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-rw-r--r--progs/demos/cubemap.c17
-rw-r--r--progs/demos/isosurf.c4
-rw-r--r--progs/demos/pointblast.c4
-rw-r--r--progs/demos/spriteblast.c4
-rw-r--r--progs/demos/vao_demo.c2
-rw-r--r--progs/egl/.gitignore1
-rw-r--r--progs/egl/Makefile8
-rw-r--r--progs/egl/xeglthreads.c773
-rw-r--r--progs/glsl/multitex.c71
-rw-r--r--progs/openvg/demos/Makefile39
-rw-r--r--progs/openvg/demos/eglcommon.c288
-rw-r--r--progs/openvg/demos/eglcommon.h20
-rw-r--r--progs/openvg/demos/lion-render.c1573
-rw-r--r--progs/openvg/demos/lion-render.h16
-rw-r--r--progs/openvg/demos/lion.c288
-rw-r--r--progs/openvg/demos/sp.c537
-rw-r--r--progs/openvg/trivial/Makefile127
-rw-r--r--progs/openvg/trivial/arc.c139
-rw-r--r--progs/openvg/trivial/cap.c75
-rw-r--r--progs/openvg/trivial/clear.c42
-rw-r--r--progs/openvg/trivial/coord.c66
-rw-r--r--progs/openvg/trivial/dash.c95
-rw-r--r--progs/openvg/trivial/eglcommon.c288
-rw-r--r--progs/openvg/trivial/eglcommon.h20
-rw-r--r--progs/openvg/trivial/ellipse.c84
-rw-r--r--progs/openvg/trivial/filter.c107
-rw-r--r--progs/openvg/trivial/gradorigin.c98
-rw-r--r--progs/openvg/trivial/lineto.c56
-rw-r--r--progs/openvg/trivial/lingrad.c87
-rw-r--r--progs/openvg/trivial/lookup.c71
-rw-r--r--progs/openvg/trivial/mask.c58
-rw-r--r--progs/openvg/trivial/mask4.c132
-rw-r--r--progs/openvg/trivial/path3.c77
-rw-r--r--progs/openvg/trivial/radialgrad.c99
-rw-r--r--progs/openvg/trivial/readpixels.c75
-rw-r--r--progs/openvg/trivial/roundedrect.c67
-rw-r--r--progs/openvg/trivial/star-nonzero.c55
-rw-r--r--progs/openvg/trivial/star-oddeven.c102
-rw-r--r--progs/openvg/trivial/stroke.c116
-rw-r--r--progs/openvg/trivial/stroke2.c207
-rw-r--r--progs/openvg/trivial/vguarc.c74
-rw-r--r--progs/rbug/.gitignore12
-rw-r--r--progs/rbug/Makefile48
-rw-r--r--progs/rbug/README39
-rw-r--r--progs/rbug/bin_to_bmp.c110
-rw-r--r--progs/rbug/ctx_info.c80
-rw-r--r--progs/rbug/ctx_rule.c86
-rw-r--r--progs/rbug/shdr_disable.c82
-rw-r--r--progs/rbug/shdr_dump.c115
-rw-r--r--progs/rbug/shdr_info.c98
-rw-r--r--progs/rbug/simple_client.c64
-rw-r--r--progs/rbug/simple_server.c62
-rw-r--r--progs/rbug/tex_dump.c127
-rw-r--r--progs/rbug/tex_info.c78
-rw-r--r--progs/samples/prim.c7
-rw-r--r--progs/slang/vstest.c24
-rw-r--r--progs/tests/Makefile6
-rw-r--r--progs/tests/SConscript1
-rw-r--r--progs/tests/arbgpuprog.c230
-rw-r--r--progs/tests/bufferobj.c120
-rw-r--r--progs/tests/getteximage.c217
-rw-r--r--progs/tests/mapbufrange.c4
-rw-r--r--progs/tests/mapvbo.c4
-rw-r--r--progs/tests/persp_hint.c149
-rw-r--r--progs/tests/prim.c559
-rw-r--r--progs/tests/tkmap.c71
-rw-r--r--progs/trivial/.gitignore3
-rw-r--r--progs/util/extfuncs.h1
-rw-r--r--progs/xdemos/glxswapcontrol.c8
69 files changed, 8403 insertions, 64 deletions
diff --git a/progs/demos/cubemap.c b/progs/demos/cubemap.c
index 26db42aed5e..1f9f2905759 100644
--- a/progs/demos/cubemap.c
+++ b/progs/demos/cubemap.c
@@ -52,6 +52,7 @@ static GLboolean NoClear = GL_FALSE;
static GLint FrameParity = 0;
static GLenum FilterIndex = 0;
static GLint ClampIndex = 0;
+static GLboolean supportFBO = GL_FALSE;
static struct {
@@ -403,6 +404,10 @@ static void init_checkers( void )
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ if (!supportFBO)
+ glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
+
+
/* make colored checkerboard cube faces */
for (f = 0; f < 6; f++) {
for (i = 0; i < CUBE_TEX_SIZE; i++) {
@@ -426,7 +431,8 @@ static void init_checkers( void )
GL_BGRA, GL_UNSIGNED_BYTE, image);
}
- glGenerateMipmapEXT(GL_TEXTURE_CUBE_MAP_ARB);
+ if (supportFBO)
+ glGenerateMipmapEXT(GL_TEXTURE_CUBE_MAP_ARB);
}
@@ -503,10 +509,13 @@ static void init( GLboolean useImageFiles )
exit(0);
}
- /* Needed for glGenerateMipmapEXT
+ /* Needed for glGenerateMipmapEXT / auto mipmapping
*/
- if (!strstr(exten, "GL_EXT_framebuffer_object")) {
- printf("Sorry, this demo requires GL_EXT_framebuffer_object\n");
+ if (strstr(exten, "GL_EXT_framebuffer_object")) {
+ supportFBO = GL_TRUE;
+ }
+ else if (!strstr(exten, "GL_SGIS_generate_mipmap")) {
+ printf("Sorry, this demo requires GL_EXT_framebuffer_object or GL_SGIS_generate_mipmap\n");
exit(0);
}
}
diff --git a/progs/demos/isosurf.c b/progs/demos/isosurf.c
index 6923ca2bba8..2e9dff17261 100644
--- a/progs/demos/isosurf.c
+++ b/progs/demos/isosurf.c
@@ -847,8 +847,8 @@ static void Init(int argc, char *argv[])
glClearColor(0.0, 0.0, 1.0, 0.0);
glEnable( GL_DEPTH_TEST );
- glEnable( GL_VERTEX_ARRAY_EXT );
- glEnable( GL_NORMAL_ARRAY_EXT );
+ glEnableClientState( GL_VERTEX_ARRAY );
+ glEnableClientState( GL_NORMAL_ARRAY );
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
diff --git a/progs/demos/pointblast.c b/progs/demos/pointblast.c
index 2a91b76ad32..2d70b725894 100644
--- a/progs/demos/pointblast.c
+++ b/progs/demos/pointblast.c
@@ -194,11 +194,11 @@ redraw(void)
{
int i;
+ glDepthMask(GL_TRUE);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (newModel)
recalcModelView();
- glDepthMask(GL_FALSE);
/* Draw the floor. */
/* glEnable(GL_TEXTURE_2D);*/
@@ -215,7 +215,7 @@ redraw(void)
glEnd();
/* Allow particles to blend with each other. */
- glDepthMask(GL_TRUE);
+ glDepthMask(GL_FALSE);
if (blend)
glEnable(GL_BLEND);
diff --git a/progs/demos/spriteblast.c b/progs/demos/spriteblast.c
index f6630c25d07..d73b680b791 100644
--- a/progs/demos/spriteblast.c
+++ b/progs/demos/spriteblast.c
@@ -209,13 +209,13 @@ redraw(void)
{
int i;
+ glDepthMask(GL_TRUE);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(15.0, 1.0, 0.0, 0.0);
glRotatef(angle, 0.0, 1.0, 0.0);
- glDepthMask(GL_FALSE);
/* Draw the floor. */
/* glEnable(GL_TEXTURE_2D);*/
@@ -232,7 +232,7 @@ redraw(void)
glEnd();
/* Allow particles to blend with each other. */
- glDepthMask(GL_TRUE);
+ glDepthMask(GL_FALSE);
if (blend)
glEnable(GL_BLEND);
diff --git a/progs/demos/vao_demo.c b/progs/demos/vao_demo.c
index ce416712fe2..206e06fc6c7 100644
--- a/progs/demos/vao_demo.c
+++ b/progs/demos/vao_demo.c
@@ -260,6 +260,8 @@ static void Key( unsigned char key, int x, int y )
(void) y;
switch (key) {
case 27:
+ (*delete_vertex_arrays)( 1, & cube_array_obj );
+ (*delete_vertex_arrays)( 1, & oct_array_obj );
glutDestroyWindow(Win);
exit(0);
break;
diff --git a/progs/egl/.gitignore b/progs/egl/.gitignore
index 793c6c0f614..f417aefb93a 100644
--- a/progs/egl/.gitignore
+++ b/progs/egl/.gitignore
@@ -7,4 +7,5 @@ eglscreen
egltri
peglgears
xeglgears
+xeglthreads
xegl_tri
diff --git a/progs/egl/Makefile b/progs/egl/Makefile
index e1fdb1ce63d..d3c32d46f78 100644
--- a/progs/egl/Makefile
+++ b/progs/egl/Makefile
@@ -18,6 +18,7 @@ PROGRAMS = \
eglscreen \
peglgears \
xeglgears \
+ xeglthreads \
xegl_tri
@@ -90,6 +91,13 @@ xeglgears.o: xeglgears.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include xeglgears.c
+xeglthreads: xeglthreads.o $(TOP)/$(LIB_DIR)/libEGL.so
+ $(CC) $(CFLAGS) xeglthreads.o -L$(TOP)/$(LIB_DIR) -lEGL -lGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
+
+xeglthreads.o: xeglthreads.c $(HEADERS)
+ $(CC) -c $(CFLAGS) -I$(TOP)/include xeglthreads.c
+
+
xegl_tri: xegl_tri.o $(TOP)/$(LIB_DIR)/libEGL.so
$(CC) $(CFLAGS) xegl_tri.o -L$(TOP)/$(LIB_DIR) -lEGL -lGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
diff --git a/progs/egl/xeglthreads.c b/progs/egl/xeglthreads.c
new file mode 100644
index 00000000000..508dbc09432
--- /dev/null
+++ b/progs/egl/xeglthreads.c
@@ -0,0 +1,773 @@
+/*
+ * Copyright (C) 2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Ported to EGL by Chia-I Wu <[email protected]>
+ */
+
+
+/*
+ * This program tests EGL thread safety.
+ * Command line options:
+ * -p Open a display connection for each thread
+ * -l Enable application-side locking
+ * -n <num threads> Number of threads to create (default is 2)
+ * -display <display name> Specify X display (default is $DISPLAY)
+ * -t Use texture mapping
+ *
+ * Brian Paul 20 July 2000
+ */
+
+
+/*
+ * Notes:
+ * - Each thread gets its own EGL context.
+ *
+ * - The EGL contexts share texture objects.
+ *
+ * - When 't' is pressed to update the texture image, the window/thread which
+ * has input focus is signalled to change the texture. The other threads
+ * should see the updated texture the next time they call glBindTexture.
+ */
+
+
+#if defined(PTHREADS) /* defined by Mesa on Linux and other platforms */
+
+#include <assert.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <GL/gl.h>
+#include <EGL/egl.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+#include <pthread.h>
+
+
+/*
+ * Each window/thread/context:
+ */
+struct winthread {
+ Display *Dpy;
+ int Index;
+ pthread_t Thread;
+ Window Win;
+ EGLDisplay Display;
+ EGLContext Context;
+ EGLSurface Surface;
+ float Angle;
+ int WinWidth, WinHeight;
+ GLboolean NewSize;
+ GLboolean Initialized;
+ GLboolean MakeNewTexture;
+};
+
+
+#define MAX_WINTHREADS 100
+static struct winthread WinThreads[MAX_WINTHREADS];
+static int NumWinThreads = 0;
+static volatile GLboolean ExitFlag = GL_FALSE;
+
+static GLboolean MultiDisplays = 0;
+static GLboolean Locking = 0;
+static GLboolean Texture = GL_FALSE;
+static GLuint TexObj = 12;
+static GLboolean Animate = GL_TRUE;
+
+static pthread_mutex_t Mutex;
+static pthread_cond_t CondVar;
+static pthread_mutex_t CondMutex;
+
+
+static void
+Error(const char *msg)
+{
+ fprintf(stderr, "Error: %s\n", msg);
+ exit(1);
+}
+
+
+static void
+signal_redraw(void)
+{
+ pthread_mutex_lock(&CondMutex);
+ pthread_cond_broadcast(&CondVar);
+ pthread_mutex_unlock(&CondMutex);
+}
+
+
+static void
+MakeNewTexture(struct winthread *wt)
+{
+#define TEX_SIZE 128
+ static float step = 0.0;
+ GLfloat image[TEX_SIZE][TEX_SIZE][4];
+ GLint width;
+ int i, j;
+
+ for (j = 0; j < TEX_SIZE; j++) {
+ for (i = 0; i < TEX_SIZE; i++) {
+ float dt = 5.0 * (j - 0.5 * TEX_SIZE) / TEX_SIZE;
+ float ds = 5.0 * (i - 0.5 * TEX_SIZE) / TEX_SIZE;
+ float r = dt * dt + ds * ds + step;
+ image[j][i][0] =
+ image[j][i][1] =
+ image[j][i][2] = 0.75 + 0.25 * cos(r);
+ image[j][i][3] = 1.0;
+ }
+ }
+
+ step += 0.5;
+
+ glBindTexture(GL_TEXTURE_2D, TexObj);
+
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
+ if (width) {
+ assert(width == TEX_SIZE);
+ /* sub-tex replace */
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEX_SIZE, TEX_SIZE,
+ GL_RGBA, GL_FLOAT, image);
+ }
+ else {
+ /* create new */
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE, 0,
+ GL_RGBA, GL_FLOAT, image);
+ }
+}
+
+
+
+/* draw a colored cube */
+static void
+draw_object(void)
+{
+ glPushMatrix();
+ glScalef(0.75, 0.75, 0.75);
+
+ glColor3f(1, 0, 0);
+
+ if (Texture) {
+ glBindTexture(GL_TEXTURE_2D, TexObj);
+ glEnable(GL_TEXTURE_2D);
+ }
+ else {
+ glDisable(GL_TEXTURE_2D);
+ }
+
+ glBegin(GL_QUADS);
+
+ /* -X */
+ glColor3f(0, 1, 1);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
+ glTexCoord2f(1, 0); glVertex3f(-1, 1, -1);
+ glTexCoord2f(1, 1); glVertex3f(-1, 1, 1);
+ glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
+
+ /* +X */
+ glColor3f(1, 0, 0);
+ glTexCoord2f(0, 0); glVertex3f(1, -1, -1);
+ glTexCoord2f(1, 0); glVertex3f(1, 1, -1);
+ glTexCoord2f(1, 1); glVertex3f(1, 1, 1);
+ glTexCoord2f(0, 1); glVertex3f(1, -1, 1);
+
+ /* -Y */
+ glColor3f(1, 0, 1);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
+ glTexCoord2f(1, 1); glVertex3f( 1, -1, 1);
+ glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
+
+ /* +Y */
+ glColor3f(0, 1, 0);
+ glTexCoord2f(0, 0); glVertex3f(-1, 1, -1);
+ glTexCoord2f(1, 0); glVertex3f( 1, 1, -1);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
+
+ /* -Z */
+ glColor3f(1, 1, 0);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, -1);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, -1);
+
+ /* +Y */
+ glColor3f(0, 0, 1);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, 1);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, 1);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
+
+ glEnd();
+
+ glPopMatrix();
+}
+
+
+/* signal resize of given window */
+static void
+resize(struct winthread *wt, int w, int h)
+{
+ wt->NewSize = GL_TRUE;
+ wt->WinWidth = w;
+ wt->WinHeight = h;
+ if (!Animate)
+ signal_redraw();
+}
+
+
+/*
+ * We have an instance of this for each thread.
+ */
+static void
+draw_loop(struct winthread *wt)
+{
+ while (!ExitFlag) {
+
+ if (Locking)
+ pthread_mutex_lock(&Mutex);
+
+ if (!wt->Initialized) {
+ eglMakeCurrent(wt->Display, wt->Surface, wt->Surface, wt->Context);
+ printf("xeglthreads: %d: GL_RENDERER = %s\n", wt->Index,
+ (char *) glGetString(GL_RENDERER));
+ if (Texture /*&& wt->Index == 0*/) {
+ MakeNewTexture(wt);
+ }
+ wt->Initialized = GL_TRUE;
+ }
+
+ if (Locking)
+ pthread_mutex_unlock(&Mutex);
+
+ eglBindAPI(EGL_OPENGL_API);
+ if (eglGetCurrentContext() != wt->Context) {
+ printf("xeglthreads: current context %p != %p\n",
+ eglGetCurrentContext(), wt->Context);
+ }
+
+ glEnable(GL_DEPTH_TEST);
+
+ if (wt->NewSize) {
+ GLfloat w = (float) wt->WinWidth / (float) wt->WinHeight;
+ glViewport(0, 0, wt->WinWidth, wt->WinHeight);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-w, w, -1.0, 1.0, 1.5, 10);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0, 0, -2.5);
+ wt->NewSize = GL_FALSE;
+ }
+
+ if (wt->MakeNewTexture) {
+ MakeNewTexture(wt);
+ wt->MakeNewTexture = GL_FALSE;
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(wt->Angle, 0, 1, 0);
+ glRotatef(wt->Angle, 1, 0, 0);
+ glScalef(0.7, 0.7, 0.7);
+ draw_object();
+ glPopMatrix();
+
+ if (Locking)
+ pthread_mutex_lock(&Mutex);
+
+ eglSwapBuffers(wt->Display, wt->Surface);
+
+ if (Locking)
+ pthread_mutex_unlock(&Mutex);
+
+ if (Animate) {
+ usleep(5000);
+ }
+ else {
+ /* wait for signal to draw */
+ pthread_mutex_lock(&CondMutex);
+ pthread_cond_wait(&CondVar, &CondMutex);
+ pthread_mutex_unlock(&CondMutex);
+ }
+ wt->Angle += 1.0;
+ }
+ eglMakeCurrent(wt->Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+}
+
+
+static void
+keypress(XEvent *event, struct winthread *wt)
+{
+ char buf[100];
+ KeySym keySym;
+ XComposeStatus stat;
+
+ XLookupString(&event->xkey, buf, sizeof(buf), &keySym, &stat);
+
+ switch (keySym) {
+ case XK_Escape:
+ /* tell all threads to exit */
+ if (!Animate) {
+ signal_redraw();
+ }
+ ExitFlag = GL_TRUE;
+ /*printf("exit draw_loop %d\n", wt->Index);*/
+ return;
+ case XK_t:
+ case XK_T:
+ if (Texture) {
+ wt->MakeNewTexture = GL_TRUE;
+ if (!Animate)
+ signal_redraw();
+ }
+ break;
+ case XK_a:
+ case XK_A:
+ Animate = !Animate;
+ if (Animate) /* yes, prev Animate state! */
+ signal_redraw();
+ break;
+ case XK_s:
+ case XK_S:
+ if (!Animate)
+ signal_redraw();
+ break;
+ default:
+ ; /* nop */
+ }
+}
+
+
+/*
+ * The main process thread runs this loop.
+ * Single display connection for all threads.
+ */
+static void
+event_loop(Display *dpy)
+{
+ XEvent event;
+ int i;
+
+ assert(!MultiDisplays);
+
+ while (!ExitFlag) {
+
+ if (Locking) {
+ while (1) {
+ int k;
+ pthread_mutex_lock(&Mutex);
+ k = XPending(dpy);
+ if (k) {
+ XNextEvent(dpy, &event);
+ pthread_mutex_unlock(&Mutex);
+ break;
+ }
+ pthread_mutex_unlock(&Mutex);
+ usleep(5000);
+ }
+ }
+ else {
+ XNextEvent(dpy, &event);
+ }
+
+ switch (event.type) {
+ case ConfigureNotify:
+ /* Find winthread for this event's window */
+ for (i = 0; i < NumWinThreads; i++) {
+ struct winthread *wt = &WinThreads[i];
+ if (event.xconfigure.window == wt->Win) {
+ resize(wt, event.xconfigure.width,
+ event.xconfigure.height);
+ break;
+ }
+ }
+ break;
+ case KeyPress:
+ for (i = 0; i < NumWinThreads; i++) {
+ struct winthread *wt = &WinThreads[i];
+ if (event.xkey.window == wt->Win) {
+ keypress(&event, wt);
+ break;
+ }
+ }
+ break;
+ default:
+ /*no-op*/ ;
+ }
+ }
+}
+
+
+/*
+ * Separate display connection for each thread.
+ */
+static void
+event_loop_multi(void)
+{
+ XEvent event;
+ int w = 0;
+
+ assert(MultiDisplays);
+
+ while (!ExitFlag) {
+ struct winthread *wt = &WinThreads[w];
+ if (XPending(wt->Dpy)) {
+ XNextEvent(wt->Dpy, &event);
+ switch (event.type) {
+ case ConfigureNotify:
+ resize(wt, event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ keypress(&event, wt);
+ break;
+ default:
+ ; /* nop */
+ }
+ }
+ w = (w + 1) % NumWinThreads;
+ usleep(5000);
+ }
+}
+
+
+
+/*
+ * we'll call this once for each thread, before the threads are created.
+ */
+static void
+create_window(struct winthread *wt, EGLContext shareCtx)
+{
+ Window win;
+ EGLContext ctx;
+ EGLSurface surf;
+ EGLint attribs[] = { EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_DEPTH_SIZE, 1,
+ EGL_NONE };
+ EGLConfig config;
+ EGLint num_configs;
+ EGLint vid;
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ XVisualInfo *visinfo, visTemplate;
+ int num_visuals;
+ int width = 160, height = 160;
+ int xpos = (wt->Index % 8) * (width + 10);
+ int ypos = (wt->Index / 8) * (width + 20);
+
+ scrnum = DefaultScreen(wt->Dpy);
+ root = RootWindow(wt->Dpy, scrnum);
+
+ if (!eglChooseConfig(wt->Display, attribs, &config, 1, &num_configs)) {
+ Error("Unable to choose an EGL config");
+ }
+
+ assert(config);
+ assert(num_configs > 0);
+
+ if (!eglGetConfigAttrib(wt->Display, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ Error("Unable to get visual id of EGL config\n");
+ }
+
+ visTemplate.visualid = vid;
+ visinfo = XGetVisualInfo(wt->Dpy, VisualIDMask,
+ &visTemplate, &num_visuals);
+ if (!visinfo) {
+ Error("Unable to find RGB, Z, double-buffered visual");
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap(wt->Dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow(wt->Dpy, root, xpos, ypos, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr);
+ if (!win) {
+ Error("Couldn't create window");
+ }
+
+ XFree(visinfo);
+
+ {
+ XSizeHints sizehints;
+ sizehints.x = xpos;
+ sizehints.y = ypos;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(wt->Dpy, win, &sizehints);
+ XSetStandardProperties(wt->Dpy, win, "xeglthreads", "xeglthreads",
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ eglBindAPI(EGL_OPENGL_API);
+
+ ctx = eglCreateContext(wt->Display, config, shareCtx, NULL);
+ if (!ctx) {
+ Error("Couldn't create EGL context");
+ }
+ surf = eglCreateWindowSurface(wt->Display, config, win, NULL);
+ if (!surf) {
+ Error("Couldn't create EGL surface");
+ }
+
+ XMapWindow(wt->Dpy, win);
+ XSync(wt->Dpy, 0);
+
+ /* save the info for this window/context */
+ wt->Win = win;
+ wt->Context = ctx;
+ wt->Surface = surf;
+ wt->Angle = 0.0;
+ wt->WinWidth = width;
+ wt->WinHeight = height;
+ wt->NewSize = GL_TRUE;
+}
+
+
+/*
+ * Called by pthread_create()
+ */
+static void *
+thread_function(void *p)
+{
+ struct winthread *wt = (struct winthread *) p;
+ draw_loop(wt);
+ return NULL;
+}
+
+
+/*
+ * called before exit to wait for all threads to finish
+ */
+static void
+clean_up(void)
+{
+ int i;
+
+ /* wait for threads to finish */
+ for (i = 0; i < NumWinThreads; i++) {
+ pthread_join(WinThreads[i].Thread, NULL);
+ }
+
+ for (i = 0; i < NumWinThreads; i++) {
+ eglDestroyContext(WinThreads[i].Display, WinThreads[i].Context);
+ XDestroyWindow(WinThreads[i].Dpy, WinThreads[i].Win);
+ }
+}
+
+
+static void
+usage(void)
+{
+ printf("xeglthreads: test of EGL/GL thread safety (any key = exit)\n");
+ printf("Usage:\n");
+ printf(" xeglthreads [options]\n");
+ printf("Options:\n");
+ printf(" -display DISPLAYNAME Specify display string\n");
+ printf(" -n NUMTHREADS Number of threads to create\n");
+ printf(" -p Use a separate display connection for each thread\n");
+ printf(" -l Use application-side locking\n");
+ printf(" -t Enable texturing\n");
+ printf("Keyboard:\n");
+ printf(" Esc Exit\n");
+ printf(" t Change texture image (requires -t option)\n");
+ printf(" a Toggle animation\n");
+ printf(" s Step rotation (when not animating)\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ char *displayName = NULL;
+ int numThreads = 2;
+ Display *dpy = NULL;
+ EGLDisplay *egl_dpy = NULL;
+ int i;
+ Status threadStat;
+
+ if (argc == 1) {
+ usage();
+ }
+ else {
+ int i;
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0 && i + 1 < argc) {
+ displayName = argv[i + 1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-p") == 0) {
+ MultiDisplays = 1;
+ }
+ else if (strcmp(argv[i], "-l") == 0) {
+ Locking = 1;
+ }
+ else if (strcmp(argv[i], "-t") == 0) {
+ Texture = 1;
+ }
+ else if (strcmp(argv[i], "-n") == 0 && i + 1 < argc) {
+ numThreads = atoi(argv[i + 1]);
+ if (numThreads < 1)
+ numThreads = 1;
+ else if (numThreads > MAX_WINTHREADS)
+ numThreads = MAX_WINTHREADS;
+ i++;
+ }
+ else {
+ usage();
+ exit(1);
+ }
+ }
+ }
+
+ if (Locking)
+ printf("xeglthreads: Using explicit locks around Xlib calls.\n");
+ else
+ printf("xeglthreads: No explict locking.\n");
+
+ if (MultiDisplays)
+ printf("xeglthreads: Per-thread display connections.\n");
+ else
+ printf("xeglthreads: Single display connection.\n");
+
+ /*
+ * VERY IMPORTANT: call XInitThreads() before any other Xlib functions.
+ */
+ if (!MultiDisplays) {
+ if (!Locking) {
+ threadStat = XInitThreads();
+ if (threadStat) {
+ printf("XInitThreads() returned %d (success)\n",
+ (int) threadStat);
+ }
+ else {
+ printf("XInitThreads() returned 0 "
+ "(failure- this program may fail)\n");
+ }
+ }
+
+ dpy = XOpenDisplay(displayName);
+ if (!dpy) {
+ fprintf(stderr, "Unable to open display %s\n",
+ XDisplayName(displayName));
+ return -1;
+ }
+ egl_dpy = eglGetDisplay(dpy);
+ if (!egl_dpy) {
+ fprintf(stderr, "Unable to get EGL display\n");
+ XCloseDisplay(dpy);
+ return -1;
+ }
+ if (!eglInitialize(egl_dpy, NULL, NULL)) {
+ fprintf(stderr, "Unable to initialize EGL display\n");
+ return -1;
+ }
+ }
+
+ pthread_mutex_init(&Mutex, NULL);
+ pthread_mutex_init(&CondMutex, NULL);
+ pthread_cond_init(&CondVar, NULL);
+
+ printf("xeglthreads: creating windows\n");
+
+ NumWinThreads = numThreads;
+
+ /* Create the EGL windows and contexts */
+ for (i = 0; i < numThreads; i++) {
+ EGLContext share;
+
+ if (MultiDisplays) {
+ WinThreads[i].Dpy = XOpenDisplay(displayName);
+ assert(WinThreads[i].Dpy);
+ WinThreads[i].Display = eglGetDisplay(WinThreads[i].Dpy);
+ assert(eglInitialize(WinThreads[i].Display, NULL, NULL));
+ }
+ else {
+ WinThreads[i].Dpy = dpy;
+ WinThreads[i].Display = egl_dpy;
+ }
+ WinThreads[i].Index = i;
+ WinThreads[i].Initialized = GL_FALSE;
+
+ share = (Texture && i > 0) ? WinThreads[0].Context : 0;
+
+ create_window(&WinThreads[i], share);
+ }
+
+ printf("xeglthreads: creating threads\n");
+
+ /* Create the threads */
+ for (i = 0; i < numThreads; i++) {
+ pthread_create(&WinThreads[i].Thread, NULL, thread_function,
+ (void*) &WinThreads[i]);
+ printf("xeglthreads: Created thread %p\n",
+ (void *) WinThreads[i].Thread);
+ }
+
+ if (MultiDisplays)
+ event_loop_multi();
+ else
+ event_loop(dpy);
+
+ clean_up();
+
+ if (MultiDisplays) {
+ for (i = 0; i < numThreads; i++) {
+ eglTerminate(WinThreads[i].Display);
+ XCloseDisplay(WinThreads[i].Dpy);
+ }
+ }
+ else {
+ eglTerminate(egl_dpy);
+ XCloseDisplay(dpy);
+ }
+
+ return 0;
+}
+
+
+#else /* PTHREADS */
+
+
+#include <stdio.h>
+
+int
+main(int argc, char *argv[])
+{
+ printf("Sorry, this program wasn't compiled with PTHREADS defined.\n");
+ return 0;
+}
+
+
+#endif /* PTHREADS */
diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c
index 913f73be171..5e971716add 100644
--- a/progs/glsl/multitex.c
+++ b/progs/glsl/multitex.c
@@ -51,6 +51,8 @@ static GLfloat Xrot = 0.0, Yrot = .0, Zrot = 0.0;
static GLfloat EyeDist = 10;
static GLboolean Anim = GL_TRUE;
static GLboolean UseArrays = GL_TRUE;
+static GLboolean UseVBO = GL_TRUE;
+static GLuint VBO = 0;
static GLint VertCoord_attr = -1, TexCoord0_attr = -1, TexCoord1_attr = -1;
@@ -76,17 +78,68 @@ static const GLfloat VertCoords[4][2] = {
};
+
+static void
+SetupVertexBuffer(void)
+{
+ glGenBuffersARB(1, &VBO);
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
+
+ glBufferDataARB(GL_ARRAY_BUFFER_ARB,
+ sizeof(VertCoords) +
+ sizeof(Tex0Coords) +
+ sizeof(Tex1Coords),
+ NULL,
+ GL_STATIC_DRAW_ARB);
+
+ /* non-interleaved vertex arrays */
+
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB,
+ 0, /* offset */
+ sizeof(VertCoords), /* size */
+ VertCoords); /* data */
+
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB,
+ sizeof(VertCoords), /* offset */
+ sizeof(Tex0Coords), /* size */
+ Tex0Coords); /* data */
+
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB,
+ sizeof(VertCoords) +
+ sizeof(Tex0Coords), /* offset */
+ sizeof(Tex1Coords), /* size */
+ Tex1Coords); /* data */
+
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+}
+
+
static void
DrawPolygonArray(void)
{
+ void *vertPtr, *tex0Ptr, *tex1Ptr;
+
+ if (UseVBO) {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
+ vertPtr = (void *) 0;
+ tex0Ptr = (void *) sizeof(VertCoords);
+ tex1Ptr = (void *) (sizeof(VertCoords) + sizeof(Tex0Coords));
+ }
+ else {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ vertPtr = VertCoords;
+ tex0Ptr = Tex0Coords;
+ tex1Ptr = Tex1Coords;
+ }
+
if (VertCoord_attr >= 0) {
glVertexAttribPointer(VertCoord_attr, 2, GL_FLOAT, GL_FALSE,
0, VertCoords);
glEnableVertexAttribArray(VertCoord_attr);
}
else {
- glVertexPointer(2, GL_FLOAT, 0, VertCoords);
- glEnable(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, vertPtr);
+ glEnableClientState(GL_VERTEX_ARRAY);
}
glVertexAttribPointer(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE,
@@ -98,6 +151,8 @@ DrawPolygonArray(void)
glEnableVertexAttribArray(TexCoord1_attr);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
}
@@ -163,6 +218,10 @@ key(unsigned char k, int x, int y)
UseArrays = !UseArrays;
printf("Arrays: %d\n", UseArrays);
break;
+ case 'v':
+ UseVBO = !UseVBO;
+ printf("Use VBO: %d\n", UseVBO);
+ break;
case ' ':
Anim = !Anim;
if (Anim)
@@ -314,10 +373,18 @@ InitGL(void)
/*exit(1);*/
}
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
+ printf("Usage:\n");
+ printf(" a - toggle arrays vs. immediate mode rendering\n");
+ printf(" v - toggle VBO usage for array rendering\n");
+ printf(" z/Z - change viewing distance\n");
+ printf(" SPACE - toggle animation\n");
+ printf(" Esc - exit\n");
InitTextures();
InitPrograms();
+ SetupVertexBuffer();
+
glEnable(GL_DEPTH_TEST);
glClearColor(.6, .6, .9, 0);
diff --git a/progs/openvg/demos/Makefile b/progs/openvg/demos/Makefile
new file mode 100644
index 00000000000..6e15342c7ff
--- /dev/null
+++ b/progs/openvg/demos/Makefile
@@ -0,0 +1,39 @@
+# progs/vg/Makefile
+
+TOP = ../../..
+include $(TOP)/configs/current
+
+VG_LIBS=-lm -pthread -lEGL -lOpenVG
+INCLUDE_DIRS = -I$(TOP)/include
+
+PROGRAMS = \
+ lion \
+ sp
+
+.c.o:
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
+
+
+
+default: $(PROGRAMS)
+
+lion: lion.o lion-render.o
+ $(CC) $(CFLAGS) lion.o lion-render.o -L$(TOP)/$(LIB_DIR) $(VG_LIBS) -o $@
+
+lion.o: lion.c lion-render.h $(HEADERS)
+ $(CC) -c $(CFLAGS) -I$(TOP)/include lion.c
+lion-render.o: lion-render.c lion-render.h $(HEADERS)
+ $(CC) -c $(CFLAGS) -I$(TOP)/include lion-render.c
+
+
+sp: sp.c eglcommon.o
+ $(CC) $(INCLUDE_DIRS) $(CFLAGS) $^ -L$(TOP)/$(LIB_DIR) $(LIBS) $(VG_LIBS) $(APP_LIB_DEPS) -o $@
+
+eglcommon.o: eglcommon.c $(HEADERS)
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) eglcommon.c
+
+
+clean:
+ rm -f *.o *~
+ rm -f *.so
+ rm -f $(PROGRAMS)
diff --git a/progs/openvg/demos/eglcommon.c b/progs/openvg/demos/eglcommon.c
new file mode 100644
index 00000000000..bacd5685d75
--- /dev/null
+++ b/progs/openvg/demos/eglcommon.c
@@ -0,0 +1,288 @@
+#include "eglcommon.h"
+
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#include <VG/openvg.h> /* using full OpenGL for now */
+#include <GLES/egl.h>
+
+
+static init_func init = 0;
+static draw_func draw = 0;
+static reshape_func reshape = 0;
+static key_func keyPress = 0;
+static VGint width = 300, height = 300;
+
+
+void set_window_size(int w, int h)
+{
+ width = w;
+ height = h;
+}
+
+/*
+ * Create an RGB, double-buffered X window.
+ * Return the window and context handles.
+ */
+static void
+make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
+ const char *name,
+ int x, int y, int width, int height,
+ Window *winRet,
+ EGLContext *ctxRet,
+ EGLSurface *surfRet)
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_NONE
+ };
+
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLContext ctx;
+ EGLConfig config;
+ EGLint num_configs;
+ EGLint vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ assert(config);
+ assert(num_configs > 0);
+
+ if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( x_dpy, root, 0, 0, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ eglBindAPI(EGL_OPENVG_API);
+
+ ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
+ if (!ctx) {
+ printf("Error: eglCreateContext failed\n");
+ exit(1);
+ }
+
+ *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
+
+ if (!*surfRet) {
+ printf("Error: eglCreateWindowSurface failed\n");
+ exit(1);
+ }
+
+ XFree(visInfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+static void
+event_loop(Display *dpy, Window win,
+ EGLDisplay egl_dpy, EGLSurface egl_surf)
+{
+ while (1) {
+ int redraw = 0;
+ XEvent event;
+
+ XNextEvent(dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ redraw = 1;
+ break;
+ case ConfigureNotify:
+ if (reshape) {
+ width = event.xconfigure.width;
+ height = event.xconfigure.height;
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ }
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (!keyPress || !keyPress(code)) {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ redraw = 1;
+ break;
+ default:
+ ; /*no-op*/
+ }
+
+ if (redraw) {
+ draw();
+ eglSwapBuffers(egl_dpy, egl_surf);
+ }
+ }
+}
+
+int window_width(void)
+{
+ return width;
+}
+
+int window_height(void)
+{
+ return height;
+}
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+ printf(" -info display OpenGL renderer info\n");
+}
+
+int run(int argc, char **argv,
+ init_func init_f,
+ reshape_func resh_f,
+ draw_func draw_f,
+ key_func key_f)
+{
+ const int winWidth = width, winHeight = height;
+ Display *x_dpy;
+ Window win;
+ EGLSurface egl_surf;
+ EGLContext egl_ctx;
+ EGLDisplay egl_dpy;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ EGLint egl_major, egl_minor;
+ int i;
+ const char *s;
+
+ init = init_f;
+ draw = draw_f;
+ reshape = resh_f;
+ keyPress = key_f;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ }
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ egl_dpy = eglGetDisplay(x_dpy);
+ if (!egl_dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ s = eglQueryString(egl_dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ make_x_window(x_dpy, egl_dpy,
+ "OpenVG Example", 0, 0, winWidth, winHeight,
+ &win, &egl_ctx, &egl_surf);
+
+ XMapWindow(x_dpy, win);
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+ printf("Error: eglMakeCurrent() failed\n");
+ return -1;
+ }
+
+ if (printInfo) {
+ printf("VG_RENDERER = %s\n", (char *) vgGetString(VG_RENDERER));
+ printf("VG_VERSION = %s\n", (char *) vgGetString(VG_VERSION));
+ printf("VG_VENDOR = %s\n", (char *) vgGetString(VG_VENDOR));
+ }
+
+ if (init)
+ init();
+
+ /* Set initial projection/viewing transformation.
+ * We can't be sure we'll get a ConfigureNotify event when the window
+ * first appears.
+ */
+ if (reshape)
+ reshape(winWidth, winHeight);
+
+ event_loop(x_dpy, win, egl_dpy, egl_surf);
+
+ eglMakeCurrent(egl_dpy, 0, 0, 0);
+ eglDestroyContext(egl_dpy, egl_ctx);
+ eglDestroySurface(egl_dpy, egl_surf);
+ eglTerminate(egl_dpy);
+
+
+ XDestroyWindow(x_dpy, win);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
+
diff --git a/progs/openvg/demos/eglcommon.h b/progs/openvg/demos/eglcommon.h
new file mode 100644
index 00000000000..958dae9f98d
--- /dev/null
+++ b/progs/openvg/demos/eglcommon.h
@@ -0,0 +1,20 @@
+#ifndef EGLCOMMON_H
+#define EGLCOMMON_H
+
+typedef void (*init_func)();
+typedef void (*reshape_func)(int, int);
+typedef void (*draw_func)();
+typedef int (*key_func)(unsigned key);
+
+
+void set_window_size(int width, int height);
+int window_width(void);
+int window_height(void);
+
+int run(int argc, char **argv,
+ init_func init,
+ reshape_func resh,
+ draw_func draw,
+ key_func key);
+
+#endif
diff --git a/progs/openvg/demos/lion-render.c b/progs/openvg/demos/lion-render.c
new file mode 100644
index 00000000000..f3f151f5522
--- /dev/null
+++ b/progs/openvg/demos/lion-render.c
@@ -0,0 +1,1573 @@
+#include "lion-render.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#define ELEMENTS(x) (sizeof(x)/sizeof((x)[0]))
+
+static void init(struct lion *l, int i, VGint hexColor, const VGfloat *coords, int elems)
+{
+ static VGubyte cmds[128];
+ VGfloat color[4];
+ VGint j;
+
+ color[0] = ((hexColor >> 16) & 0xff) / 255.f;
+ color[1] = ((hexColor >> 8) & 0xff) / 255.f;
+ color[2] = ((hexColor >> 0) & 0xff) / 255.f;
+ color[3] = 1.0;
+
+ l->paths[i] = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f,
+ 0, 0, (unsigned int)VG_PATH_CAPABILITY_ALL);
+ l->fills[i] = vgCreatePaint();
+ vgSetParameterfv(l->fills[i], VG_PAINT_COLOR, 4, color);
+
+ cmds[0] = VG_MOVE_TO_ABS;
+ for (j = 1; j < elems; ++j) {
+ cmds[j] = VG_LINE_TO_ABS;
+ }
+
+ vgAppendPathData(l->paths[i], elems, cmds, coords);
+}
+
+static void poly0(struct lion *l)
+{
+ VGfloat color = 0xf2cc99;
+ static const VGfloat coords[] = {69,18, 82,8, 99,3, 118,5, 135,12, 149,21, 156,13, 165,9, 177,13, 183,28,
+ 180,50, 164,91, 155,107, 154,114, 151,121, 141,127, 139,136, 155,206, 157,251, 126,342,
+ 133,357, 128,376, 83,376, 75,368, 67,350, 61,350, 53,369, 4,369, 2,361, 5,354,
+ 12,342, 16,321, 4,257, 4,244, 7,218, 9,179, 26,127, 43,93, 32,77, 30,70,
+ 24,67, 16,49, 17,35, 18,23, 30,12, 40,7, 53,7, 62,12
+ };
+
+ init(l, 0, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly1(struct lion *l)
+{
+ VGfloat color = 0xe5b27f;
+ static const VGfloat coords[] = {142,79, 136,74, 138,82, 133,78, 133,84, 127,78, 128,85,
+ 124,80, 125,87, 119,82, 119,90, 125,99, 125,96, 128,100, 128,94,
+ 131,98, 132,93, 135,97, 136,93, 138,97, 139,94, 141,98, 143,94,
+ 144,85
+ };
+
+ init(l, 1, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly2(struct lion *l)
+{
+ VGfloat color = 0xeb8080;
+ static const VGfloat coords[] = {127,101, 132,100, 137,99, 144,101, 143,105, 135,110
+ };
+
+ init(l, 2, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly3(struct lion *l)
+{
+ VGfloat color = 0xf2cc99;
+ static const VGfloat coords[] = {178,229, 157,248, 139,296, 126,349, 137,356,
+ 158,357, 183,342, 212,332, 235,288, 235,261,
+ 228,252, 212,250, 188,251
+ };
+
+ init(l, 3, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly4(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {56,229, 48,241, 48,250, 57,281, 63,325, 71,338,
+ 81,315, 76,321, 79,311, 83,301, 75,308, 80,298,
+ 73,303, 76,296, 71,298, 74,292, 69,293, 74,284,
+ 78,278, 71,278, 74,274, 68,273, 70,268, 66,267,
+ 68,261, 60,266, 62,259, 65,253, 57,258, 59,251,
+ 55,254, 55,248, 60,237, 54,240, 58,234, 54,236
+ };
+
+ init(l, 4, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly5(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {74,363, 79,368, 81,368, 85,362, 89,363, 92,370, 96,373,
+ 101,372, 108,361, 110,371, 113,373, 116,371, 120,358, 122,363,
+ 123,371, 126,371, 129,367, 132,357, 135,361, 130,376, 127,377,
+ 94,378, 84,376, 76,371
+ };
+
+ init(l, 5, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly6(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {212,250, 219,251, 228,258, 236,270, 235,287, 225,304,
+ 205,332, 177,343, 171,352, 158,357, 166,352, 168,346,
+ 168,339, 165,333, 155,327, 155,323, 161,320, 165,316,
+ 169,316, 167,312, 171,313, 168,308, 173,309, 170,306,
+ 177,306, 175,308, 177,311, 174,311, 176,316, 171,315,
+ 174,319, 168,320, 168,323, 175,327, 179,332, 183,326,
+ 184,332, 189,323, 190,328, 194,320, 194,325, 199,316,
+ 201,320, 204,313, 206,316, 208,310, 211,305, 219,298,
+ 226,288, 229,279, 228,266, 224,259, 217,253
+ };
+
+ init(l, 6, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly7(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {151,205, 151,238, 149,252, 141,268, 128,282, 121,301,
+ 130,300, 126,313, 118,324, 116,337, 120,346, 133,352,
+ 133,340, 137,333, 145,329, 156,327, 153,319, 153,291,
+ 157,271, 170,259, 178,277, 193,250, 174,216
+ };
+
+ init(l, 7, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly8(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {78,127, 90,142, 95,155, 108,164, 125,167, 139,175,
+ 150,206, 152,191, 141,140, 121,148, 100,136
+ };
+
+ init(l, 8, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly9(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {21,58, 35,63, 38,68, 32,69, 42,74, 40,79, 47,80, 54,83,
+ 45,94, 34,81, 32,73, 24,66
+ };
+
+ init(l, 9, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly10(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {71,34, 67,34, 66,27, 59,24, 54,17, 48,17, 39,22,
+ 30,26, 28,31, 31,39, 38,46, 29,45, 36,54, 41,61,
+ 41,70, 50,69, 54,71, 55,58, 67,52, 76,43, 76,39,
+ 68,44
+ };
+
+ init(l, 10, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly11(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {139,74, 141,83, 143,89, 144,104, 148,104, 155,106,
+ 154,86, 157,77, 155,72, 150,77, 144,77
+ };
+
+ init(l, 11, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly12(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {105,44, 102,53, 108,58, 111,62, 112,55
+ };
+
+ init(l, 12, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly13(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {141,48, 141,54, 144,58, 139,62, 137,66, 136,59, 137,52
+ };
+
+ init(l, 13, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly14(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {98,135, 104,130, 105,134, 108,132, 108,135, 112,134,
+ 113,137, 116,136, 116,139, 119,139, 124,141, 128,140,
+ 133,138, 140,133, 139,140, 126,146, 104,144
+ };
+
+ init(l, 14, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly15(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {97,116, 103,119, 103,116, 111,118, 116,117, 122,114,
+ 127,107, 135,111, 142,107, 141,114, 145,118, 149,121,
+ 145,125, 140,124, 127,121, 113,125, 100,124
+ };
+
+ init(l, 15, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly16(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {147,33, 152,35, 157,34, 153,31, 160,31, 156,28, 161,28,
+ 159,24, 163,25, 163,21, 165,22, 170,23, 167,17, 172,21,
+ 174,18, 175,23, 176,22, 177,28, 177,33, 174,37, 176,39,
+ 174,44, 171,49, 168,53, 164,57, 159,68, 156,70, 154,60,
+ 150,51, 146,43, 144,35
+ };
+
+ init(l, 16, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly17(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {85,72, 89,74, 93,75, 100,76, 105,75, 102,79, 94,79, 88,76
+ };
+
+ init(l, 17, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly18(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {86,214, 79,221, 76,232, 82,225, 78,239, 82,234, 78,245,
+ 81,243, 79,255, 84,250, 84,267, 87,254, 90,271, 90,257,
+ 95,271, 93,256, 95,249, 92,252, 93,243, 89,253, 89,241,
+ 86,250, 87,236, 83,245, 87,231, 82,231, 90,219, 84,221
+ };
+
+ init(l, 18, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly19(struct lion *l)
+{
+ VGfloat color = 0xffcc7f;
+ static const VGfloat coords[] = {93,68, 96,72, 100,73, 106,72, 108,66, 105,63, 100,62
+ };
+
+ init(l, 19, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly20(struct lion *l)
+{
+ VGfloat color = 0xffcc7f;
+ static const VGfloat coords[] = {144,64, 142,68, 142,73, 146,74, 150,73, 154,64, 149,62
+ };
+
+ init(l, 20, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly21(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {57,91, 42,111, 52,105, 41,117, 53,112, 46,120, 53,116,
+ 50,124, 57,119, 55,127, 61,122, 60,130, 67,126, 66,134,
+ 71,129, 72,136, 77,130, 76,137, 80,133, 82,138, 86,135,
+ 96,135, 94,129, 86,124, 83,117, 77,123, 79,117, 73,120,
+ 75,112, 68,116, 71,111, 65,114, 69,107, 63,110, 68,102,
+ 61,107, 66,98, 61,103, 63,97, 57,99
+ };
+
+ init(l, 21, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly22(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {83,79, 76,79, 67,82, 75,83, 65,88, 76,87, 65,92, 76,91,
+ 68,96, 77,95, 70,99, 80,98, 72,104, 80,102, 76,108, 85,103,
+ 92,101, 87,98, 93,96, 86,94, 91,93, 85,91, 93,89, 99,89, 105,93,
+ 107,85, 102,82, 92,80
+ };
+
+ init(l, 22, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly23(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {109,77, 111,83, 109,89, 113,94, 117,90, 117,81, 114,78
+ };
+
+ init(l, 23, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly24(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {122,128, 127,126, 134,127, 136,129, 134,130, 130,128, 124,129
+ };
+
+ init(l, 24, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly25(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {78,27, 82,32, 80,33, 82,36, 78,37, 82,40, 78,42, 81,46, 76,47,
+ 78,49, 74,50, 82,52, 87,50, 83,48, 91,46, 86,45, 91,42, 88,40,
+ 92,37, 86,34, 90,31, 86,29, 89,26
+ };
+
+ init(l, 25, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly26(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {82,17, 92,20, 79,21, 90,25, 81,25, 94,28, 93,26, 101,30,
+ 101,26, 107,33, 108,28, 111,40, 113,34, 115,45, 117,39,
+ 119,54, 121,46, 124,58, 126,47, 129,59, 130,49, 134,58,
+ 133,44, 137,48, 133,37, 137,40, 133,32, 126,20, 135,26,
+ 132,19, 138,23, 135,17, 142,18, 132,11, 116,6, 94,6, 78,11,
+ 92,12, 80,14, 90,16
+ };
+
+ init(l, 26, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly27(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {142,234, 132,227, 124,223, 115,220, 110,225, 118,224, 127,229,
+ 135,236, 122,234, 115,237, 113,242, 121,238, 139,243, 121,245,
+ 111,254, 95,254, 102,244, 104,235, 110,229, 100,231, 104,224,
+ 113,216, 122,215, 132,217, 141,224, 145,230, 149,240
+ };
+
+ init(l, 27, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly28(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {115,252, 125,248, 137,249, 143,258, 134,255, 125,254
+ };
+
+ init(l, 28, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly29(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {114,212, 130,213, 140,219, 147,225, 144,214, 137,209, 128,207
+ };
+
+ init(l, 29, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly30(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {102,263, 108,258, 117,257, 131,258, 116,260, 109,265
+ };
+
+ init(l, 30, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly31(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {51,241, 35,224, 40,238, 23,224, 31,242, 19,239, 28,247, 17,246,
+ 25,250, 37,254, 39,263, 44,271, 47,294, 48,317, 51,328, 60,351,
+ 60,323, 53,262, 47,246
+ };
+
+ init(l, 31, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly32(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {2,364, 9,367, 14,366, 18,355, 20,364, 26,366, 31,357, 35,364,
+ 39,364, 42,357, 47,363, 53,360, 59,357, 54,369, 7,373
+ };
+
+ init(l, 32, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly33(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {7,349, 19,345, 25,339, 18,341, 23,333, 28,326, 23,326, 27,320,
+ 23,316, 25,311, 20,298, 15,277, 12,264, 9,249, 10,223, 3,248,
+ 5,261, 15,307, 17,326, 11,343
+ };
+
+ init(l, 33, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly34(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {11,226, 15,231, 25,236, 18,227
+ };
+
+ init(l, 34, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly35(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {13,214, 19,217, 32,227, 23,214, 16,208, 15,190, 24,148,
+ 31,121, 24,137, 14,170, 8,189
+ };
+
+ init(l, 35, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly36(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {202,254, 195,258, 199,260, 193,263, 197,263, 190,268,
+ 196,268, 191,273, 188,282, 200,272, 194,272, 201,266,
+ 197,265, 204,262, 200,258, 204,256
+ };
+
+ init(l, 36, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly37(struct lion *l)
+{
+ VGfloat color = 0x845433;
+ static const VGfloat coords[] = {151,213, 165,212, 179,225, 189,246, 187,262, 179,275,
+ 176,263, 177,247, 171,233, 163,230, 165,251, 157,264,
+ 146,298, 145,321, 133,326, 143,285, 154,260, 153,240
+ };
+
+ init(l, 37, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly38(struct lion *l)
+{
+ VGfloat color = 0x845433;
+ static const VGfloat coords[] = {91,132, 95,145, 97,154, 104,148, 107,155, 109,150, 111,158,
+ 115,152, 118,159, 120,153, 125,161, 126,155, 133,164, 132,154,
+ 137,163, 137,152, 142,163, 147,186, 152,192, 148,167, 141,143,
+ 124,145, 105,143
+ };
+
+ init(l, 38, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly39(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {31,57, 23,52, 26,51, 20,44, 23,42, 21,36, 22,29, 25,23,
+ 24,32, 30,43, 26,41, 30,50, 26,48
+ };
+
+ init(l, 39, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly40(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {147,21, 149,28, 155,21, 161,16, 167,14, 175,15, 173,11, 161,9
+ };
+
+ init(l, 40, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly41(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {181,39, 175,51, 169,57, 171,65, 165,68, 165,75, 160,76,
+ 162,91, 171,71, 180,51
+ };
+
+ init(l, 41, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly42(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {132,346, 139,348, 141,346, 142,341, 147,342, 143,355, 133,350
+ };
+
+ init(l, 42, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly43(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {146,355, 151,352, 155,348, 157,343, 160,349, 151,356, 147,357
+ };
+
+ init(l, 43, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly44(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {99,266, 100,281, 94,305, 86,322, 78,332, 72,346, 73,331, 91,291
+ };
+
+ init(l, 44, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly45(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {20,347, 32,342, 45,340, 54,345, 45,350, 42,353, 38,350,
+ 31,353, 29,356, 23,350, 19,353, 15,349
+ };
+
+ init(l, 45, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly46(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {78,344, 86,344, 92,349, 88,358, 84,352
+ };
+
+ init(l, 46, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly47(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {93,347, 104,344, 117,345, 124,354, 121,357, 116,351,
+ 112,351, 108,355, 102,351
+ };
+
+ init(l, 47, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly48(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {105,12, 111,18, 113,24, 113,29, 119,34, 116,23, 112,16
+ };
+
+ init(l, 48, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly49(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {122,27, 125,34, 127,43, 128,34, 125,29
+ };
+
+ init(l, 49, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly50(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {115,13, 122,19, 122,15, 113,10
+ };
+
+ init(l, 50, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly51(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {116,172, 107,182, 98,193, 98,183, 90,199, 89,189, 84,207,
+ 88,206, 87,215, 95,206, 93,219, 91,230, 98,216, 97,226,
+ 104,214, 112,209, 104,208, 113,202, 126,200, 139,207, 132,198,
+ 142,203, 134,192, 142,195, 134,187, 140,185, 130,181, 136,177,
+ 126,177, 125,171, 116,180
+ };
+
+ init(l, 51, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly52(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {74,220, 67,230, 67,221, 59,235, 63,233, 60,248, 70,232, 65,249,
+ 71,243, 67,256, 73,250, 69,262, 73,259, 71,267, 76,262, 72,271,
+ 78,270, 76,275, 82,274, 78,290, 86,279, 86,289, 92,274, 88,275,
+ 87,264, 82,270, 82,258, 77,257, 78,247, 73,246, 77,233, 72,236
+ };
+
+ init(l, 52, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly53(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {133,230, 147,242, 148,250, 145,254, 138,247, 129,246, 142,245,
+ 138,241, 128,237, 137,238
+ };
+
+ init(l, 53, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly54(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {133,261, 125,261, 116,263, 111,267, 125,265
+ };
+
+ init(l, 54, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly55(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {121,271, 109,273, 103,279, 99,305, 92,316, 85,327, 83,335,
+ 89,340, 97,341, 94,336, 101,336, 96,331, 103,330, 97,327, 108,325,
+ 99,322, 109,321, 100,318, 110,317, 105,314, 110,312, 107,310, 113,308,
+ 105,306, 114,303, 105,301, 115,298, 107,295, 115,294, 108,293, 117,291,
+ 109,289, 117,286, 109,286, 118,283, 112,281, 118,279, 114,278,
+ 119,276, 115,274
+ };
+
+ init(l, 55, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly56(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {79,364, 74,359, 74,353, 76,347, 80,351, 83,356, 82,360
+ };
+
+ init(l, 56, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly57(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {91,363, 93,356, 97,353, 103,355, 105,360, 103,366, 99,371, 94,368
+ };
+
+ init(l, 57, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly58(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {110,355, 114,353, 118,357, 117,363, 113,369, 111,362
+ };
+
+ init(l, 58, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly59(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {126,354, 123,358, 124,367, 126,369, 129,361, 129,357
+ };
+
+ init(l, 59, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly60(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {30,154, 24,166, 20,182, 23,194, 29,208, 37,218, 41,210, 41,223,
+ 46,214, 46,227, 52,216, 52,227, 61,216, 59,225, 68,213, 73,219,
+ 70,207, 77,212, 69,200, 77,202, 70,194, 78,197, 68,187, 76,182,
+ 64,182, 58,175, 58,185, 53,177, 50,186, 46,171, 44,182, 39,167,
+ 36,172, 36,162, 30,166
+ };
+
+ init(l, 60, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly61(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {44,130, 41,137, 45,136, 43,150, 48,142, 48,157, 53,150,
+ 52,164, 60,156, 61,169, 64,165, 66,175, 70,167, 74,176,
+ 77,168, 80,183, 85,172, 90,182, 93,174, 98,181, 99,173,
+ 104,175, 105,169, 114,168, 102,163, 95,157, 94,166, 90,154,
+ 87,162, 82,149, 75,159, 72,148, 68,155, 67,143, 62,148, 62,138,
+ 58,145, 56,133, 52,142, 52,128, 49,134, 47,125
+ };
+
+ init(l, 61, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly62(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {13,216, 19,219, 36,231, 22,223, 16,222, 22,227, 12,224, 13,220, 16,220
+ };
+
+ init(l, 62, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly63(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {10,231, 14,236, 25,239, 27,237, 19,234
+ };
+
+ init(l, 63, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly64(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {9,245, 14,242, 25,245, 13,245
+ };
+
+ init(l, 64, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly65(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {33,255, 26,253, 18,254, 25,256, 18,258, 27,260, 18,263,
+ 27,265, 19,267, 29,270, 21,272, 29,276, 21,278, 30,281,
+ 22,283, 31,287, 24,288, 32,292, 23,293, 34,298, 26,299,
+ 37,303, 32,305, 39,309, 33,309, 39,314, 34,314, 40,318,
+ 34,317, 40,321, 34,321, 41,326, 33,326, 40,330, 33,332,
+ 39,333, 33,337, 42,337, 54,341, 49,337, 52,335, 47,330,
+ 50,330, 45,325, 49,325, 45,321, 48,321, 45,316, 46,306,
+ 45,286, 43,274, 36,261
+ };
+
+ init(l, 65, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly66(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {7,358, 9,351, 14,351, 17,359, 11,364
+ };
+
+ init(l, 66, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly67(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {44,354, 49,351, 52,355, 49,361
+ };
+
+ init(l, 67, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly68(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {32,357, 37,353, 40,358, 36,361
+ };
+
+ init(l, 68, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly69(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {139,334, 145,330, 154,330, 158,334, 154,341, 152,348,
+ 145,350, 149,340, 147,336, 141,339, 139,345, 136,342,
+ 136,339
+ };
+
+ init(l, 69, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly70(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {208,259, 215,259, 212,255, 220,259, 224,263, 225,274, 224,283,
+ 220,292, 208,300, 206,308, 203,304, 199,315, 197,309, 195,318,
+ 193,313, 190,322, 190,316, 185,325, 182,318, 180,325, 172,321,
+ 178,320, 176,313, 186,312, 180,307, 188,307, 184,303, 191,302,
+ 186,299, 195,294, 187,290, 197,288, 192,286, 201,283, 194,280,
+ 203,277, 198,275, 207,271, 200,269, 209,265, 204,265, 212,262
+ };
+
+ init(l, 70, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly71(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {106,126, 106,131, 109,132, 111,134, 115,132, 115,135, 119,133, 118,137,
+ 123,137, 128,137, 133,134, 136,130, 136,127, 132,124, 118,128, 112,128,
+ 106,126, 106,126, 106,126
+ };
+
+ init(l, 71, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly72(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {107,114, 101,110, 98,102, 105,97, 111,98, 119,102, 121,108, 118,112, 113,115
+ };
+
+ init(l, 72, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly73(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {148,106, 145,110, 146,116, 150,118, 152,111, 151,107
+ };
+
+ init(l, 73, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly74(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {80,55, 70,52, 75,58, 63,57, 72,61, 57,61, 67,66, 57,67, 62,69, 54,71,
+ 61,73, 54,77, 63,78, 53,85, 60,84, 56,90, 69,84, 63,82, 75,76, 70,75,
+ 77,72, 72,71, 78,69, 72,66, 81,67, 78,64, 82,63, 80,60, 86,62
+ };
+
+ init(l, 74, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly75(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {87,56, 91,52, 96,50, 102,56, 98,56, 92,60
+ };
+
+ init(l, 75, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly76(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {85,68, 89,73, 98,76, 106,74, 96,73, 91,70
+ };
+
+ init(l, 76, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly77(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {115,57, 114,64, 111,64, 115,75, 122,81, 122,74, 126,79,
+ 126,74, 131,78, 130,72, 133,77, 131,68, 126,61, 119,57
+ };
+
+ init(l, 77, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly78(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {145,48, 143,53, 147,59, 151,59, 150,55
+ };
+
+ init(l, 78, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly79(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {26,22, 34,15, 43,10, 52,10, 59,16, 47,15, 32,22
+ };
+
+ init(l, 79, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly80(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {160,19, 152,26, 149,34, 154,33, 152,30, 157,30, 155,26, 158,27,
+ 157,23, 161,23
+ };
+
+ init(l, 80, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly81(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {98,117, 105,122, 109,122, 105,117, 113,120, 121,120, 130,112, 128,108,
+ 123,103, 123,99, 128,101, 132,106, 135,109, 142,105, 142,101, 145,101,
+ 145,91, 148,101, 145,105, 136,112, 135,116, 143,124, 148,120, 150,122,
+ 142,128, 133,122, 121,125, 112,126, 103,125, 100,129, 96,124
+ };
+
+ init(l, 81, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly82(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {146,118, 152,118, 152,115, 149,115
+ };
+
+ init(l, 82, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly83(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {148,112, 154,111, 154,109, 149,109
+ };
+
+ init(l, 83, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly84(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {106,112, 108,115, 114,116, 118,114
+ };
+
+ init(l, 84, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly85(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {108,108, 111,110, 116,110, 119,108
+ };
+
+ init(l, 85, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly86(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {106,104, 109,105, 117,106, 115,104
+ };
+
+ init(l, 86, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly87(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {50,25, 41,26, 34,33, 39,43, 49,58, 36,51, 47,68, 55,69, 54,59,
+ 61,57, 74,46, 60,52, 67,42, 57,48, 61,40, 54,45, 60,36, 59,29,
+ 48,38, 52,30, 47,32
+ };
+
+ init(l, 87, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly88(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {147,34, 152,41, 155,49, 161,53, 157,47, 164,47, 158,43, 168,44,
+ 159,40, 164,37, 169,37, 164,33, 169,34, 165,28, 170,30, 170,25,
+ 173,29, 175,27, 176,32, 173,36, 175,39, 172,42, 172,46, 168,49,
+ 170,55, 162,57, 158,63, 155,58, 153,50, 149,46
+ };
+
+ init(l, 88, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly89(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {155,71, 159,80, 157,93, 157,102, 155,108, 150,101, 149,93,
+ 154,101, 152,91, 151,83, 155,79
+ };
+
+ init(l, 89, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly90(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {112,78, 115,81, 114,91, 112,87, 113,82
+ };
+
+ init(l, 90, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly91(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {78,28, 64,17, 58,11, 47,9, 36,10, 28,16, 21,26, 18,41,
+ 20,51, 23,61, 33,65, 28,68, 37,74, 36,81, 43,87, 48,90,
+ 43,100, 40,98, 39,90, 31,80, 30,72, 22,71, 17,61, 14,46,
+ 16,28, 23,17, 33,9, 45,6, 54,6, 65,12
+ };
+
+ init(l, 91, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly92(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {67,18, 76,9, 87,5, 101,2, 118,3, 135,8, 149,20, 149,26,
+ 144,19, 132,12, 121,9, 105,7, 89,8, 76,14, 70,20
+ };
+
+ init(l, 92, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly93(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {56,98, 48,106, 56,103, 47,112, 56,110, 52,115, 57,113, 52,121, 62,115,
+ 58,123, 65,119, 63,125, 69,121, 68,127, 74,125, 74,129, 79,128, 83,132,
+ 94,135, 93,129, 85,127, 81,122, 76,126, 75,121, 71,124, 71,117, 66,121,
+ 66,117, 62,117, 64,112, 60,113, 60,110, 57,111, 61,105, 57,107, 60,101,
+ 55,102
+ };
+
+ init(l, 93, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly94(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {101,132, 103,138, 106,134, 106,139, 112,136, 111,142, 115,139,
+ 114,143, 119,142, 125,145, 131,142, 135,138, 140,134, 140,129,
+ 143,135, 145,149, 150,171, 149,184, 145,165, 141,150, 136,147,
+ 132,151, 131,149, 126,152, 125,150, 121,152, 117,148, 111,152,
+ 110,148, 105,149, 104,145, 98,150, 96,138, 94,132, 94,130, 98,132
+ };
+
+ init(l, 94, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly95(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {41,94, 32,110, 23,132, 12,163, 6,190, 7,217, 5,236,
+ 3,247, 9,230, 12,211, 12,185, 18,160, 26,134, 35,110,
+ 43,99
+ };
+
+ init(l, 95, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly96(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {32,246, 41,250, 50,257, 52,267, 53,295, 53,323, 59,350,
+ 54,363, 51,365, 44,366, 42,360, 40,372, 54,372, 59,366,
+ 62,353, 71,352, 75,335, 73,330, 66,318, 68,302, 64,294,
+ 67,288, 63,286, 63,279, 59,275, 58,267, 56,262, 50,247,
+ 42,235, 44,246, 32,236, 35,244
+ };
+
+ init(l, 96, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly97(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {134,324, 146,320, 159,322, 173,327, 179,337, 179,349,
+ 172,355, 158,357, 170,350, 174,343, 170,333, 163,328, 152,326,
+ 134,329
+ };
+
+ init(l, 97, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly98(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {173,339, 183,334, 184,338, 191,329, 194,332, 199,323, 202,325,
+ 206,318, 209,320, 213,309, 221,303, 228,296, 232,289, 234,279,
+ 233,269, 230,262, 225,256, 219,253, 208,252, 198,252, 210,249,
+ 223,250, 232,257, 237,265, 238,277, 238,291, 232,305, 221,323,
+ 218,335, 212,342, 200,349, 178,348
+ };
+
+ init(l, 98, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly99(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {165,296, 158,301, 156,310, 156,323, 162,324, 159,318,
+ 162,308, 162,304
+ };
+
+ init(l, 99, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly100(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {99,252, 105,244, 107,234, 115,228, 121,228, 131,235,
+ 122,233, 113,235, 109,246, 121,239, 133,243, 121,243,
+ 110,251
+ };
+
+ init(l, 100, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly101(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {117,252, 124,247, 134,249, 136,253, 126,252
+ };
+
+ init(l, 101, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly102(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {117,218, 132,224, 144,233, 140,225, 132,219, 117,218,
+ 117,218, 117,218
+ };
+
+ init(l, 102, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly103(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {122,212, 134,214, 143,221, 141,213, 132,210
+ };
+
+ init(l, 103, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly104(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {69,352, 70,363, 76,373, 86,378, 97,379, 108,379, 120,377,
+ 128,378, 132,373, 135,361, 133,358, 132,366, 127,375, 121,374,
+ 121,362, 119,367, 117,374, 110,376, 110,362, 107,357, 106,371,
+ 104,375, 97,376, 90,375, 90,368, 86,362, 83,364, 86,369, 85,373,
+ 78,370, 73,362, 71,351
+ };
+
+ init(l, 104, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly105(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {100,360, 96,363, 99,369, 102,364
+ };
+
+ init(l, 105, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly106(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {115,360, 112,363, 114,369, 117,364
+ };
+
+ init(l, 106, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly107(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {127,362, 125,364, 126,369, 128,365
+ };
+
+ init(l, 107, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly108(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {5,255, 7,276, 11,304, 15,320, 13,334, 6,348, 2,353, 0,363,
+ 5,372, 12,374, 25,372, 38,372, 44,369, 42,367, 36,368, 31,369,
+ 30,360, 27,368, 20,370, 16,361, 15,368, 10,369, 3,366, 3,359, 6,352,
+ 11,348, 17,331, 19,316, 12,291, 9,274
+ };
+
+ init(l, 108, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly109(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {10,358, 7,362, 10,366, 11,362
+ };
+
+ init(l, 109, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly110(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {25,357, 22,360, 24,366, 27,360
+ };
+
+ init(l, 110, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly111(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {37,357, 34,361, 36,365, 38,361
+ };
+
+ init(l, 111, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly112(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {49,356, 46,359, 47,364, 50,360
+ };
+
+ init(l, 112, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly113(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {130,101, 132,102, 135,101, 139,102, 143,103,
+ 142,101, 137,100, 133,100
+ };
+
+ init(l, 113, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly114(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {106,48, 105,52, 108,56, 109,52
+ };
+
+ init(l, 114, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly115(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {139,52, 139,56, 140,60, 142,58, 141,56
+ };
+
+ init(l, 115, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly116(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {25,349, 29,351, 30,355, 33,350, 37,348, 42,351, 45,347,
+ 49,345, 44,343, 36,345
+ };
+
+ init(l, 116, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly117(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {98,347, 105,351, 107,354, 109,349, 115,349, 120,353, 118,349,
+ 113,346, 104,346
+ };
+
+ init(l, 117, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly118(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {83,348, 87,352, 87,357, 89,351, 87,348
+ };
+
+ init(l, 118, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly119(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {155,107, 163,107, 170,107, 186,108, 175,109, 155,109
+ };
+
+ init(l, 119, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly120(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {153,114, 162,113, 175,112, 192,114, 173,114, 154,115
+ };
+
+ init(l, 120, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly121(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {152,118, 164,120, 180,123, 197,129, 169,123, 151,120
+ };
+
+ init(l, 121, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly122(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {68,109, 87,106, 107,106, 106,108, 88,108
+ };
+
+ init(l, 122, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly123(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {105,111, 95,112, 79,114, 71,116, 85,115, 102,113
+ };
+
+ init(l, 123, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly124(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {108,101, 98,99, 87,99, 78,99, 93,100, 105,102
+ };
+
+ init(l, 124, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly125(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {85,63, 91,63, 97,60, 104,60, 108,62, 111,69, 112,75,
+ 110,74, 108,71, 103,73, 106,69, 105,65, 103,64, 103,67,
+ 102,70, 99,70, 97,66, 94,67, 97,72, 88,67, 84,66
+ };
+
+ init(l, 125, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly126(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {140,74, 141,66, 144,61, 150,61, 156,62, 153,70, 150,73,
+ 152,65, 150,65, 151,68, 149,71, 146,71, 144,66, 143,70,
+ 143,74
+ };
+
+ init(l, 126, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly127(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {146,20, 156,11, 163,9, 172,9, 178,14, 182,18, 184,32, 182,42,
+ 182,52, 177,58, 176,67, 171,76, 165,90, 157,105, 160,92, 164,85,
+ 168,78, 167,73, 173,66, 172,62, 175,59, 174,55, 177,53, 180,46,
+ 181,29, 179,21, 173,13, 166,11, 159,13, 153,18, 148,23
+ };
+
+ init(l, 127, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly128(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {150,187, 148,211, 150,233, 153,247, 148,267, 135,283, 125,299,
+ 136,292, 131,313, 122,328, 122,345, 129,352, 133,359, 133,367,
+ 137,359, 148,356, 140,350, 131,347, 129,340, 132,332, 140,328,
+ 137,322, 140,304, 154,265, 157,244, 155,223, 161,220, 175,229,
+ 186,247, 185,260, 176,275, 178,287, 185,277, 188,261, 196,253,
+ 189,236, 174,213
+ };
+
+ init(l, 128, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly129(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {147,338, 142,341, 143,345, 141,354, 147,343
+ };
+
+ init(l, 129, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly130(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {157,342, 156,349, 150,356, 157,353, 163,346, 162,342
+ };
+
+ init(l, 130, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly131(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {99,265, 96,284, 92,299, 73,339, 73,333, 87,300
+ };
+
+ init(l, 131, color, coords, ELEMENTS(coords)/2);
+}
+
+
+struct lion * lion_create(void)
+{
+ struct lion *l = calloc(1, sizeof(struct lion));
+
+ poly0(l);
+ poly1(l);
+ poly2(l);
+ poly3(l);
+ poly4(l);
+ poly5(l);
+ poly6(l);
+ poly7(l);
+ poly8(l);
+ poly9(l);
+
+ poly10(l);
+ poly11(l);
+ poly12(l);
+ poly13(l);
+ poly14(l);
+ poly15(l);
+ poly16(l);
+ poly17(l);
+ poly18(l);
+ poly19(l);
+
+ poly20(l);
+ poly21(l);
+ poly22(l);
+ poly23(l);
+ poly24(l);
+ poly25(l);
+ poly26(l);
+ poly27(l);
+ poly28(l);
+ poly29(l);
+
+ poly30(l);
+ poly31(l);
+ poly32(l);
+ poly33(l);
+ poly34(l);
+ poly35(l);
+ poly36(l);
+ poly37(l);
+ poly38(l);
+ poly39(l);
+
+ poly40(l);
+ poly41(l);
+ poly42(l);
+ poly43(l);
+ poly44(l);
+ poly45(l);
+ poly46(l);
+ poly47(l);
+ poly48(l);
+ poly49(l);
+
+ poly50(l);
+ poly51(l);
+ poly52(l);
+ poly53(l);
+ poly54(l);
+ poly55(l);
+ poly56(l);
+ poly57(l);
+ poly58(l);
+ poly59(l);
+
+ poly60(l);
+ poly61(l);
+ poly62(l);
+ poly63(l);
+ poly64(l);
+ poly65(l);
+ poly66(l);
+ poly67(l);
+ poly68(l);
+ poly69(l);
+
+ poly70(l);
+ poly71(l);
+ poly72(l);
+ poly73(l);
+ poly74(l);
+ poly75(l);
+ poly76(l);
+ poly77(l);
+ poly78(l);
+ poly79(l);
+
+ poly80(l);
+ poly81(l);
+ poly82(l);
+ poly83(l);
+ poly84(l);
+ poly85(l);
+ poly86(l);
+ poly87(l);
+ poly88(l);
+ poly89(l);
+
+ poly90(l);
+ poly91(l);
+ poly92(l);
+ poly93(l);
+ poly94(l);
+ poly95(l);
+ poly96(l);
+ poly97(l);
+ poly98(l);
+ poly99(l);
+
+ poly100(l);
+ poly101(l);
+ poly102(l);
+ poly103(l);
+ poly104(l);
+ poly105(l);
+ poly106(l);
+ poly107(l);
+ poly108(l);
+ poly109(l);
+
+ poly110(l);
+ poly111(l);
+ poly112(l);
+ poly113(l);
+ poly114(l);
+ poly115(l);
+ poly116(l);
+ poly117(l);
+ poly118(l);
+ poly119(l);
+
+ poly120(l);
+ poly121(l);
+ poly122(l);
+ poly123(l);
+ poly124(l);
+ poly125(l);
+ poly126(l);
+ poly127(l);
+ poly128(l);
+ poly129(l);
+
+ poly130(l);
+ poly131(l);
+
+ return l;
+}
+
+void lion_render(struct lion *l)
+{
+ VGint i;
+
+ for (i = 0; i < LION_SIZE; ++i) {
+ vgSetPaint(l->fills[i], VG_FILL_PATH);
+ vgDrawPath(l->paths[i], VG_FILL_PATH);
+ }
+}
+
+void lion_destroy(struct lion *l)
+{
+ VGint i;
+ for (i = 0; i < LION_SIZE; ++i) {
+ vgDestroyPaint(l->fills[i]);
+ vgDestroyPath(l->paths[i]);
+ }
+ free(l);
+}
diff --git a/progs/openvg/demos/lion-render.h b/progs/openvg/demos/lion-render.h
new file mode 100644
index 00000000000..c4c020b7edd
--- /dev/null
+++ b/progs/openvg/demos/lion-render.h
@@ -0,0 +1,16 @@
+#ifndef LION_RENDER_H
+#define LION_RENDER_H
+
+#include <VG/openvg.h>
+
+#define LION_SIZE 132
+struct lion {
+ VGPath paths[LION_SIZE];
+ VGPaint fills[LION_SIZE];
+};
+
+struct lion *lion_create(void);
+void lion_render(struct lion *l);
+void lion_destroy(struct lion *l);
+
+#endif
diff --git a/progs/openvg/demos/lion.c b/progs/openvg/demos/lion.c
new file mode 100644
index 00000000000..7224fed399d
--- /dev/null
+++ b/progs/openvg/demos/lion.c
@@ -0,0 +1,288 @@
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#include <VG/openvg.h>
+#include <GLES/egl.h>
+
+#include "lion-render.h"
+
+static VGint width, height;
+struct lion *lion = 0;
+VGfloat angle = 0;
+
+static void
+draw(void)
+{
+ vgClear(0, 0, width, height);
+
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
+ vgLoadIdentity();
+ vgTranslate(width/2, height/2);
+ vgRotate(angle);
+ vgTranslate(-width/2, -height/2);
+
+ lion_render(lion);
+
+ ++angle;
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+ width = w;
+ height = h;
+}
+
+
+static void
+init(void)
+{
+ float clear_color[4] = {1.0, 1.0, 1.0, 1.0};
+ vgSetfv(VG_CLEAR_COLOR, 4, clear_color);
+
+ lion = lion_create();
+}
+
+
+/*
+ * Create an RGB, double-buffered X window.
+ * Return the window and context handles.
+ */
+static void
+make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
+ const char *name,
+ int x, int y, int width, int height,
+ Window *winRet,
+ EGLContext *ctxRet,
+ EGLSurface *surfRet)
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_NONE
+ };
+
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLContext ctx;
+ EGLConfig config;
+ EGLint num_configs;
+ EGLint vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ assert(config);
+ assert(num_configs > 0);
+
+ if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( x_dpy, root, 0, 0, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ eglBindAPI(EGL_OPENVG_API);
+
+ ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
+ if (!ctx) {
+ printf("Error: eglCreateContext failed\n");
+ exit(1);
+ }
+
+ *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
+
+ if (!*surfRet) {
+ printf("Error: eglCreateWindowSurface failed\n");
+ exit(1);
+ }
+
+ XFree(visInfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+event_loop(Display *dpy, Window win,
+ EGLDisplay egl_dpy, EGLSurface egl_surf)
+{
+ while (1) {
+ XEvent event;
+
+ while (XPending(dpy) > 0) {
+ XNextEvent(dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ break;
+ case ConfigureNotify:
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ break;
+ default:
+ ; /*no-op*/
+ }
+ }
+
+ draw();
+ eglSwapBuffers(egl_dpy, egl_surf);
+ }
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+ printf(" -info display OpenGL renderer info\n");
+}
+
+int
+main(int argc, char *argv[])
+{
+ const int winWidth = 350, winHeight = 450;
+ Display *x_dpy;
+ Window win;
+ EGLSurface egl_surf;
+ EGLContext egl_ctx;
+ EGLDisplay egl_dpy;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ EGLint egl_major, egl_minor;
+ int i;
+ const char *s;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else {
+ usage();
+ return -1;
+ }
+ }
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ egl_dpy = eglGetDisplay(x_dpy);
+ if (!egl_dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ s = eglQueryString(egl_dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ make_x_window(x_dpy, egl_dpy,
+ "Lion Example", 0, 0, winWidth, winHeight,
+ &win, &egl_ctx, &egl_surf);
+
+ XMapWindow(x_dpy, win);
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+ printf("Error: eglMakeCurrent() failed\n");
+ return -1;
+ }
+
+ if (printInfo) {
+ printf("VG_RENDERER = %s\n", (char *) vgGetString(VG_RENDERER));
+ printf("VG_VERSION = %s\n", (char *) vgGetString(VG_VERSION));
+ printf("VG_VENDOR = %s\n", (char *) vgGetString(VG_VENDOR));
+ }
+
+ init();
+
+ /* Set initial projection/viewing transformation.
+ * We can't be sure we'll get a ConfigureNotify event when the window
+ * first appears.
+ */
+ reshape(winWidth, winHeight);
+
+ event_loop(x_dpy, win, egl_dpy, egl_surf);
+
+ eglDestroyContext(egl_dpy, egl_ctx);
+ eglDestroySurface(egl_dpy, egl_surf);
+ eglTerminate(egl_dpy);
+
+
+ XDestroyWindow(x_dpy, win);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
diff --git a/progs/openvg/demos/sp.c b/progs/openvg/demos/sp.c
new file mode 100644
index 00000000000..424ec47d69e
--- /dev/null
+++ b/progs/openvg/demos/sp.c
@@ -0,0 +1,537 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+#include <VG/vgu.h>
+#include <stdio.h>
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <X11/keysym.h>
+
+#define ELEMENTS(x) (sizeof(x)/sizeof((x)[0]))
+
+struct object {
+ VGPath path;
+ VGPaint fill;
+ VGPaint stroke;
+ VGint draw_mode;
+ VGfloat matrix[9];
+ VGfloat stroke_width;
+};
+
+struct character {
+ struct object objects[32];
+ VGint num_objects;
+};
+VGfloat identity_matrix[] = {1, 0, 0, 0, 1, 0, 0, 0, 1};
+
+struct character cartman;
+
+static void add_object_fill(const VGubyte *segments, VGint num_segments,
+ const VGfloat *coords,
+ VGuint color)
+{
+ struct object object;
+
+ object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
+ vgAppendPathData(object.path, num_segments, segments, coords);
+
+ object.fill = vgCreatePaint();
+ vgSetColor(object.fill, color);
+ memcpy(object.matrix, identity_matrix, 9 * sizeof(VGfloat));
+ object.draw_mode = VG_FILL_PATH;
+
+ cartman.objects[cartman.num_objects] = object;
+ ++cartman.num_objects;
+}
+
+
+static void add_object_stroke(const VGubyte *segments, VGint num_segments,
+ const VGfloat *coords,
+ VGuint color, VGfloat width)
+{
+ struct object object;
+
+ object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
+ vgAppendPathData(object.path, num_segments, segments, coords);
+
+ object.stroke = vgCreatePaint();
+ vgSetColor(object.stroke, color);
+ memcpy(object.matrix, identity_matrix, 9 * sizeof(VGfloat));
+ object.draw_mode = VG_STROKE_PATH;
+ object.stroke_width = width;
+
+ cartman.objects[cartman.num_objects] = object;
+ ++cartman.num_objects;
+}
+
+
+static void add_object_fillm(const VGubyte *segments, VGint num_segments,
+ const VGfloat *coords,
+ VGuint color,
+ VGfloat *matrix)
+{
+ struct object object;
+
+ object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
+ vgAppendPathData(object.path, num_segments, segments, coords);
+
+ object.fill = vgCreatePaint();
+ vgSetColor(object.fill, color);
+ memcpy(object.matrix, matrix, 9 * sizeof(VGfloat));
+ object.draw_mode = VG_FILL_PATH;
+
+ cartman.objects[cartman.num_objects] = object;
+ ++cartman.num_objects;
+}
+
+
+static void add_object_m(const VGubyte *segments, VGint num_segments,
+ const VGfloat *coords,
+ VGuint fill_color,
+ VGuint stroke_color, VGfloat stroke_width,
+ VGfloat *matrix)
+{
+ struct object object;
+
+ object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
+ vgAppendPathData(object.path, num_segments, segments, coords);
+ memcpy(object.matrix, matrix, 9 * sizeof(VGfloat));
+
+ object.fill = vgCreatePaint();
+ vgSetColor(object.fill, fill_color);
+ object.draw_mode = VG_FILL_PATH | VG_STROKE_PATH;
+
+ object.stroke = vgCreatePaint();
+ vgSetColor(object.stroke, stroke_color);
+ object.stroke_width = stroke_width;
+
+ cartman.objects[cartman.num_objects] = object;
+ ++cartman.num_objects;
+}
+
+static void init_character()
+{
+ {
+ const VGubyte segments[] = {VG_MOVE_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CLOSE_PATH};
+ const VGfloat coords[] = {181.83267, 102.60408,
+ 181.83267,102.60408, 185.53793,114.5749, 186.5355,115.00243,
+ 187.53306,115.42996, 286.0073,115.00243, 286.0073,115.00243,
+ 286.0073,115.00243, 292.70526,103.45914, 290.85263,101.03648,
+ 289.00001,98.61381, 181.54765,102.31906, 181.83267,102.60408
+ };
+ VGuint color = 0x7c4e32ff;
+ add_object_fill(segments, ELEMENTS(segments),
+ coords, color);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_LINE_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {188.62208,50.604156,
+ 188.62208,50.604156, 176.73127,60.479579, 170.68509,69.548844,
+ 164.63892,78.618109, 175.11895,79.827344, 175.11895,79.827344,
+ 176.52973,98.368952,
+ 176.52973,98.368952, 189.83131,110.05823, 208.97754,110.25976,
+ 228.12377,110.46131, 244.24691,111.67054, 247.06846,110.25976,
+ 249.89,108.849, 258.95927,106.8336, 260.16851,105.01975,
+ 261.37774,103.2059, 296.84865,106.43053, 297.05019,91.919698,
+ 297.25172,77.408874, 306.11945,64.308824, 282.13628,51.611853,
+ 258.15311,38.914882, 189.2267,49.999539, 188.62208,50.604156
+ };
+
+ VGuint color = 0xe30000ff;
+ add_object_fill(segments, ELEMENTS(segments),
+ coords, color);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 68.25, 78.875,
+ 68.25,93.296, 54.642,105, 37.875,105,
+ 21.108,105, 7.5,93.296, 7.5,78.875,
+ 7.5,64.454, 21.108,52.75, 37.875,52.75,
+ 54.642,52.75, 68.25,64.454, 68.25,78.875
+ };
+
+ VGuint color = 0xffe1c4ff;
+ VGfloat matrix[] = {
+ 1.6529, 0, 0,
+ 0, 1.582037, 0,
+ 172.9649,-90.0116, 1
+ };
+ add_object_fillm(segments, ELEMENTS(segments),
+ coords, color, matrix);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 170.14687,71.536958,
+ 173.53626,68.814326, 176.70232,68.971782, 180.55009,71.679467,
+ 184.39785,74.387153, 199.19294,80.036105, 191.52334,86.500482,
+ 189.02942,88.6025, 183.97032,85.787933, 180.26507,86.928011,
+ 178.8737,87.356121, 174.71827,89.783259, 171.8028,87.494856,
+ 166.95426,83.689139, 163.51779,76.861986, 170.14687,71.536958
+ };
+
+ VGuint color = 0xfff200ff;
+ add_object_fill(segments, ELEMENTS(segments),
+ coords, color);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 299.83075,66.834136,
+ 299.83075,66.834136, 287.85993,64.69649, 284.15467,72.962055,
+ 280.44942,81.227621, 280.1644,78.234916, 280.1644,79.374994,
+ 280.1644,80.515072, 278.16927,84.077816, 284.86722,83.792796,
+ 291.56518,83.507777, 291.99271,86.785501, 294.84291,86.642991,
+ 297.6931,86.500482, 303.536,85.645423, 303.67851,80.657582,
+ 303.82102,75.66974, 302.68094,65.551548, 299.83075,66.834136
+ };
+
+ VGuint color = 0xfff200ff;
+ add_object_fill(segments, ELEMENTS(segments),
+ coords, color);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS
+ };
+ const VGfloat coords[] = {
+ 240.83171,75.81225,
+ 240.83171,75.81225, 241.54426,88.495618, 242.25681,91.488323,
+ 242.96936,94.481028, 240.6892,108.01945, 240.83171,110.01459,
+ 240.97422,112.00973, 240.97422,111.01216, 240.97422,111.01216
+ };
+ VGuint color = 0x000000ff;
+ VGfloat swidth = 1.14007807;
+ add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 83.375, 95.5,
+ 83.375,96.121, 83.067,96.625, 82.6875,96.625,
+ 82.308,96.625, 82,96.121, 82,95.5,
+ 82,94.879, 82.308,94.375, 82.6875,94.375,
+ 83.066677,94.375, 83.374492,94.878024, 83.374999,95.498494,
+ 82.6875,95.5,
+ 83.375,95.5
+ };
+ VGuint fill_color = 0x000000ff;
+ VGuint stroke_color = 0x000000ff;
+ VGfloat swidth = 0.60000002;
+ VGfloat matrix1[] = {
+ 1.140078, 0, 0,
+ 0, 1.140078, 0,
+ 145.4927, -15.10897, 1
+ };
+ VGfloat matrix2[] = {
+ 1.140078,0, 0,
+ 0,1.140078, 0,
+ 144.2814,-27.93485, 1
+ };
+ VGfloat matrix3[] = {
+ 1.140078,0, 0,
+ 0,1.140078, 0,
+ 144.1388,-3.70819, 1
+ };
+ add_object_m(segments, ELEMENTS(segments), coords,
+ fill_color, stroke_color, swidth, matrix1);
+ add_object_m(segments, ELEMENTS(segments), coords,
+ fill_color, stroke_color, swidth, matrix2);
+ add_object_m(segments, ELEMENTS(segments), coords,
+ fill_color, stroke_color, swidth, matrix3);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_LINE_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 179.41001,115.28745,
+ 179.41001,115.28745, 207.48443,109.30204, 236.84144,115.14494,
+ 236.84144,115.14494, 274.74903,109.87208, 291.8502,115.42996,
+ 179.41001,115.28745
+ };
+
+ VGuint color = 0x000000ff;
+ add_object_fill(segments, ELEMENTS(segments),
+ coords, color);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 83.792156,68.157364,
+ 83.792156,69.669865, 82.72301,70.897403, 81.40567,70.897403,
+ 80.08833,70.897403, 79.019185,69.669865, 79.019185,68.157364,
+ 79.019185,66.644862, 80.08833,65.417325, 81.40567,65.417325,
+ 82.721887,65.417325, 83.790391,66.642485, 83.792153,68.153696,
+ 81.40567,68.157364,
+ 83.792156,68.157364
+ };
+ VGuint fill_color = 0x000000ff;
+ VGuint stroke_color = 0x000000ff;
+ VGfloat swidth = 0.52891117;
+ VGfloat matrix1[] = {
+ 1.140078,0, 0,
+ 0,1.140078, 0,
+ 145.2489,-15.58714, 1
+ };
+ add_object_m(segments, ELEMENTS(segments), coords,
+ fill_color, stroke_color, swidth, matrix1);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS
+ };
+ const VGfloat coords[] = {
+ 232.28113,66.976646,
+ 232.28113,66.976646, 237.98152,70.539389, 245.39202,66.549116
+ };
+ VGuint color = 0x000000ff;
+ VGfloat swidth = 0.60299999;
+ add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 185.96908,30.061986,
+ 185.96908,30.061986, 187.76995,14.508377, 203.23909,3.7427917,
+ 209.95028,-0.92779696, 219.37764,-4.9841866, 232.1078,-6.00046,
+ 246.13578,-7.1203411, 256.92106,-2.8560739, 264.81774,1.9451947,
+ 280.60485,11.543934, 284.31582,25.937274, 284.08015,26.526452,
+ 283.7266,27.410336, 240.83461,1.9346323, 185.96908,30.061986
+ };
+ VGuint color = 0x8ed8f8ff;
+ add_object_fill(segments, ELEMENTS(segments), coords, color);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_LINE_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 185.39542,32.061757,
+ 185.82295,29.211562,
+ 185.82295,29.211562, 234.70379,2.277219, 284.01217,25.078779,
+ 284.86722,27.643954,
+ 284.86722,27.643954, 236.69893,4.5573746, 185.39542,32.061757
+ };
+ VGuint color = 0xfff200ff;
+ add_object_fill(segments, ELEMENTS(segments), coords, color);
+ }
+
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 219.74027,-5.917093,
+ 220.49206,-8.44929, 225.15564,-10.904934, 230.21473,-11.189954,
+ 235.27383,-11.474973, 243.27521,-13.287236, 249.21385,-5.724198,
+ 249.89961,-4.850868, 249.28247,-4.332166, 248.62298,-3.971398,
+ 247.79117,-3.516361, 247.13703,-3.392737, 246.16222,-3.408047,
+ 243.63973,-3.447664, 242.54183,-3.850701, 242.54183,-3.850701,
+ 242.54183,-3.850701, 238.78367,-1.737343, 236.20014,-3.565682,
+ 233.88436,-5.204544, 234.27626,-4.56325, 234.27626,-4.56325,
+ 234.27626,-4.56325, 232.33303,-2.975658, 230.85603,-2.995643,
+ 228.59433,-3.025282, 227.73672,-4.501857, 227.21966,-4.93027,
+ 226.76318,-4.932008, 226.50948,-4.491995, 226.50948,-4.491995,
+ 226.50948,-4.491995, 224.53199,-2.085883, 222.51431,-2.467064,
+ 221.48814,-2.66093, 218.91968,-3.15318, 219.74027,-5.917093
+ };
+ VGuint color = 0xfff200ff;
+ add_object_fill(segments, ELEMENTS(segments), coords, color);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 178.97347,166.06432,
+ 178.97347,181.2154, 168.0245,193.51193, 154.53381,193.51193,
+ 141.04312,193.51193, 130.09416,181.2154, 130.09416,166.06432,
+ 130.09416,150.91323, 141.04312,138.6167, 154.53381,138.6167,
+ 168.0245,138.6167, 178.97347,150.91323, 178.97347,166.06432
+ };
+ VGuint color = 0xffffffff;
+ VGfloat matrix1[] = {
+ 0.466614,-0.23492, 0,
+ 0.108683,0.436638, 0,
+ 134.5504,-0.901632, 1
+ };
+ VGfloat matrix2[] = {
+ -0.466614,-0.23492, 0,
+ -0.108683,0.436638, 0,
+ 338.4496,-0.512182, 1
+ };
+ add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix1);
+ add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix2);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 123.82758,165.06168,
+ 123.82758,166.79125, 122.59232,168.19497, 121.07029,168.19497,
+ 119.54826,168.19497, 118.313,166.79125, 118.313,165.06168,
+ 118.313,163.3321, 119.54826,161.92839, 121.07029,161.92839,
+ 122.59232,161.92839, 123.82758,163.3321, 123.82758,165.06168
+ };
+ VGuint color = 0x000000ff;
+ VGfloat matrix1[] = {
+ 0.525719,0, 0,
+ 0,0.479931, 0,
+ 178.9702,-43.3532, 1
+ };
+ VGfloat matrix2[] = {
+ 0.525719,0, 0,
+ 0,0.479931, 0,
+ 165.258,-43.46162, 1
+ };
+ add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix1);
+ add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix2);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS
+ };
+ const VGfloat coords[] = {
+ 197.25,54.5,
+ 197.25,54.5, 211.75,71.5, 229.25,71.5,
+ 246.75,71.5, 261.74147,71.132714, 277.75,50.75
+ };
+ VGuint color = 0x000000ff;
+ VGfloat swidth = 0.60299999;
+ add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth);
+ }
+}
+
+
+static void
+init(void)
+{
+ float clear_color[4] = {1.0, 1.0, 1.0, 1.0};
+ vgSetfv(VG_CLEAR_COLOR, 4, clear_color);
+
+ init_character();
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+}
+
+static int
+key_press(unsigned key)
+{
+ switch(key) {
+ case XK_Right:
+
+ break;
+ case XK_Left:
+ break;
+ case XK_Up:
+ break;
+ case XK_Down:
+ break;
+ case 'a':
+ break;
+ case 's':
+ break;
+ default:
+ break;
+ }
+ return VG_FALSE;
+}
+
+static void
+draw(void)
+{
+ VGint i;
+ VGfloat save_matrix[9];
+
+ vgClear(0, 0, window_width(), window_height());
+
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
+ vgLoadIdentity();
+ vgScale(2, 2);
+ vgTranslate(160, 60);
+ vgRotate(180);
+ vgTranslate(-160, -100);
+ vgGetMatrix(save_matrix);
+ for (i = 0; i < cartman.num_objects; ++i) {
+ struct object object = cartman.objects[i];
+ if ((object.draw_mode & VG_STROKE_PATH)) {
+ vgSetf(VG_STROKE_LINE_WIDTH, object.stroke_width);
+ vgSetPaint(object.stroke, VG_STROKE_PATH);
+ }
+ if ((object.draw_mode & VG_FILL_PATH))
+ vgSetPaint(object.fill, VG_FILL_PATH);
+ vgMultMatrix(object.matrix);
+ vgDrawPath(object.path, object.draw_mode);
+ vgLoadMatrix(save_matrix);
+ }
+
+ vgFlush();
+}
+
+
+int main(int argc, char **argv)
+{
+ set_window_size(400, 400);
+ return run(argc, argv, init, reshape, draw, key_press);
+}
diff --git a/progs/openvg/trivial/Makefile b/progs/openvg/trivial/Makefile
new file mode 100644
index 00000000000..362360e5963
--- /dev/null
+++ b/progs/openvg/trivial/Makefile
@@ -0,0 +1,127 @@
+# These programs aren't intended to be included with the normal distro.
+# They're not too interesting but they're good for testing.
+
+TOP = ../../../
+include $(TOP)/configs/current
+
+INCLUDES = -I. -I$(TOP)/include
+LIBS=-L$(TOP)/$(LIB_DIR) -lm -lEGL -lOpenVG -lpthread
+CFLAGS += $(INCLUDES)
+
+HEADERS=eglcommon.h
+
+PROGRAMS = \
+ arc \
+ cap \
+ clear \
+ coord \
+ dash \
+ ellipse \
+ filter \
+ gradorigin \
+ lineto \
+ lingrad \
+ lookup \
+ mask4 \
+ mask \
+ path3 \
+ radialgrad \
+ readpixels \
+ roundedrect \
+ star-nonzero \
+ star-oddeven \
+ stroke2 \
+ stroke \
+ vguarc
+
+
+.c.o:
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
+
+
+
+default: $(PROGRAMS)
+
+
+arc: arc.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+cap: cap.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+clear: clear.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+coord: coord.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+dash: dash.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+ellipse: ellipse.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+filter: filter.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+gradorigin: gradorigin.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+image: image.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+lineto: lineto.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+lingrad: lingrad.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+lookup: lookup.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+mask: mask.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+mask4: mask4.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+path3: path3.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+pattern: pattern.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+radialgrad: radialgrad.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+readpixels: readpixels.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+roundedrect: roundedrect.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+star-nonzero: star-nonzero.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+star-oddeven: star-oddeven.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+stroke: stroke.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+stroke2: stroke2.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+vguarc: vguarc.c eglcommon.o
+ $(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
+
+
+
+eglcommon.o: eglcommon.c $(HEADERS)
+ $(CC) -c $(CFLAGS) eglcommon.c
+
+
+clean:
+ rm -f *.o *~
+ rm -f *.so
+ rm -f $(PROGRAMS)
diff --git a/progs/openvg/trivial/arc.c b/progs/openvg/trivial/arc.c
new file mode 100644
index 00000000000..db686bea6b0
--- /dev/null
+++ b/progs/openvg/trivial/arc.c
@@ -0,0 +1,139 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+#include <math.h>
+
+const VGfloat clear_color[4] = {1.0, 1.0, 1.0, 1.0};
+const VGfloat color[4] = {1.0, 1.0, 1.0, 0.5};
+
+VGPath vgPath;
+
+static void ellipse(VGPath vgPath, VGfloat rx, VGfloat ry, VGfloat angle)
+{
+ static const VGubyte cmd[] =
+ { VG_MOVE_TO_ABS, VG_SCCWARC_TO_REL, VG_SCCWARC_TO_REL, VG_CLOSE_PATH };
+
+ VGfloat val[12];
+ VGfloat c = cos(angle) * rx;
+ VGfloat s = sin(angle) * rx;
+
+ val[0] = c;
+ val[1] = s;
+ val[2] = rx;
+ val[3] = ry;
+ val[4] = angle;
+ val[5] = -2.0f * c;
+ val[6] = -2.0f * s;
+ val[7] = rx;
+ val[8] = ry;
+ val[9] = angle;
+ val[10] = 2.0f * c;
+ val[11] = 2.0f * s;
+
+ vgClearPath(vgPath, VG_PATH_CAPABILITY_ALL);
+ vgAppendPathData(vgPath, sizeof(cmd), cmd, val);
+ vgDrawPath(vgPath, VG_FILL_PATH | VG_STROKE_PATH);
+}
+
+static void
+init(void)
+{
+ VGPaint vgPaint;
+
+ vgSetfv(VG_CLEAR_COLOR, 4, clear_color);
+ vgPath = vgCreatePath(VG_PATH_FORMAT_STANDARD,
+ VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0, 0,
+ VG_PATH_CAPABILITY_ALL);
+
+ vgPaint = vgCreatePaint();
+ vgSetParameteri(vgPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
+ vgSetColor(vgPaint, 0x00ff00ff);
+ vgSetPaint(vgPaint, VG_FILL_PATH);
+
+ vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
+ vgSeti(VG_BLEND_MODE, VG_BLEND_SRC_OVER);
+ vgSetf(VG_STROKE_LINE_WIDTH, 2.0f);
+ vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_SQUARE);
+ vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_MITER);
+ vgSetf(VG_STROKE_MITER_LIMIT, 4.0f);
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+}
+
+static void
+draw(void)
+{
+ vgClear(0, 0, window_width(), window_height());
+
+#if 0
+ vgLoadIdentity();
+ vgTranslate(40.0f, 24.0f);
+ vgScale(0.61804f, 0.61804f);
+ vgShear(-1.0f, 0.0f);
+ vgDrawPath(vgPath, VG_FILL_PATH | VG_STROKE_PATH);
+#else
+
+ /* row 1, col 1: Identity transform. */
+
+ vgLoadIdentity();
+ vgTranslate(8.0f, 8.0f);
+ ellipse(vgPath, 4.0f, 4.0f, 0.0f);
+
+ /* row 1, col 2: 10^3 horizontal squeeze. */
+
+ vgLoadIdentity();
+ vgTranslate(24.0f, 8.0f);
+ vgScale(1.0e-3f, 1.0f);
+ ellipse(vgPath, 4.0e3f, 4.0f, 0.0f);
+
+ /* row 1, col 3: 10^6 horizontal squeeze. */
+
+ vgLoadIdentity();
+ vgTranslate(40.0f, 8.0f);
+ vgScale(1.0e-6f, 1.0f);
+ ellipse(vgPath, 4.0e6f, 4.0f, 0.0f);
+
+ /* row 1, col 4: 10^9 horizontal squeeze. */
+
+ vgLoadIdentity();
+ vgTranslate(56.0f, 8.0f);
+ vgScale(1.0e-9f, 1.0f);
+ ellipse(vgPath, 4.0e9f, 4.0f, 0.0f);
+
+ /* row 2, col 1: 10^3 vertical squeeze. */
+
+ vgLoadIdentity();
+ vgTranslate(8.0f, 24.0f);
+ vgScale(1.0f, 1.0e-3f);
+ ellipse(vgPath, 4.0f, 4.0e3f, 0.0f);
+
+ /* row 2, col 2: Shear 0. */
+
+ vgLoadIdentity();
+ vgTranslate(24.0f, 24.0f);
+ vgShear(0.0f, 0.0f);
+ ellipse(vgPath, 4.0f, 4.0f, 0.0f);
+
+ /* row 2, col 3: Horizontal shear -1. */
+
+ vgLoadIdentity();
+ vgTranslate(40.0f, 24.0f);
+ vgScale(0.61804f, 0.61804f);
+ vgShear(-1.0f, 0.0f);
+ ellipse(vgPath, 10.47213f, 4.0f, 31.717f);
+#endif
+ vgFlush();
+}
+
+
+int main(int argc, char **argv)
+{
+ set_window_size(64, 64);
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/openvg/trivial/cap.c b/progs/openvg/trivial/cap.c
new file mode 100644
index 00000000000..cd84fe3ac00
--- /dev/null
+++ b/progs/openvg/trivial/cap.c
@@ -0,0 +1,75 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+static void
+init(void)
+{
+
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+}
+
+const int subtest = 0;
+static void
+draw(void)
+{
+ VGPath line;
+ VGPaint fillPaint;
+ VGubyte lineCommands[3] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS};
+ VGfloat lineCoords[] = {-2.0f,-1.0f, 0.0f,0.0f, -1.0f, -2.0f};
+ VGfloat clearColor[] = {0.0f, 0.0f, 0.0f, 1.0f};/* black color */
+ VGfloat fillColor[] = {1.0f, 1.0f, 1.0f, 1.0f};/* white color */
+ //VGfloat testRadius = 60.0f;
+ VGfloat testRadius = 10.0f;
+ int WINDSIZEX = window_width();
+ int WINDSIZEY = window_height();
+
+ line = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1.0f, 0.0f, 0, 0, VG_PATH_CAPABILITY_ALL);
+ fillPaint = vgCreatePaint();
+
+ vgSetf(VG_STROKE_LINE_WIDTH, 1.0f);
+ //vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_ROUND);
+ vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_BUTT);
+ vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_ROUND);
+ //vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_BEVEL);
+
+ vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_BETTER);
+
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
+ vgLoadIdentity();
+ vgTranslate(60, 60);
+ vgScale(testRadius * 2, testRadius * 2);
+
+ vgAppendPathData(line, 3, lineCommands, lineCoords);
+
+ vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
+
+ vgSetPaint(fillPaint, VG_STROKE_PATH);
+
+ vgSetParameterfv(fillPaint, VG_PAINT_COLOR, 4, fillColor);
+ vgSetParameteri( fillPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
+
+ vgClear(0, 0, WINDSIZEX, WINDSIZEY);
+ vgDrawPath(line, VG_STROKE_PATH);
+
+ vgDestroyPath(line);
+ vgDestroyPaint(fillPaint);
+}
+
+
+int main(int argc, char **argv)
+{
+ set_window_size(100, 100);
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/openvg/trivial/clear.c b/progs/openvg/trivial/clear.c
new file mode 100644
index 00000000000..efb6bf41820
--- /dev/null
+++ b/progs/openvg/trivial/clear.c
@@ -0,0 +1,42 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+#include <stdio.h>
+
+float red_color[4] = {1.0, 0.0, 0.0, 1.0};
+float blue_color[4] = {0.0, 0.0, 1.0, 1.0};
+
+static void
+init(void)
+{
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+ vgLoadIdentity();
+}
+
+static void
+draw(void)
+{
+ VGint scissor[4] = {100, 100, 25, 25};
+ vgSetfv(VG_CLEAR_COLOR, 4, red_color);
+ vgClear(0, 0, window_width(), window_height());
+
+ vgSetfv(VG_CLEAR_COLOR, 4, blue_color);
+ vgClear(50, 50, 50, 50);
+
+ //vgSetiv(VG_SCISSOR_RECTS, 4, scissor);
+ //vgSeti(VG_SCISSORING, VG_TRUE);
+ vgCopyPixels(100, 100, 50, 50, 50, 50);
+ vgClear(150, 150, 50, 50);
+}
+
+
+int main(int argc, char **argv)
+{
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/openvg/trivial/coord.c b/progs/openvg/trivial/coord.c
new file mode 100644
index 00000000000..81f7cb6fc9e
--- /dev/null
+++ b/progs/openvg/trivial/coord.c
@@ -0,0 +1,66 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+
+const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
+const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0};
+
+VGPath path;
+VGPaint fill;
+
+
+static void
+init(void)
+{
+ /* Absent VG_CLOSE_PATH */
+ VGubyte commands[] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS,
+ VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS};
+ VGfloat clearColor[] = {1.0f, 1.0f, 1.0f, 1.0f};/* white color */
+ VGfloat fillColor[] = {1.0f, 0.0f, 0.0f, 1.0f};/* red color */
+ VGfloat coords[] = {-16.0f, -16.0f, 0.0f, -16.0f, 0.0f, 0.0f, -16.0f, 0.0f,
+ 0.0f, 0.0f, 16.0f, 0.0f, 16.0f, 16.0f, 0.0f, 16.0f};
+
+ vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
+ vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
+
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
+ vgLoadIdentity();
+ vgTranslate(32.0f, 32.0f);
+
+ path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0, 0,
+ VG_PATH_CAPABILITY_ALL);
+ if (path == VG_INVALID_HANDLE)
+ return;
+ fill = vgCreatePaint();
+ if (fill == VG_INVALID_HANDLE) {
+ vgDestroyPath(path);
+ return;
+ }
+ vgAppendPathData(path, 8, commands, coords);
+ vgSetPaint(fill, VG_FILL_PATH);
+ vgSetParameterfv(fill, VG_PAINT_COLOR, 4, fillColor);
+ vgSetParameteri(fill, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+}
+
+static void
+draw(void)
+{
+ vgClear(0, 0, window_width(), window_height());
+ vgDrawPath(path, VG_FILL_PATH);
+
+ vgFlush();
+}
+
+
+int main(int argc, char **argv)
+{
+ set_window_size(64, 64);
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/openvg/trivial/dash.c b/progs/openvg/trivial/dash.c
new file mode 100644
index 00000000000..2e84ddbd4ea
--- /dev/null
+++ b/progs/openvg/trivial/dash.c
@@ -0,0 +1,95 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+#include <X11/keysym.h>
+#include <stdio.h>
+
+const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
+const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0};
+
+VGPath path;
+VGPaint fill;
+
+VGint cap_style = VG_CAP_BUTT;
+
+static void
+init(void)
+{
+ static const VGubyte cmds[] = {VG_MOVE_TO_ABS,
+ VG_LINE_TO_ABS,
+ VG_LINE_TO_ABS
+ };
+#if 1
+ static const VGfloat coords[] = {100, 100, 150, 100,
+ 150, 200
+ };
+#else
+ static const VGfloat coords[] = {100, 20, 100, 220,
+ };
+#endif
+ VGfloat dash_pattern[2] = { 20.f, 20.f };
+ path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
+ VG_PATH_CAPABILITY_APPEND_TO);
+ vgAppendPathData(path, 3, cmds, coords);
+
+ fill = vgCreatePaint();
+ vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color);
+ vgSetPaint(fill, VG_FILL_PATH);
+
+ vgSetfv(VG_CLEAR_COLOR, 4, white_color);
+ vgSetf(VG_STROKE_LINE_WIDTH, 20);
+ vgSeti(VG_STROKE_CAP_STYLE, cap_style);
+ vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_ROUND);
+ vgSetfv(VG_STROKE_DASH_PATTERN, 2, dash_pattern);
+ vgSetf(VG_STROKE_DASH_PHASE, 0.0f);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+ vgLoadIdentity();
+}
+
+static void
+draw(void)
+{
+ vgClear(0, 0, window_width(), window_height());
+ vgDrawPath(path, VG_STROKE_PATH);
+
+ vgFlush();
+}
+
+static int key_press(unsigned key)
+{
+ switch(key) {
+ case XK_c:
+ case XK_C:
+ ++cap_style;
+ if (cap_style > VG_CAP_SQUARE)
+ cap_style = VG_CAP_BUTT;
+ switch(cap_style) {
+ case VG_CAP_BUTT:
+ fprintf(stderr, "Cap style 'butt'\n");
+ break;
+ case VG_CAP_ROUND:
+ fprintf(stderr, "Cap style 'round'\n");
+ break;
+ case VG_CAP_SQUARE:
+ fprintf(stderr, "Cap style 'square'\n");
+ break;
+ }
+ vgSeti(VG_STROKE_CAP_STYLE, cap_style);
+ break;
+ default:
+ break;
+ }
+
+ return VG_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ return run(argc, argv, init, reshape,
+ draw, key_press);
+}
diff --git a/progs/openvg/trivial/eglcommon.c b/progs/openvg/trivial/eglcommon.c
new file mode 100644
index 00000000000..bacd5685d75
--- /dev/null
+++ b/progs/openvg/trivial/eglcommon.c
@@ -0,0 +1,288 @@
+#include "eglcommon.h"
+
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#include <VG/openvg.h> /* using full OpenGL for now */
+#include <GLES/egl.h>
+
+
+static init_func init = 0;
+static draw_func draw = 0;
+static reshape_func reshape = 0;
+static key_func keyPress = 0;
+static VGint width = 300, height = 300;
+
+
+void set_window_size(int w, int h)
+{
+ width = w;
+ height = h;
+}
+
+/*
+ * Create an RGB, double-buffered X window.
+ * Return the window and context handles.
+ */
+static void
+make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
+ const char *name,
+ int x, int y, int width, int height,
+ Window *winRet,
+ EGLContext *ctxRet,
+ EGLSurface *surfRet)
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_NONE
+ };
+
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLContext ctx;
+ EGLConfig config;
+ EGLint num_configs;
+ EGLint vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ assert(config);
+ assert(num_configs > 0);
+
+ if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( x_dpy, root, 0, 0, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ eglBindAPI(EGL_OPENVG_API);
+
+ ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
+ if (!ctx) {
+ printf("Error: eglCreateContext failed\n");
+ exit(1);
+ }
+
+ *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
+
+ if (!*surfRet) {
+ printf("Error: eglCreateWindowSurface failed\n");
+ exit(1);
+ }
+
+ XFree(visInfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+static void
+event_loop(Display *dpy, Window win,
+ EGLDisplay egl_dpy, EGLSurface egl_surf)
+{
+ while (1) {
+ int redraw = 0;
+ XEvent event;
+
+ XNextEvent(dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ redraw = 1;
+ break;
+ case ConfigureNotify:
+ if (reshape) {
+ width = event.xconfigure.width;
+ height = event.xconfigure.height;
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ }
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (!keyPress || !keyPress(code)) {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ redraw = 1;
+ break;
+ default:
+ ; /*no-op*/
+ }
+
+ if (redraw) {
+ draw();
+ eglSwapBuffers(egl_dpy, egl_surf);
+ }
+ }
+}
+
+int window_width(void)
+{
+ return width;
+}
+
+int window_height(void)
+{
+ return height;
+}
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+ printf(" -info display OpenGL renderer info\n");
+}
+
+int run(int argc, char **argv,
+ init_func init_f,
+ reshape_func resh_f,
+ draw_func draw_f,
+ key_func key_f)
+{
+ const int winWidth = width, winHeight = height;
+ Display *x_dpy;
+ Window win;
+ EGLSurface egl_surf;
+ EGLContext egl_ctx;
+ EGLDisplay egl_dpy;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ EGLint egl_major, egl_minor;
+ int i;
+ const char *s;
+
+ init = init_f;
+ draw = draw_f;
+ reshape = resh_f;
+ keyPress = key_f;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ }
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ egl_dpy = eglGetDisplay(x_dpy);
+ if (!egl_dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ s = eglQueryString(egl_dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ make_x_window(x_dpy, egl_dpy,
+ "OpenVG Example", 0, 0, winWidth, winHeight,
+ &win, &egl_ctx, &egl_surf);
+
+ XMapWindow(x_dpy, win);
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+ printf("Error: eglMakeCurrent() failed\n");
+ return -1;
+ }
+
+ if (printInfo) {
+ printf("VG_RENDERER = %s\n", (char *) vgGetString(VG_RENDERER));
+ printf("VG_VERSION = %s\n", (char *) vgGetString(VG_VERSION));
+ printf("VG_VENDOR = %s\n", (char *) vgGetString(VG_VENDOR));
+ }
+
+ if (init)
+ init();
+
+ /* Set initial projection/viewing transformation.
+ * We can't be sure we'll get a ConfigureNotify event when the window
+ * first appears.
+ */
+ if (reshape)
+ reshape(winWidth, winHeight);
+
+ event_loop(x_dpy, win, egl_dpy, egl_surf);
+
+ eglMakeCurrent(egl_dpy, 0, 0, 0);
+ eglDestroyContext(egl_dpy, egl_ctx);
+ eglDestroySurface(egl_dpy, egl_surf);
+ eglTerminate(egl_dpy);
+
+
+ XDestroyWindow(x_dpy, win);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
+
diff --git a/progs/openvg/trivial/eglcommon.h b/progs/openvg/trivial/eglcommon.h
new file mode 100644
index 00000000000..958dae9f98d
--- /dev/null
+++ b/progs/openvg/trivial/eglcommon.h
@@ -0,0 +1,20 @@
+#ifndef EGLCOMMON_H
+#define EGLCOMMON_H
+
+typedef void (*init_func)();
+typedef void (*reshape_func)(int, int);
+typedef void (*draw_func)();
+typedef int (*key_func)(unsigned key);
+
+
+void set_window_size(int width, int height);
+int window_width(void);
+int window_height(void);
+
+int run(int argc, char **argv,
+ init_func init,
+ reshape_func resh,
+ draw_func draw,
+ key_func key);
+
+#endif
diff --git a/progs/openvg/trivial/ellipse.c b/progs/openvg/trivial/ellipse.c
new file mode 100644
index 00000000000..4c7d4904f81
--- /dev/null
+++ b/progs/openvg/trivial/ellipse.c
@@ -0,0 +1,84 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+
+#include <math.h>
+#include <stdlib.h>
+
+const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
+const VGfloat color[4] = {0.0, 0.0, 0.0, 1.0};
+
+VGPath path;
+VGPaint paint;
+
+static void
+init(void)
+{
+ VGfloat clearColor[] = {1.0f, 1.0f, 1.0f, 1.0f};/* white color */
+ VGfloat fillColor[] = {1.0f, 0.0f, 0.0f, 1.0f};/* red color */
+ static const VGubyte segments[4] = {VG_MOVE_TO_ABS,
+ VG_SCCWARC_TO_ABS,
+ VG_SCCWARC_TO_ABS,
+ VG_CLOSE_PATH};
+ VGfloat data[12];
+ const VGfloat cx = 0, cy=29, width=80, height=40;
+ const VGfloat hw = width * 0.5f;
+ const VGfloat hh = height * 0.5f;
+
+ data[0] = cx + hw;
+ data[1] = cy;
+ data[2] = hw;
+ data[3] = hh;
+ data[4] = 0;
+ data[5] = cx - hw;
+ data[6] = cy;
+ data[7] = hw;
+ data[8] = hh;
+ data[9] = 0;
+ data[10] = data[0];
+ data[11] = cy;
+
+ vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
+ vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
+
+
+ path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1.0f, 0.0f, 0, 0, VG_PATH_CAPABILITY_ALL);
+ if (path == VG_INVALID_HANDLE) {
+ return;
+ }
+ paint = vgCreatePaint();
+ if (paint == VG_INVALID_HANDLE) {
+ vgDestroyPath(path);
+ return;
+ }
+
+ vgAppendPathData(path, 4, segments, data);
+ vgSetParameterfv(paint, VG_PAINT_COLOR, 4, fillColor);
+ vgSetParameteri( paint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
+ vgSetPaint(paint, VG_FILL_PATH);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+}
+
+static void
+draw(void)
+{
+ vgClear(0, 0, window_width(), window_height());
+ vgLoadIdentity();
+ vgTranslate(50, 21);
+ vgDrawPath(path, VG_FILL_PATH);
+ vgFlush();
+}
+
+
+int main(int argc, char **argv)
+{
+ set_window_size(100, 100);
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/openvg/trivial/filter.c b/progs/openvg/trivial/filter.c
new file mode 100644
index 00000000000..d96257a9335
--- /dev/null
+++ b/progs/openvg/trivial/filter.c
@@ -0,0 +1,107 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
+const VGfloat color[4] = {1.0, 1.0, 1.0, 0.5};
+
+VGImage srcImg;
+VGImage dstImg;
+
+VGPaint fill;
+
+VGfloat bgCol[4] = {0.906f, 0.914f, 0.761f, 1.0f};
+
+static void
+init(void)
+{
+ VGfloat red[4];
+ VGfloat grey[4];
+ VGfloat orange[4];
+ VGfloat blue[4];
+ VGfloat black[4];
+ VGfloat white[4];
+ VGshort transKernel[49] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+
+ red[0] = 0.6710f;
+ red[1] = 0.1060f;
+ red[2] = 0.1330f;
+ red[3] = 1.0f;
+
+ grey[0] = 0.6347f;
+ grey[1] = 0.6561f;
+ grey[2] = 0.6057f;
+ grey[3] = 1.0f;
+
+ orange[0] = 1.0000f;
+ orange[1] = 0.8227f;
+ orange[2] = 0.5057f;
+ orange[3] = 1.0f;
+
+ blue[0] = 0.0000f;
+ blue[1] = 0.6908f;
+ blue[2] = 0.8595f;
+ blue[3] = 1.0f;
+
+ black[0] = 0;
+ black[1] = 0;
+ black[2] = 0;
+ black[3] = 1.0f;
+
+ white[0] = 1;
+ white[1] = 1;
+ white[2] = 1;
+ white[3] = 1.0f;
+
+ vgSetfv(VG_TILE_FILL_COLOR, 4, blue);
+
+ vgSeti(VG_FILTER_CHANNEL_MASK, 14);
+
+ /* Setup images */
+ srcImg = vgCreateImage(VG_sRGBA_8888, 32, 32,
+ VG_IMAGE_QUALITY_NONANTIALIASED);
+ dstImg = vgCreateImage(VG_sRGBA_8888, 32, 32,
+ VG_IMAGE_QUALITY_NONANTIALIASED);
+
+ vgSetfv(VG_CLEAR_COLOR, 4, black);
+ vgClearImage(srcImg, 0, 0, 32, 32);
+ vgSetfv(VG_CLEAR_COLOR, 4, red);
+ vgClearImage(srcImg, 3, 3, 27, 27);
+
+ vgSetfv(VG_CLEAR_COLOR, 4, orange);
+ vgClearImage(dstImg, 0, 0, 32, 32);
+
+ transKernel[8] = 1;
+ vgConvolve(dstImg, srcImg, 3, 3, 3, 0, transKernel,
+ 1, 0, VG_TILE_FILL);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+}
+
+static void
+draw(void)
+{
+ vgSetfv(VG_CLEAR_COLOR, 4, bgCol);
+ vgClear(0, 0, window_width(), window_height());
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE);
+ vgLoadIdentity();
+ vgTranslate(10, 10);
+ vgDrawImage(dstImg);
+ vgFlush();
+}
+
+
+int main(int argc, char **argv)
+{
+ set_window_size(64, 64);
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/openvg/trivial/gradorigin.c b/progs/openvg/trivial/gradorigin.c
new file mode 100644
index 00000000000..b376263fe5c
--- /dev/null
+++ b/progs/openvg/trivial/gradorigin.c
@@ -0,0 +1,98 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+
+#include <stdio.h>
+#include <string.h>
+
+static const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
+
+static VGPath path;
+static VGPaint fill;
+
+VGColorRampSpreadMode spread = VG_COLOR_RAMP_SPREAD_PAD;
+
+static void
+init(void)
+{
+ VGubyte commands[5] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH};
+ VGfloat coords[8] = {0.0f,0.0f, 32.0f,0.0f, 32.0f,32.0f, 0.0f,32.0f };
+
+ VGfloat rampStop[20] = {-0.5f, 1.0f, 1.0f, 1.0f, 1.0f,
+ 0.25f, 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.75f, 0.0f, 0.0f, 1.0f, 1.0f,
+ 1.5f, 0.0f, 0.0f, 0.0f, 0.0f};
+
+ VGfloat defaultColor[] = {1.0f, 1.0f, 1.0f, 1.0f};
+ VGfloat linearGradient[4] = {0.0f, 0.0f, 0.0f, 32.0f};
+
+ path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1.0f, 0.0f, 0, 0, VG_PATH_CAPABILITY_ALL);
+ if (path == VG_INVALID_HANDLE)
+ return;
+
+ fill = vgCreatePaint();
+ if (fill == VG_INVALID_HANDLE) {
+ vgDestroyPath(path);
+ return;
+ }
+
+ vgSetfv(VG_CLEAR_COLOR, 4, defaultColor);
+ vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
+
+ vgAppendPathData(path, 5, commands, coords);
+
+ vgSetPaint(fill, VG_FILL_PATH);
+ vgSetParameteri(fill, VG_PAINT_TYPE, VG_PAINT_TYPE_LINEAR_GRADIENT);
+ vgSetParameteri(fill, VG_PAINT_COLOR_RAMP_SPREAD_MODE,
+ VG_COLOR_RAMP_SPREAD_REPEAT);
+ vgSetParameterfv(fill, VG_PAINT_LINEAR_GRADIENT, 4, linearGradient);
+ vgSetParameterfv(fill, VG_PAINT_COLOR_RAMP_STOPS, 20, rampStop);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+ vgLoadIdentity();
+}
+
+static void
+draw(void)
+{
+ vgClear(0, 0, window_width(), window_height());
+
+ vgDrawPath(path, VG_FILL_PATH);
+
+ vgFlush();
+}
+
+
+int main(int argc, char **argv)
+{
+ if (argc > 1) {
+ const char *arg = argv[1];
+ if (!strcmp("-pad", arg))
+ spread = VG_COLOR_RAMP_SPREAD_PAD;
+ else if (!strcmp("-repeat", arg))
+ spread = VG_COLOR_RAMP_SPREAD_REPEAT;
+ else if (!strcmp("-reflect", arg))
+ spread = VG_COLOR_RAMP_SPREAD_REFLECT;
+ }
+
+ switch(spread) {
+ case VG_COLOR_RAMP_SPREAD_PAD:
+ printf("Using spread mode: pad\n");
+ break;
+ case VG_COLOR_RAMP_SPREAD_REPEAT:
+ printf("Using spread mode: repeat\n");
+ break;
+ case VG_COLOR_RAMP_SPREAD_REFLECT:
+ printf("Using spread mode: reflect\n");
+ }
+
+ set_window_size(200, 200);
+
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/openvg/trivial/lineto.c b/progs/openvg/trivial/lineto.c
new file mode 100644
index 00000000000..94e29818116
--- /dev/null
+++ b/progs/openvg/trivial/lineto.c
@@ -0,0 +1,56 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+
+const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
+const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0};
+
+VGPath path;
+VGPaint fill;
+
+
+static void
+init(void)
+{
+ static const VGubyte sqrCmds[5] = {VG_MOVE_TO_ABS, VG_HLINE_TO_ABS, VG_VLINE_TO_ABS, VG_HLINE_TO_ABS, VG_CLOSE_PATH};
+ static const VGfloat sqrCoords[5] = {50.0f, 50.0f, 250.0f, 250.0f, 50.0f};
+ path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
+ VG_PATH_CAPABILITY_APPEND_TO);
+ vgAppendPathData(path, 5, sqrCmds, sqrCoords);
+
+ fill = vgCreatePaint();
+ vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color);
+ vgSetPaint(fill, VG_FILL_PATH);
+
+ vgSetfv(VG_CLEAR_COLOR, 4, white_color);
+ vgSetf(VG_STROKE_LINE_WIDTH, 10);
+ vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_BUTT);
+ vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_ROUND);
+ vgSetf(VG_STROKE_MITER_LIMIT, 4.0f);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+ vgLoadIdentity();
+}
+
+static void
+draw(void)
+{
+ vgClear(0, 0, window_width(), window_height());
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_STROKE_PAINT_TO_USER);
+ vgLoadIdentity();
+ vgScale(2.25, 2.25);
+ vgDrawPath(path, VG_STROKE_PATH);
+
+ vgFlush();
+}
+
+
+int main(int argc, char **argv)
+{
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/openvg/trivial/lingrad.c b/progs/openvg/trivial/lingrad.c
new file mode 100644
index 00000000000..bcaad1f1015
--- /dev/null
+++ b/progs/openvg/trivial/lingrad.c
@@ -0,0 +1,87 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+
+#include <stdio.h>
+#include <string.h>
+
+static const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
+
+static VGPath path;
+static VGPaint fill;
+
+VGColorRampSpreadMode spread = VG_COLOR_RAMP_SPREAD_PAD;
+
+static void
+init(void)
+{
+ static const VGubyte sqrCmds[5] = {VG_MOVE_TO_ABS, VG_HLINE_TO_ABS, VG_VLINE_TO_ABS, VG_HLINE_TO_ABS, VG_CLOSE_PATH};
+ static const VGfloat sqrCoords[5] = {0.0f, 0.0f, 400.0f, 400.0f, 0.0f};
+
+ VGfloat rampStop[] = {0.00f, 1.0f, 1.0f, 1.0f, 1.0f,
+ 0.33f, 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.66f, 0.0f, 1.0f, 0.0f, 1.0f,
+ 1.00f, 0.0f, 0.0f, 1.0f, 1.0f};
+ VGfloat linearGradient[4] = {100.0f, 100.0f, 300.0f, 300.0f};
+
+ path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
+ VG_PATH_CAPABILITY_APPEND_TO);
+ vgAppendPathData(path, 5, sqrCmds, sqrCoords);
+
+ fill = vgCreatePaint();
+ vgSetPaint(fill, VG_FILL_PATH);
+
+ vgSetParameteri(fill, VG_PAINT_TYPE, VG_PAINT_TYPE_LINEAR_GRADIENT);
+ vgSetParameteri(fill, VG_PAINT_COLOR_RAMP_SPREAD_MODE, spread);
+ vgSetParameterfv(fill, VG_PAINT_LINEAR_GRADIENT, 4, linearGradient);
+ vgSetParameterfv(fill, VG_PAINT_COLOR_RAMP_STOPS, 20, rampStop);
+
+ vgSetfv(VG_CLEAR_COLOR, 4, white_color);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+ vgLoadIdentity();
+}
+
+static void
+draw(void)
+{
+ vgClear(0, 0, window_width(), window_height());
+
+ vgDrawPath(path, VG_FILL_PATH);
+
+ vgFlush();
+}
+
+
+int main(int argc, char **argv)
+{
+ if (argc > 1) {
+ const char *arg = argv[1];
+ if (!strcmp("-pad", arg))
+ spread = VG_COLOR_RAMP_SPREAD_PAD;
+ else if (!strcmp("-repeat", arg))
+ spread = VG_COLOR_RAMP_SPREAD_REPEAT;
+ else if (!strcmp("-reflect", arg))
+ spread = VG_COLOR_RAMP_SPREAD_REFLECT;
+ }
+
+ switch(spread) {
+ case VG_COLOR_RAMP_SPREAD_PAD:
+ printf("Using spread mode: pad\n");
+ break;
+ case VG_COLOR_RAMP_SPREAD_REPEAT:
+ printf("Using spread mode: repeat\n");
+ break;
+ case VG_COLOR_RAMP_SPREAD_REFLECT:
+ printf("Using spread mode: reflect\n");
+ }
+
+ set_window_size(400, 400);
+
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/openvg/trivial/lookup.c b/progs/openvg/trivial/lookup.c
new file mode 100644
index 00000000000..a103ba44888
--- /dev/null
+++ b/progs/openvg/trivial/lookup.c
@@ -0,0 +1,71 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
+const VGfloat color[4] = {1.0, 1.0, 1.0, 0.5};
+VGfloat clearColor[] = {1.0f, 0.0f, 0.0f, 1.0f};/* red color */
+VGImage parent;
+
+VGPaint fill;
+
+static void
+init(void)
+{
+ VGImage child1, child2;
+ VGubyte *data;
+ VGuint LUT[256];
+ VGint i;
+
+ data = (VGubyte *)malloc(sizeof(VGubyte)*window_width()*window_height());
+
+ for (i=0;i<window_width()*window_height();i++) {
+ data[i] = 0x00;
+ }
+
+ for (i=0; i<256; i++) {
+ if ( i == 0 )
+ LUT[0] = 0xFFFFFFFF;
+ else
+ LUT[i] = 0xFF00FFFF;
+ }
+
+ parent = vgCreateImage( VG_A_8, 64, 64, VG_IMAGE_QUALITY_NONANTIALIASED );
+
+ vgImageSubData(parent, data, window_width(), VG_A_8, 0, 0,
+ window_width(), window_height());
+ child1 = vgChildImage(parent, 0, 0, 32, 64);
+ child2 = vgChildImage(parent, 32, 0, 32, 64);
+
+ vgLookupSingle(child2, child1, LUT, VG_GREEN, VG_FALSE, VG_TRUE);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+}
+
+static void
+draw(void)
+{
+ vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
+ vgClear(0, 0, window_width(), window_height());
+ //vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE);
+ //vgLoadIdentity();
+ //vgTranslate(10, 10);
+ vgDrawImage(parent);
+ vgFlush();
+}
+
+
+int main(int argc, char **argv)
+{
+ set_window_size(64, 64);
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/openvg/trivial/mask.c b/progs/openvg/trivial/mask.c
new file mode 100644
index 00000000000..e5c00c56996
--- /dev/null
+++ b/progs/openvg/trivial/mask.c
@@ -0,0 +1,58 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+
+const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
+const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0};
+
+VGPath path;
+VGPaint fill;
+
+
+static void
+init(void)
+{
+ static const VGubyte sqrCmds[5] = {VG_MOVE_TO_ABS, VG_HLINE_TO_ABS, VG_VLINE_TO_ABS, VG_HLINE_TO_ABS, VG_CLOSE_PATH};
+ static const VGfloat sqrCoords[5] = {50.0f, 50.0f, 250.0f, 250.0f, 50.0f};
+ path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
+ VG_PATH_CAPABILITY_APPEND_TO);
+ vgAppendPathData(path, 5, sqrCmds, sqrCoords);
+
+ fill = vgCreatePaint();
+ vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color);
+ vgSetPaint(fill, VG_FILL_PATH);
+
+ vgSetfv(VG_CLEAR_COLOR, 4, white_color);
+ vgSetf(VG_STROKE_LINE_WIDTH, 10);
+ vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_BUTT);
+ vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_ROUND);
+ vgSetf(VG_STROKE_MITER_LIMIT, 4.0f);
+
+ vgSeti(VG_MASKING, VG_TRUE);
+
+ vgMask(VG_INVALID_HANDLE, VG_CLEAR_MASK,
+ 25, 25, 100, 100);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+ vgLoadIdentity();
+}
+
+static void
+draw(void)
+{
+ vgClear(0, 0, window_width(), window_height());
+ vgDrawPath(path, VG_FILL_PATH);
+
+ vgFlush();
+}
+
+
+int main(int argc, char **argv)
+{
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/openvg/trivial/mask4.c b/progs/openvg/trivial/mask4.c
new file mode 100644
index 00000000000..fe6db39648c
--- /dev/null
+++ b/progs/openvg/trivial/mask4.c
@@ -0,0 +1,132 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+#include <VG/vgu.h>
+#include <stdio.h>
+#include <math.h>
+#include <stdlib.h>
+
+#include <X11/keysym.h>
+
+//VGint x_pos = -10, y_pos = -10;
+VGint x_pos = 0, y_pos = 4;
+VGint img_width = 120, img_height = 120;
+
+static void RectToPath(VGPath path, VGfloat x, VGfloat y, VGfloat width, VGfloat height)
+{
+ static const VGubyte segments[5] = {VG_MOVE_TO_ABS,
+ VG_HLINE_TO_ABS,
+ VG_VLINE_TO_ABS,
+ VG_HLINE_TO_ABS,
+ VG_CLOSE_PATH};
+ VGfloat data[5];
+
+ data[0] = x;
+ data[1] = y;
+ data[2] = x + width;
+ data[3] = y + height;
+ data[4] = x;
+
+ vgAppendPathData(path, 5, segments, data);
+}
+
+static void
+init(void)
+{
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+}
+
+int key_press(unsigned key)
+{
+ switch(key) {
+ case XK_Right:
+ x_pos +=1;
+ break;
+ case XK_Left:
+ x_pos -=1;
+ break;
+ case XK_Up:
+ y_pos +=1;
+ break;
+ case XK_Down:
+ y_pos -=1;
+ break;
+ case 'a':
+ img_width -= 5;
+ img_height -= 5;
+ break;
+ case 's':
+ img_width += 5;
+ img_height += 5;
+ break;
+ default:
+ break;
+ }
+ fprintf(stderr, "Posi = %dx%d\n", x_pos, y_pos);
+ fprintf(stderr, "Size = %dx%d\n", img_width, img_height);
+ return VG_FALSE;
+}
+
+static void
+draw(void)
+{
+ VGint WINDSIZEX = window_width();
+ VGint WINDSIZEY = window_height();
+
+ VGPaint fill;
+ VGPath box;
+ VGfloat color[4] = {1.f, 0.f, 0.f, 1.f};
+ VGfloat bgCol[4] = {0.7f, 0.7f, 0.7f, 1.0f};
+ VGfloat transCol[4] = {0.f, 0.f, 0.f, 0.f};
+ VGImage image = vgCreateImage(VG_sRGBA_8888, img_width, img_height,
+ VG_IMAGE_QUALITY_NONANTIALIASED);
+
+ /* Background clear */
+ fill = vgCreatePaint();
+ vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color);
+ vgSetPaint(fill, VG_FILL_PATH);
+
+ box = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
+ /* Rectangle to cover completely 16x16 pixel area. */
+ RectToPath(box, 0, 0, 64, 64);
+
+ vgSetfv(VG_CLEAR_COLOR, 4, transCol);
+ vgClearImage(image, 0, 0, img_width, img_height);
+ vgSetfv(VG_CLEAR_COLOR, 4, color);
+ vgClearImage(image, 10, 10, 12, 12);
+ //vgImageSubData(image, pukki_64x64_data, pukki_64x64_stride,
+ // VG_sRGBA_8888, 0, 0, 32, 32);
+ vgSeti(VG_MASKING, VG_TRUE);
+ vgLoadIdentity();
+
+ vgSetfv(VG_CLEAR_COLOR, 4, bgCol);
+ vgClear(0, 0, WINDSIZEX, WINDSIZEY);
+
+
+ vgMask(image, VG_FILL_MASK, 0, 0, window_width(), window_height());
+ vgMask(image, VG_SET_MASK, x_pos, y_pos, 100, 100);
+
+ vgDrawPath(box, VG_FILL_PATH);
+
+ //vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE);
+ //vgTranslate(-10, -10);
+ //vgDrawImage(image);
+
+
+ vgDestroyPaint(fill);
+ vgDestroyPath(box);
+}
+
+
+int main(int argc, char **argv)
+{
+ set_window_size(64, 64);
+ return run(argc, argv, init, reshape,
+ draw, key_press);
+}
diff --git a/progs/openvg/trivial/path3.c b/progs/openvg/trivial/path3.c
new file mode 100644
index 00000000000..5ce600f65aa
--- /dev/null
+++ b/progs/openvg/trivial/path3.c
@@ -0,0 +1,77 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+#include <VG/vgu.h>
+#include <stdio.h>
+#include <math.h>
+#include <stdlib.h>
+
+static void
+init(void)
+{
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+}
+
+
+static void
+draw(void)
+{
+ VGint WINDSIZEX = window_width();
+ VGint WINDSIZEY = window_height();
+ VGPath path;
+ VGPaint paint;
+
+ VGfloat clearColor[] = {1.0f, 1.0f, 1.0f, 0.0f};/* white color */
+ VGfloat fillColor[] = {1.0f, 0.0f, 0.0f, 1.0f};/* red color */
+
+#if 1
+ VGubyte commands[4] = {VG_MOVE_TO_ABS, VG_LCWARC_TO_ABS, VG_SCWARC_TO_ABS, VG_CLOSE_PATH};
+#else
+ VGubyte commands[4] = {VG_MOVE_TO_ABS, VG_SCCWARC_TO_ABS, VG_LCCWARC_TO_ABS,VG_CLOSE_PATH};
+#endif
+ VGfloat coords[] = {32.0f, 0.0f,
+ -32.0f, -32.0f, 0.0f, 64.0f, 32.0f,
+ -32.0f, -32.0f, 0.0f, 32.0f, 0.0f};
+
+
+ vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
+ vgClear(0, 0, WINDSIZEX, WINDSIZEY);
+ vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
+
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
+ vgLoadIdentity();
+ //vgTranslate(32.0f, 32.0f);
+
+ path = vgCreatePath( VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1.0f, 0.0f, 0, 0, VG_PATH_CAPABILITY_ALL );
+ if ( path == VG_INVALID_HANDLE ) {
+ return;
+ }
+ paint = vgCreatePaint();
+ if ( paint == VG_INVALID_HANDLE ) {
+ vgDestroyPath(path);
+ return;
+ }
+
+ vgAppendPathData(path, 4, commands, coords);
+ vgSetParameterfv(paint, VG_PAINT_COLOR, 4, fillColor);
+ vgSetParameteri( paint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
+ vgSetPaint(paint, VG_FILL_PATH);
+ vgDrawPath(path, VG_FILL_PATH);
+
+ vgDestroyPath(path);
+ vgDestroyPaint(paint);
+}
+
+
+int main(int argc, char **argv)
+{
+ set_window_size(64, 64);
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/openvg/trivial/radialgrad.c b/progs/openvg/trivial/radialgrad.c
new file mode 100644
index 00000000000..cf3b1d522de
--- /dev/null
+++ b/progs/openvg/trivial/radialgrad.c
@@ -0,0 +1,99 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+
+#include <stdio.h>
+#include <string.h>
+
+static const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
+
+static VGPath path;
+static VGPaint fill;
+
+
+VGfloat centeredGradient[5] = {200.0f, 200.0f, 200.0f, 200.0f, 100};
+VGfloat noncenteredGradient[5] = {200.0f, 200.0f, 250.0f, 250.0f, 100};
+VGfloat *radialGradient = centeredGradient;
+
+VGColorRampSpreadMode spread = VG_COLOR_RAMP_SPREAD_PAD;
+
+static void
+init(void)
+{
+ static const VGubyte sqrCmds[5] = {VG_MOVE_TO_ABS, VG_HLINE_TO_ABS, VG_VLINE_TO_ABS, VG_HLINE_TO_ABS, VG_CLOSE_PATH};
+ static const VGfloat sqrCoords[5] = {0.0f, 0.0f, 400.0f, 400.0f, 0.0f};
+
+ VGfloat rampStop[] = {0.00f, 1.0f, 1.0f, 1.0f, 1.0f,
+ 0.33f, 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.66f, 0.0f, 1.0f, 0.0f, 1.0f,
+ 1.00f, 0.0f, 0.0f, 1.0f, 1.0f};
+
+ path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
+ VG_PATH_CAPABILITY_APPEND_TO);
+ vgAppendPathData(path, 5, sqrCmds, sqrCoords);
+
+ fill = vgCreatePaint();
+ vgSetPaint(fill, VG_FILL_PATH);
+
+ vgSetParameteri(fill, VG_PAINT_TYPE, VG_PAINT_TYPE_RADIAL_GRADIENT);
+ vgSetParameteri(fill, VG_PAINT_COLOR_RAMP_SPREAD_MODE, spread);
+ vgSetParameterfv(fill, VG_PAINT_RADIAL_GRADIENT, 5, radialGradient);
+ vgSetParameterfv(fill, VG_PAINT_COLOR_RAMP_STOPS, 20, rampStop);
+
+ vgSetfv(VG_CLEAR_COLOR, 4, white_color);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+ vgLoadIdentity();
+}
+
+static void
+draw(void)
+{
+ vgClear(0, 0, window_width(), window_height());
+
+ vgDrawPath(path, VG_FILL_PATH);
+
+ vgFlush();
+}
+
+
+int main(int argc, char **argv)
+{
+ VGint i;
+ for (i = 1; i < argc; ++i) {
+ const char *arg = argv[i];
+ if (!strcmp("-pad", arg))
+ spread = VG_COLOR_RAMP_SPREAD_PAD;
+ else if (!strcmp("-repeat", arg))
+ spread = VG_COLOR_RAMP_SPREAD_REPEAT;
+ else if (!strcmp("-reflect", arg))
+ spread = VG_COLOR_RAMP_SPREAD_REFLECT;
+ else if (!strcmp("-center", arg)) {
+ printf("Centered radial gradient\n");
+ radialGradient = centeredGradient;
+ } else if (!strcmp("-noncenter", arg)) {
+ printf("Non centered radial gradient\n");
+ radialGradient = noncenteredGradient;
+ }
+ }
+
+ switch(spread) {
+ case VG_COLOR_RAMP_SPREAD_PAD:
+ printf("Using spread mode: pad\n");
+ break;
+ case VG_COLOR_RAMP_SPREAD_REPEAT:
+ printf("Using spread mode: repeat\n");
+ break;
+ case VG_COLOR_RAMP_SPREAD_REFLECT:
+ printf("Using spread mode: reflect\n");
+ }
+
+ set_window_size(400, 400);
+
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/openvg/trivial/readpixels.c b/progs/openvg/trivial/readpixels.c
new file mode 100644
index 00000000000..c8e286db9ab
--- /dev/null
+++ b/progs/openvg/trivial/readpixels.c
@@ -0,0 +1,75 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+float red_color[4] = {1.0, 0.0, 0.0, 1.0};
+float blue_color[4] = {0.0, 0.0, 1.0, 1.0};
+VGint *data;
+
+static void
+init(void)
+{
+ data = malloc(sizeof(VGint)*2048*2048);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+ vgLoadIdentity();
+}
+
+static void
+draw(void)
+{
+ static const VGint red_pixel = 255 << 24 | 255 << 16 | 0 << 8 | 0;
+ static const VGint blue_pixel = 255 << 24 | 0 << 16 | 0 << 8 | 255;
+ VGint i;
+
+ vgSetfv(VG_CLEAR_COLOR, 4, red_color);
+ vgClear(0, 0, window_width(), window_height());
+ vgFlush();
+
+ memset(data, 0, window_width() * window_height() * sizeof(VGint));
+
+ vgReadPixels(data, window_width() * sizeof(VGint),
+ VG_lARGB_8888,
+ 0, 0, window_width(), window_height());
+
+ fprintf(stderr, "Red 0 = 0x%x and at 600 = 0x%x\n",
+ data[0], data[600]);
+ for (i = 0; i < window_width() * window_height(); ++i) {
+ assert(data[i] == red_pixel);
+ }
+
+ vgSetfv(VG_CLEAR_COLOR, 4, blue_color);
+ vgClear(50, 50, 50, 50);
+ vgFlush();
+
+ memset(data, 0, window_width() * window_height() * sizeof(VGint));
+
+ vgReadPixels(data, 50 * sizeof(VGint),
+ VG_lARGB_8888,
+ 50, 50, 50, 50);
+
+ fprintf(stderr, "Blue 0 = 0x%x and at 100 = 0x%x\n",
+ data[0], data[100]);
+ for (i = 0; i < 50 * 50; ++i) {
+ assert(data[i] == blue_pixel);
+ }
+}
+
+
+int main(int argc, char **argv)
+{
+ int ret = run(argc, argv, init, reshape,
+ draw, 0);
+
+ free(data);
+ return ret;
+}
diff --git a/progs/openvg/trivial/roundedrect.c b/progs/openvg/trivial/roundedrect.c
new file mode 100644
index 00000000000..c80a4ed2995
--- /dev/null
+++ b/progs/openvg/trivial/roundedrect.c
@@ -0,0 +1,67 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+
+const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
+const VGfloat color[4] = {0.9, 0.1, 0.1, 0.8};
+
+VGPath path;
+VGPaint fill;
+
+
+static void
+init(void)
+{
+ static const VGubyte sqrCmds[10] = {VG_MOVE_TO_ABS,
+ VG_LINE_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_LINE_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_LINE_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_LINE_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CLOSE_PATH};
+ static const VGfloat sqrCoords[] = {
+ 45.885571, 62.857143,
+ 154.11442, 62.857143,
+ 162.1236, 62.857143, 168.57142, 70.260744, 168.57142, 79.457144,
+ 168.57142, 123.4,
+ 168.57142, 132.5964, 162.1236, 140, 154.11442, 140,
+ 45.885571, 140,
+ 37.876394, 140, 31.428572, 132.5964, 31.428572, 123.4,
+ 31.428572, 79.457144,
+ 31.428572, 70.260744, 37.876394,62.857143, 45.885571,62.857143
+ };
+ path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
+ VG_PATH_CAPABILITY_APPEND_TO);
+ vgAppendPathData(path, 10, sqrCmds, sqrCoords);
+
+ fill = vgCreatePaint();
+ vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color);
+ vgSetPaint(fill, VG_FILL_PATH);
+
+ vgSetfv(VG_CLEAR_COLOR, 4, white_color);
+ vgSetf(VG_STROKE_LINE_WIDTH, 6);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+ vgLoadIdentity();
+}
+
+static void
+draw(void)
+{
+ vgClear(0, 0, window_width(), window_height());
+ vgDrawPath(path, VG_STROKE_PATH);
+}
+
+
+int main(int argc, char **argv)
+{
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/openvg/trivial/star-nonzero.c b/progs/openvg/trivial/star-nonzero.c
new file mode 100644
index 00000000000..012fbd39294
--- /dev/null
+++ b/progs/openvg/trivial/star-nonzero.c
@@ -0,0 +1,55 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+
+const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
+const VGfloat green_color[4] = {0.0, 1.0, 0.0, 0.8};
+
+VGPath path;
+VGPaint fill;
+
+
+static void
+init(void)
+{
+ static const VGubyte cmds[6] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS,
+ VG_LINE_TO_ABS, VG_CLOSE_PATH};
+ static const VGfloat coords[] = { 0, 200,
+ 300, 200,
+ 50, 0,
+ 150, 300,
+ 250, 0};
+ path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
+ VG_PATH_CAPABILITY_APPEND_TO);
+ vgAppendPathData(path, 6, cmds, coords);
+
+ fill = vgCreatePaint();
+ vgSetParameterfv(fill, VG_PAINT_COLOR, 4, green_color);
+ vgSetPaint(fill, VG_FILL_PATH);
+
+ vgSetfv(VG_CLEAR_COLOR, 4, white_color);
+ vgSeti(VG_FILL_RULE, VG_NON_ZERO);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+ vgLoadIdentity();
+}
+
+static void
+draw(void)
+{
+ vgClear(0, 0, window_width(), window_height());
+ vgDrawPath(path, VG_FILL_PATH | VG_STROKE_PATH);
+
+ vgFlush();
+}
+
+
+int main(int argc, char **argv)
+{
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/openvg/trivial/star-oddeven.c b/progs/openvg/trivial/star-oddeven.c
new file mode 100644
index 00000000000..17311cf720a
--- /dev/null
+++ b/progs/openvg/trivial/star-oddeven.c
@@ -0,0 +1,102 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+
+const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
+const VGfloat green_color[4] = {0.0, 1.0, 0.0, 0.8};
+const VGfloat black_color[4] = {0.0, 0.0, 0.0, 1.0};
+
+VGPath path;
+VGPaint fill;
+
+
+static void draw_point(VGfloat x, VGfloat y)
+{
+
+ static const VGubyte cmds[] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS,
+ VG_LINE_TO_ABS, VG_CLOSE_PATH};
+ const VGfloat coords[] = { x - 2, y - 2,
+ x + 2, y - 2,
+ x + 2, y + 2,
+ x - 2, y + 2};
+ VGPath path;
+ VGPaint fill;
+
+ path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
+ VG_PATH_CAPABILITY_ALL);
+ vgAppendPathData(path, 5, cmds, coords);
+
+ fill = vgCreatePaint();
+ vgSetParameterfv(fill, VG_PAINT_COLOR, 4, black_color);
+ vgSetPaint(fill, VG_FILL_PATH);
+
+ vgDrawPath(path, VG_FILL_PATH);
+
+ vgDestroyPath(path);
+ vgDestroyPaint(fill);
+}
+
+static void draw_marks(VGPath path)
+{
+ VGfloat point[2], tangent[2];
+ int i = 0;
+
+ for (i = 0; i < 1300; i += 50) {
+ vgPointAlongPath(path, 0, 6, i,
+ point + 0, point + 1,
+ tangent + 0, tangent + 1);
+ draw_point(point[0], point[1]);
+ }
+}
+
+static void
+init(void)
+{
+ static const VGubyte cmds[6] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS,
+ VG_LINE_TO_ABS, VG_CLOSE_PATH};
+ static const VGfloat coords[] = { 0, 200,
+ 300, 200,
+ 50, 0,
+ 150, 300,
+ 250, 0};
+ path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
+ VG_PATH_CAPABILITY_ALL);
+ vgAppendPathData(path, 6, cmds, coords);
+
+ fill = vgCreatePaint();
+ vgSetParameterfv(fill, VG_PAINT_COLOR, 4, green_color);
+ vgSetPaint(fill, VG_FILL_PATH);
+
+ vgSetfv(VG_CLEAR_COLOR, 4, white_color);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+ vgLoadIdentity();
+}
+
+static void
+draw(void)
+{
+ VGfloat point[2], tangent[2];
+ int i = 0;
+
+ vgClear(0, 0, window_width(), window_height());
+
+ vgSetPaint(fill, VG_FILL_PATH);
+ vgDrawPath(path, VG_FILL_PATH);
+
+ draw_marks(path);
+
+
+ vgFlush();
+}
+
+
+int main(int argc, char **argv)
+{
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/openvg/trivial/stroke.c b/progs/openvg/trivial/stroke.c
new file mode 100644
index 00000000000..58ae5b7bc87
--- /dev/null
+++ b/progs/openvg/trivial/stroke.c
@@ -0,0 +1,116 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+#include <X11/keysym.h>
+#include <stdio.h>
+
+const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
+const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0};
+
+VGPath path;
+VGPaint fill;
+
+VGint cap_style = VG_CAP_BUTT;
+VGint join_style = VG_JOIN_MITER;
+
+static void
+init(void)
+{
+#if 0
+ static const VGubyte cmds[] = {VG_MOVE_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ };
+ static const VGfloat coords[] = {30, 30, 264, 0, 0, 264, 234, 234
+ };
+#else
+ static const VGubyte cmds[] = {VG_MOVE_TO_ABS,
+ VG_LINE_TO_ABS,
+ VG_LINE_TO_ABS
+ };
+ static const VGfloat coords[] = {30, 30, 202, 30, 150, 224
+ };
+#endif
+ VGfloat dash_pattern[2] = { 20.f, 20.f };
+ path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
+ VG_PATH_CAPABILITY_APPEND_TO);
+ vgAppendPathData(path, 3, cmds, coords);
+
+ fill = vgCreatePaint();
+ vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color);
+ vgSetPaint(fill, VG_FILL_PATH);
+
+ vgSetfv(VG_CLEAR_COLOR, 4, white_color);
+ vgSetf(VG_STROKE_LINE_WIDTH, 20);
+ vgSeti(VG_STROKE_CAP_STYLE, cap_style);
+ vgSeti(VG_STROKE_JOIN_STYLE, join_style);
+ vgSetfv(VG_STROKE_DASH_PATTERN, 2, dash_pattern);
+ vgSetf(VG_STROKE_DASH_PHASE, 0.0f);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+ vgLoadIdentity();
+}
+
+static void
+draw(void)
+{
+ vgClear(0, 0, window_width(), window_height());
+ vgDrawPath(path, VG_STROKE_PATH);
+
+ vgFlush();
+}
+
+static int key_press(unsigned key)
+{
+ switch(key) {
+ case XK_c:
+ case XK_C:
+ ++cap_style;
+ if (cap_style > VG_CAP_SQUARE)
+ cap_style = VG_CAP_BUTT;
+ switch(cap_style) {
+ case VG_CAP_BUTT:
+ fprintf(stderr, "Cap style 'butt'\n");
+ break;
+ case VG_CAP_ROUND:
+ fprintf(stderr, "Cap style 'round'\n");
+ break;
+ case VG_CAP_SQUARE:
+ fprintf(stderr, "Cap style 'square'\n");
+ break;
+ }
+ vgSeti(VG_STROKE_CAP_STYLE, cap_style);
+ break;
+ case XK_j:
+ case XK_J:
+ ++join_style;
+ if (join_style > VG_JOIN_BEVEL)
+ join_style = VG_JOIN_MITER;
+ switch(join_style) {
+ case VG_JOIN_MITER:
+ fprintf(stderr, "Join style 'miter'\n");
+ break;
+ case VG_JOIN_ROUND:
+ fprintf(stderr, "Join style 'round'\n");
+ break;
+ case VG_JOIN_BEVEL:
+ fprintf(stderr, "Join style 'bevel'\n");
+ break;
+ }
+ vgSeti(VG_STROKE_JOIN_STYLE, join_style);
+ break;
+ default:
+ break;
+ }
+
+ return VG_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ return run(argc, argv, init, reshape,
+ draw, key_press);
+}
diff --git a/progs/openvg/trivial/stroke2.c b/progs/openvg/trivial/stroke2.c
new file mode 100644
index 00000000000..ce950c1886c
--- /dev/null
+++ b/progs/openvg/trivial/stroke2.c
@@ -0,0 +1,207 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+#include <X11/keysym.h>
+#include <stdio.h>
+
+VGPaint stroke;
+VGPath target;
+VGPath lines;
+
+VGfloat xform[9];
+VGfloat color1[4];
+VGfloat color2[4];
+VGfloat bgCol[4];
+
+static void
+init(void)
+{
+ VGubyte lineCmds[6];
+ VGfloat lineCoords[8];
+ VGfloat arcCoords[5];
+ VGubyte sccCmd[1];
+ VGubyte scCmd[1];
+ VGubyte lccCmd[1];
+ VGubyte lcCmd[1];
+ VGubyte moveCmd[1];
+ VGfloat moveCoords[2];
+ VGint i;
+
+ bgCol[0] = 1.0f;
+ bgCol[1] = 1.0f;
+ bgCol[2] = 1.0f;
+ bgCol[3] = 1.0f;
+
+ vgSetfv(VG_CLEAR_COLOR, 4, bgCol);
+ vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
+
+ stroke = vgCreatePaint();
+ /* Red */
+ color1[0] = 1.0f;
+ color1[1] = 0.0f;
+ color1[2] = 0.0f;
+ color1[3] = 1.0f;
+
+ /* Orange */
+ color2[0] = 1.0000f;
+ color2[1] = 1.0f;
+ color2[2] = 0.0f;
+ color2[3] = 1.0f;
+ vgSetPaint(stroke, VG_STROKE_PATH);
+
+ vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_SQUARE);
+
+ {
+ VGfloat temp[9] = {0, 0, 0, 0, 0, 0, 0, 0, 0};
+ for (i = 0; i < 9; i++)
+ {
+ xform[i] = temp[i];
+ }
+ }
+ vgGetMatrix(xform);
+
+ target = vgCreatePath(VG_PATH_FORMAT_STANDARD,
+ VG_PATH_DATATYPE_F, 1, 0, 0, 0, VG_PATH_CAPABILITY_TRANSFORM_TO);
+
+#if 0
+ /* Line path */
+ {
+ VGubyte temp[6] = {VG_MOVE_TO_ABS, VG_VLINE_TO_REL,
+ VG_MOVE_TO_ABS, VG_VLINE_TO_REL,
+ VG_HLINE_TO_REL, VG_VLINE_TO_REL};
+ for (i = 0; i < 6; i++)
+ {
+ lineCmds[i] = temp[i];
+ }
+ }
+ {
+ VGfloat temp[8] = {0.5f, 0.8f, -0.6f, 0.28f, 0.6f, -0.4f, 0.44f, 0.4f};
+ for (i = 0; i < 8; i++)
+ {
+ lineCoords[i] = temp[i] * window_width();
+ }
+ }
+#else
+ {
+ VGfloat temp[5] = {0.35f, 0.15f, 29, 0.3f, 0.4f};
+ for (i = 0; i < 5; i++)
+ {
+ arcCoords[i] = temp[i] * window_width();
+ }
+ arcCoords[2] = 29;
+ }
+
+ {
+ VGubyte temp[1] = {VG_SCCWARC_TO_ABS};
+ for (i = 0; i < 1; i++)
+ {
+ sccCmd[i] = temp[i];
+ }
+ }
+ {
+ VGubyte temp[1] = {VG_SCWARC_TO_ABS};
+ for (i = 0; i < 1; i++)
+ {
+ scCmd[i] = temp[i];
+ }
+ }
+ {
+ VGubyte temp[1] = {VG_LCCWARC_TO_ABS};
+ for (i = 0; i < 1; i++)
+ {
+ lccCmd[i] = temp[i];
+ }
+ }
+ {
+ VGubyte temp[1] = {VG_LCWARC_TO_ABS};
+ for (i = 0; i < 1; i++)
+ {
+ lcCmd[i] = temp[i];
+ }
+ }
+
+ {
+ VGubyte temp[1] = {VG_MOVE_TO_ABS};
+ for (i = 0; i < 1; i++)
+ {
+ moveCmd[i] = temp[i];
+ }
+ }
+ {
+ VGfloat temp[2] = {0.7f, 0.6f};
+ for (i = 0; i < 2; i++)
+ {
+ moveCoords[i] = temp[i] * window_width();
+ }
+ }
+#endif
+
+ lines = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1,
+ 0, 0, 0,
+ VG_PATH_CAPABILITY_APPEND_TO|
+ VG_PATH_CAPABILITY_TRANSFORM_FROM);
+#if 0
+ vgAppendPathData(lines, 6, lineCmds, lineCoords);
+#else
+ vgAppendPathData(lines, 1, moveCmd, moveCoords);
+ vgAppendPathData(lines, 1, sccCmd, arcCoords);
+ vgAppendPathData(lines, 1, moveCmd, moveCoords);
+ vgAppendPathData(lines, 1, scCmd, arcCoords);
+ vgAppendPathData(lines, 1, moveCmd, moveCoords);
+ vgAppendPathData(lines, 1, lccCmd, arcCoords);
+ vgAppendPathData(lines, 1, moveCmd, moveCoords);
+ vgAppendPathData(lines, 1, lcCmd, arcCoords);
+#endif
+
+ vgLoadIdentity();
+ vgTranslate(0.25f * window_width(), 0.25f * window_height());
+ vgRotate(30);
+ vgTranslate(-0.25f * window_width(), -0.25f * window_height());
+ vgTransformPath(target, lines);}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+}
+
+static void
+draw(void)
+{
+ vgClear(0, 0, window_width(), window_height());
+ vgLoadMatrix(xform);
+ vgLoadIdentity();
+ vgTranslate(0.25f * window_width(), 0.25f * window_height());
+ vgRotate(30);
+ vgTranslate(-0.25f * window_width(), -0.25f * window_height());
+ vgSetf(VG_STROKE_LINE_WIDTH, 7);
+ vgSetParameterfv(stroke, VG_PAINT_COLOR, 4, color1);
+ vgDrawPath(lines, VG_STROKE_PATH);
+
+ vgLoadMatrix(xform);
+ vgSetParameterfv(stroke, VG_PAINT_COLOR, 4, color2);
+ vgSetf(VG_STROKE_LINE_WIDTH, 3);
+ vgDrawPath(target, VG_STROKE_PATH);
+}
+
+static int key_press(unsigned key)
+{
+ switch(key) {
+ case XK_c:
+ case XK_C:
+ break;
+ case XK_j:
+ case XK_J:
+ break;
+ default:
+ break;
+ }
+
+ return VG_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ return run(argc, argv, init, reshape,
+ draw, key_press);
+}
diff --git a/progs/openvg/trivial/vguarc.c b/progs/openvg/trivial/vguarc.c
new file mode 100644
index 00000000000..8d971d5c09c
--- /dev/null
+++ b/progs/openvg/trivial/vguarc.c
@@ -0,0 +1,74 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+#include <VG/vgu.h>
+
+const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
+const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0};
+
+VGPath path;
+VGPaint paint;
+
+
+static void
+init(void)
+{
+ VGfloat clearColor[] = {0.0f, 0.0f, 0.0f, 1.0f};/* black color */
+ VGfloat greenColor[] = {0.0f, 1.0f, 0.0f, 1.0f};/* green color */
+ VGint arcType = VGU_ARC_OPEN;
+ VGfloat x, y, w, h, startAngle, angleExtent;
+
+ x = 150;
+ y = 150;
+ w = 150;
+ h = 150;
+#if 0
+ startAngle = -540.0f;
+ angleExtent = 270.0f;
+#else
+ startAngle = 270.0f;
+ angleExtent = 90.0f;
+#endif
+
+ paint = vgCreatePaint();
+
+ vgSetPaint(paint, VG_STROKE_PATH);
+ vgSetParameterfv(paint, VG_PAINT_COLOR, 4, greenColor);
+ vgSetParameteri( paint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
+ vgSetf(VG_STROKE_LINE_WIDTH, 6.0f);
+ vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
+ vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
+
+ path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1.0f, 0.0f, 0, 0, VG_PATH_CAPABILITY_ALL);
+
+ vguArc(path, x, y, w, h, startAngle, angleExtent, arcType);
+
+ vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_BUTT);
+ vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_BEVEL);
+ vgSetf(VG_STROKE_MITER_LIMIT, 4.0f);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+ vgLoadIdentity();
+}
+
+static void
+draw(void)
+{
+ vgClear(0, 0, window_width(), window_height());
+ vgDrawPath(path, VG_STROKE_PATH);
+
+ vgFlush();
+}
+
+
+int main(int argc, char **argv)
+{
+ // set_window_size(64, 63);
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}
diff --git a/progs/rbug/.gitignore b/progs/rbug/.gitignore
new file mode 100644
index 00000000000..174fe42aa75
--- /dev/null
+++ b/progs/rbug/.gitignore
@@ -0,0 +1,12 @@
+bin_to_bmp
+simple_client
+simple_server
+shdr_info
+shdr_dump
+shdr_disable
+ctx_info
+ctx_rule
+tex_dump
+tex_info
+*.bmp
+*.bin
diff --git a/progs/rbug/Makefile b/progs/rbug/Makefile
new file mode 100644
index 00000000000..fb4e91d1aff
--- /dev/null
+++ b/progs/rbug/Makefile
@@ -0,0 +1,48 @@
+# progs/rbug/Makefile
+
+TOP = ../..
+include $(TOP)/configs/current
+
+INCLUDES = \
+ -I. \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/auxiliary \
+ -I$(TOP)/src/gallium/drivers \
+ $(PROG_INCLUDES)
+
+LINKS = \
+ $(GALLIUM_AUXILIARIES) \
+ $(PROG_LINKS)
+
+SOURCES = \
+ bin_to_bmp.c \
+ simple_client.c \
+ simple_server.c \
+ shdr_info.c \
+ shdr_dump.c \
+ shdr_disable.c \
+ ctx_info.c \
+ ctx_rule.c \
+ tex_info.c \
+ tex_dump.c
+
+
+OBJECTS = $(SOURCES:.c=.o)
+
+PROGS = $(OBJECTS:.o=)
+
+##### TARGETS #####
+
+default: $(OBJECTS) $(PROGS)
+
+clean:
+ -rm -f $(PROGS)
+ -rm -f *.o
+
+##### RULES #####
+
+$(OBJECTS): %.o: %.c
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $(PROG_DEFINES) $< -o $@
+
+$(PROGS): %: %.o
+ $(CC) $(LDFLAGS) $< $(LINKS) -o $@
diff --git a/progs/rbug/README b/progs/rbug/README
new file mode 100644
index 00000000000..0eb0a5de9a5
--- /dev/null
+++ b/progs/rbug/README
@@ -0,0 +1,39 @@
+ REMOTE DEBUGGING CLI APPLICATIONS
+
+
+= About =
+
+This directory contains a Gallium3D remote debugging cli applications.
+
+
+= Build Instructions =
+
+To build, build a normal gallium build and from this directory do the following.
+
+ make
+
+= Usage =
+
+Make sure that you driver has trace integration, see
+src/gallium/driver/trace/README for more information about that. Then from on
+the computer that you want to debug do:
+
+ export GALLIUM_RBUG=true
+
+ <launch app>
+
+From the debugging computer launch apps form this directory. Currently ip
+addresses are hardcoded and you need to edit the application, but that will
+change in the future.
+
+= Testing =
+
+The two apps simple_client and simple_server. Are unit testing of the
+connection and (de)marsheler. Just run the server first and then the client:
+
+ ./simple_server &
+ ./simple_client
+
+
+--
+Jakob Bornecrantz <[email protected]>
diff --git a/progs/rbug/bin_to_bmp.c b/progs/rbug/bin_to_bmp.c
new file mode 100644
index 00000000000..cdae3486ce0
--- /dev/null
+++ b/progs/rbug/bin_to_bmp.c
@@ -0,0 +1,110 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "pipe/p_state.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+#include "util/u_tile.h"
+
+static uint8_t* read(const char *filename, unsigned size);
+static void dump(unsigned src_width, unsigned src_height,
+ unsigned src_stride, enum pipe_format src_format,
+ uint8_t *data, unsigned src_size);
+
+int main(int argc, char** argv)
+{
+ /* change these */
+ unsigned width = 64;
+ unsigned height = 64;
+ unsigned stride = width * 4;
+ unsigned size = stride * height;
+ const char *filename = "mybin.bin";
+ enum pipe_format format = PIPE_FORMAT_A8R8G8B8_UNORM;
+
+ dump(width, height, stride, format, read(filename, size), size);
+
+ return 0;
+}
+
+static void dump(unsigned width, unsigned height,
+ unsigned src_stride, enum pipe_format src_format,
+ uint8_t *data, unsigned src_size)
+{
+ struct pipe_format_block src_block;
+
+ enum pipe_format dst_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ struct pipe_format_block dst_block;
+ unsigned dst_stride;
+ unsigned dst_size;
+ float *rgba;
+ int i;
+ char filename[512];
+
+ {
+ pf_get_block(src_format, &src_block);
+ assert(src_stride >= pf_get_stride(&src_block, width));
+ assert(src_size >= pf_get_2d_size(&src_block, src_stride, width));
+ }
+ {
+ pf_get_block(dst_format, &dst_block);
+ dst_stride = pf_get_stride(&dst_block, width);
+ dst_size = pf_get_2d_size(&dst_block, dst_stride, width);
+ rgba = MALLOC(dst_size);
+ }
+
+ util_snprintf(filename, 512, "%s.bmp", pf_name(src_format));
+
+ if (pf_is_compressed(src_format)) {
+ debug_printf("skipping: %s\n", filename);
+ return;
+ }
+
+ debug_printf("saving: %s\n", filename);
+
+ for (i = 0; i < height; i++) {
+ pipe_tile_raw_to_rgba(src_format, data + src_stride * i,
+ width, 1,
+ &rgba[width*4*i], dst_stride);
+ }
+
+ debug_dump_float_rgba_bmp(filename, width, height, rgba, width);
+
+ FREE(rgba);
+}
+
+static uint8_t* read(const char *filename, unsigned size)
+{
+ uint8_t *data;
+ FILE *file = fopen(filename, "rb");
+
+ data = MALLOC(size);
+
+ fread(data, 1, size, file);
+ fclose(file);
+
+ return data;
+}
diff --git a/progs/rbug/ctx_info.c b/progs/rbug/ctx_info.c
new file mode 100644
index 00000000000..d72c3267196
--- /dev/null
+++ b/progs/rbug/ctx_info.c
@@ -0,0 +1,80 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+
+#include "rbug/rbug.h"
+
+static void talk()
+{
+ int c = u_socket_connect("localhost", 13370);
+ struct rbug_connection *con = rbug_from_socket(c);
+ struct rbug_header *header;
+ struct rbug_proto_context_list_reply *list;
+ struct rbug_proto_context_info_reply *info;
+ int i;
+
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ debug_printf("Sending get contexts\n");
+ rbug_send_context_list(con, NULL);
+
+ debug_printf("Waiting for contexts\n");
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_CONTEXT_LIST_REPLY);
+ list = (struct rbug_proto_context_list_reply *)header;
+
+ debug_printf("Got contexts:\n");
+ for (i = 0; i < list->contexts_len; i++) {
+#if 0
+ rbug_send_contexts_info(con, list->contexts[i], NULL);
+
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_CONTEXT_INFO_REPLY);
+ info = (struct rbug_proto_context_info_reply *)header;
+#else
+ (void)info;
+ header = NULL;
+#endif
+
+ debug_printf("%llu\n",
+ (unsigned long long)list->contexts[i]);
+ rbug_free_header(header);
+ }
+
+ rbug_free_header(&list->header);
+ rbug_disconnect(con);
+}
+
+int main(int argc, char** argv)
+{
+ talk();
+ return 0;
+}
diff --git a/progs/rbug/ctx_rule.c b/progs/rbug/ctx_rule.c
new file mode 100644
index 00000000000..e38b7b4e9ba
--- /dev/null
+++ b/progs/rbug/ctx_rule.c
@@ -0,0 +1,86 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+
+#include "rbug/rbug.h"
+
+static void talk(rbug_context_t ctx, rbug_shader_t shdr)
+{
+ int c = u_socket_connect("localhost", 13370);
+ struct rbug_connection *con;
+ struct rbug_header *header;
+
+ if (c < 0)
+ c = u_socket_connect("localhost", 13370);
+
+ con = rbug_from_socket(c);
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ rbug_send_context_draw_rule(con, ctx, 0, shdr, 0, 0, RBUG_BLOCK_AFTER, NULL);
+
+ rbug_send_ping(con, NULL);
+
+ debug_printf("Sent waiting for reply\n");
+ header = rbug_get_message(con, NULL);
+
+ if (header->opcode != RBUG_OP_PING_REPLY)
+ debug_printf("Error\n");
+ else
+ debug_printf("Ok!\n");
+
+ rbug_free_header(header);
+ rbug_disconnect(con);
+}
+
+static void print_usage()
+{
+ printf("Usage ctx_rule <context> <fragment>\n");
+ exit(-1);
+}
+
+int main(int argc, char** argv)
+{
+ long ctx;
+ long shdr;
+
+ if (argc < 3)
+ print_usage();
+
+ ctx = atol(argv[1]);
+ shdr = atol(argv[2]);
+
+ if (ctx <= 0 && ctx <= 0)
+ print_usage();
+
+ talk((uint64_t)ctx, (uint64_t)shdr);
+
+ return 0;
+}
diff --git a/progs/rbug/shdr_disable.c b/progs/rbug/shdr_disable.c
new file mode 100644
index 00000000000..e6b12073d86
--- /dev/null
+++ b/progs/rbug/shdr_disable.c
@@ -0,0 +1,82 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+
+#include "rbug/rbug.h"
+
+static void talk(rbug_context_t ctx, rbug_shader_t shdr)
+{
+ int c = u_socket_connect("localhost", 13370);
+ struct rbug_connection *con = rbug_from_socket(c);
+ struct rbug_header *header;
+
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ rbug_send_shader_disable(con, ctx, shdr, true, NULL);
+
+ rbug_send_ping(con, NULL);
+
+ debug_printf("Sent waiting for reply\n");
+ header = rbug_get_message(con, NULL);
+
+ if (header->opcode != RBUG_OP_PING_REPLY)
+ debug_printf("Error\n");
+ else
+ debug_printf("Ok!\n");
+
+ rbug_free_header(header);
+ rbug_disconnect(con);
+}
+
+static void print_usage()
+{
+ printf("Usage shdr_disable <context> <shader>\n");
+ exit(-1);
+}
+
+int main(int argc, char** argv)
+{
+ long ctx;
+ long shdr;
+
+ if (argc < 3)
+ print_usage();
+
+ ctx = atol(argv[1]);
+ shdr = atol(argv[2]);
+
+ if (ctx <= 0 && ctx <= 0)
+ print_usage();
+
+ talk((uint64_t)ctx, (uint64_t)shdr);
+
+ return 0;
+}
diff --git a/progs/rbug/shdr_dump.c b/progs/rbug/shdr_dump.c
new file mode 100644
index 00000000000..8f9d758d513
--- /dev/null
+++ b/progs/rbug/shdr_dump.c
@@ -0,0 +1,115 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+
+#include "rbug/rbug.h"
+
+#include "tgsi/tgsi_dump.h"
+
+static void shader_info(struct rbug_connection *con, rbug_context_t ctx)
+{
+ struct rbug_header *header;
+ struct rbug_proto_shader_list_reply *list;
+ struct rbug_proto_shader_info_reply *info;
+ int i;
+
+ debug_printf("Sending get shaders to %llu\n", (unsigned long long)ctx);
+ rbug_send_shader_list(con, ctx, NULL);
+
+ debug_printf("Waiting for shaders from %llu\n", (unsigned long long)ctx);
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_SHADER_LIST_REPLY);
+ list = (struct rbug_proto_shader_list_reply *)header;
+
+ debug_printf("Got shaders:\n");
+ for (i = 0; i < list->shaders_len; i++) {
+ rbug_send_shader_info(con, ctx, list->shaders[i], NULL);
+
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_SHADER_INFO_REPLY);
+ info = (struct rbug_proto_shader_info_reply *)header;
+
+ debug_printf("#####################################################\n");
+ debug_printf("ctx: %llu shdr: %llu disabled %u\n",
+ (unsigned long long)ctx,
+ (unsigned long long)list->shaders[i],
+ info->disabled);
+
+ /* just to be sure */
+ assert(sizeof(struct tgsi_token) == 4);
+
+ debug_printf("-----------------------------------------------------\n");
+ tgsi_dump((struct tgsi_token *)info->original, 0);
+
+ if (info->replaced_len > 0) {
+ debug_printf("-----------------------------------------------------\n");
+ tgsi_dump((struct tgsi_token *)info->replaced, 0);
+ }
+
+ rbug_free_header(header);
+ }
+
+ debug_printf("#####################################################\n");
+ rbug_free_header(&list->header);
+}
+
+static void talk()
+{
+ int c = u_socket_connect("localhost", 13370);
+ struct rbug_connection *con = rbug_from_socket(c);
+ struct rbug_header *header;
+ struct rbug_proto_context_list_reply *list;
+ int i;
+
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ debug_printf("Sending get contexts\n");
+ rbug_send_context_list(con, NULL);
+
+ debug_printf("Waiting for contexts\n");
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_CONTEXT_LIST_REPLY);
+ list = (struct rbug_proto_context_list_reply *)header;
+
+ debug_printf("Got contexts:\n");
+ for (i = 0; i < list->contexts_len; i++) {
+ shader_info(con, list->contexts[i]);
+ }
+
+ rbug_free_header(&list->header);
+ rbug_disconnect(con);
+}
+
+int main(int argc, char** argv)
+{
+ talk();
+ return 0;
+}
diff --git a/progs/rbug/shdr_info.c b/progs/rbug/shdr_info.c
new file mode 100644
index 00000000000..b6864e988e5
--- /dev/null
+++ b/progs/rbug/shdr_info.c
@@ -0,0 +1,98 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+
+#include "rbug/rbug.h"
+
+static void shader_info(struct rbug_connection *con, rbug_context_t ctx)
+{
+ struct rbug_header *header;
+ struct rbug_proto_shader_list_reply *list;
+ struct rbug_proto_shader_info_reply *info;
+ int i;
+
+ rbug_send_shader_list(con, ctx, NULL);
+
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_SHADER_LIST_REPLY);
+ list = (struct rbug_proto_shader_list_reply *)header;
+
+ debug_printf(" context | shader | disabled |\n");
+ for (i = 0; i < list->shaders_len; i++) {
+ rbug_send_shader_info(con, ctx, list->shaders[i], NULL);
+
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_SHADER_INFO_REPLY);
+ info = (struct rbug_proto_shader_info_reply *)header;
+
+ debug_printf("% 15llu |% 15llu |% 15u |\n",
+ (unsigned long long)ctx,
+ (unsigned long long)list->shaders[i],
+ (unsigned)info->disabled);
+
+ rbug_free_header(header);
+ }
+
+ rbug_free_header(&list->header);
+}
+
+static void talk()
+{
+ int c = u_socket_connect("localhost", 13370);
+ struct rbug_connection *con = rbug_from_socket(c);
+ struct rbug_header *header;
+ struct rbug_proto_context_list_reply *list;
+ int i;
+
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ debug_printf("Sending get contexts\n");
+ rbug_send_context_list(con, NULL);
+
+ debug_printf("Waiting for contexts\n");
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_CONTEXT_LIST_REPLY);
+ list = (struct rbug_proto_context_list_reply *)header;
+
+ debug_printf("Got contexts:\n");
+ for (i = 0; i < list->contexts_len; i++) {
+ shader_info(con, list->contexts[i]);
+ }
+
+ rbug_free_header(&list->header);
+ rbug_disconnect(con);
+}
+
+int main(int argc, char** argv)
+{
+ talk();
+ return 0;
+}
diff --git a/progs/rbug/simple_client.c b/progs/rbug/simple_client.c
new file mode 100644
index 00000000000..38929fa796e
--- /dev/null
+++ b/progs/rbug/simple_client.c
@@ -0,0 +1,64 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+
+#include "rbug/rbug.h"
+
+static void talk()
+{
+ int c = u_socket_connect("localhost", 13370);
+ struct rbug_connection *con = rbug_from_socket(c);
+ struct rbug_header *header;
+ struct rbug_proto_texture_list_reply *list;
+ int i;
+
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ debug_printf("Sending get textures\n");
+ rbug_send_texture_list(con, NULL);
+
+ debug_printf("Waiting for textures\n");
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_TEXTURE_LIST_REPLY);
+ list = (struct rbug_proto_texture_list_reply *)header;
+
+ debug_printf("Got textures:\n");
+ for (i = 0; i < list->textures_len; i++)
+ debug_printf("\ttex %llu\n", (unsigned long long)list->textures[i]);
+
+ rbug_free_header(header);
+ rbug_disconnect(con);
+}
+
+int main(int argc, char** argv)
+{
+ talk();
+ return 0;
+}
diff --git a/progs/rbug/simple_server.c b/progs/rbug/simple_server.c
new file mode 100644
index 00000000000..04380c33109
--- /dev/null
+++ b/progs/rbug/simple_server.c
@@ -0,0 +1,62 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+
+#include "rbug/rbug.h"
+
+static void wait()
+{
+ int s = u_socket_listen_on_port(13370);
+ int c = u_socket_accept(s);
+ struct rbug_connection *con = rbug_from_socket(c);
+ struct rbug_header *header;
+ rbug_texture_t texs[2];
+ uint32_t serial;
+ texs[0] = 1337;
+ texs[1] = 7331;
+
+ assert(s >= 0);
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ debug_printf("Waiting for get textures\n");
+ header = rbug_get_message(con, &serial);
+ assert(header);
+ assert(header->opcode == RBUG_OP_TEXTURE_LIST);
+ rbug_free_header(header);
+
+ rbug_send_texture_list_reply(con, serial, texs, 2, NULL);
+ rbug_disconnect(con);
+}
+
+int main(int argc, char** argv)
+{
+ wait();
+ return 0;
+}
diff --git a/progs/rbug/tex_dump.c b/progs/rbug/tex_dump.c
new file mode 100644
index 00000000000..f9e06ee994a
--- /dev/null
+++ b/progs/rbug/tex_dump.c
@@ -0,0 +1,127 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "pipe/p_state.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+#include "util/u_tile.h"
+#include "rbug/rbug.h"
+
+static void dump(rbug_texture_t tex,
+ struct rbug_proto_texture_info_reply *info,
+ struct rbug_proto_texture_read_reply *read,
+ int mip)
+{
+ enum pipe_format format = info->format;
+ uint8_t *data = read->data;
+ unsigned width = info->width[mip];
+ unsigned height = info->height[mip];
+ unsigned dst_stride = width * 4 * 4;
+ unsigned src_stride = read->stride;
+ float *rgba = MALLOC(dst_stride * height);
+ int i;
+ char filename[512];
+
+ util_snprintf(filename, 512, "%llu_%s_%u.bmp",
+ (unsigned long long)tex, pf_name(info->format), mip);
+
+ if (pf_is_compressed(info->format)) {
+ debug_printf("skipping: %s\n", filename);
+ return;
+ }
+
+ debug_printf("saving: %s\n", filename);
+
+ for (i = 0; i < height; i++) {
+ pipe_tile_raw_to_rgba(format, data + src_stride * i,
+ width, 1,
+ &rgba[width*4*i], dst_stride);
+ }
+
+ debug_dump_float_rgba_bmp(filename, width, height, rgba, width);
+
+ FREE(rgba);
+}
+
+static void talk()
+{
+ int c = u_socket_connect("localhost", 13370);
+ struct rbug_connection *con = rbug_from_socket(c);
+ struct rbug_header *header;
+ struct rbug_header *header2;
+ struct rbug_proto_texture_list_reply *list;
+ struct rbug_proto_texture_info_reply *info;
+ struct rbug_proto_texture_read_reply *read;
+ int i, j;
+
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ debug_printf("Sending get textures\n");
+ rbug_send_texture_list(con, NULL);
+
+ debug_printf("Waiting for textures\n");
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_TEXTURE_LIST_REPLY);
+ list = (struct rbug_proto_texture_list_reply *)header;
+
+ debug_printf("Got textures:\n");
+ for (i = 0; i < list->textures_len; i++) {
+ rbug_send_texture_info(con, list->textures[i], NULL);
+
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_TEXTURE_INFO_REPLY);
+ info = (struct rbug_proto_texture_info_reply *)header;
+
+ for (j = 0; j <= info->last_level; j++) {
+ rbug_send_texture_read(con, list->textures[i],
+ 0, j, 0,
+ 0, 0, info->width[j], info->height[j],
+ NULL);
+
+ header2 = rbug_get_message(con, NULL);
+ assert(header2->opcode == RBUG_OP_TEXTURE_READ_REPLY);
+ read = (struct rbug_proto_texture_read_reply *)header2;
+
+ dump(list->textures[i], info, read, j);
+
+ rbug_free_header(header2);
+ }
+
+ rbug_free_header(header);
+
+ }
+ rbug_free_header(&list->header);
+ rbug_disconnect(con);
+}
+
+int main(int argc, char** argv)
+{
+ talk();
+ return 0;
+}
diff --git a/progs/rbug/tex_info.c b/progs/rbug/tex_info.c
new file mode 100644
index 00000000000..4a21bae3596
--- /dev/null
+++ b/progs/rbug/tex_info.c
@@ -0,0 +1,78 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+
+#include "rbug/rbug.h"
+
+static void talk()
+{
+ int c = u_socket_connect("localhost", 13370);
+ struct rbug_connection *con = rbug_from_socket(c);
+ struct rbug_header *header;
+ struct rbug_proto_texture_list_reply *list;
+ struct rbug_proto_texture_info_reply *info;
+ int i;
+
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ debug_printf("Sending get textures\n");
+ rbug_send_texture_list(con, NULL);
+
+ debug_printf("Waiting for textures\n");
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_TEXTURE_LIST_REPLY);
+ list = (struct rbug_proto_texture_list_reply *)header;
+
+ debug_printf("Got textures:\n");
+ for (i = 0; i < list->textures_len; i++) {
+ rbug_send_texture_info(con, list->textures[i], NULL);
+
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_TEXTURE_INFO_REPLY);
+ info = (struct rbug_proto_texture_info_reply *)header;
+
+ debug_printf("%llu %s %u x %u x %u, block(%ux%u %u), last_level: %u, nr_samples: %u, usage: %u\n",
+ (unsigned long long)list->textures[i], pf_name(info->format),
+ info->width[0], info->height[0], info->depth[0],
+ info->blockw, info->blockh, info->blocksize,
+ info->last_level, info->nr_samples, info->tex_usage);
+ rbug_free_header(header);
+ }
+
+ rbug_free_header(&list->header);
+ rbug_disconnect(con);
+}
+
+int main(int argc, char** argv)
+{
+ talk();
+ return 0;
+}
diff --git a/progs/samples/prim.c b/progs/samples/prim.c
index f47c60faefd..c04750725fb 100644
--- a/progs/samples/prim.c
+++ b/progs/samples/prim.c
@@ -466,25 +466,22 @@ static void Draw(void)
} else {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
-#if 01
+
Viewport(0, 0); Point();
Viewport(0, 1); Lines();
Viewport(0, 2); LineStrip();
Viewport(0, 3); LineLoop();
Viewport(1, 0); Bitmap();
-
Viewport(1, 1); TriangleFan();
Viewport(1, 2); Triangles();
Viewport(1, 3); TriangleStrip();
Viewport(2, 0); Rect();
-#endif
Viewport(2, 1); PolygonFunc();
-#if 01
Viewport(2, 2); Quads();
Viewport(2, 3); QuadStrip();
-#endif
+
glFlush();
if (doubleBuffer) {
diff --git a/progs/slang/vstest.c b/progs/slang/vstest.c
index 5108d157428..472ea9b62e2 100644
--- a/progs/slang/vstest.c
+++ b/progs/slang/vstest.c
@@ -128,29 +128,29 @@ static void va_render ()
{
case C:
glColorPointer (4, GL_FLOAT, 0, att->data);
- glEnable (GL_COLOR_ARRAY);
+ glEnableClientState (GL_COLOR_ARRAY);
break;
case S:
glSecondaryColorPointerEXT (4, GL_FLOAT, 0, att->data);
- glEnable (GL_SECONDARY_COLOR_ARRAY_EXT);
+ glEnableClientState (GL_SECONDARY_COLOR_ARRAY_EXT);
break;
case N:
glNormalPointer (GL_FLOAT, 0, att->data);
- glEnable (GL_NORMAL_ARRAY);
+ glEnableClientState (GL_NORMAL_ARRAY);
break;
case V:
glVertexPointer (4, GL_FLOAT, 0, att->data);
- glEnable (GL_VERTEX_ARRAY);
+ glEnableClientState (GL_VERTEX_ARRAY);
break;
case T:
assert (att->index >= 0 && att->index < 8);
glClientActiveTextureARB (GL_TEXTURE0_ARB + att->index);
glTexCoordPointer (4, GL_FLOAT, 0, att->data);
- glEnable (GL_TEXTURE_COORD_ARRAY);
+ glEnableClientState (GL_TEXTURE_COORD_ARRAY);
break;
case F:
glFogCoordPointerEXT (GL_FLOAT, 0, att->data);
- glEnable (GL_FOG_COORDINATE_ARRAY_EXT);
+ glEnableClientState (GL_FOG_COORDINATE_ARRAY_EXT);
break;
case A:
assert (att->index > 0 && att->index < 16);
@@ -169,23 +169,23 @@ static void va_render ()
switch (att->dispatch)
{
case C:
- glDisable (GL_COLOR_ARRAY);
+ glDisableClientState (GL_COLOR_ARRAY);
break;
case S:
- glDisable (GL_SECONDARY_COLOR_ARRAY_EXT);
+ glDisableClientState (GL_SECONDARY_COLOR_ARRAY_EXT);
break;
case N:
- glDisable (GL_NORMAL_ARRAY);
+ glDisableClientState (GL_NORMAL_ARRAY);
break;
case V:
- glDisable (GL_VERTEX_ARRAY);
+ glDisableClientState (GL_VERTEX_ARRAY);
break;
case T:
glClientActiveTextureARB (GL_TEXTURE0_ARB + att->index);
- glDisable (GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState (GL_TEXTURE_COORD_ARRAY);
break;
case F:
- glDisable (GL_FOG_COORDINATE_ARRAY_EXT);
+ glDisableClientState (GL_FOG_COORDINATE_ARRAY_EXT);
break;
case A:
glDisableVertexAttribArrayARB (att->index);
diff --git a/progs/tests/Makefile b/progs/tests/Makefile
index b58d7b25e4c..4d9b4e8388c 100644
--- a/progs/tests/Makefile
+++ b/progs/tests/Makefile
@@ -17,6 +17,7 @@ SOURCES = \
arbfptest1.c \
arbfptexture.c \
arbfptrig.c \
+ arbgpuprog.c \
arbnpot.c \
arbnpot-mipmap.c \
arbvptest1.c \
@@ -48,7 +49,8 @@ SOURCES = \
fptest1.c \
fptexture.c \
getprocaddress.c \
- glutfx \
+ getteximage.c \
+ glutfx.c \
interleave.c \
invert.c \
jkrahntest.c \
@@ -66,6 +68,8 @@ SOURCES = \
no_s3tc.c \
packedpixels.c \
pbo.c \
+ persp_hint.c \
+ prim.c \
prog_parameter.c \
quads.c \
random.c \
diff --git a/progs/tests/SConscript b/progs/tests/SConscript
index a4b5a455733..b17fa905936 100644
--- a/progs/tests/SConscript
+++ b/progs/tests/SConscript
@@ -91,6 +91,7 @@ progs = [
'no_s3tc',
'packedpixels',
'pbo',
+ 'persp_hint',
'prog_parameter',
'quads',
'random',
diff --git a/progs/tests/arbgpuprog.c b/progs/tests/arbgpuprog.c
new file mode 100644
index 00000000000..23aa899d963
--- /dev/null
+++ b/progs/tests/arbgpuprog.c
@@ -0,0 +1,230 @@
+/**
+ * Just compile ARB vert/frag program from named file(s).
+ */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+
+static GLuint FragProg;
+static GLuint VertProg;
+static GLint Win;
+
+static PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB_func;
+static PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB_func;
+static PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB_func;
+static PFNGLGENPROGRAMSARBPROC glGenProgramsARB_func;
+static PFNGLPROGRAMSTRINGARBPROC glProgramStringARB_func;
+static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func;
+static PFNGLISPROGRAMARBPROC glIsProgramARB_func;
+static PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB_func;
+
+
+static void Redisplay( void )
+{
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ glutSwapBuffers();
+ exit(0);
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -15.0 );
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ glDeleteProgramsARB_func(1, &VertProg);
+ glDeleteProgramsARB_func(1, &FragProg);
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+/* A helper for finding errors in program strings */
+static int FindLine( const char *program, int position )
+{
+ int i, line = 1;
+ for (i = 0; i < position; i++) {
+ if (program[i] == '\n')
+ line++;
+ }
+ return line;
+}
+
+
+static void Init( const char *vertProgFile,
+ const char *fragProgFile )
+{
+ GLint errorPos;
+ char buf[10*1000];
+
+ if (!glutExtensionSupported("GL_ARB_vertex_program")) {
+ printf("Sorry, this demo requires GL_ARB_vertex_program\n");
+ exit(1);
+ }
+ if (!glutExtensionSupported("GL_ARB_fragment_program")) {
+ printf("Sorry, this demo requires GL_ARB_fragment_program\n");
+ exit(1);
+ }
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+
+ /*
+ * Get extension function pointers.
+ */
+ glProgramLocalParameter4fvARB_func = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) glutGetProcAddress("glProgramLocalParameter4fvARB");
+ assert(glProgramLocalParameter4fvARB_func);
+
+ glProgramLocalParameter4dARB_func = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) glutGetProcAddress("glProgramLocalParameter4dARB");
+ assert(glProgramLocalParameter4dARB_func);
+
+ glGetProgramLocalParameterdvARB_func = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) glutGetProcAddress("glGetProgramLocalParameterdvARB");
+ assert(glGetProgramLocalParameterdvARB_func);
+
+ glGenProgramsARB_func = (PFNGLGENPROGRAMSARBPROC) glutGetProcAddress("glGenProgramsARB");
+ assert(glGenProgramsARB_func);
+
+ glProgramStringARB_func = (PFNGLPROGRAMSTRINGARBPROC) glutGetProcAddress("glProgramStringARB");
+ assert(glProgramStringARB_func);
+
+ glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC) glutGetProcAddress("glBindProgramARB");
+ assert(glBindProgramARB_func);
+
+ glIsProgramARB_func = (PFNGLISPROGRAMARBPROC) glutGetProcAddress("glIsProgramARB");
+ assert(glIsProgramARB_func);
+
+ glDeleteProgramsARB_func = (PFNGLDELETEPROGRAMSARBPROC) glutGetProcAddress("glDeleteProgramsARB");
+ assert(glDeleteProgramsARB_func);
+
+ /*
+ * Vertex program
+ */
+ if (vertProgFile) {
+ FILE *f;
+ int len;
+
+ glGenProgramsARB_func(1, &VertProg);
+ assert(VertProg > 0);
+ glBindProgramARB_func(GL_VERTEX_PROGRAM_ARB, VertProg);
+
+ f = fopen(vertProgFile, "r");
+ if (!f) {
+ printf("Unable to open %s\n", fragProgFile);
+ exit(1);
+ }
+
+ len = fread(buf, 1, 10*1000,f);
+ glProgramStringARB_func(GL_VERTEX_PROGRAM_ARB,
+ GL_PROGRAM_FORMAT_ASCII_ARB,
+ len,
+ (const GLubyte *) buf);
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos);
+ if (glGetError() != GL_NO_ERROR || errorPos != -1) {
+ int l = FindLine(buf, errorPos);
+ printf("Vertex Program Error (pos=%d line=%d): %s\n", errorPos, l,
+ (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ exit(0);
+ }
+ else {
+ glEnable(GL_VERTEX_PROGRAM_ARB);
+ printf("Vertex Program OK\n");
+ }
+ }
+
+ /*
+ * Fragment program
+ */
+ if (fragProgFile) {
+ FILE *f;
+ int len;
+
+ glGenProgramsARB_func(1, &FragProg);
+ assert(FragProg > 0);
+ glBindProgramARB_func(GL_FRAGMENT_PROGRAM_ARB, FragProg);
+
+ f = fopen(fragProgFile, "r");
+ if (!f) {
+ printf("Unable to open %s\n", fragProgFile);
+ exit(1);
+ }
+
+ len = fread(buf, 1, 10*1000,f);
+ glProgramStringARB_func(GL_FRAGMENT_PROGRAM_ARB,
+ GL_PROGRAM_FORMAT_ASCII_ARB,
+ len,
+ (const GLubyte *) buf);
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos);
+ if (glGetError() != GL_NO_ERROR || errorPos != -1) {
+ int l = FindLine(buf, errorPos);
+ printf("Fragment Program Error (pos=%d line=%d): %s\n", errorPos, l,
+ (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ exit(0);
+ }
+ else {
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);
+ printf("Fragment Program OK\n");
+ }
+ }
+}
+
+
+int main( int argc, char *argv[] )
+{
+ const char *vertProgFile = NULL, *fragProgFile = NULL;
+ int i;
+
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 200, 200 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+ Win = glutCreateWindow(argv[0]);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Redisplay );
+
+ if (argc == 1) {
+ printf("arbgpuprog:\n");
+ printf(" Compile GL_ARB_vertex/fragment_programs, report any errors.\n");
+ printf("Usage:\n");
+ printf(" arbgpuprog [--vp vertprogfile] [--fp fragprogfile]\n");
+ exit(1);
+ }
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "--vp") == 0) {
+ vertProgFile = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "--fp") == 0) {
+ fragProgFile = argv[i+1];
+ i++;
+ }
+ }
+
+ Init(vertProgFile, fragProgFile);
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/tests/bufferobj.c b/progs/tests/bufferobj.c
index 1d97b060efc..d4ca2700160 100644
--- a/progs/tests/bufferobj.c
+++ b/progs/tests/bufferobj.c
@@ -1,5 +1,6 @@
/*
* Test GL_ARB_vertex_buffer_object
+ * Also test GL_ARB_vertex_array_object if supported
*
* Brian Paul
* 16 Sep 2003
@@ -9,6 +10,7 @@
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
@@ -17,6 +19,7 @@
struct object
{
+ GLuint ArrayObjectID; /** GL_ARB_vertex_array_object */
GLuint VertexBufferID;
GLuint ColorBufferID;
GLuint ElementsBufferID;
@@ -35,6 +38,7 @@ static GLuint Win;
static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
static GLboolean Anim = GL_TRUE;
+static GLboolean Have_ARB_vertex_array_object = GL_FALSE;
static void CheckError(int line)
@@ -48,34 +52,54 @@ static void CheckError(int line)
static void DrawObject( const struct object *obj )
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
- glVertexPointer(3, GL_FLOAT, obj->VertexStride, (void *) obj->VertexOffset);
- glEnable(GL_VERTEX_ARRAY);
+ if (Have_ARB_vertex_array_object && obj->ArrayObjectID) {
+ glBindVertexArray(obj->ArrayObjectID);
+
+ if (obj->NumElements > 0) {
+ /* indexed arrays */
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
+ glDrawElements(GL_LINE_LOOP, obj->NumElements, GL_UNSIGNED_INT, NULL);
+ }
+ else {
+ /* non-indexed arrays */
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ glDrawArrays(GL_LINE_LOOP, 0, obj->NumVerts);
+ }
+
+ glBindVertexArray(0);
+ }
+ else {
+ /* no vertex array objects, must set vertex/color pointers per draw */
+
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
+ glVertexPointer(3, GL_FLOAT, obj->VertexStride, (void *) obj->VertexOffset);
+ glEnableClientState(GL_VERTEX_ARRAY);
- /* test push/pop attrib */
- /* XXX this leads to a segfault with NVIDIA's 53.36 driver */
+ /* test push/pop attrib */
+ /* XXX this leads to a segfault with NVIDIA's 53.36 driver */
#if 0
- if (1)
- {
- glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
- /*glVertexPointer(3, GL_FLOAT, 0, (void *) (obj->VertexOffset + 10000));*/
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 999999);
- glPopClientAttrib();
- }
+ if (1)
+ {
+ glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
+ /*glVertexPointer(3, GL_FLOAT, 0, (void *) (obj->VertexOffset + 10000));*/
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 999999);
+ glPopClientAttrib();
+ }
#endif
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->ColorBufferID);
- glColorPointer(3, GL_FLOAT, obj->ColorStride, (void *) obj->ColorOffset);
- glEnable(GL_COLOR_ARRAY);
-
- if (obj->NumElements > 0) {
- /* indexed arrays */
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
- glDrawElements(GL_LINE_LOOP, obj->NumElements, GL_UNSIGNED_INT, NULL);
- }
- else {
- /* non-indexed arrays */
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- glDrawArrays(GL_LINE_LOOP, 0, obj->NumVerts);
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->ColorBufferID);
+ glColorPointer(3, GL_FLOAT, obj->ColorStride, (void *) obj->ColorOffset);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ if (obj->NumElements > 0) {
+ /* indexed arrays */
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
+ glDrawElements(GL_LINE_LOOP, obj->NumElements, GL_UNSIGNED_INT, NULL);
+ }
+ else {
+ /* non-indexed arrays */
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ glDrawArrays(GL_LINE_LOOP, 0, obj->NumVerts);
+ }
}
}
@@ -187,6 +211,28 @@ static void SpecialKey( int key, int x, int y )
}
+/**
+ * If GL_ARB_vertex_array_object is supported, create an array object
+ * and set all the per-array state.
+ */
+static void
+CreateVertexArrayObject(struct object *obj)
+{
+ glGenVertexArrays(1, &obj->ArrayObjectID);
+ glBindVertexArray(obj->ArrayObjectID);
+
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
+ glVertexPointer(3, GL_FLOAT, obj->VertexStride, (void *) obj->VertexOffset);
+ glEnableClientState(GL_VERTEX_ARRAY);
+
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->ColorBufferID);
+ glColorPointer(3, GL_FLOAT, obj->ColorStride, (void *) obj->ColorOffset);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ glBindVertexArray(0);
+}
+
+
/*
* Non-interleaved position/color data.
*/
@@ -262,6 +308,10 @@ static void MakeObject1(struct object *obj)
glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
assert(!i);
+
+ if (Have_ARB_vertex_array_object) {
+ CreateVertexArrayObject(obj);
+ }
}
@@ -297,6 +347,10 @@ static void MakeObject2(struct object *obj)
obj->NumElements = 0;
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
+
+ if (Have_ARB_vertex_array_object) {
+ CreateVertexArrayObject(obj);
+ }
}
@@ -347,6 +401,10 @@ static void MakeObject3(struct object *obj)
i[3] = 3;
glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
obj->NumElements = 4;
+
+ if (Have_ARB_vertex_array_object) {
+ CreateVertexArrayObject(obj);
+ }
}
@@ -387,6 +445,10 @@ static void MakeObject4(struct object *obj)
/* Setup a buffer of indices to test the ELEMENTS path */
obj->ElementsBufferID = 0;
obj->NumElements = 0;
+
+ if (Have_ARB_vertex_array_object) {
+ CreateVertexArrayObject(obj);
+ }
}
@@ -399,6 +461,13 @@ static void Init( void )
}
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ Have_ARB_vertex_array_object =
+ glutExtensionSupported("GL_ARB_vertex_array_object");
+
+ printf("Using GL_ARB_vertex_array_object: %s\n",
+ (Have_ARB_vertex_array_object ? "yes" : "no"));
+
+
/* Test buffer object deletion */
if (1) {
static GLubyte data[1000];
@@ -413,6 +482,7 @@ static void Init( void )
assert(!glIsBufferARB(id));
}
+ memset(Objects, 0, sizeof(Objects));
MakeObject1(Objects + 0);
MakeObject2(Objects + 1);
MakeObject3(Objects + 2);
diff --git a/progs/tests/getteximage.c b/progs/tests/getteximage.c
new file mode 100644
index 00000000000..e4818a8fabb
--- /dev/null
+++ b/progs/tests/getteximage.c
@@ -0,0 +1,217 @@
+/**
+ * Test glGetTexImage()
+ * Brian Paul
+ * 9 June 2009
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+static int Win;
+
+
+static void
+TestGetTexImage(void)
+{
+ GLuint iter;
+ GLubyte *data = (GLubyte *) malloc(1024 * 1024 * 4);
+ GLubyte *data2 = (GLubyte *) malloc(1024 * 1024 * 4);
+
+ glEnable(GL_TEXTURE_2D);
+
+ printf("glTexImage2D + glGetTexImage:\n");
+
+ for (iter = 0; iter < 8; iter++) {
+ GLint p = (iter % 8) + 3;
+ GLint w = (1 << p);
+ GLint h = (1 << p);
+ GLuint i;
+ GLint level = 0;
+
+ printf(" Testing %d x %d tex image\n", w, h);
+
+ /* fill data */
+ for (i = 0; i < w * h * 4; i++) {
+ data[i] = i & 0xff;
+ data2[i] = 0;
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, data);
+
+ glBegin(GL_POINTS);
+ glVertex2f(0, 0);
+ glEnd();
+
+ /* get */
+ glGetTexImage(GL_TEXTURE_2D, level, GL_RGBA, GL_UNSIGNED_BYTE, data2);
+
+ /* compare */
+ for (i = 0; i < w * h * 4; i++) {
+ if (data2[i] != data[i]) {
+ printf("glTexImage + glGetTexImage failure!\n");
+ printf("Expected value %d, found %d\n", data[i], data2[i]);
+ abort();
+ }
+ }
+ }
+
+ printf("Passed\n");
+ glDisable(GL_TEXTURE_2D);
+ free(data);
+ free(data2);
+}
+
+
+static GLboolean
+ColorsEqual(const GLubyte ref[4], const GLubyte act[4])
+{
+ if (abs((int) ref[0] - (int) act[0]) > 1 ||
+ abs((int) ref[1] - (int) act[1]) > 1 ||
+ abs((int) ref[2] - (int) act[2]) > 1 ||
+ abs((int) ref[3] - (int) act[3]) > 1) {
+ printf("expected %d %d %d %d\n", ref[0], ref[1], ref[2], ref[3]);
+ printf("found %d %d %d %d\n", act[0], act[1], act[2], act[3]);
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+}
+
+
+static void
+TestGetTexImageRTT(void)
+{
+ GLuint iter;
+ GLuint fb, tex;
+ GLint w = 512;
+ GLint h = 256;
+ GLint level = 0;
+
+ glGenTextures(1, &tex);
+ glGenFramebuffersEXT(1, &fb);
+
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, fb);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, tex, level);
+
+ printf("Render to texture + glGetTexImage:\n");
+ printf(" Testing %d x %d tex image\n", w, h);
+ for (iter = 0; iter < 8; iter++) {
+ GLubyte color[4];
+ GLubyte *data2 = (GLubyte *) malloc(w * h * 4);
+ GLuint i;
+
+ /* random clear color */
+ for (i = 0; i < 4; i++) {
+ color[i] = rand() % 256;
+ }
+
+ glClearColor(color[0] / 255.0,
+ color[1] / 255.0,
+ color[2] / 255.0,
+ color[3] / 255.0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* get */
+ glGetTexImage(GL_TEXTURE_2D, level, GL_RGBA, GL_UNSIGNED_BYTE, data2);
+
+ /* compare */
+ for (i = 0; i < w * h; i += 4) {
+ if (!ColorsEqual(color, data2 + i * 4)) {
+ printf("Render to texture failure!\n");
+ abort();
+ }
+ }
+
+ free(data2);
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+ glDeleteFramebuffersEXT(1, &fb);
+ glDeleteTextures(1, &tex);
+
+ printf("Passed\n");
+}
+
+
+
+
+static void
+Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ TestGetTexImage();
+
+ if (glutExtensionSupported("GL_EXT_framebuffer_object") ||
+ glutExtensionSupported("GL_ARB_framebuffer_object"))
+ TestGetTexImageRTT();
+
+ glutDestroyWindow(Win);
+ exit(0);
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -15.0);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(400, 400);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ Win = glutCreateWindow(argv[0]);
+ glewInit();
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/tests/mapbufrange.c b/progs/tests/mapbufrange.c
index 0021bb26071..76e02dd4069 100644
--- a/progs/tests/mapbufrange.c
+++ b/progs/tests/mapbufrange.c
@@ -98,10 +98,10 @@ Draw(void)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
glVertexPointer(3, GL_FLOAT, 24, 0);
- glEnable(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_VERTEX_ARRAY);
glColorPointer(3, GL_FLOAT, 24, (void*) 12);
- glEnable(GL_COLOR_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
glDrawArrays(GL_QUADS, 0, NumRects * 4);
diff --git a/progs/tests/mapvbo.c b/progs/tests/mapvbo.c
index c392e768358..52a22a5e791 100644
--- a/progs/tests/mapvbo.c
+++ b/progs/tests/mapvbo.c
@@ -54,10 +54,10 @@ Draw(void)
glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
glVertexPointer(3, GL_FLOAT, 24, 0);
- glEnable(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_VERTEX_ARRAY);
glColorPointer(3, GL_FLOAT, 24, (void*) 12);
- glEnable(GL_COLOR_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
diff --git a/progs/tests/persp_hint.c b/progs/tests/persp_hint.c
new file mode 100644
index 00000000000..27140d1f567
--- /dev/null
+++ b/progs/tests/persp_hint.c
@@ -0,0 +1,149 @@
+/*
+ * Test the GL_PERSPECTIVE_CORRECTION_HINT setting and its effect on
+ * color interpolation.
+ *
+ * Press 'i' to toggle between GL_NICEST/GL_FASTEST/GL_DONT_CARE.
+ *
+ * Depending on the driver, the hint may make a difference, or not.
+ */
+
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <GL/glut.h>
+
+
+static GLenum PerspHint = GL_DONT_CARE;
+
+
+static void
+init(void)
+{
+ GLubyte image[256][256][4];
+ GLuint i, j;
+ for (i = 0; i < 256; i++) {
+ for (j = 0; j < 256; j++) {
+ image[i][j][0] = j;
+ image[i][j][1] = j;
+ image[i][j][2] = j;
+ image[i][j][3] = 255;
+ }
+ }
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, 256, 256, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, image);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+}
+
+
+static void
+display(void)
+{
+ switch (PerspHint) {
+ case GL_NICEST:
+ printf("hint = GL_NICEST\n");
+ break;
+ case GL_FASTEST:
+ printf("hint = GL_FASTEST\n");
+ break;
+ case GL_DONT_CARE:
+ printf("hint = GL_DONT_CARE\n");
+ break;
+ default:
+ ;
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+#if 1
+ glBegin(GL_QUADS);
+ /* exercise perspective interpolation */
+ glColor3f(0.0, 0.0, 0.0); glVertex3f(-1.0, -1.0, -1.0);
+ glColor3f(0.0, 0.0, 0.0); glVertex3f(-1.0, 1.0, -1.0);
+ glColor3f(0.0, 1.0, 0.0); glVertex3f( 7.0, 1.0, -7.0);
+ glColor3f(0.0, 1.0, 0.0); glVertex3f( 7.0, -1.0, -7.0);
+
+ /* stripe of linear interpolation */
+ glColor3f(0.0, 0.0, 0.0); glVertex3f(-1.0, -0.1, -1.001);
+ glColor3f(0.0, 0.0, 0.0); glVertex3f(-1.0, 0.1, -1.001);
+ glColor3f(0.0, 1.0, 0.0); glVertex3f( 1.0, 0.1, -1.001);
+ glColor3f(0.0, 1.0, 0.0); glVertex3f( 1.0, -0.1, -1.001);
+ glEnd();
+#else
+ glEnable(GL_TEXTURE_2D);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex3f(-1.0, 0.0, -1.0);
+ glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 1.0, -1.0);
+ glTexCoord2f(1.0, 1.0); glVertex3f( 5.0, 1.0, -7.0);
+ glTexCoord2f(1.0, 0.0); glVertex3f( 5.0, 0.0, -7.0);
+
+ glTexCoord2f(0.0, 0.0); glVertex3f(-1.0, -1.0, -1.001);
+ glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 0.0, -1.001);
+ glTexCoord2f(1.0, 1.0); glVertex3f( 1.0, 0.0, -1.001);
+ glTexCoord2f(1.0, 0.0); glVertex3f( 1.0, -1.0, -1.001);
+ glEnd();
+#endif
+
+ glFlush();
+}
+
+
+static void
+reshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(90.0, (GLfloat) w / h, 1.0, 300.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ case 'i':
+ if (PerspHint == GL_FASTEST)
+ PerspHint = GL_NICEST;
+ else if (PerspHint == GL_NICEST)
+ PerspHint = GL_DONT_CARE;
+ else
+ PerspHint = GL_FASTEST;
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, PerspHint);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+
+int
+main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutCreateWindow (argv[0]);
+ glutReshapeFunc (reshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+
+ printf("Main quad: perspective projection\n");
+ printf("Middle stripe: linear interpolation\n");
+ printf("Press 'i' to toggle interpolation hint\n");
+ init();
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/tests/prim.c b/progs/tests/prim.c
new file mode 100644
index 00000000000..3e006e823d7
--- /dev/null
+++ b/progs/tests/prim.c
@@ -0,0 +1,559 @@
+#define GL_GLEXT_PROTOTYPES
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define PIXEL_CENTER(x) ((long)(x) + 0.5)
+
+#define GAP 10
+#define ROWS 3
+#define COLS 4
+
+#define OPENGL_WIDTH 48
+#define OPENGL_HEIGHT 13
+
+
+GLenum provoking = GL_LAST_VERTEX_CONVENTION_EXT;
+GLenum rgb, doubleBuffer, windType;
+GLint windW, windH;
+
+GLenum mode1, mode2;
+GLint boxW, boxH;
+GLubyte OpenGL_bits[] = {
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
+ 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
+ 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
+ 0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01,
+ 0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00,
+ 0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00,
+ 0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00,
+ 0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00,
+ 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a,
+ 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e,
+ 0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e,
+ 0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00,
+};
+
+
+#include "tkmap.c"
+
+static void Init(void)
+{
+
+ mode1 = GL_TRUE;
+ mode2 = GL_TRUE;
+}
+
+static void Reshape(int width, int height)
+{
+
+ windW = (GLint)width;
+ windH = (GLint)height;
+}
+
+static void RotateColorMask(void)
+{
+ static GLint rotation = 0;
+
+ rotation = (rotation + 1) & 0x3;
+ switch (rotation) {
+ case 0:
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glIndexMask( 0xff );
+ break;
+ case 1:
+ glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glIndexMask(0xFE);
+ break;
+ case 2:
+ glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE);
+ glIndexMask(0xFD);
+ break;
+ case 3:
+ glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE);
+ glIndexMask(0xFB);
+ break;
+ }
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case '1':
+ mode1 = !mode1;
+ break;
+ case '2':
+ mode2 = !mode2;
+ break;
+ case '3':
+ RotateColorMask();
+ break;
+ case 'p':
+ if (provoking == GL_FIRST_VERTEX_CONVENTION_EXT) {
+ printf("provoke last\n");
+ provoking = GL_LAST_VERTEX_CONVENTION_EXT;
+ }
+ else {
+ printf("provoke first\n");
+ provoking = GL_FIRST_VERTEX_CONVENTION_EXT;
+ }
+ glProvokingVertexEXT(provoking);
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Viewport(GLint row, GLint column)
+{
+ GLint x, y;
+
+ boxW = (windW - (COLS + 1) * GAP) / COLS;
+ boxH = (windH - (ROWS + 1) * GAP) / ROWS;
+
+ x = GAP + column * (boxW + GAP);
+ y = GAP + row * (boxH + GAP);
+
+ glViewport(x, y, boxW, boxH);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(x, y, boxW, boxH);
+}
+
+static void Point(void)
+{
+ GLint i;
+
+ glBegin(GL_POINTS);
+ SetColor(COLOR_WHITE);
+ glVertex2i(0, 0);
+ for (i = 1; i < 8; i++) {
+ GLint j = i * 2;
+ SetColor(COLOR_BLACK+i);
+ glVertex2i(-j, -j);
+ glVertex2i(-j, 0);
+ glVertex2i(-j, j);
+ glVertex2i(0, j);
+ glVertex2i(j, j);
+ glVertex2i(j, 0);
+ glVertex2i(j, -j);
+ glVertex2i(0, -j);
+ }
+ glEnd();
+}
+
+static void Lines(void)
+{
+ GLint i;
+
+ glPushMatrix();
+
+ glTranslatef(-12, 0, 0);
+ for (i = 1; i < 8; i++) {
+ glBegin(GL_LINES);
+ SetColor(COLOR_BLACK+i);
+ glVertex2i(-boxW/4, -boxH/4);
+ SetColor(COLOR_BLACK+i+1);
+ glVertex2i(boxW/4, boxH/4);
+ glEnd();
+ glTranslatef(4, 0, 0);
+ }
+
+ glPopMatrix();
+
+ glBegin(GL_LINES);
+ glVertex2i(0, 0);
+ glEnd();
+}
+
+static void LineStrip(void)
+{
+
+ glBegin(GL_LINE_STRIP);
+ SetColor(COLOR_RED);
+ glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
+ SetColor(COLOR_GREEN);
+ glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
+ SetColor(COLOR_BLUE);
+ glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
+ SetColor(COLOR_WHITE);
+ glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2i(0, 0);
+ glEnd();
+}
+
+static void LineLoop(void)
+{
+
+ glBegin(GL_LINE_LOOP);
+ SetColor(COLOR_RED);
+ glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
+ SetColor(COLOR_GREEN);
+ glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
+ SetColor(COLOR_BLUE);
+ glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
+ SetColor(COLOR_WHITE);
+ glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
+ glEnd();
+
+ glEnable(GL_LOGIC_OP);
+ glLogicOp(GL_XOR);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE);
+
+ SetColor(COLOR_MAGENTA);
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8));
+ glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8));
+ glEnd();
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5));
+ glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5));
+ glEnd();
+ glDisable(GL_LOGIC_OP);
+ glDisable(GL_BLEND);
+
+ SetColor(COLOR_GREEN);
+ glBegin(GL_POINTS);
+ glVertex2i(0, 0);
+ glEnd();
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2i(0, 0);
+ glEnd();
+}
+
+static void Bitmap(void)
+{
+
+ glBegin(GL_LINES);
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/2, 0);
+ glVertex2i(boxW/2, 0);
+ glVertex2i(0, -boxH/2);
+ glVertex2i(0, boxH/2);
+ SetColor(COLOR_RED);
+ glVertex2i(0, -3);
+ glVertex2i(0, -3+OPENGL_HEIGHT);
+ SetColor(COLOR_BLUE);
+ glVertex2i(0, -3);
+ glVertex2i(OPENGL_WIDTH, -3);
+ glEnd();
+
+ SetColor(COLOR_GREEN);
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glRasterPos2i(0, 0);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits);
+}
+
+static void Triangles(void)
+{
+
+ glBegin(GL_TRIANGLES);
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, -boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/8, -boxH/16);
+ SetColor(COLOR_BLUE);
+ glVertex2i(boxW/8, -boxH/16);
+
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/8, boxH/16);
+ SetColor(COLOR_BLUE);
+ glVertex2i(boxW/8, boxH/16);
+ glEnd();
+
+ glBegin(GL_TRIANGLES);
+ glVertex2i(0, 0);
+ glVertex2i(-100, 100);
+ glEnd();
+}
+
+static void TriangleStrip(void)
+{
+
+ glBegin(GL_TRIANGLE_STRIP);
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, -boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/4, boxH/4);
+ SetColor(COLOR_BLUE);
+ glVertex2i(0, -boxH/4);
+ SetColor(COLOR_WHITE);
+ glVertex2i(0, boxH/4);
+ SetColor(COLOR_CYAN);
+ glVertex2i(boxW/4, -boxH/4);
+ SetColor(COLOR_YELLOW);
+ glVertex2i(boxW/4, boxH/4);
+ glEnd();
+
+ glBegin(GL_TRIANGLE_STRIP);
+ glVertex2i(0, 0);
+ glVertex2i(-100, 100);
+ glEnd();
+}
+
+static void TriangleFan(void)
+{
+ GLint vx[8][2];
+ GLint x0, y0, x1, y1, x2, y2, x3, y3;
+ GLint i;
+
+ y0 = -boxH/4;
+ y1 = y0 + boxH/2/3;
+ y2 = y1 + boxH/2/3;
+ y3 = boxH/4;
+ x0 = -boxW/4;
+ x1 = x0 + boxW/2/3;
+ x2 = x1 + boxW/2/3;
+ x3 = boxW/4;
+
+ vx[0][0] = x0; vx[0][1] = y1;
+ vx[1][0] = x0; vx[1][1] = y2;
+ vx[2][0] = x1; vx[2][1] = y3;
+ vx[3][0] = x2; vx[3][1] = y3;
+ vx[4][0] = x3; vx[4][1] = y2;
+ vx[5][0] = x3; vx[5][1] = y1;
+ vx[6][0] = x2; vx[6][1] = y0;
+ vx[7][0] = x1; vx[7][1] = y0;
+
+ glBegin(GL_TRIANGLE_FAN);
+ SetColor(COLOR_WHITE);
+ glVertex2i(0, 0);
+ for (i = 0; i < 8; i++) {
+ SetColor(COLOR_WHITE-i);
+ glVertex2iv(vx[i]);
+ }
+ glEnd();
+
+ glBegin(GL_TRIANGLE_FAN);
+ glVertex2i(0, 0);
+ glVertex2i(-100, 100);
+ glEnd();
+}
+
+static void Rect(void)
+{
+
+ SetColor(COLOR_GREEN);
+ glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4);
+}
+
+static void PolygonFunc(void)
+{
+ GLint vx[8][2];
+ GLint x0, y0, x1, y1, x2, y2, x3, y3;
+ GLint i;
+
+ y0 = -boxH/4;
+ y1 = y0 + boxH/2/3;
+ y2 = y1 + boxH/2/3;
+ y3 = boxH/4;
+ x0 = -boxW/4;
+ x1 = x0 + boxW/2/3;
+ x2 = x1 + boxW/2/3;
+ x3 = boxW/4;
+
+ vx[0][0] = x0; vx[0][1] = y1;
+ vx[1][0] = x0; vx[1][1] = y2;
+ vx[2][0] = x1; vx[2][1] = y3;
+ vx[3][0] = x2; vx[3][1] = y3;
+ vx[4][0] = x3; vx[4][1] = y2;
+ vx[5][0] = x3; vx[5][1] = y1;
+ vx[6][0] = x2; vx[6][1] = y0;
+ vx[7][0] = x1; vx[7][1] = y0;
+
+ glBegin(GL_POLYGON);
+ for (i = 0; i < 8; i++) {
+ SetColor(COLOR_WHITE-i);
+ glVertex2iv(vx[i]);
+ }
+ glEnd();
+
+ glBegin(GL_POLYGON);
+ glVertex2i(0, 0);
+ glVertex2i(100, 100);
+ glEnd();
+}
+
+static void Quads(void)
+{
+
+ glBegin(GL_QUADS);
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, -boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/8, -boxH/16);
+ SetColor(COLOR_BLUE);
+ glVertex2i(boxW/8, -boxH/16);
+ SetColor(COLOR_WHITE);
+ glVertex2i(boxW/4, -boxH/4);
+
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/8, boxH/16);
+ SetColor(COLOR_BLUE);
+ glVertex2i(boxW/8, boxH/16);
+ SetColor(COLOR_WHITE);
+ glVertex2i(boxW/4, boxH/4);
+ glEnd();
+
+ glBegin(GL_QUADS);
+ glVertex2i(0, 0);
+ glVertex2i(100, 100);
+ glVertex2i(-100, 100);
+ glEnd();
+}
+
+static void QuadStrip(void)
+{
+
+ glBegin(GL_QUAD_STRIP);
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, -boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/4, boxH/4);
+ SetColor(COLOR_BLUE);
+ glVertex2i(0, -boxH/4);
+ SetColor(COLOR_WHITE);
+ glVertex2i(0, boxH/4);
+ SetColor(COLOR_CYAN);
+ glVertex2i(boxW/4, -boxH/4);
+ SetColor(COLOR_YELLOW);
+ glVertex2i(boxW/4, boxH/4);
+ glEnd();
+
+ glBegin(GL_QUAD_STRIP);
+ glVertex2i(0, 0);
+ glVertex2i(100, 100);
+ glVertex2i(-100, 100);
+ glEnd();
+}
+
+static void Draw(void)
+{
+
+ glViewport(0, 0, windW, windH);
+ glDisable(GL_SCISSOR_TEST);
+
+ glPushAttrib(GL_COLOR_BUFFER_BIT);
+
+ glColorMask(1, 1, 1, 1);
+ glIndexMask(~0);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPopAttrib();
+
+ if (mode1) {
+ glShadeModel(GL_SMOOTH);
+ } else {
+ glShadeModel(GL_FLAT);
+ }
+
+ if (mode2) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ } else {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
+
+ Viewport(0, 0); Point();
+ Viewport(0, 1); Lines();
+ Viewport(0, 2); LineStrip();
+ Viewport(0, 3); LineLoop();
+
+ Viewport(1, 0); Bitmap();
+ Viewport(1, 1); TriangleFan();
+ Viewport(1, 2); Triangles();
+ Viewport(1, 3); TriangleStrip();
+
+ Viewport(2, 0); Rect();
+ Viewport(2, 1); PolygonFunc();
+ Viewport(2, 2); Quads();
+ Viewport(2, 3); QuadStrip();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ windW = 600;
+ windH = 300;
+ glutInitWindowPosition(0, 0); glutInitWindowSize( windW, windH);
+
+ windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
+ windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(windType);
+
+ if (glutCreateWindow("Primitive Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/tests/tkmap.c b/progs/tests/tkmap.c
new file mode 100644
index 00000000000..3ded79cacaa
--- /dev/null
+++ b/progs/tests/tkmap.c
@@ -0,0 +1,71 @@
+
+enum {
+ COLOR_BLACK = 0,
+ COLOR_RED,
+ COLOR_GREEN,
+ COLOR_YELLOW,
+ COLOR_BLUE,
+ COLOR_MAGENTA,
+ COLOR_CYAN,
+ COLOR_WHITE
+};
+
+static float RGBMap[9][3] = {
+ {0, 0, 0},
+ {1, 0, 0},
+ {0, 1, 0},
+ {1, 1, 0},
+ {0, 0, 1},
+ {1, 0, 1},
+ {0, 1, 1},
+ {1, 1, 1},
+ {0.5, 0.5, 0.5}
+};
+
+static void SetColor(int c)
+{
+ if (glutGet(GLUT_WINDOW_RGBA))
+ glColor3fv(RGBMap[c]);
+ else
+ glIndexf(c);
+}
+
+static void InitMap(void)
+{
+ int i;
+
+ if (rgb)
+ return;
+
+ for (i = 0; i < 9; i++)
+ glutSetColor(i, RGBMap[i][0], RGBMap[i][1], RGBMap[i][2]);
+}
+
+static void SetFogRamp(int density, int startIndex)
+{
+ int fogValues, colorValues;
+ int i, j, k;
+ float intensity;
+
+ fogValues = 1 << density;
+ colorValues = 1 << startIndex;
+ for (i = 0; i < colorValues; i++) {
+ for (j = 0; j < fogValues; j++) {
+ k = i * fogValues + j;
+ intensity = (i * fogValues + j * colorValues) / 255.0;
+ glutSetColor(k, intensity, intensity, intensity);
+ }
+ }
+}
+
+static void SetGreyRamp(void)
+{
+ int i;
+ float intensity;
+
+ for (i = 0; i < 255; i++) {
+ intensity = i / 255.0;
+ glutSetColor(i, intensity, intensity, intensity);
+ }
+}
+
diff --git a/progs/trivial/.gitignore b/progs/trivial/.gitignore
index 8dcb20a68ff..dce733a70ae 100644
--- a/progs/trivial/.gitignore
+++ b/progs/trivial/.gitignore
@@ -19,6 +19,7 @@ fs-tri
line
line-clip
line-cull
+line-flat
line-smooth
line-stipple-wide
line-userclip
@@ -130,6 +131,7 @@ tristrip-flat
vbo-drawarrays
vbo-drawelements
vbo-drawrange
+vbo-noninterleaved
vp-array
vp-array-int
vp-clip
@@ -139,6 +141,7 @@ vp-tri-cb
vp-tri-cb-pos
vp-tri-cb-tex
vp-tri-imm
+vp-tri-invariant
vp-tri-swap
vp-tri-tex
vp-unfilled
diff --git a/progs/util/extfuncs.h b/progs/util/extfuncs.h
index 0469e2f2c4c..2bb57030a89 100644
--- a/progs/util/extfuncs.h
+++ b/progs/util/extfuncs.h
@@ -137,7 +137,6 @@ static PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample_
static PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer_func = NULL;
-
static void
GetExtensionFuncs(void)
{
diff --git a/progs/xdemos/glxswapcontrol.c b/progs/xdemos/glxswapcontrol.c
index 5a5d084f909..df9f7ad784b 100644
--- a/progs/xdemos/glxswapcontrol.c
+++ b/progs/xdemos/glxswapcontrol.c
@@ -303,13 +303,13 @@ draw(void)
glDisable(GL_LIGHTING);
glShadeModel(GL_SMOOTH);
- glEnable( GL_VERTEX_ARRAY );
- glEnable( GL_COLOR_ARRAY );
+ glEnableClientState( GL_VERTEX_ARRAY );
+ glEnableClientState( GL_COLOR_ARRAY );
glVertexPointer( 3, GL_FLOAT, 0, vert );
glColorPointer( 3, GL_FLOAT, 0, col );
glDrawArrays( GL_POLYGON, 0, 4 );
- glDisable( GL_COLOR_ARRAY );
- glDisable( GL_VERTEX_ARRAY );
+ glDisableClientState( GL_COLOR_ARRAY );
+ glDisableClientState( GL_VERTEX_ARRAY );
glMatrixMode(GL_PROJECTION);
glLoadIdentity();