here, but to test a bit more
- we do some fun with dot ops, replication et al. */
- glSetFragmentShaderConstantATI(GL_CON_3_ATI, shaderconstant);
- glColorFragmentOp2ATI(GL_DOT4_ATI,
- GL_REG_3_ATI, GL_GREEN_BIT_ATI, GL_EIGHTH_BIT_ATI,
- GL_ZERO, GL_NONE, GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI,
- GL_CON_3_ATI, GL_RED, GL_2X_BIT_ATI);
- /* those args must get ignored, except dstReg */
- glAlphaFragmentOp2ATI(GL_DOT4_ATI,
- GL_REG_4_ATI, GL_NONE,
- GL_ZERO, GL_NONE, GL_NONE,
- GL_ZERO, GL_NONE, GL_NONE);
- /* -> reg3 g = reg4 alpha = -0.5 */
- glAlphaFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_5_ATI, GL_NONE,
- GL_REG_3_ATI, GL_GREEN, GL_NONE,
- GL_REG_4_ATI, GL_NONE, GL_NONE);
- /* -> reg5 a = -1 */
- glColorFragmentOp3ATI(GL_DOT2_ADD_ATI,
- GL_REG_4_ATI, GL_BLUE_BIT_ATI, GL_HALF_BIT_ATI,
- GL_REG_5_ATI, GL_ALPHA, GL_NEGATE_BIT_ATI,
- GL_ONE, GL_NONE, GL_BIAS_BIT_ATI,
- GL_ONE, GL_ALPHA, GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI);
- /* -> reg 4 b = -0.5 */
- glColorFragmentOp2ATI(GL_MUL_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_4_ATI, GL_BLUE, GL_NEGATE_BIT_ATI | GL_2X_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE);
- glEndFragmentShaderATI();
-
- glBindFragmentShaderATI(boringshaderID);
- glEnable(GL_FRAGMENT_SHADER_ATI);
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
- printf("output should be identical with both shaders to multiarb demo when 6 textures are enabled\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
-/* GLint i;*/
-
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutCreateMenu(ModeMenu);
-
-/* for (i = 0; i < NumUnits; i++) {
- char s[100];
- sprintf(s, "Toggle Texture %d", i);
- glutAddMenuEntry(s, TEX0 + i);
- }*/
- glutAddMenuEntry("Toggle 1/2 Pass Shader", SHADER);
- glutAddMenuEntry("Toggle Animation", ANIMATE);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/antialias.c b/progs/tests/antialias.c
deleted file mode 100644
index d8269a3ee12..00000000000
--- a/progs/tests/antialias.c
+++ /dev/null
@@ -1,229 +0,0 @@
-/* $Id: antialias.c,v 1.2 2003-03-29 16:42:57 brianp Exp $ */
-
-/*
- * Test multisampling and polygon smoothing.
- *
- * Brian Paul
- * 4 November 2002
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-static GLfloat Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-static GLboolean HaveMultisample = GL_TRUE;
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-Polygon( GLint verts, GLfloat radius, GLfloat z )
-{
- int i;
- for (i = 0; i < verts; i++) {
- float a = (i * 2.0 * 3.14159) / verts;
- float x = radius * cos(a);
- float y = radius * sin(a);
- glVertex3f(x, y, z);
- }
-}
-
-
-static void
-DrawObject( void )
-{
- glLineWidth(3.0);
- glColor3f(1, 1, 1);
- glBegin(GL_LINE_LOOP);
- Polygon(12, 1.2, 0);
- glEnd();
-
- glLineWidth(1.0);
- glColor3f(1, 1, 1);
- glBegin(GL_LINE_LOOP);
- Polygon(12, 1.1, 0);
- glEnd();
-
- glColor3f(1, 0, 0);
- glBegin(GL_POLYGON);
- Polygon(12, 0.4, 0.3);
- glEnd();
-
- glColor3f(0, 1, 0);
- glBegin(GL_POLYGON);
- Polygon(12, 0.6, 0.2);
- glEnd();
-
- glColor3f(0, 0, 1);
- glBegin(GL_POLYGON);
- Polygon(12, 0.8, 0.1);
- glEnd();
-
- glColor3f(1, 1, 1);
- glBegin(GL_POLYGON);
- Polygon(12, 1.0, 0);
- glEnd();
-}
-
-
-static void
-Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glColor3f(1, 1, 1);
- if (HaveMultisample) {
- glRasterPos2f(-3.1, -1.6);
- PrintString("MULTISAMPLE");
- }
- glRasterPos2f(-0.8, -1.6);
- PrintString("No antialiasing");
- glRasterPos2f(1.6, -1.6);
- PrintString("GL_POLYGON_SMOOTH");
-
- /* multisample */
- if (HaveMultisample) {
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_MULTISAMPLE_ARB);
- glPushMatrix();
- glTranslatef(-2.5, 0, 0);
- glPushMatrix();
- glRotatef(Zrot, 0, 0, 1);
- DrawObject();
- glPopMatrix();
- glPopMatrix();
- glDisable(GL_MULTISAMPLE_ARB);
- glDisable(GL_DEPTH_TEST);
- }
-
- /* non-aa */
- glEnable(GL_DEPTH_TEST);
- glPushMatrix();
- glTranslatef(0, 0, 0);
- glPushMatrix();
- glRotatef(Zrot, 0, 0, 1);
- DrawObject();
- glPopMatrix();
- glPopMatrix();
- glDisable(GL_DEPTH_TEST);
-
- /* polygon smooth */
- glEnable(GL_POLYGON_SMOOTH);
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_BLEND);
- glPushMatrix();
- glTranslatef(2.5, 0, 0);
- glPushMatrix();
- glRotatef(Zrot, 0, 0, 1);
- DrawObject();
- glPopMatrix();
- glPopMatrix();
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_POLYGON_SMOOTH);
- glDisable(GL_BLEND);
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(-2.0*ar, 2.0*ar, -2.0, 2.0, -1.0, 1.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void
-Idle( void )
-{
- Zrot = 0.01 * glutGet(GLUT_ELAPSED_TIME);
- glutPostRedisplay();
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 1.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot = (int) (Zrot - step);
- break;
- case 'Z':
- Zrot = (int) (Zrot + step);
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init( void )
-{
- /* GLUT imposes the four samples/pixel requirement */
- int s;
- glGetIntegerv(GL_SAMPLES_ARB, &s);
- if (!glutExtensionSupported("GL_ARB_multisample") || s < 1) {
- printf("Warning: multisample antialiasing not supported.\n");
- HaveMultisample = GL_FALSE;
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_SAMPLES_ARB = %d\n", s);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
-
- glGetIntegerv(GL_MULTISAMPLE_ARB, &s);
- printf("GL_MULTISAMPLE_ARB = %d\n", s);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 600, 300 );
- glutInitDisplayMode( GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE |
- GLUT_DEPTH | GLUT_MULTISAMPLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc( Idle );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/api_speed.c b/progs/tests/api_speed.c
deleted file mode 100644
index aed65b35fe3..00000000000
--- a/progs/tests/api_speed.c
+++ /dev/null
@@ -1,146 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2002
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file api_speed.c
- * Simple test to measure the overhead of making GL calls.
- *
- * The main purpose of this test is to measure the difference in calling
- * overhead of different dispatch methods. Since it uses asm/timex.h to
- * access the Pentium's cycle counters, it will probably only compile on
- * Linux (though most architectures have a get_cycles function in timex.h).
- * That is why it isn't in the default Makefile.
- *
- * \author Ian Romanick <[email protected]>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/gl.h>
-#include <GL/glext.h>
-#include <GL/glut.h>
-
-#define inline __inline__
-#include <asm/timex.h>
-
-static float Width = 400;
-static float Height = 400;
-static unsigned count = 1000000;
-
-
-static void Idle( void )
-{
- glutPostRedisplay();
-}
-
-#define DO_FUNC(f,p) \
- do { \
- t0 = get_cycles(); \
- for ( i = 0 ; i < count ; i++ ) { \
- f p ; \
- } \
- t1 = get_cycles(); \
- printf("%u calls to % 20s required %llu cycles.\n", count, # f, t1 - t0); \
- } while( 0 )
-
-/**
- * Main display function. This is the place to add more API calls.
- */
-static void Display( void )
-{
- int i;
- const float v[3] = { 1.0, 0.0, 0.0 };
- cycles_t t0;
- cycles_t t1;
-
- glBegin(GL_TRIANGLE_STRIP);
-
- DO_FUNC( glColor3fv, (v) );
- DO_FUNC( glNormal3fv, (v) );
- DO_FUNC( glTexCoord2fv, (v) );
- DO_FUNC( glTexCoord3fv, (v) );
- DO_FUNC( glMultiTexCoord2fv, (GL_TEXTURE0, v) );
- DO_FUNC( glMultiTexCoord2f, (GL_TEXTURE0, 0.0, 0.0) );
- DO_FUNC( glFogCoordfvEXT, (v) );
- DO_FUNC( glFogCoordfEXT, (0.5) );
-
- glEnd();
-
- exit(0);
-}
-
-
-static void Reshape( int width, int height )
-{
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0.0, width, 0.0, height, -1.0, 1.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( (int) Width, (int) Height );
- glutInitWindowPosition( 0, 0 );
-
- glutInitDisplayMode( GLUT_RGB );
-
- glutCreateWindow( argv[0] );
-
- if ( argc > 1 ) {
- count = strtoul( argv[1], NULL, 0 );
- if ( count == 0 ) {
- fprintf( stderr, "Usage: %s [iterations]\n", argv[0] );
- exit(1);
- }
- }
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/api_speed.py b/progs/tests/api_speed.py
deleted file mode 100755
index 0ddaf5836c9..00000000000
--- a/progs/tests/api_speed.py
+++ /dev/null
@@ -1,143 +0,0 @@
-#!/usr/bin/env python2
-
-# (C) Copyright IBM Corporation 2004
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-#
-# Authors:
-# Ian Romanick <[email protected]>
-
-
-# This script is used to run api_speed against several different libGL
-# libraries and compare the results. See the show_usage function for more
-# details on how to use it.
-
-
-import re, os, sys, getopt
-
-class results:
- def process_file(self, f):
- self.cycles = {}
- self.iterations = -1
-
- for line in f.readlines():
- m = re.match("(\d+) calls to (.{20}) required (\d+) cycles.", line)
-
- if self.iterations != -1 and int(m.group(1)) != self.iterations:
- raise
-
- # This could be done with lstrip, but the version of
- # the Python library on my system doesn't have it.
- # The installed version of Python is quite old. :(
-
- temp = m.group(2)
- function_name = None
- for i in range(len(temp)):
- if temp[i] != ' ':
- function_name = temp[i:]
- break
-
- if function_name == None:
- raise
-
- self.cycles[ function_name ] = int(m.group(3))
- self.iterations = int(m.group(1))
-
-
- def show_results(self):
- for name in self.cycles:
- print "%s -> %f" % (name, float(self.cycles[name]) / self.iterations)
-
-
- def compare_results(self, other):
- for name in self.cycles:
- if other.cycles.has_key(name):
- a = float(self.cycles[name]) / float(self.iterations)
- b = float(other.cycles[name]) / float(other.iterations)
- if abs( a ) < 0.000001:
- print "a = %f, b = %f" % (a, b)
- else:
- p = (100.0 * b / a) - 100.0
- print "%- 20s %7.2f - %7.2f = % -6.2f (%+.1f%%)" % (name, a, b, a - b, p)
- return
-
-
-def make_execution_string(lib, iterations):
- if lib == None:
- return "./api_speed %u" % (iterations)
- else:
- return "LD_PRELOAD=%s ./api_speed %u" % (lib, iterations)
-
-
-def show_usage():
- print """Usage: %s [-i iterations] {library ...}
-
-The full path to one or more libGL libraries (including the full name of the
-library) can be included on the command-line. Each library will be tested,
-and the results compared. The first library listed will be used as the
-"base line" for all comparisons.""" % (sys.argv[0])
- sys.exit(1)
-
-
-if __name__ == '__main__':
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "i:")
- except Exception,e:
- show_usage()
-
- iterations = 1000000
- try:
- for (arg,val) in args:
- if arg == "-i":
- iterations = int(val)
- except Exception,e:
- show_usage()
-
-
- # If no libraries were specifically named, just run the test against
- # the default system libGL.
-
- if len(trail) == 0:
- trail.append(None)
-
-
- result_array = []
- names = []
-
- for lib in trail:
- s = make_execution_string( lib, iterations )
- r = results()
- r.process_file( os.popen(s) )
- names.append(lib)
- result_array.append(r)
-
-
- # If the test was only run against one library, just show the results
- # of the test run. Otherwise, compare each successive run against
- # the first run.
-
- if len( result_array ) == 1:
- result_array[0].show_results()
- else:
- for i in range(1, len( result_array )):
- print "%s vs. %s" % (names[0], names[i])
- result_array[0].compare_results( result_array[i] )
- print ""
diff --git a/progs/tests/arbfpspec.c b/progs/tests/arbfpspec.c
deleted file mode 100644
index eac2a9100f5..00000000000
--- a/progs/tests/arbfpspec.c
+++ /dev/null
@@ -1,192 +0,0 @@
-/*
- * To demo that specular color gets lost someplace after vertex
- * program completion and fragment program startup
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void Idle( void )
-{
- Xrot += .3;
- Yrot += .4;
- Zrot += .2;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
- glutSolidTorus(0.75, 2.0, 10, 20);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Xrot = Yrot = Zrot = 0;
- break;
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum, fprognum;
-
- static const char prog[] =
- "!!ARBvp1.0\n"
- "DP4 result.position.x, state.matrix.mvp.row[0], vertex.position ;\n"
- "DP4 result.position.y, state.matrix.mvp.row[1], vertex.position ;\n"
- "DP4 result.position.z, state.matrix.mvp.row[2], vertex.position ;\n"
- "DP4 result.position.w, state.matrix.mvp.row[3], vertex.position ;\n"
- "MOV result.color.front.primary, {.5, .5, .5, 1};\n"
- "MOV result.color.front.secondary, {1, 1, 1, 1};\n"
- "END";
-
- static const char fprog[] =
- "!!ARBfp1.0\n"
- "MOV result.color, fragment.color.secondary;\n"
- "END";
-
- if (!glutExtensionSupported("GL_ARB_vertex_program")) {
- printf("Sorry, this program requires GL_ARB_vertex_program");
- exit(1);
- }
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Sorry, this program requires GL_ARB_fragment_program");
- exit(1);
- }
-
- glGenProgramsARB(1, &prognum);
- glGenProgramsARB(1, &fprognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *) prog);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, fprognum);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(fprog), (const GLubyte *) fprog);
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-
- glEnable(GL_VERTEX_PROGRAM_ARB);
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbfptest1.c b/progs/tests/arbfptest1.c
deleted file mode 100644
index 45d05125b26..00000000000
--- a/progs/tests/arbfptest1.c
+++ /dev/null
@@ -1,210 +0,0 @@
-/* Test GL_ARB_fragment_program */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
-
- glColor4f(0, 0.5, 0, 1);
- glColor4f(0, 1, 0, 1);
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 0, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-static void load_program(const char *prog, GLuint prognum)
-{
- int a;
- GLint errorpos, errno;
-
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *) prog);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- for (a=-10; a<10; a++)
- {
- if ((errorpos+a < 0) || (errorpos+a >= strlen(prog))) continue;
- printf("%c", prog[errorpos+a]);
- }
- printf("\n");
- exit(1);
- }
-}
-
-static void Init( void )
-{
- static const char *prog0 =
- "!!ARBfp1.0\n"
- "TEMP R0, RC, HC, H0, H1, H2, H3, H30 ;\n"
- "MUL result.color, R0, fragment.position; \n"
- "ADD result.color, H3, fragment.texcoord; \n"
- "ADD_SAT result.color, H3, fragment.texcoord; \n"
- "MUL result.color.xy, R0.wzyx, fragment.position; \n"
- "MUL result.color, H0, fragment.position; \n"
- "MUL result.color, -H0, fragment.position; \n"
- "MOV RC, H1; \n"
- "MOV HC, H2; \n"
- "END \n"
- ;
- /* masked updates, defines, declarations */
- static const char *prog1 =
- "!!ARBfp1.0\n"
- "PARAM foo = {1., 2., 3., 4.}; \n"
- "PARAM foo2 = 5.; \n"
- "PARAM foo3 = {5., 6., 7., 8.}; \n"
- "PARAM bar = 3.; \n"
- "TEMP R0, R1, RC, EQ, NE, bar2; \n"
- "ALIAS bar3 = bar; \n"
- "MOV result.color.xy, R0; \n"
- "MOV result.color, R0; \n"
- "MOV result.color.xyzw, R0; \n"
- "MOV result.color.xy, R0; \n"
- "MOV RC.x, R1.x; \n"
- "KIL NE; \n"
- "KIL EQ.xyxy; \n"
- "END \n"
- ;
-
- /* texture instructions */
- static const char *prog2 =
- "!!ARBfp1.0\n"
- "TEMP R0, R1, R2, R3;\n"
- "TEX R0, fragment.texcoord, texture[1], 2D; \n"
- "TEX R1, fragment.texcoord[1], texture[1], CUBE; \n"
- "TEX R2, fragment.texcoord[2], texture[2], 3D; \n"
- "TXP R3, fragment.texcoord[3], texture[3], RECT; \n"
- "MUL result.color, R0, fragment.color; \n"
- "END \n"
- ;
-
- /* test negation, absolute value */
- static const char *prog3 =
- "!!ARBfp1.0\n"
- "TEMP R0, R1;\n"
- "MOV R0, R1; \n"
- "MOV R0, -R1; \n"
- "MOV result.color, R0; \n"
- "END \n"
- ;
-
- /* literal constant sources */
- static const char *prog4 =
- "!!ARBfp1.0\n"
- "TEMP R0, R1;\n"
- "PARAM Pi = 3.14159; \n"
- "MOV R0, {1., -2., +3., 4.}; \n"
- "MOV R0, 5.; \n"
- "MOV R0, -5.; \n"
- "MOV R0, 5.; \n"
- "MOV R0, Pi; \n"
- "MOV result.color, R0; \n"
- "END \n"
- ;
-
- /* change the fragment color in a simple way */
- static const char *prog10 =
- "!!ARBfp1.0\n"
- "PARAM blue = {0., 0., 1., 0.};\n"
- "PARAM color = {1., 0., 0., 1.};\n"
- "TEMP R0; \n"
- "MOV R0, fragment.color; \n"
- "#ADD result.color, R0, fragment.color; \n"
- "#ADD result.color, blue, fragment.color; \n"
- "#ADD result.color, {1., 0., 0., 0.}, fragment.color; \n"
- "ADD result.color, color, fragment.color; \n"
- "END \n"
- ;
-
- GLuint progs[20];
-
- glGenProgramsARB(20, progs);
- assert(progs[0]);
- assert(progs[1]);
- assert(progs[0] != progs[1]);
-
-
- printf("program 0:\n");
- load_program(prog0, progs[0]);
- printf("program 1:\n");
- load_program(prog1, progs[1]);
- printf("program 2:\n");
- load_program(prog2, progs[2]);
- printf("program 3:\n");
- load_program(prog3, progs[3]);
- printf("program 4:\n");
- load_program(prog4, progs[4]);
- printf("program 10:\n");
- load_program(prog10, progs[5]);
-
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_ALWAYS, 0.0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbfptexture.c b/progs/tests/arbfptexture.c
deleted file mode 100644
index a854908c311..00000000000
--- a/progs/tests/arbfptexture.c
+++ /dev/null
@@ -1,153 +0,0 @@
-/* GL_ARB_fragment_program texture test */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-#include "readtex.c"
-
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
-
- glBegin(GL_POLYGON);
-#define Q 2
- glColor4f(1.0, 1.0, 1.0, 1); glTexCoord4f(0, 0, 0, Q); glVertex2f(-1, -1);
- glColor4f(0.2, 0.2, 1.0, 1); glTexCoord4f(1, 0, 0, Q); glVertex2f( 1, -1);
- glColor4f(0.2, 1.0, 0.2, 1); glTexCoord4f(1, 1, 0, Q); glVertex2f( 1, 1);
- glColor4f(1.0, 0.2, 0.2, 1); glTexCoord4f(0, 1, 0, Q); glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "TEX R0, fragment.texcoord[0], texture[0], 2D; \n"
- "MUL result.color, R0, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
- GLuint Texture;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- assert(glIsProgramARB(modulateProg));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- /* Load texture */
- glGenTextures(1, &Texture);
- glBindTexture(GL_TEXTURE_2D, Texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* XXX this enable shouldn't really be needed!!! */
- glEnable(GL_TEXTURE_2D);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbfptrig.c b/progs/tests/arbfptrig.c
deleted file mode 100644
index 26b68c6b412..00000000000
--- a/progs/tests/arbfptrig.c
+++ /dev/null
@@ -1,156 +0,0 @@
-/* GL_ARB_fragment_program texture test */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-#include "readtex.c"
-
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-
-#define PI 3.141592
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
-
- glBegin(GL_POLYGON);
- glTexCoord2f(-PI, 0); glVertex2f(-1, -1);
- glTexCoord2f(PI, 0); glVertex2f( 1, -1);
- glTexCoord2f(PI, 1); glVertex2f( 1, 1);
- glTexCoord2f(-PI, 1); glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "MOV R0, {0,0,0,1};\n"
- "SCS R0, fragment.texcoord[0].x; \n"
- "ADD R0, R0, {1.0}.x;\n"
- "MUL R0, R0, {0.5}.x;\n"
- "MOV result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
- GLuint Texture;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- assert(glIsProgramARB(modulateProg));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- /* Load texture */
- glGenTextures(1, &Texture);
- glBindTexture(GL_TEXTURE_2D, Texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* XXX this enable shouldn't really be needed!!! */
- glEnable(GL_TEXTURE_2D);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbnpot.c b/progs/tests/arbnpot.c
deleted file mode 100644
index 8107717e271..00000000000
--- a/progs/tests/arbnpot.c
+++ /dev/null
@@ -1,174 +0,0 @@
-/*
- * Test NPOT textures with the GL_ARB_texture_non_power_of_two extension.
- * Brian Paul
- * 2 July 2003
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-#include "../util/readtex.c"
-
-#define IMAGE_FILE "../images/girl.rgb"
-
-static GLfloat Zrot = 0;
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Zrot, 0, 0, 1);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0);
- glVertex2f(-1, -1);
- glTexCoord2f(1, 0);
- glVertex2f(1, -1);
- glTexCoord2f(1, 1);
- glVertex2f(1, 1);
- glTexCoord2f(0, 1);
- glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -7.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'z':
- Zrot -= 1.0;
- break;
- case 'Z':
- Zrot += 1.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLubyte *image;
- int imgWidth, imgHeight, minDim, w;
- GLenum imgFormat;
-
- if (!glutExtensionSupported("GL_ARB_texture_non_power_of_two")) {
- printf("Sorry, this program requires GL_ARB_texture_non_power_of_two\n");
- exit(1);
- }
-
-#if 1
- image = LoadRGBImage( IMAGE_FILE, &imgWidth, &imgHeight, &imgFormat );
- if (!image) {
- printf("Couldn't read %s\n", IMAGE_FILE);
- exit(0);
- }
-#else
- int i, j;
- imgFormat = GL_RGB;
- imgWidth = 3;
- imgHeight = 3;
- image = malloc(imgWidth * imgHeight * 3);
- for (i = 0; i < imgHeight; i++) {
- for (j = 0; j < imgWidth; j++) {
- int k = (i * imgWidth + j) * 3;
- if ((i + j) & 1) {
- image[k+0] = 255;
- image[k+1] = 0;
- image[k+2] = 0;
- }
- else {
- image[k+0] = 0;
- image[k+1] = 255;
- image[k+2] = 0;
- }
- }
- }
-#endif
-
- printf("Read %d x %d\n", imgWidth, imgHeight);
-
- minDim = imgWidth < imgHeight ? imgWidth : imgHeight;
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, imgWidth, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- assert(glGetError() == GL_NO_ERROR);
-
- glTexImage1D(GL_PROXY_TEXTURE_1D, 0, GL_RGB, imgWidth, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- glGetTexLevelParameteriv(GL_PROXY_TEXTURE_1D, 0, GL_TEXTURE_WIDTH, &w);
- assert(w == imgWidth);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- assert(glGetError() == GL_NO_ERROR);
-
- glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
- assert(w == imgWidth);
-
- glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, imgWidth, imgHeight, 1, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- assert(glGetError() == GL_NO_ERROR);
-
- glTexImage3D(GL_PROXY_TEXTURE_3D, 0, GL_RGB, imgWidth, imgHeight, 1, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- glGetTexLevelParameteriv(GL_PROXY_TEXTURE_3D, 0, GL_TEXTURE_WIDTH, &w);
- assert(w == imgWidth);
-
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB,
- minDim, minDim, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- assert(glGetError() == GL_NO_ERROR);
-
- glTexImage2D(GL_PROXY_TEXTURE_CUBE_MAP, 0, GL_RGB,
- minDim, minDim, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- glGetTexLevelParameteriv(GL_PROXY_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_WIDTH, &w);
- assert(w == minDim);
-
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glEnable(GL_TEXTURE_2D);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbvptest1.c b/progs/tests/arbvptest1.c
deleted file mode 100644
index 0ebd3987f58..00000000000
--- a/progs/tests/arbvptest1.c
+++ /dev/null
@@ -1,164 +0,0 @@
-/* Test glGenProgramsARB(), glIsProgramARB(), glLoadProgramARB() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
-
- glBegin(GL_POLYGON);
- glVertexAttrib2fARB(0, -1, -1);
- glVertexAttrib2fARB(0, 1, -1);
- glVertexAttrib2fARB(0, 0, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-static void load_program(const char *prog, GLuint prognum)
-{
- int a;
- GLint errorpos, errno;
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *) prog);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- for (a=-10; a<10; a++)
- {
- if ((errorpos+a < 0) || (errorpos+a >= strlen(prog))) continue;
- printf("%c", prog[errorpos+a]);
- }
- printf("\n");
- exit(1);
- }
-}
-
-static void Init( void )
-{
- GLuint prognum[4];
-
- static const char *prog1 =
- "!!ARBvp1.0\n"
- "TEMP R0;\n"
- "MUL result.color.primary.xyz, R0, program.local[35]; \n"
- "END\n";
- static const char *prog2 =
- "!!ARBvp1.0\n"
- "#\n"
- "# c[0-3] = modelview projection (composite) matrix\n"
- "# c[32] = normalized light direction in object-space\n"
- "# c[35] = yellow diffuse material, (1.0, 1.0, 0.0, 1.0)\n"
- "# c[64].x = 0.0\n"
- "# c[64].z = 0.125, a scaling factor\n"
- "TEMP R0, R1;\n"
- "#\n"
- "# outputs diffuse illumination for color and perturbed position\n"
- "#\n"
- "DP3 R0, program.local[32], vertex.normal; # light direction DOT normal\n"
- "MUL result.color.primary.xyz, R0, program.local[35]; \n"
- "MAX R0, program.local[64].x, R0; \n"
- "MUL R0, R0, vertex.normal; \n"
- "MUL R0, R0, program.local[64].z; \n"
- "ADD R1, vertex.position, -R0; # perturb object space position\n"
- "DP4 result.position.x, state.matrix.mvp.row[3], R1; \n"
- "DP4 result.position.y, state.matrix.mvp.row[1], R1; \n"
- "DP4 result.position.z, state.matrix.mvp.row[2], R1; \n"
- "DP4 result.position.w, state.matrix.mvp.row[3], R1; \n"
- "END\n";
- static const char *prog3 =
- "!!ARBvp1.0\n"
- "TEMP R0, R1, R2, R3;\n"
- "DP4 result.position.x, state.matrix.mvp.row[0], vertex.position;\n"
- "DP4 result.position.y, state.matrix.mvp.row[1], vertex.position;\n"
- "DP4 result.position.z, state.matrix.mvp.row[2], vertex.position;\n"
- "DP4 result.position.w, state.matrix.mvp.row[3], vertex.position;\n"
- "DP3 R0.x, state.matrix.modelview.inverse.row[0], vertex.normal;\n"
- "DP3 R0.y, state.matrix.modelview.inverse.row[1], vertex.normal;\n"
- "DP3 R0.z, state.matrix.modelview.inverse.row[2], vertex.normal;\n"
- "DP3 R1.x, program.env[32], R0; # R1.x = Lpos DOT n'\n"
- "DP3 R1.y, program.env[33], R0; # R1.y = hHat DOT n'\n"
- "MOV R1.w, program.local[38].x; # R1.w = specular power\n"
- "LIT R2, R1; # Compute lighting values\n"
- "MAD R3, program.env[35].x, R2.y, program.env[35].y; # diffuse + emissive\n"
- "MAD result.color.primary.xyz, program.env[36], R2.z, R3; # + specular\n"
- "END\n";
- static const char *prog4 =
- "!!ARBvp1.0\n"
- "TEMP R2, R3;\n"
- "PARAM foo = {0., 0., 0., 1.};\n"
- "PARAM blah[] = { program.local[0..8] };\n"
- "ADDRESS A0;\n"
- "ARL A0.x, foo.x;\n"
- "DP4 R2, R3, blah[A0.x].x;\n"
- "DP4 R2, R3, blah[A0.x + 5];\n"
- "DP4 result.position, R3, blah[A0.x - 4];\n"
- "END\n";
-
- glGenProgramsARB(4, prognum);
-
- load_program(prog1, prognum[0]);
- load_program(prog2, prognum[1]);
- load_program(prog3, prognum[2]);
- load_program(prog4, prognum[3]);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbvptest3.c b/progs/tests/arbvptest3.c
deleted file mode 100644
index 6437062900e..00000000000
--- a/progs/tests/arbvptest3.c
+++ /dev/null
@@ -1,127 +0,0 @@
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static float Zrot = 0.0;
-
-
-static void Display( void )
-{
- glClearColor(0.3, 0.3, 0.3, 1);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_VERTEX_PROGRAM_ARB);
-
- glLoadIdentity();
- glRotatef(Zrot, 0, 0, 1);
-
- glPushMatrix();
-
- glVertexAttrib3fARB(3, 1, 0.5, 0.25);
- glBegin(GL_TRIANGLES);
-#if 1
- glVertexAttrib3fARB(3, 1.0, 0.0, 0.0);
- glVertexAttrib2fARB(0, -0.5, -0.5);
- glVertexAttrib3fARB(3, 0.0, 1.0, 0.0);
- glVertexAttrib2fARB(0, 0.5, -0.5);
- glVertexAttrib3fARB(3, 0.0, 0.0, 1.0);
- glVertexAttrib2fARB(0, 0, 0.5);
-#else
- glVertex2f( -1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 0, 1);
-#endif
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- /* glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
- glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- /*glTranslatef( 0.0, 0.0, -15.0 );*/
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum;
-
- static const char *prog1 =
- "!!ARBvp1.0\n"
- "MOV result.color, vertex.attrib[3];\n"
-
- "DP4 result.position.x, vertex.position, state.matrix.modelview.row[0];\n"
- "DP4 result.position.y, vertex.position, state.matrix.modelview.row[1];\n"
- "DP4 result.position.z, vertex.position, state.matrix.modelview.row[2];\n"
- "DP4 result.position.w, vertex.position, state.matrix.modelview.row[3];\n"
- "END\n";
-
- glGenProgramsARB(1, &prognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog1), (const GLubyte *) prog1);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbvptorus.c b/progs/tests/arbvptorus.c
deleted file mode 100644
index c1e2d0b76a8..00000000000
--- a/progs/tests/arbvptorus.c
+++ /dev/null
@@ -1,191 +0,0 @@
-/*
- * A lit, rotating torus via vertex program
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void Idle( void )
-{
- Xrot += .3;
- Yrot += .4;
- Zrot += .2;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
- glutSolidTorus(0.75, 2.0, 10, 20);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Xrot = Yrot = Zrot = 0;
- break;
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum;
-
- /* borrowed from an nvidia demo:
- * c[0..3] = modelview matrix
- * c[4..7] = invtrans modelview matrix
- * c[32] = light pos
- * c[35] = diffuse color
- */
- static const char prog[] =
- "!!ARBvp1.0\n"
- "TEMP R0, R1; \n"
- "#Simple transform and diffuse lighting\n"
- "# object x MVP -> clip\n"
- "DP4 result.position.x, state.matrix.mvp.row[0], vertex.position ;\n"
- "DP4 result.position.y, state.matrix.mvp.row[1], vertex.position ;\n"
- "DP4 result.position.z, state.matrix.mvp.row[2], vertex.position ;\n"
- "DP4 result.position.w, state.matrix.mvp.row[3], vertex.position ;\n"
-
- "# normal x MV-1T -> lighting normal\n"
- "DP3 R1.x, state.matrix.modelview.invtrans.row[0], vertex.normal ;\n"
- "DP3 R1.y, state.matrix.modelview.invtrans.row[1], vertex.normal;\n"
- "DP3 R1.z, state.matrix.modelview.invtrans.row[2], vertex.normal;\n"
-
- "DP3 R0, program.local[32], R1; # L.N\n"
-#if 0
- "MUL result.color.xyz, R0, program.local[35] ; # col = L.N * diffuse\n"
-#else
- "MUL result.color.primary.xyz, R0, program.local[35] ; # col = L.N * diffuse\n"
-#endif
- "MOV result.texcoord, vertex.texcoord;\n"
- "END";
-
- if (!glutExtensionSupported("GL_ARB_vertex_program")) {
- printf("Sorry, this program requires GL_ARB_vertex_program");
- exit(1);
- }
-
-
- glGenProgramsARB(1, &prognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *) prog);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-
- /* Light position */
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 32, 2, 2, 4, 1);
- /* Diffuse material color */
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 35, 0.25, 0, 0.25, 1);
-
- glEnable(GL_VERTEX_PROGRAM_ARB);
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbvpwarpmesh.c b/progs/tests/arbvpwarpmesh.c
deleted file mode 100644
index 3dfe94f7596..00000000000
--- a/progs/tests/arbvpwarpmesh.c
+++ /dev/null
@@ -1,246 +0,0 @@
-/*
- * Warp a triangle mesh with a vertex program.
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static float Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
-static GLboolean Anim = GL_TRUE;
-static GLfloat Phi = 0.0;
-
-
-static void Idle( void )
-{
- Phi += 0.01;
- glutPostRedisplay();
-}
-
-
-static void DrawMesh( int rows, int cols )
-{
- static const GLfloat colorA[3] = { 0, 1, 0 };
- static const GLfloat colorB[3] = { 0, 0, 1 };
- const float dx = 2.0 / (cols - 1);
- const float dy = 2.0 / (rows - 1);
- float x, y;
- int i, j;
-
-#if 1
-#define COLOR3FV(c) glVertexAttrib3fvARB(3, c)
-#define VERTEX2F(x, y) glVertexAttrib2fARB(0, x, y)
-#else
-#define COLOR3FV(c) glColor3fv(c)
-#define VERTEX2F(x, y) glVertex2f(x, y)
-#endif
-
- y = -1.0;
- for (i = 0; i < rows - 1; i++) {
- glBegin(GL_QUAD_STRIP);
- x = -1.0;
- for (j = 0; j < cols; j++) {
- if ((i + j) & 1)
- COLOR3FV(colorA);
- else
- COLOR3FV(colorB);
- VERTEX2F(x, y);
- VERTEX2F(x, y + dy);
- x += dx;
- }
- glEnd();
- y += dy;
- }
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- /* Position the gravity source */
- {
- GLfloat x, y, z, r = 0.5;
- x = r * cos(Phi);
- y = r * sin(Phi);
- z = 1.0;
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 30, x, y, z, 1);
- glDisable(GL_VERTEX_PROGRAM_ARB);
- glBegin(GL_POINTS);
- glColor3f(1,1,1);
- glVertex3f(x, y, z);
- glEnd();
- }
-
- glEnable(GL_VERTEX_PROGRAM_ARB);
- DrawMesh(8, 8);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0 * ar, 1.0 * ar, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
- glScalef(2, 2, 2);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'p':
- Phi += 0.2;
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLuint prognum;
- GLint errno;
-
- /*
- * c[0..3] = modelview matrix
- * c[4..7] = inverse modelview matrix
- * c[30] = gravity source location
- * c[31] = gravity source strength
- * c[32] = light pos
- * c[35] = diffuse color
- */
- static const char prog[] =
- "!!ARBvp1.0\n"
- "TEMP R1, R2, R3; "
-
- "# Compute distance from vertex to gravity source\n"
- "ADD R1, program.local[30], -vertex.position; # vector from vertex to gravity\n"
- "DP3 R2, R1, R1; # dot product\n"
- "RSQ R2, R2.x; # square root = distance\n"
- "MUL R2, R2, program.local[31].xxxx; # scale by the gravity factor\n"
-
- "# Displace vertex by gravity factor along R1 vector\n"
- "MAD R3, R1, R2, vertex.position;\n"
-
- "# Continue with typical modelview/projection\n"
- "DP4 result.position.x, state.matrix.mvp.row[0], R3 ; # object x MVP -> clip\n"
- "DP4 result.position.y, state.matrix.mvp.row[1], R3 ;\n"
- "DP4 result.position.z, state.matrix.mvp.row[2], R3 ;\n"
- "DP4 result.position.w, state.matrix.mvp.row[3], R3 ;\n"
-
- "MOV result.color, vertex.attrib[3];\n # copy input color to output color\n"
-
- "END";
-
- if (!glutExtensionSupported("GL_ARB_vertex_program")) {
- printf("Sorry, this program requires GL_ARB_vertex_program\n");
- exit(1);
- }
-
- glGenProgramsARB(1, &prognum);
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *)prog);
- errno = glGetError();
- printf("glGetError = %d\n", errno);
-
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-
- /* Light position */
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 32, 2, 2, 4, 1);
- /* Diffuse material color */
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 35, 0.25, 0, 0.25, 1);
-
- /* Gravity strength */
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 31, .5, 0, 0, 0);
-
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
- glShadeModel(GL_FLAT);
- glPointSize(3);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/auxbuffer.c b/progs/tests/auxbuffer.c
deleted file mode 100644
index 70f0b73910d..00000000000
--- a/progs/tests/auxbuffer.c
+++ /dev/null
@@ -1,499 +0,0 @@
-/*
- * Test AUX buffer rendering
- * Use GLX since GLUT doesn't support AUX buffers
- */
-
-
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
- * Port by Brian Paul 23 March 2001
- *
- * Command line options:
- * -info print GL implementation information
- *
- */
-
-
-#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <X11/Xlib.h>
-#include <X11/keysym.h>
-#include <GL/gl.h>
-#include <GL/glx.h>
-
-
-static int
-current_time(void)
-{
- return 0;
-}
-
-
-
-
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-static int WinWidth = 300, WinHeight = 300;
-static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
-static GLint gear1, gear2, gear3;
-static GLfloat angle = 0.0;
-
-
-/*
- *
- * Draw a gear wheel. You'll probably want to call this function when
- * building a display list since we do a lot of trig here.
- *
- * Input: inner_radius - radius of hole at center
- * outer_radius - radius at center of teeth
- * width - width of gear
- * teeth - number of teeth
- * tooth_depth - depth of tooth
- */
-static void
-gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
- GLint teeth, GLfloat tooth_depth)
-{
- GLint i;
- GLfloat r0, r1, r2;
- GLfloat angle, da;
- GLfloat u, v, len;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0;
- r2 = outer_radius + tooth_depth / 2.0;
-
- da = 2.0 * M_PI / teeth / 4.0;
-
- glShadeModel(GL_FLAT);
-
- glNormal3f(0.0, 0.0, 1.0);
-
- /* draw front face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- if (i < teeth) {
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- }
- }
- glEnd();
-
- /* draw front sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- }
- glEnd();
-
- glNormal3f(0.0, 0.0, -1.0);
-
- /* draw back face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- if (i < teeth) {
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- }
- }
- glEnd();
-
- /* draw back sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- -width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- }
- glEnd();
-
- /* draw outward faces of teeth */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- u = r2 * cos(angle + da) - r1 * cos(angle);
- v = r2 * sin(angle + da) - r1 * sin(angle);
- len = sqrt(u * u + v * v);
- u /= len;
- v /= len;
- glNormal3f(v, -u, 0.0);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- -width * 0.5);
- u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
- v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
- glNormal3f(v, -u, 0.0);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- }
-
- glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
- glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
-
- glEnd();
-
- glShadeModel(GL_SMOOTH);
-
- /* draw inside radius cylinder */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glNormal3f(-cos(angle), -sin(angle), 0.0);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- }
- glEnd();
-}
-
-
-static void
-draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(view_rotx, 1.0, 0.0, 0.0);
- glRotatef(view_roty, 0.0, 1.0, 0.0);
- glRotatef(view_rotz, 0.0, 0.0, 1.0);
-
- glPushMatrix();
- glTranslatef(-3.0, -2.0, 0.0);
- glRotatef(angle, 0.0, 0.0, 1.0);
- glCallList(gear1);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(3.1, -2.0, 0.0);
- glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
- glCallList(gear2);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(-3.1, 4.2, 0.0);
- glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
- glCallList(gear3);
- glPopMatrix();
-
- glPopMatrix();
-}
-
-
-/* new window size or exposure */
-static void
-reshape(int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
-
- WinWidth = width;
- WinHeight = height;
- glViewport(0, 0, (GLint) width, (GLint) height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -40.0);
-}
-
-
-static void
-init(void)
-{
- static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
- static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
- static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
- static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
- int i;
-
- glGetIntegerv(GL_AUX_BUFFERS, &i);
- printf("AUX BUFFERS: %d\n", i);
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- /* make the gears */
- gear1 = glGenLists(1);
- glNewList(gear1, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
- gear(1.0, 4.0, 1.0, 20, 0.7);
- glEndList();
-
- gear2 = glGenLists(1);
- glNewList(gear2, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
- gear(0.5, 2.0, 2.0, 10, 0.7);
- glEndList();
-
- gear3 = glGenLists(1);
- glNewList(gear3, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
- gear(1.3, 2.0, 0.5, 10, 0.7);
- glEndList();
-
- glEnable(GL_NORMALIZE);
-}
-
-
-/*
- * Create an RGB, double-buffered window.
- * Return the window and context handles.
- */
-static void
-make_window( Display *dpy, const char *name,
- int x, int y, int width, int height,
- Window *winRet, GLXContext *ctxRet)
-{
- int attrib[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- GLX_DEPTH_SIZE, 1,
- GLX_AUX_BUFFERS, 1,
- None };
- int scrnum;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- Window win;
- GLXContext ctx;
- XVisualInfo *visinfo;
-
- scrnum = DefaultScreen( dpy );
- root = RootWindow( dpy, scrnum );
-
- visinfo = glXChooseVisual( dpy, scrnum, attrib );
- if (!visinfo) {
- printf("Error: couldn't get an RGB, Double-buffered visual\n");
- exit(1);
- }
-
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow( dpy, root, 0, 0, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr );
-
- /* set hints and properties */
- {
- XSizeHints sizehints;
- sizehints.x = x;
- sizehints.y = y;
- sizehints.width = width;
- sizehints.height = height;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win, &sizehints);
- XSetStandardProperties(dpy, win, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
-
- ctx = glXCreateContext( dpy, visinfo, NULL, True );
- if (!ctx) {
- printf("Error: glXCreateContext failed\n");
- exit(1);
- }
-
- XFree(visinfo);
-
- *winRet = win;
- *ctxRet = ctx;
-}
-
-
-static void
-event_loop(Display *dpy, Window win)
-{
- while (1) {
- while (XPending(dpy) > 0) {
- XEvent event;
- XNextEvent(dpy, &event);
- switch (event.type) {
- case Expose:
- /* we'll redraw below */
- break;
- case ConfigureNotify:
- reshape(event.xconfigure.width, event.xconfigure.height);
- break;
- case KeyPress:
- {
- char buffer[10];
- int r, code;
- code = XLookupKeysym(&event.xkey, 0);
- if (code == XK_Left) {
- view_roty += 5.0;
- }
- else if (code == XK_Right) {
- view_roty -= 5.0;
- }
- else if (code == XK_Up) {
- view_rotx += 5.0;
- }
- else if (code == XK_Down) {
- view_rotx -= 5.0;
- }
- else {
- r = XLookupString(&event.xkey, buffer, sizeof(buffer),
- NULL, NULL);
- if (buffer[0] == 27) {
- /* escape */
- return;
- }
- }
- }
- }
- }
-
- /* next frame */
- angle += 2.0;
-
- /* draw to aux buffer */
- glDrawBuffer(GL_AUX0);
-
- draw();
-
- /* Copy aux buffer image to back color buffer */
- glReadBuffer(GL_AUX0);
- glDrawBuffer(GL_BACK);
- glWindowPos2iARB(0, 0);
- glDisable(GL_DEPTH_TEST);
- glCopyPixels(0, 0, WinWidth, WinHeight, GL_COLOR);
- glEnable(GL_DEPTH_TEST);
-
- glXSwapBuffers(dpy, win);
-
- /* calc framerate */
- {
- static int t0 = -1;
- static int frames = 0;
- int t = current_time();
-
- if (t0 < 0)
- t0 = t;
-
- frames++;
-
- if (t - t0 >= 5.0) {
- GLfloat seconds = t - t0;
- GLfloat fps = frames / seconds;
- printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
- fps);
- t0 = t;
- frames = 0;
- }
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- Display *dpy;
- Window win;
- GLXContext ctx;
- char *dpyName = ":0";
- GLboolean printInfo = GL_FALSE;
- int i;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-display") == 0) {
- dpyName = argv[i+1];
- i++;
- }
- else if (strcmp(argv[i], "-info") == 0) {
- printInfo = GL_TRUE;
- }
- }
-
- dpy = XOpenDisplay(dpyName);
- if (!dpy) {
- printf("Error: couldn't open display %s\n", dpyName);
- return -1;
- }
-
- make_window(dpy, "glxgears", 0, 0, WinWidth, WinHeight, &win, &ctx);
- XMapWindow(dpy, win);
- glXMakeCurrent(dpy, win, ctx);
-
- if (printInfo) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-
- init();
-
- event_loop(dpy, win);
-
- glXDestroyContext(dpy, ctx);
- XDestroyWindow(dpy, win);
- XCloseDisplay(dpy);
-
- return 0;
-}
diff --git a/progs/tests/blendminmax.c b/progs/tests/blendminmax.c
deleted file mode 100644
index 2aab1a39d29..00000000000
--- a/progs/tests/blendminmax.c
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file blendminmax.c
- *
- * Simple test of GL_EXT_blend_minmax functionality. Four squares are drawn
- * with different blending modes, but all should be rendered with the same
- * final color.
- *
- * \author Ian Romanick <[email protected]>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- /* This is the "reference" square.
- */
-
- glTranslatef(-4.5, 0, 0);
- glBlendEquation( GL_FUNC_ADD );
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- /* GL_MIN and GL_MAX are supposed to ignore the blend function setting.
- * To test that, we set the blend function to GL_ZERO for both color and
- * alpha each time GL_MIN or GL_MAX is used.
- *
- * Apple ships an extension called GL_ATI_blend_weighted_minmax (supported
- * on Mac OS X 10.2 and later). I believe the difference with that
- * extension is that it uses the blend function. However, I have no idea
- * what the enums are for it. The extension is listed at Apple's developer
- * site, but there is no documentation.
- *
- * http://developer.apple.com/opengl/extensions.html
- */
-
- glTranslatef(3.0, 0, 0);
- glBlendEquation( GL_FUNC_ADD );
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glBlendEquation( GL_MAX );
- glBlendFunc( GL_ZERO, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.2, 0.2, 0.2 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
- glBlendEquation( GL_FUNC_ADD );
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glBlendEquation( GL_MIN );
- glBlendFunc( GL_ZERO, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.8, 0.8, 0.8 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
- glBlendEquation( GL_FUNC_ADD );
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.8, 0.8, 0.8 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glBlendEquation( GL_MIN );
- glBlendFunc( GL_ZERO, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( !glutExtensionSupported("GL_ARB_imaging") && !glutExtensionSupported("GL_EXT_blend_minmax")) {
- printf("Sorry, this program requires either GL_ARB_imaging or GL_EXT_blend_minmax.\n");
- exit(1);
- }
-
- printf("\nAll 4 squares should be the same color.\n");
- glEnable( GL_BLEND );
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "GL_EXT_blend_minmax test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/blendsquare.c b/progs/tests/blendsquare.c
deleted file mode 100644
index 1694866a557..00000000000
--- a/progs/tests/blendsquare.c
+++ /dev/null
@@ -1,178 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file blendsquare.c
- *
- * Simple test of GL_NV_blend_square functionality. Four squares are drawn
- * with different blending modes, but all should be rendered with the same
- * final color.
- *
- * \author Ian Romanick <[email protected]>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- glTranslatef(-4.5, 0, 0);
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5 * 0.5, 0.5 * 0.5, 0.5 * 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glBlendFunc( GL_DST_COLOR, GL_ZERO );
- glBegin(GL_QUADS);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
- glBlendFunc( GL_SRC_COLOR, GL_ZERO );
- glBegin(GL_QUADS);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glBlendFunc( GL_ZERO, GL_DST_COLOR );
- glBegin(GL_QUADS);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
- const double version = strtod( ver_string, NULL );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( (version < 1.4) && !glutExtensionSupported("GL_NV_blend_square")) {
- printf("Sorry, this program requires either OpenGL 1.4 or GL_NV_blend_square\n");
- exit(1);
- }
-
- printf("\nAll 4 squares should be the same color. The two on the left are drawn\n"
- "without NV_blend_square functionality, and the two on the right are drawn\n"
- "with NV_blend_square functionality. If the two on the left are dark, but\n"
- "the two on the right are not, then NV_blend_square is broken.\n");
- glEnable( GL_BLEND );
- glBlendEquation( GL_FUNC_ADD );
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "GL_NV_blend_square test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/bufferobj.c b/progs/tests/bufferobj.c
deleted file mode 100644
index c765d2516ba..00000000000
--- a/progs/tests/bufferobj.c
+++ /dev/null
@@ -1,359 +0,0 @@
-/*
- * Test GL_ARB_vertex_buffer_object
- *
- * Brian Paul
- * 16 Sep 2003
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-#define NUM_OBJECTS 10
-
-struct object
-{
- GLuint BufferID;
- GLuint ElementsBufferID;
- GLuint NumVerts;
- GLuint VertexOffset;
- GLuint ColorOffset;
- GLuint NumElements;
-};
-
-static struct object Objects[NUM_OBJECTS];
-static GLuint NumObjects;
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void DrawObject( const struct object *obj )
-{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->BufferID);
- glVertexPointer(3, GL_FLOAT, 0, (void *) obj->VertexOffset);
- glEnable(GL_VERTEX_ARRAY);
-
- /* test push/pop attrib */
- /* XXX this leads to a segfault with NVIDIA's 53.36 driver */
-#if 0
- if (1)
- {
- glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
- /*glVertexPointer(3, GL_FLOAT, 0, (void *) (obj->VertexOffset + 10000));*/
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 999999);
- glPopClientAttrib();
- }
-#endif
- glColorPointer(3, GL_FLOAT, 0, (void *) obj->ColorOffset);
- glEnable(GL_COLOR_ARRAY);
-
- if (obj->NumElements > 0) {
- /* indexed arrays */
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
- glDrawElements(GL_LINE_LOOP, obj->NumElements, GL_UNSIGNED_INT, NULL);
- }
- else {
- /* non-indexed arrays */
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- glDrawArrays(GL_LINE_LOOP, 0, obj->NumVerts);
- }
-}
-
-
-static void Idle( void )
-{
- Zrot = 0.05 * glutGet(GLUT_ELAPSED_TIME);
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- int i;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- for (i = 0; i < NumObjects; i++) {
- float x = 5.0 * ((float) i / (NumObjects-1) - 0.5);
- glPushMatrix();
- glTranslatef(x, 0, 0);
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- DrawObject(Objects + i);
-
- glPopMatrix();
- }
-
- CheckError(__LINE__);
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-static void MakeObject1(struct object *obj)
-{
- GLfloat *v, *c;
- void *p;
- int i;
- GLubyte buffer[500];
-
- for (i = 0; i < 500; i++)
- buffer[i] = i & 0xff;
-
- obj->BufferID = 0;
- glGenBuffersARB(1, &obj->BufferID);
- assert(obj->BufferID != 0);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->BufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, 500, buffer, GL_STATIC_DRAW_ARB);
-
- for (i = 0; i < 500; i++)
- buffer[i] = 0;
-
- glGetBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 500, buffer);
-
- for (i = 0; i < 500; i++)
- assert(buffer[i] == (i & 0xff));
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
- assert(!i);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_USAGE_ARB, &i);
-
- v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
-
- /* do some sanity tests */
- glGetBufferPointervARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAP_POINTER_ARB, &p);
- assert(p == v);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &i);
- assert(i == 500);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_USAGE_ARB, &i);
- assert(i == GL_STATIC_DRAW_ARB);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_ACCESS_ARB, &i);
- assert(i == GL_WRITE_ONLY_ARB);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
- assert(i);
-
- /* Make rectangle */
- v[0] = -1; v[1] = -1; v[2] = 0;
- v[3] = 1; v[4] = -1; v[5] = 0;
- v[6] = 1; v[7] = 1; v[8] = 0;
- v[9] = -1; v[10] = 1; v[11] = 0;
- c = v + 12;
- c[0] = 1; c[1] = 0; c[2] = 0;
- c[3] = 1; c[4] = 0; c[5] = 0;
- c[6] = 1; c[7] = 0; c[8] = 1;
- c[9] = 1; c[10] = 0; c[11] = 1;
- obj->NumVerts = 4;
- obj->VertexOffset = 0;
- obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
- obj->NumElements = 0;
-
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
-
- glGetBufferPointervARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAP_POINTER_ARB, &p);
- assert(!p);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
- assert(!i);
-}
-
-
-static void MakeObject2(struct object *obj)
-{
- GLfloat *v, *c;
-
- glGenBuffersARB(1, &obj->BufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->BufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, 1000, NULL, GL_STATIC_DRAW_ARB);
- v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
-
- /* Make triangle */
- v[0] = -1; v[1] = -1; v[2] = 0;
- v[3] = 1; v[4] = -1; v[5] = 0;
- v[6] = 0; v[7] = 1; v[8] = 0;
- c = v + 9;
- c[0] = 0; c[1] = 1; c[2] = 0;
- c[3] = 0; c[4] = 1; c[5] = 0;
- c[6] = 1; c[7] = 1; c[8] = 0;
- obj->NumVerts = 3;
- obj->VertexOffset = 0;
- obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
- obj->NumElements = 0;
-
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
-}
-
-
-static void MakeObject3(struct object *obj)
-{
- GLfloat vertexData[1000];
- GLfloat *v, *c;
- GLuint *i;
- int bytes;
-
- /* Make rectangle */
- v = vertexData;
- v[0] = -1; v[1] = -0.5; v[2] = 0;
- v[3] = 1; v[4] = -0.5; v[5] = 0;
- v[6] = 1; v[7] = 0.5; v[8] = 0;
- v[9] = -1; v[10] = 0.5; v[11] = 0;
- c = vertexData + 12;
- c[0] = 0; c[1] = 0; c[2] = 1;
- c[3] = 0; c[4] = 0; c[5] = 1;
- c[6] = 0; c[7] = 1; c[8] = 1;
- c[9] = 0; c[10] = 1; c[11] = 1;
- obj->NumVerts = 4;
- obj->VertexOffset = 0;
- obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
-
- bytes = obj->NumVerts * (3 + 3) * sizeof(GLfloat);
-
- /* Don't use glMap/UnmapBuffer for this object */
- glGenBuffersARB(1, &obj->BufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->BufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bytes, vertexData, GL_STATIC_DRAW_ARB);
-
- /* Setup a buffer of indices to test the ELEMENTS path */
- glGenBuffersARB(1, &obj->ElementsBufferID);
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
- glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 100, NULL, GL_STATIC_DRAW_ARB);
- i = (GLuint *) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB);
- i[0] = 0;
- i[1] = 1;
- i[2] = 2;
- i[3] = 3;
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
- obj->NumElements = 4;
-}
-
-
-
-static void Init( void )
-{
- if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) {
- printf("GL_ARB_vertex_buffer_object not found!\n");
- exit(0);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Test buffer object deletion */
- if (1) {
- static GLubyte data[1000];
- GLuint id = 999;
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, id);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, 1000, data, GL_STATIC_DRAW_ARB);
- glVertexPointer(3, GL_FLOAT, 0, (void *) 0);
- glDeleteBuffersARB(1, &id);
- assert(!glIsBufferARB(id));
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- glVertexPointer(3, GL_FLOAT, 0, (void *) 0);
- assert(!glIsBufferARB(id));
- }
-
- MakeObject1(Objects + 0);
- MakeObject2(Objects + 1);
- MakeObject3(Objects + 2);
- NumObjects = 3;
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 600, 300 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/bug_3050.c b/progs/tests/bug_3050.c
deleted file mode 100644
index 4ea7b80f231..00000000000
--- a/progs/tests/bug_3050.c
+++ /dev/null
@@ -1,162 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2006
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file bug_3050.c
- *
- * Simple regression test for bug #3050. Create a texture and make a few
- * calls to \c glGetTexLevelParameteriv. If the bug still exists, trying
- * to get \c GL_TEXTURE_WITDH will cause a protocol error.
- *
- * This test \b only applies to indirect-rendering. This may mean that the
- * test needs to be run with the environment variable \c LIBGL_ALWAYS_INDIRECT
- * set to a non-zero value.
- *
- * \author Ian Romanick <[email protected]>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glut.h>
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
-}
-
-
-static void Reshape( int width, int height )
-{
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- unsigned i;
- static const GLenum pnames[] = {
- GL_TEXTURE_RED_SIZE,
- GL_TEXTURE_GREEN_SIZE,
- GL_TEXTURE_BLUE_SIZE,
- GL_TEXTURE_ALPHA_SIZE,
- GL_TEXTURE_LUMINANCE_SIZE,
- GL_TEXTURE_INTENSITY_SIZE,
- GL_TEXTURE_BORDER,
- GL_TEXTURE_INTERNAL_FORMAT,
- GL_TEXTURE_WIDTH,
- GL_TEXTURE_HEIGHT,
- GL_TEXTURE_DEPTH,
- ~0
- };
-
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
-
- printf("\nThis program should log some data about a texture and exit.\n");
- printf("This is a regression test for bug #3050. If the bug still\n");
- printf("exists, a GLX protocol error will be generated.\n");
- printf("https://bugs.freedesktop.org/show_bug.cgi?id=3050\n\n");
-
-
- if ( ! glutExtensionSupported( "GL_NV_texture_rectangle" )
- && ! glutExtensionSupported( "GL_EXT_texture_rectangle" )
- && ! glutExtensionSupported( "GL_ARB_texture_rectangle" ) ) {
- printf( "This test requires one of GL_ARB_texture_rectangle, GL_EXT_texture_rectangle,\n"
- "or GL_NV_texture_rectangle be supported\n." );
- exit( 1 );
- }
-
-
- glBindTexture( GL_TEXTURE_RECTANGLE_NV, 1 );
- glTexImage2D( GL_PROXY_TEXTURE_RECTANGLE_NV, 0, GL_RGBA, 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL );
-
- for ( i = 0 ; pnames[i] != ~0 ; i++ ) {
- GLint param_i;
- GLfloat param_f;
- GLenum err;
-
- glGetTexLevelParameteriv( GL_PROXY_TEXTURE_RECTANGLE_NV, 0, pnames[i], & param_i );
- err = glGetError();
-
- if ( err ) {
- printf("glGetTexLevelParameteriv(GL_PROXY_TEXTURE_RECTANGLE_NV, 0, 0x%04x, & param) generated a GL\n"
- "error of 0x%04x!",
- pnames[i], err );
- exit( 1 );
- }
- else {
- printf("glGetTexLevelParameteriv(GL_PROXY_TEXTURE_RECTANGLE_NV, 0, 0x%04x, & param) = 0x%04x\n",
- pnames[i], param_i );
- }
-
-
- glGetTexLevelParameterfv( GL_PROXY_TEXTURE_RECTANGLE_NV, 0, pnames[i], & param_f );
- err = glGetError();
-
- if ( err ) {
- printf("glGetTexLevelParameterfv(GL_PROXY_TEXTURE_RECTANGLE_NV, 0, 0x%04x, & param) generated a GL\n"
- "error of 0x%04x!\n",
- pnames[i], err );
- exit( 1 );
- }
- else {
- printf("glGetTexLevelParameterfv(GL_PROXY_TEXTURE_RECTANGLE_NV, 0, 0x%04x, & param) = %.1f (0x%04x)\n",
- pnames[i], param_f, (GLint) param_f );
- }
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "Bug #3050 Test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- return 0;
-}
diff --git a/progs/tests/bug_3101.c b/progs/tests/bug_3101.c
deleted file mode 100644
index 761dcbb9513..00000000000
--- a/progs/tests/bug_3101.c
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file bug_3101.c
- *
- * Simple regression test for bug #3101. Attempt to draw a single square.
- * After emiting the first vertex, call \c glEdgeFlag to change the vertex
- * format. If the bug still exists, this will cause a segfault.
- *
- * \author Ian Romanick <[email protected]>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- /* This is the "reference" square.
- */
-
- glTranslatef(-4.5, 0, 0);
- glBlendEquation( GL_FUNC_ADD );
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glEdgeFlag(GL_TRUE);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- printf("\nThis program should draw a single square, but not crash.\n");
- printf("This is a regression test for bug #3101.\n");
- printf("https://bugs.freedesktop.org/show_bug.cgi?id=3101\n");
- glEnable( GL_BLEND );
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "Bug #3101 Test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/bug_3195.c b/progs/tests/bug_3195.c
deleted file mode 100644
index 4aceae04abe..00000000000
--- a/progs/tests/bug_3195.c
+++ /dev/null
@@ -1,275 +0,0 @@
-/*
- * Copyright (C) 2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file bug_3195.c
- *
- * Simple regression test for bug #3195. A bug in the i180 driver caused
- * a segfault (inside the driver) when the LOD bias is adjusted and no texture
- * is enabled. This test, which is based on progs/demos/lodbias.c, sets up
- * all the texturing, disables all textures, adjusts the LOD bias, then
- * re-enables \c GL_TEXTURE_2D.
- *
- * \author Brian Paul
- * \author Ian Romanick <[email protected]>
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-#include <GL/glut.h>
-#include <GL/glext.h>
-
-#include "readtex.h"
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLfloat Xrot = 0, Yrot = -30, Zrot = 0;
-static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */
-static GLint BiasMin = -400, BiasMax = 400;
-
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-static void Idle( void )
-{
- static int lastTime = 0;
- int time = glutGet(GLUT_ELAPSED_TIME);
- int step;
-
- if (lastTime == 0)
- lastTime = time;
- else if (time - lastTime < 10)
- return;
-
- step = (time - lastTime) / 10 * BiasStepSign;
- lastTime = time;
-
- Bias += step;
- if (Bias < BiasMin) {
- exit(0);
- }
- else if (Bias > BiasMax) {
- Bias = BiasMax;
- BiasStepSign = -1;
- }
-
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- char str[100];
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(-1, 1, -1, 1, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- glDisable(GL_TEXTURE_2D);
- glColor3f(1,1,1);
- glRasterPos3f(-0.9, -0.9, 0.0);
- sprintf(str, "Texture LOD Bias = %4.1f", Bias * 0.01);
- PrintString(str);
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.01 * Bias);
- glEnable(GL_TEXTURE_2D);
-
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(2, 0); glVertex2f( 1, -1);
- glTexCoord2f(2, 2); glVertex2f( 1, 1);
- glTexCoord2f(0, 2); glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLfloat maxBias;
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- printf("\nThis program should function nearly identically to Mesa's lodbias demo.\n"
- "It should cycle through the complet LOD bias range once and exit. If bug\n"
- "#3195 still exists, the demo should crash almost immediatly.\n");
- printf("This is a regression test for bug #3195.\n");
- printf("https://bugs.freedesktop.org/show_bug.cgi?id=3195\n");
-
- if (!glutExtensionSupported("GL_EXT_texture_lod_bias")) {
- printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n");
- exit(1);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- if (glutExtensionSupported("GL_SGIS_generate_mipmap")) {
- /* test auto mipmap generation */
- GLint width, height, i;
- GLenum format;
- GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format);
- if (!image) {
- printf("Error: could not load texture image %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* resize to 256 x 256 */
- if (width != 256 || height != 256) {
- GLubyte *newImage = malloc(256 * 256 * 4);
- gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
- 256, 256, GL_UNSIGNED_BYTE, newImage);
- free(image);
- image = newImage;
- }
- printf("Using GL_SGIS_generate_mipmap\n");
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
- glTexImage2D(GL_TEXTURE_2D, 0, format, 256, 256, 0,
- format, GL_UNSIGNED_BYTE, image);
- free(image);
-
- /* make sure mipmap was really generated correctly */
- width = height = 256;
- for (i = 0; i < 9; i++) {
- GLint w, h;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
- printf("Level %d size: %d x %d\n", i, w, h);
- assert(w == width);
- assert(h == height);
- width /= 2;
- height /= 2;
- }
-
- }
- else if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: could not load texture image %s\n", TEXTURE_FILE);
- exit(1);
- }
-
- /* mipmapping required for this extension */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias);
- printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias);
- BiasMin = -100 * maxBias;
- BiasMax = 100 * maxBias;
-
- /* Since we have (about) 8 mipmap levels, no need to bias beyond
- * the range [-1, +8].
- */
- if (BiasMin < -100)
- BiasMin = -100;
- if (BiasMax > 800)
- BiasMax = 800;
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 350, 350 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "Bug #3195 Test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/copypixrate.c b/progs/tests/copypixrate.c
deleted file mode 100644
index e9a42a1c8c9..00000000000
--- a/progs/tests/copypixrate.c
+++ /dev/null
@@ -1,259 +0,0 @@
-/*
- * Measure glCopyPixels speed
- *
- * Brian Paul
- * 26 Jan 2006
- */
-
-#define GL_GLEXT_PROTOTYPES
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static GLint WinWidth = 1000, WinHeight = 800;
-static GLint ImgWidth, ImgHeight;
-
-static GLenum Buffer = GL_FRONT;
-static GLenum AlphaTest = GL_FALSE;
-static GLboolean UseBlit = GL_FALSE;
-
-static PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT_func = NULL;
-
-
-/**
- * draw teapot in lower-left corner of window
- */
-static void
-DrawTestImage(void)
-{
- GLfloat ar;
-
- ImgWidth = WinWidth / 3;
- ImgHeight = WinHeight / 3;
-
- glViewport(0, 0, ImgWidth, ImgHeight);
- glScissor(0, 0, ImgWidth, ImgHeight);
- glEnable(GL_SCISSOR_TEST);
-
- glClearColor(0.5, 0.5, 0.5, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- ar = (float) WinWidth / WinHeight;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
- glFrontFace(GL_CW);
- glPushMatrix();
- glRotatef(45, 1, 0, 0);
- glutSolidTeapot(2.0);
- glPopMatrix();
- glFrontFace(GL_CCW);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
-
- glDisable(GL_SCISSOR_TEST);
-
- glViewport(0, 0, WinWidth, WinHeight);
- glFinish();
-}
-
-
-static int
-Rand(int max)
-{
- return ((int) random()) % max;
-}
-
-
-/**
- * Measure glCopyPixels rate
- */
-static void
-RunTest(void)
-{
- double t1, t0 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- int iters = 0;
- float copyRate, mbRate;
- int r, g, b, a, bpp;
-
- if (AlphaTest) {
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, 0.0);
- }
-
- glGetIntegerv(GL_RED_BITS, &r);
- glGetIntegerv(GL_GREEN_BITS, &g);
- glGetIntegerv(GL_BLUE_BITS, &b);
- glGetIntegerv(GL_ALPHA_BITS, &a);
- bpp = (r + g + b + a) / 8;
-
- do {
- int x, y;
- x = Rand(WinWidth);
- y = Rand(WinHeight);
-
- if (x > ImgWidth || y > ImgHeight) {
-#ifdef GL_EXT_framebuffer_blit
- if (UseBlit)
- {
- glBlitFramebufferEXT_func(0, 0, ImgWidth, ImgHeight,
- x, y, x + ImgWidth, y + ImgHeight,
- GL_COLOR_BUFFER_BIT, GL_LINEAR);
- }
- else
-#endif
- {
- glWindowPos2iARB(x, y);
- glCopyPixels(0, 0, ImgWidth, ImgHeight, GL_COLOR);
- }
- glFinish(); /* XXX OK? */
-
- iters++;
-
- t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- }
- } while (t1 - t0 < 5.0);
-
- glDisable(GL_ALPHA_TEST);
-
- copyRate = iters / (t1 - t0);
- mbRate = ImgWidth * ImgHeight * bpp * copyRate / (1024 * 1024);
-
- printf("Image size: %d x %d, %d Bpp\n", ImgWidth, ImgHeight, bpp);
- printf("%d copies in %.2f = %.2f copies/sec, %.2f MB/s\n",
- iters, t1-t0, copyRate, mbRate);
-}
-
-
-static void
-Draw(void)
-{
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClearColor(0.2, 0.2, 0.8, 0);
- glReadBuffer(Buffer);
- glDrawBuffer(Buffer);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- DrawTestImage();
-
- RunTest();
-
- if (Buffer == GL_FRONT)
- glFinish();
- else
- glutSwapBuffers();
-
- printf("exiting\n");
- exit(0);
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-ParseArgs(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-back") == 0)
- Buffer = GL_BACK;
- else if (strcmp(argv[i], "-alpha") == 0)
- AlphaTest = GL_TRUE;
- else if (strcmp(argv[i], "-blit") == 0)
- UseBlit = GL_TRUE;
- }
-}
-
-
-static void
-Init(void)
-{
- if (glutExtensionSupported("GL_EXT_framebuffer_blit")) {
- glBlitFramebufferEXT_func = (PFNGLBLITFRAMEBUFFEREXTPROC)
- glutGetProcAddress("glBlitFramebufferEXT");
- }
- else if (UseBlit) {
- printf("Warning: GL_EXT_framebuffer_blit not supported.\n");
- UseBlit = GL_FALSE;
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- GLint mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH;
- glutInit(&argc, argv);
-
- ParseArgs(argc, argv);
- if (AlphaTest)
- mode |= GLUT_ALPHA;
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(mode);
- glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
-
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- printf("Draw Buffer: %s\n", (Buffer == GL_BACK) ? "Back" : "Front");
- Init();
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/crossbar.c b/progs/tests/crossbar.c
deleted file mode 100644
index 12aabb1c9ad..00000000000
--- a/progs/tests/crossbar.c
+++ /dev/null
@@ -1,235 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file crossbar.c
- *
- * Simple test of GL_ARB_texture_env_crossbar functionality. Several squares
- * are drawn with different texture combine modes, but all should be rendered
- * with the same final color.
- *
- * \author Ian Romanick <[email protected]>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glut.h>
-
-static const GLint tests[][8] = {
- { 1, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR,
- 2, GL_REPLACE, GL_TEXTURE, GL_PRIMARY_COLOR },
- { 3, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR,
- 2, GL_SUBTRACT, GL_TEXTURE0, GL_TEXTURE1 },
- { 2, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR,
- 2, GL_REPLACE, GL_TEXTURE0, GL_TEXTURE0 },
- { 2, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR,
- 1, GL_SUBTRACT, GL_TEXTURE0, GL_TEXTURE1 },
- { 3, GL_ADD, GL_TEXTURE1, GL_TEXTURE1,
- 2, GL_MODULATE, GL_TEXTURE1, GL_PREVIOUS },
- { 3, GL_ADD, GL_TEXTURE1, GL_TEXTURE1,
- 4, GL_MODULATE, GL_TEXTURE0, GL_PREVIOUS },
-};
-
-#define NUM_TESTS (sizeof(tests) / sizeof(tests[0]))
-
-static int Width = 100 * (NUM_TESTS + 1);
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- unsigned i;
-
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- /* This is the "reference" square.
- */
-
- glActiveTexture( GL_TEXTURE0 );
- glDisable( GL_TEXTURE_2D );
- glActiveTexture( GL_TEXTURE1 );
- glDisable( GL_TEXTURE_2D );
-
- glTranslatef(-(NUM_TESTS * 1.5), 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- for ( i = 0 ; i < NUM_TESTS ; i++ ) {
- glActiveTexture( GL_TEXTURE0 );
- glEnable( GL_TEXTURE_2D );
- glBindTexture( GL_TEXTURE_2D, tests[i][0] );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
- glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, tests[i][1] );
- glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, tests[i][2] );
- glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, tests[i][3] );
-
- glActiveTexture( GL_TEXTURE1 );
- glEnable( GL_TEXTURE_2D );
- glBindTexture( GL_TEXTURE_2D, tests[i][4] );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
- glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, tests[i][5] );
- glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, tests[i][6] );
- glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, tests[i][7] );
-
- glCallList(1);
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
- float ver = strtof( ver_string, NULL );
- GLint tex_units;
- GLint temp[ 256 ];
-
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( (!glutExtensionSupported("GL_ARB_multitexture")
- && (ver < 1.3))
- || (!glutExtensionSupported("GL_ARB_texture_env_combine")
- && !glutExtensionSupported("GL_EXT_texture_env_combine")
- && (ver < 1.3))
- || (!glutExtensionSupported("GL_ARB_texture_env_crossbar")
- && !glutExtensionSupported("GL_NV_texture_env_combine4")
- && (ver < 1.4)) ) {
- printf("\nSorry, this program requires GL_ARB_multitexture and either\n"
- "GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (or OpenGL 1.3).\n"
- "Either GL_ARB_texture_env_crossbar or GL_NV_texture_env_combine4 (or\n"
- "OpenGL 1.4) are also required.\n");
- exit(1);
- }
-
- glGetIntegerv( GL_MAX_TEXTURE_UNITS, & tex_units );
- if ( tex_units < 2 ) {
- printf("\nSorry, this program requires at least 2 texture units.\n");
- exit(1);
- }
-
- printf("\nAll %u squares should be the same color.\n", NUM_TESTS + 1);
-
- (void) memset( temp, 0x00, sizeof( temp ) );
- glBindTexture( GL_TEXTURE_2D, 1 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, temp );
-
- (void) memset( temp, 0x7f, sizeof( temp ) );
- glBindTexture( GL_TEXTURE_2D, 2 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, temp );
-
- (void) memset( temp, 0xff, sizeof( temp ) );
- glBindTexture( GL_TEXTURE_2D, 3 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, temp );
-
- (void) memset( temp, 0x3f, sizeof( temp ) );
- glBindTexture( GL_TEXTURE_2D, 4 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, temp );
-
-
- glNewList( 1, GL_COMPILE );
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.0, 0.0 );
- glMultiTexCoord2f( GL_TEXTURE0, 0.5, 0.5 );
- glMultiTexCoord2f( GL_TEXTURE1, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
- glEndList();
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "GL_ARB_texture_env_crossbar test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/cva.c b/progs/tests/cva.c
deleted file mode 100644
index 8514be6226e..00000000000
--- a/progs/tests/cva.c
+++ /dev/null
@@ -1,164 +0,0 @@
-/* $Id: cva.c,v 1.7 2003-12-08 09:03:35 joukj Exp $ */
-
-/*
- * Trivial CVA test, good for testing driver fastpaths (especially
- * indexed vertex buffers if they are supported).
- *
- * Gareth Hughes
- * November 2000
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#ifdef __VMS
-# include <stddef.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
-#else
-# include <malloc.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
-#endif
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_LEGACY
-#include <GL/glut.h>
-
-
-GLfloat verts[][4] = {
- { -0.5, -0.5, -2.0, 0.0 },
- { 0.5, -0.5, -2.0, 0.0 },
- { -0.5, 0.5, -2.0, 0.0 },
- { 0.5, 0.5, -2.0, 0.0 },
-};
-
-GLubyte color[][4] = {
- { 0xff, 0x00, 0x00, 0x00 },
- { 0x00, 0xff, 0x00, 0x00 },
- { 0x00, 0x00, 0xff, 0x00 },
- { 0xff, 0xff, 0xff, 0x00 },
-};
-
-GLuint indices[] = { 0, 1, 2, 3 };
-
-GLboolean compiled = GL_TRUE;
-GLboolean doubleBuffer = GL_TRUE;
-
-
-void init( void )
-{
- glClearColor( 0.0, 0.0, 0.0, 0.0 );
- glShadeModel( GL_SMOOTH );
-
- glFrontFace( GL_CCW );
- glCullFace( GL_BACK );
- glEnable( GL_CULL_FACE );
-
- glEnable( GL_DEPTH_TEST );
-
- glEnableClientState( GL_VERTEX_ARRAY );
- glEnableClientState( GL_COLOR_ARRAY );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 2.0, 10.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- glVertexPointer( 3, GL_FLOAT, sizeof(verts[0]), verts );
- glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color );
-
-#ifdef GL_EXT_compiled_vertex_array
- if ( compiled ) {
- glLockArraysEXT( 0, 4 );
- }
-#endif
-}
-
-void display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices );
-
- glFlush();
- if ( doubleBuffer ) {
- glutSwapBuffers();
- }
-}
-
-void keyboard( unsigned char key, int x, int y )
-{
- switch ( key ) {
- case 27:
- exit( 0 );
- break;
- }
-
- glutPostRedisplay();
-}
-
-GLboolean args( int argc, char **argv )
-{
- GLint i;
-
- doubleBuffer = GL_TRUE;
-
- for ( i = 1 ; i < argc ; i++ ) {
- if ( strcmp( argv[i], "-sb" ) == 0 ) {
- doubleBuffer = GL_FALSE;
- } else if ( strcmp( argv[i], "-db" ) == 0 ) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf( stderr, "%s (Bad option).\n", argv[i] );
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main( int argc, char **argv )
-{
- GLenum type;
- char *string;
-
- glutInit( &argc, argv );
-
- if ( args( argc, argv ) == GL_FALSE ) {
- exit( 1 );
- }
-
- type = GLUT_RGB | GLUT_DEPTH;
- type |= ( doubleBuffer ) ? GLUT_DOUBLE : GLUT_SINGLE;
-
- glutInitDisplayMode( type );
- glutInitWindowSize( 250, 250 );
- glutInitWindowPosition( 100, 100 );
- glutCreateWindow( "CVA Test" );
-
- /* Make sure the server supports GL 1.2 vertex arrays.
- */
- string = (char *) glGetString( GL_VERSION );
-
- if ( !strstr(string, "1.2") &&
- !strstr(string, "1.3") &&
- !strstr(string, "1.4")) {
- fprintf( stderr, "This program requires OpenGL 1.2 vertex arrays.\n" );
- exit( -1 );
- }
-
- /* See if the server supports compiled vertex arrays.
- */
- string = (char *) glGetString( GL_EXTENSIONS );
-
- if ( !strstr( string, "GL_EXT_compiled_vertex_array" ) ) {
- fprintf( stderr, "Compiled vertex arrays not supported by this renderer.\n" );
- compiled = GL_FALSE;
- }
-
- init();
-
- glutDisplayFunc( display );
- glutKeyboardFunc( keyboard );
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/tests/debugger.c b/progs/tests/debugger.c
deleted file mode 100644
index 4c6955bcfc6..00000000000
--- a/progs/tests/debugger.c
+++ /dev/null
@@ -1,733 +0,0 @@
-/*
- * Test the GL_MESA_program_debug extension
- */
-
-
-#include <assert.h>
-#include <ctype.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-/*
- * Print the string with line numbers
- */
-static void list_program(const GLubyte *string, GLsizei len)
-{
- const char *c = (const char *) string;
- int i, line = 1, printNumber = 1;
-
- for (i = 0; i < len; i++) {
- if (printNumber) {
- printf("%3d ", line);
- printNumber = 0;
- }
- if (*c == '\n') {
- line++;
- printNumber = 1;
- }
- putchar(*c);
- c++;
- }
- putchar('\n');
-}
-
-
-/*
- * Return the line number and column number that corresponds to the
- * given program position. Also return a null-terminated copy of that
- * line of the program string.
- */
-static const GLubyte *
-find_line_column(const GLubyte *string, const GLubyte *pos,
- GLint *line, GLint *col)
-{
- const GLubyte *lineStart = string;
- const GLubyte *p = string;
- GLubyte *s;
- int len;
-
- *line = 1;
-
- while (p != pos) {
- if (*p == (GLubyte) '\n') {
- (*line)++;
- lineStart = p + 1;
- }
- p++;
- }
-
- *col = (pos - lineStart) + 1;
-
- /* return copy of this line */
- while (*p != 0 && *p != '\n')
- p++;
- len = p - lineStart;
- s = (GLubyte *) malloc(len + 1);
- memcpy(s, lineStart, len);
- s[len] = 0;
-
- return s;
-}
-
-
-#define ARB_VERTEX_PROGRAM 1
-#define ARB_FRAGMENT_PROGRAM 2
-#define NV_VERTEX_PROGRAM 3
-#define NV_FRAGMENT_PROGRAM 4
-
-
-struct breakpoint {
- enum {PIXEL, LINE} type;
- int x, y;
- int line;
- GLboolean enabled;
-};
-
-#define MAX_BREAKPOINTS 100
-static struct breakpoint Breakpoints[MAX_BREAKPOINTS];
-static int NumBreakpoints = 0;
-
-
-
-/*
- * Interactive debugger
- */
-static void Debugger2(GLenum target, GLvoid *data)
-{
- static GLuint skipCount = 0;
- const GLubyte *ln;
- GLint pos, line, column;
- GLint id;
- int progType;
- GLint len;
- GLubyte *program;
- GLboolean stop;
- int i;
-
- /* Sigh, GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV so it's a bit
- * hard to distinguish between them.
- */
- if (target == GL_FRAGMENT_PROGRAM_ARB)
- progType = ARB_FRAGMENT_PROGRAM;
- else if (target == GL_FRAGMENT_PROGRAM_NV)
- progType = NV_FRAGMENT_PROGRAM;
- else
- progType = NV_VERTEX_PROGRAM;
-
- /* Until we hit zero, continue rendering */
- if (skipCount > 0) {
- skipCount--;
- return;
- }
-
- /* Get id of the program and current position */
- switch (progType) {
- case ARB_FRAGMENT_PROGRAM:
- glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_BINDING_ARB, &id);
- glGetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos);
- break;
- case NV_FRAGMENT_PROGRAM:
- glGetIntegerv(GL_FRAGMENT_PROGRAM_BINDING_NV, &id);
- glGetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos);
- break;
- case ARB_VERTEX_PROGRAM:
- glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_BINDING_ARB, &id);
- glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_MESA, &pos);
- break;
- case NV_VERTEX_PROGRAM:
- glGetIntegerv(GL_VERTEX_PROGRAM_BINDING_NV, &id);
- glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_MESA, &pos);
- break;
- default:
- abort();
- }
-
- /* get program string */
- if (progType == ARB_VERTEX_PROGRAM ||
- progType == ARB_FRAGMENT_PROGRAM)
- glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &len);
- else
- glGetProgramivNV(id, GL_PROGRAM_LENGTH_NV, &len);
- program = malloc(len + 1);
- if (progType == ARB_VERTEX_PROGRAM ||
- progType == ARB_FRAGMENT_PROGRAM)
- glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, program);
- else
- glGetProgramStringNV(id, GL_PROGRAM_STRING_NV, program);
-
-
- /* Get current line number, column, line string */
- ln = find_line_column(program, program + pos, &line, &column);
-
- /* test breakpoints */
- if (NumBreakpoints > 0)
- stop = GL_FALSE;
- else
- stop = GL_TRUE;
- for (i = 0; i < NumBreakpoints; i++) {
- if (Breakpoints[i].enabled) {
- switch (Breakpoints[i].type) {
- case PIXEL:
- if (progType == ARB_FRAGMENT_PROGRAM) {
-
- }
- else if (progType == NV_FRAGMENT_PROGRAM) {
- GLfloat pos[4];
- int px, py;
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- 6, (GLubyte *) "f[WPOS]", pos);
- px = (int) pos[0];
- py = (int) pos[1];
- printf("%d, %d\n", px, py);
- if (px == Breakpoints[i].x &&
- py == Breakpoints[i].y) {
- printf("Break at pixel (%d, %d)\n", px, py);
- stop = GL_TRUE;
- }
- }
- break;
- case LINE:
- if (line == Breakpoints[i].line) {
- /* hit a breakpoint! */
- printf("Break at line %d\n", line);
- stop = GL_TRUE;
- }
- break;
- }
- }
- }
- if (!stop) {
- free(program);
- return;
- }
-
- printf("%d: %s\n", line, ln);
-
- /* get commands from stdin */
- while (1) {
- char command[1000], *cmd;
-
- /* print prompt and get command */
- printf("(%s %d) ", (target == GL_VERTEX_PROGRAM_ARB ? "vert" : "frag"),
- line);
- fgets(command, 999, stdin);
-
- /* skip leading whitespace */
- for (cmd = command; cmd[0] == ' '; cmd++)
- ;
-
- if (!cmd[0])
- /* nothing (repeat the previous cmd?) */
- continue;
-
- switch (cmd[0]) {
- case 's':
- /* skip N instructions */
- i = atoi(cmd + 2);
- skipCount = i;
- printf("Skipping %d instructions\n", i);
- return;
- case 'n':
- /* next */
- return;
- case 'c':
- return;
- case 'd':
- /* dump machine state */
- if (progType == NV_FRAGMENT_PROGRAM) {
- static const char *inRegs[] = {
- "f[WPOS]", "f[COL0]", "f[COL1]", "f[FOGC]",
- "f[TEX0]", "f[TEX1]", "f[TEX2]", "f[TEX3]",
- NULL
- };
- static const char *outRegs[] = {
- "o[COLR]", "o[COLH]", "o[DEPR]", NULL
- };
- GLfloat v[4];
- int i;
- printf("Fragment input attributes:\n");
- for (i = 0; inRegs[i]; i++) {
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- strlen(inRegs[i]),
- (const GLubyte *) inRegs[i], v);
- printf(" %s: %g, %g, %g, %g\n", inRegs[i],
- v[0], v[1], v[2], v[3]);
- }
- printf("Fragment output attributes:\n");
- for (i = 0; outRegs[i]; i++) {
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- strlen(outRegs[i]),
- (const GLubyte *) outRegs[i], v);
- printf(" %s: %g, %g, %g, %g\n", outRegs[i],
- v[0], v[1], v[2], v[3]);
- }
- printf("Temporaries:\n");
- for (i = 0; i < 4; i++) {
- char temp[100];
- GLfloat v[4];
- sprintf(temp, "R%d", i);
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- strlen(temp),
- (const GLubyte *) temp, v);
- printf(" %s: %g, %g, %g, %g\n", temp, v[0],v[1],v[2],v[3]);
- }
- }
- else if (progType == NV_VERTEX_PROGRAM) {
- GLfloat v[4];
- int i;
- static const char *inRegs[] = {
- "v[OPOS]", "v[WGHT]", "v[NRML]", "v[COL0]",
- "v[COL1]", "v[FOGC]", "v[6]", "v[7]",
- "v[TEX0]", "v[TEX1]", "v[TEX2]", "v[TEX3]",
- "v[TEX4]", "v[TEX5]", "v[TEX6]", "v[TEX7]",
- NULL
- };
- static const char *outRegs[] = {
- "o[HPOS]", "o[COL0]", "o[COL1]", "o[BFC0]",
- "o[BFC1]", "o[FOGC]", "o[PSIZ]",
- "o[TEX0]", "o[TEX1]", "o[TEX2]", "o[TEX3]",
- "o[TEX4]", "o[TEX5]", "o[TEX6]", "o[TEX7]",
- NULL
- };
- printf("Vertex input attributes:\n");
- for (i = 0; inRegs[i]; i++) {
- glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_NV,
- strlen(inRegs[i]),
- (const GLubyte *) inRegs[i], v);
- printf(" %s: %g, %g, %g, %g\n", inRegs[i],
- v[0], v[1], v[2], v[3]);
- }
- printf("Vertex output attributes:\n");
- for (i = 0; outRegs[i]; i++) {
- glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_NV,
- strlen(outRegs[i]),
- (const GLubyte *) outRegs[i], v);
- printf(" %s: %g, %g, %g, %g\n", outRegs[i],
- v[0], v[1], v[2], v[3]);
- }
- printf("Temporaries:\n");
- for (i = 0; i < 4; i++) {
- char temp[100];
- GLfloat v[4];
- sprintf(temp, "R%d", i);
- glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_NV,
- strlen(temp),
- (const GLubyte *) temp, v);
- printf(" %s: %g, %g, %g, %g\n", temp, v[0],v[1],v[2],v[3]);
- }
- }
- break;
- case 'l':
- /* list */
- list_program(program, len);
- break;
- case 'p':
- /* print */
- {
- GLfloat v[4];
- char *c;
- cmd++;
- while (*cmd == ' ')
- cmd++;
- c = cmd;
- while (*c) {
- if (*c == '\n' || *c == '\r')
- *c = 0;
- else
- c++;
- }
- glGetProgramRegisterfvMESA(target, strlen(cmd),
- (const GLubyte *) cmd, v);
- if (glGetError() == GL_NO_ERROR)
- printf("%s = %g, %g, %g, %g\n", cmd, v[0], v[1], v[2], v[3]);
- else
- printf("Invalid expression\n");
- }
- break;
- case 'b':
- if (cmd[1] == ' ' && isdigit(cmd[2])) {
- char *comma = strchr(cmd, ',');
- if (comma) {
- /* break at pixel */
- int x = atoi(cmd + 2);
- int y = atoi(comma + 1);
- if (NumBreakpoints < MAX_BREAKPOINTS) {
- Breakpoints[NumBreakpoints].type = PIXEL;
- Breakpoints[NumBreakpoints].x = x;
- Breakpoints[NumBreakpoints].y = y;
- Breakpoints[NumBreakpoints].enabled = GL_TRUE;
- NumBreakpoints++;
- printf("Breakpoint %d: break at pixel (%d, %d)\n",
- NumBreakpoints, x, y);
- }
- }
- else {
- /* break at line */
- int l = atoi(cmd + 2);
- if (l && NumBreakpoints < MAX_BREAKPOINTS) {
- Breakpoints[NumBreakpoints].type = LINE;
- Breakpoints[NumBreakpoints].line = l;
- Breakpoints[NumBreakpoints].enabled = GL_TRUE;
- NumBreakpoints++;
- printf("Breakpoint %d: break at line %d\n",
- NumBreakpoints, l);
- }
- }
- }
- else {
- /* list breakpoints */
- printf("Breakpoints:\n");
- for (i = 0; i < NumBreakpoints; i++) {
- switch (Breakpoints[i].type) {
- case LINE:
- printf(" %d: break at line %d\n",
- i + 1, Breakpoints[i].line);
- break;
- case PIXEL:
- printf(" %d: break at pixel (%d, %d)\n",
- i + 1, Breakpoints[i].x, Breakpoints[i].y);
- break;
- }
- }
- }
- break;
- case 'h':
- /* help */
- printf("Debugger commands:\n");
- printf(" b list breakpoints\n");
- printf(" b N break at line N\n");
- printf(" b x,y break at pixel x,y\n");
- printf(" c continue execution\n");
- printf(" d display register values\n");
- printf(" h help\n");
- printf(" l list program\n");
- printf(" n next instruction\n");
- printf(" p V print value V\n");
- printf(" s N skip N instructions\n");
- break;
- default:
- printf("Unknown command: %c\n", cmd[0]);
- }
- }
-}
-
-
-/*
- * Print current line, some registers, and continue.
- */
-static void Debugger(GLenum target, GLvoid *data)
-{
- GLint pos;
- const GLubyte *ln;
- GLint line, column;
- GLfloat v[4];
-
- assert(target == GL_FRAGMENT_PROGRAM_NV);
-
- glGetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos);
-
- ln = find_line_column((const GLubyte *) data, (const GLubyte *) data + pos,
- &line, &column);
- printf("%d:%d: %s\n", line, column, (char *) ln);
-
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- 2, (const GLubyte *) "R0", v);
- printf(" R0 = %g, %g, %g, %g\n", v[0], v[1], v[2], v[3]);
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- 7, (const GLubyte *) "f[WPOS]", v);
- printf(" o[WPOS] = %g, %g, %g, %g\n", v[0], v[1], v[2], v[3]);
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- 7, (const GLubyte *) "o[COLR]", v);
- printf(" o[COLR] = %g, %g, %g, %g\n", v[0], v[1], v[2], v[3]);
-
- free((void *) ln);
-}
-
-
-
-
-/**********************************************************************/
-
-static GLfloat Diffuse[4] = { 0.5, 0.5, 1.0, 1.0 };
-static GLfloat Specular[4] = { 0.8, 0.8, 0.8, 1.0 };
-static GLfloat LightPos[4] = { 0.0, 10.0, 20.0, 1.0 };
-static GLfloat Delta = 1.0;
-
-static GLuint FragProg;
-static GLuint VertProg;
-static GLboolean Anim = GL_TRUE;
-static GLboolean Wire = GL_FALSE;
-static GLboolean PixelLight = GL_TRUE;
-
-static GLfloat Xrot = 0, Yrot = 0;
-
-
-#define NAMED_PARAMETER4FV(prog, name, v) \
- glProgramNamedParameter4fvNV(prog, strlen(name), (const GLubyte *) name, v)
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- if (PixelLight) {
- NAMED_PARAMETER4FV(FragProg, "LightPos", LightPos);
- glEnable(GL_FRAGMENT_PROGRAM_NV);
- glEnable(GL_VERTEX_PROGRAM_NV);
- glDisable(GL_LIGHTING);
- }
- else {
- glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
- glDisable(GL_FRAGMENT_PROGRAM_NV);
- glDisable(GL_VERTEX_PROGRAM_NV);
- glEnable(GL_LIGHTING);
- }
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
-
-#if 1
- glutSolidSphere(2.0, 10, 5);
-#else
- {
- GLUquadricObj *q = gluNewQuadric();
- gluQuadricNormals(q, GL_SMOOTH);
- gluQuadricTexture(q, GL_TRUE);
- glRotatef(90, 1, 0, 0);
- glTranslatef(0, 0, -1);
- gluCylinder(q, 1.0, 1.0, 2.0, 24, 1);
- gluDeleteQuadric(q);
- }
-#endif
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Idle(void)
-{
- LightPos[0] += Delta;
- if (LightPos[0] > 25.0)
- Delta = -1.0;
- else if (LightPos[0] <- 25.0)
- Delta = 1.0;
- glutPostRedisplay();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- /*glOrtho( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'x':
- LightPos[0] -= 1.0;
- break;
- case 'X':
- LightPos[0] += 1.0;
- break;
- case 'w':
- Wire = !Wire;
- if (Wire)
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- break;
- case 'p':
- PixelLight = !PixelLight;
- if (PixelLight) {
- printf("Per-pixel lighting\n");
- }
- else {
- printf("Conventional lighting\n");
- }
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- static const char *fragProgramText =
- "!!FP1.0\n"
- "DECLARE Diffuse; \n"
- "DECLARE Specular; \n"
- "DECLARE LightPos; \n"
-
- "# Compute normalized LightPos, put it in R0\n"
- "DP3 R0.x, LightPos, LightPos;\n"
- "RSQ R0.y, R0.x;\n"
- "MUL R0, LightPos, R0.y;\n"
-
- "# Compute normalized normal, put it in R1\n"
- "DP3 R1, f[TEX0], f[TEX0]; \n"
- "RSQ R1.y, R1.x;\n"
- "MUL R1, f[TEX0], R1.y;\n"
-
- "# Compute dot product of light direction and normal vector\n"
- "DP3 R2, R0, R1;\n"
-
- "MUL R3, Diffuse, R2; # diffuse attenuation\n"
-
- "POW R4, R2.x, {20.0}.x; # specular exponent\n"
-
- "MUL R5, Specular, R4; # specular attenuation\n"
-
- "ADD o[COLR], R3, R5; # add diffuse and specular colors\n"
- "END \n"
- ;
-
- static const char *vertProgramText =
- "!!VP1.0\n"
- "# typical modelview/projection transform\n"
- "DP4 o[HPOS].x, c[0], v[OPOS] ;\n"
- "DP4 o[HPOS].y, c[1], v[OPOS] ;\n"
- "DP4 o[HPOS].z, c[2], v[OPOS] ;\n"
- "DP4 o[HPOS].w, c[3], v[OPOS] ;\n"
- "# transform normal by inv transpose of modelview, put in tex0\n"
- "DP4 o[TEX0].x, c[4], v[NRML] ;\n"
- "DP4 o[TEX0].y, c[5], v[NRML] ;\n"
- "DP4 o[TEX0].z, c[6], v[NRML] ;\n"
- "DP4 o[TEX0].w, c[7], v[NRML] ;\n"
- "END\n";
- ;
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this demo requires GL_NV_vertex_program\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_NV_fragment_program")) {
- printf("Sorry, this demo requires GL_NV_fragment_program\n");
- exit(1);
- }
-
- glGenProgramsNV(1, &FragProg);
- assert(FragProg > 0);
- glGenProgramsNV(1, &VertProg);
- assert(VertProg > 0);
-
- /*
- * Fragment program
- */
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, FragProg,
- strlen(fragProgramText),
- (const GLubyte *) fragProgramText);
- assert(glIsProgramNV(FragProg));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, FragProg);
-
- NAMED_PARAMETER4FV(FragProg, "Diffuse", Diffuse);
- NAMED_PARAMETER4FV(FragProg, "Specular", Specular);
-
- /*
- * Vertex program
- */
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, VertProg,
- strlen(vertProgramText),
- (const GLubyte *) vertProgramText);
- assert(glIsProgramNV(VertProg));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, VertProg);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
-
- /*
- * Misc init
- */
- glClearColor(0.3, 0.3, 0.3, 0.0);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 20.0);
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("Press p to toggle between per-pixel and per-vertex lighting\n");
-
-#ifdef GL_MESA_program_debug
- if (argc > 1 && strcmp(argv[1], "fragment") == 0) {
- printf(">> Debugging fragment program\n");
- glProgramCallbackMESA(GL_FRAGMENT_PROGRAM_ARB, Debugger2,
- (GLvoid *) fragProgramText);
- glEnable(GL_FRAGMENT_PROGRAM_CALLBACK_MESA);
- }
- else {
- printf(">> Debugging vertex program\n");
- glProgramCallbackMESA(GL_VERTEX_PROGRAM_ARB, Debugger2,
- (GLvoid *) fragProgramText);
- glEnable(GL_VERTEX_PROGRAM_CALLBACK_MESA);
- }
-#endif
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 200, 200 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init(argc, argv);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/descrip.mms b/progs/tests/descrip.mms
deleted file mode 100644
index b6ba3e1aebb..00000000000
--- a/progs/tests/descrip.mms
+++ /dev/null
@@ -1,84 +0,0 @@
-# Makefile for GLUT-based demo programs for VMS
-# contributed by Jouk Jansen [email protected]
-
-
-.first
- define gl [--.include.gl]
-
-.include [--]mms-config.
-
-##### MACROS #####
-
-INCDIR = ([--.include],[-.util])
-CFLAGS = /include=$(INCDIR)/prefix=all/name=(as_is,short)/float=ieee/ieee=denorm
-
-.ifdef SHARE
-GL_LIBS = $(XLIBS)
-.else
-GL_LIBS = [--.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS)
-.endif
-
-LIB_DEP = [--.lib]$(GL_LIB) [--.lib]$(GLU_LIB) [--.lib]$(GLUT_LIB)
-
-PROGS = cva.exe,\
- dinoshade.exe,\
- fogcoord.exe,\
- manytex.exe,\
- multipal.exe,\
- projtex.exe,\
- seccolor.exe,\
- sharedtex.exe,\
- texline.exe,\
- texwrap.exe,\
- vptest1.exe,\
- vptest2.exe,\
- vptest3.exe,\
- vptorus.exe,\
- vpwarpmesh.exe
-
-##### RULES #####
-.obj.exe :
- cxxlink $(MMS$TARGET_NAME),$(GL_LIBS)
-
-##### TARGETS #####
-default :
- $(MMS)$(MMSQUALIFIERS) $(PROGS)
-
-clean :
- delete *.obj;*
-
-realclean :
- delete $(PROGS)
- delete *.obj;*
-
-cva.exe : cva.obj $(LIB_DEP)
-dinoshade.exe : dinoshade.obj $(LIB_DEP)
-fogcoord.exe : fogcoord.obj $(LIB_DEP)
-manytex.exe : manytex.obj $(LIB_DEP)
-multipal.exe : multipal.obj $(LIB_DEP)
-projtex.exe : projtex.obj $(LIB_DEP)
-seccolor.exe : seccolor.obj $(LIB_DEP)
-sharedtex.exe : sharedtex.obj $(LIB_DEP)
-texline.exe : texline.obj $(LIB_DEP)
-texwrap.exe : texwrap.obj $(LIB_DEP)
-vptest1.exe : vptest1.obj $(LIB_DEP)
-vptest2.exe : vptest2.obj $(LIB_DEP)
-vptest3.exe : vptest3.obj $(LIB_DEP)
-vptorus.exe : vptorus.obj $(LIB_DEP)
-vpwarpmesh.exe : vpwarpmesh.obj $(LIB_DEP)
-
-cva.obj : cva.c
-dinoshade.obj : dinoshade.c
-fogcoord.obj : fogcoord.c
-manytex.obj : manytex.c
-multipal.obj : multipal.c
-projtex.obj : projtex.c
-seccolor.obj : seccolor.c
-sharedtex.obj : sharedtex.c
-texline.obj : texline.c
-texwrap.obj : texwrap.c
-vptest1.obj : vptest1.c
-vptest2.obj : vptest2.c
-vptest3.obj : vptest3.c
-vptorus.obj : vptorus.c
-vpwarpmesh.obj : vpwarpmesh.c
diff --git a/progs/tests/dinoshade.c b/progs/tests/dinoshade.c
deleted file mode 100644
index ed7b879bc71..00000000000
--- a/progs/tests/dinoshade.c
+++ /dev/null
@@ -1,914 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-/* Example for PC game developers to show how to *combine* texturing,
- reflections, and projected shadows all in real-time with OpenGL.
- Robust reflections use stenciling. Robust projected shadows
- use both stenciling and polygon offset. PC game programmers
- should realize that neither stenciling nor polygon offset are
- supported by Direct3D, so these real-time rendering algorithms
- are only really viable with OpenGL.
-
- The program has modes for disabling the stenciling and polygon
- offset uses. It is worth running this example with these features
- toggled off so you can see the sort of artifacts that result.
-
- Notice that the floor texturing, reflections, and shadowing
- all co-exist properly. */
-
-/* When you run this program: Left mouse button controls the
- view. Middle mouse button controls light position (left &
- right rotates light around dino; up & down moves light
- position up and down). Right mouse button pops up menu. */
-
-/* Check out the comments in the "redraw" routine to see how the
- reflection blending and surface stenciling is done. You can
- also see in "redraw" how the projected shadows are rendered,
- including the use of stenciling and polygon offset. */
-
-/* This program is derived from glutdino.c */
-
-/* Compile: cc -o dinoshade dinoshade.c -lglut -lGLU -lGL -lXmu -lXext -lX11 -lm */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h> /* for cos(), sin(), and sqrt() */
-#ifdef __VMS
-# include <stddef.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
-#else
-# include <malloc.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
-#endif
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_LEGACY
-#include <GL/glut.h> /* OpenGL Utility Toolkit header */
-
-/* Some <math.h> files do not define M_PI... */
-#ifndef M_PI
-#define M_PI 3.14159265358979323846
-#endif
-
-/* Variable controlling various rendering modes. */
-static int stencilReflection = 1, stencilShadow = 1, offsetShadow = 1;
-static int renderShadow = 1, renderDinosaur = 1, renderReflection = 1;
-static int linearFiltering = 0, useMipmaps = 0, useTexture = 1;
-static int reportSpeed = 0;
-static int animation = 1;
-static GLboolean lightSwitch = GL_TRUE;
-static int directionalLight = 1;
-static int forceExtension = 0;
-
-/* Time varying or user-controled variables. */
-static float jump = 0.0;
-static float lightAngle = 0.0, lightHeight = 20;
-GLfloat angle = -150; /* in degrees */
-GLfloat angle2 = 30; /* in degrees */
-
-int moving, startx, starty;
-int lightMoving = 0, lightStartX, lightStartY;
-
-enum {
- MISSING, EXTENSION, ONE_DOT_ONE
-};
-int polygonOffsetVersion;
-
-static GLdouble bodyWidth = 3.0;
-/* *INDENT-OFF* */
-static GLfloat body[][2] = { {0, 3}, {1, 1}, {5, 1}, {8, 4}, {10, 4}, {11, 5},
- {11, 11.5}, {13, 12}, {13, 13}, {10, 13.5}, {13, 14}, {13, 15}, {11, 16},
- {8, 16}, {7, 15}, {7, 13}, {8, 12}, {7, 11}, {6, 6}, {4, 3}, {3, 2},
- {1, 2} };
-static GLfloat arm[][2] = { {8, 10}, {9, 9}, {10, 9}, {13, 8}, {14, 9}, {16, 9},
- {15, 9.5}, {16, 10}, {15, 10}, {15.5, 11}, {14.5, 10}, {14, 11}, {14, 10},
- {13, 9}, {11, 11}, {9, 11} };
-static GLfloat leg[][2] = { {8, 6}, {8, 4}, {9, 3}, {9, 2}, {8, 1}, {8, 0.5}, {9, 0},
- {12, 0}, {10, 1}, {10, 2}, {12, 4}, {11, 6}, {10, 7}, {9, 7} };
-static GLfloat eye[][2] = { {8.75, 15}, {9, 14.7}, {9.6, 14.7}, {10.1, 15},
- {9.6, 15.25}, {9, 15.25} };
-static GLfloat lightPosition[4];
-static GLfloat lightColor[] = {0.8, 1.0, 0.8, 1.0}; /* green-tinted */
-static GLfloat skinColor[] = {0.1, 1.0, 0.1, 1.0}, eyeColor[] = {1.0, 0.2, 0.2, 1.0};
-/* *INDENT-ON* */
-
-/* Nice floor texture tiling pattern. */
-static char *circles[] = {
- "....xxxx........",
- "..xxxxxxxx......",
- ".xxxxxxxxxx.....",
- ".xxx....xxx.....",
- "xxx......xxx....",
- "xxx......xxx....",
- "xxx......xxx....",
- "xxx......xxx....",
- ".xxx....xxx.....",
- ".xxxxxxxxxx.....",
- "..xxxxxxxx......",
- "....xxxx........",
- "................",
- "................",
- "................",
- "................",
-};
-
-static void
-makeFloorTexture(void)
-{
- GLubyte floorTexture[16][16][3];
- GLubyte *loc;
- int s, t;
-
- /* Setup RGB image for the texture. */
- loc = (GLubyte*) floorTexture;
- for (t = 0; t < 16; t++) {
- for (s = 0; s < 16; s++) {
- if (circles[t][s] == 'x') {
- /* Nice green. */
- loc[0] = 0x1f;
- loc[1] = 0x8f;
- loc[2] = 0x1f;
- } else {
- /* Light gray. */
- loc[0] = 0xaa;
- loc[1] = 0xaa;
- loc[2] = 0xaa;
- }
- loc += 3;
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- if (useMipmaps) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 16, 16,
- GL_RGB, GL_UNSIGNED_BYTE, floorTexture);
- } else {
- if (linearFiltering) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
- glTexImage2D(GL_TEXTURE_2D, 0, 3, 16, 16, 0,
- GL_RGB, GL_UNSIGNED_BYTE, floorTexture);
- }
-}
-
-enum {
- X, Y, Z, W
-};
-enum {
- A, B, C, D
-};
-
-/* Create a matrix that will project the desired shadow. */
-void
-shadowMatrix(GLfloat shadowMat[4][4],
- GLfloat groundplane[4],
- GLfloat lightpos[4])
-{
- GLfloat dot;
-
- /* Find dot product between light position vector and ground plane normal. */
- dot = groundplane[X] * lightpos[X] +
- groundplane[Y] * lightpos[Y] +
- groundplane[Z] * lightpos[Z] +
- groundplane[W] * lightpos[W];
-
- shadowMat[0][0] = dot - lightpos[X] * groundplane[X];
- shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y];
- shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z];
- shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W];
-
- shadowMat[X][1] = 0.f - lightpos[Y] * groundplane[X];
- shadowMat[1][1] = dot - lightpos[Y] * groundplane[Y];
- shadowMat[2][1] = 0.f - lightpos[Y] * groundplane[Z];
- shadowMat[3][1] = 0.f - lightpos[Y] * groundplane[W];
-
- shadowMat[X][2] = 0.f - lightpos[Z] * groundplane[X];
- shadowMat[1][2] = 0.f - lightpos[Z] * groundplane[Y];
- shadowMat[2][2] = dot - lightpos[Z] * groundplane[Z];
- shadowMat[3][2] = 0.f - lightpos[Z] * groundplane[W];
-
- shadowMat[X][3] = 0.f - lightpos[W] * groundplane[X];
- shadowMat[1][3] = 0.f - lightpos[W] * groundplane[Y];
- shadowMat[2][3] = 0.f - lightpos[W] * groundplane[Z];
- shadowMat[3][3] = dot - lightpos[W] * groundplane[W];
-
-}
-
-/* Find the plane equation given 3 points. */
-void
-findPlane(GLfloat plane[4],
- GLfloat v0[3], GLfloat v1[3], GLfloat v2[3])
-{
- GLfloat vec0[3], vec1[3];
-
- /* Need 2 vectors to find cross product. */
- vec0[X] = v1[X] - v0[X];
- vec0[Y] = v1[Y] - v0[Y];
- vec0[Z] = v1[Z] - v0[Z];
-
- vec1[X] = v2[X] - v0[X];
- vec1[Y] = v2[Y] - v0[Y];
- vec1[Z] = v2[Z] - v0[Z];
-
- /* find cross product to get A, B, and C of plane equation */
- plane[A] = vec0[Y] * vec1[Z] - vec0[Z] * vec1[Y];
- plane[B] = -(vec0[X] * vec1[Z] - vec0[Z] * vec1[X]);
- plane[C] = vec0[X] * vec1[Y] - vec0[Y] * vec1[X];
-
- plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]);
-}
-
-void
-extrudeSolidFromPolygon(GLfloat data[][2], unsigned int dataSize,
- GLdouble thickness, GLuint side, GLuint edge, GLuint whole)
-{
- static GLUtriangulatorObj *tobj = NULL;
- GLdouble vertex[3], dx, dy, len;
- int i;
- int count = (int) (dataSize / (2 * sizeof(GLfloat)));
-
- if (tobj == NULL) {
- tobj = gluNewTess(); /* create and initialize a GLU
- polygon tesselation object */
- gluTessCallback(tobj, GLU_BEGIN, glBegin);
- gluTessCallback(tobj, GLU_VERTEX, glVertex2fv); /* semi-tricky */
- gluTessCallback(tobj, GLU_END, glEnd);
- }
- glNewList(side, GL_COMPILE);
- glShadeModel(GL_SMOOTH); /* smooth minimizes seeing
- tessellation */
- gluBeginPolygon(tobj);
- for (i = 0; i < count; i++) {
- vertex[0] = data[i][0];
- vertex[1] = data[i][1];
- vertex[2] = 0;
- gluTessVertex(tobj, vertex, data[i]);
- }
- gluEndPolygon(tobj);
- glEndList();
- glNewList(edge, GL_COMPILE);
- glShadeModel(GL_FLAT); /* flat shade keeps angular hands
- from being "smoothed" */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= count; i++) {
-#if 1 /* weird, but seems to be legal */
- /* mod function handles closing the edge */
- glVertex3f(data[i % count][0], data[i % count][1], 0.0);
- glVertex3f(data[i % count][0], data[i % count][1], thickness);
- /* Calculate a unit normal by dividing by Euclidean
- distance. We * could be lazy and use
- glEnable(GL_NORMALIZE) so we could pass in * arbitrary
- normals for a very slight performance hit. */
- dx = data[(i + 1) % count][1] - data[i % count][1];
- dy = data[i % count][0] - data[(i + 1) % count][0];
- len = sqrt(dx * dx + dy * dy);
- glNormal3f(dx / len, dy / len, 0.0);
-#else /* the nice way of doing it */
- /* Calculate a unit normal by dividing by Euclidean
- distance. We * could be lazy and use
- glEnable(GL_NORMALIZE) so we could pass in * arbitrary
- normals for a very slight performance hit. */
- dx = data[i % count][1] - data[(i - 1 + count) % count][1];
- dy = data[(i - 1 + count) % count][0] - data[i % count][0];
- len = sqrt(dx * dx + dy * dy);
- glNormal3f(dx / len, dy / len, 0.0);
- /* mod function handles closing the edge */
- glVertex3f(data[i % count][0], data[i % count][1], 0.0);
- glVertex3f(data[i % count][0], data[i % count][1], thickness);
-#endif
- }
- glEnd();
- glEndList();
- glNewList(whole, GL_COMPILE);
- glFrontFace(GL_CW);
- glCallList(edge);
- glNormal3f(0.0, 0.0, -1.0); /* constant normal for side */
- glCallList(side);
- glPushMatrix();
- glTranslatef(0.0, 0.0, thickness);
- glFrontFace(GL_CCW);
- glNormal3f(0.0, 0.0, 1.0); /* opposite normal for other side */
- glCallList(side);
- glPopMatrix();
- glEndList();
-}
-
-/* Enumerants for refering to display lists. */
-typedef enum {
- RESERVED, BODY_SIDE, BODY_EDGE, BODY_WHOLE, ARM_SIDE, ARM_EDGE, ARM_WHOLE,
- LEG_SIDE, LEG_EDGE, LEG_WHOLE, EYE_SIDE, EYE_EDGE, EYE_WHOLE
-} displayLists;
-
-static void
-makeDinosaur(void)
-{
- extrudeSolidFromPolygon(body, sizeof(body), bodyWidth,
- BODY_SIDE, BODY_EDGE, BODY_WHOLE);
- extrudeSolidFromPolygon(arm, sizeof(arm), bodyWidth / 4,
- ARM_SIDE, ARM_EDGE, ARM_WHOLE);
- extrudeSolidFromPolygon(leg, sizeof(leg), bodyWidth / 2,
- LEG_SIDE, LEG_EDGE, LEG_WHOLE);
- extrudeSolidFromPolygon(eye, sizeof(eye), bodyWidth + 0.2,
- EYE_SIDE, EYE_EDGE, EYE_WHOLE);
-}
-
-static void
-drawDinosaur(void)
-
-{
- glPushMatrix();
- /* Translate the dinosaur to be at (0,8,0). */
- glTranslatef(-8, 0, -bodyWidth / 2);
- glTranslatef(0.0, jump, 0.0);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, skinColor);
- glCallList(BODY_WHOLE);
- glTranslatef(0.0, 0.0, bodyWidth);
- glCallList(ARM_WHOLE);
- glCallList(LEG_WHOLE);
- glTranslatef(0.0, 0.0, -bodyWidth - bodyWidth / 4);
- glCallList(ARM_WHOLE);
- glTranslatef(0.0, 0.0, -bodyWidth / 4);
- glCallList(LEG_WHOLE);
- glTranslatef(0.0, 0.0, bodyWidth / 2 - 0.1);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, eyeColor);
- glCallList(EYE_WHOLE);
- glPopMatrix();
-}
-
-static GLfloat floorVertices[4][3] = {
- { -20.0, 0.0, 20.0 },
- { 20.0, 0.0, 20.0 },
- { 20.0, 0.0, -20.0 },
- { -20.0, 0.0, -20.0 },
-};
-
-/* Draw a floor (possibly textured). */
-static void
-drawFloor(void)
-{
- glDisable(GL_LIGHTING);
-
- if (useTexture) {
- glEnable(GL_TEXTURE_2D);
- }
-
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0);
- glVertex3fv(floorVertices[0]);
- glTexCoord2f(0.0, 16.0);
- glVertex3fv(floorVertices[1]);
- glTexCoord2f(16.0, 16.0);
- glVertex3fv(floorVertices[2]);
- glTexCoord2f(16.0, 0.0);
- glVertex3fv(floorVertices[3]);
- glEnd();
-
- if (useTexture) {
- glDisable(GL_TEXTURE_2D);
- }
-
- glEnable(GL_LIGHTING);
-}
-
-static GLfloat floorPlane[4];
-static GLfloat floorShadow[4][4];
-
-static void
-redraw(void)
-{
- int start, end;
-
- if (reportSpeed) {
- start = glutGet(GLUT_ELAPSED_TIME);
- }
-
- /* Clear; default stencil clears to zero. */
- if ((stencilReflection && renderReflection) || (stencilShadow && renderShadow)) {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- } else {
- /* Avoid clearing stencil when not using it. */
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
-
- /* Reposition the light source. */
- lightPosition[0] = 12*cos(lightAngle);
- lightPosition[1] = lightHeight;
- lightPosition[2] = 12*sin(lightAngle);
- if (directionalLight) {
- lightPosition[3] = 0.0;
- } else {
- lightPosition[3] = 1.0;
- }
-
- shadowMatrix(floorShadow, floorPlane, lightPosition);
-
- glPushMatrix();
- /* Perform scene rotations based on user mouse input. */
- glRotatef(angle2, 1.0, 0.0, 0.0);
- glRotatef(angle, 0.0, 1.0, 0.0);
-
- /* Tell GL new light source position. */
- glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
-
- if (renderReflection) {
- if (stencilReflection) {
- /* We can eliminate the visual "artifact" of seeing the "flipped"
- dinosaur underneath the floor by using stencil. The idea is
- draw the floor without color or depth update but so that
- a stencil value of one is where the floor will be. Later when
- rendering the dinosaur reflection, we will only update pixels
- with a stencil value of 1 to make sure the reflection only
- lives on the floor, not below the floor. */
-
- /* Don't update color or depth. */
- glDisable(GL_DEPTH_TEST);
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
-
- /* Draw 1 into the stencil buffer. */
- glEnable(GL_STENCIL_TEST);
- glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
- glStencilFunc(GL_ALWAYS, 1, 0xffffffff);
-
- /* Now render floor; floor pixels just get their stencil set to 1. */
- drawFloor();
-
- /* Re-enable update of color and depth. */
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glEnable(GL_DEPTH_TEST);
-
- /* Now, only render where stencil is set to 1. */
- glStencilFunc(GL_EQUAL, 1, 0xffffffff); /* draw if ==1 */
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- }
-
- glPushMatrix();
-
- /* The critical reflection step: Reflect dinosaur through the floor
- (the Y=0 plane) to make a relection. */
- glScalef(1.0, -1.0, 1.0);
-
- /* Reflect the light position. */
- glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
-
- /* To avoid our normals getting reversed and hence botched lighting
- on the reflection, turn on normalize. */
- glEnable(GL_NORMALIZE);
- glCullFace(GL_FRONT);
-
- /* Draw the reflected dinosaur. */
- drawDinosaur();
-
- /* Disable noramlize again and re-enable back face culling. */
- glDisable(GL_NORMALIZE);
- glCullFace(GL_BACK);
-
- glPopMatrix();
-
- /* Switch back to the unreflected light position. */
- glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
-
- if (stencilReflection) {
- glDisable(GL_STENCIL_TEST);
- }
- }
-
- /* Back face culling will get used to only draw either the top or the
- bottom floor. This let's us get a floor with two distinct
- appearances. The top floor surface is reflective and kind of red.
- The bottom floor surface is not reflective and blue. */
-
- /* Draw "bottom" of floor in blue. */
- glFrontFace(GL_CW); /* Switch face orientation. */
- glColor4f(0.1, 0.1, 0.7, 1.0);
- drawFloor();
- glFrontFace(GL_CCW);
-
- if (renderShadow) {
- if (stencilShadow) {
- /* Draw the floor with stencil value 3. This helps us only
- draw the shadow once per floor pixel (and only on the
- floor pixels). */
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 3, 0xffffffff);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- }
- }
-
- /* Draw "top" of floor. Use blending to blend in reflection. */
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4f(0.7, 0.0, 0.0, 0.3);
- glColor4f(1.0, 1.0, 1.0, 0.3);
- drawFloor();
- glDisable(GL_BLEND);
-
- if (renderDinosaur) {
- /* Draw "actual" dinosaur, not its reflection. */
- drawDinosaur();
- }
-
- if (renderShadow) {
-
- /* Render the projected shadow. */
-
- if (stencilShadow) {
-
- /* Now, only render where stencil is set above 2 (ie, 3 where
- the top floor is). Update stencil with 2 where the shadow
- gets drawn so we don't redraw (and accidently reblend) the
- shadow). */
- glStencilFunc(GL_LESS, 2, 0xffffffff); /* draw if ==1 */
- glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
- }
-
- /* To eliminate depth buffer artifacts, we use polygon offset
- to raise the depth of the projected shadow slightly so
- that it does not depth buffer alias with the floor. */
- if (offsetShadow) {
- switch (polygonOffsetVersion) {
- case EXTENSION:
-#ifdef GL_EXT_polygon_offset
- glEnable(GL_POLYGON_OFFSET_EXT);
- break;
-#endif
-#ifdef GL_VERSION_1_1
- case ONE_DOT_ONE:
- glEnable(GL_POLYGON_OFFSET_FILL);
- break;
-#endif
- case MISSING:
- /* Oh well. */
- break;
- }
- }
-
- /* Render 50% black shadow color on top of whatever the
- floor appareance is. */
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_LIGHTING); /* Force the 50% black. */
- glColor4f(0.0, 0.0, 0.0, 0.5);
-
- glPushMatrix();
- /* Project the shadow. */
- glMultMatrixf((GLfloat *) floorShadow);
- drawDinosaur();
- glPopMatrix();
-
- glDisable(GL_BLEND);
- glEnable(GL_LIGHTING);
-
- if (offsetShadow) {
- switch (polygonOffsetVersion) {
-#ifdef GL_EXT_polygon_offset
- case EXTENSION:
- glDisable(GL_POLYGON_OFFSET_EXT);
- break;
-#endif
-#ifdef GL_VERSION_1_1
- case ONE_DOT_ONE:
- glDisable(GL_POLYGON_OFFSET_FILL);
- break;
-#endif
- case MISSING:
- /* Oh well. */
- break;
- }
- }
- if (stencilShadow) {
- glDisable(GL_STENCIL_TEST);
- }
- }
-
- glPushMatrix();
- glDisable(GL_LIGHTING);
- glColor3f(1.0, 1.0, 0.0);
- if (directionalLight) {
- /* Draw an arrowhead. */
- glDisable(GL_CULL_FACE);
- glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);
- glRotatef(lightAngle * -180.0 / M_PI, 0, 1, 0);
- glRotatef(atan(lightHeight/12) * 180.0 / M_PI, 0, 0, 1);
- glBegin(GL_TRIANGLE_FAN);
- glVertex3f(0, 0, 0);
- glVertex3f(2, 1, 1);
- glVertex3f(2, -1, 1);
- glVertex3f(2, -1, -1);
- glVertex3f(2, 1, -1);
- glVertex3f(2, 1, 1);
- glEnd();
- /* Draw a white line from light direction. */
- glColor3f(1.0, 1.0, 1.0);
- glBegin(GL_LINES);
- glVertex3f(0, 0, 0);
- glVertex3f(5, 0, 0);
- glEnd();
- glEnable(GL_CULL_FACE);
- } else {
- /* Draw a yellow ball at the light source. */
- glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);
- glutSolidSphere(1.0, 5, 5);
- }
- glEnable(GL_LIGHTING);
- glPopMatrix();
-
- glPopMatrix();
-
- if (reportSpeed) {
- glFinish();
- end = glutGet(GLUT_ELAPSED_TIME);
- printf("Speed %.3g frames/sec (%d ms)\n", 1000.0/(end-start), end-start);
- }
-
- glutSwapBuffers();
-}
-
-/* ARGSUSED2 */
-static void
-mouse(int button, int state, int x, int y)
-{
- if (button == GLUT_LEFT_BUTTON) {
- if (state == GLUT_DOWN) {
- moving = 1;
- startx = x;
- starty = y;
- }
- if (state == GLUT_UP) {
- moving = 0;
- }
- }
- if (button == GLUT_MIDDLE_BUTTON) {
- if (state == GLUT_DOWN) {
- lightMoving = 1;
- lightStartX = x;
- lightStartY = y;
- }
- if (state == GLUT_UP) {
- lightMoving = 0;
- }
- }
-}
-
-/* ARGSUSED1 */
-static void
-motion(int x, int y)
-{
- if (moving) {
- angle = angle + (x - startx);
- angle2 = angle2 + (y - starty);
- startx = x;
- starty = y;
- glutPostRedisplay();
- }
- if (lightMoving) {
- lightAngle += (x - lightStartX)/40.0;
- lightHeight += (lightStartY - y)/20.0;
- lightStartX = x;
- lightStartY = y;
- glutPostRedisplay();
- }
-}
-
-/* Advance time varying state when idle callback registered. */
-static void
-idle(void)
-{
- static float time = 0.0;
-
- time = glutGet(GLUT_ELAPSED_TIME) / 500.0;
-
- jump = 4.0 * fabs(sin(time)*0.5);
- if (!lightMoving) {
- lightAngle += 0.03;
- }
- glutPostRedisplay();
-}
-
-enum {
- M_NONE, M_MOTION, M_LIGHT, M_TEXTURE, M_SHADOWS, M_REFLECTION, M_DINOSAUR,
- M_STENCIL_REFLECTION, M_STENCIL_SHADOW, M_OFFSET_SHADOW,
- M_POSITIONAL, M_DIRECTIONAL, M_PERFORMANCE
-};
-
-static void
-controlLights(int value)
-{
- switch (value) {
- case M_NONE:
- return;
- case M_MOTION:
- animation = 1 - animation;
- if (animation) {
- glutIdleFunc(idle);
- } else {
- glutIdleFunc(NULL);
- }
- break;
- case M_LIGHT:
- lightSwitch = !lightSwitch;
- if (lightSwitch) {
- glEnable(GL_LIGHT0);
- } else {
- glDisable(GL_LIGHT0);
- }
- break;
- case M_TEXTURE:
- useTexture = !useTexture;
- break;
- case M_SHADOWS:
- renderShadow = 1 - renderShadow;
- break;
- case M_REFLECTION:
- renderReflection = 1 - renderReflection;
- break;
- case M_DINOSAUR:
- renderDinosaur = 1 - renderDinosaur;
- break;
- case M_STENCIL_REFLECTION:
- stencilReflection = 1 - stencilReflection;
- break;
- case M_STENCIL_SHADOW:
- stencilShadow = 1 - stencilShadow;
- break;
- case M_OFFSET_SHADOW:
- offsetShadow = 1 - offsetShadow;
- break;
- case M_POSITIONAL:
- directionalLight = 0;
- break;
- case M_DIRECTIONAL:
- directionalLight = 1;
- break;
- case M_PERFORMANCE:
- reportSpeed = 1 - reportSpeed;
- break;
- }
- glutPostRedisplay();
-}
-
-/* When not visible, stop animating. Restart when visible again. */
-static void
-visible(int vis)
-{
- if (vis == GLUT_VISIBLE) {
- if (animation)
- glutIdleFunc(idle);
- } else {
- if (!animation)
- glutIdleFunc(NULL);
- }
-}
-
-/* Press any key to redraw; good when motion stopped and
- performance reporting on. */
-/* ARGSUSED */
-static void
-key(unsigned char c, int x, int y)
-{
- if (c == 27) {
- exit(0); /* IRIS GLism, Escape quits. */
- }
- glutPostRedisplay();
-}
-
-/* Press any key to redraw; good when motion stopped and
- performance reporting on. */
-/* ARGSUSED */
-static void
-special(int k, int x, int y)
-{
- glutPostRedisplay();
-}
-
-static int
-supportsOneDotOne(void)
-{
- const char *version;
- int major, minor;
-
- version = (char *) glGetString(GL_VERSION);
- if (sscanf(version, "%d.%d", &major, &minor) == 2)
- return major >= 1 && minor >= 1;
- return 0; /* OpenGL version string malformed! */
-}
-
-int
-main(int argc, char **argv)
-{
- int i;
-
- glutInit(&argc, argv);
-
- for (i=1; i<argc; i++) {
- if (!strcmp("-linear", argv[i])) {
- linearFiltering = 1;
- } else if (!strcmp("-mipmap", argv[i])) {
- useMipmaps = 1;
- } else if (!strcmp("-ext", argv[i])) {
- forceExtension = 1;
- }
- }
-
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
-
-#if 0
- /* In GLUT 4.0, you'll be able to do this an be sure to
- get 2 bits of stencil if the machine has it for you. */
- glutInitDisplayString("samples stencil>=2 rgb double depth");
-#endif
-
- glutCreateWindow("Shadowy Leapin' Lizards");
-
- if (glutGet(GLUT_WINDOW_STENCIL_SIZE) <= 1) {
- printf("dinoshade: Sorry, I need at least 2 bits of stencil.\n");
- exit(1);
- }
-
- /* Register GLUT callbacks. */
- glutDisplayFunc(redraw);
- glutMouseFunc(mouse);
- glutMotionFunc(motion);
- glutVisibilityFunc(visible);
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
-
- glutCreateMenu(controlLights);
-
- glutAddMenuEntry("Toggle motion", M_MOTION);
- glutAddMenuEntry("-----------------------", M_NONE);
- glutAddMenuEntry("Toggle light", M_LIGHT);
- glutAddMenuEntry("Toggle texture", M_TEXTURE);
- glutAddMenuEntry("Toggle shadows", M_SHADOWS);
- glutAddMenuEntry("Toggle reflection", M_REFLECTION);
- glutAddMenuEntry("Toggle dinosaur", M_DINOSAUR);
- glutAddMenuEntry("-----------------------", M_NONE);
- glutAddMenuEntry("Toggle reflection stenciling", M_STENCIL_REFLECTION);
- glutAddMenuEntry("Toggle shadow stenciling", M_STENCIL_SHADOW);
- glutAddMenuEntry("Toggle shadow offset", M_OFFSET_SHADOW);
- glutAddMenuEntry("----------------------", M_NONE);
- glutAddMenuEntry("Positional light", M_POSITIONAL);
- glutAddMenuEntry("Directional light", M_DIRECTIONAL);
- glutAddMenuEntry("-----------------------", M_NONE);
- glutAddMenuEntry("Toggle performance", M_PERFORMANCE);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
- makeDinosaur();
-
-#ifdef GL_VERSION_1_1
- if (supportsOneDotOne() && !forceExtension) {
- polygonOffsetVersion = ONE_DOT_ONE;
- glPolygonOffset(-2.0, -9.0);
- } else
-#endif
- {
-#ifdef GL_EXT_polygon_offset
- /* check for the polygon offset extension */
- if (glutExtensionSupported("GL_EXT_polygon_offset")) {
- polygonOffsetVersion = EXTENSION;
- glPolygonOffsetEXT(-2.0, -0.002);
- } else
-#endif
- {
- polygonOffsetVersion = MISSING;
- printf("\ndinoshine: Missing polygon offset.\n");
- printf(" Expect shadow depth aliasing artifacts.\n\n");
- }
- }
-
- glEnable(GL_CULL_FACE);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_TEXTURE_2D);
- glLineWidth(3.0);
-
- glMatrixMode(GL_PROJECTION);
- gluPerspective( /* field of view in degree */ 40.0,
- /* aspect ratio */ 1.0,
- /* Z near */ 20.0, /* Z far */ 100.0);
- glMatrixMode(GL_MODELVIEW);
- gluLookAt(0.0, 8.0, 60.0, /* eye is at (0,8,60) */
- 0.0, 8.0, 0.0, /* center is at (0,8,0) */
- 0.0, 1.0, 0.); /* up is in postivie Y direction */
-
- glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);
- glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1);
- glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
-
- makeFloorTexture();
-
- /* Setup floor plane for projected shadow calculations. */
- findPlane(floorPlane, floorVertices[1], floorVertices[2], floorVertices[3]);
-
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/progs/tests/ext422square.c b/progs/tests/ext422square.c
deleted file mode 100644
index 6533514d697..00000000000
--- a/progs/tests/ext422square.c
+++ /dev/null
@@ -1,258 +0,0 @@
-/*
- * Exercise the EXT_422_pixels extension, a less convenient
- * alternative to MESA_ycbcr_texture. Requires ARB_fragment_program
- * to perform the final YUV->RGB conversion.
- *
- * Brian Paul 13 September 2002
- * Keith Whitwell 30 November 2004
- */
-
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include <assert.h>
-
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/tile.rgb"
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLint ImgWidth, ImgHeight;
-static GLushort *ImageYUV = NULL;
-static const GLuint yuvObj = 100;
-static const GLuint rgbObj = 101;
-
-static void Init( int argc, char *argv[] );
-
-static void DrawObject(void)
-{
- glBegin(GL_QUADS);
-
- glTexCoord2f(0, 0);
- glVertex2f(-1.0, -1.0);
-
- glTexCoord2f(1, 0);
- glVertex2f(1.0, -1.0);
-
- glTexCoord2f(1, 1);
- glVertex2f(1.0, 1.0);
-
- glTexCoord2f(0, 1);
- glVertex2f(-1.0, 1.0);
-
- glEnd();
-}
-
-static void Display( void )
-{
- static int firsttime = 1;
-
- if (firsttime) {
- firsttime = 0;
- Init( 0, 0 ); /* don't ask */
- }
-
- glClear( GL_COLOR_BUFFER_BIT );
- glBindTexture(GL_TEXTURE_2D, yuvObj);
-
- glPushMatrix();
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- glTranslatef( -1.1, 0.0, -15.0 );
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glBindTexture(GL_TEXTURE_2D, yuvObj);
- DrawObject();
- glPopMatrix();
-
- glPushMatrix();
- glDisable(GL_FRAGMENT_PROGRAM_ARB);
- glTranslatef( 1.1, 0.0, -15.0 );
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glBindTexture(GL_TEXTURE_2D, rgbObj);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.1, 1.1, -1.1, 1.1, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-
-/* #define LINEAR_FILTER */
-
-static void Init( int argc, char *argv[] )
-{
- const char *file;
- const GLfloat yuvtorgb[16] = {
- 1.164, 1.164, 1.164, 0,
- 0, -.391, 2.018, 0,
- 1.596, -.813, 0.0, 0,
- (-.0625*1.164 + -.5*1.596), (-.0625*1.164 + -.5*-.813 + -.5*-.391), (-.0625*1.164 + -.5*2.018), 1
- };
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
-
- if (!glutExtensionSupported("GL_EXT_422_pixels")) {
- printf("Error: GL_EXT_422_pixels not supported!\n");
- exit(1);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- file = TEXTURE_FILE;
-
- /* Load the texture as YCbCr.
- */
- glBindTexture(GL_TEXTURE_2D, yuvObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight );
- if (!ImageYUV) {
- printf("Couldn't read %s\n", TEXTURE_FILE);
- exit(0);
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGB,
- ImgWidth, ImgHeight, 0,
- GL_422_EXT,
- GL_UNSIGNED_BYTE, ImageYUV);
-
- glEnable(GL_TEXTURE_2D);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- {
- static const char *modulateYUV =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "TEX R0, fragment.texcoord[0], texture[0], 2D; \n"
-
- "ADD R0, R0, {-0.0625, -0.5, -0.5, 0.0}; \n"
- "DP3 result.color.x, R0, {1.164, 1.596, 0.0}; \n"
- "DP3 result.color.y, R0, {1.164, -0.813, -0.391}; \n"
- "DP3 result.color.z, R0, {1.164, 0.0, 2.018}; \n"
- "MOV result.color.w, R0.w; \n"
-
- "END"
- ;
-
- GLuint modulateProg;
-
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulateYUV), (const GLubyte *)modulateYUV);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- assert(glIsProgramARB(modulateProg));
-
- }
-
- /* Now the same, but use a color matrix to do the conversion at
- * upload time:
- */
- glBindTexture(GL_TEXTURE_2D, rgbObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glMatrixMode( GL_COLOR_MATRIX );
- glLoadMatrixf( yuvtorgb );
-
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGB,
- ImgWidth, ImgHeight, 0,
- GL_422_EXT,
- GL_UNSIGNED_BYTE, ImageYUV);
-
- glLoadIdentity();
- glMatrixMode( GL_MODELVIEW );
-
- glEnable(GL_TEXTURE_2D);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fbotest1.c b/progs/tests/fbotest1.c
deleted file mode 100644
index ed72ab16dd8..00000000000
--- a/progs/tests/fbotest1.c
+++ /dev/null
@@ -1,204 +0,0 @@
-/*
- * Test GL_EXT_framebuffer_object
- *
- * Brian Paul
- * 7 Feb 2005
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static int Width = 400, Height = 400;
-static GLuint MyFB, MyRB;
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void
-Display( void )
-{
- GLubyte *buffer = malloc(Width * Height * 4);
- GLenum status;
-
- /* draw to user framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
-
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- printf("Framebuffer incomplete!!!\n");
- }
-
- glClearColor(0.5, 0.5, 1.0, 0.0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glBegin(GL_POLYGON);
- glColor3f(1, 0, 0);
- glVertex2f(-1, -1);
- glColor3f(0, 1, 0);
- glVertex2f(1, -1);
- glColor3f(0, 0, 1);
- glVertex2f(0, 1);
- glEnd();
-
- /* read from user framebuffer */
- glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- /* draw to window */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glWindowPos2iARB(0, 0);
- glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- free(buffer);
- glutSwapBuffers();
- CheckError(__LINE__);
-}
-
-
-static void
-Reshape( int width, int height )
-{
-#if 0
- float ar = (float) width / (float) height;
-#endif
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
-#if 0
- glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
-#else
- glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
-#endif
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
- Width = width;
- Height = height;
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteFramebuffersEXT(1, &MyFB);
- glDeleteRenderbuffersEXT(1, &MyRB);
- assert(!glIsFramebufferEXT(MyFB));
- assert(!glIsRenderbufferEXT(MyRB));
- exit(0);
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- CleanUp();
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init( void )
-{
- GLint i;
-
- if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
- printf("GL_EXT_framebuffer_object not found!\n");
- /*exit(0);*/
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- glGenFramebuffersEXT(1, &MyFB);
- assert(MyFB);
- assert(!glIsFramebufferEXT(MyFB));
- glDeleteFramebuffersEXT(1, &MyFB);
- assert(!glIsFramebufferEXT(MyFB));
- /* Note, continue to use MyFB below */
-
- glGenRenderbuffersEXT(1, &MyRB);
- assert(MyRB);
- assert(!glIsRenderbufferEXT(MyRB));
- glDeleteRenderbuffersEXT(1, &MyRB);
- assert(!glIsRenderbufferEXT(MyRB));
- MyRB = 42; /* an arbitrary ID */
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- assert(glIsFramebufferEXT(MyFB));
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, MyRB);
- assert(glIsRenderbufferEXT(MyRB));
-
- glGetIntegerv(GL_RENDERBUFFER_BINDING_EXT, &i);
- assert(i == MyRB);
-
- glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &i);
- assert(i == MyFB);
-
- CheckError(__LINE__);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
- GL_RENDERBUFFER_EXT, MyRB);
-
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
- CheckError(__LINE__);
-
- {
- GLint r, g, b, a;
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_RED_SIZE_EXT, &r);
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_GREEN_SIZE_EXT, &g);
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_BLUE_SIZE_EXT, &b);
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_ALPHA_SIZE_EXT, &a);
- CheckError(__LINE__);
- printf("renderbuffer RGBA sizes = %d %d %d %d\n", r, g, b, a);
-
- glGetIntegerv(GL_RED_BITS, &r);
- glGetIntegerv(GL_GREEN_BITS, &g);
- glGetIntegerv(GL_BLUE_BITS, &b);
- glGetIntegerv(GL_ALPHA_BITS, &a);
- printf("Visual RGBA sizes = %d %d %d %d\n", r, g, b, a);
- }
-
- /* restore to default */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- CheckError(__LINE__);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fbotest2.c b/progs/tests/fbotest2.c
deleted file mode 100644
index c3117b0f767..00000000000
--- a/progs/tests/fbotest2.c
+++ /dev/null
@@ -1,199 +0,0 @@
-/*
- * Test GL_EXT_framebuffer_object
- *
- * Brian Paul
- * 19 Mar 2006
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static int Width = 400, Height = 400;
-static GLuint MyFB, ColorRb, DepthRb;
-static GLboolean Animate = GL_TRUE;
-static GLfloat Rotation = 0.0;
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("fbotest2: GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void
-Display( void )
-{
- GLubyte *buffer = malloc(Width * Height * 4);
- GLenum status;
-
- CheckError(__LINE__);
-
- /* draw to user framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
-
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- printf("fbotest2: Error: Framebuffer is incomplete!!!\n");
- }
-
- CheckError(__LINE__);
-
- glClearColor(0.5, 0.5, 1.0, 0.0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glPushMatrix();
- glRotatef(30.0, 1, 0, 0);
- glRotatef(Rotation, 0, 1, 0);
- glutSolidTeapot(2.0);
- glPopMatrix();
-
- /* read from user framebuffer */
- glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- /* draw to window */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glWindowPos2iARB(0, 0);
- glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- free(buffer);
- glutSwapBuffers();
- CheckError(__LINE__);
-}
-
-
-static void
-Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
-
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
-
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, width, height);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
- width, height);
-
- Width = width;
- Height = height;
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteFramebuffersEXT(1, &MyFB);
- glDeleteRenderbuffersEXT(1, &ColorRb);
- glDeleteRenderbuffersEXT(1, &DepthRb);
- assert(!glIsFramebufferEXT(MyFB));
- assert(!glIsRenderbufferEXT(ColorRb));
- assert(!glIsRenderbufferEXT(DepthRb));
- exit(0);
-}
-
-
-static void
-Idle(void)
-{
- Rotation = glutGet(GLUT_ELAPSED_TIME) * 0.1;
- glutPostRedisplay();
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- CleanUp();
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init( void )
-{
- if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
- printf("fbotest2: GL_EXT_framebuffer_object not found!\n");
- exit(0);
- }
- printf("fbotest2: GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- glGenFramebuffersEXT(1, &MyFB);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- assert(glIsFramebufferEXT(MyFB));
-
- /* set color buffer */
- glGenRenderbuffersEXT(1, &ColorRb);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
- assert(glIsRenderbufferEXT(ColorRb));
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
- GL_RENDERBUFFER_EXT, ColorRb);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
- /* setup depth buffer */
- glGenRenderbuffersEXT(1, &DepthRb);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
- assert(glIsRenderbufferEXT(DepthRb));
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, DepthRb);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, Width, Height);
-
- CheckError(__LINE__);
-
- /* restore to default */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- CheckError(__LINE__);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Animate)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fbotexture.c b/progs/tests/fbotexture.c
deleted file mode 100644
index 13a29db3f35..00000000000
--- a/progs/tests/fbotexture.c
+++ /dev/null
@@ -1,404 +0,0 @@
-/*
- * Test GL_EXT_framebuffer_object render-to-texture
- *
- * Draw a teapot into a texture image with stenciling.
- * Then draw a textured quad using that texture.
- *
- * Brian Paul
- * 18 Apr 2005
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-/* For debug */
-#define DEPTH 1
-#define STENCIL 1
-#define DRAW 1
-
-
-static int Width = 400, Height = 400;
-
-static GLenum TexTarget = GL_TEXTURE_2D; /*GL_TEXTURE_RECTANGLE_ARB;*/
-static int TexWidth = 512, TexHeight = 512;
-/*static int TexWidth = 600, TexHeight = 600;*/
-
-static GLuint MyFB;
-static GLuint TexObj;
-static GLuint DepthRB, StencilRB;
-static GLboolean Anim = GL_FALSE;
-static GLfloat Rot = 0.0;
-static GLboolean UsePackedDepthStencil = GL_FALSE;
-static GLuint TextureLevel = 1; /* which texture level to render to */
-static GLenum TexIntFormat = GL_RGB; /* either GL_RGB or GL_RGBA */
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void
-Idle(void)
-{
- Rot = glutGet(GLUT_ELAPSED_TIME) * 0.1;
- glutPostRedisplay();
-}
-
-
-static void
-RenderTexture(void)
-{
- GLenum status;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-
- /* draw to texture image */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
-
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- printf("Framebuffer incomplete!!!\n");
- }
-
- glViewport(0, 0, TexWidth, TexHeight);
-
- glClearColor(0.5, 0.5, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- CheckError(__LINE__);
-
-#if DEPTH
- glEnable(GL_DEPTH_TEST);
-#endif
-
-#if STENCIL
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_NEVER, 1, ~0);
- glStencilOp(GL_REPLACE, GL_KEEP, GL_REPLACE);
-#endif
-
- CheckError(__LINE__);
-
-#if DEPTH || STENCIL
- /* draw diamond-shaped stencil pattern */
- glColor3f(0, 1, 0);
- glBegin(GL_POLYGON);
- glVertex2f(-0.2, 0.0);
- glVertex2f( 0.0, -0.2);
- glVertex2f( 0.2, 0.0);
- glVertex2f( 0.0, 0.2);
- glEnd();
-#endif
-
- /* draw teapot where stencil != 1 */
-#if STENCIL
- glStencilFunc(GL_NOTEQUAL, 1, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
-#endif
-
- CheckError(__LINE__);
-
-#if 0
- glBegin(GL_POLYGON);
- glColor3f(1, 0, 0);
- glVertex2f(-1, -1);
- glColor3f(0, 1, 0);
- glVertex2f(1, -1);
- glColor3f(0, 0, 1);
- glVertex2f(0, 1);
- glEnd();
-#else
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glPushMatrix();
- glRotatef(0.5 * Rot, 1.0, 0.0, 0.0);
- glutSolidTeapot(0.5);
- glPopMatrix();
- glDisable(GL_LIGHTING);
- /*
- PrintStencilHistogram(TexWidth, TexHeight);
- */
-#endif
-
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_STENCIL_TEST);
-
-#if DRAW
- /* Bind normal framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-#endif
-
- CheckError(__LINE__);
-}
-
-
-
-static void
-Display(void)
-{
- float ar = (float) Width / (float) Height;
-
- RenderTexture();
-
- /* draw textured quad in the window */
-#if DRAW
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -7.0);
-
- glViewport(0, 0, Width, Height);
-
- glClearColor(0.25, 0.25, 0.25, 0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(Rot, 0, 1, 0);
- glEnable(TexTarget);
- glBindTexture(TexTarget, TexObj);
- glBegin(GL_POLYGON);
- glColor3f(0.25, 0.25, 0.25);
- if (TexTarget == GL_TEXTURE_2D) {
- glTexCoord2f(0, 0);
- glVertex2f(-1, -1);
- glTexCoord2f(1, 0);
- glVertex2f(1, -1);
- glColor3f(1.0, 1.0, 1.0);
- glTexCoord2f(1, 1);
- glVertex2f(1, 1);
- glTexCoord2f(0, 1);
- glVertex2f(-1, 1);
- }
- else {
- assert(TexTarget == GL_TEXTURE_RECTANGLE_ARB);
- glTexCoord2f(0, 0);
- glVertex2f(-1, -1);
- glTexCoord2f(TexWidth, 0);
- glVertex2f(1, -1);
- glColor3f(1.0, 1.0, 1.0);
- glTexCoord2f(TexWidth, TexHeight);
- glVertex2f(1, 1);
- glTexCoord2f(0, TexHeight);
- glVertex2f(-1, 1);
- }
- glEnd();
- glPopMatrix();
- glDisable(TexTarget);
-#endif
-
- glutSwapBuffers();
- CheckError(__LINE__);
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- Width = width;
- Height = height;
-}
-
-
-static void
-CleanUp(void)
-{
-#if DEPTH
- glDeleteRenderbuffersEXT(1, &DepthRB);
-#endif
-#if STENCIL
- if (!UsePackedDepthStencil)
- glDeleteRenderbuffersEXT(1, &StencilRB);
-#endif
- glDeleteFramebuffersEXT(1, &MyFB);
-
- glDeleteTextures(1, &TexObj);
-
- exit(0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 's':
- Rot += 2.0;
- break;
- case 27:
- CleanUp();
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(int argc, char *argv[])
-{
- static const GLfloat mat[4] = { 1.0, 0.5, 0.5, 1.0 };
- GLint i;
-
- if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
- printf("GL_EXT_framebuffer_object not found!\n");
- exit(0);
- }
-
- if (argc > 1 && strcmp(argv[1], "-ds") == 0) {
- if (!glutExtensionSupported("GL_EXT_packed_depth_stencil")) {
- printf("GL_EXT_packed_depth_stencil not found!\n");
- exit(0);
- }
- UsePackedDepthStencil = GL_TRUE;
- printf("Using GL_EXT_packed_depth_stencil\n");
- }
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* gen framebuffer id, delete it, do some assertions, just for testing */
- glGenFramebuffersEXT(1, &MyFB);
- assert(MyFB);
- assert(!glIsFramebufferEXT(MyFB));
- glDeleteFramebuffersEXT(1, &MyFB);
- assert(!glIsFramebufferEXT(MyFB));
- /* Note, continue to use MyFB below */
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- assert(glIsFramebufferEXT(MyFB));
- glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &i);
- assert(i == MyFB);
-
- /* Make texture object/image */
- glGenTextures(1, &TexObj);
- glBindTexture(TexTarget, TexObj);
- /* make two image levels */
- glTexImage2D(TexTarget, 0, TexIntFormat, TexWidth, TexHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexImage2D(TexTarget, 1, TexIntFormat, TexWidth/2, TexHeight/2, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- TexWidth = TexWidth >> TextureLevel;
- TexHeight = TexHeight >> TextureLevel;
-
- glTexParameteri(TexTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(TexTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameteri(TexTarget, GL_TEXTURE_BASE_LEVEL, TextureLevel);
- glTexParameteri(TexTarget, GL_TEXTURE_MAX_LEVEL, TextureLevel);
-
- CheckError(__LINE__);
-
- /* Render color to texture */
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- TexTarget, TexObj, TextureLevel);
-
-
-#if DEPTH
- /* make depth renderbuffer */
- glGenRenderbuffersEXT(1, &DepthRB);
- assert(DepthRB);
- assert(!glIsRenderbufferEXT(DepthRB));
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRB);
- assert(glIsRenderbufferEXT(DepthRB));
- if (UsePackedDepthStencil)
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT,
- TexWidth, TexHeight);
- else
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
- TexWidth, TexHeight);
- CheckError(__LINE__);
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
- CheckError(__LINE__);
- printf("Depth renderbuffer size = %d bits\n", i);
- assert(i > 0);
-
- /* attach DepthRB to MyFB */
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, DepthRB);
-#endif
-
- CheckError(__LINE__);
-
-#if STENCIL
- if (UsePackedDepthStencil) {
- /* DepthRb is a combined depth/stencil renderbuffer */
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_STENCIL_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, DepthRB);
- }
- else {
- /* make stencil renderbuffer */
- glGenRenderbuffersEXT(1, &StencilRB);
- assert(StencilRB);
- assert(!glIsRenderbufferEXT(StencilRB));
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, StencilRB);
- assert(glIsRenderbufferEXT(StencilRB));
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
- TexWidth, TexHeight);
- /* attach StencilRB to MyFB */
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_STENCIL_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, StencilRB);
- }
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_STENCIL_SIZE_EXT, &i);
- CheckError(__LINE__);
- printf("Stencil renderbuffer size = %d bits\n", i);
- assert(i > 0);
-#endif
-
- CheckError(__LINE__);
-
- /* bind regular framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-
-
- /* lighting */
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Display);
- if (Anim)
- glutIdleFunc(Idle);
- Init(argc, argv);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/floattex.c b/progs/tests/floattex.c
deleted file mode 100644
index 2345a49b270..00000000000
--- a/progs/tests/floattex.c
+++ /dev/null
@@ -1,169 +0,0 @@
-/*
- * Test floating point textures.
- * No actual rendering, yet.
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-/* XXX - temporary */
-#ifndef GL_ARB_texture_float
-#define GL_ARB_texture_float 1
-#define GL_TEXTURE_RED_TYPE_ARB 0x9000
-#define GL_TEXTURE_GREEN_TYPE_ARB 0x9001
-#define GL_TEXTURE_BLUE_TYPE_ARB 0x9002
-#define GL_TEXTURE_ALPHA_TYPE_ARB 0x9003
-#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x9004
-#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x9005
-#define GL_TEXTURE_DEPTH_TYPE_ARB 0x9006
-#define GL_UNSIGNED_NORMALIZED_ARB 0x9007
-#define GL_RGBA32F_ARB 0x8814
-#define GL_RGB32F_ARB 0x8815
-#define GL_ALPHA32F_ARB 0x8816
-#define GL_INTENSITY32F_ARB 0x8817
-#define GL_LUMINANCE32F_ARB 0x8818
-#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
-#define GL_RGBA16F_ARB 0x881A
-#define GL_RGB16F_ARB 0x881B
-#define GL_ALPHA16F_ARB 0x881C
-#define GL_INTENSITY16F_ARB 0x881D
-#define GL_LUMINANCE16F_ARB 0x881E
-#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
-#endif
-
-
-static GLboolean
-CheckError( int line )
-{
- GLenum error = glGetError();
- if (error) {
- char *err = (char *) gluErrorString( error );
- fprintf( stderr, "GL Error: %s at line %d\n", err, line );
- return GL_TRUE;
- }
- return GL_FALSE;
-}
-
-
-static void
-Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
-
- glutSolidCube(2.0);
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-static void
-Init(void)
-{
- GLfloat tex[16][16][4];
- GLfloat tex2[16][16][4];
- GLint i, j, t;
-
- if (!glutExtensionSupported("GL_MESAX_texture_float")) {
- printf("Sorry, this test requires GL_MESAX_texture_float\n");
- exit(1);
- }
-
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- GLfloat s = i / 15.0;
- tex[i][j][0] = s;
- tex[i][j][1] = 2.0 * s;
- tex[i][j][2] = -3.0 * s;
- tex[i][j][3] = 4.0 * s;
- }
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, 16, 16, 0, GL_RGBA,
- GL_FLOAT, tex);
- CheckError(__LINE__);
-
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_TYPE_ARB, &t);
- assert(t == GL_FLOAT);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_TYPE_ARB, &t);
- assert(t == GL_FLOAT);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_TYPE_ARB, &t);
- assert(t == GL_FLOAT);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_TYPE_ARB, &t);
- assert(t == GL_FLOAT);
-
- CheckError(__LINE__);
-
- /* read back the texture and make sure values are correct */
- glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, tex2);
- CheckError(__LINE__);
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- if (tex[i][j][0] != tex2[i][j][0] ||
- tex[i][j][1] != tex2[i][j][1] ||
- tex[i][j][2] != tex2[i][j][2] ||
- tex[i][j][3] != tex2[i][j][3]) {
- printf("tex[%d][%d] %g %g %g %g != tex2[%d][%d] %g %g %g %g\n",
- i, j,
- tex[i][j][0], tex[i][j][1], tex[i][j][2], tex[i][j][3],
- i, j,
- tex2[i][j][0], tex2[i][j][1], tex2[i][j][2], tex2[i][j][3]);
- }
- }
- }
-
-
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 400);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fog.c b/progs/tests/fog.c
deleted file mode 100644
index ecd9f533f99..00000000000
--- a/progs/tests/fog.c
+++ /dev/null
@@ -1,199 +0,0 @@
-/*
- * Copyright 2005 Eric Anholt
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Authors:
- * Eric Anholt <[email protected]>
- * Brian Paul (fogcoord.c used as a skeleton)
- */
-
-/*
- * Test to exercise fog modes and for comparison with GL_EXT_fog_coord.
- */
-
-#define GL_GLEXT_PROTOTYPES
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static int Width = 600;
-static int Height = 600;
-static GLfloat Near = 0.0, Far = 1.0;
-GLboolean has_fogcoord;
-
-static void drawString( const char *string )
-{
- glRasterPos2f(0, .5);
- while ( *string ) {
- glutBitmapCharacter( GLUT_BITMAP_TIMES_ROMAN_10, *string );
- string++;
- }
-}
-
-static void Display( void )
-{
- GLint i, depthi;
- GLfloat fogcolor[4] = {1, 1, 1, 1};
-
- glEnable(GL_FOG);
- glFogfv(GL_FOG_COLOR, fogcolor);
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- for (i = 0; i < 6; i++) {
- if (i >= 3 && !has_fogcoord)
- break;
-
- glPushMatrix();
- for (depthi = 0; depthi < 5; depthi++) {
- GLfloat depth = Near + (Far - Near) * depthi / 4;
-
- switch (i % 3) {
- case 0:
- glFogi(GL_FOG_MODE, GL_LINEAR);
- glFogf(GL_FOG_START, Near);
- glFogf(GL_FOG_END, Far);
- break;
- case 1:
- glFogi(GL_FOG_MODE, GL_EXP);
- glFogf(GL_FOG_DENSITY, 2);
- break;
- case 2:
- glFogi(GL_FOG_MODE, GL_EXP2);
- glFogf(GL_FOG_DENSITY, 2);
- break;
- }
-
- glColor4f(0, 0, 0, 0);
- if (i < 3) {
- if (has_fogcoord)
- glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
-
- glBegin(GL_POLYGON);
- glVertex3f(0, 0, depth);
- glVertex3f(1, 0, depth);
- glVertex3f(1, 1, depth);
- glVertex3f(0, 1, depth);
- glEnd();
- } else {
- glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
- glFogCoordfEXT(depth);
-
- glBegin(GL_POLYGON);
- glVertex3f(0, 0, (Near + Far) / 2);
- glVertex3f(1, 0, (Near + Far) / 2);
- glVertex3f(1, 1, (Near + Far) / 2);
- glVertex3f(0, 1, (Near + Far) / 2);
- glEnd();
- }
- glTranslatef(1.5, 0, 0);
- }
-
- glTranslatef(.1, 0, 0);
- switch (i) {
- case 0:
- drawString("GL_LINEAR");
- break;
- case 1:
- drawString("GL_EXP");
- break;
- case 2:
- drawString("GL_EXP2");
- break;
- case 3:
- drawString("GL_FOGCOORD GL_LINEAR");
- break;
- case 4:
- drawString("GL_FOGCOORD GL_EXP");
- break;
- case 5:
- drawString("GL_FOGCOORD GL_EXP2");
- break;
- }
-
- glPopMatrix();
- glTranslatef(0, 1.5, 0);
- }
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( 0, 11, 9, 0, -Near, -Far );
-
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef(.25, .25, 0);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- /* setup lighting, etc */
- has_fogcoord = glutExtensionSupported("GL_EXT_fog_coord");
- if (!has_fogcoord) {
- printf("Some output of this program requires GL_EXT_fog_coord\n");
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fogcoord.c b/progs/tests/fogcoord.c
deleted file mode 100644
index 89355742aad..00000000000
--- a/progs/tests/fogcoord.c
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
- * Exercise GL_EXT_fog_coord
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static int Width = 600;
-static int Height = 200;
-static GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- GLfloat t;
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- for (t = 0.0; t <= 1.0; t += 0.25) {
- GLfloat f = Near + t * (Far - Near);
- printf("glFogCoord(%4.1f)\n", f);
- glFogCoordfEXT(f);
-
- glPushMatrix();
- glTranslatef(t * 10.0 - 5.0, 0, 0);
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
- }
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- /* setup lighting, etc */
- if (!glutExtensionSupported("GL_EXT_fog_coord")) {
- printf("Sorry, this program requires GL_EXT_fog_coord\n");
- exit(1);
- }
- glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
- glFogi(GL_FOG_MODE, GL_LINEAR);
- glFogf(GL_FOG_START, Near);
- glFogf(GL_FOG_END, Far);
- glEnable(GL_FOG);
- printf("Squares should be colored from white -> gray -> black.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fptest1.c b/progs/tests/fptest1.c
deleted file mode 100644
index 095190a8aef..00000000000
--- a/progs/tests/fptest1.c
+++ /dev/null
@@ -1,225 +0,0 @@
-/* Test GL_NV_fragment_program */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
-
- glColor4f(0, 0.5, 0, 1);
- glColor4f(0, 1, 0, 1);
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 0, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *prog0 =
- "!!FP1.0\n"
- "MUL o[COLR], R0, f[WPOS]; \n"
- "ADD o[COLH], H3, f[TEX0]; \n"
- "ADD_SAT o[COLH], H3, f[TEX0]; \n"
- "ADDX o[COLH], H3, f[TEX0]; \n"
- "ADDHC o[COLH], H3, f[TEX0]; \n"
- "ADDXC o[COLH], H3, f[TEX0]; \n"
- "ADDXC_SAT o[COLH], H30, f[TEX0]; \n"
- "MUL o[COLR].xy, R0.wzyx, f[WPOS]; \n"
- "MUL o[COLR], H0, f[WPOS]; \n"
- "MUL o[COLR], -H0, f[WPOS]; \n"
- "MOV RC, H1; \n"
- "MOV HC, H2; \n"
- "END \n"
- ;
-
- /* masked updates, defines, declarations */
- static const char *prog1 =
- "!!FP1.0\n"
- "DEFINE foo = {1, 2, 3, 4}; \n"
- "DEFINE foo2 = 5; \n"
- "DECLARE foo3 = {5, 6, 7, 8}; \n"
- "DECLARE bar = 3; \n"
- "DECLARE bar2; \n"
- "DECLARE bar3 = bar; \n"
- "#DECLARE bar4 = { a, b, c, d }; \n"
- "MOV o[COLR].xy, R0; \n"
- "MOV o[COLR] (NE), R0; \n"
- "MOV o[COLR] (NE.wzyx), R0; \n"
- "MOV o[COLR].xy (NE.wzyx), R0; \n"
- "MOV RC.x (EQ), R1.x; \n"
- "KIL NE; \n"
- "KIL EQ.xyxy; \n"
- "END \n"
- ;
-
- /* texture instructions */
- static const char *prog2 =
- "!!FP1.0\n"
- "TEX R0, f[TEX0], TEX0, 2D; \n"
- "TEX R1, f[TEX1], TEX1, CUBE; \n"
- "TEX R2, f[TEX2], TEX2, 3D; \n"
- "TXP R3, f[TEX3], TEX3, RECT; \n"
- "TXD R3, R2, R1, f[TEX3], TEX3, RECT; \n"
- "MUL o[COLR], R0, f[COL0]; \n"
- "END \n"
- ;
-
- /* test negation, absolute value */
- static const char *prog3 =
- "!!FP1.0\n"
- "MOV R0, -R1; \n"
- "MOV R0, +R1; \n"
- "MOV R0, |-R1|; \n"
- "MOV R0, |+R1|; \n"
- "MOV R0, -|R1|; \n"
- "MOV R0, +|R1|; \n"
- "MOV R0, -|-R1|; \n"
- "MOV R0, -|+R1|; \n"
- "MOV o[COLR], R0; \n"
- "END \n"
- ;
-
- /* literal constant sources */
- static const char *prog4 =
- "!!FP1.0\n"
- "DEFINE Pi = 3.14159; \n"
- "MOV R0, {1, -2, +3, 4}; \n"
- "MOV R0, 5; \n"
- "MOV R0, -5; \n"
- "MOV R0, +5; \n"
- "MOV R0, Pi; \n"
- "MOV o[COLR], R0; \n"
- "END \n"
- ;
-
- /* change the fragment color in a simple way */
- static const char *prog10 =
- "!!FP1.0\n"
- "DEFINE blue = {0, 0, 1, 0};\n"
- "DECLARE color; \n"
- "MOV R0, f[COL0]; \n"
- "#ADD o[COLR], R0, f[COL0]; \n"
- "#ADD o[COLR], blue, f[COL0]; \n"
- "#ADD o[COLR], {1, 0, 0, 0}, f[COL0]; \n"
- "ADD o[COLR], color, f[COL0]; \n"
- "END \n"
- ;
-
- GLuint progs[20];
-
- if (!glutExtensionSupported ("GL_NV_fragment_program")) {
- printf("Sorry, this program requires GL_NV_fragment_program\n");
- exit(1);
- }
-
- glGenProgramsNV(20, progs);
- assert(progs[0]);
- assert(progs[1]);
- assert(progs[0] != progs[1]);
-
-#if 0
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[0],
- strlen(prog0),
- (const GLubyte *) prog0);
- assert(glIsProgramNV(progs[0]));
-#endif
-
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[1],
- strlen(prog1),
- (const GLubyte *) prog1);
- assert(glIsProgramNV(progs[1]));
-
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[2],
- strlen(prog2),
- (const GLubyte *) prog2);
- assert(glIsProgramNV(progs[2]));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[2]);
-
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[3],
- strlen(prog3),
- (const GLubyte *) prog3);
- assert(glIsProgramNV(progs[3]));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[3]);
-
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[4],
- strlen(prog4),
- (const GLubyte *) prog4);
- assert(glIsProgramNV(progs[4]));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[4]);
-
-
- /* a real program */
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[10],
- strlen(prog10),
- (const GLubyte *) prog10);
- assert(glIsProgramNV(progs[10]));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[10]);
-
- glProgramNamedParameter4fNV(progs[10],
- strlen("color"), (const GLubyte *) "color",
- 1, 0, 0, 1);
-
- glEnable(GL_FRAGMENT_PROGRAM_NV);
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_ALWAYS, 0.0);
-
- printf("glGetError = %d\n", (int) glGetError());
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fptexture.c b/progs/tests/fptexture.c
deleted file mode 100644
index f57ad628282..00000000000
--- a/progs/tests/fptexture.c
+++ /dev/null
@@ -1,151 +0,0 @@
-/* GL_NV_fragment_program texture test */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-#include "../util/readtex.c"
-
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
-
- glBegin(GL_POLYGON);
- glColor4f(1.0, 1.0, 1.0, 1); glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glColor4f(0.2, 0.2, 1.0, 1); glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glColor4f(0.2, 1.0, 0.2, 1); glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glColor4f(1.0, 0.2, 0.2, 1); glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!FP1.0\n"
- "TEX R0, f[TEX0], TEX0, 2D; \n"
- "MUL o[COLR], R0, f[COL0]; \n"
- "END"
- ;
- GLuint modulateProg;
- GLuint Texture;
-
- if (!glutExtensionSupported("GL_NV_fragment_program")) {
- printf("Error: GL_NV_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsNV(1, &modulateProg);
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, modulateProg,
- strlen(modulate2D),
- (const GLubyte *) modulate2D);
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_NV) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_NV));
- assert(glIsProgramNV(modulateProg));
-
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, modulateProg);
- glEnable(GL_FRAGMENT_PROGRAM_NV);
-
- /* Load texture */
- glGenTextures(1, &Texture);
- glBindTexture(GL_TEXTURE_2D, Texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* XXX this enable shouldn't really be needed!!! */
- glEnable(GL_TEXTURE_2D);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/getprocaddress.c b/progs/tests/getprocaddress.c
deleted file mode 100644
index 2480ed44cc7..00000000000
--- a/progs/tests/getprocaddress.c
+++ /dev/null
@@ -1,438 +0,0 @@
-/*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Test that glXGetProcAddress works.
- */
-
-#define GLX_GLXEXT_PROTOTYPES
-
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <GL/gl.h>
-#include <GL/glx.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-
-typedef void (*generic_func)();
-
-#define EQUAL(X, Y) (fabs((X) - (Y)) < 0.001)
-
-static GLboolean
-test_ActiveTextureARB(generic_func func)
-{
- PFNGLACTIVETEXTUREARBPROC activeTexture = (PFNGLACTIVETEXTUREARBPROC) func;
- GLint t;
- GLboolean pass;
- (*activeTexture)(GL_TEXTURE1_ARB);
- glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &t);
- pass = (t == GL_TEXTURE1_ARB);
- (*activeTexture)(GL_TEXTURE0_ARB); /* restore default */
- return pass;
-}
-
-
-static GLboolean
-test_SecondaryColor3fEXT(generic_func func)
-{
- PFNGLSECONDARYCOLOR3FEXTPROC secColor3f = (PFNGLSECONDARYCOLOR3FEXTPROC) func;
- GLfloat color[4];
- GLboolean pass;
- (*secColor3f)(1.0, 1.0, 0.0);
- glGetFloatv(GL_CURRENT_SECONDARY_COLOR_EXT, color);
- pass = (color[0] == 1.0 && color[1] == 1.0 && color[2] == 0.0);
- (*secColor3f)(0.0, 0.0, 0.0); /* restore default */
- return pass;
-}
-
-
-static GLboolean
-test_ActiveStencilFaceEXT(generic_func func)
-{
- PFNGLACTIVESTENCILFACEEXTPROC activeFace = (PFNGLACTIVESTENCILFACEEXTPROC) func;
- GLint face;
- GLboolean pass;
- (*activeFace)(GL_BACK);
- glGetIntegerv(GL_ACTIVE_STENCIL_FACE_EXT, &face);
- pass = (face == GL_BACK);
- (*activeFace)(GL_FRONT); /* restore default */
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib1fvARB(generic_func func)
-{
- PFNGLVERTEXATTRIB1FVARBPROC vertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLfloat v[1] = {25.0};
- const GLfloat def[1] = {0};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib1fvARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (res[0] == 25.0 && res[1] == 0.0 && res[2] == 0.0 && res[3] == 1.0);
- (*vertexAttrib1fvARB)(6, def);
- return pass;
-}
-
-static GLboolean
-test_VertexAttrib4NubvARB(generic_func func)
-{
- PFNGLVERTEXATTRIB4NUBVARBPROC vertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLubyte v[4] = {255, 0, 255, 0};
- const GLubyte def[4] = {0, 0, 0, 255};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4NubvARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (res[0] == 1.0 && res[1] == 0.0 && res[2] == 1.0 && res[3] == 0.0);
- (*vertexAttrib4NubvARB)(6, def);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib4NuivARB(generic_func func)
-{
- PFNGLVERTEXATTRIB4NUIVARBPROC vertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLuint v[4] = {0xffffffff, 0, 0xffffffff, 0};
- const GLuint def[4] = {0, 0, 0, 0xffffffff};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4NuivARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 0.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0));
- (*vertexAttrib4NuivARB)(6, def);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib4ivARB(generic_func func)
-{
- PFNGLVERTEXATTRIB4IVARBPROC vertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLint v[4] = {1, 2, -3, 4};
- const GLint def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4ivARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 2.0) && EQUAL(res[2], -3.0) && EQUAL(res[3], 4.0));
- (*vertexAttrib4ivARB)(6, def);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib4NsvARB(generic_func func)
-{
- PFNGLVERTEXATTRIB4NSVARBPROC vertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLshort v[4] = {0, 32767, 32767, 0};
- const GLshort def[4] = {0, 0, 0, 32767};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4NsvARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (EQUAL(res[0], 0.0) && EQUAL(res[1], 1.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0));
- (*vertexAttrib4NsvARB)(6, def);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib4NusvARB(generic_func func)
-{
- PFNGLVERTEXATTRIB4NUSVARBPROC vertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLushort v[4] = {0xffff, 0, 0xffff, 0};
- const GLushort def[4] = {0, 0, 0, 0xffff};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4NusvARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 0.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0));
- (*vertexAttrib4NusvARB)(6, def);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib4ubNV(generic_func func)
-{
- PFNGLVERTEXATTRIB4UBNVPROC vertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLubyte v[4] = {255, 0, 255, 0};
- const GLubyte def[4] = {0, 0, 0, 255};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4ubNV)(6, v[0], v[1], v[2], v[3]);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- pass = (res[0] == 1.0 && res[1] == 0.0 && res[2] == 1.0 && res[3] == 0.0);
- (*vertexAttrib4ubNV)(6, def[0], def[1], def[2], def[3]);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib2sNV(generic_func func)
-{
- PFNGLVERTEXATTRIB2SNVPROC vertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLshort v[2] = {2, -4,};
- const GLshort def[2] = {0, 0};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib2sNV)(6, v[0], v[1]);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- pass = (EQUAL(res[0], 2) && EQUAL(res[1], -4) && EQUAL(res[2], 0) && res[3] == 1.0);
- (*vertexAttrib2sNV)(6, def[0], def[1]);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib3fNV(generic_func func)
-{
- PFNGLVERTEXATTRIB3FNVPROC vertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLfloat v[3] = {0.2, 0.4, 0.8};
- const GLfloat def[3] = {0, 0, 0};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib3fNV)(6, v[0], v[1], v[2]);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- pass = (EQUAL(res[0], 0.2) && EQUAL(res[1], 0.4) && EQUAL(res[2], 0.8) && res[3] == 1.0);
- (*vertexAttrib3fNV)(6, def[0], def[1], def[2]);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib4dvNV(generic_func func)
-{
- PFNGLVERTEXATTRIB4DVNVPROC vertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLdouble v[4] = {0.2, 0.4, 0.8, 1.2};
- const GLdouble def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4dvNV)(6, v);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- pass = (EQUAL(res[0], 0.2) && EQUAL(res[1], 0.4) && EQUAL(res[2], 0.8) && EQUAL(res[3], 1.2));
- (*vertexAttrib4dvNV)(6, def);
- return pass;
-}
-
-
-/*
- * The following header file is auto-generated with Python. The Python
- * script looks in this file for functions named "test_*" as seen above.
- */
-#include "getproclist.h"
-
-
-
-static int
-extension_supported(const char *haystack, const char *needle)
-{
- if (strstr(haystack, needle))
- return 1;
- else
- return 0;
-}
-
-
-static void
-check_functions( const char *extensions )
-{
- struct name_test_pair *entry;
- int failures = 0, passes = 0;
- int totalFail = 0, totalPass = 0;
- int doTests;
-
- for (entry = functions; entry->name; entry++) {
- if (entry->name[0] == '-') {
- /* XXX update for OpenGL 2.0 */
- if (entry->name[1] == '1') {
- /* check GL version X.Y */
- const char *version = (const char *) glGetString(GL_VERSION);
- if (version[0] == entry->name[1] &&
- version[1] == entry->name[2] &&
- version[2] >= entry->name[3])
- doTests = 1;
- else
- doTests = 0;
- }
- else {
- /* check if the named extension is available */
- doTests = extension_supported(extensions, entry->name+1);
- }
- if (doTests)
- printf("Testing %s functions\n", entry->name + 1);
- totalFail += failures;
- totalPass += passes;
- failures = 0;
- passes = 0;
- }
- else if (doTests) {
- generic_func funcPtr = (generic_func) glXGetProcAddressARB((const GLubyte *) entry->name);
- if (funcPtr) {
- if (entry->test) {
- GLboolean b;
- printf(" Validating %s:", entry->name);
- b = (*entry->test)(funcPtr);
- if (b) {
- printf(" Pass\n");
- passes++;
- }
- else {
- printf(" FAIL!!!\n");
- failures++;
- }
- }
- else {
- passes++;
- }
- }
- else {
- printf(" glXGetProcAddress(%s) failed!\n", entry->name);
- failures++;
- }
- }
-
- if (doTests && (!(entry+1)->name || (entry+1)->name[0] == '-')) {
- if (failures > 0) {
- printf(" %d failed.\n", failures);
- }
- if (passes > 0) {
- printf(" %d passed.\n", passes);
- }
- }
- }
- totalFail += failures;
- totalPass += passes;
-
- printf("-----------------------------\n");
- printf("Total: %d pass %d fail\n", totalPass, totalFail);
-}
-
-
-
-static void
-print_screen_info(Display *dpy, int scrnum, Bool allowDirect)
-{
- Window win;
- int attribSingle[] = {
- GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- None };
- int attribDouble[] = {
- GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- None };
-
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- GLXContext ctx;
- XVisualInfo *visinfo;
- int width = 100, height = 100;
-
- root = RootWindow(dpy, scrnum);
-
- visinfo = glXChooseVisual(dpy, scrnum, attribSingle);
- if (!visinfo) {
- visinfo = glXChooseVisual(dpy, scrnum, attribDouble);
- if (!visinfo) {
- fprintf(stderr, "Error: couldn't find RGB GLX visual\n");
- return;
- }
- }
-
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
- win = XCreateWindow(dpy, root, 0, 0, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr);
-
- ctx = glXCreateContext( dpy, visinfo, NULL, allowDirect );
- if (!ctx) {
- fprintf(stderr, "Error: glXCreateContext failed\n");
- XDestroyWindow(dpy, win);
- return;
- }
-
- if (glXMakeCurrent(dpy, win, ctx)) {
- check_functions( (const char *) glGetString(GL_EXTENSIONS) );
- }
- else {
- fprintf(stderr, "Error: glXMakeCurrent failed\n");
- }
-
- glXDestroyContext(dpy, ctx);
- XDestroyWindow(dpy, win);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- char *displayName = NULL;
- Display *dpy;
-
- dpy = XOpenDisplay(displayName);
- if (!dpy) {
- fprintf(stderr, "Error: unable to open display %s\n", displayName);
- return -1;
- }
-
- print_screen_info(dpy, 0, GL_TRUE);
-
- XCloseDisplay(dpy);
-
- return 0;
-}
diff --git a/progs/tests/getprocaddress.py b/progs/tests/getprocaddress.py
deleted file mode 100644
index f3ed3192e1f..00000000000
--- a/progs/tests/getprocaddress.py
+++ /dev/null
@@ -1,93 +0,0 @@
-#!/usr/bin/env python
-
-# $Id: getprocaddress.py,v 1.7 2005-06-21 23:42:43 idr Exp $
-
-# Helper for the getprocaddress.c test.
-
-import sys, getopt, re
-sys.path.append("../../src/mesa/glapi/" )
-import gl_XML
-import license
-
-
-def FindTestFunctions():
- """Scan getprocaddress.c for lines that start with "test_" to find
- extension function tests. Return a list of names found."""
- functions = []
- f = open("getprocaddress.c")
- if not f:
- return functions
- for line in f.readlines():
- v = re.search("^test_([a-zA-Z0-9]+)", line)
- if v:
- func = v.group(1)
- functions.append(func)
- f.close
- return functions
-
-
-class PrintExports(gl_XML.gl_print_base):
- def __init__(self):
- gl_XML.gl_print_base.__init__(self)
-
- self.name = "getprocaddress.py (from Mesa)"
- self.license = license.bsd_license_template % ( \
-"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
-(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
-
- self.tests = FindTestFunctions()
- self.prevCategory = ""
- return
-
-
- def printRealHeader(self):
- print """
-struct name_test_pair {
- const char *name;
- GLboolean (*test)(generic_func);
-};
-
-static struct name_test_pair functions[] = {"""
-
- def printBody(self, api):
- prev_category = None
-
-
- for f in api.functionIterateByOffset():
- [category, num] = api.get_category_for_name( f.name )
- if category != prev_category:
- print ' { "-%s", NULL},' % category
- prev_category = category
-
- test = "NULL"
- for name in f.entry_points:
- if name in self.tests:
- test = "test_%s" % name
- break
-
- print ' { "gl%s", %s },' % (f.name, test)
-
- print ''
- print ' { NULL, NULL }'
- print '};'
- print ''
- return
-
-
-if __name__ == '__main__':
- file_name = "../../src/mesa/glapi/gl_API.xml"
-
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "f:")
- except Exception,e:
- show_usage()
-
- for (arg,val) in args:
- if arg == "-f":
- file_name = val
-
- printer = PrintExports()
-
- api = gl_XML.parse_GL_API( file_name, gl_XML.gl_item_factory() )
-
- printer.Print( api )
diff --git a/progs/tests/interleave.c b/progs/tests/interleave.c
deleted file mode 100644
index e98b3ed0469..00000000000
--- a/progs/tests/interleave.c
+++ /dev/null
@@ -1,406 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file interleave.c
- *
- * Simple test of glInterleavedArrays functionality. For each mode, two
- * meshes are drawn. One is drawn using interleaved arrays and the othe is
- * drawn using immediate mode. Both should look identical.
- *
- * \author Ian Romanick <[email protected]>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <time.h>
-#include <GL/glut.h>
-
-static int Width = 400;
-static int Height = 300;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-static const GLfloat t[][4] = {
- { 0.5, 0.0, 0.0, 1.0 },
-
- { 0.25, 0.5, 0.0, 1.0 },
- { 0.75, 0.5, 0.0, 1.0 },
-
- { 0.0, 1.0, 0.0, 1.0 },
- { 0.5, 1.0, 0.0, 1.0 },
- { 1.0, 1.0, 0.0, 1.0 },
-};
-
-static const GLfloat c_f[][4] = {
- { 1.0, 0.0, 0.0, 1.0 },
-
- { 0.0, 1.0, 0.0, 1.0 },
- { 0.0, 1.0, 0.0, 1.0 },
-
- { 0.0, 0.0, 1.0, 1.0 },
- { 1.0, 0.0, 1.0, 1.0 },
- { 0.0, 0.0, 1.0, 1.0 },
-};
-
-static const GLubyte c_ub[][4] = {
- { 0xff, 0x00, 0x00, 0xff },
-
- { 0x00, 0xff, 0x00, 0xff },
- { 0x00, 0xff, 0x00, 0xff },
-
- { 0x00, 0x00, 0xff, 0xff },
- { 0xff, 0x00, 0xff, 0xff },
- { 0x00, 0x00, 0xff, 0xff },
-};
-
-static const GLfloat n[][3] = {
- { 0.0, 0.0, -1.0 },
-
- { 0.0, 0.0, -1.0 },
- { 0.0, 0.0, -1.0 },
-
- { 0.0, 0.0, -1.0 },
- { 0.0, 0.0, -1.0 },
- { 0.0, 0.0, -1.0 },
-};
-
-static const GLfloat v[][4] = {
- { 0.0, 1.0, 0.0, 1.0, },
-
- { -0.5, 0.0, 0.0, 1.0, },
- { 0.5, 0.0, 0.0, 1.0, },
-
- { -1.0, -1.0, 0.0, 1.0, },
- { 0.0, -1.0, 0.0, 1.0, },
- { 1.0, -1.0, 0.0, 1.0, },
-};
-
-static const unsigned indicies[12] = {
- 0, 1, 2,
- 1, 3, 4,
- 2, 4, 5,
- 1, 4, 2
-};
-
-#define NONE { NULL, 0, 0, 0 }
-#define V2F { v, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
-#define V3F { v, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
-#define V4F { v, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
-
-#define C4UB { c_ub, 4, 4 * sizeof( GLubyte ), GL_UNSIGNED_BYTE, sizeof( c_ub[0] ) }
-#define C3F { c_f, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) }
-#define C4F { c_f, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) }
-
-#define T2F { t, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) }
-#define T4F { t, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) }
-
-#define N3F { n, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( n[0] ) }
-
-struct interleave_info {
- const void * data;
- unsigned count;
- unsigned size;
- GLenum type;
- unsigned stride;
-};
-
-#define NUM_MODES 14
-#define INVALID_MODE 14
-#define INVALID_STRIDE 15
-
-struct interleave_info info[ NUM_MODES ][4] = {
- { NONE, NONE, NONE, V2F },
- { NONE, NONE, NONE, V3F },
- { NONE, C4UB, NONE, V2F },
- { NONE, C4UB, NONE, V3F },
- { NONE, C3F, NONE, V3F },
-
- { NONE, NONE, N3F, V3F },
- { NONE, C4F, N3F, V3F },
-
- { T2F, NONE, NONE, V3F },
- { T4F, NONE, NONE, V4F },
-
- { T2F, C4UB, NONE, V3F },
- { T2F, C3F, NONE, V3F },
- { T2F, NONE, N3F, V3F },
- { T2F, C4F, N3F, V3F },
- { T4F, C4F, N3F, V4F },
-};
-
-const char * const mode_names[ NUM_MODES ] = {
- "GL_V2F",
- "GL_V3F",
- "GL_C4UB_V2F",
- "GL_C4UB_V3F",
- "GL_C3F_V3F",
- "GL_N3F_V3F",
- "GL_C4F_N3F_V3F",
- "GL_T2F_V3F",
- "GL_T4F_V4F",
- "GL_T2F_C4UB_V3F",
- "GL_T2F_C3F_V3F",
- "GL_T2F_N3F_V3F",
- "GL_T2F_C4F_N3F_V3F",
- "GL_T4F_C4F_N3F_V4F",
-};
-
-static unsigned interleave_mode = 0;
-static GLboolean use_invalid_mode = GL_FALSE;
-static GLboolean use_invalid_stride = GL_FALSE;
-
-#define DEREF(item,idx) (void *) & ((char *)curr_info[item].data)[idx * curr_info[item].stride]
-
-static void Display( void )
-{
- const struct interleave_info * const curr_info = info[ interleave_mode ];
-
- /* 4 floats for 12 verticies for 4 data elements.
- */
- char data[ (sizeof( GLfloat ) * 4) * 12 * 4 ];
-
- unsigned i;
- unsigned offset;
- GLenum err;
- GLenum format;
- GLsizei stride;
-
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- glTranslatef(-1.5, 0, 0);
-
- glColor3fv( c_f[0] );
-
- if ( curr_info[0].data != NULL ) {
- glEnable( GL_TEXTURE_2D );
- }
- else {
- glDisable( GL_TEXTURE_2D );
- }
-
-
- offset = 0;
- glBegin(GL_TRIANGLES);
- for ( i = 0 ; i < 12 ; i++ ) {
- const unsigned index = indicies[i];
-
-
- /* Handle the vertex texture coordinate.
- */
- if ( curr_info[0].data != NULL ) {
- if ( curr_info[0].count == 2 ) {
- glTexCoord2fv( DEREF(0, index) );
- }
- else {
- glTexCoord4fv( DEREF(0, index) );
- }
-
- (void) memcpy( & data[ offset ], DEREF(0, index),
- curr_info[0].size );
- offset += curr_info[0].size;
- }
-
-
- /* Handle the vertex color.
- */
- if ( curr_info[1].data != NULL ) {
- if ( curr_info[1].type == GL_FLOAT ) {
- if ( curr_info[1].count == 3 ) {
- glColor3fv( DEREF(1, index) );
- }
- else {
- glColor4fv( DEREF(1, index) );
- }
- }
- else {
- glColor4ubv( DEREF(1, index) );
- }
-
- (void) memcpy( & data[ offset ], DEREF(1, index),
- curr_info[1].size );
- offset += curr_info[1].size;
- }
-
-
- /* Handle the vertex normal.
- */
- if ( curr_info[2].data != NULL ) {
- glNormal3fv( DEREF(2, index) );
-
- (void) memcpy( & data[ offset ], DEREF(2, index),
- curr_info[2].size );
- offset += curr_info[2].size;
- }
-
-
- switch( curr_info[3].count ) {
- case 2:
- glVertex2fv( DEREF(3, index) );
- break;
- case 3:
- glVertex3fv( DEREF(3, index) );
- break;
- case 4:
- glVertex4fv( DEREF(3, index) );
- break;
- }
-
- (void) memcpy( & data[ offset ], DEREF(3, index),
- curr_info[3].size );
- offset += curr_info[3].size;
- }
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
-
- /* The masking with ~0x2A00 is a bit of a hack to make sure that format
- * ends up with an invalid value no matter what rand() returns.
- */
- format = (use_invalid_mode)
- ? (rand() & ~0x2A00) : GL_V2F + interleave_mode;
- stride = (use_invalid_stride) ? -abs(rand()) : 0;
-
- (void) glGetError();
- glInterleavedArrays( format, stride, data );
- err = glGetError();
- if ( err ) {
- printf("glInterleavedArrays(0x%04x, %d, %p) generated the error 0x%04x\n",
- format, stride, data, err );
- }
- else {
- glDrawArrays( GL_TRIANGLES, 0, 12 );
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void ModeMenu( int entry )
-{
- if ( entry == INVALID_MODE ) {
- use_invalid_mode = GL_TRUE;
- use_invalid_stride = GL_FALSE;
- }
- else if ( entry == INVALID_STRIDE ) {
- use_invalid_mode = GL_FALSE;
- use_invalid_stride = GL_TRUE;
- }
- else {
- use_invalid_mode = GL_FALSE;
- use_invalid_stride = GL_FALSE;
- interleave_mode = entry;
- }
-}
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
- const GLubyte tex[16] = {
- 0xff, 0x00, 0xff, 0x00,
- 0x00, 0xff, 0x00, 0xff,
- 0xff, 0x00, 0xff, 0x00,
- 0x00, 0xff, 0x00, 0xff,
- };
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0,
- GL_LUMINANCE, GL_UNSIGNED_BYTE, tex );
-
- printf("Use the context menu (right click) to select the interleaved array mode.\n");
- printf("Press ESCAPE to exit.\n\n");
- printf("NOTE: This is *NOT* a very good test of the modes that use normals.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- unsigned i;
-
- srand( time( NULL ) );
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "glInterleavedArrays test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
-
- glutCreateMenu( ModeMenu );
- for ( i = 0 ; i < NUM_MODES ; i++ ) {
- glutAddMenuEntry( mode_names[i], i);
- }
-
- glutAddMenuEntry( "Random invalid mode", INVALID_MODE);
- glutAddMenuEntry( "Random invalid stride", INVALID_STRIDE);
-
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/invert.c b/progs/tests/invert.c
deleted file mode 100644
index 750592ed79f..00000000000
--- a/progs/tests/invert.c
+++ /dev/null
@@ -1,195 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file invert.c
- *
- * Simple test of GL_MESA_pack_invert functionality. Three squares are
- * drawn. The first two should look the same, and the third one should
- * look inverted.
- *
- * \author Ian Romanick <[email protected]>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#define IMAGE_FILE "../images/tree3.rgb"
-
-static int Width = 420;
-static int Height = 150;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-static GLubyte * image = NULL;
-static GLubyte * temp_image = NULL;
-static GLuint img_width = 0;
-static GLuint img_height = 0;
-static GLuint img_format = 0;
-
-PFNGLWINDOWPOS2IPROC win_pos_2i = NULL;
-
-
-static void Display( void )
-{
- GLint err;
-
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
-
- /* This is the "reference" square.
- */
-
- (*win_pos_2i)( 5, 5 );
- glDrawPixels( img_width, img_height, img_format, GL_UNSIGNED_BYTE, image );
-
- glPixelStorei( GL_PACK_INVERT_MESA, GL_FALSE );
- err = glGetError();
- if ( err != GL_NO_ERROR ) {
- printf( "Setting PACK_INVERT_MESA to false generated an error (0x%04x).\n",
- err );
- }
-
- glReadPixels( 5, 5, img_width, img_height, img_format, GL_UNSIGNED_BYTE, temp_image );
- (*win_pos_2i)( 5 + 1 * (10 + img_width), 5 );
- glDrawPixels( img_width, img_height, img_format, GL_UNSIGNED_BYTE, temp_image );
-
- glPixelStorei( GL_PACK_INVERT_MESA, GL_TRUE );
- err = glGetError();
- if ( err != GL_NO_ERROR ) {
- printf( "Setting PACK_INVERT_MESA to true generated an error (0x%04x).\n",
- err );
- }
-
- glReadPixels( 5, 5, img_width, img_height, img_format, GL_UNSIGNED_BYTE, temp_image );
- (*win_pos_2i)( 5 + 2 * (10 + img_width), 5 );
- glDrawPixels( img_width, img_height, img_format, GL_UNSIGNED_BYTE, temp_image );
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
- const float ver = strtof( ver_string, NULL );
-
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( !glutExtensionSupported("GL_MESA_pack_invert") ) {
- printf("\nSorry, this program requires GL_MESA_pack_invert.\n");
- exit(1);
- }
-
- if ( ver >= 1.4 ) {
- win_pos_2i = (PFNGLWINDOWPOS2IPROC) glutGetProcAddress( "glWindowPos2i" );
- }
- else if ( glutExtensionSupported("GL_ARB_window_pos") ) {
- win_pos_2i = (PFNGLWINDOWPOS2IPROC) glutGetProcAddress( "glWindowPos2iARB" );
- }
- else if ( glutExtensionSupported("GL_MESA_window_pos") ) {
- win_pos_2i = (PFNGLWINDOWPOS2IPROC) glutGetProcAddress( "glWindowPos2iMESA" );
- }
-
-
- /* Do this check as a separate if-statement instead of as an else in case
- * one of the required extensions is supported but glutGetProcAddress
- * returns NULL.
- */
-
- if ( win_pos_2i == NULL ) {
- printf("\nSorry, this program requires either GL 1.4 (or higher),\n"
- "GL_ARB_window_pos, or GL_MESA_window_pos.\n");
- exit(1);
- }
-
- printf("\nThe left 2 squares should be the same color, and the right\n"
- "square should look upside-down.\n");
-
-
- image = LoadRGBImage( IMAGE_FILE, & img_width, & img_height,
- & img_format );
- if ( image == NULL ) {
- printf( "Could not open image file \"%s\".\n", IMAGE_FILE );
- exit(1);
- }
-
- temp_image = malloc( 3 * img_height * img_width );
- if ( temp_image == NULL ) {
- printf( "Could not allocate memory for temporary image.\n" );
- exit(1);
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "GL_MESA_pack_invert test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/jkrahntest.c b/progs/tests/jkrahntest.c
deleted file mode 100644
index 9392e1ab2b9..00000000000
--- a/progs/tests/jkrahntest.c
+++ /dev/null
@@ -1,181 +0,0 @@
-/* $Id: jkrahntest.c,v 1.2 2006-01-30 17:12:10 brianp Exp $ */
-
-/* This is a good test for glXSwapBuffers on non-current windows,
- * and the glXCopyContext function. Fixed several Mesa/DRI bugs with
- * this program on 15 June 2002.
- *
- * Joe's comments follow:
- *
- * I have tried some different approaches for being able to
- * draw to multiple windows using one context, or a copied
- * context. Mesa/indirect rendering works to use one context
- * for multiple windows, but crashes with glXCopyContext.
- * DRI is badly broken, at least for ATI.
- *
- * I also noticed that glXMakeCurrent allows a window and context
- * from different visuals to be attached (haven't tested recently).
- *
- * Joe Krahn <[email protected]>
- */
-
-#include <GL/glx.h>
-#include <GL/gl.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <math.h>
-
-#ifndef M_PI
-#define M_PI 3.14159
-#endif
-
-#define DEGTOR (M_PI/180.0)
-
-static int AttributeList[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None };
-
-int main(int argc, char **argv)
-{
- Window win1, win2;
- XVisualInfo *vi;
- XSetWindowAttributes swa;
- Display *dpy;
- GLXContext ctx1, ctx2;
- float angle;
- int test;
-
- if (argc < 2) {
- fprintf(stderr, "This program tests GLX context switching.\n");
- fprintf(stderr, "Usage: cxbug <n>\n");
- fprintf(stderr, "Where n is:\n");
- fprintf(stderr, "\t1) Use two contexts and swap only when the context is current (typical case).\n");
- fprintf(stderr, "\t2) Use two contexts and swap at the same time.\n");
- fprintf(stderr, "\t\t Used to crash Mesa & nVidia, and DRI artifacts. Seems OK now.\n");
- fprintf(stderr, "\t3) Use one context, but only swap when a context is current.\n");
- fprintf(stderr, "\t\t Serious artifacts for DRI at least with ATI.\n");
- fprintf(stderr, "\t4) Use one context, swap both windows at the same time, so the left\n");
- fprintf(stderr, "\t\t window has no context at swap time. Severe artifacts for DRI.\n");
- fprintf(stderr, "\t5) Use two contexts, copying one to the other when switching windows.\n");
- fprintf(stderr, "\t\t DRI gives an error, indirect rendering crashes server.\n");
-
- exit(1);
- }
- test = atoi(argv[1]);
-
- /* get a connection */
- dpy = XOpenDisplay(NULL);
-
- /* Get an appropriate visual */
- vi = glXChooseVisual(dpy, DefaultScreen(dpy), AttributeList);
- if (vi == 0) {
- fprintf(stderr, "No matching visuals found.\n");
- exit(-1);
- }
-
- /* Create two GLX contexts, with list sharing */
- ctx1 = glXCreateContext(dpy, vi, 0, True);
- ctx2 = glXCreateContext(dpy, vi, ctx1, True);
-
- /* create a colormap */
- swa.colormap = XCreateColormap(dpy, RootWindow(dpy, vi->screen),
- vi->visual, AllocNone);
- swa.border_pixel = 0;
-
- /* Create two windows */
- win1 = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
- 10, 10, 200, 200,
- 0, vi->depth, InputOutput, vi->visual,
- CWBorderPixel | CWColormap, &swa);
- XStoreName(dpy, win1, "Test [L]");
- XMapWindow(dpy, win1);
- XMoveWindow(dpy, win1, 10, 10); /* Initial requested x,y may not be honored */
- {
- XSizeHints sizehints;
- static const char *name = "window";
- sizehints.x = 10;
- sizehints.y = 10;
- sizehints.width = 200;
- sizehints.height = 200;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win1, &sizehints);
- XSetStandardProperties(dpy, win1, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
-
-
- win2 = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
- 250, 10, 200, 200,
- 0, vi->depth, InputOutput, vi->visual,
- CWBorderPixel | CWColormap, &swa);
- XStoreName(dpy, win1, "Test [R]");
- XMapWindow(dpy, win2);
- XMoveWindow(dpy, win2, 260, 10);
- {
- XSizeHints sizehints;
- static const char *name = "window";
- sizehints.x = 10;
- sizehints.y = 10;
- sizehints.width = 200;
- sizehints.height = 200;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win2, &sizehints);
- XSetStandardProperties(dpy, win2, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
-
-
- /* Now draw some spinning things */
- for (angle = 0; angle < 360*4; angle += 10.0) {
- /* Connect the context to window 1 */
- glXMakeCurrent(dpy, win1, ctx1);
-
- /* Clear and draw in window 1 */
- glDrawBuffer(GL_BACK);
- glClearColor(1, 1, 0, 1);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glColor3f(1, 0, 0);
- glBegin(GL_TRIANGLES);
- glVertex2f(0, 0);
- glVertex2f(cos(angle * DEGTOR), sin(angle * DEGTOR));
- glVertex2f(cos((angle + 20.0) * DEGTOR),
- sin((angle + 20.0) * DEGTOR));
- glEnd();
- glFlush();
-
- if (test == 1 || test == 3 || test == 5)
- glXSwapBuffers(dpy, win1);
-
- if (test == 5)
- glXCopyContext(dpy, ctx1, ctx2, GL_ALL_ATTRIB_BITS);
- /* Connect the context to window 2 */
- if (test == 3 || test == 4) {
- glXMakeCurrent(dpy, win2, ctx1);
- } else {
- glXMakeCurrent(dpy, win2, ctx2);
- }
-
- /* Clear and draw in window 2 */
- glDrawBuffer(GL_BACK);
- glClearColor(0, 0, 1, 1);
- glClear(GL_COLOR_BUFFER_BIT);
- glColor3f(1, 1, 0);
- glBegin(GL_TRIANGLES);
- glVertex2f(0, 0);
- glVertex2f(cos(angle * DEGTOR), sin(angle * DEGTOR));
- glVertex2f(cos((angle + 20.0) * DEGTOR),
- sin((angle + 20.0) * DEGTOR));
- glEnd();
- glFlush();
-
- /* Swap buffers */
- if (test == 2 || test == 4)
- glXSwapBuffers(dpy, win1);
- glXSwapBuffers(dpy, win2);
-
- /* wait a while */
- glXWaitX();
- usleep(20000);
- }
-
- return 0;
-}
diff --git a/progs/tests/manytex.c b/progs/tests/manytex.c
deleted file mode 100644
index 70ad4a767ec..00000000000
--- a/progs/tests/manytex.c
+++ /dev/null
@@ -1,382 +0,0 @@
-/* $Id: manytex.c,v 1.5 2005-09-15 01:58:39 brianp Exp $ */
-
-/*
- * test handling of many texture maps
- * Also tests texture priority and residency.
- *
- * Brian Paul
- * August 2, 2000
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-static GLint NumTextures = 20;
-static GLuint *TextureID = NULL;
-static GLint *TextureWidth = NULL, *TextureHeight = NULL;
-static GLboolean *TextureResidency = NULL;
-static GLint TexWidth = 128, TexHeight = 128;
-static GLfloat Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-static GLint WinWidth = 500, WinHeight = 400;
-static GLboolean MipMap = GL_FALSE;
-static GLboolean LinearFilter = GL_FALSE;
-static GLboolean RandomSize = GL_FALSE;
-static GLint Rows, Columns;
-static GLint LowPriorityCount = 0;
-
-
-static void Idle( void )
-{
- Zrot += 1.0;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- GLfloat spacing = WinWidth / Columns;
- GLfloat size = spacing * 0.4;
- GLint i;
-
- /* test residency */
- if (0)
- {
- GLboolean b;
- GLint i, resident;
- b = glAreTexturesResident(NumTextures, TextureID, TextureResidency);
- if (b) {
- printf("all resident\n");
- }
- else {
- resident = 0;
- for (i = 0; i < NumTextures; i++) {
- if (TextureResidency[i]) {
- resident++;
- }
- }
- printf("%d of %d texture resident\n", resident, NumTextures);
- }
- }
-
- /* render the textured quads */
- glClear( GL_COLOR_BUFFER_BIT );
- for (i = 0; i < NumTextures; i++) {
- GLint row = i / Columns;
- GLint col = i % Columns;
- GLfloat x = col * spacing + spacing * 0.5;
- GLfloat y = row * spacing + spacing * 0.5;
-
- GLfloat maxDim = (TextureWidth[i] > TextureHeight[i])
- ? TextureWidth[i] : TextureHeight[i];
- GLfloat w = TextureWidth[i] / maxDim;
- GLfloat h = TextureHeight[i] / maxDim;
-
- glPushMatrix();
- glTranslatef(x, y, 0.0);
- glRotatef(Zrot, 0, 0, 1);
- glScalef(size, size, 1);
-
- glBindTexture(GL_TEXTURE_2D, TextureID[i]);
- glBegin(GL_POLYGON);
-#if 0
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
-#else
- glTexCoord2f(0, 0); glVertex2f(-w, -h);
- glTexCoord2f(1, 0); glVertex2f( w, -h);
- glTexCoord2f(1, 1); glVertex2f( w, h);
- glTexCoord2f(0, 1); glVertex2f(-w, h);
-#endif
- glEnd();
- glPopMatrix();
- }
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- WinWidth = width;
- WinHeight = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-/*
- * Return a random int in [min, max].
- */
-static int RandomInt(int min, int max)
-{
- int i = rand();
- int j = i % (max - min + 1);
- return min + j;
-}
-
-
-
-static void Init( void )
-{
- GLint i;
-
- if (RandomSize) {
- printf("Creating %d %s random-size textures, ", NumTextures,
- MipMap ? "Mipmapped" : "non-Mipmapped");
- }
- else {
- printf("Creating %d %s %d x %d textures, ", NumTextures,
- MipMap ? "Mipmapped" : "non-Mipmapped",
- TexWidth, TexHeight);
- }
-
- if (LinearFilter) {
- printf("bilinear filtering\n");
- }
- else {
- printf("nearest filtering\n");
- }
-
-
- /* compute number of rows and columns of rects */
- {
- GLfloat area = (GLfloat) (WinWidth * WinHeight) / (GLfloat) NumTextures;
- GLfloat edgeLen = sqrt(area);
-
- Columns = WinWidth / edgeLen;
- Rows = (NumTextures + Columns - 1) / Columns;
- printf("Rows: %d Cols: %d\n", Rows, Columns);
- }
-
-
- if (!TextureID) {
- TextureID = (GLuint *) malloc(sizeof(GLuint) * NumTextures);
- assert(TextureID);
- glGenTextures(NumTextures, TextureID);
- }
-
- if (!TextureResidency) {
- TextureResidency = (GLboolean *) malloc(sizeof(GLboolean) * NumTextures);
- assert(TextureResidency);
- }
-
- if (!TextureWidth) {
- TextureWidth = (GLint *) malloc(sizeof(GLint) * NumTextures);
- assert(TextureWidth);
- }
- if (!TextureHeight) {
- TextureHeight = (GLint *) malloc(sizeof(GLint) * NumTextures);
- assert(TextureHeight);
- }
-
- for (i = 0; i < NumTextures; i++) {
- GLubyte color[4];
- GLubyte *texImage;
- GLint j, row, col;
-
- row = i / Columns;
- col = i % Columns;
-
- glBindTexture(GL_TEXTURE_2D, TextureID[i]);
-
- if (i < LowPriorityCount)
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.5F);
-
- if (RandomSize) {
-#if 0
- int k = (glutGet(GLUT_ELAPSED_TIME) % 7) + 2;
- TexWidth = 1 << k;
- TexHeight = 1 << k;
-#else
- TexWidth = 1 << RandomInt(2, 7);
- TexHeight = 1 << RandomInt(2, 7);
- printf("Random size of %3d: %d x %d\n", i, TexWidth, TexHeight);
-#endif
- }
-
- TextureWidth[i] = TexWidth;
- TextureHeight[i] = TexHeight;
-
- texImage = (GLubyte*) malloc(4 * TexWidth * TexHeight * sizeof(GLubyte));
- assert(texImage);
-
- /* determine texture color */
- color[0] = (GLint) (255.0 * ((float) col / (Columns - 1)));
- color[1] = 127;
- color[2] = (GLint) (255.0 * ((float) row / (Rows - 1)));
- color[3] = 255;
-
- /* fill in solid-colored teximage */
- for (j = 0; j < TexWidth * TexHeight; j++) {
- texImage[j*4+0] = color[0];
- texImage[j*4+1] = color[1];
- texImage[j*4+2] = color[2];
- texImage[j*4+3] = color[3];
- }
-
- if (MipMap) {
- GLint level = 0;
- GLint w = TexWidth, h = TexHeight;
- while (1) {
- glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
- if (w == 1 && h == 1)
- break;
- if (w > 1)
- w /= 2;
- if (h > 1)
- h /= 2;
- level++;
- /*printf("%d: %d x %d\n", level, w, h);*/
- }
- if (LinearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
- else {
- /* Set corners to white */
- int k = 0;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth - 1) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth * TexHeight - TexWidth) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth * TexHeight - 1) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
- if (LinearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
-
- free(texImage);
- }
-
- glEnable(GL_TEXTURE_2D);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 's':
- Idle();
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case ' ':
- Init();
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-int main( int argc, char *argv[] )
-{
- GLint i;
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( WinWidth, WinHeight );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-n") == 0) {
- NumTextures = atoi(argv[i+1]);
- if (NumTextures <= 0) {
- printf("Error, bad number of textures\n");
- return 1;
- }
- i++;
- }
- else if (strcmp(argv[i], "-mipmap") == 0) {
- MipMap = GL_TRUE;
- }
- else if (strcmp(argv[i], "-linear") == 0) {
- LinearFilter = GL_TRUE;
- }
- else if (strcmp(argv[i], "-size") == 0) {
- TexWidth = atoi(argv[i+1]);
- TexHeight = atoi(argv[i+2]);
- assert(TexWidth >= 1);
- assert(TexHeight >= 1);
- i += 2;
- }
- else if (strcmp(argv[i], "-randomsize") == 0) {
- RandomSize = GL_TRUE;
- }
- else if (strcmp(argv[i], "-lowpri") == 0) {
- LowPriorityCount = atoi(argv[i+1]);
- i++;
- }
- else {
- printf("Usage:\n");
- printf(" manytex [options]\n");
- printf("Options:\n");
- printf(" -n <number of texture objects>\n");
- printf(" -size <width> <height> - specify texture size\n");
- printf(" -randomsize - use random size textures\n");
- printf(" -mipmap - generate mipmaps\n");
- printf(" -linear - use linear filtering instead of nearest\n");
- printf(" -lowpri <n> - Set lower priority on <n> textures\n");
- return 0;
- }
- }
-
- Init();
-
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/tests/mipmap_limits.c b/progs/tests/mipmap_limits.c
deleted file mode 100644
index 6f6d893f77c..00000000000
--- a/progs/tests/mipmap_limits.c
+++ /dev/null
@@ -1,233 +0,0 @@
-/* Test GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL
- * Brian Paul
- * 10 May 2006
- */
-
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-/* mipmap.c
- * This program demonstrates using mipmaps for texture maps.
- * To overtly show the effect of mipmaps, each mipmap reduction
- * level has a solidly colored, contrasting texture image.
- * Thus, the quadrilateral which is drawn is drawn with several
- * different colors.
- */
-#include <stdlib.h>
-#include <stdio.h>
-#include <GL/glut.h>
-
-static GLint BaseLevel = 0, MaxLevel = 8;
-static GLfloat LodBias = 0.0;
-static GLboolean NearestFilter = GL_TRUE;
-
-
-static void MakeImage(int level, int width, int height, const GLubyte color[4])
-{
- const int makeStripes = 0;
- GLubyte img[256*256*3];
- int i, j;
- for (i = 0; i < height; i++) {
- for (j = 0; j < width; j++) {
- int k = (i * width + j) * 3;
- int p = (i/8) & makeStripes;
- if (p == 0) {
- img[k + 0] = color[0];
- img[k + 1] = color[1];
- img[k + 2] = color[2];
- }
- else {
- img[k + 0] = 0;
- img[k + 1] = 0;
- img[k + 2] = 0;
- }
- }
- }
-
- glTexImage2D(GL_TEXTURE_2D, level, GL_RGB, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, img);
-}
-
-
-static void makeImages(void)
-{
- static const GLubyte colors[8][3] = {
- {128, 128, 128 },
- { 0, 255, 255 },
- { 255, 255, 0 },
- { 255, 0, 255 },
- { 255, 0, 0 },
- { 0, 255, 0 },
- { 0, 0, 255 },
- { 255, 255, 255 }
- };
- int i, sz = 128;
-
- for (i = 0; i < 8; i++) {
- MakeImage(i, sz, sz, colors[i]);
- sz /= 2;
- }
-}
-
-static void myinit(void)
-{
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glShadeModel(GL_FLAT);
-
- glTranslatef(0.0, 0.0, -3.6);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- makeImages();
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glEnable(GL_TEXTURE_2D);
-}
-
-static void display(void)
-{
- GLfloat tcm = 4.0;
- printf("GL_TEXTURE_BASE_LEVEL = %d GL_TEXTURE_MAX_LEVEL = %d Bias = %.2g filter = %s\n",
- BaseLevel, MaxLevel, LodBias,
- NearestFilter ? "LINEAR" : "NEAREST");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);
-
- if (NearestFilter) {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST_MIPMAP_NEAREST);
- }
- else {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- }
-
- glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
- glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0);
- glTexCoord2f(tcm, tcm); glVertex3f(3000.0, 1.0, -6000.0);
- glTexCoord2f(tcm, 0.0); glVertex3f(3000.0, -1.0, -6000.0);
- glEnd();
- glFlush();
-}
-
-static void myReshape(int w, int h)
-{
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
- case 'b':
- BaseLevel--;
- if (BaseLevel < 0)
- BaseLevel = 0;
- break;
- case 'B':
- BaseLevel++;
- if (BaseLevel > 10)
- BaseLevel = 10;
- break;
- case 'm':
- MaxLevel--;
- if (MaxLevel < 0)
- MaxLevel = 0;
- break;
- case 'M':
- MaxLevel++;
- if (MaxLevel > 10)
- MaxLevel = 10;
- break;
- case 'l':
- LodBias -= 0.02;
- break;
- case 'L':
- LodBias += 0.02;
- break;
- case 'f':
- NearestFilter = !NearestFilter;
- break;
- case 27: /* Escape */
- exit(0);
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-
-static void usage(void)
-{
- printf("usage:\n");
- printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n");
- printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n");
- printf(" f toggle nearest/linear filtering\n");
-}
-
-
-int main(int argc, char** argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowSize (600, 600);
- glutCreateWindow (argv[0]);
- myinit();
- glutReshapeFunc (myReshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- usage();
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/progs/tests/multipal.c b/progs/tests/multipal.c
deleted file mode 100644
index 6ae33d751a6..00000000000
--- a/progs/tests/multipal.c
+++ /dev/null
@@ -1,377 +0,0 @@
-/* $Id: multipal.c,v 1.6 2003-12-08 09:03:36 joukj Exp $ */
-
-/*
- * Test multitexture and paletted textures.
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#ifdef __VMS
-# include <stddef.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
-#else
-# include <malloc.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
-#endif
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_LEGACY
-#include <GL/glut.h>
-
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_1_FILE "../images/tile.rgb"
-#define TEXTURE_2_FILE "../images/reflect.rgb"
-
-#define TEX0 1
-#define TEX1 2
-#define TEXBOTH 3
-#define ANIMATE 10
-#define QUIT 100
-
-static GLboolean Animate = GL_TRUE;
-
-static GLfloat Drift = 0.0;
-static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0;
-
-
-
-static void Idle( void )
-{
- if (Animate) {
- Drift += 0.05;
- if (Drift >= 1.0)
- Drift = 0.0;
-
-#ifdef GL_ARB_multitexture
- glActiveTextureARB(GL_TEXTURE0_ARB);
-#endif
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glTranslatef(Drift, 0.0, 0.0);
- glMatrixMode(GL_MODELVIEW);
-
-#ifdef GL_ARB_multitexture
- glActiveTextureARB(GL_TEXTURE1_ARB);
-#endif
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glTranslatef(0.0, Drift, 0.0);
- glMatrixMode(GL_MODELVIEW);
-
- glutPostRedisplay();
- }
-}
-
-
-static void DrawObject(void)
-{
- glBegin(GL_QUADS);
-
-#ifdef GL_ARB_multitexture
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0);
- glVertex2f(-1.0, -1.0);
-
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0);
- glVertex2f(1.0, -1.0);
-
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0);
- glVertex2f(1.0, 1.0);
-
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0);
- glVertex2f(-1.0, 1.0);
-#else
- glTexCoord2f(0.0, 0.0);
- glVertex2f(-1.0, -1.0);
-
- glTexCoord2f(1.0, 0.0);
- glVertex2f(1.0, -1.0);
-
- glTexCoord2f(1.0, 1.0);
- glVertex2f(1.0, 1.0);
-
- glTexCoord2f(0.0, 1.0);
- glVertex2f(-1.0, 1.0);
-#endif
-
- glEnd();
-}
-
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(5.0, 5.0, 5.0);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
- /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -70.0 );
-}
-
-
-static void ModeMenu(int entry)
-{
- GLboolean enable0 = GL_FALSE, enable1 = GL_FALSE;
- if (entry==TEX0) {
- enable0 = GL_TRUE;
- }
- else if (entry==TEX1) {
- enable1 = GL_TRUE;
- }
- else if (entry==TEXBOTH) {
- enable0 = GL_TRUE;
- enable1 = GL_TRUE;
- }
- else if (entry==ANIMATE) {
- Animate = !Animate;
- }
- else if (entry==QUIT) {
- exit(0);
- }
-
- if (entry != ANIMATE) {
-#ifdef GL_ARB_multitexture
- glActiveTextureARB(GL_TEXTURE0_ARB);
-#endif
- if (enable0) {
- glEnable(GL_TEXTURE_2D);
- }
- else
- glDisable(GL_TEXTURE_2D);
-
-#ifdef GL_ARB_multitexture
- glActiveTextureARB(GL_TEXTURE1_ARB);
-#endif
- if (enable1) {
- glEnable(GL_TEXTURE_2D);
- }
- else
- glDisable(GL_TEXTURE_2D);
- }
-
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void load_tex(const char *fname, int channel)
-{
- GLubyte *image;
- GLenum format;
- GLint w, h;
- GLubyte *grayImage;
- int i;
- GLubyte table[256][4];
-
- image = LoadRGBImage(fname, &w, &h, &format);
- if (!image)
- exit(1);
-
- printf("%s %d x %d\n", fname, w, h);
- grayImage = malloc(w * h * 1);
- assert(grayImage);
- for (i = 0; i < w * h; i++) {
- int g = (image[i*3+0] + image[i*3+1] + image[i*3+2]) / 3;
- assert(g < 256);
- grayImage[i] = g;
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX, w, h, 0, GL_COLOR_INDEX,
- GL_UNSIGNED_BYTE, grayImage);
-
- for (i = 0; i < 256; i++) {
- table[i][0] = channel ? i : 0;
- table[i][1] = i;
- table[i][2] = channel ? 0 : i;
- table[i][3] = 255;
- }
-
- glColorTableEXT(GL_TEXTURE_2D, /* target */
- GL_RGBA, /* internal format */
- 256, /* table size */
- GL_RGBA, /* table format */
- GL_UNSIGNED_BYTE, /* table type */
- table); /* the color table */
-
- free(grayImage);
- free(image);
-}
-
-
-
-static void Init( int argc, char *argv[] )
-{
- GLuint texObj[2];
- GLint units;
-
- if (!glutExtensionSupported("GL_ARB_multitexture")) {
- printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_EXT_paletted_texture")) {
- printf("Sorry, GL_EXT_paletted_texture not supported by this renderer.\n");
- exit(1);
- }
-
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &units);
- printf("%d texture units supported\n", units);
-
- /* allocate two texture objects */
- glGenTextures(2, texObj);
-
- /* setup texture obj 0 */
- glBindTexture(GL_TEXTURE_2D, texObj[0]);
-#ifdef LINEAR_FILTER
- /* linear filtering looks much nicer but is much slower for Mesa */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-foo
-#else
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-#endif
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- load_tex(TEXTURE_1_FILE, 0);
-#if 0
- if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
-#endif
-
- /* setup texture obj 1 */
- glBindTexture(GL_TEXTURE_2D, texObj[1]);
-#ifdef LINEAR_FILTER
- /* linear filtering looks much nicer but is much slower for Mesa */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-foo
-#else
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-#endif
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- load_tex(TEXTURE_2_FILE, 1);
-#if 0
- if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
-#endif
-
- /* now bind the texture objects to the respective texture units */
-#ifdef GL_ARB_multitexture
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glBindTexture(GL_TEXTURE_2D, texObj[0]);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glBindTexture(GL_TEXTURE_2D, texObj[1]);
-#endif
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- ModeMenu(TEXBOTH);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutCreateMenu(ModeMenu);
- glutAddMenuEntry("Texture 0", TEX0);
- glutAddMenuEntry("Texture 1", TEX1);
- glutAddMenuEntry("Multi-texture", TEXBOTH);
- glutAddMenuEntry("Toggle Animation", ANIMATE);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/multitexarray.c b/progs/tests/multitexarray.c
deleted file mode 100644
index b4fab004a63..00000000000
--- a/progs/tests/multitexarray.c
+++ /dev/null
@@ -1,238 +0,0 @@
-/*
- * Test vertex arrays and multitexture.
- * Press 'a' to toggle vertex arrays on/off.
- * When you run this program you should see a square with four colors:
- *
- * +------+------+
- * |yellow| pink |
- * +------+------+
- * |green | blue |
- * +------+------+
- */
-
-
-#include <assert.h>
-#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include "GL/glut.h"
-
-static GLuint Window = 0;
-
-static GLuint TexObj[2];
-static GLfloat Angle = 0.0f;
-static GLboolean UseArrays = 1, Anim = 0;
-
-static GLfloat VertArray[4][2] = {
- {-1.2, -1.2}, {1.2, -1.2}, {1.2, 1.2}, {-1.2, 1.2}
-};
-
-static GLfloat Tex0Array[4][2] = {
- {0, 0}, {1, 0}, {1, 1}, {0, 1}
-};
-
-static GLfloat Tex1Array[4][2] = {
- {0, 0}, {1, 0}, {1, 1}, {0, 1}
-};
-
-
-static void init_arrays(void)
-{
- glVertexPointer(2, GL_FLOAT, 0, VertArray);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- glTexCoordPointer(2, GL_FLOAT, 0, Tex0Array);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
- glClientActiveTextureARB(GL_TEXTURE1_ARB);
- glTexCoordPointer(2, GL_FLOAT, 0, Tex1Array);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-}
-
-
-static void draw( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glColor3f( 0.0, 0.0, 0.0 );
-
- /* draw first polygon */
- glPushMatrix();
- glRotatef( Angle, 0.0, 0.0, 1.0 );
-
- if (UseArrays) {
- glDrawArrays(GL_POLYGON, 0, 4);
- }
- else {
- glBegin( GL_POLYGON );
- glTexCoord2f( 0.0, 0.0 );
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0);
- glVertex2f( -1.0, -1.0 );
-
- glTexCoord2f( 1.0, 0.0 );
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0);
- glVertex2f( 1.0, -1.0 );
-
- glTexCoord2f( 1.0, 1.0 );
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0);
- glVertex2f( 1.0, 1.0 );
-
- glTexCoord2f( 0.0, 1.0 );
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0);
- glVertex2f( -1.0, 1.0 );
- glEnd();
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-
-static void idle( void )
-{
- Angle += 2.0;
- glutPostRedisplay();
-}
-
-
-
-/* change view Angle, exit upon ESC */
-static void key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
- case 'a':
- UseArrays = !UseArrays;
- printf("UseArrays: %d\n", UseArrays);
- break;
- case ' ':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- glDeleteTextures( 2, TexObj );
- glutDestroyWindow(Window);
- exit(0);
- }
- glutPostRedisplay();
-}
-
-
-
-/* new window size or exposure */
-static void reshape( int width, int height )
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/
- glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void init( void )
-{
- static int width=8, height=8;
- GLubyte tex[64][3];
- GLint i, j;
-
- /* generate texture object IDs */
- glGenTextures( 2, TexObj );
-
- /*
- * setup first texture object
- */
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable( GL_TEXTURE_2D );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD );
-
- glBindTexture( GL_TEXTURE_2D, TexObj[0] );
- assert(glIsTexture(TexObj[0]));
-
- /* red over black */
- for (i=0;i<height;i++) {
- for (j=0;j<width;j++) {
- int p = i*width+j;
- if (i < height / 2) {
- tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 0;
- }
- else {
- tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0;
- }
- }
- }
-
- glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
-
-
- /*
- * setup second texture object
- */
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glEnable( GL_TEXTURE_2D );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD );
-
- glBindTexture( GL_TEXTURE_2D, TexObj[1] );
- assert(glIsTexture(TexObj[1]));
-
- /* left=green, right = blue */
- for (i=0;i<height;i++) {
- for (j=0;j<width;j++) {
- int p = i*width+j;
- if (j < width / 2) {
- tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0;
- }
- else {
- tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255;
- }
- }
- }
- glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
-}
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(300, 300);
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-
- Window = glutCreateWindow("Texture Objects");
- if (!Window) {
- exit(1);
- }
-
- init();
- init_arrays();
-
- glutReshapeFunc( reshape );
- glutKeyboardFunc( key );
- if (Anim)
- glutIdleFunc( idle );
- glutDisplayFunc( draw );
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/multiwindow.c b/progs/tests/multiwindow.c
deleted file mode 100644
index d4e11d316be..00000000000
--- a/progs/tests/multiwindow.c
+++ /dev/null
@@ -1,169 +0,0 @@
-/* $Id: multiwindow.c,v 1.1 2001-08-21 14:25:31 brianp Exp $ */
-
-/*
- * A skeleton/template GLUT program
- *
- * Written by Brian Paul and in the public domain.
- */
-
-
-/*
- * $Log: multiwindow.c,v $
- * Revision 1.1 2001-08-21 14:25:31 brianp
- * simple multi-window GLUT test prog
- *
- * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
- * Imported sources
- *
- * Revision 1.2 1998/11/07 14:20:14 brianp
- * added simple rotation, animation of cube
- *
- * Revision 1.1 1998/11/07 14:14:37 brianp
- * Initial revision
- *
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-static GLint Window[2];
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void Idle( void )
-{
- Xrot += 3.0;
- Yrot += 4.0;
- Zrot += 2.0;
-
- glutSetWindow(Window[0]);
- glutPostRedisplay();
- glutSetWindow(Window[1]);
- glutPostRedisplay();
-}
-
-
-static void Display0( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- glColor3f(0, 1, 0);
- glutSolidCube(2.0);
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Display1( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- glShadeModel(GL_FLAT);
-
- glBegin(GL_TRIANGLE_STRIP);
- glColor3f(1, 0, 0);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glColor3f(1, 0, 0);
- glVertex2f( -1, 1);
- glColor3f(0, 0, 1);
- glVertex2f( 1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
-
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- Window[0] = glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display0 );
- glutIdleFunc(Idle);
- printf("GL_RENDERER[0] = %s\n", (char *) glGetString(GL_RENDERER));
-
- glutInitWindowPosition( 500, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- Window[1] = glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display1 );
- glutIdleFunc(Idle);
- printf("GL_RENDERER[1] = %s\n", (char *) glGetString(GL_RENDERER));
-
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/tests/no_s3tc.c b/progs/tests/no_s3tc.c
deleted file mode 100644
index d3383ff98af..00000000000
--- a/progs/tests/no_s3tc.c
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file no_s3tc.c
- * Test program to verify the behavior of an OpenGL implementation when
- * an application calls \c glCompressedTexImage2D with an unsupported (but
- * valid) compression format. The most common example is calling it with
- * \c GL_COMPRESSED_RGBA_S3TC_DXT1_EXT when GL_EXT_texture_compression_s3tc
- * is not supported.
- *
- * This tests Mesa bug #1028405.
- *
- * \author Ian Romanick <[email protected]>
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <GL/glut.h>
-#include <GL/glext.h>
-
-static unsigned data[16];
-
-int
-main( int argc, char ** argv )
-{
- float gl_version;
- GLenum format;
- GLuint size;
- GLuint width;
- GLenum err;
-
-
- glutInit( & argc, argv );
- glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
-
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 300, 300 );
- glutCreateWindow( "No S3TC Test" );
-
- gl_version = strtod( (const char *) glGetString( GL_VERSION ), NULL );
- if ( ! glutExtensionSupported( "GL_ARB_texture_compression" )
- && (gl_version < 1.3) ) {
- fprintf( stderr, "Either OpenGL 1.3 or GL_ARB_texture_compression "
- "must be supported.\n" );
- return( EXIT_SUCCESS );
- }
-
-
- if ( ! glutExtensionSupported( "GL_EXT_texture_compression_s3tc" ) ) {
- format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- width = 4;
- size = 8;
- }
- else if ( ! glutExtensionSupported( "GL_3DFX_texture_compression_FXT1" ) ) {
- format = GL_COMPRESSED_RGBA_FXT1_3DFX;
- width = 8;
- size = 16;
- }
- else {
- fprintf( stderr, "Either GL_EXT_texture_compression_s3tc or "
- "GL_3DFX_texture_compression_FXT1 must NOT be supported.\n" );
- return( EXIT_SUCCESS );
- }
-
- glCompressedTexImage2D( GL_TEXTURE_2D, 0, format, width, 4, 0,
- size, data );
- err = glGetError();
- if ( err != GL_INVALID_ENUM ) {
- fprintf( stderr, "GL error 0x%04x should have been generated, but "
- "0x%04x was generated instead.\n", GL_INVALID_ENUM, err );
- }
-
- return (err == GL_INVALID_ENUM) ? EXIT_SUCCESS : EXIT_FAILURE;
-}
diff --git a/progs/tests/packedpixels.c b/progs/tests/packedpixels.c
deleted file mode 100644
index 67ffe088259..00000000000
--- a/progs/tests/packedpixels.c
+++ /dev/null
@@ -1,342 +0,0 @@
-/*
- * Test packed pixel formats for textures.
- * Brian Paul
- * 12 May 2004
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#include <GL/glut.h>
-
-
-struct pixel_format {
- const char *name;
- GLenum format;
- GLenum type;
- GLint bytes;
- GLuint redTexel, greenTexel;
-};
-
-static const struct pixel_format Formats[] = {
-
- { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8",
- GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4, 0xff000000, 0x00ff0000 },
- { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8_REV",
- GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x000000ff, 0x0000ff00 },
- { "GL_RGBA/GL_UNSIGNED_INT_10_10_10_2",
- GL_RGBA, GL_UNSIGNED_INT_10_10_10_2, 4, 0xffc00000, 0x3ff000 },
- { "GL_RGBA/GL_UNSIGNED_INT_2_10_10_10_REV",
- GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 4, 0x3ff, 0xffc00 },
- { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4",
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0xf000, 0x0f00 },
- { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4_REV",
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x000f, 0x00f0 },
- { "GL_RGBA/GL_UNSIGNED_SHORT_5_5_5_1",
- GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf800, 0x7c0 },
- { "GL_RGBA/GL_UNSIGNED_SHORT_1_5_5_5_REV",
- GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x1f, 0x3e0 },
-
- { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8",
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 4, 0x0000ff00, 0x00ff0000 },
- { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8_REV",
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x00ff0000, 0x0000ff00 },
- { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4",
- GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x00f0, 0x0f00 },
- { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4_REV",
- GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x0f00, 0x00f0 },
- { "GL_BGRA/GL_UNSIGNED_SHORT_5_5_5_1",
- GL_BGRA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0x3e, 0x7c0 },
- { "GL_BGRA/GL_UNSIGNED_SHORT_1_5_5_5_REV",
- GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x7c00, 0x3e0 },
-
- { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8",
- GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, 4, 0x000000ff, 0x0000ff00 },
- { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8_REV",
- GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0xff000000, 0x00ff0000 },
- { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4",
- GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x000f, 0x00f0 },
- { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4_REV",
- GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0xf000, 0x0f00 },
- { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_5_5_5_1",
- GL_ABGR_EXT, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0x1, 0x3e },
- { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_1_5_5_5_REV",
- GL_ABGR_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x8000, 0x7c00 },
-
- { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5",
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2, 0xf800, 0x7e0 },
- { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5_REV",
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, 2, 0x1f, 0x7e0 },
- { "GL_RGB/GL_UNSIGNED_BYTE_3_3_2",
- GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 1, 0xe0, 0x1c },
- { "GL_RGB/GL_UNSIGNED_BYTE_2_3_3_REV",
- GL_RGB, GL_UNSIGNED_BYTE_2_3_3_REV, 1, 0x7, 0x38 },
-
- { NULL, 0, 0, 0, 0, 0 }
-};
-
-
-struct name_format {
- const char *name;
- GLenum format;
-};
-
-static const struct name_format IntFormats[] = {
- { "GL_RGBA", GL_RGBA },
- { "GL_RGBA2", GL_RGBA2 },
- { "GL_RGBA4", GL_RGBA4 },
- { "GL_RGB5_A1", GL_RGB5_A1 },
- { "GL_RGBA8", GL_RGBA8 },
- { "GL_RGBA12", GL_RGBA12 },
- { "GL_RGBA16", GL_RGBA16 },
- { "GL_RGB10_A2", GL_RGB10_A2 },
-
- { "GL_RGB", GL_RGB },
- { "GL_R3_G3_B2", GL_R3_G3_B2 },
- { "GL_RGB4", GL_RGB4 },
- { "GL_RGB5", GL_RGB5 },
- { "GL_RGB8", GL_RGB8 },
- { "GL_RGB10", GL_RGB10 },
- { "GL_RGB12", GL_RGB12 },
- { "GL_RGB16", GL_RGB16 },
-
-};
-
-#define NUM_INT_FORMATS (sizeof(IntFormats) / sizeof(IntFormats[0]))
-static GLuint CurFormat = 0;
-
-static GLboolean Test3D = GL_FALSE;
-
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap)
-{
- GLubyte texBuffer[1000];
- int i;
-
- glPixelStorei(GL_UNPACK_SWAP_BYTES, swap);
-
- if (format->bytes == 1) {
- for (i = 0; i < 8; i++) {
- texBuffer[i] = format->redTexel;
- }
- for (i = 8; i < 16; i++) {
- texBuffer[i] = format->greenTexel;
- }
- }
- else if (format->bytes == 2) {
- GLushort *us = (GLushort *) texBuffer;
- for (i = 0; i < 8; i++) {
- us[i] = format->redTexel;
- }
- for (i = 8; i < 16; i++) {
- us[i] = format->greenTexel;
- }
- if (swap) {
- for (i = 0; i < 16; i++)
- us[i] = (us[i] << 8) | (us[i] >> 8);
- }
- }
- else if (format->bytes == 4) {
- GLuint *ui = (GLuint *) texBuffer;
- for (i = 0; i < 8; i++) {
- ui[i] = format->redTexel;
- }
- for (i = 8; i < 16; i++) {
- ui[i] = format->greenTexel;
- }
- if (swap) {
- for (i = 0; i < 16; i++) {
- GLuint b = ui[i];
- ui[i] = (b >> 24)
- | ((b >> 8) & 0xff00)
- | ((b << 8) & 0xff0000)
- | ((b << 24) & 0xff000000);
- }
- }
- }
- else {
- abort();
- }
-
- if (Test3D) {
- /* 4 x 4 x 4 texture, undefined data */
- glTexImage3D(GL_TEXTURE_3D, 0, intFormat, 4, 4, 4, 0,
- format->format, format->type, NULL);
- /* fill in Z=1 and Z=2 slices with the real texture data */
- glTexSubImage3D(GL_TEXTURE_3D, 0,
- 0, 0, 1, /* offset */
- 4, 4, 1, /* size */
- format->format, format->type, texBuffer);
- glTexSubImage3D(GL_TEXTURE_3D, 0,
- 0, 0, 2, /* offset */
- 4, 4, 1, /* size */
- format->format, format->type, texBuffer);
- }
- else {
- glTexImage2D(GL_TEXTURE_2D, 0, intFormat, 4, 4, 0,
- format->format, format->type, texBuffer);
- }
-
- if (glGetError()) {
- printf("GL Error for %s\n", format->name);
- memset(texBuffer, 255, 1000);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0,
- GL_RGB, GL_UNSIGNED_BYTE, texBuffer);
- }
-}
-
-
-
-static void
-Draw(void)
-{
- char s[1000];
- int w = 350, h = 20;
- int i, swap;
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- for (swap = 0; swap < 2; swap++) {
- for (i = 0; Formats[i].name; i++) {
- glPushMatrix();
- glTranslatef(swap * (w + 2), i * (h + 2), 0);
-
- MakeTexture(Formats + i, IntFormats[CurFormat].format, swap);
-
- if (Test3D)
- glEnable(GL_TEXTURE_3D);
- else
- glEnable(GL_TEXTURE_2D);
- glBegin(GL_POLYGON);
- glTexCoord3f(0, 0, 0.5); glVertex2f(0, 0);
- glTexCoord3f(1, 0, 0.5); glVertex2f(w, 0);
- glTexCoord3f(1, 1, 0.5); glVertex2f(w, h);
- glTexCoord3f(0, 1, 0.5); glVertex2f(0, h);
- glEnd();
-
- if (Test3D)
- glDisable(GL_TEXTURE_3D);
- else
- glDisable(GL_TEXTURE_2D);
- glColor3f(0, 0, 0);
- glRasterPos2i(8, 6);
- PrintString(Formats[i].name);
-
- glPopMatrix();
- }
- }
-
- glPushMatrix();
- glTranslatef(2, i * (h + 2), 0);
- glColor3f(1, 1, 1);
- glRasterPos2i(8, 6);
- PrintString("Normal");
- glRasterPos2i(w + 2, 6);
- PrintString("Byte Swapped");
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(2, (i + 1) * (h + 2), 0);
- glRasterPos2i(8, 6);
- sprintf(s, "Internal Texture Format [f/F]: %s (%d of %d)",
- IntFormats[CurFormat].name, CurFormat + 1, NUM_INT_FORMATS);
- PrintString(s);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(2, (i + 2) * (h + 2), 0);
- glRasterPos2i(8, 6);
- if (Test3D)
- PrintString("Target [2/3]: GL_TEXTURE_3D");
- else
- PrintString("Target [2/3]: GL_TEXTURE_2D");
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'F':
- if (CurFormat == 0)
- CurFormat = NUM_INT_FORMATS - 1;
- else
- CurFormat--;
- break;
- case 'f':
- CurFormat++;
- if (CurFormat == NUM_INT_FORMATS)
- CurFormat = 0;
- break;
- case '2':
- Test3D = GL_FALSE;
- break;
- case '3':
- Test3D = GL_TRUE;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(700, 800);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/pbo.c b/progs/tests/pbo.c
deleted file mode 100644
index b31b36cc121..00000000000
--- a/progs/tests/pbo.c
+++ /dev/null
@@ -1,296 +0,0 @@
-/*
- * GL_EXT_pixel_buffer_object test
- *
- * Brian Paul
- * 11 March 2004
- */
-
-#define GL_GLEXT_PROTOTYPES
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-#include "../util/readtex.c" /* a hack, I know */
-
-#define IMAGE_FILE "../images/girl.rgb"
-
-static int ImgWidth, ImgHeight;
-static GLenum ImgFormat;
-static GLubyte *Image = NULL;
-
-static int APosX, APosY; /* simple drawpixels */
-static int BPosX, BPosY; /* read/draw pixels */
-static int CPosX, CPosY; /* copypixels */
-
-static GLboolean DrawFront = GL_FALSE;
-static GLboolean ScaleAndBias = GL_FALSE;
-static GLboolean Benchmark = GL_FALSE;
-
-static GLuint DrawPBO, TempPBO;
-
-
-static GLenum ReadFormat = GL_BGRA;
-static GLenum ReadType = GL_UNSIGNED_INT_8_8_8_8_REV;
-
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void
-Reset( void )
-{
- APosX = 5; APosY = 20;
- BPosX = APosX + ImgWidth + 5; BPosY = 20;
- CPosX = BPosX + ImgWidth + 5; CPosY = 20;
-}
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-SetupPixelTransfer(GLboolean invert)
-{
- if (invert) {
- glPixelTransferf(GL_RED_SCALE, -1.0);
- glPixelTransferf(GL_RED_BIAS, 1.0);
- glPixelTransferf(GL_GREEN_SCALE, -1.0);
- glPixelTransferf(GL_GREEN_BIAS, 1.0);
- glPixelTransferf(GL_BLUE_SCALE, -1.0);
- glPixelTransferf(GL_BLUE_BIAS, 1.0);
- }
- else {
- glPixelTransferf(GL_RED_SCALE, 1.0);
- glPixelTransferf(GL_RED_BIAS, 0.0);
- glPixelTransferf(GL_GREEN_SCALE, 1.0);
- glPixelTransferf(GL_GREEN_BIAS, 0.0);
- glPixelTransferf(GL_BLUE_SCALE, 1.0);
- glPixelTransferf(GL_BLUE_BIAS, 0.0);
- }
-}
-
-
-static void
-Display( void )
-{
- glClearColor(.3, .3, .3, 1);
- glClear( GL_COLOR_BUFFER_BIT );
-
- CheckError(__LINE__);
-
- /** Unbind UNPACK pixel buffer before calling glBitmap */
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
-
- glRasterPos2i(5, ImgHeight+25);
- PrintString("f = toggle front/back s = toggle scale/bias b = benchmark");
-
- glRasterPos2i(5, ImgHeight+40);
- PrintString("GL_EXT_pixel_buffer_object test");
-
- /* draw original image */
- glRasterPos2i(APosX, 5);
- PrintString("Original");
- glRasterPos2i(APosX, APosY);
- glEnable(GL_DITHER);
- SetupPixelTransfer(GL_FALSE);
- /*** Draw from the DrawPBO */
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
- glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, 0);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
-
- CheckError(__LINE__);
-
- /* do readpixels, drawpixels */
- glRasterPos2i(BPosX, 5);
- PrintString("Read/DrawPixels");
- SetupPixelTransfer(ScaleAndBias);
- /*** read into the Temp PBO */
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, TempPBO);
- CheckError(__LINE__);
- if (Benchmark) {
- GLint reads = 0;
- GLint endTime;
- GLint startTime = glutGet(GLUT_ELAPSED_TIME);
- GLdouble seconds, pixelsPerSecond;
- printf("Benchmarking...\n");
- do {
- glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
- ReadFormat, ReadType, 0);
- reads++;
- endTime = glutGet(GLUT_ELAPSED_TIME);
- } while (endTime - startTime < 4000); /* 4 seconds */
- seconds = (double) (endTime - startTime) / 1000.0;
- pixelsPerSecond = reads * ImgWidth * ImgHeight / seconds;
- printf("Result: %d reads in %f seconds = %f pixels/sec\n",
- reads, seconds, pixelsPerSecond);
- Benchmark = GL_FALSE;
- }
- else {
- glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
- ReadFormat, ReadType, 0);
- }
- CheckError(__LINE__);
- glRasterPos2i(BPosX, BPosY);
- glDisable(GL_DITHER);
- SetupPixelTransfer(GL_FALSE);
-
- CheckError(__LINE__);
-
- /*** draw from the Temp PBO */
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, TempPBO);
- glDrawPixels(ImgWidth, ImgHeight, ReadFormat, ReadType, 0);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
-
- CheckError(__LINE__);
-
- /* do copypixels */
- glRasterPos2i(CPosX, 5);
- PrintString("CopyPixels");
- glRasterPos2i(CPosX, CPosY);
- glDisable(GL_DITHER);
- SetupPixelTransfer(ScaleAndBias);
- glCopyPixels(APosX, APosY, ImgWidth, ImgHeight, GL_COLOR);
-
- CheckError(__LINE__);
-
- if (!DrawFront)
- glutSwapBuffers();
- else
- glFinish();
-}
-
-
-static void
-Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( 0.0, width, 0.0, height, -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- Benchmark = GL_TRUE;
- break;
- case 's':
- ScaleAndBias = !ScaleAndBias;
- break;
- case 'f':
- DrawFront = !DrawFront;
- if (DrawFront) {
- glDrawBuffer(GL_FRONT);
- glReadBuffer(GL_FRONT);
- }
- else {
- glDrawBuffer(GL_BACK);
- glReadBuffer(GL_BACK);
- }
- printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK");
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- if (!glutExtensionSupported("GL_EXT_pixel_buffer_object")) {
- printf("Sorry, this demo requires GL_EXT_pixel_buffer_object\n");
- exit(0);
- }
-
- Image = LoadRGBImage( IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat );
- if (!Image) {
- printf("Couldn't read %s\n", IMAGE_FILE);
- exit(0);
- }
-
- printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
-
- if (ImgFormat == GL_RGB) {
- /* convert to RGBA */
- int i;
- GLubyte *image2 = (GLubyte *) malloc(ImgWidth * ImgHeight * 4);
- printf("Converting RGB image to RGBA\n");
- for (i = 0; i < ImgWidth * ImgHeight; i++) {
- image2[i*4+0] = Image[i*3+0];
- image2[i*4+1] = Image[i*3+1];
- image2[i*4+2] = Image[i*3+2];
- image2[i*4+3] = 255;
- }
- free(Image);
- Image = image2;
- ImgFormat = GL_RGBA;
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_ROW_LENGTH, ImgWidth);
-
- Reset();
-
- /* put image into DrawPBO */
- glGenBuffersARB(1, &DrawPBO);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT,
- ImgWidth * ImgHeight * 4, Image, GL_STATIC_DRAW);
-
- /* Setup TempPBO - used for glReadPixels & glDrawPixels */
- glGenBuffersARB(1, &TempPBO);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, TempPBO);
- glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT,
- ImgWidth * ImgHeight * 4, NULL, GL_DYNAMIC_COPY);
-
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 750, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- Init();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/projtex.c b/progs/tests/projtex.c
deleted file mode 100644
index e3ef948ab6a..00000000000
--- a/progs/tests/projtex.c
+++ /dev/null
@@ -1,1028 +0,0 @@
-
-/* projtex.c - by David Yu and David Blythe, SGI */
-
-/**
- ** Demonstrates simple projective texture mapping.
- **
- ** Button1 changes view, Button2 moves texture.
- **
- ** (See: Segal, Korobkin, van Widenfelt, Foran, and Haeberli
- ** "Fast Shadows and Lighting Effects Using Texture Mapping", SIGGRAPH '92)
- **
- ** 1994,1995 -- David G Yu
- **
- ** cc -o projtex projtex.c texture.c -lglut -lGLU -lGL -lX11 -lm
- **/
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-#if 0
-#include "texture.h"
-#else
-#include "../util/readtex.c"
-#endif
-
-
-/* Some <math.h> files do not define M_PI... */
-#ifndef M_PI
-#define M_PI 3.14159265358979323846
-#endif
-
-#define MAX_TEX 4
-int NumTextures = 1;
-
-int winWidth, winHeight;
-
-GLboolean redrawContinuously = GL_FALSE;
-
-float angle, axis[3];
-enum MoveModes {
- MoveNone, MoveView, MoveObject, MoveTexture
-};
-enum MoveModes mode = MoveNone;
-
-GLfloat objectXform[4][4];
-GLfloat textureXform[MAX_TEX][4][4];
-
-void (*drawObject) (void);
-void (*loadTexture) (void);
-GLboolean textureEnabled = GL_TRUE;
-GLboolean showProjection = GL_TRUE;
-GLboolean linearFilter = GL_TRUE;
-
-char *texFilename[MAX_TEX] = {
- "../images/girl.rgb",
- "../images/tile.rgb",
- "../images/bw.rgb",
- "../images/reflect.rgb"
-};
-
-
-GLfloat zoomFactor = 1.0;
-
-/*****************************************************************/
-
-
-void ActiveTexture(int i)
-{
- glActiveTextureARB(i);
-}
-
-
-/* matrix = identity */
-void
-matrixIdentity(GLfloat matrix[16])
-{
- matrix[0] = 1.0;
- matrix[1] = 0.0;
- matrix[2] = 0.0;
- matrix[3] = 0.0;
- matrix[4] = 0.0;
- matrix[5] = 1.0;
- matrix[6] = 0.0;
- matrix[7] = 0.0;
- matrix[8] = 0.0;
- matrix[9] = 0.0;
- matrix[10] = 1.0;
- matrix[11] = 0.0;
- matrix[12] = 0.0;
- matrix[13] = 0.0;
- matrix[14] = 0.0;
- matrix[15] = 1.0;
-}
-
-/* matrix2 = transpose(matrix1) */
-void
-matrixTranspose(GLfloat matrix2[16], GLfloat matrix1[16])
-{
- matrix2[0] = matrix1[0];
- matrix2[1] = matrix1[4];
- matrix2[2] = matrix1[8];
- matrix2[3] = matrix1[12];
-
- matrix2[4] = matrix1[1];
- matrix2[5] = matrix1[5];
- matrix2[6] = matrix1[9];
- matrix2[7] = matrix1[13];
-
- matrix2[8] = matrix1[2];
- matrix2[9] = matrix1[6];
- matrix2[10] = matrix1[10];
- matrix2[11] = matrix1[14];
-
- matrix2[12] = matrix1[3];
- matrix2[13] = matrix1[7];
- matrix2[14] = matrix1[14];
- matrix2[15] = matrix1[15];
-}
-
-/*****************************************************************/
-
-/* load SGI .rgb image (pad with a border of the specified width and color) */
-#if 0
-static void
-imgLoad(char *filenameIn, int borderIn, GLfloat borderColorIn[4],
- int *wOut, int *hOut, GLubyte ** imgOut)
-{
- int border = borderIn;
- int width, height;
- int w, h;
- GLubyte *image, *img, *p;
- int i, j, components;
-
- image = (GLubyte *) read_texture(filenameIn, &width, &height, &components);
- w = width + 2 * border;
- h = height + 2 * border;
- img = (GLubyte *) calloc(w * h, 4 * sizeof(unsigned char));
-
- p = img;
- for (j = -border; j < height + border; ++j) {
- for (i = -border; i < width + border; ++i) {
- if (0 <= j && j <= height - 1 && 0 <= i && i <= width - 1) {
- p[0] = image[4 * (j * width + i) + 0];
- p[1] = image[4 * (j * width + i) + 1];
- p[2] = image[4 * (j * width + i) + 2];
- p[3] = 0xff;
- } else {
- p[0] = borderColorIn[0] * 0xff;
- p[1] = borderColorIn[1] * 0xff;
- p[2] = borderColorIn[2] * 0xff;
- p[3] = borderColorIn[3] * 0xff;
- }
- p += 4;
- }
- }
- free(image);
- *wOut = w;
- *hOut = h;
- *imgOut = img;
-}
-#endif
-
-
-/*****************************************************************/
-
-/* Load the image file specified on the command line as the current texture */
-void
-loadImageTextures(void)
-{
- GLfloat borderColor[4] =
- {1.0, 1.0, 1.0, 1.0};
- int tex;
-
- for (tex = 0; tex < NumTextures; tex++) {
- GLubyte *image, *texData3, *texData4;
- GLint imgWidth, imgHeight;
- GLenum imgFormat;
- int i, j;
-
- printf("loading %s\n", texFilename[tex]);
- image = LoadRGBImage(texFilename[tex], &imgWidth, &imgHeight, &imgFormat);
- if (!image) {
- printf("can't find %s\n", texFilename[tex]);
- exit(1);
- }
- assert(imgFormat == GL_RGB);
-
- /* scale to 256x256 */
- texData3 = malloc(256 * 256 * 4);
- texData4 = malloc(256 * 256 * 4);
- assert(texData3);
- assert(texData4);
- gluScaleImage(imgFormat, imgWidth, imgHeight, GL_UNSIGNED_BYTE, image,
- 256, 256, GL_UNSIGNED_BYTE, texData3);
-
- /* convert to rgba */
- for (i = 0; i < 256 * 256; i++) {
- texData4[i*4+0] = texData3[i*3+0];
- texData4[i*4+1] = texData3[i*3+1];
- texData4[i*4+2] = texData3[i*3+2];
- texData4[i*4+3] = 128;
- }
-
- /* put transparent border around image */
- for (i = 0; i < 256; i++) {
- texData4[i*4+0] = 255;
- texData4[i*4+1] = 255;
- texData4[i*4+2] = 255;
- texData4[i*4+3] = 0;
- }
- j = 256 * 255 * 4;
- for (i = 0; i < 256; i++) {
- texData4[j + i*4+0] = 255;
- texData4[j + i*4+1] = 255;
- texData4[j + i*4+2] = 255;
- texData4[j + i*4+3] = 0;
- }
- for (i = 0; i < 256; i++) {
- j = i * 256 * 4;
- texData4[j+0] = 255;
- texData4[j+1] = 255;
- texData4[j+2] = 255;
- texData4[j+3] = 0;
- }
- for (i = 0; i < 256; i++) {
- j = i * 256 * 4 + 255 * 4;
- texData4[j+0] = 255;
- texData4[j+1] = 255;
- texData4[j+2] = 255;
- texData4[j+3] = 0;
- }
-
- ActiveTexture(GL_TEXTURE0_ARB + tex);
- glBindTexture(GL_TEXTURE_2D, tex + 1);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texData4);
-
- if (linearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor);
- }
-}
-
-/* Create a simple spotlight pattern and make it the current texture */
-void
-loadSpotlightTexture(void)
-{
- static int texWidth = 64, texHeight = 64;
- static GLubyte *texData;
- GLfloat borderColor[4] =
- {0.1, 0.1, 0.1, 1.0};
-
- if (!texData) {
- GLubyte *p;
- int i, j;
-
- texData = (GLubyte *) malloc(texWidth * texHeight * 4 * sizeof(GLubyte));
-
- p = texData;
- for (j = 0; j < texHeight; ++j) {
- float dy = (texHeight * 0.5 - j + 0.5) / (texHeight * 0.5);
-
- for (i = 0; i < texWidth; ++i) {
- float dx = (texWidth * 0.5 - i + 0.5) / (texWidth * 0.5);
- float r = cos(M_PI / 2.0 * sqrt(dx * dx + dy * dy));
- float c;
-
- r = (r < 0) ? 0 : r * r;
- c = 0xff * (r + borderColor[0]);
- p[0] = (c <= 0xff) ? c : 0xff;
- c = 0xff * (r + borderColor[1]);
- p[1] = (c <= 0xff) ? c : 0xff;
- c = 0xff * (r + borderColor[2]);
- p[2] = (c <= 0xff) ? c : 0xff;
- c = 0xff * (r + borderColor[3]);
- p[3] = (c <= 0xff) ? c : 0xff;
- p += 4;
- }
- }
- }
- if (linearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor);
- gluBuild2DMipmaps(GL_TEXTURE_2D, 4, texWidth, texHeight,
- GL_RGBA, GL_UNSIGNED_BYTE, texData);
-}
-
-/*****************************************************************/
-
-void
-checkErrors(void)
-{
- GLenum error;
- while ((error = glGetError()) != GL_NO_ERROR) {
- fprintf(stderr, "Error: %s\n", (char *) gluErrorString(error));
- }
-}
-
-void
-drawCube(void)
-{
- glBegin(GL_QUADS);
-
- glNormal3f(-1.0, 0.0, 0.0);
- glColor3f(0.80, 0.50, 0.50);
- glVertex3f(-0.5, -0.5, -0.5);
- glVertex3f(-0.5, -0.5, 0.5);
- glVertex3f(-0.5, 0.5, 0.5);
- glVertex3f(-0.5, 0.5, -0.5);
-
- glNormal3f(1.0, 0.0, 0.0);
- glColor3f(0.50, 0.80, 0.50);
- glVertex3f(0.5, 0.5, 0.5);
- glVertex3f(0.5, -0.5, 0.5);
- glVertex3f(0.5, -0.5, -0.5);
- glVertex3f(0.5, 0.5, -0.5);
-
- glNormal3f(0.0, -1.0, 0.0);
- glColor3f(0.50, 0.50, 0.80);
- glVertex3f(-0.5, -0.5, -0.5);
- glVertex3f(0.5, -0.5, -0.5);
- glVertex3f(0.5, -0.5, 0.5);
- glVertex3f(-0.5, -0.5, 0.5);
-
- glNormal3f(0.0, 1.0, 0.0);
- glColor3f(0.50, 0.80, 0.80);
- glVertex3f(0.5, 0.5, 0.5);
- glVertex3f(0.5, 0.5, -0.5);
- glVertex3f(-0.5, 0.5, -0.5);
- glVertex3f(-0.5, 0.5, 0.5);
-
- glNormal3f(0.0, 0.0, -1.0);
- glColor3f(0.80, 0.50, 0.80);
- glVertex3f(-0.5, -0.5, -0.5);
- glVertex3f(-0.5, 0.5, -0.5);
- glVertex3f(0.5, 0.5, -0.5);
- glVertex3f(0.5, -0.5, -0.5);
-
- glNormal3f(0.0, 0.0, 1.0);
- glColor3f(1.00, 0.80, 0.50);
- glVertex3f(0.5, 0.5, 0.5);
- glVertex3f(-0.5, 0.5, 0.5);
- glVertex3f(-0.5, -0.5, 0.5);
- glVertex3f(0.5, -0.5, 0.5);
- glEnd();
-}
-
-void
-drawDodecahedron(void)
-{
-#define A (0.5 * 1.61803) /* (sqrt(5) + 1) / 2 */
-#define B (0.5 * 0.61803) /* (sqrt(5) - 1) / 2 */
-#define C (0.5 * 1.0)
- GLfloat vertexes[20][3] =
- {
- {-A, 0.0, B},
- {-A, 0.0, -B},
- {A, 0.0, -B},
- {A, 0.0, B},
- {B, -A, 0.0},
- {-B, -A, 0.0},
- {-B, A, 0.0},
- {B, A, 0.0},
- {0.0, B, -A},
- {0.0, -B, -A},
- {0.0, -B, A},
- {0.0, B, A},
- {-C, -C, C},
- {-C, -C, -C},
- {C, -C, -C},
- {C, -C, C},
- {-C, C, C},
- {-C, C, -C},
- {C, C, -C},
- {C, C, C},
- };
-#undef A
-#undef B
-#undef C
- GLint polygons[12][5] =
- {
- {0, 12, 10, 11, 16},
- {1, 17, 8, 9, 13},
- {2, 14, 9, 8, 18},
- {3, 19, 11, 10, 15},
- {4, 14, 2, 3, 15},
- {5, 12, 0, 1, 13},
- {6, 17, 1, 0, 16},
- {7, 19, 3, 2, 18},
- {8, 17, 6, 7, 18},
- {9, 14, 4, 5, 13},
- {10, 12, 5, 4, 15},
- {11, 19, 7, 6, 16},
- };
- int i;
-
- glColor3f(0.75, 0.75, 0.75);
- for (i = 0; i < 12; ++i) {
- GLfloat *p0, *p1, *p2, d;
- GLfloat u[3], v[3], n[3];
-
- p0 = &vertexes[polygons[i][0]][0];
- p1 = &vertexes[polygons[i][1]][0];
- p2 = &vertexes[polygons[i][2]][0];
-
- u[0] = p2[0] - p1[0];
- u[1] = p2[1] - p1[1];
- u[2] = p2[2] - p1[2];
-
- v[0] = p0[0] - p1[0];
- v[1] = p0[1] - p1[1];
- v[2] = p0[2] - p1[2];
-
- n[0] = u[1] * v[2] - u[2] * v[1];
- n[1] = u[2] * v[0] - u[0] * v[2];
- n[2] = u[0] * v[1] - u[1] * v[0];
-
- d = 1.0 / sqrt(n[0] * n[0] + n[1] * n[1] + n[2] * n[2]);
- n[0] *= d;
- n[1] *= d;
- n[2] *= d;
-
- glBegin(GL_POLYGON);
- glNormal3fv(n);
- glVertex3fv(p0);
- glVertex3fv(p1);
- glVertex3fv(p2);
- glVertex3fv(vertexes[polygons[i][3]]);
- glVertex3fv(vertexes[polygons[i][4]]);
- glEnd();
- }
-}
-
-void
-drawSphere(void)
-{
- int numMajor = 24;
- int numMinor = 32;
- float radius = 0.8;
- double majorStep = (M_PI / numMajor);
- double minorStep = (2.0 * M_PI / numMinor);
- int i, j;
-
- glColor3f(0.50, 0.50, 0.50);
- for (i = 0; i < numMajor; ++i) {
- double a = i * majorStep;
- double b = a + majorStep;
- double r0 = radius * sin(a);
- double r1 = radius * sin(b);
- GLfloat z0 = radius * cos(a);
- GLfloat z1 = radius * cos(b);
-
- glBegin(GL_TRIANGLE_STRIP);
- for (j = 0; j <= numMinor; ++j) {
- double c = j * minorStep;
- GLfloat x = cos(c);
- GLfloat y = sin(c);
-
- glNormal3f((x * r0) / radius, (y * r0) / radius, z0 / radius);
- glTexCoord2f(j / (GLfloat) numMinor, i / (GLfloat) numMajor);
- glVertex3f(x * r0, y * r0, z0);
-
- glNormal3f((x * r1) / radius, (y * r1) / radius, z1 / radius);
- glTexCoord2f(j / (GLfloat) numMinor, (i + 1) / (GLfloat) numMajor);
- glVertex3f(x * r1, y * r1, z1);
- }
- glEnd();
- }
-}
-
-/*****************************************************************/
-
-float xmin = -0.035, xmax = 0.035;
-float ymin = -0.035, ymax = 0.035;
-float nnear = 0.1;
-float ffar = 1.9;
-float distance = -1.0;
-
-static void
-loadTextureProjection(int texUnit, GLfloat m[16])
-{
- GLfloat mInverse[4][4];
-
- /* Should use true inverse, but since m consists only of rotations, we can
- just use the transpose. */
- matrixTranspose((GLfloat *) mInverse, m);
-
- ActiveTexture(GL_TEXTURE0_ARB + texUnit);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glTranslatef(0.5, 0.5, 0.0);
- glScalef(0.5, 0.5, 1.0);
- glFrustum(xmin, xmax, ymin, ymax, nnear, ffar);
- glTranslatef(0.0, 0.0, distance);
- glMultMatrixf((GLfloat *) mInverse);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void
-drawTextureProjection(void)
-{
- float t = ffar / nnear;
- GLfloat n[4][3];
- GLfloat f[4][3];
-
- n[0][0] = xmin;
- n[0][1] = ymin;
- n[0][2] = -(nnear + distance);
-
- n[1][0] = xmax;
- n[1][1] = ymin;
- n[1][2] = -(nnear + distance);
-
- n[2][0] = xmax;
- n[2][1] = ymax;
- n[2][2] = -(nnear + distance);
-
- n[3][0] = xmin;
- n[3][1] = ymax;
- n[3][2] = -(nnear + distance);
-
- f[0][0] = xmin * t;
- f[0][1] = ymin * t;
- f[0][2] = -(ffar + distance);
-
- f[1][0] = xmax * t;
- f[1][1] = ymin * t;
- f[1][2] = -(ffar + distance);
-
- f[2][0] = xmax * t;
- f[2][1] = ymax * t;
- f[2][2] = -(ffar + distance);
-
- f[3][0] = xmin * t;
- f[3][1] = ymax * t;
- f[3][2] = -(ffar + distance);
-
- glColor3f(1.0, 1.0, 0.0);
- glBegin(GL_LINE_LOOP);
- glVertex3fv(n[0]);
- glVertex3fv(n[1]);
- glVertex3fv(n[2]);
- glVertex3fv(n[3]);
- glVertex3fv(f[3]);
- glVertex3fv(f[2]);
- glVertex3fv(f[1]);
- glVertex3fv(f[0]);
- glVertex3fv(n[0]);
- glVertex3fv(n[1]);
- glVertex3fv(f[1]);
- glVertex3fv(f[0]);
- glVertex3fv(f[3]);
- glVertex3fv(f[2]);
- glVertex3fv(n[2]);
- glVertex3fv(n[3]);
- glEnd();
-}
-
-/*****************************************************************/
-
-void
-initialize(void)
-{
- GLfloat light0Pos[4] =
- {0.3, 0.3, 0.0, 1.0};
- GLfloat matAmb[4] =
- {0.01, 0.01, 0.01, 1.00};
- GLfloat matDiff[4] =
- {0.65, 0.65, 0.65, 1.00};
- GLfloat matSpec[4] =
- {0.30, 0.30, 0.30, 1.00};
- GLfloat matShine = 10.0;
- GLfloat eyePlaneS[] =
- {1.0, 0.0, 0.0, 0.0};
- GLfloat eyePlaneT[] =
- {0.0, 1.0, 0.0, 0.0};
- GLfloat eyePlaneR[] =
- {0.0, 0.0, 1.0, 0.0};
- GLfloat eyePlaneQ[] =
- {0.0, 0.0, 0.0, 1.0};
- int i;
-
- /* Setup Misc. */
- glClearColor(0.41, 0.41, 0.31, 0.0);
-
- glEnable(GL_DEPTH_TEST);
-
- /* glLineWidth(2.0);*/
-
- glCullFace(GL_FRONT);
- glEnable(GL_CULL_FACE);
-
- glMatrixMode(GL_PROJECTION);
- glFrustum(-0.5, 0.5, -0.5, 0.5, 1, 3);
- glMatrixMode(GL_MODELVIEW);
- glTranslatef(0, 0, -2);
-
- matrixIdentity((GLfloat *) objectXform);
- for (i = 0; i < NumTextures; i++) {
- matrixIdentity((GLfloat *) textureXform[i]);
- }
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glOrtho(0, 1, 0, 1, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- glRasterPos2i(0, 0);
-
- glPopMatrix();
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
-
- /* Setup Lighting */
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmb);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiff);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpec);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, matShine);
-
- glEnable(GL_COLOR_MATERIAL);
-
- glLightfv(GL_LIGHT0, GL_POSITION, light0Pos);
- glEnable(GL_LIGHT0);
-
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
- glEnable(GL_LIGHTING);
-
- /* Setup Texture */
-
- (*loadTexture) ();
-
-
- for (i = 0; i < NumTextures; i++) {
- ActiveTexture(GL_TEXTURE0_ARB + i);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glTexGenfv(GL_S, GL_EYE_PLANE, eyePlaneS);
-
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glTexGenfv(GL_T, GL_EYE_PLANE, eyePlaneT);
-
- glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glTexGenfv(GL_R, GL_EYE_PLANE, eyePlaneR);
-
- glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glTexGenfv(GL_Q, GL_EYE_PLANE, eyePlaneQ);
- }
-}
-
-void
-display(void)
-{
- int i;
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- if (textureEnabled) {
- if (mode == MoveTexture || mode == MoveView) {
- /* Have OpenGL compute the new transformation (simple but slow). */
- for (i = 0; i < NumTextures; i++) {
- glPushMatrix();
- glLoadIdentity();
-#if 0
- if (i & 1)
- glRotatef(angle, axis[0], axis[1], axis[2]);
- else
-#endif
- glRotatef(angle*(i+1), axis[0], axis[1], axis[2]);
-
- glMultMatrixf((GLfloat *) textureXform[i]);
- glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) textureXform[i]);
- glPopMatrix();
- }
- }
- for (i = 0; i < NumTextures; i++) {
- loadTextureProjection(i, (GLfloat *) textureXform[i]);
- }
-
- if (showProjection) {
- for (i = 0; i < NumTextures; i++) {
- ActiveTexture(GL_TEXTURE0_ARB + i);
- glPushMatrix();
- glMultMatrixf((GLfloat *) textureXform[i]);
- glDisable(GL_LIGHTING);
- drawTextureProjection();
- glEnable(GL_LIGHTING);
- glPopMatrix();
- }
- }
- for (i = 0; i < NumTextures; i++) {
- ActiveTexture(GL_TEXTURE0_ARB + i);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glEnable(GL_TEXTURE_GEN_R);
- glEnable(GL_TEXTURE_GEN_Q);
- }
- }
- if (mode == MoveObject || mode == MoveView) {
- /* Have OpenGL compute the new transformation (simple but slow). */
- glPushMatrix();
- glLoadIdentity();
- glRotatef(angle, axis[0], axis[1], axis[2]);
- glMultMatrixf((GLfloat *) objectXform);
- glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) objectXform);
- glPopMatrix();
- }
- glPushMatrix();
- glMultMatrixf((GLfloat *) objectXform);
- (*drawObject) ();
- glPopMatrix();
-
- for (i = 0; i < NumTextures; i++) {
- ActiveTexture(GL_TEXTURE0_ARB + i);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glDisable(GL_TEXTURE_GEN_R);
- glDisable(GL_TEXTURE_GEN_Q);
- }
-
- if (zoomFactor > 1.0) {
- glDisable(GL_DEPTH_TEST);
- glCopyPixels(0, 0, winWidth / zoomFactor, winHeight / zoomFactor, GL_COLOR);
- glEnable(GL_DEPTH_TEST);
- }
- glFlush();
- glutSwapBuffers();
- checkErrors();
-}
-
-/*****************************************************************/
-
-/* simple trackball-like motion control */
-float lastPos[3];
-int lastTime;
-
-void
-ptov(int x, int y, int width, int height, float v[3])
-{
- float d, a;
-
- /* project x,y onto a hemi-sphere centered within width, height */
- v[0] = (2.0 * x - width) / width;
- v[1] = (height - 2.0 * y) / height;
- d = sqrt(v[0] * v[0] + v[1] * v[1]);
- v[2] = cos((M_PI / 2.0) * ((d < 1.0) ? d : 1.0));
- a = 1.0 / sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
- v[0] *= a;
- v[1] *= a;
- v[2] *= a;
-}
-
-void
-startMotion(int x, int y, int but, int time)
-{
- if (but == GLUT_LEFT_BUTTON) {
- mode = MoveView;
- } else if (but == GLUT_MIDDLE_BUTTON) {
- mode = MoveTexture;
- } else {
- return;
- }
-
- lastTime = time;
- ptov(x, y, winWidth, winHeight, lastPos);
-}
-
-void
-animate(void)
-{
- glutPostRedisplay();
-}
-
-void
-vis(int visible)
-{
- if (visible == GLUT_VISIBLE) {
- if (redrawContinuously)
- glutIdleFunc(animate);
- } else {
- if (redrawContinuously)
- glutIdleFunc(NULL);
- }
-}
-
-void
-stopMotion(int but, int time)
-{
- if ((but == GLUT_LEFT_BUTTON && mode == MoveView) ||
- (but == GLUT_MIDDLE_BUTTON && mode == MoveTexture)) {
- } else {
- return;
- }
-
- if (time == lastTime) {
- /* redrawContinuously = GL_TRUE;*/
- glutIdleFunc(animate);
- } else {
- angle = 0.0;
- redrawContinuously = GL_FALSE;
- glutIdleFunc(0);
- }
- if (!redrawContinuously) {
- mode = MoveNone;
- }
-}
-
-void
-trackMotion(int x, int y)
-{
- float curPos[3], dx, dy, dz;
-
- ptov(x, y, winWidth, winHeight, curPos);
-
- dx = curPos[0] - lastPos[0];
- dy = curPos[1] - lastPos[1];
- dz = curPos[2] - lastPos[2];
- angle = 90.0 * sqrt(dx * dx + dy * dy + dz * dz);
-
- axis[0] = lastPos[1] * curPos[2] - lastPos[2] * curPos[1];
- axis[1] = lastPos[2] * curPos[0] - lastPos[0] * curPos[2];
- axis[2] = lastPos[0] * curPos[1] - lastPos[1] * curPos[0];
-
- lastTime = glutGet(GLUT_ELAPSED_TIME);
- lastPos[0] = curPos[0];
- lastPos[1] = curPos[1];
- lastPos[2] = curPos[2];
- glutPostRedisplay();
-}
-
-/*****************************************************************/
-
-void
-object(void)
-{
- static int object;
-
- object++;
- object %= 3;
- switch (object) {
- case 0:
- drawObject = drawCube;
- break;
- case 1:
- drawObject = drawDodecahedron;
- break;
- case 2:
- drawObject = drawSphere;
- break;
- default:
- break;
- }
-}
-
-static void
-nop(void)
-{
-}
-
-void
-texture(void)
-{
- static int texture = 0;
-
- texture++;
- texture %= 3;
- if (texture == 1 && texFilename == NULL) {
- /* Skip file texture if not loaded. */
- texture++;
- }
- switch (texture) {
- case 0:
- loadTexture = nop;
- textureEnabled = GL_FALSE;
- break;
- case 1:
- loadTexture = loadImageTextures;
- (*loadTexture) ();
- textureEnabled = GL_TRUE;
- break;
- case 2:
- loadTexture = loadSpotlightTexture;
- (*loadTexture) ();
- textureEnabled = GL_TRUE;
- break;
- default:
- break;
- }
-}
-
-void
-help(void)
-{
- printf("'h' - help\n");
- printf("'l' - toggle linear/nearest filter\n");
- printf("'s' - toggle projection frustum\n");
- printf("'t' - toggle projected texture\n");
- printf("'o' - toggle object\n");
- printf("'z' - increase zoom factor\n");
- printf("'Z' - decrease zoom factor\n");
- printf("left mouse - move view\n");
- printf("middle mouse - move projection\n");
-}
-
-/* ARGSUSED1 */
-void
-key(unsigned char key, int x, int y)
-{
- switch (key) {
- case '\033':
- exit(0);
- break;
- case 'l':
- linearFilter = !linearFilter;
- (*loadTexture) ();
- break;
- case 's':
- showProjection = !showProjection;
- break;
- case 't':
- texture();
- break;
- case 'o':
- object();
- break;
- case 'z':
- zoomFactor += 1.0;
- glPixelZoom(zoomFactor, zoomFactor);
- glViewport(0, 0, winWidth / zoomFactor, winHeight / zoomFactor);
- break;
- case 'Z':
- zoomFactor -= 1.0;
- if (zoomFactor < 1.0)
- zoomFactor = 1.0;
- glPixelZoom(zoomFactor, zoomFactor);
- glViewport(0, 0, winWidth / zoomFactor, winHeight / zoomFactor);
- break;
- case 'h':
- help();
- break;
- }
- glutPostRedisplay();
-}
-
-void
-mouse(int button, int state, int x, int y)
-{
- if (state == GLUT_DOWN)
- startMotion(x, y, button, glutGet(GLUT_ELAPSED_TIME));
- else if (state == GLUT_UP)
- stopMotion(button, glutGet(GLUT_ELAPSED_TIME));
- glutPostRedisplay();
-}
-
-void
-reshape(int w, int h)
-{
- winWidth = w;
- winHeight = h;
- glViewport(0, 0, w / zoomFactor, h / zoomFactor);
-}
-
-
-void
-menu(int selection)
-{
- if (selection == 666) {
- exit(0);
- }
- key((unsigned char) selection, 0, 0);
-}
-
-int
-main(int argc, char **argv)
-{
- glutInit(&argc, argv);
-
- if (argc > 1) {
- NumTextures = atoi(argv[1]);
- }
- assert(NumTextures <= MAX_TEX);
-
- glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
- (void) glutCreateWindow("projtex");
-
- loadTexture = loadImageTextures;
- drawObject = drawCube;
- initialize();
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutReshapeFunc(reshape);
- glutMouseFunc(mouse);
- glutMotionFunc(trackMotion);
- glutVisibilityFunc(vis);
- glutCreateMenu(menu);
- glutAddMenuEntry("Toggle showing projection", 's');
- glutAddMenuEntry("Switch texture", 't');
- glutAddMenuEntry("Switch object", 'o');
- glutAddMenuEntry("Toggle filtering", 'l');
- glutAddMenuEntry("Quit", 666);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
- texture();
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/progs/tests/readrate.c b/progs/tests/readrate.c
deleted file mode 100644
index 42ae62d48a9..00000000000
--- a/progs/tests/readrate.c
+++ /dev/null
@@ -1,285 +0,0 @@
-/*
- * Test glReadPixels speed
- * Brian Paul
- * 9 April 2004
- *
- * Compile:
- * gcc readrate.c -L/usr/X11R6/lib -lglut -lGLU -lGL -lX11 -o readrate
- */
-
-#define GL_GLEXT_PROTOTYPES
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-/* Hack, to test drawing instead of reading */
-#define DRAW 0
-
-#define MAX_WIDTH 1280
-#define MAX_HEIGHT 1024
-
-#define NUM_WIDTHS 4
-#define NUM_HEIGHTS 4
-static const GLint Widths[] = {256, 512, 1024, 1280};
-static const GLint Heights[] = {4, 32, 256, 512, 768, 1024};
-static int WidthIndex = 1, HeightIndex = 3;
-static GLubyte *Buffer = NULL;
-static GLboolean Benchmark = GL_TRUE;
-
-#define NUM_PBO 2
-
-static GLuint PBObjects[4];
-
-static GLboolean HavePBO = GL_FALSE;
-
-
-struct format_type {
- const char *Name;
- GLuint Bytes;
- GLenum Format;
- GLenum Type;
-};
-
-static struct format_type Formats[] = {
- { "GL_RGB, GLubyte", 3, GL_RGB, GL_UNSIGNED_BYTE },
- { "GL_BGR, GLubyte", 3, GL_BGR, GL_UNSIGNED_BYTE },
- { "GL_RGBA, GLubyte", 4, GL_RGBA, GL_UNSIGNED_BYTE },
- { "GL_BGRA, GLubyte", 4, GL_BGRA, GL_UNSIGNED_BYTE },
- { "GL_ABGR, GLubyte", 4, GL_ABGR_EXT, GL_UNSIGNED_BYTE },
- { "GL_RGBA, GLuint_8_8_8_8", 4, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8 },
- { "GL_BGRA, GLuint_8_8_8_8", 4, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8 },
- { "GL_BGRA, GLuint_8_8_8_8_rev", 4, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV },
-#ifdef GL_EXT_packed_depth_stencil
- { "GL_DEPTH_STENCIL_EXT, GLuint24+8", 4, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT },
-#endif
- { "GL_DEPTH_COMPONENT, GLfloat", 4, GL_DEPTH_COMPONENT, GL_FLOAT },
- { "GL_DEPTH_COMPONENT, GLuint", 4, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT }
-};
-
-#define NUM_FORMATS (sizeof(Formats) / sizeof(struct format_type))
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-MeasureFormat(struct format_type *fmt, GLint width, GLint height, GLuint pbo)
-{
- double t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- double t1;
- int j;
-
- for (j = 0; ; j++) {
-
- glBegin(GL_POINTS);
- glVertex2f(1,1);
- glEnd();
-
-#if DRAW
- glWindowPos2iARB(0,0);
- glDrawPixels(width, height,
- fmt->Format, fmt->Type, Buffer);
- glFinish();
-#else
- if (pbo) {
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, PBObjects[j % NUM_PBO]);
- glReadPixels(0, 0, width, height,
- fmt->Format, fmt->Type, 0);
- }
- else {
- glReadPixels(0, 0, width, height,
- fmt->Format, fmt->Type, Buffer);
- }
-#endif
-
- t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- if (t1 - t0 > 2.0) {
- GLdouble rate = width * height / (1024.0 * 1024.0) * j / (t1 - t0);
-#if DRAW
- printf("%-32s %.2f draws/sec %.2f MPixels/sec %.2f MBytes/sec\n",
- fmt->Name, j / (t1-t0), rate, rate * fmt->Bytes);
-#else
- printf("%-32s %.2f reads/sec %.2f MPixels/sec %.2f MBytes/sec\n",
- fmt->Name, j / (t1-t0), rate, rate * fmt->Bytes);
-#endif
- break;
- }
-
- if (j == 0) {
- /* check for error */
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x for %s\n", err, fmt->Name);
- return;
- }
- }
- }
-}
-
-
-
-static void
-Draw(void)
-{
- char str[1000];
- int width = Widths[WidthIndex];
- int height = Heights[HeightIndex];
- int y = MAX_HEIGHT - 50;
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glWindowPos2iARB(10, y);
- sprintf(str, "ReadPixels size: %d x %d", width, height);
- PrintString(str);
- y -= 14;
-
- glWindowPos2iARB(10, y);
- PrintString("Press up/down/left/right to change image size.");
- y -= 14;
-
- glWindowPos2iARB(10, y);
- PrintString("Press 'b' to run benchmark test.");
- y -= 14;
-
- if (Benchmark) {
- glWindowPos2iARB(10, y);
- PrintString("Testing...");
- }
-
- glutSwapBuffers();
-
- if (Benchmark) {
- GLuint i, pbo;
-#if DRAW
- printf("Draw size: Width=%d Height=%d\n", width, height);
-#else
- printf("Read size: Width=%d Height=%d\n", width, height);
-#endif
- for (pbo = 0; pbo <= HavePBO; pbo++) {
- printf("Pixel Buffer Object: %d\n", pbo);
-
- if (pbo == 0) {
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, 0);
- }
-
- for (i = 0; i < NUM_FORMATS; i++) {
- MeasureFormat(Formats + i, width, height, pbo);
- }
- }
-
- Benchmark = GL_FALSE;
-
- /* redraw window text */
- glutPostRedisplay();
- }
-
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1, 1, -1, 1, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- Benchmark = 1;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- if (HeightIndex + 1 < NUM_WIDTHS)
- HeightIndex++;
- break;
- case GLUT_KEY_DOWN:
- if (HeightIndex > 0)
- HeightIndex--;
- break;
- case GLUT_KEY_LEFT:
- if (WidthIndex > 0)
- WidthIndex--;
- break;
- case GLUT_KEY_RIGHT:
- if (WidthIndex + 1 < NUM_HEIGHTS)
- WidthIndex++;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- Buffer = malloc(MAX_WIDTH * MAX_HEIGHT * 4);
- assert(Buffer);
-#if DRAW
- printf("glDrawPixels test report:\n");
-#else
- printf("glReadPixels test report:\n");
-#endif
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
-
- if (glutExtensionSupported("GL_ARB_pixel_buffer_object")) {
- int i;
- HavePBO = 1;
- glGenBuffersARB(NUM_PBO, PBObjects);
- for (i = 0; i < NUM_PBO; i++) {
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, PBObjects[i]);
- glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT,
- MAX_WIDTH * MAX_HEIGHT * 4, NULL, GL_STREAM_READ);
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(MAX_WIDTH, MAX_HEIGHT);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
- glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/seccolor.c b/progs/tests/seccolor.c
deleted file mode 100644
index 77fd40647ba..00000000000
--- a/progs/tests/seccolor.c
+++ /dev/null
@@ -1,145 +0,0 @@
-/*
- * Exercise GL_EXT_secondary_color
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static int Width = 600;
-static int Height = 200;
-static GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- GLfloat t;
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- for (t = 0.0; t <= 1.0; t += 0.25) {
- GLfloat x = t * 10.0 - 5.0;
- GLfloat g = t;
-
- /* top row: untextured */
- glColor3f(1, 0, 0);
- glPushMatrix();
- glTranslatef(x, 1.2, 0);
-#if defined(GL_EXT_secondary_color)
- glSecondaryColor3fEXT(0, g, 0);
-#endif
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
-
- /* bottom row: textured */
- glColor3f(1, 1, 1);
- glEnable(GL_TEXTURE_2D);
- glPushMatrix();
- glTranslatef(x, -1.2, 0);
-#if defined(GL_EXT_secondary_color)
- glSecondaryColor3fEXT(0, g, 0);
-#endif
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
- glDisable(GL_TEXTURE_2D);
- }
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLubyte image[4*4][3];
- GLint i;
- if (!glutExtensionSupported("GL_EXT_secondary_color")) {
- printf("Sorry, this program requires GL_EXT_secondary_color\n");
- exit(1);
- }
-
- /* setup red texture with one back texel */
- for (i = 0; i < 4*4; i++) {
- if (i == 0) {
- image[i][0] = 0;
- image[i][1] = 0;
- image[i][2] = 0;
- }
- else {
- image[i][0] = 255;
- image[i][1] = 0;
- image[i][2] = 0;
- }
- }
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0,
- GL_RGB, GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-#if defined(GL_EXT_secondary_color)
- glEnable(GL_COLOR_SUM_EXT);
-#endif
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
-
- printf("Squares should be colored from red -> orange -> yellow.\n");
- printf("Top row is untextured.\n");
- printf("Bottom row is textured (red texture with one black texel).\n");
- printf("Rows should be identical, except for lower-left texel.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/sharedtex.c b/progs/tests/sharedtex.c
deleted file mode 100644
index c3eef95fb35..00000000000
--- a/progs/tests/sharedtex.c
+++ /dev/null
@@ -1,438 +0,0 @@
-/* $Id: sharedtex.c,v 1.2 2002-01-16 14:32:46 joukj Exp $ */
-
-/*
- * Test sharing of display lists and texture objects between GLX contests.
- * Brian Paul
- * Summer 2000
- *
- *
- * Copyright (C) 2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include <GL/gl.h>
-#include <GL/glx.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <string.h>
-
-
-struct window {
- char DisplayName[1000];
- Display *Dpy;
- Window Win;
- GLXContext Context;
- float Angle;
- int Id;
-};
-
-
-#define MAX_WINDOWS 20
-static struct window Windows[MAX_WINDOWS];
-static int NumWindows = 0;
-
-
-static GLuint Textures[3];
-static GLuint CubeList;
-
-
-
-static void
-Error(const char *display, const char *msg)
-{
- fprintf(stderr, "Error on display %s - %s\n", display, msg);
- exit(1);
-}
-
-
-static struct window *
-AddWindow(const char *displayName, int xpos, int ypos,
- const struct window *shareWindow)
-{
- Display *dpy;
- Window win;
- GLXContext ctx;
- int attrib[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- GLX_DEPTH_SIZE, 1,
- None };
- int scrnum;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- XVisualInfo *visinfo;
- int width = 300, height = 300;
-
- if (NumWindows >= MAX_WINDOWS)
- return NULL;
-
- dpy = XOpenDisplay(displayName);
- if (!dpy) {
- Error(displayName, "Unable to open display");
- return NULL;
- }
-
- scrnum = DefaultScreen(dpy);
- root = RootWindow(dpy, scrnum);
-
- visinfo = glXChooseVisual(dpy, scrnum, attrib);
- if (!visinfo) {
- Error(displayName, "Unable to find RGB, double-buffered visual");
- return NULL;
- }
-
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow(dpy, root, xpos, ypos, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr);
- if (!win) {
- Error(displayName, "Couldn't create window");
- return NULL;
- }
-
- {
- XSizeHints sizehints;
- sizehints.x = xpos;
- sizehints.y = ypos;
- sizehints.width = width;
- sizehints.height = height;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win, &sizehints);
- XSetStandardProperties(dpy, win, displayName, displayName,
- None, (char **)NULL, 0, &sizehints);
- }
-
-
- ctx = glXCreateContext(dpy, visinfo,
- shareWindow ? shareWindow->Context : NULL,
- True);
- if (!ctx) {
- Error(displayName, "Couldn't create GLX context");
- return NULL;
- }
-
- XMapWindow(dpy, win);
-
- if (!glXMakeCurrent(dpy, win, ctx)) {
- Error(displayName, "glXMakeCurrent failed");
- printf("glXMakeCurrent failed in Redraw()\n");
- return NULL;
- }
-
- /* save the info for this window */
- {
- static int id = 0;
- struct window *h = &Windows[NumWindows];
- strcpy(h->DisplayName, displayName);
- h->Dpy = dpy;
- h->Win = win;
- h->Context = ctx;
- h->Angle = 0.0;
- h->Id = id++;
- NumWindows++;
- return &Windows[NumWindows-1];
- }
-
-}
-
-
-static void
-InitGLstuff(struct window *h)
-{
- if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
- Error(h->DisplayName, "glXMakeCurrent failed in InitGLstuff");
- return;
- }
-
- glGenTextures(3, Textures);
-
- /* setup first texture object */
- {
- GLubyte image[16][16][4];
- GLint i, j;
- glBindTexture(GL_TEXTURE_2D, Textures[0]);
-
- /* red/white checkerboard */
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- if ((i ^ j) & 1) {
- image[i][j][0] = 255;
- image[i][j][1] = 255;
- image[i][j][2] = 255;
- image[i][j][3] = 255;
- }
- else {
- image[i][j][0] = 255;
- image[i][j][1] = 0;
- image[i][j][2] = 0;
- image[i][j][3] = 255;
- }
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
- GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* setup second texture object */
- {
- GLubyte image[8][8][3];
- GLint i, j;
- glBindTexture(GL_TEXTURE_2D, Textures[1]);
-
- /* green/yellow checkerboard */
- for (i = 0; i < 8; i++) {
- for (j = 0; j < 8; j++) {
- if ((i ^ j) & 1) {
- image[i][j][0] = 0;
- image[i][j][1] = 255;
- image[i][j][2] = 0;
- }
- else {
- image[i][j][0] = 255;
- image[i][j][1] = 255;
- image[i][j][2] = 0;
- }
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB,
- GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* setup second texture object */
- {
- GLubyte image[4][4][3];
- GLint i, j;
- glBindTexture(GL_TEXTURE_2D, Textures[2]);
-
- /* blue/gray checkerboard */
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- if ((i ^ j) & 1) {
- image[i][j][0] = 0;
- image[i][j][1] = 0;
- image[i][j][2] = 255;
- }
- else {
- image[i][j][0] = 200;
- image[i][j][1] = 200;
- image[i][j][2] = 200;
- }
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB,
- GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* Now make the cube object display list */
- CubeList = glGenLists(1);
- glNewList(CubeList, GL_COMPILE);
- {
- glBindTexture(GL_TEXTURE_2D, Textures[0]);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f(-1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f(-1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
- glEnd();
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f(1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f(1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(1, -1, 1);
- glEnd();
-
- glBindTexture(GL_TEXTURE_2D, Textures[1]);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, -1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
- glEnd();
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, 1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
- glEnd();
-
- glBindTexture(GL_TEXTURE_2D, Textures[2]);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, -1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, -1);
- glEnd();
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, 1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, 1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
- glEnd();
- }
- glEndList();
-
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR: %s\n", (char *) glGetString(GL_VENDOR));
-}
-
-
-
-static void
-Redraw(struct window *h)
-{
- if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
- Error(h->DisplayName, "glXMakeCurrent failed");
- printf("glXMakeCurrent failed in Redraw()\n");
- return;
- }
-
- h->Angle += 1.0;
-
- glShadeModel(GL_FLAT);
- glClearColor(0.25, 0.25, 0.25, 1.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_DEPTH_TEST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- glColor3f(1, 1, 1);
-
- glPushMatrix();
- if (h->Id == 0)
- glRotatef(h->Angle, 0, 1, -1);
- else if (h->Id == 1)
- glRotatef(-(h->Angle), 0, 1, -1);
- else if (h->Id == 2)
- glRotatef(h->Angle, 0, 1, 1);
- else if (h->Id == 3)
- glRotatef(-(h->Angle), 0, 1, 1);
- glCallList(CubeList);
- glPopMatrix();
-
- glXSwapBuffers(h->Dpy, h->Win);
-}
-
-
-
-static void
-Resize(const struct window *h, unsigned int width, unsigned int height)
-{
- if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
- Error(h->DisplayName, "glXMakeCurrent failed in Resize()");
- return;
- }
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1, 1, -1, 1, 2, 10);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -3.5);
-}
-
-
-
-static void
-EventLoop(void)
-{
- while (1) {
- int i;
- for (i = 0; i < NumWindows; i++) {
- struct window *h = &Windows[i];
- while (XPending(h->Dpy) > 0) {
- XEvent event;
- XNextEvent(h->Dpy, &event);
- if (event.xany.window == h->Win) {
- switch (event.type) {
- case Expose:
- Redraw(h);
- break;
- case ConfigureNotify:
- Resize(h, event.xconfigure.width, event.xconfigure.height);
- break;
- case KeyPress:
- return;
- default:
- /*no-op*/ ;
- }
- }
- else {
- printf("window mismatch\n");
- }
- }
- Redraw(h);
- }
- usleep(1);
- }
-}
-
-
-
-static void
-PrintInfo(const struct window *h)
-{
- printf("Name: %s\n", h->DisplayName);
- printf(" Display: 0x%x\n", h->Dpy);
- printf(" Window: 0x%x\n", h->Win);
- printf(" Context: 0x%x\n", h->Context);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- int i;
- struct window *h0, *h1, *h2, *h3;
-
- /* four windows and contexts sharing display lists and texture objects */
- h0 = AddWindow(":0", 10, 10, NULL);
- h1 = AddWindow(":0", 330, 10, h0);
- h2 = AddWindow(":0", 10, 350, h0);
- h3 = AddWindow(":0", 330, 350, h0);
-
- InitGLstuff(h0);
-
- EventLoop();
- return 0;
-}
diff --git a/progs/tests/stencil_wrap.c b/progs/tests/stencil_wrap.c
deleted file mode 100644
index 88cf3809caf..00000000000
--- a/progs/tests/stencil_wrap.c
+++ /dev/null
@@ -1,257 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file stencil_wrap.c
- *
- * Simple test of GL_EXT_stencil_wrap functionality. Four squares are drawn
- * with different stencil modes, but all should be rendered with the same
- * final color.
- *
- * \author Ian Romanick <[email protected]>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-static int Width = 550;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- GLint max_stencil;
- GLint stencil_bits;
- unsigned i;
-
-
- glGetIntegerv( GL_STENCIL_BITS, & stencil_bits );
- max_stencil = (1U << stencil_bits) - 1;
- printf( "Stencil bits = %u, maximum stencil value = 0x%08x\n",
- stencil_bits, max_stencil );
-
- glClearStencil( 0 );
- glClearColor( 0.2, 0.2, 0.8, 0 );
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
- | GL_STENCIL_BUFFER_BIT );
-
-
- glPushMatrix();
-
- /* This is the "reference" square.
- */
-
- glDisable(GL_STENCIL_TEST);
- glTranslatef(-6.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glEnable(GL_STENCIL_TEST);
-
- /* Draw the first two squares using the two non-wrap (i.e., saturate)
- * modes.
- */
-
- glStencilFunc(GL_ALWAYS, 0, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
-
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, max_stencil, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glStencilFunc(GL_ALWAYS, 0, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_DECR);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
-
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, 0, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
-
-
- /* Draw the last two squares using the two wrap modes.
- */
-
- glStencilFunc(GL_ALWAYS, 0, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
-
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, 4, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
-
- glStencilFunc(GL_ALWAYS, 0, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
-
- for ( i = 0 ; i < 5 ; i++ ) {
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, (max_stencil - 4), ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( !glutExtensionSupported("GL_EXT_stencil_wrap")
- && (atof( ver_string ) < 1.4) ) {
- printf("Sorry, this program requires either GL_EXT_stencil_wrap or OpenGL 1.4.\n");
- exit(1);
- }
-
- printf("\nAll 5 squares should be the same color.\n");
- glEnable( GL_BLEND );
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL );
- glutCreateWindow( "GL_EXT_stencil_wrap test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/stencilwrap.c b/progs/tests/stencilwrap.c
deleted file mode 100644
index 753375d0f3a..00000000000
--- a/progs/tests/stencilwrap.c
+++ /dev/null
@@ -1,281 +0,0 @@
-/* Test GL_EXT_stencil_wrap extension.
- * This is by no means complete, just a quick check.
- *
- * Brian Paul 30 October 2002
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-GLboolean wrapping;
-
-static void RunTest(void)
-{
- const GLenum prim = GL_QUAD_STRIP;
- GLubyte val;
- int bits, max, i;
- int expected;
- GLboolean failed;
-
- glGetIntegerv(GL_STENCIL_BITS, &bits);
- max = (1 << bits) - 1;
-
-
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 0, ~0);
-
- /* test GL_KEEP */
- glClearStencil(max);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- failed = GL_FALSE;
- printf("Testing GL_KEEP...\n");
- expected = max;
- glBegin(prim);
- glVertex2f(0, 0);
- glVertex2f(10, 0);
- glVertex2f(0, 10);
- glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf("Failed GL_KEEP test(got %u, expected %u)\n", val, expected);
- failed = GL_TRUE;
- }
- else
- printf("OK!\n");
-
- /* test GL_ZERO */
- glClearStencil(max);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
- failed = GL_FALSE;
- printf("Testing GL_ZERO...\n");
- expected = 0;
- glBegin(prim);
- glVertex2f(0, 0);
- glVertex2f(10, 0);
- glVertex2f(0, 10);
- glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf("Failed GL_ZERO test(got %u, expected %u)\n", val, expected);
- failed = GL_TRUE;
- }
- else
- printf("OK!\n");
-
- /* test GL_REPLACE */
- glClearStencil(max);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- failed = GL_FALSE;
- printf("Testing GL_REPLACE...\n");
- expected = 0;
- glBegin(prim);
- glVertex2f(0, 0);
- glVertex2f(10, 0);
- glVertex2f(0, 10);
- glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf("Failed GL_REPLACE test(got %u, expected %u)\n", val, expected);
- failed = GL_TRUE;
- }
- else
- printf("OK!\n");
-
- /* test GL_INCR (saturation) */
- glClearStencil(0);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
- failed = GL_FALSE;
- printf("Testing GL_INCR...\n");
- for (i = 1; i < max+10; i++) {
- expected = (i > max) ? max : i;
- glBegin(prim);
- glVertex2f(0, 0); glVertex2f(10, 0);
- glVertex2f(0, 10); glVertex2f(10, 10);
- glEnd();
-
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf( "Failed GL_INCR test on iteration #%u "
- "(got %u, expected %u)\n", i, val, expected );
- failed = GL_TRUE;
- }
- }
- if ( !failed )
- printf("OK!\n");
-
- /* test GL_DECR (saturation) */
- glClearStencil(max);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_DECR);
- failed = GL_FALSE;
- printf("Testing GL_DECR...\n");
- for (i = max-1; i > -10; i--) {
- expected = (i < 0) ? 0 : i;
- glBegin(prim);
- glVertex2f(0, 0); glVertex2f(10, 0);
- glVertex2f(0, 10); glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf( "Failed GL_DECR test on iteration #%u "
- "(got %u, expected %u)\n", max - i, val, expected );
- failed = GL_TRUE;
- }
- }
- if ( !failed )
- printf("OK!\n");
-
- /* test GL_INVERT */
- glClearStencil(0);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT);
- failed = GL_FALSE;
- printf("Testing GL_INVERT...\n");
- expected = max;
- glBegin(prim);
- glVertex2f(0, 0);
- glVertex2f(10, 0);
- glVertex2f(0, 10);
- glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf("Failed GL_INVERT test(got %u, expected %u)\n", val, expected);
- failed = GL_TRUE;
- }
- else
- printf("OK!\n");
-
- if(wrapping)
- {
- /* test GL_INCR_WRAP_EXT (wrap around) */
- glClearStencil(0);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT);
- failed = GL_FALSE;
- printf("Testing GL_INCR_WRAP_EXT...\n");
- for (i = 1; i < max+10; i++) {
- expected = i % (max + 1);
- glBegin(prim);
- glVertex2f(0, 0); glVertex2f(10, 0);
- glVertex2f(0, 10); glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf( "Failed GL_INCR_WRAP test on iteration #%u "
- "(got %u, expected %u)\n", i, val, expected );
- failed = GL_TRUE;
- }
- }
- if ( !failed )
- printf("OK!\n");
-
- /* test GL_DECR_WRAP_EXT (wrap-around) */
- glClearStencil(max);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT);
- failed = GL_FALSE;
- printf("Testing GL_DECR_WRAP_EXT...\n");
- for (i = max-1; i > -10; i--) {
- expected = (i < 0) ? max + i + 1: i;
- glBegin(prim);
- glVertex2f(0, 0); glVertex2f(10, 0);
- glVertex2f(0, 10); glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf( "Failed GL_DECR_WRAP test on iteration #%u "
- "(got %u, expected %u)\n", max - i, val, expected );
- failed = GL_TRUE;
- }
- }
- if ( !failed )
- printf("OK!\n");
- }
-
- glDisable(GL_STENCIL_TEST);
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- RunTest();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * ver_str;
- float version;
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
-
-
- /* Check for both the extension string and GL version 1.4 on the
- * outside chance that some vendor exports version 1.4 but doesn't
- * export the extension string. The stencil-wrap modes are a required
- * part of GL 1.4.
- */
-
- ver_str = glGetString( GL_VERSION );
- version = (ver_str == NULL) ? 1.0 : atof( ver_str );
-
- wrapping = (glutExtensionSupported("GL_EXT_stencil_wrap") || (version >= 1.4));
- if (!wrapping)
- printf("GL_EXT_stencil_wrap not supported. Only testing the rest.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_STENCIL );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/subtexrate.c b/progs/tests/subtexrate.c
deleted file mode 100644
index 568b68d552d..00000000000
--- a/progs/tests/subtexrate.c
+++ /dev/null
@@ -1,350 +0,0 @@
-/*
- * Measure glTexSubImage and glCopyTexSubImage speed
- *
- * Brian Paul
- * 26 Jan 2006
- */
-
-#define GL_GLEXT_PROTOTYPES
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static GLint WinWidth = 1024, WinHeight = 512;
-static GLint TexWidth = 512, TexHeight = 512;
-
-static GLuint TexObj = 1;
-
-static GLenum IntFormat = GL_RGBA8;
-static GLenum ReadFormat = GL_RGBA; /* for glReadPixels */
-
-static GLboolean DrawQuad = GL_TRUE;
-
-
-/**
- * draw teapot image, size TexWidth by TexHeight
- */
-static void
-DrawTestImage(void)
-{
- GLfloat ar;
-
- glViewport(0, 0, TexWidth, TexHeight);
- glScissor(0, 0, TexWidth, TexHeight);
- glEnable(GL_SCISSOR_TEST);
-
- glClearColor(0.5, 0.5, 0.5, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- ar = (float) TexWidth / TexHeight;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
- glFrontFace(GL_CW);
- glPushMatrix();
- glRotatef(45, 1, 0, 0);
- glRotatef(45, 0, 1, 0);
- glutSolidTeapot(2.3);
- glPopMatrix();
- glFrontFace(GL_CCW);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
-
- glDisable(GL_SCISSOR_TEST);
-
- glViewport(0, 0, WinWidth, WinHeight);
- glFinish();
-}
-
-
-/**
- * Do glCopyTexSubImage2D call (update texture with framebuffer data)
- * If doSubRect is true, do the copy in four pieces instead of all at once.
- */
-static void
-DoCopyTex(GLboolean doSubRect)
-{
- if (doSubRect) {
- /* copy in four parts */
- int w = TexWidth / 2, h = TexHeight / 2;
- int x0 = 0, y0 = 0;
- int x1 = w, y1 = h;
-#if 1
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x0, y0, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x1, y0, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x0, y1, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x1, y1, w, h);
-#else
- /* scramble */
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x1, y1, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x0, y1, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x1, y0, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x0, y0, w, h);
-#endif
- }
- else {
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TexWidth, TexHeight);
- }
-}
-
-
-/**
- * Do glTexSubImage2D (update texture w/ user data)
- * If doSubRect, do update in four pieces, else all at once.
- */
-static void
-SubTex(GLboolean doSubRect, const GLubyte *image)
-{
- if (doSubRect) {
- /* four pieces */
- int w = TexWidth / 2, h = TexHeight / 2;
- int x0 = 0, y0 = 0;
- int x1 = w, y1 = h;
- glPixelStorei(GL_UNPACK_ROW_LENGTH, TexWidth);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, w, h,
- ReadFormat, GL_UNSIGNED_BYTE, image);
-
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, w, h,
- ReadFormat, GL_UNSIGNED_BYTE, image);
-
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y1);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, w, h,
- ReadFormat, GL_UNSIGNED_BYTE, image);
-
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y1);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, w, h,
- ReadFormat, GL_UNSIGNED_BYTE, image);
- }
- else {
- /* all at once */
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TexWidth, TexHeight,
- ReadFormat, GL_UNSIGNED_BYTE, image);
- }
-}
-
-
-/**
- * Measure gl[Copy]TexSubImage rate.
- * This actually also includes time to render a quad and SwapBuffers.
- */
-static void
-RunTest(GLboolean copyTex, GLboolean doSubRect)
-{
- double t0, t1;
- int iters = 0;
- float copyRate, mbRate;
- float rot = 0.0;
- int bpp, r, g, b, a;
- int w, h;
- GLubyte *image = NULL;
-
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
- bpp = (r + g + b + a) / 8;
-
- if (!copyTex) {
- /* read image from frame buffer */
- image = (GLubyte *) malloc(TexWidth * TexHeight * bpp);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glReadPixels(0, 0, TexWidth, TexHeight,
- ReadFormat, GL_UNSIGNED_BYTE, image);
- }
-
- glEnable(GL_TEXTURE_2D);
- glViewport(WinWidth / 2, 0, WinWidth / 2, WinHeight);
-
- t0 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
-
- do {
- if (copyTex)
- /* Framebuffer -> Texture */
- DoCopyTex(doSubRect);
- else {
- /* Main Mem -> Texture */
- SubTex(doSubRect, image);
- }
-
- /* draw textured quad */
- if (DrawQuad) {
- glPushMatrix();
- glRotatef(rot, 0, 0, 1);
- glTranslatef(1, 0, 0);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
- }
-
- iters++;
- rot += 2.0;
-
- t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (DrawQuad) {
- glutSwapBuffers();
- }
- } while (t1 - t0 < 5.0);
-
- glDisable(GL_TEXTURE_2D);
- if (image)
- free(image);
-
- if (doSubRect) {
- w = TexWidth / 2;
- h = TexHeight / 2;
- iters *= 4;
- }
- else {
- w = TexWidth;
- h = TexHeight;
- }
-
- copyRate = iters / (t1 - t0);
- mbRate = w * h * bpp * copyRate / (1024 * 1024);
-
- if (copyTex)
- printf("glCopyTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp);
- else
- printf("glTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp);
- printf(" %d calls in %.2f = %.2f calls/sec, %.2f MB/s\n",
- iters, t1-t0, copyRate, mbRate);
-}
-
-
-static void
-Draw(void)
-{
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- DrawTestImage();
- if (!DrawQuad) {
- glutSwapBuffers();
- }
-
- RunTest(GL_FALSE, GL_FALSE);
- RunTest(GL_FALSE, GL_TRUE);
- RunTest(GL_TRUE, GL_FALSE);
- RunTest(GL_TRUE, GL_TRUE);
-
- glutSwapBuffers();
-
- printf("exiting\n");
- exit(0);
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- /* create initial, empty teximage */
- glBindTexture(GL_TEXTURE_2D, TexObj);
- glTexImage2D(GL_TEXTURE_2D, 0, IntFormat, TexWidth, TexHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-}
-
-
-
-static void
-ParseArgs(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-nodraw") == 0)
- DrawQuad = GL_FALSE;
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- GLint mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH;
- glutInit(&argc, argv);
-
- ParseArgs(argc, argv);
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(mode);
- glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
-
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- Init();
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/tex1d.c b/progs/tests/tex1d.c
deleted file mode 100644
index 1fab849dd3e..00000000000
--- a/progs/tests/tex1d.c
+++ /dev/null
@@ -1,139 +0,0 @@
-
-/* Exercise 1D textures
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "GL/glut.h"
-
-static GLuint Window = 0;
-static GLuint TexObj[2];
-static GLfloat Angle = 0.0f;
-
-
-static void draw( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glColor3f( 1.0, 1.0, 1.0 );
-
- /* draw first polygon */
- glPushMatrix();
- glTranslatef( -1.0, 0.0, 0.0 );
- glRotatef( Angle, 0.0, 0.0, 1.0 );
- glBindTexture( GL_TEXTURE_1D, TexObj[0] );
- glBegin( GL_POLYGON );
- glTexCoord1f( 0.0 ); glVertex2f( -1.0, -1.0 );
- glTexCoord1f( 1.0 ); glVertex2f( 1.0, -1.0 );
- glTexCoord1f( 1.0 ); glVertex2f( 1.0, 1.0 );
- glTexCoord1f( 0.0 ); glVertex2f( -1.0, 1.0 );
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-
-static void idle( void )
-{
- Angle += 2.0;
- glutPostRedisplay();
-}
-
-
-
-/* change view Angle, exit upon ESC */
-static void key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
- case 27:
- exit(0);
- }
-}
-
-
-
-/* new window size or exposure */
-static void reshape( int width, int height )
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/
- glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void init( void )
-{
- GLubyte tex[256][3];
- GLint i;
-
-
- glDisable( GL_DITHER );
-
- /* Setup texturing */
- glEnable( GL_TEXTURE_1D );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
-
-
- /* generate texture object IDs */
- glGenTextures( 2, TexObj );
-
- /* setup first texture object */
- glBindTexture( GL_TEXTURE_1D, TexObj[0] );
-
-
- for (i = 0; i < 256; i++) {
- GLfloat f;
-
- /* map 0..255 to -PI .. PI */
- f = ((i / 255.0) - .5) * (3.141592 * 2);
-
- f = sin(f);
-
- /* map -1..1 to 0..255 */
- tex[i][0] = (f+1.0)/2.0 * 255.0;
- tex[i][1] = 0;
- tex[i][2] = 0;
- }
-
- glTexImage1D( GL_TEXTURE_1D, 0, 3, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, tex );
- glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_REPEAT );
-}
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(300, 300);
- glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
-
- Window = glutCreateWindow("Texture Objects");
- if (!Window) {
- exit(1);
- }
-
- init();
-
- glutReshapeFunc( reshape );
- glutKeyboardFunc( key );
-/* glutIdleFunc( idle ); */
- glutDisplayFunc( draw );
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texcmp.c b/progs/tests/texcmp.c
deleted file mode 100644
index 6e822fb6895..00000000000
--- a/progs/tests/texcmp.c
+++ /dev/null
@@ -1,414 +0,0 @@
-/*
- * Compressed texture demo. Written by Daniel Borca.
- * This program is in the public domain.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#define GL_GLEXT_PROTOTYPES 1
-#include <GL/glut.h>
-
-#include "readtex.c" /* I know, this is a hack. */
-#define TEXTURE_FILE "../images/tree2.rgba"
-
-
-static float Rot = 0.0;
-static GLboolean Anim = 1;
-
-typedef struct {
- GLubyte *data;
- GLuint size;
- GLenum format;
- GLuint w, h;
-
- GLenum TC;
-
- GLubyte *cData;
- GLuint cSize;
- GLenum cFormat;
-} TEXTURE;
-
-static TEXTURE *Tx, t1, t2, t3;
-static GLboolean fxt1, dxtc, s3tc;
-
-
-static const char *TextureName (GLenum TC)
-{
- switch (TC) {
- case GL_RGB:
- return "RGB";
- case GL_RGBA:
- return "RGBA";
- case GL_COMPRESSED_RGB:
- return "COMPRESSED_RGB";
- case GL_COMPRESSED_RGBA:
- return "COMPRESSED_RGBA";
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return "GL_COMPRESSED_RGB_FXT1_3DFX";
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return "GL_COMPRESSED_RGBA_FXT1_3DFX";
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
- case GL_RGB_S3TC:
- return "GL_RGB_S3TC";
- case GL_RGB4_S3TC:
- return "GL_RGB4_S3TC";
- case GL_RGBA_S3TC:
- return "GL_RGBA_S3TC";
- case GL_RGBA4_S3TC:
- return "GL_RGBA4_S3TC";
- case 0:
- return "Invalid format";
- default:
- return "Unknown format";
- }
-}
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void Idle( void )
-{
- float t = glutGet(GLUT_ELAPSED_TIME) * 0.001; /* in seconds */
- Rot = t * 360 / 4; /* 1 rotation per 4 seconds */
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- /* draw background gradient */
- glDisable(GL_TEXTURE_2D);
- glBegin(GL_POLYGON);
- glColor3f(1.0, 0.0, 0.2); glVertex2f(-1.5, -1.0);
- glColor3f(1.0, 0.0, 0.2); glVertex2f( 1.5, -1.0);
- glColor3f(0.0, 0.0, 1.0); glVertex2f( 1.5, 1.0);
- glColor3f(0.0, 0.0, 1.0); glVertex2f(-1.5, 1.0);
- glEnd();
-
- glPushMatrix();
- glRotatef(Rot, 0, 0, 1);
-
- glEnable(GL_TEXTURE_2D);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 1); glVertex2f(-1, -0.5);
- glTexCoord2f(1, 1); glVertex2f( 1, -0.5);
- glTexCoord2f(1, 0); glVertex2f( 1, 0.5);
- glTexCoord2f(0, 0); glVertex2f(-1, 0.5);
- glEnd();
-
- glPopMatrix();
-
- /* info */
- glColor4f(1, 1, 1, 1);
-
- glRasterPos3f(-1.2, -0.7, 0);
- PrintString("Selected: ");
- PrintString(TextureName(Tx->TC));
- if (Tx->cData) {
- char tmp[64];
- glRasterPos3f(-1.2, -0.8, 0);
- PrintString("Internal: ");
- PrintString(TextureName(Tx->cFormat));
- glRasterPos3f(-1.2, -0.9, 0);
- PrintString("Size : ");
- sprintf(tmp, "%d (%d%% of %d)", Tx->cSize, Tx->cSize * 100 / Tx->size, Tx->size);
- PrintString(tmp);
- }
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( -1.5, 1.5, -1.0, 1.0, -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void ReInit( GLenum TC, TEXTURE *Tx )
-{
- GLint rv;
-
- if ((Tx->TC == TC) && (Tx->cData != NULL)) {
- glCompressedTexImage2DARB(GL_TEXTURE_2D, /* target */
- 0, /* level */
- Tx->cFormat, /* real format */
- Tx->w, /* original width */
- Tx->h, /* original height */
- 0, /* border */
- Tx->cSize, /* compressed size*/
- Tx->cData); /* compressed data*/
- } else {
- glTexImage2D(GL_TEXTURE_2D, /* target */
- 0, /* level */
- TC, /* internal format */
- Tx->w, Tx->h, /* width, height */
- 0, /* border */
- Tx->format, /* texture format */
- GL_UNSIGNED_BYTE, /* texture type */
- Tx->data); /* the texture */
-
- /* okay, now cache the compressed texture */
- Tx->TC = TC;
- if (Tx->cData != NULL) {
- free(Tx->cData);
- Tx->cData = NULL;
- }
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &rv);
- if (rv) {
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint *)&Tx->cFormat);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, (GLint *)&Tx->cSize);
- if ((Tx->cData = malloc(Tx->cSize)) != NULL) {
- glGetCompressedTexImageARB(GL_TEXTURE_2D, 0, Tx->cData);
- }
- }
- }
-}
-
-
-static void Init( void )
-{
- /* HEIGHT * WIDTH + 1 (for trailing '\0') */
- static char pattern[8 * 32 + 1] = {"\
- \
- MMM EEEE SSS AAA \
- M M M E S S A A \
- M M M EEEE SS A A \
- M M M E SS AAAAA \
- M M E S S A A \
- M M EEEE SSS A A \
- "
- };
-
- GLuint i, j;
-
- GLubyte (*texture1)[8 * 32][4];
- GLubyte (*texture2)[256][256][4];
-
- t1.w = 32;
- t1.h = 8;
- t1.size = t1.w * t1.h * 4;
- t1.data = malloc(t1.size);
- t1.format = GL_RGBA;
- t1.TC = GL_RGBA;
-
- texture1 = (GLubyte (*)[8 * 32][4])t1.data;
- for (i = 0; i < sizeof(pattern) - 1; i++) {
- switch (pattern[i]) {
- default:
- case ' ':
- (*texture1)[i][0] = 255;
- (*texture1)[i][1] = 255;
- (*texture1)[i][2] = 255;
- (*texture1)[i][3] = 64;
- break;
- case 'M':
- (*texture1)[i][0] = 255;
- (*texture1)[i][1] = 0;
- (*texture1)[i][2] = 0;
- (*texture1)[i][3] = 255;
- break;
- case 'E':
- (*texture1)[i][0] = 0;
- (*texture1)[i][1] = 255;
- (*texture1)[i][2] = 0;
- (*texture1)[i][3] = 255;
- break;
- case 'S':
- (*texture1)[i][0] = 0;
- (*texture1)[i][1] = 0;
- (*texture1)[i][2] = 255;
- (*texture1)[i][3] = 255;
- break;
- case 'A':
- (*texture1)[i][0] = 255;
- (*texture1)[i][1] = 255;
- (*texture1)[i][2] = 0;
- (*texture1)[i][3] = 255;
- break;
- }
- }
-
- t2.w = 256;
- t2.h = 256;
- t2.size = t2.w * t2.h * 4;
- t2.data = malloc(t2.size);
- t2.format = GL_RGBA;
- t2.TC = GL_RGBA;
-
- texture2 = (GLubyte (*)[256][256][4])t2.data;
- for (j = 0; j < t2.h; j++) {
- for (i = 0; i < t2.w; i++) {
- (*texture2)[j][i][0] = sqrt(i * j * 255 * 255 / (t2.w * t2.h));
- (*texture2)[j][i][1] = 0;
- (*texture2)[j][i][2] = 0;
- (*texture2)[j][i][3] = 255;
- }
- }
-
- t3.data = LoadRGBImage(TEXTURE_FILE, (GLint *)&t3.w, (GLint *)&t3.h, &t3.format);
- t3.size = t3.w * t3.h * ((t3.format == GL_RGB) ? 3 : 4);
- t3.TC = GL_RGBA;
-
- ReInit(GL_RGBA, Tx = &t1);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glEnable(GL_TEXTURE_2D);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- case ' ':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc( Idle );
- else
- glutIdleFunc( NULL );
- break;
- case 't':
- if (Tx == &t1) {
- Tx = &t2;
- } else if (Tx == &t2) {
- Tx = &t3;
- } else {
- Tx = &t1;
- }
- ReInit(Tx->TC, Tx);
- break;
- case '9':
- ReInit(GL_RGB, Tx);
- break;
- case '0':
- ReInit(GL_RGBA, Tx);
- break;
- case '1':
- ReInit(GL_COMPRESSED_RGB, Tx);
- break;
- case '2':
- ReInit(GL_COMPRESSED_RGBA, Tx);
- break;
- case '3':
- if (fxt1) ReInit(GL_COMPRESSED_RGB_FXT1_3DFX, Tx);
- break;
- case '4':
- if (fxt1) ReInit(GL_COMPRESSED_RGBA_FXT1_3DFX, Tx);
- break;
- case '5':
- if (dxtc) ReInit(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, Tx);
- break;
- case '6':
- if (dxtc) ReInit(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, Tx);
- break;
- case '7':
- if (dxtc) ReInit(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, Tx);
- break;
- case '8':
- if (dxtc) ReInit(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, Tx);
- break;
- case 'a':
- if (s3tc) ReInit(GL_RGB_S3TC, Tx);
- break;
- case 's':
- if (s3tc) ReInit(GL_RGB4_S3TC, Tx);
- break;
- case 'd':
- if (s3tc) ReInit(GL_RGBA_S3TC, Tx);
- break;
- case 'f':
- if (s3tc) ReInit(GL_RGBA4_S3TC, Tx);
- break;
- }
- glutPostRedisplay();
-}
-
-
-int main( int argc, char *argv[] )
-{
- float gl_version;
- GLint num_formats;
- GLint i;
- GLint formats[64];
-
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 300 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-
- if (glutCreateWindow(argv[0]) <= 0) {
- printf("Couldn't create window\n");
- exit(0);
- }
-
- gl_version = atof( (const char *) glGetString( GL_VERSION ) );
- if ( (gl_version < 1.3)
- && !glutExtensionSupported("GL_ARB_texture_compression") ) {
- printf("Sorry, GL_ARB_texture_compression not supported\n");
- exit(0);
- }
- if (glutExtensionSupported("GL_3DFX_texture_compression_FXT1")) {
- fxt1 = GL_TRUE;
- }
- if (glutExtensionSupported("GL_EXT_texture_compression_s3tc")) {
- dxtc = GL_TRUE;
- }
- if (glutExtensionSupported("GL_S3_s3tc")) {
- s3tc = GL_TRUE;
- }
-
- glGetIntegerv( GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, & num_formats );
-
- (void) memset( formats, 0, sizeof( formats ) );
- glGetIntegerv( GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats );
-
- printf( "The following texture formats are supported:\n" );
- for ( i = 0 ; i < num_formats ; i++ ) {
- printf( "\t%s\n", TextureName( formats[i] ) );
- }
-
- Init();
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texcompress2.c b/progs/tests/texcompress2.c
deleted file mode 100644
index e2eed756b62..00000000000
--- a/progs/tests/texcompress2.c
+++ /dev/null
@@ -1,273 +0,0 @@
-/*
- * Test texture compression.
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <assert.h>
-#include <stdio.h>
-#include <GL/glut.h>
-#include <GL/glx.h>
-#include "readtex.c"
-
-#define IMAGE_FILE "../images/arch.rgb"
-
-static int ImgWidth, ImgHeight;
-static GLenum ImgFormat;
-static GLenum CompFormat;
-static GLfloat EyeDist = 5.0;
-static GLfloat Rot = 0.0;
-const GLenum Target = GL_TEXTURE_2D;
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error %d at line %d\n", (int) err, line);
- }
-}
-
-
-static const char *
-LookupFormat(GLenum format)
-{
- switch (format) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
- default:
- return "other";
- }
-}
-
-
-static void
-TestSubTex(void)
-{
- GLboolean all = 0*GL_TRUE;
- GLubyte *buffer;
- GLint size, fmt;
- int i;
-
- glGetTexLevelParameteriv(Target, 0,
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &size);
- glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
-
- buffer = (GLubyte *) malloc(size);
- glGetCompressedTexImageARB(Target, 0, buffer);
-
- printf("Testing sub-texture replacement\n");
- if (all)
- glCompressedTexImage2DARB(Target, 0,
- fmt, ImgWidth, ImgHeight, 0,
- size, buffer);
- else {
- /* bottom half */
- glCompressedTexSubImage2DARB(Target, 0,
- 0, 0, /* pos */
- ImgWidth, ImgHeight / 2,
- fmt, size/2, buffer);
- /* top half */
- glCompressedTexSubImage2DARB(Target, 0,
- 0, ImgHeight / 2, /* pos */
- ImgWidth, ImgHeight / 2,
- fmt, size/2, buffer + size / 2);
- }
-
- free(buffer);
-}
-
-
-static void
-LoadCompressedImage(const char *file)
-{
- const GLenum filter = GL_LINEAR;
- GLubyte *image;
- GLint p;
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
- /*
- * Load image and scale if needed.
- */
- image = LoadRGBImage( file, &ImgWidth, &ImgHeight, &ImgFormat );
- if (!image) {
- printf("Couldn't read %s\n", IMAGE_FILE);
- exit(0);
- }
- printf("Image is %d x %d\n", ImgWidth, ImgHeight);
-
- /* power of two */
- assert(ImgWidth == 128 || ImgWidth == 256 || ImgWidth == 512);
- assert(ImgWidth == 128 || ImgHeight == 256 || ImgHeight == 512);
-
- if (ImgFormat == GL_RGB)
- CompFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- else
- CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
-
- if (ImgFormat == GL_RGBA) {
- int i, numAlpha = 0;
- for (i = 0; i < ImgWidth * ImgHeight; i++) {
- if (image[i*4+3] != 0 && image[i*4+3] != 0xff) {
- numAlpha++;
- }
- if (image[i*4+3] == 0)
- image[i*4+3] = 4 * i / ImgWidth;
- }
- printf("Num Alpha !=0,255: %d\n", numAlpha);
- }
-
- CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
-
-
- /*
- * Give image to OpenGL and have it compress it.
- */
- glTexImage2D(Target, 0, CompFormat, ImgWidth, ImgHeight, 0,
- ImgFormat, GL_UNSIGNED_BYTE, image);
- CheckError(__LINE__);
-
- free(image);
-
- glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_INTERNAL_FORMAT, &p);
- printf("Compressed Internal Format: %s (0x%x)\n", LookupFormat(p), p);
- assert(p == CompFormat);
-
- printf("Original size: %d bytes\n", ImgWidth * ImgHeight * 3);
- glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &p);
- printf("Compressed size: %d bytes\n", p);
-
- glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, filter);
- glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, filter);
-
- TestSubTex();
-
-}
-
-
-static void
-Init(const char *file)
-{
- GLint numFormats, formats[100];
- GLint p;
-
- if (!glutExtensionSupported("GL_ARB_texture_compression")) {
- printf("Sorry, GL_ARB_texture_compression is required.\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) {
- printf("Sorry, GL_EXT_texture_compression_s3tc is required.\n");
- exit(1);
- }
-
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, &numFormats);
- glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats);
- printf("%d supported compression formats: ", numFormats);
- for (p = 0; p < numFormats; p++)
- printf("0x%x ", formats[p]);
- printf("\n");
-
- LoadCompressedImage(file);
-
- glEnable(GL_TEXTURE_2D);
-
- if (ImgFormat == GL_RGBA) {
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- }
-}
-
-
-static void
-Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum(-1, 1, -1, 1, 4, 100);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'd':
- EyeDist -= 1.0;
- if (EyeDist < 4.0)
- EyeDist = 4.0;
- break;
- case 'D':
- EyeDist += 1.0;
- break;
- case 'z':
- Rot += 5.0;
- break;
- case 'Z':
- Rot -= 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Draw( void )
-{
- glClearColor(0.3, 0.3, .8, 0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glPushMatrix();
- glTranslatef(0, 0, -(EyeDist+0.01));
- glRotatef(Rot, 0, 0, 1);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 600, 600 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE);
-
- glutCreateWindow(argv[0]);
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Draw );
-
- if (argc > 1)
- Init(argv[1]);
- else
- Init(IMAGE_FILE);
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texfilt.c b/progs/tests/texfilt.c
deleted file mode 100644
index 6ee4bc4eae3..00000000000
--- a/progs/tests/texfilt.c
+++ /dev/null
@@ -1,398 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-
-const GLenum filter_modes[] = {
- GL_NEAREST,
- GL_LINEAR,
- GL_NEAREST_MIPMAP_NEAREST,
- GL_NEAREST_MIPMAP_LINEAR,
- GL_LINEAR_MIPMAP_NEAREST,
- GL_LINEAR_MIPMAP_LINEAR,
-};
-
-static GLenum min_filter = GL_LINEAR_MIPMAP_LINEAR;
-static GLenum mag_filter = GL_LINEAR;
-
-static unsigned segments = 64;
-static GLfloat * position_data = NULL;
-static GLfloat * texcoord_data = NULL;
-static GLfloat max_anisotropy = 0.0;
-static GLfloat anisotropy = 1.0;
-
-static void generate_tunnel( unsigned num_segs, GLfloat ** pos_data,
- GLfloat ** tex_data );
-static void generate_textures( unsigned mode );
-
-#define min(a,b) ( (a) < (b) ) ? (a) : (b)
-#define max(a,b) ( (a) > (b) ) ? (a) : (b)
-
-
-static void Display( void )
-{
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter );
-
- if ( max_anisotropy > 0.0 ) {
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- anisotropy );
- }
-
- glClear( GL_COLOR_BUFFER_BIT );
- glLoadIdentity();
- glTranslatef( 0.0f, 0.0f, -19.0f );
-
- glVertexPointer( 4, GL_FLOAT, 0, position_data );
- glTexCoordPointer( 2, GL_FLOAT, 0, texcoord_data );
- glEnableClientState( GL_VERTEX_ARRAY );
- glEnableClientState( GL_TEXTURE_COORD_ARRAY );
- glDrawArrays( GL_QUADS, 0, 4 * segments );
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45.0f, (GLfloat)(width)/(GLfloat)(height), 0.1f, 100.0f);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- GLfloat new_anisotropy = anisotropy;
-
- (void) x;
- (void) y;
-
-
- switch( key ) {
- case 'a': {
- new_anisotropy = anisotropy - 1.0;
- break;
- }
-
- case 'A': {
- new_anisotropy = anisotropy + 1.0;
- break;
- }
-
- case 's': {
- segments--;
- if ( segments < 3 ) {
- segments = 3;
- }
- generate_tunnel( segments, & position_data, & texcoord_data );
- break;
- }
-
- case 'S': {
- segments++;
- if ( segments > 128 ) {
- segments = 128;
- }
- generate_tunnel( segments, & position_data, & texcoord_data );
- break;
- }
- case 'q':
- case 'Q':
- case 27:
- exit(0);
- break;
- }
-
- new_anisotropy = max( new_anisotropy, 1.0 );
- new_anisotropy = min( new_anisotropy, max_anisotropy );
- if ( new_anisotropy != anisotropy ) {
- anisotropy = new_anisotropy;
- printf( "Texture anisotropy: %f%s\n", anisotropy,
- (anisotropy == 1.0) ? " (disabled)" : "" );
- }
-
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- (void) key;
- glutPostRedisplay();
-}
-
-
-static void menu_handler( int selection )
-{
- switch( selection >> 3 ) {
- case 0:
- glBindTexture( GL_TEXTURE_2D, selection );
- break;
-
- case 1:
- min_filter = filter_modes[ selection & 7 ];
- break;
-
- case 2:
- mag_filter = filter_modes[ selection & 7 ];
- break;
- }
-
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- glDisable(GL_CULL_FACE);
- glEnable(GL_TEXTURE_2D);
- glClearColor(0.0f, 0.0f, 0.4f, 0.0f);
- glShadeModel(GL_SMOOTH);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
-
- generate_tunnel( segments, & position_data, & texcoord_data );
-
- glBindTexture( GL_TEXTURE_2D, 1 );
- generate_textures(1);
-
- glBindTexture( GL_TEXTURE_2D, 2 );
- generate_textures(2);
-
- glBindTexture( GL_TEXTURE_2D, 3 );
- generate_textures(3);
-
- if ( glutExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) ) {
- glGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, & max_anisotropy );
- }
-
- printf("Maximum texture anisotropy: %f\n", max_anisotropy );
-
- /* Create the menus. */
-
- glutCreateMenu( menu_handler );
- glutAddMenuEntry( "Min filter: GL_NEAREST", 8 + 0 );
- glutAddMenuEntry( "Min filter: GL_LINEAR", 8 + 1 );
- glutAddMenuEntry( "Min filter: GL_NEAREST_MIMMAP_NEAREST", 8 + 2 );
- glutAddMenuEntry( "Min filter: GL_NEAREST_MIMMAP_LINEAR", 8 + 3 );
- glutAddMenuEntry( "Min filter: GL_LINEAR_MIMMAP_NEAREST", 8 + 4 );
- glutAddMenuEntry( "Min filter: GL_LINEAR_MIMMAP_LINEAR", 8 + 5 );
- glutAddMenuEntry( "Mag filter: GL_NEAREST", 16 + 0 );
- glutAddMenuEntry( "Mag filter: GL_LINEAR", 16 + 1 );
- glutAddMenuEntry( "Texture: regular mipmaps", 1 );
- glutAddMenuEntry( "Texture: blended mipmaps", 2 );
- glutAddMenuEntry( "Texture: color mipmaps", 3 );
- glutAttachMenu( GLUT_RIGHT_BUTTON );
-}
-
-
-static void generate_tunnel( unsigned num_segs, GLfloat ** pos_data,
- GLfloat ** tex_data )
-{
- const GLfloat far = 20.0f;
- const GLfloat near = -90.0f;
- const GLfloat far_tex = 30.0f;
- const GLfloat near_tex = 0.0f;
- const GLfloat angle_step = (2 * M_PI) / num_segs;
- const GLfloat tex_coord_step = 2.0 / num_segs;
- GLfloat angle = 0.0f;
- GLfloat tex_coord = 0.0f;
- unsigned i;
- GLfloat * position;
- GLfloat * texture;
-
-
- position = realloc( *pos_data, sizeof( GLfloat ) * num_segs * 4 * 4 );
- texture = realloc( *tex_data, sizeof( GLfloat ) * num_segs * 4 * 2 );
-
- *pos_data = position;
- *tex_data = texture;
-
- for ( i = 0 ; i < num_segs ; i++ ) {
- position[0] = 2.5 * sinf( angle );
- position[1] = 2.5 * cosf( angle );
- position[2] = (i & 1) ? far : near;
- position[3] = 1.0f;
-
- position[4] = position[0];
- position[5] = position[1];
- position[6] = (i & 1) ? near : far;
- position[7] = 1.0f;
-
- position += 8;
-
- texture[0] = tex_coord;
- texture[1] = (i & 1) ? far_tex : near_tex;
- texture += 2;
-
- texture[0] = tex_coord;
- texture[1] = (i & 1) ? near_tex : far_tex;
- texture += 2;
-
- angle += angle_step;
- tex_coord += tex_coord_step;
-
- position[0] = 2.5 * sinf( angle );
- position[1] = 2.5 * cosf( angle );
- position[2] = (i & 1) ? near : far;
- position[3] = 1.0f;
-
- position[4] = position[0];
- position[5] = position[1];
- position[6] = (i & 1) ? far : near;
- position[7] = 1.0f;
-
- position += 8;
-
- texture[0] = tex_coord;
- texture[1] = (i & 1) ? near_tex : far_tex;
- texture += 2;
-
- texture[0] = tex_coord;
- texture[1] = (i & 1) ? far_tex : near_tex;
- texture += 2;
- }
-}
-
-
-static void generate_textures( unsigned mode )
-{
-#define LEVEL_COLORS 6
- const GLfloat colors[LEVEL_COLORS][3] = {
- { 1.0, 0.0, 0.0 }, /* 32 x 32 */
- { 0.0, 1.0, 0.0 }, /* 16 x 16 */
- { 0.0, 0.0, 1.0 }, /* 8 x 8 */
- { 1.0, 0.0, 1.0 }, /* 4 x 4 */
- { 1.0, 1.0, 1.0 }, /* 2 x 2 */
- { 1.0, 1.0, 0.0 } /* 1 x 1 */
- };
- const unsigned checkers_per_level = 2;
- GLfloat * tex;
- unsigned level;
- unsigned size;
- GLint max_size;
-
-
- glGetIntegerv( GL_MAX_TEXTURE_SIZE, & max_size );
- if ( max_size > 512 ) {
- max_size = 512;
- }
-
- tex = malloc( sizeof( GLfloat ) * 3 * max_size * max_size );
-
- level = 0;
- for ( size = max_size ; size > 0 ; size >>= 1 ) {
- unsigned divisor = size / checkers_per_level;
- unsigned i;
- unsigned j;
- GLfloat checkers[2][3];
-
-
- if ((level == 0) || (mode == 1)) {
- checkers[0][0] = 1.0;
- checkers[0][1] = 1.0;
- checkers[0][2] = 1.0;
- checkers[1][0] = 0.0;
- checkers[1][1] = 0.0;
- checkers[1][2] = 0.0;
- }
- else if (mode == 2) {
- checkers[0][0] = colors[level % LEVEL_COLORS][0];
- checkers[0][1] = colors[level % LEVEL_COLORS][1];
- checkers[0][2] = colors[level % LEVEL_COLORS][2];
- checkers[1][0] = colors[level % LEVEL_COLORS][0] * 0.5;
- checkers[1][1] = colors[level % LEVEL_COLORS][1] * 0.5;
- checkers[1][2] = colors[level % LEVEL_COLORS][2] * 0.5;
- }
- else {
- checkers[0][0] = colors[level % LEVEL_COLORS][0];
- checkers[0][1] = colors[level % LEVEL_COLORS][1];
- checkers[0][2] = colors[level % LEVEL_COLORS][2];
- checkers[1][0] = colors[level % LEVEL_COLORS][0];
- checkers[1][1] = colors[level % LEVEL_COLORS][1];
- checkers[1][2] = colors[level % LEVEL_COLORS][2];
- }
-
- if ( divisor == 0 ) {
- divisor = 1;
-
- checkers[0][0] = (checkers[0][0] + checkers[1][0]) / 2;
- checkers[0][1] = (checkers[0][0] + checkers[1][0]) / 2;
- checkers[0][2] = (checkers[0][0] + checkers[1][0]) / 2;
- checkers[1][0] = checkers[0][0];
- checkers[1][1] = checkers[0][1];
- checkers[1][2] = checkers[0][2];
- }
-
-
- for ( i = 0 ; i < size ; i++ ) {
- for ( j = 0 ; j < size ; j++ ) {
- const unsigned idx = ((i ^ j) / divisor) & 1;
-
- tex[ ((i * size) + j) * 3 + 0] = checkers[ idx ][0];
- tex[ ((i * size) + j) * 3 + 1] = checkers[ idx ][1];
- tex[ ((i * size) + j) * 3 + 2] = checkers[ idx ][2];
- }
- }
-
- glTexImage2D( GL_TEXTURE_2D, level, GL_RGB, size, size, 0,
- GL_RGB, GL_FLOAT, tex );
- level++;
- }
-
- free( tex );
-}
-
-
-int main( int argc, char ** argv )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 800, 600 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "Texture Filter Test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
-
- Init();
-
- printf("\nUse the right-button menu to select the texture and filter mode.\n");
- printf("Use 'A' and 'a' to increase and decrease the aniotropy.\n");
- printf("Use 'S' and 's' to increase and decrease the number of cylinder segments.\n");
- printf("Use 'q' to exit.\n\n");
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texgenmix.c b/progs/tests/texgenmix.c
deleted file mode 100644
index be8f6775c70..00000000000
--- a/progs/tests/texgenmix.c
+++ /dev/null
@@ -1,640 +0,0 @@
-
-/*
- * Demonstrates mixed texgen/non-texgen texture coordinates.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glut.h>
-
-#undef max
-#undef min
-#define max( a, b ) ((a) >= (b) ? (a) : (b))
-#define min( a, b ) ((a) <= (b) ? (a) : (b))
-
-GLfloat labelColor0[4] = { 1.0, 1.0, 1.0, 1.0 };
-GLfloat labelColor1[4] = { 1.0, 1.0, 0.4, 1.0 };
-GLfloat *labelInfoColor = labelColor0;
-
-GLboolean doubleBuffered = GL_TRUE;
-GLboolean drawTextured = GL_TRUE;
-
-int textureWidth = 64;
-int textureHeight = 64;
-
-int winWidth = 580, winHeight = 720;
-
-const GLfloat texmat_swap_rq[16] = { 1.0, 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0, 0.0,
- 0.0, 0.0, 0.0, 1.0,
- 0.0, 0.0, 1.0, 0.0};
-
-const GLfloat nullPlane[4] = { 0.0, 0.0, 0.0, 0.0 };
-const GLfloat ObjPlaneS1[4] = { 1.0, 0.0, 1.0, 0.0 };
-const GLfloat ObjPlaneS2[4] = { 0.5, 0.0, 0.0, 0.0 };
-const GLfloat ObjPlaneS3[4] = { 1.0, 0.0, 0.0, 0.0 };
-const GLfloat ObjPlaneT[4] = { 0.0, 1.0, 0.0, 0.0 };
-const GLfloat ObjPlaneT2[4] = { 0.0, 0.5, 0.0, 0.0 };
-const GLfloat ObjPlaneT3[4] = { 0.0, 1.0, 0.0, 0.0 };
-const GLfloat ObjPlaneR[4] = { 0.0, 0.0, 1.0, 0.0 };
-const GLfloat ObjPlaneQ[4] = { 0.0, 0.0, 0.0, 0.5 };
-
-
-static void checkErrors( void )
-{
- GLenum error;
-
- while ( (error = glGetError()) != GL_NO_ERROR ) {
- fprintf( stderr, "Error: %s\n", (char *) gluErrorString( error ) );
- }
-}
-
-static void drawString( const char *string, GLfloat x, GLfloat y,
- const GLfloat color[4] )
-{
- glColor4fv( color );
- glRasterPos2f( x, y );
-
- while ( *string ) {
- glutBitmapCharacter( GLUT_BITMAP_TIMES_ROMAN_10, *string );
- string++;
- }
-}
-
-static void begin2D( int width, int height )
-{
- glMatrixMode( GL_PROJECTION );
-
- glPushMatrix();
- glLoadIdentity();
-
- glOrtho( 0, width, 0, height, -1, 1 );
- glMatrixMode( GL_MODELVIEW );
-
- glPushMatrix();
- glLoadIdentity();
-}
-
-static void end2D( void )
-{
- glMatrixMode( GL_PROJECTION );
- glPopMatrix();
- glMatrixMode( GL_MODELVIEW );
- glPopMatrix();
-}
-
-static void initialize( void )
-{
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
-
- glOrtho( -1.5, 1.5, -1.5, 1.5, -1.5, 1.5 );
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glShadeModel( GL_FLAT );
-}
-
-/* ARGSUSED1 */
-static void keyboard( unsigned char c, int x, int y )
-{
- switch ( c ) {
- case 't':
- drawTextured = !drawTextured;
- break;
- case 27: /* Escape key should force exit. */
- exit(0);
- break;
- default:
- break;
- }
- glutPostRedisplay();
-}
-
-/* ARGSUSED1 */
-static void special( int key, int x, int y )
-{
- switch ( key ) {
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- default:
- break;
- }
- glutPostRedisplay();
-}
-
-static void
-reshape( int w, int h )
-{
- winWidth = w;
- winHeight = h;
- /* No need to call glViewPort here since "draw" calls it! */
-}
-
-static void loadTexture( int width, int height )
-{
- int alphaSize = 1;
- int rgbSize = 3;
- GLubyte *texImage, *p;
- int elementsPerGroup, elementSize, groupSize, rowSize;
- int i, j;
-
-
- elementsPerGroup = alphaSize + rgbSize;
- elementSize = sizeof(GLubyte);
- groupSize = elementsPerGroup * elementSize;
- rowSize = width * groupSize;
-
- if ( (texImage = (GLubyte *) malloc( height * rowSize ) ) == NULL ) {
- fprintf( stderr, "texture malloc failed\n" );
- return;
- }
-
- for ( i = 0 ; i < height ; i++ )
- {
- p = texImage + i * rowSize;
-
- for ( j = 0 ; j < width ; j++ )
- {
- if ( rgbSize > 0 )
- {
- /**
- ** +-----+-----+
- ** | | |
- ** | R | G |
- ** | | |
- ** +-----+-----+
- ** | | |
- ** | Y | B |
- ** | | |
- ** +-----+-----+
- **/
- if ( i > height / 2 ) {
- if ( j < width / 2 ) {
- p[0] = 0xff;
- p[1] = 0x00;
- p[2] = 0x00;
- } else {
- p[0] = 0x00;
- p[1] = 0xff;
- p[2] = 0x00;
- }
- } else {
- if ( j < width / 2 ) {
- p[0] = 0xff;
- p[1] = 0xff;
- p[2] = 0x00;
- } else {
- p[0] = 0x00;
- p[1] = 0x00;
- p[2] = 0xff;
- }
- }
- p += 3 * elementSize;
- }
-
- if ( alphaSize > 0 )
- {
- /**
- ** +-----------+
- ** | W |
- ** | +-----+ |
- ** | | | |
- ** | | B | |
- ** | | | |
- ** | +-----+ |
- ** | |
- ** +-----------+
- **/
- int i2 = i - height / 2;
- int j2 = j - width / 2;
- int h8 = height / 8;
- int w8 = width / 8;
- if ( -h8 <= i2 && i2 <= h8 && -w8 <= j2 && j2 <= w8 ) {
- p[0] = 0x00;
- } else if ( -2 * h8 <= i2 && i2 <= 2 * h8 && -2 * w8 <= j2 && j2 <= 2 * w8 ) {
- p[0] = 0x55;
- } else if ( -3 * h8 <= i2 && i2 <= 3 * h8 && -3 * w8 <= j2 && j2 <= 3 * w8 ) {
- p[0] = 0xaa;
- } else {
- p[0] = 0xff;
- }
- p += elementSize;
- }
- }
- }
-
- glTexImage2D( GL_TEXTURE_2D, 0,
- GL_RGBA, width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage );
-
- free( texImage );
-}
-
-
-static void drawSample( int x, int y, int w, int h,
- int texgenenabled, int coordnr )
-{
- char buf[255];
-
- glViewport( x, y, w, h );
- glScissor( x, y, w, h );
-
- glClearColor( 0.1, 0.1, 0.1, 1.0 );
- glClear( GL_COLOR_BUFFER_BIT );
-
- begin2D( w, h );
- if (texgenenabled == 2) {
- sprintf( buf, "TexCoord%df", coordnr);
- drawString( buf, 10, h - 15, labelInfoColor );
- sprintf( buf, "texgen enabled for %s coordinate(s)", coordnr == 2 ? "S" : "S/T");
- drawString( buf, 10, 5, labelInfoColor );
- }
- else if (texgenenabled == 0) {
- sprintf( buf, "TexCoord%df", coordnr);
- drawString( buf, 10, h - 15, labelInfoColor );
- drawString( "no texgen", 10, 5, labelInfoColor );
- }
- else if (texgenenabled == 1) {
- drawString( "no TexCoord", 10, h - 15, labelInfoColor );
- sprintf( buf, "texgen enabled for %s coordinate(s)",
- coordnr == 2 ? "S/T" : (coordnr == 3 ? "S/T/R" : "S/T/R/Q"));
- drawString( buf, 10, 5, labelInfoColor );
- }
-
- end2D();
-
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
-
- loadTexture( textureWidth, textureHeight );
-
- if ( drawTextured ) {
- glEnable( GL_TEXTURE_2D );
- }
-
- glDisable( GL_TEXTURE_GEN_S );
- glDisable( GL_TEXTURE_GEN_T );
- glDisable( GL_TEXTURE_GEN_R );
- glDisable( GL_TEXTURE_GEN_Q );
-
- glMatrixMode( GL_TEXTURE );
- glLoadIdentity();
- glMatrixMode( GL_MODELVIEW );
- glPushMatrix();
-
- switch (coordnr) {
- case 2:
- switch (texgenenabled) {
- case 0:
- glBegin( GL_QUADS );
- glTexCoord2f( 0.0, 0.0 );
- glVertex2f( -0.8, -0.8 );
-
- glTexCoord2f( 1.0, 0.0 );
- glVertex2f( 0.8, -0.8 );
-
- glTexCoord2f( 1.0, 1.0 );
- glVertex2f( 0.8, 0.8 );
-
- glTexCoord2f( 0.0, 1.0 );
- glVertex2f( -0.8, 0.8 );
- glEnd();
- break;
- case 1:
- glTranslatef( -0.8, -0.8, 0.0 );
- glScalef( 1.6, 1.6, 1.0 );
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS3);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT3);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane);
-
- glEnable( GL_TEXTURE_GEN_S );
- glEnable( GL_TEXTURE_GEN_T );
-
- /* Issue a texcoord here to be sure Q isn't left over from a
- * previous sample.
- */
- glTexCoord1f( 0.0 );
- glBegin( GL_QUADS );
- glVertex2f( 0.0, 0.0 );
- glVertex2f( 1.0, 0.0 );
- glVertex2f( 1.0, 1.0 );
- glVertex2f( 0.0, 1.0 );
- glEnd();
- break;
- case 2:
- /* make sure that texgen T and non-texgen S coordinate are wrong */
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS1);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, nullPlane);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane);
-
- glEnable( GL_TEXTURE_GEN_S );
-
- glBegin( GL_QUADS );
- /* use z coordinate to get correct texgen values... */
- glTexCoord2f( 0.0, 0.0 );
- glVertex3f( -0.8, -0.8, 0.8 );
-
- glTexCoord2f( 0.0, 0.0 );
- glVertex3f( 0.8, -0.8, 0.2 );
-
- glTexCoord2f( 0.0, 1.0 );
- glVertex3f( 0.8, 0.8, 0.2 );
-
- glTexCoord2f( 0.0, 1.0 );
- glVertex3f( -0.8, 0.8, 0.8 );
- glEnd();
- break;
- }
- break;
- case 3:
- glMatrixMode( GL_TEXTURE );
- glLoadMatrixf( texmat_swap_rq );
- glMatrixMode( GL_MODELVIEW );
- glTranslatef( -0.8, -0.8, 0.0 );
- glScalef( 1.6, 1.6, 1.0 );
- switch (texgenenabled) {
- case 0:
- glBegin( GL_QUADS );
- glTexCoord3f( 0.0, 0.0, 0.5 );
- glVertex2f( 0.0, 0.0 );
-
- glTexCoord3f( 0.5, 0.0, 0.5 );
- glVertex2f( 1.0, 0.0 );
-
- glTexCoord3f( 0.5, 0.5, 0.5 );
- glVertex2f( 1.0, 1.0 );
-
- glTexCoord3f( 0.0, 0.5, 0.5 );
- glVertex2f( 0.0, 1.0 );
- glEnd();
- break;
- case 1:
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, ObjPlaneR);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane);
-
- glEnable( GL_TEXTURE_GEN_S );
- glEnable( GL_TEXTURE_GEN_T );
- glEnable( GL_TEXTURE_GEN_R );
-
- glTexCoord1f( 0.0 ); /* to make sure Q is 1.0 */
- glBegin( GL_QUADS );
- glVertex3f( 0.0, 0.0, 0.5 );
- glVertex3f( 1.0, 0.0, 0.5 );
- glVertex3f( 1.0, 1.0, 0.5 );
- glVertex3f( 0.0, 1.0, 0.5 );
- glEnd();
- break;
- case 2:
- /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane);
-
- glEnable( GL_TEXTURE_GEN_S );
- glEnable( GL_TEXTURE_GEN_T );
-
- glBegin( GL_QUADS );
- glTexCoord3f( 0.0, 0.0, 0.5 );
- glVertex2f( 0.0, 0.0);
-
- glTexCoord3f( 0.0, 0.0, 0.5 );
- glVertex2f( 1.0, 0.0);
-
- glTexCoord3f( 0.0, 0.0, 0.5 );
- glVertex2f( 1.0, 1.0);
-
- glTexCoord3f( 0.0, 0.0, 0.5 );
- glVertex2f( 0.0, 1.0);
- glEnd();
- break;
- }
- break;
- case 4:
- switch (texgenenabled) {
- case 0:
- glBegin( GL_QUADS );
- /* don't need r coordinate but still setting it I'm mean */
- glTexCoord4f( 0.0, 0.0, 0.0, 0.5 );
- glVertex2f( -0.8, -0.8 );
-
- glTexCoord4f( 0.5, 0.0, 0.2, 0.5 );
- glVertex2f( 0.8, -0.8 );
-
- glTexCoord4f( 0.5, 0.5, 0.5, 0.5 );
- glVertex2f( 0.8, 0.8 );
-
- glTexCoord4f( 0.0, 0.5, 0.5, 0.5 );
- glVertex2f( -0.8, 0.8 );
- glEnd();
- break;
- case 1:
- glTranslatef( -0.8, -0.8, 0.0 );
- glScalef( 1.6, 1.6, 1.0 );
- /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, ObjPlaneR);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, ObjPlaneQ);
-
- glEnable( GL_TEXTURE_GEN_S );
- glEnable( GL_TEXTURE_GEN_T );
- glEnable( GL_TEXTURE_GEN_R );
- glEnable( GL_TEXTURE_GEN_Q );
-
- glBegin( GL_QUADS );
- glVertex2f( 0.0, 0.0 );
- glVertex2f( 1.0, 0.0 );
- glVertex2f( 1.0, 1.0 );
- glVertex2f( 0.0, 1.0 );
- glEnd();
- break;
- case 2:
- glTranslatef( -0.8, -0.8, 0.0 );
- glScalef( 1.6, 1.6, 1.0 );
- /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane);
-
- glEnable( GL_TEXTURE_GEN_S );
- glEnable( GL_TEXTURE_GEN_T );
-
- glBegin( GL_QUADS );
- glTexCoord4f( 0.0, 0.0, 0.0, 0.5 );
- glVertex2f( 0.0, 0.0 );
-
- glTexCoord4f( 0.0, 0.0, 0.2, 0.5 );
- glVertex2f( 1.0, 0.0 );
-
- glTexCoord4f( 0.0, 0.0, 0.5, 0.5 );
- glVertex2f( 1.0, 1.0 );
-
- glTexCoord4f( 0.0, 0.0, 0.75, 0.5 );
- glVertex2f( 0.0, 1.0 );
- glEnd();
- break;
- }
- break;
- }
-
- glPopMatrix();
- glDisable( GL_TEXTURE_2D );
-
-}
-
-static void display( void )
-{
- int numX = 3, numY = 3;
- float xBase = (float) winWidth * 0.01;
- float xOffset = (winWidth - xBase) / numX;
- float xSize = max( xOffset - xBase, 1 );
- float yBase = (float) winHeight * 0.01;
- float yOffset = (winHeight - yBase) / numY;
- float ySize = max( yOffset - yBase, 1 );
- float x, y;
- int i, j;
-
- glViewport( 0, 0, winWidth, winHeight );
- glDisable( GL_SCISSOR_TEST );
- glClearColor( 0.0, 0.0, 0.0, 0.0 );
- glClear( GL_COLOR_BUFFER_BIT );
- glEnable( GL_SCISSOR_TEST );
-
- x = xBase;
- y = (winHeight - 1) - yOffset;
-
- for ( i = 0 ; i < numY ; i++ )
- {
-
- labelInfoColor = labelColor1;
-
-
- for ( j = 0 ; j < numX ; j++ ) {
- drawSample( x, y, xSize, ySize, i, j+2 );
- x += xOffset;
- }
-
- x = xBase;
- y -= yOffset;
- }
-
- if ( doubleBuffered ) {
- glutSwapBuffers();
- } else {
- glFlush();
- }
-
- checkErrors();
-}
-
-static void usage( char *name )
-{
- fprintf( stderr, "usage: %s [ options ]\n", name );
- fprintf( stderr, "\n" );
- fprintf( stderr, "options:\n" );
- fprintf( stderr, " -sb single buffered\n" );
- fprintf( stderr, " -db double buffered\n" );
- fprintf( stderr, " -info print OpenGL driver info\n" );
-}
-
-static void instructions( void )
-{
- fprintf( stderr, "texgenmix - mixed texgen/non-texgen texture coordinate test\n" );
- fprintf( stderr, "all quads should look the same!\n" );
- fprintf( stderr, "\n" );
- fprintf( stderr, " [t] - toggle texturing\n" );
-}
-
-int main( int argc, char *argv[] )
-{
- GLboolean info = GL_FALSE;
- int i;
-
- glutInit( &argc, argv );
-
- for ( i = 1 ; i < argc ; i++ ) {
- if ( !strcmp( "-sb", argv[i] ) ) {
- doubleBuffered = GL_FALSE;
- } else if ( !strcmp( "-db", argv[i] ) ) {
- doubleBuffered = GL_TRUE;
- } else if ( !strcmp( "-info", argv[i] ) ) {
- info = GL_TRUE;
- } else {
- usage( argv[0] );
- exit( 1 );
- }
- }
-
- if ( doubleBuffered ) {
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- } else {
- glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
- }
-
- glutInitWindowSize( winWidth, winHeight );
- glutInitWindowPosition( 0, 0 );
- glutCreateWindow( "Mixed texgen/non-texgen texture coordinate test" );
-
- initialize();
- instructions();
-
- if ( info ) {
- printf( "\n" );
- printf( "GL_RENDERER = %s\n", (char *) glGetString( GL_RENDERER ) );
- printf( "GL_VERSION = %s\n", (char *) glGetString( GL_VERSION ) );
- printf( "GL_VENDOR = %s\n", (char *) glGetString( GL_VENDOR ) ) ;
- printf( "GL_EXTENSIONS = %s\n", (char *) glGetString( GL_EXTENSIONS ) );
- }
-
- glutDisplayFunc( display );
- glutReshapeFunc( reshape );
- glutKeyboardFunc( keyboard );
- glutSpecialFunc( special );
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/tests/texline.c b/progs/tests/texline.c
deleted file mode 100644
index bf09b87284d..00000000000
--- a/progs/tests/texline.c
+++ /dev/null
@@ -1,269 +0,0 @@
-/* $Id: texline.c,v 1.5 2004-01-28 10:07:48 keithw Exp $ */
-
-/*
- * Test textured lines.
- *
- * Brian Paul
- * September 2000
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLboolean Antialias = GL_FALSE;
-static GLboolean Animate = GL_FALSE;
-static GLint Texture = 1;
-static GLboolean Stipple = GL_FALSE;
-static GLfloat LineWidth = 1.0;
-
-static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
-static GLfloat DYrot = 1.0;
-static GLboolean Points = GL_FALSE;
-static GLfloat Scale = 1.0;
-
-static void Idle( void )
-{
- if (Animate) {
- Zrot += DYrot;
- glutPostRedisplay();
- }
-}
-
-
-static void Display( void )
-{
- GLfloat x, y, s, t;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(Scale, Scale, Scale);
-
- if (Texture)
- glColor3f(1, 1, 1);
-
- if (Points) {
- glBegin(GL_POINTS);
- for (t = 0.0; t <= 1.0; t += 0.025) {
- for (s = 0.0; s <= 1.0; s += 0.025) {
- x = s * 2.0 - 1.0;
- y = t * 2.0 - 1.0;
- if (!Texture)
- glColor3f(1, 0, 1);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t, s);
- glTexCoord2f(s, t);
- glVertex2f(x, y);
- }
- }
- glEnd();
- }
- else {
- glBegin(GL_LINES);
- for (t = 0.0; t <= 1.0; t += 0.025) {
- x = t * 2.0 - 1.0;
- if (!Texture)
- glColor3f(1, 0, 1);
- glTexCoord2f(t, 0.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, t);
- glVertex2f(x, -1.0);
- if (!Texture)
- glColor3f(0, 1, 0);
- glTexCoord2f(t, 1.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, t);
- glVertex2f(x, 1.0);
- }
- glEnd();
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Antialias = !Antialias;
- if (Antialias) {
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_POINT_SMOOTH);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- else {
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_POINT_SMOOTH);
- glDisable(GL_BLEND);
- }
- break;
- case 't':
- Texture++;
- if (Texture > 2)
- Texture = 0;
- if (Texture == 0) {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glDisable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glDisable(GL_TEXTURE_2D);
- }
- else if (Texture == 1) {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glDisable(GL_TEXTURE_2D);
- }
- else {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glEnable(GL_TEXTURE_2D);
- }
- break;
- case 'w':
- LineWidth -= 0.25;
- if (LineWidth < 0.25)
- LineWidth = 0.25;
- glLineWidth(LineWidth);
- glPointSize(LineWidth);
- break;
- case 'W':
- LineWidth += 0.25;
- if (LineWidth > 8.0)
- LineWidth = 8.0;
- glLineWidth(LineWidth);
- glPointSize(LineWidth);
- break;
- case 'p':
- Points = !Points;
- break;
- case 's':
- Stipple = !Stipple;
- if (Stipple)
- glEnable(GL_LINE_STIPPLE);
- else
- glDisable(GL_LINE_STIPPLE);
- break;
- case ' ':
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- exit(0);
- break;
- }
- printf("LineWidth, PointSize = %f\n", LineWidth);
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- GLuint u;
- for (u = 0; u < 2; u++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + u);
- glBindTexture(GL_TEXTURE_2D, 10+u);
- if (u == 0)
- glEnable(GL_TEXTURE_2D);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- if (u == 0)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- else
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
-
- glLineStipple(1, 0xff);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition(0, 0);
- glutInitWindowSize( 400, 300 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-
- glutCreateWindow(argv[0] );
-
- Init(argc, argv);
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Animate)
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texobjshare.c b/progs/tests/texobjshare.c
deleted file mode 100644
index 2b31cb6c4d3..00000000000
--- a/progs/tests/texobjshare.c
+++ /dev/null
@@ -1,219 +0,0 @@
-/*
- * Create several OpenGL rendering contexts, sharing textures, display
- * lists, etc. Exercise binding, deleting, etc.
- *
- * Brian Paul
- * 21 December 2004
- */
-
-
-#include <GL/gl.h>
-#include <GL/glx.h>
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <unistd.h>
-#include <X11/keysym.h>
-
-
-/*
- * Each display/window/context:
- */
-struct context {
- char DisplayName[1000];
- Display *Dpy;
- Window Win;
- GLXContext Context;
-};
-
-
-#define MAX_CONTEXTS 200
-static struct context Contexts[MAX_CONTEXTS];
-static int NumContexts = 0;
-
-
-static void
-Error(const char *display, const char *msg)
-{
- fprintf(stderr, "Error on display %s - %s\n", display, msg);
- exit(1);
-}
-
-
-static struct context *
-CreateContext(const char *displayName, const char *name)
-{
- Display *dpy;
- Window win;
- GLXContext ctx;
- int attrib[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- None };
- int scrnum;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- XVisualInfo *visinfo;
- int width = 90, height = 90;
- int xpos = 0, ypos = 0;
-
- if (NumContexts >= MAX_CONTEXTS)
- return NULL;
-
- dpy = XOpenDisplay(displayName);
- if (!dpy) {
- Error(displayName, "Unable to open display");
- return NULL;
- }
-
- scrnum = DefaultScreen(dpy);
- root = RootWindow(dpy, scrnum);
-
- visinfo = glXChooseVisual(dpy, scrnum, attrib);
- if (!visinfo) {
- Error(displayName, "Unable to find RGB, double-buffered visual");
- return NULL;
- }
-
- /* window attributes */
- xpos = (NumContexts % 10) * 100;
- ypos = (NumContexts / 10) * 100;
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow(dpy, root, xpos, ypos, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr);
- if (!win) {
- Error(displayName, "Couldn't create window");
- return NULL;
- }
-
- {
- XSizeHints sizehints;
- sizehints.x = xpos;
- sizehints.y = ypos;
- sizehints.width = width;
- sizehints.height = height;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win, &sizehints);
- XSetStandardProperties(dpy, win, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
-
- if (NumContexts == 0) {
- ctx = glXCreateContext(dpy, visinfo, NULL, True);
- }
- else {
- /* share textures & dlists with 0th context */
- ctx = glXCreateContext(dpy, visinfo, Contexts[0].Context, True);
- }
- if (!ctx) {
- Error(displayName, "Couldn't create GLX context");
- return NULL;
- }
-
- XMapWindow(dpy, win);
-
- if (!glXMakeCurrent(dpy, win, ctx)) {
- Error(displayName, "glXMakeCurrent failed");
- return NULL;
- }
-
- if (NumContexts == 0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- }
-
- /* save the info for this context */
- {
- struct context *h = &Contexts[NumContexts];
- strcpy(h->DisplayName, name);
- h->Dpy = dpy;
- h->Win = win;
- h->Context = ctx;
- NumContexts++;
- return &Contexts[NumContexts-1];
- }
-}
-
-
-static void
-MakeCurrent(int i)
-{
- if (!glXMakeCurrent(Contexts[i].Dpy, Contexts[i].Win, Contexts[i].Context)) {
- fprintf(stderr, "glXMakeCurrent failed!\n");
- }
-}
-
-
-
-static void
-DestroyContext(int i)
-{
- XDestroyWindow(Contexts[i].Dpy, Contexts[i].Win);
- glXDestroyContext(Contexts[i].Dpy, Contexts[i].Context);
- XCloseDisplay(Contexts[i].Dpy);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- char *dpyName = NULL;
- int i;
- GLuint t;
- GLint tb;
-
- for (i = 0; i < 2; i++) {
- CreateContext(dpyName, "context");
- }
-
- /* Create texture and bind it in context 0 */
- MakeCurrent(0);
- glGenTextures(1, &t);
- printf("Generated texture ID %u\n", t);
- assert(!glIsTexture(t));
- glBindTexture(GL_TEXTURE_2D, t);
- assert(glIsTexture(t));
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
- assert(tb == t);
-
- /* Bind texture in context 1 */
- MakeCurrent(1);
- assert(glIsTexture(t));
- glBindTexture(GL_TEXTURE_2D, t);
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
- assert(tb == t);
-
- /* Delete texture from context 0 */
- MakeCurrent(0);
- glDeleteTextures(1, &t);
- assert(!glIsTexture(t));
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
- printf("After delete, binding = %d\n", tb);
-
- /* Check texture state from context 1 */
- MakeCurrent(1);
- assert(!glIsTexture(t));
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
- printf("In second context, binding = %d\n", tb);
- glBindTexture(GL_TEXTURE_2D, 0);
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
- assert(tb == 0);
-
-
- for (i = 0; i < NumContexts; i++) {
- DestroyContext(i);
- }
-
- printf("Success!\n");
-
- return 0;
-}
diff --git a/progs/tests/texrect.c b/progs/tests/texrect.c
deleted file mode 100644
index 3035224816f..00000000000
--- a/progs/tests/texrect.c
+++ /dev/null
@@ -1,360 +0,0 @@
-/* $Id: texrect.c,v 1.5 2004-05-06 20:27:32 brianp Exp $ */
-
-/* GL_NV_texture_rectangle test
- *
- * Brian Paul
- * 14 June 2002
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glut.h>
-#include "readtex.h"
-
-#define TEXTURE_0_FILE "../images/girl.rgb"
-#define TEXTURE_1_FILE "../images/reflect.rgb"
-
-#define TEX0 1
-#define TEX7 8
-#define ANIMATE 10
-#define CLAMP 20
-#define CLAMP_TO_EDGE 21
-#define CLAMP_TO_BORDER 22
-#define LINEAR_FILTER 30
-#define NEAREST_FILTER 31
-#define QUIT 100
-
-static GLboolean Animate = GL_FALSE;
-static GLint NumUnits = 2;
-static GLboolean TexEnabled[8];
-static GLint Width[8], Height[8]; /* image sizes */
-static GLenum Format[8];
-
-static GLfloat Xrot = 00.0, Yrot = 00.0, Zrot = 0.0;
-
-
-static void Idle( void )
-{
- Zrot = glutGet(GLUT_ELAPSED_TIME) * 0.01;
- glutPostRedisplay();
-}
-
-
-static void DrawObject(void)
-{
- GLint i;
- GLfloat d = 10; /* so we can see how borders are handled */
-
- glColor3f(.1, .1, .1); /* modulate this */
-
- glPushMatrix();
-
- glRotatef(Zrot, 0, 0, 1);
-
- glBegin(GL_QUADS);
-
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, -d);
- glVertex2f(-1.0, -1.0);
-
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, -d);
- glVertex2f(1.0, -1.0);
-
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, Height[i]+d);
- glVertex2f(1.0, 1.0);
-
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, Height[i]+d);
- glVertex2f(-1.0, 1.0);
-
- glEnd();
- glPopMatrix();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(5.0, 5.0, 5.0);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -35.0 );
-}
-
-
-static void ModeMenu(int entry)
-{
- GLint i;
- if (entry >= TEX0 && entry < TEX0 + NumUnits) {
- /* toggle */
- i = entry - TEX0;
- TexEnabled[i] = !TexEnabled[i];
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- if (TexEnabled[i]) {
- glEnable(GL_TEXTURE_RECTANGLE_NV);
- }
- else {
- glDisable(GL_TEXTURE_RECTANGLE_NV);
- }
- printf("Enabled: ");
- for (i = 0; i < NumUnits; i++)
- printf("%d ", (int) TexEnabled[i]);
- printf("\n");
- }
- else if (entry==ANIMATE) {
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- }
- else if (entry==CLAMP) {
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP);
- }
- }
- else if (entry==CLAMP_TO_EDGE) {
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- }
- else if (entry==CLAMP_TO_BORDER) {
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
- }
- }
- else if (entry==NEAREST_FILTER) {
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
- else if (entry==LINEAR_FILTER) {
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- }
-
- else if (entry==QUIT) {
- exit(0);
- }
-
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'z':
- Zrot -= 1.0;
- break;
- case 'Z':
- Zrot += 1.0;
- break;
- case 'a':
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- const GLenum wrap = GL_CLAMP;
- GLuint texObj[8];
- GLint size, i;
-
- if (!glutExtensionSupported("GL_ARB_multitexture")) {
- printf("Sorry, GL_ARB_multitexture needed by this program\n");
- exit(1);
- }
-
- if (!glutExtensionSupported("GL_NV_texture_rectangle")) {
- printf("Sorry, GL_NV_texture_rectangle needed by this program\n");
- exit(1);
- }
-
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &NumUnits);
- printf("%d texture units supported, using 2.\n", NumUnits);
- if (NumUnits > 2)
- NumUnits = 2;
-
- glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, &size);
- printf("%d x %d max texture rectangle size\n", size, size);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- for (i = 0; i < NumUnits; i++) {
- TexEnabled[i] = GL_TRUE;
- }
-
- /* allocate two texture objects */
- glGenTextures(NumUnits, texObj);
-
- /* setup the texture objects */
- for (i = 0; i < NumUnits; i++) {
-
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
-
- glBindTexture(GL_TEXTURE_RECTANGLE_NV, texObj[i]);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV,
- GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV,
- GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, wrap);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, wrap);
-
- if (i == 0) {
- GLubyte *img = LoadRGBImage(TEXTURE_0_FILE, &Width[0], &Height[0],
- &Format[0]);
- if (!img) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- printf("Texture %d: %s (%d x %d)\n", i,
- TEXTURE_0_FILE, Width[0], Height[0]);
- glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGB,
- Width[0], Height[0], 0,
- Format[0], GL_UNSIGNED_BYTE, img);
- }
- else {
- GLubyte *img = LoadRGBImage(TEXTURE_1_FILE, &Width[1], &Height[1],
- &Format[1]);
- if (!img) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- printf("Texture %d: %s (%d x %d)\n", i,
- TEXTURE_1_FILE, Width[1], Height[1]);
- glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGB,
- Width[1], Height[1], 0,
- Format[1], GL_UNSIGNED_BYTE, img);
- }
-
- if (i < 1)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
- else
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
-
- if (TexEnabled[i])
- glEnable(GL_TEXTURE_RECTANGLE_NV);
- }
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- GLint i;
-
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Animate)
- glutIdleFunc( Idle );
-
- glutCreateMenu(ModeMenu);
-
- for (i = 0; i < NumUnits; i++) {
- char s[100];
- sprintf(s, "Toggle Texture %d", i);
- glutAddMenuEntry(s, TEX0 + i);
- }
- glutAddMenuEntry("Toggle Animation", ANIMATE);
- glutAddMenuEntry("GL_CLAMP", CLAMP);
- glutAddMenuEntry("GL_CLAMP_TO_EDGE", CLAMP_TO_EDGE);
- glutAddMenuEntry("GL_CLAMP_TO_BORDER", CLAMP_TO_BORDER);
- glutAddMenuEntry("GL_NEAREST", NEAREST_FILTER);
- glutAddMenuEntry("GL_LINEAR", LINEAR_FILTER);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texwrap.c b/progs/tests/texwrap.c
deleted file mode 100644
index b888dcd100c..00000000000
--- a/progs/tests/texwrap.c
+++ /dev/null
@@ -1,304 +0,0 @@
-/* $Id: texwrap.c,v 1.8 2005-08-25 03:09:12 brianp Exp $ */
-
-/*
- * Test texture wrap modes.
- * Press 'b' to toggle texture image borders. You should see the same
- * rendering whether or not you're using borders.
- *
- * Brian Paul March 2001
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-#ifndef GL_CLAMP_TO_BORDER
-#define GL_CLAMP_TO_BORDER 0x812D
-#endif
-
-#ifndef GL_MIRRORED_REPEAT
-#define GL_MIRRORED_REPEAT 0x8370
-#endif
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_MIRROR_CLAMP_EXT 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
-#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
-#endif
-
-#define BORDER_TEXTURE 1
-#define NO_BORDER_TEXTURE 2
-
-#define SIZE 8
-static GLubyte BorderImage[SIZE+2][SIZE+2][4];
-static GLubyte NoBorderImage[SIZE][SIZE][4];
-static GLuint Border = 0;
-
-#define TILE_SIZE 110
-
-#define WRAP_MODE(m) { m , # m, GL_TRUE, 1.0, { NULL, NULL } }
-#define WRAP_EXT(m,e1,e2,v) { m , # m, GL_FALSE, v, { e1, e2 } }
-
-struct wrap_mode {
- GLenum mode;
- const char * name;
- GLboolean supported;
- GLfloat version;
- const char * extension_names[2];
-};
-
-static struct wrap_mode modes[] = {
- WRAP_MODE( GL_REPEAT ),
- WRAP_MODE( GL_CLAMP ),
- WRAP_EXT ( GL_CLAMP_TO_EDGE, "GL_EXT_texture_edge_clamp",
- "GL_SGIS_texture_edge_clamp",
- 1.2 ),
- WRAP_EXT ( GL_CLAMP_TO_BORDER, "GL_ARB_texture_border_clamp",
- "GL_SGIS_texture_border_clamp",
- 1.3 ),
- WRAP_EXT ( GL_MIRRORED_REPEAT, "GL_ARB_texture_mirrored_repeat",
- "GL_IBM_texture_mirrored_repeat",
- 1.4 ),
- WRAP_EXT ( GL_MIRROR_CLAMP_EXT, "GL_ATI_texture_mirror_once",
- "GL_EXT_texture_mirror_clamp",
- 999.0 ),
- WRAP_EXT ( GL_MIRROR_CLAMP_TO_BORDER_EXT, "GL_EXT_texture_mirror_clamp",
- NULL,
- 999.0 ),
- WRAP_EXT ( GL_MIRROR_CLAMP_TO_EDGE_EXT, "GL_ATI_texture_mirror_once",
- "GL_EXT_texture_mirror_clamp",
- 999.0 ),
- { 0 }
-};
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void Display( void )
-{
- GLenum i, j;
- GLint offset;
- GLfloat version;
-
- /* Fill in the extensions that are supported.
- */
-
- version = atof( (char *) glGetString( GL_VERSION ) );
- for ( i = 0 ; modes[i].mode != 0 ; i++ ) {
- if ( ((modes[i].extension_names[0] != NULL)
- && glutExtensionSupported(modes[i].extension_names[0]))
- || ((modes[i].extension_names[1] != NULL)
- && glutExtensionSupported(modes[i].extension_names[1])) ) {
- modes[i].supported = GL_TRUE;
- }
- else if ( !modes[i].supported && (modes[i].version <= version) ) {
- fprintf( stderr, "WARNING: OpenGL library meets minimum version\n"
- " requirement for %s, but the\n"
- " extension string is not advertised.\n"
- " (%s%s%s)\n",
- modes[i].name,
- modes[i].extension_names[0],
- (modes[i].extension_names[1] != NULL)
- ? " or " : "",
- (modes[i].extension_names[1] != NULL)
- ? modes[i].extension_names[1] : "" );
- modes[i].supported = GL_TRUE;
- }
- }
-
-
- glClearColor(0.5, 0.5, 0.5, 1.0);
- glClear( GL_COLOR_BUFFER_BIT );
-
-#if 0
- /* draw texture as image */
- glDisable(GL_TEXTURE_2D);
- glWindowPos2iARB(1, 1);
- glDrawPixels(6, 6, GL_RGBA, GL_UNSIGNED_BYTE, (void *) TexImage);
-#endif
-
- glBindTexture(GL_TEXTURE_2D, Border ? BORDER_TEXTURE : NO_BORDER_TEXTURE);
-
-
- /* loop over min/mag filters */
- for (i = 0; i < 2; i++) {
- offset = 0;
-
- if (i) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* loop over border modes */
- for (j = 0; modes[j].mode != 0; j++) {
- const GLfloat x0 = 0, y0 = 0, x1 = (TILE_SIZE - 10), y1 = (TILE_SIZE - 10);
- const GLfloat b = 1.2;
- const GLfloat s0 = -b, t0 = -b, s1 = 1.0+b, t1 = 1.0+b;
-
- if ( modes[j].supported != GL_TRUE )
- continue;
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, modes[j].mode);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, modes[j].mode);
-
- glPushMatrix();
- glTranslatef(offset * TILE_SIZE + 10, i * TILE_SIZE + 40, 0);
- offset++;
-
- glEnable(GL_TEXTURE_2D);
- glColor3f(1, 1, 1);
- glBegin(GL_POLYGON);
- glTexCoord2f(s0, t0); glVertex2f(x0, y0);
- glTexCoord2f(s1, t0); glVertex2f(x1, y0);
- glTexCoord2f(s1, t1); glVertex2f(x1, y1);
- glTexCoord2f(s0, t1); glVertex2f(x0, y1);
- glEnd();
-
- /* draw red outline showing bounds of texture at s=0,1 and t=0,1 */
- glDisable(GL_TEXTURE_2D);
- glColor3f(1, 0, 0);
- glBegin(GL_LINE_LOOP);
- glVertex2f(x0 + b * (x1-x0) / (s1-s0), y0 + b * (y1-y0) / (t1-t0));
- glVertex2f(x1 - b * (x1-x0) / (s1-s0), y0 + b * (y1-y0) / (t1-t0));
- glVertex2f(x1 - b * (x1-x0) / (s1-s0), y1 - b * (y1-y0) / (t1-t0));
- glVertex2f(x0 + b * (x1-x0) / (s1-s0), y1 - b * (y1-y0) / (t1-t0));
- glEnd();
-
- glPopMatrix();
- }
- }
-
- glDisable(GL_TEXTURE_2D);
- glColor3f(1, 1, 1);
- offset = 0;
- for (i = 0; modes[i].mode != 0; i++) {
- if ( modes[i].supported ) {
- glWindowPos2iARB( offset * TILE_SIZE + 10, 5 + ((offset & 1) * 15) );
- PrintString(modes[i].name);
- offset++;
- }
- }
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- Border = !Border;
- printf("Texture Border Size = %d\n", Border);
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const GLubyte border[4] = { 0, 255, 0, 255 };
- static const GLfloat borderf[4] = { 0, 1.0, 0, 1.0 };
- GLint i, j;
-
- for (i = 0; i < SIZE+2; i++) {
- for (j = 0; j < SIZE+2; j++) {
- if (i == 0 || j == 0 || i == SIZE+1 || j == SIZE+1) {
- /* border color */
- BorderImage[i][j][0] = border[0];
- BorderImage[i][j][1] = border[1];
- BorderImage[i][j][2] = border[2];
- BorderImage[i][j][3] = border[3];
- }
- else if ((i + j) & 1) {
- /* white */
- BorderImage[i][j][0] = 255;
- BorderImage[i][j][1] = 255;
- BorderImage[i][j][2] = 255;
- BorderImage[i][j][3] = 255;
- }
- else {
- /* black */
- BorderImage[i][j][0] = 0;
- BorderImage[i][j][1] = 0;
- BorderImage[i][j][2] = 0;
- BorderImage[i][j][3] = 0;
- }
- }
- }
-
- glBindTexture(GL_TEXTURE_2D, BORDER_TEXTURE);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE+2, SIZE+2, 1,
- GL_RGBA, GL_UNSIGNED_BYTE, (void *) BorderImage);
-
- for (i = 0; i < SIZE; i++) {
- for (j = 0; j < SIZE; j++) {
- if ((i + j) & 1) {
- /* white */
- NoBorderImage[i][j][0] = 255;
- NoBorderImage[i][j][1] = 255;
- NoBorderImage[i][j][2] = 255;
- NoBorderImage[i][j][3] = 255;
- }
- else {
- /* black */
- NoBorderImage[i][j][0] = 0;
- NoBorderImage[i][j][1] = 0;
- NoBorderImage[i][j][2] = 0;
- NoBorderImage[i][j][3] = 0;
- }
- }
- }
-
- glBindTexture(GL_TEXTURE_2D, NO_BORDER_TEXTURE);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE, SIZE, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, (void *) NoBorderImage);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderf);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 1000, 270 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vparray.c b/progs/tests/vparray.c
deleted file mode 100644
index 580a670f8e1..00000000000
--- a/progs/tests/vparray.c
+++ /dev/null
@@ -1,294 +0,0 @@
-/*
- * Test vertex arrays with GL_NV_vertex_program
- *
- * Based on a stripped-down version of the isosurf demo.
- * The vertex program is trivial: compute the resulting
- * RGB color as a linear function of vertex XYZ.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include "GL/glut.h"
-
-#define MAXVERTS 10000
-static float data[MAXVERTS][6];
-static GLint numverts;
-
-static GLfloat xrot;
-static GLfloat yrot;
-static GLboolean useArrays = GL_TRUE;
-static GLboolean useProgram = GL_TRUE;
-static GLboolean useList = GL_FALSE;
-
-
-static void read_surface( char *filename )
-{
- FILE *f;
-
- f = fopen(filename,"r");
- if (!f) {
- printf("couldn't read %s\n", filename);
- exit(1);
- }
-
- numverts = 0;
- while (!feof(f) && numverts < MAXVERTS) {
- fscanf( f, "%f %f %f %f %f %f",
- &data[numverts][0], &data[numverts][1], &data[numverts][2],
- &data[numverts][3], &data[numverts][4], &data[numverts][5] );
- numverts++;
- }
- numverts--;
-
- printf("%d vertices, %d triangles\n", numverts, numverts-2);
- printf("data = %p\n", (void *) data);
- fclose(f);
-}
-
-
-
-
-static void Display(void)
-{
- if (useProgram)
- glEnable(GL_VERTEX_PROGRAM_NV);
- else
- glDisable(GL_VERTEX_PROGRAM_NV);
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(xrot, 1, 0, 0);
- glRotatef(yrot, 0, 1, 0);
- glScalef(2, 2, 2);
- if (useArrays) {
- if (useProgram) {
- glVertexAttribPointerNV( 0, 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
- glEnableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
- glVertexAttribPointerNV( 2, 3, GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
- glEnableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV);
- }
- else {
- glVertexPointer( 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
- glEnableClientState( GL_VERTEX_ARRAY );
- glNormalPointer( GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
- glEnableClientState( GL_NORMAL_ARRAY );
- }
-
- if (useList) {
- /* dumb, but a good test */
- glNewList(1,GL_COMPILE);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
- glEndList();
- glCallList(1);
- }
- else {
- glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
- }
-
- glDisableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
- glDisableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV);
- glDisableClientState( GL_VERTEX_ARRAY );
- glDisableClientState( GL_NORMAL_ARRAY );
- }
- else {
- int i;
- glBegin(GL_TRIANGLE_STRIP);
- for (i = 0; i < numverts; i++) {
- glNormal3fv( data[i] + 3 );
- glVertex3fv( data[i] + 0 );
- }
- glEnd();
- }
- glPopMatrix();
-
- if (glGetError())
- printf("Error!\n");
-
- glutSwapBuffers();
-}
-
-
-static void InitMaterials(void)
-{
- static float ambient[] = {0.1, 0.1, 0.1, 1.0};
- static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
- static float position0[] = {0.0, 0.0, 20.0, 0.0};
- static float position1[] = {0.0, 0.0, -20.0, 0.0};
- static float front_mat_shininess[] = {60.0};
- static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
- static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
- /*
- static float back_mat_shininess[] = {60.0};
- static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
- static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
- */
- static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
- static float lmodel_twoside[] = {GL_FALSE};
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glEnable(GL_LIGHT0);
-
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glEnable(GL_LIGHT1);
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
- glEnable(GL_LIGHTING);
-}
-
-
-static void init_program(void)
-{
- /*
- * c[0..3] = modelview matrix
- * c[4..7] = inverse modelview matrix
- * c[30] = color scale
- * c[31] = color bias
- */
- static const char prog[] =
- "!!VP1.0\n"
-
- "# RGB is proportional to XYZ \n"
-
- "MUL R0, v[OPOS], c[30]; \n"
- "ADD o[COL0], R0, c[31]; \n"
-
- "# Continue with typical modelview/projection\n"
- "MOV R3, v[OPOS]; \n"
- "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n"
- "DP4 o[HPOS].y, c[1], R3 ;\n"
- "DP4 o[HPOS].z, c[2], R3 ;\n"
- "DP4 o[HPOS].w, c[3], R3 ;\n"
-
- "END";
-
- static const GLfloat scale[4] = {2.0, 2.0, 2.0, 0.0};
- static const GLfloat bias[4] = {1.0, 1.0, 1.0, 0.0};
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this program requires GL_NV_vertex_program");
- exit(1);
- }
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog), (const GLubyte *) prog);
- assert(glIsProgramNV(1));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- /* Load the program registers */
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
-
- glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 30, scale);
- glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 31, bias);
-}
-
-
-static void init(void)
-{
- xrot = 0;
- yrot = 0;
- glClearColor(0.0, 0.0, 1.0, 0.0);
- glEnable( GL_DEPTH_TEST );
- glEnable(GL_NORMALIZE);
- InitMaterials();
- read_surface( "../demos/isosurf.dat" );
- init_program();
-}
-
-
-static void Reshape(int width, int height)
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -15);
-}
-
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- case 'a':
- useArrays = !useArrays;
- printf("use arrays: %s\n", useArrays ? "yes" : "no");
- break;
- case 'l':
- useList = !useList;
- printf("use list: %s\n", useList ? "yes" : "no");
- break;
- case 'p':
- useProgram = !useProgram;
- printf("use program: %s\n", useProgram ? "yes" : "no");
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_LEFT:
- yrot -= 15.0;
- break;
- case GLUT_KEY_RIGHT:
- yrot += 15.0;
- break;
- case GLUT_KEY_UP:
- xrot += 15.0;
- break;
- case GLUT_KEY_DOWN:
- xrot -= 15.0;
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-
-
-int main(int argc, char **argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE );
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 400);
- if (glutCreateWindow("Isosurface") <= 0) {
- exit(0);
- }
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Display);
-
- init();
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vpeval.c b/progs/tests/vpeval.c
deleted file mode 100644
index 8b6996d3b5c..00000000000
--- a/progs/tests/vpeval.c
+++ /dev/null
@@ -1,231 +0,0 @@
-/*
- * Vertex program evaluators test.
- * Based on book/bezmesh.c
- *
- * Brian Paul
- * 22 June 2002
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-/*
- * Transform position by modelview/projection.
- * Square incoming color.
- */
-static const char prog[] =
-"!!VP1.0\n"
-
-"# Typical modelview/projection\n"
-"DP4 o[HPOS].x, c[0], v[OPOS] ; # object x MVP -> clip\n"
-"DP4 o[HPOS].y, c[1], v[OPOS] ;\n"
-"DP4 o[HPOS].z, c[2], v[OPOS] ;\n"
-"DP4 o[HPOS].w, c[3], v[OPOS] ;\n"
-
-"MOV R0, v[COL0];\n # square the color\n"
-"MUL R0, R0, R0;\n"
-"MOV o[COL0], R0;\n # store output color\n"
-
-"END";
-
-
-static int program = 1;
-
-
-GLfloat ctrlpoints[4][4][4] =
-{
- {
- {-1.5, -1.5, 4.0, 1.0},
- {-0.5, -1.5, 2.0, 1.0},
- {0.5, -1.5, -1.0, 1.0},
- {1.5, -1.5, 2.0, 1.0}},
- {
- {-1.5, -0.5, 1.0, 1.0},
- {-0.5, -0.5, 3.0, 1.0},
- {0.5, -0.5, 0.0, 1.0},
- {1.5, -0.5, -1.0, 1.0}},
- {
- {-1.5, 0.5, 4.0, 1.0},
- {-0.5, 0.5, 0.0, 1.0},
- {0.5, 0.5, 3.0, 1.0},
- {1.5, 0.5, 4.0, 1.0}},
- {
- {-1.5, 1.5, -2.0, 1.0},
- {-0.5, 1.5, -2.0, 1.0},
- {0.5, 1.5, 0.0, 1.0},
- {1.5, 1.5, -1.0, 1.0}}
-};
-
-/*
- * +-------------+
- * |green |yellow
- * | |
- * | |
- * |black |red
- * +-------------+
- */
-GLfloat colorPoints[4][4][4] =
-{
- {
- {0.0, 0.0, 0.0, 1.0},
- {0.3, 0.0, 0.0, 1.0},
- {0.6, 0.0, 0.0, 1.0},
- {1.0, 0.0, 0.0, 1.0}},
- {
- {0.0, 0.3, 0.0, 1.0},
- {0.3, 0.3, 0.0, 1.0},
- {0.6, 0.3, 0.0, 1.0},
- {1.0, 0.3, 0.0, 1.0}},
- {
- {0.0, 0.6, 0.0, 1.0},
- {0.3, 0.6, 0.0, 1.0},
- {0.6, 0.6, 0.0, 1.0},
- {1.0, 0.6, 0.0, 1.0}},
- {
- {0.0, 1.0, 0.0, 1.0},
- {0.3, 1.0, 0.0, 1.0},
- {0.6, 1.0, 0.0, 1.0},
- {1.0, 1.0, 0.0, 1.0}}
-};
-
-
-void
-initlights(void)
-{
- GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
- GLfloat position[] = {0.0, 0.0, 2.0, 1.0};
- GLfloat mat_diffuse[] = {0.6, 0.6, 0.6, 1.0};
- GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
- GLfloat mat_shininess[] = {50.0};
-
-#if 0 /* no lighting for now */
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_POSITION, position);
-
- glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
-#endif
-}
-
-void
-display(void)
-{
- glClearColor(.3, .3, .3, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
-#if 1
- glRotatef(85.0, 1.0, 1.0, 1.0);
-#endif
- glEvalMesh2(GL_FILL, 0, 8, 0, 8);
- glPopMatrix();
- glFlush();
-}
-
-void
-myinit(int argc, char *argv[])
-{
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glEnable(GL_DEPTH_TEST);
-
- initlights(); /* for lighted version only */
-
- glMapGrid2f(8, 0.0, 1.0, 8, 0.0, 1.0);
-
- if (argc > 1)
- program = 0;
-
- printf("Using vertex program attribs? %s\n", program ? "yes" : "no");
-
- if (!program) {
- glMap2f(GL_MAP2_VERTEX_4,
- 0.0, 1.0, 4, 4,
- 0.0, 1.0, 16, 4, &ctrlpoints[0][0][0]);
- glMap2f(GL_MAP2_COLOR_4,
- 0.0, 1.0, 4, 4,
- 0.0, 1.0, 16, 4, &colorPoints[0][0][0]);
- glEnable(GL_MAP2_VERTEX_4);
- glEnable(GL_MAP2_COLOR_4);
- /*
- glEnable(GL_AUTO_NORMAL);
- glEnable(GL_NORMALIZE);
- */
- }
- else {
- glMap2f(GL_MAP2_VERTEX_ATTRIB0_4_NV,
- 0.0, 1.0, 4, 4,
- 0.0, 1.0, 16, 4, &ctrlpoints[0][0][0]);
- glMap2f(GL_MAP2_VERTEX_ATTRIB3_4_NV,
- 0.0, 1.0, 4, 4,
- 0.0, 1.0, 16, 4, &colorPoints[0][0][0]);
- glEnable(GL_MAP2_VERTEX_ATTRIB0_4_NV);
- glEnable(GL_MAP2_VERTEX_ATTRIB3_4_NV);
-
- /*
- glEnable(GL_AUTO_NORMAL);
- glEnable(GL_NORMALIZE);
- */
-
- /* vertex program init */
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog), (const GLubyte *) prog);
- assert(glIsProgramNV(1));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- /* track matrices */
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glEnable(GL_VERTEX_PROGRAM_NV);
- }
-}
-
-void
-myReshape(int w, int h)
-{
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- if (w <= h)
- glOrtho(-4.0, 4.0, -4.0 * (GLfloat) h / (GLfloat) w,
- 4.0 * (GLfloat) h / (GLfloat) w, -4.0, 4.0);
- else
- glOrtho(-4.0 * (GLfloat) w / (GLfloat) h,
- 4.0 * (GLfloat) w / (GLfloat) h, -4.0, 4.0, -4.0, 4.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 27: /* Escape */
- exit(0);
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-int
-main(int argc, char **argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowPosition(0, 0);
- glutCreateWindow(argv[0]);
- myinit(argc, argv);
- glutReshapeFunc(myReshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/progs/tests/vptest1.c b/progs/tests/vptest1.c
deleted file mode 100644
index 560df2c3fdc..00000000000
--- a/progs/tests/vptest1.c
+++ /dev/null
@@ -1,170 +0,0 @@
-/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
-
- glBegin(GL_POLYGON);
- glVertexAttrib2fNV(0, -1, -1);
- glVertexAttrib2fNV(0, 1, -1);
- glVertexAttrib2fNV(0, 0, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *prog1 =
- "!!VP1.0\n"
- "MUL o[COL0].xyz, R0, c[35]; \n"
- "END\n";
- static const char *prog2 =
- "!!VP1.0\n"
- "#\n"
- "# c[0-3] = modelview projection (composite) matrix\n"
- "# c[32] = normalized light direction in object-space\n"
- "# c[35] = yellow diffuse material, (1.0, 1.0, 0.0, 1.0)\n"
- "# c[64].x = 0.0\n"
- "# c[64].z = 0.125, a scaling factor\n"
- "#\n"
- "# outputs diffuse illumination for color and perturbed position\n"
- "#\n"
- "DP3 R0, c[32], v[NRML]; # light direction DOT normal\n"
- "MUL o[COL0].xyz, R0, c[35]; \n"
- "MAX R0, c[64].x, R0; \n"
- "MUL R0, R0, v[NRML]; \n"
- "MUL R0, R0, c[64].z; \n"
- "ADD R1, v[OPOS], -R0; # perturb object space position\n"
- "DP4 o[HPOS].x, c[0], R1; \n"
- "DP4 o[HPOS].y, c[1], R1; \n"
- "DP4 o[HPOS].z, c[2], R1; \n"
- "DP4 o[HPOS].w, c[3], R1; \n"
- "END\n";
- static const char *prog3 =
- "!!VP1.0\n"
- "DP4 o[HPOS].x, c[0], v[OPOS];\n"
- "DP4 o[HPOS].y, c[1], v[OPOS];\n"
- "DP4 o[HPOS].z, c[2], v[OPOS];\n"
- "DP4 o[HPOS].w, c[3], v[OPOS];\n"
- "DP3 R0.x, c[4], v[NRML];\n"
- "DP3 R0.y, c[5], v[NRML]; \n"
- "DP3 R0.z, c[6], v[NRML]; # R0 = n' = transformed normal\n"
- "DP3 R1.x, c[32], R0; # R1.x = Lpos DOT n'\n"
- "DP3 R1.y, c[33], R0; # R1.y = hHat DOT n'\n"
- "MOV R1.w, c[38].x; # R1.w = specular power\n"
- "LIT R2, R1; # Compute lighting values\n"
- "MAD R3, c[35].x, R2.y, c[35].y; # diffuse + emissive\n"
- "MAD o[COL0].xyz, c[36], R2.z, R3; # + specular\n"
- "END\n";
- static const char *prog4 =
- "!!VP1.0\n"
- "DP4 R2, R3, c[A0.x];\n"
- "DP4 R2, R3, c[A0.x + 5];\n"
- "DP4 o[HPOS], R3, c[A0.x - 4];\n"
- "END\n";
- static const char *prog5 =
- "!!VSP1.0\n"
- "DP4 R2, R3, c[A0.x];\n"
- "DP4 R2, R3, v[0];\n"
- "DP4 c[3], R3, R2;\n"
- "END\n";
-
-
- GLuint progs[5];
-
- glGenProgramsNV(2, progs);
- assert(progs[0]);
- assert(progs[1]);
- assert(progs[0] != progs[1]);
-
- glGenProgramsNV(3, progs + 2);
- assert(progs[2]);
- assert(progs[3]);
- assert(progs[2] != progs[3]);
- assert(progs[0] != progs[2]);
-
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog1),
- (const GLubyte *) prog1);
- assert(!glIsProgramNV(1));
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 2,
- strlen(prog2),
- (const GLubyte *) prog2);
- assert(glIsProgramNV(2));
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 3,
- strlen(prog3),
- (const GLubyte *) prog3);
- assert(glIsProgramNV(3));
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 4,
- strlen(prog4),
- (const GLubyte *) prog4);
- assert(glIsProgramNV(4));
-
- glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 5,
- strlen(prog5),
- (const GLubyte *) prog5);
- assert(glIsProgramNV(5));
-
- printf("glGetError = %d\n", (int) glGetError());
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vptest2.c b/progs/tests/vptest2.c
deleted file mode 100644
index 2158e07f042..00000000000
--- a/progs/tests/vptest2.c
+++ /dev/null
@@ -1,151 +0,0 @@
-/* Test vertex state program execution */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- glPushMatrix();
- glutSolidCube(2.0);
- glPopMatrix();
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Test1( void )
-{
- static const GLfloat p[4] = {9, 8, 7, 6};
- GLfloat q[4];
- /* test addition */
- static const char *prog =
- "!!VSP1.0\n"
- "MOV R0, c[0];\n"
- "MOV R1, c[1];\n"
- "ADD c[2], R0, R1;\n"
- "END\n";
-
- glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1,
- strlen(prog),
- (const GLubyte *) prog);
- assert(glIsProgramNV(1));
-
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 1, 2, 3, 4);
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 1, 10, 20, 30, 40);
-
- glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p);
-
- glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q);
- printf("Result c[2] = %g %g %g %g (should be 11 22 33 44)\n",
- q[0], q[1], q[2], q[3]);
-}
-
-
-static void Test2( void )
-{
- static const GLfloat p[4] = {9, 8, 7, 6};
- GLfloat q[4];
- /* test swizzling */
- static const char *prog =
- "!!VSP1.0\n"
- "MOV R0, c[0].wzyx;\n"
- "MOV R1, c[1].wzyx;\n"
- "ADD c[2], R0, R1;\n"
- "END\n";
-
- glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1,
- strlen(prog),
- (const GLubyte *) prog);
- assert(glIsProgramNV(1));
-
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 1, 2, 3, 4);
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 1, 10, 20, 30, 40);
-
- glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p);
-
- glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q);
- printf("Result c[2] = %g %g %g %g (should be 44 33 22 11)\n",
- q[0], q[1], q[2], q[3]);
-}
-
-
-static void Test3( void )
-{
- static const GLfloat p[4] = {0, 0, 0, 0};
- GLfloat q[4];
- /* normalize vector */
- static const char *prog =
- "!!VSP1.0\n"
- "# c[0] = (nx,ny,nz)\n"
- "# R0.xyz = normalize(R1)\n"
- "# R0.w = 1/sqrt(nx*nx + ny*ny + nz*nz)\n"
- "# c[2] = R0\n"
- "DP3 R0.w, c[0], c[0];\n"
- "RSQ R0.w, R0.w;\n"
- "MUL R0.xyz, c[0], R0.w;\n"
- "MOV c[2], R0;\n"
- "END\n";
-
- glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1,
- strlen(prog),
- (const GLubyte *) prog);
- assert(glIsProgramNV(1));
-
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 0, 10, 0, 0);
-
- glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p);
-
- glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q);
- printf("Result c[2] = %g %g %g %g (should be 0, 1, 0, 0.1)\n",
- q[0], q[1], q[2], q[3]);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 50, 50 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Test1();
- Test2();
- Test3();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vptest3.c b/progs/tests/vptest3.c
deleted file mode 100644
index 2c5c8000408..00000000000
--- a/progs/tests/vptest3.c
+++ /dev/null
@@ -1,120 +0,0 @@
-/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static float Zrot = 0.0;
-
-
-static void Display( void )
-{
- glClearColor(0.3, 0.3, 0.3, 1);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_VERTEX_PROGRAM_NV);
-
- glLoadIdentity();
- glRotatef(Zrot, 0, 0, 1);
-
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW, GL_IDENTITY_NV);
- glPushMatrix();
-
- glVertexAttrib3fNV(3, 1, 0.5, 0.25);
- glBegin(GL_TRIANGLES);
-#if 1
- glVertexAttrib3fNV(3, 1.0, 0.0, 0.0);
- glVertexAttrib2fNV(0, -0.5, -0.5);
- glVertexAttrib3fNV(3, 0.0, 1.0, 0.0);
- glVertexAttrib2fNV(0, 0.5, -0.5);
- glVertexAttrib3fNV(3, 0.0, 0.0, 1.0);
- glVertexAttrib2fNV(0, 0, 0.5);
-#else
- glVertex2f( -1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 0, 1);
-#endif
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- /* glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
- glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- /*glTranslatef( 0.0, 0.0, -15.0 );*/
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *prog1 =
- "!!VP1.0\n"
- "MOV o[COL0], v[COL0];\n"
-#if 0
- "MOV o[HPOS], v[OPOS];\n"
-#else
- "DP4 o[HPOS].x, v[OPOS], c[0];\n"
- "DP4 o[HPOS].y, v[OPOS], c[1];\n"
- "DP4 o[HPOS].z, v[OPOS], c[2];\n"
- "DP4 o[HPOS].w, v[OPOS], c[3];\n"
-#endif
- "END\n";
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog1),
- (const GLubyte *) prog1);
- assert(glIsProgramNV(1));
-
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- printf("glGetError = %d\n", (int) glGetError());
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vptorus.c b/progs/tests/vptorus.c
deleted file mode 100644
index 764dea4ec22..00000000000
--- a/progs/tests/vptorus.c
+++ /dev/null
@@ -1,174 +0,0 @@
-/*
- * A lit, rotating torus via vertex program
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void Idle( void )
-{
- Xrot += .3;
- Yrot += .4;
- Zrot += .2;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
- glutSolidTorus(0.75, 2.0, 10, 20);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Xrot = Yrot = Zrot = 0;
- break;
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- /* borrowed from an nvidia demo:
- * c[0..3] = modelview matrix
- * c[4..7] = inverse modelview matrix
- * c[32] = light pos
- * c[35] = diffuse color
- */
- static const char prog[] =
- "!!VP1.0\n"
- "#Simple transform and diffuse lighting\n"
- "\n"
- "DP4 o[HPOS].x, c[0], v[OPOS] ; # object x MVP -> clip\n"
- "DP4 o[HPOS].y, c[1], v[OPOS] ;\n"
- "DP4 o[HPOS].z, c[2], v[OPOS] ;\n"
- "DP4 o[HPOS].w, c[3], v[OPOS] ;\n"
-
- "DP3 R1.x, c[4], v[NRML] ; # normal x MV-1T -> lighting normal\n"
- "DP3 R1.y, c[5], v[NRML] ;\n"
- "DP3 R1.z, c[6], v[NRML] ;\n"
-
- "DP3 R0, c[32], R1 ; # L.N\n"
- "MUL o[COL0].xyz, R0, c[35] ; # col = L.N * diffuse\n"
- "MOV o[TEX0], v[TEX0];\n"
- "END";
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this program requires GL_NV_vertex_program");
- exit(1);
- }
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog), (const GLubyte *) prog);
- assert(glIsProgramNV(1));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- /* Load the program registers */
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
-
- /* Light position */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 32, 2, 2, 4, 1);
- /* Diffuse material color */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 35, 0.25, 0, 0.25, 1);
-
- glEnable(GL_VERTEX_PROGRAM_NV);
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
-
- printf("glGetError = %d\n", (int) glGetError());
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vpwarpmesh.c b/progs/tests/vpwarpmesh.c
deleted file mode 100644
index 56aa8200ec8..00000000000
--- a/progs/tests/vpwarpmesh.c
+++ /dev/null
@@ -1,236 +0,0 @@
-/*
- * Warp a triangle mesh with a vertex program.
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static float Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
-static GLboolean Anim = GL_TRUE;
-static GLfloat Phi = 0.0;
-
-
-static void Idle( void )
-{
- Phi += 0.01;
- glutPostRedisplay();
-}
-
-
-static void DrawMesh( int rows, int cols )
-{
- static const GLfloat colorA[3] = { 0, 1, 0 };
- static const GLfloat colorB[3] = { 0, 0, 1 };
- const float dx = 2.0 / (cols - 1);
- const float dy = 2.0 / (rows - 1);
- float x, y;
- int i, j;
-
-#if 1
-#define COLOR3FV(c) glVertexAttrib3fvNV(3, c)
-#define VERTEX2F(x, y) glVertexAttrib2fNV(0, x, y)
-#else
-#define COLOR3FV(c) glColor3fv(c)
-#define VERTEX2F(x, y) glVertex2f(x, y)
-#endif
-
- y = -1.0;
- for (i = 0; i < rows - 1; i++) {
- glBegin(GL_QUAD_STRIP);
- x = -1.0;
- for (j = 0; j < cols; j++) {
- if ((i + j) & 1)
- COLOR3FV(colorA);
- else
- COLOR3FV(colorB);
- VERTEX2F(x, y);
- VERTEX2F(x, y + dy);
- x += dx;
- }
- glEnd();
- y += dy;
- }
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- /* Position the gravity source */
- {
- GLfloat x, y, z, r = 0.5;
- x = r * cos(Phi);
- y = r * sin(Phi);
- z = 1.0;
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 30, x, y, z, 1);
- glDisable(GL_VERTEX_PROGRAM_NV);
- glBegin(GL_POINTS);
- glColor3f(1,1,1);
- glVertex3f(x, y, z);
- glEnd();
- }
-
- glEnable(GL_VERTEX_PROGRAM_NV);
- DrawMesh(8, 8);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0 * ar, 1.0 * ar, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
- glScalef(2, 2, 2);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'p':
- Phi += 0.2;
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- /*
- * c[0..3] = modelview matrix
- * c[4..7] = inverse modelview matrix
- * c[30] = gravity source location
- * c[31] = gravity source strength
- * c[32] = light pos
- * c[35] = diffuse color
- */
- static const char prog[] =
- "!!VP1.0\n"
-
- "# Compute distance from vertex to gravity source\n"
- "ADD R1, c[30], -v[OPOS]; # vector from vertex to gravity\n"
- "DP3 R2, R1, R1; # dot product\n"
- "RSQ R2, R2.x; # square root = distance\n"
- "MUL R2, R2, c[31].xxxx; # scale by the gravity factor\n"
-
- "# Displace vertex by gravity factor along R1 vector\n"
- "MAD R3, R1, R2, v[OPOS];\n"
-
- "# Continue with typical modelview/projection\n"
- "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n"
- "DP4 o[HPOS].y, c[1], R3 ;\n"
- "DP4 o[HPOS].z, c[2], R3 ;\n"
- "DP4 o[HPOS].w, c[3], R3 ;\n"
-
- "MOV o[COL0], v[COL0];\n # copy input color to output color\n"
-
- "END";
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this program requires GL_NV_vertex_program\n");
- exit(1);
- }
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog), (const GLubyte *) prog);
- assert(glIsProgramNV(1));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- /* Load the program registers */
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
-
- /* Light position */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 32, 2, 2, 4, 1);
- /* Diffuse material color */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 35, 0.25, 0, 0.25, 1);
-
- /* Gravity strength */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 31, .5, 0, 0, 0);
-
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
- glShadeModel(GL_FLAT);
- glPointSize(3);
- printf("glGetError = %d\n", (int) glGetError());
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/yuvrect.c b/progs/tests/yuvrect.c
deleted file mode 100644
index acef4060970..00000000000
--- a/progs/tests/yuvrect.c
+++ /dev/null
@@ -1,193 +0,0 @@
-/*
- * Test the GL_NV_texture_rectangle and GL_MESA_ycrcb_texture extensions.
- *
- * Brian Paul 13 September 2002
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLint ImgWidth, ImgHeight;
-static GLushort *ImageYUV = NULL;
-
-
-static void DrawObject(void)
-{
- glBegin(GL_QUADS);
-
- glTexCoord2f(0, 0);
- glVertex2f(-1.0, -1.0);
-
- glTexCoord2f(ImgWidth, 0);
- glVertex2f(1.0, -1.0);
-
- glTexCoord2f(ImgWidth, ImgHeight);
- glVertex2f(1.0, 1.0);
-
- glTexCoord2f(0, ImgHeight);
- glVertex2f(-1.0, 1.0);
-
- glEnd();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-static void Init( int argc, char *argv[] )
-{
- GLuint texObj = 100;
- const char *file;
-
- if (!glutExtensionSupported("GL_NV_texture_rectangle")) {
- printf("Sorry, GL_NV_texture_rectangle is required\n");
- exit(0);
- }
-
- if (!glutExtensionSupported("GL_MESA_ycbcr_texture")) {
- printf("Sorry, GL_MESA_ycbcr_texture is required\n");
- exit(0);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glBindTexture(GL_TEXTURE_RECTANGLE_NV, texObj);
-#ifdef LINEAR_FILTER
- /* linear filtering looks much nicer but is much slower for Mesa */
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-#else
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-#endif
-
- if (argc > 1)
- file = argv[1];
- else
- file = TEXTURE_FILE;
-
- ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight);
- if (!ImageYUV) {
- printf("Couldn't read %s\n", TEXTURE_FILE);
- exit(0);
- }
-
- printf("Image: %dx%d\n", ImgWidth, ImgHeight);
-
- glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0,
- GL_YCBCR_MESA, ImgWidth, ImgHeight, 0,
- GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, ImageYUV);
-
- assert(glGetError() == GL_NO_ERROR);
- glTexSubImage2D(GL_TEXTURE_RECTANGLE_NV, 0,
- 0, 0, ImgWidth, ImgHeight,
- GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, ImageYUV);
-
- assert(glGetError() == GL_NO_ERROR);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glEnable(GL_TEXTURE_RECTANGLE_NV);
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/yuvsquare.c b/progs/tests/yuvsquare.c
deleted file mode 100644
index 3601e7a31c7..00000000000
--- a/progs/tests/yuvsquare.c
+++ /dev/null
@@ -1,232 +0,0 @@
-/*
- * Test the GL_NV_texture_rectangle and GL_MESA_ycrcb_texture extensions.
- *
- * Brian Paul 13 September 2002
- */
-
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/tile.rgb"
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLint ImgWidth, ImgHeight;
-static GLushort *ImageYUV = NULL;
-static GLubyte *ImageRGB = NULL;
-static const GLuint yuvObj = 100;
-static const GLuint rgbObj = 101;
-
-
-static void DrawObject(void)
-{
- glBegin(GL_QUADS);
-
- glTexCoord2f(0, 0);
- glVertex2f(-1.0, -1.0);
-
- glTexCoord2f(1, 0);
- glVertex2f(1.0, -1.0);
-
- glTexCoord2f(1, 1);
- glVertex2f(1.0, 1.0);
-
- glTexCoord2f(0, 1);
- glVertex2f(-1.0, 1.0);
-
- glEnd();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glTranslatef( -1.1, 0.0, -15.0 );
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glBindTexture(GL_TEXTURE_2D, yuvObj);
- DrawObject();
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef( 1.1, 0.0, -15.0 );
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glBindTexture(GL_TEXTURE_2D, rgbObj);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.1, 1.1, -1.1, 1.1, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
-
-
-
-/* #define LINEAR_FILTER */
-
-static void Init( int argc, char *argv[] )
-{
- const char *file;
- GLenum format;
-
- if (!glutExtensionSupported("GL_MESA_ycbcr_texture")) {
- printf("Sorry, GL_MESA_ycbcr_texture is required\n");
- exit(0);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- if (argc > 1)
- file = argv[1];
- else
- file = TEXTURE_FILE;
-
- /* First load the texture as YCbCr.
- */
-
- glBindTexture(GL_TEXTURE_2D, yuvObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight );
- if (!ImageYUV) {
- printf("Couldn't read %s\n", TEXTURE_FILE);
- exit(0);
- }
-
- printf("Image: %dx%d\n", ImgWidth, ImgHeight);
-
-
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_YCBCR_MESA,
- ImgWidth, ImgHeight, 0,
- GL_YCBCR_MESA,
- GL_UNSIGNED_SHORT_8_8_MESA, ImageYUV);
-
- glEnable(GL_TEXTURE_2D);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-
-
- /* Now load the texture as RGB.
- */
-
- glBindTexture(GL_TEXTURE_2D, rgbObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- ImageRGB = LoadRGBImage(file, &ImgWidth, &ImgHeight, &format );
- if (!ImageRGB) {
- printf("Couldn't read %s\n", TEXTURE_FILE);
- exit(0);
- }
-
- printf("Image: %dx%d\n", ImgWidth, ImgHeight);
-
-
- glTexImage2D(GL_TEXTURE_2D, 0,
- format,
- ImgWidth, ImgHeight, 0,
- format,
- GL_UNSIGNED_BYTE, ImageRGB);
-
- glEnable(GL_TEXTURE_2D);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-
- printf( "Both images should appear the same.\n" );
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/zreaddraw.c b/progs/tests/zreaddraw.c
deleted file mode 100644
index e2dacbf7f2f..00000000000
--- a/progs/tests/zreaddraw.c
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
- * Test glRead/DrawPixels for GL_DEPTH_COMPONENT, with pixelzoom.
- *
- * Brian Paul
- * 23 August 2003
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static GLint WinWidth = 500, WinHeight = 500;
-
-
-static void Display(void)
-{
- GLfloat depth[100 * 100];
- GLfloat depth2[400 * 400];
- GLfloat min, max;
- int i;
-
- glClearColor(0.5, 0.5, 0.5, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- /* draw a sphere */
- glViewport(0, 0, 100, 100);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1, 1, -1, 1, -1, 0); /* clip away back half of sphere */
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glutSolidSphere(1.0, 20, 10);
-
- /* read the depth image */
- glReadPixels(0, 0, 100, 100, GL_DEPTH_COMPONENT, GL_FLOAT, depth);
- min = max = depth[0];
- for (i = 1; i < 100 * 100; i++) {
- if (depth[i] < min)
- min = depth[i];
- if (depth[i] > max)
- max = depth[i];
- }
- printf("Depth value range: [%f, %f]\n", min, max);
-
- /* draw depth image with scaling (into z buffer) */
- glPixelZoom(4.0, 4.0);
- glWindowPos2i(100, 0);
- glDrawPixels(100, 100, GL_DEPTH_COMPONENT, GL_FLOAT, depth);
-
- /* read back scaled depth image */
- glReadPixels(100, 0, 400, 400, GL_DEPTH_COMPONENT, GL_FLOAT, depth2);
- /* draw as luminance */
- glPixelZoom(1.0, 1.0);
- glDrawPixels(400, 400, GL_LUMINANCE, GL_FLOAT, depth2);
-
- glutSwapBuffers();
-}
-
-
-static void Reshape(int width, int height)
-{
- WinWidth = width;
- WinHeight = height;
- glViewport(0, 0, width, height);
-}
-
-
-static void Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init(void)
-{
- const GLfloat blue[4] = {.1, .1, 1.0, 0.0};
- const GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
- const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
- const GLfloat pos[4] = {0, 0, 10, 0};
-
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, blue);
- glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-}
-
-
-int main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
- glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Display);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/util/descrip.mms b/progs/util/descrip.mms
deleted file mode 100644
index 21dec4b9be4..00000000000
--- a/progs/util/descrip.mms
+++ /dev/null
@@ -1,42 +0,0 @@
-# Makefile for GLUT-based demo programs for VMS
-# contributed by Jouk Jansen [email protected]
-
-
-.first
- define gl [--.include.gl]
-
-.include [--]mms-config.
-
-##### MACROS #####
-
-INCDIR = ([--.include],[-.util])
-CFLAGS = /include=$(INCDIR)/prefix=all/name=(as_is,short)/float=ieee/ieee=denorm
-
-.ifdef SHARE
-GL_LIBS = $(XLIBS)
-LIB_DEP = [--.lib]$(GL_SHAR) [--.lib]$(GLU_SHAR) [--.lib]$(GLUT_SHAR)
-.else
-GL_LIBS = [--.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS)
-LIB_DEP = [--.lib]$(GL_LIB) [--.lib]$(GLU_LIB) [--.lib]$(GLUT_LIB)
-.endif
-
-
-OBJS =readtex.obj,showbuffer.obj
-
-
-##### RULES #####
-.obj.exe :
- cxxlink $(MMS$TARGET_NAME),$(GL_LIBS)
-
-##### TARGETS #####
-default :
- $(MMS)$(MMSQUALIFIERS) $(OBJS)
-
-clean :
- delete *.obj;*
-
-realclean :
- delete *.obj;*
-
-readtex.obj : readtex.c
-showbuffer.obj : showbuffer.c
diff --git a/progs/util/imagesgi.cpp b/progs/util/imagesgi.cpp
deleted file mode 100644
index f5128aabec0..00000000000
--- a/progs/util/imagesgi.cpp
+++ /dev/null
@@ -1,369 +0,0 @@
-/******************************************************************************
-** Filename : imageSgi.cpp
-** UNCLASSIFIED
-**
-** Description : Utility to read SGI image format files. This code was
-** originally a SGI image loading utility provided with the
-** Mesa 3D library @ http://www.mesa3d.org by Brain Paul.
-** This has been extended to read all SGI image formats
-** (e.g. INT, INTA, RGB, RGBA).
-**
-** Revision History:
-** Date Name Description
-** 06/07/99 BRC Initial Release
-**
-** Note:
-**
-** The SGI Image Data (if not RLE)
-**
-** If the image is stored verbatim (without RLE), then image data directly
-** follows the 512 byte header. The data for each scanline of the first
-** channel is written first. If the image has more than 1 channel, all
-** the data for the first channel is written, followed by the remaining
-** channels. If the BPC value is 1, then each scanline is written as XSIZE
-** bytes. If the BPC value is 2, then each scanline is written as XSIZE
-** shorts. These shorts are stored in the byte order described above.
-**
-******************************************************************************/
-#define __IMAGESGI_CPP
-
-#include "imagesgi.h"
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-#include <assert.h>
-
-struct sImageSgiRaw
-{
- struct sImageSgiHeader header;
- unsigned char *chan0;
- unsigned char *chan1;
- unsigned char *chan2;
- unsigned char *chan3;
- unsigned int *rowStart;
- int *rowSize;
-};
-
-// Static routines
-static struct sImageSgiRaw *ImageSgiRawOpen(char const * const fileName);
-static void ImageSgiRawClose(struct sImageSgiRaw *raw);
-static void ImageSgiRawGetRow(struct sImageSgiRaw *raw, unsigned char *buf,
- int y, int z);
-static void ImageSgiRawGetData(struct sImageSgiRaw *raw, struct sImageSgi
-*final);
-static void *SwitchEndian16(void *value);
-static void *SwitchEndian32(void *value);
-
-// Static variables
-FILE *mFp = NULL;
-unsigned char *mChanTmp = NULL;
-
-
-/*****************************************************************************/
-struct sImageSgi *ImageSgiOpen(char const * const fileName)
-{
- struct sImageSgiRaw *raw = NULL;
- struct sImageSgi *final = NULL;
-
- raw = ImageSgiRawOpen(fileName);
- final = new struct sImageSgi;
-
- assert(final);
- if(final)
- {
- final->header = raw->header;
- final->data = NULL;
- ImageSgiRawGetData(raw, final);
- ImageSgiRawClose(raw);
- }
-
- return final;
-} // ImageSgiRawOpen
-
-
-/*****************************************************************************/
-void ImageSgiClose(struct sImageSgi *image)
-{
-
- if(image)
- {
- if(image->data)
- delete[] image->data;
- image->data = NULL;
- delete image;
- }
- image = NULL;
-
- return;
-} // ImageSgiClose
-
-
-/*****************************************************************************/
-static struct sImageSgiRaw *ImageSgiRawOpen(char const * const fileName)
-{
- struct sImageSgiRaw *raw = NULL;
- int x;
- int i;
- bool swapFlag = false;
- union
- {
- int testWord;
- char testByte[4];
- } endianTest;
- endianTest.testWord = 1;
-
- // Determine endianess of platform.
- if(endianTest.testByte[0] == 1)
- swapFlag = true;
- else
- swapFlag = false;
-
- raw = new struct sImageSgiRaw;
-
- assert(raw);
- if(raw)
- {
- raw->chan0 = NULL;
- raw->chan1 = NULL;
- raw->chan2 = NULL;
- raw->chan3 = NULL;
- raw->rowStart = NULL;
- raw->rowSize = NULL;
- mFp = fopen(fileName, "rb");
- assert(mFp);
-
- fread(&raw->header, sizeof(struct sImageSgiHeader), 1, mFp);
- if(swapFlag == true)
- {
- SwitchEndian16(&raw->header.magic);
- SwitchEndian16(&raw->header.type);
- SwitchEndian16(&raw->header.dim);
- SwitchEndian16(&raw->header.xsize);
- SwitchEndian16(&raw->header.ysize);
- SwitchEndian16(&raw->header.zsize);
- }
-
- mChanTmp = new unsigned char[raw->header.xsize * raw->header.ysize];
- assert(mChanTmp);
- switch(raw->header.zsize)
- {
- case 4:
- raw->chan3 = new unsigned char[raw->header.xsize *
-raw->header.ysize];
- assert(raw->chan3);
- case 3:
- raw->chan2 = new unsigned char[raw->header.xsize *
-raw->header.ysize];
- assert(raw->chan2);
- case 2:
- raw->chan1 = new unsigned char[raw->header.xsize *
-raw->header.ysize];
- assert(raw->chan1);
- case 1:
- raw->chan0 = new unsigned char[raw->header.xsize *
-raw->header.ysize];
- assert(raw->chan0);
- }
-
- if(raw->header.type == IMAGE_SGI_TYPE_RLE)
- {
- x = raw->header.ysize * raw->header.zsize * sizeof(unsigned int);
- raw->rowStart = new unsigned int[x];
- raw->rowSize = new int[x];
-
- fseek(mFp, sizeof(struct sImageSgiHeader), SEEK_SET);
- fread(raw->rowStart, 1, x, mFp);
- fread(raw->rowSize, 1, x, mFp);
-
- if(swapFlag == true)
- {
- for(i=0; i<x/sizeof(unsigned int); i++)
- SwitchEndian32(&raw->rowStart[i]);
- for(i=0; i<x/sizeof(int); i++)
- SwitchEndian32(&raw->rowSize[i]);
- }
-
- }
-
- }
-
- return raw;
-} // ImageSgiRawOpen
-
-
-/*****************************************************************************/
-static void ImageSgiRawClose(struct sImageSgiRaw *raw)
-{
-
- fclose(mFp);
- mFp = NULL;
-
- if(mChanTmp)
- delete[] mChanTmp;
- mChanTmp = NULL;
-
- if(raw->chan0)
- delete[] raw->chan0;
- raw->chan0 = NULL;
-
- if(raw->chan1)
- delete[] raw->chan1;
- raw->chan1 = NULL;
-
- if(raw->chan2)
- delete[] raw->chan2;
- raw->chan2 = NULL;
-
- if(raw->chan3)
- delete[] raw->chan3;
- raw->chan3 = NULL;
-
- if(raw)
- delete raw;
- raw = NULL;
-
- return;
-} // ImageSgiRawClose
-
-
-/*****************************************************************************/
-static void ImageSgiRawGetRow(struct sImageSgiRaw *raw, unsigned char *buf,
- int y, int z)
-{
- unsigned char *iPtr = NULL;
- unsigned char *oPtr = NULL;
- unsigned char pixel;
- int count;
-
- if((raw->header.type & 0xFF00) == 0x0100)
- {
- fseek(mFp, raw->rowStart[y+z*raw->header.ysize], SEEK_SET);
- fread(mChanTmp, 1, (unsigned int)raw->rowSize[y+z*raw->header.ysize],
-mFp);
- iPtr = mChanTmp;
- oPtr = buf;
- while(1)
- {
- pixel = *iPtr++;
- count = (int)(pixel & 0x7F);
- if(!count)
- {
- return;
- }
- if (pixel & 0x80)
- {
- while (count--)
- {
- *oPtr++ = *iPtr++;
- }
- }
- else
- {
- pixel = *iPtr++;
- while (count--)
- {
- *oPtr++ = pixel;
- }
- }
- }
- }
- else
- {
- fseek(mFp,
- sizeof(struct sImageSgiHeader)+(y*raw->header.xsize) +
- (z*raw->header.xsize*raw->header.ysize),
- SEEK_SET);
- fread(buf, 1, raw->header.xsize, mFp);
- }
-
- return;
-} // ImageSgiRawGetRow
-
-
-/*****************************************************************************/
-static void ImageSgiRawGetData(struct sImageSgiRaw *raw, struct sImageSgi
-*final)
-{
- unsigned char *ptr = NULL;
- int i, j;
-
- final->data =
- new unsigned
-char[raw->header.xsize*raw->header.ysize*raw->header.zsize];
- assert(final->data);
-
- ptr = final->data;
- for(i=0; i<raw->header.ysize; i++)
- {
- switch(raw->header.zsize)
- {
- case 1:
- ImageSgiRawGetRow(raw, raw->chan0, i, 0);
- for(j=0; j<raw->header.xsize; j++)
- *(ptr++) = raw->chan0[j];
- break;
- case 2:
- ImageSgiRawGetRow(raw, raw->chan0, i, 0);
- ImageSgiRawGetRow(raw, raw->chan1, i, 1);
- for(j=0; j<raw->header.xsize; j++)
- {
- *(ptr++) = raw->chan0[j];
- *(ptr++) = raw->chan1[j];
- }
- break;
- case 3:
- ImageSgiRawGetRow(raw, raw->chan0, i, 0);
- ImageSgiRawGetRow(raw, raw->chan1, i, 1);
- ImageSgiRawGetRow(raw, raw->chan2, i, 2);
- for(j=0; j<raw->header.xsize; j++)
- {
- *(ptr++) = raw->chan0[j];
- *(ptr++) = raw->chan1[j];
- *(ptr++) = raw->chan2[j];
- }
- break;
- case 4:
- ImageSgiRawGetRow(raw, raw->chan0, i, 0);
- ImageSgiRawGetRow(raw, raw->chan1, i, 1);
- ImageSgiRawGetRow(raw, raw->chan2, i, 2);
- ImageSgiRawGetRow(raw, raw->chan3, i, 3);
- for(j=0; j<raw->header.xsize; j++)
- {
- *(ptr++) = raw->chan0[j];
- *(ptr++) = raw->chan1[j];
- *(ptr++) = raw->chan2[j];
- *(ptr++) = raw->chan3[j];
- }
- break;
- }
- }
-
- return;
-} // ImageSgiRawGetData
-
-
-/*****************************************************************************/
-static void *SwitchEndian16(void *value)
-{
- short value16 = *(short *) value;
- value16 = ((value16 & 0xff00) >> 8L) +
- ((value16 & 0x00ff) << 8L);
- *(short *)value = value16;
- return value;
-} // SwitchEndian16
-
-
-/*****************************************************************************/
-static void *SwitchEndian32(void *value)
-{
- int value32 = *(int *) value;
- value32 = ((value32 & 0xff000000) >> 24L) +
- ((value32 & 0x00ff0000) >> 8) +
- ((value32 & 0x0000ff00) << 8) +
- ((value32 & 0x000000ff) << 24L);
- *(int *)value = value32;
- return value;
-} // SwitchEndian32
-
diff --git a/progs/vp/Makefile b/progs/vp/Makefile
deleted file mode 100644
index c3faeb5b602..00000000000
--- a/progs/vp/Makefile
+++ /dev/null
@@ -1,53 +0,0 @@
-# progs/tests/Makefile
-
-
-# These programs aren't intended to be included with the normal distro.
-# They're not too interesting but they're good for testing.
-
-TOP = ../..
-include $(TOP)/configs/current
-
-
-LIBS = $(APP_LIB_DEPS)
-
-SOURCES = \
- vp-tris.c
-
-
-
-PROGS = $(SOURCES:%.c=%)
-
-INCLUDES = -I. -I$(TOP)/include -I../samples
-
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-.c:
- $(CC) $(INCLUDES) $(CFLAGS) $< $(LIBS) -o $@
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-##### TARGETS #####
-
-default: $(PROGS)
-
-clean:
- rm -f $(PROGS)
- rm -f *.o
- rm -f getproclist.h
-
-
-
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
diff --git a/progs/vp/abs.txt b/progs/vp/abs.txt
deleted file mode 100644
index cd00952e349..00000000000
--- a/progs/vp/abs.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-SUB R0, {0.5}.x, vertex.color;
-ABS result.color, R0;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/add.txt b/progs/vp/add.txt
deleted file mode 100644
index 4094cd448dc..00000000000
--- a/progs/vp/add.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-ADD R0, vertex.color, vertex.color;
-ADD result.color, R0, R0;
-MOV result.position, vertex.position;
-END
diff --git a/progs/vp/arl.txt b/progs/vp/arl.txt
deleted file mode 100644
index a262b0149c6..00000000000
--- a/progs/vp/arl.txt
+++ /dev/null
@@ -1,9 +0,0 @@
-!!ARBvp1.0
-PARAM arr[5] = { {0,1,2,3}, {4,5,6,7}, {8,9,10,11}, {12,13,14,14}, {16,17,18,19} };
-ADDRESS addr;
-TEMP R0;
-MAD R0, {5.0}.x, vertex.color, {2.0}.x;
-ARL addr.x, R0.x;
-MUL result.color, arr[addr.x-2], {.07}.x;
-MOV result.position, vertex.position;
-END
diff --git a/progs/vp/dp3.txt b/progs/vp/dp3.txt
deleted file mode 100644
index 8336bd3dd8e..00000000000
--- a/progs/vp/dp3.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-DP3 result.color, vertex.color, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/dp4.txt b/progs/vp/dp4.txt
deleted file mode 100644
index 70505a494c5..00000000000
--- a/progs/vp/dp4.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-DP4 result.color, vertex.color.xxxx, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/dph.txt b/progs/vp/dph.txt
deleted file mode 100644
index c7cab1384dd..00000000000
--- a/progs/vp/dph.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-DPH result.color, vertex.color, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/dst.txt b/progs/vp/dst.txt
deleted file mode 100644
index 03613c0eece..00000000000
--- a/progs/vp/dst.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-DST result.color, vertex.color, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/ex2.txt b/progs/vp/ex2.txt
deleted file mode 100644
index bbef67bbb8a..00000000000
--- a/progs/vp/ex2.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-EX2 R0, vertex.color.x;
-SUB result.color, R0, {1.0}.x;
-MOV result.position, vertex.position;
-END
diff --git a/progs/vp/flr.txt b/progs/vp/flr.txt
deleted file mode 100644
index c33280da978..00000000000
--- a/progs/vp/flr.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-ADD R0, vertex.color, {0.5}.x;
-FLR result.color, R0;
-MOV result.position, vertex.position;
-END
diff --git a/progs/vp/frc.txt b/progs/vp/frc.txt
deleted file mode 100644
index d8e72b60cc7..00000000000
--- a/progs/vp/frc.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-MUL R0, vertex.color, {3.0}.x;
-FRC result.color, R0;
-MOV result.position, vertex.position;
-END
diff --git a/progs/vp/lg2.txt b/progs/vp/lg2.txt
deleted file mode 100644
index 2f59b993a41..00000000000
--- a/progs/vp/lg2.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-MUL R0, vertex.color, {4.0}.x;
-LG2 result.color, R0.x;
-MOV result.position, vertex.position;
-END
diff --git a/progs/vp/lit.txt b/progs/vp/lit.txt
deleted file mode 100644
index 65705b41705..00000000000
--- a/progs/vp/lit.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-SUB R0, {0.5}.x, vertex.color;
-LIT result.color, R0;
-MOV result.position, vertex.position;
-END
diff --git a/progs/vp/mad.txt b/progs/vp/mad.txt
deleted file mode 100644
index 0c9ed6c8b7f..00000000000
--- a/progs/vp/mad.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-MAD result.color, vertex.color.z, {1,0,0,1}, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/max.txt b/progs/vp/max.txt
deleted file mode 100644
index 6747ca57277..00000000000
--- a/progs/vp/max.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-MAX result.color, {0.5}.x, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/min.txt b/progs/vp/min.txt
deleted file mode 100644
index 2adc872ed9c..00000000000
--- a/progs/vp/min.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-MIN result.color, {0.5}.x, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/mov.txt b/progs/vp/mov.txt
deleted file mode 100644
index 9ce1a453067..00000000000
--- a/progs/vp/mov.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-MOV result.color, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/mul.txt b/progs/vp/mul.txt
deleted file mode 100644
index e479cdb8543..00000000000
--- a/progs/vp/mul.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-MUL result.color, vertex.color, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/pow.txt b/progs/vp/pow.txt
deleted file mode 100644
index 512412997de..00000000000
--- a/progs/vp/pow.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-POW result.color, vertex.color.x, vertex.color.y;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/rcp.txt b/progs/vp/rcp.txt
deleted file mode 100644
index e16292bd00a..00000000000
--- a/progs/vp/rcp.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-ADD R0, vertex.color.x, vertex.color.x;
-RCP result.color, R0.x;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/rsq.txt b/progs/vp/rsq.txt
deleted file mode 100644
index 3e3f3251ee0..00000000000
--- a/progs/vp/rsq.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-!!ARBvp1.0
-TEMP R0;
-MUL R0, vertex.color, {3.0}.x;
-RSQ result.color, R0.x;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/sge.txt b/progs/vp/sge.txt
deleted file mode 100644
index 3fa82e5d5ea..00000000000
--- a/progs/vp/sge.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-SGE result.color, {0.5}.x, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/slt.txt b/progs/vp/slt.txt
deleted file mode 100644
index 6bf8ffa775d..00000000000
--- a/progs/vp/slt.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-SLT result.color, {0.5}.x, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/sub.txt b/progs/vp/sub.txt
deleted file mode 100644
index a58ab101bcd..00000000000
--- a/progs/vp/sub.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-SUB result.color, vertex.color.yzxw, vertex.color;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/swz.txt b/progs/vp/swz.txt
deleted file mode 100644
index 92c58089b1a..00000000000
--- a/progs/vp/swz.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-MOV result.color, vertex.color.xxzx;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/swz2.txt b/progs/vp/swz2.txt
deleted file mode 100644
index 84c78db49f6..00000000000
--- a/progs/vp/swz2.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-SWZ result.color, vertex.color, 1,x,y,z;
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/vp/vp-tris.c b/progs/vp/vp-tris.c
deleted file mode 100644
index 5dbe5ac8359..00000000000
--- a/progs/vp/vp-tris.c
+++ /dev/null
@@ -1,216 +0,0 @@
-/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static const char *filename = NULL;
-static GLuint nr_steps = 4;
-
-static void usage( char *name )
-{
- fprintf( stderr, "usage: %s [ options ] shader_filename\n", name );
- fprintf( stderr, "\n" );
- fprintf( stderr, "options:\n" );
- fprintf( stderr, " -f flat shaded\n" );
- fprintf( stderr, " -nNr subdivision steps\n" );
-}
-
-
-static void args(int argc, char *argv[])
-{
- GLint i;
-
- for (i = 1; i < argc; i++) {
- if (strncmp(argv[i], "-n", 2) == 0) {
- nr_steps = atoi((argv[i]) + 2);
- }
- else if (strcmp(argv[i], "-f") == 0) {
- glShadeModel(GL_FLAT);
- }
- else if (i == argc - 1) {
- filename = argv[i];
- }
- else {
- usage(argv[0]);
- exit(1);
- }
- }
-
- if (!filename) {
- usage(argv[0]);
- exit(1);
- }
-}
-
-
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum;
- char buf[4096];
- GLuint sz;
- FILE *f;
-
- if ((f = fopen(filename, "r")) == NULL) {
- fprintf(stderr, "couldn't open %s\n", filename);
- exit(1);
- }
-
- sz = fread(buf, 1, sizeof(buf), f);
- if (!feof(f)) {
- fprintf(stderr, "file too long\n");
- exit(1);
- }
-
- fprintf(stderr, "%.*s\n", sz, buf);
-
- glGenProgramsARB(1, &prognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- sz, (const GLubyte *) buf);
-
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
- assert(glIsProgramARB(prognum));
-}
-
-
-union vert {
- struct {
- GLfloat color[3];
- GLfloat pos[3];
- } v;
- GLfloat f[6];
-};
-
-static void make_midpoint( union vert *out,
- const union vert *v0,
- const union vert *v1)
-{
- int i;
- for (i = 0; i < 6; i++)
- out->f[i] = v0->f[i] + .5 * (v1->f[i] - v0->f[i]);
-}
-
-static void subdiv( union vert *v0,
- union vert *v1,
- union vert *v2,
- GLuint depth )
-{
- if (depth == 0) {
- glColor3fv(v0->v.color);
- glVertex3fv(v0->v.pos);
- glColor3fv(v1->v.color);
- glVertex3fv(v1->v.pos);
- glColor3fv(v2->v.color);
- glVertex3fv(v2->v.pos);
- }
- else {
- union vert m[3];
-
- make_midpoint(&m[0], v0, v1);
- make_midpoint(&m[1], v1, v2);
- make_midpoint(&m[2], v2, v0);
-
- subdiv(&m[0], &m[2], v0, depth-1);
- subdiv(&m[1], &m[0], v1, depth-1);
- subdiv(&m[2], &m[1], v2, depth-1);
- subdiv(&m[0], &m[1], &m[2], depth-1);
- }
-}
-
-/** Assignment */
-#define ASSIGN_3V( V, V0, V1, V2 ) \
-do { \
- V[0] = V0; \
- V[1] = V1; \
- V[2] = V2; \
-} while(0)
-
-static void Display( void )
-{
- glClearColor(0.3, 0.3, 0.3, 1);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_VERTEX_PROGRAM_NV);
-
- glBegin(GL_TRIANGLES);
-
-
- {
- union vert v[3];
-
- ASSIGN_3V(v[0].v.color, 0,0,1);
- ASSIGN_3V(v[0].v.pos, 0.9, -0.9, 0.0);
- ASSIGN_3V(v[1].v.color, 1,0,0);
- ASSIGN_3V(v[1].v.pos, 0.9, 0.9, 0.0);
- ASSIGN_3V(v[2].v.color, 0,1,0);
- ASSIGN_3V(v[2].v.pos, -0.9, 0, 0.0);
-
- subdiv(&v[0], &v[1], &v[2], nr_steps);
- }
-
- glEnd();
-
-
- glFlush();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- /*glTranslatef( 0.0, 0.0, -15.0 );*/
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- args( argc, argv );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/vp/xpd.txt b/progs/vp/xpd.txt
deleted file mode 100644
index b8818ebc60e..00000000000
--- a/progs/vp/xpd.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-!!ARBvp1.0
-XPD result.color, vertex.color, {2,2,2,0};
-MOV result.position, vertex.position;
-END
-
diff --git a/progs/xdemos/.cvsignore b/progs/xdemos/.cvsignore
deleted file mode 100644
index 4adffda2d1e..00000000000
--- a/progs/xdemos/.cvsignore
+++ /dev/null
@@ -1,16 +0,0 @@
-glthreads
-glxdemo
-glxgears
-glxheads
-glxinfo
-glxpixmap
-glxpbdemo
-glxswapcontrol
-manywin
-offset
-pbinfo
-pbdemo
-wincopy
-xdemo
-xfont
-xrotfontdemo