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-rw-r--r--progs/miniglx/.gitignore6
-rw-r--r--progs/miniglx/Makefile61
-rw-r--r--progs/miniglx/glfbdevtest.c477
-rw-r--r--progs/miniglx/manytex.c381
-rw-r--r--progs/miniglx/miniglxsample.c128
-rw-r--r--progs/miniglx/miniglxtest.c272
-rw-r--r--progs/miniglx/sample_server.c111
-rw-r--r--progs/miniglx/sample_server2.c228
-rw-r--r--progs/miniglx/texline.c267
9 files changed, 0 insertions, 1931 deletions
diff --git a/progs/miniglx/.gitignore b/progs/miniglx/.gitignore
deleted file mode 100644
index f630f591f62..00000000000
--- a/progs/miniglx/.gitignore
+++ /dev/null
@@ -1,6 +0,0 @@
-manytex
-miniglxsample
-miniglxtest
-sample_server
-sample_server2
-texline
diff --git a/progs/miniglx/Makefile b/progs/miniglx/Makefile
deleted file mode 100644
index e6f5fa558e9..00000000000
--- a/progs/miniglx/Makefile
+++ /dev/null
@@ -1,61 +0,0 @@
-# Makefile for miniglx demo programs
-
-TOP = ../..
-
-include $(TOP)/configs/current
-
-
-SOURCES = miniglxtest.c \
- miniglxsample.c \
- sample_server.c \
- sample_server2.c \
- manytex.c \
- texline.c
-
-OBJECTS = $(SOURCES:.c=.o)
-
-PROGS = $(SOURCES:%.c=%)
-
-INCLUDES = \
- -I. \
- -I$(TOP)/include
-
-LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
-
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-.c:
- $(CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $< -o $@
-
-
-##### TARGETS #####
-
-default: depend $(PROGS)
-
-clean:
- -rm -f $(PROGS)
- -rm -f *.o
-
-
-depend: $(SOURCES)
- rm -f depend
- touch depend
- $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
-
-
-include depend
diff --git a/progs/miniglx/glfbdevtest.c b/progs/miniglx/glfbdevtest.c
deleted file mode 100644
index d4efb96930b..00000000000
--- a/progs/miniglx/glfbdevtest.c
+++ /dev/null
@@ -1,477 +0,0 @@
-
-/*
- * Test the GLFBDev interface. Only tested with radeonfb driver!!!!
- */
-
-
-#include <assert.h>
-#include <errno.h>
-#include <signal.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <fcntl.h>
-#include <unistd.h>
-#include <sys/ioctl.h>
-#include <sys/mman.h>
-#include <sys/types.h>
-#include <linux/fb.h>
-#include <linux/kd.h>
-#include <linux/vt.h>
-#include <GL/glut.h>
-#include "GL/glfbdev.h"
-
-#define DEFAULT_DEPTH 8
-
-static struct fb_fix_screeninfo FixedInfo;
-static struct fb_var_screeninfo VarInfo, OrigVarInfo;
-static int DesiredDepth = 0;
-static int OriginalVT = -1;
-static int ConsoleFD = -1;
-static int FrameBufferFD = -1;
-static caddr_t FrameBuffer = (caddr_t) -1;
-static caddr_t MMIOAddress = (caddr_t) -1;
-
-
-static void
-print_fixed_info(const struct fb_fix_screeninfo *fixed, const char *s)
-{
- static const char *visuals[] = {
- "MONO01", "MONO10", "TRUECOLOR", "PSEUDOCOLOR",
- "DIRECTCOLOR", "STATIC_PSEUDOCOLOR"
- };
-
- printf("%s info -----------------------\n", s);
- printf("id = %16s\n", fixed->id);
- printf("smem_start = 0x%x\n", fixed->smem_start);
- printf("smem_len = %d (0x%x)\n", fixed->smem_len, fixed->smem_len);
- printf("type = 0x%x\n", fixed->type);
- printf("type_aux = 0x%x\n", fixed->type_aux);
- printf("visual = 0x%x (%s)\n", fixed->visual, visuals[fixed->visual]);
- printf("xpanstep = %d\n", fixed->xpanstep);
- printf("ypanstep = %d\n", fixed->ypanstep);
- printf("ywrapstep = %d\n", fixed->ywrapstep);
- printf("line_length = %d\n", fixed->line_length);
- printf("mmio_start = 0x%x\n", fixed->mmio_start);
- printf("mmio_len = %d (0x%x)\n", fixed->mmio_len, fixed->mmio_len);
- printf("accel = 0x%x\n", fixed->accel);
-}
-
-
-static void
-print_var_info(const struct fb_var_screeninfo *var, const char *s)
-{
- printf("%s info -----------------------\n", s);
- printf("xres = %d\n", var->xres);
- printf("yres = %d\n", var->yres);
- printf("xres_virtual = %d\n", var->xres_virtual);
- printf("yres_virtual = %d\n", var->yres_virtual);
- printf("xoffset = %d\n", var->xoffset);
- printf("yoffset = %d\n", var->yoffset);
- printf("bits_per_pixel = %d\n", var->bits_per_pixel);
- printf("grayscale = %d\n", var->grayscale);
-
- printf("red.offset = %d length = %d msb_right = %d\n",
- var->red.offset, var->red.length, var->red.msb_right);
- printf("green.offset = %d length = %d msb_right = %d\n",
- var->green.offset, var->green.length, var->green.msb_right);
- printf("blue.offset = %d length = %d msb_right = %d\n",
- var->blue.offset, var->blue.length, var->blue.msb_right);
- printf("transp.offset = %d length = %d msb_right = %d\n",
- var->transp.offset, var->transp.length, var->transp.msb_right);
-
- printf("nonstd = %d\n", var->nonstd);
- printf("activate = %d\n", var->activate);
- printf("height = %d mm\n", var->height);
- printf("width = %d mm\n", var->width);
- printf("accel_flags = 0x%x\n", var->accel_flags);
- printf("pixclock = %d\n", var->pixclock);
- printf("left_margin = %d\n", var->left_margin);
- printf("right_margin = %d\n", var->right_margin);
- printf("upper_margin = %d\n", var->upper_margin);
- printf("lower_margin = %d\n", var->lower_margin);
- printf("hsync_len = %d\n", var->hsync_len);
- printf("vsync_len = %d\n", var->vsync_len);
- printf("sync = %d\n", var->sync);
- printf("vmode = %d\n", var->vmode);
-}
-
-
-static void
-signal_handler(int signumber)
-{
- signal(signumber, SIG_IGN); /* prevent recursion! */
- fprintf(stderr, "error: got signal %d (exiting)\n", signumber);
- exit(1);
-}
-
-
-static void
-initialize_fbdev( void )
-{
- char ttystr[1000];
- int fd, vtnumber, ttyfd;
- int sz;
-
- if (geteuid()) {
- fprintf(stderr, "error: you need to be root\n");
- exit(1);
- }
-
-#if 1
- /* open the framebuffer device */
- FrameBufferFD = open("/dev/fb0", O_RDWR);
- if (FrameBufferFD < 0) {
- fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
- exit(1);
- }
-#endif
-
- /* open /dev/tty0 and get the vt number */
- if ((fd = open("/dev/tty0", O_WRONLY, 0)) < 0) {
- fprintf(stderr, "error opening /dev/tty0\n");
- exit(1);
- }
- if (ioctl(fd, VT_OPENQRY, &vtnumber) < 0 || vtnumber < 0) {
- fprintf(stderr, "error: couldn't get a free vt\n");
- exit(1);
- }
- close(fd);
-
- /* open the console tty */
- sprintf(ttystr, "/dev/tty%d", vtnumber); /* /dev/tty1-64 */
- ConsoleFD = open(ttystr, O_RDWR | O_NDELAY, 0);
- if (ConsoleFD < 0) {
- fprintf(stderr, "error couldn't open console fd\n");
- exit(1);
- }
-
- /* save current vt number */
- {
- struct vt_stat vts;
- if (ioctl(ConsoleFD, VT_GETSTATE, &vts) == 0)
- OriginalVT = vts.v_active;
- }
-
- /* disconnect from controlling tty */
- ttyfd = open("/dev/tty", O_RDWR);
- if (ttyfd >= 0) {
- ioctl(ttyfd, TIOCNOTTY, 0);
- close(ttyfd);
- }
-
- /* some magic to restore the vt when we exit */
- {
- struct vt_mode vt;
- if (ioctl(ConsoleFD, VT_ACTIVATE, vtnumber) != 0)
- printf("ioctl VT_ACTIVATE: %s\n", strerror(errno));
- if (ioctl(ConsoleFD, VT_WAITACTIVE, vtnumber) != 0)
- printf("ioctl VT_WAITACTIVE: %s\n", strerror(errno));
-
- if (ioctl(ConsoleFD, VT_GETMODE, &vt) < 0) {
- fprintf(stderr, "error: ioctl VT_GETMODE: %s\n", strerror(errno));
- exit(1);
- }
-
- vt.mode = VT_PROCESS;
- vt.relsig = SIGUSR1;
- vt.acqsig = SIGUSR1;
- if (ioctl(ConsoleFD, VT_SETMODE, &vt) < 0) {
- fprintf(stderr, "error: ioctl(VT_SETMODE) failed: %s\n",
- strerror(errno));
- exit(1);
- }
- }
-
- /* go into graphics mode */
- if (ioctl(ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) {
- fprintf(stderr, "error: ioctl(KDSETMODE, KD_GRAPHICS) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
-
-#if 0
- /* open the framebuffer device */
- FrameBufferFD = open("/dev/fb0", O_RDWR);
- if (FrameBufferFD < 0) {
- fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
- exit(1);
- }
-#endif
-
- /* Get the fixed screen info */
- if (ioctl(FrameBufferFD, FBIOGET_FSCREENINFO, &FixedInfo)) {
- fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_fixed_info(&FixedInfo, "Fixed");
-
-
- /* get the variable screen info */
- if (ioctl(FrameBufferFD, FBIOGET_VSCREENINFO, &OrigVarInfo)) {
- fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_var_info(&OrigVarInfo, "Orig Var");
-
- /* operate on a copy */
- VarInfo = OrigVarInfo;
-
- /* set the depth, resolution, etc */
- DesiredDepth = 32;
- if (DesiredDepth)
- VarInfo.bits_per_pixel = DesiredDepth;
-
- if (VarInfo.bits_per_pixel == 16) {
- VarInfo.red.offset = 11;
- VarInfo.green.offset = 5;
- VarInfo.blue.offset = 0;
- VarInfo.red.length = 5;
- VarInfo.green.length = 6;
- VarInfo.blue.length = 5;
- VarInfo.transp.offset = 0;
- VarInfo.transp.length = 0;
- }
- else if (VarInfo.bits_per_pixel == 32) {
- VarInfo.red.offset = 16;
- VarInfo.green.offset = 8;
- VarInfo.blue.offset = 0;
- VarInfo.transp.offset = 24;
- VarInfo.red.length = 8;
- VarInfo.green.length = 8;
- VarInfo.blue.length = 8;
- VarInfo.transp.length = 8;
- }
- /* timing values taken from /etc/fb.modes (1280x1024 @ 75Hz) */
- VarInfo.xres_virtual = VarInfo.xres = 1280;
- VarInfo.yres_virtual = VarInfo.yres = 1024;
- VarInfo.pixclock = 7408;
- VarInfo.left_margin = 248;
- VarInfo.right_margin = 16;
- VarInfo.upper_margin = 38;
- VarInfo.lower_margin = 1;
- VarInfo.hsync_len = 144;
- VarInfo.vsync_len = 3;
-
- VarInfo.xoffset = 0;
- VarInfo.yoffset = 0;
- VarInfo.nonstd = 0;
- VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */
-
- /* set new variable screen info */
- if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &VarInfo)) {
- fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_var_info(&VarInfo, "New Var");
-
- if (FixedInfo.visual != FB_VISUAL_TRUECOLOR &&
- FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) {
- fprintf(stderr, "non-TRUE/DIRECT-COLOR visuals (0x%x) not supported by this demo.\n", FixedInfo.visual);
- exit(1);
- }
-
- /* initialize colormap */
- if (FixedInfo.visual == FB_VISUAL_DIRECTCOLOR) {
- struct fb_cmap cmap;
- unsigned short red[256], green[256], blue[256];
- int i;
-
- /* we're assuming 256 entries here */
- printf("initializing directcolor colormap\n");
- cmap.start = 0;
- cmap.len = 256;
- cmap.red = red;
- cmap.green = green;
- cmap.blue = blue;
- cmap.transp = NULL;
- for (i = 0; i < cmap.len; i++) {
- red[i] = green[i] = blue[i] = (i << 8) | i;
- }
- if (ioctl(FrameBufferFD, FBIOPUTCMAP, (void *) &cmap) < 0) {
- fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i);
- }
- }
-
- /*
- * fbdev says the frame buffer is at offset zero, and the mmio region
- * is immediately after.
- */
-
- /* mmap the framebuffer into our address space */
- FrameBuffer = (caddr_t) mmap(0, /* start */
- FixedInfo.smem_len, /* bytes */
- PROT_READ | PROT_WRITE, /* prot */
- MAP_SHARED, /* flags */
- FrameBufferFD, /* fd */
- 0 /* offset */);
- if (FrameBuffer == (caddr_t) - 1) {
- fprintf(stderr, "error: unable to mmap framebuffer: %s\n",
- strerror(errno));
- exit(1);
- }
- printf("FrameBuffer = %p\n", FrameBuffer);
-
-#if 1
- /* mmap the MMIO region into our address space */
- MMIOAddress = (caddr_t) mmap(0, /* start */
- FixedInfo.mmio_len, /* bytes */
- PROT_READ | PROT_WRITE, /* prot */
- MAP_SHARED, /* flags */
- FrameBufferFD, /* fd */
- FixedInfo.smem_len /* offset */);
- if (MMIOAddress == (caddr_t) - 1) {
- fprintf(stderr, "error: unable to mmap mmio region: %s\n",
- strerror(errno));
- }
- printf("MMIOAddress = %p\n", MMIOAddress);
-
- /* try out some simple MMIO register reads */
- if (1)
- {
- typedef unsigned int CARD32;
- typedef unsigned char CARD8;
-#define RADEON_CONFIG_MEMSIZE 0x00f8
-#define RADEON_MEM_SDRAM_MODE_REG 0x0158
-#define MMIO_IN32(base, offset) \
- *(volatile CARD32 *)(void *)(((CARD8*)(base)) + (offset))
-#define INREG(addr) MMIO_IN32(MMIOAddress, addr)
- int sz, type;
- const char *typeStr[] = {"SDR", "DDR", "64-bit SDR"};
- sz = INREG(RADEON_CONFIG_MEMSIZE);
- type = INREG(RADEON_MEM_SDRAM_MODE_REG);
- printf("RADEON_CONFIG_MEMSIZE = %d (%d MB)\n", sz, sz / 1024 / 1024);
- printf("RADEON_MEM_SDRAM_MODE_REG >> 30 = %d (%s)\n",
- type >> 30, typeStr[type>>30]);
- }
-#endif
-
-}
-
-
-static void
-shutdown_fbdev( void )
-{
- struct vt_mode VT;
-
- printf("cleaning up...\n");
- /* restore original variable screen info */
- if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &OrigVarInfo)) {
- fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
- strerror(errno));
- exit(1);
- }
-
- munmap(MMIOAddress, FixedInfo.mmio_len);
- munmap(FrameBuffer, FixedInfo.smem_len);
- close(FrameBufferFD);
-
- /* restore text mode */
- ioctl(ConsoleFD, KDSETMODE, KD_TEXT);
-
- /* set vt */
- if (ioctl(ConsoleFD, VT_GETMODE, &VT) != -1) {
- VT.mode = VT_AUTO;
- ioctl(ConsoleFD, VT_SETMODE, &VT);
- }
-
- /* restore original vt */
- if (OriginalVT >= 0) {
- ioctl(ConsoleFD, VT_ACTIVATE, OriginalVT);
- OriginalVT = -1;
- }
-
- close(ConsoleFD);
-}
-
-
-static void
-gltest( void )
-{
- static const int attribs[] = {
- GLFBDEV_DOUBLE_BUFFER,
- GLFBDEV_DEPTH_SIZE, 16,
- GLFBDEV_NONE
- };
- GLFBDevContextPtr ctx;
- GLFBDevBufferPtr buf;
- GLFBDevVisualPtr vis;
- int bytes, r, g, b, a;
- float ang;
-
- printf("GLFBDEV_VENDOR = %s\n", glFBDevGetString(GLFBDEV_VENDOR));
- printf("GLFBDEV_VERSION = %s\n", glFBDevGetString(GLFBDEV_VERSION));
-
- /* framebuffer size */
- bytes = VarInfo.xres_virtual * VarInfo.yres_virtual * VarInfo.bits_per_pixel / 8;
-
- vis = glFBDevCreateVisual( &FixedInfo, &VarInfo, attribs );
- assert(vis);
-
- buf = glFBDevCreateBuffer( &FixedInfo, &VarInfo, vis, FrameBuffer, NULL, bytes );
- assert(buf);
-
- ctx = glFBDevCreateContext( vis, NULL );
- assert(buf);
-
- b = glFBDevMakeCurrent( ctx, buf, buf );
- assert(b);
-
- /*printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));*/
- glGetIntegerv(GL_RED_BITS, &r);
- glGetIntegerv(GL_GREEN_BITS, &g);
- glGetIntegerv(GL_BLUE_BITS, &b);
- glGetIntegerv(GL_ALPHA_BITS, &a);
- printf("RED_BITS=%d GREEN_BITS=%d BLUE_BITS=%d ALPHA_BITS=%d\n",
- r, g, b, a);
-
- glClearColor(0.5, 0.5, 1.0, 0);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1, 1, -1, 1, 2, 30);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -15);
- glViewport(0, 0, VarInfo.xres_virtual, VarInfo.yres_virtual);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- for (ang = 0; ang <= 180; ang += 15) {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
- glRotatef(ang, 1, 0, 0);
- glutSolidTorus(1, 3, 40, 20);
- glPopMatrix();
- glFBDevSwapBuffers(buf);
- }
-
- /* clean up */
- b = glFBDevMakeCurrent( NULL, NULL, NULL);
- assert(b);
-
- glFBDevDestroyContext(ctx);
- glFBDevDestroyBuffer(buf);
- glFBDevDestroyVisual(vis);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- signal(SIGUSR1, signal_handler); /* exit if someone tries a vt switch */
- signal(SIGSEGV, signal_handler); /* catch segfaults */
-
- initialize_fbdev();
- gltest();
- shutdown_fbdev();
-
- return 0;
-}
diff --git a/progs/miniglx/manytex.c b/progs/miniglx/manytex.c
deleted file mode 100644
index 74b06649f6e..00000000000
--- a/progs/miniglx/manytex.c
+++ /dev/null
@@ -1,381 +0,0 @@
-
-/*
- * test handling of many texture maps
- * Also tests texture priority and residency.
- *
- * Brian Paul
- * August 2, 2000
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-static GLint NumTextures = 20;
-static GLuint *TextureID = NULL;
-static GLint *TextureWidth = NULL, *TextureHeight = NULL;
-static GLboolean *TextureResidency = NULL;
-static GLint TexWidth = 128, TexHeight = 128;
-static GLfloat Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-static GLint WinWidth = 500, WinHeight = 400;
-static GLboolean MipMap = GL_FALSE;
-static GLboolean LinearFilter = GL_FALSE;
-static GLboolean RandomSize = GL_FALSE;
-static GLint Rows, Columns;
-static GLint LowPriorityCount = 0;
-
-
-static void Idle( void )
-{
- Zrot += 1.0;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- GLfloat spacing = WinWidth / Columns;
- GLfloat size = spacing * 0.4;
- GLint i;
-
- /* test residency */
- if (0)
- {
- GLboolean b;
- GLint i, resident;
- b = glAreTexturesResident(NumTextures, TextureID, TextureResidency);
- if (b) {
- printf("all resident\n");
- }
- else {
- resident = 0;
- for (i = 0; i < NumTextures; i++) {
- if (TextureResidency[i]) {
- resident++;
- }
- }
- printf("%d of %d texture resident\n", resident, NumTextures);
- }
- }
-
- /* render the textured quads */
- glClear( GL_COLOR_BUFFER_BIT );
- for (i = 0; i < NumTextures; i++) {
- GLint row = i / Columns;
- GLint col = i % Columns;
- GLfloat x = col * spacing + spacing * 0.5;
- GLfloat y = row * spacing + spacing * 0.5;
-
- GLfloat maxDim = (TextureWidth[i] > TextureHeight[i])
- ? TextureWidth[i] : TextureHeight[i];
- GLfloat w = TextureWidth[i] / maxDim;
- GLfloat h = TextureHeight[i] / maxDim;
-
- glPushMatrix();
- glTranslatef(x, y, 0.0);
- glRotatef(Zrot, 0, 0, 1);
- glScalef(size, size, 1);
-
- glBindTexture(GL_TEXTURE_2D, TextureID[i]);
- glBegin(GL_POLYGON);
-#if 0
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
-#else
- glTexCoord2f(0, 0); glVertex2f(-w, -h);
- glTexCoord2f(1, 0); glVertex2f( w, -h);
- glTexCoord2f(1, 1); glVertex2f( w, h);
- glTexCoord2f(0, 1); glVertex2f(-w, h);
-#endif
- glEnd();
- glPopMatrix();
- }
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- WinWidth = width;
- WinHeight = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-/*
- * Return a random int in [min, max].
- */
-static int RandomInt(int min, int max)
-{
- int i = rand();
- int j = i % (max - min + 1);
- return min + j;
-}
-
-
-
-static void Init( void )
-{
- GLint i;
-
- if (RandomSize) {
- printf("Creating %d %s random-size textures, ", NumTextures,
- MipMap ? "Mipmapped" : "non-Mipmapped");
- }
- else {
- printf("Creating %d %s %d x %d textures, ", NumTextures,
- MipMap ? "Mipmapped" : "non-Mipmapped",
- TexWidth, TexHeight);
- }
-
- if (LinearFilter) {
- printf("bilinear filtering\n");
- }
- else {
- printf("nearest filtering\n");
- }
-
-
- /* compute number of rows and columns of rects */
- {
- GLfloat area = (GLfloat) (WinWidth * WinHeight) / (GLfloat) NumTextures;
- GLfloat edgeLen = sqrt(area);
-
- Columns = WinWidth / edgeLen;
- Rows = (NumTextures + Columns - 1) / Columns;
- printf("Rows: %d Cols: %d\n", Rows, Columns);
- }
-
-
- if (!TextureID) {
- TextureID = (GLuint *) malloc(sizeof(GLuint) * NumTextures);
- assert(TextureID);
- glGenTextures(NumTextures, TextureID);
- }
-
- if (!TextureResidency) {
- TextureResidency = (GLboolean *) malloc(sizeof(GLboolean) * NumTextures);
- assert(TextureResidency);
- }
-
- if (!TextureWidth) {
- TextureWidth = (GLint *) malloc(sizeof(GLint) * NumTextures);
- assert(TextureWidth);
- }
- if (!TextureHeight) {
- TextureHeight = (GLint *) malloc(sizeof(GLint) * NumTextures);
- assert(TextureHeight);
- }
-
- for (i = 0; i < NumTextures; i++) {
- GLubyte color[4];
- GLubyte *texImage;
- GLint j, row, col;
-
- row = i / Columns;
- col = i % Columns;
-
- glBindTexture(GL_TEXTURE_2D, TextureID[i]);
-
- if (i < LowPriorityCount)
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.5F);
-
- if (RandomSize) {
-#if 0
- int k = (glutGet(GLUT_ELAPSED_TIME) % 7) + 2;
- TexWidth = 1 << k;
- TexHeight = 1 << k;
-#else
- TexWidth = 1 << RandomInt(2, 7);
- TexHeight = 1 << RandomInt(2, 7);
- printf("Random size of %3d: %d x %d\n", i, TexWidth, TexHeight);
-#endif
- }
-
- TextureWidth[i] = TexWidth;
- TextureHeight[i] = TexHeight;
-
- texImage = (GLubyte*) malloc(4 * TexWidth * TexHeight * sizeof(GLubyte));
- assert(texImage);
-
- /* determine texture color */
- color[0] = (GLint) (255.0 * ((float) col / (Columns - 1)));
- color[1] = 127;
- color[2] = (GLint) (255.0 * ((float) row / (Rows - 1)));
- color[3] = 255;
-
- /* fill in solid-colored teximage */
- for (j = 0; j < TexWidth * TexHeight; j++) {
- texImage[j*4+0] = color[0];
- texImage[j*4+1] = color[1];
- texImage[j*4+2] = color[2];
- texImage[j*4+3] = color[3];
- }
-
- if (MipMap) {
- GLint level = 0;
- GLint w = TexWidth, h = TexHeight;
- while (1) {
- glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
- if (w == 1 && h == 1)
- break;
- if (w > 1)
- w /= 2;
- if (h > 1)
- h /= 2;
- level++;
- /*printf("%d: %d x %d\n", level, w, h);*/
- }
- if (LinearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
- else {
- /* Set corners to white */
- int k = 0;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth - 1) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth * TexHeight - TexWidth) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth * TexHeight - 1) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
- if (LinearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
-
- free(texImage);
- }
-
- glEnable(GL_TEXTURE_2D);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 's':
- Idle();
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case ' ':
- Init();
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-int main( int argc, char *argv[] )
-{
- GLint i;
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( WinWidth, WinHeight );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-n") == 0) {
- NumTextures = atoi(argv[i+1]);
- if (NumTextures <= 0) {
- printf("Error, bad number of textures\n");
- return 1;
- }
- i++;
- }
- else if (strcmp(argv[i], "-mipmap") == 0) {
- MipMap = GL_TRUE;
- }
- else if (strcmp(argv[i], "-linear") == 0) {
- LinearFilter = GL_TRUE;
- }
- else if (strcmp(argv[i], "-size") == 0) {
- TexWidth = atoi(argv[i+1]);
- TexHeight = atoi(argv[i+2]);
- assert(TexWidth >= 1);
- assert(TexHeight >= 1);
- i += 2;
- }
- else if (strcmp(argv[i], "-randomsize") == 0) {
- RandomSize = GL_TRUE;
- }
- else if (strcmp(argv[i], "-lowpri") == 0) {
- LowPriorityCount = atoi(argv[i+1]);
- i++;
- }
- else {
- printf("Usage:\n");
- printf(" manytex [options]\n");
- printf("Options:\n");
- printf(" -n <number of texture objects>\n");
- printf(" -size <width> <height> - specify texture size\n");
- printf(" -randomsize - use random size textures\n");
- printf(" -mipmap - generate mipmaps\n");
- printf(" -linear - use linear filtering instead of nearest\n");
- printf(" -lowpri <n> - Set lower priority on <n> textures\n");
- return 0;
- }
- }
-
- Init();
-
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/miniglx/miniglxsample.c b/progs/miniglx/miniglxsample.c
deleted file mode 100644
index d4d6729f932..00000000000
--- a/progs/miniglx/miniglxsample.c
+++ /dev/null
@@ -1,128 +0,0 @@
-
-#define USE_MINIGLX 1 /* 1 = use Mini GLX, 0 = use Xlib/GLX */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <GL/gl.h>
-
-#if USE_MINIGLX
-#include <GL/miniglx.h>
-#else
-#include <GL/glx.h>
-#include <X11/Xlib.h>
-#endif
-
-static void _subset_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- glBegin( GL_QUADS );
- glVertex2f( x1, y1 );
- glVertex2f( x2, y1 );
- glVertex2f( x2, y2 );
- glVertex2f( x1, y2 );
- glEnd();
-}
-
-
-/*
- * Create a simple double-buffered RGBA window.
- */
-static Window
-MakeWindow(Display * dpy, unsigned int width, unsigned int height)
-{
- int visAttributes[] = {
- GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- None
- };
- XSetWindowAttributes attr;
- unsigned long attrMask;
- Window root;
- Window win;
- GLXContext ctx;
- XVisualInfo *visinfo;
-
- root = RootWindow(dpy, 0);
-
- /* Choose GLX visual / pixel format */
- visinfo = glXChooseVisual(dpy, 0, visAttributes);
- if (!visinfo) {
- printf("Error: couldn't get an RGB, Double-buffered visual\n");
- exit(1);
- }
-
- /* Create the window */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
- attrMask = CWBackPixel | CWBorderPixel | CWColormap;
- win = XCreateWindow(dpy, root, 0, 0, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, attrMask, &attr);
- if (!win) {
- printf("Error: XCreateWindow failed\n");
- exit(1);
- }
-
- /* Display the window */
- XMapWindow(dpy, win);
-
- /* Create GLX rendering context */
- ctx = glXCreateContext(dpy, visinfo, NULL, True);
- if (!ctx) {
- printf("Error: glXCreateContext failed\n");
- exit(1);
- }
-
- /* Bind the rendering context and window */
- glXMakeCurrent(dpy, win, ctx);
-
- glViewport(0, 0, width, height);
-
- return win;
-}
-
-
-/*
- * Draw a few frames of a rotating square.
- */
-static void
-DrawFrames(Display * dpy, Window win)
-{
- int angle;
- glShadeModel(GL_FLAT);
- glClearColor(0.5, 0.5, 0.5, 1.0);
- for (angle = 0; angle < 360; angle += 10) {
- glClear(GL_COLOR_BUFFER_BIT);
- glColor3f(1.0, 1.0, 0.0);
- glPushMatrix();
- glRotatef(angle, 0, 0, 1);
- _subset_Rectf(-0.8, -0.8, 0.8, 0.8);
- glPopMatrix();
- glXSwapBuffers(dpy, win);
- sleep(1);
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- Display *dpy;
- Window win;
-
- dpy = XOpenDisplay(NULL);
- if (!dpy) {
- printf("Error: XOpenDisplay failed\n");
- return 1;
- }
-
- win = MakeWindow(dpy, 300, 300);
-
- DrawFrames(dpy, win);
-
- return 0;
-}
diff --git a/progs/miniglx/miniglxtest.c b/progs/miniglx/miniglxtest.c
deleted file mode 100644
index 85c25be4ed5..00000000000
--- a/progs/miniglx/miniglxtest.c
+++ /dev/null
@@ -1,272 +0,0 @@
-/*
- * Test the mini GLX interface.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <unistd.h>
-#include <GL/gl.h>
-#define USE_MINI_GLX 1
-#if USE_MINI_GLX
-#include <GL/miniglx.h>
-#else
-#include <GL/glx.h>
-#endif
-
-static GLXContext ctx;
-
-static GLuint NumFrames = 100;
-static GLuint NumDisplays = 1;
-static GLboolean Texture = GL_FALSE;
-static GLboolean SingleBuffer = GL_FALSE;
-static GLboolean Sleeps = GL_TRUE;
-
-
-static void
-rect(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glColor3f(0, 0, 1); glVertex2f(x1, y1);
- glTexCoord2f(1, 0); glColor3f(1, 0, 0); glVertex2f(x2, y1);
- glTexCoord2f(1, 1); glColor3f(0, 1, 0); glVertex2f(x2, y2);
- glTexCoord2f(0, 1); glColor3f(0, 0, 0); glVertex2f(x1, y2);
- glEnd();
-}
-
-
-static void
-redraw(Display *dpy, Window w, int rot)
-{
- GLfloat a;
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(rot, 0, 0, 1);
- glScalef(.5, .5, .5);
- for (a = 0.0; a < 360.0; a += 30.0) {
- glPushMatrix();
- glRotatef(a, 0, 0, 1);
- glRotatef(40, 1, 0, 0);
- glColor3f(a / 360.0, 1-a/360.0, 0);
- rect(0.3, -0.25, 1.5, 0.25);
- glPopMatrix();
- }
- glPopMatrix();
-
- if (SingleBuffer)
- glFlush();
- else
- glXSwapBuffers(dpy, w);
-}
-
-
-static Window
-make_window(Display *dpy, unsigned int width, unsigned int height)
-{
- int attrib_single[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DEPTH_SIZE, 1,
- None };
- int attrib_double[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DEPTH_SIZE, 1,
- GLX_DOUBLEBUFFER,
- None };
- int *attrib = SingleBuffer ? attrib_single : attrib_double;
- int scrnum = 0;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- Window win;
- XVisualInfo *visinfo;
-
- root = RootWindow(dpy, scrnum);
-
- if (!(visinfo = glXChooseVisual(dpy, scrnum, attrib))) {
- printf("Error: couldn't get an RGB, Double-buffered visual\n");
- exit(1);
- }
-
- if (!(ctx = glXCreateContext(dpy, visinfo, NULL, True))) {
- printf("Error: glXCreateContext failed\n");
- exit(1);
- }
-
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow(dpy, root, 0, 0, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr);
- if (!win) {
- printf("Error: XCreateWindow failed\n");
- exit(1);
- }
-
- glXMakeCurrent(dpy, win, ctx);
-
- glViewport(0, 0, width, height);
-
- return win;
-}
-
-
-static void
-event_loop(Display *dpy, Window win)
-{
- int i;
-
- printf("Drawing %d frames\n", NumFrames);
-
- for (i = 0; i < NumFrames; i++) {
- redraw(dpy, win, -i*2);
- if (Sleeps) {
- usleep(20000);
- }
- }
-}
-
-
-static int
-runtest(void)
-{
- Display *dpy;
- Window win;
-
- dpy = XOpenDisplay(NULL);
- if (!dpy) {
- printf("Error: XOpenDisplay failed\n");
- return 1;
- }
-
- win = make_window(dpy, 800, 600);
-
- srand(getpid());
-
- /* init GL state */
- glClearColor(0.5, 0.5, 0.5, 1.0);
- glEnable(GL_DEPTH_TEST);
- if (Texture) {
- GLubyte image[16][16][4];
- GLint i, j;
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- if (((i / 2) ^ (j / 2)) & 1) {
- image[i][j][0] = 255;
- image[i][j][1] = 255;
- image[i][j][2] = 255;
- image[i][j][3] = 255;
- }
- else {
- image[i][j][0] = 128;
- image[i][j][1] = 128;
- image[i][j][2] = 128;
- image[i][j][3] = 128;
- }
- }
- }
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glEnable(GL_TEXTURE_2D);
- }
- if (SingleBuffer) {
- glDrawBuffer(GL_FRONT);
- glReadBuffer(GL_FRONT);
- }
- else {
- glDrawBuffer(GL_BACK);
- }
-
- XMapWindow(dpy, win);
-
- /* wait for window to get mapped */
- {
- XEvent e;
- while (1) {
- XNextEvent(dpy, &e);
- if (e.type == MapNotify && e.xmap.window == win) {
- break;
- }
- }
- }
-
- event_loop(dpy, win);
-
- glXDestroyContext(dpy, ctx);
- XDestroyWindow(dpy, win);
-
- XCloseDisplay(dpy);
-
- return 0;
-}
-
-
-static void
-usage(void)
-{
- printf("Usage:\n");
- printf(" -f N render N frames (default %d)\n", NumFrames);
- printf(" -d N do N display cycles\n");
- printf(" -t texturing\n");
- printf(" -s single buffering\n");
- printf(" -n no usleep() delay\n");
-}
-
-
-static void
-parse_args(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-f") == 0) {
- NumFrames = atoi(argv[i + 1]);
- i++;
- }
- else if (strcmp(argv[i], "-d") == 0) {
- NumDisplays = atoi(argv[i + 1]);
- i++;
- }
- else if (strcmp(argv[i], "-n") == 0) {
- Sleeps = GL_FALSE;
- }
- else if (strcmp(argv[i], "-s") == 0) {
- SingleBuffer = GL_TRUE;
- }
- else if (strcmp(argv[i], "-t") == 0) {
- Texture = GL_TRUE;
- }
- else {
- usage();
- exit(1);
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- int i;
-
- parse_args(argc, argv);
-
- for (i = 0; i < NumDisplays; i++) {
- if (runtest() != 0)
- break;
- }
-
- return 0;
-}
diff --git a/progs/miniglx/sample_server.c b/progs/miniglx/sample_server.c
deleted file mode 100644
index 62456eca259..00000000000
--- a/progs/miniglx/sample_server.c
+++ /dev/null
@@ -1,111 +0,0 @@
-
-/*
- * Sample server that just keeps first available window mapped.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/gl.h>
-#include <GL/miniglx.h>
-
-struct client {
- struct client *next;
- Window windowid;
- int mappable;
-};
-
-struct client *clients = 0, *mapped_client = 0;
-
-
-static struct client *find_client( Window id )
-{
- struct client *c;
-
- for (c = clients ; c ; c = c->next)
- if (c->windowid == id)
- return c;
-
- return 0;
-}
-
-int main( int argc, char *argv[] )
-{
- Display *dpy;
- XEvent ev;
-
- dpy = __miniglx_StartServer(NULL);
- if (!dpy) {
- fprintf(stderr, "Error: __miniglx_StartServer failed\n");
- return 1;
- }
-
- while (XNextEvent( dpy, &ev )) {
- struct client *c;
-
- switch (ev.type) {
- case MapRequest:
- fprintf(stderr, "MapRequest\n");
- c = find_client(ev.xmaprequest.window);
- if (!c) break;
- c->mappable = True;
- break;
-
- case UnmapNotify:
- fprintf(stderr, "UnmapNotify\n");
- c = find_client(ev.xunmap.window);
- if (!c) break;
- c->mappable = False;
- if (c == mapped_client)
- mapped_client = 0;
- break;
-
- case CreateNotify:
- fprintf(stderr, "CreateNotify\n");
- c = malloc(sizeof(*c));
- c->next = clients;
- c->windowid = ev.xcreatewindow.window;
- c->mappable = False;
- clients = c;
- break;
-
- case DestroyNotify:
- fprintf(stderr, "DestroyNotify\n");
- c = find_client(ev.xdestroywindow.window);
- if (!c) break;
- if (c == clients)
- clients = c->next;
- else {
- struct client *t;
- for (t = clients ; t->next != c ; t = t->next)
- ;
- t->next = c->next;
- }
-
- if (c == mapped_client)
- mapped_client = 0;
-
- free(c);
- break;
-
- default:
- break;
- }
-
- /* Search for first mappable client if none already mapped.
- */
- if (!mapped_client) {
- for (c = clients ; c ; c = c->next) {
- if (c->mappable) {
- XMapWindow( dpy, c->windowid );
- mapped_client = c;
- break;
- }
- }
- }
- }
-
- XCloseDisplay( dpy );
-
- return 0;
-}
diff --git a/progs/miniglx/sample_server2.c b/progs/miniglx/sample_server2.c
deleted file mode 100644
index efd382a6d93..00000000000
--- a/progs/miniglx/sample_server2.c
+++ /dev/null
@@ -1,228 +0,0 @@
-
-/*
- * Sample server that just keeps first available window mapped.
- *
- * It also reads and echos anything that happens on stdin as an
- * example of tracking events from sources other than miniglx clients.
- *
- * It reads & writes without blocking, so that eg. piping a lot of
- * text to stdin and then hitting 'ctrl-S' on the output stream won't
- * cause it to stop handling miniglx events.
- *
- * See select_tut in the linux manual pages for a good overview of the
- * select(2) system call.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <string.h>
-#include <GL/gl.h>
-#include <GL/miniglx.h>
-#include <errno.h>
-#include <assert.h>
-
-struct client {
- struct client *next;
- Window windowid;
- int mappable;
-};
-
-struct client *clients = 0, *mapped_client = 0;
-
-#define BUFSZ 4096
-char rbuf[BUFSZ];
-int rbuf_count;
-
-
-static struct client *find_client( Window id )
-{
- struct client *c;
-
- for (c = clients ; c ; c = c->next)
- if (c->windowid == id)
- return c;
-
- return 0;
-}
-
-int main( int argc, char *argv[] )
-{
- Display *dpy;
- XEvent ev;
- int autostart = 0;
-
- if (argc == 2 && strcmp(argv[1], "-autostart") == 0)
- autostart = 1;
-
- dpy = __miniglx_StartServer(NULL);
- if (!dpy) {
- fprintf(stderr, "Error: __miniglx_StartServer failed\n");
- return 1;
- }
-
- /* How is vt switching communicated through the XNextEvent interface?
- */
- while (1) {
- int r, n;
- struct timeval tv;
- fd_set rfds, wfds;
- int bored = 0;
-
- FD_ZERO(&rfds);
- FD_ZERO(&wfds);
- tv.tv_sec = 1;
- tv.tv_usec = 0;
-
- if (rbuf_count) {
- FD_SET( 1, &wfds ); /* notify when we can write out buffer */
- n = 1;
- }
- else {
- FD_SET( 0, &rfds ); /* else notify when new data to read */
- n = 0;
- }
-
- /* __miniglx_Select waits until any of these file groups becomes
- * readable/writable/etc (like regular select), until timeout
- * expires (like regular select), until a signal is received
- * (like regular select) or until an event is available for
- * XCheckMaskEvent().
- */
- r = __miniglx_Select( dpy, n+1, &rfds, &wfds, 0, &tv );
-
- /* This can happen if select() is interrupted by a signal:
- */
- if (r < 0 && errno != EINTR && errno != EAGAIN) {
- perror ("select()");
- exit (1);
- }
-
- if (tv.tv_sec == 0 && tv.tv_usec == 0)
- bored = 1;
-
- /* Check and handle events on our local file descriptors
- */
- if (FD_ISSET( 0, &rfds )) {
- /* Something on stdin */
- assert(rbuf_count == 0);
- r = read(0, rbuf, BUFSZ);
- if (r < 1) {
- perror("read");
- abort();
- }
- rbuf_count = r;
- }
-
- if (FD_ISSET( 1, &wfds )) {
- /* Can write to stdout */
- assert(rbuf_count > 0);
- r = write(1, rbuf, rbuf_count);
- if (r < 1) {
- perror("write");
- abort();
- }
- rbuf_count -= r;
- if (rbuf_count)
- memmove(rbuf + r, rbuf, rbuf_count);
- }
-
-
- /* Check and handle events generated by miniglx:
- */
- while (XCheckMaskEvent( dpy, ~0, &ev )) {
- struct client *c;
- bored = 0;
-
- fprintf(stderr, "Received event %d\n", ev.type);
-
- switch (ev.type) {
- case CreateNotify:
- fprintf(stderr, "CreateNotify -- new client\n");
- c = malloc(sizeof(*c));
- c->next = clients;
- c->windowid = ev.xcreatewindow.window;
- c->mappable = False;
- clients = c;
- break;
-
- case DestroyNotify:
- fprintf(stderr, "DestroyNotify\n");
- c = find_client(ev.xdestroywindow.window);
- if (!c) break;
- if (c == clients)
- clients = c->next;
- else {
- struct client *t;
- for (t = clients ; t->next != c ; t = t->next)
- ;
- t->next = c->next;
- }
-
- if (c == mapped_client)
- mapped_client = 0;
-
- free(c);
- break;
-
- case MapRequest:
- fprintf(stderr, "MapRequest\n");
- c = find_client(ev.xmaprequest.window);
- if (!c) break;
- c->mappable = True;
- break;
-
- case UnmapNotify:
- fprintf(stderr, "UnmapNotify\n");
- c = find_client(ev.xunmap.window);
- if (!c) break;
- c->mappable = False;
- if (c == mapped_client)
- mapped_client = 0;
- break;
-
- default:
- break;
- }
- }
-
-
- /* Search for first mappable client if none already mapped.
- */
- if (!mapped_client) {
- struct client *c;
- for (c = clients ; c ; c = c->next) {
- if (c->mappable) {
- XMapWindow( dpy, c->windowid );
- mapped_client = c;
- break;
- }
- }
- if (!clients && autostart) {
- system("nohup ./texline &");
- system("nohup ./manytex &");
- }
- }
- else if (bored) {
- struct client *c;
- /* bored of mapped client now, let's try & find another one */
- for (c = mapped_client->next ; c && !c->mappable ; c = c->next)
- ;
- if (!c)
- for (c = clients ; c && !c->mappable ; c = c->next)
- ;
- if (c && c != mapped_client) {
- XUnmapWindow( dpy, mapped_client->windowid );
- XMapWindow( dpy, c->windowid );
- mapped_client = c;
- }
- else
- fprintf(stderr, "I'm bored!\n");
- }
- }
-
- XCloseDisplay( dpy );
-
- return 0;
-}
diff --git a/progs/miniglx/texline.c b/progs/miniglx/texline.c
deleted file mode 100644
index 098077f2474..00000000000
--- a/progs/miniglx/texline.c
+++ /dev/null
@@ -1,267 +0,0 @@
-
-/*
- * Test textured lines.
- *
- * Brian Paul
- * September 2000
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLboolean Antialias = GL_FALSE;
-static GLboolean Animate = GL_FALSE;
-static GLint Texture = 1;
-static GLboolean Stipple = GL_FALSE;
-static GLfloat LineWidth = 1.0;
-
-static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
-static GLfloat DYrot = 1.0;
-static GLboolean Points = GL_FALSE;
-static GLfloat Scale = 1.0;
-
-static void Idle( void )
-{
- if (Animate) {
- Zrot += DYrot;
- glutPostRedisplay();
- }
-}
-
-
-static void Display( void )
-{
- GLfloat x, y, s, t;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(Scale, Scale, Scale);
-
- if (Texture)
- glColor3f(1, 1, 1);
-
- if (Points) {
- glBegin(GL_POINTS);
- for (t = 0.0; t <= 1.0; t += 0.025) {
- for (s = 0.0; s <= 1.0; s += 0.025) {
- x = s * 2.0 - 1.0;
- y = t * 2.0 - 1.0;
- if (!Texture)
- glColor3f(1, 0, 1);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t, s);
- glTexCoord2f(s, t);
- glVertex2f(x, y);
- }
- }
- glEnd();
- }
- else {
- glBegin(GL_LINES);
- for (t = 0.0; t <= 1.0; t += 0.025) {
- x = t * 2.0 - 1.0;
- if (!Texture)
- glColor3f(1, 0, 1);
- glTexCoord2f(t, 0.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, t);
- glVertex2f(x, -1.0);
- if (!Texture)
- glColor3f(0, 1, 0);
- glTexCoord2f(t, 1.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, t);
- glVertex2f(x, 1.0);
- }
- glEnd();
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Antialias = !Antialias;
- if (Antialias) {
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_POINT_SMOOTH);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- else {
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_POINT_SMOOTH);
- glDisable(GL_BLEND);
- }
- break;
- case 't':
- Texture++;
- if (Texture > 2)
- Texture = 0;
- if (Texture == 0) {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glDisable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glDisable(GL_TEXTURE_2D);
- }
- else if (Texture == 1) {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glDisable(GL_TEXTURE_2D);
- }
- else {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glEnable(GL_TEXTURE_2D);
- }
- break;
- case 'w':
- LineWidth -= 0.25;
- if (LineWidth < 0.25)
- LineWidth = 0.25;
- glLineWidth(LineWidth);
- glPointSize(LineWidth);
- break;
- case 'W':
- LineWidth += 0.25;
- if (LineWidth > 8.0)
- LineWidth = 8.0;
- glLineWidth(LineWidth);
- glPointSize(LineWidth);
- break;
- case 'p':
- Points = !Points;
- break;
- case 's':
- Stipple = !Stipple;
- if (Stipple)
- glEnable(GL_LINE_STIPPLE);
- else
- glDisable(GL_LINE_STIPPLE);
- break;
- case ' ':
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- exit(0);
- break;
- }
- printf("LineWidth, PointSize = %f\n", LineWidth);
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- GLuint u;
- for (u = 0; u < 2; u++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + u);
- glBindTexture(GL_TEXTURE_2D, 10+u);
- if (u == 0)
- glEnable(GL_TEXTURE_2D);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- if (u == 0)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- else
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
-
- glLineStipple(1, 0xff);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 400, 300 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-
- glutCreateWindow(argv[0] );
-
- Init(argc, argv);
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Animate)
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}