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-rw-r--r--progs/trivial/tri-viewport.c28
1 files changed, 27 insertions, 1 deletions
diff --git a/progs/trivial/tri-viewport.c b/progs/trivial/tri-viewport.c
index 37e424467b9..133744235f4 100644
--- a/progs/trivial/tri-viewport.c
+++ b/progs/trivial/tri-viewport.c
@@ -103,14 +103,40 @@ static void Draw(void)
* Should be clipped to be no larger than the triangles:
*/
glViewport(tx, ty, w, h);
+
glBegin(GL_POLYGON);
- glColor3f(.5,.5,1);
+ glColor3f(1,1,0);
+ glVertex3f(-100, -100, -30.0);
+ glVertex3f(-100, 100, -30.0);
+ glVertex3f(100, 100, -30.0);
+ glVertex3f(100, -100, -30.0);
+ glEnd();
+
+ glBegin(GL_POLYGON);
+ glColor3f(0,1,1);
+ glVertex3f(-10, -10, -30.0);
+ glVertex3f(-10, 10, -30.0);
+ glVertex3f(10, 10, -30.0);
+ glVertex3f(10, -10, -30.0);
+ glEnd();
+
+ glBegin(GL_POLYGON);
+ glColor3f(1,0,0);
glVertex3f(-2, -2, -30.0);
glVertex3f(-2, 2, -30.0);
glVertex3f(2, 2, -30.0);
glVertex3f(2, -2, -30.0);
glEnd();
+
+ glBegin(GL_POLYGON);
+ glColor3f(.5,.5,1);
+ glVertex3f(-1, -1, -30.0);
+ glVertex3f(-1, 1, -30.0);
+ glVertex3f(1, 1, -30.0);
+ glVertex3f(1, -1, -30.0);
+ glEnd();
+
/***********************************************************************
*/
glViewport(0, 0, win_width, win_height);