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-rw-r--r--progs/Makefile32
-rw-r--r--progs/beos/GLInfo.cpp151
-rw-r--r--progs/beos/Makefile33
-rw-r--r--progs/beos/demo.cpp147
-rw-r--r--progs/beos/sample.cpp225
-rw-r--r--progs/demos/Makefile145
-rw-r--r--progs/demos/Makefile.cygnus87
-rw-r--r--progs/demos/Makefile.win118
-rw-r--r--progs/demos/README230
-rw-r--r--progs/demos/arbfplight.c395
-rw-r--r--progs/demos/arbfslight.c304
-rw-r--r--progs/demos/arbocclude.c283
-rw-r--r--progs/demos/bounce.c226
-rw-r--r--progs/demos/clearspd.c218
-rw-r--r--progs/demos/cubemap.c475
-rw-r--r--progs/demos/descrip.mms90
-rw-r--r--progs/demos/drawpix.c358
-rw-r--r--progs/demos/engine.c1293
-rw-r--r--progs/demos/fire.c777
-rw-r--r--progs/demos/fogcoord.c420
-rw-r--r--progs/demos/fplight.c285
-rw-r--r--progs/demos/gamma.c162
-rw-r--r--progs/demos/gearbox.c485
-rw-r--r--progs/demos/gears.c381
-rw-r--r--progs/demos/geartrain.c1073
-rw-r--r--progs/demos/geartrain.dat119
-rw-r--r--progs/demos/glinfo.c32
-rw-r--r--progs/demos/gloss.c460
-rwxr-xr-xprogs/demos/glslnoise.c200
-rw-r--r--progs/demos/gltestperf.c580
-rw-r--r--progs/demos/glutfx.c189
-rw-r--r--progs/demos/ipers.c712
-rw-r--r--progs/demos/isosurf.c1125
-rw-r--r--progs/demos/isosurf.dat7179
-rw-r--r--progs/demos/lodbias.c282
-rw-r--r--progs/demos/morph3d.c896
-rw-r--r--progs/demos/multiarb.c345
-rw-r--r--progs/demos/paltex.c270
-rw-r--r--progs/demos/particles.cxx219
-rw-r--r--progs/demos/particles.h81
-rw-r--r--progs/demos/pointblast.c503
-rw-r--r--progs/demos/rain.cxx394
-rw-r--r--progs/demos/ray.c904
-rw-r--r--progs/demos/readpix.c344
-rw-r--r--progs/demos/readtex.c454
-rw-r--r--progs/demos/readtex.h26
-rw-r--r--progs/demos/reflect.c590
-rw-r--r--progs/demos/renormal.c139
-rw-r--r--progs/demos/shadowtex.c766
-rw-r--r--progs/demos/showbuffer.c192
-rw-r--r--progs/demos/showbuffer.h36
-rw-r--r--progs/demos/singlebuffer.c269
-rw-r--r--progs/demos/spectex.c272
-rw-r--r--progs/demos/spriteblast.c554
-rw-r--r--progs/demos/stex3d.c678
-rw-r--r--progs/demos/teapot.c675
-rw-r--r--progs/demos/terrain.c656
-rw-r--r--progs/demos/terrain.dat1
-rw-r--r--progs/demos/tessdemo.c524
-rw-r--r--progs/demos/texcyl.c288
-rw-r--r--progs/demos/texdown.c403
-rw-r--r--progs/demos/texenv.c815
-rw-r--r--progs/demos/texobj.c284
-rw-r--r--progs/demos/trackball.c338
-rw-r--r--progs/demos/trackball.h84
-rw-r--r--progs/demos/trispd.c253
-rw-r--r--progs/demos/tunnel.c535
-rw-r--r--progs/demos/tunnel2.c605
-rw-r--r--progs/demos/tunneldat.h395
-rw-r--r--progs/demos/vao_demo.c330
-rw-r--r--progs/demos/winpos.c118
-rw-r--r--progs/ggi/asc-view.c377
-rw-r--r--progs/ggi/gears.c340
-rw-r--r--progs/ggi/gears2.c390
-rw-r--r--progs/images/arch.rgbbin0 -> 793398 bytes
-rw-r--r--progs/images/bw.rgbbin0 -> 206452 bytes
-rw-r--r--progs/images/girl.rgbbin0 -> 117075 bytes
-rw-r--r--progs/images/girl2.rgbbin0 -> 117139 bytes
-rw-r--r--progs/images/reflect.rgbbin0 -> 39632 bytes
-rw-r--r--progs/images/s128.rgbbin0 -> 54258 bytes
-rw-r--r--progs/images/tile.rgbbin0 -> 206534 bytes
-rw-r--r--progs/images/tree2.rgbabin0 -> 66048 bytes
-rw-r--r--progs/images/tree3.rgbbin0 -> 24816 bytes
-rw-r--r--progs/images/wrs_logo.rgbbin0 -> 37574 bytes
-rw-r--r--progs/osdemos/Makefile82
-rw-r--r--progs/osdemos/osdemo.c316
-rw-r--r--progs/osdemos/osdemo16.c291
-rw-r--r--progs/osdemos/osdemo32.c308
-rw-r--r--progs/osdemos/ostest1.c470
-rw-r--r--progs/osdemos/readtex.c454
-rw-r--r--progs/redbook/Makefile39
-rw-r--r--progs/redbook/Makefile.win78
-rw-r--r--progs/redbook/README41
-rw-r--r--progs/redbook/aaindex.c153
-rw-r--r--progs/redbook/aapoly.c172
-rw-r--r--progs/redbook/aargb.c149
-rw-r--r--progs/redbook/accanti.c182
-rw-r--r--progs/redbook/accpersp.c240
-rw-r--r--progs/redbook/alpha.c143
-rw-r--r--progs/redbook/alpha3D.c185
-rw-r--r--progs/redbook/anti.c124
-rw-r--r--progs/redbook/bezcurve.c114
-rw-r--r--progs/redbook/bezmesh.c162
-rw-r--r--progs/redbook/checker.c140
-rw-r--r--progs/redbook/clip.c108
-rw-r--r--progs/redbook/colormat.c153
-rw-r--r--progs/redbook/cube.c97
-rw-r--r--progs/redbook/depthcue.c115
-rw-r--r--progs/redbook/dof.c251
-rw-r--r--progs/redbook/double.c146
-rw-r--r--progs/redbook/drawf.c103
-rw-r--r--progs/redbook/feedback.c173
-rw-r--r--progs/redbook/fog.c200
-rw-r--r--progs/redbook/fogindex.c152
-rw-r--r--progs/redbook/font.c167
-rw-r--r--progs/redbook/hello.c110
-rw-r--r--progs/redbook/image.c159
-rw-r--r--progs/redbook/jitter.h222
-rw-r--r--progs/redbook/light.c113
-rw-r--r--progs/redbook/lines.c138
-rw-r--r--progs/redbook/list.c125
-rw-r--r--progs/redbook/material.c306
-rw-r--r--progs/redbook/mipmap.c178
-rw-r--r--progs/redbook/model.c126
-rw-r--r--progs/redbook/movelight.c148
-rw-r--r--progs/redbook/nurbs.c190
-rw-r--r--progs/redbook/pickdepth.c217
-rw-r--r--progs/redbook/picksquare.c197
-rw-r--r--progs/redbook/plane.c171
-rw-r--r--progs/redbook/planet.c123
-rw-r--r--progs/redbook/polyoff.c333
-rw-r--r--progs/redbook/polys.c138
-rw-r--r--progs/redbook/quadric.c189
-rw-r--r--progs/redbook/robot.c132
-rw-r--r--progs/redbook/sccolorlight.c141
-rw-r--r--progs/redbook/scene.c141
-rw-r--r--progs/redbook/scenebamb.c140
-rw-r--r--progs/redbook/sceneflat.c140
-rw-r--r--progs/redbook/select.c222
-rw-r--r--progs/redbook/smooth.c106
-rw-r--r--progs/redbook/stencil.c193
-rw-r--r--progs/redbook/stroke.c195
-rw-r--r--progs/redbook/surface.c232
-rw-r--r--progs/redbook/teaambient.c162
-rw-r--r--progs/redbook/teapots.c220
-rw-r--r--progs/redbook/tess.c241
-rw-r--r--progs/redbook/tesswind.c290
-rw-r--r--progs/redbook/texbind.c171
-rw-r--r--progs/redbook/texgen.c207
-rw-r--r--progs/redbook/texprox.c120
-rw-r--r--progs/redbook/texsub.c187
-rw-r--r--progs/redbook/texturesurf.c155
-rw-r--r--progs/redbook/torus.c152
-rw-r--r--progs/redbook/trim.c187
-rw-r--r--progs/redbook/unproject.c126
-rw-r--r--progs/redbook/varray.c195
-rw-r--r--progs/redbook/wrap.c180
-rw-r--r--progs/samples/Makefile48
-rw-r--r--progs/samples/Makefile.DJ85
-rw-r--r--progs/samples/Makefile.dja25
-rw-r--r--progs/samples/Makefile.mgw68
-rw-r--r--progs/samples/Makefile.win41
-rw-r--r--progs/samples/README520
-rw-r--r--progs/samples/accum.c157
-rw-r--r--progs/samples/bitmap1.c250
-rw-r--r--progs/samples/bitmap2.c787
-rw-r--r--progs/samples/blendeq.c319
-rw-r--r--progs/samples/blendxor.c206
-rw-r--r--progs/samples/copy.c193
-rw-r--r--progs/samples/cursor.c150
-rw-r--r--progs/samples/depth.c209
-rw-r--r--progs/samples/eval.c472
-rw-r--r--progs/samples/fog.c311
-rw-r--r--progs/samples/font.c273
-rw-r--r--progs/samples/line.c219
-rw-r--r--progs/samples/loadppm.c72
-rw-r--r--progs/samples/logo.c1635
-rw-r--r--progs/samples/nurb.c357
-rw-r--r--progs/samples/oglinfo.c218
-rw-r--r--progs/samples/olympic.c389
-rw-r--r--progs/samples/overlay.c378
-rw-r--r--progs/samples/point.c234
-rw-r--r--progs/samples/prim.c546
-rw-r--r--progs/samples/quad.c457
-rw-r--r--progs/samples/readtex.c454
-rw-r--r--progs/samples/rgbtoppm.c285
-rw-r--r--progs/samples/select.c456
-rw-r--r--progs/samples/shape.c345
-rw-r--r--progs/samples/sphere.c1014
-rw-r--r--progs/samples/star.c345
-rw-r--r--progs/samples/stencil.c143
-rw-r--r--progs/samples/stretch.c390
-rw-r--r--progs/samples/texture.c474
-rw-r--r--progs/samples/tkmap.c71
-rw-r--r--progs/samples/tri.c403
-rw-r--r--progs/samples/wave.c619
-rw-r--r--progs/util/README22
-rw-r--r--progs/util/dumpstate.c1959
-rw-r--r--progs/util/errcheck.c27
-rw-r--r--progs/util/glstate.c504
-rw-r--r--progs/util/glstate.h53
-rw-r--r--progs/util/glutskel.c139
-rw-r--r--progs/util/idproj.c26
-rw-r--r--progs/util/imagesgi.h55
-rw-r--r--progs/util/matrix.c181
-rw-r--r--progs/util/mwmborder.c91
-rw-r--r--progs/util/readtex.c454
-rw-r--r--progs/util/readtex.h26
-rw-r--r--progs/util/sampleMakefile49
-rw-r--r--progs/util/showbuffer.c192
-rw-r--r--progs/util/showbuffer.h36
-rw-r--r--progs/util/trackball.c338
-rw-r--r--progs/util/trackball.h84
-rw-r--r--progs/util/winpos.c42
-rw-r--r--progs/util/xrotfont.c368
-rw-r--r--progs/windml/Makefile.ugl68
-rw-r--r--progs/windml/readtex.c365
-rw-r--r--progs/windml/uglaccum.c250
-rw-r--r--progs/windml/uglalldemos.c198
-rw-r--r--progs/windml/uglbounce.c272
-rw-r--r--progs/windml/uglcube.c257
-rw-r--r--progs/windml/ugldrawpix.c438
-rw-r--r--progs/windml/uglflip.c224
-rw-r--r--progs/windml/uglgears.c428
-rw-r--r--progs/windml/uglicotorus.c315
-rw-r--r--progs/windml/uglline.c274
-rw-r--r--progs/windml/uglolympic.c479
-rw-r--r--progs/windml/uglpoint.c277
-rw-r--r--progs/windml/uglstencil.c242
-rw-r--r--progs/windml/uglteapot.c295
-rw-r--r--progs/windml/ugltexcube.c379
-rw-r--r--progs/windml/ugltexcyl.c407
-rw-r--r--progs/windml/wrs_logo.bmpbin0 -> 196662 bytes
-rw-r--r--progs/xdemos/Makefile83
-rw-r--r--progs/xdemos/descrip.mms83
-rw-r--r--progs/xdemos/glthreads.c544
-rw-r--r--progs/xdemos/glxcontexts.c609
-rw-r--r--progs/xdemos/glxdemo.c127
-rw-r--r--progs/xdemos/glxgears.c621
-rw-r--r--progs/xdemos/glxgears2.c522
-rw-r--r--progs/xdemos/glxgears_fbconfig.c602
-rw-r--r--progs/xdemos/glxheads.c286
-rw-r--r--progs/xdemos/glxinfo.c956
-rw-r--r--progs/xdemos/glxpbdemo.c430
-rw-r--r--progs/xdemos/glxpixmap.c186
-rw-r--r--progs/xdemos/glxswapcontrol.c824
-rw-r--r--progs/xdemos/manywin.c393
-rw-r--r--progs/xdemos/offset.c323
-rw-r--r--progs/xdemos/opencloseopen.c189
-rw-r--r--progs/xdemos/overlay.c245
-rw-r--r--progs/xdemos/pbdemo.c478
-rw-r--r--progs/xdemos/pbinfo.c106
-rw-r--r--progs/xdemos/pbutil.c426
-rw-r--r--progs/xdemos/pbutil.h66
-rw-r--r--progs/xdemos/shape.c394
-rw-r--r--progs/xdemos/vgears.c282
-rw-r--r--progs/xdemos/vindex.c65
-rw-r--r--progs/xdemos/vtest.c82
-rw-r--r--progs/xdemos/wincopy.c329
-rw-r--r--progs/xdemos/xdemo.c334
-rw-r--r--progs/xdemos/xfont.c206
-rw-r--r--progs/xdemos/xrotfontdemo.c220
-rw-r--r--progs/xdemos/xuserotfont.c399
-rw-r--r--progs/xdemos/xuserotfont.h12
-rw-r--r--progs/xdemos/yuvrect_client.c326
265 files changed, 81720 insertions, 0 deletions
diff --git a/progs/Makefile b/progs/Makefile
new file mode 100644
index 00000000000..d5ec17d43e5
--- /dev/null
+++ b/progs/Makefile
@@ -0,0 +1,32 @@
+# progs/Makefile
+
+TOP = ..
+
+include $(TOP)/configs/current
+
+SUBDIRS = $(PROGRAM_DIRS)
+
+
+default: message subdirs
+
+
+message:
+ @echo "Making programs for" $(CONFIG_NAME)
+
+
+subdirs:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir ; $(MAKE)) || exit 1 ; \
+ fi \
+ done
+
+# Dummy install target
+install:
+
+clean:
+ @for dir in $(SUBDIRS) tests ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir ; $(MAKE) clean) ; \
+ fi \
+ done
diff --git a/progs/beos/GLInfo.cpp b/progs/beos/GLInfo.cpp
new file mode 100644
index 00000000000..cfa8c83af82
--- /dev/null
+++ b/progs/beos/GLInfo.cpp
@@ -0,0 +1,151 @@
+// Small app to display GL infos
+
+#include <stdio.h>
+#include <string.h>
+
+#include <Application.h>
+#include <Window.h>
+#include <OutlineListView.h>
+#include <ScrollView.h>
+#include <GLView.h>
+
+#include <String.h>
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+
+#define GLUT_INFO 1
+#ifdef GLUT_INFO
+ #include <GL/glut.h>
+#endif
+
+
+class GLInfoWindow : public BWindow
+{
+public:
+ GLInfoWindow(BRect frame);
+ virtual bool QuitRequested() { be_app->PostMessage(B_QUIT_REQUESTED); return true; }
+
+private:
+ BGLView *gl;
+ BOutlineListView *list;
+ BScrollView *scroller;
+};
+
+
+class GLInfoApp : public BApplication
+{
+public:
+ GLInfoApp();
+private:
+ GLInfoWindow *window;
+};
+
+
+GLInfoApp::GLInfoApp()
+ : BApplication("application/x-vnd.OBOS-GLInfo")
+{
+ window = new GLInfoWindow(BRect(50, 50, 350, 350));
+}
+
+GLInfoWindow::GLInfoWindow(BRect frame)
+ : BWindow(frame, "OpenGL Info", B_TITLED_WINDOW, 0)
+{
+ BRect r = Bounds();
+ char *s;
+ BString l;
+
+ // Add a outline list view
+ r.right -= B_V_SCROLL_BAR_WIDTH;
+ list = new BOutlineListView(r, "GLInfoList", B_SINGLE_SELECTION_LIST, B_FOLLOW_ALL_SIDES);
+ scroller = new BScrollView("GLInfoListScroller", list, B_FOLLOW_ALL_SIDES,
+ B_WILL_DRAW | B_FRAME_EVENTS, false, true);
+
+ gl = new BGLView(r, "opengl", B_FOLLOW_ALL_SIDES, 0, BGL_RGB | BGL_DOUBLE);
+ gl->Hide();
+ AddChild(gl);
+ AddChild(scroller);
+
+ Show();
+
+ LockLooper();
+
+ // gl->LockGL();
+
+ list->AddItem(new BStringItem("OpenGL", 0));
+
+ s = (char *) glGetString(GL_VENDOR);
+ if (s) {
+ l = ""; l << "Vendor Name: " << s;
+ list->AddItem(new BStringItem(l.String(), 1));
+ }
+
+ s = (char *) glGetString(GL_VERSION);
+ if (s) {
+ l = ""; l << "Version: " << s;
+ list->AddItem(new BStringItem(l.String(), 1));
+ }
+
+ s = (char *) glGetString(GL_RENDERER);
+ if (s) {
+ l = ""; l << "Renderer Name: " << s;
+ list->AddItem(new BStringItem(l.String(), 1));
+ }
+
+ s = (char *) glGetString(GL_EXTENSIONS);
+ if (s) {
+ list->AddItem(new BStringItem("Extensions", 1));
+ while (*s) {
+ char extname[255];
+ int n = strcspn(s, " ");
+ strncpy(extname, s, n);
+ extname[n] = 0;
+ list->AddItem(new BStringItem(extname, 2));
+ if (! s[n])
+ break;
+ s += (n + 1); // next !
+ }
+ }
+
+ list->AddItem(new BStringItem("GLU", 0));
+ s = (char *) gluGetString(GLU_VERSION);
+ if (s) {
+ l = ""; l << "Version: " << s;
+ list->AddItem(new BStringItem(l.String(), 1));
+ }
+
+ s = (char *) gluGetString(GLU_EXTENSIONS);
+ if (s) {
+ list->AddItem(new BStringItem("Extensions", 1));
+ while (*s) {
+ char extname[255];
+ int n = strcspn(s, " ");
+ strncpy(extname, s, n);
+ extname[n] = 0;
+ list->AddItem(new BStringItem(extname, 2));
+ if (! s[n])
+ break;
+ s += (n + 1); // next !
+ }
+ }
+
+#ifdef GLUT_INFO
+ list->AddItem(new BStringItem("GLUT", 0));
+ l = "API version: "; l << GLUT_API_VERSION;
+ list->AddItem(new BStringItem(l.String(), 1));
+#endif
+
+ // gl->UnlockGL();
+
+ UnlockLooper();
+}
+
+
+
+int main(int argc, char *argv[])
+{
+ GLInfoApp *app = new GLInfoApp;
+ app->Run();
+ delete app;
+ return 0;
+}
diff --git a/progs/beos/Makefile b/progs/beos/Makefile
new file mode 100644
index 00000000000..45782fb3cf7
--- /dev/null
+++ b/progs/beos/Makefile
@@ -0,0 +1,33 @@
+# progs/beos/Makefile
+
+TOP = ../..
+include $(TOP)/configs/current
+
+# Makefile for BeOS demos
+
+# Written by Brian Paul
+# This file is in the public domain.
+#
+# Modified by Philippe Houdoin
+
+LDFLAGS += -soname=_APP_ $(APP_LIB_DEPS)
+
+INCLUDES = -I. -I- -I../../include
+
+default: demo sample GLInfo
+
+clean:
+ rm -f demo sample GLInfo
+ rm -f *.o
+
+demo: demo.o
+ $(LD) demo.o $(LDFLAGS) -o $@
+
+sample: sample.o
+ $(LD) sample.o $(LDFLAGS) -o $@
+
+GTLInfo: GLInfo.o
+ $(LD) GLInfo.o $(INCLUDES) $(LDFLAGS) -o $@
+
+.cpp.o:
+ $(CC) -c $< $(INCLUDES) $(CFLAGS) -o $@
diff --git a/progs/beos/demo.cpp b/progs/beos/demo.cpp
new file mode 100644
index 00000000000..6b0b9576d66
--- /dev/null
+++ b/progs/beos/demo.cpp
@@ -0,0 +1,147 @@
+// $Id: demo.cpp,v 1.2 2004/08/14 09:59:16 phoudoin Exp $
+
+// Simple BeOS GLView demo
+// Written by Brian Paul
+// Changes by Philippe Houdoin
+// This file is in the public domain.
+
+
+
+#include <stdio.h>
+#include <Application.h>
+#include <Window.h>
+#include <GLView.h>
+
+class MyGL : public BGLView
+{
+public:
+ MyGL(BRect rect, char *name, ulong options);
+
+ virtual void AttachedToWindow();
+ virtual void Pulse();
+ virtual void FrameResized(float w, float h);
+
+private:
+ void Render();
+ void Reshape(float w, float h);
+ float mAngle;
+};
+
+
+class MyWindow : public BWindow
+{
+public:
+ MyWindow(BRect frame);
+ virtual bool QuitRequested();
+};
+
+
+MyWindow::MyWindow(BRect frame)
+ : BWindow(frame, "demo", B_TITLED_WINDOW, B_NOT_ZOOMABLE)
+{
+ // Make OpenGL view and put it in the window
+ BRect r = Bounds();
+ r.InsetBy(5, 5);
+
+ MyGL *gl = new MyGL(r, "GL", BGL_RGB | BGL_DOUBLE);
+ AddChild(gl);
+ SetPulseRate(1000000 / 30);
+}
+
+bool MyWindow::QuitRequested()
+{
+ be_app->PostMessage(B_QUIT_REQUESTED);
+ return true;
+}
+
+
+
+MyGL::MyGL(BRect rect, char *name, ulong options)
+ : BGLView(rect, name, B_FOLLOW_ALL_SIDES, B_PULSE_NEEDED, options)
+{
+ mAngle = 0.0;
+}
+
+
+void MyGL::AttachedToWindow()
+{
+ BGLView::AttachedToWindow();
+
+ LockGL();
+ glClearColor(0.7, 0.7, 0, 0);
+ Reshape(Bounds().Width(), Bounds().Height());
+ UnlockGL();
+}
+
+
+void MyGL::FrameResized(float w, float h)
+{
+ BGLView::FrameResized(w, h);
+
+ LockGL();
+ Reshape(w, h);
+ UnlockGL();
+
+ Render();
+}
+
+
+void MyGL::Pulse()
+{
+ mAngle += 1.0;
+ Render();
+}
+
+
+void MyGL::Render()
+{
+ LockGL();
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPushMatrix();
+
+ glRotated(mAngle, 0, 0, 1);
+ glColor3f(0, 0, 1);
+
+ glBegin(GL_POLYGON);
+ glVertex2f(-1, -1);
+ glVertex2f( 1, -1);
+ glVertex2f( 1, 1);
+ glVertex2f(-1, 1);
+ glEnd();
+
+ glPopMatrix();
+
+ SwapBuffers();
+
+ UnlockGL();
+}
+
+
+void MyGL::Reshape(float w, float h)
+{
+ glViewport(0, 0, (int) (w + 1), (int) (h + 1));
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1, 1, -1, 1, 10, 30);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0, 0, -18);
+}
+
+
+int main(int argc, char *argv[])
+{
+ BApplication *app = new BApplication("application/demo");
+
+ // make top-level window
+ MyWindow *win = new MyWindow(BRect(100, 100, 500, 500));
+ win->Show();
+
+ app->Run();
+
+ delete app;
+
+ return 0;
+}
diff --git a/progs/beos/sample.cpp b/progs/beos/sample.cpp
new file mode 100644
index 00000000000..a86a118747f
--- /dev/null
+++ b/progs/beos/sample.cpp
@@ -0,0 +1,225 @@
+// sample BGLView app from the Be Book
+
+
+#include <stdio.h>
+#include <Application.h>
+#include <Window.h>
+#include <GLView.h>
+
+
+class SampleGLView : public BGLView
+{
+public:
+ SampleGLView(BRect frame, uint32 type);
+ virtual void AttachedToWindow(void);
+ virtual void FrameResized(float newWidth, float newHeight);
+ virtual void ErrorCallback(GLenum which);
+
+ void Render(void);
+
+private:
+ void gInit(void);
+ void gDraw(void);
+ void gReshape(int width, int height);
+
+ float width;
+ float height;
+};
+
+
+
+class SampleGLWindow : public BWindow
+{
+public:
+ SampleGLWindow(BRect frame, uint32 type);
+ virtual bool QuitRequested() { be_app->PostMessage(B_QUIT_REQUESTED); return true; }
+
+private:
+ SampleGLView *theView;
+};
+
+
+class SampleGLApp : public BApplication
+{
+public:
+ SampleGLApp();
+private:
+ SampleGLWindow *theWindow;
+};
+
+
+SampleGLApp::SampleGLApp()
+ : BApplication("application/x-vnd.sample")
+{
+ BRect windowRect;
+ uint32 type = BGL_RGB|BGL_DOUBLE;
+
+ windowRect.Set(50, 50, 350, 350);
+
+ theWindow = new SampleGLWindow(windowRect, type);
+}
+
+
+
+SampleGLWindow::SampleGLWindow(BRect frame, uint32 type)
+ : BWindow(frame, "OpenGL Test", B_TITLED_WINDOW, 0)
+{
+ theView = new SampleGLView(Bounds(), type);
+ AddChild(theView);
+ Show();
+ theView->Render();
+}
+
+
+
+SampleGLView::SampleGLView(BRect frame, uint32 type)
+ : BGLView(frame, "SampleGLView", B_FOLLOW_ALL_SIDES, 0, type)
+{
+ width = frame.right-frame.left;
+ height = frame.bottom-frame.top;
+}
+
+
+void SampleGLView::AttachedToWindow(void)
+{
+ LockGL();
+ BGLView::AttachedToWindow();
+ gInit();
+ gReshape(width, height);
+ UnlockGL();
+}
+
+
+void SampleGLView::FrameResized(float newWidth, float newHeight)
+{
+ BGLView::FrameResized(newWidth, newHeight);
+
+ LockGL();
+
+ width = newWidth;
+ height = newHeight;
+
+ gReshape(width,height);
+
+ UnlockGL();
+ Render();
+}
+
+
+void SampleGLView::ErrorCallback(GLenum whichError)
+{
+// fprintf(stderr, "Unexpected error occured (%d):\\n", whichError);
+// fprintf(stderr, " %s\\n", gluErrorString(whichError));
+}
+
+
+
+// globals
+GLenum use_stipple_mode; // GL_TRUE to use dashed lines
+GLenum use_smooth_mode; // GL_TRUE to use anti-aliased lines
+GLint linesize; // Line width
+GLint pointsize; // Point diameter
+
+float pntA[3] = {
+ -160.0, 0.0, 0.0
+};
+float pntB[3] = {
+ -130.0, 0.0, 0.0
+};
+
+
+
+void SampleGLView::gInit(void)
+{
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glLineStipple(1, 0xF0E0);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ use_stipple_mode = GL_FALSE;
+ use_smooth_mode = GL_TRUE;
+ linesize = 2;
+ pointsize = 6;
+}
+
+
+
+void SampleGLView::gDraw(void)
+{
+ GLint i;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glLineWidth(linesize);
+
+/*
+
+ if (use_stipple_mode) {
+ glEnable(GL_LINE_STIPPLE);
+ } else {
+ glDisable(GL_LINE_STIPPLE);
+ }
+*/
+
+ glDisable(GL_POINT_SMOOTH);
+
+
+ glPushMatrix();
+
+ glPointSize(pointsize); // Set size for point
+
+ for (i = 0; i < 360; i += 5) {
+ glRotatef(5.0, 0,0,1); // Rotate right 5 degrees
+
+ if (use_smooth_mode) {
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+ } else {
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_BLEND);
+ }
+
+ glColor3f(1.0, 1.0, 0.0); // Set color for line
+ glBegin(GL_LINE_STRIP); // And create the line
+ glVertex3fv(pntA);
+ glVertex3fv(pntB);
+ glEnd();
+
+ glDisable(GL_POINT_SMOOTH);
+ glDisable(GL_BLEND);
+
+ glColor3f(0.0, 1.0, 0.0); // Set color for point
+ glBegin(GL_POINTS);
+ glVertex3fv(pntA); // Draw point at one end
+ glVertex3fv(pntB); // Draw point at other end
+ glEnd();
+ }
+
+ glPopMatrix(); // Done with matrix
+}
+
+
+void SampleGLView::gReshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-175, 175, -175, 175, -1, 1);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+
+void SampleGLView::Render(void)
+{
+ LockGL();
+ gDraw();
+ SwapBuffers();
+ UnlockGL();
+}
+
+
+
+int main(int argc, char *argv[])
+{
+ SampleGLApp *app = new SampleGLApp;
+ app->Run();
+ delete app;
+ return 0;
+}
diff --git a/progs/demos/Makefile b/progs/demos/Makefile
new file mode 100644
index 00000000000..43d0f17c85f
--- /dev/null
+++ b/progs/demos/Makefile
@@ -0,0 +1,145 @@
+# progs/demos/Makefile
+
+TOP = ../..
+include $(TOP)/configs/current
+
+INCDIR = $(TOP)/include
+
+OSMESA_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa -lGLU -lGL $(APP_LIB_DEPS)
+
+OSMESA16_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa16 -lGLU -lGL $(APP_LIB_DEPS)
+
+OSMESA32_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa32 -lGLU -lGL $(APP_LIB_DEPS)
+
+LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
+
+PROGS = \
+ arbfplight \
+ arbfslight \
+ arbocclude \
+ bounce \
+ clearspd \
+ cubemap \
+ drawpix \
+ engine \
+ fire \
+ fogcoord \
+ fplight \
+ gamma \
+ gearbox \
+ gears \
+ geartrain \
+ glinfo \
+ gloss \
+ glslnoise \
+ gltestperf \
+ glutfx \
+ isosurf \
+ ipers \
+ lodbias \
+ morph3d \
+ multiarb \
+ paltex \
+ pointblast \
+ ray \
+ readpix \
+ reflect \
+ renormal \
+ shadowtex \
+ singlebuffer \
+ spectex \
+ spriteblast \
+ stex3d \
+ teapot \
+ terrain \
+ tessdemo \
+ texcyl \
+ texdown \
+ texenv \
+ texobj \
+ trispd \
+ tunnel \
+ tunnel2 \
+ vao_demo \
+ winpos
+
+
+##### RULES #####
+
+.SUFFIXES:
+.SUFFIXES: .c
+
+
+# make executable from .c file:
+.c: $(LIB_DEP) readtex.o
+ $(CC) -I$(INCDIR) $(CFLAGS) $< readtex.o $(APP_LIB_DEPS) -o $@
+
+
+##### TARGETS #####
+
+default: $(PROGS)
+
+$(PROGS): readtex.o
+
+readtex.c: $(TOP)/progs/util/readtex.c
+ cp $< .
+
+readtex.h: $(TOP)/progs/util/readtex.h
+ cp $< .
+
+readtex.o: readtex.c readtex.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) readtex.c
+
+
+showbuffer.c: $(TOP)/progs/util/showbuffer.c
+ cp $< .
+
+showbuffer.h: $(TOP)/progs/util/showbuffer.h
+ cp $< .
+
+showbuffer.o: showbuffer.c showbuffer.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) showbuffer.c
+
+
+trackball.c: $(TOP)/progs/util/trackball.c
+ cp $< .
+
+trackball.h: $(TOP)/progs/util/trackball.h
+ cp $< .
+
+trackball.o: trackball.c trackball.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) trackball.c
+
+
+reflect: reflect.o showbuffer.o readtex.o
+ $(CC) -I$(INCDIR) $(CFLAGS) reflect.o showbuffer.o readtex.o $(APP_LIB_DEPS) -o $@
+
+reflect.o: reflect.c showbuffer.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) reflect.c
+
+
+shadowtex: shadowtex.o showbuffer.o
+ $(CC) -I$(INCDIR) $(CFLAGS) shadowtex.o showbuffer.o $(APP_LIB_DEPS) -o $@
+
+shadowtex.o: shadowtex.c showbuffer.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) shadowtex.c
+
+
+gloss: gloss.o trackball.o readtex.o
+ $(CC) -I$(INCDIR) $(CFLAGS) gloss.o trackball.o readtex.o $(APP_LIB_DEPS) -o $@
+
+gloss.o: gloss.c trackball.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) gloss.c
+
+
+engine: engine.o trackball.o readtex.o
+ $(CC) -I$(INCDIR) $(CFLAGS) engine.o trackball.o readtex.o $(APP_LIB_DEPS) -o $@
+
+engine.o: engine.c trackball.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) engine.c
+
+
+clean:
+ -rm -f $(PROGS)
+ -rm -f *.o *~
+ -rm -f readtex.[ch] showbuffer.[ch]
diff --git a/progs/demos/Makefile.cygnus b/progs/demos/Makefile.cygnus
new file mode 100644
index 00000000000..0efc1ab0c99
--- /dev/null
+++ b/progs/demos/Makefile.cygnus
@@ -0,0 +1,87 @@
+
+# Mesa 3-D graphics library
+# Version: 3.3
+# Copyright (C) 1995-2000 Brian Paul
+
+
+# Makefile for demo programs for cygnus
+# Stephane Rehel ([email protected]) April 13 1997
+
+
+
+##### MACROS #####
+
+INCDIR = ../include
+LIBDIR = ../lib
+
+GL_LIBS = -L$(LIBDIR) -lglut -lMesaGLU -lMesaGL -lm $(WLIBS)
+
+LIB_DEP = $(LIBDIR)/$(GL_LIB) $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLUT_LIB)
+
+PROGS = bounce \
+ clearspd \
+ cubemap \
+ drawpix \
+ fire \
+ gamma \
+ gears \
+ geartrain \
+ glinfo \
+ gloss \
+ gltestperf \
+ glutfx \
+ isosurf \
+ ipers \
+ lodbias \
+ morph3d \
+ multiarb \
+ occlude \
+ osdemo \
+ paltex \
+ pixeltex \
+ pointblast \
+ ray \
+ readpix \
+ reflect \
+ renormal \
+ spectex \
+ stex3d \
+ teapot \
+ terrain \
+ tessdemo \
+ texcyl \
+ texdown \
+ texenv \
+ texobj \
+ trispd \
+ tunnel \
+ tunnel2 \
+ winpos
+
+
+##### RULES #####
+
+.SUFFIXES:
+.SUFFIXES: .c
+
+.c: $(LIB_DEP)
+ $(CC) -I$(INCDIR) -I../util $(CFLAGS) $< $(GL_LIBS) -o $@
+
+
+##### TARGETS #####
+
+default:
+ @echo "Specify a target configuration"
+
+clean:
+ -rm *.o *~
+
+realclean:
+ -rm $(PROGS:=.exe)
+ -rm *.o *~
+
+targets: $(PROGS)
+
+include ../Make-config
+
+
diff --git a/progs/demos/Makefile.win b/progs/demos/Makefile.win
new file mode 100644
index 00000000000..4ac32361b26
--- /dev/null
+++ b/progs/demos/Makefile.win
@@ -0,0 +1,118 @@
+
+# Mesa 3-D graphics library
+# Version: 6.5
+# Copyright (C) 1995-2006 Brian Paul
+
+# Makefile for GLUT-based demo programs for Windows
+
+# Build the Mesa and GLUT libraries by using the Visual Studio
+# Workspaces in this distribution before running this Makefile.
+
+# Invocation: nmake -f Makefile.win
+
+NODEBUG=1
+!include <win32.mak>
+
+##### MACROS #####
+
+TOP = ..\..
+INCDIR = ..\..\include
+LIBDIR = ..\..\lib
+LIBS = GLUT32.LIB OPENGL32.LIB
+
+all: OPENGL32.DLL GLU32.DLL GLUT32.DLL \
+ readtex.h readtex.c showbuffer.h showbuffer.c \
+ arbfplight.exe arbfslight.exe arbocclude.exe bounce.exe \
+ clearspd.exe cubemap.exe drawpix.exe fire.exe fogcoord.exe \
+ fplight.exe gamma.exe gearbox.exe \
+ gears.exe geartrain.exe gloss.exe \
+ glinfo.exe glslnoise.exe \
+ gltestperf.exe glutfx.exe ipers.exe isosurf.exe lodbias.exe \
+ morph3d.exe multiarb.exe occlude.exe paltex.exe pointblast.exe \
+ ray.exe readpix.exe reflect.exe renormal.exe \
+ shadowtex.exe singlebuffer.exe spectex.exe spriteblast.exe \
+ stex3d.exe teapot.exe terrain.exe tessdemo.exe texcyl.exe \
+ texdown.exe texenv.exe texobj.exe trispd.exe tunnel.exe tunnel2.exe \
+ winpos.exe
+
+arbfplight.exe: arbfplight.obj
+arbfslight.exe: arbfslight.obj
+arbocclude.exe: arbocclude.obj
+bounce.exe: bounce.obj
+clearspd.exe: clearspd.obj
+cubemap.exe: cubemap.obj readtex.obj
+drawpix.exe: drawpix.obj readtex.obj
+fire.exe: fire.obj readtex.obj
+fogcoord.exe: fogcoord.obj readtex.obj
+fplight.exe: fplight.obj
+gamma.exe: gamma.obj
+gearbox.exe: gearbox.obj
+gears.exe: gears.obj
+geartrain.exe: geartrain.obj
+gloss.exe: gloss.obj readtex.obj
+glinfo.exe: glinfo.obj
+glslnoise.exe: glslnoise.obj
+gltestperf.exe: gltestperf.obj
+glutfx.exe: glutfx.obj
+ipers.exe: ipers.obj readtex.obj
+isosurf.exe: isosurf.obj readtex.obj
+lodbias.exe: lodbias.obj readtex.obj
+morph3d.exe: morph3d.obj
+multiarb.exe: multiarb.obj readtex.obj
+occlude.exe: occlude.obj
+paltex.exe: paltex.obj
+pointblast.exe: pointblast.obj
+ray.exe: ray.obj
+readpix.exe: readpix.obj readtex.obj
+reflect.exe: reflect.obj readtex.obj showbuffer.obj
+renormal.exe: renormal.obj
+shadowtex.exe: shadowtex.obj showbuffer.obj
+singlebuffer.exe: singlebuffer.obj
+spectex.exe: spectex.obj
+spriteblast.exe: spriteblast.obj
+stex3d.exe: stex3d.obj
+teapot.exe: teapot.obj readtex.obj
+terrain.exe: terrain.obj
+tessdemo.exe: tessdemo.obj
+texcyl.exe: texcyl.obj readtex.obj
+texdown.exe: texdown.obj
+texenv.exe: texenv.obj
+texobj.exe: texobj.obj
+trispd.exe: trispd.obj
+tunnel.exe: tunnel.obj readtex.obj
+tunnel2.exe: tunnel2.obj readtex.obj
+winpos.exe: winpos.obj readtex.obj
+
+
+OPENGL32.DLL: $(LIBDIR)\OPENGL32.DLL
+ copy $? .
+
+GLU32.DLL: $(LIBDIR)\GLU32.DLL
+ copy $? .
+
+GLUT32.DLL: $(LIBDIR)\GLUT32.DLL
+ copy $? .
+
+readtex.c: $(TOP)\progs\util\readtex.c
+ copy $** .
+
+readtex.h: $(TOP)\progs\util\readtex.h
+ copy $** .
+
+showbuffer.c: $(TOP)\progs\util\showbuffer.c
+ copy $** .
+
+showbuffer.h: $(TOP)\progs\util\showbuffer.h
+ copy $** .
+
+.obj.exe:
+ $(link) $(ldebug) -out:$@ $** /LIBPATH:$(LIBDIR) $(LIBS)
+
+.c.obj:
+ $(cc) $(cdebug) $(cflags) $(cvars) /I$(INCDIR) $*.c
+
+clean::
+ del *.obj *.exe readtex.* showbuffer.*
+
+clobber::
+
diff --git a/progs/demos/README b/progs/demos/README
new file mode 100644
index 00000000000..a3d0c18bb97
--- /dev/null
+++ b/progs/demos/README
@@ -0,0 +1,230 @@
+INTRODUCTION
+------------
+
+This directory is usually included in the Mesa demos distribution or
+in the GLUT distribution.
+
+I have written the demos included in this directory mainly for showing
+the capabilities of the Mesa library when using the Voodoo driver.
+However all the demos are written using the GLUT and OpenGL so they
+work with any GLUT/OpenGL platform (tested: Linux+Mesa+Voodoo driver,
+Linux+Mesa+X11 driver, Win95+Mesa+Voodoo driver and SGI Onyx IR thanks
+to Mark Kilgard).
+
+All the demos make an heavy use of texture mapping, blending, etc. so
+you _need_ some kind of hardware support for the OpenGL otherwise they
+will run at ~1fps. You need also a OpenGL 1.1 compliant library.
+
+You can find some screenshot of these demos at
+http://www-hmw.caribel.pisa.it/fxmesa/fxdemos.hmtl
+
+Write me if you find some bug in the demos.
+
+David Bucciarelli ([email protected])
+
+Humanware s.r.l.
+Via XXIV Maggio 62
+Pisa, Italy
+Tel./Fax +39-50-554108
+www: www-hmw.caribel.pisa.it
+
+
+A BRIEF DESCRIPTION OF THE DEMOS
+--------------------------------
+
+
+IPERS
+-----
+
+Sources: ipers.c image.c
+
+A nice spinning fractal object.
+
+
+RAY
+---
+
+Sources: ray.c
+
+I'm using ray tracing to dynamically generate texture maps with
+specular, diffuse, shadows, and mirror colors. Each frame the texture
+maps of the plane and of the sphere are partially updated. With this
+technique you can obtain true mirrors, shadows, specular highlights,
+bump mapping, etc. in realtime. This demo is really CPU intensive
+(~25fps on a PentiumII@300MHz with a Pure3D). Support on-the-fly
+switching between fullscreen and in-window rendering under Linux/Mesa
+(start your X server in 16 bpp mode and press the spacebar).
+
+
+TUNNEL
+------
+
+Sources: tunnel.c image.c sources.c
+Data: bw.rgb tile.rgb
+
+The model was designed and prelighted with Alias|Wavefront
+PowerAnimator V8. Triangle strips were built with a tool written by me
+and then statically included in the sources. This demo doesn't
+require the ZBuffer and use antialiased polygons. Support on-the-fly
+switching between fullscreen and in-window rendering under Linux/Mesa
+(start your X server in 16 bpp mode and press the spacebar).
+
+
+TUNNEL2
+------
+
+Sources: tunnel2.c image.c sources.c
+Data: bw.rgb tile.rgb
+
+The some tunnel demo but with two output channels. A nice
+example of the Mesa/Voodoo support for multiple boards in
+the some PC.
+
+
+TEAPOT
+------
+
+Sources: teapot.c image.c dteapot.c shadow.c
+Data: bw.rgb tile.rgb
+
+The shadow is drawn projecting the teapot geometry over the plane. All
+other light effects are drawn using the standard OpenGL capabilities.
+Support on-the-fly switching between fullscreen and in-window
+rendering under Linux/Mesa (start your X server in 16 bpp mode and
+press the spacebar).
+
+
+FIRE
+----
+
+Sources: fire.c image.c
+Data: s128.rgb tree2.rgb
+
+The demo use a small particle system to draw some nice visual effect.
+You can interactively change many parameters of the particle system
+and you can choose the number of particles at the startup ('fire
+4000'). This demo should be called fountain. Support on-the-fly
+switching between fullscreen and in-window rendering under Linux/Mesa
+(start your X server in 16 bpp mode and press the spacebar).
+
+
+TERRAIN
+-------
+
+Sources: mesaland.c
+
+This demo is base on another demo written by Mikael SkiZoWalker. I
+have added the capabilities to freely fly around, view culling and
+some nice color. Support on-the-fly switching between fullscreen and
+in-window rendering under Linux/Mesa (start your X server in 16 bpp
+mode and press the spacebar).
+
+
+GLTEST
+------
+
+Sources: gltest.c
+
+This is a simple benchmark suite that I'm using in the development of
+the Mesa/Voodoo driver. Type 'gltest >my.res' and you will get some
+data about the performances of your OpenGL. Follow the results with my
+PC (Linux+Mesa-2.6+PentiumII@300MHz+Pure3D):
+
+Simple Points
+587900.080674 Pnts/sec
+
+Smooth Lines
+SIZE=480 => 39007.426183 Lins/sec
+SIZE=250 => 74575.016485 Lins/sec
+SIZE=100 => 179734.882409 Lins/sec
+SIZE=050 => 183987.795297 Lins/sec
+SIZE=025 => 183820.086309 Lins/sec
+
+
+ZSmooth Triangles
+SIZE=480 => 784.954997 Tris/sec
+SIZE=250 => 2862.325889 Tris/sec
+SIZE=100 => 17779.492938 Tris/sec
+SIZE=050 => 159339.829844 Tris/sec
+SIZE=025 => 428602.984008 Tris/sec
+
+
+ZSmooth Tex Blend Triangles
+SIZE=480 => 784.473931 Tris/sec
+SIZE=250 => 2853.781513 Tris/sec
+SIZE=100 => 17598.252146 Tris/sec
+SIZE=050 => 152632.578337 Tris/sec
+SIZE=025 => 377584.760048 Tris/sec
+
+
+ZSmooth Tex Blend TMesh Triangles
+SIZE=400 => 563.900695 Tris/sec, MPixel Fill/sec: 45.112056
+SIZE=250 => 1449.777225 Tris/sec, MPixel Fill/sec: 45.305538
+SIZE=100 => 8702.869121 Tris/sec, MPixel Fill/sec: 43.514346
+SIZE=050 => 31896.867466 Tris/sec, MPixel Fill/sec: 39.871084
+SIZE=025 => 114037.262894 Tris/sec, MPixel Fill/sec: 35.636645
+SIZE=010 => 220494.235839 Tris/sec, MPixel Fill/sec: 11.024712
+SIZE=005 => 225615.506651 Tris/sec, MPixel Fill/sec: 2.820194
+SIZE=002 => 225607.681439 Tris/sec, MPixel Fill/sec: 0.451215
+
+
+Color/Depth Buffer Clears
+295.042474 Clrs/sec, MPixel Fill/sec: 90.553256
+
+
+Follow the results with my
+PC (Linux+Mesa-3.0beta5+PentiumII@300MHz+Voodoo2):
+
+
+Simple Points
+1620113.525130 Pnts/sec
+
+Smooth Lines
+SIZE=480 => 73841.166065 Lins/sec
+SIZE=250 => 140794.035316 Lins/sec
+SIZE=100 => 344185.242157 Lins/sec
+SIZE=050 => 420399.008289 Lins/sec
+SIZE=025 => 420261.389773 Lins/sec
+
+
+ZSmooth Triangles
+SIZE=480 => 1434.668506 Tris/sec
+SIZE=250 => 5228.449614 Tris/sec
+SIZE=100 => 46603.815842 Tris/sec
+SIZE=050 => 325757.045961 Tris/sec
+SIZE=025 => 589022.403336 Tris/sec
+
+
+ZSmooth Tex Blend Triangles
+SIZE=480 => 1414.900041 Tris/sec
+SIZE=250 => 5006.055235 Tris/sec
+SIZE=100 => 43602.252031 Tris/sec
+SIZE=050 => 303497.092692 Tris/sec
+SIZE=025 => 517087.428669 Tris/sec
+
+
+ZSmooth Tex Blend TMesh Triangles
+SIZE=400 => 1023.273112 Tris/sec, MPixel Fill/sec: 81.861849
+SIZE=250 => 2595.692121 Tris/sec, MPixel Fill/sec: 81.115379
+SIZE=100 => 15788.198912 Tris/sec, MPixel Fill/sec: 78.940995
+SIZE=050 => 58784.121300 Tris/sec, MPixel Fill/sec: 73.480152
+SIZE=025 => 244233.873481 Tris/sec, MPixel Fill/sec: 76.323085
+SIZE=010 => 474995.004191 Tris/sec, MPixel Fill/sec: 23.749750
+SIZE=005 => 475124.354163 Tris/sec, MPixel Fill/sec: 5.939054
+SIZE=002 => 474959.089503 Tris/sec, MPixel Fill/sec: 0.949918
+
+
+Color/Depth Buffer Clears
+478.654830 Clrs/sec, MPixel Fill/sec: 146.906826
+
+
+PALTEX and GLBPALTX
+-------------------
+
+Sources: paltex.c and glbpaltx.c
+
+The PALTEX example was written by Brian Paul and it shows the
+capabilities of the GL_EXT_paletted_texture extension. I have written
+the other example in order to show the capabilities of the
+gl3DfxSetPaletteEXT() (it used only by GLQuake and Quake2).
diff --git a/progs/demos/arbfplight.c b/progs/demos/arbfplight.c
new file mode 100644
index 00000000000..d9c564fbe56
--- /dev/null
+++ b/progs/demos/arbfplight.c
@@ -0,0 +1,395 @@
+/*
+ * Use GL_ARB_fragment_program and GL_ARB_vertex_program to implement
+ * simple per-pixel lighting.
+ *
+ * Brian Paul
+ * 17 April 2003
+ */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+
+static GLfloat Diffuse[4] = { 0.5, 0.5, 1.0, 1.0 };
+static GLfloat Specular[4] = { 0.8, 0.8, 0.8, 1.0 };
+static GLfloat LightPos[4] = { 0.0, 10.0, 20.0, 1.0 };
+static GLfloat Delta = 1.0;
+
+static GLuint FragProg;
+static GLuint VertProg;
+static GLboolean Anim = GL_TRUE;
+static GLboolean Wire = GL_FALSE;
+static GLboolean PixelLight = GL_TRUE;
+
+static GLint T0 = 0;
+static GLint Frames = 0;
+
+static GLfloat Xrot = 0, Yrot = 0;
+
+static PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB_func;
+static PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB_func;
+static PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB_func;
+static PFNGLGENPROGRAMSARBPROC glGenProgramsARB_func;
+static PFNGLPROGRAMSTRINGARBPROC glProgramStringARB_func;
+static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func;
+static PFNGLISPROGRAMARBPROC glIsProgramARB_func;
+static PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB_func;
+
+/* These must match the indexes used in the fragment program */
+#define LIGHTPOS 3
+
+/* Set to one to test ARB_fog_linear program option */
+#define DO_FRAGMENT_FOG 0
+
+
+static void Redisplay( void )
+{
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ if (PixelLight) {
+ glProgramLocalParameter4fvARB_func(GL_FRAGMENT_PROGRAM_ARB,
+ LIGHTPOS, LightPos);
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);
+ glEnable(GL_VERTEX_PROGRAM_ARB);
+ glDisable(GL_LIGHTING);
+ }
+ else {
+ glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
+ glDisable(GL_FRAGMENT_PROGRAM_ARB);
+ glDisable(GL_VERTEX_PROGRAM_ARB);
+ glEnable(GL_LIGHTING);
+ }
+
+ glPushMatrix();
+ glRotatef(Xrot, 1, 0, 0);
+ glRotatef(Yrot, 0, 1, 0);
+ glutSolidSphere(2.0, 10, 5);
+ glPopMatrix();
+
+ glutSwapBuffers();
+
+ Frames++;
+
+ if (Anim) {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ if (t - T0 >= 5000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
+ T0 = t;
+ Frames = 0;
+ }
+ }
+}
+
+
+static void Idle(void)
+{
+ LightPos[0] += Delta;
+ if (LightPos[0] > 25.0)
+ Delta = -1.0;
+ else if (LightPos[0] <- 25.0)
+ Delta = 1.0;
+ glutPostRedisplay();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -15.0 );
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case ' ':
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'x':
+ LightPos[0] -= 1.0;
+ break;
+ case 'X':
+ LightPos[0] += 1.0;
+ break;
+ case 'w':
+ Wire = !Wire;
+ if (Wire)
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ else
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ break;
+ case 'p':
+ PixelLight = !PixelLight;
+ if (PixelLight) {
+ printf("Per-pixel lighting\n");
+ }
+ else {
+ printf("Conventional lighting\n");
+ }
+ break;
+ case 27:
+ glDeleteProgramsARB_func(1, &VertProg);
+ glDeleteProgramsARB_func(1, &FragProg);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+static void SpecialKey( int key, int x, int y )
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+/* A helper for finding errors in program strings */
+static int FindLine( const char *program, int position )
+{
+ int i, line = 1;
+ for (i = 0; i < position; i++) {
+ if (program[i] == '\n')
+ line++;
+ }
+ return line;
+}
+
+
+static void Init( void )
+{
+ GLint errorPos;
+
+ /* Yes, this could be expressed more efficiently */
+ static const char *fragProgramText =
+ "!!ARBfp1.0\n"
+#if DO_FRAGMENT_FOG
+ "OPTION ARB_fog_linear; \n"
+#endif
+ "PARAM Diffuse = state.material.diffuse; \n"
+ "PARAM Specular = state.material.specular; \n"
+ "PARAM LightPos = program.local[3]; \n"
+ "TEMP lightDir, normal, len; \n"
+ "TEMP dotProd, specAtten; \n"
+ "TEMP diffuseColor, specularColor; \n"
+
+ "# Compute normalized light direction \n"
+ "DP3 len.x, LightPos, LightPos; \n"
+ "RSQ len.y, len.x; \n"
+ "MUL lightDir, LightPos, len.y; \n"
+
+ "# Compute normalized normal \n"
+ "DP3 len.x, fragment.texcoord[0], fragment.texcoord[0]; \n"
+ "RSQ len.y, len.x; \n"
+ "MUL normal, fragment.texcoord[0], len.y; \n"
+
+ "# Compute dot product of light direction and normal vector\n"
+ "DP3_SAT dotProd, lightDir, normal; # limited to [0,1]\n"
+
+ "MUL diffuseColor, Diffuse, dotProd; # diffuse attenuation\n"
+
+ "POW specAtten.x, dotProd.x, {20.0}.x; # specular exponent\n"
+
+ "MUL specularColor, Specular, specAtten.x; # specular attenuation\n"
+
+#if DO_FRAGMENT_FOG
+ "# need to clamp color to [0,1] before fogging \n"
+ "ADD_SAT result.color, diffuseColor, specularColor; # add colors\n"
+#else
+ "# clamping will be done after program's finished \n"
+ "ADD result.color, diffuseColor, specularColor; # add colors\n"
+#endif
+ "END \n"
+ ;
+
+ static const char *vertProgramText =
+ "!!ARBvp1.0\n"
+ "ATTRIB pos = vertex.position; \n"
+ "ATTRIB norm = vertex.normal; \n"
+ "PARAM modelview[4] = { state.matrix.modelview }; \n"
+ "PARAM modelviewProj[4] = { state.matrix.mvp }; \n"
+ "PARAM invModelview[4] = { state.matrix.modelview.invtrans }; \n"
+
+ "# typical modelview/projection transform \n"
+ "DP4 result.position.x, pos, modelviewProj[0]; \n"
+ "DP4 result.position.y, pos, modelviewProj[1]; \n"
+ "DP4 result.position.z, pos, modelviewProj[2]; \n"
+ "DP4 result.position.w, pos, modelviewProj[3]; \n"
+
+ "# transform normal by inv transpose of modelview, put in tex0 \n"
+ "DP3 result.texcoord[0].x, norm, invModelview[0]; \n"
+ "DP3 result.texcoord[0].y, norm, invModelview[1]; \n"
+ "DP3 result.texcoord[0].z, norm, invModelview[2]; \n"
+ "DP3 result.texcoord[0].w, norm, invModelview[3]; \n"
+
+#if DO_FRAGMENT_FOG
+ "# compute fog coordinate = vertex eye-space Z coord (negated)\n"
+ "DP4 result.fogcoord, -pos, modelview[2]; \n"
+#endif
+ "END\n";
+ ;
+
+ if (!glutExtensionSupported("GL_ARB_vertex_program")) {
+ printf("Sorry, this demo requires GL_ARB_vertex_program\n");
+ exit(1);
+ }
+ if (!glutExtensionSupported("GL_ARB_fragment_program")) {
+ printf("Sorry, this demo requires GL_ARB_fragment_program\n");
+ exit(1);
+ }
+
+ /*
+ * Get extension function pointers.
+ */
+ glProgramLocalParameter4fvARB_func = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) glutGetProcAddress("glProgramLocalParameter4fvARB");
+ assert(glProgramLocalParameter4fvARB_func);
+
+ glProgramLocalParameter4dARB_func = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) glutGetProcAddress("glProgramLocalParameter4dARB");
+ assert(glProgramLocalParameter4dARB_func);
+
+ glGetProgramLocalParameterdvARB_func = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) glutGetProcAddress("glGetProgramLocalParameterdvARB");
+ assert(glGetProgramLocalParameterdvARB_func);
+
+ glGenProgramsARB_func = (PFNGLGENPROGRAMSARBPROC) glutGetProcAddress("glGenProgramsARB");
+ assert(glGenProgramsARB_func);
+
+ glProgramStringARB_func = (PFNGLPROGRAMSTRINGARBPROC) glutGetProcAddress("glProgramStringARB");
+ assert(glProgramStringARB_func);
+
+ glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC) glutGetProcAddress("glBindProgramARB");
+ assert(glBindProgramARB_func);
+
+ glIsProgramARB_func = (PFNGLISPROGRAMARBPROC) glutGetProcAddress("glIsProgramARB");
+ assert(glIsProgramARB_func);
+
+ glDeleteProgramsARB_func = (PFNGLDELETEPROGRAMSARBPROC) glutGetProcAddress("glDeleteProgramsARB");
+ assert(glDeleteProgramsARB_func);
+
+ /*
+ * Fragment program
+ */
+ glGenProgramsARB_func(1, &FragProg);
+ assert(FragProg > 0);
+ glBindProgramARB_func(GL_FRAGMENT_PROGRAM_ARB, FragProg);
+ glProgramStringARB_func(GL_FRAGMENT_PROGRAM_ARB,
+ GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(fragProgramText),
+ (const GLubyte *) fragProgramText);
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos);
+ if (glGetError() != GL_NO_ERROR || errorPos != -1) {
+ int l = FindLine(fragProgramText, errorPos);
+ printf("Fragment Program Error (pos=%d line=%d): %s\n", errorPos, l,
+ (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ exit(0);
+ }
+ assert(glIsProgramARB_func(FragProg));
+
+ /*
+ * Do some sanity tests
+ */
+ {
+ GLdouble v[4];
+ glProgramLocalParameter4dARB_func(GL_FRAGMENT_PROGRAM_ARB, 8,
+ 10.0, 20.0, 30.0, 40.0);
+ glGetProgramLocalParameterdvARB_func(GL_FRAGMENT_PROGRAM_ARB, 8, v);
+ assert(v[0] == 10.0);
+ assert(v[1] == 20.0);
+ assert(v[2] == 30.0);
+ assert(v[3] == 40.0);
+ }
+
+ /*
+ * Vertex program
+ */
+ glGenProgramsARB_func(1, &VertProg);
+ assert(VertProg > 0);
+ glBindProgramARB_func(GL_VERTEX_PROGRAM_ARB, VertProg);
+ glProgramStringARB_func(GL_VERTEX_PROGRAM_ARB,
+ GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(vertProgramText),
+ (const GLubyte *) vertProgramText);
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos);
+ if (glGetError() != GL_NO_ERROR || errorPos != -1) {
+ int l = FindLine(vertProgramText, errorPos);
+ printf("Vertex Program Error (pos=%d line=%d): %s\n", errorPos, l,
+ (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ exit(0);
+ }
+ assert(glIsProgramARB_func(VertProg));
+
+ /*
+ * Misc init
+ */
+ glClearColor(0.3, 0.3, 0.3, 0.0);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHTING);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 20.0);
+
+#if DO_FRAGMENT_FOG
+ {
+ /* Green-ish fog color */
+ static const GLfloat fogColor[4] = {0.5, 1.0, 0.5, 0};
+ glFogfv(GL_FOG_COLOR, fogColor);
+ glFogf(GL_FOG_START, 5.0);
+ glFogf(GL_FOG_END, 25.0);
+ }
+#endif
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("Press p to toggle between per-pixel and per-vertex lighting\n");
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 200, 200 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutSpecialFunc( SpecialKey );
+ glutDisplayFunc( Redisplay );
+ if (Anim)
+ glutIdleFunc(Idle);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/arbfslight.c b/progs/demos/arbfslight.c
new file mode 100644
index 00000000000..374de568872
--- /dev/null
+++ b/progs/demos/arbfslight.c
@@ -0,0 +1,304 @@
+/*
+ * Use GL_ARB_fragment_shader and GL_ARB_vertex_shader to implement
+ * simple per-pixel lighting.
+ *
+ * Michal Krol
+ * 20 February 2006
+ *
+ * Based on the original demo by:
+ * Brian Paul
+ * 17 April 2003
+ */
+
+#ifdef WIN32
+#include <windows.h>
+#endif
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/gl.h>
+#include <GL/glut.h>
+#include <GL/glext.h>
+
+#ifdef WIN32
+#define GETPROCADDRESS wglGetProcAddress
+#else
+#define GETPROCADDRESS glutGetProcAddress
+#endif
+
+static GLfloat diffuse[4] = { 0.5f, 0.5f, 1.0f, 1.0f };
+static GLfloat specular[4] = { 0.8f, 0.8f, 0.8f, 1.0f };
+static GLfloat lightPos[4] = { 0.0f, 10.0f, 20.0f, 1.0f };
+static GLfloat delta = 1.0f;
+
+static GLhandleARB fragShader;
+static GLhandleARB vertShader;
+static GLhandleARB program;
+
+static GLint uLightPos;
+static GLint uDiffuse;
+static GLint uSpecular;
+
+static GLboolean anim = GL_TRUE;
+static GLboolean wire = GL_FALSE;
+static GLboolean pixelLight = GL_TRUE;
+
+static GLint t0 = 0;
+static GLint frames = 0;
+
+static GLfloat xRot = 0.0f, yRot = 0.0f;
+
+static PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
+static PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
+static PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
+static PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL;
+static PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
+static PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
+static PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
+static PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
+static PFNGLUNIFORM3FVARBPROC glUniform3fvARB = NULL;
+static PFNGLUNIFORM3FVARBPROC glUniform4fvARB = NULL;
+
+static void normalize (GLfloat *dst, const GLfloat *src)
+{
+ GLfloat len = sqrtf (src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
+ dst[0] = src[0] / len;
+ dst[1] = src[1] / len;
+ dst[2] = src[2] / len;
+}
+
+static void Redisplay (void)
+{
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if (pixelLight)
+ {
+ GLfloat vec[3];
+
+ glUseProgramObjectARB (program);
+ normalize (vec, lightPos);
+ glUniform3fvARB (uLightPos, 1, vec);
+ glDisable(GL_LIGHTING);
+ }
+ else
+ {
+ glUseProgramObjectARB (0);
+ glLightfv (GL_LIGHT0, GL_POSITION, lightPos);
+ glEnable(GL_LIGHTING);
+ }
+
+ glPushMatrix ();
+ glRotatef (xRot, 1.0f, 0.0f, 0.0f);
+ glRotatef (yRot, 0.0f, 1.0f, 0.0f);
+ glutSolidSphere (2.0, 10, 5);
+ glPopMatrix ();
+
+ glutSwapBuffers();
+ frames++;
+
+ if (anim)
+ {
+ GLint t = glutGet (GLUT_ELAPSED_TIME);
+ if (t - t0 >= 5000)
+ {
+ GLfloat seconds = (GLfloat) (t - t0) / 1000.0f;
+ GLfloat fps = frames / seconds;
+ printf ("%d frames in %6.3f seconds = %6.3f FPS\n", frames, seconds, fps);
+ t0 = t;
+ frames = 0;
+ }
+ }
+}
+
+static void Idle (void)
+{
+ lightPos[0] += delta;
+ if (lightPos[0] > 25.0f || lightPos[0] < -25.0f)
+ delta = -delta;
+ glutPostRedisplay ();
+}
+
+static void Reshape (int width, int height)
+{
+ glViewport (0, 0, width, height);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ glFrustum (-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+ glTranslatef (0.0f, 0.0f, -15.0f);
+}
+
+static void Key (unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+
+ switch (key)
+ {
+ case ' ':
+ case 'a':
+ anim = !anim;
+ if (anim)
+ glutIdleFunc (Idle);
+ else
+ glutIdleFunc (NULL);
+ break;
+ case 'x':
+ lightPos[0] -= 1.0f;
+ break;
+ case 'X':
+ lightPos[0] += 1.0f;
+ break;
+ case 'w':
+ wire = !wire;
+ if (wire)
+ glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
+ else
+ glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
+ break;
+ case 'p':
+ pixelLight = !pixelLight;
+ if (pixelLight)
+ printf ("Per-pixel lighting\n");
+ else
+ printf ("Conventional lighting\n");
+ break;
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay ();
+}
+
+static void SpecialKey (int key, int x, int y)
+{
+ const GLfloat step = 3.0f;
+
+ (void) x;
+ (void) y;
+
+ switch (key)
+ {
+ case GLUT_KEY_UP:
+ xRot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ xRot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ yRot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ yRot += step;
+ break;
+ }
+ glutPostRedisplay ();
+}
+
+static void Init (void)
+{
+ static const char *fragShaderText =
+ "uniform vec3 lightPos;\n"
+ "uniform vec4 diffuse;\n"
+ "uniform vec4 specular;\n"
+ "varying vec3 normal;\n"
+ "void main () {\n"
+ " // Compute dot product of light direction and normal vector\n"
+ " float dotProd = max (dot (lightPos, normalize (normal)), 0.0);\n"
+ " // Compute diffuse and specular contributions\n"
+ " gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n"
+ "}\n"
+ ;
+ static const char *vertShaderText =
+ "varying vec3 normal;\n"
+ "void main () {\n"
+ " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
+ " normal = gl_NormalMatrix * gl_Normal;\n"
+ "}\n"
+ ;
+
+ if (!glutExtensionSupported ("GL_ARB_fragment_shader"))
+ {
+ printf ("Sorry, this demo requires GL_ARB_fragment_shader\n");
+ exit(1);
+ }
+ if (!glutExtensionSupported ("GL_ARB_shader_objects"))
+ {
+ printf ("Sorry, this demo requires GL_ARB_shader_objects\n");
+ exit(1);
+ }
+ if (!glutExtensionSupported ("GL_ARB_shading_language_100"))
+ {
+ printf ("Sorry, this demo requires GL_ARB_shading_language_100\n");
+ exit(1);
+ }
+ if (!glutExtensionSupported ("GL_ARB_vertex_shader"))
+ {
+ printf ("Sorry, this demo requires GL_ARB_vertex_shader\n");
+ exit(1);
+ }
+
+ glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GETPROCADDRESS ("glCreateShaderObjectARB");
+ glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GETPROCADDRESS ("glShaderSourceARB");
+ glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GETPROCADDRESS ("glCompileShaderARB");
+ glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GETPROCADDRESS ("glCreateProgramObjectARB");
+ glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GETPROCADDRESS ("glAttachObjectARB");
+ glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GETPROCADDRESS ("glLinkProgramARB");
+ glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GETPROCADDRESS ("glUseProgramObjectARB");
+ glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) GETPROCADDRESS ("glGetUniformLocationARB");
+ glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) GETPROCADDRESS ("glUniform3fvARB");
+ glUniform4fvARB = (PFNGLUNIFORM3FVARBPROC) GETPROCADDRESS ("glUniform4fvARB");
+
+ fragShader = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
+ glShaderSourceARB (fragShader, 1, &fragShaderText, NULL);
+ glCompileShaderARB (fragShader);
+
+ vertShader = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
+ glShaderSourceARB (vertShader, 1, &vertShaderText, NULL);
+ glCompileShaderARB (vertShader);
+
+ program = glCreateProgramObjectARB ();
+ glAttachObjectARB (program, fragShader);
+ glAttachObjectARB (program, vertShader);
+ glLinkProgramARB (program);
+ glUseProgramObjectARB (program);
+
+ uLightPos = glGetUniformLocationARB (program, "lightPos");
+ uDiffuse = glGetUniformLocationARB (program, "diffuse");
+ uSpecular = glGetUniformLocationARB (program, "specular");
+
+ glUniform4fvARB (uDiffuse, 1, diffuse);
+ glUniform4fvARB (uSpecular, 1, specular);
+
+ glClearColor (0.3f, 0.3f, 0.3f, 0.0f);
+ glEnable (GL_DEPTH_TEST);
+ glEnable (GL_LIGHT0);
+ glEnable (GL_LIGHTING);
+ glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
+ glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, specular);
+ glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, 20.0f);
+
+ printf ("GL_RENDERER = %s\n", (const char *) glGetString (GL_RENDERER));
+ printf ("Press p to toggle between per-pixel and per-vertex lighting\n");
+}
+
+int main (int argc, char *argv[])
+{
+ glutInit (&argc, argv);
+ glutInitWindowPosition ( 0, 0);
+ glutInitWindowSize (200, 200);
+ glutInitDisplayMode (GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ glutCreateWindow (argv[0]);
+ glutReshapeFunc (Reshape);
+ glutKeyboardFunc (Key);
+ glutSpecialFunc (SpecialKey);
+ glutDisplayFunc (Redisplay);
+ if (anim)
+ glutIdleFunc (Idle);
+ Init ();
+ glutMainLoop ();
+ return 0;
+}
+
diff --git a/progs/demos/arbocclude.c b/progs/demos/arbocclude.c
new file mode 100644
index 00000000000..ddbb1f1b759
--- /dev/null
+++ b/progs/demos/arbocclude.c
@@ -0,0 +1,283 @@
+/*
+ * GL_ARB_occlusion_query demo
+ *
+ * Brian Paul
+ * 12 June 2003
+ *
+ * Copyright (C) 2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glut.h>
+
+#define TEST_DISPLAY_LISTS 0
+
+static GLboolean Anim = GL_TRUE;
+static GLfloat Xpos = 0;
+static GLuint OccQuery;
+
+
+
+static void
+PrintString(const char *s)
+{
+ while (*s) {
+ glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
+ s++;
+ }
+}
+
+
+
+static void Idle(void)
+{
+ static int lastTime = 0;
+ static int sign = +1;
+ int time = glutGet(GLUT_ELAPSED_TIME);
+ float step;
+
+ if (lastTime == 0)
+ lastTime = time;
+ else if (time - lastTime < 20) /* 50Hz update */
+ return;
+
+ step = (time - lastTime) / 1000.0 * sign;
+ lastTime = time;
+
+ Xpos += step;
+
+ if (Xpos > 2.5) {
+ Xpos = 2.5;
+ sign = -1;
+ }
+ else if (Xpos < -2.5) {
+ Xpos = -2.5;
+ sign = +1;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Display( void )
+{
+ GLuint passed;
+ GLint ready;
+ char s[100];
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -15.0 );
+
+ /* draw the occluding polygons */
+ glColor3f(0, 0.6, 0.8);
+ glBegin(GL_QUADS);
+ glVertex2f(-1.6, -1.5);
+ glVertex2f(-0.4, -1.5);
+ glVertex2f(-0.4, 1.5);
+ glVertex2f(-1.6, 1.5);
+
+ glVertex2f( 0.4, -1.5);
+ glVertex2f( 1.6, -1.5);
+ glVertex2f( 1.6, 1.5);
+ glVertex2f( 0.4, 1.5);
+ glEnd();
+
+ /* draw the test polygon with occlusion testing */
+ glPushMatrix();
+ glTranslatef(Xpos, 0, -0.5);
+ glScalef(0.3, 0.3, 1.0);
+ glRotatef(-90.0 * Xpos, 0, 0, 1);
+
+#if defined(GL_ARB_occlusion_query)
+#if TEST_DISPLAY_LISTS
+ glNewList(10, GL_COMPILE);
+ glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery);
+ glEndList();
+ glCallList(10);
+#else
+ glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery);
+#endif
+
+ glColorMask(0, 0, 0, 0);
+ glDepthMask(GL_FALSE);
+
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, 0);
+ glVertex3f( 1, -1, 0);
+ glVertex3f( 1, 1, 0);
+ glVertex3f(-1, 1, 0);
+ glEnd();
+
+#if TEST_DISPLAY_LISTS
+ glNewList(11, GL_COMPILE);
+ glEndQueryARB(GL_SAMPLES_PASSED_ARB);
+ glEndList();
+ glCallList(11);
+#else
+ glEndQueryARB(GL_SAMPLES_PASSED_ARB);
+#endif
+
+ do {
+ /* do useful work here, if any */
+ glGetQueryObjectivARB(OccQuery, GL_QUERY_RESULT_AVAILABLE_ARB, &ready);
+ } while (!ready);
+ glGetQueryObjectuivARB(OccQuery, GL_QUERY_RESULT_ARB, &passed);
+
+ /* turn off occlusion testing */
+ glColorMask(1, 1, 1, 1);
+ glDepthMask(GL_TRUE);
+#endif /* GL_ARB_occlusion_query */
+
+ /* draw the orange rect, so we can see what's going on */
+ glColor3f(0.8, 0.5, 0);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, 0);
+ glVertex3f( 1, -1, 0);
+ glVertex3f( 1, 1, 0);
+ glVertex3f(-1, 1, 0);
+ glEnd();
+
+ glPopMatrix();
+
+
+ /* Print result message */
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+ glColor3f(1, 1, 1);
+#if defined(GL_ARB_occlusion_query)
+ sprintf(s, " %4d Fragments Visible", passed);
+ glRasterPos3f(-0.50, -0.7, 0);
+ PrintString(s);
+ if (!passed) {
+ glRasterPos3f(-0.25, -0.8, 0);
+ PrintString("Fully Occluded");
+ }
+#else
+ glRasterPos3f(-0.25, -0.8, 0);
+ PrintString("GL_ARB_occlusion_query not available at compile time");
+#endif /* GL_ARB_occlusion_query */
+
+ glutSwapBuffers();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ case ' ':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void SpecialKey( int key, int x, int y )
+{
+ const GLfloat step = 0.1;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ Xpos -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Xpos += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( void )
+{
+ const char *ext = (const char *) glGetString(GL_EXTENSIONS);
+ GLint bits;
+
+ if (!strstr(ext, "GL_ARB_occlusion_query")) {
+ printf("Sorry, this demo requires the GL_ARB_occlusion_query extension\n");
+ exit(-1);
+ }
+
+#if defined(GL_ARB_occlusion_query)
+ glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &bits);
+ if (!bits) {
+ printf("Hmmm, GL_QUERY_COUNTER_BITS_ARB is zero!\n");
+ exit(-1);
+ }
+#endif /* GL_ARB_occlusion_query */
+
+ glGetIntegerv(GL_DEPTH_BITS, &bits);
+ printf("Depthbits: %d\n", bits);
+
+#if defined(GL_ARB_occlusion_query)
+ glGenQueriesARB(1, &OccQuery);
+ assert(OccQuery > 0);
+#endif /* GL_ARB_occlusion_query */
+
+ glEnable(GL_DEPTH_TEST);
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 400, 400 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutSpecialFunc( SpecialKey );
+ glutIdleFunc( Idle );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/bounce.c b/progs/demos/bounce.c
new file mode 100644
index 00000000000..436bc7d1fb8
--- /dev/null
+++ b/progs/demos/bounce.c
@@ -0,0 +1,226 @@
+
+/*
+ * Bouncing ball demo.
+ *
+ * This program is in the public domain
+ *
+ * Brian Paul
+ *
+ * Conversion to GLUT by Mark J. Kilgard
+ */
+
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+#include <GL/glut.h>
+
+#define COS(X) cos( (X) * 3.14159/180.0 )
+#define SIN(X) sin( (X) * 3.14159/180.0 )
+
+#define RED 1
+#define WHITE 2
+#define CYAN 3
+
+GLboolean IndexMode = GL_FALSE;
+GLuint Ball;
+GLenum Mode;
+GLfloat Zrot = 0.0, Zstep = 180.0;
+GLfloat Xpos = 0.0, Ypos = 1.0;
+GLfloat Xvel = 2.0, Yvel = 0.0;
+GLfloat Xmin = -4.0, Xmax = 4.0;
+GLfloat Ymin = -3.8, Ymax = 4.0;
+GLfloat G = -9.8;
+
+static GLuint
+make_ball(void)
+{
+ GLuint list;
+ GLfloat a, b;
+ GLfloat da = 18.0, db = 18.0;
+ GLfloat radius = 1.0;
+ GLuint color;
+ GLfloat x, y, z;
+
+ list = glGenLists(1);
+
+ glNewList(list, GL_COMPILE);
+
+ color = 0;
+ for (a = -90.0; a + da <= 90.0; a += da) {
+
+ glBegin(GL_QUAD_STRIP);
+ for (b = 0.0; b <= 360.0; b += db) {
+
+ if (color) {
+ glIndexi(RED);
+ glColor3f(1, 0, 0);
+ } else {
+ glIndexi(WHITE);
+ glColor3f(1, 1, 1);
+ }
+
+ x = radius * COS(b) * COS(a);
+ y = radius * SIN(b) * COS(a);
+ z = radius * SIN(a);
+ glVertex3f(x, y, z);
+
+ x = radius * COS(b) * COS(a + da);
+ y = radius * SIN(b) * COS(a + da);
+ z = radius * SIN(a + da);
+ glVertex3f(x, y, z);
+
+ color = 1 - color;
+ }
+ glEnd();
+
+ }
+
+ glEndList();
+
+ return list;
+}
+
+static void
+reshape(int width, int height)
+{
+ float aspect = (float) width / (float) height;
+ glViewport(0, 0, (GLint) width, (GLint) height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-6.0 * aspect, 6.0 * aspect, -6.0, 6.0, -6.0, 6.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+/* ARGSUSED1 */
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ }
+}
+
+static void
+draw(void)
+{
+ GLint i;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glIndexi(CYAN);
+ glColor3f(0, 1, 1);
+ glBegin(GL_LINES);
+ for (i = -5; i <= 5; i++) {
+ glVertex2i(i, -5);
+ glVertex2i(i, 5);
+ }
+ for (i = -5; i <= 5; i++) {
+ glVertex2i(-5, i);
+ glVertex2i(5, i);
+ }
+ for (i = -5; i <= 5; i++) {
+ glVertex2i(i, -5);
+ glVertex2f(i * 1.15, -5.9);
+ }
+ glVertex2f(-5.3, -5.35);
+ glVertex2f(5.3, -5.35);
+ glVertex2f(-5.75, -5.9);
+ glVertex2f(5.75, -5.9);
+ glEnd();
+
+ glPushMatrix();
+ glTranslatef(Xpos, Ypos, 0.0);
+ glScalef(2.0, 2.0, 2.0);
+ glRotatef(8.0, 0.0, 0.0, 1.0);
+ glRotatef(90.0, 1.0, 0.0, 0.0);
+ glRotatef(Zrot, 0.0, 0.0, 1.0);
+
+ glCallList(Ball);
+
+ glPopMatrix();
+
+ glFlush();
+ glutSwapBuffers();
+}
+
+static void
+idle(void)
+{
+ static float vel0 = -100.0;
+ static double t0 = -1.;
+ double t, dt;
+ t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
+ if (t0 < 0.)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ Zrot += Zstep*dt;
+
+ Xpos += Xvel*dt;
+ if (Xpos >= Xmax) {
+ Xpos = Xmax;
+ Xvel = -Xvel;
+ Zstep = -Zstep;
+ }
+ if (Xpos <= Xmin) {
+ Xpos = Xmin;
+ Xvel = -Xvel;
+ Zstep = -Zstep;
+ }
+ Ypos += Yvel*dt;
+ Yvel += G*dt;
+ if (Ypos < Ymin) {
+ Ypos = Ymin;
+ if (vel0 == -100.0)
+ vel0 = fabs(Yvel);
+ Yvel = vel0;
+ }
+ glutPostRedisplay();
+}
+
+static void
+visible(int vis)
+{
+ if (vis == GLUT_VISIBLE)
+ glutIdleFunc(idle);
+ else
+ glutIdleFunc(NULL);
+}
+
+int main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(600, 450);
+
+
+ IndexMode = argc > 1 && strcmp(argv[1], "-ci") == 0;
+ if (IndexMode)
+ glutInitDisplayMode(GLUT_INDEX | GLUT_DOUBLE);
+ else
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
+
+ glutCreateWindow("Bounce");
+ Ball = make_ball();
+ glCullFace(GL_BACK);
+ glEnable(GL_CULL_FACE);
+ glDisable(GL_DITHER);
+ glShadeModel(GL_FLAT);
+
+ glutDisplayFunc(draw);
+ glutReshapeFunc(reshape);
+ glutVisibilityFunc(visible);
+ glutKeyboardFunc(key);
+
+ if (IndexMode) {
+ glutSetColor(RED, 1.0, 0.0, 0.0);
+ glutSetColor(WHITE, 1.0, 1.0, 1.0);
+ glutSetColor(CYAN, 0.0, 1.0, 1.0);
+ }
+
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/demos/clearspd.c b/progs/demos/clearspd.c
new file mode 100644
index 00000000000..42953f6675e
--- /dev/null
+++ b/progs/demos/clearspd.c
@@ -0,0 +1,218 @@
+
+/*
+ * Simple GLUT program to measure glClear() and glutSwapBuffers() speed.
+ * Brian Paul February 15, 1997 This file in public domain.
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+#include <GL/glut.h>
+
+
+static float MinPeriod = 2.0; /* 2 seconds */
+static int ColorMode = GLUT_RGB;
+static int Width = 400.0;
+static int Height = 400.0;
+static int Loops = 100;
+static float ClearColor = 0.0;
+static GLbitfield BufferMask = GL_COLOR_BUFFER_BIT;
+static GLboolean SwapFlag = GL_FALSE;
+
+
+
+static void Idle( void )
+{
+ glutPostRedisplay();
+}
+
+
+static void Display( void )
+{
+ double t0, t1;
+ double clearRate;
+ double pixelRate;
+ int i;
+
+ glClearColor( ClearColor, ClearColor, ClearColor, 0.0 );
+ ClearColor += 0.1;
+ if (ClearColor>1.0)
+ ClearColor = 0.0;
+
+ if (SwapFlag) {
+ t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+ for (i=0;i<Loops;i++) {
+ glClear( BufferMask );
+ glutSwapBuffers();
+ }
+ glFinish();
+ t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+ }
+ else {
+ t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+ for (i=0;i<Loops;i++) {
+ glClear( BufferMask );
+ }
+ glFinish();
+ t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+ glutSwapBuffers();
+ }
+
+ /* NOTE: If clearspd doesn't map it's window immediately on
+ * starting, swaps will be istantaneous, so this will send Loops
+ * towards infinity. When a window is finally mapped, it may be
+ * minutes before the first call to glutSwapBuffers, making it look
+ * like there's a driver bug.
+ */
+ if (t1-t0 < MinPeriod) {
+ /* Next time do more clears to get longer elapsed time */
+ Loops *= 2;
+ return;
+ }
+
+ clearRate = Loops / (t1-t0);
+ pixelRate = clearRate * Width * Height;
+ if (SwapFlag) {
+ printf("Rate: %d clears+swaps in %gs = %g clears+swaps/s %g pixels/s\n",
+ Loops, t1-t0, clearRate, pixelRate );
+ }
+ else {
+ printf("Rate: %d clears in %gs = %g clears/s %g pixels/s\n",
+ Loops, t1-t0, clearRate, pixelRate);
+ }
+}
+
+
+static void Reshape( int width, int height )
+{
+ Width = width;
+ Height = height;
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(0.0, width, 0.0, height, -1.0, 1.0);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( int argc, char *argv[] )
+{
+ int i;
+ for (i=1; i<argc; i++) {
+ if (strcmp(argv[i],"+rgb")==0)
+ ColorMode = GLUT_RGB;
+ else if (strcmp(argv[i],"+ci")==0)
+ ColorMode = GLUT_INDEX;
+ else if (strcmp(argv[i],"-color")==0)
+ BufferMask = 0;
+ else if (strcmp(argv[i],"+depth")==0)
+ BufferMask |= GL_DEPTH_BUFFER_BIT;
+ else if (strcmp(argv[i],"+alpha")==0)
+ ColorMode = GLUT_RGB | GLUT_ALPHA;
+ else if (strcmp(argv[i],"+stencil")==0)
+ BufferMask |= GL_STENCIL_BUFFER_BIT;
+ else if (strcmp(argv[i],"+accum")==0)
+ BufferMask |= GL_ACCUM_BUFFER_BIT;
+ else if (strcmp(argv[i],"-width")==0) {
+ Width = atoi(argv[i+1]);
+ i++;
+ }
+ else if (strcmp(argv[i],"-height")==0) {
+ Height = atoi(argv[i+1]);
+ i++;
+ }
+ else if (strcmp(argv[i],"+swap")==0) {
+ SwapFlag = GL_TRUE;
+ }
+ else if (strcmp(argv[i],"-swap")==0) {
+ SwapFlag = GL_FALSE;
+ }
+ else
+ printf("Unknown option: %s\n", argv[i]);
+ }
+
+ if (ColorMode & GLUT_ALPHA)
+ printf("Mode: RGB + Alpha\n");
+ else if (ColorMode==GLUT_RGB)
+ printf("Mode: RGB\n");
+ else
+ printf("Mode: Color Index\n");
+ printf("SwapBuffers: %s\n", SwapFlag ? "yes" : "no" );
+ printf("Size: %d x %d\n", Width, Height);
+ printf("Buffers: ");
+ if (BufferMask & GL_COLOR_BUFFER_BIT) printf("color ");
+ if (BufferMask & GL_DEPTH_BUFFER_BIT) printf("depth ");
+ if (BufferMask & GL_STENCIL_BUFFER_BIT) printf("stencil ");
+ if (BufferMask & GL_ACCUM_BUFFER_BIT) printf("accum ");
+ printf("\n");
+}
+
+
+static void Help( const char *program )
+{
+ printf("%s options:\n", program);
+ printf(" +rgb RGB mode\n");
+ printf(" +ci color index mode\n");
+ printf(" -color don't clear color buffer\n");
+ printf(" +alpha clear alpha buffer\n");
+ printf(" +depth clear depth buffer\n");
+ printf(" +stencil clear stencil buffer\n");
+ printf(" +accum clear accum buffer\n");
+ printf(" +swap also do SwapBuffers\n");
+ printf(" -swap don't do SwapBuffers\n");
+}
+
+
+int main( int argc, char *argv[] )
+{
+ GLint mode;
+
+ printf("For options: %s -help\n", argv[0]);
+
+ Init( argc, argv );
+
+ glutInit( &argc, argv );
+ glutInitWindowSize( (int) Width, (int) Height );
+ glutInitWindowPosition( 0, 0 );
+
+ mode = ColorMode | GLUT_DOUBLE;
+ if (BufferMask & GL_STENCIL_BUFFER_BIT)
+ mode |= GLUT_STENCIL;
+ if (BufferMask & GL_ACCUM_BUFFER_BIT)
+ mode |= GLUT_ACCUM;
+ if (BufferMask & GL_DEPTH_BUFFER_BIT)
+ mode |= GLUT_DEPTH;
+
+ glutInitDisplayMode(mode);
+
+ glutCreateWindow( argv[0] );
+
+ if (argc==2 && strcmp(argv[1],"-help")==0) {
+ Help(argv[0]);
+ return 0;
+ }
+
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ glutIdleFunc( Idle );
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/cubemap.c b/progs/demos/cubemap.c
new file mode 100644
index 00000000000..0a59b989835
--- /dev/null
+++ b/progs/demos/cubemap.c
@@ -0,0 +1,475 @@
+/*
+ * GL_ARB_texture_cube_map demo
+ *
+ * Brian Paul
+ * May 2000
+ *
+ *
+ * Copyright (C) 2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * This is a pretty minimalistic demo for now. Eventually, use some
+ * interesting cube map textures and 3D objects.
+ * For now, we use 6 checkerboard "walls" and a sphere (good for
+ * verification purposes).
+ */
+
+
+#include <assert.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "GL/glut.h"
+#include "readtex.h"
+
+
+static GLfloat Xrot = 0, Yrot = 0;
+static GLfloat EyeDist = 10;
+static GLboolean use_vertex_arrays = GL_FALSE;
+static GLboolean anim = GL_TRUE;
+
+#define eps1 0.99
+#define br 20.0 /* box radius */
+
+static const GLfloat tex_coords[] = {
+ /* +X side */
+ 1.0, -eps1, -eps1,
+ 1.0, -eps1, eps1,
+ 1.0, eps1, eps1,
+ 1.0, eps1, -eps1,
+
+ /* -X side */
+ -1.0, eps1, -eps1,
+ -1.0, eps1, eps1,
+ -1.0, -eps1, eps1,
+ -1.0, -eps1, -eps1,
+
+ /* +Y side */
+ -eps1, 1.0, -eps1,
+ -eps1, 1.0, eps1,
+ eps1, 1.0, eps1,
+ eps1, 1.0, -eps1,
+
+ /* -Y side */
+ -eps1, -1.0, -eps1,
+ -eps1, -1.0, eps1,
+ eps1, -1.0, eps1,
+ eps1, -1.0, -eps1,
+
+ /* +Z side */
+ eps1, -eps1, 1.0,
+ -eps1, -eps1, 1.0,
+ -eps1, eps1, 1.0,
+ eps1, eps1, 1.0,
+
+ /* -Z side */
+ eps1, eps1, -1.0,
+ -eps1, eps1, -1.0,
+ -eps1, -eps1, -1.0,
+ eps1, -eps1, -1.0,
+};
+
+static const GLfloat vtx_coords[] = {
+ /* +X side */
+ br, -br, -br,
+ br, -br, br,
+ br, br, br,
+ br, br, -br,
+
+ /* -X side */
+ -br, br, -br,
+ -br, br, br,
+ -br, -br, br,
+ -br, -br, -br,
+
+ /* +Y side */
+ -br, br, -br,
+ -br, br, br,
+ br, br, br,
+ br, br, -br,
+
+ /* -Y side */
+ -br, -br, -br,
+ -br, -br, br,
+ br, -br, br,
+ br, -br, -br,
+
+ /* +Z side */
+ br, -br, br,
+ -br, -br, br,
+ -br, br, br,
+ br, br, br,
+
+ /* -Z side */
+ br, br, -br,
+ -br, br, -br,
+ -br, -br, -br,
+ br, -br, -br,
+};
+
+static void draw_skybox( void )
+{
+ if ( use_vertex_arrays ) {
+ glTexCoordPointer( 3, GL_FLOAT, 0, tex_coords );
+ glVertexPointer( 3, GL_FLOAT, 0, vtx_coords );
+
+ glEnableClientState( GL_TEXTURE_COORD_ARRAY );
+ glEnableClientState( GL_VERTEX_ARRAY );
+
+ glDrawArrays( GL_QUADS, 0, 24 );
+
+ glDisableClientState( GL_TEXTURE_COORD_ARRAY );
+ glDisableClientState( GL_VERTEX_ARRAY );
+ }
+ else {
+ unsigned i;
+
+ glBegin(GL_QUADS);
+ for ( i = 0 ; i < 24 ; i++ ) {
+ glTexCoord3fv( & tex_coords[ i * 3 ] );
+ glVertex3fv ( & vtx_coords[ i * 3 ] );
+ }
+ glEnd();
+ }
+}
+
+
+static void draw( void )
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix(); /*MODELVIEW*/
+ glTranslatef( 0.0, 0.0, -EyeDist );
+
+ /* skybox */
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ glDisable(GL_TEXTURE_GEN_R);
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glRotatef(Xrot, 1, 0, 0);
+ glRotatef(Yrot, 0, 1, 0);
+ draw_skybox();
+ glPopMatrix();
+
+ /* sphere */
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glRotatef(-Yrot, 0, 1, 0);
+ glRotatef(-Xrot, 1, 0, 0);
+
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ glEnable(GL_TEXTURE_GEN_R);
+ glutSolidSphere(2.0, 20, 20);
+
+ glLoadIdentity(); /* texture */
+
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void idle(void)
+{
+ GLfloat t = 0.05 * glutGet(GLUT_ELAPSED_TIME);
+ Yrot = t;
+ glutPostRedisplay();
+}
+
+
+static void set_mode(GLuint mode)
+{
+ if (mode == 0) {
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
+ glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
+ printf("GL_REFLECTION_MAP_ARB mode\n");
+ }
+ else if (mode == 1) {
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
+ glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
+ printf("GL_NORMAL_MAP_ARB mode\n");
+ }
+}
+
+
+static void key(unsigned char k, int x, int y)
+{
+ static GLuint mode = 0;
+ (void) x;
+ (void) y;
+ switch (k) {
+ case ' ':
+ anim = !anim;
+ if (anim)
+ glutIdleFunc(idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'm':
+ mode = !mode;
+ set_mode(mode);
+ break;
+ case 'v':
+ use_vertex_arrays = ! use_vertex_arrays;
+ printf( "Vertex arrays are %sabled\n",
+ (use_vertex_arrays) ? "en" : "dis" );
+ break;
+ case 'z':
+ EyeDist -= 0.5;
+ if (EyeDist < 6.0)
+ EyeDist = 6.0;
+ break;
+ case 'Z':
+ EyeDist += 0.5;
+ if (EyeDist > 90.0)
+ EyeDist = 90;
+ break;
+ case 27:
+ exit(0);
+ }
+ glutPostRedisplay();
+}
+
+
+static void specialkey(int key, int x, int y)
+{
+ GLfloat step = 5;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot += step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+/* new window size or exposure */
+static void reshape(int width, int height)
+{
+ GLfloat ar = (float) width / (float) height;
+ glViewport(0, 0, (GLint)width, (GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum( -2.0*ar, 2.0*ar, -2.0, 2.0, 4.0, 100.0 );
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+
+static void init_checkers( void )
+{
+#define CUBE_TEX_SIZE 64
+ GLubyte image[CUBE_TEX_SIZE][CUBE_TEX_SIZE][3];
+ static const GLubyte colors[6][3] = {
+ { 255, 0, 0 }, /* face 0 - red */
+ { 0, 255, 255 }, /* face 1 - cyan */
+ { 0, 255, 0 }, /* face 2 - green */
+ { 255, 0, 255 }, /* face 3 - purple */
+ { 0, 0, 255 }, /* face 4 - blue */
+ { 255, 255, 0 } /* face 5 - yellow */
+ };
+ static const GLenum targets[6] = {
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
+ };
+
+ GLint i, j, f;
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ /* make colored checkerboard cube faces */
+ for (f = 0; f < 6; f++) {
+ for (i = 0; i < CUBE_TEX_SIZE; i++) {
+ for (j = 0; j < CUBE_TEX_SIZE; j++) {
+ if ((i/4 + j/4) & 1) {
+ image[i][j][0] = colors[f][0];
+ image[i][j][1] = colors[f][1];
+ image[i][j][2] = colors[f][2];
+ }
+ else {
+ image[i][j][0] = 255;
+ image[i][j][1] = 255;
+ image[i][j][2] = 255;
+ }
+ }
+ }
+
+ glTexImage2D(targets[f], 0, GL_RGB, CUBE_TEX_SIZE, CUBE_TEX_SIZE, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, image);
+ }
+}
+
+
+static void load(GLenum target, const char *filename,
+ GLboolean flipTB, GLboolean flipLR)
+{
+ GLint w, h;
+ GLenum format;
+ GLubyte *img = LoadRGBImage( filename, &w, &h, &format );
+ if (!img) {
+ printf("Error: couldn't load texture image %s\n", filename);
+ exit(1);
+ }
+ assert(format == GL_RGB);
+
+ /* <sigh> the way the texture cube mapping works, we have to flip
+ * images to make things look right.
+ */
+ if (flipTB) {
+ const int stride = 3 * w;
+ GLubyte temp[3*1024];
+ int i;
+ for (i = 0; i < h / 2; i++) {
+ memcpy(temp, img + i * stride, stride);
+ memcpy(img + i * stride, img + (h - i - 1) * stride, stride);
+ memcpy(img + (h - i - 1) * stride, temp, stride);
+ }
+ }
+ if (flipLR) {
+ const int stride = 3 * w;
+ GLubyte temp[3];
+ GLubyte *row;
+ int i, j;
+ for (i = 0; i < h; i++) {
+ row = img + i * stride;
+ for (j = 0; j < w / 2; j++) {
+ int k = w - j - 1;
+ temp[0] = row[j*3+0];
+ temp[1] = row[j*3+1];
+ temp[2] = row[j*3+2];
+ row[j*3+0] = row[k*3+0];
+ row[j*3+1] = row[k*3+1];
+ row[j*3+2] = row[k*3+2];
+ row[k*3+0] = temp[0];
+ row[k*3+1] = temp[1];
+ row[k*3+2] = temp[2];
+ }
+ }
+ }
+
+ gluBuild2DMipmaps(target, GL_RGB, w, h, format, GL_UNSIGNED_BYTE, img);
+ free(img);
+}
+
+
+static void load_envmaps(void)
+{
+ load(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE);
+ load(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, "left.rgb", GL_TRUE, GL_FALSE);
+ load(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE);
+ load(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, "bottom.rgb", GL_FALSE, GL_TRUE);
+ load(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, "front.rgb", GL_TRUE, GL_FALSE);
+ load(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, "back.rgb", GL_TRUE, GL_FALSE);
+}
+
+
+static void init( GLboolean useImageFiles )
+{
+ GLenum filter;
+
+ /* check for extension */
+ {
+ char *exten = (char *) glGetString(GL_EXTENSIONS);
+ if (!strstr(exten, "GL_ARB_texture_cube_map")) {
+ printf("Sorry, this demo requires GL_ARB_texture_cube_map\n");
+ exit(0);
+ }
+ }
+ printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
+
+ if (useImageFiles) {
+ load_envmaps();
+ filter = GL_LINEAR;
+ }
+ else {
+ init_checkers();
+ filter = GL_NEAREST;
+ }
+
+ glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, filter);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, filter);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glEnable(GL_TEXTURE_CUBE_MAP_ARB);
+ glEnable(GL_DEPTH_TEST);
+
+ glClearColor(.3, .3, .3, 0);
+ glColor3f( 1.0, 1.0, 1.0 );
+
+ set_mode(0);
+}
+
+
+static void usage(void)
+{
+ printf("keys:\n");
+ printf(" SPACE - toggle animation\n");
+ printf(" CURSOR KEYS - rotation\n");
+ printf(" m - toggle texgen reflection mode\n");
+ printf(" z/Z - change viewing distance\n");
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(600, 500);
+ glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
+ glutCreateWindow("Texture Cube Mapping");
+
+ if (argc > 1 && strcmp(argv[1] , "-i") == 0)
+ init( 1 );
+ else
+ init( 0 );
+ glutReshapeFunc( reshape );
+ glutKeyboardFunc( key );
+ glutSpecialFunc( specialkey );
+ glutDisplayFunc( draw );
+ if (anim)
+ glutIdleFunc(idle);
+ usage();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/descrip.mms b/progs/demos/descrip.mms
new file mode 100644
index 00000000000..a374fdf13d0
--- /dev/null
+++ b/progs/demos/descrip.mms
@@ -0,0 +1,90 @@
+# Makefile for GLUT-based demo programs for VMS
+# contributed by Jouk Jansen [email protected]
+# Last update : 20 May 2005
+
+.first
+ define gl [--.include.gl]
+
+.include [--]mms-config.
+
+##### MACROS #####
+
+INCDIR = ([--.include],[-.util])
+CFLAGS =/include=$(INCDIR)/prefix=all/name=(as_is,short)/float=ieee/ieee=denorm
+
+.ifdef SHARE
+GL_LIBS = $(XLIBS)
+LIB_DEP = [--.lib]$(GL_SHAR) [--.lib]$(GLU_SHAR) [--.lib]$(GLUT_SHAR)
+.else
+GL_LIBS = [--.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS)
+LIB_DEP = [--.lib]$(GL_LIB) [--.lib]$(GLU_LIB) [--.lib]$(GLUT_LIB)
+.endif
+
+
+PROGS = bounce.exe;,clearspd.exe;,drawpix.exe;,gamma.exe;,gears.exe;,\
+ glinfo.exe;,glutfx.exe;,isosurf.exe;,morph3d.exe;,\
+ paltex.exe;,pointblast.exe;,reflect.exe;,spectex.exe;,stex3d.exe;,\
+ tessdemo.exe;,texcyl.exe;,texobj.exe;,trispd.exe;,winpos.exe;
+
+
+##### RULES #####
+.obj.exe :
+ cxxlink $(MMS$TARGET_NAME),$(GL_LIBS)
+
+##### TARGETS #####
+default :
+ $(MMS)$(MMSQUALIFIERS) $(PROGS)
+
+clean :
+ delete *.obj;*
+
+realclean :
+ delete $(PROGS)
+ delete *.obj;*
+
+bounce.exe; : bounce.obj $(LIB_DEP)
+clearspd.exe; : clearspd.obj $(LIB_DEP)
+drawpix.exe; : drawpix.obj $(LIB_DEP) [-.util]readtex.obj
+ cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS)
+gamma.exe; : gamma.obj $(LIB_DEP)
+gears.exe; : gears.obj $(LIB_DEP)
+glinfo.exe; : glinfo.obj $(LIB_DEP)
+glutfx.exe; : glutfx.obj $(LIB_DEP)
+isosurf.exe; : isosurf.obj $(LIB_DEP) [-.util]readtex.obj
+ cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS)
+morph3d.exe; : morph3d.obj $(LIB_DEP)
+paltex.exe; : paltex.obj $(LIB_DEP)
+pointblast.exe; : pointblast.obj $(LIB_DEP)
+reflect.exe; : reflect.obj [-.util]readtex.obj [-.util]showbuffer.obj\
+ $(LIB_DEP)
+ cxxlink $(MMS$TARGET_NAME),[-.util]readtex,showbuffer,$(GL_LIBS)
+spectex.exe; : spectex.obj $(LIB_DEP)
+stex3d.exe; : stex3d.obj $(LIB_DEP)
+tessdemo.exe; : tessdemo.obj $(LIB_DEP)
+texcyl.exe; : texcyl.obj [-.util]readtex.obj $(LIB_DEP)
+ cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS)
+texobj.exe; : texobj.obj $(LIB_DEP)
+trispd.exe; : trispd.obj $(LIB_DEP)
+winpos.exe; : winpos.obj [-.util]readtex.obj $(LIB_DEP)
+ cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS)
+
+
+bounce.obj : bounce.c
+clearspd.obj : clearspd.c
+drawpix.obj : drawpix.c
+gamma.obj : gamma.c
+gears.obj : gears.c
+glinfo.obj : glinfo.c
+glutfx.obj : glutfx.c
+isosurf.obj : isosurf.c
+morph3d.obj : morph3d.c
+paltex.obj : paltex.c
+pointblast.obj : pointblast.c
+reflect.obj : reflect.c
+spectex.obj : spectex.c
+stex3d.obj : stex3d.c
+tessdemo.obj : tessdemo.c
+texcyl.obj : texcyl.c
+texobj.obj : texobj.c
+trispd.obj : trispd.c
+winpos.obj : winpos.c
diff --git a/progs/demos/drawpix.c b/progs/demos/drawpix.c
new file mode 100644
index 00000000000..d2f57486744
--- /dev/null
+++ b/progs/demos/drawpix.c
@@ -0,0 +1,358 @@
+
+/*
+ * glDrawPixels demo/test/benchmark
+ *
+ * Brian Paul September 25, 1997 This file is in the public domain.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+#include <GL/glut.h>
+
+#include "readtex.h"
+
+#define IMAGE_FILE "../images/girl.rgb"
+
+static int ImgWidth, ImgHeight;
+static GLenum ImgFormat;
+static GLubyte *Image = NULL;
+
+static int Xpos, Ypos;
+static int SkipPixels, SkipRows;
+static int DrawWidth, DrawHeight;
+static int Scissor = 0;
+static int Fog = 0;
+static GLfloat Zpos = -1.0;
+static float Xzoom, Yzoom;
+static GLboolean DrawFront = GL_FALSE;
+static GLboolean Dither = GL_TRUE;
+
+
+static void Reset( void )
+{
+ Xpos = Ypos = 20;
+ DrawWidth = ImgWidth;
+ DrawHeight = ImgHeight;
+ SkipPixels = SkipRows = 0;
+ Scissor = 0;
+ Fog = 0;
+ Zpos = -1.0;
+ Xzoom = Yzoom = 1.0;
+}
+
+
+static void Display( void )
+{
+ glClear( GL_COLOR_BUFFER_BIT );
+
+#if 0
+ glRasterPos2i(Xpos, Ypos);
+#else
+ /* This allows negative raster positions: */
+ glRasterPos3f(0, 0, Zpos);
+ glBitmap(0, 0, 0, 0, Xpos, Ypos, NULL);
+#endif
+
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, SkipPixels);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, SkipRows);
+
+ glPixelZoom( Xzoom, Yzoom );
+
+ if (Scissor)
+ glEnable(GL_SCISSOR_TEST);
+
+ if (Fog)
+ glEnable(GL_FOG);
+
+ glDrawPixels(DrawWidth, DrawHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
+
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_FOG);
+
+ if (DrawFront)
+ glFinish();
+ else
+ glutSwapBuffers();
+}
+
+
+static void Benchmark( void )
+{
+ int startTime, endTime;
+ int draws = 500;
+ double seconds, pixelsPerSecond;
+
+ printf("Benchmarking...\n");
+ /* GL set-up */
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, SkipPixels);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, SkipRows);
+ glPixelZoom( Xzoom, Yzoom );
+ if (Scissor)
+ glEnable(GL_SCISSOR_TEST);
+ if (Fog)
+ glEnable(GL_FOG);
+
+ if (DrawFront)
+ glDrawBuffer(GL_FRONT);
+ else
+ glDrawBuffer(GL_BACK);
+
+ /* Run timing test */
+ draws = 0;
+ startTime = glutGet(GLUT_ELAPSED_TIME);
+ do {
+ glDrawPixels(DrawWidth, DrawHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
+ draws++;
+ endTime = glutGet(GLUT_ELAPSED_TIME);
+ } while (endTime - startTime < 4000); /* 4 seconds */
+
+ /* GL clean-up */
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_FOG);
+
+ /* Results */
+ seconds = (double) (endTime - startTime) / 1000.0;
+ pixelsPerSecond = draws * DrawWidth * DrawHeight / seconds;
+ printf("Result: %d draws in %f seconds = %f pixels/sec\n",
+ draws, seconds, pixelsPerSecond);
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho( 0.0, width, 0.0, height, 0.0, 2.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+ glScissor(width/4, height/4, width/2, height/2);
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case ' ':
+ Reset();
+ break;
+ case 'd':
+ Dither = !Dither;
+ if (Dither)
+ glEnable(GL_DITHER);
+ else
+ glDisable(GL_DITHER);
+ break;
+ case 'w':
+ if (DrawWidth > 0)
+ DrawWidth--;
+ break;
+ case 'W':
+ DrawWidth++;
+ break;
+ case 'h':
+ if (DrawHeight > 0)
+ DrawHeight--;
+ break;
+ case 'H':
+ DrawHeight++;
+ break;
+ case 'p':
+ if (SkipPixels > 0)
+ SkipPixels--;
+ break;
+ case 'P':
+ SkipPixels++;
+ break;
+ case 'r':
+ if (SkipRows > 0)
+ SkipRows--;
+ break;
+ case 'R':
+ SkipRows++;
+ break;
+ case 's':
+ Scissor = !Scissor;
+ break;
+ case 'x':
+ Xzoom -= 0.1;
+ break;
+ case 'X':
+ Xzoom += 0.1;
+ break;
+ case 'y':
+ Yzoom -= 0.1;
+ break;
+ case 'Y':
+ Yzoom += 0.1;
+ break;
+ case 'z':
+ Zpos -= 0.1;
+ printf("RasterPos Z = %g\n", Zpos);
+ break;
+ case 'Z':
+ Zpos += 0.1;
+ printf("RasterPos Z = %g\n", Zpos);
+ break;
+ case 'b':
+ Benchmark();
+ break;
+ case 'F':
+ Fog = !Fog;
+ printf("Fog %d\n", Fog);
+ break;
+ case 'f':
+ DrawFront = !DrawFront;
+ if (DrawFront)
+ glDrawBuffer(GL_FRONT);
+ else
+ glDrawBuffer(GL_BACK);
+ printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK");
+ break;
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void SpecialKey( int key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Ypos += 1;
+ break;
+ case GLUT_KEY_DOWN:
+ Ypos -= 1;
+ break;
+ case GLUT_KEY_LEFT:
+ Xpos -= 1;
+ break;
+ case GLUT_KEY_RIGHT:
+ Xpos += 1;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( GLboolean ciMode, const char *filename )
+{
+ static const GLfloat fogColor[4] = {0, 1, 0, 0};
+
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+
+ Image = LoadRGBImage( filename, &ImgWidth, &ImgHeight, &ImgFormat );
+ if (!Image) {
+ printf("Couldn't read %s\n", filename);
+ exit(0);
+ }
+
+ if (ciMode) {
+ /* Convert RGB image to grayscale */
+ GLubyte *indexImage = (GLubyte *) malloc( ImgWidth * ImgHeight );
+ GLint i;
+ for (i=0; i<ImgWidth*ImgHeight; i++) {
+ int gray = Image[i*3] + Image[i*3+1] + Image[i*3+2];
+ indexImage[i] = gray / 3;
+ }
+ free(Image);
+ Image = indexImage;
+ ImgFormat = GL_COLOR_INDEX;
+
+ for (i=0;i<255;i++) {
+ float g = i / 255.0;
+ glutSetColor(i, g, g, g);
+ }
+ }
+
+ printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
+
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ glFogf(GL_FOG_START, 0);
+ glFogf(GL_FOG_END, 2);
+ glFogfv(GL_FOG_COLOR, fogColor);
+
+ Reset();
+}
+
+
+static void Usage(void)
+{
+ printf("Keys:\n");
+ printf(" SPACE Reset Parameters\n");
+ printf(" Up/Down Move image up/down\n");
+ printf(" Left/Right Move image left/right\n");
+ printf(" x Decrease X-axis PixelZoom\n");
+ printf(" X Increase X-axis PixelZoom\n");
+ printf(" y Decrease Y-axis PixelZoom\n");
+ printf(" Y Increase Y-axis PixelZoom\n");
+ printf(" w Decrease glDrawPixels width*\n");
+ printf(" W Increase glDrawPixels width*\n");
+ printf(" h Decrease glDrawPixels height*\n");
+ printf(" H Increase glDrawPixels height*\n");
+ printf(" p Decrease GL_UNPACK_SKIP_PIXELS*\n");
+ printf(" P Increase GL_UNPACK_SKIP_PIXELS*\n");
+ printf(" r Decrease GL_UNPACK_SKIP_ROWS*\n");
+ printf(" R Increase GL_UNPACK_SKIP_ROWS*\n");
+ printf(" s Toggle GL_SCISSOR_TEST\n");
+ printf(" F Toggle GL_FOG\n");
+ printf(" z Decrease RasterPos Z\n");
+ printf(" Z Increase RasterPos Z\n");
+
+ printf(" f Toggle front/back buffer drawing\n");
+ printf(" b Benchmark test\n");
+ printf(" ESC Exit\n");
+ printf("* Warning: no limits are imposed on these parameters so it's\n");
+ printf(" possible to cause a segfault if you go too far.\n");
+}
+
+
+int main( int argc, char *argv[] )
+{
+ GLboolean ciMode = GL_FALSE;
+ const char *filename = IMAGE_FILE;
+ int i = 1;
+
+ if (argc > i && strcmp(argv[i], "-ci")==0) {
+ ciMode = GL_TRUE;
+ i++;
+ }
+ if (argc > i) {
+ filename = argv[i];
+ }
+
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 500, 400 );
+
+ if (ciMode)
+ glutInitDisplayMode( GLUT_INDEX | GLUT_DOUBLE );
+ else
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE);
+
+ glutCreateWindow(argv[0]);
+
+ Init(ciMode, filename);
+ Usage();
+
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutSpecialFunc( SpecialKey );
+ glutDisplayFunc( Display );
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/engine.c b/progs/demos/engine.c
new file mode 100644
index 00000000000..143b02a8894
--- /dev/null
+++ b/progs/demos/engine.c
@@ -0,0 +1,1293 @@
+/**
+ * Simple engine demo (crankshaft, pistons, connecting rods)
+ *
+ * Brian Paul
+ * June 2006
+ */
+
+#define GL_GLEXT_PROTOTYPES
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+#include "readtex.h"
+#include "trackball.h"
+
+
+#define DEG_TO_RAD(DEG) ((DEG) * M_PI / 180.0)
+
+#define TEXTURE_FILE "../images/reflect.rgb"
+
+/* Target engine speed: */
+const int RPM = 100.0;
+
+
+/**
+ * Engine description.
+ */
+typedef struct
+{
+ const char *Name;
+ int Pistons;
+ int Cranks;
+ float V_Angle;
+ float PistonRadius;
+ float PistonHeight;
+ float WristPinRadius;
+ float Throw;
+ float CrankPlateThickness;
+ float CrankPinRadius;
+ float CrankJournalRadius;
+ float CrankJournalLength;
+ float ConnectingRodLength;
+ float ConnectingRodThickness;
+ /* display list IDs */
+ GLuint CrankList;
+ GLuint ConnRodList;
+ GLuint PistonList;
+ GLuint BlockList;
+} Engine;
+
+
+typedef struct
+{
+ float CurQuat[4];
+ float Distance;
+ /* When mouse is moving: */
+ GLboolean Rotating, Translating;
+ GLint StartX, StartY;
+ float StartDistance;
+} ViewInfo;
+
+
+typedef enum
+{
+ LIT,
+ WIREFRAME,
+ TEXTURED
+} RenderMode;
+
+
+typedef struct
+{
+ RenderMode Mode;
+ GLboolean Anim;
+ GLboolean Wireframe;
+ GLboolean Blend;
+ GLboolean Antialias;
+ GLboolean Texture;
+ GLboolean UseLists;
+ GLboolean DrawBox;
+ GLboolean ShowInfo;
+ GLboolean ShowBlock;
+} RenderInfo;
+
+
+static GLUquadric *Q;
+
+static GLfloat Theta = 0.0;
+
+static const GLfloat PistonColor[4] = { 1.0, 0.5, 0.5, 1.0 };
+static const GLfloat ConnRodColor[4] = { 0.7, 1.0, 0.7, 1.0 };
+static const GLfloat CrankshaftColor[4] = { 0.7, 0.7, 1.0, 1.0 };
+static const GLfloat BlockColor[4] = {0.8, 0.8, 0.8, 0.75 };
+
+static GLuint TextureObj;
+static GLint WinWidth = 800, WinHeight = 500;
+
+static ViewInfo View;
+static RenderInfo Render;
+
+#define NUM_ENGINES 3
+static Engine Engines[NUM_ENGINES] =
+{
+ {
+ "V-6",
+ 6, /* Pistons */
+ 3, /* Cranks */
+ 90.0, /* V_Angle */
+ 0.5, /* PistonRadius */
+ 0.6, /* PistonHeight */
+ 0.1, /* WristPinRadius */
+ 0.5, /* Throw */
+ 0.2, /* CrankPlateThickness */
+ 0.25, /* CrankPinRadius */
+ 0.3, /* CrankJournalRadius */
+ 0.4, /* CrankJournalLength */
+ 1.5, /* ConnectingRodLength */
+ 0.1 /* ConnectingRodThickness */
+ },
+ {
+ "Inline-4",
+ 4, /* Pistons */
+ 4, /* Cranks */
+ 0.0, /* V_Angle */
+ 0.5, /* PistonRadius */
+ 0.6, /* PistonHeight */
+ 0.1, /* WristPinRadius */
+ 0.5, /* Throw */
+ 0.2, /* CrankPlateThickness */
+ 0.25, /* CrankPinRadius */
+ 0.3, /* CrankJournalRadius */
+ 0.4, /* CrankJournalLength */
+ 1.5, /* ConnectingRodLength */
+ 0.1 /* ConnectingRodThickness */
+ },
+ {
+ "Boxer-6",
+ 6, /* Pistons */
+ 3, /* Cranks */
+ 180.0,/* V_Angle */
+ 0.5, /* PistonRadius */
+ 0.6, /* PistonHeight */
+ 0.1, /* WristPinRadius */
+ 0.5, /* Throw */
+ 0.2, /* CrankPlateThickness */
+ 0.25, /* CrankPinRadius */
+ 0.3, /* CrankJournalRadius */
+ 0.4, /* CrankJournalLength */
+ 1.5, /* ConnectingRodLength */
+ 0.1 /* ConnectingRodThickness */
+ }
+};
+
+static int CurEngine = 0;
+
+
+
+static void
+InitViewInfo(ViewInfo *view)
+{
+ view->Rotating = GL_FALSE;
+ view->Translating = GL_FALSE;
+ view->StartX = view->StartY = 0;
+ view->Distance = 12.0;
+ view->StartDistance = 0.0;
+ view->CurQuat[0] = -0.194143;
+ view->CurQuat[1] = 0.507848;
+ view->CurQuat[2] = 0.115245;
+ view->CurQuat[3] = 0.831335;
+}
+
+
+static void
+InitRenderInfo(RenderInfo *render)
+{
+ render->Mode = LIT;
+ render->Anim = GL_TRUE;
+ render->Wireframe = GL_FALSE;
+ render->Blend = GL_FALSE;
+ render->Antialias = GL_FALSE;
+ render->Texture = GL_FALSE;
+ render->DrawBox = GL_FALSE;
+ render->ShowInfo = GL_TRUE;
+ render->ShowBlock = GL_FALSE;
+ render->UseLists = GL_FALSE;
+}
+
+
+/**
+ * Set GL for given rendering mode.
+ */
+static void
+SetRenderState(RenderMode mode)
+{
+ static const GLfloat gray2[4] = { 0.2, 0.2, 0.2, 1.0 };
+ static const GLfloat gray4[4] = { 0.4, 0.4, 0.4, 1.0 };
+
+ /* defaults */
+ glDisable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+ glDisable(GL_LINE_SMOOTH);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, gray2);
+
+ switch (mode) {
+ case LIT:
+ glEnable(GL_LIGHTING);
+ break;
+ case WIREFRAME:
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+ glLineWidth(1.5);
+ break;
+ case TEXTURED:
+ glEnable(GL_LIGHTING);
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, gray4);
+ break;
+ default:
+ ;
+ }
+}
+
+
+/**
+ * Animate the engine parts.
+ */
+static void
+Idle(void)
+{
+ /* convert degrees per millisecond to RPM: */
+ const float m = 360.0 / 1000.0 / 60.0;
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ Theta = ((int) (t * RPM * m)) % 360;
+ glutPostRedisplay();
+}
+
+
+/**
+ * Compute piston's position along its stroke.
+ */
+static float
+PistonStrokePosition(float throwDist, float crankAngle, float connRodLength)
+{
+ float x = throwDist * cos(DEG_TO_RAD(crankAngle));
+ float y = throwDist * sin(DEG_TO_RAD(crankAngle));
+ float pos = y + sqrt(connRodLength * connRodLength - x * x);
+ return pos;
+}
+
+
+/**
+ * Compute position of nth piston along the crankshaft.
+ */
+static float
+PistonShaftPosition(const Engine *eng, int piston)
+{
+ const int i = piston / (eng->Pistons / eng->Cranks);
+ float z;
+ assert(piston < eng->Pistons);
+ z = 1.5 * eng->CrankJournalLength + eng->CrankPlateThickness
+ + i * (2.0 * (eng->CrankJournalLength + eng->CrankPlateThickness));
+ if (eng->Pistons > eng->Cranks) {
+ if (piston & 1)
+ z += eng->ConnectingRodThickness;
+ else
+ z -= eng->ConnectingRodThickness;
+ }
+ return z;
+}
+
+
+/**
+ * Compute distance between two adjacent pistons
+ */
+static float
+PistonSpacing(const Engine *eng)
+{
+ const int pistonsPerCrank = eng->Pistons / eng->Cranks;
+ const float z0 = PistonShaftPosition(eng, 0);
+ const float z1 = PistonShaftPosition(eng, pistonsPerCrank);
+ return z1 - z0;
+}
+
+
+/**
+ * (x0, y0) = position of big end on crankshaft
+ * (x1, y1) = position of small end on piston
+ */
+static void
+ComputeConnectingRodPosition(float throwDist, float crankAngle,
+ float connRodLength,
+ float *x0, float *y0, float *x1, float *y1)
+{
+ *x0 = throwDist * cos(DEG_TO_RAD(crankAngle));
+ *y0 = throwDist * sin(DEG_TO_RAD(crankAngle));
+ *x1 = 0.0;
+ *y1 = PistonStrokePosition(throwDist, crankAngle, connRodLength);
+}
+
+
+/**
+ * Compute total length of the crankshaft.
+ */
+static float
+CrankshaftLength(const Engine *eng)
+{
+ float len = (eng->Cranks * 2 + 1) * eng->CrankJournalLength
+ + 2 * eng->Cranks * eng->CrankPlateThickness;
+ return len;
+}
+
+
+/**
+ * Draw a piston.
+ * Axis of piston = Z axis. Wrist pin is centered on (0, 0, 0).
+ */
+static void
+DrawPiston(const Engine *eng)
+{
+ const int slices = 30, stacks = 4, loops = 4;
+ const float innerRadius = 0.9 * eng->PistonRadius;
+ const float innerHeight = eng->PistonHeight - 0.15;
+ const float wristPinLength = 1.8 * eng->PistonRadius;
+
+ assert(Q);
+
+ glPushMatrix();
+ glTranslatef(0, 0, -1.1 * eng->WristPinRadius);
+
+ gluQuadricOrientation(Q, GLU_INSIDE);
+
+ /* bottom rim */
+ gluDisk(Q, innerRadius, eng->PistonRadius, slices, 1/*loops*/);
+
+ /* inner cylinder */
+ gluCylinder(Q, innerRadius, innerRadius, innerHeight, slices, stacks);
+
+ /* inside top */
+ glPushMatrix();
+ glTranslatef(0, 0, innerHeight);
+ gluDisk(Q, 0, innerRadius, slices, loops);
+ glPopMatrix();
+
+ gluQuadricOrientation(Q, GLU_OUTSIDE);
+
+ /* outer cylinder */
+ gluCylinder(Q, eng->PistonRadius, eng->PistonRadius, eng->PistonHeight,
+ slices, stacks);
+
+ /* top */
+ glTranslatef(0, 0, eng->PistonHeight);
+ gluDisk(Q, 0, eng->PistonRadius, slices, loops);
+
+ glPopMatrix();
+
+ /* wrist pin */
+ glPushMatrix();
+ glTranslatef(0, 0.5 * wristPinLength, 0.0);
+ glRotatef(90, 1, 0, 0);
+ gluCylinder(Q, eng->WristPinRadius, eng->WristPinRadius, wristPinLength,
+ slices, stacks);
+ glPopMatrix();
+}
+
+
+/**
+ * Draw piston at particular position.
+ */
+static void
+DrawPositionedPiston(const Engine *eng, float crankAngle)
+{
+ const float pos = PistonStrokePosition(eng->Throw, crankAngle,
+ eng->ConnectingRodLength);
+ glPushMatrix();
+ glRotatef(-90, 1, 0, 0);
+ glTranslatef(0, 0, pos);
+ DrawPiston(eng);
+ glPopMatrix();
+}
+
+
+/**
+ * Draw connector plate. Used for crankshaft and connecting rods.
+ */
+static void
+DrawConnector(float length, float thickness,
+ float bigEndRadius, float smallEndRadius)
+{
+ const float bigRadius = 1.2 * bigEndRadius;
+ const float smallRadius = 1.2 * smallEndRadius;
+ const float z0 = -0.5 * thickness, z1 = -z0;
+ GLfloat points[36][2], normals[36][2];
+ int i;
+
+ /* compute vertex locations, normals */
+ for (i = 0; i < 36; i++) {
+ const int angle = i * 10;
+ float x = cos(DEG_TO_RAD(angle));
+ float y = sin(DEG_TO_RAD(angle));
+ normals[i][0] = x;
+ normals[i][1] = y;
+ if (angle >= 0 && angle <= 180) {
+ x *= smallRadius;
+ y = y * smallRadius + length;
+ }
+ else {
+ x *= bigRadius;
+ y *= bigRadius;
+ }
+ points[i][0] = x;
+ points[i][1] = y;
+ }
+
+ /* front face */
+ glNormal3f(0, 0, 1);
+ glBegin(GL_POLYGON);
+ for (i = 0; i < 36; i++) {
+ glVertex3f(points[i][0], points[i][1], z1);
+ }
+ glEnd();
+
+ /* back face */
+ glNormal3f(0, 0, -1);
+ glBegin(GL_POLYGON);
+ for (i = 0; i < 36; i++) {
+ glVertex3f(points[35-i][0], points[35-i][1], z0);
+ }
+ glEnd();
+
+ /* edge */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= 36; i++) {
+ const int j = i % 36;
+ glNormal3f(normals[j][0], normals[j][1], 0);
+ glVertex3f(points[j][0], points[j][1], z0);
+ glVertex3f(points[j][0], points[j][1], z1);
+ }
+ glEnd();
+}
+
+
+/**
+ * Draw a crankshaft. Shaft lies along +Z axis, starting at zero.
+ */
+static void
+DrawCrankshaft(const Engine *eng)
+{
+ const int slices = 20, stacks = 2;
+ const int n = eng->Cranks * 4 + 1;
+ const float phiStep = 360 / eng->Cranks;
+ float phi = -90.0;
+ int i;
+ float z = 0.0;
+
+ for (i = 0; i < n; i++) {
+ glPushMatrix();
+ glTranslatef(0, 0, z);
+ if (i & 1) {
+ /* draw a crank plate */
+ glRotatef(phi, 0, 0, 1);
+ glTranslatef(0, 0, 0.5 * eng->CrankPlateThickness);
+ DrawConnector(eng->Throw, eng->CrankPlateThickness,
+ eng->CrankJournalRadius, eng->CrankPinRadius);
+ z += 0.2;
+ if (i % 4 == 3)
+ phi += phiStep;
+ }
+ else if (i % 4 == 0) {
+ /* draw crank journal segment */
+ gluCylinder(Q, eng->CrankJournalRadius, eng->CrankJournalRadius,
+ eng->CrankJournalLength, slices, stacks);
+ z += eng->CrankJournalLength;
+ }
+ else if (i % 4 == 2) {
+ /* draw crank pin segment */
+ glRotatef(phi, 0, 0, 1);
+ glTranslatef(0, eng->Throw, 0);
+ gluCylinder(Q, eng->CrankPinRadius, eng->CrankPinRadius,
+ eng->CrankJournalLength, slices, stacks);
+ z += eng->CrankJournalLength;
+ }
+ glPopMatrix();
+ }
+}
+
+
+/**
+ * Draw crankshaft at a particular rotation.
+ * \param crankAngle current crankshaft rotation, in radians
+ */
+static void
+DrawPositionedCrankshaft(const Engine *eng, float crankAngle)
+{
+ glPushMatrix();
+ glRotatef(crankAngle, 0, 0, 1);
+ if (eng->CrankList)
+ glCallList(eng->CrankList);
+ else
+ DrawCrankshaft(eng);
+ glPopMatrix();
+}
+
+
+/**
+ * Draw a connecting rod at particular position.
+ * \param eng description of connecting rod to draw
+ * \param crankAngle current crankshaft rotation, in radians
+ */
+static void
+DrawPositionedConnectingRod(const Engine *eng, float crankAngle)
+{
+ float x0, y0, x1, y1;
+ float d, phi;
+
+ ComputeConnectingRodPosition(eng->Throw, crankAngle,
+ eng->ConnectingRodLength,
+ &x0, &y0, &x1, &y1);
+ d = sqrt(eng->ConnectingRodLength * eng->ConnectingRodLength - x0 * x0);
+ phi = atan(x0 / d) * 180.0 / M_PI;
+
+ glPushMatrix();
+ glTranslatef(x0, y0, 0);
+ glRotatef(phi, 0, 0, 1);
+ if (eng->ConnRodList)
+ glCallList(eng->ConnRodList);
+ else
+ DrawConnector(eng->ConnectingRodLength, eng->ConnectingRodThickness,
+ eng->CrankPinRadius, eng->WristPinRadius);
+ glPopMatrix();
+}
+
+
+/**
+ * Draw a square with a hole in middle.
+ */
+static void
+SquareWithHole(float squareSize, float holeRadius)
+{
+ int i;
+ glBegin(GL_QUAD_STRIP);
+ glNormal3f(0, 0, 1);
+ for (i = 0; i <= 360; i += 5) {
+ const float x1 = holeRadius * cos(DEG_TO_RAD(i));
+ const float y1 = holeRadius * sin(DEG_TO_RAD(i));
+ float x2, y2;
+ if (i > 315 || i <= 45) {
+ x2 = squareSize;
+ y2 = squareSize * tan(DEG_TO_RAD(i));
+ }
+ else if (i > 45 && i <= 135) {
+ x2 = -squareSize * tan(DEG_TO_RAD(i - 90));
+ y2 = squareSize;
+ }
+ else if (i > 135 && i <= 225) {
+ x2 = -squareSize;
+ y2 = -squareSize * tan(DEG_TO_RAD(i-180));
+ }
+ else if (i > 225 && i <= 315) {
+ x2 = squareSize * tan(DEG_TO_RAD(i - 270));
+ y2 = -squareSize;
+ }
+ glVertex2f(x1, y1); /* inner circle */
+ glVertex2f(x2, y2); /* outer square */
+ }
+ glEnd();
+}
+
+
+/**
+ * Draw block with hole through middle.
+ * Hole is centered on Z axis.
+ * Bottom of block is at z=0, top of block is at z = blockHeight.
+ * index is in [0, count - 1] to determine which block faces are drawn.
+ */
+static void
+DrawBlockWithHole(float blockSize, float blockHeight, float holeRadius,
+ int index, int count)
+{
+ const int slices = 30, stacks = 4;
+ const float x = blockSize;
+ const float y = blockSize;
+ const float z0 = 0;
+ const float z1 = blockHeight;
+
+ assert(index < count);
+ assert(Q);
+ gluQuadricOrientation(Q, GLU_INSIDE);
+
+ glBegin(GL_QUADS);
+ /* +X face */
+ glNormal3f(1, 0, 0);
+ glVertex3f( x, -y, z0);
+ glVertex3f( x, y, z0);
+ glVertex3f( x, y, z1);
+ glVertex3f( x, -y, z1);
+ /* -X face */
+ glNormal3f(-1, 0, 0);
+ glVertex3f(-x, -y, z1);
+ glVertex3f(-x, y, z1);
+ glVertex3f(-x, y, z0);
+ glVertex3f(-x, -y, z0);
+ if (index == 0) {
+ /* +Y face */
+ glNormal3f(0, 1, 0);
+ glVertex3f(-x, y, z1);
+ glVertex3f( x, y, z1);
+ glVertex3f( x, y, z0);
+ glVertex3f(-x, y, z0);
+ }
+ if (index == count - 1) {
+ /* -Y face */
+ glNormal3f(0, -1, 0);
+ glVertex3f(-x, -y, z0);
+ glVertex3f( x, -y, z0);
+ glVertex3f( x, -y, z1);
+ glVertex3f(-x, -y, z1);
+ }
+ glEnd();
+
+ /* cylinder / hole */
+ gluCylinder(Q, holeRadius, holeRadius, blockHeight, slices, stacks);
+
+ /* face at z0 */
+ glPushMatrix();
+ glRotatef(180, 1, 0, 0);
+ SquareWithHole(blockSize, holeRadius);
+ glPopMatrix();
+
+ /* face at z1 */
+ glTranslatef(0, 0, z1);
+ SquareWithHole(blockSize, holeRadius);
+
+ gluQuadricOrientation(Q, GLU_OUTSIDE);
+}
+
+
+/**
+ * Draw the engine block.
+ */
+static void
+DrawEngineBlock(const Engine *eng)
+{
+ const float blockHeight = eng->Throw + 1.5 * eng->PistonHeight;
+ const float cylRadius = 1.01 * eng->PistonRadius;
+ const float blockSize = 0.5 * PistonSpacing(eng);
+ const int pistonsPerCrank = eng->Pistons / eng->Cranks;
+ int i;
+
+ for (i = 0; i < eng->Pistons; i++) {
+ const float z = PistonShaftPosition(eng, i);
+ const int crank = i / pistonsPerCrank;
+ int k;
+
+ glPushMatrix();
+ glTranslatef(0, 0, z);
+
+ /* additional rotation for kth piston per crank */
+ k = i % pistonsPerCrank;
+ glRotatef(k * -eng->V_Angle, 0, 0, 1);
+
+ /* the block */
+ glRotatef(-90, 1, 0, 0);
+ glTranslatef(0, 0, eng->Throw * 2);
+ DrawBlockWithHole(blockSize, blockHeight, cylRadius,
+ crank, eng->Cranks);
+ glPopMatrix();
+ }
+}
+
+
+/**
+ * Generate display lists for engine parts.
+ */
+static void
+GenerateDisplayLists(Engine *eng)
+{
+ eng->CrankList = glGenLists(1);
+ glNewList(eng->CrankList, GL_COMPILE);
+ DrawCrankshaft(eng);
+ glEndList();
+
+ eng->ConnRodList = glGenLists(1);
+ glNewList(eng->ConnRodList, GL_COMPILE);
+ DrawConnector(eng->ConnectingRodLength, eng->ConnectingRodThickness,
+ eng->CrankPinRadius, eng->WristPinRadius);
+ glEndList();
+
+ eng->PistonList = glGenLists(1);
+ glNewList(eng->PistonList, GL_COMPILE);
+ DrawPiston(eng);
+ glEndList();
+
+ eng->BlockList = glGenLists(1);
+ glNewList(eng->BlockList, GL_COMPILE);
+ DrawEngineBlock(eng);
+ glEndList();
+}
+
+
+/**
+ * Free engine display lists (render with immediate mode).
+ */
+static void
+FreeDisplayLists(Engine *eng)
+{
+ glDeleteLists(eng->CrankList, 1);
+ eng->CrankList = 0;
+ glDeleteLists(eng->ConnRodList, 1);
+ eng->ConnRodList = 0;
+ glDeleteLists(eng->PistonList, 1);
+ eng->PistonList = 0;
+ glDeleteLists(eng->BlockList, 1);
+ eng->BlockList = 0;
+}
+
+
+/**
+ * Draw complete engine.
+ * \param eng description of engine to draw
+ * \param crankAngle current crankshaft angle, in radians
+ */
+static void
+DrawEngine(const Engine *eng, float crankAngle)
+{
+ const float crankDelta = 360.0 / eng->Cranks;
+ const float crankLen = CrankshaftLength(eng);
+ const int pistonsPerCrank = eng->Pistons / eng->Cranks;
+ int i;
+
+ glPushMatrix();
+ glRotatef(eng->V_Angle * 0.5, 0, 0, 1);
+ glTranslatef(0, 0, -0.5 * crankLen);
+
+ /* crankshaft */
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, CrankshaftColor);
+ glColor4fv(CrankshaftColor);
+ DrawPositionedCrankshaft(eng, crankAngle);
+
+ for (i = 0; i < eng->Pistons; i++) {
+ const float z = PistonShaftPosition(eng, i);
+ const int crank = i / pistonsPerCrank;
+ float rot = crankAngle + crank * crankDelta;
+ int k;
+
+ glPushMatrix();
+ glTranslatef(0, 0, z);
+
+ /* additional rotation for kth piston per crank */
+ k = i % pistonsPerCrank;
+ glRotatef(k * -eng->V_Angle, 0, 0, 1);
+ rot += k * eng->V_Angle;
+
+ /* piston */
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, PistonColor);
+ glColor4fv(PistonColor);
+ DrawPositionedPiston(eng, rot);
+
+ /* connecting rod */
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, ConnRodColor);
+ glColor4fv(ConnRodColor);
+ DrawPositionedConnectingRod(eng, rot);
+ glPopMatrix();
+ }
+
+ if (Render.ShowBlock) {
+ const GLboolean blend = glIsEnabled(GL_BLEND);
+
+ glDepthMask(GL_FALSE);
+ if (!blend) {
+ glEnable(GL_BLEND);
+ }
+ glEnable(GL_CULL_FACE);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, BlockColor);
+ glColor4fv(BlockColor);
+ if (eng->CrankList)
+ glCallList(eng->BlockList);
+ else
+ DrawEngineBlock(eng);
+
+ glDisable(GL_CULL_FACE);
+ glDepthMask(GL_TRUE);
+ if (!blend) {
+ glDisable(GL_BLEND);
+ }
+ }
+
+ glPopMatrix();
+}
+
+
+static void
+DrawBox(void)
+{
+ const float xmin = -3.0, xmax = 3.0;
+ const float ymin = -1.0, ymax = 3.0;
+ const float zmin = -4.0, zmax = 4.0;
+ const float step = 0.5;
+ const float d = 0.01;
+ float x, y, z;
+ GLboolean lit = glIsEnabled(GL_LIGHTING);
+ GLboolean tex = glIsEnabled(GL_TEXTURE_2D);
+
+ glDisable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_2D);
+
+ glColor3f(1, 1, 1);
+
+ /* Z min */
+ glBegin(GL_LINES);
+ for (x = xmin; x <= xmax; x += step) {
+ glVertex3f(x, ymin, zmin);
+ glVertex3f(x, ymax, zmin);
+ }
+ glEnd();
+ glBegin(GL_LINES);
+ for (y = ymin; y <= ymax; y += step) {
+ glVertex3f(xmin, y, zmin);
+ glVertex3f(xmax, y, zmin);
+ }
+ glEnd();
+
+ /* Y min */
+ glBegin(GL_LINES);
+ for (x = xmin; x <= xmax; x += step) {
+ glVertex3f(x, ymin, zmin);
+ glVertex3f(x, ymin, zmax);
+ }
+ glEnd();
+ glBegin(GL_LINES);
+ for (z = zmin; z <= zmax; z += step) {
+ glVertex3f(xmin, ymin, z);
+ glVertex3f(xmax, ymin, z);
+ }
+ glEnd();
+
+ /* X min */
+ glBegin(GL_LINES);
+ for (y = ymin; y <= ymax; y += step) {
+ glVertex3f(xmin, y, zmin);
+ glVertex3f(xmin, y, zmax);
+ }
+ glEnd();
+ glBegin(GL_LINES);
+ for (z = zmin; z <= zmax; z += step) {
+ glVertex3f(xmin, ymin, z);
+ glVertex3f(xmin, ymax, z);
+ }
+ glEnd();
+
+ glColor3f(0.4, 0.4, 0.6);
+ glBegin(GL_QUADS);
+ /* xmin */
+ glVertex3f(xmin-d, ymin, zmin);
+ glVertex3f(xmin-d, ymax, zmin);
+ glVertex3f(xmin-d, ymax, zmax);
+ glVertex3f(xmin-d, ymin, zmax);
+ /* ymin */
+ glVertex3f(xmin, ymin-d, zmin);
+ glVertex3f(xmax, ymin-d, zmin);
+ glVertex3f(xmax, ymin-d, zmax);
+ glVertex3f(xmin, ymin-d, zmax);
+ /* zmin */
+ glVertex3f(xmin, ymin, zmin-d);
+ glVertex3f(xmax, ymin, zmin-d);
+ glVertex3f(xmax, ymax, zmin-d);
+ glVertex3f(xmin, ymax, zmin-d);
+ glEnd();
+
+ if (lit)
+ glEnable(GL_LIGHTING);
+ if (tex)
+ glEnable(GL_TEXTURE_2D);
+}
+
+
+static void
+PrintString(const char *s)
+{
+ while (*s) {
+ glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
+ s++;
+ }
+}
+
+
+static int
+ComputeFPS(void)
+{
+ static double t0 = -1.0;
+ static int frames = 0;
+ double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ static int fps = 0;
+
+ frames++;
+
+ if (t0 < 0.0) {
+ t0 = t;
+ fps = 0;
+ }
+ else if (t - t0 >= 1.0) {
+ fps = (int) (frames / (t - t0) + 0.5);
+ t0 = t;
+ frames = 0;
+ }
+
+ return fps;
+}
+
+
+static void
+Draw(void)
+{
+ int fps;
+ GLfloat rot[4][4];
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+
+ glTranslatef(0.0, 0.0, -View.Distance);
+ build_rotmatrix(rot, View.CurQuat);
+ glMultMatrixf(&rot[0][0]);
+
+ glPushMatrix();
+ glTranslatef(0, -0.75, 0);
+ if (Render.DrawBox)
+ DrawBox();
+ DrawEngine(Engines + CurEngine, Theta);
+ glPopMatrix();
+
+ glPopMatrix();
+
+ fps = ComputeFPS();
+ if (Render.ShowInfo) {
+ GLboolean lit = glIsEnabled(GL_LIGHTING);
+ GLboolean tex = glIsEnabled(GL_TEXTURE_2D);
+ char s[100];
+ sprintf(s, "%s %d FPS %s", Engines[CurEngine].Name, fps,
+ Render.UseLists ? "Display Lists" : "Immediate mode");
+ glDisable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_2D);
+ glColor3f(1, 1 , 1);
+ glWindowPos2iARB(10, 10);
+ PrintString(s);
+ if (lit)
+ glEnable(GL_LIGHTING);
+ if (tex)
+ glEnable(GL_TEXTURE_2D);
+ }
+
+ glutSwapBuffers();
+}
+
+
+/**
+ * Handle window resize.
+ */
+static void
+Reshape(int width, int height)
+{
+ float ar = (float) width / height;
+ float s = 0.5;
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-ar * s, ar * s, -s, s, 2.0, 50.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ WinWidth = width;
+ WinHeight = height;
+}
+
+
+/**
+ * Handle mouse button.
+ */
+static void
+Mouse(int button, int state, int x, int y)
+{
+ if (button == GLUT_LEFT_BUTTON) {
+ if (state == GLUT_DOWN) {
+ View.StartX = x;
+ View.StartY = y;
+ View.Rotating = GL_TRUE;
+ }
+ else if (state == GLUT_UP) {
+ View.Rotating = GL_FALSE;
+ }
+ }
+ else if (button == GLUT_MIDDLE_BUTTON) {
+ if (state == GLUT_DOWN) {
+ View.StartX = x;
+ View.StartY = y;
+ View.StartDistance = View.Distance;
+ View.Translating = GL_TRUE;
+ }
+ else if (state == GLUT_UP) {
+ View.Translating = GL_FALSE;
+ }
+ }
+}
+
+
+/**
+ * Handle mouse motion
+ */
+static void
+Motion(int x, int y)
+{
+ int i;
+ if (View.Rotating) {
+ float x0 = (2.0 * View.StartX - WinWidth) / WinWidth;
+ float y0 = (WinHeight - 2.0 * View.StartY) / WinHeight;
+ float x1 = (2.0 * x - WinWidth) / WinWidth;
+ float y1 = (WinHeight - 2.0 * y) / WinHeight;
+ float q[4];
+
+ trackball(q, x0, y0, x1, y1);
+ View.StartX = x;
+ View.StartY = y;
+ for (i = 0; i < 1; i++)
+ add_quats(q, View.CurQuat, View.CurQuat);
+
+ glutPostRedisplay();
+ }
+ else if (View.Translating) {
+ float dz = 0.01 * (y - View.StartY);
+ View.Distance = View.StartDistance + dz;
+ glutPostRedisplay();
+ }
+}
+
+
+/**
+ ** Menu Callbacks
+ **/
+
+static void
+OptAnimation(void)
+{
+ Render.Anim = !Render.Anim;
+ if (Render.Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+}
+
+static void
+OptChangeEngine(void)
+{
+ CurEngine = (CurEngine + 1) % NUM_ENGINES;
+}
+
+static void
+OptRenderMode(void)
+{
+ Render.Mode++;
+ if (Render.Mode > TEXTURED)
+ Render.Mode = 0;
+ SetRenderState(Render.Mode);
+}
+
+static void
+OptDisplayLists(void)
+{
+ int i;
+ Render.UseLists = !Render.UseLists;
+ if (Render.UseLists) {
+ for (i = 0; i < NUM_ENGINES; i++) {
+ GenerateDisplayLists(Engines + i);
+ }
+ }
+ else {
+ for (i = 0; i < NUM_ENGINES; i++) {
+ FreeDisplayLists(Engines + i);
+ }
+ }
+}
+
+static void
+OptShowBlock(void)
+{
+ Render.ShowBlock = !Render.ShowBlock;
+}
+
+static void
+OptShowInfo(void)
+{
+ Render.ShowInfo = !Render.ShowInfo;
+}
+
+static void
+OptShowBox(void)
+{
+ Render.DrawBox = !Render.DrawBox;
+}
+
+static void
+OptRotate(void)
+{
+ Theta += 5.0;
+}
+
+static void
+OptExit(void)
+{
+ exit(0);
+}
+
+
+/**
+ * Define menu entries (w/ keyboard shortcuts)
+ */
+
+typedef struct
+{
+ const char *Text;
+ const char Key;
+ void (*Function)(void);
+} MenuInfo;
+
+static const MenuInfo MenuItems[] = {
+ { "Animation", 'a', OptAnimation },
+ { "Change Engine", 'e', OptChangeEngine },
+ { "Rendering Style", 'm', OptRenderMode },
+ { "Display Lists", 'd', OptDisplayLists },
+ { "Show Block", 'b', OptShowBlock },
+ { "Show Info", 'i', OptShowInfo },
+ { "Show Box", 'x', OptShowBox },
+ { "Exit", 27, OptExit },
+ { NULL, 'r', OptRotate },
+ { NULL, 0, NULL }
+};
+
+
+/**
+ * Handle menu selection.
+ */
+static void
+MenuHandler(int entry)
+{
+ MenuItems[entry].Function();
+ glutPostRedisplay();
+}
+
+
+/**
+ * Make pop-up menu.
+ */
+static void
+MakeMenu(void)
+{
+ int i;
+ glutCreateMenu(MenuHandler);
+ for (i = 0; MenuItems[i].Text; i++) {
+ glutAddMenuEntry(MenuItems[i].Text, i);
+ }
+ glutAttachMenu(GLUT_RIGHT_BUTTON);
+}
+
+
+/**
+ * Handle keyboard event.
+ */
+static void
+Key(unsigned char key, int x, int y)
+{
+ int i;
+ (void) x; (void) y;
+ for (i = 0; MenuItems[i].Key; i++) {
+ if (MenuItems[i].Key == key) {
+ MenuItems[i].Function();
+ glutPostRedisplay();
+ break;
+ }
+ }
+}
+
+
+static
+void LoadTexture(void)
+{
+ GLboolean convolve = GL_FALSE;
+
+ glGenTextures(1, &TextureObj);
+ glBindTexture(GL_TEXTURE_2D, TextureObj);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+
+ if (convolve) {
+#define FILTER_SIZE 7
+ /* use convolution to blur the texture to simulate a dull finish
+ * on the object.
+ */
+ GLubyte *img;
+ GLenum format;
+ GLint w, h;
+ GLfloat filter[FILTER_SIZE][FILTER_SIZE][4];
+
+ for (h = 0; h < FILTER_SIZE; h++) {
+ for (w = 0; w < FILTER_SIZE; w++) {
+ const GLfloat k = 1.0 / (FILTER_SIZE * FILTER_SIZE);
+ filter[h][w][0] = k;
+ filter[h][w][1] = k;
+ filter[h][w][2] = k;
+ filter[h][w][3] = k;
+ }
+ }
+
+ glEnable(GL_CONVOLUTION_2D);
+ glConvolutionParameteri(GL_CONVOLUTION_2D,
+ GL_CONVOLUTION_BORDER_MODE, GL_CONSTANT_BORDER);
+ glConvolutionFilter2D(GL_CONVOLUTION_2D, GL_RGBA,
+ FILTER_SIZE, FILTER_SIZE,
+ GL_RGBA, GL_FLOAT, filter);
+
+ img = LoadRGBImage(TEXTURE_FILE, &w, &h, &format);
+ if (!img) {
+ printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
+ exit(1);
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0,
+ format, GL_UNSIGNED_BYTE, img);
+ free(img);
+ }
+ else {
+ if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
+ printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
+ exit(1);
+ }
+ }
+}
+
+
+static void
+Init(void)
+{
+ const GLfloat lightColor[4] = { 0.7, 0.7, 0.7, 1.0 };
+ const GLfloat specular[4] = { 0.8, 0.8, 0.8, 1.0 };
+
+ Q = gluNewQuadric();
+ gluQuadricNormals(Q, GLU_SMOOTH);
+
+ LoadTexture();
+
+ glClearColor(0.3, 0.3, 0.3, 0.0);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 40);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular);
+ glEnable(GL_NORMALIZE);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ InitViewInfo(&View);
+ InitRenderInfo(&Render);
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowSize(WinWidth, WinHeight);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ glutCreateWindow("OpenGL Engine Demo");
+ glutReshapeFunc(Reshape);
+ glutMouseFunc(Mouse);
+ glutMotionFunc(Motion);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ MakeMenu();
+ Init();
+ if (Render.Anim)
+ glutIdleFunc(Idle);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/fire.c b/progs/demos/fire.c
new file mode 100644
index 00000000000..dd70f6141db
--- /dev/null
+++ b/progs/demos/fire.c
@@ -0,0 +1,777 @@
+/*
+ * This program is under the GNU GPL.
+ * Use at your own risk.
+ *
+ * written by David Bucciarelli ([email protected])
+ * Humanware s.r.l.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <time.h>
+#include <string.h>
+
+#ifdef WIN32
+#include <windows.h>
+#include <mmsystem.h>
+#endif
+
+#include <GL/glut.h>
+#include "readtex.h"
+
+#ifdef XMESA
+#include "GL/xmesa.h"
+static int fullscreen = 1;
+#endif
+
+#ifndef M_PI
+#define M_PI 3.1415926535
+#endif
+
+#define vinit(a,i,j,k) {\
+ (a)[0]=i;\
+ (a)[1]=j;\
+ (a)[2]=k;\
+}
+
+#define vinit4(a,i,j,k,w) {\
+ (a)[0]=i;\
+ (a)[1]=j;\
+ (a)[2]=k;\
+ (a)[3]=w;\
+}
+
+
+#define vadds(a,dt,b) {\
+ (a)[0]+=(dt)*(b)[0];\
+ (a)[1]+=(dt)*(b)[1];\
+ (a)[2]+=(dt)*(b)[2];\
+}
+
+#define vequ(a,b) {\
+ (a)[0]=(b)[0];\
+ (a)[1]=(b)[1];\
+ (a)[2]=(b)[2];\
+}
+
+#define vinter(a,dt,b,c) {\
+ (a)[0]=(dt)*(b)[0]+(1.0-dt)*(c)[0];\
+ (a)[1]=(dt)*(b)[1]+(1.0-dt)*(c)[1];\
+ (a)[2]=(dt)*(b)[2]+(1.0-dt)*(c)[2];\
+}
+
+#define clamp(a) ((a) < 0.0 ? 0.0 : ((a) < 1.0 ? (a) : 1.0))
+
+#define vclamp(v) {\
+ (v)[0]=clamp((v)[0]);\
+ (v)[1]=clamp((v)[1]);\
+ (v)[2]=clamp((v)[2]);\
+}
+
+static int WIDTH = 640;
+static int HEIGHT = 480;
+
+static GLint T0 = 0;
+static GLint Frames = 0;
+static GLint NiceFog = 1;
+
+#define DIMP 20.0
+#define DIMTP 16.0
+
+#define RIDCOL 0.4
+
+#define NUMTREE 50
+#define TREEINR 2.5
+#define TREEOUTR 8.0
+
+#define AGRAV -9.8
+
+typedef struct
+{
+ int age;
+ float p[3][3];
+ float v[3];
+ float c[3][4];
+}
+part;
+
+static float treepos[NUMTREE][3];
+
+static float black[3] = { 0.0, 0.0, 0.0 };
+static float blu[3] = { 1.0, 0.2, 0.0 };
+static float blu2[3] = { 1.0, 1.0, 0.0 };
+
+static float fogcolor[4] = { 1.0, 1.0, 1.0, 1.0 };
+
+static float q[4][3] = {
+ {-DIMP, 0.0, -DIMP},
+ {DIMP, 0.0, -DIMP},
+ {DIMP, 0.0, DIMP},
+ {-DIMP, 0.0, DIMP}
+};
+
+static float qt[4][2] = {
+ {-DIMTP, -DIMTP},
+ {DIMTP, -DIMTP},
+ {DIMTP, DIMTP},
+ {-DIMTP, DIMTP}
+};
+
+static int win = 0;
+
+static int np;
+static float eject_r, dt, maxage, eject_vy, eject_vl;
+static short shadows;
+static float ridtri;
+static int fog = 1;
+static int help = 1;
+static int joyavailable = 0;
+static int joyactive = 0;
+
+static part *p;
+
+static GLuint groundid;
+static GLuint treeid;
+
+static float obs[3] = { 2.0, 1.0, 0.0 };
+static float dir[3];
+static float v = 0.0;
+static float alpha = -84.0;
+static float beta = 90.0;
+
+static float
+vrnd(void)
+{
+ return (((float) rand()) / RAND_MAX);
+}
+
+static void
+setnewpart(part * p)
+{
+ float a, v[3], *c;
+
+ p->age = 0;
+
+ a = vrnd() * 3.14159265359 * 2.0;
+
+ vinit(v, sin(a) * eject_r * vrnd(), 0.15, cos(a) * eject_r * vrnd());
+ vinit(p->p[0], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
+ v[2] + vrnd() * ridtri);
+ vinit(p->p[1], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
+ v[2] + vrnd() * ridtri);
+ vinit(p->p[2], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
+ v[2] + vrnd() * ridtri);
+
+ vinit(p->v, v[0] * eject_vl / (eject_r / 2),
+ vrnd() * eject_vy + eject_vy / 2, v[2] * eject_vl / (eject_r / 2));
+
+ c = blu;
+
+ vinit4(p->c[0], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+ c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+ c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
+ vinit4(p->c[1], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+ c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+ c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
+ vinit4(p->c[2], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+ c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+ c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
+}
+
+static void
+setpart(part * p)
+{
+ float fact;
+
+ if (p->p[0][1] < 0.1) {
+ setnewpart(p);
+ return;
+ }
+
+ p->v[1] += AGRAV * dt;
+
+ vadds(p->p[0], dt, p->v);
+ vadds(p->p[1], dt, p->v);
+ vadds(p->p[2], dt, p->v);
+
+ p->age++;
+
+ if ((p->age) > maxage) {
+ vequ(p->c[0], blu2);
+ vequ(p->c[1], blu2);
+ vequ(p->c[2], blu2);
+ }
+ else {
+ fact = 1.0 / maxage;
+ vadds(p->c[0], fact, blu2);
+ vclamp(p->c[0]);
+ p->c[0][3] = fact * (maxage - p->age);
+
+ vadds(p->c[1], fact, blu2);
+ vclamp(p->c[1]);
+ p->c[1][3] = fact * (maxage - p->age);
+
+ vadds(p->c[2], fact, blu2);
+ vclamp(p->c[2]);
+ p->c[2][3] = fact * (maxage - p->age);
+ }
+}
+
+static void
+drawtree(float x, float y, float z)
+{
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0);
+ glVertex3f(x - 1.5, y + 0.0, z);
+
+ glTexCoord2f(1.0, 0.0);
+ glVertex3f(x + 1.5, y + 0.0, z);
+
+ glTexCoord2f(1.0, 1.0);
+ glVertex3f(x + 1.5, y + 3.0, z);
+
+ glTexCoord2f(0.0, 1.0);
+ glVertex3f(x - 1.5, y + 3.0, z);
+
+
+ glTexCoord2f(0.0, 0.0);
+ glVertex3f(x, y + 0.0, z - 1.5);
+
+ glTexCoord2f(1.0, 0.0);
+ glVertex3f(x, y + 0.0, z + 1.5);
+
+ glTexCoord2f(1.0, 1.0);
+ glVertex3f(x, y + 3.0, z + 1.5);
+
+ glTexCoord2f(0.0, 1.0);
+ glVertex3f(x, y + 3.0, z - 1.5);
+
+ glEnd();
+
+}
+
+static void
+calcposobs(void)
+{
+ dir[0] = sin(alpha * M_PI / 180.0);
+ dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
+ dir[1] = cos(beta * M_PI / 180.0);
+
+ if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
+ dir[0] = 0;
+ if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
+ dir[1] = 0;
+ if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
+ dir[2] = 0;
+
+ obs[0] += v * dir[0];
+ obs[1] += v * dir[1];
+ obs[2] += v * dir[2];
+}
+
+static void
+printstring(void *font, char *string)
+{
+ int len, i;
+
+ len = (int) strlen(string);
+ for (i = 0; i < len; i++)
+ glutBitmapCharacter(font, string[i]);
+}
+
+static void
+reshape(int width, int height)
+{
+ WIDTH = width;
+ HEIGHT = height;
+ glViewport(0, 0, (GLint) width, (GLint) height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(70.0, width / (float) height, 0.1, 30.0);
+
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void
+printhelp(void)
+{
+ glColor4f(0.0, 0.0, 0.0, 0.5);
+ glRecti(40, 40, 600, 440);
+
+ glColor3f(1.0, 0.0, 0.0);
+ glRasterPos2i(300, 420);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
+
+ glRasterPos2i(60, 390);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
+
+ glRasterPos2i(60, 360);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Increase particle size");
+ glRasterPos2i(60, 330);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "T - Decrease particle size");
+
+ glRasterPos2i(60, 300);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "r - Increase emission radius");
+ glRasterPos2i(60, 270);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "R - Decrease emission radius");
+
+ glRasterPos2i(60, 240);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
+ glRasterPos2i(60, 210);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "s - Toggle shadows");
+ glRasterPos2i(60, 180);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
+ glRasterPos2i(60, 150);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
+ glRasterPos2i(60, 120);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
+
+ glRasterPos2i(60, 90);
+ if (joyavailable)
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "j - Toggle jostick control (Joystick control available)");
+ else
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "(No Joystick control available)");
+}
+
+static void
+dojoy(void)
+{
+#ifdef WIN32
+ static UINT max[2] = { 0, 0 };
+ static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
+ MMRESULT res;
+ JOYINFO joy;
+
+ res = joyGetPos(JOYSTICKID1, &joy);
+
+ if (res == JOYERR_NOERROR) {
+ joyavailable = 1;
+
+ if (max[0] < joy.wXpos)
+ max[0] = joy.wXpos;
+ if (min[0] > joy.wXpos)
+ min[0] = joy.wXpos;
+ center[0] = (max[0] + min[0]) / 2;
+
+ if (max[1] < joy.wYpos)
+ max[1] = joy.wYpos;
+ if (min[1] > joy.wYpos)
+ min[1] = joy.wYpos;
+ center[1] = (max[1] + min[1]) / 2;
+
+ if (joyactive) {
+ if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
+ alpha +=
+ 2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
+ if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
+ beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
+
+ if (joy.wButtons & JOY_BUTTON1)
+ v += 0.01;
+ if (joy.wButtons & JOY_BUTTON2)
+ v -= 0.01;
+ }
+ }
+ else
+ joyavailable = 0;
+#endif
+}
+
+static void
+drawfire(void)
+{
+ static char frbuf[80] = "";
+ int j;
+ static double t0 = -1.;
+ double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = (t - t0) * 1.0;
+ t0 = t;
+
+ dojoy();
+
+ if (NiceFog)
+ glHint(GL_FOG_HINT, GL_NICEST);
+ else
+ glHint(GL_FOG_HINT, GL_DONT_CARE);
+
+ glEnable(GL_DEPTH_TEST);
+
+ if (fog)
+ glEnable(GL_FOG);
+ else
+ glDisable(GL_FOG);
+
+ glDepthMask(GL_TRUE);
+ glClearColor(1.0, 1.0, 1.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ calcposobs();
+ gluLookAt(obs[0], obs[1], obs[2],
+ obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
+ 0.0, 1.0, 0.0);
+
+ glColor4f(1.0, 1.0, 1.0, 1.0);
+
+ glEnable(GL_TEXTURE_2D);
+
+ glBindTexture(GL_TEXTURE_2D, groundid);
+#if 1
+ glBegin(GL_QUADS);
+ glTexCoord2fv(qt[0]);
+ glVertex3fv(q[0]);
+ glTexCoord2fv(qt[1]);
+ glVertex3fv(q[1]);
+ glTexCoord2fv(qt[2]);
+ glVertex3fv(q[2]);
+ glTexCoord2fv(qt[3]);
+ glVertex3fv(q[3]);
+ glEnd();
+#else
+ /* Subdivide the ground into a bunch of quads. This improves fog
+ * if GL_FOG_HINT != GL_NICEST
+ */
+ {
+ float x, y;
+ float dx = 1.0, dy = 1.0;
+ glBegin(GL_QUADS);
+ for (y = -DIMP; y < DIMP; y += 1.0) {
+ for (x = -DIMP; x < DIMP; x += 1.0) {
+ glTexCoord2f(0, 0); glVertex3f(x, 0, y);
+ glTexCoord2f(1, 0); glVertex3f(x+dx, 0, y);
+ glTexCoord2f(1, 1); glVertex3f(x+dx, 0, y+dy);
+ glTexCoord2f(0, 1); glVertex3f(x, 0, y+dy);
+ }
+ }
+ glEnd();
+ }
+#endif
+
+
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_GEQUAL, 0.9);
+
+ glBindTexture(GL_TEXTURE_2D, treeid);
+ for (j = 0; j < NUMTREE; j++)
+ drawtree(treepos[j][0], treepos[j][1], treepos[j][2]);
+
+ glDisable(GL_TEXTURE_2D);
+ glDepthMask(GL_FALSE);
+ glDisable(GL_ALPHA_TEST);
+
+ if (shadows) {
+ glBegin(GL_TRIANGLES);
+ for (j = 0; j < np; j++) {
+ glColor4f(black[0], black[1], black[2], p[j].c[0][3]);
+ glVertex3f(p[j].p[0][0], 0.1, p[j].p[0][2]);
+
+ glColor4f(black[0], black[1], black[2], p[j].c[1][3]);
+ glVertex3f(p[j].p[1][0], 0.1, p[j].p[1][2]);
+
+ glColor4f(black[0], black[1], black[2], p[j].c[2][3]);
+ glVertex3f(p[j].p[2][0], 0.1, p[j].p[2][2]);
+ }
+ glEnd();
+ }
+
+ glBegin(GL_TRIANGLES);
+ for (j = 0; j < np; j++) {
+ glColor4fv(p[j].c[0]);
+ glVertex3fv(p[j].p[0]);
+
+ glColor4fv(p[j].c[1]);
+ glVertex3fv(p[j].p[1]);
+
+ glColor4fv(p[j].c[2]);
+ glVertex3fv(p[j].p[2]);
+
+ setpart(&p[j]);
+ }
+ glEnd();
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_ALPHA_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_FOG);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glColor3f(1.0, 0.0, 0.0);
+ glRasterPos2i(10, 10);
+ printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
+ glRasterPos2i(370, 470);
+ printstring(GLUT_BITMAP_HELVETICA_10,
+ "Fire V1.5 Written by David Bucciarelli ([email protected])");
+
+ if (help)
+ printhelp();
+
+ reshape(WIDTH, HEIGHT);
+ glPopMatrix();
+
+ glutSwapBuffers();
+
+ Frames++;
+ {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ if (t - T0 >= 2000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ sprintf(frbuf, "Frame rate: %f", fps);
+ T0 = t;
+ Frames = 0;
+ }
+ }
+}
+
+
+static void
+idle(void)
+{
+ glutPostRedisplay();
+}
+
+
+static void
+special(int key, int x, int y)
+{
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ alpha += 2.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ alpha -= 2.0;
+ break;
+ case GLUT_KEY_DOWN:
+ beta -= 2.0;
+ break;
+ case GLUT_KEY_UP:
+ beta += 2.0;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+static void
+key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+
+ case 'a':
+ v += 0.0005;
+ break;
+ case 'z':
+ v -= 0.0005;
+ break;
+
+ case 'j':
+ joyactive = (!joyactive);
+ break;
+ case 'h':
+ help = (!help);
+ break;
+ case 'f':
+ fog = (!fog);
+ break;
+ case 's':
+ shadows = !shadows;
+ break;
+ case 'R':
+ eject_r -= 0.03;
+ break;
+ case 'r':
+ eject_r += 0.03;
+ break;
+ case 't':
+ ridtri += 0.005;
+ break;
+ case 'T':
+ ridtri -= 0.005;
+ break;
+#ifdef XMESA
+ case ' ':
+ XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
+ fullscreen = (!fullscreen);
+ break;
+#endif
+ case 'n':
+ NiceFog = !NiceFog;
+ printf("NiceFog %d\n", NiceFog);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+static void
+inittextures(void)
+{
+ GLenum gluerr;
+ GLubyte tex[128][128][4];
+
+ glGenTextures(1, &groundid);
+ glBindTexture(GL_TEXTURE_2D, groundid);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ if (!LoadRGBMipmaps("../images/s128.rgb", GL_RGB)) {
+ fprintf(stderr, "Error reading a texture.\n");
+ exit(-1);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+
+ glGenTextures(1, &treeid);
+ glBindTexture(GL_TEXTURE_2D, treeid);
+
+ if (1)
+ {
+ int w, h;
+ GLenum format;
+ int x, y;
+ GLubyte *image = LoadRGBImage("../images/tree3.rgb", &w, &h, &format);
+
+ if (!image) {
+ fprintf(stderr, "Error reading a texture.\n");
+ exit(-1);
+ }
+
+ for (y = 0; y < 128; y++)
+ for (x = 0; x < 128; x++) {
+ tex[x][y][0] = image[(y + x * 128) * 3];
+ tex[x][y][1] = image[(y + x * 128) * 3 + 1];
+ tex[x][y][2] = image[(y + x * 128) * 3 + 2];
+ if ((tex[x][y][0] == tex[x][y][1]) &&
+ (tex[x][y][1] == tex[x][y][2]) && (tex[x][y][2] == 255))
+ tex[x][y][3] = 0;
+ else
+ tex[x][y][3] = 255;
+ }
+
+ if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 4, 128, 128, GL_RGBA,
+ GL_UNSIGNED_BYTE, (GLvoid *) (tex)))) {
+ fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
+ exit(-1);
+ }
+ }
+ else {
+ if (!LoadRGBMipmaps("../images/tree2.rgba", GL_RGBA)) {
+ fprintf(stderr, "Error reading a texture.\n");
+ exit(-1);
+ }
+ }
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+}
+
+static void
+inittree(void)
+{
+ int i;
+ float dist;
+
+ for (i = 0; i < NUMTREE; i++)
+ do {
+ treepos[i][0] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
+ treepos[i][1] = 0.0;
+ treepos[i][2] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
+ dist =
+ sqrt(treepos[i][0] * treepos[i][0] +
+ treepos[i][2] * treepos[i][2]);
+ } while ((dist < TREEINR) || (dist > TREEOUTR));
+}
+
+int
+main(int ac, char **av)
+{
+ int i;
+
+ fprintf(stderr,
+ "Fire V1.5\nWritten by David Bucciarelli ([email protected])\n");
+
+ /* Default settings */
+
+ np = 800;
+ eject_r = -0.65;
+ dt = 0.015;
+ eject_vy = 4;
+ eject_vl = 1;
+ shadows = 1;
+ ridtri = 0.25;
+
+ maxage = 1.0 / dt;
+
+ if (ac == 2)
+ np = atoi(av[1]);
+
+ if (ac == 4) {
+ WIDTH = atoi(av[2]);
+ HEIGHT = atoi(av[3]);
+ }
+
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(WIDTH, HEIGHT);
+ glutInit(&ac, av);
+
+ glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
+
+ if (!(win = glutCreateWindow("Fire"))) {
+ fprintf(stderr, "Error opening a window.\n");
+ exit(-1);
+ }
+
+ reshape(WIDTH, HEIGHT);
+
+ inittextures();
+
+ glShadeModel(GL_FLAT);
+ glEnable(GL_DEPTH_TEST);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_EXP);
+ glFogfv(GL_FOG_COLOR, fogcolor);
+ glFogf(GL_FOG_DENSITY, 0.1);
+
+ p = (part *) malloc(sizeof(part) * np);
+
+ for (i = 0; i < np; i++)
+ setnewpart(&p[i]);
+
+ inittree();
+
+ glutKeyboardFunc(key);
+ glutSpecialFunc(special);
+ glutDisplayFunc(drawfire);
+ glutIdleFunc(idle);
+ glutReshapeFunc(reshape);
+ glutMainLoop();
+
+ return (0);
+}
diff --git a/progs/demos/fogcoord.c b/progs/demos/fogcoord.c
new file mode 100644
index 00000000000..19a15f05b87
--- /dev/null
+++ b/progs/demos/fogcoord.c
@@ -0,0 +1,420 @@
+/*
+ * EXT_fog_coord.
+ *
+ * Based on glutskel.c by Brian Paul
+ * and NeHe's Volumetric fog tutorial!
+ *
+ * Daniel Borca
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+#include "readtex.h"
+
+#define TEXTURE_FILE "../images/bw.rgb"
+
+#define ARRAYS 0 /* use glDrawElements */
+
+#define VERBOSE 1 /* tell me what happens */
+
+#define DEPTH 15.0f
+
+#if !defined(GLAPIENTRYP)
+# define GLAPIENTRYP *
+#endif
+
+typedef void (GLAPIENTRYP GLFOGCOORDFEXTPROC) (GLfloat f);
+typedef void (GLAPIENTRYP GLFOGCOORDPOINTEREXTPROC) (GLenum, GLsizei, const GLvoid *);
+
+static GLFOGCOORDFEXTPROC glFogCoordf_ext;
+#if ARRAYS
+static GLFOGCOORDPOINTEREXTPROC glFogCoordPointer_ext;
+#endif
+static GLboolean have_fog_coord;
+
+static GLfloat camz;
+static GLuint texture[1];
+
+static GLint fogMode;
+static GLboolean fogCoord;
+static GLfloat fogDensity = 0.75;
+static GLfloat fogStart = 1.0, fogEnd = 40.0;
+static GLfloat fogColor[4] = {0.6f, 0.3f, 0.0f, 1.0f};
+
+
+static void APIENTRY glFogCoordf_nop (GLfloat f)
+{
+ (void)f;
+}
+
+
+static int BuildTexture (const char *filename, GLuint texid[])
+{
+ GLubyte *tex_data;
+ GLenum tex_format;
+ GLint tex_width, tex_height;
+
+ tex_data = LoadRGBImage(filename, &tex_width, &tex_height, &tex_format);
+ if (tex_data == NULL) {
+ return -1;
+ }
+
+ {
+ GLint tex_max;
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &tex_max);
+ if ((tex_width > tex_max) || (tex_height > tex_max)) {
+ return -1;
+ }
+ }
+
+ glGenTextures(1, texid);
+
+ glBindTexture(GL_TEXTURE_2D, texid[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, tex_format, tex_width, tex_height, 0,
+ tex_format, GL_UNSIGNED_BYTE, tex_data);
+
+ return 0;
+}
+
+
+static int SetFogMode (GLint fogMode)
+{
+ fogMode &= 3;
+ switch (fogMode) {
+ case 0:
+ glDisable(GL_FOG);
+#if VERBOSE
+ printf("fog(disable)\n");
+#endif
+ break;
+ case 1:
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ glFogf(GL_FOG_START, fogStart);
+ glFogf(GL_FOG_END, fogEnd);
+#if VERBOSE
+ printf("fog(GL_LINEAR, %.2f, %.2f)\n", fogStart, fogEnd);
+#endif
+ break;
+ case 2:
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_EXP);
+ glFogf(GL_FOG_DENSITY, fogDensity);
+#if VERBOSE
+ printf("fog(GL_EXP, %.2f)\n", fogDensity);
+#endif
+ break;
+ case 3:
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_EXP2);
+ glFogf(GL_FOG_DENSITY, fogDensity);
+#if VERBOSE
+ printf("fog(GL_EXP2, %.2f)\n", fogDensity);
+#endif
+ break;
+ }
+ return fogMode;
+}
+
+
+static GLboolean SetFogCoord (GLboolean fogCoord)
+{
+ glFogCoordf_ext = glFogCoordf_nop;
+
+ if (!have_fog_coord) {
+#if VERBOSE
+ printf("fog(GL_FRAGMENT_DEPTH_EXT)%s\n", fogCoord ? " EXT_fog_coord not available!" : "");
+#endif
+ return GL_FALSE;
+ }
+
+ if (fogCoord) {
+ glFogCoordf_ext = (GLFOGCOORDFEXTPROC)glutGetProcAddress("glFogCoordfEXT");
+ glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
+#if VERBOSE
+ printf("fog(GL_FOG_COORDINATE_EXT)\n");
+#endif
+ } else {
+ glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
+#if VERBOSE
+ printf("fog(GL_FRAGMENT_DEPTH_EXT)\n");
+#endif
+ }
+ return fogCoord;
+}
+
+
+#if ARRAYS
+/* could reuse vertices */
+static GLuint vertex_index[] = {
+ /* Back */
+ 0, 1, 2, 3,
+
+ /* Floor */
+ 4, 5, 6, 7,
+
+ /* Roof */
+ 8, 9, 10, 11,
+
+ /* Right */
+ 12, 13, 14, 15,
+
+ /* Left */
+ 16, 17, 18, 19
+};
+
+static GLfloat vertex_pointer[][3] = {
+ /* Back */
+ {-2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH}, { 2.5f, 2.5f,-DEPTH}, {-2.5f, 2.5f,-DEPTH},
+
+ /* Floor */
+ {-2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f, DEPTH}, {-2.5f,-2.5f, DEPTH},
+
+ /* Roof */
+ {-2.5f, 2.5f,-DEPTH}, { 2.5f, 2.5f,-DEPTH}, { 2.5f, 2.5f, DEPTH}, {-2.5f, 2.5f, DEPTH},
+
+ /* Right */
+ { 2.5f,-2.5f, DEPTH}, { 2.5f, 2.5f, DEPTH}, { 2.5f, 2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH},
+
+ /* Left */
+ {-2.5f,-2.5f, DEPTH}, {-2.5f, 2.5f, DEPTH}, {-2.5f, 2.5f,-DEPTH}, {-2.5f,-2.5f,-DEPTH}
+};
+
+static GLfloat texcoord_pointer[][2] = {
+ /* Back */
+ {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
+
+ /* Floor */
+ {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
+
+ /* Roof */
+ {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
+
+ /* Right */
+ {0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f},
+
+ /* Left */
+ {0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f}
+};
+
+static GLfloat fogcoord_pointer[][1] = {
+ /* Back */
+ {1.0f}, {1.0f}, {1.0f}, {1.0f},
+
+ /* Floor */
+ {1.0f}, {1.0f}, {0.0f}, {0.0f},
+
+ /* Roof */
+ {1.0f}, {1.0f}, {0.0f}, {0.0f},
+
+ /* Right */
+ {0.0f}, {0.0f}, {1.0f}, {1.0f},
+
+ /* Left */
+ {0.0f}, {0.0f}, {1.0f}, {1.0f}
+};
+#endif
+
+
+static void Display( void )
+{
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glLoadIdentity ();
+
+ glTranslatef(0.0f, 0.0f, camz);
+
+#if ARRAYS
+ glDrawElements(GL_QUADS, sizeof(vertex_index) / sizeof(vertex_index[0]), GL_UNSIGNED_INT, vertex_index);
+#else
+ /* Back */
+ glBegin(GL_QUADS);
+ glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
+ glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
+ glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
+ glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
+ glEnd();
+
+ /* Floor */
+ glBegin(GL_QUADS);
+ glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
+ glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
+ glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f,-2.5f, DEPTH);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f,-2.5f, DEPTH);
+ glEnd();
+
+ /* Roof */
+ glBegin(GL_QUADS);
+ glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
+ glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
+ glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f, DEPTH);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f, DEPTH);
+ glEnd();
+
+ /* Right */
+ glBegin(GL_QUADS);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f( 2.5f,-2.5f, DEPTH);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f( 2.5f, 2.5f, DEPTH);
+ glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
+ glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
+ glEnd();
+
+ /* Left */
+ glBegin(GL_QUADS);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f, DEPTH);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f, DEPTH);
+ glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
+ glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
+ glEnd();
+#endif
+
+ glutSwapBuffers();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45.0f, (GLfloat)(width)/(GLfloat)(height), 0.1f, 100.0f);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'f':
+ fogMode = SetFogMode(fogMode + 1);
+ break;
+ case '+':
+ if (fogDensity < 1.0) {
+ fogDensity += 0.05;
+ }
+ SetFogMode(fogMode);
+ break;
+ case '-':
+ if (fogDensity > 0.0) {
+ fogDensity -= 0.05;
+ }
+ SetFogMode(fogMode);
+ break;
+ case 's':
+ if (fogStart > 0.0) {
+ fogStart -= 1.0;
+ }
+ SetFogMode(fogMode);
+ break;
+ case 'S':
+ if (fogStart < fogEnd) {
+ fogStart += 1.0;
+ }
+ SetFogMode(fogMode);
+ break;
+ case 'e':
+ if (fogEnd > fogStart) {
+ fogEnd -= 1.0;
+ }
+ SetFogMode(fogMode);
+ break;
+ case 'E':
+ if (fogEnd < 100.0) {
+ fogEnd += 1.0;
+ }
+ SetFogMode(fogMode);
+ break;
+ case 'c':
+ fogCoord = SetFogCoord(fogCoord ^ GL_TRUE);
+ break;
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void SpecialKey( int key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ if (camz < (DEPTH - 1.0)) {
+ camz += 1.0f;
+ }
+ break;
+ case GLUT_KEY_DOWN:
+ if (camz > -19.0) {
+ camz -= 1.0f;
+ }
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( void )
+{
+ have_fog_coord = glutExtensionSupported("GL_EXT_fog_coord");
+
+ if (BuildTexture(TEXTURE_FILE, texture) == -1) {
+ exit(1);
+ }
+
+ glEnable(GL_TEXTURE_2D);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
+ glClearDepth(1.0f);
+ glDepthFunc(GL_LEQUAL);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel(GL_SMOOTH);
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+
+ glFogfv(GL_FOG_COLOR, fogColor);
+ glHint(GL_FOG_HINT, GL_NICEST);
+ fogCoord = SetFogCoord(GL_TRUE); /* try to enable fog_coord */
+ fogMode = SetFogMode(2); /* GL_EXP */
+
+ camz = -19.0f;
+
+#if ARRAYS
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 0, vertex_pointer);
+
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FLOAT, 0, texcoord_pointer);
+
+ if (have_fog_coord) {
+ glFogCoordPointer_ext = (GLFOGCOORDPOINTEREXTPROC)glutGetProcAddress("glFogCoordPointerEXT");
+ glEnableClientState(GL_FOG_COORDINATE_ARRAY_EXT);
+ glFogCoordPointer_ext(GL_FLOAT, 0, fogcoord_pointer);
+ }
+#endif
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 640, 480 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutSpecialFunc( SpecialKey );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/fplight.c b/progs/demos/fplight.c
new file mode 100644
index 00000000000..c7a38248d38
--- /dev/null
+++ b/progs/demos/fplight.c
@@ -0,0 +1,285 @@
+/*
+ * Use GL_NV_fragment_program to implement per-pixel lighting.
+ *
+ * Brian Paul
+ * 7 April 2003
+ */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glut.h>
+
+
+static GLfloat Diffuse[4] = { 0.5, 0.5, 1.0, 1.0 };
+static GLfloat Specular[4] = { 0.8, 0.8, 0.8, 1.0 };
+static GLfloat LightPos[4] = { 0.0, 10.0, 20.0, 1.0 };
+static GLfloat Delta = 1.0;
+
+static GLuint FragProg;
+static GLuint VertProg;
+static GLboolean Anim = GL_TRUE;
+static GLboolean Wire = GL_FALSE;
+static GLboolean PixelLight = GL_TRUE;
+
+static GLfloat Xrot = 0, Yrot = 0;
+
+
+#define NAMED_PARAMETER4FV(prog, name, v) \
+ glProgramNamedParameter4fvNV(prog, strlen(name), (const GLubyte *) name, v)
+
+
+static void Display( void )
+{
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ if (PixelLight) {
+#if defined(GL_NV_fragment_program)
+ NAMED_PARAMETER4FV(FragProg, "LightPos", LightPos);
+ glEnable(GL_FRAGMENT_PROGRAM_NV);
+ glEnable(GL_VERTEX_PROGRAM_NV);
+#endif
+ glDisable(GL_LIGHTING);
+ }
+ else {
+ glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
+#if defined(GL_NV_fragment_program)
+ glDisable(GL_FRAGMENT_PROGRAM_NV);
+ glDisable(GL_VERTEX_PROGRAM_NV);
+#endif
+ glEnable(GL_LIGHTING);
+ }
+
+ glPushMatrix();
+ glRotatef(Xrot, 1, 0, 0);
+ glRotatef(Yrot, 0, 1, 0);
+
+#if 1
+ glutSolidSphere(2.0, 10, 5);
+#else
+ {
+ GLUquadricObj *q = gluNewQuadric();
+ gluQuadricNormals(q, GL_SMOOTH);
+ gluQuadricTexture(q, GL_TRUE);
+ glRotatef(90, 1, 0, 0);
+ glTranslatef(0, 0, -1);
+ gluCylinder(q, 1.0, 1.0, 2.0, 24, 1);
+ gluDeleteQuadric(q);
+ }
+#endif
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void Idle(void)
+{
+ LightPos[0] += Delta;
+ if (LightPos[0] > 25.0)
+ Delta = -1.0;
+ else if (LightPos[0] <- 25.0)
+ Delta = 1.0;
+ glutPostRedisplay();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
+ /*glOrtho( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -15.0 );
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case ' ':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'x':
+ LightPos[0] -= 1.0;
+ break;
+ case 'X':
+ LightPos[0] += 1.0;
+ break;
+ case 'w':
+ Wire = !Wire;
+ if (Wire)
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ else
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ break;
+ case 'p':
+ PixelLight = !PixelLight;
+ if (PixelLight) {
+ printf("Per-pixel lighting\n");
+ }
+ else {
+ printf("Conventional lighting\n");
+ }
+ break;
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+static void SpecialKey( int key, int x, int y )
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( void )
+{
+ static const char *fragProgramText =
+ "!!FP1.0\n"
+ "DECLARE Diffuse; \n"
+ "DECLARE Specular; \n"
+ "DECLARE LightPos; \n"
+
+ "# Compute normalized LightPos, put it in R0\n"
+ "DP3 R0.x, LightPos, LightPos;\n"
+ "RSQ R0.y, R0.x;\n"
+ "MUL R0, LightPos, R0.y;\n"
+
+ "# Compute normalized normal, put it in R1\n"
+ "DP3 R1, f[TEX0], f[TEX0]; \n"
+ "RSQ R1.y, R1.x;\n"
+ "MUL R1, f[TEX0], R1.y;\n"
+
+ "# Compute dot product of light direction and normal vector\n"
+ "DP3_SAT R2, R0, R1;"
+
+ "MUL R3, Diffuse, R2; # diffuse attenuation\n"
+
+ "POW R4, R2.x, {20.0}.x; # specular exponent\n"
+
+ "MUL R5, Specular, R4; # specular attenuation\n"
+
+ "ADD o[COLR], R3, R5; # add diffuse and specular colors\n"
+ "END \n"
+ ;
+
+ static const char *vertProgramText =
+ "!!VP1.0\n"
+ "# typical modelview/projection transform\n"
+ "DP4 o[HPOS].x, c[0], v[OPOS] ;\n"
+ "DP4 o[HPOS].y, c[1], v[OPOS] ;\n"
+ "DP4 o[HPOS].z, c[2], v[OPOS] ;\n"
+ "DP4 o[HPOS].w, c[3], v[OPOS] ;\n"
+ "# transform normal by inv transpose of modelview, put in tex0\n"
+ "DP3 o[TEX0].x, c[4], v[NRML] ;\n"
+ "DP3 o[TEX0].y, c[5], v[NRML] ;\n"
+ "DP3 o[TEX0].z, c[6], v[NRML] ;\n"
+ "DP3 o[TEX0].w, c[7], v[NRML] ;\n"
+ "END\n";
+ ;
+
+ if (!glutExtensionSupported("GL_NV_vertex_program")) {
+ printf("Sorry, this demo requires GL_NV_vertex_program\n");
+ exit(1);
+ }
+ if (!glutExtensionSupported("GL_NV_fragment_program")) {
+ printf("Sorry, this demo requires GL_NV_fragment_program\n");
+ exit(1);
+ }
+
+#if defined(GL_NV_fragment_program)
+ glGenProgramsNV(1, &FragProg);
+ assert(FragProg > 0);
+ glGenProgramsNV(1, &VertProg);
+ assert(VertProg > 0);
+
+ /*
+ * Fragment program
+ */
+ glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, FragProg,
+ strlen(fragProgramText),
+ (const GLubyte *) fragProgramText);
+ assert(glIsProgramNV(FragProg));
+ glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, FragProg);
+
+ NAMED_PARAMETER4FV(FragProg, "Diffuse", Diffuse);
+ NAMED_PARAMETER4FV(FragProg, "Specular", Specular);
+
+ /*
+ * Vertex program
+ */
+ glLoadProgramNV(GL_VERTEX_PROGRAM_NV, VertProg,
+ strlen(vertProgramText),
+ (const GLubyte *) vertProgramText);
+ assert(glIsProgramNV(VertProg));
+ glBindProgramNV(GL_VERTEX_PROGRAM_NV, VertProg);
+ glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
+ glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
+#endif
+
+ /*
+ * Misc init
+ */
+ glClearColor(0.3, 0.3, 0.3, 0.0);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHTING);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 20.0);
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("Press p to toggle between per-pixel and per-vertex lighting\n");
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 200, 200 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutSpecialFunc( SpecialKey );
+ glutDisplayFunc( Display );
+ if (Anim)
+ glutIdleFunc(Idle);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/gamma.c b/progs/demos/gamma.c
new file mode 100644
index 00000000000..9b2c3e1052b
--- /dev/null
+++ b/progs/demos/gamma.c
@@ -0,0 +1,162 @@
+
+/* Draw test patterns to help determine correct gamma value for a display.
+ When the intensities of the inner squares nearly match the intensities
+ of their frames (from some distance the borders should disappear) then
+ you've found the right gamma value.
+
+ You can set Mesa's gamma values (for red, green and blue) with the
+ MESA_GAMMA environment variable. But only on X windows!
+ For example:
+ setenv MESA_GAMMA 1.5 1.6 1.4
+ Sets the red gamma value to 1.5, green to 1.6 and blue to 1.4.
+ See the main README file for more information.
+
+ For more info about gamma correction see:
+ http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html
+
+ This program is in the public domain
+
+ Brian Paul 19 Oct 1995
+ Kai Schuetz 05 Jun 1999 */
+
+/* Conversion to GLUT by Mark J. Kilgard */
+
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glShadeModel(GL_FLAT);
+}
+
+/* ARGSUSED1 */
+static void
+key_esc(unsigned char key, int x, int y)
+{
+ if(key == 27) exit(0); /* Exit on Escape */
+}
+
+static GLubyte p25[] = {
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
+};
+
+static GLubyte p50[] = {
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
+};
+
+static GLubyte p75[] = {
+ 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
+ 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
+};
+
+static GLubyte *stippletab[4] = {NULL, p25, p50, p75};
+
+static void
+gamma_ramp(GLfloat yoffs, GLfloat r, GLfloat g, GLfloat b)
+{
+ GLint d;
+
+ glColor3f(0.0, 0.0, 0.0); /* solid black, no stipple */
+ glRectf(-1.0, yoffs, -0.6, yoffs + 0.5);
+
+ for(d = 1; d < 4; d++) { /* increasing density from 25% to 75% */
+ GLfloat xcoord = (-1.0 + d*0.4);
+ GLfloat t = d * 0.25;
+
+ glColor3f(r*t, g*t, b*t); /* draw outer rect */
+ glRectf(xcoord, yoffs, xcoord+0.4, yoffs + 0.5);
+
+ glColor3f(0.0, 0.0, 0.0); /* "clear" inner rect */
+ glRectf(xcoord + 0.1, yoffs + 0.125, xcoord + 0.3, yoffs + 0.375);
+
+ glColor3f(r, g, b); /* draw stippled inner rect */
+ glEnable(GL_POLYGON_STIPPLE);
+ glPolygonStipple(stippletab[d]);
+ glRectf(xcoord + 0.1, yoffs + 0.125, xcoord + 0.3, yoffs + 0.375);
+ glDisable(GL_POLYGON_STIPPLE);
+ }
+ glColor3f(r, g, b); /* solid color, no stipple */
+ glRectf(0.6, yoffs, 1.0, yoffs + 0.5);
+}
+
+static void
+display(void)
+{
+ gamma_ramp( 0.5, 1.0, 1.0, 1.0); /* white ramp */
+ gamma_ramp( 0.0, 1.0, 0.0, 0.0); /* red ramp */
+ gamma_ramp(-0.5, 0.0, 1.0, 0.0); /* green ramp */
+ gamma_ramp(-1.0, 0.0, 0.0, 1.0); /* blue ramp */
+ glFlush();
+}
+
+int
+main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
+
+ glutInitWindowPosition(50, 50);
+ glutInitWindowSize(500, 400);
+
+ glutCreateWindow("gamma test patterns");
+ glutReshapeFunc(Reshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key_esc);
+
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/demos/gearbox.c b/progs/demos/gearbox.c
new file mode 100644
index 00000000000..3a1662cd625
--- /dev/null
+++ b/progs/demos/gearbox.c
@@ -0,0 +1,485 @@
+/*
+ * Use glCopyTexSubImage2D to draw animated gears on the sides of a box.
+ *
+ * Brian Paul
+ * 27 January 2006
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <GL/glut.h>
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+static GLint WinWidth = 800, WinHeight = 500;
+static GLint TexWidth, TexHeight;
+static GLuint TexObj = 1;
+static GLenum IntFormat = GL_RGB;
+
+static GLboolean WireFrame = GL_FALSE;
+
+static GLint T0 = 0;
+static GLint Frames = 0;
+static GLint Win = 0;
+
+static GLfloat ViewRotX = 20.0, ViewRotY = 30.0, ViewRotZ = 0.0;
+static GLint Gear1, Gear2, Gear3;
+static GLfloat GearRot = 0.0;
+static GLfloat CubeRot = 0.0;
+
+
+/**
+ Draw a gear wheel. You'll probably want to call this function when
+ building a display list since we do a lot of trig here.
+
+ Input: inner_radius - radius of hole at center
+ outer_radius - radius at center of teeth
+ width - width of gear
+ teeth - number of teeth
+ tooth_depth - depth of tooth
+ **/
+static void
+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth)
+{
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0;
+ r2 = outer_radius + tooth_depth / 2.0;
+
+ da = 2.0 * M_PI / teeth / 4.0;
+
+ glShadeModel(GL_FLAT);
+
+ glNormal3f(0.0, 0.0, 1.0);
+
+ /* draw front face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw front sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
+ }
+ glEnd();
+
+ glNormal3f(0.0, 0.0, -1.0);
+
+ /* draw back face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw back sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ }
+ glEnd();
+
+ /* draw outward faces of teeth */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ u = r2 * cos(angle + da) - r1 * cos(angle);
+ v = r2 * sin(angle + da) - r1 * sin(angle);
+ len = sqrt(u * u + v * v);
+ u /= len;
+ v /= len;
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
+ u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
+ v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ }
+
+ glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
+ glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
+
+ glEnd();
+
+ glShadeModel(GL_SMOOTH);
+
+ /* draw inside radius cylinder */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glNormal3f(-cos(angle), -sin(angle), 0.0);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ }
+ glEnd();
+
+}
+
+static void
+cleanup(void)
+{
+ glDeleteTextures(1, &TexObj);
+ glDeleteLists(Gear1, 1);
+ glDeleteLists(Gear2, 1);
+ glDeleteLists(Gear3, 1);
+ glutDestroyWindow(Win);
+}
+
+
+static void
+DrawGears(void)
+{
+ if (WireFrame) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
+
+ glPushMatrix();
+ glRotatef(20/*ViewRotX*/, 1.0, 0.0, 0.0);
+ glRotatef(ViewRotY, 0.0, 1.0, 0.0);
+ glRotatef(ViewRotZ, 0.0, 0.0, 1.0);
+
+ glPushMatrix();
+ glTranslatef(-3.0, -2.0, 0.0);
+ glRotatef(GearRot, 0.0, 0.0, 1.0);
+ glCallList(Gear1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(3.1, -2.0, 0.0);
+ glRotatef(-2.0 * GearRot - 9.0, 0.0, 0.0, 1.0);
+ glCallList(Gear2);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-3.1, 4.2, 0.0);
+ glRotatef(-2.0 * GearRot - 25.0, 0.0, 0.0, 1.0);
+ glCallList(Gear3);
+ glPopMatrix();
+
+ glPopMatrix();
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+}
+
+
+static void
+DrawCube(void)
+{
+ static const GLfloat texcoords[4][2] = {
+ { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 }
+ };
+ static const GLfloat vertices[4][2] = {
+ { -1, -1 }, { 1, -1 }, { 1, 1 }, { -1, 1 }
+ };
+ static const GLfloat xforms[6][4] = {
+ { 0, 0, 1, 0 },
+ { 90, 0, 1, 0 },
+ { 180, 0, 1, 0 },
+ { 270, 0, 1, 0 },
+ { 90, 1, 0, 0 },
+ { -90, 1, 0, 0 }
+ };
+ static const GLfloat mat[4] = { 1.0, 1.0, 0.5, 1.0 };
+ GLint i, j;
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat);
+ glEnable(GL_TEXTURE_2D);
+
+ glPushMatrix();
+ glRotatef(ViewRotX, 1.0, 0.0, 0.0);
+ glRotatef(15, 1, 0, 0);
+ glRotatef(CubeRot, 0, 1, 0);
+ glScalef(4, 4, 4);
+
+ for (i = 0; i < 6; i++) {
+ glPushMatrix();
+ glRotatef(xforms[i][0], xforms[i][1], xforms[i][2], xforms[i][3]);
+ glTranslatef(0, 0, 1.1);
+ glBegin(GL_POLYGON);
+ glNormal3f(0, 0, 1);
+ for (j = 0; j < 4; j++) {
+ glTexCoord2fv(texcoords[j]);
+ glVertex2fv(vertices[j]);
+ }
+ glEnd();
+ glPopMatrix();
+ }
+ glPopMatrix();
+
+ glDisable(GL_TEXTURE_2D);
+}
+
+
+static void
+draw(void)
+{
+ float ar;
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -40.0);
+
+ glDisable(GL_SCISSOR_TEST);
+ glClear(GL_DEPTH_BUFFER_BIT);
+ glEnable(GL_SCISSOR_TEST);
+
+ /* draw gears */
+ glViewport(0, 0, TexWidth, TexHeight);
+ glScissor(0, 0, TexWidth, TexHeight);
+ glClearColor(0.5, 0.5, 0.8, 0.0);
+ glClearColor(1, 1, 1, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 60.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ DrawGears();
+
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TexWidth, TexHeight);
+
+ /* draw textured cube */
+ glViewport(TexWidth, 0, WinWidth - TexWidth, WinHeight);
+ glScissor(TexWidth, 0, WinWidth - TexWidth, WinHeight);
+ glClearColor(0.5, 0.5, 0.8, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ ar = (float) (WinWidth - TexWidth) / WinHeight;
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-ar, ar, -1.0, 1.0, 5.0, 60.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ DrawCube();
+
+ /* finish up */
+ glutSwapBuffers();
+
+ Frames++;
+ {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ if (t - T0 >= 5000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
+ T0 = t;
+ Frames = 0;
+ }
+ }
+}
+
+
+static void
+idle(void)
+{
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ /* fmod to prevent overflow */
+ GearRot = fmod(GearRot + 70.0 * dt, 360.0); /* 70 deg/sec */
+ CubeRot = fmod(CubeRot + 15.0 * dt, 360.0); /* 15 deg/sec */
+
+ glutPostRedisplay();
+}
+
+
+/* change view angle, exit upon ESC */
+static void
+key(unsigned char k, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (k) {
+ case 'w':
+ WireFrame = !WireFrame;
+ break;
+ case 'z':
+ ViewRotZ += 5.0;
+ break;
+ case 'Z':
+ ViewRotZ -= 5.0;
+ break;
+ case 27: /* Escape */
+ cleanup();
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* change view angle */
+static void
+special(int k, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (k) {
+ case GLUT_KEY_UP:
+ ViewRotX += 5.0;
+ break;
+ case GLUT_KEY_DOWN:
+ ViewRotX -= 5.0;
+ break;
+ case GLUT_KEY_LEFT:
+ ViewRotY += 5.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ ViewRotY -= 5.0;
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ WinWidth = width;
+ WinHeight = height;
+}
+
+
+static void
+init(int argc, char *argv[])
+{
+ static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
+ static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
+ static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
+ static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
+ GLint i;
+
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+#if 0
+ glEnable(GL_CULL_FACE);
+#endif
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ /* make the gears */
+ Gear1 = glGenLists(1);
+ glNewList(Gear1, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+ gear(1.0, 4.0, 1.0, 20, 0.7);
+ glEndList();
+
+ Gear2 = glGenLists(1);
+ glNewList(Gear2, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+ gear(0.5, 2.0, 2.0, 10, 0.7);
+ glEndList();
+
+ Gear3 = glGenLists(1);
+ glNewList(Gear3, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
+ gear(1.3, 2.0, 0.5, 10, 0.7);
+ glEndList();
+
+ glEnable(GL_NORMALIZE);
+
+ /* xxx make size dynamic */
+ TexWidth = 256;
+ TexHeight = 256;
+
+ glBindTexture(GL_TEXTURE_2D, TexObj);
+ glTexImage2D(GL_TEXTURE_2D, 0, IntFormat, TexWidth, TexHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ for ( i=1; i<argc; i++ ) {
+ if (strcmp(argv[i], "-info")==0) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+ }
+}
+
+
+static void
+visible(int vis)
+{
+ if (vis == GLUT_VISIBLE)
+ glutIdleFunc(idle);
+ else
+ glutIdleFunc(NULL);
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
+
+ glutInitWindowSize(WinWidth, WinHeight);
+ Win = glutCreateWindow("gearbox");
+ init(argc, argv);
+
+ glutDisplayFunc(draw);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(key);
+ glutSpecialFunc(special);
+ glutVisibilityFunc(visible);
+
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/demos/gears.c b/progs/demos/gears.c
new file mode 100644
index 00000000000..ab9bc007421
--- /dev/null
+++ b/progs/demos/gears.c
@@ -0,0 +1,381 @@
+/*
+ * 3-D gear wheels. This program is in the public domain.
+ *
+ * Command line options:
+ * -info print GL implementation information
+ * -exit automatically exit after 30 seconds
+ *
+ *
+ * Brian Paul
+ */
+
+/* Conversion to GLUT by Mark J. Kilgard */
+
+
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <GL/glut.h>
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+static GLint T0 = 0;
+static GLint Frames = 0;
+static GLint autoexit = 0;
+static GLint win = 0;
+
+
+/**
+
+ Draw a gear wheel. You'll probably want to call this function when
+ building a display list since we do a lot of trig here.
+
+ Input: inner_radius - radius of hole at center
+ outer_radius - radius at center of teeth
+ width - width of gear
+ teeth - number of teeth
+ tooth_depth - depth of tooth
+
+ **/
+
+static void
+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth)
+{
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0;
+ r2 = outer_radius + tooth_depth / 2.0;
+
+ da = 2.0 * M_PI / teeth / 4.0;
+
+ glShadeModel(GL_FLAT);
+
+ glNormal3f(0.0, 0.0, 1.0);
+
+ /* draw front face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw front sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
+ }
+ glEnd();
+
+ glNormal3f(0.0, 0.0, -1.0);
+
+ /* draw back face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw back sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ }
+ glEnd();
+
+ /* draw outward faces of teeth */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ u = r2 * cos(angle + da) - r1 * cos(angle);
+ v = r2 * sin(angle + da) - r1 * sin(angle);
+ len = sqrt(u * u + v * v);
+ u /= len;
+ v /= len;
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
+ u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
+ v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ }
+
+ glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
+ glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
+
+ glEnd();
+
+ glShadeModel(GL_SMOOTH);
+
+ /* draw inside radius cylinder */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glNormal3f(-cos(angle), -sin(angle), 0.0);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ }
+ glEnd();
+
+}
+
+static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.0;
+
+static void
+cleanup(void)
+{
+ glDeleteLists(gear1, 1);
+ glDeleteLists(gear2, 1);
+ glDeleteLists(gear3, 1);
+ glutDestroyWindow(win);
+}
+
+static void
+draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
+ glRotatef(view_roty, 0.0, 1.0, 0.0);
+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
+
+ glPushMatrix();
+ glTranslatef(-3.0, -2.0, 0.0);
+ glRotatef(angle, 0.0, 0.0, 1.0);
+ glCallList(gear1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(3.1, -2.0, 0.0);
+ glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
+ glCallList(gear2);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-3.1, 4.2, 0.0);
+ glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
+ glCallList(gear3);
+ glPopMatrix();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+
+ Frames++;
+
+ {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ if (t - T0 >= 5000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
+ T0 = t;
+ Frames = 0;
+ if ((t >= 999.0 * autoexit) && (autoexit)) {
+ cleanup();
+ exit(0);
+ }
+ }
+ }
+}
+
+
+static void
+idle(void)
+{
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ angle += 70.0 * dt; /* 70 degrees per second */
+ angle = fmod(angle, 360.0); /* prevents eventual overflow */
+
+ glutPostRedisplay();
+}
+
+/* change view angle, exit upon ESC */
+/* ARGSUSED1 */
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 'z':
+ view_rotz += 5.0;
+ break;
+ case 'Z':
+ view_rotz -= 5.0;
+ break;
+ case 27: /* Escape */
+ cleanup();
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* change view angle */
+/* ARGSUSED1 */
+static void
+special(int k, int x, int y)
+{
+ switch (k) {
+ case GLUT_KEY_UP:
+ view_rotx += 5.0;
+ break;
+ case GLUT_KEY_DOWN:
+ view_rotx -= 5.0;
+ break;
+ case GLUT_KEY_LEFT:
+ view_roty += 5.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ view_roty -= 5.0;
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -40.0);
+}
+
+static void
+init(int argc, char *argv[])
+{
+ static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
+ static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
+ static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
+ static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
+ GLint i;
+
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ /* make the gears */
+ gear1 = glGenLists(1);
+ glNewList(gear1, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+ gear(1.0, 4.0, 1.0, 20, 0.7);
+ glEndList();
+
+ gear2 = glGenLists(1);
+ glNewList(gear2, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+ gear(0.5, 2.0, 2.0, 10, 0.7);
+ glEndList();
+
+ gear3 = glGenLists(1);
+ glNewList(gear3, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
+ gear(1.3, 2.0, 0.5, 10, 0.7);
+ glEndList();
+
+ glEnable(GL_NORMALIZE);
+
+ for ( i=1; i<argc; i++ ) {
+ if (strcmp(argv[i], "-info")==0) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+ else if ( strcmp(argv[i], "-exit")==0) {
+ autoexit = 30;
+ printf("Auto Exit after %i seconds.\n", autoexit );
+ }
+ }
+}
+
+static void
+visible(int vis)
+{
+ if (vis == GLUT_VISIBLE)
+ glutIdleFunc(idle);
+ else
+ glutIdleFunc(NULL);
+}
+
+int main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
+
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(300, 300);
+ win = glutCreateWindow("Gears");
+ init(argc, argv);
+
+ glutDisplayFunc(draw);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(key);
+ glutSpecialFunc(special);
+ glutVisibilityFunc(visible);
+
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/demos/geartrain.c b/progs/demos/geartrain.c
new file mode 100644
index 00000000000..3feb2a0524b
--- /dev/null
+++ b/progs/demos/geartrain.c
@@ -0,0 +1,1073 @@
+
+/*
+ * GearTrain Simulator * Version: 1.00
+ *
+ * Copyright (C) 1999 Shobhan Kumar Dutta All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * SHOBHAN KUMAR DUTTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT
+ * OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+#include <math.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+#include <string.h>
+#include <stdio.h>
+
+#ifndef min
+#define min(x, y) ( x < y ? x : y )
+#endif
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif /* */
+typedef GLfloat TDA[4];
+
+TDA background;
+
+
+struct AXLE
+ {
+ char name[20];
+ GLint id;
+ GLfloat radius;
+ GLint axis;
+ TDA color;
+ TDA position;
+ GLfloat length;
+ GLint motored;
+ GLfloat angular_velocity;
+ GLint direction;
+ };
+
+
+struct GEAR
+ {
+ char name[20];
+ char type[7];
+ GLint face;
+ GLint id;
+ GLfloat radius;
+ GLfloat width;
+ GLint teeth;
+ GLfloat tooth_depth;
+ GLfloat angle;
+ GLfloat angular_velocity;
+ TDA color;
+ GLint relative_position;
+ TDA position;
+ char axle_name[20];
+ GLint axis;
+ GLint direction;
+ GLint motored;
+ };
+
+
+struct BELT
+ {
+ char name[20];
+ GLint id;
+ char gear1_name[20];
+ char gear2_name[20];
+ };
+
+
+FILE * mainfile;
+struct GEAR g[10];
+struct AXLE a[10];
+struct BELT b[10];
+int number_of_gears;
+int number_of_axles;
+int number_of_belts;
+
+
+char Buf1[256], Buf2[256], Buf3[256], Buf4[256], Buf5[256];
+
+static GLint T0 = 0;
+static GLint Frames = 0;
+
+
+#ifndef _WIN32
+static void
+strset (char buf[], char ch)
+{
+ int i;
+ for (i = 0; i < strlen (buf); i++)
+ buf[i] = ch;
+}
+#endif
+
+
+static void
+Clear_Buffers ()
+{
+ strset (Buf1, 0);
+ strset (Buf2, 0);
+ strset (Buf3, 0);
+ strset (Buf4, 0);
+ strset (Buf5, 0);
+}
+
+
+static void
+LoadTriplet (TDA A)
+{
+ Clear_Buffers ();
+ fscanf (mainfile, "%s %s %s %s", Buf1, Buf2, Buf3, Buf4);
+ A[0] = atof (Buf2);
+ A[1] = atof (Buf3);
+ A[2] = atof (Buf4);
+}
+
+
+static void
+LoadReal (float *a)
+{
+ Clear_Buffers ();
+ fscanf (mainfile, "%s %s", Buf1, Buf2);
+ *a = atof (Buf2);
+}
+
+
+static void
+LoadInteger (int *a)
+{
+ Clear_Buffers ();
+ fscanf (mainfile, "%s %s", Buf1, Buf2);
+ *a = atoi (Buf2);
+}
+
+
+static void
+LoadText (char *a)
+{
+ Clear_Buffers ();
+ fscanf (mainfile, "%s %s", Buf1, Buf2);
+ strcpy (a, Buf2);
+}
+
+
+static void
+getdata (char filename[])
+{
+ int gear_count = 0, axle_count = 0, belt_count = 0, i;
+
+ mainfile = fopen (filename, "r");
+ if (!mainfile) {
+ printf("Error: couldn't open %s\n", filename);
+ exit(-1);
+ }
+
+ do
+ {
+ Clear_Buffers ();
+ fscanf (mainfile, "%s", Buf1);
+ if (ferror (mainfile))
+ {
+ printf ("\nError opening file !\n");
+ exit (1);
+ }
+
+ if (!(strcmp (Buf1, "BACKGROUND")))
+ LoadTriplet (background);
+
+ if (!(strcmp (Buf1, "ANAME")))
+ {
+ LoadText (a[axle_count].name);
+ axle_count++;
+ }
+
+ if (!(strcmp (Buf1, "ARADIUS")))
+ LoadReal (&a[axle_count - 1].radius);
+
+ if (!(strcmp (Buf1, "AAXIS")))
+ LoadInteger (&a[axle_count - 1].axis);
+
+ if (!(strcmp (Buf1, "ACOLOR")))
+ LoadTriplet (a[axle_count - 1].color);
+
+ if (!(strcmp (Buf1, "APOSITION")))
+ LoadTriplet (a[axle_count - 1].position);
+
+ if (!(strcmp (Buf1, "ALENGTH")))
+ LoadReal (&a[axle_count - 1].length);
+
+ if (!(strcmp (Buf1, "AMOTORED")))
+ LoadInteger (&a[axle_count - 1].motored);
+
+ if (!(strcmp (Buf1, "AANGULARVELOCITY")))
+ LoadReal (&a[axle_count - 1].angular_velocity);
+
+ if (!(strcmp (Buf1, "ADIRECTION")))
+ LoadInteger (&a[axle_count - 1].direction);
+
+ if (!(strcmp (Buf1, "GNAME")))
+ {
+ LoadText (g[gear_count].name);
+ gear_count++;
+ }
+
+ if (!(strcmp (Buf1, "GTYPE")))
+ LoadText (g[gear_count - 1].type);
+
+ if (!(strcmp (Buf1, "GFACE")))
+ LoadInteger (&g[gear_count - 1].face);
+
+ if (!(strcmp (Buf1, "GRADIUS")))
+ LoadReal (&g[gear_count - 1].radius);
+
+ if (!(strcmp (Buf1, "GWIDTH")))
+ LoadReal (&g[gear_count - 1].width);
+
+ if (!(strcmp (Buf1, "GTEETH")))
+ LoadInteger (&g[gear_count - 1].teeth);
+
+ if (!(strcmp (Buf1, "GTOOTHDEPTH")))
+ LoadReal (&g[gear_count - 1].tooth_depth);
+
+ if (!(strcmp (Buf1, "GCOLOR")))
+ LoadTriplet (g[gear_count - 1].color);
+
+ if (!(strcmp (Buf1, "GAXLE")))
+ LoadText (g[gear_count - 1].axle_name);
+
+ if (!(strcmp (Buf1, "GPOSITION")))
+ LoadInteger (&g[gear_count - 1].relative_position);
+
+ if (!(strcmp (Buf1, "BELTNAME")))
+ {
+ LoadText (b[belt_count].name);
+ belt_count++;
+ }
+
+ if (!(strcmp (Buf1, "GEAR1NAME")))
+ LoadText (b[belt_count - 1].gear1_name);
+
+ if (!(strcmp (Buf1, "GEAR2NAME")))
+ LoadText (b[belt_count - 1].gear2_name);
+ }
+
+ while (Buf1[0] != 0);
+
+ for (i = 0; i < number_of_gears; i++)
+ {
+ g[i].axis = -1;
+ g[i].direction = 0;
+ g[i].angular_velocity = 0.0;
+ }
+
+ number_of_gears = gear_count;
+ number_of_axles = axle_count;
+ number_of_belts = belt_count;
+ fclose (mainfile);
+}
+
+
+static void
+axle (GLint j, GLfloat radius, GLfloat length)
+{
+ GLfloat angle, rad, incr = 10.0 * M_PI / 180.0;
+
+ /* draw main cylinder */
+ glBegin (GL_QUADS);
+ for (angle = 0.0; angle < 360.0; angle += 5.0)
+ {
+ rad = angle * M_PI / 180.0;
+ glNormal3f (cos (rad), sin (rad), 0.0);
+ glVertex3f (radius * cos (rad), radius * sin (rad), length / 2);
+ glVertex3f (radius * cos (rad), radius * sin (rad), -length / 2);
+ glVertex3f (radius * cos (rad + incr), radius * sin (rad + incr), -length / 2);
+ glVertex3f (radius * cos (rad + incr), radius * sin (rad + incr), length / 2);
+ }
+ glEnd ();
+
+ /* draw front face */
+ glNormal3f (0.0, 0.0, 1.0);
+ glBegin (GL_TRIANGLES);
+ for (angle = 0.0; angle < 360.0; angle += 5.0)
+ {
+ rad = angle * M_PI / 180.0;
+ glVertex3f (0.0, 0.0, length / 2);
+ glVertex3f (radius * cos (rad), radius * sin (rad), length / 2);
+ glVertex3f (radius * cos (rad + incr), radius * sin (rad + incr), length / 2);
+ glVertex3f (0.0, 0.0, length / 2);
+ }
+ glEnd ();
+
+ /* draw back face */
+ glNormal3f (0.0, 0.0, -1.0);
+ glBegin (GL_TRIANGLES);
+ for (angle = 0.0; angle <= 360.0; angle += 5.0)
+ {
+ rad = angle * M_PI / 180.0;
+ glVertex3f (0.0, 0.0, -length / 2);
+ glVertex3f (radius * cos (rad), radius * sin (rad), -length / 2);
+ glVertex3f (radius * cos (rad + incr), radius * sin (rad + incr), -length / 2);
+ glVertex3f (0.0, 0.0, -length / 2);
+ }
+ glEnd ();
+}
+
+
+
+static void
+gear (GLint j, char type[], GLfloat radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth)
+{
+ GLint i;
+ GLfloat r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len, fraction = 0.5;
+ GLfloat n = 1.0;
+
+ r1 = radius - tooth_depth;
+ r2 = radius;
+
+ da = 2.0 * M_PI / teeth / 4.0;
+ if (!g[j].face)
+ {
+ fraction = -0.5;
+ n = -1.0;
+ }
+ if (!(strcmp (type, "NORMAL")))
+ {
+ fraction = 0.5;
+ n = 1.0;
+ }
+
+ /* draw front face */
+ if (!(strcmp (type, "NORMAL")))
+ {
+ glNormal3f (0.0, 0.0, 1.0 * n);
+ glBegin (GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++)
+ {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f (0.0, 0.0, width * fraction);
+ glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction);
+ glVertex3f (0.0, 0.0, width * fraction);
+ glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), width * fraction);
+ }
+ glEnd ();
+ }
+ else
+ {
+ glNormal3f (0.0, 0.0, 1.0 * n);
+ glBegin (GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++)
+ {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f (0.0, 0.0, width * fraction);
+ glVertex3f ((r2 - width) * cos (angle), (r2 - width) * sin (angle), width * fraction);
+ glVertex3f (0.0, 0.0, width * fraction);
+ glVertex3f ((r2 - width) * cos (angle + 3 * da), (r2 - width) * sin (angle + 3 * da), width * fraction);
+ }
+ glEnd ();
+ }
+
+ /* draw front sides of teeth */
+ if (!(strcmp (type, "NORMAL")))
+ {
+ glNormal3f (0.0, 0.0, 1.0 * n);
+ glBegin (GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++)
+ {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction);
+ glVertex3f (r2 * cos (angle + da), r2 * sin (angle + da), width * fraction);
+ glVertex3f (r2 * cos (angle + 2 * da), r2 * sin (angle + 2 * da), width * fraction);
+ glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), width * fraction);
+ }
+ glEnd ();
+ }
+
+ glNormal3f (0.0, 0.0, -1.0 * n);
+
+ /* draw back face */
+ glBegin (GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++)
+ {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction);
+ glVertex3f (0.0, 0.0, -width * fraction);
+ glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), -width * fraction);
+ glVertex3f (0.0, 0.0, -width * fraction);
+ }
+ glEnd ();
+
+ /* draw back sides of teeth */
+ glNormal3f (0.0, 0.0, -1.0 * n);
+ glBegin (GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++)
+ {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), -width * fraction);
+ glVertex3f (r2 * cos (angle + 2 * da), r2 * sin (angle + 2 * da), -width * fraction);
+ glVertex3f (r2 * cos (angle + da), r2 * sin (angle + da), -width * fraction);
+ glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction);
+ }
+ glEnd ();
+
+
+ /* draw outward faces of teeth */
+ if (!(strcmp (type, "NORMAL")))
+ {
+ glBegin (GL_QUAD_STRIP);
+ for (i = 0; i < teeth; i++)
+ {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction);
+ glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction);
+ u = r2 * cos (angle + da) - r1 * cos (angle);
+ v = r2 * sin (angle + da) - r1 * sin (angle);
+ len = sqrt (u * u + v * v);
+ u /= len;
+ v /= len;
+ glNormal3f (v, -u, 0.0);
+ glVertex3f (r2 * cos (angle + da), r2 * sin (angle + da), width * fraction);
+ glVertex3f (r2 * cos (angle + da), r2 * sin (angle + da), -width * fraction);
+ glNormal3f (cos (angle), sin (angle), 0.0);
+ glVertex3f (r2 * cos (angle + 2 * da), r2 * sin (angle + 2 * da), width * fraction);
+ glVertex3f (r2 * cos (angle + 2 * da), r2 * sin (angle + 2 * da), -width * fraction);
+ u = r1 * cos (angle + 3 * da) - r2 * cos (angle + 2 * da);
+ v = r1 * sin (angle + 3 * da) - r2 * sin (angle + 2 * da);
+ glNormal3f (v, -u, 0.0);
+ glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), width * fraction);
+ glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), -width * fraction);
+ glNormal3f (cos (angle), sin (angle), 0.0);
+ }
+ }
+ else
+ {
+ glBegin (GL_QUAD_STRIP);
+ for (i = 0; i < teeth; i++)
+ {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction);
+ glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction);
+ u = r2 * cos (angle + da) - r1 * cos (angle);
+ v = r2 * sin (angle + da) - r1 * sin (angle);
+ len = sqrt (u * u + v * v);
+ u /= len;
+ v /= len;
+ glNormal3f (v, -u, 0.0);
+ glVertex3f ((r2 - width) * cos (angle + da), (r2 - width) * sin (angle + da), width * fraction);
+ glVertex3f (r2 * cos (angle + da), r2 * sin (angle + da), -width * fraction);
+ glNormal3f (cos (angle), sin (angle), n);
+ glVertex3f ((r2 - width) * cos (angle + 2 * da), (r2 - width) * sin (angle + 2 * da), width * fraction);
+ glVertex3f (r2 * cos (angle + 2 * da), r2 * sin (angle + 2 * da), -width * fraction);
+ u = r1 * cos (angle + 3 * da) - r2 * cos (angle + 2 * da);
+ v = r1 * sin (angle + 3 * da) - r2 * sin (angle + 2 * da);
+ glNormal3f (v, -u, 0.0);
+ glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), width * fraction);
+ glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), -width * fraction);
+ glNormal3f (cos (angle), sin (angle), n);
+ }
+ }
+
+ glVertex3f (r1 * cos (0), r1 * sin (0), width * fraction);
+ glVertex3f (r1 * cos (0), r1 * sin (0), -width * fraction);
+ glEnd ();
+}
+
+
+static void
+belt (struct GEAR g1, struct GEAR g2)
+{
+ GLfloat D, alpha, phi, angle, incr, width;
+ GLint indexes[3] =
+ {
+ 0, 0, 0
+ };
+
+ GLfloat col[3] =
+ {
+ 0.0, 0.0, 0.0
+ };
+
+ width = min (g1.width, g2.width);
+ D = sqrt (pow (g1.position[0] - g2.position[0], 2) + pow (g1.position[1] - g2.position[1], 2) + pow (g1.position[2] - g2.position[2], 2));
+ alpha = acos ((g2.position[0] - g1.position[0]) / D);
+ phi = acos ((g1.radius - g2.radius) / D);
+ glBegin (GL_QUADS);
+ glColor3fv (col);
+ glMaterialiv (GL_FRONT, GL_COLOR_INDEXES, indexes);
+ incr = 1.2 * 360.0 / g1.teeth * M_PI / 180.00;
+ for (angle = alpha + phi; angle <= 2 * M_PI - phi + alpha; angle += 360.0 / g1.teeth * M_PI / 180.00)
+ {
+ glNormal3f (cos (angle), sin (angle), 0.0);
+ glVertex3f (g1.radius * cos (angle), g1.radius * sin (angle), width * 0.5);
+ glVertex3f (g1.radius * cos (angle), g1.radius * sin (angle), -width * 0.5);
+ glVertex3f (g1.radius * cos (angle + incr), g1.radius * sin (angle + incr), -width * 0.5);
+ glVertex3f (g1.radius * cos (angle + incr), g1.radius * sin (angle + incr), width * 0.5);
+ }
+ glEnd ();
+ glBegin (GL_QUADS);
+ glColor3fv (col);
+ glMaterialiv (GL_FRONT, GL_COLOR_INDEXES, indexes);
+ incr = 1.2 * 360.0 / g2.teeth * M_PI / 180.00;
+ for (angle = -phi + alpha; angle <= phi + alpha; angle += 360.0 / g1.teeth * M_PI / 180.0)
+ {
+ glNormal3f (cos (angle), sin (angle), 0.0);
+ glVertex3f (g2.radius * cos (angle) + g2.position[0] - g1.position[0], g2.radius * sin (angle) + g2.position[1] - g1.position[1], width * 0.5);
+ glVertex3f (g2.radius * cos (angle) + g2.position[0] - g1.position[0], g2.radius * sin (angle) + g2.position[1] - g1.position[1], width * -0.5);
+ glVertex3f (g2.radius * cos (angle + incr) + g2.position[0] - g1.position[0], g2.radius * sin (angle + incr) + g2.position[1] - g1.position[1], width * -0.5);
+ glVertex3f (g2.radius * cos (angle + incr) + g2.position[0] - g1.position[0], g2.radius * sin (angle + incr) + g2.position[1] - g1.position[1], width * 0.5);
+ }
+ glEnd ();
+
+ glBegin (GL_QUADS);
+ glColor3fv (col);
+ glMaterialiv (GL_FRONT, GL_COLOR_INDEXES, indexes);
+ glVertex3f (g1.radius * cos (alpha + phi), g1.radius * sin (alpha + phi), width * 0.5);
+ glVertex3f (g1.radius * cos (alpha + phi), g1.radius * sin (alpha + phi), width * -0.5);
+ glVertex3f (g2.radius * cos (alpha + phi) + g2.position[0] - g1.position[0], g2.radius * sin (alpha + phi) + g2.position[1] - g1.position[1], width * -0.5);
+ glVertex3f (g2.radius * cos (alpha + phi) + g2.position[0] - g1.position[0], g2.radius * sin (alpha + phi) + g2.position[1] - g1.position[1], width * 0.5);
+ glVertex3f (g1.radius * cos (alpha - phi), g1.radius * sin (alpha - phi), width * 0.5);
+ glVertex3f (g1.radius * cos (alpha - phi), g1.radius * sin (alpha - phi), width * -0.5);
+ glVertex3f (g2.radius * cos (alpha - phi) + g2.position[0] - g1.position[0], g2.radius * sin (alpha - phi) + g2.position[1] - g1.position[1], width * -0.5);
+ glVertex3f (g2.radius * cos (alpha - phi) + g2.position[0] - g1.position[0], g2.radius * sin (alpha - phi) + g2.position[1] - g1.position[1], width * 0.5);
+ glEnd ();
+}
+
+
+static int
+axle_find (char axle_name[])
+{
+ int i;
+
+ for (i = 0; i < number_of_axles; i++)
+ {
+ if (!(strcmp (axle_name, a[i].name)))
+ break;
+ }
+ return i;
+}
+
+
+static int
+gear_find (char gear_name[])
+{
+ int i;
+
+ for (i = 0; i < number_of_gears; i++)
+ {
+ if (!(strcmp (gear_name, g[i].name)))
+ break;
+ }
+ return i;
+}
+
+
+static void
+process ()
+{
+ GLfloat x, y, z, D, dist;
+ GLint axle_index, i, j, g1, g2, k;
+ char error[80];
+
+ for (i = 0; i < number_of_gears; i++)
+ {
+ x = 0.0;
+ y = 0.0;
+ z = 0.0;
+ axle_index = axle_find (g[i].axle_name);
+ g[i].axis = a[axle_index].axis;
+ g[i].motored = a[axle_index].motored;
+ if (a[axle_index].motored)
+ {
+ g[i].direction = a[axle_index].direction;
+ g[i].angular_velocity = a[axle_index].angular_velocity;
+ }
+ if (g[i].axis == 0)
+ x = 1.0;
+ else if (g[i].axis == 1)
+ y = 1.0;
+ else
+ z = 1.0;
+
+ g[i].position[0] = a[axle_index].position[0] + x * g[i].relative_position;
+ g[i].position[1] = a[axle_index].position[1] + y * g[i].relative_position;
+ g[i].position[2] = a[axle_index].position[2] + z * g[i].relative_position;
+ }
+
+ for (k = 0; k < number_of_axles; k++)
+ {
+ for (i = 0; i < number_of_gears - 1; i++)
+ {
+ for (j = 0; j < number_of_gears; j++)
+ {
+ if (!(strcmp (g[i].type, g[j].type)) && (!(strcmp (g[i].type, "NORMAL"))) && ((strcmp (g[i].axle_name, g[j].axle_name) != 0)) && (g[i].axis == g[j].axis))
+ {
+ D = sqrt (pow (g[i].position[0] - g[j].position[0], 2) + pow (g[i].position[1] - g[j].position[1], 2) + pow (g[i].position[2] - g[j].position[2], 2));
+ if (D < 1.1 * (g[i].radius - g[i].tooth_depth + g[j].radius - g[j].tooth_depth))
+ {
+ printf (error, "Gear %s and %s are too close to each other.", g[i].name, g[j].name);
+
+ /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
+ exit (1);
+ }
+
+ if (g[i].axis == 0)
+ {
+ dist = g[i].position[0] - g[j].position[0];
+ }
+ else if (g[i].axis == 1)
+ {
+ dist = g[i].position[1] - g[j].position[1];
+ }
+ else
+ dist = g[i].position[2] - g[j].position[2];
+
+ dist = fabs (dist);
+
+ if (dist < (g[i].width / 2 + g[j].width / 2))
+ {
+ if ((g[i].motored) && (!(g[j].motored)) && (D < 0.95 * (g[i].radius + g[j].radius)))
+ {
+ axle_index = axle_find (g[j].axle_name);
+ if ((a[axle_index].direction != 0) && (g[j].angular_velocity != g[i].angular_velocity * g[i].teeth / g[j].teeth * g[i].radius / g[j].radius))
+ {
+ printf (error, "Error in tooth linkage of gears %s and %s.", g[i].name, g[j].name);
+ /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
+ exit (1);
+ }
+
+ g[j].motored = (a[axle_index].motored = 1);
+ g[j].direction = (a[axle_index].direction = -g[i].direction);
+ a[axle_index].angular_velocity = g[i].angular_velocity * g[i].teeth / g[j].teeth;
+ g[j].angular_velocity = (a[axle_index].angular_velocity *= g[i].radius / g[j].radius);
+ }
+
+ if ((!(g[i].motored)) && (g[j].motored) && (D < 0.95 * (g[i].radius + g[j].radius)))
+ {
+ axle_index = axle_find (g[i].axle_name);
+ if ((a[axle_index].direction != 0) && (g[i].angular_velocity != g[j].angular_velocity * g[j].teeth / g[i].teeth * g[j].radius / g[i].radius))
+ {
+ printf (error, "Error in tooth linkage of gears %s and %s.", g[i].name, g[j].name);
+ /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
+ exit (1);
+ }
+
+ g[i].motored = (a[axle_index].motored = 1);
+ g[i].direction = (a[axle_index].direction = -g[j].direction);
+ a[axle_index].angular_velocity = g[j].angular_velocity * g[j].teeth / g[i].teeth;
+ g[i].angular_velocity = (a[axle_index].angular_velocity *= g[j].radius / g[i].radius);
+
+ }
+ }
+ }
+
+ if (!(strcmp (g[i].type, g[j].type)) && (!(strcmp (g[i].type, "BEVEL"))) && ((strcmp (g[i].axle_name, g[j].axle_name) != 0)) && (g[i].axis != g[j].axis))
+ {
+ D = sqrt (pow (g[i].position[0] - g[j].position[0], 2) + pow (g[i].position[1] - g[j].position[1], 2) + pow (g[i].position[2] - g[j].position[2], 2));
+ if ((g[i].motored) && (!(g[j].motored)) && (D < 0.95 * sqrt (g[i].radius * g[i].radius + g[j].radius * g[j].radius)))
+ {
+ axle_index = axle_find (g[j].axle_name);
+ if ((a[axle_index].direction != 0) && (g[j].angular_velocity != g[i].angular_velocity * g[i].teeth / g[j].teeth * g[i].radius / g[j].radius))
+ {
+ printf (error, "Error in tooth linkage of gears %s and %s.", g[i].name, g[j].name);
+ /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
+ exit (1);
+ }
+ g[j].motored = (a[axle_index].motored = 1);
+ g[j].direction = (a[axle_index].direction = -g[i].direction);
+ a[axle_index].angular_velocity = g[i].angular_velocity * g[i].teeth / g[j].teeth;
+ g[j].angular_velocity = (a[axle_index].angular_velocity *= g[i].radius / g[j].radius);
+ }
+
+
+ if ((!(g[i].motored)) && (g[j].motored) && (D < 0.95 * sqrt (g[i].radius * g[i].radius + g[j].radius * g[j].radius)))
+ {
+ axle_index = axle_find (g[i].axle_name);
+ if ((a[axle_index].direction != 0) && (g[i].angular_velocity != g[j].angular_velocity * g[j].teeth / g[i].teeth * g[j].radius / g[i].radius))
+ {
+ printf (error, "Error in tooth linkage of gears %s and %s.", g[i].name, g[j].name);
+ /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
+ exit (1);
+ }
+ g[i].motored = (a[axle_index].motored = 1);
+ g[i].direction = (a[axle_index].direction = -g[j].direction);
+ a[axle_index].angular_velocity = g[j].angular_velocity * g[j].teeth / g[i].teeth;
+ g[i].angular_velocity = (a[axle_index].angular_velocity *= g[j].radius / g[i].radius);
+ }
+ }
+ }
+ }
+
+ for (i = 0; i < number_of_gears; i++)
+ {
+ axle_index = axle_find (g[i].axle_name);
+ g[i].motored = a[axle_index].motored;
+ if (a[axle_index].motored)
+ {
+ g[i].direction = a[axle_index].direction;
+ g[i].angular_velocity = a[axle_index].angular_velocity;
+ }
+ }
+
+ for (i = 0; i < number_of_belts; i++)
+ {
+ g1 = gear_find (b[i].gear1_name);
+ g2 = gear_find (b[i].gear2_name);
+ D = sqrt (pow (g[g1].position[0] - g[g2].position[0], 2) + pow (g[g1].position[1] - g[g2].position[1], 2) + pow (g[g1].position[2] - g[g2].position[2], 2));
+ if (!((g[g1].axis == g[g2].axis) && (!strcmp (g[g1].type, g[g2].type)) && (!strcmp (g[g1].type, "NORMAL"))))
+ {
+ printf (error, "Belt %s invalid.", b[i].name);
+ /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
+ exit (1);
+ }
+
+ if ((g[g1].axis == g[g2].axis) && (!strcmp (g[g1].type, g[g2].type)) && (!strcmp (g[g1].type, "NORMAL")))
+ {
+ /*
+ if((g[g1].motored)&&(g[g2].motored))
+ if(g[g2].angular_velocity!=(g[g1].angular_velocity*g[g1].radius/g[g2].radius))
+ {
+ printf(error,"Error in belt linkage of gears %s and %s".,g[g1].name,g[g2].name);
+ MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);
+ exit(1);
+ }
+ */
+ if (g[g1].axis == 0)
+ {
+ dist = g[g1].position[0] - g[g2].position[0];
+ }
+ else if (g[i].axis == 1)
+ {
+ dist = g[g1].position[1] - g[g2].position[1];
+ }
+ else
+ dist = g[g1].position[2] - g[g2].position[2];
+
+ dist = fabs (dist);
+
+ if (dist > (g[g1].width / 2 + g[g2].width / 2))
+ {
+ printf (error, "Belt %s invalid.", b[i].name);
+ /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
+ exit (1);
+ }
+
+ if (dist < (g[g1].width / 2 + g[g2].width / 2))
+ {
+ if (D < g[g1].radius + g[g2].radius)
+ {
+ printf (error, "Gears %s and %s too close to be linked with belts", g[g1].name, g[g2].name);
+ /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
+ exit (1);
+ }
+
+ if ((g[g1].motored) && (!(g[g2].motored)))
+ {
+ axle_index = axle_find (g[g2].axle_name);
+ g[g2].motored = (a[axle_index].motored = 1);
+ g[g2].direction = (a[axle_index].direction = g[g1].direction);
+ g[g2].angular_velocity = (a[axle_index].angular_velocity = g[g1].angular_velocity * g[g1].radius / g[g2].radius);
+ }
+
+ if ((!(g[g1].motored)) && (g[g2].motored))
+ {
+ axle_index = axle_find (g[g1].axle_name);
+ g[g1].motored = (a[axle_index].motored = 1);
+ g[g1].direction = (a[axle_index].direction = g[g2].direction);
+ g[g1].angular_velocity = (a[axle_index].angular_velocity = g[g2].angular_velocity * g[g2].radius / g[g1].radius);
+ }
+ }
+ }
+ }
+
+ for (i = 0; i < number_of_gears; i++)
+ {
+ axle_index = axle_find (g[i].axle_name);
+ g[i].motored = a[axle_index].motored;
+ if (a[axle_index].motored)
+ {
+ g[i].direction = a[axle_index].direction;
+ g[i].angular_velocity = a[axle_index].angular_velocity;
+ }
+ }
+ }
+}
+
+
+
+GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 10.0;
+
+
+static void
+draw (void)
+{
+ int i;
+ GLfloat x, y, z;
+ int index;
+
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+ glRotatef (view_rotx, 1.0, 0.0, 0.0);
+ glRotatef (view_roty, 0.0, 1.0, 0.0);
+ glRotatef (view_rotz, 0.0, 0.0, 1.0);
+
+ for (i = 0; i < number_of_gears; i++)
+ {
+ x = 0.0;
+ y = 0.0;
+ z = 0.0;
+ glPushMatrix ();
+/*glTranslatef( -3.0, -2.0, 0.0 );*/
+ glTranslatef (g[i].position[0], g[i].position[1], g[i].position[2]);
+ if (g[i].axis == 0)
+ y = 1.0;
+ else if (g[i].axis == 1)
+ x = 1.0;
+ else
+ z = 1.0;
+
+ if (z != 1.0)
+ glRotatef (90.0, x, y, z);
+
+ glRotatef (g[i].direction * g[i].angle, 0.0, 0.0, 1.0);
+ glCallList (g[i].id);
+ glPopMatrix ();
+ }
+
+ for (i = 0; i < number_of_axles; i++)
+ {
+ x = 0.0;
+ y = 0.0;
+ z = 0.0;
+ glPushMatrix ();
+ glTranslatef (a[i].position[0], a[i].position[1], a[i].position[2]);
+ if (a[i].axis == 0)
+ y = 1.0;
+ else if (a[i].axis == 1)
+ x = 1.0;
+ else
+ z = 1.0;
+
+ if (z != 1.0)
+ glRotatef (90.0, x, y, z);
+
+ glCallList (a[i].id);
+ glPopMatrix ();
+ }
+
+ for (i = 0; i < number_of_belts; i++)
+ {
+ x = 0.0;
+ y = 0.0;
+ z = 0.0;
+ glPushMatrix ();
+ index = gear_find (b[i].gear1_name);
+ glTranslatef (g[index].position[0], g[index].position[1], g[index].position[2]);
+ if (g[index].axis == 0)
+ y = 1.0;
+ else if (g[index].axis == 1)
+ x = 1.0;
+ else
+ z = 1.0;
+
+ if (z != 1.0)
+ glRotatef (90.0, x, y, z);
+
+ glCallList (b[i].id);
+ glPopMatrix ();
+ }
+
+ glPopMatrix ();
+ glutSwapBuffers ();
+
+ {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ Frames++;
+ if (t - T0 >= 5000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
+ T0 = t;
+ Frames = 0;
+ }
+ }
+}
+
+
+static void
+idle (void)
+{
+ int i;
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+ for (i = 0; i < number_of_gears; i++)
+ g[i].angle += g[i].angular_velocity * dt;
+ glutPostRedisplay();
+}
+
+
+
+
+/* change view angle, exit upon ESC */
+static void
+key (unsigned char k, int x, int y)
+{
+ switch (k)
+ {
+ case 'x':
+ view_rotx += 5.0;
+ break;
+ case 'X':
+ view_rotx -= 5.0;
+ break;
+ case 'y':
+ view_roty += 5.0;
+ break;
+ case 'Y':
+ view_roty -= 5.0;
+ break;
+ case 'z':
+ view_rotz += 5.0;
+ break;
+ case 'Z':
+ view_rotz -= 5.0;
+ break;
+ case 0x1B:
+ exit(0);
+ }
+}
+
+
+
+
+/* new window size or exposure */
+static void
+reshape (int width, int height)
+{
+ glViewport (0, 0, (GLint) width, (GLint) height);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ if (width > height)
+ {
+ GLfloat w = (GLfloat) width / (GLfloat) height;
+ glFrustum (-w, w, -1.0, 1.0, 5.0, 60.0);
+ }
+ else
+ {
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+ glFrustum (-1.0, 1.0, -h, h, 5.0, 60.0);
+ }
+
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+ glTranslatef (0.0, 0.0, -40.0);
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+
+
+static void
+init (void)
+{
+ GLfloat matShine = 20.00F;
+ GLfloat light0Pos[4] =
+ {
+ 0.70F, 0.70F, 1.25F, 0.50F
+ };
+ int i;
+
+ glClearColor (background[0], background[1], background[2], 1.0F);
+ glClearIndex ((GLfloat) 0.0);
+
+ glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, matShine);
+ glLightfv (GL_LIGHT0, GL_POSITION, light0Pos);
+ glEnable (GL_LIGHT0);
+
+ glEnable (GL_LIGHTING);
+ glEnable (GL_DEPTH_TEST);
+ for (i = 0; i < number_of_gears; i++)
+ g[i].angle = 0.0;
+
+ for (i = 0; i < number_of_gears; i++)
+ {
+ g[i].id = glGenLists (1);
+ glNewList (g[i].id, GL_COMPILE);
+ glColor3fv (g[i].color);
+ glMaterialfv (GL_FRONT, GL_SPECULAR, g[i].color);
+ gear (i, g[i].type, g[i].radius, g[i].width, g[i].teeth, g[i].tooth_depth);
+ glEndList ();
+ }
+
+ for (i = 0; i < number_of_axles; i++)
+ {
+ a[i].id = glGenLists (1);
+ glNewList (a[i].id, GL_COMPILE);
+ glColor3fv (a[i].color);
+ glMaterialfv (GL_FRONT, GL_SPECULAR, a[i].color);
+ axle (i, a[i].radius, a[i].length);
+ glEndList ();
+ }
+
+ for (i = 0; i < number_of_belts; i++)
+ {
+ b[i].id = glGenLists (1);
+ glNewList (b[i].id, GL_COMPILE);
+ belt (g[gear_find (b[i].gear1_name)], g[gear_find (b[i].gear2_name)]);
+ glEndList ();
+ }
+
+ glEnable (GL_COLOR_MATERIAL);
+}
+
+
+
+int
+main (int argc, char *argv[])
+{
+ char *file;
+
+ if (argc < 2)
+ file = "geartrain.dat";
+ else
+ file = argv[1];
+
+ glutInitWindowPosition (0, 0);
+ glutInitWindowSize(640,480);
+ glutInitDisplayMode (GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
+
+ if (glutCreateWindow ("Gear Train Simulation") == GL_FALSE)
+ exit (1);
+
+ getdata (file);
+ process ();
+ init ();
+
+ glutDisplayFunc (draw);
+ glutReshapeFunc (reshape);
+ glutKeyboardFunc (key);
+ glutIdleFunc (idle);
+ glutMainLoop ();
+ return 0;
+}
diff --git a/progs/demos/geartrain.dat b/progs/demos/geartrain.dat
new file mode 100644
index 00000000000..374de48bd5e
--- /dev/null
+++ b/progs/demos/geartrain.dat
@@ -0,0 +1,119 @@
+BACKGROUND = 0.000 0.500 0.700
+
+ANAME = AXLE1
+ARADIUS = 1.000
+AAXIS = 2
+APOSITION = -7.000 0.000 0.000
+ACOLOR = 0.800 0.500 0.200
+ALENGTH = 6.000
+AMOTORED = 1
+AANGULARVELOCITY = 90.000
+ADIRECTION = 1
+
+ANAME = AXLE2
+ARADIUS = 1.000
+AAXIS = 2
+APOSITION = -3.000 0.000 0.000
+ACOLOR = 0.800 0.500 0.200
+ALENGTH = 12.000
+AMOTORED = 0
+
+ANAME = AXLE3
+ARADIUS = 1.000
+AAXIS = 2
+APOSITION = 1.000 0.000 0.000
+ACOLOR = 0.800 0.500 0.200
+ALENGTH = 6.000
+AMOTORED = 0
+
+ANAME = AXLE4
+ARADIUS = 1.000
+AAXIS = 2
+APOSITION = 8.000 0.000 0.000
+ACOLOR = 0.800 0.500 0.200
+ALENGTH = 18.000
+AMOTORED = 0
+
+ANAME = AXLE5
+ARADIUS = 1.000
+AAXIS = 1
+APOSITION = 8.000 -8.200 -7.400
+ACOLOR = 0.800 0.500 0.200
+ALENGTH = 12.000
+AMOTORED = 0
+
+GNAME = GEAR1
+GTYPE = NORMAL
+GRADIUS = 2.200
+GWIDTH = 3.000
+GTEETH = 40
+GTOOTHDEPTH = 0.500
+GCOLOR = 0.500 0.500 0.500
+GAXLE = AXLE1
+GPOSITION = 0.000
+
+GNAME = GEAR2
+GTYPE = NORMAL
+GRADIUS = 2.200
+GWIDTH = 3.000
+GTEETH = 30
+GTOOTHDEPTH = 0.500
+GCOLOR = 0.500 0.500 0.500
+GAXLE = AXLE2
+GPOSITION = 0.000
+
+GNAME = GEAR3
+GTYPE = NORMAL
+GRADIUS = 2.200
+GWIDTH = 3.000
+GTEETH = 20
+GTOOTHDEPTH = 0.500
+GCOLOR = 0.500 0.500 0.500
+GAXLE = AXLE3
+GPOSITION = 0.000
+
+GNAME = GEAR4
+GTYPE = NORMAL
+GRADIUS = 1.700
+GWIDTH = 1.000
+GTEETH = 20
+GTOOTHDEPTH = 0.500
+GCOLOR = 0.500 0.500 0.500
+GAXLE = AXLE2
+GPOSITION = 5.000
+
+GNAME = GEAR5
+GTYPE = NORMAL
+GRADIUS = 3.000
+GWIDTH = 1.000
+GTEETH = 20
+GTOOTHDEPTH = 0.500
+GCOLOR = 0.500 0.500 0.500
+GAXLE = AXLE4
+GPOSITION = 5.000
+
+GNAME = GEAR6
+GTYPE = BEVEL
+GFACE = 0
+GRADIUS = 4.000
+GWIDTH = 1.000
+GTEETH = 20
+GTOOTHDEPTH = 1.700
+GCOLOR = 0.500 0.500 0.500
+GAXLE = AXLE4
+GPOSITION = -4.000
+
+GNAME = GEAR7
+GTYPE = BEVEL
+GFACE = 0
+GRADIUS = 4.000
+GWIDTH = 1.000
+GTEETH = 20
+GTOOTHDEPTH = 1.700
+GCOLOR = 0.500 0.500 0.500
+GAXLE = AXLE5
+GPOSITION = 5.000
+
+BELTNAME = BELT1
+GEAR1NAME = GEAR5
+GEAR2NAME = GEAR4
diff --git a/progs/demos/glinfo.c b/progs/demos/glinfo.c
new file mode 100644
index 00000000000..a6a7478288e
--- /dev/null
+++ b/progs/demos/glinfo.c
@@ -0,0 +1,32 @@
+
+/*
+ * Print GL, GLU and GLUT version and extension info
+ *
+ * Brian Paul This file in public domain.
+ * October 3, 1997
+ */
+
+
+#include <stdio.h>
+#include <GL/glut.h>
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitDisplayMode( GLUT_RGB );
+ glutCreateWindow(argv[0]);
+
+ printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_EXTENSIONS: %s\n", (char *) glGetString(GL_EXTENSIONS));
+ printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VENDOR: %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GLU_VERSION: %s\n", (char *) gluGetString(GLU_VERSION));
+ printf("GLU_EXTENSIONS: %s\n", (char *) gluGetString(GLU_EXTENSIONS));
+ printf("GLUT_API_VERSION: %d\n", GLUT_API_VERSION);
+#ifdef GLUT_XLIB_IMPLEMENTATION
+ printf("GLUT_XLIB_IMPLEMENTATION: %d\n", GLUT_XLIB_IMPLEMENTATION);
+#endif
+
+ return 0;
+}
diff --git a/progs/demos/gloss.c b/progs/demos/gloss.c
new file mode 100644
index 00000000000..9974f0dab2e
--- /dev/null
+++ b/progs/demos/gloss.c
@@ -0,0 +1,460 @@
+
+/*
+ * Specular reflection demo. The specular highlight is modulated by
+ * a sphere-mapped texture. The result is a high-gloss surface.
+ * NOTE: you really need hardware acceleration for this.
+ * Also note, this technique can't be implemented with multi-texture
+ * and separate specular color interpolation because there's no way
+ * to indicate that the second texture unit (the reflection map)
+ * should modulate the specular color and not the base color.
+ * A future multi-texture extension could fix that.
+ *
+ * Command line options:
+ * -info print GL implementation information
+ *
+ *
+ * Brian Paul October 22, 1999 This program is in the public domain.
+ */
+
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+#include <GL/glut.h>
+
+#include "readtex.h"
+#include "trackball.h"
+
+
+#define SPECULAR_TEXTURE_FILE "../images/reflect.rgb"
+#define BASE_TEXTURE_FILE "../images/tile.rgb"
+
+/* Menu items */
+#define DO_SPEC_TEXTURE 1
+#define OBJECT 2
+#define ANIMATE 3
+#define QUIT 100
+
+/* for convolution */
+#define FILTER_SIZE 7
+
+static GLint WinWidth = 500, WinHeight = 500;
+static GLuint CylinderObj = 0;
+static GLuint TeapotObj = 0;
+static GLuint Object = 0;
+static GLboolean Animate = GL_TRUE;
+
+static float CurQuat[4] = { 0, 0, 0, 1 };
+
+static GLfloat Black[4] = { 0, 0, 0, 0 };
+static GLfloat White[4] = { 1, 1, 1, 1 };
+static GLfloat Diffuse[4] = { .3, .3, 1.0, 1.0 }; /* blue */
+static GLfloat Shininess = 6;
+
+static GLuint BaseTexture, SpecularTexture;
+static GLboolean DoSpecTexture = GL_TRUE;
+
+static GLboolean ButtonDown = GL_FALSE;
+static GLint ButtonX, ButtonY;
+
+
+/* performance info */
+static GLint T0 = 0;
+static GLint Frames = 0;
+
+
+static void Idle( void )
+{
+ static const float yAxis[3] = {0, 1, 0};
+ static double t0 = -1.;
+ float quat[4];
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ axis_to_quat(yAxis, 2.0 * dt, quat);
+ add_quats(quat, CurQuat, CurQuat);
+
+ glutPostRedisplay();
+}
+
+
+static void Display( void )
+{
+ GLfloat rot[4][4];
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glPushMatrix();
+ build_rotmatrix(rot, CurQuat);
+ glMultMatrixf(&rot[0][0]);
+
+ /* First pass: diffuse lighting with base texture */
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, Diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, Black);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, BaseTexture);
+ glCallList(Object);
+
+ /* Second pass: specular lighting with reflection texture */
+ glEnable(GL_POLYGON_OFFSET_FILL);
+ glBlendFunc(GL_ONE, GL_ONE); /* add */
+ glEnable(GL_BLEND);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, Black);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, White);
+ if (DoSpecTexture) {
+ glBindTexture(GL_TEXTURE_2D, SpecularTexture);
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ }
+ else {
+ glDisable(GL_TEXTURE_2D);
+ }
+ glCallList(Object);
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ glDisable(GL_BLEND);
+ glDisable(GL_POLYGON_OFFSET_FILL);
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+
+ if (Animate) {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ Frames++;
+ if (t - T0 >= 5000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
+ T0 = t;
+ Frames = 0;
+ }
+ }
+}
+
+
+static void Reshape( int width, int height )
+{
+ GLfloat h = 30.0;
+ GLfloat w = h * width / height;
+ WinWidth = width;
+ WinHeight = height;
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -w, w, -h, h, 150.0, 500.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -380.0 );
+}
+
+
+static void ToggleAnimate(void)
+{
+ Animate = !Animate;
+ if (Animate) {
+ glutIdleFunc( Idle );
+ T0 = glutGet(GLUT_ELAPSED_TIME);
+ Frames = 0;
+ }
+ else {
+ glutIdleFunc( NULL );
+ }
+}
+
+
+static void ModeMenu(int entry)
+{
+ if (entry==ANIMATE) {
+ ToggleAnimate();
+ }
+ else if (entry==DO_SPEC_TEXTURE) {
+ DoSpecTexture = !DoSpecTexture;
+ }
+ else if (entry==OBJECT) {
+ if (Object == TeapotObj)
+ Object = CylinderObj;
+ else
+ Object = TeapotObj;
+ }
+ else if (entry==QUIT) {
+ exit(0);
+ }
+ glutPostRedisplay();
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 's':
+ Shininess--;
+ if (Shininess < 0.0)
+ Shininess = 0.0;
+ glMaterialf(GL_FRONT, GL_SHININESS, Shininess);
+ printf("Shininess = %g\n", Shininess);
+ break;
+ case 'S':
+ Shininess++;
+ if (Shininess > 128.0)
+ Shininess = 128.0;
+ glMaterialf(GL_FRONT, GL_SHININESS, Shininess);
+ printf("Shininess = %g\n", Shininess);
+ break;
+ case 'a':
+ case ' ':
+ ToggleAnimate();
+ break;
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+MouseMotion(int x, int y)
+{
+ if (ButtonDown) {
+ float x0 = (2.0 * ButtonX - WinWidth) / WinWidth;
+ float y0 = (WinHeight - 2.0 * ButtonY) / WinHeight;
+ float x1 = (2.0 * x - WinWidth) / WinWidth;
+ float y1 = (WinHeight - 2.0 * y) / WinHeight;
+ float q[4];
+
+ trackball(q, x0, y0, x1, y1);
+ ButtonX = x;
+ ButtonY = y;
+ add_quats(q, CurQuat, CurQuat);
+
+ glutPostRedisplay();
+ }
+}
+
+
+static void
+MouseButton(int button, int state, int x, int y)
+{
+ if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
+ ButtonDown = GL_TRUE;
+ ButtonX = x;
+ ButtonY = y;
+ }
+ else if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) {
+ ButtonDown = GL_FALSE;
+ }
+}
+
+
+static void Init( int argc, char *argv[] )
+{
+ GLboolean convolve = GL_FALSE;
+ GLboolean fullscreen = GL_FALSE;
+ int i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-info")==0) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+ else if (strcmp(argv[i], "-c")==0) {
+ convolve = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-f")==0) {
+ fullscreen = GL_TRUE;
+ }
+ }
+
+ if (fullscreen)
+ glutFullScreen();
+
+ /* Cylinder object */
+ {
+ static GLfloat height = 100.0;
+ static GLfloat radius = 40.0;
+ static GLint slices = 24; /* pie slices around Z axis */
+ static GLint stacks = 10; /* subdivisions along length of cylinder */
+ static GLint rings = 4; /* rings in the end disks */
+ GLUquadricObj *q = gluNewQuadric();
+ assert(q);
+ gluQuadricTexture(q, GL_TRUE);
+
+ CylinderObj = glGenLists(1);
+ glNewList(CylinderObj, GL_COMPILE);
+
+ glPushMatrix();
+ glTranslatef(0.0, 0.0, -0.5 * height);
+
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ /*glScalef(8.0, 4.0, 2.0);*/
+ glMatrixMode(GL_MODELVIEW);
+
+ /* cylinder */
+ gluQuadricNormals(q, GL_SMOOTH);
+ gluQuadricTexture(q, GL_TRUE);
+ gluCylinder(q, radius, radius, height, slices, stacks);
+
+ /* end cap */
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glScalef(3.0, 3.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ glTranslatef(0.0, 0.0, height);
+ gluDisk(q, 0.0, radius, slices, rings);
+
+ /* other end cap */
+ glTranslatef(0.0, 0.0, -height);
+ gluQuadricOrientation(q, GLU_INSIDE);
+ gluDisk(q, 0.0, radius, slices, rings);
+
+ glPopMatrix();
+
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+
+ glEndList();
+ gluDeleteQuadric(q);
+ }
+
+ /* Teapot */
+ {
+ TeapotObj = glGenLists(1);
+ glNewList(TeapotObj, GL_COMPILE);
+
+ glFrontFace(GL_CW);
+ glutSolidTeapot(40.0);
+ glFrontFace(GL_CCW);
+
+ glEndList();
+ }
+
+ /* show cylinder by default */
+ Object = CylinderObj;
+
+
+ /* lighting */
+ glEnable(GL_LIGHTING);
+ {
+ GLfloat pos[4] = { 3, 3, 3, 1 };
+ glLightfv(GL_LIGHT0, GL_AMBIENT, Black);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, White);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, White);
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_LIGHT0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, Black);
+ glMaterialf(GL_FRONT, GL_SHININESS, Shininess);
+ glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
+ }
+
+ /* Base texture */
+ glGenTextures(1, &BaseTexture);
+ glBindTexture(GL_TEXTURE_2D, BaseTexture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ if (!LoadRGBMipmaps(BASE_TEXTURE_FILE, GL_RGB)) {
+ printf("Error: couldn't load texture image file %s\n", BASE_TEXTURE_FILE);
+ exit(1);
+ }
+
+ /* Specular texture */
+ glGenTextures(1, &SpecularTexture);
+ glBindTexture(GL_TEXTURE_2D, SpecularTexture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+ if (convolve) {
+ /* use convolution to blur the texture to simulate a dull finish
+ * on the object.
+ */
+ GLubyte *img;
+ GLenum format;
+ GLint w, h;
+ GLfloat filter[FILTER_SIZE][FILTER_SIZE][4];
+
+ for (h = 0; h < FILTER_SIZE; h++) {
+ for (w = 0; w < FILTER_SIZE; w++) {
+ const GLfloat k = 1.0 / (FILTER_SIZE * FILTER_SIZE);
+ filter[h][w][0] = k;
+ filter[h][w][1] = k;
+ filter[h][w][2] = k;
+ filter[h][w][3] = k;
+ }
+ }
+
+ glEnable(GL_CONVOLUTION_2D);
+ glConvolutionParameteri(GL_CONVOLUTION_2D,
+ GL_CONVOLUTION_BORDER_MODE, GL_CONSTANT_BORDER);
+ glConvolutionFilter2D(GL_CONVOLUTION_2D, GL_RGBA,
+ FILTER_SIZE, FILTER_SIZE,
+ GL_RGBA, GL_FLOAT, filter);
+
+ img = LoadRGBImage(SPECULAR_TEXTURE_FILE, &w, &h, &format);
+ if (!img) {
+ printf("Error: couldn't load texture image file %s\n",
+ SPECULAR_TEXTURE_FILE);
+ exit(1);
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0,
+ format, GL_UNSIGNED_BYTE, img);
+ free(img);
+ }
+ else {
+ /* regular path */
+ if (!LoadRGBMipmaps(SPECULAR_TEXTURE_FILE, GL_RGB)) {
+ printf("Error: couldn't load texture image file %s\n",
+ SPECULAR_TEXTURE_FILE);
+ exit(1);
+ }
+ }
+
+ /* misc */
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_NORMALIZE);
+
+ glPolygonOffset( -1, -1 );
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowSize(WinWidth, WinHeight);
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0] );
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ glutMotionFunc(MouseMotion);
+ glutMouseFunc(MouseButton);
+ if (Animate)
+ glutIdleFunc( Idle );
+
+ glutCreateMenu(ModeMenu);
+ glutAddMenuEntry("Toggle Highlight", DO_SPEC_TEXTURE);
+ glutAddMenuEntry("Toggle Object", OBJECT);
+ glutAddMenuEntry("Toggle Animate", ANIMATE);
+ glutAddMenuEntry("Quit", QUIT);
+ glutAttachMenu(GLUT_RIGHT_BUTTON);
+
+ Init(argc, argv);
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/glslnoise.c b/progs/demos/glslnoise.c
new file mode 100755
index 00000000000..4ee12928164
--- /dev/null
+++ b/progs/demos/glslnoise.c
@@ -0,0 +1,200 @@
+/*
+ * GLSL noise demo.
+ *
+ * Michal Krol
+ * 20 February 2006
+ *
+ * Based on the original demo by:
+ * Stefan Gustavson ([email protected]) 2004, 2005
+ */
+
+#ifdef WIN32
+#include <windows.h>
+#endif
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <GL/gl.h>
+#include <GL/glut.h>
+#include <GL/glext.h>
+
+#ifdef WIN32
+#define GETPROCADDRESS(F) wglGetProcAddress(F)
+#else
+#define GETPROCADDRESS(F) glutGetProcAddress(F)
+#endif
+
+static GLhandleARB fragShader;
+static GLhandleARB vertShader;
+static GLhandleARB program;
+
+static GLint uTime;
+
+static GLint t0 = 0;
+static GLint frames = 0;
+
+static GLfloat u_time = 0.0f;
+
+static PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
+static PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
+static PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
+static PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL;
+static PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
+static PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
+static PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
+static PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
+static PFNGLUNIFORM1FARBPROC glUniform1fARB = NULL;
+
+static void Redisplay (void)
+{
+ GLint t;
+
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glUniform1fARB (uTime, 0.5f * u_time);
+
+ glPushMatrix ();
+ glutSolidSphere (2.0, 20, 10);
+ glPopMatrix ();
+
+ glutSwapBuffers();
+ frames++;
+
+ t = glutGet (GLUT_ELAPSED_TIME);
+ if (t - t0 >= 5000) {
+ GLfloat seconds = (GLfloat) (t - t0) / 1000.0f;
+ GLfloat fps = frames / seconds;
+ printf ("%d frames in %6.3f seconds = %6.3f FPS\n", frames, seconds, fps);
+ t0 = t;
+ frames = 0;
+ }
+}
+
+static void Idle (void)
+{
+ u_time += 0.1f;
+ glutPostRedisplay ();
+}
+
+static void Reshape (int width, int height)
+{
+ glViewport (0, 0, width, height);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ glFrustum (-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+ glTranslatef (0.0f, 0.0f, -15.0f);
+}
+
+static void Key (unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+
+ switch (key)
+ {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay ();
+}
+
+static void Init (void)
+{
+ static const char *fragShaderText =
+ "uniform float time;\n"
+ "varying vec3 position;\n"
+ "void main () {\n"
+ " gl_FragColor = vec4 (vec3 (0.5 + 0.5 * noise1 (vec4 (position, time))), 1.0);\n"
+ "}\n"
+ ;
+ static const char *vertShaderText =
+ "varying vec3 position;\n"
+ "void main () {\n"
+ " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
+ " position = 4.0 * gl_Vertex.xyz;\n"
+ "}\n"
+ ;
+
+ if (!glutExtensionSupported ("GL_ARB_fragment_shader"))
+ {
+ printf ("Sorry, this demo requires GL_ARB_fragment_shader\n");
+ exit(1);
+ }
+ if (!glutExtensionSupported ("GL_ARB_shader_objects"))
+ {
+ printf ("Sorry, this demo requires GL_ARB_shader_objects\n");
+ exit(1);
+ }
+ if (!glutExtensionSupported ("GL_ARB_shading_language_100"))
+ {
+ printf ("Sorry, this demo requires GL_ARB_shading_language_100\n");
+ exit(1);
+ }
+ if (!glutExtensionSupported ("GL_ARB_vertex_shader"))
+ {
+ printf ("Sorry, this demo requires GL_ARB_vertex_shader\n");
+ exit(1);
+ }
+
+ glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)
+ GETPROCADDRESS("glCreateShaderObjectARB");
+ glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)
+ GETPROCADDRESS("glShaderSourceARB");
+ glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)
+ GETPROCADDRESS("glCompileShaderARB");
+ glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)
+ GETPROCADDRESS("glCreateProgramObjectARB");
+ glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)
+ GETPROCADDRESS("glAttachObjectARB");
+ glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)
+ GETPROCADDRESS ("glLinkProgramARB");
+ glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)
+ GETPROCADDRESS("glUseProgramObjectARB");
+
+ glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)
+ GETPROCADDRESS("glGetUniformLocationARB");
+ glUniform1fARB = (PFNGLUNIFORM1FARBPROC)
+ GETPROCADDRESS("glUniform1fARB");
+
+ fragShader = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
+ glShaderSourceARB (fragShader, 1, &fragShaderText, NULL);
+ glCompileShaderARB (fragShader);
+
+ vertShader = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
+ glShaderSourceARB (vertShader, 1, &vertShaderText, NULL);
+ glCompileShaderARB (vertShader);
+
+ program = glCreateProgramObjectARB ();
+ glAttachObjectARB (program, fragShader);
+ glAttachObjectARB (program, vertShader);
+ glLinkProgramARB (program);
+ glUseProgramObjectARB (program);
+
+ uTime = glGetUniformLocationARB (program, "time");
+
+ glClearColor (0.0f, 0.1f, 0.3f, 1.0f);
+ glEnable (GL_CULL_FACE);
+ glEnable (GL_DEPTH_TEST);
+
+ printf ("GL_RENDERER = %s\n", (const char *) glGetString (GL_RENDERER));
+}
+
+int main (int argc, char *argv[])
+{
+ glutInit (&argc, argv);
+ glutInitWindowPosition ( 0, 0);
+ glutInitWindowSize (200, 200);
+ glutInitDisplayMode (GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ glutCreateWindow (argv[0]);
+ glutReshapeFunc (Reshape);
+ glutKeyboardFunc (Key);
+ glutDisplayFunc (Redisplay);
+ glutIdleFunc (Idle);
+ Init ();
+ glutMainLoop ();
+ return 0;
+}
+
diff --git a/progs/demos/gltestperf.c b/progs/demos/gltestperf.c
new file mode 100644
index 00000000000..be953901014
--- /dev/null
+++ b/progs/demos/gltestperf.c
@@ -0,0 +1,580 @@
+/*
+ * This program is under the GNU GPL.
+ * Use at your own risk.
+ *
+ * written by David Bucciarelli ([email protected])
+ * Humanware s.r.l.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <GL/glut.h>
+
+typedef struct
+{
+ char *name;
+ char *unit;
+ void (*init) (void);
+ int (*run) (int, int);
+ int type;
+ int numsize;
+ int size[10];
+}
+benchmark;
+
+static int frontbuffer = 1;
+
+/***************************************************************************/
+
+static void
+init_test01(void)
+{
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
+ glMatrixMode(GL_MODELVIEW);
+
+ glShadeModel(GL_FLAT);
+ glDisable(GL_DEPTH_TEST);
+
+ glClearColor(0.0, 0.1, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3f(1.0, 0.0, 0.0);
+}
+
+static int
+test01(int size, int num)
+{
+ int x, y;
+
+ glBegin(GL_POINTS);
+ for (y = 0; y < num; y++)
+ for (x = 0; x < 480; x++)
+ glVertex2i(x, x);
+ glEnd();
+
+ return 480 * num;
+}
+
+/***************************************************************************/
+
+static void
+init_test02(void)
+{
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
+ glMatrixMode(GL_MODELVIEW);
+
+ glShadeModel(GL_SMOOTH);
+ glDisable(GL_DEPTH_TEST);
+
+ glClearColor(0.0, 0.1, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+static int
+test02(int size, int num)
+{
+ int x, y;
+
+ glBegin(GL_LINES);
+ for (y = 0; y < num; y++)
+ for (x = 0; x < size; x++) {
+ glColor3f(0.0, 1.0, y / (float) num);
+ glVertex2i(0, size - 1);
+ glColor3f(1.0, 0.0, x / (float) size);
+ glVertex2i(x, x);
+ }
+ glEnd();
+
+ return num * size;
+}
+
+/***************************************************************************/
+
+static void
+init_test03(void)
+{
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-0.5, 639.5, -0.5, 479.5, 1.0, -1000.0 * 480.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_DEPTH_TEST);
+
+ glClearColor(0.0, 0.1, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+static int
+test03(int size, int num)
+{
+ int x, y, z;
+
+ glBegin(GL_TRIANGLES);
+ for (y = 0; y < num; y++)
+ for (x = 0; x < size; x += 5) {
+ z = num * size - (y * size + x);
+ glColor3f(0.0, 1.0, 0.0);
+ glVertex3i(0, x, z);
+
+ glColor3f(1.0, 0.0, x / (float) size);
+ glVertex3i(size - 1 - x, 0, z);
+
+ glColor3f(1.0, x / (float) size, 0.0);
+ glVertex3i(x, size - 1 - x, z);
+ }
+ glEnd();
+
+ return size * num / 5;
+}
+
+/***************************************************************************/
+
+static void
+init_test04(void)
+{
+ int x, y;
+ GLubyte tex[128 * 128 * 3];
+ GLenum gluerr;
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-0.5, 639.5, -0.5, 479.5, 1.0, -1000.0 * 480.0);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_DEPTH_TEST);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ for (y = 0; y < 128; y++)
+ for (x = 0; x < 128; x++) {
+ tex[(x + y * 128) * 3 + 0] = ((x % (128 / 4)) < (128 / 8)) ? 255 : 0;
+ tex[(x + y * 128) * 3 + 1] = ((y % (128 / 4)) < (128 / 8)) ? 255 : 0;
+ tex[(x + y * 128) * 3 + 2] = x;
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB,
+ GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) {
+ fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
+ exit(-1);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glEnable(GL_TEXTURE_2D);
+
+ glClearColor(0.0, 0.1, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+static int
+test04(int size, int num)
+{
+ int x, y, z;
+
+ glBegin(GL_TRIANGLES);
+ for (y = 0; y < num; y++)
+ for (x = 0; x < size; x += 5) {
+ z = num * size - (y * size + x);
+ glTexCoord2f(1.0, 1.0);
+ glColor3f(1.0, 0.0, 0.0);
+ glVertex3i(0, x, z);
+
+ glTexCoord2f(0.0, 1.0);
+ glColor3f(0.0, 1.0, 0.0);
+ glVertex3i(size - 1 - x, 0, z);
+
+ glTexCoord2f(1.0, 0.0);
+ glColor3f(0.0, 0.0, 1.0);
+ glVertex3i(x, size - 1 - x, z);
+ }
+ glEnd();
+
+ return num * size / 5;
+}
+
+/***************************************************************************/
+
+static void
+init_test05(void)
+{
+ int x, y;
+ GLubyte tex[128 * 128 * 3];
+ GLenum gluerr;
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_DEPTH_TEST);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ for (y = 0; y < 128; y++)
+ for (x = 0; x < 128; x++) {
+ tex[(x + y * 128) * 3 + 0] = ((x % (128 / 4)) < (128 / 8)) ? 255 : 0;
+ tex[(x + y * 128) * 3 + 1] = ((y % (128 / 4)) < (128 / 8)) ? 255 : 0;
+ tex[(x + y * 128) * 3 + 2] = x;
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB,
+ GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) {
+ fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
+ exit(-1);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glEnable(GL_TEXTURE_2D);
+
+ glDepthFunc(GL_ALWAYS);
+
+ glClearColor(0.0, 0.1, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+static int
+test05(int size, int num)
+{
+ int y;
+ float v0[3], v1[3], v2[3], v3[3];
+ float cv0[3], cv1[3], cv2[3], cv3[3];
+ float tv0[3], tv1[3], tv2[3], tv3[3];
+
+ v0[0] = 320 - size / 2;
+ v0[1] = 240 - size / 2;
+ v0[2] = 0.0;
+ v1[0] = 320 + size / 2;
+ v1[1] = 240 - size / 2;
+ v1[2] = 0.0;
+ v2[0] = 320 - size / 2;
+ v2[1] = 240 + size / 2;
+ v2[2] = 0.0;
+ v3[0] = 320 + size / 2;
+ v3[1] = 240 + size / 2;
+ v3[2] = 0.0;
+ cv0[0] = 1.0;
+ cv0[1] = 0.0;
+ cv0[2] = 0.0;
+ cv1[0] = 1.0;
+ cv1[1] = 1.0;
+ cv1[2] = 0.0;
+ cv2[0] = 1.0;
+ cv2[1] = 0.0;
+ cv2[2] = 1.0;
+ cv3[0] = 1.0;
+ cv3[1] = 1.0;
+ cv3[2] = 1.0;
+ tv0[0] = 0.0;
+ tv0[1] = 0.0;
+ tv0[2] = 0.0;
+ tv1[0] = 1.0;
+ tv1[1] = 0.0;
+ tv1[2] = 0.0;
+ tv2[0] = 0.0;
+ tv2[1] = 1.0;
+ tv2[2] = 0.0;
+ tv3[0] = 1.0;
+ tv3[1] = 1.0;
+ tv3[2] = 0.0;
+
+ glBegin(GL_TRIANGLE_STRIP);
+ for (y = 0; y < num; y++) {
+ glColor3fv(cv0);
+ glTexCoord2fv(tv0);
+ glVertex3fv(v0);
+
+ glColor3fv(cv1);
+ glTexCoord2fv(tv1);
+ glVertex3fv(v1);
+
+ glColor3fv(cv2);
+ glTexCoord2fv(tv2);
+ glVertex3fv(v2);
+
+ glColor3fv(cv3);
+ glTexCoord2fv(tv3);
+ glVertex3fv(v3);
+ }
+ glEnd();
+
+ return 4 * num - 2;
+}
+
+/***************************************************************************/
+
+static void
+init_test06(void)
+{
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
+ glMatrixMode(GL_MODELVIEW);
+
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_DEPTH_TEST);
+
+ glClearColor(0.0, 0.1, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+static int
+test06(int size, int num)
+{
+ int y;
+
+ for (y = 0; y < num; y++) {
+ glClearColor(y / (float) num, 0.1, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ }
+
+ return num;
+}
+
+/***************************************************************************/
+
+#define BMARKS_TIME 5.0
+
+#define NUM_BMARKS 6
+
+/* 554 ~= sqrt(640*480) */
+
+static benchmark bmarks[NUM_BMARKS] = {
+ {"Simple Points", "Pnts", init_test01, test01, 0, 0,
+ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
+ {"Smooth Lines", "Lins", init_test02, test02, 1, 5,
+ {480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
+ {"ZSmooth Triangles", "Tris", init_test03, test03, 1, 5,
+ {480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
+ {"ZSmooth Tex Blend Triangles", "Tris", init_test04, test04, 1, 5,
+ {480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
+ {"ZSmooth Tex Blend TMesh Triangles", "Tris", init_test05, test05, 2, 8,
+ {400, 250, 100, 50, 25, 10, 5, 2, 0, 0}},
+ {"Color/Depth Buffer Clears", "Clrs", init_test06, test06, 3, 0,
+ {554, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
+};
+
+/***************************************************************************/
+
+static void
+dotest0param(benchmark * bmark)
+{
+ float stime, etime, dtime, tottime, maxtime, mintime;
+ int num, numelem, calibnum, j;
+
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
+ bmark->init();
+
+ stime = glutGet(GLUT_ELAPSED_TIME);
+
+ dtime = 0.0;
+ calibnum = 0;
+ while (dtime < 2.0) {
+ bmark->run(0, 1);
+ glFinish();
+ etime = glutGet(GLUT_ELAPSED_TIME);
+ dtime = (etime - stime) / 1000.0;
+ calibnum++;
+ }
+ glPopAttrib();
+
+ fprintf(stderr, "Elapsed time for the calibration test (%d): %f\n",
+ calibnum, dtime);
+
+ num = (int) ((BMARKS_TIME / dtime) * calibnum);
+
+ if (num < 1)
+ num = 1;
+
+ fprintf(stderr, "Selected number of benchmark iterations: %d\n", num);
+
+ mintime = HUGE_VAL;
+ maxtime = -HUGE_VAL;
+
+ for (tottime = 0.0, j = 0; j < 5; j++) {
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
+ bmark->init();
+
+ stime = glutGet(GLUT_ELAPSED_TIME);
+ numelem = bmark->run(0, num);
+ glFinish();
+ etime = glutGet(GLUT_ELAPSED_TIME);
+
+ glPopAttrib();
+
+ dtime = (etime - stime) / 1000.0;
+ tottime += dtime;
+
+ fprintf(stderr, "Elapsed time for run %d: %f\n", j, dtime);
+
+ if (dtime < mintime)
+ mintime = dtime;
+ if (dtime > maxtime)
+ maxtime = dtime;
+ }
+
+ tottime -= mintime + maxtime;
+
+ fprintf(stdout, "%s\n%f %s/sec", bmark->name, numelem / (tottime / 3.0),
+ bmark->unit);
+
+ if (bmark->type == 3)
+ fprintf(stdout, ", MPixel Fill/sec: %f\n\n",
+ (numelem * bmark->size[0] * (float) bmark->size[0]) /
+ (1000000.0 * tottime / 3.0));
+ else
+ fprintf(stdout, "\n\n");
+}
+
+/***************************************************************************/
+
+static void
+dotest1param(benchmark * bmark)
+{
+ float stime, etime, dtime, tottime, maxtime, mintime;
+ int num, numelem, calibnum, j, k;
+
+ fprintf(stdout, "%s\n", bmark->name);
+
+ for (j = 0; j < bmark->numsize; j++) {
+ fprintf(stderr, "Current size: %d\n", bmark->size[j]);
+
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
+ bmark->init();
+
+ stime = glutGet(GLUT_ELAPSED_TIME);
+
+ dtime = 0.0;
+ calibnum = 0;
+ while (dtime < 2.0) {
+ bmark->run(bmark->size[j], 1);
+ glFinish();
+ etime = glutGet(GLUT_ELAPSED_TIME);
+ dtime = (etime - stime) / 1000.0;
+ calibnum++;
+ }
+ glPopAttrib();
+
+ fprintf(stderr, "Elapsed time for the calibration test (%d): %f\n",
+ calibnum, dtime);
+
+ num = (int) ((BMARKS_TIME / dtime) * calibnum);
+
+ if (num < 1)
+ num = 1;
+
+ fprintf(stderr, "Selected number of benchmark iterations: %d\n", num);
+
+ mintime = HUGE_VAL;
+ maxtime = -HUGE_VAL;
+
+ for (numelem = 1, tottime = 0.0, k = 0; k < 5; k++) {
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
+ bmark->init();
+
+ stime = glutGet(GLUT_ELAPSED_TIME);
+ numelem = bmark->run(bmark->size[j], num);
+ glFinish();
+ etime = glutGet(GLUT_ELAPSED_TIME);
+
+ glPopAttrib();
+
+ dtime = (etime - stime) / 1000.0;
+ tottime += dtime;
+
+ fprintf(stderr, "Elapsed time for run %d: %f\n", k, dtime);
+
+ if (dtime < mintime)
+ mintime = dtime;
+ if (dtime > maxtime)
+ maxtime = dtime;
+ }
+
+ tottime -= mintime + maxtime;
+
+ fprintf(stdout, "SIZE=%03d => %f %s/sec", bmark->size[j],
+ numelem / (tottime / 3.0), bmark->unit);
+ if (bmark->type == 2)
+ fprintf(stdout, ", MPixel Fill/sec: %f\n",
+ (numelem * bmark->size[j] * bmark->size[j] / 2) /
+ (1000000.0 * tottime / 3.0));
+ else
+ fprintf(stdout, "\n");
+ }
+
+ fprintf(stdout, "\n\n");
+}
+
+/***************************************************************************/
+
+static void
+display(void)
+{
+ int i;
+
+ if (frontbuffer)
+ glDrawBuffer(GL_FRONT);
+ else
+ glDrawBuffer(GL_BACK);
+
+ for (i = 0; i < NUM_BMARKS; i++) {
+ fprintf(stderr, "Benchmark: %d\n", i);
+
+ switch (bmarks[i].type) {
+ case 0:
+ case 3:
+ dotest0param(&bmarks[i]);
+ break;
+ case 1:
+ case 2:
+ dotest1param(&bmarks[i]);
+ break;
+ }
+ }
+
+ exit(0);
+}
+
+int
+main(int ac, char **av)
+{
+ fprintf(stderr, "GLTest v1.0\nWritten by David Bucciarelli\n");
+
+ if (ac == 2)
+ frontbuffer = 0;
+
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(640, 480);
+ glutCreateWindow("OpenGL/Mesa Performances");
+ glutDisplayFunc(display);
+ glutMainLoop();
+
+ return 0;
+}
diff --git a/progs/demos/glutfx.c b/progs/demos/glutfx.c
new file mode 100644
index 00000000000..8bf55823897
--- /dev/null
+++ b/progs/demos/glutfx.c
@@ -0,0 +1,189 @@
+
+/*
+ * Example of how one might use GLUT with the 3Dfx driver in full-screen mode.
+ * Note: this only works with X since we're using Mesa's GLX "hack" for
+ * using Glide.
+ *
+ * Goals:
+ * easy setup and input event handling with GLUT
+ * use 3Dfx hardware
+ * automatically set MESA environment variables
+ * don't lose mouse input focus
+ *
+ * Brian Paul This file is in the public domain.
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+
+#define WIDTH 640
+#define HEIGHT 480
+
+
+static int Window = 0;
+static int ScreenWidth, ScreenHeight;
+static GLuint Torus = 0;
+static GLfloat Xrot = 0.0, Yrot = 0.0;
+
+
+
+static void Display( void )
+{
+ static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
+ static GLfloat red[4] = {1.0, 0.2, 0.2, 1.0};
+ static GLfloat green[4] = {0.2, 1.0, 0.2, 1.0};
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glPushMatrix();
+ glRotatef(Xrot, 1, 0, 0);
+ glRotatef(Yrot, 0, 1, 0);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
+ glCallList(Torus);
+
+ glRotatef(90.0, 1, 0, 0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
+ glCallList(Torus);
+
+ glRotatef(90.0, 0, 1, 0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green);
+ glCallList(Torus);
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void Reshape( int width, int height )
+{
+ float ratio = (float) width / (float) height;
+
+ ScreenWidth = width;
+ ScreenHeight = height;
+
+ /*
+ * The 3Dfx driver is limited to 640 x 480 but the X window may be larger.
+ * Enforce that here.
+ */
+ if (width > WIDTH)
+ width = WIDTH;
+ if (height > HEIGHT)
+ height = HEIGHT;
+
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -ratio, ratio, -1.0, 1.0, 5.0, 30.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -20.0 );
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ glutDestroyWindow(Window);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void SpecialKey( int key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ break;
+ case GLUT_KEY_DOWN:
+ break;
+ case GLUT_KEY_LEFT:
+ break;
+ case GLUT_KEY_RIGHT:
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void MouseMove( int x, int y )
+{
+ Xrot = y - ScreenWidth / 2;
+ Yrot = x - ScreenHeight / 2;
+ glutPostRedisplay();
+}
+
+
+static void Init( void )
+{
+ Torus = glGenLists(1);
+ glNewList(Torus, GL_COMPILE);
+ glutSolidTorus(0.5, 2.0, 10, 20);
+ glEndList();
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+}
+
+
+int main( int argc, char *argv[] )
+{
+#ifndef _WIN32
+ printf("NOTE: if you've got 3Dfx VooDoo hardware you must run this");
+ printf(" program as root.\n\n");
+ printf("Move the mouse. Press ESC to exit.\n\n");
+#endif
+
+ /* Tell Mesa GLX to use 3Dfx driver in fullscreen mode. */
+ putenv("MESA_GLX_FX=fullscreen");
+
+ /* Disable 3Dfx Glide splash screen */
+ putenv("FX_GLIDE_NO_SPLASH=");
+
+ /* Give an initial size and position so user doesn't have to place window */
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(WIDTH, HEIGHT);
+ glutInit( &argc, argv );
+
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+
+ Window = glutCreateWindow(argv[0]);
+ if (!Window) {
+ printf("Error, couldn't open window\n");
+ exit(1);
+ }
+
+ /*
+ * Want the X window to fill the screen so that we don't have to
+ * worry about losing the mouse input focus.
+ * Note that we won't actually see the X window since we never draw
+ * to it, hence, the original X screen's contents aren't disturbed.
+ */
+ glutFullScreen();
+
+ Init();
+
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutSpecialFunc( SpecialKey );
+ glutDisplayFunc( Display );
+ glutPassiveMotionFunc( MouseMove );
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/ipers.c b/progs/demos/ipers.c
new file mode 100644
index 00000000000..6e153c04e15
--- /dev/null
+++ b/progs/demos/ipers.c
@@ -0,0 +1,712 @@
+/*
+ * This program is under the GNU GPL.
+ * Use at your own risk.
+ *
+ * written by David Bucciarelli ([email protected])
+ * Humanware s.r.l.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#if defined (WIN32)|| defined(_WIN32)
+#include <windows.h>
+#include <mmsystem.h>
+#endif
+
+#include <GL/glut.h>
+
+#include "readtex.h"
+
+#ifdef XMESA
+#include "GL/xmesa.h"
+static int fullscreen = 1;
+#endif
+
+static int WIDTH = 640;
+static int HEIGHT = 480;
+
+static GLint T0;
+static GLint Frames;
+
+#define MAX_LOD 9
+
+#define TEX_SKY_WIDTH 256
+#define TEX_SKY_HEIGHT TEX_SKY_WIDTH
+
+#ifndef M_PI
+#define M_PI 3.1415926535
+#endif
+
+#define FROM_NONE 0
+#define FROM_DOWN 1
+#define FROM_UP 2
+#define FROM_LEFT 3
+#define FROM_RIGHT 4
+#define FROM_FRONT 5
+#define FROM_BACK 6
+
+static int win = 0;
+
+static float obs[3] = { 3.8, 0.0, 0.0 };
+static float dir[3];
+static float v = 0.0;
+static float alpha = -90.0;
+static float beta = 90.0;
+
+static int fog = 1;
+static int bfcull = 1;
+static int usetex = 1;
+static int help = 1;
+static int poutline = 0;
+static int normext = 1;
+static int joyavailable = 0;
+static int joyactive = 0;
+static int LODbias = 3;
+static int maxdepth = MAX_LOD;
+
+static unsigned int totpoly = 0;
+
+static GLuint t1id, t2id;
+static GLuint skydlist, LODdlist[MAX_LOD], LODnumpoly[MAX_LOD];
+
+static void
+initlight(void)
+{
+ GLfloat lspec[4] = { 1.0, 1.0, 1.0, 1.0 };
+ static GLfloat lightpos[4] = { 30, 15.0, 30.0, 1.0 };
+
+ glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, lspec);
+
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lspec);
+}
+
+static void
+initdlists(void)
+{
+ static int slicetable[MAX_LOD][2] = {
+ {21, 10},
+ {18, 9},
+ {15, 8},
+ {12, 7},
+ {9, 6},
+ {7, 5},
+ {5, 4},
+ {4, 3},
+ {3, 2}
+ };
+ GLUquadricObj *obj;
+ int i, xslices, yslices;
+
+ obj = gluNewQuadric();
+
+ skydlist = glGenLists(1);
+ glNewList(skydlist, GL_COMPILE);
+ glBindTexture(GL_TEXTURE_2D, t2id);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glColor3f(1.0f, 1.0f, 1.0f);
+
+ gluQuadricDrawStyle(obj, GLU_FILL);
+ gluQuadricNormals(obj, GLU_NONE);
+ gluQuadricTexture(obj, GL_TRUE);
+ gluQuadricOrientation(obj, GLU_INSIDE);
+ gluSphere(obj, 40.0f, 18, 9);
+
+ glEndList();
+
+ for (i = 0; i < MAX_LOD; i++) {
+ LODdlist[i] = glGenLists(1);
+ glNewList(LODdlist[i], GL_COMPILE);
+
+ gluQuadricDrawStyle(obj, GLU_FILL);
+ gluQuadricNormals(obj, GLU_SMOOTH);
+ gluQuadricTexture(obj, GL_TRUE);
+ gluQuadricOrientation(obj, GLU_OUTSIDE);
+ xslices = slicetable[i][0];
+ yslices = slicetable[i][1];
+ gluSphere(obj, 1.0f, xslices, yslices);
+ LODnumpoly[i] = xslices * (yslices - 2) + 2 * (xslices - 1);
+
+ glEndList();
+ }
+}
+
+static void
+inittextures(void)
+{
+ GLubyte tsky[TEX_SKY_HEIGHT][TEX_SKY_WIDTH][3];
+ GLuint x, y;
+ GLfloat fact;
+ GLenum gluerr;
+
+ /* Brick */
+
+ glGenTextures(1, &t1id);
+ glBindTexture(GL_TEXTURE_2D, t1id);
+
+ if (!LoadRGBMipmaps("../images/bw.rgb", 3)) {
+ fprintf(stderr, "Error reading a texture.\n");
+ exit(-1);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ /* Sky */
+
+ glGenTextures(1, &t2id);
+ glBindTexture(GL_TEXTURE_2D, t2id);
+
+ for (y = 0; y < TEX_SKY_HEIGHT; y++)
+ for (x = 0; x < TEX_SKY_WIDTH; x++)
+ if (y < TEX_SKY_HEIGHT / 2) {
+ fact = y / (GLfloat) (TEX_SKY_HEIGHT / 2);
+ tsky[y][x][0] =
+ (GLubyte) (255.0f * (0.1f * fact + 0.3f * (1.0f - fact)));
+ tsky[y][x][1] =
+ (GLubyte) (255.0f * (0.2f * fact + 1.0f * (1.0f - fact)));
+ tsky[y][x][2] = 255;
+ }
+ else {
+ tsky[y][x][0] = tsky[TEX_SKY_HEIGHT - y - 1][x][0];
+ tsky[y][x][1] = tsky[TEX_SKY_HEIGHT - y - 1][x][1];
+ tsky[y][x][2] = 255;
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ if (
+ (gluerr =
+ gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TEX_SKY_WIDTH, TEX_SKY_HEIGHT,
+ GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) (tsky)))) {
+ fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
+ exit(-1);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+}
+
+static void
+calcposobs(void)
+{
+ dir[0] = sin(alpha * M_PI / 180.0);
+ dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
+ dir[2] = cos(beta * M_PI / 180.0);
+
+ if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
+ dir[0] = 0;
+ if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
+ dir[1] = 0;
+ if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
+ dir[2] = 0;
+
+ obs[0] += v * dir[0];
+ obs[1] += v * dir[1];
+ obs[2] += v * dir[2];
+}
+
+static void
+special(int k, int x, int y)
+{
+ switch (k) {
+ case GLUT_KEY_LEFT:
+ alpha -= 2.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ alpha += 2.0;
+ break;
+ case GLUT_KEY_DOWN:
+ beta -= 2.0;
+ break;
+ case GLUT_KEY_UP:
+ beta += 2.0;
+ break;
+ }
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27:
+ exit(0);
+ break;
+
+ case 'a':
+ v += 0.01;
+ break;
+ case 'z':
+ v -= 0.01;
+ break;
+
+#ifdef XMESA
+ case ' ':
+ fullscreen = (!fullscreen);
+ XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
+ break;
+#endif
+
+ case '+':
+ LODbias--;
+ break;
+ case '-':
+ LODbias++;
+ break;
+ case 'j':
+ joyactive = (!joyactive);
+ break;
+ case 'h':
+ help = (!help);
+ break;
+ case 'f':
+ fog = (!fog);
+ break;
+ case 't':
+ usetex = (!usetex);
+ break;
+ case 'n':
+ normext = (!normext);
+ break;
+ case 'b':
+ if (bfcull) {
+ glDisable(GL_CULL_FACE);
+ bfcull = 0;
+ }
+ else {
+ glEnable(GL_CULL_FACE);
+ bfcull = 1;
+ }
+ break;
+ case 'p':
+ if (poutline) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ poutline = 0;
+ usetex = 1;
+ }
+ else {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ poutline = 1;
+ usetex = 0;
+ }
+ break;
+ }
+}
+
+static void
+reshape(int w, int h)
+{
+ WIDTH = w;
+ HEIGHT = h;
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(90.0, w / (float) h, 0.8, 100.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glViewport(0, 0, w, h);
+}
+
+static void
+printstring(void *font, char *string)
+{
+ int len, i;
+
+ len = (int) strlen(string);
+ for (i = 0; i < len; i++)
+ glutBitmapCharacter(font, string[i]);
+}
+
+static void
+printhelp(void)
+{
+ glEnable(GL_BLEND);
+ glColor4f(0.5, 0.5, 0.5, 0.5);
+ glRecti(40, 40, 600, 440);
+ glDisable(GL_BLEND);
+
+ glColor3f(1.0, 0.0, 0.0);
+ glRasterPos2i(300, 420);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
+
+ glRasterPos2i(60, 390);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
+ glRasterPos2i(60, 360);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
+ glRasterPos2i(60, 330);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
+ glRasterPos2i(60, 300);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
+ glRasterPos2i(60, 270);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
+ glRasterPos2i(60, 240);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
+ glRasterPos2i(60, 210);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
+ glRasterPos2i(60, 180);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Toggle Wire frame");
+ glRasterPos2i(60, 150);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "n - Toggle GL_EXT_rescale_normal extension");
+ glRasterPos2i(60, 120);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "+/- - Increase/decrease the Object maximum LOD");
+
+ glRasterPos2i(60, 90);
+ if (joyavailable)
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "j - Toggle jostick control (Joystick control available)");
+ else
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "(No Joystick control available)");
+}
+
+static void
+dojoy(void)
+{
+#ifdef _WIN32
+ static UINT max[2] = { 0, 0 };
+ static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
+ MMRESULT res;
+ JOYINFO joy;
+
+ res = joyGetPos(JOYSTICKID1, &joy);
+
+ if (res == JOYERR_NOERROR) {
+ joyavailable = 1;
+
+ if (max[0] < joy.wXpos)
+ max[0] = joy.wXpos;
+ if (min[0] > joy.wXpos)
+ min[0] = joy.wXpos;
+ center[0] = (max[0] + min[0]) / 2;
+
+ if (max[1] < joy.wYpos)
+ max[1] = joy.wYpos;
+ if (min[1] > joy.wYpos)
+ min[1] = joy.wYpos;
+ center[1] = (max[1] + min[1]) / 2;
+
+ if (joyactive) {
+ if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
+ alpha -=
+ 2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
+ if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
+ beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
+
+ if (joy.wButtons & JOY_BUTTON1)
+ v += 0.01;
+ if (joy.wButtons & JOY_BUTTON2)
+ v -= 0.01;
+ }
+ }
+ else
+ joyavailable = 0;
+#endif
+}
+
+static void
+drawipers(int depth, int from)
+{
+ int lod;
+
+ if (depth == maxdepth)
+ return;
+
+ lod = depth + LODbias;
+ if (lod < 0)
+ lod = 0;
+ if (lod >= MAX_LOD)
+ return;
+
+ switch (from) {
+ case FROM_NONE:
+ glCallList(LODdlist[lod]);
+
+ depth++;
+ drawipers(depth, FROM_DOWN);
+ drawipers(depth, FROM_UP);
+ drawipers(depth, FROM_FRONT);
+ drawipers(depth, FROM_BACK);
+ drawipers(depth, FROM_LEFT);
+ drawipers(depth, FROM_RIGHT);
+ break;
+ case FROM_FRONT:
+ glPushMatrix();
+ glTranslatef(0.0f, -1.5f, 0.0f);
+ glScalef(0.5f, 0.5f, 0.5f);
+
+ glCallList(LODdlist[lod]);
+
+ depth++;
+ drawipers(depth, FROM_DOWN);
+ drawipers(depth, FROM_UP);
+ drawipers(depth, FROM_FRONT);
+ drawipers(depth, FROM_LEFT);
+ drawipers(depth, FROM_RIGHT);
+ glPopMatrix();
+ break;
+ case FROM_BACK:
+ glPushMatrix();
+ glTranslatef(0.0f, 1.5f, 0.0f);
+ glScalef(0.5f, 0.5f, 0.5f);
+
+ glCallList(LODdlist[lod]);
+
+ depth++;
+ drawipers(depth, FROM_DOWN);
+ drawipers(depth, FROM_UP);
+ drawipers(depth, FROM_BACK);
+ drawipers(depth, FROM_LEFT);
+ drawipers(depth, FROM_RIGHT);
+ glPopMatrix();
+ break;
+ case FROM_LEFT:
+ glPushMatrix();
+ glTranslatef(-1.5f, 0.0f, 0.0f);
+ glScalef(0.5f, 0.5f, 0.5f);
+
+ glCallList(LODdlist[lod]);
+
+ depth++;
+ drawipers(depth, FROM_DOWN);
+ drawipers(depth, FROM_UP);
+ drawipers(depth, FROM_FRONT);
+ drawipers(depth, FROM_BACK);
+ drawipers(depth, FROM_LEFT);
+ glPopMatrix();
+ break;
+ case FROM_RIGHT:
+ glPushMatrix();
+ glTranslatef(1.5f, 0.0f, 0.0f);
+ glScalef(0.5f, 0.5f, 0.5f);
+
+ glCallList(LODdlist[lod]);
+
+ depth++;
+ drawipers(depth, FROM_DOWN);
+ drawipers(depth, FROM_UP);
+ drawipers(depth, FROM_FRONT);
+ drawipers(depth, FROM_BACK);
+ drawipers(depth, FROM_RIGHT);
+ glPopMatrix();
+ break;
+ case FROM_DOWN:
+ glPushMatrix();
+ glTranslatef(0.0f, 0.0f, 1.5f);
+ glScalef(0.5f, 0.5f, 0.5f);
+
+ glCallList(LODdlist[lod]);
+
+ depth++;
+ drawipers(depth, FROM_DOWN);
+ drawipers(depth, FROM_FRONT);
+ drawipers(depth, FROM_BACK);
+ drawipers(depth, FROM_LEFT);
+ drawipers(depth, FROM_RIGHT);
+ glPopMatrix();
+ break;
+ case FROM_UP:
+ glPushMatrix();
+ glTranslatef(0.0f, 0.0f, -1.5f);
+ glScalef(0.5f, 0.5f, 0.5f);
+
+ glCallList(LODdlist[lod]);
+
+ depth++;
+ drawipers(depth, FROM_UP);
+ drawipers(depth, FROM_FRONT);
+ drawipers(depth, FROM_BACK);
+ drawipers(depth, FROM_LEFT);
+ drawipers(depth, FROM_RIGHT);
+ glPopMatrix();
+ break;
+ }
+
+ totpoly += LODnumpoly[lod];
+}
+
+static void
+draw(void)
+{
+ static char frbuf[80] = "";
+ static GLfloat alpha = 0.0f;
+ static GLfloat beta = 0.0f;
+ static float fr = 0.0;
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ dojoy();
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if (usetex)
+ glEnable(GL_TEXTURE_2D);
+ else
+ glDisable(GL_TEXTURE_2D);
+
+ if (fog)
+ glEnable(GL_FOG);
+ else
+ glDisable(GL_FOG);
+
+ glPushMatrix();
+ calcposobs();
+ gluLookAt(obs[0], obs[1], obs[2],
+ obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
+ 0.0, 0.0, 1.0);
+
+ /* Scene */
+ glEnable(GL_DEPTH_TEST);
+
+ glShadeModel(GL_SMOOTH);
+ glBindTexture(GL_TEXTURE_2D, t1id);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glColor3f(1.0f, 1.0f, 1.0f);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHTING);
+
+ if (normext)
+ glEnable(GL_RESCALE_NORMAL_EXT);
+ else
+ glEnable(GL_NORMALIZE);
+
+ glPushMatrix();
+ glRotatef(alpha, 0.0f, 0.0f, 1.0f);
+ glRotatef(beta, 1.0f, 0.0f, 0.0f);
+ totpoly = 0;
+ drawipers(0, FROM_NONE);
+ glPopMatrix();
+
+ alpha += 4.f * dt;
+ beta += 2.4f * dt;
+
+ glDisable(GL_LIGHTING);
+ glDisable(GL_LIGHT0);
+ glShadeModel(GL_FLAT);
+
+ if (normext)
+ glDisable(GL_RESCALE_NORMAL_EXT);
+ else
+ glDisable(GL_NORMALIZE);
+
+ glCallList(skydlist);
+
+ glPopMatrix();
+
+ /* Help Screen */
+
+ sprintf(frbuf,
+ "Frame rate: %0.2f LOD: %d Tot. poly.: %d Poly/sec: %.1f",
+ fr, LODbias, totpoly, totpoly * fr);
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_FOG);
+ glShadeModel(GL_FLAT);
+ glDisable(GL_DEPTH_TEST);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glColor3f(1.0, 0.0, 0.0);
+ glRasterPos2i(10, 10);
+ printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
+ glRasterPos2i(350, 470);
+ printstring(GLUT_BITMAP_HELVETICA_10,
+ "IperS V1.0 Written by David Bucciarelli ([email protected])");
+
+ if (help)
+ printhelp();
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+
+ glutSwapBuffers();
+
+ Frames++;
+ {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ if (t - T0 >= 2000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ fr = Frames / seconds;
+ T0 = t;
+ Frames = 0;
+ }
+ }
+}
+
+int
+main(int ac, char **av)
+{
+ float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };
+
+ fprintf(stderr,
+ "IperS V1.0\nWritten by David Bucciarelli ([email protected])\n");
+
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(WIDTH, HEIGHT);
+ glutInit(&ac, av);
+
+ glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
+
+ if (!(win = glutCreateWindow("IperS"))) {
+ fprintf(stderr, "Error, couldn't open window\n");
+ exit(-1);
+ }
+
+ reshape(WIDTH, HEIGHT);
+
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_TEXTURE_2D);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_EXP2);
+ glFogfv(GL_FOG_COLOR, fogcolor);
+
+ glFogf(GL_FOG_DENSITY, 0.006);
+
+ glHint(GL_FOG_HINT, GL_NICEST);
+
+ inittextures();
+ initdlists();
+ initlight();
+
+ glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ calcposobs();
+
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(draw);
+ glutKeyboardFunc(key);
+ glutSpecialFunc(special);
+ glutIdleFunc(draw);
+
+ glutMainLoop();
+
+ return 0;
+}
diff --git a/progs/demos/isosurf.c b/progs/demos/isosurf.c
new file mode 100644
index 00000000000..0710bc6047b
--- /dev/null
+++ b/progs/demos/isosurf.c
@@ -0,0 +1,1125 @@
+
+/*
+ * Display an isosurface of 3-D wind speed volume.
+ *
+ * Command line options:
+ * -info print GL implementation information
+ *
+ * Brian Paul This file in public domain.
+ */
+
+
+/* Keys:
+ * =====
+ *
+ * - Arrow keys to rotate
+ * - 's' toggles smooth shading
+ * - 'l' toggles lighting
+ * - 'f' toggles fog
+ * - 'I' and 'i' zoom in and out
+ * - 'c' toggles a user clip plane
+ * - 'm' toggles colorful materials in GL_TRIANGLES modes.
+ * - '+' and '-' move the user clip plane
+ *
+ * Other options are available via the popup menu.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#ifdef _WIN32
+#include <windows.h>
+#undef CLIP_MASK
+#endif
+#define GL_GLEXT_PROTOTYPES
+#include "GL/glut.h"
+
+#include "readtex.h"
+#define TEXTURE_FILE "../images/reflect.rgb"
+
+#define LIT 0x00000001
+#define UNLIT 0x00000002
+#define REFLECT 0x00000004
+#define POINT_FILTER 0x00000008
+#define LINEAR_FILTER 0x00000010
+#define GLVERTEX 0x00000020
+#define DRAW_ELTS 0x00000040
+#define DRAW_ARRAYS 0x00000080
+#define ARRAY_ELT 0x00000100
+#define LOCKED 0x00000200
+#define UNLOCKED 0x00000400
+#define IMMEDIATE 0x00000800
+#define DISPLAYLIST 0x00001000
+#define SHADE_SMOOTH 0x00002000
+#define SHADE_FLAT 0x00004000
+#define TRIANGLES 0x00008000
+#define STRIPS 0x00010000
+#define POINTS 0x00020000
+#define USER_CLIP 0x00040000
+#define NO_USER_CLIP 0x00080000
+#define MATERIALS 0x00100000
+#define NO_MATERIALS 0x00200000
+#define FOG 0x00400000
+#define NO_FOG 0x00800000
+#define QUIT 0x01000000
+#define GLINFO 0x02000000
+#define STIPPLE 0x04000000
+#define NO_STIPPLE 0x08000000
+#define POLYGON_FILL 0x10000000
+#define POLYGON_LINE 0x20000000
+
+#define LIGHT_MASK (LIT|UNLIT|REFLECT)
+#define FILTER_MASK (POINT_FILTER|LINEAR_FILTER)
+#define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT)
+#define DLIST_MASK (IMMEDIATE|DISPLAYLIST)
+#define LOCK_MASK (LOCKED|UNLOCKED)
+#define MATERIAL_MASK (MATERIALS|NO_MATERIALS)
+#define PRIMITIVE_MASK (TRIANGLES|STRIPS|POINTS)
+#define CLIP_MASK (USER_CLIP|NO_USER_CLIP)
+#define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT)
+#define FOG_MASK (FOG|NO_FOG)
+#define STIPPLE_MASK (STIPPLE|NO_STIPPLE)
+#define POLYGON_MASK (POLYGON_FILL|POLYGON_LINE)
+
+#define MAXVERTS 10000
+static GLint maxverts = MAXVERTS;
+static float data[MAXVERTS][6];
+static float compressed_data[MAXVERTS][6];
+static float expanded_data[MAXVERTS*3][6];
+static GLuint indices[MAXVERTS];
+static GLuint tri_indices[MAXVERTS*3];
+static GLuint strip_indices[MAXVERTS];
+static GLfloat col[100][4];
+static GLint numverts, num_tri_verts, numuniq;
+
+static GLfloat xrot;
+static GLfloat yrot;
+static GLfloat dist;
+static GLint state, allowed = ~0;
+static GLboolean doubleBuffer = GL_TRUE;
+static GLdouble plane[4];
+static GLuint surf1, dlist_state;
+
+static GLboolean PrintInfo = GL_FALSE;
+
+
+static GLubyte halftone[] = {
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
+ 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
+ 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
+ 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
+ 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
+ 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};
+
+
+static void read_surface( char *filename )
+{
+ FILE *f;
+
+ f = fopen(filename,"r");
+ if (!f) {
+ printf("couldn't read %s\n", filename);
+ exit(1);
+ }
+
+ numverts = 0;
+ while (!feof(f) && numverts<maxverts) {
+ fscanf( f, "%f %f %f %f %f %f",
+ &data[numverts][0], &data[numverts][1], &data[numverts][2],
+ &data[numverts][3], &data[numverts][4], &data[numverts][5] );
+ numverts++;
+ }
+ numverts--;
+
+ printf("%d vertices, %d triangles\n", numverts, numverts-2);
+ fclose(f);
+}
+
+
+
+static void print_flags( const char *msg, GLuint flags )
+{
+ fprintf(stderr,
+ "%s (0x%x): %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ msg, flags,
+ (flags & GLVERTEX) ? "glVertex, " : "",
+ (flags & DRAW_ARRAYS) ? "glDrawArrays, " : "",
+ (flags & DRAW_ELTS) ? "glDrawElements, " : "",
+ (flags & ARRAY_ELT) ? "glArrayElement, " : "",
+ (flags & LOCKED) ? "locked arrays, " : "",
+ (flags & TRIANGLES) ? "GL_TRIANGLES, " : "",
+ (flags & STRIPS) ? "GL_TRIANGLE_STRIP, " : "",
+ (flags & POINTS) ? "GL_POINTS, " : "",
+ (flags & DISPLAYLIST) ? "as a displaylist, " : "",
+ (flags & LIT) ? "lit, " : "",
+ (flags & UNLIT) ? "unlit, " : "",
+ (flags & REFLECT) ? "reflect, " : "",
+ (flags & SHADE_FLAT) ? "flat-shaded, " : "",
+ (flags & USER_CLIP) ? "user_clip, " : "",
+ (flags & MATERIALS) ? "materials, " : "",
+ (flags & FOG) ? "fog, " : "",
+ (flags & STIPPLE) ? "stipple, " : "",
+ (flags & POLYGON_LINE) ? "polygon mode line, " : "");
+}
+
+
+
+struct data_idx {
+ float *data;
+ int idx;
+ int uniq_idx;
+};
+
+
+#define COMPARE_FUNC( AXIS ) \
+static int compare_axis_##AXIS( const void *a, const void *b ) \
+{ \
+ float t = ( (*(struct data_idx *)a).data[AXIS] - \
+ (*(struct data_idx *)b).data[AXIS] ); \
+ \
+ if (t < 0) return -1; \
+ if (t > 0) return 1; \
+ return 0; \
+}
+
+COMPARE_FUNC(0)
+COMPARE_FUNC(1)
+COMPARE_FUNC(2)
+COMPARE_FUNC(3)
+COMPARE_FUNC(4)
+COMPARE_FUNC(5)
+COMPARE_FUNC(6)
+
+int (*(compare[7]))( const void *a, const void *b ) =
+{
+ compare_axis_0,
+ compare_axis_1,
+ compare_axis_2,
+ compare_axis_3,
+ compare_axis_4,
+ compare_axis_5,
+ compare_axis_6,
+};
+
+
+#define VEC_ELT(f, s, i) (float *)(((char *)f) + s * i)
+
+static int sort_axis( int axis,
+ int vec_size,
+ int vec_stride,
+ struct data_idx *indices,
+ int start,
+ int finish,
+ float *out,
+ int uniq,
+ const float fudge )
+{
+ int i;
+
+ if (finish-start > 2)
+ {
+ qsort( indices+start, finish-start, sizeof(*indices), compare[axis] );
+ }
+ else if (indices[start].data[axis] > indices[start+1].data[axis])
+ {
+ struct data_idx tmp = indices[start];
+ indices[start] = indices[start+1];
+ indices[start+1] = tmp;
+ }
+
+ if (axis == vec_size-1) {
+ for (i = start ; i < finish ; ) {
+ float max = indices[i].data[axis] + fudge;
+ float *dest = VEC_ELT(out, vec_stride, uniq);
+ int j;
+
+ for (j = 0 ; j < vec_size ; j++)
+ dest[j] = indices[i].data[j];
+
+ for ( ; i < finish && max >= indices[i].data[axis]; i++)
+ indices[i].uniq_idx = uniq;
+
+ uniq++;
+ }
+ } else {
+ for (i = start ; i < finish ; ) {
+ int j = i + 1;
+ float max = indices[i].data[axis] + fudge;
+ while (j < finish && max >= indices[j].data[axis]) j++;
+ if (j == i+1) {
+ float *dest = VEC_ELT(out, vec_stride, uniq);
+ int k;
+
+ indices[i].uniq_idx = uniq;
+
+ for (k = 0 ; k < vec_size ; k++)
+ dest[k] = indices[i].data[k];
+
+ uniq++;
+ } else {
+ uniq = sort_axis( axis+1, vec_size, vec_stride,
+ indices, i, j, out, uniq, fudge );
+ }
+ i = j;
+ }
+ }
+
+ return uniq;
+}
+
+
+static void extract_indices1( const struct data_idx *in, unsigned int *out,
+ int n )
+{
+ int i;
+ for ( i = 0 ; i < n ; i++ ) {
+ out[in[i].idx] = in[i].uniq_idx;
+ }
+}
+
+
+static void compactify_arrays(void)
+{
+ int i;
+ struct data_idx *ind;
+
+ ind = (struct data_idx *) malloc( sizeof(struct data_idx) * numverts );
+
+ for (i = 0 ; i < numverts ; i++) {
+ ind[i].idx = i;
+ ind[i].data = data[i];
+ }
+
+ numuniq = sort_axis(0,
+ sizeof(compressed_data[0])/sizeof(float),
+ sizeof(compressed_data[0]),
+ ind,
+ 0,
+ numverts,
+ (float *)compressed_data,
+ 0,
+ 1e-6);
+
+ printf("Nr unique vertex/normal pairs: %d\n", numuniq);
+
+ extract_indices1( ind, indices, numverts );
+ free( ind );
+}
+
+static void expand_arrays(void)
+{
+ int i;
+ int parity = 0;
+ for (i = 2 ; i < numverts ; i++, parity ^= 1) {
+ int v0 = i-2+parity;
+ int v1 = i-1-parity;
+ int v2 = i;
+ memcpy( expanded_data[(i-2)*3+0], data[v0], sizeof(data[0]) );
+ memcpy( expanded_data[(i-2)*3+1], data[v1], sizeof(data[0]) );
+ memcpy( expanded_data[(i-2)*3+2], data[v2], sizeof(data[0]) );
+ }
+}
+
+static float myrand( float max )
+{
+ return max*rand()/(RAND_MAX+1.0);
+}
+
+
+static void make_tri_indices( void )
+{
+ unsigned int *v = tri_indices;
+ unsigned int parity = 0;
+ int i, j;
+
+ for (j=2;j<numverts;j++,parity^=1) {
+ if (parity) {
+ *v++ = indices[j-1];
+ *v++ = indices[j-2];
+ *v++ = indices[j];
+ } else {
+ *v++ = indices[j-2];
+ *v++ = indices[j-1];
+ *v++ = indices[j];
+ }
+ }
+
+ num_tri_verts = v - tri_indices;
+ printf("num_tri_verts: %d\n", num_tri_verts);
+
+ for (i = j = 0 ; i < num_tri_verts ; i += 600, j++) {
+ col[j][3] = 1;
+ col[j][2] = myrand(1);
+ col[j][1] = myrand(1);
+ col[j][0] = myrand(1);
+ }
+
+ for (i = 0; i < numverts ; i++)
+ strip_indices[i] = i;
+}
+
+#define MIN(x,y) (x < y) ? x : y
+
+static void draw_surface( unsigned int with_state )
+{
+ GLint i, j;
+
+ if (with_state & DISPLAYLIST) {
+ if ((with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|MATERIAL_MASK)) !=
+ dlist_state) {
+ /*
+ */
+ fprintf(stderr, "rebuilding displaylist\n");
+
+ if (dlist_state)
+ glDeleteLists( surf1, 1 );
+
+ dlist_state = with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|
+ MATERIAL_MASK);
+ surf1 = glGenLists(1);
+ glNewList(surf1, GL_COMPILE);
+ draw_surface( dlist_state );
+ glEndList();
+ }
+
+ glCallList( surf1 );
+ return;
+ }
+
+ switch (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
+#ifdef GL_EXT_vertex_array
+
+ case (DRAW_ELTS|TRIANGLES):
+ if (with_state & MATERIALS) {
+ for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
+ GLuint nr = MIN(num_tri_verts-i, 600);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
+ glDrawElements( GL_TRIANGLES, nr, GL_UNSIGNED_INT, tri_indices+i );
+ }
+ } else {
+ glDrawElements( GL_TRIANGLES, num_tri_verts, GL_UNSIGNED_INT,
+ tri_indices );
+ }
+ break;
+
+ case (DRAW_ARRAYS|TRIANGLES):
+ glDrawArraysEXT( GL_TRIANGLES, 0, (numverts-2)*3 );
+ break;
+
+ case (ARRAY_ELT|TRIANGLES):
+ if (with_state & MATERIALS) {
+ for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
+ GLuint nr = MIN(num_tri_verts-i, 600);
+ GLuint k;
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
+ glBegin( GL_TRIANGLES );
+ for (k = 0 ; k < nr ; k++)
+ glArrayElement( tri_indices[i+k] );
+ glEnd();
+ }
+ } else {
+ glBegin( GL_TRIANGLES );
+ for (i = 0 ; i < num_tri_verts ; i++)
+ glArrayElement( tri_indices[i] );
+
+ glEnd();
+ }
+ break;
+
+
+ /* Uses the original arrays (including duplicate elements):
+ */
+ case (DRAW_ARRAYS|STRIPS):
+ glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
+ break;
+ case (DRAW_ELTS|STRIPS):
+ glDrawElements( GL_TRIANGLE_STRIP, numverts,
+ GL_UNSIGNED_INT, strip_indices );
+ break;
+
+ /* Uses the original arrays (including duplicate elements):
+ */
+ case (ARRAY_ELT|STRIPS):
+ glBegin( GL_TRIANGLE_STRIP );
+ for (i = 0 ; i < numverts ; i++)
+ glArrayElement( i );
+ glEnd();
+ break;
+
+ case (DRAW_ARRAYS|POINTS):
+ glDrawArraysEXT( GL_POINTS, 0, numuniq );
+ break;
+ case (DRAW_ELTS|POINTS):
+ /* can use numuniq with strip_indices as strip_indices[i] == i.
+ */
+ glDrawElements( GL_POINTS, numuniq,
+ GL_UNSIGNED_INT, strip_indices );
+ break;
+ case (ARRAY_ELT|POINTS):
+ /* just emit each unique element once:
+ */
+ glBegin( GL_POINTS );
+ for (i = 0 ; i < numuniq ; i++)
+ glArrayElement( i );
+ glEnd();
+ break;
+#endif
+
+ case (GLVERTEX|TRIANGLES):
+ if (with_state & MATERIALS) {
+ for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
+ GLuint nr = MIN(num_tri_verts-i, 600);
+ GLuint k;
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
+ glBegin( GL_TRIANGLES );
+ for (k = 0 ; k < nr ; k++) {
+ glNormal3fv( &compressed_data[tri_indices[i+k]][3] );
+ glVertex3fv( &compressed_data[tri_indices[i+k]][0] );
+ }
+ glEnd();
+ }
+ } else {
+ glBegin( GL_TRIANGLES );
+ for (i = 0 ; i < num_tri_verts ; i++) {
+ glNormal3fv( &compressed_data[tri_indices[i]][3] );
+ glVertex3fv( &compressed_data[tri_indices[i]][0] );
+ }
+ glEnd();
+ }
+ break;
+
+ case (GLVERTEX|POINTS):
+ /* Renders all points, but not in strip order... Shouldn't be a
+ * problem, but people may be confused as to why points are so
+ * much faster in this demo... And why cva doesn't help them...
+ */
+ glBegin( GL_POINTS );
+ for ( i = 0 ; i < numuniq ; i++ ) {
+ glNormal3fv( &compressed_data[i][3] );
+ glVertex3fv( &compressed_data[i][0] );
+ }
+ glEnd();
+ break;
+
+ case (GLVERTEX|STRIPS):
+ glBegin( GL_TRIANGLE_STRIP );
+ for (i=0;i<numverts;i++) {
+ glNormal3fv( &data[i][3] );
+ glVertex3fv( &data[i][0] );
+ }
+ glEnd();
+ break;
+
+ default:
+ fprintf(stderr, "unimplemented mode %x...\n",
+ (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)));
+ break;
+ }
+}
+
+
+
+static void Display(void)
+{
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ draw_surface( state );
+ glFlush();
+ if (doubleBuffer) glutSwapBuffers();
+}
+
+
+/* KW: only do this when necessary, so CVA can re-use results.
+ */
+static void set_matrix( void )
+{
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, dist );
+ glRotatef( yrot, 0.0, 1.0, 0.0 );
+ glRotatef( xrot, 1.0, 0.0, 0.0 );
+}
+
+static void Benchmark( float xdiff, float ydiff )
+{
+ int startTime, endTime;
+ int draws;
+ double seconds, fps, triPerSecond;
+
+ printf("Benchmarking...\n");
+
+ draws = 0;
+ startTime = glutGet(GLUT_ELAPSED_TIME);
+ xrot = 0.0;
+ do {
+ xrot += xdiff;
+ yrot += ydiff;
+ set_matrix();
+ Display();
+ draws++;
+ endTime = glutGet(GLUT_ELAPSED_TIME);
+ } while (endTime - startTime < 5000); /* 5 seconds */
+
+ /* Results */
+ seconds = (double) (endTime - startTime) / 1000.0;
+ triPerSecond = (numverts - 2) * draws / seconds;
+ fps = draws / seconds;
+ printf("Result: triangles/sec: %g fps: %g\n", triPerSecond, fps);
+}
+
+
+static void InitMaterials(void)
+{
+ static float ambient[] = {0.1, 0.1, 0.1, 1.0};
+ static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
+ static float position0[] = {0.0, 0.0, 20.0, 0.0};
+ static float position1[] = {0.0, 0.0, -20.0, 0.0};
+ static float front_mat_shininess[] = {60.0};
+ static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
+ static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
+ /*
+ static float back_mat_shininess[] = {60.0};
+ static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
+ static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
+ */
+ static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
+ static float lmodel_twoside[] = {GL_FALSE};
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position0);
+ glEnable(GL_LIGHT0);
+
+ glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT1, GL_POSITION, position1);
+ glEnable(GL_LIGHT1);
+
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
+
+ glPolygonStipple (halftone);
+}
+
+
+
+#define UPDATE(o,n,mask) (o&=~mask, o|=n&mask)
+#define CHANGED(o,n,mask) ((n&mask) && (n&mask) != (o&mask) )
+
+static void ModeMenu(int m)
+{
+ m &= allowed;
+
+ if (!m) return;
+
+ if (m==QUIT)
+ exit(0);
+
+ if (m==GLINFO) {
+ printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_EXTENSIONS: %s\n", (char *) glGetString(GL_EXTENSIONS));
+ printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
+ return;
+ }
+
+ if (CHANGED(state, m, FILTER_MASK)) {
+ UPDATE(state, m, FILTER_MASK);
+ if (m & LINEAR_FILTER) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ } else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+ }
+
+ if (CHANGED(state, m, LIGHT_MASK)) {
+ UPDATE(state, m, LIGHT_MASK);
+ if (m & LIT) {
+ glEnable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ glDisable(GL_TEXTURE_2D);
+ }
+ else if (m & UNLIT) {
+ glDisable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ glDisable(GL_TEXTURE_2D);
+ }
+ else if (m & REFLECT) {
+ glDisable(GL_LIGHTING);
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ glEnable(GL_TEXTURE_2D);
+ }
+ }
+
+ if (CHANGED(state, m, SHADE_MASK)) {
+ UPDATE(state, m, SHADE_MASK);
+ if (m & SHADE_SMOOTH)
+ glShadeModel(GL_SMOOTH);
+ else
+ glShadeModel(GL_FLAT);
+ }
+
+
+ if (CHANGED(state, m, CLIP_MASK)) {
+ UPDATE(state, m, CLIP_MASK);
+ if (m & USER_CLIP) {
+ glEnable(GL_CLIP_PLANE0);
+ } else {
+ glDisable(GL_CLIP_PLANE0);
+ }
+ }
+
+ if (CHANGED(state, m, FOG_MASK)) {
+ UPDATE(state, m, FOG_MASK);
+ if (m & FOG) {
+ glEnable(GL_FOG);
+ }
+ else {
+ glDisable(GL_FOG);
+ }
+ }
+
+ if (CHANGED(state, m, STIPPLE_MASK)) {
+ UPDATE(state, m, STIPPLE_MASK);
+ if (m & STIPPLE) {
+ glEnable(GL_POLYGON_STIPPLE);
+ }
+ else {
+ glDisable(GL_POLYGON_STIPPLE);
+ }
+ }
+
+ if (CHANGED(state, m, POLYGON_MASK)) {
+ UPDATE(state, m, POLYGON_MASK);
+ if (m & POLYGON_FILL) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+ else {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
+ }
+
+#ifdef GL_EXT_vertex_array
+ if (CHANGED(state, m, (LOCK_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)))
+ {
+ if (m & (PRIMITIVE_MASK)) {
+ UPDATE(state, m, (PRIMITIVE_MASK));
+ }
+
+ if (m & (RENDER_STYLE_MASK)) {
+ UPDATE(state, m, (RENDER_STYLE_MASK));
+ }
+
+ if (m & LOCK_MASK) {
+ UPDATE(state, m, (LOCK_MASK));
+ }
+
+
+ print_flags("primitive", state & PRIMITIVE_MASK);
+ print_flags("render style", state & RENDER_STYLE_MASK);
+
+ if ((state & PRIMITIVE_MASK) != STRIPS &&
+ ((state & RENDER_STYLE_MASK) == DRAW_ELTS ||
+ (state & RENDER_STYLE_MASK) == ARRAY_ELT ||
+ (state & PRIMITIVE_MASK) == POINTS))
+ {
+ fprintf(stderr, "enabling small arrays\n");
+ /* Rendering any primitive with draw-element/array-element
+ * --> Can't do strips here as ordering has been lost in
+ * compaction process...
+ */
+ glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq,
+ compressed_data );
+ glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq,
+ &compressed_data[0][3]);
+#ifdef GL_EXT_compiled_vertex_array
+ if (allowed & LOCKED) {
+ if (state & LOCKED) {
+ glLockArraysEXT( 0, numuniq );
+ } else {
+ glUnlockArraysEXT();
+ }
+ }
+#endif
+ }
+ else if ((state & PRIMITIVE_MASK) == TRIANGLES &&
+ (state & RENDER_STYLE_MASK) == DRAW_ARRAYS) {
+ fprintf(stderr, "enabling big arrays\n");
+ /* Only get here for TRIANGLES and drawarrays
+ */
+ glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
+ expanded_data );
+ glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
+ &expanded_data[0][3]);
+
+#ifdef GL_EXT_compiled_vertex_array
+ if (allowed & LOCKED) {
+ if (state & LOCKED) {
+ glLockArraysEXT( 0, (numverts-2)*3 );
+ } else {
+ glUnlockArraysEXT();
+ }
+ }
+#endif
+ }
+ else {
+ fprintf(stderr, "enabling normal arrays\n");
+ glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data );
+ glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]);
+#ifdef GL_EXT_compiled_vertex_array
+ if (allowed & LOCKED) {
+ if (state & LOCKED) {
+ glLockArraysEXT( 0, numverts );
+ } else {
+ glUnlockArraysEXT();
+ }
+ }
+#endif
+ }
+
+ }
+#endif
+
+
+ if (m & DLIST_MASK) {
+ UPDATE(state, m, DLIST_MASK);
+ }
+
+ if (m & MATERIAL_MASK) {
+ UPDATE(state, m, MATERIAL_MASK);
+ }
+
+ print_flags("new flags", state);
+
+ glutPostRedisplay();
+}
+
+
+
+static void Init(int argc, char *argv[])
+{
+ GLfloat fogColor[4] = {0.5,1.0,0.5,1.0};
+
+ xrot = 0;
+ yrot = 0;
+ dist = -6;
+ plane[0] = 1.0;
+ plane[1] = 0.0;
+ plane[2] = -1.0;
+ plane[3] = 0.0;
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+ glEnable( GL_DEPTH_TEST );
+ glEnable( GL_VERTEX_ARRAY_EXT );
+ glEnable( GL_NORMAL_ARRAY_EXT );
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glClipPlane(GL_CLIP_PLANE0, plane);
+
+ InitMaterials();
+
+ set_matrix();
+
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
+
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+
+
+ /* Green fog is easy to see */
+ glFogi(GL_FOG_MODE,GL_EXP2);
+ glFogfv(GL_FOG_COLOR,fogColor);
+ glFogf(GL_FOG_DENSITY,0.15);
+ glHint(GL_FOG_HINT,GL_DONT_CARE);
+
+ {
+ static int firsttime = 1;
+ if (firsttime) {
+ firsttime = 0;
+ compactify_arrays();
+ expand_arrays();
+ make_tri_indices();
+
+ if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
+ printf("Error: couldn't load texture image\n");
+ exit(1);
+ }
+ }
+ }
+
+ ModeMenu(SHADE_SMOOTH|
+ LIT|
+ POINT_FILTER|
+ NO_USER_CLIP|
+ NO_MATERIALS|
+ NO_FOG|
+ NO_STIPPLE|
+ IMMEDIATE|
+ STRIPS|
+ UNLOCKED|
+ GLVERTEX);
+
+ if (PrintInfo) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+}
+
+
+
+static void Reshape(int width, int height)
+{
+ glViewport(0, 0, (GLint)width, (GLint)height);
+}
+
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ case 'f':
+ ModeMenu((state ^ FOG_MASK) & FOG_MASK);
+ break;
+ case 's':
+ ModeMenu((state ^ SHADE_MASK) & SHADE_MASK);
+ break;
+ case 't':
+ ModeMenu((state ^ STIPPLE_MASK) & STIPPLE_MASK);
+ break;
+ case 'l':
+ ModeMenu((state ^ LIGHT_MASK) & (LIT|UNLIT));
+ break;
+ case 'm':
+ ModeMenu((state ^ MATERIAL_MASK) & MATERIAL_MASK);
+ break;
+ case 'c':
+ ModeMenu((state ^ CLIP_MASK) & CLIP_MASK);
+ break;
+ case 'v':
+ ModeMenu((LOCKED|IMMEDIATE|DRAW_ELTS|TRIANGLES) & allowed);
+ break;
+ case 'V':
+ ModeMenu(UNLOCKED|IMMEDIATE|GLVERTEX|STRIPS);
+ break;
+ case 'b':
+ Benchmark(5.0, 0);
+ break;
+ case 'B':
+ Benchmark(0, 5.0);
+ break;
+ case 'i':
+ dist += .25;
+ set_matrix();
+ glutPostRedisplay();
+ break;
+ case 'I':
+ dist -= .25;
+ set_matrix();
+ glutPostRedisplay();
+ break;
+ case '-':
+ case '_':
+ plane[3] += 2.0;
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glClipPlane(GL_CLIP_PLANE0, plane);
+ set_matrix();
+ glutPostRedisplay();
+ break;
+ case '+':
+ case '=':
+ plane[3] -= 2.0;
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glClipPlane(GL_CLIP_PLANE0, plane);
+ set_matrix();
+ glutPostRedisplay();
+ break;
+ case ' ':
+ Init(0,0);
+ break;
+ }
+}
+
+
+static void SpecialKey( int key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ yrot -= 15.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ yrot += 15.0;
+ break;
+ case GLUT_KEY_UP:
+ xrot += 15.0;
+ break;
+ case GLUT_KEY_DOWN:
+ xrot -= 15.0;
+ break;
+ default:
+ return;
+ }
+ set_matrix();
+ glutPostRedisplay();
+}
+
+
+
+static GLint Args(int argc, char **argv)
+{
+ GLint i;
+ GLint mode = 0;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ }
+ else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ PrintInfo = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-10") == 0) {
+ maxverts = 10;
+ }
+ else if (strcmp(argv[i], "-100") == 0) {
+ maxverts = 100;
+ }
+ else if (strcmp(argv[i], "-1000") == 0) {
+ maxverts = 1000;
+ }
+ else {
+ printf("%s (Bad option).\n", argv[i]);
+ return QUIT;
+ }
+ }
+
+ return mode;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+ char *extensions;
+
+ GLuint arg_mode = Args(argc, argv);
+
+ if (arg_mode & QUIT)
+ exit(0);
+
+ read_surface( "isosurf.dat" );
+
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(400, 400);
+
+ type = GLUT_DEPTH;
+ type |= GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Isosurface") <= 0) {
+ exit(0);
+ }
+
+ /* Make sure server supports the vertex array extension */
+ extensions = (char *) glGetString( GL_EXTENSIONS );
+
+ if (!strstr( extensions, "GL_EXT_vertex_array" ))
+ {
+ printf("Vertex arrays not supported by this renderer\n");
+ allowed &= ~(LOCKED|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT);
+ }
+ else if (!strstr( extensions, "GL_EXT_compiled_vertex_array" ))
+ {
+ printf("Compiled vertex arrays not supported by this renderer\n");
+ allowed &= ~LOCKED;
+ }
+
+ Init(argc, argv);
+ ModeMenu(arg_mode);
+
+ glutCreateMenu(ModeMenu);
+ glutAddMenuEntry("GL info", GLINFO);
+ glutAddMenuEntry("", 0);
+ glutAddMenuEntry("Lit", LIT);
+ glutAddMenuEntry("Unlit", UNLIT);
+ glutAddMenuEntry("Reflect", REFLECT);
+ glutAddMenuEntry("", 0);
+ glutAddMenuEntry("Smooth", SHADE_SMOOTH);
+ glutAddMenuEntry("Flat", SHADE_FLAT);
+ glutAddMenuEntry("", 0);
+ glutAddMenuEntry("Fog", FOG);
+ glutAddMenuEntry("No Fog", NO_FOG);
+ glutAddMenuEntry("", 0);
+ glutAddMenuEntry("Stipple", STIPPLE);
+ glutAddMenuEntry("No Stipple", NO_STIPPLE);
+ glutAddMenuEntry("", 0);
+ glutAddMenuEntry("Polygon Mode Fill", POLYGON_FILL);
+ glutAddMenuEntry("Polygon Mode Line", POLYGON_LINE);
+ glutAddMenuEntry("", 0);
+ glutAddMenuEntry("Point Filtered", POINT_FILTER);
+ glutAddMenuEntry("Linear Filtered", LINEAR_FILTER);
+ glutAddMenuEntry("", 0);
+ glutAddMenuEntry("GL_TRIANGLES", TRIANGLES);
+ glutAddMenuEntry("GL_TRIANGLE_STRIPS", STRIPS);
+ glutAddMenuEntry("GL_POINTS", POINTS);
+ glutAddMenuEntry("", 0);
+ glutAddMenuEntry("Displaylist", DISPLAYLIST);
+ glutAddMenuEntry("Immediate", IMMEDIATE);
+ glutAddMenuEntry("", 0);
+ if (allowed & LOCKED) {
+ glutAddMenuEntry("Locked Arrays (CVA)", LOCKED);
+ glutAddMenuEntry("Unlocked Arrays", UNLOCKED);
+ glutAddMenuEntry("", 0);
+ }
+ glutAddMenuEntry("glVertex", GLVERTEX);
+ if (allowed & DRAW_ARRAYS) {
+ glutAddMenuEntry("glDrawElements", DRAW_ELTS);
+ glutAddMenuEntry("glDrawArrays", DRAW_ARRAYS);
+ glutAddMenuEntry("glArrayElement", ARRAY_ELT);
+ }
+ glutAddMenuEntry("", 0);
+ glutAddMenuEntry("Quit", QUIT);
+ glutAttachMenu(GLUT_RIGHT_BUTTON);
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Display);
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/isosurf.dat b/progs/demos/isosurf.dat
new file mode 100644
index 00000000000..5cadecdb430
--- /dev/null
+++ b/progs/demos/isosurf.dat
@@ -0,0 +1,7179 @@
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+0.431500 0.000000 -0.365800 -0.424000 0.312000 -0.840000
+0.450000 0.000000 -0.377000 -0.360000 0.400000 -0.840000
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+0.450000 -0.014200 -0.365800 -0.336000 -0.568000 -0.744000
+0.650000 -0.245700 -0.365800 0.168000 0.856000 -0.480000
+0.650000 -0.245700 -0.365800 0.168000 0.856000 -0.480000
+0.650000 -0.251000 -0.378600 0.328000 0.752000 -0.560000
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+0.650000 -0.267900 -0.365800 0.280000 -0.440000 -0.848000
diff --git a/progs/demos/lodbias.c b/progs/demos/lodbias.c
new file mode 100644
index 00000000000..a4db22e26e4
--- /dev/null
+++ b/progs/demos/lodbias.c
@@ -0,0 +1,282 @@
+/*
+ * GL_EXT_texture_lod_bias demo
+ *
+ * Thanks to Michael Vance for implementing this extension in Mesa.
+ *
+ * Brian Paul
+ * 20 March 2000
+ *
+ * Copyright (C) 2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include <assert.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+#include <GL/glut.h>
+#include <GL/glext.h>
+
+#include "readtex.h"
+
+#define TEXTURE_FILE "../images/girl.rgb"
+
+static GLfloat Xrot = 0, Yrot = -30, Zrot = 0;
+static GLboolean Anim = GL_TRUE;
+static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */
+static GLint BiasMin = -400, BiasMax = 400;
+
+
+
+static void
+PrintString(const char *s)
+{
+ while (*s) {
+ glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
+ s++;
+ }
+}
+
+static void Idle( void )
+{
+ static int lastTime = 0;
+ int time = glutGet(GLUT_ELAPSED_TIME);
+ int step;
+
+ if (lastTime == 0)
+ lastTime = time;
+ else if (time - lastTime < 10)
+ return;
+
+ step = (time - lastTime) / 10 * BiasStepSign;
+ lastTime = time;
+
+ Bias += step;
+ if (Bias < BiasMin) {
+ Bias = BiasMin;
+ BiasStepSign = +1;
+ }
+ else if (Bias > BiasMax) {
+ Bias = BiasMax;
+ BiasStepSign = -1;
+ }
+
+ glutPostRedisplay();
+}
+
+
+static void Display( void )
+{
+ char str[100];
+
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1, 1, -1, 1, -1, 1);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+ glDisable(GL_TEXTURE_2D);
+ glColor3f(1,1,1);
+ glRasterPos3f(-0.9, -0.9, 0.0);
+ sprintf(str, "Texture LOD Bias = %4.1f", Bias * 0.01);
+ PrintString(str);
+
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -8.0 );
+
+ glPushMatrix();
+ glRotatef(Xrot, 1, 0, 0);
+ glRotatef(Yrot, 0, 1, 0);
+ glRotatef(Zrot, 0, 0, 1);
+
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.01 * Bias);
+
+ glBegin(GL_POLYGON);
+ glTexCoord2f(0, 0); glVertex2f(-1, -1);
+ glTexCoord2f(2, 0); glVertex2f( 1, -1);
+ glTexCoord2f(2, 2); glVertex2f( 1, 1);
+ glTexCoord2f(0, 2); glVertex2f(-1, 1);
+ glEnd();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'z':
+ Zrot -= step;
+ break;
+ case 'Z':
+ Zrot += step;
+ break;
+ case 'b':
+ Bias -= 10;
+ break;
+ case 'B':
+ Bias += 10;
+ break;
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void SpecialKey( int key, int x, int y )
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( void )
+{
+ GLfloat maxBias;
+
+ if (!glutExtensionSupported("GL_EXT_texture_lod_bias")) {
+ printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n");
+ exit(1);
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ if (glutExtensionSupported("GL_SGIS_generate_mipmap")) {
+ /* test auto mipmap generation */
+ GLint width, height, i;
+ GLenum format;
+ GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format);
+ if (!image) {
+ printf("Error: could not load texture image %s\n", TEXTURE_FILE);
+ exit(1);
+ }
+ /* resize to 256 x 256 */
+ if (width != 256 || height != 256) {
+ GLubyte *newImage = malloc(256 * 256 * 4);
+ gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
+ 256, 256, GL_UNSIGNED_BYTE, newImage);
+ free(image);
+ image = newImage;
+ }
+ printf("Using GL_SGIS_generate_mipmap\n");
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
+ glTexImage2D(GL_TEXTURE_2D, 0, format, 256, 256, 0,
+ format, GL_UNSIGNED_BYTE, image);
+ free(image);
+
+ /* make sure mipmap was really generated correctly */
+ width = height = 256;
+ for (i = 0; i < 9; i++) {
+ GLint w, h;
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
+ printf("Level %d size: %d x %d\n", i, w, h);
+ assert(w == width);
+ assert(h == height);
+ width /= 2;
+ height /= 2;
+ }
+
+ }
+ else if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
+ printf("Error: could not load texture image %s\n", TEXTURE_FILE);
+ exit(1);
+ }
+
+ /* mipmapping required for this extension */
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias);
+ printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias);
+ BiasMin = -100 * maxBias;
+ BiasMax = 100 * maxBias;
+
+ /* Since we have (about) 8 mipmap levels, no need to bias beyond
+ * the range [-1, +8].
+ */
+ if (BiasMin < -100)
+ BiasMin = -100;
+ if (BiasMax > 800)
+ BiasMax = 800;
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 350, 350 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutSpecialFunc( SpecialKey );
+ glutDisplayFunc( Display );
+ if (Anim)
+ glutIdleFunc(Idle);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/morph3d.c b/progs/demos/morph3d.c
new file mode 100644
index 00000000000..162a6ff847e
--- /dev/null
+++ b/progs/demos/morph3d.c
@@ -0,0 +1,896 @@
+
+/*-
+ * morph3d.c - Shows 3D morphing objects
+ *
+ * Converted to GLUT by brianp on 1/1/98
+ *
+ * This program was inspired on a WindowsNT(R)'s screen saver. It was written
+ * from scratch and it was not based on any other source code.
+ *
+ * Porting it to xlock (the final objective of this code since the moment I
+ * decided to create it) was possible by comparing the original Mesa's gear
+ * demo with it's ported version, so thanks for Danny Sung for his indirect
+ * help (look at gear.c in xlock source tree). NOTE: At the moment this code
+ * was sent to Brian Paul for package inclusion, the XLock Version was not
+ * available. In fact, I'll wait it to appear on the next Mesa release (If you
+ * are reading this, it means THIS release) to send it for xlock package
+ * inclusion). It will probably there be a GLUT version too.
+ *
+ * Thanks goes also to Brian Paul for making it possible and inexpensive
+ * to use OpenGL at home.
+ *
+ * Since I'm not a native english speaker, my apologies for any gramatical
+ * mistake.
+ *
+ * My e-mail addresses are
+ *
+ * and
+ *
+ * Marcelo F. Vianna (Feb-13-1997)
+ */
+
+/*
+This document is VERY incomplete, but tries to describe the mathematics used
+in the program. At this moment it just describes how the polyhedra are
+generated. On futhurer versions, this document will be probabbly improved.
+
+Since I'm not a native english speaker, my apologies for any gramatical
+mistake.
+
+Marcelo Fernandes Vianna
+- Undergraduate in Computer Engeneering at Catholic Pontifical University
+- of Rio de Janeiro (PUC-Rio) Brasil.
+- Feb-13-1997
+
+POLYHEDRA GENERATION
+
+For the purpose of this program it's not sufficient to know the polyhedra
+vertexes coordinates. Since the morphing algorithm applies a nonlinear
+transformation over the surfaces (faces) of the polyhedron, each face has
+to be divided into smaller ones. The morphing algorithm needs to transform
+each vertex of these smaller faces individually. It's a very time consoming
+task.
+
+In order to reduce calculation overload, and since all the macro faces of
+the polyhedron are transformed by the same way, the generation is made by
+creating only one face of the polyhedron, morphing it and then rotating it
+around the polyhedron center.
+
+What we need to know is the face radius of the polyhedron (the radius of
+the inscribed sphere) and the angle between the center of two adjacent
+faces using the center of the sphere as the angle's vertex.
+
+The face radius of the regular polyhedra are known values which I decided
+to not waste my time calculating. Following is a table of face radius for
+the regular polyhedra with edge length = 1:
+
+ TETRAHEDRON : 1/(2*sqrt(2))/sqrt(3)
+ CUBE : 1/2
+ OCTAHEDRON : 1/sqrt(6)
+ DODECAHEDRON : T^2 * sqrt((T+2)/5) / 2 -> where T=(sqrt(5)+1)/2
+ ICOSAHEDRON : (3*sqrt(3)+sqrt(15))/12
+
+I've not found any reference about the mentioned angles, so I needed to
+calculate them, not a trivial task until I figured out how :)
+Curiously these angles are the same for the tetrahedron and octahedron.
+A way to obtain this value is inscribing the tetrahedron inside the cube
+by matching their vertexes. So you'll notice that the remaining unmatched
+vertexes are in the same straight line starting in the cube/tetrahedron
+center and crossing the center of each tetrahedron's face. At this point
+it's easy to obtain the bigger angle of the isosceles triangle formed by
+the center of the cube and two opposite vertexes on the same cube face.
+The edges of this triangle have the following lenghts: sqrt(2) for the base
+and sqrt(3)/2 for the other two other edges. So the angle we want is:
+ +-----------------------------------------------------------+
+ | 2*ARCSIN(sqrt(2)/sqrt(3)) = 109.47122063449069174 degrees |
+ +-----------------------------------------------------------+
+For the cube this angle is obvious, but just for formality it can be
+easily obtained because we also know it's isosceles edge lenghts:
+sqrt(2)/2 for the base and 1/2 for the other two edges. So the angle we
+want is:
+ +-----------------------------------------------------------+
+ | 2*ARCSIN((sqrt(2)/2)/1) = 90.000000000000000000 degrees |
+ +-----------------------------------------------------------+
+For the octahedron we use the same idea used for the tetrahedron, but now
+we inscribe the cube inside the octahedron so that all cubes's vertexes
+matches excatly the center of each octahedron's face. It's now clear that
+this angle is the same of the thetrahedron one:
+ +-----------------------------------------------------------+
+ | 2*ARCSIN(sqrt(2)/sqrt(3)) = 109.47122063449069174 degrees |
+ +-----------------------------------------------------------+
+For the dodecahedron it's a little bit harder because it's only relationship
+with the cube is useless to us. So we need to solve the problem by another
+way. The concept of Face radius also exists on 2D polygons with the name
+Edge radius:
+ Edge Radius For Pentagon (ERp)
+ ERp = (1/2)/TAN(36 degrees) * VRp = 0.6881909602355867905
+ (VRp is the pentagon's vertex radio).
+ Face Radius For Dodecahedron
+ FRd = T^2 * sqrt((T+2)/5) / 2 = 1.1135163644116068404
+Why we need ERp? Well, ERp and FRd segments forms a 90 degrees angle,
+completing this triangle, the lesser angle is a half of the angle we are
+looking for, so this angle is:
+ +-----------------------------------------------------------+
+ | 2*ARCTAN(ERp/FRd) = 63.434948822922009981 degrees |
+ +-----------------------------------------------------------+
+For the icosahedron we can use the same method used for dodecahedron (well
+the method used for dodecahedron may be used for all regular polyhedra)
+ Edge Radius For Triangle (this one is well known: 1/3 of the triangle height)
+ ERt = sin(60)/3 = sqrt(3)/6 = 0.2886751345948128655
+ Face Radius For Icosahedron
+ FRi= (3*sqrt(3)+sqrt(15))/12 = 0.7557613140761707538
+So the angle is:
+ +-----------------------------------------------------------+
+ | 2*ARCTAN(ERt/FRi) = 41.810314895778596167 degrees |
+ +-----------------------------------------------------------+
+
+*/
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#ifndef _WIN32
+#include <unistd.h>
+#endif
+#include <GL/glut.h>
+#include <math.h>
+#include <string.h>
+
+#define Scale 0.3
+
+#define VectMul(X1,Y1,Z1,X2,Y2,Z2) (Y1)*(Z2)-(Z1)*(Y2),(Z1)*(X2)-(X1)*(Z2),(X1)*(Y2)-(Y1)*(X2)
+#define sqr(A) ((A)*(A))
+
+/* Increasing this values produces better image quality, the price is speed. */
+/* Very low values produces erroneous/incorrect plotting */
+#define tetradivisions 23
+#define cubedivisions 20
+#define octadivisions 21
+#define dodecadivisions 10
+#define icodivisions 15
+
+#define tetraangle 109.47122063449069174
+#define cubeangle 90.000000000000000000
+#define octaangle 109.47122063449069174
+#define dodecaangle 63.434948822922009981
+#define icoangle 41.810314895778596167
+
+#ifndef Pi
+#define Pi 3.1415926535897932385
+#endif
+#define SQRT2 1.4142135623730951455
+#define SQRT3 1.7320508075688771932
+#define SQRT5 2.2360679774997898051
+#define SQRT6 2.4494897427831778813
+#define SQRT15 3.8729833462074170214
+#define cossec36_2 0.8506508083520399322
+#define cos72 0.3090169943749474241
+#define sin72 0.9510565162951535721
+#define cos36 0.8090169943749474241
+#define sin36 0.5877852522924731292
+
+/*************************************************************************/
+
+static int mono=0;
+static int smooth=1;
+static int anim=1;
+static GLint WindH, WindW;
+static GLfloat step=0;
+static GLfloat seno;
+static int object;
+static int edgedivisions;
+static void (*draw_object)( void );
+static float Magnitude;
+static float *MaterialColor[20];
+
+static float front_shininess[] = {60.0};
+static float front_specular[] = { 0.7, 0.7, 0.7, 1.0 };
+static float ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+static float diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+static float position0[] = { 1.0, 1.0, 1.0, 0.0 };
+static float position1[] = {-1.0,-1.0, 1.0, 0.0 };
+static float lmodel_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
+static float lmodel_twoside[] = {GL_TRUE};
+
+static float MaterialRed[] = { 0.7, 0.0, 0.0, 1.0 };
+static float MaterialGreen[] = { 0.1, 0.5, 0.2, 1.0 };
+static float MaterialBlue[] = { 0.0, 0.0, 0.7, 1.0 };
+static float MaterialCyan[] = { 0.2, 0.5, 0.7, 1.0 };
+static float MaterialYellow[] = { 0.7, 0.7, 0.0, 1.0 };
+static float MaterialMagenta[] = { 0.6, 0.2, 0.5, 1.0 };
+static float MaterialWhite[] = { 0.7, 0.7, 0.7, 1.0 };
+static float MaterialGray[] = { 0.2, 0.2, 0.2, 1.0 };
+
+#define TRIANGLE(Edge, Amp, Divisions, Z) \
+{ \
+ GLfloat Xf,Yf,Xa,Yb,Xf2,Yf2; \
+ GLfloat Factor,Factor1,Factor2; \
+ GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \
+ GLfloat Ax,Ay,Bx; \
+ int Ri,Ti; \
+ GLfloat Vr=(Edge)*SQRT3/3; \
+ GLfloat AmpVr2=(Amp)/sqr(Vr); \
+ GLfloat Zf=(Edge)*(Z); \
+ \
+ Ax=(Edge)*(+0.5/(Divisions)), Ay=(Edge)*(-SQRT3/(2*Divisions)); \
+ Bx=(Edge)*(-0.5/(Divisions)); \
+ \
+ for (Ri=1; Ri<=(Divisions); Ri++) { \
+ glBegin(GL_TRIANGLE_STRIP); \
+ for (Ti=0; Ti<Ri; Ti++) { \
+ Xf=(float)(Ri-Ti)*Ax + (float)Ti*Bx; \
+ Yf=Vr+(float)(Ri-Ti)*Ay + (float)Ti*Ay; \
+ Xa=Xf+0.001; Yb=Yf+0.001; \
+ Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
+ Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
+ Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
+ VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
+ NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
+ NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
+ glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
+ glVertex3f(VertX, VertY, VertZ); \
+ \
+ Xf=(float)(Ri-Ti-1)*Ax + (float)Ti*Bx; \
+ Yf=Vr+(float)(Ri-Ti-1)*Ay + (float)Ti*Ay; \
+ Xa=Xf+0.001; Yb=Yf+0.001; \
+ Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
+ Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
+ Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
+ VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
+ NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
+ NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
+ glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
+ glVertex3f(VertX, VertY, VertZ); \
+ \
+ } \
+ Xf=(float)Ri*Bx; \
+ Yf=Vr+(float)Ri*Ay; \
+ Xa=Xf+0.001; Yb=Yf+0.001; \
+ Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
+ Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
+ Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
+ VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
+ NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
+ NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
+ glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
+ glVertex3f(VertX, VertY, VertZ); \
+ glEnd(); \
+ } \
+}
+
+#define SQUARE(Edge, Amp, Divisions, Z) \
+{ \
+ int Xi,Yi; \
+ GLfloat Xf,Yf,Y,Xf2,Yf2,Y2,Xa,Yb; \
+ GLfloat Factor,Factor1,Factor2; \
+ GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \
+ GLfloat Zf=(Edge)*(Z); \
+ GLfloat AmpVr2=(Amp)/sqr((Edge)*SQRT2/2); \
+ \
+ for (Yi=0; Yi<(Divisions); Yi++) { \
+ Yf=-((Edge)/2.0) + ((float)Yi)/(Divisions)*(Edge); \
+ Yf2=sqr(Yf); \
+ Y=Yf+1.0/(Divisions)*(Edge); \
+ Y2=sqr(Y); \
+ glBegin(GL_QUAD_STRIP); \
+ for (Xi=0; Xi<=(Divisions); Xi++) { \
+ Xf=-((Edge)/2.0) + ((float)Xi)/(Divisions)*(Edge); \
+ Xf2=sqr(Xf); \
+ \
+ Xa=Xf+0.001; Yb=Y+0.001; \
+ Factor=1-((Xf2+Y2)*AmpVr2); \
+ Factor1=1-((sqr(Xa)+Y2)*AmpVr2); \
+ Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
+ VertX=Factor*Xf; VertY=Factor*Y; VertZ=Factor*Zf; \
+ NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Y-VertY; NeiAZ=Factor1*Zf-VertZ; \
+ NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
+ glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
+ glVertex3f(VertX, VertY, VertZ); \
+ \
+ Xa=Xf+0.001; Yb=Yf+0.001; \
+ Factor=1-((Xf2+Yf2)*AmpVr2); \
+ Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
+ Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
+ VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
+ NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
+ NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
+ glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
+ glVertex3f(VertX, VertY, VertZ); \
+ } \
+ glEnd(); \
+ } \
+}
+
+#define PENTAGON(Edge, Amp, Divisions, Z) \
+{ \
+ int Ri,Ti,Fi; \
+ GLfloat Xf,Yf,Xa,Yb,Xf2,Yf2; \
+ GLfloat x[6],y[6]; \
+ GLfloat Factor,Factor1,Factor2; \
+ GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \
+ GLfloat Zf=(Edge)*(Z); \
+ GLfloat AmpVr2=(Amp)/sqr((Edge)*cossec36_2); \
+ \
+ for(Fi=0;Fi<6;Fi++) { \
+ x[Fi]=-cos( Fi*2*Pi/5 + Pi/10 )/(Divisions)*cossec36_2*(Edge); \
+ y[Fi]=sin( Fi*2*Pi/5 + Pi/10 )/(Divisions)*cossec36_2*(Edge); \
+ } \
+ \
+ for (Ri=1; Ri<=(Divisions); Ri++) { \
+ for (Fi=0; Fi<5; Fi++) { \
+ glBegin(GL_TRIANGLE_STRIP); \
+ for (Ti=0; Ti<Ri; Ti++) { \
+ Xf=(float)(Ri-Ti)*x[Fi] + (float)Ti*x[Fi+1]; \
+ Yf=(float)(Ri-Ti)*y[Fi] + (float)Ti*y[Fi+1]; \
+ Xa=Xf+0.001; Yb=Yf+0.001; \
+ Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
+ Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
+ Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
+ VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
+ NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
+ NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
+ glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
+ glVertex3f(VertX, VertY, VertZ); \
+ \
+ Xf=(float)(Ri-Ti-1)*x[Fi] + (float)Ti*x[Fi+1]; \
+ Yf=(float)(Ri-Ti-1)*y[Fi] + (float)Ti*y[Fi+1]; \
+ Xa=Xf+0.001; Yb=Yf+0.001; \
+ Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
+ Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
+ Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
+ VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
+ NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
+ NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
+ glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
+ glVertex3f(VertX, VertY, VertZ); \
+ \
+ } \
+ Xf=(float)Ri*x[Fi+1]; \
+ Yf=(float)Ri*y[Fi+1]; \
+ Xa=Xf+0.001; Yb=Yf+0.001; \
+ Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
+ Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
+ Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
+ VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
+ NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
+ NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
+ glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
+ glVertex3f(VertX, VertY, VertZ); \
+ glEnd(); \
+ } \
+ } \
+}
+
+static void draw_tetra( void )
+{
+ GLuint list;
+
+ list = glGenLists( 1 );
+ glNewList( list, GL_COMPILE );
+ TRIANGLE(2,seno,edgedivisions,0.5/SQRT6);
+ glEndList();
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
+ glCallList(list);
+ glPushMatrix();
+ glRotatef(180,0,0,1);
+ glRotatef(-tetraangle,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
+ glCallList(list);
+ glPopMatrix();
+ glPushMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-180+tetraangle,0.5,SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
+ glCallList(list);
+ glPopMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-180+tetraangle,0.5,-SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
+ glCallList(list);
+
+ glDeleteLists(list,1);
+}
+
+static void draw_cube( void )
+{
+ GLuint list;
+
+ list = glGenLists( 1 );
+ glNewList( list, GL_COMPILE );
+ SQUARE(2, seno, edgedivisions, 0.5)
+ glEndList();
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
+ glCallList(list);
+ glRotatef(cubeangle,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
+ glCallList(list);
+ glRotatef(cubeangle,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
+ glCallList(list);
+ glRotatef(cubeangle,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
+ glCallList(list);
+ glRotatef(cubeangle,0,1,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
+ glCallList(list);
+ glRotatef(2*cubeangle,0,1,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
+ glCallList(list);
+
+ glDeleteLists(list,1);
+}
+
+static void draw_octa( void )
+{
+ GLuint list;
+
+ list = glGenLists( 1 );
+ glNewList( list, GL_COMPILE );
+ TRIANGLE(2,seno,edgedivisions,1/SQRT6);
+ glEndList();
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
+ glCallList(list);
+ glPushMatrix();
+ glRotatef(180,0,0,1);
+ glRotatef(-180+octaangle,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
+ glCallList(list);
+ glPopMatrix();
+ glPushMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-octaangle,0.5,SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
+ glCallList(list);
+ glPopMatrix();
+ glPushMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-octaangle,0.5,-SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
+ glCallList(list);
+ glPopMatrix();
+ glRotatef(180,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
+ glCallList(list);
+ glPushMatrix();
+ glRotatef(180,0,0,1);
+ glRotatef(-180+octaangle,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
+ glCallList(list);
+ glPopMatrix();
+ glPushMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-octaangle,0.5,SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[6]);
+ glCallList(list);
+ glPopMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-octaangle,0.5,-SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[7]);
+ glCallList(list);
+
+ glDeleteLists(list,1);
+}
+
+static void draw_dodeca( void )
+{
+ GLuint list;
+
+#define TAU ((SQRT5+1)/2)
+
+ list = glGenLists( 1 );
+ glNewList( list, GL_COMPILE );
+ PENTAGON(1,seno,edgedivisions,sqr(TAU) * sqrt((TAU+2)/5) / 2);
+ glEndList();
+
+ glPushMatrix();
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
+ glCallList(list);
+ glRotatef(180,0,0,1);
+ glPushMatrix();
+ glRotatef(-dodecaangle,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
+ glCallList(list);
+ glPopMatrix();
+ glPushMatrix();
+ glRotatef(-dodecaangle,cos72,sin72,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
+ glCallList(list);
+ glPopMatrix();
+ glPushMatrix();
+ glRotatef(-dodecaangle,cos72,-sin72,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
+ glCallList(list);
+ glPopMatrix();
+ glPushMatrix();
+ glRotatef(dodecaangle,cos36,-sin36,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
+ glCallList(list);
+ glPopMatrix();
+ glRotatef(dodecaangle,cos36,sin36,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
+ glCallList(list);
+ glPopMatrix();
+ glRotatef(180,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[6]);
+ glCallList(list);
+ glRotatef(180,0,0,1);
+ glPushMatrix();
+ glRotatef(-dodecaangle,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[7]);
+ glCallList(list);
+ glPopMatrix();
+ glPushMatrix();
+ glRotatef(-dodecaangle,cos72,sin72,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[8]);
+ glCallList(list);
+ glPopMatrix();
+ glPushMatrix();
+ glRotatef(-dodecaangle,cos72,-sin72,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[9]);
+ glCallList(list);
+ glPopMatrix();
+ glPushMatrix();
+ glRotatef(dodecaangle,cos36,-sin36,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[10]);
+ glCallList(list);
+ glPopMatrix();
+ glRotatef(dodecaangle,cos36,sin36,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[11]);
+ glCallList(list);
+
+ glDeleteLists(list,1);
+}
+
+static void draw_ico( void )
+{
+ GLuint list;
+
+ list = glGenLists( 1 );
+ glNewList( list, GL_COMPILE );
+ TRIANGLE(1.5,seno,edgedivisions,(3*SQRT3+SQRT15)/12);
+ glEndList();
+
+ glPushMatrix();
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
+ glCallList(list);
+ glPushMatrix();
+ glRotatef(180,0,0,1);
+ glRotatef(-icoangle,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
+ glCallList(list);
+ glPushMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-180+icoangle,0.5,SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
+ glCallList(list);
+ glPopMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
+ glCallList(list);
+ glPopMatrix();
+ glPushMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-180+icoangle,0.5,SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
+ glCallList(list);
+ glPushMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-180+icoangle,0.5,SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
+ glCallList(list);
+ glPopMatrix();
+ glRotatef(180,0,0,1);
+ glRotatef(-icoangle,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[6]);
+ glCallList(list);
+ glPopMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[7]);
+ glCallList(list);
+ glPushMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[8]);
+ glCallList(list);
+ glPopMatrix();
+ glRotatef(180,0,0,1);
+ glRotatef(-icoangle,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[9]);
+ glCallList(list);
+ glPopMatrix();
+ glRotatef(180,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[10]);
+ glCallList(list);
+ glPushMatrix();
+ glRotatef(180,0,0,1);
+ glRotatef(-icoangle,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[11]);
+ glCallList(list);
+ glPushMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-180+icoangle,0.5,SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[12]);
+ glCallList(list);
+ glPopMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[13]);
+ glCallList(list);
+ glPopMatrix();
+ glPushMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-180+icoangle,0.5,SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[14]);
+ glCallList(list);
+ glPushMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-180+icoangle,0.5,SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[15]);
+ glCallList(list);
+ glPopMatrix();
+ glRotatef(180,0,0,1);
+ glRotatef(-icoangle,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[16]);
+ glCallList(list);
+ glPopMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[17]);
+ glCallList(list);
+ glPushMatrix();
+ glRotatef(180,0,1,0);
+ glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[18]);
+ glCallList(list);
+ glPopMatrix();
+ glRotatef(180,0,0,1);
+ glRotatef(-icoangle,1,0,0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[19]);
+ glCallList(list);
+
+ glDeleteLists(list,1);
+}
+
+static void draw ( void ) {
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glPushMatrix();
+
+ glTranslatef( 0.0, 0.0, -10.0 );
+ glScalef( Scale*WindH/WindW, Scale, Scale );
+ glTranslatef(2.5*WindW/WindH*sin(step*1.11),2.5*cos(step*1.25*1.11),0);
+ glRotatef(step*100,1,0,0);
+ glRotatef(step*95,0,1,0);
+ glRotatef(step*90,0,0,1);
+
+ seno=(sin(step)+1.0/3.0)*(4.0/5.0)*Magnitude;
+
+ draw_object();
+
+ glPopMatrix();
+
+ glFlush();
+
+ glutSwapBuffers();
+
+}
+
+static void idle_( void )
+{
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ step += dt;
+
+ glutPostRedisplay();
+}
+
+static void reshape( int width, int height )
+{
+ glViewport(0, 0, WindW=(GLint)width, WindH=(GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void pinit(void);
+
+static void key( unsigned char k, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (k) {
+ case '1': object=1; break;
+ case '2': object=2; break;
+ case '3': object=3; break;
+ case '4': object=4; break;
+ case '5': object=5; break;
+ case ' ': mono^=1; break;
+ case 's': smooth^=1; break;
+ case 'a':
+ anim^=1;
+ if (anim)
+ glutIdleFunc( idle_ );
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 27:
+ exit(0);
+ }
+ pinit();
+ glutPostRedisplay();
+}
+
+static void pinit(void)
+{
+ switch(object) {
+ case 1:
+ draw_object=draw_tetra;
+ MaterialColor[0]=MaterialRed;
+ MaterialColor[1]=MaterialGreen;
+ MaterialColor[2]=MaterialBlue;
+ MaterialColor[3]=MaterialWhite;
+ edgedivisions=tetradivisions;
+ Magnitude=2.5;
+ break;
+ case 2:
+ draw_object=draw_cube;
+ MaterialColor[0]=MaterialRed;
+ MaterialColor[1]=MaterialGreen;
+ MaterialColor[2]=MaterialCyan;
+ MaterialColor[3]=MaterialMagenta;
+ MaterialColor[4]=MaterialYellow;
+ MaterialColor[5]=MaterialBlue;
+ edgedivisions=cubedivisions;
+ Magnitude=2.0;
+ break;
+ case 3:
+ draw_object=draw_octa;
+ MaterialColor[0]=MaterialRed;
+ MaterialColor[1]=MaterialGreen;
+ MaterialColor[2]=MaterialBlue;
+ MaterialColor[3]=MaterialWhite;
+ MaterialColor[4]=MaterialCyan;
+ MaterialColor[5]=MaterialMagenta;
+ MaterialColor[6]=MaterialGray;
+ MaterialColor[7]=MaterialYellow;
+ edgedivisions=octadivisions;
+ Magnitude=2.5;
+ break;
+ case 4:
+ draw_object=draw_dodeca;
+ MaterialColor[ 0]=MaterialRed;
+ MaterialColor[ 1]=MaterialGreen;
+ MaterialColor[ 2]=MaterialCyan;
+ MaterialColor[ 3]=MaterialBlue;
+ MaterialColor[ 4]=MaterialMagenta;
+ MaterialColor[ 5]=MaterialYellow;
+ MaterialColor[ 6]=MaterialGreen;
+ MaterialColor[ 7]=MaterialCyan;
+ MaterialColor[ 8]=MaterialRed;
+ MaterialColor[ 9]=MaterialMagenta;
+ MaterialColor[10]=MaterialBlue;
+ MaterialColor[11]=MaterialYellow;
+ edgedivisions=dodecadivisions;
+ Magnitude=2.0;
+ break;
+ case 5:
+ draw_object=draw_ico;
+ MaterialColor[ 0]=MaterialRed;
+ MaterialColor[ 1]=MaterialGreen;
+ MaterialColor[ 2]=MaterialBlue;
+ MaterialColor[ 3]=MaterialCyan;
+ MaterialColor[ 4]=MaterialYellow;
+ MaterialColor[ 5]=MaterialMagenta;
+ MaterialColor[ 6]=MaterialRed;
+ MaterialColor[ 7]=MaterialGreen;
+ MaterialColor[ 8]=MaterialBlue;
+ MaterialColor[ 9]=MaterialWhite;
+ MaterialColor[10]=MaterialCyan;
+ MaterialColor[11]=MaterialYellow;
+ MaterialColor[12]=MaterialMagenta;
+ MaterialColor[13]=MaterialRed;
+ MaterialColor[14]=MaterialGreen;
+ MaterialColor[15]=MaterialBlue;
+ MaterialColor[16]=MaterialCyan;
+ MaterialColor[17]=MaterialYellow;
+ MaterialColor[18]=MaterialMagenta;
+ MaterialColor[19]=MaterialGray;
+ edgedivisions=icodivisions;
+ Magnitude=2.5;
+ break;
+ }
+ if (mono) {
+ int loop;
+ for (loop=0; loop<20; loop++) MaterialColor[loop]=MaterialGray;
+ }
+ if (smooth) {
+ glShadeModel( GL_SMOOTH );
+ } else {
+ glShadeModel( GL_FLAT );
+ }
+
+}
+
+static void INIT(void)
+{
+ printf("Morph 3D - Shows morphing platonic polyhedra\n");
+ printf("Author: Marcelo Fernandes Vianna ([email protected])\n\n");
+ printf(" [1] - Tetrahedron\n");
+ printf(" [2] - Hexahedron (Cube)\n");
+ printf(" [3] - Octahedron\n");
+ printf(" [4] - Dodecahedron\n");
+ printf(" [5] - Icosahedron\n");
+ printf("[SPACE] - Toggle colored faces\n");
+ printf("[RETURN] - Toggle smooth/flat shading\n");
+ printf(" [ESC] - Quit\n");
+
+ object=1;
+
+ glutInitWindowPosition(0,0);
+ glutInitWindowSize(640,480);
+
+ glutInitDisplayMode( GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB );
+
+ if (glutCreateWindow("Morph 3D - Shows morphing platonic polyhedra") <= 0) {
+ exit(0);
+ }
+
+ glClearDepth(1.0);
+ glClearColor( 0.0, 0.0, 0.0, 1.0 );
+ glColor3f( 1.0, 1.0, 1.0 );
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ glFlush();
+ glutSwapBuffers();
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position0);
+ glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT1, GL_POSITION, position1);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHT1);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_NORMALIZE);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular);
+
+ glHint(GL_FOG_HINT, GL_FASTEST);
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
+ glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
+
+ pinit();
+
+ glutReshapeFunc( reshape );
+ glutKeyboardFunc( key );
+ glutIdleFunc( idle_ );
+ glutDisplayFunc( draw );
+ glutMainLoop();
+
+}
+
+int main(int argc, char **argv)
+{
+ INIT();
+ return(0);
+}
diff --git a/progs/demos/multiarb.c b/progs/demos/multiarb.c
new file mode 100644
index 00000000000..d963985c69d
--- /dev/null
+++ b/progs/demos/multiarb.c
@@ -0,0 +1,345 @@
+
+/*
+ * GL_ARB_multitexture demo
+ *
+ * Command line options:
+ * -info print GL implementation information
+ *
+ *
+ * Brian Paul November 1998 This program is in the public domain.
+ * Modified on 12 Feb 2002 for > 2 texture units.
+ */
+
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <GL/glut.h>
+
+#include "readtex.h"
+
+#define TEXTURE_1_FILE "../images/girl.rgb"
+#define TEXTURE_2_FILE "../images/reflect.rgb"
+
+#define TEX0 1
+#define TEX7 8
+#define ANIMATE 10
+#define QUIT 100
+
+static GLboolean Animate = GL_TRUE;
+static GLint NumUnits = 1;
+static GLboolean TexEnabled[8];
+
+static GLfloat Drift = 0.0;
+static GLfloat drift_increment = 0.005;
+static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0;
+
+
+static void Idle( void )
+{
+ if (Animate) {
+ GLint i;
+
+ Drift += drift_increment;
+ if (Drift >= 1.0)
+ Drift = 0.0;
+
+ for (i = 0; i < NumUnits; i++) {
+ glActiveTextureARB(GL_TEXTURE0_ARB + i);
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ if (i == 0) {
+ glTranslatef(Drift, 0.0, 0.0);
+ glScalef(2, 2, 1);
+ }
+ else if (i == 1) {
+ glTranslatef(0.0, Drift, 0.0);
+ }
+ else {
+ glTranslatef(0.5, 0.5, 0.0);
+ glRotatef(180.0 * Drift, 0, 0, 1);
+ glScalef(1.0/i, 1.0/i, 1.0/i);
+ glTranslatef(-0.5, -0.5, 0.0);
+ }
+ }
+ glMatrixMode(GL_MODELVIEW);
+
+ glutPostRedisplay();
+ }
+}
+
+
+static void DrawObject(void)
+{
+ GLint i;
+ GLint j;
+ static const GLfloat tex_coords[] = { 0.0, 0.0, 1.0, 1.0, 0.0 };
+ static const GLfloat vtx_coords[] = { -1.0, -1.0, 1.0, 1.0, -1.0 };
+
+ if (!TexEnabled[0] && !TexEnabled[1])
+ glColor3f(0.1, 0.1, 0.1); /* add onto this */
+ else
+ glColor3f(1, 1, 1); /* modulate this */
+
+ glBegin(GL_QUADS);
+
+ /* Toggle between the vector and scalar entry points. This is done purely
+ * to hit multiple paths in the driver.
+ */
+ if ( Drift > 0.49 ) {
+ for (j = 0; j < 4; j++ ) {
+ for (i = 0; i < NumUnits; i++)
+ glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i,
+ tex_coords[j], tex_coords[j+1]);
+ glVertex2f( vtx_coords[j], vtx_coords[j+1] );
+ }
+ }
+ else {
+ for (j = 0; j < 4; j++ ) {
+ for (i = 0; i < NumUnits; i++)
+ glMultiTexCoord2fvARB(GL_TEXTURE0_ARB + i, & tex_coords[j]);
+ glVertex2fv( & vtx_coords[j] );
+ }
+ }
+
+ glEnd();
+}
+
+
+
+static void Display( void )
+{
+ static GLint T0 = 0;
+ static GLint Frames = 0;
+ GLint t;
+
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glPushMatrix();
+ glRotatef(Xrot, 1.0, 0.0, 0.0);
+ glRotatef(Yrot, 0.0, 1.0, 0.0);
+ glRotatef(Zrot, 0.0, 0.0, 1.0);
+ glScalef(5.0, 5.0, 5.0);
+ DrawObject();
+ glPopMatrix();
+
+ glutSwapBuffers();
+
+ Frames++;
+
+ t = glutGet(GLUT_ELAPSED_TIME);
+ if (t - T0 >= 250) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ drift_increment = 2.2 * seconds / Frames;
+ T0 = t;
+ Frames = 0;
+ }
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
+ /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -70.0 );
+}
+
+
+static void ModeMenu(int entry)
+{
+ if (entry >= TEX0 && entry <= TEX7) {
+ /* toggle */
+ GLint i = entry - TEX0;
+ TexEnabled[i] = !TexEnabled[i];
+ glActiveTextureARB(GL_TEXTURE0_ARB + i);
+ if (TexEnabled[i])
+ glEnable(GL_TEXTURE_2D);
+ else
+ glDisable(GL_TEXTURE_2D);
+ printf("Enabled: ");
+ for (i = 0; i < NumUnits; i++)
+ printf("%d ", (int) TexEnabled[i]);
+ printf("\n");
+ }
+ else if (entry==ANIMATE) {
+ Animate = !Animate;
+ }
+ else if (entry==QUIT) {
+ exit(0);
+ }
+
+ glutPostRedisplay();
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void SpecialKey( int key, int x, int y )
+{
+ float step = 3.0;
+ (void) x;
+ (void) y;
+
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot += step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot += step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot -= step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( int argc, char *argv[] )
+{
+ GLuint texObj[8];
+ GLint size, i;
+
+ const char *exten = (const char *) glGetString(GL_EXTENSIONS);
+ if (!strstr(exten, "GL_ARB_multitexture")) {
+ printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n");
+ exit(1);
+ }
+
+ glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &NumUnits);
+ printf("%d texture units supported\n", NumUnits);
+ if (NumUnits > 8)
+ NumUnits = 8;
+
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
+ printf("%d x %d max texture size\n", size, size);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ for (i = 0; i < NumUnits; i++) {
+ if (i < 2)
+ TexEnabled[i] = GL_TRUE;
+ else
+ TexEnabled[i] = GL_FALSE;
+ }
+
+ /* allocate two texture objects */
+ glGenTextures(NumUnits, texObj);
+
+ /* setup the texture objects */
+ for (i = 0; i < NumUnits; i++) {
+
+ glActiveTextureARB(GL_TEXTURE0_ARB + i);
+ glBindTexture(GL_TEXTURE_2D, texObj[i]);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ if (i == 0) {
+ if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
+ printf("Error: couldn't load texture image\n");
+ exit(1);
+ }
+ }
+ else if (i == 1) {
+ if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
+ printf("Error: couldn't load texture image\n");
+ exit(1);
+ }
+ }
+ else {
+ /* checker */
+ GLubyte image[8][8][3];
+ GLint i, j;
+ for (i = 0; i < 8; i++) {
+ for (j = 0; j < 8; j++) {
+ if ((i + j) & 1) {
+ image[i][j][0] = 50;
+ image[i][j][1] = 50;
+ image[i][j][2] = 50;
+ }
+ else {
+ image[i][j][0] = 25;
+ image[i][j][1] = 25;
+ image[i][j][2] = 25;
+ }
+ }
+ }
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) image);
+ }
+
+ /* Bind texObj[i] to ith texture unit */
+ if (i < 2)
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ else
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
+
+ if (TexEnabled[i])
+ glEnable(GL_TEXTURE_2D);
+ }
+
+ glShadeModel(GL_FLAT);
+ glClearColor(0.3, 0.3, 0.4, 1.0);
+
+ if (argc > 1 && strcmp(argv[1], "-info")==0) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+}
+
+
+int main( int argc, char *argv[] )
+{
+ GLint i;
+
+ glutInit( &argc, argv );
+ glutInitWindowSize( 300, 300 );
+ glutInitWindowPosition( 0, 0 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
+ glutCreateWindow(argv[0] );
+
+ Init( argc, argv );
+
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutSpecialFunc( SpecialKey );
+ glutDisplayFunc( Display );
+ glutIdleFunc( Idle );
+
+ glutCreateMenu(ModeMenu);
+
+ for (i = 0; i < NumUnits; i++) {
+ char s[100];
+ sprintf(s, "Toggle Texture %d", i);
+ glutAddMenuEntry(s, TEX0 + i);
+ }
+ glutAddMenuEntry("Toggle Animation", ANIMATE);
+ glutAddMenuEntry("Quit", QUIT);
+ glutAttachMenu(GLUT_RIGHT_BUTTON);
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/paltex.c b/progs/demos/paltex.c
new file mode 100644
index 00000000000..aa9c0da36b7
--- /dev/null
+++ b/progs/demos/paltex.c
@@ -0,0 +1,270 @@
+
+/*
+ * Paletted texture demo. Written by Brian Paul.
+ * This program is in the public domain.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+#ifdef _WIN32
+#include <windows.h>
+#endif
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glut.h>
+
+
+static float Rot = 0.0;
+static GLboolean Anim = 1;
+
+
+static void Idle( void )
+{
+ float t = glutGet(GLUT_ELAPSED_TIME) * 0.001; /* in seconds */
+ Rot = t * 360 / 4; /* 1 rotation per 4 seconds */
+ glutPostRedisplay();
+}
+
+
+static void Display( void )
+{
+ /* draw background gradient */
+ glDisable(GL_TEXTURE_2D);
+ glBegin(GL_POLYGON);
+ glColor3f(1.0, 0.0, 0.2); glVertex2f(-1.5, -1.0);
+ glColor3f(1.0, 0.0, 0.2); glVertex2f( 1.5, -1.0);
+ glColor3f(0.0, 0.0, 1.0); glVertex2f( 1.5, 1.0);
+ glColor3f(0.0, 0.0, 1.0); glVertex2f(-1.5, 1.0);
+ glEnd();
+
+ glPushMatrix();
+ glRotatef(Rot, 0, 0, 1);
+
+ glEnable(GL_TEXTURE_2D);
+ glBegin(GL_POLYGON);
+ glTexCoord2f(0, 1); glVertex2f(-1, -0.5);
+ glTexCoord2f(1, 1); glVertex2f( 1, -0.5);
+ glTexCoord2f(1, 0); glVertex2f( 1, 0.5);
+ glTexCoord2f(0, 0); glVertex2f(-1, 0.5);
+ glEnd();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho( -1.5, 1.5, -1.0, 1.0, -1.0, 1.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ case 's':
+ Rot += 0.5;
+ break;
+ case ' ':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc( Idle );
+ else
+ glutIdleFunc( NULL );
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( void )
+{
+#define HEIGHT 8
+#define WIDTH 32
+ /* 257 = HEIGHT * WIDTH + 1 (for trailing '\0') */
+ static char texture[257] = {"\
+ \
+ MMM EEEE SSS AAA \
+ M M M E S S A A \
+ M M M EEEE SS A A \
+ M M M E SS AAAAA \
+ M M E S S A A \
+ M M EEEE SSS A A \
+ "
+ };
+ GLubyte table[256][4];
+
+ if (!glutExtensionSupported("GL_EXT_paletted_texture")) {
+ printf("Sorry, GL_EXT_paletted_texture not supported\n");
+ exit(0);
+ }
+
+ /* load the color table for each texel-index */
+ memset(table, 0, 256*4);
+ table[' '][0] = 255;
+ table[' '][1] = 255;
+ table[' '][2] = 255;
+ table[' '][3] = 64;
+ table['M'][0] = 255;
+ table['M'][1] = 0;
+ table['M'][2] = 0;
+ table['M'][3] = 255;
+ table['E'][0] = 0;
+ table['E'][1] = 255;
+ table['E'][2] = 0;
+ table['E'][3] = 255;
+ table['S'][0] = 0;
+ table['S'][1] = 0;
+ table['S'][2] = 255;
+ table['S'][3] = 255;
+ table['A'][0] = 255;
+ table['A'][1] = 255;
+ table['A'][2] = 0;
+ table['A'][3] = 255;
+
+#ifdef GL_EXT_paletted_texture
+
+#if defined(GL_EXT_shared_texture_palette) && defined(USE_SHARED_PALETTE)
+ printf("Using shared palette\n");
+ glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, /* target */
+ GL_RGBA, /* internal format */
+ 256, /* table size */
+ GL_RGBA, /* table format */
+ GL_UNSIGNED_BYTE, /* table type */
+ table); /* the color table */
+ glEnable(GL_SHARED_TEXTURE_PALETTE_EXT);
+#else
+ glColorTableEXT(GL_TEXTURE_2D, /* target */
+ GL_RGBA, /* internal format */
+ 256, /* table size */
+ GL_RGBA, /* table format */
+ GL_UNSIGNED_BYTE, /* table type */
+ table); /* the color table */
+#endif
+
+ glTexImage2D(GL_TEXTURE_2D, /* target */
+ 0, /* level */
+ GL_COLOR_INDEX8_EXT, /* internal format */
+ WIDTH, HEIGHT, /* width, height */
+ 0, /* border */
+ GL_COLOR_INDEX, /* texture format */
+ GL_UNSIGNED_BYTE, /* texture type */
+ texture); /* the texture */
+#endif
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glEnable(GL_TEXTURE_2D);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+#undef HEIGHT
+#undef WIDTH
+}
+
+
+
+/*
+ * Color ramp test
+ */
+static void Init2( void )
+{
+#define HEIGHT 32
+#define WIDTH 256
+ static char texture[HEIGHT][WIDTH];
+ GLubyte table[256][4];
+ int i, j;
+
+ if (!glutExtensionSupported("GL_EXT_paletted_texture")) {
+ printf("Sorry, GL_EXT_paletted_texture not supported\n");
+ exit(0);
+ }
+
+ for (j = 0; j < HEIGHT; j++) {
+ for (i = 0; i < WIDTH; i++) {
+ texture[j][i] = i;
+ }
+ }
+
+ for (i = 0; i < 255; i++) {
+ table[i][0] = i;
+ table[i][1] = 0;
+ table[i][2] = 0;
+ table[i][3] = 255;
+ }
+
+#ifdef GL_EXT_paletted_texture
+
+#if defined(GL_EXT_shared_texture_palette) && defined(USE_SHARED_PALETTE)
+ printf("Using shared palette\n");
+ glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, /* target */
+ GL_RGBA, /* internal format */
+ 256, /* table size */
+ GL_RGBA, /* table format */
+ GL_UNSIGNED_BYTE, /* table type */
+ table); /* the color table */
+ glEnable(GL_SHARED_TEXTURE_PALETTE_EXT);
+#else
+ glColorTableEXT(GL_TEXTURE_2D, /* target */
+ GL_RGBA, /* internal format */
+ 256, /* table size */
+ GL_RGBA, /* table format */
+ GL_UNSIGNED_BYTE, /* table type */
+ table); /* the color table */
+#endif
+
+ glTexImage2D(GL_TEXTURE_2D, /* target */
+ 0, /* level */
+ GL_COLOR_INDEX8_EXT, /* internal format */
+ WIDTH, HEIGHT, /* width, height */
+ 0, /* border */
+ GL_COLOR_INDEX, /* texture format */
+ GL_UNSIGNED_BYTE, /* texture type */
+ texture); /* teh texture */
+#endif
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glEnable(GL_TEXTURE_2D);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 400, 300 );
+
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
+
+ glutCreateWindow(argv[0]);
+
+ Init();
+ (void) Init2; /* silence warning */
+
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ if (Anim)
+ glutIdleFunc( Idle );
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/particles.cxx b/progs/demos/particles.cxx
new file mode 100644
index 00000000000..b88c318e0bc
--- /dev/null
+++ b/progs/demos/particles.cxx
@@ -0,0 +1,219 @@
+/*
+ * This program is under the GNU GPL.
+ * Use at your own risk.
+ *
+ * written by David Bucciarelli ([email protected])
+ * Humanware s.r.l.
+ */
+
+#include <stdlib.h>
+
+#include "particles.h"
+
+#define vinit(a,i,j,k) {\
+ (a)[0]=i;\
+ (a)[1]=j;\
+ (a)[2]=k;\
+}
+
+#define vadds(a,dt,b) {\
+ (a)[0]+=(dt)*(b)[0];\
+ (a)[1]+=(dt)*(b)[1];\
+ (a)[2]+=(dt)*(b)[2];\
+}
+
+#define vequ(a,b) {\
+ (a)[0]=(b)[0];\
+ (a)[1]=(b)[1];\
+ (a)[2]=(b)[2];\
+}
+
+#define vinter(a,dt,b,c) {\
+ (a)[0]=(dt)*(b)[0]+(1.0-dt)*(c)[0];\
+ (a)[1]=(dt)*(b)[1]+(1.0-dt)*(c)[1];\
+ (a)[2]=(dt)*(b)[2]+(1.0-dt)*(c)[2];\
+}
+
+#define clamp(a) ((a) < 0.0 ? 0.0 : ((a) < 1.0 ? (a) : 1.0))
+
+#define vclamp(v) {\
+ (v)[0]=clamp((v)[0]);\
+ (v)[1]=clamp((v)[1]);\
+ (v)[2]=clamp((v)[2]);\
+}
+
+
+float rainParticle::min[3];
+float rainParticle::max[3];
+float rainParticle::partLength=0.2f;
+
+
+static float vrnd(void)
+{
+ return(((float)rand())/RAND_MAX);
+}
+
+
+particle::particle()
+{
+ age=0.0f;
+
+ vinit(acc,0.0f,0.0f,0.0f);
+ vinit(vel,0.0f,0.0f,0.0f);
+ vinit(pos,0.0f,0.0f,0.0f);
+}
+
+void particle::elapsedTime(float dt)
+{
+ age+=dt;
+
+ vadds(vel,dt,acc);
+
+ vadds(pos,dt,vel);
+}
+
+/////////////////////////////////////////
+// Particle System
+/////////////////////////////////////////
+
+particleSystem::particleSystem()
+{
+ t=0.0f;
+
+ part=NULL;
+
+ particleNum=0;
+}
+
+particleSystem::~particleSystem()
+{
+ if(part)
+ free(part);
+}
+
+void particleSystem::addParticle(particle *p)
+{
+ if(!part) {
+ part=(particle **)calloc(1,sizeof(particle *));
+ part[0]=p;
+ particleNum=1;
+ } else {
+ particleNum++;
+ part=(particle **)realloc(part,sizeof(particle *)*particleNum);
+ part[particleNum-1]=p;
+ }
+}
+
+void particleSystem::reset(void)
+{
+ if(part)
+ free(part);
+
+ t=0.0f;
+
+ part=NULL;
+
+ particleNum=0;
+}
+
+void particleSystem::draw(void)
+{
+ if(!part)
+ return;
+
+ part[0]->beginDraw();
+ for(unsigned int i=0;i<particleNum;i++)
+ part[i]->draw();
+ part[0]->endDraw();
+}
+
+void particleSystem::addTime(float dt)
+{
+ if(!part)
+ return;
+
+ for(unsigned int i=0;i<particleNum;i++) {
+ part[i]->elapsedTime(dt);
+ part[i]->checkAge();
+ }
+}
+
+/////////////////////////////////////////
+// Rain
+/////////////////////////////////////////
+
+void rainParticle::init(void)
+{
+ age=0.0f;
+
+ acc[0]=0.0f;
+ acc[1]=-0.98f;
+ acc[2]=0.0f;
+
+ vel[0]=0.0f;
+ vel[1]=0.0f;
+ vel[2]=0.0f;
+
+ oldpos[0]=pos[0]=min[0]+(max[0]-min[0])*vrnd();
+ oldpos[1]=pos[1]=max[1]+0.2f*max[1]*vrnd();
+ oldpos[2]=pos[2]=min[2]+(max[2]-min[2])*vrnd();
+
+ vadds(oldpos,-partLength,vel);
+}
+
+rainParticle::rainParticle()
+{
+ init();
+}
+
+void rainParticle::setRainingArea(float minx, float miny, float minz,
+ float maxx, float maxy, float maxz)
+{
+ vinit(min,minx,miny,minz);
+ vinit(max,maxx,maxy,maxz);
+}
+
+void rainParticle::setLength(float l)
+{
+ partLength=l;
+}
+
+void rainParticle::draw(void)
+{
+ glColor4f(0.7f,0.95f,1.0f,0.0f);
+ glVertex3fv(oldpos);
+
+ glColor4f(0.3f,0.7f,1.0f,1.0f);
+ glVertex3fv(pos);
+}
+
+void rainParticle::checkAge(void)
+{
+ if(pos[1]<min[1])
+ init();
+}
+
+void rainParticle::elapsedTime(float dt)
+{
+ particle::elapsedTime(dt);
+
+ if(pos[0]<min[0])
+ pos[0]=max[0]-(min[0]-pos[0]);
+ if(pos[2]<min[2])
+ pos[2]=max[2]-(min[2]-pos[2]);
+
+ if(pos[0]>max[0])
+ pos[0]=min[0]+(pos[0]-max[0]);
+ if(pos[2]>max[2])
+ pos[2]=min[2]+(pos[2]-max[2]);
+
+ vequ(oldpos,pos);
+ vadds(oldpos,-partLength,vel);
+}
+
+void rainParticle::randomHeight(void)
+{
+ pos[1]=(max[1]-min[1])*vrnd()+min[1];
+
+ oldpos[1]=pos[1]-partLength*vel[1];
+}
diff --git a/progs/demos/particles.h b/progs/demos/particles.h
new file mode 100644
index 00000000000..a49dd691e4a
--- /dev/null
+++ b/progs/demos/particles.h
@@ -0,0 +1,81 @@
+/*
+ * This program is under the GNU GPL.
+ * Use at your own risk.
+ *
+ * written by David Bucciarelli ([email protected])
+ * Humanware s.r.l.
+ */
+
+#ifndef PARTICLES_H
+#define PARTICLES_H
+
+#include <GL/gl.h>
+
+class particle {
+ protected:
+ float age; // in seconds
+ float acc[3];
+ float vel[3];
+ float pos[3];
+
+ public:
+ particle();
+ virtual ~particle() {};
+
+ virtual void beginDraw(void) {};
+ virtual void draw(void)=0;
+ virtual void endDraw(void) {};
+
+ virtual void elapsedTime(float);
+ virtual void checkAge(void) {};
+};
+
+class particleSystem {
+ protected:
+ particle **part;
+
+ float t;
+
+ unsigned long particleNum;
+ public:
+ particleSystem();
+ ~particleSystem();
+
+ void addParticle(particle *);
+
+ void reset(void);
+
+ void draw(void);
+
+ void addTime(float);
+};
+
+class rainParticle : public particle {
+ protected:
+ static float min[3];
+ static float max[3];
+ static float partLength;
+
+ float oldpos[3];
+
+ void init(void);
+ public:
+ rainParticle();
+
+ static void setRainingArea(float, float, float,
+ float, float, float);
+ static void setLength(float);
+ static float getLength(void) { return partLength; };
+
+ void beginDraw(void) { glBegin(GL_LINES); };
+ void draw(void);
+ void endDraw(void) { glEnd(); };
+
+ void elapsedTime(float);
+
+ void checkAge(void);
+
+ void randomHeight(void);
+};
+
+#endif
diff --git a/progs/demos/pointblast.c b/progs/demos/pointblast.c
new file mode 100644
index 00000000000..dbbe2f35a28
--- /dev/null
+++ b/progs/demos/pointblast.c
@@ -0,0 +1,503 @@
+
+/* Copyright (c) Mark J. Kilgard, 1997. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+/* This example demonstrates how to render particle effects
+ with OpenGL. A cloud of pinkish/orange particles explodes with the
+ particles bouncing off the ground. When the EXT_point_parameters
+ is present , the particle size is attenuated based on eye distance. */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h> /* for cos(), sin(), and sqrt() */
+#ifdef _WIN32
+#include <windows.h>
+#endif
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glut.h>
+
+/* Some <math.h> files do not define M_PI... */
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+#if 0 /* For debugging. */
+#undef GL_EXT_point_parameters
+#endif
+
+static GLfloat angle = -150; /* in degrees */
+static int spin = 0;
+static int moving, begin;
+static int newModel = 1;
+static float theTime;
+static int repeat = 1;
+static int blend = 1;
+int useMipmaps = 1;
+int linearFiltering = 1;
+
+static GLfloat constant[3] = { 1/5.0, 0.0, 0.0 };
+static GLfloat linear[3] = { 0.0, 1/5.0, 0.0 };
+static GLfloat theQuad[3] = { 0.25, 0.0, 1/60.0 };
+
+#define MAX_POINTS 2000
+
+static int numPoints = 200;
+
+static GLfloat pointList[MAX_POINTS][3];
+static GLfloat pointTime[MAX_POINTS];
+static GLfloat pointVelocity[MAX_POINTS][2];
+static GLfloat pointDirection[MAX_POINTS][2];
+static int colorList[MAX_POINTS];
+static int animate = 1, motion = 0;
+
+static GLfloat colorSet[][4] = {
+ /* Shades of red. */
+ { 0.7, 0.2, 0.4, 0.5 },
+ { 0.8, 0.0, 0.7, 0.5 },
+ { 1.0, 0.0, 0.0, 0.5 },
+ { 0.9, 0.3, 0.6, 0.5 },
+ { 1.0, 0.4, 0.0, 0.5 },
+ { 1.0, 0.0, 0.5, 0.5 },
+};
+
+#define NUM_COLORS (sizeof(colorSet)/sizeof(colorSet[0]))
+
+#define DEAD (NUM_COLORS+1)
+
+
+#if 0 /* drand48 might be better on Unix machines */
+#define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * drand48())
+#else
+static float float_rand(void) { return rand() / (float) RAND_MAX; }
+#define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * float_rand())
+#endif
+
+#define MEAN_VELOCITY 3.0
+#define GRAVITY 2.0
+
+/* Modeling units of ground extent in each X and Z direction. */
+#define EDGE 12
+
+static void
+makePointList(void)
+{
+ float angle, velocity, direction;
+ int i;
+
+ motion = 1;
+ for (i=0; i<numPoints; i++) {
+ pointList[i][0] = 0.0;
+ pointList[i][1] = 0.0;
+ pointList[i][2] = 0.0;
+ pointTime[i] = 0.0;
+ angle = (RANDOM_RANGE(60.0, 70.0)) * M_PI/180.0;
+ direction = RANDOM_RANGE(0.0, 360.0) * M_PI/180.0;
+ pointDirection[i][0] = cos(direction);
+ pointDirection[i][1] = sin(direction);
+ velocity = MEAN_VELOCITY + RANDOM_RANGE(-0.8, 1.0);
+ pointVelocity[i][0] = velocity * cos(angle);
+ pointVelocity[i][1] = velocity * sin(angle);
+ colorList[i] = rand() % NUM_COLORS;
+ }
+ theTime = 0.0;
+}
+
+static void
+updatePointList(void)
+{
+ float distance;
+ int i;
+
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ motion = 0;
+ for (i=0; i<numPoints; i++) {
+ distance = pointVelocity[i][0] * theTime;
+
+ /* X and Z */
+ pointList[i][0] = pointDirection[i][0] * distance;
+ pointList[i][2] = pointDirection[i][1] * distance;
+
+ /* Z */
+ pointList[i][1] =
+ (pointVelocity[i][1] - 0.5 * GRAVITY * pointTime[i])*pointTime[i];
+
+ /* If we hit the ground, bounce the point upward again. */
+ if (pointList[i][1] <= 0.0) {
+ if (distance > EDGE) {
+ /* Particle has hit ground past the distance duration of
+ the particles. Mark particle as dead. */
+ colorList[i] = NUM_COLORS; /* Not moving. */
+ continue;
+ }
+
+ pointVelocity[i][1] *= 0.8; /* 80% of previous up velocity. */
+ pointTime[i] = 0.0; /* Reset the particles sense of up time. */
+ }
+ motion = 1;
+ pointTime[i] += dt;
+ }
+ theTime += dt;
+ if (!motion && !spin) {
+ if (repeat) {
+ makePointList();
+ } else {
+ glutIdleFunc(NULL);
+ }
+ }
+}
+
+static void
+idle(void)
+{
+ updatePointList();
+ if (spin) {
+ angle += 0.3;
+ newModel = 1;
+ }
+ glutPostRedisplay();
+}
+
+static void
+visible(int vis)
+{
+ if (vis == GLUT_VISIBLE) {
+ if (animate && (motion || spin)) {
+ glutIdleFunc(idle);
+ }
+ } else {
+ glutIdleFunc(NULL);
+ }
+}
+
+static void
+recalcModelView(void)
+{
+ glPopMatrix();
+ glPushMatrix();
+ glRotatef(angle, 0.0, 1.0, 0.0);
+ newModel = 0;
+}
+
+static void
+redraw(void)
+{
+ int i;
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ if (newModel)
+ recalcModelView();
+
+ glDepthMask(GL_FALSE);
+
+ /* Draw the floor. */
+/* glEnable(GL_TEXTURE_2D);*/
+ glColor3f(0.5, 1.0, 0.5);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0);
+ glVertex3f(-EDGE, -0.05, -EDGE);
+ glTexCoord2f(20.0, 0.0);
+ glVertex3f(EDGE, -0.05, -EDGE);
+ glTexCoord2f(20.0, 20.0);
+ glVertex3f(EDGE, -0.05, EDGE);
+ glTexCoord2f(0.0, 20.0);
+ glVertex3f(-EDGE, -0.05, EDGE);
+ glEnd();
+
+ /* Allow particles to blend with each other. */
+ glDepthMask(GL_TRUE);
+
+ if (blend)
+ glEnable(GL_BLEND);
+
+ glDisable(GL_TEXTURE_2D);
+ glBegin(GL_POINTS);
+ for (i=0; i<numPoints; i++) {
+ /* Draw alive particles. */
+ if (colorList[i] != DEAD) {
+ glColor4fv(colorSet[colorList[i]]);
+ glVertex3fv(pointList[i]);
+ }
+ }
+ glEnd();
+
+ glDisable(GL_BLEND);
+
+ glutSwapBuffers();
+}
+
+/* ARGSUSED2 */
+static void
+mouse(int button, int state, int x, int y)
+{
+ /* Scene can be spun around Y axis using left
+ mouse button movement. */
+ if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
+ moving = 1;
+ begin = x;
+ }
+ if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) {
+ moving = 0;
+ }
+}
+
+/* ARGSUSED1 */
+static void
+mouseMotion(int x, int y)
+{
+ if (moving) {
+ angle = angle + (x - begin);
+ begin = x;
+ newModel = 1;
+ glutPostRedisplay();
+ }
+}
+
+static void
+menu(int option)
+{
+ switch (option) {
+ case 0:
+ makePointList();
+ break;
+#ifdef GL_ARB_point_parameters
+ case 1:
+ glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, constant);
+ break;
+ case 2:
+ glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, linear);
+ break;
+ case 3:
+ glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
+ break;
+#endif
+ case 4:
+ blend = 1;
+ break;
+ case 5:
+ blend = 0;
+ break;
+#ifdef GL_ARB_point_parameters
+ case 6:
+ glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 1.0);
+ break;
+ case 7:
+ glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 10.0);
+ break;
+#endif
+ case 8:
+ glEnable(GL_POINT_SMOOTH);
+ break;
+ case 9:
+ glDisable(GL_POINT_SMOOTH);
+ break;
+ case 10:
+ glPointSize(2.0);
+ break;
+ case 11:
+ glPointSize(4.0);
+ break;
+ case 12:
+ glPointSize(8.0);
+ break;
+ case 13:
+ spin = 1 - spin;
+ if (animate && (spin || motion)) {
+ glutIdleFunc(idle);
+ } else {
+ glutIdleFunc(NULL);
+ }
+ break;
+ case 14:
+ numPoints = 200;
+ break;
+ case 15:
+ numPoints = 500;
+ break;
+ case 16:
+ numPoints = 1000;
+ break;
+ case 17:
+ numPoints = 2000;
+ break;
+ case 666:
+ exit(0);
+ }
+ glutPostRedisplay();
+}
+
+/* ARGSUSED1 */
+static void
+key(unsigned char c, int x, int y)
+{
+ switch (c) {
+ case 13:
+ animate = 1 - animate; /* toggle. */
+ if (animate && (motion || spin)) {
+ glutIdleFunc(idle);
+ } else {
+ glutIdleFunc(NULL);
+ }
+ break;
+ case ' ':
+ animate = 1;
+ makePointList();
+ glutIdleFunc(idle);
+ break;
+ case 27:
+ exit(0);
+ }
+}
+
+/* Nice floor texture tiling pattern. */
+static char *circles[] = {
+ "....xxxx........",
+ "..xxxxxxxx......",
+ ".xxxxxxxxxx.....",
+ ".xxx....xxx.....",
+ "xxx......xxx....",
+ "xxx......xxx....",
+ "xxx......xxx....",
+ "xxx......xxx....",
+ ".xxx....xxx.....",
+ ".xxxxxxxxxx.....",
+ "..xxxxxxxx......",
+ "....xxxx........",
+ "................",
+ "................",
+ "................",
+ "................",
+};
+
+static void
+makeFloorTexture(void)
+{
+ GLubyte floorTexture[16][16][3];
+ GLubyte *loc;
+ int s, t;
+
+ /* Setup RGB image for the texture. */
+ loc = (GLubyte*) floorTexture;
+ for (t = 0; t < 16; t++) {
+ for (s = 0; s < 16; s++) {
+ if (circles[t][s] == 'x') {
+ /* Nice blue. */
+ loc[0] = 0x1f;
+ loc[1] = 0x1f;
+ loc[2] = 0x8f;
+ } else {
+ /* Light gray. */
+ loc[0] = 0xca;
+ loc[1] = 0xca;
+ loc[2] = 0xca;
+ }
+ loc += 3;
+ }
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ if (useMipmaps) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 16, 16,
+ GL_RGB, GL_UNSIGNED_BYTE, floorTexture);
+ } else {
+ if (linearFiltering) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ } else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, 16, 16, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, floorTexture);
+ }
+}
+
+int
+main(int argc, char **argv)
+{
+ int i;
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(300, 300);
+
+ for (i=1; i<argc; i++) {
+ if(!strcmp("-noms", argv[i])) {
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ printf("forcing no multisampling\n");
+ } else if(!strcmp("-nomipmaps", argv[i])) {
+ useMipmaps = 0;
+ } else if(!strcmp("-nearest", argv[i])) {
+ linearFiltering = 0;
+ }
+ }
+
+ glutCreateWindow("point burst");
+ glutDisplayFunc(redraw);
+ glutMouseFunc(mouse);
+ glutMotionFunc(mouseMotion);
+ glutVisibilityFunc(visible);
+ glutKeyboardFunc(key);
+ glutCreateMenu(menu);
+ glutAddMenuEntry("Reset time", 0);
+ glutAddMenuEntry("Constant", 1);
+ glutAddMenuEntry("Linear", 2);
+ glutAddMenuEntry("Quadratic", 3);
+ glutAddMenuEntry("Blend on", 4);
+ glutAddMenuEntry("Blend off", 5);
+ glutAddMenuEntry("Threshold 1", 6);
+ glutAddMenuEntry("Threshold 10", 7);
+ glutAddMenuEntry("Point smooth on", 8);
+ glutAddMenuEntry("Point smooth off", 9);
+ glutAddMenuEntry("Point size 2", 10);
+ glutAddMenuEntry("Point size 4", 11);
+ glutAddMenuEntry("Point size 8", 12);
+ glutAddMenuEntry("Toggle spin", 13);
+ glutAddMenuEntry("200 points ", 14);
+ glutAddMenuEntry("500 points ", 15);
+ glutAddMenuEntry("1000 points ", 16);
+ glutAddMenuEntry("2000 points ", 17);
+ glutAddMenuEntry("Quit", 666);
+ glutAttachMenu(GLUT_RIGHT_BUTTON);
+
+ if (!glutExtensionSupported("GL_ARB_point_parameters")) {
+ fprintf(stderr, "Sorry, GL_ARB_point_parameters is not supported.\n");
+ return -1;
+ }
+
+ glShadeModel(GL_FLAT);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_POINT_SMOOTH);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glPointSize(8.0);
+#if GL_ARB_point_parameters
+ glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
+#endif
+ glMatrixMode(GL_PROJECTION);
+ gluPerspective( /* field of view in degree */ 40.0,
+ /* aspect ratio */ 1.0,
+ /* Z near */ 0.5, /* Z far */ 40.0);
+ glMatrixMode(GL_MODELVIEW);
+ gluLookAt(0.0, 1.0, 8.0, /* eye location */
+ 0.0, 1.0, 0.0, /* center is at (0,0,0) */
+ 0.0, 1.0, 0.); /* up is in postivie Y direction */
+ glPushMatrix(); /* dummy push so we can pop on model
+ recalc */
+
+ makePointList();
+ makeFloorTexture();
+
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/demos/rain.cxx b/progs/demos/rain.cxx
new file mode 100644
index 00000000000..d19f049c5f3
--- /dev/null
+++ b/progs/demos/rain.cxx
@@ -0,0 +1,394 @@
+/*
+ * This program is under the GNU GPL.
+ * Use at your own risk.
+ *
+ * written by David Bucciarelli ([email protected])
+ * Humanware s.r.l.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <time.h>
+#include <GL/glut.h>
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+#include "particles.h"
+extern "C" {
+#include "readtex.h"
+}
+
+#ifdef _WIN32
+#include <windows.h>
+#include <mmsystem.h>
+#include "particles.cxx"
+#include "readtex.c"
+#endif
+
+#ifdef XMESA
+#include "GL/xmesa.h"
+static int fullscreen=1;
+#endif
+
+static int WIDTH=640;
+static int HEIGHT=480;
+static int NUMPART=7500;
+
+#define FRAME 50
+
+static float fogcolor[4]={1.0,1.0,1.0,1.0};
+
+#define DIMP 40.0
+#define DIMTP 32.0
+
+static float q[4][3]={
+ {-DIMP,0.0,-DIMP},
+ {DIMP,0.0,-DIMP},
+ {DIMP,0.0,DIMP},
+ {-DIMP,0.0,DIMP}
+};
+
+static float qt[4][2]={
+ {-DIMTP,-DIMTP},
+ {DIMTP,-DIMTP},
+ {DIMTP,DIMTP},
+ {-DIMTP,DIMTP}
+};
+
+static int win=0;
+
+static int fog=1;
+static int help=1;
+
+static GLuint groundid;
+
+static float obs[3]={2.0,1.0,0.0};
+static float dir[3];
+static float v=0.0;
+static float alpha=-90.0;
+static float beta=90.0;
+
+static particleSystem *ps;
+
+static float gettime()
+{
+ static clock_t told=0;
+ clock_t tnew,ris;
+
+ tnew=clock();
+
+ ris=tnew-told;
+
+ told=tnew;
+
+ return(ris/(float)CLOCKS_PER_SEC);
+}
+
+static float gettimerain()
+{
+ static clock_t told=0;
+ clock_t tnew,ris;
+
+ tnew=clock();
+
+ ris=tnew-told;
+
+ told=tnew;
+
+ return(ris/(float)CLOCKS_PER_SEC);
+}
+
+static void calcposobs(void)
+{
+ dir[0]=sin(alpha*M_PI/180.0);
+ dir[2]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
+ dir[1]=cos(beta*M_PI/180.0);
+
+ obs[0]+=v*dir[0];
+ obs[1]+=v*dir[1];
+ obs[2]+=v*dir[2];
+
+ rainParticle::setRainingArea(obs[0]-7.0f,-0.2f,obs[2]-7.0f,obs[0]+7.0f,8.0f,obs[2]+7.0f);
+}
+
+static void printstring(void *font, char *string)
+{
+ int len,i;
+
+ len=(int)strlen(string);
+ for(i=0;i<len;i++)
+ glutBitmapCharacter(font,string[i]);
+}
+
+static void reshape(int width, int height)
+{
+ WIDTH=width;
+ HEIGHT=height;
+ glViewport(0,0,(GLint)width,(GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(70.0,width/(float)height,0.1,30.0);
+
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void printhelp(void)
+{
+ glEnable(GL_BLEND);
+ glColor4f(0.0,0.0,0.0,0.5);
+ glRecti(40,40,600,440);
+ glDisable(GL_BLEND);
+
+ glColor3f(1.0,0.0,0.0);
+ glRasterPos2i(300,420);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
+
+ glRasterPos2i(60,390);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Toggle Help");
+
+ glRasterPos2i(60,360);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Toggle Fog");
+ glRasterPos2i(60,330);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
+ glRasterPos2i(60,300);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
+ glRasterPos2i(60,270);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
+ glRasterPos2i(60,240);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"l - Increase rain length");
+ glRasterPos2i(60,210);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"k - Increase rain length");
+}
+
+static void drawrain(void)
+{
+ static int count=0;
+ static char frbuf[80];
+ float fr;
+
+ glEnable(GL_DEPTH_TEST);
+
+ if(fog)
+ glEnable(GL_FOG);
+ else
+ glDisable(GL_FOG);
+
+ glDepthMask(GL_TRUE);
+ glClearColor(1.0,1.0,1.0,1.0);
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ calcposobs();
+ gluLookAt(obs[0],obs[1],obs[2],
+ obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
+ 0.0,1.0,0.0);
+
+ glColor4f(1.0,1.0,1.0,1.0);
+
+ glEnable(GL_TEXTURE_2D);
+
+ glBindTexture(GL_TEXTURE_2D,groundid);
+ glBegin(GL_QUADS);
+ glTexCoord2fv(qt[0]);
+ glVertex3fv(q[0]);
+ glTexCoord2fv(qt[1]);
+ glVertex3fv(q[1]);
+ glTexCoord2fv(qt[2]);
+ glVertex3fv(q[2]);
+ glTexCoord2fv(qt[3]);
+ glVertex3fv(q[3]);
+ glEnd();
+
+ // Particle System
+
+ glDisable(GL_TEXTURE_2D);
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_BLEND);
+
+ ps->draw();
+ ps->addTime(gettimerain());
+
+ glShadeModel(GL_FLAT);
+
+
+ if((count % FRAME)==0) {
+ fr=gettime();
+ sprintf(frbuf,"Frame rate: %f",FRAME/fr);
+ }
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_FOG);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glColor3f(1.0,0.0,0.0);
+ glRasterPos2i(10,10);
+ printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
+ glRasterPos2i(350,470);
+ printstring(GLUT_BITMAP_HELVETICA_10,"Rain V1.0 Written by David Bucciarelli ([email protected])");
+
+ if(help)
+ printhelp();
+
+ reshape(WIDTH,HEIGHT);
+ glPopMatrix();
+
+ glutSwapBuffers();
+
+ count++;
+}
+
+
+static void special(int key, int x, int y)
+{
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ alpha+=2.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ alpha-=2.0;
+ break;
+ case GLUT_KEY_DOWN:
+ beta-=2.0;
+ break;
+ case GLUT_KEY_UP:
+ beta+=2.0;
+ break;
+ }
+}
+
+static void key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+
+ case 'a':
+ v+=0.01;
+ break;
+ case 'z':
+ v-=0.01;
+ break;
+
+ case 'l':
+ rainParticle::setLength(rainParticle::getLength()+0.025f);
+ break;
+ case 'k':
+ rainParticle::setLength(rainParticle::getLength()-0.025f);
+ break;
+
+ case 'h':
+ help=(!help);
+ break;
+ case 'f':
+ fog=(!fog);
+ break;
+#ifdef XMESA
+ case ' ':
+ XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
+ fullscreen=(!fullscreen);
+ break;
+#endif
+ }
+}
+
+static void inittextures(void)
+{
+ GLubyte *img;
+ GLint width,height;
+ GLenum format;
+ GLenum gluerr;
+
+ glGenTextures(1,&groundid);
+ glBindTexture(GL_TEXTURE_2D,groundid);
+
+ if(!(img=LoadRGBImage("../images/s128.rgb",&width,&height,&format))){
+ fprintf(stderr,"Error reading a texture.\n");
+ exit(-1);
+ }
+ glPixelStorei(GL_UNPACK_ALIGNMENT,4);
+ if((gluerr=(GLenum)gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height,GL_RGB,
+ GL_UNSIGNED_BYTE, (GLvoid *)(img)))) {
+ fprintf(stderr,"GLULib%s\n",gluErrorString(gluerr));
+ exit(-1);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
+
+ glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
+}
+
+static void initparticle(void)
+{
+ ps=new particleSystem;
+
+ rainParticle::setRainingArea(-7.0f,-0.2f,-7.0f,7.0f,8.0f,7.0f);
+
+ for(int i=0;i<NUMPART;i++) {
+ rainParticle *p=new rainParticle;
+ p->randomHeight();
+
+ ps->addParticle((particle *)p);
+ }
+}
+
+int main(int ac,char **av)
+{
+ fprintf(stderr,"Rain V1.0\nWritten by David Bucciarelli ([email protected])\n");
+
+ /* Default settings */
+
+ WIDTH=640;
+ HEIGHT=480;
+
+ glutInitWindowPosition(0,0);
+ glutInitWindowSize(WIDTH,HEIGHT);
+ glutInit(&ac,av);
+
+ glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
+
+ if(!(win=glutCreateWindow("Rain"))) {
+ fprintf(stderr,"Error opening a window.\n");
+ exit(-1);
+ }
+
+ reshape(WIDTH,HEIGHT);
+
+ inittextures();
+
+ glShadeModel(GL_FLAT);
+ glEnable(GL_DEPTH_TEST);
+
+ glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE,GL_EXP);
+ glFogfv(GL_FOG_COLOR,fogcolor);
+ glFogf(GL_FOG_DENSITY,0.1);
+#ifdef FX
+ glHint(GL_FOG_HINT,GL_NICEST);
+#endif
+
+ initparticle();
+
+ glutKeyboardFunc(key);
+ glutSpecialFunc(special);
+ glutDisplayFunc(drawrain);
+ glutIdleFunc(drawrain);
+ glutReshapeFunc(reshape);
+ glutMainLoop();
+
+ return(0);
+}
diff --git a/progs/demos/ray.c b/progs/demos/ray.c
new file mode 100644
index 00000000000..c2d8e4f545e
--- /dev/null
+++ b/progs/demos/ray.c
@@ -0,0 +1,904 @@
+/*
+ * This program is under the GNU GPL.
+ * Use at your own risk.
+ *
+ * written by David Bucciarelli ([email protected])
+ * Humanware s.r.l.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#ifdef WIN32
+#include <windows.h>
+#endif
+
+#include <GL/glut.h>
+
+#ifdef XMESA
+#include "GL/xmesa.h"
+static int fullscreen = 1;
+#endif
+
+static int WIDTH = 640;
+static int HEIGHT = 480;
+
+static GLint T0 = 0;
+static GLint Frames = 0;
+
+#define BASESIZE 7.5f
+#define SPHERE_RADIUS 0.75f
+
+#define TEX_CHECK_WIDTH 256
+#define TEX_CHECK_HEIGHT 256
+#define TEX_CHECK_SLOT_SIZE (TEX_CHECK_HEIGHT/16)
+#define TEX_CHECK_NUMSLOT (TEX_CHECK_HEIGHT/TEX_CHECK_SLOT_SIZE)
+
+#define TEX_REFLECT_WIDTH 256
+#define TEX_REFLECT_HEIGHT 256
+#define TEX_REFLECT_SLOT_SIZE (TEX_REFLECT_HEIGHT/16)
+#define TEX_REFLECT_NUMSLOT (TEX_REFLECT_HEIGHT/TEX_REFLECT_SLOT_SIZE)
+
+#ifndef M_PI
+#define M_PI 3.1415926535
+#endif
+
+#define EPSILON 0.0001
+
+#define clamp255(a) ( (a)<(0.0f) ? (0.0f) : ((a)>(255.0f) ? (255.0f) : (a)) )
+
+#ifndef fabs
+#define fabs(x) ((x)<0.0f?-(x):(x))
+#endif
+
+#define vequ(a,b) { (a)[0]=(b)[0]; (a)[1]=(b)[1]; (a)[2]=(b)[2]; }
+#define vsub(a,b,c) { (a)[0]=(b)[0]-(c)[0]; (a)[1]=(b)[1]-(c)[1]; (a)[2]=(b)[2]-(c)[2]; }
+#define dprod(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
+#define vnormalize(a,b) { \
+ register float m_norm; \
+ m_norm=sqrt((double)dprod((a),(a))); \
+ (a)[0] /=m_norm; \
+ (a)[1] /=m_norm; \
+ (a)[2] /=m_norm; }
+
+static GLubyte checkmap[TEX_CHECK_HEIGHT][TEX_CHECK_WIDTH][3];
+static GLuint checkid;
+static int checkmap_currentslot = 0;
+
+static GLubyte reflectmap[TEX_REFLECT_HEIGHT][TEX_REFLECT_WIDTH][3];
+static GLuint reflectid;
+static int reflectmap_currentslot = 0;
+
+static GLuint lightdlist;
+static GLuint objdlist;
+
+static float lightpos[3] = { 2.1, 2.1, 2.8 };
+static float objpos[3] = { 0.0, 0.0, 1.0 };
+
+static float sphere_pos[TEX_CHECK_HEIGHT][TEX_REFLECT_WIDTH][3];
+
+static int win = 0;
+
+static float fogcolor[4] = { 0.05, 0.05, 0.05, 1.0 };
+
+static float obs[3] = { 7.0, 0.0, 2.0 };
+static float dir[3];
+static float v = 0.0;
+static float alpha = -90.0;
+static float beta = 90.0;
+
+static int fog = 1;
+static int bfcull = 1;
+static int poutline = 0;
+static int help = 1;
+static int showcheckmap = 1;
+static int showreflectmap = 1;
+static int joyavailable = 0;
+static int joyactive = 0;
+
+static void
+calcposobs(void)
+{
+ dir[0] = sin(alpha * M_PI / 180.0);
+ dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
+ dir[2] = cos(beta * M_PI / 180.0);
+
+ if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
+ dir[0] = 0;
+ if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
+ dir[1] = 0;
+ if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
+ dir[2] = 0;
+
+ obs[0] += v * dir[0];
+ obs[1] += v * dir[1];
+ obs[2] += v * dir[2];
+}
+
+static void
+special(int k, int x, int y)
+{
+ switch (k) {
+ case GLUT_KEY_LEFT:
+ alpha -= 2.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ alpha += 2.0;
+ break;
+ case GLUT_KEY_DOWN:
+ beta -= 2.0;
+ break;
+ case GLUT_KEY_UP:
+ beta += 2.0;
+ break;
+ }
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27:
+ exit(0);
+ break;
+
+ case 's':
+ lightpos[1] -= 0.1;
+ break;
+ case 'd':
+ lightpos[1] += 0.1;
+ break;
+ case 'e':
+ lightpos[0] -= 0.1;
+ break;
+ case 'x':
+ lightpos[0] += 0.1;
+ break;
+ case 'w':
+ lightpos[2] -= 0.1;
+ break;
+ case 'r':
+ lightpos[2] += 0.1;
+ break;
+
+ case 'j':
+ objpos[1] -= 0.1;
+ break;
+ case 'k':
+ objpos[1] += 0.1;
+ break;
+ case 'i':
+ objpos[0] -= 0.1;
+ break;
+ case 'm':
+ objpos[0] += 0.1;
+ break;
+ case 'u':
+ objpos[2] -= 0.1;
+ break;
+ case 'o':
+ objpos[2] += 0.1;
+ break;
+
+ case 'a':
+ v += 0.005;
+ break;
+ case 'z':
+ v -= 0.005;
+ break;
+
+ case 'g':
+ joyactive = (!joyactive);
+ break;
+ case 'h':
+ help = (!help);
+ break;
+ case 'f':
+ fog = (!fog);
+ break;
+
+ case '1':
+ showcheckmap = (!showcheckmap);
+ break;
+ case '2':
+ showreflectmap = (!showreflectmap);
+ break;
+
+ case 'b':
+ if (bfcull) {
+ glDisable(GL_CULL_FACE);
+ bfcull = 0;
+ }
+ else {
+ glEnable(GL_CULL_FACE);
+ bfcull = 1;
+ }
+ break;
+ case 'p':
+ if (poutline) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ poutline = 0;
+ }
+ else {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ poutline = 1;
+ }
+ break;
+#ifdef XMESA
+ case ' ':
+ XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
+ fullscreen = (!fullscreen);
+ break;
+#endif
+ }
+}
+
+static void
+reshape(int w, int h)
+{
+ WIDTH = w;
+ HEIGHT = h;
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45.0, w / (float) h, 0.8, 40.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+static void
+printstring(void *font, char *string)
+{
+ int len, i;
+
+ len = (int) strlen(string);
+ for (i = 0; i < len; i++)
+ glutBitmapCharacter(font, string[i]);
+}
+
+static void
+printhelp(void)
+{
+ glEnable(GL_BLEND);
+ glColor4f(0.5, 0.5, 0.5, 0.5);
+ glRecti(40, 40, 600, 440);
+ glDisable(GL_BLEND);
+
+ glColor3f(0.0, 0.0, 1.0);
+ glRasterPos2i(300, 420);
+ printstring(GLUT_BITMAP_HELVETICA_18, "Help");
+
+ glRasterPos2i(60, 390);
+ printstring(GLUT_BITMAP_HELVETICA_12, "h - Toggle Help");
+ glRasterPos2i(60, 370);
+ printstring(GLUT_BITMAP_HELVETICA_12, "f - Toggle Fog");
+ glRasterPos2i(60, 350);
+ printstring(GLUT_BITMAP_HELVETICA_12, "b - Toggle Back face culling");
+ glRasterPos2i(60, 330);
+ printstring(GLUT_BITMAP_HELVETICA_12, "p - Toggle Wire frame");
+ glRasterPos2i(60, 310);
+ printstring(GLUT_BITMAP_HELVETICA_12, "Arrow Keys - Rotate");
+ glRasterPos2i(60, 290);
+ printstring(GLUT_BITMAP_HELVETICA_12, "a - Increase velocity");
+ glRasterPos2i(60, 270);
+ printstring(GLUT_BITMAP_HELVETICA_12, "z - Decrease velocity");
+
+ glRasterPos2i(60, 250);
+ if (joyavailable)
+ printstring(GLUT_BITMAP_HELVETICA_12,
+ "j - Toggle jostick control (Joystick control available)");
+ else
+ printstring(GLUT_BITMAP_HELVETICA_12,
+ "(No Joystick control available)");
+
+ glRasterPos2i(60, 230);
+ printstring(GLUT_BITMAP_HELVETICA_12,
+ "To move the light source: s - left, d - right, e - far, x - near, w - down r - up");
+ glRasterPos2i(60, 210);
+ printstring(GLUT_BITMAP_HELVETICA_12,
+ "To move the mirror sphere: j - left, k - right, i - far, m - near, u - down o - up");
+
+ glRasterPos2i(60, 190);
+ printstring(GLUT_BITMAP_HELVETICA_12,
+ "1 - Toggle the plane texture map window");
+
+ glRasterPos2i(60, 170);
+ printstring(GLUT_BITMAP_HELVETICA_12,
+ "2 - Toggle the sphere texture map window");
+}
+
+static GLboolean
+seelight(float p[3], float dir[3])
+{
+ float c[3], b, a, d, t, dist[3];
+
+ vsub(c, p, objpos);
+ b = -dprod(c, dir);
+ a = dprod(c, c) - SPHERE_RADIUS * SPHERE_RADIUS;
+
+ if ((d = b * b - a) < 0.0 || (b < 0.0 && a > 0.0))
+ return GL_FALSE;
+
+ d = sqrt(d);
+
+ t = b - d;
+
+ if (t < EPSILON) {
+ t = b + d;
+ if (t < EPSILON)
+ return GL_FALSE;
+ }
+
+ vsub(dist, lightpos, p);
+ if (dprod(dist, dist) < t * t)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+static int
+colorcheckmap(float ppos[3], float c[3])
+{
+ static float norm[3] = { 0.0f, 0.0f, 1.0f };
+ float ldir[3], vdir[3], h[3], dfact, kfact, r, g, b;
+ int x, y;
+
+ x = (int) ((ppos[0] + BASESIZE / 2) * (10.0f / BASESIZE));
+ if ((x < 0) || (x > 10))
+ return GL_FALSE;
+
+ y = (int) ((ppos[1] + BASESIZE / 2) * (10.0f / BASESIZE));
+ if ((y < 0) || (y > 10))
+ return GL_FALSE;
+
+ r = 255.0f;
+ if (y & 1) {
+ if (x & 1)
+ g = 255.0f;
+ else
+ g = 0.0f;
+ }
+ else {
+ if (x & 1)
+ g = 0.0f;
+ else
+ g = 255.0f;
+ }
+ b = 0.0f;
+
+ vsub(ldir, lightpos, ppos);
+ vnormalize(ldir, ldir);
+
+ if (seelight(ppos, ldir)) {
+ c[0] = r * 0.05f;
+ c[1] = g * 0.05f;
+ c[2] = b * 0.05f;
+
+ return GL_TRUE;
+ }
+
+ dfact = dprod(ldir, norm);
+ if (dfact < 0.0f)
+ dfact = 0.0f;
+
+ vsub(vdir, obs, ppos);
+ vnormalize(vdir, vdir);
+ h[0] = 0.5f * (vdir[0] + ldir[0]);
+ h[1] = 0.5f * (vdir[1] + ldir[1]);
+ h[2] = 0.5f * (vdir[2] + ldir[2]);
+ kfact = dprod(h, norm);
+ kfact = pow(kfact, 6.0) * 7.0 * 255.0;
+
+ r = r * dfact + kfact;
+ g = g * dfact + kfact;
+ b = b * dfact + kfact;
+
+ c[0] = clamp255(r);
+ c[1] = clamp255(g);
+ c[2] = clamp255(b);
+
+ return GL_TRUE;
+}
+
+static void
+updatecheckmap(int slot)
+{
+ float c[3], ppos[3];
+ int x, y;
+
+ glBindTexture(GL_TEXTURE_2D, checkid);
+
+ ppos[2] = 0.0f;
+ for (y = slot * TEX_CHECK_SLOT_SIZE; y < (slot + 1) * TEX_CHECK_SLOT_SIZE;
+ y++) {
+ ppos[1] = (y / (float) TEX_CHECK_HEIGHT) * BASESIZE - BASESIZE / 2;
+
+ for (x = 0; x < TEX_CHECK_WIDTH; x++) {
+ ppos[0] = (x / (float) TEX_CHECK_WIDTH) * BASESIZE - BASESIZE / 2;
+
+ colorcheckmap(ppos, c);
+ checkmap[y][x][0] = (GLubyte) c[0];
+ checkmap[y][x][1] = (GLubyte) c[1];
+ checkmap[y][x][2] = (GLubyte) c[2];
+ }
+ }
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, slot * TEX_CHECK_SLOT_SIZE,
+ TEX_CHECK_WIDTH, TEX_CHECK_SLOT_SIZE, GL_RGB,
+ GL_UNSIGNED_BYTE,
+ &checkmap[slot * TEX_CHECK_SLOT_SIZE][0][0]);
+
+}
+
+static void
+updatereflectmap(int slot)
+{
+ float rf, r, g, b, t, dfact, kfact, rdir[3];
+ float rcol[3], ppos[3], norm[3], ldir[3], h[3], vdir[3], planepos[3];
+ int x, y;
+
+ glBindTexture(GL_TEXTURE_2D, reflectid);
+
+ for (y = slot * TEX_REFLECT_SLOT_SIZE;
+ y < (slot + 1) * TEX_REFLECT_SLOT_SIZE; y++)
+ for (x = 0; x < TEX_REFLECT_WIDTH; x++) {
+ ppos[0] = sphere_pos[y][x][0] + objpos[0];
+ ppos[1] = sphere_pos[y][x][1] + objpos[1];
+ ppos[2] = sphere_pos[y][x][2] + objpos[2];
+
+ vsub(norm, ppos, objpos);
+ vnormalize(norm, norm);
+
+ vsub(ldir, lightpos, ppos);
+ vnormalize(ldir, ldir);
+ vsub(vdir, obs, ppos);
+ vnormalize(vdir, vdir);
+
+ rf = 2.0f * dprod(norm, vdir);
+ if (rf > EPSILON) {
+ rdir[0] = rf * norm[0] - vdir[0];
+ rdir[1] = rf * norm[1] - vdir[1];
+ rdir[2] = rf * norm[2] - vdir[2];
+
+ t = -objpos[2] / rdir[2];
+
+ if (t > EPSILON) {
+ planepos[0] = objpos[0] + t * rdir[0];
+ planepos[1] = objpos[1] + t * rdir[1];
+ planepos[2] = 0.0f;
+
+ if (!colorcheckmap(planepos, rcol))
+ rcol[0] = rcol[1] = rcol[2] = 0.0f;
+ }
+ else
+ rcol[0] = rcol[1] = rcol[2] = 0.0f;
+ }
+ else
+ rcol[0] = rcol[1] = rcol[2] = 0.0f;
+
+ dfact = 0.1f * dprod(ldir, norm);
+
+ if (dfact < 0.0f) {
+ dfact = 0.0f;
+ kfact = 0.0f;
+ }
+ else {
+ h[0] = 0.5f * (vdir[0] + ldir[0]);
+ h[1] = 0.5f * (vdir[1] + ldir[1]);
+ h[2] = 0.5f * (vdir[2] + ldir[2]);
+ kfact = dprod(h, norm);
+ kfact = pow(kfact, 4.0);
+ if (kfact < 1.0e-10)
+ kfact = 0.0;
+ }
+
+ r = dfact + kfact;
+ g = dfact + kfact;
+ b = dfact + kfact;
+
+ r *= 255.0f;
+ g *= 255.0f;
+ b *= 255.0f;
+
+ r += rcol[0];
+ g += rcol[1];
+ b += rcol[2];
+
+ r = clamp255(r);
+ g = clamp255(g);
+ b = clamp255(b);
+
+ reflectmap[y][x][0] = (GLubyte) r;
+ reflectmap[y][x][1] = (GLubyte) g;
+ reflectmap[y][x][2] = (GLubyte) b;
+ }
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, slot * TEX_REFLECT_SLOT_SIZE,
+ TEX_REFLECT_WIDTH, TEX_REFLECT_SLOT_SIZE, GL_RGB,
+ GL_UNSIGNED_BYTE,
+ &reflectmap[slot * TEX_REFLECT_SLOT_SIZE][0][0]);
+}
+
+static void
+drawbase(void)
+{
+ glColor3f(0.0, 0.0, 0.0);
+ glBindTexture(GL_TEXTURE_2D, checkid);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0f, 0.0f);
+ glVertex3f(-BASESIZE / 2.0f, -BASESIZE / 2.0f, 0.0f);
+
+ glTexCoord2f(1.0f, 0.0f);
+ glVertex3f(BASESIZE / 2.0f, -BASESIZE / 2.0f, 0.0f);
+
+ glTexCoord2f(1.0f, 1.0f);
+ glVertex3f(BASESIZE / 2.0f, BASESIZE / 2.0f, 0.0f);
+
+ glTexCoord2f(0.0f, 1.0f);
+ glVertex3f(-BASESIZE / 2.0f, BASESIZE / 2.0f, 0.0f);
+
+ glEnd();
+}
+
+static void
+drawobj(void)
+{
+ glColor3f(0.0, 0.0, 0.0);
+ glBindTexture(GL_TEXTURE_2D, reflectid);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ glPushMatrix();
+ glTranslatef(objpos[0], objpos[1], objpos[2]);
+ glCallList(objdlist);
+ glPopMatrix();
+}
+
+static void
+dojoy(void)
+{
+#ifdef WIN32
+ static UINT max[2] = { 0, 0 };
+ static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
+ MMRESULT res;
+ JOYINFO joy;
+
+ res = joyGetPos(JOYSTICKID1, &joy);
+
+ if (res == JOYERR_NOERROR) {
+ joyavailable = 1;
+
+ if (max[0] < joy.wXpos)
+ max[0] = joy.wXpos;
+ if (min[0] > joy.wXpos)
+ min[0] = joy.wXpos;
+ center[0] = (max[0] + min[0]) / 2;
+
+ if (max[1] < joy.wYpos)
+ max[1] = joy.wYpos;
+ if (min[1] > joy.wYpos)
+ min[1] = joy.wYpos;
+ center[1] = (max[1] + min[1]) / 2;
+
+ if (joyactive) {
+ if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
+ alpha -=
+ 2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
+ if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
+ beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
+
+ if (joy.wButtons & JOY_BUTTON1)
+ v += 0.005;
+ if (joy.wButtons & JOY_BUTTON2)
+ v -= 0.005;
+ }
+ }
+ else
+ joyavailable = 0;
+#endif
+}
+
+static void
+updatemaps(void)
+{
+ updatecheckmap(checkmap_currentslot);
+ checkmap_currentslot = (checkmap_currentslot + 1) % TEX_CHECK_NUMSLOT;
+
+ updatereflectmap(reflectmap_currentslot);
+ reflectmap_currentslot =
+ (reflectmap_currentslot + 1) % TEX_REFLECT_NUMSLOT;
+}
+
+static void
+draw(void)
+{
+ static char frbuf[80] = "";
+
+ dojoy();
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_DEPTH_TEST);
+ if (fog)
+ glEnable(GL_FOG);
+ else
+ glDisable(GL_FOG);
+
+ glPushMatrix();
+ calcposobs();
+
+ gluLookAt(obs[0], obs[1], obs[2],
+ obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
+ 0.0, 0.0, 1.0);
+
+ drawbase();
+ drawobj();
+
+ glColor3f(1.0, 1.0, 1.0);
+ glDisable(GL_TEXTURE_2D);
+
+ glPushMatrix();
+ glTranslatef(lightpos[0], lightpos[1], lightpos[2]);
+ glCallList(lightdlist);
+ glPopMatrix();
+
+ glPopMatrix();
+
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_FOG);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ glColor3f(0.0f, 0.3f, 1.0f);
+
+ if (showcheckmap) {
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, checkid);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(1.0f, 0.0f);
+ glVertex2i(10, 30);
+ glTexCoord2f(1.0f, 1.0f);
+ glVertex2i(10 + 90, 30);
+ glTexCoord2f(0.0f, 1.0f);
+ glVertex2i(10 + 90, 30 + 90);
+ glTexCoord2f(0.0f, 0.0f);
+ glVertex2i(10, 30 + 90);
+ glEnd();
+
+ glDisable(GL_TEXTURE_2D);
+ glBegin(GL_LINE_LOOP);
+ glVertex2i(10, 30);
+ glVertex2i(10 + 90, 30);
+ glVertex2i(10 + 90, 30 + 90);
+ glVertex2i(10, 30 + 90);
+ glEnd();
+ glRasterPos2i(105, 65);
+ printstring(GLUT_BITMAP_HELVETICA_18, "Plane Texture Map");
+ }
+
+ if (showreflectmap) {
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, reflectid);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(1.0f, 0.0f);
+ glVertex2i(540, 30);
+ glTexCoord2f(1.0f, 1.0f);
+ glVertex2i(540 + 90, 30);
+ glTexCoord2f(0.0f, 1.0f);
+ glVertex2i(540 + 90, 30 + 90);
+ glTexCoord2f(0.0f, 0.0f);
+ glVertex2i(540, 30 + 90);
+ glEnd();
+
+ glDisable(GL_TEXTURE_2D);
+ glBegin(GL_LINE_LOOP);
+ glVertex2i(540, 30);
+ glVertex2i(540 + 90, 30);
+ glVertex2i(540 + 90, 30 + 90);
+ glVertex2i(540, 30 + 90);
+ glEnd();
+ glRasterPos2i(360, 65);
+ printstring(GLUT_BITMAP_HELVETICA_18, "Sphere Texture Map");
+ }
+
+ glDisable(GL_TEXTURE_2D);
+
+ glRasterPos2i(10, 10);
+ printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
+ glRasterPos2i(360, 470);
+ printstring(GLUT_BITMAP_HELVETICA_10,
+ "Ray V1.0 Written by David Bucciarelli ([email protected])");
+
+ if (help)
+ printhelp();
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+
+ updatemaps();
+
+ glutSwapBuffers();
+
+ Frames++;
+ {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ if (t - T0 >= 2000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ sprintf(frbuf, "Frame rate: %f", fps);
+ T0 = t;
+ Frames = 0;
+ }
+ }
+}
+
+static void
+inittextures(void)
+{
+ int y;
+
+ glGenTextures(1, &checkid);
+ glBindTexture(GL_TEXTURE_2D, checkid);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, TEX_CHECK_WIDTH, TEX_CHECK_HEIGHT,
+ 0, GL_RGB, GL_UNSIGNED_BYTE, checkmap);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ for (y = 0; y < TEX_CHECK_NUMSLOT; y++)
+ updatecheckmap(y);
+
+
+
+ glGenTextures(1, &reflectid);
+ glBindTexture(GL_TEXTURE_2D, reflectid);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, TEX_REFLECT_WIDTH, TEX_REFLECT_HEIGHT,
+ 0, GL_RGB, GL_UNSIGNED_BYTE, reflectmap);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ for (y = 0; y < TEX_REFLECT_NUMSLOT; y++)
+ updatereflectmap(y);
+
+
+}
+
+static void
+initspherepos(void)
+{
+ float alpha, beta, sa, ca, sb, cb;
+ int x, y;
+
+ for (y = 0; y < TEX_REFLECT_HEIGHT; y++) {
+ beta = M_PI - y * (M_PI / TEX_REFLECT_HEIGHT);
+
+ for (x = 0; x < TEX_REFLECT_WIDTH; x++) {
+ alpha = -x * (2.0f * M_PI / TEX_REFLECT_WIDTH);
+
+ sa = sin(alpha);
+ ca = cos(alpha);
+
+ sb = sin(beta);
+ cb = cos(beta);
+
+ sphere_pos[y][x][0] = SPHERE_RADIUS * sa * sb;
+ sphere_pos[y][x][1] = SPHERE_RADIUS * ca * sb;
+ sphere_pos[y][x][2] = SPHERE_RADIUS * cb;
+ }
+ }
+}
+
+static void
+initdlists(void)
+{
+ GLUquadricObj *obj;
+
+ obj = gluNewQuadric();
+
+ lightdlist = glGenLists(1);
+ glNewList(lightdlist, GL_COMPILE);
+ gluQuadricDrawStyle(obj, GLU_FILL);
+ gluQuadricNormals(obj, GLU_NONE);
+ gluQuadricTexture(obj, GL_TRUE);
+ gluSphere(obj, 0.25f, 6, 6);
+ glEndList();
+
+ objdlist = glGenLists(1);
+ glNewList(objdlist, GL_COMPILE);
+ gluQuadricDrawStyle(obj, GLU_FILL);
+ gluQuadricNormals(obj, GLU_NONE);
+ gluQuadricTexture(obj, GL_TRUE);
+ gluSphere(obj, SPHERE_RADIUS, 16, 16);
+ glEndList();
+}
+
+int
+main(int ac, char **av)
+{
+ fprintf(stderr,
+ "Ray V1.0\nWritten by David Bucciarelli ([email protected])\n");
+
+ /*
+ if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) {
+ fprintf(stderr,"Error setting the process class.\n");
+ return 0;
+ }
+
+ if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) {
+ fprintf(stderr,"Error setting the process priority.\n");
+ return 0;
+ }
+ */
+
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(WIDTH, HEIGHT);
+ glutInit(&ac, av);
+
+ glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
+
+ if (!(win = glutCreateWindow("Ray"))) {
+ fprintf(stderr, "Error, couldn't open window\n");
+ return -1;
+ }
+
+ reshape(WIDTH, HEIGHT);
+
+ glShadeModel(GL_FLAT);
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_TEXTURE_2D);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_EXP2);
+ glFogfv(GL_FOG_COLOR, fogcolor);
+
+ glFogf(GL_FOG_DENSITY, 0.01);
+#ifdef FX
+ glHint(GL_FOG_HINT, GL_NICEST);
+#endif
+
+ calcposobs();
+
+ initspherepos();
+
+ inittextures();
+ initdlists();
+
+ glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
+
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(draw);
+ glutKeyboardFunc(key);
+ glutSpecialFunc(special);
+ glutIdleFunc(draw);
+
+ glutMainLoop();
+
+ return 0;
+}
diff --git a/progs/demos/readpix.c b/progs/demos/readpix.c
new file mode 100644
index 00000000000..75ba45c1e5f
--- /dev/null
+++ b/progs/demos/readpix.c
@@ -0,0 +1,344 @@
+
+/*
+ * glReadPixels and glCopyPixels test
+ *
+ * Brian Paul March 1, 2000 This file is in the public domain.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+#include <GL/glut.h>
+
+#include "readtex.h"
+
+#define IMAGE_FILE "../images/girl.rgb"
+
+static int ImgWidth, ImgHeight;
+static GLenum ImgFormat;
+static GLubyte *Image = NULL;
+
+static int APosX, APosY; /* simple drawpixels */
+static int BPosX, BPosY; /* read/draw pixels */
+static int CPosX, CPosY; /* copypixels */
+
+static GLboolean DrawFront = GL_FALSE;
+static GLboolean ScaleAndBias = GL_FALSE;
+static GLboolean Benchmark = GL_FALSE;
+static GLubyte *TempImage = NULL;
+
+#if 0
+#define ReadFormat ImgFormat
+#define ReadType GL_UNSIGNED_BYTE
+#endif
+#if 1
+static GLenum ReadFormat = GL_RGBA;
+static GLenum ReadType = GL_UNSIGNED_BYTE;
+#endif
+#if 0
+static GLenum ReadFormat = GL_RGB;
+static GLenum ReadType = GL_UNSIGNED_BYTE;
+#endif
+#if 0
+static GLenum ReadFormat = GL_RGB;
+static GLenum ReadType = GL_UNSIGNED_SHORT_5_6_5;
+#endif
+#if 0
+static GLenum ReadFormat = GL_RGBA;
+static GLenum ReadType = GL_UNSIGNED_SHORT_1_5_5_5_REV;
+#endif
+#if 0
+static GLenum ReadFormat = GL_BGRA;
+static GLenum ReadType = GL_UNSIGNED_SHORT_5_5_5_1;
+#endif
+#if 0
+static GLenum ReadFormat = GL_BGRA;
+static GLenum ReadType = GL_UNSIGNED_SHORT_4_4_4_4_REV;
+#endif
+
+
+static void
+Reset( void )
+{
+ APosX = 5; APosY = 20;
+ BPosX = APosX + ImgWidth + 5; BPosY = 20;
+ CPosX = BPosX + ImgWidth + 5; CPosY = 20;
+}
+
+
+static void
+PrintString(const char *s)
+{
+ while (*s) {
+ glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
+ s++;
+ }
+}
+
+
+static void
+SetupPixelTransfer(GLboolean invert)
+{
+ if (invert) {
+ glPixelTransferf(GL_RED_SCALE, -1.0);
+ glPixelTransferf(GL_RED_BIAS, 1.0);
+ glPixelTransferf(GL_GREEN_SCALE, -1.0);
+ glPixelTransferf(GL_GREEN_BIAS, 1.0);
+ glPixelTransferf(GL_BLUE_SCALE, -1.0);
+ glPixelTransferf(GL_BLUE_BIAS, 1.0);
+ }
+ else {
+ glPixelTransferf(GL_RED_SCALE, 1.0);
+ glPixelTransferf(GL_RED_BIAS, 0.0);
+ glPixelTransferf(GL_GREEN_SCALE, 1.0);
+ glPixelTransferf(GL_GREEN_BIAS, 0.0);
+ glPixelTransferf(GL_BLUE_SCALE, 1.0);
+ glPixelTransferf(GL_BLUE_BIAS, 0.0);
+ }
+}
+
+
+/**
+ * Exercise Pixel Pack parameters by reading the image in four pieces.
+ */
+static void
+ComplexReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid *pixels)
+{
+ const GLsizei width0 = width / 2;
+ const GLsizei width1 = width - width0;
+ const GLsizei height0 = height / 2;
+ const GLsizei height1 = height - height0;
+
+ glPixelStorei(GL_PACK_ROW_LENGTH, width);
+
+ /* lower-left quadrant */
+ glReadPixels(x, y, width0, height0, format, type, pixels);
+
+ /* lower-right quadrant */
+ glPixelStorei(GL_PACK_SKIP_PIXELS, width0);
+ glReadPixels(x + width0, y, width1, height0, format, type, pixels);
+
+ /* upper-left quadrant */
+ glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
+ glPixelStorei(GL_PACK_SKIP_ROWS, height0);
+ glReadPixels(x, y + height0, width0, height1, format, type, pixels);
+
+ /* upper-right quadrant */
+ glPixelStorei(GL_PACK_SKIP_PIXELS, width0);
+ glPixelStorei(GL_PACK_SKIP_ROWS, height0);
+ glReadPixels(x + width0, y + height0, width1, height1, format, type, pixels);
+
+ /* restore defaults */
+ glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
+ glPixelStorei(GL_PACK_SKIP_ROWS, 0);
+ glPixelStorei(GL_PACK_ROW_LENGTH, ImgWidth);
+}
+
+
+
+static void
+Display( void )
+{
+ glClearColor(.3, .3, .3, 1);
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glRasterPos2i(5, ImgHeight+25);
+ PrintString("f = toggle front/back s = toggle scale/bias b = benchmark");
+
+ /* draw original image */
+ glRasterPos2i(APosX, 5);
+ PrintString("Original");
+ glRasterPos2i(APosX, APosY);
+ glEnable(GL_DITHER);
+ SetupPixelTransfer(GL_FALSE);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
+
+ /* might try alignment=4 here for testing */
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ /* do readpixels, drawpixels */
+ glRasterPos2i(BPosX, 5);
+ PrintString("Read/DrawPixels");
+ SetupPixelTransfer(ScaleAndBias);
+ if (Benchmark) {
+ GLint reads = 0;
+ GLint endTime;
+ GLint startTime = glutGet(GLUT_ELAPSED_TIME);
+ GLdouble seconds, pixelsPerSecond;
+ printf("Benchmarking...\n");
+ do {
+ glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
+ ReadFormat, ReadType, TempImage);
+ reads++;
+ endTime = glutGet(GLUT_ELAPSED_TIME);
+ } while (endTime - startTime < 4000); /* 4 seconds */
+ seconds = (double) (endTime - startTime) / 1000.0;
+ pixelsPerSecond = reads * ImgWidth * ImgHeight / seconds;
+ printf("Result: %d reads in %f seconds = %f pixels/sec\n",
+ reads, seconds, pixelsPerSecond);
+ Benchmark = GL_FALSE;
+ }
+ else {
+ /* clear the temporary image to white (helpful for debugging */
+ memset(TempImage, 255, ImgWidth * ImgHeight * 4);
+#if 1
+ glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
+ ReadFormat, ReadType, TempImage);
+ (void) ComplexReadPixels;
+#else
+ /* you might use this when debugging */
+ ComplexReadPixels(APosX, APosY, ImgWidth, ImgHeight,
+ ReadFormat, ReadType, TempImage);
+#endif
+ }
+ glRasterPos2i(BPosX, BPosY);
+ glDisable(GL_DITHER);
+ SetupPixelTransfer(GL_FALSE);
+ glDrawPixels(ImgWidth, ImgHeight, ReadFormat, ReadType, TempImage);
+
+ /* do copypixels */
+ glRasterPos2i(CPosX, 5);
+ PrintString("CopyPixels");
+ glRasterPos2i(CPosX, CPosY);
+ glDisable(GL_DITHER);
+ SetupPixelTransfer(ScaleAndBias);
+ glCopyPixels(APosX, APosY, ImgWidth, ImgHeight, GL_COLOR);
+
+ if (!DrawFront)
+ glutSwapBuffers();
+ else
+ glFinish();
+}
+
+
+static void
+Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho( 0.0, width, 0.0, height, -1.0, 1.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+}
+
+
+static void
+Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'b':
+ Benchmark = GL_TRUE;
+ break;
+ case 's':
+ ScaleAndBias = !ScaleAndBias;
+ break;
+ case 'f':
+ DrawFront = !DrawFront;
+ if (DrawFront) {
+ glDrawBuffer(GL_FRONT);
+ glReadBuffer(GL_FRONT);
+ }
+ else {
+ glDrawBuffer(GL_BACK);
+ glReadBuffer(GL_BACK);
+ }
+ printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK");
+ break;
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init( GLboolean ciMode )
+{
+ GLboolean have_read_format = GL_FALSE;
+
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+
+ Image = LoadRGBImage( IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat );
+ if (!Image) {
+ printf("Couldn't read %s\n", IMAGE_FILE);
+ exit(0);
+ }
+
+ if (ciMode) {
+ /* Convert RGB image to grayscale */
+ GLubyte *indexImage = (GLubyte *) malloc( ImgWidth * ImgHeight );
+ GLint i;
+ for (i=0; i<ImgWidth*ImgHeight; i++) {
+ int gray = Image[i*3] + Image[i*3+1] + Image[i*3+2];
+ indexImage[i] = gray / 3;
+ }
+ free(Image);
+ Image = indexImage;
+ ImgFormat = GL_COLOR_INDEX;
+
+ for (i=0;i<255;i++) {
+ float g = i / 255.0;
+ glutSetColor(i, g, g, g);
+ }
+ }
+
+#ifdef GL_OES_read_format
+ if ( glutExtensionSupported( "GL_OES_read_format" ) ) {
+ glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, (GLint *) &ReadType);
+ glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, (GLint *) &ReadFormat);
+
+ have_read_format = GL_TRUE;
+ }
+#endif
+
+ printf( "GL_OES_read_format %ssupported. "
+ "Using type / format = 0x%04x / 0x%04x\n",
+ (have_read_format) ? "" : "not ",
+ ReadType, ReadFormat );
+
+ printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
+ glPixelStorei(GL_PACK_ROW_LENGTH, ImgWidth);
+
+ Reset();
+
+ /* allocate an extra 1KB in case we're tinkering with pack alignment */
+ TempImage = (GLubyte *) malloc(ImgWidth * ImgHeight * 4 * sizeof(GLubyte)
+ + 1000);
+ assert(TempImage);
+}
+
+
+int
+main( int argc, char *argv[] )
+{
+ GLboolean ciMode = GL_FALSE;
+ if (argc > 1 && strcmp(argv[1], "-ci")==0) {
+ ciMode = GL_TRUE;
+ }
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 750, 250 );
+ if (ciMode)
+ glutInitDisplayMode( GLUT_INDEX | GLUT_DOUBLE );
+ else
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
+ glutCreateWindow(argv[0]);
+ Init(ciMode);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/readtex.c b/progs/demos/readtex.c
new file mode 100644
index 00000000000..37d5fcd0d3a
--- /dev/null
+++ b/progs/demos/readtex.c
@@ -0,0 +1,454 @@
+/* readtex.c */
+
+/*
+ * Read an SGI .rgb image file and generate a mipmap texture set.
+ * Much of this code was borrowed from SGI's tk OpenGL toolkit.
+ */
+
+
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "readtex.h"
+
+
+#ifndef SEEK_SET
+# define SEEK_SET 0
+#endif
+
+
+/*
+** RGB Image Structure
+*/
+
+typedef struct _TK_RGBImageRec {
+ GLint sizeX, sizeY;
+ GLint components;
+ unsigned char *data;
+} TK_RGBImageRec;
+
+
+
+/******************************************************************************/
+
+typedef struct _rawImageRec {
+ unsigned short imagic;
+ unsigned short type;
+ unsigned short dim;
+ unsigned short sizeX, sizeY, sizeZ;
+ unsigned long min, max;
+ unsigned long wasteBytes;
+ char name[80];
+ unsigned long colorMap;
+ FILE *file;
+ unsigned char *tmp, *tmpR, *tmpG, *tmpB, *tmpA;
+ unsigned long rleEnd;
+ GLuint *rowStart;
+ GLint *rowSize;
+} rawImageRec;
+
+/******************************************************************************/
+
+static void ConvertShort(unsigned short *array, long length)
+{
+ unsigned long b1, b2;
+ unsigned char *ptr;
+
+ ptr = (unsigned char *)array;
+ while (length--) {
+ b1 = *ptr++;
+ b2 = *ptr++;
+ *array++ = (unsigned short) ((b1 << 8) | (b2));
+ }
+}
+
+static void ConvertLong(GLuint *array, long length)
+{
+ unsigned long b1, b2, b3, b4;
+ unsigned char *ptr;
+
+ ptr = (unsigned char *)array;
+ while (length--) {
+ b1 = *ptr++;
+ b2 = *ptr++;
+ b3 = *ptr++;
+ b4 = *ptr++;
+ *array++ = (b1 << 24) | (b2 << 16) | (b3 << 8) | (b4);
+ }
+}
+
+static rawImageRec *RawImageOpen(const char *fileName)
+{
+ union {
+ int testWord;
+ char testByte[4];
+ } endianTest;
+ rawImageRec *raw;
+ GLenum swapFlag;
+ int x;
+
+ endianTest.testWord = 1;
+ if (endianTest.testByte[0] == 1) {
+ swapFlag = GL_TRUE;
+ } else {
+ swapFlag = GL_FALSE;
+ }
+
+ raw = (rawImageRec *)calloc(1, sizeof(rawImageRec));
+ if (raw == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ if ((raw->file = fopen(fileName, "rb")) == NULL) {
+ perror(fileName);
+ return NULL;
+ }
+
+ fread(raw, 1, 12, raw->file);
+
+ if (swapFlag) {
+ ConvertShort(&raw->imagic, 6);
+ }
+
+ raw->tmp = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpR = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpG = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpB = (unsigned char *)malloc(raw->sizeX*256);
+ if (raw->sizeZ==4) {
+ raw->tmpA = (unsigned char *)malloc(raw->sizeX*256);
+ }
+ if (raw->tmp == NULL || raw->tmpR == NULL || raw->tmpG == NULL ||
+ raw->tmpB == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+
+ if ((raw->type & 0xFF00) == 0x0100) {
+ x = raw->sizeY * raw->sizeZ * sizeof(GLuint);
+ raw->rowStart = (GLuint *)malloc(x);
+ raw->rowSize = (GLint *)malloc(x);
+ if (raw->rowStart == NULL || raw->rowSize == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ raw->rleEnd = 512 + (2 * x);
+ fseek(raw->file, 512, SEEK_SET);
+ fread(raw->rowStart, 1, x, raw->file);
+ fread(raw->rowSize, 1, x, raw->file);
+ if (swapFlag) {
+ ConvertLong(raw->rowStart, (long) (x/sizeof(GLuint)));
+ ConvertLong((GLuint *)raw->rowSize, (long) (x/sizeof(GLint)));
+ }
+ }
+ return raw;
+}
+
+static void RawImageClose(rawImageRec *raw)
+{
+ fclose(raw->file);
+ free(raw->tmp);
+ free(raw->tmpR);
+ free(raw->tmpG);
+ free(raw->tmpB);
+ if (raw->rowStart)
+ free(raw->rowStart);
+ if (raw->rowSize)
+ free(raw->rowSize);
+ if (raw->sizeZ>3) {
+ free(raw->tmpA);
+ }
+ free(raw);
+}
+
+static void RawImageGetRow(rawImageRec *raw, unsigned char *buf, int y, int z)
+{
+ unsigned char *iPtr, *oPtr, pixel;
+ int count, done = 0;
+
+ if ((raw->type & 0xFF00) == 0x0100) {
+ fseek(raw->file, (long) raw->rowStart[y+z*raw->sizeY], SEEK_SET);
+ fread(raw->tmp, 1, (unsigned int)raw->rowSize[y+z*raw->sizeY],
+ raw->file);
+
+ iPtr = raw->tmp;
+ oPtr = buf;
+ while (!done) {
+ pixel = *iPtr++;
+ count = (int)(pixel & 0x7F);
+ if (!count) {
+ done = 1;
+ return;
+ }
+ if (pixel & 0x80) {
+ while (count--) {
+ *oPtr++ = *iPtr++;
+ }
+ } else {
+ pixel = *iPtr++;
+ while (count--) {
+ *oPtr++ = pixel;
+ }
+ }
+ }
+ } else {
+ fseek(raw->file, 512+(y*raw->sizeX)+(z*raw->sizeX*raw->sizeY),
+ SEEK_SET);
+ fread(buf, 1, raw->sizeX, raw->file);
+ }
+}
+
+
+static void RawImageGetData(rawImageRec *raw, TK_RGBImageRec *final)
+{
+ unsigned char *ptr;
+ int i, j;
+
+ final->data = (unsigned char *)malloc((raw->sizeX+1)*(raw->sizeY+1)*4);
+ if (final->data == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ }
+
+ ptr = final->data;
+ for (i = 0; i < (int)(raw->sizeY); i++) {
+ RawImageGetRow(raw, raw->tmpR, i, 0);
+ RawImageGetRow(raw, raw->tmpG, i, 1);
+ RawImageGetRow(raw, raw->tmpB, i, 2);
+ if (raw->sizeZ>3) {
+ RawImageGetRow(raw, raw->tmpA, i, 3);
+ }
+ for (j = 0; j < (int)(raw->sizeX); j++) {
+ *ptr++ = *(raw->tmpR + j);
+ *ptr++ = *(raw->tmpG + j);
+ *ptr++ = *(raw->tmpB + j);
+ if (raw->sizeZ>3) {
+ *ptr++ = *(raw->tmpA + j);
+ }
+ }
+ }
+}
+
+
+static TK_RGBImageRec *tkRGBImageLoad(const char *fileName)
+{
+ rawImageRec *raw;
+ TK_RGBImageRec *final;
+
+ raw = RawImageOpen(fileName);
+ if (!raw) {
+ fprintf(stderr, "File not found\n");
+ return NULL;
+ }
+ final = (TK_RGBImageRec *)malloc(sizeof(TK_RGBImageRec));
+ if (final == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ final->sizeX = raw->sizeX;
+ final->sizeY = raw->sizeY;
+ final->components = raw->sizeZ;
+ RawImageGetData(raw, final);
+ RawImageClose(raw);
+ return final;
+}
+
+
+static void FreeImage( TK_RGBImageRec *image )
+{
+ free(image->data);
+ free(image);
+}
+
+
+/*
+ * Load an SGI .rgb file and generate a set of 2-D mipmaps from it.
+ * Input: imageFile - name of .rgb to read
+ * intFormat - internal texture format to use, or number of components
+ * Return: GL_TRUE if success, GL_FALSE if error.
+ */
+GLboolean LoadRGBMipmaps( const char *imageFile, GLint intFormat )
+{
+ GLint w, h;
+ return LoadRGBMipmaps2( imageFile, GL_TEXTURE_2D, intFormat, &w, &h );
+}
+
+
+
+GLboolean LoadRGBMipmaps2( const char *imageFile, GLenum target,
+ GLint intFormat, GLint *width, GLint *height )
+{
+ GLint error;
+ GLenum format;
+ TK_RGBImageRec *image;
+
+ image = tkRGBImageLoad( imageFile );
+ if (!image) {
+ return GL_FALSE;
+ }
+
+ if (image->components==3) {
+ format = GL_RGB;
+ }
+ else if (image->components==4) {
+ format = GL_RGBA;
+ }
+ else {
+ /* not implemented */
+ fprintf(stderr,
+ "Error in LoadRGBMipmaps %d-component images not implemented\n",
+ image->components );
+ return GL_FALSE;
+ }
+
+ error = gluBuild2DMipmaps( target,
+ intFormat,
+ image->sizeX, image->sizeY,
+ format,
+ GL_UNSIGNED_BYTE,
+ image->data );
+
+ *width = image->sizeX;
+ *height = image->sizeY;
+
+ FreeImage(image);
+
+ return error ? GL_FALSE : GL_TRUE;
+}
+
+
+
+/*
+ * Load an SGI .rgb file and return a pointer to the image data.
+ * Input: imageFile - name of .rgb to read
+ * Output: width - width of image
+ * height - height of image
+ * format - format of image (GL_RGB or GL_RGBA)
+ * Return: pointer to image data or NULL if error
+ */
+GLubyte *LoadRGBImage( const char *imageFile, GLint *width, GLint *height,
+ GLenum *format )
+{
+ TK_RGBImageRec *image;
+ GLint bytes;
+ GLubyte *buffer;
+
+ image = tkRGBImageLoad( imageFile );
+ if (!image) {
+ return NULL;
+ }
+
+ if (image->components==3) {
+ *format = GL_RGB;
+ }
+ else if (image->components==4) {
+ *format = GL_RGBA;
+ }
+ else {
+ /* not implemented */
+ fprintf(stderr,
+ "Error in LoadRGBImage %d-component images not implemented\n",
+ image->components );
+ return NULL;
+ }
+
+ *width = image->sizeX;
+ *height = image->sizeY;
+
+ bytes = image->sizeX * image->sizeY * image->components;
+ buffer = (GLubyte *) malloc(bytes);
+ if (!buffer)
+ return NULL;
+
+ memcpy( (void *) buffer, (void *) image->data, bytes );
+
+ FreeImage(image);
+
+ return buffer;
+}
+
+#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
+
+
+static void ConvertRGBtoYUV(GLint w, GLint h, GLint texel_bytes,
+ const GLubyte *src,
+ GLushort *dest)
+{
+ GLint i, j;
+
+ for (i = 0; i < h; i++) {
+ for (j = 0; j < w; j++) {
+ const GLfloat r = (src[0]) / 255.0;
+ const GLfloat g = (src[1]) / 255.0;
+ const GLfloat b = (src[2]) / 255.0;
+ GLfloat y, cr, cb;
+ GLint iy, icr, icb;
+
+ y = r * 65.481 + g * 128.553 + b * 24.966 + 16;
+ cb = r * -37.797 + g * -74.203 + b * 112.0 + 128;
+ cr = r * 112.0 + g * -93.786 + b * -18.214 + 128;
+ /*printf("%f %f %f -> %f %f %f\n", r, g, b, y, cb, cr);*/
+ iy = (GLint) CLAMP(y, 0, 254);
+ icb = (GLint) CLAMP(cb, 0, 254);
+ icr = (GLint) CLAMP(cr, 0, 254);
+
+ if (j & 1) {
+ /* odd */
+ *dest = (iy << 8) | icr;
+ }
+ else {
+ /* even */
+ *dest = (iy << 8) | icb;
+ }
+ dest++;
+ src += texel_bytes;
+ }
+ }
+}
+
+
+/*
+ * Load an SGI .rgb file and return a pointer to the image data, converted
+ * to 422 yuv.
+ *
+ * Input: imageFile - name of .rgb to read
+ * Output: width - width of image
+ * height - height of image
+ * Return: pointer to image data or NULL if error
+ */
+GLushort *LoadYUVImage( const char *imageFile, GLint *width, GLint *height )
+{
+ TK_RGBImageRec *image;
+ GLushort *buffer;
+
+ image = tkRGBImageLoad( imageFile );
+ if (!image) {
+ return NULL;
+ }
+
+ if (image->components != 3 && image->components !=4 ) {
+ /* not implemented */
+ fprintf(stderr,
+ "Error in LoadYUVImage %d-component images not implemented\n",
+ image->components );
+ return NULL;
+ }
+
+ *width = image->sizeX;
+ *height = image->sizeY;
+
+ buffer = (GLushort *) malloc( image->sizeX * image->sizeY * 2 );
+
+ if (buffer)
+ ConvertRGBtoYUV( image->sizeX,
+ image->sizeY,
+ image->components,
+ image->data,
+ buffer );
+
+
+ FreeImage(image);
+ return buffer;
+}
+
diff --git a/progs/demos/readtex.h b/progs/demos/readtex.h
new file mode 100644
index 00000000000..6c9a3828d38
--- /dev/null
+++ b/progs/demos/readtex.h
@@ -0,0 +1,26 @@
+/* readtex.h */
+
+#ifndef READTEX_H
+#define READTEX_H
+
+
+#include <GL/gl.h>
+
+
+extern GLboolean
+LoadRGBMipmaps( const char *imageFile, GLint intFormat );
+
+
+extern GLboolean
+LoadRGBMipmaps2( const char *imageFile, GLenum target,
+ GLint intFormat, GLint *width, GLint *height );
+
+
+extern GLubyte *
+LoadRGBImage( const char *imageFile,
+ GLint *width, GLint *height, GLenum *format );
+
+extern GLushort *
+LoadYUVImage( const char *imageFile, GLint *width, GLint *height );
+
+#endif
diff --git a/progs/demos/reflect.c b/progs/demos/reflect.c
new file mode 100644
index 00000000000..0bec0663bc2
--- /dev/null
+++ b/progs/demos/reflect.c
@@ -0,0 +1,590 @@
+/*
+ * Demo of a reflective, texture-mapped surface with OpenGL.
+ * Brian Paul August 14, 1995 This file is in the public domain.
+ *
+ * Hardware texture mapping is highly recommended!
+ *
+ * The basic steps are:
+ * 1. Render the reflective object (a polygon) from the normal viewpoint,
+ * setting the stencil planes = 1.
+ * 2. Render the scene from a special viewpoint: the viewpoint which
+ * is on the opposite side of the reflective plane. Only draw where
+ * stencil = 1. This draws the objects in the reflective surface.
+ * 3. Render the scene from the original viewpoint. This draws the
+ * objects in the normal fashion. Use blending when drawing
+ * the reflective, textured surface.
+ *
+ * This is a very crude demo. It could be much better.
+ */
+
+/*
+ * Authors:
+ * Brian Paul
+ * Dirk Reiners ([email protected]) made some modifications to this code.
+ * Mark Kilgard (April 1997)
+ * Brian Paul (April 2000 - added keyboard d/s options)
+ * Brian Paul (August 2005 - added multi window feature)
+ */
+
+
+#include <assert.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include "GL/glut.h"
+#include "showbuffer.h"
+#include "readtex.h"
+
+
+#define DEG2RAD (3.14159/180.0)
+#define TABLE_TEXTURE "../images/tile.rgb"
+#define MAX_OBJECTS 2
+#define INIT_WIDTH 400
+#define INIT_HEIGHT 300
+
+#ifdef _WIN32
+#undef CreateWindowA
+#endif
+
+struct window {
+ int id; /* returned by glutCreateWindow() */
+ int width, height;
+ GLboolean anim;
+ GLfloat xrot, yrot;
+ GLfloat spin;
+ GLenum showBuffer;
+ GLenum drawBuffer;
+ GLuint table_list;
+ GLuint objects_list[MAX_OBJECTS];
+ double t0;
+ struct window *next;
+};
+
+
+static struct window *FirstWindow = NULL;
+
+
+static void
+CreateWindow(void);
+
+
+static struct window *
+CurrentWindow(void)
+{
+ int id = glutGetWindow();
+ struct window *w;
+ for (w = FirstWindow; w; w = w->next) {
+ if (w->id == id)
+ return w;
+ }
+ return NULL;
+}
+
+
+static GLboolean
+AnyAnimating(void)
+{
+ struct window *w;
+ for (w = FirstWindow; w; w = w->next) {
+ if (w->anim)
+ return 1;
+ }
+ return 0;
+}
+
+
+static void
+KillWindow(struct window *w)
+{
+ struct window *win, *prev = NULL;
+ for (win = FirstWindow; win; win = win->next) {
+ if (win == w) {
+ if (prev) {
+ prev->next = win->next;
+ }
+ else {
+ FirstWindow = win->next;
+ }
+ glutDestroyWindow(win->id);
+ win->next = NULL;
+ free(win);
+ return;
+ }
+ prev = win;
+ }
+}
+
+
+static void
+KillAllWindows(void)
+{
+ while (FirstWindow)
+ KillWindow(FirstWindow);
+}
+
+
+static GLuint
+MakeTable(void)
+{
+ static GLfloat table_mat[] = { 1.0, 1.0, 1.0, 0.6 };
+ static GLfloat gray[] = { 0.4, 0.4, 0.4, 1.0 };
+ GLuint table_list;
+
+ table_list = glGenLists(1);
+ glNewList( table_list, GL_COMPILE );
+
+ /* load table's texture */
+ glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, table_mat );
+ /*glMaterialfv( GL_FRONT, GL_EMISSION, gray );*/
+ glMaterialfv( GL_FRONT, GL_DIFFUSE, table_mat );
+ glMaterialfv( GL_FRONT, GL_AMBIENT, gray );
+
+ /* draw textured square for the table */
+ glPushMatrix();
+ glScalef( 4.0, 4.0, 4.0 );
+ glBegin( GL_POLYGON );
+ glNormal3f( 0.0, 1.0, 0.0 );
+ glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0, 0.0, 1.0 );
+ glTexCoord2f( 1.0, 0.0 ); glVertex3f( 1.0, 0.0, 1.0 );
+ glTexCoord2f( 1.0, 1.0 ); glVertex3f( 1.0, 0.0, -1.0 );
+ glTexCoord2f( 0.0, 1.0 ); glVertex3f( -1.0, 0.0, -1.0 );
+ glEnd();
+ glPopMatrix();
+
+ glDisable( GL_TEXTURE_2D );
+
+ glEndList();
+ return table_list;
+}
+
+
+static void
+MakeObjects(GLuint *objects_list)
+{
+ GLUquadricObj *q;
+
+ static GLfloat cyan[] = { 0.0, 1.0, 1.0, 1.0 };
+ static GLfloat green[] = { 0.2, 1.0, 0.2, 1.0 };
+ static GLfloat black[] = { 0.0, 0.0, 0.0, 0.0 };
+
+ q = gluNewQuadric();
+ gluQuadricDrawStyle( q, GLU_FILL );
+ gluQuadricNormals( q, GLU_SMOOTH );
+
+ objects_list[0] = glGenLists(1);
+ glNewList( objects_list[0], GL_COMPILE );
+ glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, cyan );
+ glMaterialfv( GL_FRONT, GL_EMISSION, black );
+ gluCylinder( q, 0.5, 0.5, 1.0, 15, 1 );
+ glEndList();
+
+ objects_list[1] = glGenLists(1);
+ glNewList( objects_list[1], GL_COMPILE );
+ glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green );
+ glMaterialfv( GL_FRONT, GL_EMISSION, black );
+ gluCylinder( q, 1.5, 0.0, 2.5, 15, 1 );
+ glEndList();
+
+ gluDeleteQuadric(q);
+}
+
+
+static void
+InitWindow(struct window *w)
+{
+ GLint imgWidth, imgHeight;
+ GLenum imgFormat;
+ GLubyte *image = NULL;
+
+ w->table_list = MakeTable();
+ MakeObjects(w->objects_list);
+
+ image = LoadRGBImage( TABLE_TEXTURE, &imgWidth, &imgHeight, &imgFormat );
+ if (!image) {
+ printf("Couldn't read %s\n", TABLE_TEXTURE);
+ exit(0);
+ }
+
+ gluBuild2DMipmaps(GL_TEXTURE_2D, 3, imgWidth, imgHeight,
+ imgFormat, GL_UNSIGNED_BYTE, image);
+ free(image);
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+
+ glShadeModel( GL_FLAT );
+
+ glEnable( GL_LIGHT0 );
+ glEnable( GL_LIGHTING );
+
+ glClearColor( 0.5, 0.5, 0.9, 0.0 );
+
+ glEnable( GL_NORMALIZE );
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ struct window *w = CurrentWindow();
+ GLfloat yAspect = 2.5;
+ GLfloat xAspect = yAspect * (float) width / (float) height;
+ w->width = width;
+ w->height = height;
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum( -xAspect, xAspect, -yAspect, yAspect, 10.0, 30.0 );
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+
+static void
+DrawObjects(struct window *w, GLfloat eyex, GLfloat eyey, GLfloat eyez)
+{
+ (void) eyex;
+ (void) eyey;
+ (void) eyez;
+#ifndef USE_ZBUFFER
+ if (eyex<0.5) {
+#endif
+ glPushMatrix();
+ glTranslatef( 1.0, 1.5, 0.0 );
+ glRotatef( w->spin, 1.0, 0.5, 0.0 );
+ glRotatef( 0.5*w->spin, 0.0, 0.5, 1.0 );
+ glCallList( w->objects_list[0] );
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*w->spin) ), 0.0 );
+ glRotatef( 0.5*w->spin, 0.0, 0.5, 1.0 );
+ glRotatef( w->spin, 1.0, 0.5, 0.0 );
+ glScalef( 0.5, 0.5, 0.5 );
+ glCallList( w->objects_list[1] );
+ glPopMatrix();
+#ifndef USE_ZBUFFER
+ }
+ else {
+ glPushMatrix();
+ glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*w->spin) ), 0.0 );
+ glRotatef( 0.5*w->spin, 0.0, 0.5, 1.0 );
+ glRotatef( w->spin, 1.0, 0.5, 0.0 );
+ glScalef( 0.5, 0.5, 0.5 );
+ glCallList( w->objects_list[1] );
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef( 1.0, 1.5, 0.0 );
+ glRotatef( w->spin, 1.0, 0.5, 0.0 );
+ glRotatef( 0.5*w->spin, 0.0, 0.5, 1.0 );
+ glCallList( w->objects_list[0] );
+ glPopMatrix();
+ }
+#endif
+}
+
+
+static void
+DrawTable(struct window *w)
+{
+ glCallList(w->table_list);
+}
+
+
+static void
+DrawWindow(void)
+{
+ struct window *w = CurrentWindow();
+ static GLfloat light_pos[] = { 0.0, 20.0, 0.0, 1.0 };
+ GLfloat dist = 20.0;
+ GLfloat eyex, eyey, eyez;
+
+ if (w->drawBuffer == GL_NONE) {
+ glDrawBuffer(GL_BACK);
+ glReadBuffer(GL_BACK);
+ }
+ else {
+ glDrawBuffer(w->drawBuffer);
+ glReadBuffer(w->drawBuffer);
+ }
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ if (w->drawBuffer == GL_NONE) {
+ glDrawBuffer(GL_NONE);
+ }
+
+ eyex = dist * cos(w->yrot * DEG2RAD) * cos(w->xrot * DEG2RAD);
+ eyez = dist * sin(w->yrot * DEG2RAD) * cos(w->xrot * DEG2RAD);
+ eyey = dist * sin(w->xrot * DEG2RAD);
+
+ /* view from top */
+ glPushMatrix();
+ gluLookAt( eyex, eyey, eyez, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 );
+
+ glLightfv( GL_LIGHT0, GL_POSITION, light_pos );
+
+ /* draw table into stencil planes */
+ glDisable( GL_DEPTH_TEST );
+ glEnable( GL_STENCIL_TEST );
+ glStencilFunc( GL_ALWAYS, 1, 0xffffffff );
+ glStencilOp( GL_REPLACE, GL_REPLACE, GL_REPLACE );
+ glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE );
+ DrawTable(w);
+ glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
+
+ glEnable( GL_DEPTH_TEST );
+
+ /* render view from below (reflected viewport) */
+ /* only draw where stencil==1 */
+ if (eyey>0.0) {
+ glPushMatrix();
+
+ glStencilFunc( GL_EQUAL, 1, 0xffffffff ); /* draw if ==1 */
+ glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP );
+ glScalef( 1.0, -1.0, 1.0 );
+
+ /* Reposition light in reflected space. */
+ glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
+
+ DrawObjects(w, eyex, eyey, eyez);
+ glPopMatrix();
+
+ /* Restore light's original unreflected position. */
+ glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
+ }
+
+ glDisable( GL_STENCIL_TEST );
+
+ glEnable( GL_BLEND );
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+
+ glEnable( GL_TEXTURE_2D );
+ DrawTable(w);
+ glDisable( GL_TEXTURE_2D );
+ glDisable( GL_BLEND );
+
+ /* view from top */
+ glPushMatrix();
+
+ DrawObjects(w, eyex, eyey, eyez);
+
+ glPopMatrix();
+
+ glPopMatrix();
+
+ if (w->showBuffer == GL_DEPTH) {
+ ShowDepthBuffer(w->width, w->height, 1.0, 0.0);
+ }
+ else if (w->showBuffer == GL_STENCIL) {
+ ShowStencilBuffer(w->width, w->height, 255.0, 0.0);
+ }
+ else if (w->showBuffer == GL_ALPHA) {
+ ShowAlphaBuffer(w->width, w->height);
+ }
+
+ if (w->drawBuffer == GL_FRONT)
+ glFinish();
+ else
+ glutSwapBuffers();
+
+ /* calc/show frame rate */
+ {
+ static GLint t0 = 0;
+ static GLint frames = 0;
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ frames++;
+ if (t - t0 >= 5000) {
+ GLfloat seconds = (t - t0) / 1000.0;
+ GLfloat fps = frames / seconds;
+ printf("%d frames in %g seconds = %g FPS\n", frames, seconds, fps);
+ t0 = t;
+ frames = 0;
+ }
+ }
+}
+
+
+static void
+Idle(void)
+{
+ double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ struct window *w;
+ for (w = FirstWindow; w; w = w->next) {
+ if (w->anim) {
+ double dt;
+ if (w->t0 < 0.0)
+ w->t0 = t;
+ dt = t - w->t0;
+ w->t0 = t;
+ w->spin += 60.0 * dt;
+ w->yrot += 90.0 * dt;
+ assert(w->id);
+ glutSetWindow(w->id);
+ glutPostRedisplay();
+ }
+ }
+}
+
+
+static void
+UpdateIdleFunc(void)
+{
+ if (AnyAnimating())
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+}
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ struct window *w = CurrentWindow();
+ (void) x;
+ (void) y;
+
+ switch (key) {
+ case 'd':
+ w->showBuffer = GL_DEPTH;
+ glutPostRedisplay();
+ break;
+ case 's':
+ w->showBuffer = GL_STENCIL;
+ glutPostRedisplay();
+ break;
+ case 'a':
+ w->showBuffer = GL_ALPHA;
+ glutPostRedisplay();
+ break;
+ case 'c':
+ w->showBuffer = GL_NONE;
+ glutPostRedisplay();
+ break;
+ case 'f':
+ if (w->drawBuffer == GL_FRONT)
+ w->drawBuffer = GL_BACK;
+ else
+ w->drawBuffer = GL_FRONT;
+ glutPostRedisplay();
+ break;
+ case '0':
+ w->drawBuffer = GL_NONE;
+ glutPostRedisplay();
+ break;
+ case ' ':
+ w->anim = !w->anim;
+ w->t0 = -1;
+ UpdateIdleFunc();
+ glutPostRedisplay();
+ break;
+ case 'n':
+ CreateWindow();
+ UpdateIdleFunc();
+ break;
+ case 'k':
+ KillWindow(w);
+ if (FirstWindow == NULL)
+ exit(0);
+ break;
+ case 27:
+ KillAllWindows();
+ exit(0);
+ break;
+ default:
+ ;
+ }
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ struct window *w = CurrentWindow();
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ w->xrot += 3.0;
+ if (w->xrot > 85)
+ w->xrot = 85;
+ break;
+ case GLUT_KEY_DOWN:
+ w->xrot -= 3.0;
+ if (w->xrot < 5)
+ w->xrot = 5;
+ break;
+ case GLUT_KEY_LEFT:
+ w->yrot += 3.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ w->yrot -= 3.0;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+CreateWindow(void)
+{
+ char title[1000];
+ struct window *w = (struct window *) calloc(1, sizeof(struct window));
+
+ glutInitWindowSize(INIT_WIDTH, INIT_HEIGHT);
+ w->id = glutCreateWindow("foo");
+ sprintf(title, "reflect window %d", w->id);
+ glutSetWindowTitle(title);
+ assert(w->id);
+ w->width = INIT_WIDTH;
+ w->height = INIT_HEIGHT;
+ w->anim = GL_TRUE;
+ w->xrot = 30.0;
+ w->yrot = 50.0;
+ w->spin = 0.0;
+ w->showBuffer = GL_NONE;
+ w->drawBuffer = GL_BACK;
+
+ InitWindow(w);
+
+ glutReshapeFunc(Reshape);
+ glutDisplayFunc(DrawWindow);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+
+ /* insert at head of list */
+ w->next = FirstWindow;
+ FirstWindow = w;
+}
+
+
+static void
+Usage(void)
+{
+ printf("Keys:\n");
+ printf(" a - show alpha buffer\n");
+ printf(" d - show depth buffer\n");
+ printf(" s - show stencil buffer\n");
+ printf(" c - show color buffer\n");
+ printf(" f - toggle rendering to front/back color buffer\n");
+ printf(" n - create new window\n");
+ printf(" k - kill window\n");
+ printf(" SPACE - toggle animation\n");
+ printf(" ARROWS - rotate scene\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH |
+ GLUT_STENCIL | GLUT_ALPHA);
+ CreateWindow();
+ glutIdleFunc(Idle);
+ Usage();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/renormal.c b/progs/demos/renormal.c
new file mode 100644
index 00000000000..9e5da95484c
--- /dev/null
+++ b/progs/demos/renormal.c
@@ -0,0 +1,139 @@
+
+/*
+ * Test GL_EXT_rescale_normal extension
+ * Brian Paul January 1998 This program is in the public domain.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+
+static GLfloat Phi = 0.0;
+
+
+static void Idle( void )
+{
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+ Phi += 3.0 * dt;
+ glutPostRedisplay();
+}
+
+
+static void Display( void )
+{
+ GLfloat scale = 0.6 + 0.5 * sin(Phi);
+ glClear( GL_COLOR_BUFFER_BIT );
+ glPushMatrix();
+ glScalef(scale, scale, scale);
+ glutSolidSphere(2.0, 20, 20);
+ glPopMatrix();
+ glutSwapBuffers();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -15.0 );
+}
+
+
+
+static void Init( void )
+{
+ static GLfloat mat[4] = { 0.8, 0.8, 0.0, 1.0 };
+ static GLfloat pos[4] = { -1.0, 1.0, 1.0, 0.0 };
+
+ /* setup lighting, etc */
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, mat);
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+
+ glEnable(GL_CULL_FACE);
+
+ glDisable(GL_RESCALE_NORMAL_EXT);
+ glDisable(GL_NORMALIZE);
+}
+
+
+#define UNSCALED 1
+#define NORMALIZE 2
+#define RESCALE 3
+#define QUIT 4
+
+
+static void ModeMenu(int entry)
+{
+ if (entry==UNSCALED) {
+ glDisable(GL_RESCALE_NORMAL_EXT);
+ glDisable(GL_NORMALIZE);
+ }
+ else if (entry==NORMALIZE) {
+ glEnable(GL_NORMALIZE);
+ glDisable(GL_RESCALE_NORMAL_EXT);
+ }
+ else if (entry==RESCALE) {
+ glDisable(GL_NORMALIZE);
+ glEnable(GL_RESCALE_NORMAL_EXT);
+ }
+ else if (entry==QUIT) {
+ exit(0);
+ }
+ glutPostRedisplay();
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize( 400, 400 );
+
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
+
+ glutCreateWindow(argv[0]);
+
+ Init();
+
+ glutIdleFunc( Idle );
+ glutReshapeFunc( Reshape );
+ glutDisplayFunc( Display );
+ glutKeyboardFunc(key);
+
+ glutCreateMenu(ModeMenu);
+ glutAddMenuEntry("Unscaled", UNSCALED);
+ glutAddMenuEntry("Normalize", NORMALIZE);
+ glutAddMenuEntry("Rescale EXT", RESCALE);
+ glutAddMenuEntry("Quit", QUIT);
+ glutAttachMenu(GLUT_RIGHT_BUTTON);
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/shadowtex.c b/progs/demos/shadowtex.c
new file mode 100644
index 00000000000..b32fb45b4fa
--- /dev/null
+++ b/progs/demos/shadowtex.c
@@ -0,0 +1,766 @@
+/*
+ * Shadow demo using the GL_ARB_depth_texture, GL_ARB_shadow and
+ * GL_ARB_shadow_ambient extensions.
+ *
+ * Brian Paul
+ * 19 Feb 2001
+ *
+ * Added GL_EXT_shadow_funcs support on 23 March 2002
+ * Added GL_EXT_packed_depth_stencil support on 15 March 2006.
+ * Added GL_EXT_framebuffer_object support on 27 March 2006.
+ * Removed old SGIX extension support on 5 April 2006.
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#define GL_GLEXT_PROTOTYPES
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+#include "showbuffer.h"
+
+#define DEG_TO_RAD (3.14159 / 180.0)
+
+static GLint WindowWidth = 450, WindowHeight = 300;
+static GLfloat Xrot = 15, Yrot = 0, Zrot = 0;
+
+static GLfloat Red[4] = {1, 0, 0, 1};
+static GLfloat Green[4] = {0, 1, 0, 1};
+static GLfloat Blue[4] = {0, 0, 1, 1};
+static GLfloat Yellow[4] = {1, 1, 0, 1};
+
+static GLfloat LightDist = 10;
+static GLfloat LightLatitude = 45.0;
+static GLfloat LightLongitude = 45.0;
+static GLfloat LightPos[4];
+static GLfloat SpotDir[3];
+static GLfloat SpotAngle = 40.0 * DEG_TO_RAD;
+static GLfloat ShadowNear = 4.0, ShadowFar = 24.0;
+static GLint ShadowTexWidth = 256, ShadowTexHeight = 256;
+
+static GLboolean LinearFilter = GL_FALSE;
+
+static GLfloat Bias = -0.06;
+
+static GLboolean Anim = GL_TRUE;
+
+static GLboolean NeedNewShadowMap = GL_FALSE;
+static GLuint ShadowTexture, GrayTexture;
+static GLuint ShadowFBO;
+
+static GLboolean HaveFBO = GL_FALSE;
+static GLboolean UseFBO = GL_FALSE;
+static GLboolean HavePackedDepthStencil = GL_FALSE;
+static GLboolean UsePackedDepthStencil = GL_FALSE;
+static GLboolean HaveEXTshadowFuncs = GL_FALSE;
+static GLboolean HaveShadowAmbient = GL_FALSE;
+
+static GLint Operator = 0;
+static const GLenum OperatorFunc[8] = {
+ GL_LEQUAL, GL_LESS, GL_GEQUAL, GL_GREATER,
+ GL_EQUAL, GL_NOTEQUAL, GL_ALWAYS, GL_NEVER };
+static const char *OperatorName[8] = {
+ "GL_LEQUAL", "GL_LESS", "GL_GEQUAL", "GL_GREATER",
+ "GL_EQUAL", "GL_NOTEQUAL", "GL_ALWAYS", "GL_NEVER" };
+
+
+static GLuint DisplayMode;
+#define SHOW_SHADOWS 0
+#define SHOW_DEPTH_IMAGE 1
+#define SHOW_DEPTH_MAPPING 2
+#define SHOW_DISTANCE 3
+
+
+
+static void
+DrawScene(void)
+{
+ GLfloat k = 6;
+
+ /* sphere */
+ glPushMatrix();
+ glTranslatef(1.6, 2.2, 2.7);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Green);
+ glColor4fv(Green);
+ glutSolidSphere(1.5, 15, 15);
+ glPopMatrix();
+ /* dodecahedron */
+ glPushMatrix();
+ glTranslatef(-2.0, 1.2, 2.1);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Red);
+ glColor4fv(Red);
+ glutSolidDodecahedron();
+ glPopMatrix();
+ /* icosahedron */
+ glPushMatrix();
+ glTranslatef(-0.6, 1.3, -0.5);
+ glScalef(1.5, 1.5, 1.5);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Yellow);
+ glColor4fv(Red);
+ glutSolidIcosahedron();
+ glPopMatrix();
+ /* a plane */
+ glPushMatrix();
+ glTranslatef(0, -1.1, 0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Blue);
+ glColor4fv(Blue);
+ glNormal3f(0, 1, 0);
+ glBegin(GL_POLYGON);
+ glVertex3f(-k, 0, -k);
+ glVertex3f( k, 0, -k);
+ glVertex3f( k, 0, k);
+ glVertex3f(-k, 0, k);
+ glEnd();
+ glPopMatrix();
+}
+
+
+/*
+ * Load the GL_TEXTURE matrix with the projection from the light
+ * source's point of view.
+ */
+static void
+MakeShadowMatrix(const GLfloat lightPos[4], const GLfloat spotDir[3],
+ GLfloat spotAngle, GLfloat shadowNear, GLfloat shadowFar)
+{
+ GLfloat d;
+
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glTranslatef(0.5, 0.5, 0.5 + Bias);
+ glScalef(0.5, 0.5, 0.5);
+ d = shadowNear * tan(spotAngle);
+ glFrustum(-d, d, -d, d, shadowNear, shadowFar);
+ gluLookAt(lightPos[0], lightPos[1], lightPos[2],
+ lightPos[0] + spotDir[0],
+ lightPos[1] + spotDir[1],
+ lightPos[2] + spotDir[2],
+ 0, 1, 0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+
+static void
+EnableIdentityTexgen(void)
+{
+ /* texgen so that texcoord = vertex coord */
+ static GLfloat sPlane[4] = { 1, 0, 0, 0 };
+ static GLfloat tPlane[4] = { 0, 1, 0, 0 };
+ static GLfloat rPlane[4] = { 0, 0, 1, 0 };
+ static GLfloat qPlane[4] = { 0, 0, 0, 1 };
+
+ glTexGenfv(GL_S, GL_EYE_PLANE, sPlane);
+ glTexGenfv(GL_T, GL_EYE_PLANE, tPlane);
+ glTexGenfv(GL_R, GL_EYE_PLANE, rPlane);
+ glTexGenfv(GL_Q, GL_EYE_PLANE, qPlane);
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
+ glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
+ glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
+
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ glEnable(GL_TEXTURE_GEN_R);
+ glEnable(GL_TEXTURE_GEN_Q);
+}
+
+
+/*
+ * Setup 1-D texgen so that the distance from the light source, between
+ * the near and far planes maps to s=0 and s=1. When we draw the scene,
+ * the grayness will indicate the fragment's distance from the light
+ * source.
+ */
+static void
+EnableDistanceTexgen(const GLfloat lightPos[4], const GLfloat lightDir[3],
+ GLfloat lightNear, GLfloat lightFar)
+{
+ GLfloat m, d;
+ GLfloat sPlane[4];
+ GLfloat nearPoint[3];
+
+ m = sqrt(lightDir[0] * lightDir[0] +
+ lightDir[1] * lightDir[1] +
+ lightDir[2] * lightDir[2]);
+
+ d = lightFar - lightNear;
+
+ /* nearPoint = point on light direction vector which intersects the
+ * near plane of the light frustum.
+ */
+ nearPoint[0] = lightPos[0] + lightDir[0] / m * lightNear;
+ nearPoint[1] = lightPos[1] + lightDir[1] / m * lightNear;
+ nearPoint[2] = lightPos[2] + lightDir[2] / m * lightNear;
+
+ sPlane[0] = lightDir[0] / d / m;
+ sPlane[1] = lightDir[1] / d / m;
+ sPlane[2] = lightDir[2] / d / m;
+ sPlane[3] = -(sPlane[0] * nearPoint[0]
+ + sPlane[1] * nearPoint[1]
+ + sPlane[2] * nearPoint[2]);
+
+ glTexGenfv(GL_S, GL_EYE_PLANE, sPlane);
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
+ glEnable(GL_TEXTURE_GEN_S);
+}
+
+
+static void
+DisableTexgen(void)
+{
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ glDisable(GL_TEXTURE_GEN_R);
+ glDisable(GL_TEXTURE_GEN_Q);
+}
+
+
+static void
+ComputeLightPos(GLfloat dist, GLfloat latitude, GLfloat longitude,
+ GLfloat pos[4], GLfloat dir[3])
+{
+
+ pos[0] = dist * sin(longitude * DEG_TO_RAD);
+ pos[1] = dist * sin(latitude * DEG_TO_RAD);
+ pos[2] = dist * cos(latitude * DEG_TO_RAD) * cos(longitude * DEG_TO_RAD);
+ pos[3] = 1;
+ dir[0] = -pos[0];
+ dir[1] = -pos[1];
+ dir[2] = -pos[2];
+}
+
+
+/**
+ * Render the shadow map / depth texture.
+ * The result will be in the texture object named ShadowTexture.
+ */
+static void
+RenderShadowMap(void)
+{
+ GLenum depthFormat; /* GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT */
+ GLenum depthType; /* GL_UNSIGNED_INT_24_8_EXT or GL_UNSIGNED_INT */
+ float d;
+
+ if (WindowWidth >= 1024 && WindowHeight >= 1024) {
+ ShadowTexWidth = ShadowTexHeight = 1024;
+ }
+ else if (WindowWidth >= 512 && WindowHeight >= 512) {
+ ShadowTexWidth = ShadowTexHeight = 512;
+ }
+ else if (WindowWidth >= 256 && WindowHeight >= 256) {
+ ShadowTexWidth = ShadowTexHeight = 256;
+ }
+ else {
+ ShadowTexWidth = ShadowTexHeight = 128;
+ }
+ printf("Rendering %d x %d depth texture\n", ShadowTexWidth, ShadowTexHeight);
+
+ if (UsePackedDepthStencil) {
+ depthFormat = GL_DEPTH_STENCIL_EXT;
+ depthType = GL_UNSIGNED_INT_24_8_EXT;
+ }
+ else {
+ depthFormat = GL_DEPTH_COMPONENT;
+ depthType = GL_UNSIGNED_INT;
+ }
+
+ /* compute frustum to enclose spot light cone */
+ d = ShadowNear * tan(SpotAngle);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-d, d, -d, d, ShadowNear, ShadowFar);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt(LightPos[0], LightPos[1], LightPos[2], /* from */
+ 0, 0, 0, /* target */
+ 0, 1, 0); /* up */
+
+ if (UseFBO) {
+ glTexImage2D(GL_TEXTURE_2D, 0, depthFormat,
+ ShadowTexWidth, ShadowTexHeight, 0,
+ depthFormat, depthType, NULL);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ShadowFBO);
+ glDrawBuffer(GL_NONE);
+ glReadBuffer(GL_NONE);
+ assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)
+ == GL_FRAMEBUFFER_COMPLETE_EXT);
+ }
+
+ assert(!glIsEnabled(GL_TEXTURE_1D));
+ assert(!glIsEnabled(GL_TEXTURE_2D));
+
+ glViewport(0, 0, ShadowTexWidth, ShadowTexHeight);
+ glClear(GL_DEPTH_BUFFER_BIT);
+ glEnable(GL_DEPTH_TEST);
+ DrawScene();
+
+ if (UseFBO) {
+ /* all done! */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ }
+ else {
+ /*
+ * copy depth buffer into the texture map
+ */
+ if (DisplayMode == SHOW_DEPTH_MAPPING) {
+ /* load depth image as gray-scale luminance texture */
+ GLuint *depth = (GLuint *)
+ malloc(ShadowTexWidth * ShadowTexHeight * sizeof(GLuint));
+ assert(depth);
+ glReadPixels(0, 0, ShadowTexWidth, ShadowTexHeight,
+ depthFormat, depthType, depth);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
+ ShadowTexWidth, ShadowTexHeight, 0,
+ GL_LUMINANCE, GL_UNSIGNED_INT, depth);
+ free(depth);
+ }
+ else {
+ /* The normal shadow case - a real depth texture */
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, depthFormat,
+ 0, 0, ShadowTexWidth, ShadowTexHeight, 0);
+ if (UsePackedDepthStencil) {
+ /* debug check */
+ GLint intFormat;
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0,
+ GL_TEXTURE_INTERNAL_FORMAT, &intFormat);
+ assert(intFormat == GL_DEPTH_STENCIL_EXT);
+ }
+ }
+ }
+}
+
+
+/**
+ * Show the shadow map as a grayscale image.
+ */
+static void
+ShowShadowMap(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, WindowWidth, 0, WindowHeight, -1, 1);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_LIGHTING);
+
+ glEnable(GL_TEXTURE_2D);
+
+ DisableTexgen();
+
+ /* interpret texture's depth values as luminance values */
+#if defined(GL_ARB_shadow)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);
+#endif
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ glBegin(GL_POLYGON);
+ glTexCoord2f(0, 0); glVertex2f(0, 0);
+ glTexCoord2f(1, 0); glVertex2f(ShadowTexWidth, 0);
+ glTexCoord2f(1, 1); glVertex2f(ShadowTexWidth, ShadowTexHeight);
+ glTexCoord2f(0, 1); glVertex2f(0, ShadowTexHeight);
+ glEnd();
+
+ glDisable(GL_TEXTURE_2D);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+}
+
+
+/**
+ * Redraw window image
+ */
+static void
+Display(void)
+{
+ GLenum error;
+
+ ComputeLightPos(LightDist, LightLatitude, LightLongitude,
+ LightPos, SpotDir);
+
+ if (NeedNewShadowMap) {
+ RenderShadowMap();
+ NeedNewShadowMap = GL_FALSE;
+ }
+
+ glViewport(0, 0, WindowWidth, WindowHeight);
+ if (DisplayMode == SHOW_DEPTH_IMAGE) {
+ ShowShadowMap();
+ }
+ else {
+ /* prepare to draw scene from camera's view */
+ const GLfloat ar = (GLfloat) WindowWidth / (GLfloat) WindowHeight;
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-ar, ar, -1.0, 1.0, 4.0, 50.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -22.0);
+ glRotatef(Xrot, 1, 0, 0);
+ glRotatef(Yrot, 0, 1, 0);
+ glRotatef(Zrot, 0, 0, 1);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
+
+ if (LinearFilter) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+
+ if (DisplayMode == SHOW_DEPTH_MAPPING) {
+#if defined(GL_ARB_shadow)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+#endif
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glEnable(GL_TEXTURE_2D);
+ MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
+ EnableIdentityTexgen();
+ }
+ else if (DisplayMode == SHOW_DISTANCE) {
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ EnableDistanceTexgen(LightPos, SpotDir, ShadowNear+Bias, ShadowFar);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glEnable(GL_TEXTURE_1D);
+ assert(!glIsEnabled(GL_TEXTURE_2D));
+ }
+ else {
+ assert(DisplayMode == SHOW_SHADOWS);
+#if defined(GL_ARB_shadow)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB,
+ GL_COMPARE_R_TO_TEXTURE_ARB);
+#endif
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glEnable(GL_TEXTURE_2D);
+ MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
+ EnableIdentityTexgen();
+ }
+
+ DrawScene();
+
+ DisableTexgen();
+ glDisable(GL_TEXTURE_1D);
+ glDisable(GL_TEXTURE_2D);
+ }
+
+ glutSwapBuffers();
+
+ error = glGetError();
+ if (error) {
+ printf("GL Error: %s\n", (char *) gluErrorString(error));
+ }
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ WindowWidth = width;
+ WindowHeight = height;
+ NeedNewShadowMap = GL_TRUE;
+}
+
+
+static void
+Idle(void)
+{
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+ Yrot += 75.0 * dt;
+ /*LightLongitude -= 5.0;*/
+ glutPostRedisplay();
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'b':
+ Bias -= 0.01;
+ printf("Bias %g\n", Bias);
+ break;
+ case 'B':
+ Bias += 0.01;
+ printf("Bias %g\n", Bias);
+ break;
+ case 'd':
+ DisplayMode = SHOW_DISTANCE;
+ break;
+ case 'f':
+ LinearFilter = !LinearFilter;
+ printf("%s filtering\n", LinearFilter ? "Bilinear" : "Nearest");
+ break;
+ case 'i':
+ DisplayMode = SHOW_DEPTH_IMAGE;
+ break;
+ case 'm':
+ DisplayMode = SHOW_DEPTH_MAPPING;
+ break;
+ case 'n':
+ case 's':
+ case ' ':
+ DisplayMode = SHOW_SHADOWS;
+ break;
+ case 'o':
+ if (HaveEXTshadowFuncs) {
+ Operator++;
+ if (Operator >= 8)
+ Operator = 0;
+ printf("Operator: %s\n", OperatorName[Operator]);
+#if defined(GL_ARB_shadow)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB,
+ OperatorFunc[Operator]);
+#endif
+ }
+ break;
+ case 'p':
+ UsePackedDepthStencil = !UsePackedDepthStencil;
+ if (UsePackedDepthStencil && !HavePackedDepthStencil) {
+ printf("Sorry, GL_EXT_packed_depth_stencil not supported\n");
+ UsePackedDepthStencil = GL_FALSE;
+ }
+ else {
+ printf("Use GL_DEPTH_STENCIL_EXT: %d\n", UsePackedDepthStencil);
+ /* Don't really need to regenerate shadow map texture, but do so
+ * to exercise more code more often.
+ */
+ NeedNewShadowMap = GL_TRUE;
+ }
+ break;
+ case 'z':
+ Zrot -= step;
+ break;
+ case 'Z':
+ Zrot += step;
+ break;
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 3.0;
+ const int mod = glutGetModifiers();
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ if (mod)
+ LightLatitude += step;
+ else
+ Xrot += step;
+ break;
+ case GLUT_KEY_DOWN:
+ if (mod)
+ LightLatitude -= step;
+ else
+ Xrot -= step;
+ break;
+ case GLUT_KEY_LEFT:
+ if (mod)
+ LightLongitude += step;
+ else
+ Yrot += step;
+ break;
+ case GLUT_KEY_RIGHT:
+ if (mod)
+ LightLongitude -= step;
+ else
+ Yrot -= step;
+ break;
+ }
+ if (mod)
+ NeedNewShadowMap = GL_TRUE;
+
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+ static const GLfloat borderColor[4] = {1.0, 0.0, 0.0, 0.0};
+
+#if defined(GL_ARB_depth_texture) && defined(GL_ARB_shadow)
+ if (!glutExtensionSupported("GL_ARB_depth_texture") ||
+ !glutExtensionSupported("GL_ARB_shadow")) {
+#else
+ if (1) {
+#endif
+ printf("Sorry, this demo requires the GL_ARB_depth_texture and GL_ARB_shadow extensions\n");
+ exit(1);
+ }
+ printf("Using GL_ARB_depth_texture and GL_ARB_shadow\n");
+
+#if defined(GL_ARB_shadow_ambient)
+ HaveShadowAmbient = glutExtensionSupported("GL_ARB_shadow_ambient");
+ if (HaveShadowAmbient) {
+ printf("and GL_ARB_shadow_ambient\n");
+ }
+#endif
+
+ HaveEXTshadowFuncs = glutExtensionSupported("GL_EXT_shadow_funcs");
+
+ HavePackedDepthStencil = glutExtensionSupported("GL_EXT_packed_depth_stencil");
+ UsePackedDepthStencil = HavePackedDepthStencil;
+
+#if defined(GL_EXT_framebuffer_object)
+ HaveFBO = glutExtensionSupported("GL_EXT_framebuffer_object");
+ UseFBO = HaveFBO;
+ if (UseFBO) {
+ printf("Using GL_EXT_framebuffer_object\n");
+ }
+#endif
+
+ /*
+ * Set up the 2D shadow map texture
+ */
+ glGenTextures(1, &ShadowTexture);
+ glBindTexture(GL_TEXTURE_2D, ShadowTexture);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+#if defined(GL_ARB_shadow)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB,
+ GL_COMPARE_R_TO_TEXTURE_ARB);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+#endif
+ if (HaveShadowAmbient) {
+#if defined(GL_ARB_shadow_ambient)
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, 0.3);
+#endif
+ }
+
+#if defined(GL_EXT_framebuffer_object)
+ if (UseFBO) {
+ glGenFramebuffersEXT(1, &ShadowFBO);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ShadowFBO);
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ GL_RENDERBUFFER_EXT, 0);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
+ GL_TEXTURE_2D, ShadowTexture, 0);
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ }
+#endif
+
+ /*
+ * Setup 1-D grayscale texture image for SHOW_DISTANCE mode
+ */
+ glGenTextures(1, &GrayTexture);
+ glBindTexture(GL_TEXTURE_1D, GrayTexture);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ {
+ GLuint i;
+ GLubyte image[256];
+ for (i = 0; i < 256; i++)
+ image[i] = i;
+ glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE,
+ 256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, image);
+ }
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+}
+
+
+static void
+PrintHelp(void)
+{
+ printf("Keys:\n");
+ printf(" a = toggle animation\n");
+ printf(" i = show depth texture image\n");
+ printf(" m = show depth texture mapping\n");
+ printf(" d = show fragment distance from light source\n");
+ printf(" n = show normal, shadowed image\n");
+ printf(" f = toggle nearest/bilinear texture filtering\n");
+ printf(" b/B = decrease/increase shadow map Z bias\n");
+ printf(" p = toggle use of packed depth/stencil\n");
+ printf(" cursor keys = rotate scene\n");
+ printf(" <shift> + cursor keys = rotate light source\n");
+ if (HaveEXTshadowFuncs)
+ printf(" o = cycle through comparison modes\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(WindowWidth, WindowHeight);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Display);
+ if (Anim)
+ glutIdleFunc(Idle);
+ Init();
+ PrintHelp();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/showbuffer.c b/progs/demos/showbuffer.c
new file mode 100644
index 00000000000..17f84dc62bd
--- /dev/null
+++ b/progs/demos/showbuffer.c
@@ -0,0 +1,192 @@
+/* showbuffer.c */
+
+
+/*
+ * Copy the depth buffer to the color buffer as a grayscale image.
+ * Useful for inspecting the depth buffer values.
+ *
+ * This program is in the public domain.
+ *
+ * Brian Paul November 4, 1998
+ */
+
+
+#include <assert.h>
+#include <stdlib.h>
+#include <GL/gl.h>
+#include "showbuffer.h"
+
+
+
+/*
+ * Copy the depth buffer values into the current color buffer as a
+ * grayscale image.
+ * Input: winWidth, winHeight - size of the window
+ * zBlack - the Z value which should map to black (usually 1)
+ * zWhite - the Z value which should map to white (usually 0)
+ */
+void
+ShowDepthBuffer( GLsizei winWidth, GLsizei winHeight,
+ GLfloat zBlack, GLfloat zWhite )
+{
+ GLfloat *depthValues;
+
+ assert(zBlack >= 0.0);
+ assert(zBlack <= 1.0);
+ assert(zWhite >= 0.0);
+ assert(zWhite <= 1.0);
+ assert(zBlack != zWhite);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ /* Read depth values */
+ depthValues = (GLfloat *) malloc(winWidth * winHeight * sizeof(GLfloat));
+ assert(depthValues);
+ glReadPixels(0, 0, winWidth, winHeight, GL_DEPTH_COMPONENT,
+ GL_FLOAT, depthValues);
+
+ /* Map Z values from [zBlack, zWhite] to gray levels in [0, 1] */
+ /* Not using glPixelTransfer() because it's broke on some systems! */
+ if (zBlack != 0.0 || zWhite != 1.0) {
+ GLfloat scale = 1.0 / (zWhite - zBlack);
+ GLfloat bias = -zBlack * scale;
+ int n = winWidth * winHeight;
+ int i;
+ for (i = 0; i < n; i++)
+ depthValues[i] = depthValues[i] * scale + bias;
+ }
+
+ /* save GL state */
+ glPushAttrib(GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT |
+ GL_TRANSFORM_BIT | GL_VIEWPORT_BIT);
+
+ /* setup raster pos for glDrawPixels */
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glOrtho(0.0, (GLdouble) winWidth, 0.0, (GLdouble) winHeight, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glRasterPos2f(0, 0);
+
+ glDrawPixels(winWidth, winHeight, GL_LUMINANCE, GL_FLOAT, depthValues);
+
+ glPopMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ free(depthValues);
+
+ glPopAttrib();
+}
+
+
+
+
+/*
+ * Copy the alpha channel values into the current color buffer as a
+ * grayscale image.
+ * Input: winWidth, winHeight - size of the window
+ */
+void
+ShowAlphaBuffer( GLsizei winWidth, GLsizei winHeight )
+{
+ GLubyte *alphaValues;
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ /* Read alpha values */
+ alphaValues = (GLubyte *) malloc(winWidth * winHeight * sizeof(GLubyte));
+ assert(alphaValues);
+ glReadPixels(0, 0, winWidth, winHeight, GL_ALPHA, GL_UNSIGNED_BYTE, alphaValues);
+
+ /* save GL state */
+ glPushAttrib(GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL |
+ GL_TRANSFORM_BIT | GL_VIEWPORT_BIT);
+
+ /* setup raster pos for glDrawPixels */
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glOrtho(0.0, (GLdouble) winWidth, 0.0, (GLdouble) winHeight, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glRasterPos2f(0, 0);
+
+ glDrawPixels(winWidth, winHeight, GL_LUMINANCE, GL_UNSIGNED_BYTE, alphaValues);
+
+ glPopMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ free(alphaValues);
+
+ glPopAttrib();
+}
+
+
+
+/*
+ * Copy the stencil buffer values into the current color buffer as a
+ * grayscale image.
+ * Input: winWidth, winHeight - size of the window
+ * scale, bias - scale and bias to apply to stencil values for display
+ */
+void
+ShowStencilBuffer( GLsizei winWidth, GLsizei winHeight,
+ GLfloat scale, GLfloat bias )
+{
+ GLubyte *stencilValues;
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ /* Read stencil values */
+ stencilValues = (GLubyte *) malloc(winWidth * winHeight * sizeof(GLubyte));
+ assert(stencilValues);
+ glReadPixels(0, 0, winWidth, winHeight, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencilValues);
+
+ /* save GL state */
+ glPushAttrib(GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT |
+ GL_PIXEL_MODE_BIT | GL_TRANSFORM_BIT | GL_VIEWPORT_BIT);
+
+ /* setup raster pos for glDrawPixels */
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glOrtho(0.0, (GLdouble) winWidth, 0.0, (GLdouble) winHeight, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glRasterPos2f(0, 0);
+
+ glPixelTransferf(GL_RED_SCALE, scale);
+ glPixelTransferf(GL_RED_BIAS, bias);
+ glPixelTransferf(GL_GREEN_SCALE, scale);
+ glPixelTransferf(GL_GREEN_BIAS, bias);
+ glPixelTransferf(GL_BLUE_SCALE, scale);
+ glPixelTransferf(GL_BLUE_BIAS, bias);
+
+ glDrawPixels(winWidth, winHeight, GL_LUMINANCE, GL_UNSIGNED_BYTE, stencilValues);
+
+ glPopMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ free(stencilValues);
+
+ glPopAttrib();
+}
diff --git a/progs/demos/showbuffer.h b/progs/demos/showbuffer.h
new file mode 100644
index 00000000000..63533d8e9b5
--- /dev/null
+++ b/progs/demos/showbuffer.h
@@ -0,0 +1,36 @@
+/* showbuffer. h*/
+
+/*
+ * Copy the depth buffer to the color buffer as a grayscale image.
+ * Useful for inspecting the depth buffer values.
+ *
+ * This program is in the public domain.
+ *
+ * Brian Paul November 4, 1998
+ */
+
+
+#ifndef SHOWBUFFER_H
+#define SHOWBUFFER_H
+
+
+#include <GL/gl.h>
+
+
+
+extern void
+ShowDepthBuffer( GLsizei winWidth, GLsizei winHeight,
+ GLfloat zBlack, GLfloat zWhite );
+
+
+extern void
+ShowAlphaBuffer( GLsizei winWidth, GLsizei winHeight );
+
+
+extern void
+ShowStencilBuffer( GLsizei winWidth, GLsizei winHeight,
+ GLfloat scale, GLfloat bias );
+
+
+
+#endif
diff --git a/progs/demos/singlebuffer.c b/progs/demos/singlebuffer.c
new file mode 100644
index 00000000000..9899c245b2a
--- /dev/null
+++ b/progs/demos/singlebuffer.c
@@ -0,0 +1,269 @@
+/*
+ * Demo of (nearly) flicker-free drawing with a single color buffer.
+ *
+ * Basically, draw the scene into the Z buffer first, then draw the
+ * scene into the color buffer. Finally, "clear" the background by
+ * setting the fragments we didn't hit earlier.
+ *
+ * This won't work if you need blending. The technique works best
+ * when the scene is relatively simple and can be rendered quickly
+ * (i.e. with hardware), and when the objects don't move too much from
+ * one frame to the next.
+ *
+ * Brian Paul
+ * 25 August 2005
+ *
+ * See Mesa license for terms.
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define FLICKER 0
+#define NO_FLICKER 1
+
+static GLint Mode = NO_FLICKER;
+static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
+static GLboolean Anim = GL_TRUE;
+static GLfloat ClearColor[4] = {0.2, 0.2, 0.9, 0.0};
+static GLfloat NearClip = 5.0, FarClip = 25.0, ViewDist = 7.0;
+static double PrevTime = -1;
+
+struct box {
+ float tx, ty, tz;
+ float rx, ry, rz, ra;
+ float sx, sy, sz;
+ float color[4];
+};
+
+#define NUM_BOXES 25
+
+struct box Boxes[NUM_BOXES];
+
+
+/* Return random float in [0,1] */
+static float
+Random(void)
+{
+ int i = rand();
+ return (float) (i % 1000) / 1000.0;
+}
+
+
+static void
+MakeBoxes(void)
+{
+ int i;
+ for (i = 0; i < NUM_BOXES; i++) {
+ Boxes[i].tx = -1.0 + 2.0 * Random();
+ Boxes[i].ty = -1.0 + 2.0 * Random();
+ Boxes[i].tz = -1.0 + 2.0 * Random();
+ Boxes[i].sx = 0.1 + Random() * 0.4;
+ Boxes[i].sy = 0.1 + Random() * 0.4;
+ Boxes[i].sz = 0.1 + Random() * 0.4;
+ Boxes[i].rx = Random();
+ Boxes[i].ry = Random();
+ Boxes[i].rz = Random();
+ Boxes[i].ra = Random() * 360.0;
+ Boxes[i].color[0] = Random();
+ Boxes[i].color[1] = Random();
+ Boxes[i].color[2] = Random();
+ Boxes[i].color[3] = 1.0;
+ }
+}
+
+
+static void
+DrawBoxes(void)
+{
+ int i;
+ for (i = 0; i < NUM_BOXES; i++) {
+ glPushMatrix();
+ glTranslatef(Boxes[i].tx, Boxes[i].ty, Boxes[i].tz);
+ glRotatef(Boxes[i].ra, Boxes[i].rx, Boxes[i].ry, Boxes[i].rz);
+ glScalef(Boxes[i].sx, Boxes[i].sy, Boxes[i].sz);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, Boxes[i].color);
+ glutSolidCube(1.0);
+ glPopMatrix();
+ }
+}
+
+
+static void
+Idle(void)
+{
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+ if (PrevTime < 0.0)
+ PrevTime = t;
+ dt = t - PrevTime;
+ PrevTime = t;
+ Xrot += 16.0 * dt;
+ Yrot += 12.0 * dt;
+ Zrot += 8.0 * dt;
+ glutPostRedisplay();
+}
+
+
+static void
+Draw(void)
+{
+ if (Mode == FLICKER) {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ }
+ else {
+ /* don't clear color buffer */
+ glClear(GL_DEPTH_BUFFER_BIT);
+ /* update Z buffer only */
+ glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ }
+
+ glPushMatrix();
+ glRotatef(Xrot, 1, 0, 0);
+ glRotatef(Yrot, 0, 1, 0);
+ glRotatef(Zrot, 0, 0, 1);
+
+ DrawBoxes();
+
+ if (Mode == NO_FLICKER) {
+ /* update color buffer now */
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glDepthFunc(GL_EQUAL);
+ DrawBoxes();
+ glDepthFunc(GL_LESS);
+ }
+
+ glPopMatrix();
+
+ if (Mode == NO_FLICKER) {
+ /* "clear" the untouched pixels now.
+ * Note: if you comment-out this code you'll see something interesting.
+ */
+ GLfloat x = FarClip / NearClip;
+ GLfloat z = -(FarClip - ViewDist - 1.0);
+ glDisable(GL_LIGHTING);
+ glColor4fv(ClearColor);
+ glBegin(GL_POLYGON);
+ glVertex3f(-x, -x, z);
+ glVertex3f( x, -x, z);
+ glVertex3f( x, x, z);
+ glVertex3f(-x, x, z);
+ glEnd();
+ glEnable(GL_LIGHTING);
+ }
+
+ /* This is where you'd normally do SwapBuffers */
+ glFinish();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, NearClip, FarClip);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -ViewDist);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ PrevTime = -1;
+ break;
+ case 'm':
+ Mode = !Mode;
+ break;
+ case 'b':
+ MakeBoxes();
+ break;
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+ glClearColor(ClearColor[0], ClearColor[1], ClearColor[2], ClearColor[3]);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_NORMALIZE);
+ MakeBoxes();
+}
+
+
+static void
+Usage(void)
+{
+ printf("Keys:\n");
+ printf(" m - toggle drawing mode (flicker vs. no flicker)\n");
+ printf(" a - toggle animation\n");
+ printf(" b - generate new boxes\n");
+ printf(" ARROWS - rotate scene\n");
+ printf(" ESC - exit\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowSize(800, 800);
+ glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH);
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Draw);
+ if (Anim)
+ glutIdleFunc(Idle);
+ Init();
+ Usage();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/spectex.c b/progs/demos/spectex.c
new file mode 100644
index 00000000000..6ab1191579c
--- /dev/null
+++ b/progs/demos/spectex.c
@@ -0,0 +1,272 @@
+
+/*
+ * GLUT demonstration of texturing with specular highlights.
+ *
+ * When drawing a lit, textured surface one usually wants the specular
+ * highlight to override the texture colors. However, OpenGL applies
+ * texturing after lighting so the specular highlight is modulated by
+ * the texture.
+ *
+ * The solution here shown here is a two-pass algorithm:
+ * 1. Draw the textured surface without specular lighting.
+ * 2. Enable blending to add the next pass:
+ * 3. Redraw the surface with a matte white material and only the
+ * specular components of light sources enabled.
+ *
+ * Brian Paul February 1997
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+
+static GLUquadricObj *Quadric;
+static GLuint Sphere;
+static GLfloat LightPos[4] = {10.0, 10.0, 10.0, 1.0};
+static GLfloat Delta = 20.0;
+static GLint Mode = 4;
+
+/*static GLfloat Blue[4] = {0.0, 0.0, 1.0, 1.0};*/
+/*static GLfloat Gray[4] = {0.5, 0.5, 0.5, 1.0};*/
+static GLfloat Black[4] = {0.0, 0.0, 0.0, 1.0};
+static GLfloat White[4] = {1.0, 1.0, 1.0, 1.0};
+
+static GLboolean smooth = 1;
+
+static void
+Idle(void)
+{
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+ LightPos[0] += Delta * dt;
+ if (LightPos[0]>15.0 || LightPos[0]<-15.0)
+ Delta = -Delta;
+
+ glutPostRedisplay();
+}
+
+
+static void Display( void )
+{
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
+
+ glPushMatrix();
+ glRotatef(90.0, 1.0, 0.0, 0.0);
+
+ if (Mode==0) {
+ /* Typical method: diffuse + specular + texture */
+ glEnable(GL_TEXTURE_2D);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
+ glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
+#ifdef GL_VERSION_1_2
+ glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
+#endif
+ glCallList(Sphere);
+ }
+ else if (Mode==1) {
+ /* just specular highlight */
+ glDisable(GL_TEXTURE_2D);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */
+ glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
+#ifdef GL_VERSION_1_2
+ glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
+#endif
+ glCallList(Sphere);
+ }
+ else if (Mode==2) {
+ /* diffuse textured */
+ glEnable(GL_TEXTURE_2D);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
+ glLightfv(GL_LIGHT0, GL_SPECULAR, Black); /* disable specular */
+#ifdef GL_VERSION_1_2
+ glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
+#endif
+ glCallList(Sphere);
+ }
+ else if (Mode==3) {
+ /* 2-pass: diffuse textured then add specular highlight*/
+ glEnable(GL_TEXTURE_2D);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
+ glLightfv(GL_LIGHT0, GL_SPECULAR, Black); /* disable specular */
+#ifdef GL_VERSION_1_2
+ glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
+#endif
+ glCallList(Sphere);
+ /* specular highlight */
+ glDepthFunc(GL_EQUAL); /* redraw same pixels */
+ glDisable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND); /* add */
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */
+ glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
+ glCallList(Sphere);
+ glDepthFunc(GL_LESS);
+ glDisable(GL_BLEND);
+ }
+ else if (Mode==4) {
+ /* OpenGL 1.2's separate diffuse and specular color */
+ glEnable(GL_TEXTURE_2D);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
+ glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
+#ifdef GL_VERSION_1_2
+ glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
+#endif
+ glCallList(Sphere);
+ }
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -12.0 );
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ case 's':
+ smooth = !smooth;
+ if (smooth)
+ glShadeModel(GL_SMOOTH);
+ else
+ glShadeModel(GL_FLAT);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void SpecialKey( int key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ break;
+ case GLUT_KEY_DOWN:
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( void )
+{
+ int i, j;
+ GLubyte texImage[64][64][3];
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, Black);
+
+ glShadeModel(GL_SMOOTH);
+
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, White);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, White);
+ glMaterialf(GL_FRONT, GL_SHININESS, 20.0);
+
+ /* Actually, these are set again later */
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, White);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, White);
+
+ Quadric = gluNewQuadric();
+ gluQuadricTexture( Quadric, GL_TRUE );
+
+ Sphere= glGenLists(1);
+ glNewList( Sphere, GL_COMPILE );
+ gluSphere( Quadric, 1.0, 24, 24 );
+ glEndList();
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+
+ for (i=0;i<64;i++) {
+ for (j=0;j<64;j++) {
+ int k = ((i>>3)&1) ^ ((j>>3)&1);
+ texImage[i][j][0] = 255*k;
+ texImage[i][j][1] = 255*(1-k);
+ texImage[i][j][2] = 0;
+ }
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D( GL_TEXTURE_2D,
+ 0,
+ 3,
+ 64, 64,
+ 0,
+ GL_RGB, GL_UNSIGNED_BYTE,
+ texImage );
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glEnable(GL_TEXTURE_2D);
+
+ glBlendFunc(GL_ONE, GL_ONE);
+}
+
+
+static void ModeMenu(int entry)
+{
+ if (entry==99)
+ exit(0);
+ Mode = entry;
+}
+
+
+int main( int argc, char *argv[] )
+{
+
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 300, 300 );
+
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+
+ glutCreateWindow( "spectex" );
+
+ Init();
+
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutSpecialFunc( SpecialKey );
+ glutDisplayFunc( Display );
+ glutIdleFunc( Idle );
+
+ glutCreateMenu( ModeMenu );
+ glutAddMenuEntry("1-pass lighting + texturing", 0);
+ glutAddMenuEntry("specular lighting", 1);
+ glutAddMenuEntry("diffuse lighting + texturing", 2);
+ glutAddMenuEntry("2-pass lighting + texturing", 3);
+#ifdef GL_VERSION_1_2
+ glutAddMenuEntry("OpenGL 1.2 separate specular", 4);
+#endif
+ glutAddMenuEntry("Quit", 99);
+ glutAttachMenu(GLUT_RIGHT_BUTTON);
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/spriteblast.c b/progs/demos/spriteblast.c
new file mode 100644
index 00000000000..f0d3d0dfd41
--- /dev/null
+++ b/progs/demos/spriteblast.c
@@ -0,0 +1,554 @@
+
+/* Copyright (c) Mark J. Kilgard, 1997. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+/* This example demonstrates how to render particle effects
+ with OpenGL. A cloud of pinkish/orange particles explodes with the
+ particles bouncing off the ground. When the EXT_point_parameters
+ is present , the particle size is attenuated based on eye distance. */
+
+
+/* Modified by Brian Paul to test GL_ARB_point_sprite */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h> /* for cos(), sin(), and sqrt() */
+#ifdef _WIN32
+#include <windows.h>
+#endif
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glut.h>
+
+/* Some <math.h> files do not define M_PI... */
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+#if 0 /* For debugging. */
+#undef GL_EXT_point_parameters
+#endif
+
+static GLfloat angle = -150; /* in degrees */
+static int spin = 0;
+static int moving, begin;
+static float theTime;
+static int repeat = 1;
+static int blend = 1;
+int useMipmaps = 1;
+int linearFiltering = 1;
+
+static GLfloat constant[3] = { .2, 0.0, 0.0 };
+static GLfloat linear[3] = { .0, .1, 0.0 };
+static GLfloat theQuad[3] = { .005, 0.1, 1/600.0 };
+
+#define MAX_POINTS 2000
+
+static int numPoints = 200;
+
+static GLfloat pointList[MAX_POINTS][3];
+static GLfloat pointTime[MAX_POINTS];
+static GLfloat pointVelocity[MAX_POINTS][2];
+static GLfloat pointDirection[MAX_POINTS][2];
+static int colorList[MAX_POINTS];
+static int animate = 1, motion = 0, org = 0, sprite = 1, smooth = 1;
+
+static GLfloat colorSet[][4] = {
+ /* Shades of red. */
+ { 0.7, 0.2, 0.4, 0.5 },
+ { 0.8, 0.0, 0.7, 0.5 },
+ { 1.0, 0.0, 0.0, 0.5 },
+ { 0.9, 0.3, 0.6, 0.5 },
+ { 1.0, 0.4, 0.0, 0.5 },
+ { 1.0, 0.0, 0.5, 0.5 },
+};
+
+#define NUM_COLORS (sizeof(colorSet)/sizeof(colorSet[0]))
+
+#define DEAD (NUM_COLORS+1)
+
+
+/* GL */
+static GLint spritePattern[16][16] = {
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
+ { 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
+ { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0 },
+ { 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
+ { 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
+ { 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0 },
+ { 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0 },
+ { 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0 },
+ { 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0 },
+ { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
+};
+
+
+
+
+#if 0 /* drand48 might be better on Unix machines */
+#define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * drand48())
+#else
+static float float_rand(void) { return rand() / (float) RAND_MAX; }
+#define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * float_rand())
+#endif
+
+#define MEAN_VELOCITY 3.0
+#define GRAVITY 2.0
+
+/* Modeling units of ground extent in each X and Z direction. */
+#define EDGE 12
+
+static void
+makePointList(void)
+{
+ float angle, velocity, direction;
+ int i;
+
+ motion = 1;
+ for (i=0; i<numPoints; i++) {
+ pointList[i][0] = 0.0;
+ pointList[i][1] = 0.0;
+ pointList[i][2] = 0.0;
+ pointTime[i] = 0.0;
+ angle = (RANDOM_RANGE(60.0, 70.0)) * M_PI/180.0;
+ direction = RANDOM_RANGE(0.0, 360.0) * M_PI/180.0;
+ pointDirection[i][0] = cos(direction);
+ pointDirection[i][1] = sin(direction);
+ velocity = MEAN_VELOCITY + RANDOM_RANGE(-0.8, 1.0);
+ pointVelocity[i][0] = velocity * cos(angle);
+ pointVelocity[i][1] = velocity * sin(angle);
+ colorList[i] = rand() % NUM_COLORS;
+ }
+ theTime = 0.0;
+}
+
+static void
+updatePointList(void)
+{
+ float distance;
+ int i;
+
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ motion = 0;
+ for (i=0; i<numPoints; i++) {
+ distance = pointVelocity[i][0] * theTime;
+
+ /* X and Z */
+ pointList[i][0] = pointDirection[i][0] * distance;
+ pointList[i][2] = pointDirection[i][1] * distance;
+
+ /* Z */
+ pointList[i][1] =
+ (pointVelocity[i][1] - 0.5 * GRAVITY * pointTime[i])*pointTime[i];
+
+ /* If we hit the ground, bounce the point upward again. */
+ if (pointList[i][1] <= 0.0) {
+ if (distance > EDGE) {
+ /* Particle has hit ground past the distance duration of
+ the particles. Mark particle as dead. */
+ colorList[i] = NUM_COLORS; /* Not moving. */
+ continue;
+ }
+
+ pointVelocity[i][1] *= 0.8; /* 80% of previous up velocity. */
+ pointTime[i] = 0.0; /* Reset the particles sense of up time. */
+ }
+ motion = 1;
+ pointTime[i] += dt;
+ }
+ theTime += dt;
+ if (!motion && !spin) {
+ if (repeat) {
+ makePointList();
+ } else {
+ glutIdleFunc(NULL);
+ }
+ }
+}
+
+static void
+idle(void)
+{
+ updatePointList();
+ if (spin) {
+ angle += 0.3;
+ }
+ glutPostRedisplay();
+}
+
+static void
+visible(int vis)
+{
+ if (vis == GLUT_VISIBLE) {
+ if (animate && (motion || spin)) {
+ glutIdleFunc(idle);
+ }
+ } else {
+ glutIdleFunc(NULL);
+ }
+}
+
+static void
+redraw(void)
+{
+ int i;
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(15.0, 1.0, 0.0, 0.0);
+ glRotatef(angle, 0.0, 1.0, 0.0);
+
+ glDepthMask(GL_FALSE);
+
+ /* Draw the floor. */
+/* glEnable(GL_TEXTURE_2D);*/
+ glColor3f(0.1, 0.5, 1.0);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0);
+ glVertex3f(-EDGE, -0.05, -EDGE);
+ glTexCoord2f(20.0, 0.0);
+ glVertex3f(EDGE, -0.05, -EDGE);
+ glTexCoord2f(20.0, 20.0);
+ glVertex3f(EDGE, -0.05, EDGE);
+ glTexCoord2f(0.0, 20.0);
+ glVertex3f(-EDGE, -0.05, EDGE);
+ glEnd();
+
+ /* Allow particles to blend with each other. */
+ glDepthMask(GL_TRUE);
+
+ if (blend)
+ glEnable(GL_BLEND);
+
+ if (sprite) {
+ glEnable(GL_TEXTURE_2D);
+#ifdef GL_ARB_point_sprite
+ glEnable(GL_POINT_SPRITE_ARB);
+#endif
+ }
+
+ glColor3f(1,1,1);
+ glBegin(GL_POINTS);
+ for (i=0; i<numPoints; i++) {
+ /* Draw alive particles. */
+ if (colorList[i] != DEAD) {
+ if (!sprite) glColor4fv(colorSet[colorList[i]]);
+ glVertex3fv(pointList[i]);
+ }
+ }
+ glEnd();
+
+ glDisable(GL_TEXTURE_2D);
+#ifdef GL_ARB_point_sprite
+ glDisable(GL_POINT_SPRITE_ARB);
+#endif
+ glDisable(GL_BLEND);
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+/* ARGSUSED2 */
+static void
+mouse(int button, int state, int x, int y)
+{
+ /* Scene can be spun around Y axis using left
+ mouse button movement. */
+ if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
+ moving = 1;
+ begin = x;
+ }
+ if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) {
+ moving = 0;
+ }
+}
+
+/* ARGSUSED1 */
+static void
+mouseMotion(int x, int y)
+{
+ if (moving) {
+ angle = angle + (x - begin);
+ begin = x;
+ glutPostRedisplay();
+ }
+}
+
+static void
+menu(int option)
+{
+ switch (option) {
+ case 0:
+ makePointList();
+ break;
+#ifdef GL_ARB_point_parameters
+ case 1:
+ glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, constant);
+ break;
+ case 2:
+ glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, linear);
+ break;
+ case 3:
+ glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
+ break;
+#endif
+ case 4:
+ blend = 1;
+ break;
+ case 5:
+ blend = 0;
+ break;
+#ifdef GL_ARB_point_parameters
+ case 6:
+ glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 1.0);
+ break;
+ case 7:
+ glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 10.0);
+ break;
+#endif
+ case 8:
+ glEnable(GL_POINT_SMOOTH);
+ smooth = 1;
+ break;
+ case 9:
+ glDisable(GL_POINT_SMOOTH);
+ smooth = 0;
+ break;
+ case 10:
+ glPointSize(4.0);
+ break;
+ case 11:
+ glPointSize(8.0);
+ break;
+ case 12:
+ glPointSize(16.0);
+ break;
+ case 13:
+ spin = 1 - spin;
+ if (animate && (spin || motion)) {
+ glutIdleFunc(idle);
+ } else {
+ glutIdleFunc(NULL);
+ }
+ break;
+ case 14:
+ numPoints = 200;
+ break;
+ case 15:
+ numPoints = 500;
+ break;
+ case 16:
+ numPoints = 1000;
+ break;
+ case 17:
+ numPoints = 2000;
+ break;
+ case 666:
+ exit(0);
+ }
+ glutPostRedisplay();
+}
+
+/* ARGSUSED1 */
+static void
+key(unsigned char c, int x, int y)
+{
+ switch (c) {
+ case 13:
+ animate = 1 - animate; /* toggle. */
+ if (animate && (motion || spin)) {
+ glutIdleFunc(idle);
+ } else {
+ glutIdleFunc(NULL);
+ }
+ break;
+ case ' ':
+ animate = 1;
+ makePointList();
+ glutIdleFunc(idle);
+ break;
+ case 'o':
+ case 'O':
+ org ^= 1;
+#ifdef GL_VERSION_2_0
+#ifdef GL_ARB_point_parameters
+ glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN,
+ org ? GL_LOWER_LEFT : GL_UPPER_LEFT);
+#endif
+#endif
+ glutPostRedisplay();
+ break;
+ case 't':
+ case 'T':
+ sprite ^= 1;
+ glutPostRedisplay();
+ break;
+ case 's':
+ case 'S':
+ (smooth ^= 1) ? glEnable(GL_POINT_SMOOTH) : glDisable(GL_POINT_SMOOTH);
+ glutPostRedisplay();
+ break;
+ case '0':
+ glPointSize(1.0);
+ glutPostRedisplay();
+ break;
+ case '1':
+ glPointSize(2.0);
+ glutPostRedisplay();
+ break;
+ case '2':
+ glPointSize(4.0);
+ glutPostRedisplay();
+ break;
+ case '3':
+ glPointSize(8.0);
+ glutPostRedisplay();
+ break;
+ case '4':
+ glPointSize(16.0);
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ }
+}
+
+
+
+static void
+makeSprite(void)
+{
+ GLubyte texture[16][16][4];
+ int i, j;
+
+ if (!glutExtensionSupported("GL_ARB_point_sprite")) {
+ printf("Sorry, this demo requires GL_ARB_point_sprite.\n");
+ exit(0);
+ }
+ if (!glutExtensionSupported("GL_ARB_point_parameters")) {
+ printf("Sorry, this demo requires GL_ARB_point_parameters.\n");
+ exit(0);
+ }
+
+ for (i = 0; i < 16; i++) {
+ for (j = 0; j < 16; j++) {
+ if (spritePattern[i][j]) {
+ texture[i][j][0] = 255;
+ texture[i][j][1] = 255;
+ texture[i][j][2] = 255;
+ texture[i][j][3] = 255;
+ }
+ else {
+ texture[i][j][0] = 255;
+ texture[i][j][1] = 0;
+ texture[i][j][2] = 0;
+ texture[i][j][3] = 0;
+ }
+ }
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+#ifdef GL_ARB_point_sprite
+ glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE);
+#endif
+}
+
+
+static void
+reshape(int width, int height)
+{
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -h, h, 2.0, 30.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -10.0);
+}
+
+int
+main(int argc, char **argv)
+{
+ int i;
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE);
+
+ for (i=1; i<argc; i++) {
+ if(!strcmp("-noms", argv[i])) {
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ printf("forcing no multisampling\n");
+ } else if(!strcmp("-nomipmaps", argv[i])) {
+ useMipmaps = 0;
+ } else if(!strcmp("-nearest", argv[i])) {
+ linearFiltering = 0;
+ }
+ }
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(600,300);
+ glutCreateWindow("sprite blast");
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(redraw);
+ glutMouseFunc(mouse);
+ glutMotionFunc(mouseMotion);
+ glutVisibilityFunc(visible);
+ glutKeyboardFunc(key);
+ glutCreateMenu(menu);
+ glutAddMenuEntry("Reset time", 0);
+ glutAddMenuEntry("Constant", 1);
+ glutAddMenuEntry("Linear", 2);
+ glutAddMenuEntry("Quadratic", 3);
+ glutAddMenuEntry("Blend on", 4);
+ glutAddMenuEntry("Blend off", 5);
+ glutAddMenuEntry("Threshold 1", 6);
+ glutAddMenuEntry("Threshold 10", 7);
+ glutAddMenuEntry("Point smooth on", 8);
+ glutAddMenuEntry("Point smooth off", 9);
+ glutAddMenuEntry("Point size 4", 10);
+ glutAddMenuEntry("Point size 8", 11);
+ glutAddMenuEntry("Point size 16", 12);
+ glutAddMenuEntry("Toggle spin", 13);
+ glutAddMenuEntry("200 points ", 14);
+ glutAddMenuEntry("500 points ", 15);
+ glutAddMenuEntry("1000 points ", 16);
+ glutAddMenuEntry("2000 points ", 17);
+ glutAddMenuEntry("Quit", 666);
+ glutAttachMenu(GLUT_RIGHT_BUTTON);
+
+ makePointList();
+ makeSprite();
+
+ glShadeModel(GL_FLAT);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_POINT_SMOOTH);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glPointSize(16.0);
+#ifdef GL_ARB_point_parameters
+ glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
+#endif
+
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/demos/stex3d.c b/progs/demos/stex3d.c
new file mode 100644
index 00000000000..83ae3684ae2
--- /dev/null
+++ b/progs/demos/stex3d.c
@@ -0,0 +1,678 @@
+/*-----------------------------
+ * stex3d.c GL example of the mesa 3d-texture extention to simulate procedural
+ * texturing, it uses a perlin noise and turbulence functions.
+ *
+ * Author: Daniel Barrero
+ *
+ * Converted to GLUT by brianp on 1/1/98
+ * Massive clean-up on 2002/10/23 by brianp
+ *
+ *
+ * cc stex3d.c -o stex3d -lglut -lMesaGLU -lMesaGL -lX11 -lXext -lm
+ *
+ *---------------------------- */
+
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/gl.h>
+#include <GL/glut.h>
+
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
+#define NOISE_TEXTURE 1
+#define GRADIENT_TEXTURE 2
+
+#define TORUS 1
+#define SPHERE 2
+
+static int tex_width=64, tex_height=64, tex_depth=64;
+static float angx=0, angy=0, angz=0;
+static int texgen = 2, animate = 1, smooth = 1, wireframe = 0;
+static int CurTexture = NOISE_TEXTURE, CurObject = TORUS;
+
+
+static void
+BuildTorus(void)
+{
+ GLint i, j;
+ float theta1, phi1, theta2, phi2, rings, sides;
+ float v0[03], v1[3], v2[3], v3[3];
+ float t0[03], t1[3], t2[3], t3[3];
+ float n0[3], n1[3], n2[3], n3[3];
+ float innerRadius = 0.25;
+ float outerRadius = 0.5;
+ float scalFac;
+
+ rings = 16;
+ sides = 12;
+ scalFac = 1 / (outerRadius * 2);
+
+ glNewList(TORUS, GL_COMPILE);
+ for (i = 0; i < rings; i++) {
+ theta1 = (float) i *2.0 * M_PI / rings;
+ theta2 = (float) (i + 1) * 2.0 * M_PI / rings;
+ for (j = 0; j < sides; j++) {
+ phi1 = (float) j *2.0 * M_PI / sides;
+ phi2 = (float) (j + 1) * 2.0 * M_PI / sides;
+
+ v0[0] = cos(theta1) * (outerRadius + innerRadius * cos(phi1));
+ v0[1] = -sin(theta1) * (outerRadius + innerRadius * cos(phi1));
+ v0[2] = innerRadius * sin(phi1);
+
+ v1[0] = cos(theta2) * (outerRadius + innerRadius * cos(phi1));
+ v1[1] = -sin(theta2) * (outerRadius + innerRadius * cos(phi1));
+ v1[2] = innerRadius * sin(phi1);
+ v2[0] = cos(theta2) * (outerRadius + innerRadius * cos(phi2));
+ v2[1] = -sin(theta2) * (outerRadius + innerRadius * cos(phi2));
+ v2[2] = innerRadius * sin(phi2);
+
+ v3[0] = cos(theta1) * (outerRadius + innerRadius * cos(phi2));
+ v3[1] = -sin(theta1) * (outerRadius + innerRadius * cos(phi2));
+ v3[2] = innerRadius * sin(phi2);
+
+ n0[0] = cos(theta1) * (cos(phi1));
+ n0[1] = -sin(theta1) * (cos(phi1));
+ n0[2] = sin(phi1);
+
+ n1[0] = cos(theta2) * (cos(phi1));
+ n1[1] = -sin(theta2) * (cos(phi1));
+ n1[2] = sin(phi1);
+
+ n2[0] = cos(theta2) * (cos(phi2));
+ n2[1] = -sin(theta2) * (cos(phi2));
+ n2[2] = sin(phi2);
+
+ n3[0] = cos(theta1) * (cos(phi2));
+ n3[1] = -sin(theta1) * (cos(phi2));
+ n3[2] = sin(phi2);
+
+ t0[0] = v0[0] * scalFac + 0.5;
+ t0[1] = v0[1] * scalFac + 0.5;
+ t0[2] = v0[2] * scalFac + 0.5;
+
+ t1[0] = v1[0] * scalFac + 0.5;
+ t1[1] = v1[1] * scalFac + 0.5;
+ t1[2] = v1[2] * scalFac + 0.5;
+
+ t2[0] = v2[0] * scalFac + 0.5;
+ t2[1] = v2[1] * scalFac + 0.5;
+ t2[2] = v2[2] * scalFac + 0.5;
+
+ t3[0] = v3[0] * scalFac + 0.5;
+ t3[1] = v3[1] * scalFac + 0.5;
+ t3[2] = v3[2] * scalFac + 0.5;
+
+ glBegin(GL_POLYGON);
+ glNormal3fv(n3);
+ glTexCoord3fv(t3);
+ glVertex3fv(v3);
+ glNormal3fv(n2);
+ glTexCoord3fv(t2);
+ glVertex3fv(v2);
+ glNormal3fv(n1);
+ glTexCoord3fv(t1);
+ glVertex3fv(v1);
+ glNormal3fv(n0);
+ glTexCoord3fv(t0);
+ glVertex3fv(v0);
+ glEnd();
+ }
+ }
+ glEndList();
+}
+
+
+/*--------------------------------------------------------------------
+ noise function over R3 - implemented by a pseudorandom tricubic spline
+ EXCERPTED FROM SIGGRAPH 92, COURSE 23
+ PROCEDURAL MODELING
+ Ken Perlin
+ New York University
+----------------------------------------------------------------------*/
+
+
+#define DOT(a,b) (a[0] * b[0] + a[1] * b[1] + a[2] * b[2])
+#define B 128
+static int p[B + B + 2];
+static float g[B + B + 2][3];
+#define setup(i,b0,b1,r0,r1) \
+ t = vec[i] + 10000.; \
+ b0 = ((int)t) & (B-1); \
+ b1 = (b0+1) & (B-1); \
+ r0 = t - (int)t; \
+ r1 = r0 - 1.;
+
+static float
+noise3(float vec[3])
+{
+ int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
+ float rx0, rx1, ry0, ry1, rz0, rz1, *q, sx, sy, sz, a, b, c, d, t, u, v;
+ register int i, j;
+
+ setup(0, bx0, bx1, rx0, rx1);
+ setup(1, by0, by1, ry0, ry1);
+ setup(2, bz0, bz1, rz0, rz1);
+
+ i = p[bx0];
+ j = p[bx1];
+
+ b00 = p[i + by0];
+ b10 = p[j + by0];
+ b01 = p[i + by1];
+ b11 = p[j + by1];
+
+#define at(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] )
+#define surve(t) ( t * t * (3. - 2. * t) )
+#define lerp(t, a, b) ( a + t * (b - a) )
+
+ sx = surve(rx0);
+ sy = surve(ry0);
+ sz = surve(rz0);
+
+ q = g[b00 + bz0];
+ u = at(rx0, ry0, rz0);
+ q = g[b10 + bz0];
+ v = at(rx1, ry0, rz0);
+ a = lerp(sx, u, v);
+
+ q = g[b01 + bz0];
+ u = at(rx0, ry1, rz0);
+ q = g[b11 + bz0];
+ v = at(rx1, ry1, rz0);
+ b = lerp(sx, u, v);
+
+ c = lerp(sy, a, b); /* interpolate in y at lo x */
+
+ q = g[b00 + bz1];
+ u = at(rx0, ry0, rz1);
+ q = g[b10 + bz1];
+ v = at(rx1, ry0, rz1);
+ a = lerp(sx, u, v);
+
+ q = g[b01 + bz1];
+ u = at(rx0, ry1, rz1);
+ q = g[b11 + bz1];
+ v = at(rx1, ry1, rz1);
+ b = lerp(sx, u, v);
+
+ d = lerp(sy, a, b); /* interpolate in y at hi x */
+
+ return 1.5 * lerp(sz, c, d); /* interpolate in z */
+}
+
+static void
+initNoise(void)
+{
+ /*long random(); */
+ int i, j, k;
+ float v[3], s;
+
+ /* Create an array of random gradient vectors uniformly on the unit sphere */
+ /*srandom(1); */
+ srand(1);
+ for (i = 0; i < B; i++) {
+ do { /* Choose uniformly in a cube */
+ for (j = 0; j < 3; j++)
+ v[j] = (float) ((rand() % (B + B)) - B) / B;
+ s = DOT(v, v);
+ } while (s > 1.0); /* If not in sphere try again */
+ s = sqrt(s);
+ for (j = 0; j < 3; j++) /* Else normalize */
+ g[i][j] = v[j] / s;
+ }
+
+ /* Create a pseudorandom permutation of [1..B] */
+ for (i = 0; i < B; i++)
+ p[i] = i;
+ for (i = B; i > 0; i -= 2) {
+ k = p[i];
+ p[i] = p[j = rand() % B];
+ p[j] = k;
+ }
+
+ /* Extend g and p arrays to allow for faster indexing */
+ for (i = 0; i < B + 2; i++) {
+ p[B + i] = p[i];
+ for (j = 0; j < 3; j++)
+ g[B + i][j] = g[i][j];
+ }
+}
+
+
+static float
+turbulence(float point[3], float lofreq, float hifreq)
+{
+ float freq, t, p[3];
+
+ p[0] = point[0] + 123.456;
+ p[1] = point[1];
+ p[2] = point[2];
+
+ t = 0;
+ for (freq = lofreq; freq < hifreq; freq *= 2.) {
+ t += fabs(noise3(p)) / freq;
+ p[0] *= 2.;
+ p[1] *= 2.;
+ p[2] *= 2.;
+ }
+ return t - 0.3; /* readjust to make mean value = 0.0 */
+}
+
+
+static void
+create3Dtexture(void)
+{
+ unsigned char *voxels = NULL;
+ int i, j, k;
+ unsigned char *vp;
+ float vec[3];
+ int tmp;
+
+ printf("creating 3d textures...\n");
+ voxels =
+ (unsigned char *)
+ malloc((size_t) (4 * tex_width * tex_height * tex_depth));
+ vp = voxels;
+ for (i = 0; i < tex_width; i++) {
+ vec[0] = i;
+ for (j = 0; j < tex_height; j++) {
+ vec[1] = j;
+ for (k = 0; k < tex_depth; k++) {
+ vec[2] = k;
+ tmp = (sin(k * i * j + turbulence(vec, 0.01, 1)) + 1) * 127.5;
+ *vp++ = 0;
+ *vp++ = 0;
+ *vp++ = tmp;
+ *vp++ = tmp + 128;
+ }
+ }
+ }
+
+ printf("setting up 3d texture...\n");
+
+ glBindTexture(GL_TEXTURE_3D, NOISE_TEXTURE);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA,
+ tex_width, tex_height, tex_depth,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, voxels);
+
+ free(voxels);
+
+ printf("finished setting up 3d texture image.\n");
+}
+
+
+static void
+printHelp(void)
+{
+ printf("\nUsage: stex3d <cmd line options>\n");
+ printf(" cmd line options:\n");
+ printf(" -wxxx Width of the texture (Default=64)\n");
+ printf(" -hxxx Height of the texture (Default=64)\n");
+ printf(" -dxxx Depth of the texture (Default=64)\n");
+ printf(" Keyboard Options:\n");
+ printf(" up/down rotate around X\n");
+ printf(" left/right rotate around Y\n");
+ printf(" z/Z rotate around Z\n");
+ printf(" a toggle animation\n");
+ printf(" s toggle smooth shading\n");
+ printf(" t toggle texgen mode\n");
+ printf(" o toggle object: torus/sphere\n");
+ printf(" i toggle texture image: noise/gradient\n");
+}
+
+
+static GLenum
+parseCmdLine(int argc, char **argv)
+{
+ GLint i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-help") == 0) {
+ printHelp();
+ return GL_FALSE;
+ }
+ else if (strstr(argv[i], "-w") != NULL) {
+ tex_width = atoi((argv[i]) + 2);
+ }
+ else if (strstr(argv[i], "-h") != NULL) {
+ tex_height = atoi((argv[i]) + 2);
+ }
+ else if (strstr(argv[i], "-d") != NULL) {
+ tex_depth = atoi((argv[i]) + 2);
+ }
+ else {
+ printf("%s (Bad option).\n", argv[i]);
+ printHelp();
+ return GL_FALSE;
+ }
+ }
+ if (tex_width == 0 || tex_height == 0 || tex_depth == 0) {
+ printf("%s (Bad option).\n", "size parameters can't be 0");
+ printHelp();
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+}
+
+
+static void
+drawScene(void)
+{
+ static const GLfloat sPlane[4] = { 0.5, 0, 0, -.5 };
+ static const GLfloat tPlane[4] = { 0, 0.5, 0, -.5 };
+ static const GLfloat rPlane[4] = { 0, 0, 0.5, -.5 };
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix();
+ if (texgen == 2) {
+ glTexGenfv(GL_S, GL_EYE_PLANE, sPlane);
+ glTexGenfv(GL_T, GL_EYE_PLANE, tPlane);
+ glTexGenfv(GL_R, GL_EYE_PLANE, rPlane);
+ }
+
+ glRotatef(angx, 1.0, 0.0, 0.0);
+ glRotatef(angy, 0.0, 1.0, 0.0);
+ glRotatef(angz, 0.0, 0.0, 1.0);
+
+ if (texgen == 1) {
+ glTexGenfv(GL_S, GL_EYE_PLANE, sPlane);
+ glTexGenfv(GL_T, GL_EYE_PLANE, tPlane);
+ glTexGenfv(GL_R, GL_EYE_PLANE, rPlane);
+ }
+
+ if (texgen) {
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ glEnable(GL_TEXTURE_GEN_R);
+ }
+ else {
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ glDisable(GL_TEXTURE_GEN_R);
+ }
+
+ glCallList(CurObject);
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void
+resize(int w, int h)
+{
+ float ar = (float) w / (float) h;
+ float ax = 0.6 * ar;
+ float ay = 0.6;
+ glViewport(0, 0, (GLint) w, (GLint) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-ax, ax, -ay, ay, 2, 20);
+ /*glOrtho(-2, 2, -2, 2, -10, 10);*/
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0, 0, -4);
+}
+
+
+static void
+Idle(void)
+{
+ float t = glutGet(GLUT_ELAPSED_TIME);
+ angx = 0.01 * t;
+ angy = 0.03 * t;
+ angz += 0;
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int k, int x, int y)
+{
+ switch (k) {
+ case GLUT_KEY_UP:
+ angx += 5.0;
+ break;
+ case GLUT_KEY_DOWN:
+ angx -= 5.0;
+ break;
+ case GLUT_KEY_LEFT:
+ angy += 5.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ angy -= 5.0;
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+KeyHandler(unsigned char key, int x, int y)
+{
+ static const char *mode[] = {
+ "glTexCoord3f (no texgen)",
+ "texgen fixed to object coords",
+ "texgen fixed to eye coords"
+ };
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ case 'q':
+ case 'Q': /* quit game. */
+ exit(0);
+ break;
+ case 'z':
+ angz += 10;
+ break;
+ case 'Z':
+ angz -= 10;
+ break;
+ case 's':
+ smooth = !smooth;
+ if (smooth)
+ glShadeModel(GL_SMOOTH);
+ else
+ glShadeModel(GL_FLAT);
+ break;
+ case 't':
+ texgen++;
+ if (texgen > 2)
+ texgen = 0;
+ printf("Texgen: %s\n", mode[texgen]);
+ break;
+ case 'o':
+ if (CurObject == TORUS)
+ CurObject = SPHERE;
+ else
+ CurObject = TORUS;
+ break;
+ case 'i':
+ if (CurTexture == NOISE_TEXTURE)
+ CurTexture = GRADIENT_TEXTURE;
+ else
+ CurTexture = NOISE_TEXTURE;
+ glBindTexture(GL_TEXTURE_3D, CurTexture);
+ break;
+ case 'a':
+ animate = !animate;
+ if (animate)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'w':
+ wireframe = !wireframe;
+ if (wireframe)
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ else
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ break;
+ default:
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+create3Dgradient(void)
+{
+ unsigned char *v;
+ int i, j, k;
+ unsigned char *voxels = NULL;
+
+ voxels = (unsigned char *) malloc(4 * tex_width * tex_height * tex_depth);
+ v = voxels;
+
+ for (i = 0; i < tex_depth; i++) {
+ for (j = 0; j < tex_height; j++) {
+ for (k = 0; k < tex_width; k++) {
+ GLint r = (255 * i) / (tex_depth - 1);
+ GLint g = (255 * j) / (tex_height - 1);
+ GLint b = (255 * k) / (tex_width - 1);
+ *v++ = r;
+ *v++ = g;
+ *v++ = b;
+ *v++ = 255;
+ }
+ }
+ }
+
+
+ glBindTexture(GL_TEXTURE_3D, GRADIENT_TEXTURE);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA,
+ tex_width, tex_height, tex_depth,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, voxels);
+
+ free(voxels);
+}
+
+
+
+static void
+init(void)
+{
+ static const GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLfloat mat_shininess[] = { 25.0 };
+ static const GLfloat gray[] = { 0.6, 0.6, 0.6, 0.0 };
+ static const GLfloat white[] = { 1.0, 1.0, 1.0, 0.0 };
+ static const GLfloat light_position[] = { 0.0, 1.0, 1.0, 0.0 };
+
+ int max;
+
+ /* see if we have OpenGL 1.2 or later, for 3D texturing */
+ {
+ const char *version = (const char *) glGetString(GL_VERSION);
+ if (strncmp(version, "1.0", 3) == 0 || strncmp(version, "1.1", 3) == 0) {
+ printf("Sorry, OpenGL 1.2 or later is required\n");
+ exit(1);
+ }
+ }
+ printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
+ glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &max);
+ printf("GL_MAX_3D_TEXTURE_SIZE: %d\n", max);
+ printf("Current 3D texture size: %d x %d x %d\n",
+ tex_width, tex_height, tex_depth);
+
+ /* init light */
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+ glLightfv(GL_LIGHT1, GL_POSITION, light_position);
+ glLightfv(GL_LIGHT1, GL_AMBIENT, gray);
+ glLightfv(GL_LIGHT1, GL_DIFFUSE, white);
+ glLightfv(GL_LIGHT1, GL_SPECULAR, white);
+ glColorMaterial(GL_FRONT, GL_DIFFUSE);
+ glEnable(GL_COLOR_MATERIAL);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT1);
+
+ glClearColor(.5, .5, .5, 0);
+
+ {
+ GLUquadricObj *q;
+ q = gluNewQuadric();
+ gluQuadricTexture( q, GL_TRUE );
+ glNewList(SPHERE, GL_COMPILE);
+ gluSphere( q, 0.95, 30, 15 );
+ glEndList();
+ gluDeleteQuadric(q);
+ }
+
+ BuildTorus();
+
+
+ create3Dgradient();
+
+ initNoise();
+ create3Dtexture();
+
+ glEnable(GL_TEXTURE_3D);
+
+ /*
+ glBlendFunc(GL_SRC_COLOR, GL_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ */
+ glEnable(GL_DEPTH_TEST);
+
+ glColor3f(0.6, 0.7, 0.8);
+}
+
+
+int
+main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+
+ if (parseCmdLine(argc, argv) == GL_FALSE) {
+ exit(0);
+ }
+
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(400, 400);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+
+ if (glutCreateWindow("stex3d") <= 0) {
+ exit(0);
+ }
+
+ init();
+
+ printHelp();
+
+ glutReshapeFunc(resize);
+ glutKeyboardFunc(KeyHandler);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(drawScene);
+ if (animate)
+ glutIdleFunc(Idle);
+ glutMainLoop();
+ return 0;
+}
+
diff --git a/progs/demos/teapot.c b/progs/demos/teapot.c
new file mode 100644
index 00000000000..38ede7ac3e1
--- /dev/null
+++ b/progs/demos/teapot.c
@@ -0,0 +1,675 @@
+/*
+ * This program is under the GNU GPL.
+ * Use at your own risk.
+ *
+ * written by David Bucciarelli ([email protected])
+ * Humanware s.r.l.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <time.h>
+#include <string.h>
+
+#ifdef WIN32
+#include <windows.h>
+#endif
+
+#include <GL/glut.h>
+#include "readtex.h"
+
+#ifdef XMESA
+#include "GL/xmesa.h"
+static int fullscreen=1;
+#endif
+
+static int WIDTH=640;
+static int HEIGHT=480;
+
+static GLint T0 = 0;
+static GLint Frames = 0;
+
+#define BASESIZE 10.0
+
+#define BASERES 12
+#define TEAPOTRES 3
+
+#ifndef M_PI
+#define M_PI 3.1415926535
+#endif
+
+extern void shadowmatrix(GLfloat [4][4], GLfloat [4], GLfloat [4]);
+extern void findplane(GLfloat [4], GLfloat [3], GLfloat [3], GLfloat [3]);
+
+
+static int win=0;
+
+static float obs[3]={5.0,0.0,1.0};
+static float dir[3];
+static float v=0.0;
+static float alpha=-90.0;
+static float beta=90.0;
+
+static GLfloat baseshadow[4][4];
+static GLfloat lightpos[4]={2.3,0.0,3.0,1.0};
+static GLfloat lightdir[3]={-2.3,0.0,-3.0};
+static GLfloat lightalpha=0.0;
+
+static int fog=1;
+static int bfcull=1;
+static int usetex=1;
+static int help=1;
+static int joyavailable=0;
+static int joyactive=0;
+
+static GLuint t1id,t2id;
+static GLuint teapotdlist,basedlist,lightdlist;
+
+
+
+/******************** begin shadow code ********************/
+
+/* Taken from the projshadow.c - by Tom McReynolds, SGI */
+
+/* Modified by David Bucciarelli */
+
+enum {
+ X, Y, Z, W
+};
+enum {
+ A, B, C, D
+};
+
+/* create a matrix that will project the desired shadow */
+void
+shadowmatrix(GLfloat shadowMat[4][4],
+ GLfloat groundplane[4],
+ GLfloat lightpos[4])
+{
+ GLfloat dot;
+
+ /* find dot product between light position vector and ground plane normal */
+ dot = groundplane[X] * lightpos[X] +
+ groundplane[Y] * lightpos[Y] +
+ groundplane[Z] * lightpos[Z] +
+ groundplane[W] * lightpos[W];
+
+ shadowMat[0][0] = dot - lightpos[X] * groundplane[X];
+ shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y];
+ shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z];
+ shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W];
+
+ shadowMat[X][1] = 0.f - lightpos[Y] * groundplane[X];
+ shadowMat[1][1] = dot - lightpos[Y] * groundplane[Y];
+ shadowMat[2][1] = 0.f - lightpos[Y] * groundplane[Z];
+ shadowMat[3][1] = 0.f - lightpos[Y] * groundplane[W];
+
+ shadowMat[X][2] = 0.f - lightpos[Z] * groundplane[X];
+ shadowMat[1][2] = 0.f - lightpos[Z] * groundplane[Y];
+ shadowMat[2][2] = dot - lightpos[Z] * groundplane[Z];
+ shadowMat[3][2] = 0.f - lightpos[Z] * groundplane[W];
+
+ shadowMat[X][3] = 0.f - lightpos[W] * groundplane[X];
+ shadowMat[1][3] = 0.f - lightpos[W] * groundplane[Y];
+ shadowMat[2][3] = 0.f - lightpos[W] * groundplane[Z];
+ shadowMat[3][3] = dot - lightpos[W] * groundplane[W];
+
+}
+
+/* find the plane equation given 3 points */
+void
+findplane(GLfloat plane[4],
+ GLfloat v0[3], GLfloat v1[3], GLfloat v2[3])
+{
+ GLfloat vec0[3], vec1[3];
+
+ /* need 2 vectors to find cross product */
+ vec0[X] = v1[X] - v0[X];
+ vec0[Y] = v1[Y] - v0[Y];
+ vec0[Z] = v1[Z] - v0[Z];
+
+ vec1[X] = v2[X] - v0[X];
+ vec1[Y] = v2[Y] - v0[Y];
+ vec1[Z] = v2[Z] - v0[Z];
+
+ /* find cross product to get A, B, and C of plane equation */
+ plane[A] = vec0[Y] * vec1[Z] - vec0[Z] * vec1[Y];
+ plane[B] = -(vec0[X] * vec1[Z] - vec0[Z] * vec1[X]);
+ plane[C] = vec0[X] * vec1[Y] - vec0[Y] * vec1[X];
+
+ plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]);
+}
+
+/******************** end shadow code ********************/
+
+
+static void calcposobs(void)
+{
+ dir[0]=sin(alpha*M_PI/180.0);
+ dir[1]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
+ dir[2]=cos(beta*M_PI/180.0);
+
+ obs[0]+=v*dir[0];
+ obs[1]+=v*dir[1];
+ obs[2]+=v*dir[2];
+}
+
+static void special(int k, int x, int y)
+{
+ switch(k) {
+ case GLUT_KEY_LEFT:
+ alpha-=2.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ alpha+=2.0;
+ break;
+ case GLUT_KEY_DOWN:
+ beta-=2.0;
+ break;
+ case GLUT_KEY_UP:
+ beta+=2.0;
+ break;
+ }
+}
+
+static void key(unsigned char k, int x, int y)
+{
+ switch(k) {
+ case 27:
+ exit(0);
+ break;
+
+ case 'a':
+ v+=0.005;
+ break;
+ case 'z':
+ v-=0.005;
+ break;
+
+ case 'j':
+ joyactive=(!joyactive);
+ break;
+ case 'h':
+ help=(!help);
+ break;
+ case 'f':
+ fog=(!fog);
+ break;
+ case 't':
+ usetex=(!usetex);
+ break;
+ case 'b':
+ if(bfcull) {
+ glDisable(GL_CULL_FACE);
+ bfcull=0;
+ } else {
+ glEnable(GL_CULL_FACE);
+ bfcull=1;
+ }
+ break;
+#ifdef XMESA
+ case ' ':
+ XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
+ fullscreen=(!fullscreen);
+ break;
+#endif
+ }
+}
+
+static void reshape(int w, int h)
+{
+ WIDTH=w;
+ HEIGHT=h;
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45.0,w/(float)h,0.2,40.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glViewport(0,0,w,h);
+}
+
+static void printstring(void *font, char *string)
+{
+ int len,i;
+
+ len=(int)strlen(string);
+ for(i=0;i<len;i++)
+ glutBitmapCharacter(font,string[i]);
+}
+
+static void printhelp(void)
+{
+ glEnable(GL_BLEND);
+ glColor4f(0.5,0.5,0.5,0.5);
+ glRecti(40,40,600,440);
+ glDisable(GL_BLEND);
+
+ glColor3f(1.0,0.0,0.0);
+ glRasterPos2i(300,420);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
+
+ glRasterPos2i(60,390);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Toggle Help");
+ glRasterPos2i(60,360);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"t - Toggle Textures");
+ glRasterPos2i(60,330);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Toggle Fog");
+ glRasterPos2i(60,300);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"b - Toggle Back face culling");
+ glRasterPos2i(60,270);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
+ glRasterPos2i(60,240);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
+ glRasterPos2i(60,210);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
+
+ glRasterPos2i(60,180);
+ if(joyavailable)
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"j - Toggle jostick control (Joystick control available)");
+ else
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"(No Joystick control available)");
+}
+
+static void drawbase(void)
+{
+ static const GLfloat amb[4] = { 1, .5, 0.2, 1 };
+ static const GLfloat diff[4] = { 1, .4, 0.2, 1 };
+ int i,j;
+ float x,y,dx,dy;
+
+ glBindTexture(GL_TEXTURE_2D,t1id);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
+ dx=BASESIZE/BASERES;
+ dy=-BASESIZE/BASERES;
+ for(y=BASESIZE/2.0,j=0;j<BASERES;y+=dy,j++) {
+ glBegin(GL_QUAD_STRIP);
+ glColor3f(1.0,1.0,1.0);
+ glNormal3f(0.0,0.0,1.0);
+ for(x=-BASESIZE/2.0,i=0;i<BASERES;x+=dx,i++) {
+ glTexCoord2f(x,y);
+ glVertex3f(x,y,0.0);
+
+ glTexCoord2f(x,y+dy);
+ glVertex3f(x,y+dy,0.0);
+ }
+ glEnd();
+ }
+}
+
+static void drawteapot(void)
+{
+ static const GLfloat amb[4] = { 0.2, 0.2, 0.2, 1 };
+ static const GLfloat diff[4] = { 0.8, 0.3, 0.5, 1 };
+ static float xrot=0.0;
+ static float zrot=0.0;
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
+
+ glPushMatrix();
+ glRotatef(lightalpha,0.0,0.0,1.0);
+ glMultMatrixf((GLfloat *)baseshadow);
+ glRotatef(-lightalpha,0.0,0.0,1.0);
+
+ glTranslatef(0.0,0.0,1.0);
+ glRotatef(xrot,1.0,0.0,0.0);
+ glRotatef(zrot,0.0,0.0,1.0);
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_LIGHTING);
+
+ glColor3f(0.0,0.0,0.0);
+ glCallList(teapotdlist);
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+ if(usetex)
+ glEnable(GL_TEXTURE_2D);
+
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(0.0,0.0,1.0);
+ glRotatef(xrot,1.0,0.0,0.0);
+ glRotatef(zrot,0.0,0.0,1.0);
+
+ glCallList(teapotdlist);
+ glPopMatrix();
+
+ xrot+=2.0;
+ zrot+=1.0;
+}
+
+static void drawlight1(void)
+{
+ glPushMatrix();
+ glRotatef(lightalpha,0.0,0.0,1.0);
+ glLightfv(GL_LIGHT0,GL_POSITION,lightpos);
+ glLightfv(GL_LIGHT0,GL_SPOT_DIRECTION,lightdir);
+
+ glPopMatrix();
+}
+
+static void drawlight2(void)
+{
+ glPushMatrix();
+ glRotatef(lightalpha,0.0,0.0,1.0);
+ glTranslatef(lightpos[0],lightpos[1],lightpos[2]);
+
+ glDisable(GL_TEXTURE_2D);
+ glCallList(lightdlist);
+ if(usetex)
+ glEnable(GL_TEXTURE_2D);
+
+ glPopMatrix();
+
+ lightalpha+=1.0;
+}
+
+static void dojoy(void)
+{
+#ifdef WIN32
+ static UINT max[2]={0,0};
+ static UINT min[2]={0xffffffff,0xffffffff},center[2];
+ MMRESULT res;
+ JOYINFO joy;
+
+ res=joyGetPos(JOYSTICKID1,&joy);
+
+ if(res==JOYERR_NOERROR) {
+ joyavailable=1;
+
+ if(max[0]<joy.wXpos)
+ max[0]=joy.wXpos;
+ if(min[0]>joy.wXpos)
+ min[0]=joy.wXpos;
+ center[0]=(max[0]+min[0])/2;
+
+ if(max[1]<joy.wYpos)
+ max[1]=joy.wYpos;
+ if(min[1]>joy.wYpos)
+ min[1]=joy.wYpos;
+ center[1]=(max[1]+min[1])/2;
+
+ if(joyactive) {
+ if(fabs(center[0]-(float)joy.wXpos)>0.1*(max[0]-min[0]))
+ alpha-=2.5*(center[0]-(float)joy.wXpos)/(max[0]-min[0]);
+ if(fabs(center[1]-(float)joy.wYpos)>0.1*(max[1]-min[1]))
+ beta+=2.5*(center[1]-(float)joy.wYpos)/(max[1]-min[1]);
+
+ if(joy.wButtons & JOY_BUTTON1)
+ v+=0.005;
+ if(joy.wButtons & JOY_BUTTON2)
+ v-=0.005;
+ }
+ } else
+ joyavailable=0;
+#endif
+}
+
+static void draw(void)
+{
+ static char frbuf[80] = "";
+
+ dojoy();
+
+ glEnable(GL_DEPTH_TEST);
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+ if(usetex)
+ glEnable(GL_TEXTURE_2D);
+ else
+ glDisable(GL_TEXTURE_2D);
+
+ if(fog)
+ glEnable(GL_FOG);
+ else
+ glDisable(GL_FOG);
+
+ glEnable(GL_LIGHTING);
+
+ glShadeModel(GL_SMOOTH);
+
+ glPushMatrix();
+ calcposobs();
+
+ gluLookAt(obs[0],obs[1],obs[2],
+ obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
+ 0.0,0.0,1.0);
+
+ drawlight1();
+ glCallList(basedlist);
+ drawteapot();
+ drawlight2();
+ glPopMatrix();
+
+ glDisable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_FOG);
+ glShadeModel(GL_FLAT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glColor3f(1.0,0.0,0.0);
+ glRasterPos2i(10,10);
+ printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
+ glRasterPos2i(350,470);
+ printstring(GLUT_BITMAP_HELVETICA_10,"Teapot V1.2 Written by David Bucciarelli ([email protected])");
+
+ if(help)
+ printhelp();
+
+ reshape(WIDTH,HEIGHT);
+
+ glutSwapBuffers();
+
+ Frames++;
+
+ {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ if (t - T0 >= 2000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ sprintf(frbuf, "Frame rate: %f", fps);
+ T0 = t;
+ Frames = 0;
+ }
+ }
+}
+
+static void inittextures(void)
+{
+ glGenTextures(1,&t1id);
+ glBindTexture(GL_TEXTURE_2D,t1id);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT,4);
+ if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
+ fprintf(stderr,"Error reading a texture.\n");
+ exit(-1);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
+
+ glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
+
+ glGenTextures(1,&t2id);
+ glBindTexture(GL_TEXTURE_2D,t2id);
+
+ glPixelTransferf(GL_RED_SCALE, 0.75);
+ glPixelTransferf(GL_RED_BIAS, 0.25);
+ glPixelTransferf(GL_GREEN_SCALE, 0.75);
+ glPixelTransferf(GL_GREEN_BIAS, 0.25);
+ glPixelTransferf(GL_BLUE_SCALE, 0.75);
+ glPixelTransferf(GL_BLUE_BIAS, 0.25);
+
+ if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
+ fprintf(stderr,"Error reading a texture.\n");
+ exit(-1);
+ }
+
+ glPixelTransferf(GL_RED_SCALE, 1.0);
+ glPixelTransferf(GL_RED_BIAS, 0.0);
+ glPixelTransferf(GL_GREEN_SCALE, 1.0);
+ glPixelTransferf(GL_GREEN_BIAS, 0.0);
+ glPixelTransferf(GL_BLUE_SCALE, 1.0);
+ glPixelTransferf(GL_BLUE_BIAS, 0.0);
+
+
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
+
+ glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
+}
+
+static void initlight(void)
+{
+ float matamb[4] ={0.5, 0.5, 0.5, 1.0};
+ float matdiff[4]={0.9, 0.2, 0.2, 1.0};
+ float matspec[4]={1.0,1.0,1.0,1.0};
+
+ float lamb[4] ={1.5, 1.5, 1.5, 1.0};
+ float ldiff[4]={1.0, 1.0, 1.0, 1.0};
+ float lspec[4]={1.0, 1.0, 1.0, 1.0};
+
+ glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,70.0);
+ glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,20.0);
+ glLightfv(GL_LIGHT0,GL_AMBIENT,lamb);
+ glLightfv(GL_LIGHT0,GL_DIFFUSE,ldiff);
+ glLightfv(GL_LIGHT0,GL_SPECULAR,lspec);
+
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 15.0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matdiff);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matspec);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matamb);
+
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lamb);
+ glEnable(GL_LIGHT0);
+}
+
+static void initdlists(void)
+{
+ GLUquadricObj *lcone,*lbase;
+ GLfloat plane[4];
+ GLfloat v0[3]={0.0,0.0,0.0};
+ GLfloat v1[3]={1.0,0.0,0.0};
+ GLfloat v2[3]={0.0,1.0,0.0};
+
+ findplane(plane,v0,v1,v2);
+ shadowmatrix(baseshadow,plane,lightpos);
+
+ teapotdlist=glGenLists(1);
+ glNewList(teapotdlist,GL_COMPILE);
+ glRotatef(90.0,1.0,0.0,0.0);
+ glCullFace(GL_FRONT);
+ glBindTexture(GL_TEXTURE_2D,t2id);
+ glutSolidTeapot(0.75);
+ glCullFace(GL_BACK);
+ glEndList();
+
+ basedlist=glGenLists(1);
+ glNewList(basedlist,GL_COMPILE);
+ drawbase();
+ glEndList();
+
+ lightdlist=glGenLists(1);
+ glNewList(lightdlist,GL_COMPILE);
+ glDisable(GL_LIGHTING);
+
+ lcone=gluNewQuadric();
+ lbase=gluNewQuadric();
+ glRotatef(45.0,0.0,1.0,0.0);
+
+ glColor3f(1.0,1.0,1.0);
+ glCullFace(GL_FRONT);
+ gluDisk(lbase,0.0,0.2,12.0,1.0);
+ glCullFace(GL_BACK);
+
+ glColor3f(0.5,0.0,0.0);
+ gluCylinder(lcone,0.2,0.0,0.5,12,1);
+
+ gluDeleteQuadric(lcone);
+ gluDeleteQuadric(lbase);
+
+ glEnable(GL_LIGHTING);
+ glEndList();
+}
+
+int main(int ac, char **av)
+{
+ float fogcolor[4]={0.025,0.025,0.025,1.0};
+
+ fprintf(stderr,"Teapot V1.2\nWritten by David Bucciarelli ([email protected])\n");
+
+ /*
+ if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) {
+ fprintf(stderr,"Error setting the process class.\n");
+ return 0;
+ }
+
+ if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) {
+ fprintf(stderr,"Error setting the process priority.\n");
+ return 0;
+ }
+ */
+
+ glutInitWindowPosition(0,0);
+ glutInitWindowSize(WIDTH,HEIGHT);
+ glutInit(&ac,av);
+
+ glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
+
+ if(!(win=glutCreateWindow("Teapot"))) {
+ fprintf(stderr,"Error, couldn't open window\n");
+ return -1;
+ }
+
+ reshape(WIDTH,HEIGHT);
+
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_TEXTURE_2D);
+
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE,GL_EXP2);
+ glFogfv(GL_FOG_COLOR,fogcolor);
+
+ glFogf(GL_FOG_DENSITY,0.04);
+ glHint(GL_FOG_HINT,GL_NICEST);
+ glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+
+ calcposobs();
+
+ inittextures();
+ initlight();
+
+ initdlists();
+
+ glClearColor(fogcolor[0],fogcolor[1],fogcolor[2],fogcolor[3]);
+
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(draw);
+ glutKeyboardFunc(key);
+ glutSpecialFunc(special);
+ glutIdleFunc(draw);
+
+ glutMainLoop();
+
+ return 0;
+}
diff --git a/progs/demos/terrain.c b/progs/demos/terrain.c
new file mode 100644
index 00000000000..be78ea4950f
--- /dev/null
+++ b/progs/demos/terrain.c
@@ -0,0 +1,656 @@
+/*
+ * This program is under the GNU GPL.
+ * Use at your own risk.
+ *
+ * written by David Bucciarelli ([email protected])
+ * Humanware s.r.l.
+ *
+ * based on a Mikael SkiZoWalker's (MoDEL) / France ([email protected]) demo
+ */
+
+#include <stdio.h>
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
+
+#ifdef WIN32
+#include <windows.h>
+#endif
+
+#include <GL/glut.h>
+
+#ifdef XMESA
+#include "GL/xmesa.h"
+static int fullscreen = 1;
+#endif
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+#define heightMnt 450
+#define lenghtXmnt 62
+#define lenghtYmnt 62
+
+#define stepXmnt 96.0
+#define stepYmnt 96.0
+
+#define WIDTH 640
+#define HEIGHT 480
+
+static GLint T0 = 0;
+static GLint Frames = 0;
+
+#define TSCALE 4
+
+#define FOV 85
+
+static GLfloat terrain[256 * 256];
+static GLfloat terraincolor[256 * 256][3];
+
+static int win = 0;
+
+static int fog = 1;
+static int bfcull = 1;
+static int usetex = 1;
+static int poutline = 0;
+static int help = 1;
+static int joyavailable = 0;
+static int joyactive = 0;
+static float ModZMnt;
+static long GlobalMnt = 0;
+
+static int scrwidth = WIDTH;
+static int scrheight = HEIGHT;
+
+#define OBSSTARTX 992.0
+#define OBSSTARTY 103.0
+
+static float obs[3] = { OBSSTARTX, heightMnt * 1.3, OBSSTARTY };
+static float dir[3], v1[2], v2[2];
+static float v = 900.0;
+static float alpha = 75.0;
+static float beta = 90.0;
+
+static void
+calcposobs(void)
+{
+ float alpha1, alpha2;
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ dir[0] = sin(alpha * M_PI / 180.0);
+ dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
+ dir[1] = cos(beta * M_PI / 180.0);
+
+ if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
+ dir[0] = 0;
+ if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
+ dir[1] = 0;
+ if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
+ dir[2] = 0;
+
+ alpha1 = alpha + FOV / 2.0;
+ v1[0] = sin(alpha1 * M_PI / 180.0);
+ v1[1] = cos(alpha1 * M_PI / 180.0);
+
+ alpha2 = alpha - FOV / 2.0;
+ v2[0] = sin(alpha2 * M_PI / 180.0);
+ v2[1] = cos(alpha2 * M_PI / 180.0);
+
+ obs[0] += v * dir[0] * dt;
+ obs[1] += v * dir[1] * dt;
+ obs[2] += v * dir[2] * dt;
+
+ if (obs[1] < 0.0)
+ obs[1] = 0.0;
+}
+
+static void
+reshape(int width, int height)
+{
+ scrwidth = width;
+ scrheight = height;
+ glViewport(0, 0, (GLint) width, (GLint) height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(50.0, ((GLfloat) width / (GLfloat) height),
+ lenghtXmnt * stepYmnt * 0.01, lenghtXmnt * stepYmnt * 0.7);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+static int
+clipstrip(float y, float *start, float *end)
+{
+ float x1, x2, t1, t2, tmp;
+
+ if (v1[1] == 0.0) {
+ t1 = 0.0;
+ x1 = -HUGE_VAL;
+ }
+ else {
+ t1 = y / v1[1];
+ x1 = t1 * v1[0];
+ }
+
+ if (v2[1] == 0.0) {
+ t2 = 0.0;
+ x2 = HUGE_VAL;
+ }
+ else {
+ t2 = y / v2[1];
+ x2 = t2 * v2[0];
+ }
+
+ if (((x1 < -(lenghtXmnt * stepXmnt) / 2) && (t2 <= 0.0)) ||
+ ((t1 <= 0.0) && (x2 > (lenghtXmnt * stepXmnt) / 2)) ||
+ ((t1 < 0.0) && (t2 < 0.0)))
+ return 0;
+
+ if ((t1 == 0.0) && (t2 == 0.0)) {
+ if ((v1[0] < 0.0) && (v1[1] > 0.0) && (v2[0] < 0.0) && (v2[1] < 0.0)) {
+ *start = -(lenghtXmnt * stepXmnt) / 2;
+ *end = stepXmnt;
+ return 1;
+ }
+ else {
+ if ((v1[0] > 0.0) && (v1[1] < 0.0) && (v2[0] > 0.0) && (v2[1] > 0.0)) {
+ *start = -stepXmnt;
+ *end = (lenghtXmnt * stepXmnt) / 2;
+ return 1;
+ }
+ else
+ return 0;
+ }
+ }
+ else {
+ if (t2 < 0.0) {
+ if (x1 < 0.0)
+ x2 = -(lenghtXmnt * stepXmnt) / 2;
+ else
+ x2 = (lenghtXmnt * stepXmnt) / 2;
+ }
+
+ if (t1 < 0.0) {
+ if (x2 < 0.0)
+ x1 = -(lenghtXmnt * stepXmnt) / 2;
+ else
+ x1 = (lenghtXmnt * stepXmnt) / 2;
+ }
+ }
+
+ if (x1 > x2) {
+ tmp = x1;
+ x1 = x2;
+ x2 = tmp;
+ }
+
+ x1 -= stepXmnt;
+ if (x1 < -(lenghtXmnt * stepXmnt) / 2)
+ x1 = -(lenghtXmnt * stepXmnt) / 2;
+
+ x2 += stepXmnt;
+ if (x2 > (lenghtXmnt * stepXmnt) / 2)
+ x2 = (lenghtXmnt * stepXmnt) / 2;
+
+ *start = ((int) (x1 / stepXmnt)) * stepXmnt;
+ *end = ((int) (x2 / stepXmnt)) * stepXmnt;
+
+ return 1;
+}
+
+static void
+printstring(void *font, char *string)
+{
+ int len, i;
+
+ len = (int) strlen(string);
+ for (i = 0; i < len; i++)
+ glutBitmapCharacter(font, string[i]);
+}
+
+static void
+printhelp(void)
+{
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColor4f(0.0, 0.0, 0.0, 0.5);
+ glRecti(40, 40, 600, 440);
+ glDisable(GL_BLEND);
+
+ glColor3f(1.0, 0.0, 0.0);
+ glRasterPos2i(300, 420);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
+
+ glRasterPos2i(60, 390);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
+ glRasterPos2i(60, 360);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
+ glRasterPos2i(60, 330);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
+ glRasterPos2i(60, 300);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Wire frame");
+ glRasterPos2i(60, 270);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
+ glRasterPos2i(60, 240);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
+ glRasterPos2i(60, 210);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
+ glRasterPos2i(60, 180);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
+
+ glRasterPos2i(60, 150);
+ if (joyavailable)
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "j - Toggle jostick control (Joystick control available)");
+ else
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "(No Joystick control available)");
+}
+
+static void
+drawterrain(void)
+{
+ int h, i, idx, ox, oy;
+ float j, k, start, end;
+
+ ox = (int) (obs[0] / stepXmnt);
+ oy = (int) (obs[2] / stepYmnt);
+ GlobalMnt = ((ox * TSCALE) & 255) + ((oy * TSCALE) & 255) * 256;
+
+ glPushMatrix();
+ glTranslatef((float) ox * stepXmnt, 0, (float) oy * stepYmnt);
+
+ for (h = 0, k = -(lenghtYmnt * stepYmnt) / 2; h < lenghtYmnt;
+ k += stepYmnt, h++) {
+ if (!clipstrip(k, &start, &end))
+ continue;
+
+ glBegin(GL_TRIANGLE_STRIP); /* I hope that the optimizer will be able to improve this code */
+ for (i = (int) (lenghtXmnt / 2 + start / stepXmnt), j = start; j <= end;
+ j += stepXmnt, i++) {
+ idx = (i * TSCALE + h * 256 * TSCALE + GlobalMnt) & 65535;
+ glColor3fv(terraincolor[idx]);
+ glTexCoord2f((ox + i) / 8.0, (oy + h) / 8.0);
+ glVertex3f(j, terrain[idx], k);
+
+ idx =
+ (i * TSCALE + h * 256 * TSCALE + 256 * TSCALE +
+ GlobalMnt) & 65535;
+ glColor3fv(terraincolor[idx]);
+ glTexCoord2f((ox + i) / 8.0, (oy + h + 1) / 8.0);
+ glVertex3f(j, terrain[idx], k + stepYmnt);
+ }
+ glEnd();
+ }
+
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBegin(GL_QUADS);
+ glColor4f(0.1, 0.7, 1.0, 0.4);
+ glVertex3f(-(lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
+ -(lenghtYmnt * stepYmnt) / 2.0);
+ glVertex3f(-(lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
+ (lenghtYmnt * stepYmnt) / 2.0);
+ glVertex3f((lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
+ (lenghtYmnt * stepYmnt) / 2.0);
+ glVertex3f((lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
+ -(lenghtYmnt * stepYmnt) / 2.0);
+ glEnd();
+ glDisable(GL_BLEND);
+ if (bfcull)
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_TEXTURE_2D);
+
+ glPopMatrix();
+
+}
+
+static void
+dojoy(void)
+{
+#ifdef WIN32
+ static UINT max[2] = { 0, 0 };
+ static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
+ MMRESULT res;
+ JOYINFO joy;
+
+ res = joyGetPos(JOYSTICKID1, &joy);
+
+ if (res == JOYERR_NOERROR) {
+ joyavailable = 1;
+
+ if (max[0] < joy.wXpos)
+ max[0] = joy.wXpos;
+ if (min[0] > joy.wXpos)
+ min[0] = joy.wXpos;
+ center[0] = (max[0] + min[0]) / 2;
+
+ if (max[1] < joy.wYpos)
+ max[1] = joy.wYpos;
+ if (min[1] > joy.wYpos)
+ min[1] = joy.wYpos;
+ center[1] = (max[1] + min[1]) / 2;
+
+ if (joyactive) {
+ if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
+ alpha +=
+ 2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
+ if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
+ beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
+
+ if (joy.wButtons & JOY_BUTTON1)
+ v += 0.5;
+ if (joy.wButtons & JOY_BUTTON2)
+ v -= 0.5;
+ }
+ }
+ else
+ joyavailable = 0;
+#endif
+}
+
+static void
+drawscene(void)
+{
+ static char frbuf[80] = "";
+
+ dojoy();
+
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_DEPTH_TEST);
+
+ if (usetex)
+ glEnable(GL_TEXTURE_2D);
+ else
+ glDisable(GL_TEXTURE_2D);
+
+ if (fog)
+ glEnable(GL_FOG);
+ else
+ glDisable(GL_FOG);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+
+ calcposobs();
+ gluLookAt(obs[0], obs[1], obs[2],
+ obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
+ 0.0, 1.0, 0.0);
+
+ drawterrain();
+ glPopMatrix();
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_FOG);
+ glShadeModel(GL_FLAT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glColor3f(1.0, 0.0, 0.0);
+ glRasterPos2i(10, 10);
+ printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
+ glRasterPos2i(350, 470);
+ printstring(GLUT_BITMAP_HELVETICA_10,
+ "Terrain V1.2 Written by David Bucciarelli ([email protected])");
+ glRasterPos2i(434, 457);
+ printstring(GLUT_BITMAP_HELVETICA_10,
+ "Based on a Mickael's demo ([email protected])");
+
+ if (help)
+ printhelp();
+
+ reshape(scrwidth, scrheight);
+
+ glutSwapBuffers();
+
+ Frames++;
+ {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ if (t - T0 >= 2000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ sprintf(frbuf, "Frame rate: %f", fps);
+ T0 = t;
+ Frames = 0;
+ }
+ }
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27:
+ exit(0);
+ break;
+ case 'a':
+ v += 50.;
+ break;
+ case 'z':
+ v -= 50.;
+ break;
+ case 'p':
+ if (poutline) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ poutline = 0;
+ }
+ else {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ poutline = 1;
+ }
+ break;
+ case 'j':
+ joyactive = (!joyactive);
+ break;
+ case 'h':
+ help = (!help);
+ break;
+ case 'f':
+ fog = (!fog);
+ break;
+ case 't':
+ usetex = (!usetex);
+ break;
+ case 'b':
+ if (bfcull) {
+ glDisable(GL_CULL_FACE);
+ bfcull = 0;
+ }
+ else {
+ glEnable(GL_CULL_FACE);
+ bfcull = 1;
+ }
+ break;
+#ifdef XMESA
+ case ' ':
+ XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
+ fullscreen = (!fullscreen);
+ break;
+#endif
+ }
+}
+
+static void
+special(int k, int x, int y)
+{
+ switch (k) {
+ case GLUT_KEY_LEFT:
+ alpha += 2.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ alpha -= 2.0;
+ break;
+ case GLUT_KEY_DOWN:
+ beta -= 2.0;
+ break;
+ case GLUT_KEY_UP:
+ beta += 2.0;
+ break;
+ }
+}
+
+static void
+calccolor(GLfloat height, GLfloat c[3])
+{
+ GLfloat color[4][3] = {
+ {1.0, 1.0, 1.0},
+ {0.0, 0.8, 0.0},
+ {1.0, 1.0, 0.3},
+ {0.0, 0.0, 0.8}
+ };
+ GLfloat fact;
+
+ height = height * (1.0 / 255.0);
+
+ if (height >= 0.9) {
+ c[0] = color[0][0];
+ c[1] = color[0][1];
+ c[2] = color[0][2];
+ return;
+ }
+
+ if ((height < 0.9) && (height >= 0.7)) {
+ fact = (height - 0.7) * 5.0;
+ c[0] = fact * color[0][0] + (1.0 - fact) * color[1][0];
+ c[1] = fact * color[0][1] + (1.0 - fact) * color[1][1];
+ c[2] = fact * color[0][2] + (1.0 - fact) * color[1][2];
+ return;
+ }
+
+ if ((height < 0.7) && (height >= 0.6)) {
+ fact = (height - 0.6) * 10.0;
+ c[0] = fact * color[1][0] + (1.0 - fact) * color[2][0];
+ c[1] = fact * color[1][1] + (1.0 - fact) * color[2][1];
+ c[2] = fact * color[1][2] + (1.0 - fact) * color[2][2];
+ return;
+ }
+
+ if ((height < 0.6) && (height >= 0.5)) {
+ fact = (height - 0.5) * 10.0;
+ c[0] = fact * color[2][0] + (1.0 - fact) * color[3][0];
+ c[1] = fact * color[2][1] + (1.0 - fact) * color[3][1];
+ c[2] = fact * color[2][2] + (1.0 - fact) * color[3][2];
+ return;
+ }
+
+ c[0] = color[3][0];
+ c[1] = color[3][1];
+ c[2] = color[3][2];
+}
+
+static void
+loadpic(void)
+{
+ GLubyte bufferter[256 * 256], terrainpic[256 * 256];
+ FILE *FilePic;
+ int i, tmp;
+ GLenum gluerr;
+
+ if ((FilePic = fopen("terrain.dat", "r")) == NULL) {
+ fprintf(stderr, "Error loading terrain.dat\n");
+ exit(-1);
+ }
+ fread(bufferter, 256 * 256, 1, FilePic);
+ fclose(FilePic);
+
+ for (i = 0; i < (256 * 256); i++) {
+ terrain[i] = (bufferter[i] * (heightMnt / 255.0f));
+ calccolor((GLfloat) bufferter[i], terraincolor[i]);
+ tmp = (((int) bufferter[i]) + 96);
+ terrainpic[i] = (tmp > 255) ? 255 : tmp;
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 1, 256, 256, GL_LUMINANCE,
+ GL_UNSIGNED_BYTE,
+ (GLvoid *) (&terrainpic[0])))) {
+ fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
+ exit(-1);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glEnable(GL_TEXTURE_2D);
+}
+
+static void
+init(void)
+{
+ float fogcolor[4] = { 0.6, 0.7, 0.7, 1.0 };
+
+ glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
+ glClearDepth(1.0);
+ glDepthFunc(GL_LEQUAL);
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+
+ glDisable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_EXP2);
+ glFogfv(GL_FOG_COLOR, fogcolor);
+ glFogf(GL_FOG_DENSITY, 0.0007);
+#ifdef FX
+ glHint(GL_FOG_HINT, GL_NICEST);
+#endif
+
+ reshape(scrwidth, scrheight);
+}
+
+
+int
+main(int ac, char **av)
+{
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(WIDTH, HEIGHT);
+ glutInit(&ac, av);
+
+ glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
+
+ if (!(win = glutCreateWindow("Terrain"))) {
+ fprintf(stderr, "Error, couldn't open window\n");
+ return -1;
+ }
+
+ ModZMnt = 0.0f;
+ loadpic();
+
+ init();
+
+#ifndef FX
+ glDisable(GL_TEXTURE_2D);
+ usetex = 0;
+#endif
+
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(drawscene);
+ glutKeyboardFunc(key);
+ glutSpecialFunc(special);
+ glutIdleFunc(drawscene);
+
+ glutMainLoop();
+
+ return 0;
+}
diff --git a/progs/demos/terrain.dat b/progs/demos/terrain.dat
new file mode 100644
index 00000000000..2af385e9c25
--- /dev/null
+++ b/progs/demos/terrain.dat
@@ -0,0 +1 @@
+�������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������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\ No newline at end of file
diff --git a/progs/demos/tessdemo.c b/progs/demos/tessdemo.c
new file mode 100644
index 00000000000..26403eee0a2
--- /dev/null
+++ b/progs/demos/tessdemo.c
@@ -0,0 +1,524 @@
+
+/*
+ * A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
+ * Updated for GLU 1.3 tessellation by Gareth Hughes <[email protected]>
+ */
+
+#include <GL/glut.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define MAX_POINTS 256
+#define MAX_CONTOURS 32
+#define MAX_TRIANGLES 256
+
+#ifndef GLCALLBACK
+#ifdef CALLBACK
+#define GLCALLBACK CALLBACK
+#else
+#define GLCALLBACK
+#endif
+#endif
+
+#ifdef GLU_VERSION_1_2
+
+typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
+typedef enum{ DEFINE, TESSELATED } mode_type;
+
+static GLsizei width, height;
+static GLuint contour_cnt;
+static GLuint triangle_cnt;
+
+static mode_type mode;
+static int menu;
+
+static GLuint list_start;
+
+static GLfloat edge_color[3];
+
+static struct {
+ GLfloat p[MAX_POINTS][2];
+ GLuint point_cnt;
+} contours[MAX_CONTOURS];
+
+static struct {
+ GLsizei no;
+ GLfloat p[3][2];
+ GLclampf color[3][3];
+} triangles[MAX_TRIANGLES];
+
+
+
+static void GLCALLBACK error_callback( GLenum err )
+{
+ int len, i;
+ char const *str;
+
+ glColor3f( 0.9, 0.9, 0.9 );
+ glRasterPos2i( 5, 5 );
+
+ str = (const char *) gluErrorString( err );
+ len = strlen( str );
+
+ for ( i = 0 ; i < len ; i++ ) {
+ glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] );
+ }
+}
+
+static void GLCALLBACK begin_callback( GLenum mode )
+{
+ /* Allow multiple triangles to be output inside the begin/end pair. */
+ triangle_cnt = 0;
+ triangles[triangle_cnt].no = 0;
+}
+
+static void GLCALLBACK edge_callback( GLenum flag )
+{
+ /* Persist the edge flag across triangles. */
+ if ( flag == GL_TRUE ) {
+ edge_color[0] = 1.0;
+ edge_color[1] = 1.0;
+ edge_color[2] = 0.5;
+ } else {
+ edge_color[0] = 1.0;
+ edge_color[1] = 0.0;
+ edge_color[2] = 0.0;
+ }
+}
+
+static void GLCALLBACK end_callback()
+{
+ GLuint i;
+
+ glBegin( GL_LINES );
+
+ /* Output the three edges of each triangle as lines colored
+ according to their edge flag. */
+ for ( i = 0 ; i < triangle_cnt ; i++ ) {
+ glColor3f( triangles[i].color[0][0],
+ triangles[i].color[0][1],
+ triangles[i].color[0][2] );
+
+ glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
+ glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
+
+ glColor3f( triangles[i].color[1][0],
+ triangles[i].color[1][1],
+ triangles[i].color[1][2] );
+
+ glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
+ glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
+
+ glColor3f( triangles[i].color[2][0],
+ triangles[i].color[2][1],
+ triangles[i].color[2][2] );
+
+ glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
+ glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
+ }
+
+ glEnd();
+}
+
+static void GLCALLBACK vertex_callback( void *data )
+{
+ GLsizei no;
+ GLfloat *p;
+
+ p = (GLfloat *) data;
+ no = triangles[triangle_cnt].no;
+
+ triangles[triangle_cnt].p[no][0] = p[0];
+ triangles[triangle_cnt].p[no][1] = p[1];
+
+ triangles[triangle_cnt].color[no][0] = edge_color[0];
+ triangles[triangle_cnt].color[no][1] = edge_color[1];
+ triangles[triangle_cnt].color[no][2] = edge_color[2];
+
+ /* After every three vertices, initialize the next triangle. */
+ if ( ++(triangles[triangle_cnt].no) == 3 ) {
+ triangle_cnt++;
+ triangles[triangle_cnt].no = 0;
+ }
+}
+
+static void GLCALLBACK combine_callback( GLdouble coords[3],
+ GLdouble *vertex_data[4],
+ GLfloat weight[4], void **data )
+{
+ GLfloat *vertex;
+
+ vertex = (GLfloat *) malloc( 2 * sizeof(GLfloat) );
+
+ vertex[0] = (GLfloat) coords[0];
+ vertex[1] = (GLfloat) coords[1];
+
+ *data = vertex;
+}
+
+
+static void set_screen_wh( GLsizei w, GLsizei h )
+{
+ width = w;
+ height = h;
+}
+
+typedef void (GLAPIENTRY *callback_t)();
+
+static void tesse( void )
+{
+ GLUtesselator *tobj;
+ GLdouble data[3];
+ GLuint i, j, point_cnt;
+
+ list_start = glGenLists( 2 );
+
+ tobj = gluNewTess();
+
+ if ( tobj != NULL ) {
+ gluTessNormal( tobj, 0.0, 0.0, 1.0 );
+ gluTessCallback( tobj, GLU_TESS_BEGIN, (callback_t) glBegin );
+ gluTessCallback( tobj, GLU_TESS_VERTEX, (callback_t) glVertex2fv );
+ gluTessCallback( tobj, GLU_TESS_END, (callback_t) glEnd );
+ gluTessCallback( tobj, GLU_TESS_ERROR, (callback_t) error_callback );
+ gluTessCallback( tobj, GLU_TESS_COMBINE, (callback_t) combine_callback );
+
+ glNewList( list_start, GL_COMPILE );
+ gluBeginPolygon( tobj );
+
+ for ( j = 0 ; j <= contour_cnt ; j++ ) {
+ point_cnt = contours[j].point_cnt;
+ gluNextContour( tobj, GLU_UNKNOWN );
+
+ for ( i = 0 ; i < point_cnt ; i++ ) {
+ data[0] = (GLdouble)( contours[j].p[i][0] );
+ data[1] = (GLdouble)( contours[j].p[i][1] );
+ data[2] = 0.0;
+ gluTessVertex( tobj, data, contours[j].p[i] );
+ }
+ }
+
+ gluEndPolygon( tobj );
+ glEndList();
+
+ gluTessCallback( tobj, GLU_TESS_BEGIN, (callback_t) begin_callback );
+ gluTessCallback( tobj, GLU_TESS_VERTEX, (callback_t) vertex_callback );
+ gluTessCallback( tobj, GLU_TESS_END, (callback_t) end_callback );
+ gluTessCallback( tobj, GLU_TESS_EDGE_FLAG, (callback_t) edge_callback );
+
+ glNewList( list_start + 1, GL_COMPILE );
+ gluBeginPolygon( tobj );
+
+ for ( j = 0 ; j <= contour_cnt ; j++ ) {
+ point_cnt = contours[j].point_cnt;
+ gluNextContour( tobj, GLU_UNKNOWN );
+
+ for ( i = 0 ; i < point_cnt ; i++ ) {
+ data[0] = (GLdouble)( contours[j].p[i][0] );
+ data[1] = (GLdouble)( contours[j].p[i][1] );
+ data[2] = 0.0;
+ gluTessVertex( tobj, data, contours[j].p[i] );
+ }
+ }
+
+ gluEndPolygon( tobj );
+ glEndList();
+
+ gluDeleteTess( tobj );
+
+ glutMouseFunc( NULL );
+ mode = TESSELATED;
+ }
+}
+
+static void left_down( int x1, int y1 )
+{
+ GLfloat P[2];
+ GLuint point_cnt;
+
+ /* translate GLUT into GL coordinates */
+
+ P[0] = x1;
+ P[1] = height - y1;
+
+ point_cnt = contours[contour_cnt].point_cnt;
+
+ contours[contour_cnt].p[point_cnt][0] = P[0];
+ contours[contour_cnt].p[point_cnt][1] = P[1];
+
+ glBegin( GL_LINES );
+
+ if ( point_cnt ) {
+ glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
+ glVertex2fv( P );
+ } else {
+ glVertex2fv( P );
+ glVertex2fv( P );
+ }
+
+ glEnd();
+ glFinish();
+
+ contours[contour_cnt].point_cnt++;
+}
+
+static void middle_down( int x1, int y1 )
+{
+ GLuint point_cnt;
+ (void) x1;
+ (void) y1;
+
+ point_cnt = contours[contour_cnt].point_cnt;
+
+ if ( point_cnt > 2 ) {
+ glBegin( GL_LINES );
+
+ glVertex2fv( contours[contour_cnt].p[0] );
+ glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
+
+ contours[contour_cnt].p[point_cnt][0] = -1;
+
+ glEnd();
+ glFinish();
+
+ contour_cnt++;
+ contours[contour_cnt].point_cnt = 0;
+ }
+}
+
+static void mouse_clicked( int button, int state, int x, int y )
+{
+ x -= x%10;
+ y -= y%10;
+
+ switch ( button ) {
+ case GLUT_LEFT_BUTTON:
+ if ( state == GLUT_DOWN ) {
+ left_down( x, y );
+ }
+ break;
+ case GLUT_MIDDLE_BUTTON:
+ if ( state == GLUT_DOWN ) {
+ middle_down( x, y );
+ }
+ break;
+ }
+}
+
+static void display( void )
+{
+ GLuint i,j;
+ GLsizei ii, jj;
+ GLuint point_cnt;
+
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ switch ( mode ) {
+ case DEFINE:
+ /* draw grid */
+ glColor3f( 0.6, 0.5, 0.5 );
+
+ glBegin( GL_LINES );
+
+ for ( ii = 0 ; ii < width ; ii += 10 ) {
+ for ( jj = 0 ; jj < height ; jj += 10 ) {
+ glVertex2i( 0, jj );
+ glVertex2i( width, jj );
+ glVertex2i( ii, height );
+ glVertex2i( ii, 0 );
+ }
+ }
+
+ glEnd();
+
+ glColor3f( 1.0, 1.0, 0.0 );
+
+ for ( i = 0 ; i <= contour_cnt ; i++ ) {
+ point_cnt = contours[i].point_cnt;
+
+ glBegin( GL_LINES );
+
+ switch ( point_cnt ) {
+ case 0:
+ break;
+ case 1:
+ glVertex2fv( contours[i].p[0] );
+ glVertex2fv( contours[i].p[0] );
+ break;
+ case 2:
+ glVertex2fv( contours[i].p[0] );
+ glVertex2fv( contours[i].p[1] );
+ break;
+ default:
+ --point_cnt;
+ for ( j = 0 ; j < point_cnt ; j++ ) {
+ glVertex2fv( contours[i].p[j] );
+ glVertex2fv( contours[i].p[j+1] );
+ }
+ if ( contours[i].p[j+1][0] == -1 ) {
+ glVertex2fv( contours[i].p[0] );
+ glVertex2fv( contours[i].p[j] );
+ }
+ break;
+ }
+
+ glEnd();
+ }
+
+ glFinish();
+ break;
+
+ case TESSELATED:
+ /* draw triangles */
+ glColor3f( 0.7, 0.7, 0.0 );
+ glCallList( list_start );
+
+ glLineWidth( 2.0 );
+ glCallList( list_start + 1 );
+ glLineWidth( 1.0 );
+
+ glFlush();
+ break;
+ }
+
+ glColor3f( 1.0, 1.0, 0.0 );
+}
+
+static void clear( void )
+{
+ contour_cnt = 0;
+ contours[0].point_cnt = 0;
+ triangle_cnt = 0;
+
+ glutMouseFunc( mouse_clicked );
+
+ mode = DEFINE;
+
+ glDeleteLists( list_start, 2 );
+ list_start = 0;
+}
+
+static void quit( void )
+{
+ exit( 0 );
+}
+
+static void menu_selected( int entry )
+{
+ switch ( entry ) {
+ case CLEAR:
+ clear();
+ break;
+ case TESSELATE:
+ tesse();
+ break;
+ case QUIT:
+ quit();
+ break;
+ }
+
+ glutPostRedisplay();
+}
+
+static void key_pressed( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+
+ switch ( key ) {
+ case 'c':
+ case 'C':
+ clear();
+ break;
+ case 't':
+ case 'T':
+ tesse();
+ break;
+ case 27:
+ case 'q':
+ case 'Q':
+ quit();
+ break;
+ }
+
+ glutPostRedisplay();
+}
+
+static void myinit( void )
+{
+ /* clear background to gray */
+ glClearColor( 0.4, 0.4, 0.4, 0.0 );
+ glShadeModel( GL_FLAT );
+ glPolygonMode( GL_FRONT, GL_FILL );
+
+ menu = glutCreateMenu( menu_selected );
+
+ glutAddMenuEntry( "clear", CLEAR );
+ glutAddMenuEntry( "tesselate", TESSELATE );
+ glutAddMenuEntry( "quit", QUIT );
+
+ glutAttachMenu( GLUT_RIGHT_BUTTON );
+
+ glutMouseFunc( mouse_clicked );
+ glutKeyboardFunc( key_pressed );
+
+ contour_cnt = 0;
+ mode = DEFINE;
+}
+
+static void reshape( GLsizei w, GLsizei h )
+{
+ glViewport( 0, 0, w, h );
+
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 );
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+ set_screen_wh( w, h );
+}
+
+#endif
+
+
+static void usage( void )
+{
+ printf( "Use left mouse button to place vertices.\n" );
+ printf( "Press middle mouse button when done.\n" );
+ printf( "Select tesselate from the pop-up menu.\n" );
+}
+
+
+int main( int argc, char **argv )
+{
+ const char *version = (const char *) gluGetString( GLU_VERSION );
+ printf( "GLU version string: %s\n", version );
+ if ( strstr( version, "1.0" ) || strstr( version, "1.1" ) ) {
+ fprintf( stderr, "Sorry, this demo reqiures GLU 1.2 or later.\n" );
+ exit( 1 );
+ }
+
+ usage();
+
+ glutInit( &argc, argv );
+ glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB );
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize( 400, 400 );
+ glutCreateWindow( argv[0] );
+
+ /* GH: Bit of a hack...
+ */
+#ifdef GLU_VERSION_1_2
+ myinit();
+
+ glutDisplayFunc( display );
+ glutReshapeFunc( reshape );
+
+ glutMainLoop();
+#endif
+
+ return 0;
+}
diff --git a/progs/demos/texcyl.c b/progs/demos/texcyl.c
new file mode 100644
index 00000000000..c04d5004e37
--- /dev/null
+++ b/progs/demos/texcyl.c
@@ -0,0 +1,288 @@
+
+/*
+ * Textured cylinder demo: lighting, texturing, reflection mapping.
+ *
+ * Command line options:
+ * -info print GL implementation information
+ *
+ *
+ * Brian Paul May 1997 This program is in the public domain.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+#include <GL/glut.h>
+
+#include "readtex.h"
+
+#define TEXTURE_FILE "../images/reflect.rgb"
+
+#define LIT 1
+#define TEXTURED 2
+#define REFLECT 3
+#define ANIMATE 10
+#define POINT_FILTER 20
+#define LINEAR_FILTER 21
+#define QUIT 100
+
+static GLuint CylinderObj = 0;
+static GLboolean Animate = GL_TRUE;
+
+static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
+static GLfloat DXrot = 50.0, DYrot = 125.0;
+
+/* performance info */
+static GLint T0 = 0;
+static GLint Frames = 0;
+
+
+static void Idle( void )
+{
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ if (Animate) {
+ Xrot += DXrot * dt;
+ Yrot += DYrot * dt;
+ glutPostRedisplay();
+ }
+}
+
+
+static void Display( void )
+{
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glPushMatrix();
+ glRotatef(Xrot, 1.0, 0.0, 0.0);
+ glRotatef(Yrot, 0.0, 1.0, 0.0);
+ glRotatef(Zrot, 0.0, 0.0, 1.0);
+ glScalef(5.0, 5.0, 5.0);
+ glCallList(CylinderObj);
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+
+ if (Animate) {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ Frames++;
+ if (t - T0 >= 5000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
+ T0 = t;
+ Frames = 0;
+ }
+ }
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -70.0 );
+}
+
+
+static void SetMode(GLuint m)
+{
+ /* disable everything */
+ glDisable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+
+ /* enable what's needed */
+ if (m==LIT) {
+ glEnable(GL_LIGHTING);
+ }
+ else if (m==TEXTURED) {
+ glEnable(GL_TEXTURE_2D);
+ }
+ else if (m==REFLECT) {
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ }
+}
+
+
+static void ModeMenu(int entry)
+{
+ if (entry==ANIMATE) {
+ Animate = !Animate;
+ if (Animate)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ }
+ else if (entry==POINT_FILTER) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+ else if (entry==LINEAR_FILTER) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+ else if (entry==QUIT) {
+ exit(0);
+ }
+ else {
+ SetMode(entry);
+ }
+ glutPostRedisplay();
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case ' ':
+ Animate = !Animate;
+ if (Animate)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void SpecialKey( int key, int x, int y )
+{
+ float step = 3.0;
+ (void) x;
+ (void) y;
+
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot += step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot += step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot -= step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( int argc, char *argv[] )
+{
+ GLUquadricObj *q = gluNewQuadric();
+ CylinderObj = glGenLists(1);
+ glNewList(CylinderObj, GL_COMPILE);
+
+ glTranslatef(0.0, 0.0, -1.0);
+
+ /* cylinder */
+ gluQuadricNormals(q, GL_SMOOTH);
+ gluQuadricTexture(q, GL_TRUE);
+ gluCylinder(q, 0.6, 0.6, 2.0, 24, 1);
+
+ /* end cap */
+ glTranslatef(0.0, 0.0, 2.0);
+ gluDisk(q, 0.0, 0.6, 24, 1);
+
+ /* other end cap */
+ glTranslatef(0.0, 0.0, -2.0);
+ gluQuadricOrientation(q, GLU_INSIDE);
+ gluDisk(q, 0.0, 0.6, 24, 1);
+
+ glEndList();
+ gluDeleteQuadric(q);
+
+ /* lighting */
+ glEnable(GL_LIGHTING);
+ {
+ GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
+ GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
+ GLfloat teal[4] = { 0.0, 1.0, 0.8, 1.0 };
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, teal);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
+ glEnable(GL_LIGHT0);
+ }
+
+ /* fitering = nearest, initially */
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
+
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+
+ if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
+ printf("Error: couldn't load texture image\n");
+ exit(1);
+ }
+
+ glEnable(GL_CULL_FACE); /* don't need Z testing for convex objects */
+
+ SetMode(LIT);
+
+ if (argc > 1 && strcmp(argv[1], "-info")==0) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowSize( 400, 400 );
+ glutInitWindowPosition( 0, 0 );
+
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
+
+ glutCreateWindow(argv[0] );
+
+ Init(argc, argv);
+
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutSpecialFunc( SpecialKey );
+ glutDisplayFunc( Display );
+ glutIdleFunc( Idle );
+
+ glutCreateMenu(ModeMenu);
+ glutAddMenuEntry("Lit", LIT);
+ glutAddMenuEntry("Textured", TEXTURED);
+ glutAddMenuEntry("Reflect", REFLECT);
+ glutAddMenuEntry("Point Filtered", POINT_FILTER);
+ glutAddMenuEntry("Linear Filtered", LINEAR_FILTER);
+ glutAddMenuEntry("Toggle Animation", ANIMATE);
+ glutAddMenuEntry("Quit", QUIT);
+ glutAttachMenu(GLUT_RIGHT_BUTTON);
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/texdown.c b/progs/demos/texdown.c
new file mode 100644
index 00000000000..79525a0395e
--- /dev/null
+++ b/progs/demos/texdown.c
@@ -0,0 +1,403 @@
+
+/*
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * texdown
+ *
+ * Measure texture download speed.
+ * Use keyboard to change texture size, format, datatype, scale/bias,
+ * subimageload, etc.
+ *
+ * Brian Paul 28 January 2000
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+
+static GLsizei MaxSize = 1024;
+static GLsizei TexWidth = 256, TexHeight = 256, TexBorder = 0;
+static GLboolean ScaleAndBias = GL_FALSE;
+static GLboolean SubImage = GL_FALSE;
+static GLdouble DownloadRate = 0.0; /* texels/sec */
+
+static GLuint Mode = 0;
+
+
+struct FormatRec {
+ GLenum Format;
+ GLenum Type;
+ GLenum IntFormat;
+ GLint TexelSize;
+};
+
+
+static const struct FormatRec FormatTable[] = {
+ /* Format Type IntFormat TexelSize */
+ { GL_BGRA, GL_UNSIGNED_BYTE, GL_RGBA, 4 },
+ { GL_RGB, GL_UNSIGNED_BYTE, GL_RGB, 3 },
+ { GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA, 4 },
+ { GL_RGBA, GL_UNSIGNED_BYTE, GL_RGB, 4 },
+ { GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB, 2 },
+ { GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE, 1 },
+ { GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE_ALPHA, 2 },
+ { GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA, 1 },
+};
+static GLint Format;
+
+#define NUM_FORMATS (sizeof(FormatTable)/sizeof(FormatTable[0]))
+
+static int
+BytesPerTexel(GLint format)
+{
+ return FormatTable[format].TexelSize;
+}
+
+
+static const char *
+FormatStr(GLenum format)
+{
+ switch (format) {
+ case GL_RGB:
+ return "GL_RGB";
+ case GL_RGBA:
+ return "GL_RGBA";
+ case GL_BGRA:
+ return "GL_BGRA";
+ case GL_LUMINANCE:
+ return "GL_LUMINANCE";
+ case GL_LUMINANCE_ALPHA:
+ return "GL_LUMINANCE_ALPHA";
+ case GL_ALPHA:
+ return "GL_ALPHA";
+ default:
+ return "";
+ }
+}
+
+
+static const char *
+TypeStr(GLenum type)
+{
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ return "GL_UNSIGNED_BYTE";
+ case GL_UNSIGNED_SHORT:
+ return "GL_UNSIGNED_SHORT";
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return "GL_UNSIGNED_SHORT_5_6_5";
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return "GL_UNSIGNED_SHORT_5_6_5_REV";
+ default:
+ return "";
+ }
+}
+
+
+static void
+MeasureDownloadRate(void)
+{
+ const int w = TexWidth + 2 * TexBorder;
+ const int h = TexHeight + 2 * TexBorder;
+ const int bytes = w * h * BytesPerTexel(Format);
+ GLubyte *texImage, *getImage;
+ GLdouble t0, t1, time;
+ int count;
+ int i;
+
+ texImage = (GLubyte *) malloc(bytes);
+ getImage = (GLubyte *) malloc(bytes);
+ if (!texImage || !getImage) {
+ DownloadRate = 0.0;
+ return;
+ }
+
+ for (i = 0; i < bytes; i++) {
+ texImage[i] = i & 0xff;
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ if (ScaleAndBias) {
+ glPixelTransferf(GL_RED_SCALE, 0.5);
+ glPixelTransferf(GL_GREEN_SCALE, 0.5);
+ glPixelTransferf(GL_BLUE_SCALE, 0.5);
+ glPixelTransferf(GL_RED_BIAS, 0.5);
+ glPixelTransferf(GL_GREEN_BIAS, 0.5);
+ glPixelTransferf(GL_BLUE_BIAS, 0.5);
+ }
+ else {
+ glPixelTransferf(GL_RED_SCALE, 1.0);
+ glPixelTransferf(GL_GREEN_SCALE, 1.0);
+ glPixelTransferf(GL_BLUE_SCALE, 1.0);
+ glPixelTransferf(GL_RED_BIAS, 0.0);
+ glPixelTransferf(GL_GREEN_BIAS, 0.0);
+ glPixelTransferf(GL_BLUE_BIAS, 0.0);
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glEnable(GL_TEXTURE_2D);
+
+ count = 0;
+ t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+ do {
+ if (SubImage && count > 0) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, -TexBorder, -TexBorder, w, h,
+ FormatTable[Format].Format,
+ FormatTable[Format].Type, texImage);
+ }
+ else {
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ FormatTable[Format].IntFormat, w, h, TexBorder,
+ FormatTable[Format].Format,
+ FormatTable[Format].Type, texImage);
+ }
+
+ /* draw a tiny polygon to force texture into texram */
+ glBegin(GL_TRIANGLES);
+ glTexCoord2f(0, 0); glVertex2f(1, 1);
+ glTexCoord2f(1, 0); glVertex2f(3, 1);
+ glTexCoord2f(0.5, 1); glVertex2f(2, 3);
+ glEnd();
+
+ t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+ time = t1 - t0;
+ count++;
+ } while (time < 3.0);
+
+ glDisable(GL_TEXTURE_2D);
+
+ printf("w*h=%d count=%d time=%f\n", w*h, count, time);
+ DownloadRate = w * h * count / time;
+
+#if 0
+ if (!ScaleAndBias) {
+ /* verify texture readback */
+ glGetTexImage(GL_TEXTURE_2D, 0,
+ FormatTable[Format].Format,
+ FormatTable[Format].Type, getImage);
+ for (i = 0; i < w * h; i++) {
+ if (texImage[i] != getImage[i]) {
+ printf("[%d] %d != %d\n", i, texImage[i], getImage[i]);
+ }
+ }
+ }
+#endif
+
+ free(texImage);
+ free(getImage);
+
+ {
+ GLint err = glGetError();
+ if (err)
+ printf("GL error %d\n", err);
+ }
+}
+
+
+static void
+PrintString(const char *s)
+{
+ while (*s) {
+ glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
+ s++;
+ }
+}
+
+
+static void
+Display(void)
+{
+ const int w = TexWidth + 2 * TexBorder;
+ const int h = TexHeight + 2 * TexBorder;
+ char s[1000];
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glRasterPos2i(10, 80);
+ sprintf(s, "Texture size[cursor]: %d x %d Border[b]: %d", w, h, TexBorder);
+ PrintString(s);
+
+ glRasterPos2i(10, 65);
+ sprintf(s, "Format[f]: %s Type: %s IntFormat: %s",
+ FormatStr(FormatTable[Format].Format),
+ TypeStr( FormatTable[Format].Type),
+ FormatStr(FormatTable[Format].IntFormat));
+ PrintString(s);
+
+ glRasterPos2i(10, 50);
+ sprintf(s, "Pixel Scale&Bias[p]: %s TexSubImage[s]: %s",
+ ScaleAndBias ? "Yes" : "No",
+ SubImage ? "Yes" : "No");
+ PrintString(s);
+
+ if (Mode == 0) {
+ glRasterPos2i(200, 10);
+ sprintf(s, "...Measuring...");
+ PrintString(s);
+ glutSwapBuffers();
+ glutPostRedisplay();
+ Mode++;
+ }
+ else if (Mode == 1) {
+ MeasureDownloadRate();
+ glutPostRedisplay();
+ Mode++;
+ }
+ else {
+ /* show results */
+ glRasterPos2i(10, 10);
+ sprintf(s, "Download rate: %g Mtexels/second %g MB/second",
+ DownloadRate / 1000000.0,
+ DownloadRate * BytesPerTexel(Format) / 1000000.0);
+ PrintString(s);
+ {
+ GLint r, g, b, a, l, i;
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i);
+ sprintf(s, "TexelBits: R=%d G=%d B=%d A=%d L=%d I=%d", r, g, b, a, l, i);
+ glRasterPos2i(10, 25);
+ PrintString(s);
+ }
+
+ glutSwapBuffers();
+ }
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(0, width, 0, height, -1, 1);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+}
+
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case ' ':
+ Mode = 0;
+ break;
+ case 'b':
+ /* toggle border */
+ TexBorder = 1 - TexBorder;
+ Mode = 0;
+ break;
+ case 'f':
+ /* change format */
+ Format = (Format + 1) % NUM_FORMATS;
+ Mode = 0;
+ break;
+ case 'F':
+ /* change format */
+ Format = (Format - 1) % NUM_FORMATS;
+ Mode = 0;
+ break;
+ case 'p':
+ /* toggle border */
+ ScaleAndBias = !ScaleAndBias;
+ Mode = 0;
+ break;
+ case 's':
+ SubImage = !SubImage;
+ Mode = 0;
+ break;
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ if (TexHeight < MaxSize)
+ TexHeight *= 2;
+ break;
+ case GLUT_KEY_DOWN:
+ if (TexHeight > 1)
+ TexHeight /= 2;
+ break;
+ case GLUT_KEY_LEFT:
+ if (TexWidth > 1)
+ TexWidth /= 2;
+ break;
+ case GLUT_KEY_RIGHT:
+ if (TexWidth < MaxSize)
+ TexWidth *= 2;
+ break;
+ }
+ Mode = 0;
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+ printf("GL_VENDOR = %s\n", (const char *) glGetString(GL_VENDOR));
+ printf("GL_VERSION = %s\n", (const char *) glGetString(GL_VERSION));
+ printf("GL_RENDERER = %s\n", (const char *) glGetString(GL_RENDERER));
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 600, 100 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutSpecialFunc( SpecialKey );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/texenv.c b/progs/demos/texenv.c
new file mode 100644
index 00000000000..590867b4945
--- /dev/null
+++ b/progs/demos/texenv.c
@@ -0,0 +1,815 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/**
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * Demonstrates texture environment modes and internal image formats.
+ */
+
+/*
+ * Hacked on, updated by Gareth Hughes <[email protected]>
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <GL/glut.h>
+
+#undef max
+#undef min
+#define max( a, b ) ((a) >= (b) ? (a) : (b))
+#define min( a, b ) ((a) <= (b) ? (a) : (b))
+
+GLfloat lightCheck[4] = { 0.7, 0.7, 0.7, 1.0 };
+GLfloat darkCheck[4] = { 0.3, 0.3, 0.3, 1.0 };
+
+GLfloat labelColor0[4] = { 1.0, 1.0, 1.0, 1.0 };
+GLfloat labelColor1[4] = { 1.0, 1.0, 0.4, 1.0 };
+GLfloat *labelInfoColor = labelColor0;
+GLfloat labelLevelColor0[4] = { 0.8, 0.8, 0.1, 1.0 };
+GLfloat labelLevelColor1[4] = { 0.0, 0.0, 0.0, 1.0 };
+
+GLboolean doubleBuffered = GL_TRUE;
+GLboolean drawBackground = GL_FALSE;
+GLboolean drawBlended = GL_TRUE;
+GLboolean drawSmooth = GL_FALSE;
+GLboolean drawTextured = GL_TRUE;
+GLboolean displayLevelInfo = GL_FALSE;
+
+int textureWidth = 64;
+int textureHeight = 64;
+
+int winWidth = 580, winHeight = 720;
+
+struct formatInfo {
+ GLenum baseFormat;
+ GLenum internalFormat;
+ char *name;
+};
+
+#define NUM_LUMINANCE_FORMATS (sizeof(luminanceFormats) / sizeof(luminanceFormats[0]))
+struct formatInfo luminanceFormats[] =
+{
+ { GL_LUMINANCE, GL_LUMINANCE, "LUMINANCE" },
+ { GL_LUMINANCE, GL_LUMINANCE4, "LUMINANCE4" },
+ { GL_LUMINANCE, GL_LUMINANCE8, "LUMINANCE8" },
+ { GL_LUMINANCE, GL_LUMINANCE12, "LUMINANCE12" },
+ { GL_LUMINANCE, GL_LUMINANCE16, "LUMINANCE16" },
+};
+
+#define NUM_ALPHA_FORMATS (sizeof(alphaFormats) / sizeof(alphaFormats[0]))
+struct formatInfo alphaFormats[] =
+{
+ { GL_ALPHA, GL_ALPHA, "ALPHA" },
+ { GL_ALPHA, GL_ALPHA4, "ALPHA4" },
+ { GL_ALPHA, GL_ALPHA8, "ALPHA8" },
+ { GL_ALPHA, GL_ALPHA12, "ALPHA12" },
+ { GL_ALPHA, GL_ALPHA16, "ALPHA16" },
+};
+
+#define NUM_INTENSITY_FORMATS (sizeof(intensityFormats) / sizeof(intensityFormats[0]))
+struct formatInfo intensityFormats[] =
+{
+ { GL_INTENSITY, GL_INTENSITY, "INTENSITY" },
+ { GL_INTENSITY, GL_INTENSITY4, "INTENSITY4" },
+ { GL_INTENSITY, GL_INTENSITY8, "INTENSITY8" },
+ { GL_INTENSITY, GL_INTENSITY12, "INTENSITY12" },
+ { GL_INTENSITY, GL_INTENSITY16, "INTENSITY16" },
+};
+
+#define NUM_LUMINANCE_ALPHA_FORMATS (sizeof(luminanceAlphaFormats) / sizeof(luminanceAlphaFormats[0]))
+struct formatInfo luminanceAlphaFormats[] =
+{
+ { GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, "LUMINANCE_ALPHA" },
+ { GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, "LUMINANCE4_ALPHA4" },
+ { GL_LUMINANCE_ALPHA, GL_LUMINANCE6_ALPHA2, "LUMINANCE6_ALPHA2" },
+ { GL_LUMINANCE_ALPHA, GL_LUMINANCE8_ALPHA8, "LUMINANCE8_ALPHA8" },
+ { GL_LUMINANCE_ALPHA, GL_LUMINANCE12_ALPHA4, "LUMINANCE12_ALPHA4" },
+ { GL_LUMINANCE_ALPHA, GL_LUMINANCE12_ALPHA12, "LUMINANCE12_ALPHA12" },
+ { GL_LUMINANCE_ALPHA, GL_LUMINANCE16_ALPHA16, "LUMINANCE16_ALPHA16" },
+};
+
+#define NUM_RGB_FORMATS (sizeof(rgbFormats) / sizeof(rgbFormats[0]))
+struct formatInfo rgbFormats[] =
+{
+ { GL_RGB, GL_RGB, "RGB" },
+ { GL_RGB, GL_R3_G3_B2, "R3_G3_B2" },
+ { GL_RGB, GL_RGB4, "RGB4" },
+ { GL_RGB, GL_RGB5, "RGB5" },
+ { GL_RGB, GL_RGB8, "RGB8" },
+ { GL_RGB, GL_RGB10, "RGB10" },
+ { GL_RGB, GL_RGB12, "RGB12" },
+ { GL_RGB, GL_RGB16, "RGB16" },
+};
+
+#define NUM_RGBA_FORMATS (sizeof(rgbaFormats) / sizeof(rgbaFormats[0]))
+struct formatInfo rgbaFormats[] =
+{
+ { GL_RGBA, GL_RGBA, "RGBA" },
+ { GL_RGBA, GL_RGBA2, "RGBA2" },
+ { GL_RGBA, GL_RGBA4, "RGBA4" },
+ { GL_RGBA, GL_RGB5_A1, "RGB5_A1" },
+ { GL_RGBA, GL_RGBA8, "RGBA8" },
+ { GL_RGBA, GL_RGB10_A2, "RGB10_A2" },
+ { GL_RGBA, GL_RGBA12, "RGBA12" },
+ { GL_RGBA, GL_RGBA16, "RGBA16" },
+};
+
+struct baseFormatInfo {
+ struct formatInfo *format;
+ int current, number;
+};
+
+#define NUM_BASE_FORMATS (sizeof(baseFormats) / sizeof(baseFormats[0]))
+int baseFormat;
+struct baseFormatInfo baseFormats[] =
+{
+ { luminanceFormats, 0, NUM_LUMINANCE_FORMATS },
+ { alphaFormats, 0, NUM_ALPHA_FORMATS },
+ { intensityFormats, 0, NUM_INTENSITY_FORMATS },
+ { luminanceAlphaFormats, 0, NUM_LUMINANCE_ALPHA_FORMATS },
+ { rgbFormats, 0, NUM_RGB_FORMATS },
+ { rgbaFormats, 0, NUM_RGBA_FORMATS },
+};
+
+#define NUM_ENV_COLORS (sizeof(envColors) / sizeof(envColors[0]))
+int envColor = 0;
+GLfloat envColors[][4] =
+{
+ { 0.0, 0.0, 0.0, 1.0 },
+ { 1.0, 0.0, 0.0, 1.0 },
+ { 0.0, 1.0, 0.0, 1.0 },
+ { 0.0, 0.0, 1.0, 1.0 },
+ { 1.0, 1.0, 1.0, 1.0 },
+};
+
+struct envModeInfo {
+ GLenum mode;
+ char *name;
+};
+
+/* allow for run-time check for GL_EXT_texture_env_add */
+int NUM_ENV_MODES = 5;
+struct envModeInfo envModes[] =
+{
+ { GL_REPLACE, "REPLACE" },
+ { GL_MODULATE, "MODULATE" },
+ { GL_BLEND, "BLEND" },
+ { GL_DECAL, "DECAL" },
+#if GL_EXT_texture_env_add
+ { GL_ADD, "ADD" },
+#endif
+};
+
+static void checkErrors( void )
+{
+ GLenum error;
+
+ while ( (error = glGetError()) != GL_NO_ERROR ) {
+ fprintf( stderr, "Error: %s\n", (char *) gluErrorString( error ) );
+ }
+}
+
+static void drawString( const char *string, GLfloat x, GLfloat y,
+ const GLfloat color[4] )
+{
+ glColor4fv( color );
+ glRasterPos2f( x, y );
+
+ while ( *string ) {
+ glutBitmapCharacter( GLUT_BITMAP_TIMES_ROMAN_10, *string );
+ string++;
+ }
+}
+
+static void drawStringOutline( const char *string, GLfloat x, GLfloat y,
+ const GLfloat color[4],
+ const GLfloat outline[4] )
+{
+ drawString( string, x - 1, y, outline );
+ drawString( string, x + 1, y, outline );
+ drawString( string, x, y - 1, outline );
+ drawString( string, x, y + 1, outline );
+ drawString( string, x, y, color );
+}
+
+static void begin2D( int width, int height )
+{
+ glMatrixMode( GL_PROJECTION );
+
+ glPushMatrix();
+ glLoadIdentity();
+
+ glOrtho( 0, width, 0, height, -1, 1 );
+ glMatrixMode( GL_MODELVIEW );
+
+ glPushMatrix();
+ glLoadIdentity();
+}
+
+static void end2D( void )
+{
+ glMatrixMode( GL_PROJECTION );
+ glPopMatrix();
+ glMatrixMode( GL_MODELVIEW );
+ glPopMatrix();
+}
+
+static void initialize( void )
+{
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+
+ glOrtho( -1.5, 1.5, -1.5, 1.5, -1.5, 1.5 );
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glShadeModel( GL_FLAT );
+}
+
+/* ARGSUSED1 */
+static void keyboard( unsigned char c, int x, int y )
+{
+ switch ( c ) {
+ case 'c':
+ envColor++;
+ envColor = envColor % (int) NUM_ENV_COLORS;
+ break;
+ case 'g':
+ drawBackground = !drawBackground;
+ break;
+ case 'b':
+ drawBlended = !drawBlended;
+ break;
+ case 's':
+ drawSmooth = !drawSmooth;
+ break;
+ case 't':
+ drawTextured = !drawTextured;
+ break;
+ case 'i':
+ displayLevelInfo = !displayLevelInfo;
+ break;
+ case 27: /* Escape key should force exit. */
+ exit(0);
+ break;
+ default:
+ break;
+ }
+ glutPostRedisplay();
+}
+
+/* ARGSUSED1 */
+static void special( int key, int x, int y )
+{
+ switch ( key ) {
+ case GLUT_KEY_DOWN:
+ if ( ++baseFormat > NUM_BASE_FORMATS - 1 ) {
+ baseFormat = 0;
+ }
+ break;
+ case GLUT_KEY_UP:
+ if ( --baseFormat < 0 ) {
+ baseFormat = NUM_BASE_FORMATS - 1;
+ }
+ break;
+ case GLUT_KEY_LEFT:
+ --baseFormats[baseFormat].current;
+ if ( baseFormats[baseFormat].current < 0 ) {
+ baseFormats[baseFormat].current = baseFormats[baseFormat].number - 1;
+ }
+ break;
+ case GLUT_KEY_RIGHT:
+ ++baseFormats[baseFormat].current;
+ if ( baseFormats[baseFormat].current > baseFormats[baseFormat].number - 1 ) {
+ baseFormats[baseFormat].current = 0;
+ }
+ break;
+ default:
+ break;
+ }
+ glutPostRedisplay();
+}
+
+static void
+reshape( int w, int h )
+{
+ winWidth = w;
+ winHeight = h;
+ /* No need to call glViewPort here since "draw" calls it! */
+}
+
+static void loadTexture( int width, int height,
+ const struct formatInfo *format )
+{
+ int luminanceSize = 0;
+ int alphaSize = 0;
+ int rgbSize = 0;
+ GLenum textureFormat;
+ GLubyte *texImage, *p;
+ int elementsPerGroup, elementSize, groupSize, rowSize;
+ int i, j;
+
+ switch ( format->baseFormat ) {
+ case GL_LUMINANCE:
+ luminanceSize = 1;
+ textureFormat = GL_LUMINANCE;
+ break;
+ case GL_INTENSITY:
+ luminanceSize = 1;
+ /* Note: format=GL_INTENSITY for glTexImage is not legal */
+ textureFormat = GL_LUMINANCE;
+ break;
+ case GL_ALPHA:
+ alphaSize = 1;
+ textureFormat = GL_ALPHA;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ luminanceSize = 1;
+ alphaSize = 1;
+ textureFormat = GL_LUMINANCE_ALPHA;
+ break;
+ case GL_RGB:
+ rgbSize = 3;
+ textureFormat = GL_RGB;
+ break;
+ case GL_RGBA:
+ rgbSize = 3;
+ alphaSize = 1;
+ textureFormat = GL_RGBA;
+ break;
+ default:
+ fprintf(stderr, "bad internal format info\n");
+ return;
+ }
+
+ elementsPerGroup = luminanceSize + alphaSize + rgbSize;
+ elementSize = sizeof(GLubyte);
+ groupSize = elementsPerGroup * elementSize;
+ rowSize = width * groupSize;
+
+ if ( (texImage = (GLubyte *) malloc( height * rowSize ) ) == NULL ) {
+ fprintf( stderr, "texture malloc failed\n" );
+ return;
+ }
+
+ for ( i = 0 ; i < height ; i++ )
+ {
+ p = texImage + i * rowSize;
+
+ for ( j = 0 ; j < width ; j++ )
+ {
+ if ( luminanceSize > 0 )
+ {
+ /**
+ ** +-----+-----+
+ ** | | |
+ ** | W | LG |
+ ** | | |
+ ** +-----+-----+
+ ** | | |
+ ** | DG | B |
+ ** | | |
+ ** +-----+-----+
+ **/
+ if ( i > height / 2 ) {
+ if ( j < width / 2 ) {
+ p[0] = 0xff;
+ } else {
+ p[0] = 0xaa;
+ }
+ } else {
+ if ( j < width / 2 ) {
+ p[0] = 0x55;
+ } else {
+ p[0] = 0x00;
+ }
+ }
+ p += elementSize;
+ }
+
+ if ( rgbSize > 0 )
+ {
+ /**
+ ** +-----+-----+
+ ** | | |
+ ** | R | G |
+ ** | | |
+ ** +-----+-----+
+ ** | | |
+ ** | Y | B |
+ ** | | |
+ ** +-----+-----+
+ **/
+ if ( i > height / 2 ) {
+ if ( j < width / 2 ) {
+ p[0] = 0xff;
+ p[1] = 0x00;
+ p[2] = 0x00;
+ } else {
+ p[0] = 0x00;
+ p[1] = 0xff;
+ p[2] = 0x00;
+ }
+ } else {
+ if ( j < width / 2 ) {
+ p[0] = 0xff;
+ p[1] = 0xff;
+ p[2] = 0x00;
+ } else {
+ p[0] = 0x00;
+ p[1] = 0x00;
+ p[2] = 0xff;
+ }
+ }
+ p += 3 * elementSize;
+ }
+
+ if ( alphaSize > 0 )
+ {
+ /**
+ ** +-----------+
+ ** | W |
+ ** | +-----+ |
+ ** | | | |
+ ** | | B | |
+ ** | | | |
+ ** | +-----+ |
+ ** | |
+ ** +-----------+
+ **/
+ int i2 = i - height / 2;
+ int j2 = j - width / 2;
+ int h8 = height / 8;
+ int w8 = width / 8;
+ if ( -h8 <= i2 && i2 <= h8 && -w8 <= j2 && j2 <= w8 ) {
+ p[0] = 0x00;
+ } else if ( -2 * h8 <= i2 && i2 <= 2 * h8 && -2 * w8 <= j2 && j2 <= 2 * w8 ) {
+ p[0] = 0x55;
+ } else if ( -3 * h8 <= i2 && i2 <= 3 * h8 && -3 * w8 <= j2 && j2 <= 3 * w8 ) {
+ p[0] = 0xaa;
+ } else {
+ p[0] = 0xff;
+ }
+ p += elementSize;
+ }
+ }
+ }
+
+ glTexImage2D( GL_TEXTURE_2D, 0,
+ format->internalFormat, width, height, 0,
+ textureFormat, GL_UNSIGNED_BYTE, texImage );
+
+ free( texImage );
+}
+
+static void drawCheck( int w, int h, const GLfloat lightCheck[4],
+ const GLfloat darkCheck[4] )
+{
+ float dw = 2.0 / w;
+ float dh = 2.0 / h;
+ int i, j;
+
+ for ( i = 0 ; i < w ; i++ ) {
+ GLfloat x0 = -1.0 + i * dw;
+ GLfloat x1 = x0 + dw;
+
+ glBegin( GL_QUAD_STRIP );
+
+ for ( j = 0 ; j <= h ; j++ ) {
+ GLfloat y = -1.0 + j * dh;
+
+ if ( (i ^ j) & 1 ) {
+ glColor4fv( lightCheck );
+ } else {
+ glColor4fv( darkCheck );
+ }
+
+ glVertex2f( x0, y );
+ glVertex2f( x1, y );
+ }
+
+ glEnd();
+ }
+}
+
+static const char *lookupFormat( GLint format )
+{
+ switch ( format ) {
+ case GL_RGBA:
+ return "GL_RGBA";
+ case GL_RGB:
+ return "GL_RGB";
+ case GL_ALPHA:
+ return "GL_ALPHA";
+ case GL_LUMINANCE:
+ return "GL_LUMINANCE";
+ case GL_LUMINANCE_ALPHA:
+ return "GL_LUMINANCE_ALPHA";
+ case GL_INTENSITY:
+ return "GL_INTENSITY";
+ case GL_COLOR_INDEX:
+ return "GL_COLOR_INDEX";
+ case GL_BGRA:
+ return "GL_BGRA";
+ case GL_BGR:
+ return "GL_BGR";
+ default:
+ return "unknown format";
+ }
+}
+
+static void drawSample( int x, int y, int w, int h,
+ const struct formatInfo *format,
+ const struct envModeInfo *envMode )
+{
+ glViewport( x, y, w, h );
+ glScissor( x, y, w, h );
+
+ glClearColor( 0.1, 0.1, 0.1, 1.0 );
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ begin2D( w, h );
+ drawString( format->name, 10, h - 15, labelInfoColor );
+ drawString( envMode->name, 10, 5, labelInfoColor );
+ end2D();
+
+ glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, envMode->mode );
+ glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColors[envColor] );
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
+
+ loadTexture( textureWidth, textureHeight, format );
+
+ if ( drawBackground ) {
+ drawCheck( 15, 15, lightCheck, darkCheck );
+ }
+ if ( drawBlended ) {
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ glEnable( GL_BLEND );
+ }
+ if ( drawSmooth ) {
+ glShadeModel( GL_SMOOTH );
+ }
+ else {
+ glShadeModel( GL_FLAT );
+ glColor4f(1, 1, 1, 1);
+ }
+ if ( drawTextured ) {
+ glEnable( GL_TEXTURE_2D );
+ }
+
+ /*
+ * if (drawSmooth) then draw quad which goes from purple at the
+ * bottom (100% alpha) to green at the top (50% alpha).
+ */
+ glBegin( GL_QUADS );
+ if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 );
+ glTexCoord2f( 0.0, 0.0 );
+ glVertex2f( -0.8, -0.8 );
+
+ if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 );
+ glTexCoord2f( 1.0, 0.0 );
+ glVertex2f( 0.8, -0.8 );
+
+ if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 0.5 );
+ glTexCoord2f( 1.0, 1.0 );
+ glVertex2f( 0.8, 0.8 );
+
+ if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 0.5 );
+ glTexCoord2f( 0.0, 1.0 );
+ glVertex2f( -0.8, 0.8 );
+ glEnd();
+
+ glDisable( GL_BLEND );
+ glShadeModel( GL_FLAT );
+ glDisable( GL_TEXTURE_2D );
+
+ if ( envMode->mode == GL_DECAL &&
+ (format->baseFormat == GL_ALPHA ||
+ format->baseFormat == GL_LUMINANCE ||
+ format->baseFormat == GL_LUMINANCE_ALPHA ||
+ format->baseFormat == GL_INTENSITY)) {
+ /* undefined format/mode combination */
+ begin2D( w, h );
+ drawStringOutline( "UNDEFINED MODE", 15, h / 2,
+ labelLevelColor0, labelLevelColor1 );
+ end2D();
+ }
+ else if ( displayLevelInfo ) {
+ GLint width, height, border, format;
+ GLint redSize, greenSize, blueSize, alphaSize;
+ GLint luminanceSize, intensitySize;
+ char buf[255];
+
+ glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width );
+ glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height );
+ glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_BORDER, &border );
+ glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format );
+ glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &redSize );
+ glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &greenSize );
+ glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &blueSize );
+ glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alphaSize );
+ glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &luminanceSize );
+ glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &intensitySize );
+
+ begin2D( w, h );
+ sprintf( buf, "dimensions: %d x %d", width, height );
+ drawStringOutline( buf, 15, h / 2 + 20, labelLevelColor0, labelLevelColor1 );
+
+ sprintf( buf, "border: %d", border );
+ drawStringOutline( buf, 15, h / 2 + 10, labelLevelColor0, labelLevelColor1 );
+
+ sprintf( buf, "internal format:" );
+ drawStringOutline( buf, 15, h / 2, labelLevelColor0, labelLevelColor1 );
+
+ sprintf( buf, " %s", lookupFormat( format ) );
+ drawStringOutline( buf, 15, h / 2 - 10, labelLevelColor0, labelLevelColor1 );
+
+ sprintf( buf, "sizes:" );
+ drawStringOutline( buf, 15, h / 2 - 20, labelLevelColor0, labelLevelColor1 );
+
+ sprintf( buf, " %d / %d / %d / %d / %d / %d",
+ redSize, greenSize, blueSize, alphaSize,
+ luminanceSize, intensitySize );
+ drawStringOutline( buf, 15, h / 2 - 30, labelLevelColor0, labelLevelColor1 );
+
+ end2D();
+ }
+}
+
+static void display( void )
+{
+ int numX = NUM_ENV_MODES, numY = NUM_BASE_FORMATS;
+ float xBase = (float) winWidth * 0.01;
+ float xOffset = (winWidth - xBase) / numX;
+ float xSize = max( xOffset - xBase, 1 );
+ float yBase = (float) winHeight * 0.01;
+ float yOffset = (winHeight - yBase) / numY;
+ float ySize = max( yOffset - yBase, 1 );
+ float x, y;
+ int i, j;
+
+ glViewport( 0, 0, winWidth, winHeight );
+ glDisable( GL_SCISSOR_TEST );
+ glClearColor( 0.0, 0.0, 0.0, 0.0 );
+ glClear( GL_COLOR_BUFFER_BIT );
+ glEnable( GL_SCISSOR_TEST );
+
+ x = xBase;
+ y = (winHeight - 1) - yOffset;
+
+ for ( i = 0 ; i < NUM_BASE_FORMATS ; i++ )
+ {
+ struct formatInfo *format;
+
+ if ( i == baseFormat ) {
+ labelInfoColor = labelColor1;
+ } else {
+ labelInfoColor = labelColor0;
+ }
+
+ format = &baseFormats[i].format[baseFormats[i].current];
+
+ for ( j = 0 ; j < NUM_ENV_MODES ; j++ ) {
+ struct envModeInfo *envMode;
+
+ envMode = &envModes[j];
+ drawSample( x, y, xSize, ySize, format, envMode );
+ x += xOffset;
+ }
+
+ x = xBase;
+ y -= yOffset;
+ }
+
+ if ( doubleBuffered ) {
+ glutSwapBuffers();
+ } else {
+ glFlush();
+ }
+
+ checkErrors();
+}
+
+static void usage( char *name )
+{
+ fprintf( stderr, "usage: %s [ options ]\n", name );
+ fprintf( stderr, "\n" );
+ fprintf( stderr, "options:\n" );
+ fprintf( stderr, " -sb single buffered\n" );
+ fprintf( stderr, " -db double buffered\n" );
+ fprintf( stderr, " -info print OpenGL driver info\n" );
+}
+
+static void instructions( void )
+{
+ fprintf( stderr, "texenv - texture environment and internal format test\n" );
+ fprintf( stderr, "\n" );
+ fprintf( stderr, " [c] - cycle through background colors\n" );
+ fprintf( stderr, " [g] - toggle background\n" );
+ fprintf( stderr, " [b] - toggle blend\n" );
+ fprintf( stderr, " [s] - toggle smooth shading\n" );
+ fprintf( stderr, " [t] - toggle texturing\n" );
+ fprintf( stderr, " [i] - toggle information display\n" );
+ fprintf( stderr, " up/down - select row\n" );
+ fprintf( stderr, " left/right - change row's internal format\n" );
+}
+
+int main( int argc, char *argv[] )
+{
+ GLboolean info = GL_FALSE;
+ int i;
+
+ glutInit( &argc, argv );
+
+ for ( i = 1 ; i < argc ; i++ ) {
+ if ( !strcmp( "-sb", argv[i] ) ) {
+ doubleBuffered = GL_FALSE;
+ } else if ( !strcmp( "-db", argv[i] ) ) {
+ doubleBuffered = GL_TRUE;
+ } else if ( !strcmp( "-info", argv[i] ) ) {
+ info = GL_TRUE;
+ } else {
+ usage( argv[0] );
+ exit( 1 );
+ }
+ }
+
+ if ( doubleBuffered ) {
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
+ } else {
+ glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
+ }
+
+ glutInitWindowSize( winWidth, winHeight );
+ glutInitWindowPosition( 0, 0 );
+ glutCreateWindow( "Texture Environment Test" );
+
+ initialize();
+ instructions();
+
+ if ( info ) {
+ printf( "\n" );
+ printf( "GL_RENDERER = %s\n", (char *) glGetString( GL_RENDERER ) );
+ printf( "GL_VERSION = %s\n", (char *) glGetString( GL_VERSION ) );
+ printf( "GL_VENDOR = %s\n", (char *) glGetString( GL_VENDOR ) ) ;
+ printf( "GL_EXTENSIONS = %s\n", (char *) glGetString( GL_EXTENSIONS ) );
+ }
+
+#if GL_EXT_texture_env_add
+ if ( !glutExtensionSupported( "GL_EXT_texture_env_add" ) ) {
+ fprintf( stderr, "missing extension: GL_EXT_texture_env_add\n" );
+ NUM_ENV_MODES--;
+ }
+#endif
+
+ glutDisplayFunc( display );
+ glutReshapeFunc( reshape );
+ glutKeyboardFunc( keyboard );
+ glutSpecialFunc( special );
+ glutMainLoop();
+
+ return 0;
+}
diff --git a/progs/demos/texobj.c b/progs/demos/texobj.c
new file mode 100644
index 00000000000..40bce6e5695
--- /dev/null
+++ b/progs/demos/texobj.c
@@ -0,0 +1,284 @@
+
+/*
+ * Example of using the 1.1 texture object functions.
+ * Also, this demo utilizes Mesa's fast texture map path.
+ *
+ * Brian Paul June 1996 This file is in the public domain.
+ */
+
+#include <assert.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "GL/glut.h"
+
+static GLuint Window = 0;
+
+static GLuint TexObj[2];
+static GLfloat Angle = 0.0f;
+static GLboolean UseObj = GL_FALSE;
+
+
+#if defined(GL_VERSION_1_1) || defined(GL_VERSION_1_2)
+# define TEXTURE_OBJECT 1
+#elif defined(GL_EXT_texture_object)
+# define TEXTURE_OBJECT 1
+# define glBindTexture(A,B) glBindTextureEXT(A,B)
+# define glGenTextures(A,B) glGenTexturesEXT(A,B)
+# define glDeleteTextures(A,B) glDeleteTexturesEXT(A,B)
+#endif
+
+
+
+
+static void draw( void )
+{
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glColor3f( 1.0, 1.0, 1.0 );
+
+ /* draw first polygon */
+ glPushMatrix();
+ glTranslatef( -1.0, 0.0, 0.0 );
+ glRotatef( Angle, 0.0, 0.0, 1.0 );
+ if (UseObj) {
+#ifdef TEXTURE_OBJECT
+ glBindTexture( GL_TEXTURE_2D, TexObj[0] );
+#endif
+ }
+ else {
+ glCallList( TexObj[0] );
+ }
+ glBegin( GL_POLYGON );
+ glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
+ glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
+ glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
+ glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
+ glEnd();
+ glPopMatrix();
+
+ /* draw second polygon */
+ glPushMatrix();
+ glTranslatef( 1.0, 0.0, 0.0 );
+ glRotatef( Angle-90.0, 0.0, 1.0, 0.0 );
+ if (UseObj) {
+#ifdef TEXTURE_OBJECT
+ glBindTexture( GL_TEXTURE_2D, TexObj[1] );
+#endif
+ }
+ else {
+ glCallList( TexObj[1] );
+ }
+ glBegin( GL_POLYGON );
+ glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
+ glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
+ glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
+ glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
+ glEnd();
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+
+static void idle( void )
+{
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+ Angle += 120.0*dt;
+ glutPostRedisplay();
+}
+
+
+
+/* change view Angle, exit upon ESC */
+static void key(unsigned char k, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (k) {
+ case 27:
+#ifdef TEXTURE_OBJECT
+ glDeleteTextures( 2, TexObj );
+#endif
+ glutDestroyWindow(Window);
+ exit(0);
+ }
+}
+
+
+
+/* new window size or exposure */
+static void reshape( int width, int height )
+{
+ glViewport(0, 0, (GLint)width, (GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/
+ glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -8.0 );
+}
+
+
+static void init( void )
+{
+ static int width=8, height=8;
+ static GLubyte tex1[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 1, 1, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 1, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0 };
+
+ static GLubyte tex2[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2, 2, 0, 0, 0,
+ 0, 0, 2, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 0,
+ 0, 0, 2, 2, 2, 2, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0 };
+
+ GLubyte tex[64][3];
+ GLint i, j;
+
+
+ glDisable( GL_DITHER );
+
+ /* Setup texturing */
+ glEnable( GL_TEXTURE_2D );
+ glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
+ glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST );
+
+
+ /* generate texture object IDs */
+ if (UseObj) {
+#ifdef TEXTURE_OBJECT
+ glGenTextures( 2, TexObj );
+#endif
+ }
+ else {
+ TexObj[0] = glGenLists(2);
+ TexObj[1] = TexObj[0]+1;
+ }
+
+ /* setup first texture object */
+ if (UseObj) {
+#ifdef TEXTURE_OBJECT
+ glBindTexture( GL_TEXTURE_2D, TexObj[0] );
+ assert(glIsTexture(TexObj[0]));
+#endif
+ }
+ else {
+ glNewList( TexObj[0], GL_COMPILE );
+ }
+ /* red on white */
+ for (i=0;i<height;i++) {
+ for (j=0;j<width;j++) {
+ int p = i*width+j;
+ if (tex1[(height-i-1)*width+j]) {
+ tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0;
+ }
+ else {
+ tex[p][0] = 255; tex[p][1] = 255; tex[p][2] = 255;
+ }
+ }
+ }
+
+ glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, tex );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ if (!UseObj) {
+ glEndList();
+ }
+ /* end of texture object */
+
+ /* setup second texture object */
+ if (UseObj) {
+#ifdef TEXTURE_OBJECT
+ glBindTexture( GL_TEXTURE_2D, TexObj[1] );
+ assert(glIsTexture(TexObj[1]));
+#endif
+ assert(!glIsTexture(TexObj[1] + 999));
+ }
+ else {
+ glNewList( TexObj[1], GL_COMPILE );
+ }
+ /* green on blue */
+ for (i=0;i<height;i++) {
+ for (j=0;j<width;j++) {
+ int p = i*width+j;
+ if (tex2[(height-i-1)*width+j]) {
+ tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0;
+ }
+ else {
+ tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255;
+ }
+ }
+ }
+ glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, tex );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ if (!UseObj) {
+ glEndList();
+ }
+ /* end texture object */
+
+}
+
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(300, 300);
+ glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
+
+ Window = glutCreateWindow("Texture Objects");
+ if (!Window) {
+ exit(1);
+ }
+
+ /* check that renderer has the GL_EXT_texture_object extension
+ * or supports OpenGL 1.1
+ */
+#ifdef TEXTURE_OBJECT
+ {
+ char *exten = (char *) glGetString( GL_EXTENSIONS );
+ char *version = (char *) glGetString( GL_VERSION );
+ if ( strstr( exten, "GL_EXT_texture_object" )
+ || strncmp( version, "1.1", 3 )==0
+ || strncmp( version, "1.2", 3 )==0 ) {
+ UseObj = GL_TRUE;
+ }
+ }
+#endif
+
+ init();
+
+ glutReshapeFunc( reshape );
+ glutKeyboardFunc( key );
+ glutIdleFunc( idle );
+ glutDisplayFunc( draw );
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/trackball.c b/progs/demos/trackball.c
new file mode 100644
index 00000000000..a6c4c60d06b
--- /dev/null
+++ b/progs/demos/trackball.c
@@ -0,0 +1,338 @@
+#include <stdio.h>
+/*
+ * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * Trackball code:
+ *
+ * Implementation of a virtual trackball.
+ * Implemented by Gavin Bell, lots of ideas from Thant Tessman and
+ * the August '88 issue of Siggraph's "Computer Graphics," pp. 121-129.
+ *
+ * Vector manip code:
+ *
+ * Original code from:
+ * David M. Ciemiewicz, Mark Grossman, Henry Moreton, and Paul Haeberli
+ *
+ * Much mucking with by:
+ * Gavin Bell
+ */
+#if defined(_WIN32)
+#pragma warning (disable:4244) /* disable bogus conversion warnings */
+#endif
+#include <math.h>
+#include "trackball.h"
+
+/*
+ * This size should really be based on the distance from the center of
+ * rotation to the point on the object underneath the mouse. That
+ * point would then track the mouse as closely as possible. This is a
+ * simple example, though, so that is left as an Exercise for the
+ * Programmer.
+ */
+#define TRACKBALLSIZE (0.8f)
+
+/*
+ * Local function prototypes (not defined in trackball.h)
+ */
+static float tb_project_to_sphere(float, float, float);
+static void normalize_quat(float [4]);
+
+static void
+vzero(float v[3])
+{
+ v[0] = 0.0;
+ v[1] = 0.0;
+ v[2] = 0.0;
+}
+
+static void
+vset(float v[3], float x, float y, float z)
+{
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+}
+
+static void
+vsub(const float src1[3], const float src2[3], float dst[3])
+{
+ dst[0] = src1[0] - src2[0];
+ dst[1] = src1[1] - src2[1];
+ dst[2] = src1[2] - src2[2];
+}
+
+static void
+vcopy(const float v1[3], float v2[3])
+{
+ register int i;
+ for (i = 0 ; i < 3 ; i++)
+ v2[i] = v1[i];
+}
+
+static void
+vcross(const float v1[3], const float v2[3], float cross[3])
+{
+ float temp[3];
+
+ temp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]);
+ temp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]);
+ temp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]);
+ vcopy(temp, cross);
+}
+
+static float
+vlength(const float v[3])
+{
+ return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
+}
+
+static void
+vscale(float v[3], float div)
+{
+ v[0] *= div;
+ v[1] *= div;
+ v[2] *= div;
+}
+
+static void
+vnormal(float v[3])
+{
+ vscale(v,1.0/vlength(v));
+}
+
+static float
+vdot(const float v1[3], const float v2[3])
+{
+ return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
+}
+
+static void
+vadd(const float src1[3], const float src2[3], float dst[3])
+{
+ dst[0] = src1[0] + src2[0];
+ dst[1] = src1[1] + src2[1];
+ dst[2] = src1[2] + src2[2];
+}
+
+/*
+ * Ok, simulate a track-ball. Project the points onto the virtual
+ * trackball, then figure out the axis of rotation, which is the cross
+ * product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
+ * Note: This is a deformed trackball-- is a trackball in the center,
+ * but is deformed into a hyperbolic sheet of rotation away from the
+ * center. This particular function was chosen after trying out
+ * several variations.
+ *
+ * It is assumed that the arguments to this routine are in the range
+ * (-1.0 ... 1.0)
+ */
+void
+trackball(float q[4], float p1x, float p1y, float p2x, float p2y)
+{
+ float a[3]; /* Axis of rotation */
+ float phi; /* how much to rotate about axis */
+ float p1[3], p2[3], d[3];
+ float t;
+
+ if (p1x == p2x && p1y == p2y) {
+ /* Zero rotation */
+ vzero(q);
+ q[3] = 1.0;
+ return;
+ }
+
+ /*
+ * First, figure out z-coordinates for projection of P1 and P2 to
+ * deformed sphere
+ */
+ vset(p1,p1x,p1y,tb_project_to_sphere(TRACKBALLSIZE,p1x,p1y));
+ vset(p2,p2x,p2y,tb_project_to_sphere(TRACKBALLSIZE,p2x,p2y));
+
+ /*
+ * Now, we want the cross product of P1 and P2
+ */
+ vcross(p2,p1,a);
+
+ /*
+ * Figure out how much to rotate around that axis.
+ */
+ vsub(p1,p2,d);
+ t = vlength(d) / (2.0*TRACKBALLSIZE);
+
+ /*
+ * Avoid problems with out-of-control values...
+ */
+ if (t > 1.0) t = 1.0;
+ if (t < -1.0) t = -1.0;
+ phi = 2.0 * asin(t);
+
+ axis_to_quat(a,phi,q);
+}
+
+/*
+ * Given an axis and angle, compute quaternion.
+ */
+void
+axis_to_quat(const float a[3], float phi, float q[4])
+{
+ vcopy(a,q);
+ vnormal(q);
+ vscale(q, sin(phi/2.0));
+ q[3] = cos(phi/2.0);
+}
+
+/*
+ * Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
+ * if we are away from the center of the sphere.
+ */
+static float
+tb_project_to_sphere(float r, float x, float y)
+{
+ float d, t, z;
+
+ d = sqrt(x*x + y*y);
+ if (d < r * 0.70710678118654752440) { /* Inside sphere */
+ z = sqrt(r*r - d*d);
+ } else { /* On hyperbola */
+ t = r / 1.41421356237309504880;
+ z = t*t / d;
+ }
+ return z;
+}
+
+/*
+ * Given two rotations, e1 and e2, expressed as quaternion rotations,
+ * figure out the equivalent single rotation and stuff it into dest.
+ *
+ * This routine also normalizes the result every RENORMCOUNT times it is
+ * called, to keep error from creeping in.
+ *
+ * NOTE: This routine is written so that q1 or q2 may be the same
+ * as dest (or each other).
+ */
+
+#define RENORMCOUNT 97
+
+void
+add_quats(const float q1[4], const float q2[4], float dest[4])
+{
+ static int count=0;
+ float t1[4], t2[4], t3[4];
+ float tf[4];
+
+#if 0
+printf("q1 = %f %f %f %f\n", q1[0], q1[1], q1[2], q1[3]);
+printf("q2 = %f %f %f %f\n", q2[0], q2[1], q2[2], q2[3]);
+#endif
+
+ vcopy(q1,t1);
+ vscale(t1,q2[3]);
+
+ vcopy(q2,t2);
+ vscale(t2,q1[3]);
+
+ vcross(q2,q1,t3);
+ vadd(t1,t2,tf);
+ vadd(t3,tf,tf);
+ tf[3] = q1[3] * q2[3] - vdot(q1,q2);
+
+#if 0
+printf("tf = %f %f %f %f\n", tf[0], tf[1], tf[2], tf[3]);
+#endif
+
+ dest[0] = tf[0];
+ dest[1] = tf[1];
+ dest[2] = tf[2];
+ dest[3] = tf[3];
+
+ if (++count > RENORMCOUNT) {
+ count = 0;
+ normalize_quat(dest);
+ }
+}
+
+/*
+ * Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0
+ * If they don't add up to 1.0, dividing by their magnitued will
+ * renormalize them.
+ *
+ * Note: See the following for more information on quaternions:
+ *
+ * - Shoemake, K., Animating rotation with quaternion curves, Computer
+ * Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985.
+ * - Pletinckx, D., Quaternion calculus as a basic tool in computer
+ * graphics, The Visual Computer 5, 2-13, 1989.
+ */
+static void
+normalize_quat(float q[4])
+{
+ int i;
+ float mag;
+
+ mag = sqrt(q[0]*q[0] + q[1]*q[1] + q[2]*q[2] + q[3]*q[3]);
+ for (i = 0; i < 4; i++)
+ q[i] /= mag;
+}
+
+/*
+ * Build a rotation matrix, given a quaternion rotation.
+ *
+ */
+void
+build_rotmatrix(float m[4][4], const float q[4])
+{
+ m[0][0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]);
+ m[0][1] = 2.0 * (q[0] * q[1] - q[2] * q[3]);
+ m[0][2] = 2.0 * (q[2] * q[0] + q[1] * q[3]);
+ m[0][3] = 0.0;
+
+ m[1][0] = 2.0 * (q[0] * q[1] + q[2] * q[3]);
+ m[1][1]= 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]);
+ m[1][2] = 2.0 * (q[1] * q[2] - q[0] * q[3]);
+ m[1][3] = 0.0;
+
+ m[2][0] = 2.0 * (q[2] * q[0] - q[1] * q[3]);
+ m[2][1] = 2.0 * (q[1] * q[2] + q[0] * q[3]);
+ m[2][2] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]);
+ m[2][3] = 0.0;
+
+ m[3][0] = 0.0;
+ m[3][1] = 0.0;
+ m[3][2] = 0.0;
+ m[3][3] = 1.0;
+}
+
diff --git a/progs/demos/trackball.h b/progs/demos/trackball.h
new file mode 100644
index 00000000000..9b278640e10
--- /dev/null
+++ b/progs/demos/trackball.h
@@ -0,0 +1,84 @@
+/*
+ * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * trackball.h
+ * A virtual trackball implementation
+ * Written by Gavin Bell for Silicon Graphics, November 1988.
+ */
+
+#ifndef TRACKBALL_H
+#define TRACKBALL_H
+
+
+/*
+ * Pass the x and y coordinates of the last and current positions of
+ * the mouse, scaled so they are from (-1.0 ... 1.0).
+ *
+ * The resulting rotation is returned as a quaternion rotation in the
+ * first paramater.
+ */
+void
+trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
+
+/*
+ * Given two quaternions, add them together to get a third quaternion.
+ * Adding quaternions to get a compound rotation is analagous to adding
+ * translations to get a compound translation. When incrementally
+ * adding rotations, the first argument here should be the new
+ * rotation, the second and third the total rotation (which will be
+ * over-written with the resulting new total rotation).
+ */
+void
+add_quats(const float q1[4], const float q2[4], float dest[4]);
+
+/*
+ * A useful function, builds a rotation matrix in Matrix based on
+ * given quaternion.
+ */
+void
+build_rotmatrix(float m[4][4], const float q[4]);
+
+/*
+ * This function computes a quaternion based on an axis (defined by
+ * the given vector) and an angle about which to rotate. The angle is
+ * expressed in radians. The result is put into the third argument.
+ */
+void
+axis_to_quat(const float a[3], float phi, float q[4]);
+
+
+#endif /* TRACKBALL_H */
diff --git a/progs/demos/trispd.c b/progs/demos/trispd.c
new file mode 100644
index 00000000000..165d088e3d3
--- /dev/null
+++ b/progs/demos/trispd.c
@@ -0,0 +1,253 @@
+
+/*
+ * Simple GLUT program to measure triangle strip rendering speed.
+ * Brian Paul February 15, 1997 This file is in the public domain.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+#include <GL/glut.h>
+
+
+static float MinPeriod = 2.0; /* 2 seconds */
+static float Width = 400.0;
+static float Height = 400.0;
+static int Loops = 1;
+static int Size = 50;
+static int Texture = 0;
+
+
+
+static void Idle( void )
+{
+ glutPostRedisplay();
+}
+
+
+static void Display( void )
+{
+ float x, y;
+ float xStep;
+ float yStep;
+ double t0, t1;
+ double triRate;
+ double pixelRate;
+ int triCount;
+ int i;
+ float red[3] = { 1.0, 0.0, 0.0 };
+ float blue[3] = { 0.0, 0.0, 1.0 };
+
+ xStep = yStep = sqrt( 2.0 * Size );
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ triCount = 0;
+ t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+ if (Texture) {
+ float uStep = xStep / Width;
+ float vStep = yStep / Height;
+ float u, v;
+ for (i=0; i<Loops; i++) {
+ for (y=1.0, v=0.0f; y<Height-yStep; y+=yStep, v+=vStep) {
+ glBegin(GL_TRIANGLE_STRIP);
+ for (x=1.0, u=0.0f; x<Width; x+=xStep, u+=uStep) {
+ glColor3fv(red);
+ glTexCoord2f(u, v);
+ glVertex2f(x, y);
+ glColor3fv(blue);
+ glTexCoord2f(u, v+vStep);
+ glVertex2f(x, y+yStep);
+ triCount += 2;
+ }
+ glEnd();
+ triCount -= 2;
+ }
+ }
+ }
+ else {
+ for (i=0; i<Loops; i++) {
+ for (y=1.0; y<Height-yStep; y+=yStep) {
+ glBegin(GL_TRIANGLE_STRIP);
+ for (x=1.0; x<Width; x+=xStep) {
+ glColor3fv(red);
+ glVertex2f(x, y);
+ glColor3fv(blue);
+ glVertex2f(x, y+yStep);
+ triCount += 2;
+ }
+ glEnd();
+ triCount -= 2;
+ }
+ }
+ }
+ glFinish();
+ t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+
+ if (t1-t0 < MinPeriod) {
+ /* Next time draw more triangles to get longer elapsed time */
+ Loops *= 2;
+ return;
+ }
+
+ triRate = triCount / (t1-t0);
+ pixelRate = triRate * Size;
+ printf("Rate: %d tri in %gs = %g tri/s %d pixels/s\n",
+ triCount, t1-t0, triRate, (int)pixelRate);
+
+ glutSwapBuffers();
+}
+
+
+static void Reshape( int width, int height )
+{
+ Width = width;
+ Height = height;
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(0.0, width, 0.0, height, -1.0, 1.0);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void LoadTex(int comp, int filter)
+{
+ GLubyte *pixels;
+ int x, y;
+ pixels = (GLubyte *) malloc(4*256*256);
+ for (y = 0; y < 256; ++y)
+ for (x = 0; x < 256; ++x) {
+ pixels[(y*256+x)*4+0] = (int)(128.5 + 127.0 * cos(0.024544 * x));
+ pixels[(y*256+x)*4+1] = 255;
+ pixels[(y*256+x)*4+2] = (int)(128.5 + 127.0 * cos(0.024544 * y));
+ pixels[(y*256+x)*4+3] = 255;
+ }
+ glEnable(GL_TEXTURE_2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, comp, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ printf("Texture: GL_MODULATE, %d comps, %s\n", comp, filter == GL_NEAREST ? "GL_NEAREST" : "GL_LINEAR");
+}
+
+
+static void Init( int argc, char *argv[] )
+{
+ GLint shade;
+ GLint rBits, gBits, bBits;
+ int filter = GL_NEAREST, comp = 3;
+
+ int i;
+ for (i=1; i<argc; i++) {
+ if (strcmp(argv[i],"-dither")==0)
+ glDisable(GL_DITHER);
+ else if (strcmp(argv[i],"+dither")==0)
+ glEnable(GL_DITHER);
+ else if (strcmp(argv[i],"+smooth")==0)
+ glShadeModel(GL_SMOOTH);
+ else if (strcmp(argv[i],"+flat")==0)
+ glShadeModel(GL_FLAT);
+ else if (strcmp(argv[i],"+depth")==0)
+ glEnable(GL_DEPTH_TEST);
+ else if (strcmp(argv[i],"-depth")==0)
+ glDisable(GL_DEPTH_TEST);
+ else if (strcmp(argv[i],"-size")==0) {
+ Size = atoi(argv[i+1]);
+ i++;
+ }
+ else if (strcmp(argv[i],"-texture")==0)
+ Texture = 0;
+ else if (strcmp(argv[i],"+texture")==0)
+ Texture = 1;
+ else if (strcmp(argv[i],"-linear")==0)
+ filter = GL_NEAREST;
+ else if (strcmp(argv[i],"+linear")==0)
+ filter = GL_LINEAR;
+ else if (strcmp(argv[i],"-persp")==0)
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
+ else if (strcmp(argv[i],"+persp")==0)
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+ else if (strcmp(argv[i],"-comp")==0) {
+ comp = atoi(argv[i+1]);
+ i++;
+ }
+ else
+ printf("Unknown option: %s\n", argv[i]);
+ }
+
+ glGetIntegerv(GL_SHADE_MODEL, &shade);
+
+ printf("Dither: %s\n", glIsEnabled(GL_DITHER) ? "on" : "off");
+ printf("ShadeModel: %s\n", (shade==GL_FLAT) ? "flat" : "smooth");
+ printf("DepthTest: %s\n", glIsEnabled(GL_DEPTH_TEST) ? "on" : "off");
+ printf("Size: %d pixels\n", Size);
+
+ if (Texture)
+ LoadTex(comp, filter);
+
+ glGetIntegerv(GL_RED_BITS, &rBits);
+ glGetIntegerv(GL_GREEN_BITS, &gBits);
+ glGetIntegerv(GL_BLUE_BITS, &bBits);
+ printf("RedBits: %d GreenBits: %d BlueBits: %d\n", rBits, gBits, bBits);
+}
+
+
+static void Help( const char *program )
+{
+ printf("%s options:\n", program);
+ printf(" +/-dither enable/disable dithering\n");
+ printf(" +/-depth enable/disable depth test\n");
+ printf(" +flat flat shading\n");
+ printf(" +smooth smooth shading\n");
+ printf(" -size pixels specify pixels/triangle\n");
+ printf(" +/-texture enable/disable texture\n");
+ printf(" -comp n texture format\n");
+ printf(" +/-linear bilinear texture filter\n");
+ printf(" +/-persp perspective correction hint\n");
+}
+
+
+int main( int argc, char *argv[] )
+{
+ printf("For options: %s -help\n", argv[0]);
+ glutInit( &argc, argv );
+ glutInitWindowSize( (int) Width, (int) Height );
+ glutInitWindowPosition( 0, 0 );
+
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+
+ glutCreateWindow( argv[0] );
+
+ if (argc==2 && strcmp(argv[1],"-help")==0) {
+ Help(argv[0]);
+ return 0;
+ }
+
+ Init( argc, argv );
+
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ glutIdleFunc( Idle );
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/tunnel.c b/progs/demos/tunnel.c
new file mode 100644
index 00000000000..6a240580e8a
--- /dev/null
+++ b/progs/demos/tunnel.c
@@ -0,0 +1,535 @@
+/*
+ * This program is under the GNU GPL.
+ * Use at your own risk.
+ *
+ * written by David Bucciarelli ([email protected])
+ * Humanware s.r.l.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#ifdef WIN32
+#include <windows.h>
+#endif
+
+#include <GL/glut.h>
+#include "readtex.h"
+#include "tunneldat.h"
+
+#ifdef XMESA
+#include "GL/xmesa.h"
+static int fullscreen = 1;
+#endif
+
+static int WIDTH = 640;
+static int HEIGHT = 480;
+
+static GLint T0 = 0;
+static GLint Frames = 0;
+static GLint NiceFog = 1;
+
+#define NUMBLOC 5
+
+#ifndef M_PI
+#define M_PI 3.1415926535
+#endif
+
+/*
+extern int striplength_skin_13[];
+extern float stripdata_skin_13[];
+
+extern int striplength_skin_12[];
+extern float stripdata_skin_12[];
+
+extern int striplength_skin_11[];
+extern float stripdata_skin_11[];
+
+extern int striplength_skin_9[];
+extern float stripdata_skin_9[];
+*/
+
+static int win = 0;
+
+static float obs[3] = { 1000.0, 0.0, 2.0 };
+static float dir[3];
+static float v = 30.;
+static float alpha = 90.0;
+static float beta = 90.0;
+
+static int fog = 1;
+static int bfcull = 1;
+static int usetex = 1;
+static int cstrip = 0;
+static int help = 1;
+static int joyavailable = 0;
+static int joyactive = 0;
+
+static GLuint t1id, t2id;
+
+static void
+inittextures(void)
+{
+ glGenTextures(1, &t1id);
+ glBindTexture(GL_TEXTURE_2D, t1id);
+
+ if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
+ fprintf(stderr, "Error reading a texture.\n");
+ exit(-1);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glGenTextures(1, &t2id);
+ glBindTexture(GL_TEXTURE_2D, t2id);
+
+ if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
+ fprintf(stderr, "Error reading a texture.\n");
+ exit(-1);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+}
+
+static void
+drawobjs(const int *l, const float *f)
+{
+ int mend, j;
+
+ if (cstrip) {
+ float r = 0.33, g = 0.33, b = 0.33;
+
+ for (; (*l) != 0;) {
+ mend = *l++;
+
+ r += 0.33;
+ if (r > 1.0) {
+ r = 0.33;
+ g += 0.33;
+ if (g > 1.0) {
+ g = 0.33;
+ b += 0.33;
+ if (b > 1.0)
+ b = 0.33;
+ }
+ }
+
+ glColor3f(r, g, b);
+ glBegin(GL_TRIANGLE_STRIP);
+ for (j = 0; j < mend; j++) {
+ f += 4;
+ glTexCoord2fv(f);
+ f += 2;
+ glVertex3fv(f);
+ f += 3;
+ }
+ glEnd();
+ }
+ }
+ else
+ for (; (*l) != 0;) {
+ mend = *l++;
+
+ glBegin(GL_TRIANGLE_STRIP);
+ for (j = 0; j < mend; j++) {
+ glColor4fv(f);
+ f += 4;
+ glTexCoord2fv(f);
+ f += 2;
+ glVertex3fv(f);
+ f += 3;
+ }
+ glEnd();
+ }
+}
+
+static void
+calcposobs(void)
+{
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ dir[0] = sin(alpha * M_PI / 180.0);
+ dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
+ dir[2] = cos(beta * M_PI / 180.0);
+
+ if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
+ dir[0] = 0;
+ if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
+ dir[1] = 0;
+ if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
+ dir[2] = 0;
+
+ obs[0] += v * dir[0] * dt;
+ obs[1] += v * dir[1] * dt;
+ obs[2] += v * dir[2] * dt;
+}
+
+static void
+special(int k, int x, int y)
+{
+ switch (k) {
+ case GLUT_KEY_LEFT:
+ alpha -= 2.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ alpha += 2.0;
+ break;
+ case GLUT_KEY_DOWN:
+ beta -= 2.0;
+ break;
+ case GLUT_KEY_UP:
+ beta += 2.0;
+ break;
+ }
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27:
+ exit(0);
+ break;
+
+ case 'a':
+ v += 5.;
+ break;
+ case 'z':
+ v -= 5.;
+ break;
+
+#ifdef XMESA
+ case ' ':
+ fullscreen = (!fullscreen);
+ XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
+ break;
+#endif
+ case 'j':
+ joyactive = (!joyactive);
+ break;
+ case 'h':
+ help = (!help);
+ break;
+ case 'f':
+ fog = (!fog);
+ break;
+ case 't':
+ usetex = (!usetex);
+ break;
+ case 'b':
+ if (bfcull) {
+ glDisable(GL_CULL_FACE);
+ bfcull = 0;
+ }
+ else {
+ glEnable(GL_CULL_FACE);
+ bfcull = 1;
+ }
+ break;
+ case 'm':
+ cstrip = (!cstrip);
+ break;
+
+ case 'd':
+ fprintf(stderr, "Deleting textures...\n");
+ glDeleteTextures(1, &t1id);
+ glDeleteTextures(1, &t2id);
+ fprintf(stderr, "Loading textures...\n");
+ inittextures();
+ fprintf(stderr, "Done.\n");
+ break;
+ case 'n':
+ NiceFog = !NiceFog;
+ printf("NiceFog %d\n", NiceFog);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+static void
+reshape(int w, int h)
+{
+ WIDTH = w;
+ HEIGHT = h;
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(80.0, w / (float) h, 1.0, 50.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glViewport(0, 0, w, h);
+}
+
+static void
+printstring(void *font, char *string)
+{
+ int len, i;
+
+ len = (int) strlen(string);
+ for (i = 0; i < len; i++)
+ glutBitmapCharacter(font, string[i]);
+}
+
+static void
+printhelp(void)
+{
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColor4f(0.0, 0.0, 0.0, 0.5);
+ glRecti(40, 40, 600, 440);
+
+ glColor3f(1.0, 0.0, 0.0);
+ glRasterPos2i(300, 420);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
+
+ glRasterPos2i(60, 390);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
+ glRasterPos2i(60, 360);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
+ glRasterPos2i(60, 330);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
+ glRasterPos2i(60, 300);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "m - Toggle strips");
+ glRasterPos2i(60, 270);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
+ glRasterPos2i(60, 240);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
+ glRasterPos2i(60, 210);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
+ glRasterPos2i(60, 180);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
+
+ glRasterPos2i(60, 150);
+ if (joyavailable)
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "j - Toggle jostick control (Joystick control available)");
+ else
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "(No Joystick control available)");
+}
+
+static void
+dojoy(void)
+{
+#ifdef WIN32
+ static UINT max[2] = { 0, 0 };
+ static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
+ MMRESULT res;
+ JOYINFO joy;
+
+ res = joyGetPos(JOYSTICKID1, &joy);
+
+ if (res == JOYERR_NOERROR) {
+ joyavailable = 1;
+
+ if (max[0] < joy.wXpos)
+ max[0] = joy.wXpos;
+ if (min[0] > joy.wXpos)
+ min[0] = joy.wXpos;
+ center[0] = (max[0] + min[0]) / 2;
+
+ if (max[1] < joy.wYpos)
+ max[1] = joy.wYpos;
+ if (min[1] > joy.wYpos)
+ min[1] = joy.wYpos;
+ center[1] = (max[1] + min[1]) / 2;
+
+ if (joyactive) {
+ if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
+ alpha -=
+ 2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
+ if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
+ beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
+
+ if (joy.wButtons & JOY_BUTTON1)
+ v += 0.01;
+ if (joy.wButtons & JOY_BUTTON2)
+ v -= 0.01;
+ }
+ }
+ else
+ joyavailable = 0;
+#endif
+}
+
+static void
+draw(void)
+{
+ static char frbuf[80] = "";
+ int i;
+ float base, offset;
+
+ if (NiceFog)
+ glHint(GL_FOG_HINT, GL_NICEST);
+ else
+ glHint(GL_FOG_HINT, GL_DONT_CARE);
+
+ dojoy();
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (usetex)
+ glEnable(GL_TEXTURE_2D);
+ else
+ glDisable(GL_TEXTURE_2D);
+
+ if (fog)
+ glEnable(GL_FOG);
+ else
+ glDisable(GL_FOG);
+
+ glShadeModel(GL_SMOOTH);
+
+ glPushMatrix();
+ calcposobs();
+ gluLookAt(obs[0], obs[1], obs[2],
+ obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
+ 0.0, 0.0, 1.0);
+
+ if (dir[0] > 0) {
+ offset = 8.0;
+ base = obs[0] - fmod(obs[0], 8.0);
+ }
+ else {
+ offset = -8.0;
+ base = obs[0] + (8.0 - fmod(obs[0], 8.0));
+ }
+
+ glPushMatrix();
+ glTranslatef(base - offset / 2.0, 0.0, 0.0);
+ for (i = 0; i < NUMBLOC; i++) {
+ glTranslatef(offset, 0.0, 0.0);
+ glBindTexture(GL_TEXTURE_2D, t1id);
+ drawobjs(striplength_skin_11, stripdata_skin_11);
+ glBindTexture(GL_TEXTURE_2D, t2id);
+ drawobjs(striplength_skin_12, stripdata_skin_12);
+ drawobjs(striplength_skin_9, stripdata_skin_9);
+ drawobjs(striplength_skin_13, stripdata_skin_13);
+ }
+ glPopMatrix();
+ glPopMatrix();
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_FOG);
+ glShadeModel(GL_FLAT);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glColor3f(1.0, 0.0, 0.0);
+ glRasterPos2i(10, 10);
+ printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
+ glRasterPos2i(350, 470);
+ printstring(GLUT_BITMAP_HELVETICA_10,
+ "Tunnel V1.5 Written by David Bucciarelli ([email protected])");
+
+ if (help)
+ printhelp();
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+
+ glutSwapBuffers();
+
+ Frames++;
+ {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ if (t - T0 >= 2000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ sprintf(frbuf, "Frame rate: %f", fps);
+ T0 = t;
+ Frames = 0;
+ }
+ }
+}
+
+static void
+idle(void)
+{
+ glutPostRedisplay();
+}
+
+
+
+int
+main(int ac, char **av)
+{
+ float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };
+
+ fprintf(stderr,
+ "Tunnel V1.5\nWritten by David Bucciarelli ([email protected])\n");
+
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(WIDTH, HEIGHT);
+ glutInit(&ac, av);
+
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
+
+ if (!(win = glutCreateWindow("Tunnel"))) {
+ fprintf(stderr, "Error, couldn't open window\n");
+ return -1;
+ }
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(80.0, WIDTH / (float) HEIGHT, 1.0, 50.0);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glShadeModel(GL_SMOOTH);
+ glDisable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_TEXTURE_2D);
+
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_EXP2);
+ glFogfv(GL_FOG_COLOR, fogcolor);
+
+ glFogf(GL_FOG_DENSITY, 0.06);
+ glHint(GL_FOG_HINT, GL_NICEST);
+
+ inittextures();
+
+ glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ calcposobs();
+
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(draw);
+ glutKeyboardFunc(key);
+ glutSpecialFunc(special);
+ glutIdleFunc(idle);
+
+ glEnable(GL_BLEND);
+ /*glBlendFunc(GL_SRC_ALPHA_SATURATE,GL_ONE); */
+ /*glEnable(GL_POLYGON_SMOOTH); */
+
+ glutMainLoop();
+
+ return 0;
+}
diff --git a/progs/demos/tunnel2.c b/progs/demos/tunnel2.c
new file mode 100644
index 00000000000..75a199af5d3
--- /dev/null
+++ b/progs/demos/tunnel2.c
@@ -0,0 +1,605 @@
+/*
+ * This program is under the GNU GPL.
+ * Use at your own risk.
+ *
+ * You need TWO Voodoo Graphics boards in order to run
+ * this demo !
+ *
+ * written by David Bucciarelli ([email protected])
+ * Humanware s.r.l.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#ifdef WIN32
+#include <windows.h>
+#endif
+
+#include <GL/glut.h>
+#include "readtex.h"
+#include "tunneldat.h"
+
+#ifdef FX
+#endif
+
+#ifdef XMESA
+#include "GL/xmesa.h"
+static int fullscreen = 1;
+#endif
+
+#ifdef FX
+GLint fxMesaSelectCurrentBoard(int);
+#endif
+
+static int WIDTHC0 = 640;
+static int HEIGHTC0 = 480;
+
+static int WIDTHC1 = 640;
+static int HEIGHTC1 = 480;
+
+static GLint T0 = 0;
+static GLint Frames = 0;
+
+#define NUMBLOC 5
+
+#ifndef M_PI
+#define M_PI 3.1415926535
+#endif
+
+static float obs[3] = { 1000.0, 0.0, 2.0 };
+static float dir[3];
+static float v = 30.;
+static float alpha = 90.0;
+static float beta = 90.0;
+
+static int fog = 1;
+static int bfcull = 1;
+static int usetex = 1;
+static int cstrip = 0;
+static int help = 1;
+static int joyavailable = 0;
+static int joyactive = 0;
+
+static int channel[2];
+
+static GLuint t1id, t2id;
+
+static void
+inittextures(void)
+{
+ glGenTextures(1, &t1id);
+ glBindTexture(GL_TEXTURE_2D, t1id);
+
+ if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
+ fprintf(stderr, "Error reading a texture.\n");
+ exit(-1);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glGenTextures(1, &t2id);
+ glBindTexture(GL_TEXTURE_2D, t2id);
+
+ if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
+ fprintf(stderr, "Error reading a texture.\n");
+ exit(-1);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+}
+
+static void
+drawobjs(const int *l, const float *f)
+{
+ int mend, j;
+
+ if (cstrip) {
+ float r = 0.33, g = 0.33, b = 0.33;
+
+ for (; (*l) != 0;) {
+ mend = *l++;
+
+ r += 0.33;
+ if (r > 1.0) {
+ r = 0.33;
+ g += 0.33;
+ if (g > 1.0) {
+ g = 0.33;
+ b += 0.33;
+ if (b > 1.0)
+ b = 0.33;
+ }
+ }
+
+ glColor3f(r, g, b);
+ glBegin(GL_TRIANGLE_STRIP);
+ for (j = 0; j < mend; j++) {
+ f += 4;
+ glTexCoord2fv(f);
+ f += 2;
+ glVertex3fv(f);
+ f += 3;
+ }
+ glEnd();
+ }
+ }
+ else
+ for (; (*l) != 0;) {
+ mend = *l++;
+
+ glBegin(GL_TRIANGLE_STRIP);
+ for (j = 0; j < mend; j++) {
+ glColor4fv(f);
+ f += 4;
+ glTexCoord2fv(f);
+ f += 2;
+ glVertex3fv(f);
+ f += 3;
+ }
+ glEnd();
+ }
+}
+
+static void
+calcposobs(void)
+{
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ dir[0] = sin(alpha * M_PI / 180.0);
+ dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
+ dir[2] = cos(beta * M_PI / 180.0);
+
+ if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
+ dir[0] = 0;
+ if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
+ dir[1] = 0;
+ if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
+ dir[2] = 0;
+
+ obs[0] += v * dir[0] * dt;
+ obs[1] += v * dir[1] * dt;
+ obs[2] += v * dir[2] * dt;
+}
+
+static void
+special(int k, int x, int y)
+{
+ switch (k) {
+ case GLUT_KEY_LEFT:
+ alpha -= 2.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ alpha += 2.0;
+ break;
+ case GLUT_KEY_DOWN:
+ beta -= 2.0;
+ break;
+ case GLUT_KEY_UP:
+ beta += 2.0;
+ break;
+ }
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27:
+ exit(0);
+ break;
+
+ case 'a':
+ v += 5.;
+ break;
+ case 'z':
+ v -= 5.;
+ break;
+
+#ifdef XMESA
+ case ' ':
+ fullscreen = (!fullscreen);
+
+ glutSetWindow(channel[0]);
+ XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
+
+ glutSetWindow(channel[1]);
+ XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
+ break;
+#endif
+
+ case 'j':
+ joyactive = (!joyactive);
+ break;
+ case 'h':
+ help = (!help);
+ break;
+ case 'f':
+ fog = (!fog);
+ break;
+ case 't':
+ usetex = (!usetex);
+ break;
+ case 'b':
+ if (bfcull) {
+ glDisable(GL_CULL_FACE);
+ bfcull = 0;
+ }
+ else {
+ glEnable(GL_CULL_FACE);
+ bfcull = 1;
+ }
+ break;
+ case 'm':
+ cstrip = (!cstrip);
+ break;
+
+ case 'd':
+ fprintf(stderr, "Deleting textures...\n");
+ glDeleteTextures(1, &t1id);
+ glDeleteTextures(1, &t2id);
+ fprintf(stderr, "Loading textures...\n");
+ inittextures();
+ fprintf(stderr, "Done.\n");
+ break;
+ }
+}
+
+static void
+reshapechannel0(int w, int h)
+{
+ float ratio;
+
+ WIDTHC0 = w;
+ HEIGHTC0 = h;
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ ratio = 0.5f * w / (float) h;
+
+ glFrustum(-2.0, 0.0, -1.0 * ratio, 1.0 * ratio, 1.0, 60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glViewport(0, 0, w, h);
+}
+
+static void
+reshapechannel1(int w, int h)
+{
+ float ratio;
+
+ WIDTHC1 = w;
+ HEIGHTC1 = h;
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ ratio = 0.5f * w / (float) h;
+
+ glFrustum(0.0, 2.0, -1.0 * ratio, 1.0 * ratio, 1.0, 60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glViewport(0, 0, w, h);
+}
+
+static void
+printstring(void *font, char *string)
+{
+ int len, i;
+
+ len = (int) strlen(string);
+ for (i = 0; i < len; i++)
+ glutBitmapCharacter(font, string[i]);
+}
+
+static void
+printhelp(void)
+{
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColor4f(0.0, 0.0, 0.0, 0.5);
+ glRecti(40, 40, 600, 440);
+
+ glColor3f(1.0, 0.0, 0.0);
+ glRasterPos2i(300, 420);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
+
+ glRasterPos2i(60, 390);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
+ glRasterPos2i(60, 360);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
+ glRasterPos2i(60, 330);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
+ glRasterPos2i(60, 300);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "m - Toggle strips");
+ glRasterPos2i(60, 270);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
+ glRasterPos2i(60, 240);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
+ glRasterPos2i(60, 210);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
+ glRasterPos2i(60, 180);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
+
+ glRasterPos2i(60, 150);
+ if (joyavailable)
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "j - Toggle jostick control (Joystick control available)");
+ else
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "(No Joystick control available)");
+}
+
+static void
+dojoy(void)
+{
+#ifdef WIN32
+ static UINT max[2] = { 0, 0 };
+ static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
+ MMRESULT res;
+ JOYINFO joy;
+
+ res = joyGetPos(JOYSTICKID1, &joy);
+
+ if (res == JOYERR_NOERROR) {
+ joyavailable = 1;
+
+ if (max[0] < joy.wXpos)
+ max[0] = joy.wXpos;
+ if (min[0] > joy.wXpos)
+ min[0] = joy.wXpos;
+ center[0] = (max[0] + min[0]) / 2;
+
+ if (max[1] < joy.wYpos)
+ max[1] = joy.wYpos;
+ if (min[1] > joy.wYpos)
+ min[1] = joy.wYpos;
+ center[1] = (max[1] + min[1]) / 2;
+
+ if (joyactive) {
+ if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
+ alpha -=
+ 2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
+ if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
+ beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
+
+ if (joy.wButtons & JOY_BUTTON1)
+ v += 0.01;
+ if (joy.wButtons & JOY_BUTTON2)
+ v -= 0.01;
+ }
+ }
+ else
+ joyavailable = 0;
+#endif
+}
+
+static void
+draw(void)
+{
+ static char frbuf[80] = "";
+ int i;
+ float base, offset;
+
+ dojoy();
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (usetex)
+ glEnable(GL_TEXTURE_2D);
+ else
+ glDisable(GL_TEXTURE_2D);
+
+ if (fog)
+ glEnable(GL_FOG);
+ else
+ glDisable(GL_FOG);
+
+ glShadeModel(GL_SMOOTH);
+
+ glPushMatrix();
+ calcposobs();
+ gluLookAt(obs[0], obs[1], obs[2],
+ obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
+ 0.0, 0.0, 1.0);
+
+ if (dir[0] > 0) {
+ offset = 8.0;
+ base = obs[0] - fmod(obs[0], 8.0);
+ }
+ else {
+ offset = -8.0;
+ base = obs[0] + (8.0 - fmod(obs[0], 8.0));
+ }
+
+ glPushMatrix();
+ glTranslatef(base - offset / 2.0, 0.0, 0.0);
+ for (i = 0; i < NUMBLOC; i++) {
+ glTranslatef(offset, 0.0, 0.0);
+ glBindTexture(GL_TEXTURE_2D, t1id);
+ drawobjs(striplength_skin_11, stripdata_skin_11);
+ glBindTexture(GL_TEXTURE_2D, t2id);
+ drawobjs(striplength_skin_12, stripdata_skin_12);
+ drawobjs(striplength_skin_9, stripdata_skin_9);
+ drawobjs(striplength_skin_13, stripdata_skin_13);
+ }
+ glPopMatrix();
+ glPopMatrix();
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_FOG);
+ glShadeModel(GL_FLAT);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glColor3f(1.0, 0.0, 0.0);
+ glRasterPos2i(10, 10);
+ printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
+ glRasterPos2i(350, 470);
+ printstring(GLUT_BITMAP_HELVETICA_10,
+ "Tunnel2 V1.0 Written by David Bucciarelli ([email protected])");
+
+ if (help)
+ printhelp();
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+
+ Frames++;
+ {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ if (t - T0 >= 2000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ sprintf(frbuf, "Frame rate: %f", fps);
+ T0 = t;
+ Frames = 0;
+ }
+ }
+}
+
+static void
+drawchannel0(void)
+{
+ glutSetWindow(channel[0]);
+ draw();
+ glutSwapBuffers();
+}
+
+static void
+drawchannel1(void)
+{
+ glutSetWindow(channel[1]);
+ draw();
+ glutSwapBuffers();
+}
+
+static void
+drawall(void)
+{
+ glutSetWindow(channel[0]);
+ draw();
+ glutSetWindow(channel[1]);
+ draw();
+
+ glutSetWindow(channel[0]);
+ glutSwapBuffers();
+ glutSetWindow(channel[1]);
+ glutSwapBuffers();
+}
+
+static void
+init(void)
+{
+ float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };
+
+ glShadeModel(GL_SMOOTH);
+ glDisable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_TEXTURE_2D);
+
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_EXP2);
+ glFogfv(GL_FOG_COLOR, fogcolor);
+
+ glFogf(GL_FOG_DENSITY, 0.06);
+ glHint(GL_FOG_HINT, GL_NICEST);
+
+ glEnable(GL_BLEND);
+ /*
+ glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
+ glEnable(GL_POLYGON_SMOOTH);
+ */
+
+ glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+int
+main(int ac, char **av)
+{
+ fprintf(stderr,
+ "Tunnel2 V1.0\nWritten by David Bucciarelli ([email protected])\n");
+
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(WIDTHC0, HEIGHTC0);
+ glutInit(&ac, av);
+
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
+
+#ifdef FX
+ if (fxMesaSelectCurrentBoard(0) < 0) {
+ fprintf(stderr, "The first Voodoo Graphics board is missing !?!?\n");
+ return -1;
+ }
+#endif
+ if (!(channel[0] = glutCreateWindow("Channel 0"))) {
+ fprintf(stderr, "Error, couldn't open window\n");
+ return -1;
+ }
+
+ reshapechannel0(WIDTHC0, HEIGHTC0);
+ init();
+ inittextures();
+ glutDisplayFunc(drawchannel0);
+ glutReshapeFunc(reshapechannel0);
+ glutKeyboardFunc(key);
+ glutSpecialFunc(special);
+
+#ifdef FX
+ if (fxMesaSelectCurrentBoard(1) < 0) {
+ fprintf(stderr, "The second Voodoo Graphics board is missing !\n");
+ exit(-1);
+ }
+#endif
+ glutInitWindowPosition(WIDTHC0, 0);
+ glutInitWindowSize(WIDTHC1, HEIGHTC1);
+ if (!(channel[1] = glutCreateWindow("Channel 1"))) {
+ fprintf(stderr, "Error, couldn't open window\n");
+ exit(-1);
+ }
+
+ reshapechannel1(WIDTHC1, HEIGHTC1);
+ init();
+ inittextures();
+ glutDisplayFunc(drawchannel1);
+ glutReshapeFunc(reshapechannel1);
+ glutKeyboardFunc(key);
+ glutSpecialFunc(special);
+
+ glutIdleFunc(drawall);
+
+ calcposobs();
+
+ glutMainLoop();
+
+ return 0;
+}
diff --git a/progs/demos/tunneldat.h b/progs/demos/tunneldat.h
new file mode 100644
index 00000000000..af1e52e1f17
--- /dev/null
+++ b/progs/demos/tunneldat.h
@@ -0,0 +1,395 @@
+/* Object: skin_13 */
+
+#if defined(_MSC_VER) && defined(_WIN32)
+#pragma warning( disable : 4305 ) /* 'initializing' : truncation from 'const double' to 'float' */
+#endif
+
+static const int striplength_skin_13[] = {
+ 10, 7, 3, 5, 5, 4, 4, 4, 4, 5, 3, 4, 5, 4, 4, 4, 4, 4, 4, 6,
+ 6, 3, 6, 3, 3, 3, 3, 0
+};
+
+static const float stripdata_skin_13[] = {
+ 0.415686, 0.415686, 0.415686, 1.000000, 0.000000, 1.500000, 2.000000,
+ 4.000000, 0.000000, 0.341176, 0.341176, 0.341176, 1.000000, -0.500000,
+ 1.500000, 4.000000, 4.000000, 0.000000, 0.545098, 0.545098, 0.545098,
+ 1.000000, 0.000000, 1.000000, 2.000000, 4.000000, 2.000000, 0.435294,
+ 0.435294, 0.435294, 1.000000, -0.500000, 1.000000, 4.000000, 4.000000,
+ 2.000000, 0.517647, 0.517647, 0.517647, 1.000000, 0.000000, 0.500000,
+ 2.000000, 4.000000, 4.000000, 0.450980, 0.450980, 0.450980, 1.000000,
+ -0.500000, 0.500000, 4.000000, 4.000000, 4.000000, 0.427451, 0.427451,
+ 0.427451, 1.000000, 0.000000, 0.000000, 2.000000, 4.000000, 6.000000,
+ 0.388235, 0.388235, 0.388235, 1.000000, -0.500000, 0.000000, 4.000000,
+ 4.000000, 6.000000, 0.356863, 0.356863, 0.356863, 1.000000, 0.000000,
+ -0.500000, 2.000000, 4.000000, 8.000000, 0.333333, 0.333333, 0.333333,
+ 1.000000, -0.500000, -0.500000, 4.000000, 4.000000, 8.000000,
+ 0.435294, 0.435294, 0.435294, 1.000000, 1.500000, 1.000000, -4.000000,
+ 4.000000, 2.000000, 0.415686, 0.415686, 0.415686, 1.000000, 1.000000,
+ 1.500000, -2.000000, 4.000000, 0.000000, 0.545098, 0.545098, 0.545098,
+ 1.000000, 1.000000, 1.000000, -2.000000, 4.000000, 2.000000, 0.450980,
+ 0.450980, 0.450980, 1.000000, 0.500000, 1.500000, 0.000000, 4.000000,
+ 0.000000, 0.600000, 0.600000, 0.600000, 1.000000, 0.500000, 1.000000,
+ 0.000000, 4.000000, 2.000000, 0.415686, 0.415686, 0.415686, 1.000000,
+ 0.000000, 1.500000, 2.000000, 4.000000, 0.000000, 0.545098, 0.545098,
+ 0.545098, 1.000000, 0.000000, 1.000000, 2.000000, 4.000000, 2.000000,
+ 0.435294, 0.435294, 0.435294, 1.000000, 1.500000, 1.000000, -4.000000,
+ 4.000000, 2.000000, 0.341176, 0.341176, 0.341176, 1.000000, 1.500000,
+ 1.500000, -4.000000, 4.000000, 0.000000, 0.415686, 0.415686, 0.415686,
+ 1.000000, 1.000000, 1.500000, -2.000000, 4.000000, 0.000000,
+ 0.356863, 0.356863, 0.356863, 1.000000, 0.000000, -0.500000, 2.000000,
+ 4.000000, 8.000000, 0.364706, 0.364706, 0.364706, 1.000000, 0.500000,
+ -0.500000, 0.000000, 4.000000, 8.000000, 0.427451, 0.427451, 0.427451,
+ 1.000000, 0.000000, 0.000000, 2.000000, 4.000000, 6.000000, 0.415686,
+ 0.415686, 0.415686, 1.000000, 0.395020, -0.133318, 0.420032, 4.000000,
+ 6.533272, 0.423529, 0.423529, 0.423529, 1.000000, 0.388550, -0.103582,
+ 0.445932, 4.000000, 6.414327,
+ 0.423529, 0.423529, 0.423529, 1.000000, 0.388550, -0.103582, 0.445932,
+ 4.000000, 6.414327, 0.427451, 0.427451, 0.427451, 1.000000, 0.383423,
+ -0.069344, 0.466541, 4.000000, 6.277375, 0.427451, 0.427451, 0.427451,
+ 1.000000, 0.000000, 0.000000, 2.000000, 4.000000, 6.000000, 0.435294,
+ 0.435294, 0.435294, 1.000000, 0.380371, -0.034595, 0.478689, 4.000000,
+ 6.138380, 0.439216, 0.439216, 0.439216, 1.000000, 0.379272, 0.000000,
+ 0.482673, 4.000000, 6.000000,
+ 0.407843, 0.407843, 0.407843, 1.000000, 0.414673, -0.191394, 0.341301,
+ 4.000000, 6.765576, 0.411765, 0.411765, 0.411765, 1.000000, 0.403687,
+ -0.162957, 0.385368, 4.000000, 6.651829, 0.364706, 0.364706, 0.364706,
+ 1.000000, 0.500000, -0.500000, 0.000000, 4.000000, 8.000000, 0.415686,
+ 0.415686, 0.415686, 1.000000, 0.395020, -0.133318, 0.420032, 4.000000,
+ 6.533272,
+ 0.400000, 0.400000, 0.400000, 1.000000, 0.438232, -0.232438, 0.247284,
+ 4.000000, 6.929754, 0.403922, 0.403922, 0.403922, 1.000000, 0.425171,
+ -0.212276, 0.299425, 4.000000, 6.849104, 0.364706, 0.364706, 0.364706,
+ 1.000000, 0.500000, -0.500000, 0.000000, 4.000000, 8.000000, 0.407843,
+ 0.407843, 0.407843, 1.000000, 0.414673, -0.191394, 0.341301, 4.000000,
+ 6.765576,
+ 0.396078, 0.396078, 0.396078, 1.000000, 0.467285, -0.260554, 0.130636,
+ 4.000000, 7.042214, 0.400000, 0.400000, 0.400000, 1.000000, 0.453857,
+ -0.250068, 0.184711, 4.000000, 7.000273, 0.364706, 0.364706, 0.364706,
+ 1.000000, 0.500000, -0.500000, 0.000000, 4.000000, 8.000000, 0.400000,
+ 0.400000, 0.400000, 1.000000, 0.438232, -0.232438, 0.247284, 4.000000,
+ 6.929754,
+ 0.396078, 0.396078, 0.396078, 1.000000, 0.500000, -0.270672, 0.000000,
+ 4.000000, 7.082688, 0.396078, 0.396078, 0.396078, 1.000000, 0.482788,
+ -0.267902, 0.068730, 4.000000, 7.071609, 0.364706, 0.364706, 0.364706,
+ 1.000000, 0.500000, -0.500000, 0.000000, 4.000000, 8.000000, 0.396078,
+ 0.396078, 0.396078, 1.000000, 0.467285, -0.260554, 0.130636, 4.000000,
+ 7.042214,
+ 0.439216, 0.439216, 0.439216, 1.000000, 0.379272, 0.000000, 0.482673,
+ 4.000000, 6.000000, 0.474510, 0.474510, 0.474510, 1.000000, 0.379272,
+ 0.180448, 0.482673, 4.000000, 5.278208, 0.517647, 0.517647, 0.517647,
+ 1.000000, 0.000000, 0.500000, 2.000000, 4.000000, 4.000000, 0.513726,
+ 0.513726, 0.513726, 1.000000, 0.379272, 0.360896, 0.482673, 4.000000,
+ 4.556417, 0.545098, 0.545098, 0.545098, 1.000000, 0.379272, 0.500000,
+ 0.482673, 4.000000, 4.000000,
+ 0.545098, 0.545098, 0.545098, 1.000000, 0.379272, 0.500000, 0.482673,
+ 4.000000, 4.000000, 0.545098, 0.545098, 0.545098, 1.000000, 0.000000,
+ 1.000000, 2.000000, 4.000000, 2.000000, 0.517647, 0.517647, 0.517647,
+ 1.000000, 0.000000, 0.500000, 2.000000, 4.000000, 4.000000,
+ 0.600000, 0.600000, 0.600000, 1.000000, 0.500000, 1.000000, 0.000000,
+ 4.000000, 2.000000, 0.545098, 0.545098, 0.545098, 1.000000, 0.000000,
+ 1.000000, 2.000000, 4.000000, 2.000000, 0.552941, 0.552941, 0.552941,
+ 1.000000, 0.379272, 0.541344, 0.482673, 4.000000, 3.834625, 0.545098,
+ 0.545098, 0.545098, 1.000000, 0.379272, 0.500000, 0.482673, 4.000000,
+ 4.000000,
+ 0.552941, 0.552941, 0.552941, 1.000000, 0.379272, 0.541344, 0.482673,
+ 4.000000, 3.834625, 0.556863, 0.556863, 0.556863, 1.000000, 0.459717,
+ 0.541344, 0.160891, 4.000000, 3.834625, 0.600000, 0.600000, 0.600000,
+ 1.000000, 0.500000, 1.000000, 0.000000, 4.000000, 2.000000, 0.556863,
+ 0.556863, 0.556863, 1.000000, 0.500000, 0.541344, 0.000000, 4.000000,
+ 3.834625, 0.556863, 0.556863, 0.556863, 1.000000, 0.540283, 0.541344,
+ -0.160891, 4.000000, 3.834625,
+ 0.396078, 0.396078, 0.396078, 1.000000, 0.517212, -0.267902, -0.068730,
+ 4.000000, 7.071609, 0.396078, 0.396078, 0.396078, 1.000000, 0.500000,
+ -0.270672, 0.000000, 4.000000, 7.082688, 0.356863, 0.356863, 0.356863,
+ 1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.364706,
+ 0.364706, 0.364706, 1.000000, 0.500000, -0.500000, 0.000000, 4.000000,
+ 8.000000,
+ 0.400000, 0.400000, 0.400000, 1.000000, 0.546143, -0.250068, -0.184711,
+ 4.000000, 7.000273, 0.396078, 0.396078, 0.396078, 1.000000, 0.532715,
+ -0.260554, -0.130636, 4.000000, 7.042214, 0.356863, 0.356863, 0.356863,
+ 1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.396078,
+ 0.396078, 0.396078, 1.000000, 0.517212, -0.267902, -0.068730, 4.000000,
+ 7.071609,
+ 0.403922, 0.403922, 0.403922, 1.000000, 0.574829, -0.212276, -0.299425,
+ 4.000000, 6.849104, 0.400000, 0.400000, 0.400000, 1.000000, 0.561768,
+ -0.232438, -0.247284, 4.000000, 6.929754, 0.356863, 0.356863, 0.356863,
+ 1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.400000,
+ 0.400000, 0.400000, 1.000000, 0.546143, -0.250068, -0.184711, 4.000000,
+ 7.000273,
+ 0.411765, 0.411765, 0.411765, 1.000000, 0.596313, -0.162957, -0.385368,
+ 4.000000, 6.651829, 0.407843, 0.407843, 0.407843, 1.000000, 0.585327,
+ -0.191394, -0.341301, 4.000000, 6.765576, 0.356863, 0.356863, 0.356863,
+ 1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.403922,
+ 0.403922, 0.403922, 1.000000, 0.574829, -0.212276, -0.299425, 4.000000,
+ 6.849104,
+ 0.423529, 0.423529, 0.423529, 1.000000, 0.611450, -0.103582, -0.445931,
+ 4.000000, 6.414327, 0.415686, 0.415686, 0.415686, 1.000000, 0.604980,
+ -0.133318, -0.420033, 4.000000, 6.533272, 0.356863, 0.356863, 0.356863,
+ 1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.411765,
+ 0.411765, 0.411765, 1.000000, 0.596313, -0.162957, -0.385368, 4.000000,
+ 6.651829,
+ 0.435294, 0.435294, 0.435294, 1.000000, 0.619629, -0.034595, -0.478689,
+ 4.000000, 6.138380, 0.427451, 0.427451, 0.427451, 1.000000, 0.616577,
+ -0.069344, -0.466541, 4.000000, 6.277375, 0.356863, 0.356863, 0.356863,
+ 1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.423529,
+ 0.423529, 0.423529, 1.000000, 0.611450, -0.103582, -0.445931, 4.000000,
+ 6.414327,
+ 0.513726, 0.513726, 0.513726, 1.000000, 0.620728, 0.360896, -0.482673,
+ 4.000000, 4.556417, 0.474510, 0.474510, 0.474510, 1.000000, 0.620728,
+ 0.180448, -0.482673, 4.000000, 5.278208, 0.427451, 0.427451, 0.427451,
+ 1.000000, 1.000000, 0.000000, -2.000000, 4.000000, 6.000000, 0.439216,
+ 0.439216, 0.439216, 1.000000, 0.620728, 0.000000, -0.482673, 4.000000,
+ 6.000000, 0.356863, 0.356863, 0.356863, 1.000000, 1.000000, -0.500000,
+ -2.000000, 4.000000, 8.000000, 0.435294, 0.435294, 0.435294, 1.000000,
+ 0.619629, -0.034595, -0.478689, 4.000000, 6.138380,
+ 0.333333, 0.333333, 0.333333, 1.000000, 1.500000, -0.500000, -4.000000,
+ 4.000000, 8.000000, 0.388235, 0.388235, 0.388235, 1.000000, 1.500000,
+ 0.000000, -4.000000, 4.000000, 6.000000, 0.427451, 0.427451, 0.427451,
+ 1.000000, 1.000000, 0.000000, -2.000000, 4.000000, 6.000000, 0.517647,
+ 0.517647, 0.517647, 1.000000, 1.000000, 0.500000, -2.000000, 4.000000,
+ 4.000000, 0.513726, 0.513726, 0.513726, 1.000000, 0.620728, 0.360896,
+ -0.482673, 4.000000, 4.556417, 0.545098, 0.545098, 0.545098, 1.000000,
+ 0.620728, 0.500000, -0.482673, 4.000000, 4.000000,
+ 0.333333, 0.333333, 0.333333, 1.000000, 1.500000, -0.500000, -4.000000,
+ 4.000000, 8.000000, 0.427451, 0.427451, 0.427451, 1.000000, 1.000000,
+ 0.000000, -2.000000, 4.000000, 6.000000, 0.356863, 0.356863, 0.356863,
+ 1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000,
+ 0.556863, 0.556863, 0.556863, 1.000000, 0.540283, 0.541344, -0.160891,
+ 4.000000, 3.834625, 0.552941, 0.552941, 0.552941, 1.000000, 0.620728,
+ 0.541344, -0.482673, 4.000000, 3.834625, 0.545098, 0.545098, 0.545098,
+ 1.000000, 1.000000, 1.000000, -2.000000, 4.000000, 2.000000, 0.517647,
+ 0.517647, 0.517647, 1.000000, 1.000000, 0.500000, -2.000000, 4.000000,
+ 4.000000, 0.450980, 0.450980, 0.450980, 1.000000, 1.500000, 0.500000,
+ -4.000000, 4.000000, 4.000000, 0.388235, 0.388235, 0.388235, 1.000000,
+ 1.500000, 0.000000, -4.000000, 4.000000, 6.000000,
+ 0.517647, 0.517647, 0.517647, 1.000000, 1.000000, 0.500000, -2.000000,
+ 4.000000, 4.000000, 0.552941, 0.552941, 0.552941, 1.000000, 0.620728,
+ 0.541344, -0.482673, 4.000000, 3.834625, 0.545098, 0.545098, 0.545098,
+ 1.000000, 0.620728, 0.500000, -0.482673, 4.000000, 4.000000,
+ 0.450980, 0.450980, 0.450980, 1.000000, 1.500000, 0.500000, -4.000000,
+ 4.000000, 4.000000, 0.435294, 0.435294, 0.435294, 1.000000, 1.500000,
+ 1.000000, -4.000000, 4.000000, 2.000000, 0.545098, 0.545098, 0.545098,
+ 1.000000, 1.000000, 1.000000, -2.000000, 4.000000, 2.000000,
+ 0.439216, 0.439216, 0.439216, 1.000000, 0.379272, 0.000000, 0.482673,
+ 4.000000, 6.000000, 0.517647, 0.517647, 0.517647, 1.000000, 0.000000,
+ 0.500000, 2.000000, 4.000000, 4.000000, 0.427451, 0.427451, 0.427451,
+ 1.000000, 0.000000, 0.000000, 2.000000, 4.000000, 6.000000,
+ 0.556863, 0.556863, 0.556863, 1.000000, 0.540283, 0.541344, -0.160891,
+ 4.000000, 3.834625, 0.545098, 0.545098, 0.545098, 1.000000, 1.000000,
+ 1.000000, -2.000000, 4.000000, 2.000000, 0.600000, 0.600000, 0.600000,
+ 1.000000, 0.500000, 1.000000, 0.000000, 4.000000, 2.000000
+};
+
+
+/* Object: skin_12 */
+
+static const int striplength_skin_12[] = {
+ 12, 12, 12, 12, 12, 0
+};
+
+static const float stripdata_skin_12[] = {
+ 0.498039, 0.498039, 0.498039, 1.000000, -0.099976, 1.500000, -2.400000,
+ -4.000000, -0.000002, 0.337255, 0.337255, 0.337255, 1.000000, -0.500000,
+ 1.500000, -4.000000, -4.000000, -0.000002, 0.568627, 0.568627, 0.568627,
+ 1.000000, -0.099976, 1.100000, -2.400000, -4.000000, 1.599999, 0.341176,
+ 0.341176, 0.341176, 1.000000, -0.500000, 1.100000, -4.000000, -4.000000,
+ 1.599999, 0.498039, 0.498039, 0.498039, 1.000000, -0.099976, 0.700000,
+ -2.400000, -4.000000, 3.200000, 0.325490, 0.325490, 0.325490, 1.000000,
+ -0.500000, 0.700000, -4.000000, -4.000000, 3.199999, 0.352941, 0.352941,
+ 0.352941, 1.000000, -0.099976, 0.300000, -2.400000, -4.000000, 4.800000,
+ 0.282353, 0.282353, 0.282353, 1.000000, -0.500000, 0.300000, -4.000000,
+ -4.000000, 4.800000, 0.282353, 0.282353, 0.282353, 1.000000, -0.099976,
+ -0.100000, -2.400000, -4.000000, 6.400001, 0.254902, 0.254902, 0.254902,
+ 1.000000, -0.500000, -0.100000, -4.000000, -4.000000, 6.400000,
+ 0.239216, 0.239216, 0.239216, 1.000000, -0.099976, -0.500000, -2.400000,
+ -4.000000, 8.000000, 0.227451, 0.227451, 0.227451, 1.000000, -0.500000,
+ -0.500000, -4.000000, -4.000000, 8.000000,
+ 0.239216, 0.239216, 0.239216, 1.000000, 1.099976, -0.500000, 2.400001,
+ -4.000000, 8.000000, 0.227451, 0.227451, 0.227451, 1.000000, 1.500000,
+ -0.500000, 4.000002, -4.000000, 8.000000, 0.282353, 0.282353, 0.282353,
+ 1.000000, 1.099976, -0.100000, 2.400001, -4.000000, 6.400001, 0.254902,
+ 0.254902, 0.254902, 1.000000, 1.500000, -0.100000, 4.000002, -4.000000,
+ 6.400001, 0.352941, 0.352941, 0.352941, 1.000000, 1.099976, 0.300000,
+ 2.400002, -4.000000, 4.800001, 0.282353, 0.282353, 0.282353, 1.000000,
+ 1.500000, 0.300000, 4.000002, -4.000000, 4.800001, 0.498039, 0.498039,
+ 0.498039, 1.000000, 1.099976, 0.700000, 2.400002, -4.000000, 3.200000,
+ 0.321569, 0.321569, 0.321569, 1.000000, 1.500000, 0.700000, 4.000003,
+ -4.000000, 3.200000, 0.568627, 0.568627, 0.568627, 1.000000, 1.099976,
+ 1.100000, 2.400002, -4.000000, 1.599999, 0.341176, 0.341176, 0.341176,
+ 1.000000, 1.500000, 1.100000, 4.000003, -4.000000, 1.599999, 0.494118,
+ 0.494118, 0.494118, 1.000000, 1.099976, 1.500000, 2.400003, -4.000000,
+ -0.000002, 0.337255, 0.337255, 0.337255, 1.000000, 1.500000, 1.500000,
+ 4.000004, -4.000000, -0.000002,
+ 0.639216, 0.639216, 0.639216, 1.000000, 0.300049, 1.500000, -0.799999,
+ -4.000000, -0.000002, 0.498039, 0.498039, 0.498039, 1.000000, -0.099976,
+ 1.500000, -2.400000, -4.000000, -0.000002, 0.858824, 0.858824, 0.858824,
+ 1.000000, 0.300049, 1.100000, -0.799999, -4.000000, 1.599999, 0.568627,
+ 0.568627, 0.568627, 1.000000, -0.099976, 1.100000, -2.400000, -4.000000,
+ 1.599999, 0.686275, 0.686275, 0.686275, 1.000000, 0.300049, 0.700000,
+ -0.799999, -4.000000, 3.200000, 0.498039, 0.498039, 0.498039, 1.000000,
+ -0.099976, 0.700000, -2.400000, -4.000000, 3.200000, 0.419608, 0.419608,
+ 0.419608, 1.000000, 0.300049, 0.300000, -0.800000, -4.000000, 4.800000,
+ 0.352941, 0.352941, 0.352941, 1.000000, -0.099976, 0.300000, -2.400000,
+ -4.000000, 4.800000, 0.298039, 0.298039, 0.298039, 1.000000, 0.300049,
+ -0.100000, -0.800000, -4.000000, 6.400001, 0.282353, 0.282353, 0.282353,
+ 1.000000, -0.099976, -0.100000, -2.400000, -4.000000, 6.400001,
+ 0.247059, 0.247059, 0.247059, 1.000000, 0.300049, -0.500000, -0.800000,
+ -4.000000, 8.000000, 0.239216, 0.239216, 0.239216, 1.000000, -0.099976,
+ -0.500000, -2.400000, -4.000000, 8.000000,
+ 0.639216, 0.639216, 0.639216, 1.000000, 0.699951, 1.500000, 0.800002,
+ -4.000000, -0.000002, 0.639216, 0.639216, 0.639216, 1.000000, 0.300049,
+ 1.500000, -0.799999, -4.000000, -0.000002, 0.858824, 0.858824, 0.858824,
+ 1.000000, 0.699951, 1.100000, 0.800001, -4.000000, 1.599999, 0.858824,
+ 0.858824, 0.858824, 1.000000, 0.300049, 1.100000, -0.799999, -4.000000,
+ 1.599999, 0.686275, 0.686275, 0.686275, 1.000000, 0.699951, 0.700000,
+ 0.800001, -4.000000, 3.200000, 0.686275, 0.686275, 0.686275, 1.000000,
+ 0.300049, 0.700000, -0.799999, -4.000000, 3.200000, 0.419608, 0.419608,
+ 0.419608, 1.000000, 0.699951, 0.300000, 0.800001, -4.000000, 4.800001,
+ 0.419608, 0.419608, 0.419608, 1.000000, 0.300049, 0.300000, -0.800000,
+ -4.000000, 4.800000, 0.298039, 0.298039, 0.298039, 1.000000, 0.699951,
+ -0.100000, 0.800001, -4.000000, 6.400001, 0.298039, 0.298039, 0.298039,
+ 1.000000, 0.300049, -0.100000, -0.800000, -4.000000, 6.400001, 0.247059,
+ 0.247059, 0.247059, 1.000000, 0.699951, -0.500000, 0.800000, -4.000000,
+ 8.000000, 0.247059, 0.247059, 0.247059, 1.000000, 0.300049, -0.500000,
+ -0.800000, -4.000000, 8.000000,
+ 0.494118, 0.494118, 0.494118, 1.000000, 1.099976, 1.500000, 2.400003,
+ -4.000000, -0.000002, 0.639216, 0.639216, 0.639216, 1.000000, 0.699951,
+ 1.500000, 0.800002, -4.000000, -0.000002, 0.568627, 0.568627, 0.568627,
+ 1.000000, 1.099976, 1.100000, 2.400002, -4.000000, 1.599999, 0.858824,
+ 0.858824, 0.858824, 1.000000, 0.699951, 1.100000, 0.800001, -4.000000,
+ 1.599999, 0.498039, 0.498039, 0.498039, 1.000000, 1.099976, 0.700000,
+ 2.400002, -4.000000, 3.200000, 0.686275, 0.686275, 0.686275, 1.000000,
+ 0.699951, 0.700000, 0.800001, -4.000000, 3.200000, 0.352941, 0.352941,
+ 0.352941, 1.000000, 1.099976, 0.300000, 2.400002, -4.000000, 4.800001,
+ 0.419608, 0.419608, 0.419608, 1.000000, 0.699951, 0.300000, 0.800001,
+ -4.000000, 4.800001, 0.282353, 0.282353, 0.282353, 1.000000, 1.099976,
+ -0.100000, 2.400001, -4.000000, 6.400001, 0.298039, 0.298039, 0.298039,
+ 1.000000, 0.699951, -0.100000, 0.800001, -4.000000, 6.400001, 0.239216,
+ 0.239216, 0.239216, 1.000000, 1.099976, -0.500000, 2.400001, -4.000000,
+ 8.000000, 0.247059, 0.247059, 0.247059, 1.000000, 0.699951, -0.500000,
+ 0.800000, -4.000000, 8.000000
+};
+
+
+/* Object: skin_11 */
+
+static const int striplength_skin_11[] = {
+ 12, 12, 12, 12, 12, 0
+};
+
+static const float stripdata_skin_11[] = {
+ 0.145098, 0.145098, 0.145098, 1.000000, -0.099976, 1.500000, -2.400000,
+ 4.000002, 0.000000, 0.141176, 0.141176, 0.141176, 1.000000, -0.500000,
+ 1.500000, -4.000000, 4.000002, 0.000000, 0.176471, 0.176471, 0.176471,
+ 1.000000, -0.099976, 1.100000, -2.400000, 2.400001, 0.000000, 0.145098,
+ 0.145098, 0.145098, 1.000000, -0.500000, 1.100000, -4.000000, 2.400001,
+ 0.000000, 0.341176, 0.341176, 0.341176, 1.000000, -0.099976, 0.700000,
+ -2.400000, 0.800000, 0.000000, 0.188235, 0.188235, 0.188235, 1.000000,
+ -0.500000, 0.700000, -4.000000, 0.800000, 0.000000, 0.450980, 0.450980,
+ 0.450980, 1.000000, -0.099976, 0.300000, -2.400000, -0.800000, 0.000000,
+ 0.247059, 0.247059, 0.247059, 1.000000, -0.500000, 0.300000, -4.000000,
+ -0.800000, 0.000000, 0.439216, 0.439216, 0.439216, 1.000000, -0.099976,
+ -0.100000, -2.400000, -2.400000, 0.000000, 0.270588, 0.270588, 0.270588,
+ 1.000000, -0.500000, -0.100000, -4.000000, -2.400000, 0.000000,
+ 0.364706, 0.364706, 0.364706, 1.000000, -0.099976, -0.500000, -2.400000,
+ -4.000000, 0.000000, 0.258824, 0.258824, 0.258824, 1.000000, -0.500000,
+ -0.500000, -4.000000, -4.000000, 0.000000,
+ 0.364706, 0.364706, 0.364706, 1.000000, 1.099976, -0.500000, 2.400001,
+ -4.000000, 0.000000, 0.258824, 0.258824, 0.258824, 1.000000, 1.500000,
+ -0.500000, 4.000002, -4.000000, 0.000000, 0.439216, 0.439216, 0.439216,
+ 1.000000, 1.099976, -0.100000, 2.400001, -2.400001, 0.000000, 0.270588,
+ 0.270588, 0.270588, 1.000000, 1.500000, -0.100000, 4.000002, -2.400001,
+ 0.000000, 0.454902, 0.454902, 0.454902, 1.000000, 1.099976, 0.300000,
+ 2.400002, -0.800000, 0.000000, 0.247059, 0.247059, 0.247059, 1.000000,
+ 1.500000, 0.300000, 4.000002, -0.800000, 0.000000, 0.341176, 0.341176,
+ 0.341176, 1.000000, 1.099976, 0.700000, 2.400002, 0.800000, 0.000000,
+ 0.184314, 0.184314, 0.184314, 1.000000, 1.500000, 0.700000, 4.000003,
+ 0.800000, 0.000000, 0.176471, 0.176471, 0.176471, 1.000000, 1.099976,
+ 1.100000, 2.400002, 2.400001, 0.000000, 0.145098, 0.145098, 0.145098,
+ 1.000000, 1.500000, 1.100000, 4.000003, 2.400001, 0.000000, 0.145098,
+ 0.145098, 0.145098, 1.000000, 1.099976, 1.500000, 2.400003, 4.000003,
+ 0.000000, 0.141176, 0.141176, 0.141176, 1.000000, 1.500000, 1.500000,
+ 4.000004, 4.000002, 0.000000,
+ 0.145098, 0.145098, 0.145098, 1.000000, 0.300049, 1.500000, -0.799999,
+ 4.000002, 0.000000, 0.145098, 0.145098, 0.145098, 1.000000, -0.099976,
+ 1.500000, -2.400000, 4.000002, 0.000000, 0.262745, 0.262745, 0.262745,
+ 1.000000, 0.300049, 1.100000, -0.799999, 2.400001, 0.000000, 0.176471,
+ 0.176471, 0.176471, 1.000000, -0.099976, 1.100000, -2.400000, 2.400001,
+ 0.000000, 0.580392, 0.580392, 0.580392, 1.000000, 0.300049, 0.700000,
+ -0.799999, 0.800000, 0.000000, 0.341176, 0.341176, 0.341176, 1.000000,
+ -0.099976, 0.700000, -2.400000, 0.800000, 0.000000, 0.709804, 0.709804,
+ 0.709804, 1.000000, 0.300049, 0.300000, -0.800000, -0.800000, 0.000000,
+ 0.450980, 0.450980, 0.450980, 1.000000, -0.099976, 0.300000, -2.400000,
+ -0.800000, 0.000000, 0.627451, 0.627451, 0.627451, 1.000000, 0.300049,
+ -0.100000, -0.800000, -2.400001, 0.000000, 0.439216, 0.439216, 0.439216,
+ 1.000000, -0.099976, -0.100000, -2.400000, -2.400000, 0.000000,
+ 0.458824, 0.458824, 0.458824, 1.000000, 0.300049, -0.500000, -0.800000,
+ -4.000000, 0.000000, 0.364706, 0.364706, 0.364706, 1.000000, -0.099976,
+ -0.500000, -2.400000, -4.000000, 0.000000,
+ 0.145098, 0.145098, 0.145098, 1.000000, 0.699951, 1.500000, 0.800002,
+ 4.000002, 0.000000, 0.145098, 0.145098, 0.145098, 1.000000, 0.300049,
+ 1.500000, -0.799999, 4.000002, 0.000000, 0.262745, 0.262745, 0.262745,
+ 1.000000, 0.699951, 1.100000, 0.800001, 2.400001, 0.000000, 0.262745,
+ 0.262745, 0.262745, 1.000000, 0.300049, 1.100000, -0.799999, 2.400001,
+ 0.000000, 0.580392, 0.580392, 0.580392, 1.000000, 0.699951, 0.700000,
+ 0.800001, 0.800000, 0.000000, 0.580392, 0.580392, 0.580392, 1.000000,
+ 0.300049, 0.700000, -0.799999, 0.800000, 0.000000, 0.713726, 0.713726,
+ 0.713726, 1.000000, 0.699951, 0.300000, 0.800001, -0.800000, 0.000000,
+ 0.709804, 0.709804, 0.709804, 1.000000, 0.300049, 0.300000, -0.800000,
+ -0.800000, 0.000000, 0.631373, 0.631373, 0.631373, 1.000000, 0.699951,
+ -0.100000, 0.800001, -2.400001, 0.000000, 0.627451, 0.627451, 0.627451,
+ 1.000000, 0.300049, -0.100000, -0.800000, -2.400001, 0.000000, 0.458824,
+ 0.458824, 0.458824, 1.000000, 0.699951, -0.500000, 0.800000, -4.000000,
+ 0.000000, 0.458824, 0.458824, 0.458824, 1.000000, 0.300049, -0.500000,
+ -0.800000, -4.000000, 0.000000,
+ 0.145098, 0.145098, 0.145098, 1.000000, 1.099976, 1.500000, 2.400003,
+ 4.000003, 0.000000, 0.145098, 0.145098, 0.145098, 1.000000, 0.699951,
+ 1.500000, 0.800002, 4.000002, 0.000000, 0.176471, 0.176471, 0.176471,
+ 1.000000, 1.099976, 1.100000, 2.400002, 2.400001, 0.000000, 0.262745,
+ 0.262745, 0.262745, 1.000000, 0.699951, 1.100000, 0.800001, 2.400001,
+ 0.000000, 0.341176, 0.341176, 0.341176, 1.000000, 1.099976, 0.700000,
+ 2.400002, 0.800000, 0.000000, 0.580392, 0.580392, 0.580392, 1.000000,
+ 0.699951, 0.700000, 0.800001, 0.800000, 0.000000, 0.454902, 0.454902,
+ 0.454902, 1.000000, 1.099976, 0.300000, 2.400002, -0.800000, 0.000000,
+ 0.713726, 0.713726, 0.713726, 1.000000, 0.699951, 0.300000, 0.800001,
+ -0.800000, 0.000000, 0.439216, 0.439216, 0.439216, 1.000000, 1.099976,
+ -0.100000, 2.400001, -2.400001, 0.000000, 0.631373, 0.631373, 0.631373,
+ 1.000000, 0.699951, -0.100000, 0.800001, -2.400001, 0.000000, 0.364706,
+ 0.364706, 0.364706, 1.000000, 1.099976, -0.500000, 2.400001, -4.000000,
+ 0.000000, 0.458824, 0.458824, 0.458824, 1.000000, 0.699951, -0.500000,
+ 0.800000, -4.000000, 0.000000
+};
+
+
+/* Object: skin_9 */
+
+static const int striplength_skin_9[] = {
+ 18, 0
+};
+
+static const float stripdata_skin_9[] = {
+ 0.384314, 0.384314, 0.384314, 1.000000, -0.500000, 1.500000, -4.000000,
+ 4.000000, 8.000000, 0.384314, 0.384314, 0.384314, 1.000000, 1.500000,
+ 1.500000, 4.000000, 4.000000, 8.000000, 0.376471, 0.376471, 0.376471,
+ 1.000000, -0.500000, 1.250000, -4.000000, 3.695518, 9.530733, 0.403922,
+ 0.403922, 0.403922, 1.000000, 1.500000, 1.250000, 4.000000, 3.695518,
+ 9.530733, 0.415686, 0.415686, 0.415686, 1.000000, -0.500000, 1.000000,
+ -4.000000, 2.828427, 10.828427, 0.431373, 0.431373, 0.431373, 1.000000,
+ 1.500000, 1.000000, 4.000000, 2.828427, 10.828427, 0.435294, 0.435294,
+ 0.435294, 1.000000, -0.500000, 0.750000, -4.000000, 1.530734, 11.695518,
+ 0.443137, 0.443137, 0.443137, 1.000000, 1.500000, 0.750000, 4.000000,
+ 1.530734, 11.695518, 0.439216, 0.439216, 0.439216, 1.000000, -0.500000,
+ 0.500000, -4.000000, 0.000000, 12.000000, 0.435294, 0.435294, 0.435294,
+ 1.000000, 1.500000, 0.500000, 4.000000, 0.000000, 12.000000, 0.427451,
+ 0.427451, 0.427451, 1.000000, -0.500000, 0.250000, -4.000000, -1.530734,
+ 11.695518, 0.411765, 0.411765, 0.411765, 1.000000, 1.500000, 0.250000,
+ 4.000000, -1.530734, 11.695518, 0.396078, 0.396078, 0.396078, 1.000000,
+ -0.500000, 0.000000, -4.000000, -2.828427, 10.828427, 0.368627,
+ 0.368627, 0.368627, 1.000000, 1.500000, 0.000000, 4.000000, -2.828427,
+ 10.828427, 0.341176, 0.341176, 0.341176, 1.000000, -0.500000, -0.250000,
+ -4.000000, -3.695518, 9.530733, 0.301961, 0.301961, 0.301961, 1.000000,
+ 1.500000, -0.250000, 4.000000, -3.695518, 9.530733, 0.294118, 0.294118,
+ 0.294118, 1.000000, -0.500000, -0.500000, -4.000000, -4.000000,
+ 8.000000, 0.294118, 0.294118, 0.294118, 1.000000, 1.500000, -0.500000,
+ 4.000000, -4.000000, 8.000000
+};
diff --git a/progs/demos/vao_demo.c b/progs/demos/vao_demo.c
new file mode 100644
index 00000000000..ce416712fe2
--- /dev/null
+++ b/progs/demos/vao_demo.c
@@ -0,0 +1,330 @@
+/*
+ * (C) Copyright IBM Corporation 2006
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#ifdef __darwin__
+#include <GLUT/glut.h>
+
+typedef void (* PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (* PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (* PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef GLboolean (* PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+
+#else
+#include <GL/glut.h>
+#endif
+
+static PFNGLBINDVERTEXARRAYAPPLEPROC bind_vertex_array = NULL;
+static PFNGLGENVERTEXARRAYSAPPLEPROC gen_vertex_arrays = NULL;
+static PFNGLDELETEVERTEXARRAYSAPPLEPROC delete_vertex_arrays = NULL;
+static PFNGLISVERTEXARRAYAPPLEPROC is_vertex_array = NULL;
+
+static int Width = 400;
+static int Height = 200;
+static int Win = 0;
+static const GLfloat Near = 5.0, Far = 25.0;
+static GLfloat angle = 0.0;
+
+static GLuint cube_array_obj = 0;
+static GLuint oct_array_obj = 0;
+
+static const GLfloat cube_vert[] = {
+ -0.5, -0.5, -0.5, 1.0,
+ 0.5, -0.5, -0.5, 1.0,
+ 0.5, 0.5, -0.5, 1.0,
+ -0.5, 0.5, -0.5, 1.0,
+
+ -0.5, -0.5, 0.5, 1.0,
+ 0.5, -0.5, 0.5, 1.0,
+ 0.5, 0.5, 0.5, 1.0,
+ -0.5, 0.5, 0.5, 1.0,
+
+ -0.5, 0.5, -0.5, 1.0,
+ 0.5, 0.5, -0.5, 1.0,
+ 0.5, 0.5, 0.5, 1.0,
+ -0.5, 0.5, 0.5, 1.0,
+
+ -0.5, -0.5, -0.5, 1.0,
+ 0.5, -0.5, -0.5, 1.0,
+ 0.5, -0.5, 0.5, 1.0,
+ -0.5, -0.5, 0.5, 1.0,
+
+ 0.5, -0.5, -0.5, 1.0,
+ 0.5, -0.5, 0.5, 1.0,
+ 0.5, 0.5, 0.5, 1.0,
+ 0.5, 0.5, -0.5, 1.0,
+
+ -0.5, -0.5, -0.5, 1.0,
+ -0.5, -0.5, 0.5, 1.0,
+ -0.5, 0.5, 0.5, 1.0,
+ -0.5, 0.5, -0.5, 1.0,
+
+};
+
+static const GLfloat cube_color[] = {
+ 1.0, 0.0, 0.0, 1.0,
+ 1.0, 0.0, 0.0, 1.0,
+ 1.0, 0.0, 0.0, 1.0,
+ 1.0, 0.0, 0.0, 1.0,
+
+ 0.0, 1.0, 0.0, 1.0,
+ 0.0, 1.0, 0.0, 1.0,
+ 0.0, 1.0, 0.0, 1.0,
+ 0.0, 1.0, 0.0, 1.0,
+
+ 0.0, 0.0, 1.0, 1.0,
+ 0.0, 0.0, 1.0, 1.0,
+ 0.0, 0.0, 1.0, 1.0,
+ 0.0, 0.0, 1.0, 1.0,
+
+ 1.0, 0.0, 1.0, 1.0,
+ 1.0, 0.0, 1.0, 1.0,
+ 1.0, 0.0, 1.0, 1.0,
+ 1.0, 0.0, 1.0, 1.0,
+
+ 1.0, 1.0, 1.0, 1.0,
+ 1.0, 1.0, 1.0, 1.0,
+ 1.0, 1.0, 1.0, 1.0,
+ 1.0, 1.0, 1.0, 1.0,
+
+ 0.5, 0.5, 0.5, 1.0,
+ 0.5, 0.5, 0.5, 1.0,
+ 0.5, 0.5, 0.5, 1.0,
+ 0.5, 0.5, 0.5, 1.0,
+};
+
+static const GLfloat oct_vert[] = {
+ 0.0, 0.0, 0.7071, 1.0,
+ 0.5, 0.5, 0.0, 1.0,
+ -0.5, 0.5, 0.0, 1.0,
+
+ 0.0, 0.0, 0.7071, 1.0,
+ 0.5, -0.5, 0.0, 1.0,
+ -0.5, -0.5, 0.0, 1.0,
+
+ 0.0, 0.0, 0.7071, 1.0,
+ -0.5, -0.5, 0.0, 1.0,
+ -0.5, 0.5, 0.0, 1.0,
+
+ 0.0, 0.0, 0.7071, 1.0,
+ 0.5, 0.5, 0.0, 1.0,
+ 0.5, -0.5, 0.0, 1.0,
+
+
+ 0.0, 0.0, -0.7071, 1.0,
+ 0.5, 0.5, 0.0, 1.0,
+ -0.5, 0.5, 0.0, 1.0,
+
+ 0.0, 0.0, -0.7071, 1.0,
+ 0.5, -0.5, 0.0, 1.0,
+ -0.5, -0.5, 0.0, 1.0,
+
+ 0.0, 0.0, -0.7071, 1.0,
+ -0.5, -0.5, 0.0, 1.0,
+ -0.5, 0.5, 0.0, 1.0,
+
+ 0.0, 0.0, -0.7071, 1.0,
+ 0.5, 0.5, 0.0, 1.0,
+ 0.5, -0.5, 0.0, 1.0,
+};
+
+static const GLfloat oct_color[] = {
+ 1.0, 0.64, 0.0, 1.0,
+ 1.0, 0.64, 0.0, 1.0,
+ 1.0, 0.64, 0.0, 1.0,
+
+ 0.8, 0.51, 0.0, 1.0,
+ 0.8, 0.51, 0.0, 1.0,
+ 0.8, 0.51, 0.0, 1.0,
+
+ 0.5, 0.32, 0.0, 1.0,
+ 0.5, 0.32, 0.0, 1.0,
+ 0.5, 0.32, 0.0, 1.0,
+
+ 0.2, 0.13, 0.0, 1.0,
+ 0.2, 0.13, 0.0, 1.0,
+ 0.2, 0.13, 0.0, 1.0,
+
+ 0.2, 0.13, 0.0, 1.0,
+ 0.2, 0.13, 0.0, 1.0,
+ 0.2, 0.13, 0.0, 1.0,
+
+ 0.5, 0.32, 0.0, 1.0,
+ 0.5, 0.32, 0.0, 1.0,
+ 0.5, 0.32, 0.0, 1.0,
+
+ 0.8, 0.51, 0.0, 1.0,
+ 0.8, 0.51, 0.0, 1.0,
+ 0.8, 0.51, 0.0, 1.0,
+
+ 1.0, 0.64, 0.0, 1.0,
+ 1.0, 0.64, 0.0, 1.0,
+ 1.0, 0.64, 0.0, 1.0,
+};
+
+static void Display( void )
+{
+ glClearColor(0.1, 0.1, 0.4, 0);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -15.0 );
+ glRotatef( angle, 0.0 * angle , 0.0 * angle, 1.0 );
+
+
+ (*bind_vertex_array)( cube_array_obj );
+ glPushMatrix();
+ glTranslatef(-1.5, 0, 0);
+ glRotatef( angle, 0.3 * angle , 0.8 * angle, 1.0 );
+ glDrawArrays( GL_QUADS, 0, 4 * 6 );
+ glPopMatrix();
+
+
+ (*bind_vertex_array)( oct_array_obj );
+ glPushMatrix();
+ glTranslatef(1.5, 0, 0);
+ glRotatef( angle, 0.3 * angle , 0.8 * angle, 1.0 );
+ glDrawArrays( GL_TRIANGLES, 0, 3 * 8 );
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void Idle( void )
+{
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ angle += 70.0 * dt; /* 70 degrees per second */
+ angle = fmod(angle, 360.0); /* prevents eventual overflow */
+
+ glutPostRedisplay();
+}
+
+
+static void Visible( int vis )
+{
+ if ( vis == GLUT_VISIBLE ) {
+ glutIdleFunc( Idle );
+ }
+ else {
+ glutIdleFunc( NULL );
+ }
+}
+static void Reshape( int width, int height )
+{
+ GLfloat ar = (float) width / (float) height;
+ Width = width;
+ Height = height;
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( void )
+{
+ const char * const ver_string = (const char * const)
+ glGetString( GL_VERSION );
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", ver_string);
+
+ if ( !glutExtensionSupported("GL_APPLE_vertex_array_object") ) {
+ printf("Sorry, this program requires GL_APPLE_vertex_array_object\n");
+ exit(1);
+ }
+
+ bind_vertex_array = (PFNGLBINDVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glBindVertexArrayAPPLE" );
+ gen_vertex_arrays = (PFNGLGENVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glGenVertexArraysAPPLE" );
+ delete_vertex_arrays = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glDeleteVertexArraysAPPLE" );
+ is_vertex_array = (PFNGLISVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glIsVertexArrayAPPLE" );
+
+ assert(bind_vertex_array);
+ assert(gen_vertex_arrays);
+ assert(delete_vertex_arrays);
+ assert(is_vertex_array);
+
+ glEnable( GL_DEPTH_TEST );
+
+ (*gen_vertex_arrays)( 1, & cube_array_obj );
+ (*bind_vertex_array)( cube_array_obj );
+ glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, cube_vert);
+ glColorPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, cube_color);
+ glEnableClientState( GL_VERTEX_ARRAY );
+ glEnableClientState( GL_COLOR_ARRAY );
+
+ (*gen_vertex_arrays)( 1, & oct_array_obj );
+ (*bind_vertex_array)( oct_array_obj );
+ glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, oct_vert);
+ glColorPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, oct_color);
+ glEnableClientState( GL_VERTEX_ARRAY );
+ glEnableClientState( GL_COLOR_ARRAY );
+
+ (*bind_vertex_array)( 0 );
+ glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xDEADBEEF );
+ glColorPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xBADDC0DE );
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( Width, Height );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+ Win = glutCreateWindow( "GL_APPLE_vertex_array_object demo" );
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ glutVisibilityFunc( Visible );
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/winpos.c b/progs/demos/winpos.c
new file mode 100644
index 00000000000..2ee1df69fbc
--- /dev/null
+++ b/progs/demos/winpos.c
@@ -0,0 +1,118 @@
+
+/*
+ * Example of how to use the GL_MESA_window_pos extension.
+ * Brian Paul This file is in the public domain.
+ */
+
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#ifdef _WIN32
+#include <windows.h>
+#endif
+#define GL_GLEXT_PROTOTYPES
+#include "GL/glut.h"
+
+#include "readtex.h"
+
+#define IMAGE_FILE "../images/girl.rgb"
+
+
+#ifndef M_PI
+# define M_PI 3.14159265
+#endif
+
+
+
+static GLubyte *Image;
+static int ImgWidth, ImgHeight;
+static GLenum ImgFormat;
+
+typedef void (APIENTRY * PFNWINDOWPOSFUNC)(GLfloat x, GLfloat y);
+static PFNWINDOWPOSFUNC WindowPosFunc;
+
+static void draw( void )
+{
+ GLfloat angle;
+
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ for (angle = -45.0; angle <= 135.0; angle += 10.0) {
+ GLfloat x = 50.0 + 200.0 * cos( angle * M_PI / 180.0 );
+ GLfloat y = 50.0 + 200.0 * sin( angle * M_PI / 180.0 );
+
+ /* Don't need to worry about the modelview or projection matrices!!! */
+ (*WindowPosFunc)( x, y );
+
+ glDrawPixels( ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image );
+ }
+ glFinish();
+}
+
+
+static void key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ }
+}
+
+
+/* new window size or exposure */
+static void reshape( int width, int height )
+{
+ glViewport(0, 0, (GLint)width, (GLint)height);
+}
+
+
+static void init( void )
+{
+#ifdef GL_ARB_window_pos
+ if (glutExtensionSupported("GL_ARB_window_pos")) {
+ printf("Using GL_ARB_window_pos\n");
+ WindowPosFunc = &glWindowPos2fARB;
+ }
+ else
+#elif defined(GL_ARB_window_pos)
+ if (glutExtensionSupported("GL_MESA_window_pos")) {
+ printf("Using GL_MESA_window_pos\n");
+ WindowPosFunc = &glWindowPos2fMESA;
+ }
+ else
+#endif
+ {
+ printf("Sorry, GL_ARB/MESA_window_pos extension not available.\n");
+ exit(1);
+ }
+
+ Image = LoadRGBImage( IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat );
+ if (!Image) {
+ printf("Couldn't read %s\n", IMAGE_FILE);
+ exit(0);
+ }
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(500, 500);
+ glutInitDisplayMode( GLUT_RGB );
+
+ if (glutCreateWindow("winpos") <= 0) {
+ exit(0);
+ }
+
+ init();
+
+ glutReshapeFunc( reshape );
+ glutKeyboardFunc( key );
+ glutDisplayFunc( draw );
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/ggi/asc-view.c b/progs/ggi/asc-view.c
new file mode 100644
index 00000000000..d37fba9d9f7
--- /dev/null
+++ b/progs/ggi/asc-view.c
@@ -0,0 +1,377 @@
+/*
+ test program for the ggi-mesa driver
+
+ Copyright (C) 1997,1998 Uwe Maurer - [email protected]
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+*/
+
+#include <sys/time.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <GL/gl.h>
+#include <GL/ggimesa.h>
+#include <ggi/ggi.h>
+#include <stdlib.h>
+
+ggi_visual_t vis,vis_mem;
+
+GGIMesaContext ctx;
+
+int screen_x=GGI_AUTO,screen_y=GGI_AUTO;
+ggi_graphtype bpp=GT_AUTO;
+
+//#define ZBUFFER
+
+//#define SMOOTH_NORMALS
+
+void Init()
+{
+ GLfloat h=(GLfloat)3/4;
+ GLfloat pos[4]={5,5,-20,0};
+ GLfloat specular[4]={.4,.4,.4,1};
+ GLfloat diffuse[4]={.3,.3,.3,1};
+ GLfloat ambient[4]={.2,.2,.2,1};
+
+ int err;
+
+ if (ggiInit()<0)
+ {
+ printf("ggiInit() failed\n");
+ exit(1);
+ }
+ ctx=GGIMesaCreateContext();
+ if (ctx==NULL)
+ {
+ printf("Can't create Context!\n");
+ exit(1);
+ }
+
+ vis=ggiOpen(NULL);
+ vis_mem=ggiOpen("display-memory",NULL);
+ if (vis==NULL || vis_mem==NULL)
+ {
+ printf("Can't open ggi_visuals!\n");
+ exit(1);
+ }
+ err=ggiSetGraphMode(vis,screen_x,screen_y,screen_x,screen_y,bpp);
+ err+=ggiSetGraphMode(vis_mem,screen_x,screen_y,screen_x,screen_y,bpp);
+ if (err)
+ {
+ printf("Can't set %ix%i\n",screen_x,screen_y);
+ exit(1);
+ }
+
+ if (GGIMesaSetVisual(ctx,vis_mem,GL_TRUE,GL_FALSE)<0)
+ {
+ printf("GGIMesaSetVisual() failed!\n");
+ exit(1);
+ }
+
+ GGIMesaMakeCurrent(ctx);
+
+ glViewport(0,0,screen_x,screen_y);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1,1,-h,h,1,50);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0,0,-9);
+ glShadeModel(GL_FLAT);
+
+ glFrontFace(GL_CW);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glLightfv(GL_LIGHT0,GL_POSITION,pos);
+
+ glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuse);
+ glLightfv(GL_LIGHT0,GL_AMBIENT,ambient);
+ glLightfv(GL_LIGHT0,GL_SPECULAR,specular);
+
+ #ifdef ZBUFFER
+ glEnable(GL_DEPTH_TEST);
+ #endif
+}
+
+
+#define MAX_VERTS 1000
+#define MAX_TRIS 2000
+#define MAX_LEN 1024
+#define MAX_F 100000000
+
+void LoadAsc(GLuint *list,char *file)
+{
+ FILE *fp;
+
+ GLfloat p[MAX_VERTS][3];
+ GLfloat normal[MAX_VERTS][3];
+ float ncount[MAX_VERTS];
+ int v[MAX_TRIS][3];
+ char line[MAX_LEN];
+ char *s;
+ int i,j;
+ int verts,faces;
+ GLuint v0,v1,v2;
+ GLfloat n[3];
+ GLfloat len,k;
+ GLfloat min[3]={MAX_F,MAX_F,MAX_F};
+ GLfloat max[3]={-MAX_F,-MAX_F,-MAX_F};
+ char *coord_str[]={"X","Z","Y"};
+
+ fp=fopen(file,"r");
+ if (!fp)
+ {
+ printf("Can't open %s!\n",file);
+ exit(1);
+ }
+
+ while (strncmp(fgets(line,MAX_LEN,fp),"Tri-mesh",8)) ;
+
+ s=strstr(line,":")+1;
+ verts=atoi(s);
+ s=strstr(s,":")+1;
+ faces=atoi(s);
+
+ if (verts>MAX_VERTS)
+ {
+ printf("Too many vertices..\n");
+ exit(1);
+ }
+
+ while (strncmp(fgets(line,MAX_LEN,fp),"Vertex list",11)) ;
+
+ for (i=0;i<verts;i++)
+ {
+ while (strncmp(fgets(line,MAX_LEN,fp),"Vertex",6)) ;
+ for (j=0;j<3;j++)
+ {
+ s=strstr(line,coord_str[j])+2;
+ k=atoi(s);
+ if (k>max[j]) max[j]=k;
+ if (k<min[j]) min[j]=k;
+ p[i][j]=k;
+ }
+
+ }
+ len=0;
+ for (i=0;i<3;i++)
+ {
+ k=max[i]-min[i];
+ if (k>len) {len=k;j=i;}
+ n[i]=(max[i]+min[i])/2;
+ }
+
+ len/=2;
+
+ for (i=0;i<verts;i++)
+ {
+ for (j=0;j<3;j++)
+ {
+ p[i][j]-=n[j];
+ p[i][j]/=len;
+ }
+ }
+
+ *list=glGenLists(1);
+ glNewList(*list,GL_COMPILE);
+ glBegin(GL_TRIANGLES);
+
+ memset(ncount,0,sizeof(ncount));
+ memset(normal,0,sizeof(normal));
+
+ while (strncmp(fgets(line,MAX_LEN,fp),"Face list",9)) ;
+ for (i=0;i<faces;i++)
+ {
+ while (strncmp(fgets(line,MAX_LEN,fp),"Face",4)) ;
+ s=strstr(line,"A")+2;
+ v0=v[i][0]=atoi(s);
+ s=strstr(line,"B")+2;
+ v1=v[i][1]=atoi(s);
+ s=strstr(line,"C")+2;
+ v2=v[i][2]=atoi(s);
+ n[0]=((p[v1][1]-p[v0][1])*(p[v2][2]-p[v0][2])
+ - (p[v1][2]-p[v0][2])*(p[v2][1]-p[v0][1]));
+ n[1]=((p[v1][2]-p[v0][2])*(p[v2][0]-p[v0][0])
+ - (p[v1][0]-p[v0][0])*(p[v2][2]-p[v0][2]));
+ n[2]=((p[v1][0]-p[v0][0])*(p[v2][1]-p[v0][1])
+ - (p[v1][1]-p[v0][1])*(p[v2][0]-p[v0][0]));
+ len=n[0]*n[0]+n[1]*n[1]+n[2]*n[2];
+ len=sqrt(len);
+ n[0]/=len;
+ n[1]/=len;
+ n[2]/=len;
+ #ifdef SMOOTH_NORMALS
+ for (j=0;j<3;j++){
+ normal[v[i][j]][0]+=n[0];
+ normal[v[i][j]][1]+=n[1];
+ normal[v[i][j]][2]+=n[2];
+ ncount[v[i][j]]++;
+ }
+ #else
+ glNormal3fv(n);
+ for (j=0;j<3;j++)
+ glVertex3fv(p[v[i][j]]);
+ #endif
+ }
+
+ #ifdef SMOOTH_NORMALS
+ for (i=0;i<verts;i++) {
+ for (j=0;j<3;j++) {
+ normal[i][j]/=ncount[i];
+ }
+ }
+ for (i=0;i<faces;i++) {
+ for (j=0;j<3;j++) {
+ glNormal3f(normal[v[i][j]][0],
+ normal[v[i][j]][1],
+ normal[v[i][j]][2]);
+ glVertex3fv(p[v[i][j]]);
+ }
+ }
+ #endif
+
+ glEnd();
+ glEndList();
+ fclose(fp);
+}
+
+double Display(GLuint l,int *maxframes)
+{
+ int x,y;
+ GLfloat col[]={.25,0,.25,1};
+ int frames=0;
+ struct timeval start,stop;
+ double len;
+ GLfloat rotate=0;
+
+ gettimeofday(&start,NULL);
+
+
+ while(1)
+ {
+ glClearColor(0,0,0,0);
+ glClearIndex(0);
+
+ #ifdef ZBUFFER
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+ #else
+ glClear(GL_COLOR_BUFFER_BIT);
+ #endif
+
+ glPushMatrix();
+
+ glRotatef(30,1,0,0);
+ glRotatef(rotate/10,0,0,1);
+ glTranslatef(-6,-4,0);
+ for (y=0;y<3;y++)
+ {
+ glPushMatrix();
+ for (x=0;x<5;x++)
+ {
+ glPushMatrix();
+ glRotatef(rotate,y+1,-x-1,0);
+
+ col[0]=(GLfloat)(x+1)/4;
+ col[1]=0;
+ col[2]=(GLfloat)(y+1)/2;
+ glMaterialfv(GL_FRONT,GL_AMBIENT,col);
+ glCallList(l);
+ glPopMatrix();
+ glTranslatef(3,0,0);
+ }
+ glPopMatrix();
+ glTranslatef(0,4,0);
+ }
+ glPopMatrix();
+ glFinish();
+
+ ggiPutBox(vis,0,0,screen_x,screen_y,ggiDBGetBuffer(vis,0)->read);
+ rotate+=10;
+ frames++;
+ if (frames==(*maxframes)) break;
+
+ if (ggiKbhit(vis))
+ {
+ *maxframes=frames;
+ break;
+ }
+ }
+
+ gettimeofday(&stop,NULL);
+ len=(double)(stop.tv_sec-start.tv_sec)+
+ (double)(stop.tv_usec-start.tv_usec)/1e6;
+ return len;
+}
+
+void visible(int vis)
+{
+ if (vis == GLUT_VISIBLE)
+ glutIdleFunc(idle);
+ else
+ glutIdleFunc(NULL);
+}
+
+int main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
+
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(300, 300);
+ glutCreateWindow("asc-view");
+ init();
+
+ glutDisplayFunc(draw);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(key);
+ glutSpecialFunc(special);
+ glutVisibilityFunc(visible);
+
+ glutMainLoop();
+#if 0
+ GLuint l;
+ char *file;
+ int maxframes=0;
+ double len;
+
+ Init();
+
+ file=(argc>1) ? argv[1] : "asc/box.asc";
+ if (argc>2) maxframes=atoi(argv[2]);
+
+ if (argc==1)
+ {
+ printf("usage: %s filename.asc\n",argv[0]);
+ }
+
+ LoadAsc(&l,file);
+
+ len=Display(l,&maxframes);
+
+ printf("\ttime: %.3f sec\n",len);
+ printf("\tframes: %i\n",maxframes);
+ printf("\tfps: %.3f \n",(double)maxframes/len);
+
+ GGIMesaDestroyContext(ctx);
+ ggiClose(vis);
+ ggiClose(vis_mem);
+ ggiExit();
+#endif
+ return 0;
+}
+
diff --git a/progs/ggi/gears.c b/progs/ggi/gears.c
new file mode 100644
index 00000000000..ac2e9f2a6ea
--- /dev/null
+++ b/progs/ggi/gears.c
@@ -0,0 +1,340 @@
+/* $Id: gears.c,v 1.3 1999/08/22 08:56:50 jtaylor Exp $ */
+
+/*
+ * 3-D gear wheels. This program is in the public domain.
+ *
+ * Brian Paul
+ */
+
+/* Conversion to GLUT by Mark J. Kilgard */
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <GL/glut.h>
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+static GLint T0 = 0;
+static GLint Frames = 0;
+
+
+/**
+
+ Draw a gear wheel. You'll probably want to call this function when
+ building a display list since we do a lot of trig here.
+
+ Input: inner_radius - radius of hole at center
+ outer_radius - radius at center of teeth
+ width - width of gear
+ teeth - number of teeth
+ tooth_depth - depth of tooth
+
+ **/
+
+static void
+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth)
+{
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0;
+ r2 = outer_radius + tooth_depth / 2.0;
+
+ da = 2.0 * M_PI / teeth / 4.0;
+
+ glShadeModel(GL_FLAT);
+
+ glNormal3f(0.0, 0.0, 1.0);
+
+ /* draw front face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw front sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
+ }
+ glEnd();
+
+ glNormal3f(0.0, 0.0, -1.0);
+
+ /* draw back face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw back sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ }
+ glEnd();
+
+ /* draw outward faces of teeth */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ u = r2 * cos(angle + da) - r1 * cos(angle);
+ v = r2 * sin(angle + da) - r1 * sin(angle);
+ len = sqrt(u * u + v * v);
+ u /= len;
+ v /= len;
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
+ u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
+ v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ }
+
+ glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
+ glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
+
+ glEnd();
+
+ glShadeModel(GL_SMOOTH);
+
+ /* draw inside radius cylinder */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glNormal3f(-cos(angle), -sin(angle), 0.0);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ }
+ glEnd();
+
+}
+
+static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.0;
+
+static void
+draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
+ glRotatef(view_roty, 0.0, 1.0, 0.0);
+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
+
+ glPushMatrix();
+ glTranslatef(-3.0, -2.0, 0.0);
+ glRotatef(angle, 0.0, 0.0, 1.0);
+ glCallList(gear1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(3.1, -2.0, 0.0);
+ glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
+ glCallList(gear2);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-3.1, 4.2, 0.0);
+ glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
+ glCallList(gear3);
+ glPopMatrix();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+
+ Frames++;
+ {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ if (t - T0 >= 5000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
+ T0 = t;
+ Frames = 0;
+ }
+ }
+}
+
+
+static void
+idle(void)
+{
+ angle += 2.0;
+ glutPostRedisplay();
+}
+
+/* change view angle, exit upon ESC */
+/* ARGSUSED1 */
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 'z':
+ view_rotz += 5.0;
+ break;
+ case 'Z':
+ view_rotz -= 5.0;
+ break;
+ case 27: /* Escape */
+ exit(0); /* FIXME: Shutdown and free resources cleanly in ggiglut */
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* change view angle */
+/* ARGSUSED1 */
+static void
+special(int k, int x, int y)
+{
+ switch (k) {
+ case GLUT_KEY_UP:
+ view_rotx += 5.0;
+ break;
+ case GLUT_KEY_DOWN:
+ view_rotx -= 5.0;
+ break;
+ case GLUT_KEY_LEFT:
+ view_roty += 5.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ view_roty -= 5.0;
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -40.0);
+}
+
+static void
+init(void)
+{
+ static GLfloat pos[4] =
+ {5.0, 5.0, 10.0, 0.0};
+ static GLfloat red[4] =
+ {0.8, 0.1, 0.0, 1.0};
+ static GLfloat green[4] =
+ {0.0, 0.8, 0.2, 1.0};
+ static GLfloat blue[4] =
+ {0.2, 0.2, 1.0, 1.0};
+
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ /* make the gears */
+ gear1 = glGenLists(1);
+ glNewList(gear1, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+ gear(1.0, 4.0, 1.0, 20, 0.7);
+ glEndList();
+
+ gear2 = glGenLists(1);
+ glNewList(gear2, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+ gear(0.5, 2.0, 2.0, 10, 0.7);
+ glEndList();
+
+ gear3 = glGenLists(1);
+ glNewList(gear3, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
+ gear(1.3, 2.0, 0.5, 10, 0.7);
+ glEndList();
+
+ glEnable(GL_NORMALIZE);
+}
+
+void
+visible(int vis)
+{
+ if (vis == GLUT_VISIBLE)
+ glutIdleFunc(idle);
+ else
+ glutIdleFunc(NULL);
+}
+
+int main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
+
+// glutInitWindowPosition(0, 0);
+// glutInitWindowSize(300, 300);
+ glutCreateWindow("Gears");
+ init();
+
+ glutDisplayFunc(draw);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(key);
+ glutSpecialFunc(special);
+ glutVisibilityFunc(visible);
+
+ glutMainLoop();
+
+ return 0;
+}
diff --git a/progs/ggi/gears2.c b/progs/ggi/gears2.c
new file mode 100644
index 00000000000..9468c031777
--- /dev/null
+++ b/progs/ggi/gears2.c
@@ -0,0 +1,390 @@
+/* gears.c */
+
+/*
+ * 3-D gear wheels. This program is in the public domain.
+ *
+ * Brian Paul
+ * modified by Uwe Maurer ([email protected])
+ */
+
+#include <string.h>
+#include <math.h>
+#include <stdlib.h>
+#include <ggi/ggi.h>
+#include <GL/ggimesa.h>
+#ifndef M_PI
+# define M_PI 3.14159265
+#endif
+
+
+ggi_visual_t vis;
+char text[100];
+int db_flag,vis_x, vis_y, vir_x, vir_y, gt;
+
+/*
+ * Draw a gear wheel. You'll probably want to call this function when
+ * building a display list since we do a lot of trig here.
+ *
+ * Input: inner_radius - radius of hole at center
+ * outer_radius - radius at center of teeth
+ * width - width of gear
+ * teeth - number of teeth
+ * tooth_depth - depth of tooth
+ */
+static void gear( GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth )
+{
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth/2.0;
+ r2 = outer_radius + tooth_depth/2.0;
+
+ da = 2.0*M_PI / teeth / 4.0;
+
+ glShadeModel( GL_FLAT );
+
+ glNormal3f( 0.0, 0.0, 1.0 );
+
+ /* draw front face */
+ glBegin( GL_QUAD_STRIP );
+ for (i=0;i<=teeth;i++) {
+ angle = i * 2.0*M_PI / teeth;
+ glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
+ glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
+ glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
+ glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
+ }
+ glEnd();
+
+ /* draw front sides of teeth */
+ glBegin( GL_QUADS );
+ da = 2.0*M_PI / teeth / 4.0;
+ for (i=0;i<teeth;i++) {
+ angle = i * 2.0*M_PI / teeth;
+
+ glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
+ glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 );
+ glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 );
+ glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
+ }
+ glEnd();
+
+
+ glNormal3f( 0.0, 0.0, -1.0 );
+
+ /* draw back face */
+ glBegin( GL_QUAD_STRIP );
+ for (i=0;i<=teeth;i++) {
+ angle = i * 2.0*M_PI / teeth;
+ glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
+ glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
+ glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
+ glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
+ }
+ glEnd();
+
+ /* draw back sides of teeth */
+ glBegin( GL_QUADS );
+ da = 2.0*M_PI / teeth / 4.0;
+ for (i=0;i<teeth;i++) {
+ angle = i * 2.0*M_PI / teeth;
+
+ glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
+ glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 );
+ glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 );
+ glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
+ }
+ glEnd();
+
+
+ /* draw outward faces of teeth */
+ glBegin( GL_QUAD_STRIP );
+ for (i=0;i<teeth;i++) {
+ angle = i * 2.0*M_PI / teeth;
+
+ glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
+ glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
+ u = r2*cos(angle+da) - r1*cos(angle);
+ v = r2*sin(angle+da) - r1*sin(angle);
+ len = sqrt( u*u + v*v );
+ u /= len;
+ v /= len;
+ glNormal3f( v, -u, 0.0 );
+ glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 );
+ glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 );
+ glNormal3f( cos(angle), sin(angle), 0.0 );
+ glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 );
+ glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 );
+ u = r1*cos(angle+3*da) - r2*cos(angle+2*da);
+ v = r1*sin(angle+3*da) - r2*sin(angle+2*da);
+ glNormal3f( v, -u, 0.0 );
+ glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
+ glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
+ glNormal3f( cos(angle), sin(angle), 0.0 );
+ }
+
+ glVertex3f( r1*cos(0), r1*sin(0), width*0.5 );
+ glVertex3f( r1*cos(0), r1*sin(0), -width*0.5 );
+
+ glEnd();
+
+
+ glShadeModel( GL_SMOOTH );
+
+ /* draw inside radius cylinder */
+ glBegin( GL_QUAD_STRIP );
+ for (i=0;i<=teeth;i++) {
+ angle = i * 2.0*M_PI / teeth;
+ glNormal3f( -cos(angle), -sin(angle), 0.0 );
+ glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
+ glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
+ }
+ glEnd();
+
+}
+
+
+static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.0;
+
+static GLuint limit;
+static GLuint count = 1;
+
+
+static void draw( void )
+{
+ static int n = 0;
+ glClearColor(0,0,0,0);
+ glClearIndex(0);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glPushMatrix();
+ glRotatef( view_rotx, 1.0, 0.0, 0.0 );
+ glRotatef( view_roty, 0.0, 1.0, 0.0 );
+ glRotatef( view_rotz, 0.0, 0.0, 1.0 );
+
+ glPushMatrix();
+ glTranslatef( -3.0, -2.0, 0.0 );
+ glRotatef( angle, 0.0, 0.0, 1.0 );
+ glCallList(gear1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef( 3.1, -2.0, 0.0 );
+ glRotatef( -2.0*angle-9.0, 0.0, 0.0, 1.0 );
+ glCallList(gear2);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef( -3.1, 4.2, 0.0 );
+ glRotatef( -2.0*angle-25.0, 0.0, 0.0, 1.0 );
+ glCallList(gear3);
+ glPopMatrix();
+
+ glPopMatrix();
+ glFlush();
+ glFinish();
+
+#if 0
+ ggiSetGCForeground(vis,255);
+ ggiPuts(vis,0,0,"Mesa -> GGI");
+ ggiPuts(vis,0,ggiGetInfo(vis)->mode->visible.y," Mesa -> GGI");
+
+ ggiPuts(vis,0,16,text);
+ ggiPuts(vis,0,ggiGetInfo(vis)->mode->visible.y+16,text);
+#endif
+
+ if(db_flag)
+ ggiMesaSwapBuffers();
+
+ count++;
+ if (count==limit) {
+ exit(1);
+ }
+ ++n;
+ /*
+ if (!(n%10)){
+ ggi_color rgb = { 10000, 10000, 10000 };
+ ggiSetSimpleMode(vis,vis_x+(n/10),vis_y+(n/10),db_flag?2:1, gt);
+ glViewport(0, 0,vis_x+(n/10),vis_y+(n/10));
+ ggiSetGCForeground(vis, ggiMapColor(vis, &rgb));
+ ggiDrawBox(vis, 20, 20, 100, 100);
+ if(db_flag)
+ ggiSetWriteFrame(vis, 1);
+ }
+ */
+}
+
+static void idle( void )
+{
+ angle += 2.0;
+ draw();
+}
+
+/* new window size or exposure */
+static void reshape( int width, int height )
+{
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+
+ if(db_flag)
+ glDrawBuffer(GL_BACK);
+ else
+ glDrawBuffer(GL_FRONT);
+ glViewport(0, 0, (GLint)width, (GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -h, h, 5.0, 60.0 );
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -40.0 );
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+}
+
+
+static void init( void )
+{
+ static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0 };
+ static GLfloat red[4] = {0.9, 0.9, 0.9, 1.0 };
+ static GLfloat green[4] = {0.0, 0.8, 0.9, 1.0 };
+ static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0 };
+
+ glLightfv( GL_LIGHT0, GL_POSITION, pos );
+ glEnable( GL_CULL_FACE );
+ glEnable( GL_LIGHTING );
+ glEnable( GL_LIGHT0 );
+ glEnable( GL_DEPTH_TEST );
+
+ /* make the gears */
+ gear1 = glGenLists(1);
+ glNewList(gear1, GL_COMPILE);
+ glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red );
+ glIndexi(1);
+ gear( 1.0, 4.0, 1.0, 20, 0.7 );
+ glEndList();
+
+ gear2 = glGenLists(1);
+ glNewList(gear2, GL_COMPILE);
+ glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green );
+ glIndexi(2);
+ gear( 0.5, 2.0, 2.0, 10, 0.7 );
+ glEndList();
+
+ gear3 = glGenLists(1);
+ glNewList(gear3, GL_COMPILE);
+ glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue );
+ glIndexi(3);
+ gear( 1.3, 2.0, 0.5, 10, 0.7 );
+ glEndList();
+
+ glEnable( GL_NORMALIZE );
+}
+
+static void usage(char *s)
+{
+ printf("%s visible_x visible_y virtual_x virtual_y bpp db_flag\n",s);
+ printf("example:\n");
+ printf("%s 320 200 320 400 8 1\n",s);
+ exit(1);
+}
+
+int main( int argc, char *argv[] )
+{
+ ggi_mesa_context_t ctx;
+ ggi_mode mode;
+ int bpp;
+
+ limit=0;
+
+ if (argc<7) usage(argv[0]);
+
+ vis_x=atoi(argv[1]);
+ vis_y=atoi(argv[2]);
+ vir_x=atoi(argv[3]);
+ vir_y=atoi(argv[4]);
+ bpp=atoi(argv[5]);
+ db_flag=atoi(argv[6]);
+
+ switch(bpp)
+ {
+ case 4: gt=GT_4BIT;break;
+ case 8: gt=GT_8BIT;break;
+ case 15:gt=GT_15BIT;break;
+ case 16:gt=GT_16BIT;break;
+ case 24:gt=GT_24BIT;break;
+ case 32:gt=GT_32BIT;break;
+ default:
+ printf("%i Bits per Pixel ???\n",bpp);
+ exit(1);
+ }
+ sprintf(text,"%sx%s %i colors, RGB mode, %s",
+ argv[1],argv[2],1<<bpp,
+ (db_flag) ? "doublebuffer" : "no doublebuffer");
+
+ if (ggiInit()<0)
+ {
+ printf("ggiInit() failed\n");
+ exit(1);
+ }
+
+ if (ggiMesaInit() < 0)
+ {
+ printf("ggiMesaInit failed\n");
+ exit(1);
+ }
+
+ vis=ggiOpen(NULL);
+ if (vis==NULL)
+ {
+ printf("ggiOpen() failed\n");
+ exit(1);
+ }
+
+ if (ggiSetSimpleMode(vis,vis_x,vis_y,db_flag ? 2 : 1,gt)<0)
+ {
+ printf("%s: can't set graphmode (%i %i %i %i) %i BPP\n",
+ argv[0],vis_x,vis_y,vir_x,vir_y,bpp);
+ exit(1);
+ }
+
+ if (ggiMesaAttach(vis) < 0)
+ {
+ printf("ggiMesaAttach failed\n");
+ exit(1);
+ }
+ if (ggiMesaExtendVisual(vis, GL_FALSE, GL_FALSE, 16,
+ 0, 0, 0, 0, 0, 1) < 0)
+ {
+ printf ("GGIMesaSetVisual() failed\n");
+ exit(1);
+ }
+
+ ctx = ggiMesaCreateContext(vis);
+ if (ctx==NULL)
+ {
+ printf("GGIMesaCreateContext() failed\n");
+ exit(1);
+ }
+
+ ggiMesaMakeCurrent(ctx, vis);
+ ggiGetMode(vis,&mode);
+
+ reshape(mode.visible.x,mode.visible.y);
+
+ init();
+
+ while (!ggiKbhit(vis)) { /*sleep(1);*/ idle(); }
+
+ ggiMesaDestroyContext(ctx);
+ ggiClose(vis);
+
+ printf("%s\n",text);
+
+ ggiExit();
+ return 0;
+}
diff --git a/progs/images/arch.rgb b/progs/images/arch.rgb
new file mode 100644
index 00000000000..5f35bbd0aee
--- /dev/null
+++ b/progs/images/arch.rgb
Binary files differ
diff --git a/progs/images/bw.rgb b/progs/images/bw.rgb
new file mode 100644
index 00000000000..f5de0f14026
--- /dev/null
+++ b/progs/images/bw.rgb
Binary files differ
diff --git a/progs/images/girl.rgb b/progs/images/girl.rgb
new file mode 100644
index 00000000000..ed5459c9c92
--- /dev/null
+++ b/progs/images/girl.rgb
Binary files differ
diff --git a/progs/images/girl2.rgb b/progs/images/girl2.rgb
new file mode 100644
index 00000000000..d5e557de072
--- /dev/null
+++ b/progs/images/girl2.rgb
Binary files differ
diff --git a/progs/images/reflect.rgb b/progs/images/reflect.rgb
new file mode 100644
index 00000000000..45319e96346
--- /dev/null
+++ b/progs/images/reflect.rgb
Binary files differ
diff --git a/progs/images/s128.rgb b/progs/images/s128.rgb
new file mode 100644
index 00000000000..79f5c1d98c6
--- /dev/null
+++ b/progs/images/s128.rgb
Binary files differ
diff --git a/progs/images/tile.rgb b/progs/images/tile.rgb
new file mode 100644
index 00000000000..5c1c73b06e4
--- /dev/null
+++ b/progs/images/tile.rgb
Binary files differ
diff --git a/progs/images/tree2.rgba b/progs/images/tree2.rgba
new file mode 100644
index 00000000000..67b02799cf5
--- /dev/null
+++ b/progs/images/tree2.rgba
Binary files differ
diff --git a/progs/images/tree3.rgb b/progs/images/tree3.rgb
new file mode 100644
index 00000000000..ce2c44dd663
--- /dev/null
+++ b/progs/images/tree3.rgb
Binary files differ
diff --git a/progs/images/wrs_logo.rgb b/progs/images/wrs_logo.rgb
new file mode 100644
index 00000000000..f1b921489a9
--- /dev/null
+++ b/progs/images/wrs_logo.rgb
Binary files differ
diff --git a/progs/osdemos/Makefile b/progs/osdemos/Makefile
new file mode 100644
index 00000000000..f8cba9ee99a
--- /dev/null
+++ b/progs/osdemos/Makefile
@@ -0,0 +1,82 @@
+# progs/demos/Makefile
+
+TOP = ../..
+include $(TOP)/configs/current
+
+INCDIR = $(TOP)/include
+
+OSMESA_LIBS = -L$(TOP)/$(LIB_DIR) -lOSMesa $(APP_LIB_DEPS)
+
+OSMESA16_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa16 -lGLU -lGL $(APP_LIB_DEPS)
+
+OSMESA32_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa32 -lGLU -lGL $(APP_LIB_DEPS)
+
+LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
+
+PROGS = \
+ osdemo \
+ ostest1
+
+
+##### RULES #####
+
+.SUFFIXES:
+.SUFFIXES: .c
+
+
+# make executable from .c file:
+.c: $(LIB_DEP) readtex.o
+ $(CC) -I$(INCDIR) $(CFLAGS) $< readtex.o $(APP_LIB_DEPS) -o $@
+
+
+##### TARGETS #####
+
+default: readtex.o $(PROGS)
+
+
+readtex.c: $(TOP)/progs/util/readtex.c
+ cp $< .
+
+readtex.h: $(TOP)/progs/util/readtex.h
+ cp $< .
+
+readtex.o: readtex.c readtex.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) readtex.c
+
+
+showbuffer.c: $(TOP)/progs/util/showbuffer.c
+ cp $< .
+
+showbuffer.h: $(TOP)/progs/util/showbuffer.h
+ cp $< .
+
+showbuffer.o: showbuffer.c showbuffer.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) showbuffer.c
+
+
+# special case: need the -lOSMesa library:
+osdemo: osdemo.c
+ $(CC) -I$(INCDIR) $(CFLAGS) osdemo.c $(OSMESA_LIBS) -o $@
+
+# special case: need the -lOSMesa library:
+ostest1: ostest1.c
+ $(CC) -I$(INCDIR) $(CFLAGS) ostest1.c $(OSMESA_LIBS) -o $@
+
+# another special case: need the -lOSMesa16 library:
+osdemo16: osdemo16.c
+ $(CC) -I$(INCDIR) $(CFLAGS) osdemo16.c $(OSMESA16_LIBS) -o $@
+
+# another special case: need the -lOSMesa32 library:
+osdemo32: osdemo32.c
+ $(CC) -I$(INCDIR) $(CFLAGS) osdemo32.c $(OSMESA32_LIBS) -o $@
+
+
+
+clean:
+ -rm -f $(PROGS)
+ -rm -f *.o *~
+ -rm -f readtex.[ch] showbuffer.[ch]
+ -rm -f *.ppm
+ -rm -f osdemo16 osdemo32
+
+
diff --git a/progs/osdemos/osdemo.c b/progs/osdemos/osdemo.c
new file mode 100644
index 00000000000..f7ce121f702
--- /dev/null
+++ b/progs/osdemos/osdemo.c
@@ -0,0 +1,316 @@
+/*
+ * Demo of off-screen Mesa rendering
+ *
+ * See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions.
+ *
+ * If you want to render BIG images you'll probably have to increase
+ * MAX_WIDTH and MAX_HEIGHT in src/config.h.
+ *
+ * This program is in the public domain.
+ *
+ * Brian Paul
+ *
+ * PPM output provided by Joerg Schmalzl.
+ * ASCII PPM output added by Brian Paul.
+ *
+ * Usage: osdemo [filename]
+ */
+
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "GL/osmesa.h"
+#include "GL/glu.h"
+
+
+#define SAVE_TARGA
+
+#define WIDTH 400
+#define HEIGHT 400
+
+
+static void
+Sphere(float radius, int slices, int stacks)
+{
+ GLUquadric *q = gluNewQuadric();
+ gluQuadricNormals(q, GLU_SMOOTH);
+ gluSphere(q, radius, slices, stacks);
+ gluDeleteQuadric(q);
+}
+
+
+static void
+Cone(float base, float height, int slices, int stacks)
+{
+ GLUquadric *q = gluNewQuadric();
+ gluQuadricDrawStyle(q, GLU_FILL);
+ gluQuadricNormals(q, GLU_SMOOTH);
+ gluCylinder(q, base, 0.0, height, slices, stacks);
+ gluDeleteQuadric(q);
+}
+
+
+static void
+Torus(float innerRadius, float outerRadius, int sides, int rings)
+{
+ /* from GLUT... */
+ int i, j;
+ GLfloat theta, phi, theta1;
+ GLfloat cosTheta, sinTheta;
+ GLfloat cosTheta1, sinTheta1;
+ const GLfloat ringDelta = 2.0 * M_PI / rings;
+ const GLfloat sideDelta = 2.0 * M_PI / sides;
+
+ theta = 0.0;
+ cosTheta = 1.0;
+ sinTheta = 0.0;
+ for (i = rings - 1; i >= 0; i--) {
+ theta1 = theta + ringDelta;
+ cosTheta1 = cos(theta1);
+ sinTheta1 = sin(theta1);
+ glBegin(GL_QUAD_STRIP);
+ phi = 0.0;
+ for (j = sides; j >= 0; j--) {
+ GLfloat cosPhi, sinPhi, dist;
+
+ phi += sideDelta;
+ cosPhi = cos(phi);
+ sinPhi = sin(phi);
+ dist = outerRadius + innerRadius * cosPhi;
+
+ glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
+ glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, innerRadius * sinPhi);
+ glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
+ glVertex3f(cosTheta * dist, -sinTheta * dist, innerRadius * sinPhi);
+ }
+ glEnd();
+ theta = theta1;
+ cosTheta = cosTheta1;
+ sinTheta = sinTheta1;
+ }
+}
+
+
+static void
+render_image(void)
+{
+ GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+ GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 };
+ GLfloat green_mat[] = { 0.2, 1.0, 0.2, 1.0 };
+ GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 };
+
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glPushMatrix();
+ glRotatef(20.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix();
+ glTranslatef(-0.75, 0.5, 0.0);
+ glRotatef(90.0, 1.0, 0.0, 0.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat );
+ Torus(0.275, 0.85, 20, 20);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-0.75, -0.5, 0.0);
+ glRotatef(270.0, 1.0, 0.0, 0.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat );
+ Cone(1.0, 2.0, 16, 1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(0.75, 0.0, -1.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
+ Sphere(1.0, 20, 20);
+ glPopMatrix();
+
+ glPopMatrix();
+
+ /* This is very important!!!
+ * Make sure buffered commands are finished!!!
+ */
+ glFinish();
+}
+
+
+#ifdef SAVE_TARGA
+
+static void
+write_targa(const char *filename, const GLubyte *buffer, int width, int height)
+{
+ FILE *f = fopen( filename, "w" );
+ if (f) {
+ int i, x, y;
+ const GLubyte *ptr = buffer;
+ printf ("osdemo, writing tga file \n");
+ fputc (0x00, f); /* ID Length, 0 => No ID */
+ fputc (0x00, f); /* Color Map Type, 0 => No color map included */
+ fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */
+ fputc (0x00, f); /* Next five bytes are about the color map entries */
+ fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */
+ fputc (0x00, f);
+ fputc (0x00, f);
+ fputc (0x00, f);
+ fputc (0x00, f); /* X-origin of Image */
+ fputc (0x00, f);
+ fputc (0x00, f); /* Y-origin of Image */
+ fputc (0x00, f);
+ fputc (WIDTH & 0xff, f); /* Image Width */
+ fputc ((WIDTH>>8) & 0xff, f);
+ fputc (HEIGHT & 0xff, f); /* Image Height */
+ fputc ((HEIGHT>>8) & 0xff, f);
+ fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */
+ fputc (0x20, f); /* Image Descriptor */
+ fclose(f);
+ f = fopen( filename, "ab" ); /* reopen in binary append mode */
+ for (y=height-1; y>=0; y--) {
+ for (x=0; x<width; x++) {
+ i = (y*width + x) * 4;
+ fputc(ptr[i+2], f); /* write blue */
+ fputc(ptr[i+1], f); /* write green */
+ fputc(ptr[i], f); /* write red */
+ }
+ }
+ }
+}
+
+#else
+
+static void
+write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
+{
+ const int binary = 0;
+ FILE *f = fopen( filename, "w" );
+ if (f) {
+ int i, x, y;
+ const GLubyte *ptr = buffer;
+ if (binary) {
+ fprintf(f,"P6\n");
+ fprintf(f,"# ppm-file created by osdemo.c\n");
+ fprintf(f,"%i %i\n", width,height);
+ fprintf(f,"255\n");
+ fclose(f);
+ f = fopen( filename, "ab" ); /* reopen in binary append mode */
+ for (y=height-1; y>=0; y--) {
+ for (x=0; x<width; x++) {
+ i = (y*width + x) * 4;
+ fputc(ptr[i], f); /* write red */
+ fputc(ptr[i+1], f); /* write green */
+ fputc(ptr[i+2], f); /* write blue */
+ }
+ }
+ }
+ else {
+ /*ASCII*/
+ int counter = 0;
+ fprintf(f,"P3\n");
+ fprintf(f,"# ascii ppm file created by osdemo.c\n");
+ fprintf(f,"%i %i\n", width, height);
+ fprintf(f,"255\n");
+ for (y=height-1; y>=0; y--) {
+ for (x=0; x<width; x++) {
+ i = (y*width + x) * 4;
+ fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]);
+ counter++;
+ if (counter % 5 == 0)
+ fprintf(f, "\n");
+ }
+ }
+ }
+ fclose(f);
+ }
+}
+
+#endif
+
+
+
+int
+main(int argc, char *argv[])
+{
+ void *buffer;
+ int i;
+ char *filename = NULL;
+
+ /* Create an RGBA-mode context */
+#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
+ /* specify Z, stencil, accum sizes */
+ OSMesaContext ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL );
+#else
+ OSMesaContext ctx = OSMesaCreateContext( OSMESA_RGBA, NULL );
+#endif
+ if (!ctx) {
+ printf("OSMesaCreateContext failed!\n");
+ return 0;
+ }
+
+ for (i = 1; i < argc; i++) {
+ if (argv[i][0] != '-')
+ filename = argv[i];
+ }
+
+ /* Allocate the image buffer */
+ buffer = malloc( WIDTH * HEIGHT * 4 * sizeof(GLubyte) );
+ if (!buffer) {
+ printf("Alloc image buffer failed!\n");
+ return 0;
+ }
+
+ /* Bind the buffer to the context and make it current */
+ if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT )) {
+ printf("OSMesaMakeCurrent failed!\n");
+ return 0;
+ }
+
+
+ {
+ int z, s, a;
+ glGetIntegerv(GL_DEPTH_BITS, &z);
+ glGetIntegerv(GL_STENCIL_BITS, &s);
+ glGetIntegerv(GL_ACCUM_RED_BITS, &a);
+ printf("Depth=%d Stencil=%d Accum=%d\n", z, s, a);
+ }
+
+ render_image();
+
+ if (filename != NULL) {
+#ifdef SAVE_TARGA
+ write_targa(filename, buffer, WIDTH, HEIGHT);
+#else
+ write_ppm(filename, buffer, WIDTH, HEIGHT);
+#endif
+ }
+ else {
+ printf("Specify a filename if you want to make an image file\n");
+ }
+
+ printf("all done\n");
+
+ /* free the image buffer */
+ free( buffer );
+
+ /* destroy the context */
+ OSMesaDestroyContext( ctx );
+
+ return 0;
+}
diff --git a/progs/osdemos/osdemo16.c b/progs/osdemos/osdemo16.c
new file mode 100644
index 00000000000..10ed695d7a5
--- /dev/null
+++ b/progs/osdemos/osdemo16.c
@@ -0,0 +1,291 @@
+/*
+ * Demo of off-screen Mesa rendering with 16-bit color channels.
+ * This requires the libOSMesa16.so library.
+ *
+ * Compile with something like this:
+ *
+ * gcc osdemo16.c -I../../include -L../../lib -lglut -lGLU -lOSMesa16 -lm -o osdemo16
+ */
+
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "GL/osmesa.h"
+#include "GL/glut.h"
+
+
+#define SAVE_TARGA
+
+
+#define WIDTH 400
+#define HEIGHT 400
+
+
+
+static void render_image( void )
+{
+ GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+ GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 };
+ GLfloat green_mat[] = { 0.2, 1.0, 0.2, 0.5 };
+ GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 };
+ GLfloat white_mat[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat purple_mat[] = { 1.0, 0.2, 1.0, 1.0 };
+ GLUquadricObj *qobj = gluNewQuadric();
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glPushMatrix();
+ glRotatef(20.0, 1.0, 0.0, 0.0);
+
+#if 0
+ glPushMatrix();
+ glTranslatef(-0.75, 0.5, 0.0);
+ glRotatef(90.0, 1.0, 0.0, 0.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat );
+ glutSolidTorus(0.275, 0.85, 20, 20);
+ glPopMatrix();
+#endif
+
+ /* red square */
+ glPushMatrix();
+ glTranslatef(0.0, -0.5, 0.0);
+ glRotatef(90, 1, 0.5, 0);
+ glScalef(3, 3, 3);
+ glDisable(GL_LIGHTING);
+ glColor4f(1, 0, 0, 0.5);
+ glBegin(GL_POLYGON);
+ glVertex2f(-1, -1);
+ glVertex2f( 1, -1);
+ glVertex2f( 1, 1);
+ glVertex2f(-1, 1);
+ glEnd();
+ glEnable(GL_LIGHTING);
+ glPopMatrix();
+
+#if 0
+ /* green square */
+ glPushMatrix();
+ glTranslatef(0.0, 0.5, 0.1);
+ glDisable(GL_LIGHTING);
+ glColor3f(0, 1, 0);
+ glBegin(GL_POLYGON);
+ glVertex2f(-1, -1);
+ glVertex2f( 1, -1);
+ glVertex2f( 1, 1);
+ glVertex2f(-1, 1);
+ glEnd();
+ glEnable(GL_LIGHTING);
+ glPopMatrix();
+
+ /* blue square */
+ glPushMatrix();
+ glTranslatef(0.75, 0.5, 0.3);
+ glDisable(GL_LIGHTING);
+ glColor3f(0, 0, 0.5);
+ glBegin(GL_POLYGON);
+ glVertex2f(-1, -1);
+ glVertex2f( 1, -1);
+ glVertex2f( 1, 1);
+ glVertex2f(-1, 1);
+ glEnd();
+ glEnable(GL_LIGHTING);
+ glPopMatrix();
+#endif
+ glPushMatrix();
+ glTranslatef(-0.75, -0.5, 0.0);
+ glRotatef(270.0, 1.0, 0.0, 0.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat );
+ glColor4f(0,1,0,0.5);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ gluCylinder(qobj, 1.0, 0.0, 2.0, 16, 1);
+ glDisable(GL_BLEND);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(0.75, 1.0, 1.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
+ gluSphere(qobj, 1.0, 20, 20);
+ glPopMatrix();
+
+ glPopMatrix();
+
+ /* This is very important!!!
+ * Make sure buffered commands are finished!!!
+ */
+ glFinish();
+
+ gluDeleteQuadric(qobj);
+
+ {
+ GLint r, g, b, a;
+ glGetIntegerv(GL_RED_BITS, &r);
+ glGetIntegerv(GL_GREEN_BITS, &g);
+ glGetIntegerv(GL_BLUE_BITS, &b);
+ glGetIntegerv(GL_ALPHA_BITS, &a);
+ printf("channel sizes: %d %d %d %d\n", r, g, b, a);
+ }
+}
+
+
+
+static void
+write_targa(const char *filename, const GLushort *buffer, int width, int height)
+{
+ FILE *f = fopen( filename, "w" );
+ if (f) {
+ int i, x, y;
+ const GLushort *ptr = buffer;
+ printf ("osdemo, writing tga file \n");
+ fputc (0x00, f); /* ID Length, 0 => No ID */
+ fputc (0x00, f); /* Color Map Type, 0 => No color map included */
+ fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */
+ fputc (0x00, f); /* Next five bytes are about the color map entries */
+ fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */
+ fputc (0x00, f);
+ fputc (0x00, f);
+ fputc (0x00, f);
+ fputc (0x00, f); /* X-origin of Image */
+ fputc (0x00, f);
+ fputc (0x00, f); /* Y-origin of Image */
+ fputc (0x00, f);
+ fputc (WIDTH & 0xff, f); /* Image Width */
+ fputc ((WIDTH>>8) & 0xff, f);
+ fputc (HEIGHT & 0xff, f); /* Image Height */
+ fputc ((HEIGHT>>8) & 0xff, f);
+ fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */
+ fputc (0x20, f); /* Image Descriptor */
+ fclose(f);
+ f = fopen( filename, "ab" ); /* reopen in binary append mode */
+ for (y=height-1; y>=0; y--) {
+ for (x=0; x<width; x++) {
+ i = (y*width + x) * 4;
+ /* just write 8 high bits */
+ fputc(ptr[i+2] >> 8, f); /* write blue */
+ fputc(ptr[i+1] >> 8, f); /* write green */
+ fputc(ptr[i] >> 8, f); /* write red */
+ }
+ }
+ }
+}
+
+
+static void
+write_ppm(const char *filename, const GLushort *buffer, int width, int height)
+{
+ const int binary = 0;
+ FILE *f = fopen( filename, "w" );
+ if (f) {
+ int i, x, y;
+ const GLushort *ptr = buffer;
+ if (binary) {
+ fprintf(f,"P6\n");
+ fprintf(f,"# ppm-file created by osdemo.c\n");
+ fprintf(f,"%i %i\n", width,height);
+ fprintf(f,"255\n");
+ fclose(f);
+ f = fopen( filename, "ab" ); /* reopen in binary append mode */
+ for (y=height-1; y>=0; y--) {
+ for (x=0; x<width; x++) {
+ i = (y*width + x) * 4;
+ /* just write 8 high bits */
+ fputc(ptr[i] >> 8, f); /* write red */
+ fputc(ptr[i+1] >> 8, f); /* write green */
+ fputc(ptr[i+2] >> 8, f); /* write blue */
+ }
+ }
+ }
+ else {
+ /*ASCII*/
+ int counter = 0;
+ fprintf(f,"P3\n");
+ fprintf(f,"# ascii ppm file created by osdemo.c\n");
+ fprintf(f,"%i %i\n", width, height);
+ fprintf(f,"255\n");
+ for (y=height-1; y>=0; y--) {
+ for (x=0; x<width; x++) {
+ i = (y*width + x) * 4;
+ /* just write 8 high bits */
+ fprintf(f, " %3d %3d %3d", ptr[i] >> 8, ptr[i+1] >> 8, ptr[i+2] >> 8);
+ counter++;
+ if (counter % 5 == 0)
+ fprintf(f, "\n");
+ }
+ }
+ }
+ fclose(f);
+ }
+}
+
+
+
+int main( int argc, char *argv[] )
+{
+ GLushort *buffer;
+
+ /* Create an RGBA-mode context */
+#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
+ /* specify Z, stencil, accum sizes */
+ OSMesaContext ctx = OSMesaCreateContextExt( GL_RGBA, 16, 0, 0, NULL );
+#else
+ OSMesaContext ctx = OSMesaCreateContext( GL_RGBA, NULL );
+#endif
+ if (!ctx) {
+ printf("OSMesaCreateContext failed!\n");
+ return 0;
+ }
+
+ /* Allocate the image buffer */
+ buffer = (GLushort *) malloc( WIDTH * HEIGHT * 4 * sizeof(GLushort));
+ if (!buffer) {
+ printf("Alloc image buffer failed!\n");
+ return 0;
+ }
+
+ /* Bind the buffer to the context and make it current */
+ if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_SHORT, WIDTH, HEIGHT )) {
+ printf("OSMesaMakeCurrent failed!\n");
+ return 0;
+ }
+
+ render_image();
+
+ if (argc>1) {
+#ifdef SAVE_TARGA
+ write_targa(argv[1], buffer, WIDTH, HEIGHT);
+#else
+ write_ppm(argv[1], buffer, WIDTH, HEIGHT);
+#endif
+ }
+ else {
+ printf("Specify a filename if you want to make an image file\n");
+ }
+
+ printf("all done\n");
+
+ /* free the image buffer */
+ free( buffer );
+
+ /* destroy the context */
+ OSMesaDestroyContext( ctx );
+
+ return 0;
+}
diff --git a/progs/osdemos/osdemo32.c b/progs/osdemos/osdemo32.c
new file mode 100644
index 00000000000..7295b46a830
--- /dev/null
+++ b/progs/osdemos/osdemo32.c
@@ -0,0 +1,308 @@
+/*
+ * Demo of off-screen Mesa rendering with 32-bit float color channels.
+ * This requires the libOSMesa32.so library.
+ *
+ * Compile with something like this:
+ *
+ * gcc osdemo32.c -I../../include -L../../lib -lglut -lGLU -lOSMesa32 -lm -o osdemo32
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "GL/osmesa.h"
+#include "GL/glut.h"
+
+
+#define SAVE_TARGA
+
+
+#define WIDTH 400
+#define HEIGHT 400
+
+
+
+static void render_image( void )
+{
+ GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+ GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 };
+ GLfloat green_mat[] = { 0.2, 1.0, 0.2, 0.5 };
+ GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 };
+ GLfloat white_mat[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat purple_mat[] = { 1.0, 0.2, 1.0, 1.0 };
+ GLUquadricObj *qobj = gluNewQuadric();
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glPushMatrix();
+ glRotatef(20.0, 1.0, 0.0, 0.0);
+
+#if 0
+ glPushMatrix();
+ glTranslatef(-0.75, 0.5, 0.0);
+ glRotatef(90.0, 1.0, 0.0, 0.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat );
+ glutSolidTorus(0.275, 0.85, 20, 20);
+ glPopMatrix();
+#endif
+
+ /* red square */
+ glPushMatrix();
+ glTranslatef(0.0, -0.5, 0.0);
+ glRotatef(90, 1, 0.5, 0);
+ glScalef(3, 3, 3);
+ glDisable(GL_LIGHTING);
+ glColor4f(1, 0, 0, 0.5);
+ glBegin(GL_POLYGON);
+ glVertex2f(-1, -1);
+ glVertex2f( 1, -1);
+ glVertex2f( 1, 1);
+ glVertex2f(-1, 1);
+ glEnd();
+ glEnable(GL_LIGHTING);
+ glPopMatrix();
+
+#if 0
+ /* green square */
+ glPushMatrix();
+ glTranslatef(0.0, 0.5, 0.1);
+ glDisable(GL_LIGHTING);
+ glColor3f(0, 1, 0);
+ glBegin(GL_POLYGON);
+ glVertex2f(-1, -1);
+ glVertex2f( 1, -1);
+ glVertex2f( 1, 1);
+ glVertex2f(-1, 1);
+ glEnd();
+ glEnable(GL_LIGHTING);
+ glPopMatrix();
+
+ /* blue square */
+ glPushMatrix();
+ glTranslatef(0.75, 0.5, 0.3);
+ glDisable(GL_LIGHTING);
+ glColor3f(0, 0, 0.5);
+ glBegin(GL_POLYGON);
+ glVertex2f(-1, -1);
+ glVertex2f( 1, -1);
+ glVertex2f( 1, 1);
+ glVertex2f(-1, 1);
+ glEnd();
+ glEnable(GL_LIGHTING);
+ glPopMatrix();
+#endif
+ glPushMatrix();
+ glTranslatef(-0.75, -0.5, 0.0);
+ glRotatef(270.0, 1.0, 0.0, 0.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat );
+ glColor4f(0,1,0,0.5);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ gluCylinder(qobj, 1.0, 0.0, 2.0, 16, 1);
+ glDisable(GL_BLEND);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(0.75, 1.0, 1.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
+ gluSphere(qobj, 1.0, 20, 20);
+ glPopMatrix();
+
+ glPopMatrix();
+
+ /* This is very important!!!
+ * Make sure buffered commands are finished!!!
+ */
+ glFinish();
+
+ gluDeleteQuadric(qobj);
+
+ {
+ GLint r, g, b, a;
+ glGetIntegerv(GL_RED_BITS, &r);
+ glGetIntegerv(GL_GREEN_BITS, &g);
+ glGetIntegerv(GL_BLUE_BITS, &b);
+ glGetIntegerv(GL_ALPHA_BITS, &a);
+ printf("channel sizes: %d %d %d %d\n", r, g, b, a);
+ }
+}
+
+
+
+static void
+write_targa(const char *filename, const GLfloat *buffer, int width, int height)
+{
+ FILE *f = fopen( filename, "w" );
+ if (f) {
+ int i, x, y;
+ const GLfloat *ptr = buffer;
+ printf ("osdemo, writing tga file \n");
+ fputc (0x00, f); /* ID Length, 0 => No ID */
+ fputc (0x00, f); /* Color Map Type, 0 => No color map included */
+ fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */
+ fputc (0x00, f); /* Next five bytes are about the color map entries */
+ fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */
+ fputc (0x00, f);
+ fputc (0x00, f);
+ fputc (0x00, f);
+ fputc (0x00, f); /* X-origin of Image */
+ fputc (0x00, f);
+ fputc (0x00, f); /* Y-origin of Image */
+ fputc (0x00, f);
+ fputc (WIDTH & 0xff, f); /* Image Width */
+ fputc ((WIDTH>>8) & 0xff, f);
+ fputc (HEIGHT & 0xff, f); /* Image Height */
+ fputc ((HEIGHT>>8) & 0xff, f);
+ fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */
+ fputc (0x20, f); /* Image Descriptor */
+ fclose(f);
+ f = fopen( filename, "ab" ); /* reopen in binary append mode */
+ for (y=height-1; y>=0; y--) {
+ for (x=0; x<width; x++) {
+ int r, g, b;
+ i = (y*width + x) * 4;
+ r = (int) (ptr[i+0] * 255.0);
+ g = (int) (ptr[i+1] * 255.0);
+ b = (int) (ptr[i+2] * 255.0);
+ if (r > 255) r = 255;
+ if (g > 255) g = 255;
+ if (b > 255) b = 255;
+ fputc(b, f); /* write blue */
+ fputc(g, f); /* write green */
+ fputc(r, f); /* write red */
+ }
+ }
+ }
+}
+
+
+static void
+write_ppm(const char *filename, const GLfloat *buffer, int width, int height)
+{
+ const int binary = 0;
+ FILE *f = fopen( filename, "w" );
+ if (f) {
+ int i, x, y;
+ const GLfloat *ptr = buffer;
+ if (binary) {
+ fprintf(f,"P6\n");
+ fprintf(f,"# ppm-file created by osdemo.c\n");
+ fprintf(f,"%i %i\n", width,height);
+ fprintf(f,"255\n");
+ fclose(f);
+ f = fopen( filename, "ab" ); /* reopen in binary append mode */
+ for (y=height-1; y>=0; y--) {
+ for (x=0; x<width; x++) {
+ int r, g, b;
+ i = (y*width + x) * 4;
+ r = (int) (ptr[i+0] * 255.0);
+ g = (int) (ptr[i+1] * 255.0);
+ b = (int) (ptr[i+2] * 255.0);
+ if (r > 255) r = 255;
+ if (g > 255) g = 255;
+ if (b > 255) b = 255;
+ fputc(r, f); /* write red */
+ fputc(g, f); /* write green */
+ fputc(b, f); /* write blue */
+ }
+ }
+ }
+ else {
+ /*ASCII*/
+ int counter = 0;
+ fprintf(f,"P3\n");
+ fprintf(f,"# ascii ppm file created by osdemo.c\n");
+ fprintf(f,"%i %i\n", width, height);
+ fprintf(f,"255\n");
+ for (y=height-1; y>=0; y--) {
+ for (x=0; x<width; x++) {
+ int r, g, b;
+ i = (y*width + x) * 4;
+ r = (int) (ptr[i+0] * 255.0);
+ g = (int) (ptr[i+1] * 255.0);
+ b = (int) (ptr[i+2] * 255.0);
+ if (r > 255) r = 255;
+ if (g > 255) g = 255;
+ if (b > 255) b = 255;
+ fprintf(f, " %3d %3d %3d", r, g, b);
+ counter++;
+ if (counter % 5 == 0)
+ fprintf(f, "\n");
+ }
+ }
+ }
+ fclose(f);
+ }
+}
+
+
+
+int main( int argc, char *argv[] )
+{
+ GLfloat *buffer;
+
+ /* Create an RGBA-mode context */
+#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
+ /* specify Z, stencil, accum sizes */
+ OSMesaContext ctx = OSMesaCreateContextExt( GL_RGBA, 16, 0, 0, NULL );
+#else
+ OSMesaContext ctx = OSMesaCreateContext( GL_RGBA, NULL );
+#endif
+ if (!ctx) {
+ printf("OSMesaCreateContext failed!\n");
+ return 0;
+ }
+
+ /* Allocate the image buffer */
+ buffer = (GLfloat *) malloc( WIDTH * HEIGHT * 4 * sizeof(GLfloat));
+ if (!buffer) {
+ printf("Alloc image buffer failed!\n");
+ return 0;
+ }
+
+ /* Bind the buffer to the context and make it current */
+ if (!OSMesaMakeCurrent( ctx, buffer, GL_FLOAT, WIDTH, HEIGHT )) {
+ printf("OSMesaMakeCurrent failed!\n");
+ return 0;
+ }
+
+ render_image();
+
+ if (argc>1) {
+#ifdef SAVE_TARGA
+ write_targa(argv[1], buffer, WIDTH, HEIGHT);
+#else
+ write_ppm(argv[1], buffer, WIDTH, HEIGHT);
+#endif
+ }
+ else {
+ printf("Specify a filename if you want to make an image file\n");
+ }
+
+ printf("all done\n");
+
+ /* free the image buffer */
+ free( buffer );
+
+ /* destroy the context */
+ OSMesaDestroyContext( ctx );
+
+ return 0;
+}
diff --git a/progs/osdemos/ostest1.c b/progs/osdemos/ostest1.c
new file mode 100644
index 00000000000..001e3686162
--- /dev/null
+++ b/progs/osdemos/ostest1.c
@@ -0,0 +1,470 @@
+/*
+ * Test OSMesa interface at 8, 16 and 32 bits/channel.
+ *
+ * Usage: osdemo [options]
+ *
+ * Options:
+ * -f generate image files
+ * -g render gradient and print color values
+ */
+
+#include <assert.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "GL/osmesa.h"
+#include "GL/glu.h"
+
+
+#define WIDTH 600
+#define HEIGHT 600
+
+static GLboolean WriteFiles = GL_FALSE;
+static GLboolean Gradient = GL_FALSE;
+
+
+static void
+Sphere(float radius, int slices, int stacks)
+{
+ GLUquadric *q = gluNewQuadric();
+ gluQuadricNormals(q, GLU_SMOOTH);
+ gluSphere(q, radius, slices, stacks);
+ gluDeleteQuadric(q);
+}
+
+
+static void
+Cone(float base, float height, int slices, int stacks)
+{
+ GLUquadric *q = gluNewQuadric();
+ gluQuadricDrawStyle(q, GLU_FILL);
+ gluQuadricNormals(q, GLU_SMOOTH);
+ gluCylinder(q, base, 0.0, height, slices, stacks);
+ gluDeleteQuadric(q);
+}
+
+
+static void
+Torus(float innerRadius, float outerRadius, int sides, int rings)
+{
+ /* from GLUT... */
+ int i, j;
+ GLfloat theta, phi, theta1;
+ GLfloat cosTheta, sinTheta;
+ GLfloat cosTheta1, sinTheta1;
+ const GLfloat ringDelta = 2.0 * M_PI / rings;
+ const GLfloat sideDelta = 2.0 * M_PI / sides;
+
+ theta = 0.0;
+ cosTheta = 1.0;
+ sinTheta = 0.0;
+ for (i = rings - 1; i >= 0; i--) {
+ theta1 = theta + ringDelta;
+ cosTheta1 = cos(theta1);
+ sinTheta1 = sin(theta1);
+ glBegin(GL_QUAD_STRIP);
+ phi = 0.0;
+ for (j = sides; j >= 0; j--) {
+ GLfloat cosPhi, sinPhi, dist;
+
+ phi += sideDelta;
+ cosPhi = cos(phi);
+ sinPhi = sin(phi);
+ dist = outerRadius + innerRadius * cosPhi;
+
+ glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
+ glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, innerRadius * sinPhi);
+ glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
+ glVertex3f(cosTheta * dist, -sinTheta * dist, innerRadius * sinPhi);
+ }
+ glEnd();
+ theta = theta1;
+ cosTheta = cosTheta1;
+ sinTheta = sinTheta1;
+ }
+}
+
+
+static void Cube(float size)
+{
+ size = 0.5 * size;
+
+ glBegin(GL_QUADS);
+ /* +X face */
+ glNormal3f(1, 0, 0);
+ glVertex3f(size, -size, size);
+ glVertex3f(size, -size, -size);
+ glVertex3f(size, size, -size);
+ glVertex3f(size, size, size);
+
+ /* -X face */
+ glNormal3f(-1, 0, 0);
+ glVertex3f(-size, size, size);
+ glVertex3f(-size, size, -size);
+ glVertex3f(-size, -size, -size);
+ glVertex3f(-size, -size, size);
+
+ /* +Y face */
+ glNormal3f(0, 1, 0);
+ glVertex3f(-size, size, size);
+ glVertex3f( size, size, size);
+ glVertex3f( size, size, -size);
+ glVertex3f(-size, size, -size);
+
+ /* -Y face */
+ glNormal3f(0, -1, 0);
+ glVertex3f(-size, -size, -size);
+ glVertex3f( size, -size, -size);
+ glVertex3f( size, -size, size);
+ glVertex3f(-size, -size, size);
+
+ /* +Z face */
+ glNormal3f(0, 0, 1);
+ glVertex3f(-size, -size, size);
+ glVertex3f( size, -size, size);
+ glVertex3f( size, size, size);
+ glVertex3f(-size, size, size);
+
+ /* -Z face */
+ glNormal3f(0, 0, -1);
+ glVertex3f(-size, size, -size);
+ glVertex3f( size, size, -size);
+ glVertex3f( size, -size, -size);
+ glVertex3f(-size, -size, -size);
+
+ glEnd();
+}
+
+
+
+/**
+ * Draw red/green gradient across bottom of image.
+ * Read pixels to check deltas.
+ */
+static void
+render_gradient(void)
+{
+ GLfloat row[WIDTH][4];
+ int i;
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1, 1, -1, 1, -1, 1);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glBegin(GL_POLYGON);
+ glColor3f(1, 0, 0);
+ glVertex2f(-1, -1.0);
+ glVertex2f(-1, -0.9);
+ glColor3f(0, 1, 0);
+ glVertex2f(1, -0.9);
+ glVertex2f(1, -1.0);
+ glEnd();
+ glFinish();
+
+ glReadPixels(0, 0, WIDTH, 1, GL_RGBA, GL_FLOAT, row);
+ for (i = 0; i < 4; i++) {
+ printf("row[i] = %f, %f, %f\n", row[i][0], row[i][1], row[i][2]);
+ }
+}
+
+
+static void
+render_image(void)
+{
+ static const GLfloat light_ambient[4] = { 0.0, 0.0, 0.0, 1.0 };
+ static const GLfloat light_diffuse[4] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLfloat light_specular[4] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLfloat light_position[4] = { 1.0, 1.0, 1.0, 0.0 };
+ static const GLfloat red_mat[4] = { 1.0, 0.2, 0.2, 1.0 };
+ static const GLfloat green_mat[4] = { 0.2, 1.0, 0.2, 1.0 };
+ static const GLfloat blue_mat[4] = { 0.2, 0.2, 1.0, 1.0 };
+#if 0
+ static const GLfloat yellow_mat[4] = { 0.8, 0.8, 0.0, 1.0 };
+#endif
+ static const GLfloat purple_mat[4] = { 0.8, 0.4, 0.8, 0.6 };
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHT0);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 2.0, 50.0);
+ glMatrixMode(GL_MODELVIEW);
+ glTranslatef(0, 0.5, -7);
+
+ glClearColor(0.3, 0.3, 0.7, 0.0);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glPushMatrix();
+ glRotatef(20.0, 1.0, 0.0, 0.0);
+
+ /* ground */
+ glEnable(GL_TEXTURE_2D);
+ glBegin(GL_POLYGON);
+ glNormal3f(0, 1, 0);
+ glTexCoord2f(0, 0); glVertex3f(-5, -1, -5);
+ glTexCoord2f(1, 0); glVertex3f( 5, -1, -5);
+ glTexCoord2f(1, 1); glVertex3f( 5, -1, 5);
+ glTexCoord2f(0, 1); glVertex3f(-5, -1, 5);
+ glEnd();
+ glDisable(GL_TEXTURE_2D);
+
+ glEnable(GL_LIGHTING);
+
+ glPushMatrix();
+ glTranslatef(-1.5, 0.5, 0.0);
+ glRotatef(90.0, 1.0, 0.0, 0.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat );
+ Torus(0.275, 0.85, 20, 20);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-1.5, -0.5, 0.0);
+ glRotatef(270.0, 1.0, 0.0, 0.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat );
+ Cone(1.0, 2.0, 16, 1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(0.95, 0.0, -0.8);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
+ glLineWidth(2.0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ Sphere(1.2, 20, 20);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glPopMatrix();
+
+#if 0
+ glPushMatrix();
+ glTranslatef(0.75, 0.0, 1.3);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, yellow_mat );
+ glutWireTeapot(1.0);
+ glPopMatrix();
+#endif
+
+ glPushMatrix();
+ glTranslatef(-0.25, 0.0, 2.5);
+ glRotatef(40, 0, 1, 0);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ glEnable(GL_CULL_FACE);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, purple_mat );
+ Cube(1.0);
+ glDisable(GL_BLEND);
+ glDisable(GL_CULL_FACE);
+ glPopMatrix();
+
+ glDisable(GL_LIGHTING);
+
+ glPopMatrix();
+
+ glDisable(GL_DEPTH_TEST);
+}
+
+
+static void
+init_context(void)
+{
+ const GLint texWidth = 64, texHeight = 64;
+ GLubyte *texImage;
+ int i, j;
+
+ /* checker image */
+ texImage = malloc(texWidth * texHeight * 4);
+ for (i = 0; i < texHeight; i++) {
+ for (j = 0; j < texWidth; j++) {
+ int k = (i * texWidth + j) * 4;
+ if ((i % 5) == 0 || (j % 5) == 0) {
+ texImage[k+0] = 200;
+ texImage[k+1] = 200;
+ texImage[k+2] = 200;
+ texImage[k+3] = 255;
+ }
+ else {
+ if ((i % 5) == 1 || (j % 5) == 1) {
+ texImage[k+0] = 50;
+ texImage[k+1] = 50;
+ texImage[k+2] = 50;
+ texImage[k+3] = 255;
+ }
+ else {
+ texImage[k+0] = 100;
+ texImage[k+1] = 100;
+ texImage[k+2] = 100;
+ texImage[k+3] = 255;
+ }
+ }
+ }
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, texImage);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ free(texImage);
+}
+
+
+static void
+write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
+{
+ const int binary = 0;
+ FILE *f = fopen( filename, "w" );
+ if (f) {
+ int i, x, y;
+ const GLubyte *ptr = buffer;
+ if (binary) {
+ fprintf(f,"P6\n");
+ fprintf(f,"# ppm-file created by osdemo.c\n");
+ fprintf(f,"%i %i\n", width,height);
+ fprintf(f,"255\n");
+ fclose(f);
+ f = fopen( filename, "ab" ); /* reopen in binary append mode */
+ for (y=height-1; y>=0; y--) {
+ for (x=0; x<width; x++) {
+ i = (y*width + x) * 4;
+ fputc(ptr[i], f); /* write red */
+ fputc(ptr[i+1], f); /* write green */
+ fputc(ptr[i+2], f); /* write blue */
+ }
+ }
+ }
+ else {
+ /*ASCII*/
+ int counter = 0;
+ fprintf(f,"P3\n");
+ fprintf(f,"# ascii ppm file created by osdemo.c\n");
+ fprintf(f,"%i %i\n", width, height);
+ fprintf(f,"255\n");
+ for (y=height-1; y>=0; y--) {
+ for (x=0; x<width; x++) {
+ i = (y*width + x) * 4;
+ fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]);
+ counter++;
+ if (counter % 5 == 0)
+ fprintf(f, "\n");
+ }
+ }
+ }
+ fclose(f);
+ }
+}
+
+
+static GLboolean
+test(GLenum type, GLint bits, const char *filename)
+{
+ const GLint z = 16, stencil = 0, accum = 0;
+ OSMesaContext ctx;
+ void *buffer;
+ GLint cBits;
+
+ assert(bits == 8 ||
+ bits == 16 ||
+ bits == 32);
+
+ assert(type == GL_UNSIGNED_BYTE ||
+ type == GL_UNSIGNED_SHORT ||
+ type == GL_FLOAT);
+
+ ctx = OSMesaCreateContextExt(OSMESA_RGBA, z, stencil, accum, NULL );
+ if (!ctx) {
+ printf("OSMesaCreateContextExt() failed!\n");
+ return 0;
+ }
+
+ /* Allocate the image buffer */
+ buffer = malloc(WIDTH * HEIGHT * 4 * bits / 8);
+ if (!buffer) {
+ printf("Alloc image buffer failed!\n");
+ return 0;
+ }
+
+ /* Bind the buffer to the context and make it current */
+ if (!OSMesaMakeCurrent( ctx, buffer, type, WIDTH, HEIGHT )) {
+ printf("OSMesaMakeCurrent (%d bits/channel) failed!\n", bits);
+ free(buffer);
+ OSMesaDestroyContext(ctx);
+ return 0;
+ }
+
+ /* sanity checks */
+ glGetIntegerv(GL_RED_BITS, &cBits);
+ assert(cBits == bits);
+ glGetIntegerv(GL_GREEN_BITS, &cBits);
+ assert(cBits == bits);
+ glGetIntegerv(GL_BLUE_BITS, &cBits);
+ assert(cBits == bits);
+ glGetIntegerv(GL_ALPHA_BITS, &cBits);
+ assert(cBits == bits);
+
+ printf("Rendering %d bit/channel image: %s\n", bits, filename);
+
+ init_context();
+ render_image();
+ if (Gradient)
+ render_gradient();
+
+ /* Make sure buffered commands are finished! */
+ glFinish();
+
+
+ if (WriteFiles && filename != NULL) {
+ if (type == GL_UNSIGNED_SHORT) {
+ GLushort *buffer16 = (GLushort *) buffer;
+ GLubyte *buffer8 = malloc(WIDTH * HEIGHT * 4);
+ int i;
+ for (i = 0; i < WIDTH * HEIGHT * 4; i++)
+ buffer8[i] = buffer16[i] >> 8;
+ write_ppm(filename, buffer8, WIDTH, HEIGHT);
+ free(buffer8);
+ }
+ else if (type == GL_FLOAT) {
+ GLfloat *buffer32 = (GLfloat *) buffer;
+ GLubyte *buffer8 = malloc(WIDTH * HEIGHT * 4);
+ int i;
+ for (i = 0; i < WIDTH * HEIGHT * 4; i++)
+ buffer8[i] = (GLubyte) (buffer32[i] * 255.0);
+ write_ppm(filename, buffer8, WIDTH, HEIGHT);
+ free(buffer8);
+ }
+ else {
+ write_ppm(filename, buffer, WIDTH, HEIGHT);
+ }
+ }
+
+ OSMesaDestroyContext(ctx);
+
+ free(buffer);
+
+ return 1;
+}
+
+
+int
+main( int argc, char *argv[] )
+{
+ int i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-f") == 0)
+ WriteFiles = GL_TRUE;
+ else if (strcmp(argv[i], "-g") == 0)
+ Gradient = GL_TRUE;
+ }
+
+ test(GL_UNSIGNED_BYTE, 8, "image8.ppm");
+ test(GL_UNSIGNED_SHORT, 16, "image16.ppm");
+ test(GL_FLOAT, 32, "image32.ppm");
+
+ return 0;
+}
diff --git a/progs/osdemos/readtex.c b/progs/osdemos/readtex.c
new file mode 100644
index 00000000000..37d5fcd0d3a
--- /dev/null
+++ b/progs/osdemos/readtex.c
@@ -0,0 +1,454 @@
+/* readtex.c */
+
+/*
+ * Read an SGI .rgb image file and generate a mipmap texture set.
+ * Much of this code was borrowed from SGI's tk OpenGL toolkit.
+ */
+
+
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "readtex.h"
+
+
+#ifndef SEEK_SET
+# define SEEK_SET 0
+#endif
+
+
+/*
+** RGB Image Structure
+*/
+
+typedef struct _TK_RGBImageRec {
+ GLint sizeX, sizeY;
+ GLint components;
+ unsigned char *data;
+} TK_RGBImageRec;
+
+
+
+/******************************************************************************/
+
+typedef struct _rawImageRec {
+ unsigned short imagic;
+ unsigned short type;
+ unsigned short dim;
+ unsigned short sizeX, sizeY, sizeZ;
+ unsigned long min, max;
+ unsigned long wasteBytes;
+ char name[80];
+ unsigned long colorMap;
+ FILE *file;
+ unsigned char *tmp, *tmpR, *tmpG, *tmpB, *tmpA;
+ unsigned long rleEnd;
+ GLuint *rowStart;
+ GLint *rowSize;
+} rawImageRec;
+
+/******************************************************************************/
+
+static void ConvertShort(unsigned short *array, long length)
+{
+ unsigned long b1, b2;
+ unsigned char *ptr;
+
+ ptr = (unsigned char *)array;
+ while (length--) {
+ b1 = *ptr++;
+ b2 = *ptr++;
+ *array++ = (unsigned short) ((b1 << 8) | (b2));
+ }
+}
+
+static void ConvertLong(GLuint *array, long length)
+{
+ unsigned long b1, b2, b3, b4;
+ unsigned char *ptr;
+
+ ptr = (unsigned char *)array;
+ while (length--) {
+ b1 = *ptr++;
+ b2 = *ptr++;
+ b3 = *ptr++;
+ b4 = *ptr++;
+ *array++ = (b1 << 24) | (b2 << 16) | (b3 << 8) | (b4);
+ }
+}
+
+static rawImageRec *RawImageOpen(const char *fileName)
+{
+ union {
+ int testWord;
+ char testByte[4];
+ } endianTest;
+ rawImageRec *raw;
+ GLenum swapFlag;
+ int x;
+
+ endianTest.testWord = 1;
+ if (endianTest.testByte[0] == 1) {
+ swapFlag = GL_TRUE;
+ } else {
+ swapFlag = GL_FALSE;
+ }
+
+ raw = (rawImageRec *)calloc(1, sizeof(rawImageRec));
+ if (raw == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ if ((raw->file = fopen(fileName, "rb")) == NULL) {
+ perror(fileName);
+ return NULL;
+ }
+
+ fread(raw, 1, 12, raw->file);
+
+ if (swapFlag) {
+ ConvertShort(&raw->imagic, 6);
+ }
+
+ raw->tmp = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpR = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpG = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpB = (unsigned char *)malloc(raw->sizeX*256);
+ if (raw->sizeZ==4) {
+ raw->tmpA = (unsigned char *)malloc(raw->sizeX*256);
+ }
+ if (raw->tmp == NULL || raw->tmpR == NULL || raw->tmpG == NULL ||
+ raw->tmpB == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+
+ if ((raw->type & 0xFF00) == 0x0100) {
+ x = raw->sizeY * raw->sizeZ * sizeof(GLuint);
+ raw->rowStart = (GLuint *)malloc(x);
+ raw->rowSize = (GLint *)malloc(x);
+ if (raw->rowStart == NULL || raw->rowSize == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ raw->rleEnd = 512 + (2 * x);
+ fseek(raw->file, 512, SEEK_SET);
+ fread(raw->rowStart, 1, x, raw->file);
+ fread(raw->rowSize, 1, x, raw->file);
+ if (swapFlag) {
+ ConvertLong(raw->rowStart, (long) (x/sizeof(GLuint)));
+ ConvertLong((GLuint *)raw->rowSize, (long) (x/sizeof(GLint)));
+ }
+ }
+ return raw;
+}
+
+static void RawImageClose(rawImageRec *raw)
+{
+ fclose(raw->file);
+ free(raw->tmp);
+ free(raw->tmpR);
+ free(raw->tmpG);
+ free(raw->tmpB);
+ if (raw->rowStart)
+ free(raw->rowStart);
+ if (raw->rowSize)
+ free(raw->rowSize);
+ if (raw->sizeZ>3) {
+ free(raw->tmpA);
+ }
+ free(raw);
+}
+
+static void RawImageGetRow(rawImageRec *raw, unsigned char *buf, int y, int z)
+{
+ unsigned char *iPtr, *oPtr, pixel;
+ int count, done = 0;
+
+ if ((raw->type & 0xFF00) == 0x0100) {
+ fseek(raw->file, (long) raw->rowStart[y+z*raw->sizeY], SEEK_SET);
+ fread(raw->tmp, 1, (unsigned int)raw->rowSize[y+z*raw->sizeY],
+ raw->file);
+
+ iPtr = raw->tmp;
+ oPtr = buf;
+ while (!done) {
+ pixel = *iPtr++;
+ count = (int)(pixel & 0x7F);
+ if (!count) {
+ done = 1;
+ return;
+ }
+ if (pixel & 0x80) {
+ while (count--) {
+ *oPtr++ = *iPtr++;
+ }
+ } else {
+ pixel = *iPtr++;
+ while (count--) {
+ *oPtr++ = pixel;
+ }
+ }
+ }
+ } else {
+ fseek(raw->file, 512+(y*raw->sizeX)+(z*raw->sizeX*raw->sizeY),
+ SEEK_SET);
+ fread(buf, 1, raw->sizeX, raw->file);
+ }
+}
+
+
+static void RawImageGetData(rawImageRec *raw, TK_RGBImageRec *final)
+{
+ unsigned char *ptr;
+ int i, j;
+
+ final->data = (unsigned char *)malloc((raw->sizeX+1)*(raw->sizeY+1)*4);
+ if (final->data == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ }
+
+ ptr = final->data;
+ for (i = 0; i < (int)(raw->sizeY); i++) {
+ RawImageGetRow(raw, raw->tmpR, i, 0);
+ RawImageGetRow(raw, raw->tmpG, i, 1);
+ RawImageGetRow(raw, raw->tmpB, i, 2);
+ if (raw->sizeZ>3) {
+ RawImageGetRow(raw, raw->tmpA, i, 3);
+ }
+ for (j = 0; j < (int)(raw->sizeX); j++) {
+ *ptr++ = *(raw->tmpR + j);
+ *ptr++ = *(raw->tmpG + j);
+ *ptr++ = *(raw->tmpB + j);
+ if (raw->sizeZ>3) {
+ *ptr++ = *(raw->tmpA + j);
+ }
+ }
+ }
+}
+
+
+static TK_RGBImageRec *tkRGBImageLoad(const char *fileName)
+{
+ rawImageRec *raw;
+ TK_RGBImageRec *final;
+
+ raw = RawImageOpen(fileName);
+ if (!raw) {
+ fprintf(stderr, "File not found\n");
+ return NULL;
+ }
+ final = (TK_RGBImageRec *)malloc(sizeof(TK_RGBImageRec));
+ if (final == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ final->sizeX = raw->sizeX;
+ final->sizeY = raw->sizeY;
+ final->components = raw->sizeZ;
+ RawImageGetData(raw, final);
+ RawImageClose(raw);
+ return final;
+}
+
+
+static void FreeImage( TK_RGBImageRec *image )
+{
+ free(image->data);
+ free(image);
+}
+
+
+/*
+ * Load an SGI .rgb file and generate a set of 2-D mipmaps from it.
+ * Input: imageFile - name of .rgb to read
+ * intFormat - internal texture format to use, or number of components
+ * Return: GL_TRUE if success, GL_FALSE if error.
+ */
+GLboolean LoadRGBMipmaps( const char *imageFile, GLint intFormat )
+{
+ GLint w, h;
+ return LoadRGBMipmaps2( imageFile, GL_TEXTURE_2D, intFormat, &w, &h );
+}
+
+
+
+GLboolean LoadRGBMipmaps2( const char *imageFile, GLenum target,
+ GLint intFormat, GLint *width, GLint *height )
+{
+ GLint error;
+ GLenum format;
+ TK_RGBImageRec *image;
+
+ image = tkRGBImageLoad( imageFile );
+ if (!image) {
+ return GL_FALSE;
+ }
+
+ if (image->components==3) {
+ format = GL_RGB;
+ }
+ else if (image->components==4) {
+ format = GL_RGBA;
+ }
+ else {
+ /* not implemented */
+ fprintf(stderr,
+ "Error in LoadRGBMipmaps %d-component images not implemented\n",
+ image->components );
+ return GL_FALSE;
+ }
+
+ error = gluBuild2DMipmaps( target,
+ intFormat,
+ image->sizeX, image->sizeY,
+ format,
+ GL_UNSIGNED_BYTE,
+ image->data );
+
+ *width = image->sizeX;
+ *height = image->sizeY;
+
+ FreeImage(image);
+
+ return error ? GL_FALSE : GL_TRUE;
+}
+
+
+
+/*
+ * Load an SGI .rgb file and return a pointer to the image data.
+ * Input: imageFile - name of .rgb to read
+ * Output: width - width of image
+ * height - height of image
+ * format - format of image (GL_RGB or GL_RGBA)
+ * Return: pointer to image data or NULL if error
+ */
+GLubyte *LoadRGBImage( const char *imageFile, GLint *width, GLint *height,
+ GLenum *format )
+{
+ TK_RGBImageRec *image;
+ GLint bytes;
+ GLubyte *buffer;
+
+ image = tkRGBImageLoad( imageFile );
+ if (!image) {
+ return NULL;
+ }
+
+ if (image->components==3) {
+ *format = GL_RGB;
+ }
+ else if (image->components==4) {
+ *format = GL_RGBA;
+ }
+ else {
+ /* not implemented */
+ fprintf(stderr,
+ "Error in LoadRGBImage %d-component images not implemented\n",
+ image->components );
+ return NULL;
+ }
+
+ *width = image->sizeX;
+ *height = image->sizeY;
+
+ bytes = image->sizeX * image->sizeY * image->components;
+ buffer = (GLubyte *) malloc(bytes);
+ if (!buffer)
+ return NULL;
+
+ memcpy( (void *) buffer, (void *) image->data, bytes );
+
+ FreeImage(image);
+
+ return buffer;
+}
+
+#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
+
+
+static void ConvertRGBtoYUV(GLint w, GLint h, GLint texel_bytes,
+ const GLubyte *src,
+ GLushort *dest)
+{
+ GLint i, j;
+
+ for (i = 0; i < h; i++) {
+ for (j = 0; j < w; j++) {
+ const GLfloat r = (src[0]) / 255.0;
+ const GLfloat g = (src[1]) / 255.0;
+ const GLfloat b = (src[2]) / 255.0;
+ GLfloat y, cr, cb;
+ GLint iy, icr, icb;
+
+ y = r * 65.481 + g * 128.553 + b * 24.966 + 16;
+ cb = r * -37.797 + g * -74.203 + b * 112.0 + 128;
+ cr = r * 112.0 + g * -93.786 + b * -18.214 + 128;
+ /*printf("%f %f %f -> %f %f %f\n", r, g, b, y, cb, cr);*/
+ iy = (GLint) CLAMP(y, 0, 254);
+ icb = (GLint) CLAMP(cb, 0, 254);
+ icr = (GLint) CLAMP(cr, 0, 254);
+
+ if (j & 1) {
+ /* odd */
+ *dest = (iy << 8) | icr;
+ }
+ else {
+ /* even */
+ *dest = (iy << 8) | icb;
+ }
+ dest++;
+ src += texel_bytes;
+ }
+ }
+}
+
+
+/*
+ * Load an SGI .rgb file and return a pointer to the image data, converted
+ * to 422 yuv.
+ *
+ * Input: imageFile - name of .rgb to read
+ * Output: width - width of image
+ * height - height of image
+ * Return: pointer to image data or NULL if error
+ */
+GLushort *LoadYUVImage( const char *imageFile, GLint *width, GLint *height )
+{
+ TK_RGBImageRec *image;
+ GLushort *buffer;
+
+ image = tkRGBImageLoad( imageFile );
+ if (!image) {
+ return NULL;
+ }
+
+ if (image->components != 3 && image->components !=4 ) {
+ /* not implemented */
+ fprintf(stderr,
+ "Error in LoadYUVImage %d-component images not implemented\n",
+ image->components );
+ return NULL;
+ }
+
+ *width = image->sizeX;
+ *height = image->sizeY;
+
+ buffer = (GLushort *) malloc( image->sizeX * image->sizeY * 2 );
+
+ if (buffer)
+ ConvertRGBtoYUV( image->sizeX,
+ image->sizeY,
+ image->components,
+ image->data,
+ buffer );
+
+
+ FreeImage(image);
+ return buffer;
+}
+
diff --git a/progs/redbook/Makefile b/progs/redbook/Makefile
new file mode 100644
index 00000000000..febc74441b9
--- /dev/null
+++ b/progs/redbook/Makefile
@@ -0,0 +1,39 @@
+# progs/redbook/Makefile
+
+TOP = ../..
+include $(TOP)/configs/current
+
+INCDIR = $(TOP)/include
+
+LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
+
+PROGS = aaindex aapoly aargb accanti accpersp alpha alpha3D anti \
+ bezcurve bezmesh checker clip colormat cube depthcue dof \
+ double drawf feedback fog fogindex font hello image light \
+ lines list material mipmap model movelight nurbs pickdepth \
+ picksquare plane planet polyoff polys quadric robot sccolorlight \
+ scene scenebamb sceneflat select smooth stencil stroke surface \
+ teaambient teapots tess tesswind texbind texgen texprox texsub \
+ texturesurf torus trim unproject varray wrap
+
+
+
+##### RULES #####
+
+.SUFFIXES:
+.SUFFIXES: .c
+
+.c: $(LIB_DEP)
+ $(CC) -I$(INCDIR) $(CFLAGS) $< $(APP_LIB_DEPS) -o $@
+
+
+
+##### TARGETS ######
+
+default: $(PROGS)
+
+
+clean:
+ -rm -f $(PROGS)
+ -rm -f *.o *~
+
diff --git a/progs/redbook/Makefile.win b/progs/redbook/Makefile.win
new file mode 100644
index 00000000000..7e57b8e47f8
--- /dev/null
+++ b/progs/redbook/Makefile.win
@@ -0,0 +1,78 @@
+# Makefile for Win32
+
+TOP = ..
+INCDIR = ..\include
+LIBDIR = ..\lib
+
+!include <win32.mak>
+
+SRCS= \
+ aaindex.c \
+ aapoly.c \
+ aargb.c \
+ accanti.c \
+ accpersp.c \
+ alpha.c \
+ alpha3D.c \
+ anti.c \
+ bezcurve.c \
+ bezmesh.c \
+ checker.c \
+ clip.c \
+ colormat.c \
+ cube.c \
+ depthcue.c \
+ dof.c \
+ double.c \
+ drawf.c \
+ feedback.c \
+ fog.c \
+ fogindex.c \
+ font.c \
+ hello.c \
+ image.c \
+ light.c \
+ lines.c \
+ list.c \
+ material.c \
+ mipmap.c \
+ model.c \
+ movelight.c \
+ nurbs.c \
+ pickdepth.c \
+ picksquare.c \
+ plane.c \
+ planet.c \
+ polyoff.c \
+ polys.c \
+ quadric.c \
+ robot.c \
+ sccolorlight.c \
+ scene.c \
+ scenebamb.c \
+ sceneflat.c \
+ select.c \
+ smooth.c \
+ stencil.c \
+ stroke.c \
+ surface.c \
+ teaambient.c \
+ teapots.c \
+ tess.c \
+ tesswind.c \
+ texbind.c \
+ texgen.c \
+ texprox.c \
+ texsub.c \
+ texturesurf.c \
+ torus.c \
+ trim.c \
+ unproject.c \
+ varray.c \
+ wrap.c
+
+!include "$(TOP)/mesawin32.mak"
+
+$(EXES) : $*.obj
+ @echo $@
+ $(link) -out:$@ $* /LIBPATH:$(LIBDIR) $(LIBS) \ No newline at end of file
diff --git a/progs/redbook/README b/progs/redbook/README
new file mode 100644
index 00000000000..4c8d5a74c9a
--- /dev/null
+++ b/progs/redbook/README
@@ -0,0 +1,41 @@
+/*
+ * For the software in this directory
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+
+The source code examples in this directory accompany the examples
+printed in the _OpenGL Programming Guide_, published by Addison-Wesley;
+ISBN 0-201-63274-8.
diff --git a/progs/redbook/aaindex.c b/progs/redbook/aaindex.c
new file mode 100644
index 00000000000..7dbc7b4b9b2
--- /dev/null
+++ b/progs/redbook/aaindex.c
@@ -0,0 +1,153 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * aaindex.c
+ * This program draws shows how to draw anti-aliased lines in color
+ * index mode. It draws two diagonal lines to form an X; when 'r'
+ * is typed in the window, the lines are rotated in opposite
+ * directions.
+ */
+#include <GL/glut.h>
+#include "stdlib.h"
+
+#define RAMPSIZE 16
+#define RAMP1START 32
+#define RAMP2START 48
+
+static float rotAngle = 0.;
+
+/* Initialize antialiasing for color index mode,
+ * including loading a green color ramp starting
+ * at RAMP1START, and a blue color ramp starting
+ * at RAMP2START. The ramps must be a multiple of 16.
+ */
+void init(void)
+{
+ int i;
+
+ for (i = 0; i < RAMPSIZE; i++) {
+ GLfloat shade;
+ shade = (GLfloat) i/(GLfloat) RAMPSIZE;
+ glutSetColor(RAMP1START+(GLint)i, 0., shade, 0.);
+ glutSetColor(RAMP2START+(GLint)i, 0., 0., shade);
+ }
+
+ glEnable (GL_LINE_SMOOTH);
+ glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
+ glLineWidth (1.5);
+
+ glClearIndex ((GLfloat) RAMP1START);
+}
+
+/* Draw 2 diagonal lines to form an X
+ */
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glIndexi(RAMP1START);
+ glPushMatrix();
+ glRotatef(-rotAngle, 0.0, 0.0, 0.1);
+ glBegin (GL_LINES);
+ glVertex2f (-0.5, 0.5);
+ glVertex2f (0.5, -0.5);
+ glEnd ();
+ glPopMatrix();
+
+ glIndexi(RAMP2START);
+ glPushMatrix();
+ glRotatef(rotAngle, 0.0, 0.0, 0.1);
+ glBegin (GL_LINES);
+ glVertex2f (0.5, 0.5);
+ glVertex2f (-0.5, -0.5);
+ glEnd ();
+ glPopMatrix();
+
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D (-1.0, 1.0,
+ -1.0*(GLfloat)h/(GLfloat)w, 1.0*(GLfloat)h/(GLfloat)w);
+ else
+ gluOrtho2D (-1.0*(GLfloat)w/(GLfloat)h,
+ 1.0*(GLfloat)w/(GLfloat)h, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'r':
+ case 'R':
+ rotAngle += 20.;
+ if (rotAngle >= 360.) rotAngle = 0.;
+ glutPostRedisplay();
+ break;
+ case 27: /* Escape Key */
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * color index display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_INDEX);
+ glutInitWindowSize (200, 200);
+ glutCreateWindow (argv[0]);
+ init();
+ glutReshapeFunc (reshape);
+ glutKeyboardFunc (keyboard);
+ glutDisplayFunc (display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/aapoly.c b/progs/redbook/aapoly.c
new file mode 100644
index 00000000000..757f0f48c43
--- /dev/null
+++ b/progs/redbook/aapoly.c
@@ -0,0 +1,172 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * aapoly.c
+ * This program draws filled polygons with antialiased
+ * edges. The special GL_SRC_ALPHA_SATURATE blending
+ * function is used.
+ * Pressing the 't' key turns the antialiasing on and off.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+GLboolean polySmooth = GL_TRUE;
+
+static void init(void)
+{
+ glCullFace (GL_BACK);
+ glEnable (GL_CULL_FACE);
+ glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE);
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+}
+
+#define NFACE 6
+#define NVERT 8
+void drawCube(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1,
+ GLdouble z0, GLdouble z1)
+{
+ static GLfloat v[8][3];
+ static GLfloat c[8][4] = {
+ {0.0, 0.0, 0.0, 1.0}, {1.0, 0.0, 0.0, 1.0},
+ {0.0, 1.0, 0.0, 1.0}, {1.0, 1.0, 0.0, 1.0},
+ {0.0, 0.0, 1.0, 1.0}, {1.0, 0.0, 1.0, 1.0},
+ {0.0, 1.0, 1.0, 1.0}, {1.0, 1.0, 1.0, 1.0}
+ };
+
+/* indices of front, top, left, bottom, right, back faces */
+ static GLubyte indices[NFACE][4] = {
+ {4, 5, 6, 7}, {2, 3, 7, 6}, {0, 4, 7, 3},
+ {0, 1, 5, 4}, {1, 5, 6, 2}, {0, 3, 2, 1}
+ };
+
+ v[0][0] = v[3][0] = v[4][0] = v[7][0] = x0;
+ v[1][0] = v[2][0] = v[5][0] = v[6][0] = x1;
+ v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0;
+ v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1;
+ v[0][2] = v[1][2] = v[2][2] = v[3][2] = z0;
+ v[4][2] = v[5][2] = v[6][2] = v[7][2] = z1;
+
+#ifdef GL_VERSION_1_1
+ glEnableClientState (GL_VERTEX_ARRAY);
+ glEnableClientState (GL_COLOR_ARRAY);
+ glVertexPointer (3, GL_FLOAT, 0, v);
+ glColorPointer (4, GL_FLOAT, 0, c);
+ glDrawElements (GL_QUADS, NFACE*4, GL_UNSIGNED_BYTE, indices);
+ glDisableClientState (GL_VERTEX_ARRAY);
+ glDisableClientState (GL_COLOR_ARRAY);
+#else
+ printf ("If this is GL Version 1.0, ");
+ printf ("vertex arrays are not supported.\n");
+ exit(1);
+#endif
+}
+
+/* Note: polygons must be drawn from front to back
+ * for proper blending.
+ */
+void display(void)
+{
+ if (polySmooth) {
+ glClear (GL_COLOR_BUFFER_BIT);
+ glEnable (GL_BLEND);
+ glEnable (GL_POLYGON_SMOOTH);
+ glDisable (GL_DEPTH_TEST);
+ }
+ else {
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDisable (GL_BLEND);
+ glDisable (GL_POLYGON_SMOOTH);
+ glEnable (GL_DEPTH_TEST);
+ }
+
+ glPushMatrix ();
+ glTranslatef (0.0, 0.0, -8.0);
+ glRotatef (30.0, 1.0, 0.0, 0.0);
+ glRotatef (60.0, 0.0, 1.0, 0.0);
+ drawCube(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5);
+ glPopMatrix ();
+
+ glFlush ();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(30.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 't':
+ case 'T':
+ polySmooth = !polySmooth;
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0); /* Escape key */
+ break;
+ default:
+ break;
+ }
+}
+
+/* Main Loop
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB
+ | GLUT_ALPHA | GLUT_DEPTH);
+ glutInitWindowSize(200, 200);
+ glutCreateWindow(argv[0]);
+ init ();
+ glutReshapeFunc (reshape);
+ glutKeyboardFunc (keyboard);
+ glutDisplayFunc (display);
+ glutMainLoop();
+ return 0;
+}
+
diff --git a/progs/redbook/aargb.c b/progs/redbook/aargb.c
new file mode 100644
index 00000000000..f51984170e6
--- /dev/null
+++ b/progs/redbook/aargb.c
@@ -0,0 +1,149 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * aargb.c
+ * This program draws shows how to draw anti-aliased lines. It draws
+ * two diagonal lines to form an X; when 'r' is typed in the window,
+ * the lines are rotated in opposite directions.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+static float rotAngle = 0.;
+
+/* Initialize antialiasing for RGBA mode, including alpha
+ * blending, hint, and line width. Print out implementation
+ * specific info on line width granularity and width.
+ */
+void init(void)
+{
+ GLfloat values[2];
+ glGetFloatv (GL_LINE_WIDTH_GRANULARITY, values);
+ printf ("GL_LINE_WIDTH_GRANULARITY value is %3.1f\n", values[0]);
+
+ glGetFloatv (GL_LINE_WIDTH_RANGE, values);
+ printf ("GL_LINE_WIDTH_RANGE values are %3.1f %3.1f\n",
+ values[0], values[1]);
+
+ glEnable (GL_LINE_SMOOTH);
+ glEnable (GL_BLEND);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
+ glLineWidth (1.5);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+}
+
+/* Draw 2 diagonal lines to form an X
+ */
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glColor3f (0.0, 1.0, 0.0);
+ glPushMatrix();
+ glRotatef(-rotAngle, 0.0, 0.0, 0.1);
+ glBegin (GL_LINES);
+ glVertex2f (-0.5, 0.5);
+ glVertex2f (0.5, -0.5);
+ glEnd ();
+ glPopMatrix();
+
+ glColor3f (0.0, 0.0, 1.0);
+ glPushMatrix();
+ glRotatef(rotAngle, 0.0, 0.0, 0.1);
+ glBegin (GL_LINES);
+ glVertex2f (0.5, 0.5);
+ glVertex2f (-0.5, -0.5);
+ glEnd ();
+ glPopMatrix();
+
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D (-1.0, 1.0,
+ -1.0*(GLfloat)h/(GLfloat)w, 1.0*(GLfloat)h/(GLfloat)w);
+ else
+ gluOrtho2D (-1.0*(GLfloat)w/(GLfloat)h,
+ 1.0*(GLfloat)w/(GLfloat)h, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'r':
+ case 'R':
+ rotAngle += 20.;
+ if (rotAngle >= 360.) rotAngle = 0.;
+ glutPostRedisplay();
+ break;
+ case 27: /* Escape Key */
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (200, 200);
+ glutCreateWindow (argv[0]);
+ init();
+ glutReshapeFunc (reshape);
+ glutKeyboardFunc (keyboard);
+ glutDisplayFunc (display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/accanti.c b/progs/redbook/accanti.c
new file mode 100644
index 00000000000..12ca16f7a52
--- /dev/null
+++ b/progs/redbook/accanti.c
@@ -0,0 +1,182 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/* accanti.c
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+#include "jitter.h"
+
+/* Initialize lighting and other values.
+ */
+void myinit(void)
+{
+ GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 };
+ GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel (GL_FLAT);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearAccum(0.0, 0.0, 0.0, 0.0);
+}
+
+void displayObjects(void)
+{
+ GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
+ GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
+ GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 };
+ GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 };
+
+ glPushMatrix ();
+ glRotatef (30.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix ();
+ glTranslatef (-0.80, 0.35, 0.0);
+ glRotatef (100.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse);
+ glutSolidTorus (0.275, 0.85, 16, 16);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (-0.75, -0.50, 0.0);
+ glRotatef (45.0, 0.0, 0.0, 1.0);
+ glRotatef (45.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse);
+ glutSolidCube (1.5);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.75, 0.60, 0.0);
+ glRotatef (30.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse);
+ glutSolidSphere (1.0, 16, 16);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.70, -0.90, 0.25);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse);
+ glutSolidOctahedron ();
+ glPopMatrix ();
+
+ glPopMatrix ();
+}
+
+#define ACSIZE 8
+
+void display(void)
+{
+ GLint viewport[4];
+ int jitter;
+
+ glGetIntegerv (GL_VIEWPORT, viewport);
+
+ glClear(GL_ACCUM_BUFFER_BIT);
+ for (jitter = 0; jitter < ACSIZE; jitter++) {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix ();
+/* Note that 4.5 is the distance in world space between
+ * left and right and bottom and top.
+ * This formula converts fractional pixel movement to
+ * world coordinates.
+ */
+ glTranslatef (j8[jitter].x*4.5/viewport[2],
+ j8[jitter].y*4.5/viewport[3], 0.0);
+ displayObjects ();
+ glPopMatrix ();
+ glAccum(GL_ACCUM, 1.0/ACSIZE);
+ }
+ glAccum (GL_RETURN, 1.0);
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0);
+ else
+ glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB
+ | GLUT_ACCUM | GLUT_DEPTH);
+ glutInitWindowSize (250, 250);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/accpersp.c b/progs/redbook/accpersp.c
new file mode 100644
index 00000000000..46e369ae631
--- /dev/null
+++ b/progs/redbook/accpersp.c
@@ -0,0 +1,240 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/* accpersp.c
+ * Use the accumulation buffer to do full-scene antialiasing
+ * on a scene with perspective projection, using the special
+ * routines accFrustum() and accPerspective().
+ */
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+#include "jitter.h"
+
+#define PI_ 3.14159265358979323846
+
+/* accFrustum()
+ * The first 6 arguments are identical to the glFrustum() call.
+ *
+ * pixdx and pixdy are anti-alias jitter in pixels.
+ * Set both equal to 0.0 for no anti-alias jitter.
+ * eyedx and eyedy are depth-of field jitter in pixels.
+ * Set both equal to 0.0 for no depth of field effects.
+ *
+ * focus is distance from eye to plane in focus.
+ * focus must be greater than, but not equal to 0.0.
+ *
+ * Note that accFrustum() calls glTranslatef(). You will
+ * probably want to insure that your ModelView matrix has been
+ * initialized to identity before calling accFrustum().
+ */
+void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
+ GLdouble top, GLdouble nnear, GLdouble ffar, GLdouble pixdx,
+ GLdouble pixdy, GLdouble eyedx, GLdouble eyedy, GLdouble focus)
+{
+ GLdouble xwsize, ywsize;
+ GLdouble dx, dy;
+ GLint viewport[4];
+
+ glGetIntegerv (GL_VIEWPORT, viewport);
+
+ xwsize = right - left;
+ ywsize = top - bottom;
+
+ dx = -(pixdx*xwsize/(GLdouble) viewport[2] + eyedx*nnear/focus);
+ dy = -(pixdy*ywsize/(GLdouble) viewport[3] + eyedy*nnear/focus);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum (left + dx, right + dx, bottom + dy, top + dy, nnear, ffar);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef (-eyedx, -eyedy, 0.0);
+}
+
+/* accPerspective()
+ *
+ * The first 4 arguments are identical to the gluPerspective() call.
+ * pixdx and pixdy are anti-alias jitter in pixels.
+ * Set both equal to 0.0 for no anti-alias jitter.
+ * eyedx and eyedy are depth-of field jitter in pixels.
+ * Set both equal to 0.0 for no depth of field effects.
+ *
+ * focus is distance from eye to plane in focus.
+ * focus must be greater than, but not equal to 0.0.
+ *
+ * Note that accPerspective() calls accFrustum().
+ */
+void accPerspective(GLdouble fovy, GLdouble aspect,
+ GLdouble nnear, GLdouble ffar, GLdouble pixdx, GLdouble pixdy,
+ GLdouble eyedx, GLdouble eyedy, GLdouble focus)
+{
+ GLdouble fov2,left,right,bottom,top;
+
+ fov2 = ((fovy*PI_) / 180.0) / 2.0;
+
+ top = nnear / (cos(fov2) / sin(fov2));
+ bottom = -top;
+
+ right = top * aspect;
+ left = -right;
+
+ accFrustum (left, right, bottom, top, nnear, ffar,
+ pixdx, pixdy, eyedx, eyedy, focus);
+}
+
+/* Initialize lighting and other values.
+ */
+void init(void)
+{
+ GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 };
+ GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel (GL_FLAT);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearAccum(0.0, 0.0, 0.0, 0.0);
+}
+
+void displayObjects(void)
+{
+ GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
+ GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
+ GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 };
+ GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 };
+
+ glPushMatrix ();
+ glTranslatef (0.0, 0.0, -5.0);
+ glRotatef (30.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix ();
+ glTranslatef (-0.80, 0.35, 0.0);
+ glRotatef (100.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse);
+ glutSolidTorus (0.275, 0.85, 16, 16);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (-0.75, -0.50, 0.0);
+ glRotatef (45.0, 0.0, 0.0, 1.0);
+ glRotatef (45.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse);
+ glutSolidCube (1.5);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.75, 0.60, 0.0);
+ glRotatef (30.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse);
+ glutSolidSphere (1.0, 16, 16);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.70, -0.90, 0.25);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse);
+ glutSolidOctahedron ();
+ glPopMatrix ();
+
+ glPopMatrix ();
+}
+
+#define ACSIZE 8
+
+void display(void)
+{
+ GLint viewport[4];
+ int jitter;
+
+ glGetIntegerv (GL_VIEWPORT, viewport);
+
+ glClear(GL_ACCUM_BUFFER_BIT);
+ for (jitter = 0; jitter < ACSIZE; jitter++) {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ accPerspective (50.0,
+ (GLdouble) viewport[2]/(GLdouble) viewport[3],
+ 1.0, 15.0, j8[jitter].x, j8[jitter].y, 0.0, 0.0, 1.0);
+ displayObjects ();
+ glAccum(GL_ACCUM, 1.0/ACSIZE);
+ }
+ glAccum (GL_RETURN, 1.0);
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+/* Main Loop
+ * Be certain you request an accumulation buffer.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB
+ | GLUT_ACCUM | GLUT_DEPTH);
+ glutInitWindowSize (250, 250);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init();
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/alpha.c b/progs/redbook/alpha.c
new file mode 100644
index 00000000000..6eeb45b96f1
--- /dev/null
+++ b/progs/redbook/alpha.c
@@ -0,0 +1,143 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * alpha.c
+ * This program draws several overlapping filled polygons
+ * to demonstrate the effect order has on alpha blending results.
+ * Use the 't' key to toggle the order of drawing polygons.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+static int leftFirst = GL_TRUE;
+
+/* Initialize alpha blending function.
+ */
+static void init(void)
+{
+ glEnable (GL_BLEND);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glShadeModel (GL_FLAT);
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+}
+
+static void drawLeftTriangle(void)
+{
+ /* draw yellow triangle on LHS of screen */
+
+ glBegin (GL_TRIANGLES);
+ glColor4f(1.0, 1.0, 0.0, 0.75);
+ glVertex3f(0.1, 0.9, 0.0);
+ glVertex3f(0.1, 0.1, 0.0);
+ glVertex3f(0.7, 0.5, 0.0);
+ glEnd();
+}
+
+static void drawRightTriangle(void)
+{
+ /* draw cyan triangle on RHS of screen */
+
+ glBegin (GL_TRIANGLES);
+ glColor4f(0.0, 1.0, 1.0, 0.75);
+ glVertex3f(0.9, 0.9, 0.0);
+ glVertex3f(0.3, 0.5, 0.0);
+ glVertex3f(0.9, 0.1, 0.0);
+ glEnd();
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (leftFirst) {
+ drawLeftTriangle();
+ drawRightTriangle();
+ }
+ else {
+ drawRightTriangle();
+ drawLeftTriangle();
+ }
+
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w);
+ else
+ gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 't':
+ case 'T':
+ leftFirst = !leftFirst;
+ glutPostRedisplay();
+ break;
+ case 27: /* Escape key */
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (200, 200);
+ glutCreateWindow (argv[0]);
+ init();
+ glutReshapeFunc (reshape);
+ glutKeyboardFunc (keyboard);
+ glutDisplayFunc (display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/alpha3D.c b/progs/redbook/alpha3D.c
new file mode 100644
index 00000000000..6169bd162be
--- /dev/null
+++ b/progs/redbook/alpha3D.c
@@ -0,0 +1,185 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * alpha3D.c
+ * This program demonstrates how to intermix opaque and
+ * alpha blended polygons in the same scene, by using
+ * glDepthMask. Press the 'a' key to animate moving the
+ * transparent object through the opaque object. Press
+ * the 'r' key to reset the scene.
+ */
+#include <stdlib.h>
+#include <stdio.h>
+#include <GL/glut.h>
+
+#define MAXZ 8.0
+#define MINZ -8.0
+#define ZINC 4.
+
+static float solidZ = MAXZ;
+static float transparentZ = MINZ;
+static GLuint sphereList, cubeList;
+
+static void init(void)
+{
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 0.15 };
+ GLfloat mat_shininess[] = { 100.0 };
+ GLfloat position[] = { 0.5, 0.5, 1.0, 0.0 };
+
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ sphereList = glGenLists(1);
+ glNewList(sphereList, GL_COMPILE);
+ glutSolidSphere (0.4, 16, 16);
+ glEndList();
+
+ cubeList = glGenLists(1);
+ glNewList(cubeList, GL_COMPILE);
+ glutSolidCube (0.6);
+ glEndList();
+}
+
+void display(void)
+{
+ GLfloat mat_solid[] = { 0.75, 0.75, 0.0, 1.0 };
+ GLfloat mat_zero[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat mat_transparent[] = { 0.0, 0.8, 0.8, 0.6 };
+ GLfloat mat_emission[] = { 0.0, 0.3, 0.3, 0.6 };
+
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+ glTranslatef (-0.15, -0.15, solidZ);
+ glMaterialfv(GL_FRONT, GL_EMISSION, mat_zero);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_solid);
+ glCallList (sphereList);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.15, 0.15, transparentZ);
+ glRotatef (15.0, 1.0, 1.0, 0.0);
+ glRotatef (30.0, 0.0, 1.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_transparent);
+ glEnable (GL_BLEND);
+ glDepthMask (GL_FALSE);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE);
+ glCallList (cubeList);
+ glDepthMask (GL_TRUE);
+ glDisable (GL_BLEND);
+ glPopMatrix ();
+
+ glutSwapBuffers();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLint) w, (GLint) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w,
+ 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-1.5*(GLfloat)w/(GLfloat)h,
+ 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+void animate(void)
+{
+ static double t0 = -1.;
+ if (solidZ <= MINZ || transparentZ >= MAXZ)
+ {
+ glutIdleFunc(NULL);
+ t0 = -1.;
+ }
+ else {
+ double t, dt;
+ t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
+ if (t0 < 0.)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+ solidZ -= ZINC*dt;
+ transparentZ += ZINC*dt;
+ glutPostRedisplay();
+ }
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'a':
+ case 'A':
+ solidZ = MAXZ;
+ transparentZ = MINZ;
+ glutIdleFunc(animate);
+ break;
+ case 'r':
+ case 'R':
+ solidZ = MAXZ;
+ transparentZ = MINZ;
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(500, 500);
+ glutCreateWindow(argv[0]);
+ init();
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/anti.c b/progs/redbook/anti.c
new file mode 100644
index 00000000000..9eab0bc3511
--- /dev/null
+++ b/progs/redbook/anti.c
@@ -0,0 +1,124 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * anti.c
+ * This program draws antialiased lines in RGBA mode.
+ */
+#include <stdlib.h>
+#include <stdio.h>
+#include <GL/glut.h>
+
+/* Initialize antialiasing for RGBA mode, including alpha
+ * blending, hint, and line width. Print out implementation
+ * specific info on line width granularity and width.
+ */
+void myinit(void)
+{
+ GLfloat values[2];
+ glGetFloatv (GL_LINE_WIDTH_GRANULARITY, values);
+ printf ("GL_LINE_WIDTH_GRANULARITY value is %3.1f\n", values[0]);
+
+ glGetFloatv (GL_LINE_WIDTH_RANGE, values);
+ printf ("GL_LINE_WIDTH_RANGE values are %3.1f %3.1f\n",
+ values[0], values[1]);
+
+ glEnable (GL_LINE_SMOOTH);
+ glEnable (GL_BLEND);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
+ glLineWidth (1.5);
+
+ glShadeModel(GL_FLAT);
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+}
+
+/* display() draws an icosahedron with a large alpha value, 1.0.
+ */
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glColor4f (1.0, 1.0, 1.0, 1.0);
+ glutWireIcosahedron();
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (45.0, (GLfloat) w/(GLfloat) h, 3.0, 5.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity ();
+ glTranslatef (0.0, 0.0, -4.0); /* move object into view */
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/bezcurve.c b/progs/redbook/bezcurve.c
new file mode 100644
index 00000000000..5dee440396b
--- /dev/null
+++ b/progs/redbook/bezcurve.c
@@ -0,0 +1,114 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/* bezcurve.c
+ * This program uses evaluators to draw a Bezier curve.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+GLfloat ctrlpoints[4][3] = {
+ { -4.0, -4.0, 0.0}, { -2.0, 4.0, 0.0},
+ {2.0, -4.0, 0.0}, {4.0, 4.0, 0.0}};
+
+void init(void)
+{
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glShadeModel(GL_FLAT);
+ glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrlpoints[0][0]);
+ glEnable(GL_MAP1_VERTEX_3);
+}
+
+void display(void)
+{
+ int i;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3f(1.0, 1.0, 1.0);
+ glBegin(GL_LINE_STRIP);
+ for (i = 0; i <= 30; i++)
+ glEvalCoord1f((GLfloat) i/30.0);
+ glEnd();
+ /* The following code displays the control points as dots. */
+ glPointSize(5.0);
+ glColor3f(1.0, 1.0, 0.0);
+ glBegin(GL_POINTS);
+ for (i = 0; i < 4; i++)
+ glVertex3fv(&ctrlpoints[i][0]);
+ glEnd();
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho(-5.0, 5.0, -5.0*(GLfloat)h/(GLfloat)w,
+ 5.0*(GLfloat)h/(GLfloat)w, -5.0, 5.0);
+ else
+ glOrtho(-5.0*(GLfloat)w/(GLfloat)h,
+ 5.0*(GLfloat)w/(GLfloat)h, -5.0, 5.0, -5.0, 5.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/bezmesh.c b/progs/redbook/bezmesh.c
new file mode 100644
index 00000000000..55e7e827f2b
--- /dev/null
+++ b/progs/redbook/bezmesh.c
@@ -0,0 +1,162 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/**
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/* bezsurf.c
+ * This program renders a lighted, filled Bezier surface,
+ * using two-dimensional evaluators.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+GLfloat ctrlpoints[4][4][3] =
+{
+ {
+ {-1.5, -1.5, 4.0},
+ {-0.5, -1.5, 2.0},
+ {0.5, -1.5, -1.0},
+ {1.5, -1.5, 2.0}},
+ {
+ {-1.5, -0.5, 1.0},
+ {-0.5, -0.5, 3.0},
+ {0.5, -0.5, 0.0},
+ {1.5, -0.5, -1.0}},
+ {
+ {-1.5, 0.5, 4.0},
+ {-0.5, 0.5, 0.0},
+ {0.5, 0.5, 3.0},
+ {1.5, 0.5, 4.0}},
+ {
+ {-1.5, 1.5, -2.0},
+ {-0.5, 1.5, -2.0},
+ {0.5, 1.5, 0.0},
+ {1.5, 1.5, -1.0}}
+};
+
+void
+initlights(void)
+{
+ GLfloat ambient[] =
+ {0.2, 0.2, 0.2, 1.0};
+ GLfloat position[] =
+ {0.0, 0.0, 2.0, 1.0};
+ GLfloat mat_diffuse[] =
+ {0.6, 0.6, 0.6, 1.0};
+ GLfloat mat_specular[] =
+ {1.0, 1.0, 1.0, 1.0};
+ GLfloat mat_shininess[] =
+ {50.0};
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+}
+
+void
+display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix();
+ glRotatef(85.0, 1.0, 1.0, 1.0);
+ glEvalMesh2(GL_FILL, 0, 20, 0, 20);
+ glPopMatrix();
+ glFlush();
+}
+
+void
+myinit(void)
+{
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+ glEnable(GL_DEPTH_TEST);
+ glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4,
+ 0, 1, 12, 4, &ctrlpoints[0][0][0]);
+ glEnable(GL_MAP2_VERTEX_3);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+ glMapGrid2f(20, 0.0, 1.0, 20, 0.0, 1.0);
+ initlights(); /* for lighted version only */
+}
+
+void
+myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho(-4.0, 4.0, -4.0 * (GLfloat) h / (GLfloat) w,
+ 4.0 * (GLfloat) h / (GLfloat) w, -4.0, 4.0);
+ else
+ glOrtho(-4.0 * (GLfloat) w / (GLfloat) h,
+ 4.0 * (GLfloat) w / (GLfloat) h, -4.0, 4.0, -4.0, 4.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+int
+main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/checker.c b/progs/redbook/checker.c
new file mode 100644
index 00000000000..06cbae7dd7e
--- /dev/null
+++ b/progs/redbook/checker.c
@@ -0,0 +1,140 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/* checker.c
+ * This program texture maps a checkerboard image onto
+ * two rectangles. This program clamps the texture, if
+ * the texture coordinates fall outside 0.0 and 1.0.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Create checkerboard texture */
+#define checkImageWidth 64
+#define checkImageHeight 64
+GLubyte checkImage[checkImageWidth][checkImageHeight][3];
+
+void makeCheckImage(void)
+{
+ int i, j, c;
+
+ for (i = 0; i < checkImageWidth; i++) {
+ for (j = 0; j < checkImageHeight; j++) {
+ c = ((((i&0x8)==0)^((j&0x8)==0)))*255;
+ checkImage[i][j][0] = (GLubyte) c;
+ checkImage[i][j][1] = (GLubyte) c;
+ checkImage[i][j][2] = (GLubyte) c;
+ }
+ }
+}
+
+void myinit(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+
+ makeCheckImage();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, checkImageWidth,
+ checkImageHeight, 0, GL_RGB, GL_UNSIGNED_BYTE,
+ &checkImage[0][0][0]);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ glEnable(GL_TEXTURE_2D);
+ glShadeModel(GL_FLAT);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
+
+ glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421);
+ glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
+ glEnd();
+ glutSwapBuffers();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -3.6);
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+int
+main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
+ glutCreateWindow("checker");
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/clip.c b/progs/redbook/clip.c
new file mode 100644
index 00000000000..90816f2e278
--- /dev/null
+++ b/progs/redbook/clip.c
@@ -0,0 +1,108 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * clip.c
+ * This program demonstrates arbitrary clipping planes.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_FLAT);
+}
+
+void display(void)
+{
+ GLdouble eqn[4] = {0.0, 1.0, 0.0, 0.0};
+ GLdouble eqn2[4] = {1.0, 0.0, 0.0, 0.0};
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glColor3f (1.0, 1.0, 1.0);
+ glPushMatrix();
+ glTranslatef (0.0, 0.0, -5.0);
+
+/* clip lower half -- y < 0 */
+ glClipPlane (GL_CLIP_PLANE0, eqn);
+ glEnable (GL_CLIP_PLANE0);
+/* clip left half -- x < 0 */
+ glClipPlane (GL_CLIP_PLANE1, eqn2);
+ glEnable (GL_CLIP_PLANE1);
+
+ glRotatef (90.0, 1.0, 0.0, 0.0);
+ glutWireSphere(1.0, 20, 16);
+ glPopMatrix();
+
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
+ glMatrixMode (GL_MODELVIEW);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/colormat.c b/progs/redbook/colormat.c
new file mode 100644
index 00000000000..9db4491bac5
--- /dev/null
+++ b/progs/redbook/colormat.c
@@ -0,0 +1,153 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * colormat.c
+ * After initialization, the program will be in
+ * ColorMaterial mode. Interaction: pressing the
+ * mouse buttons will change the diffuse reflection values.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+GLfloat diffuseMaterial[4] = { 0.5, 0.5, 0.5, 1.0 };
+
+/* Initialize material property, light source, lighting model,
+ * and depth buffer.
+ */
+void init(void)
+{
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_SMOOTH);
+ glEnable(GL_DEPTH_TEST);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuseMaterial);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 25.0);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glColorMaterial(GL_FRONT, GL_DIFFUSE);
+ glEnable(GL_COLOR_MATERIAL);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glutSolidSphere(1.0, 20, 16);
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w,
+ 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-1.5*(GLfloat)w/(GLfloat)h,
+ 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED2 */
+void mouse(int button, int state, int x, int y)
+{
+ switch (button) {
+ case GLUT_LEFT_BUTTON:
+ if (state == GLUT_DOWN) {
+ diffuseMaterial[0] += 0.1;
+ if (diffuseMaterial[0] > 1.0)
+ diffuseMaterial[0] = 0.0;
+ glColor4fv(diffuseMaterial);
+ glutPostRedisplay();
+ }
+ break;
+ case GLUT_MIDDLE_BUTTON:
+ if (state == GLUT_DOWN) {
+ diffuseMaterial[1] += 0.1;
+ if (diffuseMaterial[1] > 1.0)
+ diffuseMaterial[1] = 0.0;
+ glColor4fv(diffuseMaterial);
+ glutPostRedisplay();
+ }
+ break;
+ case GLUT_RIGHT_BUTTON:
+ if (state == GLUT_DOWN) {
+ diffuseMaterial[2] += 0.1;
+ if (diffuseMaterial[2] > 1.0)
+ diffuseMaterial[2] = 0.0;
+ glColor4fv(diffuseMaterial);
+ glutPostRedisplay();
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutMouseFunc(mouse);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/cube.c b/progs/redbook/cube.c
new file mode 100644
index 00000000000..5ecc6280f33
--- /dev/null
+++ b/progs/redbook/cube.c
@@ -0,0 +1,97 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * cube.c
+ * This program demonstrates a single modeling transformation,
+ * glScalef() and a single viewing transformation, gluLookAt().
+ * A wireframe cube is rendered.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_FLAT);
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT);
+ glColor3f (1.0, 1.0, 1.0);
+ glLoadIdentity (); /* clear the matrix */
+ /* viewing transformation */
+ gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
+ glScalef (1.0, 2.0, 1.0); /* modeling transformation */
+ glutWireCube (1.0);
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ glFrustum (-1.0, 1.0, -1.0, 1.0, 1.5, 20.0);
+ glMatrixMode (GL_MODELVIEW);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/depthcue.c b/progs/redbook/depthcue.c
new file mode 100644
index 00000000000..a3e5b743aa7
--- /dev/null
+++ b/progs/redbook/depthcue.c
@@ -0,0 +1,115 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * depthcue.c
+ * This program draws a wireframe model, which uses
+ * intensity (brightness) to give clues to distance.
+ * Fog is used to achieve this effect.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize linear fog for depth cueing.
+ */
+void myinit(void)
+{
+ GLfloat fogColor[4] = {0.0, 0.0, 0.0, 1.0};
+
+ glEnable(GL_FOG);
+ glFogi (GL_FOG_MODE, GL_LINEAR);
+ glHint (GL_FOG_HINT, GL_NICEST); /* per pixel */
+ glFogf (GL_FOG_START, 3.0);
+ glFogf (GL_FOG_END, 5.0);
+ glFogfv (GL_FOG_COLOR, fogColor);
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel(GL_FLAT);
+}
+
+/* display() draws an icosahedron.
+ */
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glColor3f (1.0, 1.0, 1.0);
+ glutWireIcosahedron();
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (45.0, (GLfloat) w/(GLfloat) h, 3.0, 5.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity ();
+ glTranslatef (0.0, 0.0, -4.0); /* move object into view */
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/dof.c b/progs/redbook/dof.c
new file mode 100644
index 00000000000..6673dc2d54f
--- /dev/null
+++ b/progs/redbook/dof.c
@@ -0,0 +1,251 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * dof.c
+ * This program demonstrates use of the accumulation buffer to
+ * create an out-of-focus depth-of-field effect. The teapots
+ * are drawn several times into the accumulation buffer. The
+ * viewing volume is jittered, except at the focal point, where
+ * the viewing volume is at the same position, each time. In
+ * this case, the gold teapot remains in focus.
+ */
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+#include "jitter.h"
+
+#define PI_ 3.14159265358979323846
+
+/* accFrustum()
+ * The first 6 arguments are identical to the glFrustum() call.
+ *
+ * pixdx and pixdy are anti-alias jitter in pixels.
+ * Set both equal to 0.0 for no anti-alias jitter.
+ * eyedx and eyedy are depth-of field jitter in pixels.
+ * Set both equal to 0.0 for no depth of field effects.
+ *
+ * focus is distance from eye to plane in focus.
+ * focus must be greater than, but not equal to 0.0.
+ *
+ * Note that accFrustum() calls glTranslatef(). You will
+ * probably want to insure that your ModelView matrix has been
+ * initialized to identity before calling accFrustum().
+ */
+void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
+ GLdouble top, GLdouble nnear, GLdouble ffar, GLdouble pixdx,
+ GLdouble pixdy, GLdouble eyedx, GLdouble eyedy, GLdouble focus)
+{
+ GLdouble xwsize, ywsize;
+ GLdouble dx, dy;
+ GLint viewport[4];
+
+ glGetIntegerv (GL_VIEWPORT, viewport);
+
+ xwsize = right - left;
+ ywsize = top - bottom;
+
+ dx = -(pixdx*xwsize/(GLdouble) viewport[2] + eyedx*nnear/focus);
+ dy = -(pixdy*ywsize/(GLdouble) viewport[3] + eyedy*nnear/focus);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum (left + dx, right + dx, bottom + dy, top + dy, nnear, ffar);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef (-eyedx, -eyedy, 0.0);
+}
+
+/* accPerspective()
+ *
+ * The first 4 arguments are identical to the gluPerspective() call.
+ * pixdx and pixdy are anti-alias jitter in pixels.
+ * Set both equal to 0.0 for no anti-alias jitter.
+ * eyedx and eyedy are depth-of field jitter in pixels.
+ * Set both equal to 0.0 for no depth of field effects.
+ *
+ * focus is distance from eye to plane in focus.
+ * focus must be greater than, but not equal to 0.0.
+ *
+ * Note that accPerspective() calls accFrustum().
+ */
+void accPerspective(GLdouble fovy, GLdouble aspect,
+ GLdouble nnear, GLdouble ffar, GLdouble pixdx, GLdouble pixdy,
+ GLdouble eyedx, GLdouble eyedy, GLdouble focus)
+{
+ GLdouble fov2,left,right,bottom,top;
+
+ fov2 = ((fovy*PI_) / 180.0) / 2.0;
+
+ top = nnear / (cos(fov2) / sin(fov2));
+ bottom = -top;
+
+ right = top * aspect;
+ left = -right;
+
+ accFrustum (left, right, bottom, top, nnear, ffar,
+ pixdx, pixdy, eyedx, eyedy, focus);
+}
+
+void myinit(void)
+{
+ GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat position[] = { 0.0, 3.0, 3.0, 0.0 };
+
+ GLfloat lmodel_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
+ GLfloat local_view[] = { 0.0 };
+
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
+
+ glFrontFace (GL_CW);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearAccum(0.0, 0.0, 0.0, 0.0);
+}
+
+void renderTeapot (GLfloat x, GLfloat y, GLfloat z,
+ GLfloat ambr, GLfloat ambg, GLfloat ambb,
+ GLfloat difr, GLfloat difg, GLfloat difb,
+ GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine)
+{
+ float mat[4];
+
+ glPushMatrix();
+ glTranslatef (x, y, z);
+ mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0;
+ glMaterialfv (GL_FRONT, GL_AMBIENT, mat);
+ mat[0] = difr; mat[1] = difg; mat[2] = difb;
+ glMaterialfv (GL_FRONT, GL_DIFFUSE, mat);
+ mat[0] = specr; mat[1] = specg; mat[2] = specb;
+ glMaterialfv (GL_FRONT, GL_SPECULAR, mat);
+ glMaterialf (GL_FRONT, GL_SHININESS, shine*128.0);
+ glutSolidTeapot(0.5);
+ glPopMatrix();
+}
+
+/* display() draws 5 teapots into the accumulation buffer
+ * several times; each time with a jittered perspective.
+ * The focal point is at z = 5.0, so the gold teapot will
+ * stay in focus. The amount of jitter is adjusted by the
+ * magnitude of the accPerspective() jitter; in this example, 0.33.
+ * In this example, the teapots are drawn 8 times. See jitter.h
+ */
+void display(void)
+{
+ int jitter;
+ GLint viewport[4];
+
+ glGetIntegerv (GL_VIEWPORT, viewport);
+ glClear(GL_ACCUM_BUFFER_BIT);
+
+ for (jitter = 0; jitter < 8; jitter++) {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ accPerspective (45.0,
+ (GLdouble) viewport[2]/(GLdouble) viewport[3],
+ 1.0, 15.0, 0.0, 0.0,
+ 0.33*j8[jitter].x, 0.33*j8[jitter].y, 5.0);
+/* ruby, gold, silver, emerald, and cyan teapots */
+ renderTeapot (-1.1, -0.5, -4.5, 0.1745, 0.01175, 0.01175,
+ 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
+ renderTeapot (-0.5, -0.5, -5.0, 0.24725, 0.1995, 0.0745,
+ 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
+ renderTeapot (0.2, -0.5, -5.5, 0.19225, 0.19225, 0.19225,
+ 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
+ renderTeapot (1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215,
+ 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
+ renderTeapot (1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0, 0.50980392,
+ 0.50980392, 0.50196078, 0.50196078, 0.50196078, .25);
+ glAccum (GL_ACCUM, 0.125);
+ }
+
+ glAccum (GL_RETURN, 1.0);
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, depth buffer, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB
+ | GLUT_ACCUM | GLUT_DEPTH);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/double.c b/progs/redbook/double.c
new file mode 100644
index 00000000000..3153c70cc1d
--- /dev/null
+++ b/progs/redbook/double.c
@@ -0,0 +1,146 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * double.c
+ * This is a simple double buffered program.
+ * Pressing the left mouse button rotates the rectangle.
+ * Pressing the middle mouse button stops the rotation.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+static GLfloat spin = 0.0;
+static GLdouble t0 = 0.;
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glPushMatrix();
+ glRotatef(spin, 0.0, 0.0, 1.0);
+ glColor3f(1.0, 1.0, 1.0);
+ glRectf(-25.0, -25.0, 25.0, 25.0);
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+GLdouble gettime(void)
+{
+ return (GLdouble)(glutGet(GLUT_ELAPSED_TIME)) / 1000.;
+}
+
+void spinDisplay(void)
+{
+ GLdouble t, dt;
+ t = gettime();
+ dt = t - t0;
+ t0 = t;
+ spin = spin + 120.0*dt;
+ if (spin > 360.0)
+ spin = spin - 360.0;
+ glutPostRedisplay();
+}
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_FLAT);
+}
+
+void reshape(int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-50.0, 50.0, -50.0, 50.0, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED2 */
+void mouse(int button, int state, int x, int y)
+{
+ switch (button) {
+ case GLUT_LEFT_BUTTON:
+ if (state == GLUT_DOWN)
+ {
+ t0 = gettime();
+ glutIdleFunc(spinDisplay);
+ }
+ break;
+ case GLUT_MIDDLE_BUTTON:
+ if (state == GLUT_DOWN)
+ glutIdleFunc(NULL);
+ break;
+ default:
+ break;
+ }
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/*
+ * Request double buffer display mode.
+ * Register mouse input callback functions
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
+ glutInitWindowSize (250, 250);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutMouseFunc(mouse);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/drawf.c b/progs/redbook/drawf.c
new file mode 100644
index 00000000000..5bcccb6aeac
--- /dev/null
+++ b/progs/redbook/drawf.c
@@ -0,0 +1,103 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * drawf.c
+ * Draws the bitmapped letter F on the screen (several times).
+ * This demonstrates use of the glBitmap() call.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+GLubyte rasters[24] = {
+ 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
+ 0xff, 0x00, 0xff, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
+ 0xff, 0xc0, 0xff, 0xc0};
+
+void init(void)
+{
+ glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3f (1.0, 1.0, 1.0);
+ glRasterPos2i (20, 20);
+ glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, rasters);
+ glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, rasters);
+ glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, rasters);
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho (0, w, 0, h, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize(100, 100);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/feedback.c b/progs/redbook/feedback.c
new file mode 100644
index 00000000000..cc685d55d34
--- /dev/null
+++ b/progs/redbook/feedback.c
@@ -0,0 +1,173 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * feedback.c
+ * This program demonstrates use of OpenGL feedback. First,
+ * a lighting environment is set up and a few lines are drawn.
+ * Then feedback mode is entered, and the same lines are
+ * drawn. The results in the feedback buffer are printed.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+/* Initialize lighting.
+ */
+void init(void)
+{
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+}
+
+/* Draw a few lines and two points, one of which will
+ * be clipped. If in feedback mode, a passthrough token
+ * is issued between the each primitive.
+ */
+void drawGeometry (GLenum mode)
+{
+ glBegin (GL_LINE_STRIP);
+ glNormal3f (0.0, 0.0, 1.0);
+ glVertex3f (30.0, 30.0, 0.0);
+ glVertex3f (50.0, 60.0, 0.0);
+ glVertex3f (70.0, 40.0, 0.0);
+ glEnd ();
+ if (mode == GL_FEEDBACK)
+ glPassThrough (1.0);
+ glBegin (GL_POINTS);
+ glVertex3f (-100.0, -100.0, -100.0); /* will be clipped */
+ glEnd ();
+ if (mode == GL_FEEDBACK)
+ glPassThrough (2.0);
+ glBegin (GL_POINTS);
+ glNormal3f (0.0, 0.0, 1.0);
+ glVertex3f (50.0, 50.0, 0.0);
+ glEnd ();
+}
+
+/* Write contents of one vertex to stdout. */
+void print3DcolorVertex (GLint size, GLint *count,
+ GLfloat *buffer)
+{
+ int i;
+
+ printf (" ");
+ for (i = 0; i < 7; i++) {
+ printf ("%4.2f ", buffer[size-(*count)]);
+ *count = *count - 1;
+ }
+ printf ("\n");
+}
+
+/* Write contents of entire buffer. (Parse tokens!) */
+void printBuffer(GLint size, GLfloat *buffer)
+{
+ GLint count;
+ GLfloat token;
+
+ count = size;
+ while (count) {
+ token = buffer[size-count]; count--;
+ if (token == GL_PASS_THROUGH_TOKEN) {
+ printf ("GL_PASS_THROUGH_TOKEN\n");
+ printf (" %4.2f\n", buffer[size-count]);
+ count--;
+ }
+ else if (token == GL_POINT_TOKEN) {
+ printf ("GL_POINT_TOKEN\n");
+ print3DcolorVertex (size, &count, buffer);
+ }
+ else if (token == GL_LINE_TOKEN) {
+ printf ("GL_LINE_TOKEN\n");
+ print3DcolorVertex (size, &count, buffer);
+ print3DcolorVertex (size, &count, buffer);
+ }
+ else if (token == GL_LINE_RESET_TOKEN) {
+ printf ("GL_LINE_RESET_TOKEN\n");
+ print3DcolorVertex (size, &count, buffer);
+ print3DcolorVertex (size, &count, buffer);
+ }
+ }
+}
+
+void display(void)
+{
+ GLfloat feedBuffer[1024];
+ GLint size;
+
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ glOrtho (0.0, 100.0, 0.0, 100.0, 0.0, 1.0);
+
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ drawGeometry (GL_RENDER);
+
+ glFeedbackBuffer (1024, GL_3D_COLOR, feedBuffer);
+ (void) glRenderMode (GL_FEEDBACK);
+ drawGeometry (GL_FEEDBACK);
+
+ size = glRenderMode (GL_RENDER);
+ printBuffer (size, feedBuffer);
+
+ glFinish();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+/* Main Loop */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (100, 100);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutDisplayFunc(display);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/fog.c b/progs/redbook/fog.c
new file mode 100644
index 00000000000..14c7700eccf
--- /dev/null
+++ b/progs/redbook/fog.c
@@ -0,0 +1,200 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/**
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * fog.c
+ * This program draws 5 red teapots, each at a different
+ * z distance from the eye, in different types of fog.
+ * Pressing the left mouse button chooses between 3 types of
+ * fog: exponential, exponential squared, and linear.
+ * In this program, there is a fixed density value, as well
+ * as fixed start and end values for the linear fog.
+ */
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+GLint fogMode;
+
+void
+selectFog(int mode)
+{
+ switch(mode) {
+ case GL_LINEAR:
+ glFogf(GL_FOG_START, 1.0);
+ glFogf(GL_FOG_END, 5.0);
+ /* falls through */
+ case GL_EXP2:
+ case GL_EXP:
+ glFogi(GL_FOG_MODE, mode);
+ glutPostRedisplay();
+ break;
+ case 0:
+ exit(0);
+ }
+}
+
+/* Initialize z-buffer, projection matrix, light source,
+ * and lighting model. Do not specify a material property here.
+ */
+void
+myinit(void)
+{
+ GLfloat position[] =
+ {0.0, 3.0, 3.0, 0.0};
+ GLfloat local_view[] =
+ {0.0};
+
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+ glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
+
+ glFrontFace(GL_CW);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_FOG);
+ {
+ GLfloat fogColor[4] =
+ {0.5, 0.5, 0.5, 1.0};
+
+ fogMode = GL_EXP;
+ glFogi(GL_FOG_MODE, fogMode);
+ glFogfv(GL_FOG_COLOR, fogColor);
+ glFogf(GL_FOG_DENSITY, 0.35);
+ glHint(GL_FOG_HINT, GL_DONT_CARE);
+ glClearColor(0.5, 0.5, 0.5, 1.0);
+ }
+}
+
+void
+renderRedTeapot(GLfloat x, GLfloat y, GLfloat z)
+{
+ float mat[4];
+
+ glPushMatrix();
+ glTranslatef(x, y, z);
+ mat[0] = 0.1745;
+ mat[1] = 0.01175;
+ mat[2] = 0.01175;
+ mat[3] = 1.0;
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
+ mat[0] = 0.61424;
+ mat[1] = 0.04136;
+ mat[2] = 0.04136;
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
+ mat[0] = 0.727811;
+ mat[1] = 0.626959;
+ mat[2] = 0.626959;
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
+ glMaterialf(GL_FRONT, GL_SHININESS, 0.6 * 128.0);
+ glutSolidTeapot(1.0);
+ glPopMatrix();
+}
+
+/* display() draws 5 teapots at different z positions.
+ */
+void
+display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ renderRedTeapot(-4.0, -0.5, -1.0);
+ renderRedTeapot(-2.0, -0.5, -2.0);
+ renderRedTeapot(0.0, -0.5, -3.0);
+ renderRedTeapot(2.0, -0.5, -4.0);
+ renderRedTeapot(4.0, -0.5, -5.0);
+ glFlush();
+}
+
+void
+myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= (h * 3))
+ glOrtho(-6.0, 6.0, -2.0 * ((GLfloat) h * 3) / (GLfloat) w,
+ 2.0 * ((GLfloat) h * 3) / (GLfloat) w, 0.0, 10.0);
+ else
+ glOrtho(-6.0 * (GLfloat) w / ((GLfloat) h * 3),
+ 6.0 * (GLfloat) w / ((GLfloat) h * 3), -2.0, 2.0, 0.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, depth buffer, and handle input events.
+ */
+int
+main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(450, 150);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutCreateMenu(selectFog);
+ glutAddMenuEntry("Fog EXP", GL_EXP);
+ glutAddMenuEntry("Fog EXP2", GL_EXP2);
+ glutAddMenuEntry("Fog LINEAR", GL_LINEAR);
+ glutAddMenuEntry("Quit", 0);
+ glutAttachMenu(GLUT_RIGHT_BUTTON);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/fogindex.c b/progs/redbook/fogindex.c
new file mode 100644
index 00000000000..b8bb691e288
--- /dev/null
+++ b/progs/redbook/fogindex.c
@@ -0,0 +1,152 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * fogindex.c
+ * This program demonstrates fog in color index mode.
+ * Three cones are drawn at different z values in a linear
+ * fog. 32 contiguous colors (from 16 to 47) are loaded
+ * with a color ramp.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize color map and fog. Set screen clear color
+ * to end of color ramp.
+ */
+#define NUM_COLORS 32
+#define RAMPSTART 16
+
+void
+myinit(void)
+{
+ int i;
+
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+ for (i = 0; i < NUM_COLORS; i++) {
+ GLfloat shade;
+ shade = (GLfloat) (NUM_COLORS - i) / (GLfloat) NUM_COLORS;
+ glutSetColor(16 + i, shade, shade, shade);
+ }
+ glEnable(GL_FOG);
+
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ glFogi(GL_FOG_INDEX, NUM_COLORS);
+ glFogf(GL_FOG_START, 0.0);
+ glFogf(GL_FOG_END, 4.0);
+ glHint(GL_FOG_HINT, GL_NICEST);
+ glClearIndex((GLfloat) (NUM_COLORS + RAMPSTART - 1));
+}
+
+/* display() renders 3 cones at different z positions.
+ */
+void
+display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix();
+ glTranslatef(-1.0, -1.0, -1.0);
+ glRotatef(-90.0, 1.0, 0.0, 0.0);
+ glIndexi(RAMPSTART);
+ glutSolidCone(1.0, 2.0, 10, 10);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(0.0, -1.0, -2.25);
+ glRotatef(-90.0, 1.0, 0.0, 0.0);
+ glIndexi(RAMPSTART);
+ glutSolidCone(1.0, 2.0, 10, 10);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(1.0, -1.0, -3.5);
+ glRotatef(-90.0, 1.0, 0.0, 0.0);
+ glIndexi(RAMPSTART);
+ glutSolidCone(1.0, 2.0, 10, 10);
+ glPopMatrix();
+ glFlush();
+}
+
+void
+myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w,
+ 2.0 * (GLfloat) h / (GLfloat) w, 0.0, 10.0);
+ else
+ glOrtho(-2.0 * (GLfloat) w / (GLfloat) h,
+ 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, 0.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, depth buffer, and handle input events.
+ */
+int
+main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_INDEX | GLUT_DEPTH);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/font.c b/progs/redbook/font.c
new file mode 100644
index 00000000000..2d92e9b6003
--- /dev/null
+++ b/progs/redbook/font.c
@@ -0,0 +1,167 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * font.c
+ *
+ * Draws some text in a bitmapped font. Uses glBitmap()
+ * and other pixel routines. Also demonstrates use of
+ * display lists.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <string.h>
+
+GLubyte space[] =
+{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+GLubyte letters[][13] = {
+{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0x66, 0x3c, 0x18},
+{0x00, 0x00, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
+{0x00, 0x00, 0x7e, 0xe7, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
+{0x00, 0x00, 0xfc, 0xce, 0xc7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc7, 0xce, 0xfc},
+{0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xc0, 0xff},
+{0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xff},
+{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xcf, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
+{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
+{0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7e},
+{0x00, 0x00, 0x7c, 0xee, 0xc6, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06},
+{0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xe0, 0xf0, 0xd8, 0xcc, 0xc6, 0xc3},
+{0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0},
+{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xdb, 0xff, 0xff, 0xe7, 0xc3},
+{0x00, 0x00, 0xc7, 0xc7, 0xcf, 0xcf, 0xdf, 0xdb, 0xfb, 0xf3, 0xf3, 0xe3, 0xe3},
+{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xe7, 0x7e},
+{0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
+{0x00, 0x00, 0x3f, 0x6e, 0xdf, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0x66, 0x3c},
+{0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
+{0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0x7e, 0xe0, 0xc0, 0xc0, 0xe7, 0x7e},
+{0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xff},
+{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
+{0x00, 0x00, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
+{0x00, 0x00, 0xc3, 0xe7, 0xff, 0xff, 0xdb, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
+{0x00, 0x00, 0xc3, 0x66, 0x66, 0x3c, 0x3c, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
+{0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
+{0x00, 0x00, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x7e, 0x0c, 0x06, 0x03, 0x03, 0xff}
+};
+
+GLuint fontOffset;
+
+void makeRasterFont(void)
+{
+ GLuint i, j;
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ fontOffset = glGenLists (128);
+ for (i = 0,j = 'A'; i < 26; i++,j++) {
+ glNewList(fontOffset + j, GL_COMPILE);
+ glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, letters[i]);
+ glEndList();
+ }
+ glNewList(fontOffset + ' ', GL_COMPILE);
+ glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, space);
+ glEndList();
+}
+
+void init(void)
+{
+ glShadeModel (GL_FLAT);
+ makeRasterFont();
+}
+
+void printString(char *s)
+{
+ glPushAttrib (GL_LIST_BIT);
+ glListBase(fontOffset);
+ glCallLists((GLsizei) strlen(s), GL_UNSIGNED_BYTE, (GLubyte *) s);
+ glPopAttrib ();
+}
+
+/* Everything above this line could be in a library
+ * that defines a font. To make it work, you've got
+ * to call makeRasterFont() before you start making
+ * calls to printString().
+ */
+void display(void)
+{
+ GLfloat white[3] = { 1.0, 1.0, 1.0 };
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3fv(white);
+
+ glRasterPos2i(20, 60);
+ printString("THE QUICK BROWN FOX JUMPS");
+ glRasterPos2i(20, 40);
+ printString("OVER A LAZY DOG");
+ glFlush ();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho (0.0, w, 0.0, h, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize(300, 100);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/hello.c b/progs/redbook/hello.c
new file mode 100644
index 00000000000..fb3dae13252
--- /dev/null
+++ b/progs/redbook/hello.c
@@ -0,0 +1,110 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * hello.c
+ * This is a simple, introductory OpenGL program.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+void display(void)
+{
+/* clear all pixels */
+ glClear (GL_COLOR_BUFFER_BIT);
+
+/* draw white polygon (rectangle) with corners at
+ * (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0)
+ */
+ glColor3f (1.0, 1.0, 1.0);
+ glBegin(GL_POLYGON);
+ glVertex3f (0.25, 0.25, 0.0);
+ glVertex3f (0.75, 0.25, 0.0);
+ glVertex3f (0.75, 0.75, 0.0);
+ glVertex3f (0.25, 0.75, 0.0);
+ glEnd();
+
+/* don't wait!
+ * start processing buffered OpenGL routines
+ */
+ glFlush ();
+}
+
+void init (void)
+{
+/* select clearing color */
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+
+/* initialize viewing values */
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/*
+ * Declare initial window size, position, and display mode
+ * (single buffer and RGBA). Open window with "hello"
+ * in its title bar. Call initialization routines.
+ * Register callback function to display graphics.
+ * Enter main loop and process events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (250, 250);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow ("hello");
+ init ();
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/image.c b/progs/redbook/image.c
new file mode 100644
index 00000000000..dc1a7246eba
--- /dev/null
+++ b/progs/redbook/image.c
@@ -0,0 +1,159 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/* image.c
+ * This program demonstrates drawing pixels and shows the effect
+ * of glDrawPixels(), glCopyPixels(), and glPixelZoom().
+ * Interaction: moving the mouse while pressing the mouse button
+ * will copy the image in the lower-left corner of the window
+ * to the mouse position, using the current pixel zoom factors.
+ * There is no attempt to prevent you from drawing over the original
+ * image. If you press the 'r' key, the original image and zoom
+ * factors are reset. If you press the 'z' or 'Z' keys, you change
+ * the zoom factors.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+/* Create checkerboard image */
+#define checkImageWidth 64
+#define checkImageHeight 64
+GLubyte checkImage[checkImageHeight][checkImageWidth][3];
+
+static GLdouble zoomFactor = 1.0;
+static GLint height;
+
+void makeCheckImage(void)
+{
+ int i, j, c;
+
+ for (i = 0; i < checkImageHeight; i++) {
+ for (j = 0; j < checkImageWidth; j++) {
+ c = (((i&0x8)==0)^((j&0x8)==0))*255;
+ checkImage[i][j][0] = (GLubyte) c;
+ checkImage[i][j][1] = (GLubyte) c;
+ checkImage[i][j][2] = (GLubyte) c;
+ }
+ }
+}
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel(GL_FLAT);
+ makeCheckImage();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glRasterPos2i(0, 0);
+ glDrawPixels(checkImageWidth, checkImageHeight, GL_RGB,
+ GL_UNSIGNED_BYTE, checkImage);
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ height = (GLint) h;
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(0.0, (GLdouble) w, 0.0, (GLdouble) h);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+void motion(int x, int y)
+{
+ static GLint screeny;
+
+ screeny = height - (GLint) y;
+ glRasterPos2i (x, screeny);
+ glPixelZoom (zoomFactor, zoomFactor);
+ glCopyPixels (0, 0, checkImageWidth, checkImageHeight, GL_COLOR);
+ glPixelZoom (1.0, 1.0);
+ glFlush ();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'r':
+ case 'R':
+ zoomFactor = 1.0;
+ glutPostRedisplay();
+ printf ("zoomFactor reset to 1.0\n");
+ break;
+ case 'z':
+ zoomFactor += 0.5;
+ if (zoomFactor >= 3.0)
+ zoomFactor = 3.0;
+ printf ("zoomFactor is now %4.1f\n", zoomFactor);
+ break;
+ case 'Z':
+ zoomFactor -= 0.5;
+ if (zoomFactor <= 0.5)
+ zoomFactor = 0.5;
+ printf ("zoomFactor is now %4.1f\n", zoomFactor);
+ break;
+ case 27:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize(250, 250);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMotionFunc(motion);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/jitter.h b/progs/redbook/jitter.h
new file mode 100644
index 00000000000..1ec08c87fd4
--- /dev/null
+++ b/progs/redbook/jitter.h
@@ -0,0 +1,222 @@
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+jitter.h
+
+This file contains jitter point arrays for 2,3,4,8,15,24 and 66 jitters.
+
+The arrays are named j2, j3, etc. Each element in the array has the form,
+for example, j8[0].x and j8[0].y
+
+Values are floating point in the range -.5 < x < .5, -.5 < y < .5, and
+have a gaussian distribution around the origin.
+
+Use these to do model jittering for scene anti-aliasing and view volume
+jittering for depth of field effects. Use in conjunction with the
+accwindow() routine.
+*/
+
+typedef struct
+{
+ GLfloat x, y;
+} jitter_point;
+
+#define MAX_SAMPLES 66
+
+
+/* 2 jitter points */
+jitter_point j2[] =
+{
+ { 0.246490, 0.249999},
+ {-0.246490, -0.249999}
+};
+
+
+/* 3 jitter points */
+jitter_point j3[] =
+{
+ {-0.373411, -0.250550},
+ { 0.256263, 0.368119},
+ { 0.117148, -0.117570}
+};
+
+
+/* 4 jitter points */
+jitter_point j4[] =
+{
+ {-0.208147, 0.353730},
+ { 0.203849, -0.353780},
+ {-0.292626, -0.149945},
+ { 0.296924, 0.149994}
+};
+
+
+/* 8 jitter points */
+jitter_point j8[] =
+{
+ {-0.334818, 0.435331},
+ { 0.286438, -0.393495},
+ { 0.459462, 0.141540},
+ {-0.414498, -0.192829},
+ {-0.183790, 0.082102},
+ {-0.079263, -0.317383},
+ { 0.102254, 0.299133},
+ { 0.164216, -0.054399}
+};
+
+
+/* 15 jitter points */
+jitter_point j15[] =
+{
+ { 0.285561, 0.188437},
+ { 0.360176, -0.065688},
+ {-0.111751, 0.275019},
+ {-0.055918, -0.215197},
+ {-0.080231, -0.470965},
+ { 0.138721, 0.409168},
+ { 0.384120, 0.458500},
+ {-0.454968, 0.134088},
+ { 0.179271, -0.331196},
+ {-0.307049, -0.364927},
+ { 0.105354, -0.010099},
+ {-0.154180, 0.021794},
+ {-0.370135, -0.116425},
+ { 0.451636, -0.300013},
+ {-0.370610, 0.387504}
+};
+
+
+/* 24 jitter points */
+jitter_point j24[] =
+{
+ { 0.030245, 0.136384},
+ { 0.018865, -0.348867},
+ {-0.350114, -0.472309},
+ { 0.222181, 0.149524},
+ {-0.393670, -0.266873},
+ { 0.404568, 0.230436},
+ { 0.098381, 0.465337},
+ { 0.462671, 0.442116},
+ { 0.400373, -0.212720},
+ {-0.409988, 0.263345},
+ {-0.115878, -0.001981},
+ { 0.348425, -0.009237},
+ {-0.464016, 0.066467},
+ {-0.138674, -0.468006},
+ { 0.144932, -0.022780},
+ {-0.250195, 0.150161},
+ {-0.181400, -0.264219},
+ { 0.196097, -0.234139},
+ {-0.311082, -0.078815},
+ { 0.268379, 0.366778},
+ {-0.040601, 0.327109},
+ {-0.234392, 0.354659},
+ {-0.003102, -0.154402},
+ { 0.297997, -0.417965}
+};
+
+
+/* 66 jitter points */
+jitter_point j66[] =
+{
+ { 0.266377, -0.218171},
+ {-0.170919, -0.429368},
+ { 0.047356, -0.387135},
+ {-0.430063, 0.363413},
+ {-0.221638, -0.313768},
+ { 0.124758, -0.197109},
+ {-0.400021, 0.482195},
+ { 0.247882, 0.152010},
+ {-0.286709, -0.470214},
+ {-0.426790, 0.004977},
+ {-0.361249, -0.104549},
+ {-0.040643, 0.123453},
+ {-0.189296, 0.438963},
+ {-0.453521, -0.299889},
+ { 0.408216, -0.457699},
+ { 0.328973, -0.101914},
+ {-0.055540, -0.477952},
+ { 0.194421, 0.453510},
+ { 0.404051, 0.224974},
+ { 0.310136, 0.419700},
+ {-0.021743, 0.403898},
+ {-0.466210, 0.248839},
+ { 0.341369, 0.081490},
+ { 0.124156, -0.016859},
+ {-0.461321, -0.176661},
+ { 0.013210, 0.234401},
+ { 0.174258, -0.311854},
+ { 0.294061, 0.263364},
+ {-0.114836, 0.328189},
+ { 0.041206, -0.106205},
+ { 0.079227, 0.345021},
+ {-0.109319, -0.242380},
+ { 0.425005, -0.332397},
+ { 0.009146, 0.015098},
+ {-0.339084, -0.355707},
+ {-0.224596, -0.189548},
+ { 0.083475, 0.117028},
+ { 0.295962, -0.334699},
+ { 0.452998, 0.025397},
+ { 0.206511, -0.104668},
+ { 0.447544, -0.096004},
+ {-0.108006, -0.002471},
+ {-0.380810, 0.130036},
+ {-0.242440, 0.186934},
+ {-0.200363, 0.070863},
+ {-0.344844, -0.230814},
+ { 0.408660, 0.345826},
+ {-0.233016, 0.305203},
+ { 0.158475, -0.430762},
+ { 0.486972, 0.139163},
+ {-0.301610, 0.009319},
+ { 0.282245, -0.458671},
+ { 0.482046, 0.443890},
+ {-0.121527, 0.210223},
+ {-0.477606, -0.424878},
+ {-0.083941, -0.121440},
+ {-0.345773, 0.253779},
+ { 0.234646, 0.034549},
+ { 0.394102, -0.210901},
+ {-0.312571, 0.397656},
+ { 0.200906, 0.333293},
+ { 0.018703, -0.261792},
+ {-0.209349, -0.065383},
+ { 0.076248, 0.478538},
+ {-0.073036, -0.355064},
+ { 0.145087, 0.221726}
+};
diff --git a/progs/redbook/light.c b/progs/redbook/light.c
new file mode 100644
index 00000000000..0eed85e10c2
--- /dev/null
+++ b/progs/redbook/light.c
@@ -0,0 +1,113 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * light.c
+ * This program demonstrates the use of the OpenGL lighting
+ * model. A sphere is drawn using a grey material characteristic.
+ * A single light source illuminates the object.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+/* Initialize material property, light source, lighting model,
+ * and depth buffer.
+ */
+void init(void)
+{
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_shininess[] = { 50.0 };
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_SMOOTH);
+
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glutSolidSphere (1.0, 20, 16);
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w,
+ 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-1.5*(GLfloat)w/(GLfloat)h,
+ 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/lines.c b/progs/redbook/lines.c
new file mode 100644
index 00000000000..b34d4c418c6
--- /dev/null
+++ b/progs/redbook/lines.c
@@ -0,0 +1,138 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * lines.c
+ * This program demonstrates geometric primitives and
+ * their attributes.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+#define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES); \
+ glVertex2f ((x1),(y1)); glVertex2f ((x2),(y2)); glEnd();
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_FLAT);
+}
+
+void display(void)
+{
+ int i;
+
+ glClear (GL_COLOR_BUFFER_BIT);
+
+/* select white for all lines */
+ glColor3f (1.0, 1.0, 1.0);
+
+/* in 1st row, 3 lines, each with a different stipple */
+ glEnable (GL_LINE_STIPPLE);
+
+ glLineStipple (1, 0x0101); /* dotted */
+ drawOneLine (50.0, 125.0, 150.0, 125.0);
+ glLineStipple (1, 0x00FF); /* dashed */
+ drawOneLine (150.0, 125.0, 250.0, 125.0);
+ glLineStipple (1, 0x1C47); /* dash/dot/dash */
+ drawOneLine (250.0, 125.0, 350.0, 125.0);
+
+/* in 2nd row, 3 wide lines, each with different stipple */
+ glLineWidth (5.0);
+ glLineStipple (1, 0x0101); /* dotted */
+ drawOneLine (50.0, 100.0, 150.0, 100.0);
+ glLineStipple (1, 0x00FF); /* dashed */
+ drawOneLine (150.0, 100.0, 250.0, 100.0);
+ glLineStipple (1, 0x1C47); /* dash/dot/dash */
+ drawOneLine (250.0, 100.0, 350.0, 100.0);
+ glLineWidth (1.0);
+
+/* in 3rd row, 6 lines, with dash/dot/dash stipple */
+/* as part of a single connected line strip */
+ glLineStipple (1, 0x1C47); /* dash/dot/dash */
+ glBegin (GL_LINE_STRIP);
+ for (i = 0; i < 7; i++)
+ glVertex2f (50.0 + ((GLfloat) i * 50.0), 75.0);
+ glEnd ();
+
+/* in 4th row, 6 independent lines with same stipple */
+ for (i = 0; i < 6; i++) {
+ drawOneLine (50.0 + ((GLfloat) i * 50.0), 50.0,
+ 50.0 + ((GLfloat)(i+1) * 50.0), 50.0);
+ }
+
+/* in 5th row, 1 line, with dash/dot/dash stipple */
+/* and a stipple repeat factor of 5 */
+ glLineStipple (5, 0x1C47); /* dash/dot/dash */
+ drawOneLine (50.0, 25.0, 350.0, 25.0);
+
+ glDisable (GL_LINE_STIPPLE);
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (400, 150);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/list.c b/progs/redbook/list.c
new file mode 100644
index 00000000000..3b4f44bd6da
--- /dev/null
+++ b/progs/redbook/list.c
@@ -0,0 +1,125 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * list.c
+ * This program demonstrates how to make and execute a
+ * display list. Note that attributes, such as current
+ * color and matrix, are changed.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+GLuint listName;
+
+static void init (void)
+{
+ listName = glGenLists (1);
+ glNewList (listName, GL_COMPILE);
+ glColor3f (1.0, 0.0, 0.0); /* current color red */
+ glBegin (GL_TRIANGLES);
+ glVertex2f (0.0, 0.0);
+ glVertex2f (1.0, 0.0);
+ glVertex2f (0.0, 1.0);
+ glEnd ();
+ glTranslatef (1.5, 0.0, 0.0); /* move position */
+ glEndList ();
+ glShadeModel (GL_FLAT);
+}
+
+static void drawLine (void)
+{
+ glBegin (GL_LINES);
+ glVertex2f (0.0, 0.5);
+ glVertex2f (15.0, 0.5);
+ glEnd ();
+}
+
+void display(void)
+{
+ GLuint i;
+
+ glClear (GL_COLOR_BUFFER_BIT);
+ glColor3f (0.0, 1.0, 0.0); /* current color green */
+ for (i = 0; i < 10; i++) /* draw 10 triangles */
+ glCallList (listName);
+ drawLine (); /* is this line green? NO! */
+ /* where is the line drawn? */
+ glFlush ();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D (0.0, 2.0, -0.5 * (GLfloat) h/(GLfloat) w,
+ 1.5 * (GLfloat) h/(GLfloat) w);
+ else
+ gluOrtho2D (0.0, 2.0 * (GLfloat) w/(GLfloat) h, -0.5, 1.5);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize(650, 50);
+ glutCreateWindow(argv[0]);
+ init ();
+ glutReshapeFunc (reshape);
+ glutDisplayFunc (display);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/material.c b/progs/redbook/material.c
new file mode 100644
index 00000000000..f9a4fc59288
--- /dev/null
+++ b/progs/redbook/material.c
@@ -0,0 +1,306 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * material.c
+ * This program demonstrates the use of the GL lighting model.
+ * Several objects are drawn using different material characteristics.
+ * A single light source illuminates the objects.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize z-buffer, projection matrix, light source,
+ * and lighting model. Do not specify a material property here.
+ */
+void myinit(void)
+{
+ GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat position[] = { 0.0, 3.0, 2.0, 0.0 };
+ GLfloat lmodel_ambient[] = { 0.4, 0.4, 0.4, 1.0 };
+ GLfloat local_view[] = { 0.0 };
+
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glClearColor(0.0, 0.1, 0.1, 0.0);
+}
+
+/* Draw twelve spheres in 3 rows with 4 columns.
+ * The spheres in the first row have materials with no ambient reflection.
+ * The second row has materials with significant ambient reflection.
+ * The third row has materials with colored ambient reflection.
+ *
+ * The first column has materials with blue, diffuse reflection only.
+ * The second column has blue diffuse reflection, as well as specular
+ * reflection with a low shininess exponent.
+ * The third column has blue diffuse reflection, as well as specular
+ * reflection with a high shininess exponent (a more concentrated highlight).
+ * The fourth column has materials which also include an emissive component.
+ *
+ * glTranslatef() is used to move spheres to their appropriate locations.
+ */
+
+void display(void)
+{
+ GLfloat no_mat[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat mat_ambient[] = { 0.7, 0.7, 0.7, 1.0 };
+ GLfloat mat_ambient_color[] = { 0.8, 0.8, 0.2, 1.0 };
+ GLfloat mat_diffuse[] = { 0.1, 0.5, 0.8, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat no_shininess[] = { 0.0 };
+ GLfloat low_shininess[] = { 5.0 };
+ GLfloat high_shininess[] = { 100.0 };
+ GLfloat mat_emission[] = {0.3, 0.2, 0.2, 0.0};
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+/* draw sphere in first row, first column
+ * diffuse reflection only; no ambient or specular
+ */
+ glPushMatrix();
+ glTranslatef (-3.75, 3.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat);
+ glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in first row, second column
+ * diffuse and specular reflection; low shininess; no ambient
+ */
+ glPushMatrix();
+ glTranslatef (-1.25, 3.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in first row, third column
+ * diffuse and specular reflection; high shininess; no ambient
+ */
+ glPushMatrix();
+ glTranslatef (1.25, 3.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in first row, fourth column
+ * diffuse reflection; emission; no ambient or specular reflection
+ */
+ glPushMatrix();
+ glTranslatef (3.75, 3.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat);
+ glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in second row, first column
+ * ambient and diffuse reflection; no specular
+ */
+ glPushMatrix();
+ glTranslatef (-3.75, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat);
+ glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in second row, second column
+ * ambient, diffuse and specular reflection; low shininess
+ */
+ glPushMatrix();
+ glTranslatef (-1.25, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in second row, third column
+ * ambient, diffuse and specular reflection; high shininess
+ */
+ glPushMatrix();
+ glTranslatef (1.25, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in second row, fourth column
+ * ambient and diffuse reflection; emission; no specular
+ */
+ glPushMatrix();
+ glTranslatef (3.75, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat);
+ glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in third row, first column
+ * colored ambient and diffuse reflection; no specular
+ */
+ glPushMatrix();
+ glTranslatef (-3.75, -3.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_color);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat);
+ glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in third row, second column
+ * colored ambient, diffuse and specular reflection; low shininess
+ */
+ glPushMatrix();
+ glTranslatef (-1.25, -3.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_color);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in third row, third column
+ * colored ambient, diffuse and specular reflection; high shininess
+ */
+ glPushMatrix();
+ glTranslatef (1.25, -3.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_color);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in third row, fourth column
+ * colored ambient and diffuse reflection; emission; no specular
+ */
+ glPushMatrix();
+ glTranslatef (3.75, -3.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_color);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat);
+ glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= (h * 2))
+ glOrtho (-6.0, 6.0, -3.0*((GLfloat)h*2)/(GLfloat)w,
+ 3.0*((GLfloat)h*2)/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-6.0*(GLfloat)w/((GLfloat)h*2),
+ 6.0*(GLfloat)w/((GLfloat)h*2), -3.0, 3.0, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (600, 450);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/mipmap.c b/progs/redbook/mipmap.c
new file mode 100644
index 00000000000..d32dd725f4b
--- /dev/null
+++ b/progs/redbook/mipmap.c
@@ -0,0 +1,178 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/* mipmap.c
+ * This program demonstrates using mipmaps for texture maps.
+ * To overtly show the effect of mipmaps, each mipmap reduction
+ * level has a solidly colored, contrasting texture image.
+ * Thus, the quadrilateral which is drawn is drawn with several
+ * different colors.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+GLubyte mipmapImage32[32][32][3];
+GLubyte mipmapImage16[16][16][3];
+GLubyte mipmapImage8[8][8][3];
+GLubyte mipmapImage4[4][4][3];
+GLubyte mipmapImage2[2][2][3];
+GLubyte mipmapImage1[1][1][3];
+
+void makeImages(void)
+{
+ int i, j;
+
+ for (i = 0; i < 32; i++) {
+ for (j = 0; j < 32; j++) {
+ mipmapImage32[i][j][0] = 255;
+ mipmapImage32[i][j][1] = 255;
+ mipmapImage32[i][j][2] = 0;
+ }
+ }
+ for (i = 0; i < 16; i++) {
+ for (j = 0; j < 16; j++) {
+ mipmapImage16[i][j][0] = 255;
+ mipmapImage16[i][j][1] = 0;
+ mipmapImage16[i][j][2] = 255;
+ }
+ }
+ for (i = 0; i < 8; i++) {
+ for (j = 0; j < 8; j++) {
+ mipmapImage8[i][j][0] = 255;
+ mipmapImage8[i][j][1] = 0;
+ mipmapImage8[i][j][2] = 0;
+ }
+ }
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ mipmapImage4[i][j][0] = 0;
+ mipmapImage4[i][j][1] = 255;
+ mipmapImage4[i][j][2] = 0;
+ }
+ }
+ for (i = 0; i < 2; i++) {
+ for (j = 0; j < 2; j++) {
+ mipmapImage2[i][j][0] = 0;
+ mipmapImage2[i][j][1] = 0;
+ mipmapImage2[i][j][2] = 255;
+ }
+ }
+ mipmapImage1[0][0][0] = 255;
+ mipmapImage1[0][0][1] = 255;
+ mipmapImage1[0][0][2] = 255;
+}
+
+void myinit(void)
+{
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+ glShadeModel(GL_FLAT);
+
+ glTranslatef(0.0, 0.0, -3.6);
+ makeImages();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, 32, 32, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage32[0][0][0]);
+ glTexImage2D(GL_TEXTURE_2D, 1, 3, 16, 16, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage16[0][0][0]);
+ glTexImage2D(GL_TEXTURE_2D, 2, 3, 8, 8, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage8[0][0][0]);
+ glTexImage2D(GL_TEXTURE_2D, 3, 3, 4, 4, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage4[0][0][0]);
+ glTexImage2D(GL_TEXTURE_2D, 4, 3, 2, 2, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage2[0][0][0]);
+ glTexImage2D(GL_TEXTURE_2D, 5, 3, 1, 1, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage1[0][0][0]);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST_MIPMAP_NEAREST);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ glEnable(GL_TEXTURE_2D);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 8.0); glVertex3f(-2.0, 1.0, 0.0);
+ glTexCoord2f(8.0, 8.0); glVertex3f(2000.0, 1.0, -6000.0);
+ glTexCoord2f(8.0, 0.0); glVertex3f(2000.0, -1.0, -6000.0);
+ glEnd();
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/model.c b/progs/redbook/model.c
new file mode 100644
index 00000000000..8411ef355f1
--- /dev/null
+++ b/progs/redbook/model.c
@@ -0,0 +1,126 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * model.c
+ * This program demonstrates modeling transformations
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_FLAT);
+}
+
+void draw_triangle(void)
+{
+ glBegin (GL_LINE_LOOP);
+ glVertex2f(0.0, 25.0);
+ glVertex2f(25.0, -25.0);
+ glVertex2f(-25.0, -25.0);
+ glEnd();
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT);
+ glColor3f (1.0, 1.0, 1.0);
+
+ glLoadIdentity ();
+ glColor3f (1.0, 1.0, 1.0);
+ draw_triangle ();
+
+ glEnable (GL_LINE_STIPPLE);
+ glLineStipple (1, 0xF0F0);
+ glLoadIdentity ();
+ glTranslatef (-20.0, 0.0, 0.0);
+ draw_triangle ();
+
+ glLineStipple (1, 0xF00F);
+ glLoadIdentity ();
+ glScalef (1.5, 0.5, 1.0);
+ draw_triangle ();
+
+ glLineStipple (1, 0x8888);
+ glLoadIdentity ();
+ glRotatef (90.0, 0.0, 0.0, 1.0);
+ draw_triangle ();
+ glDisable (GL_LINE_STIPPLE);
+
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ if (w <= h)
+ glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w,
+ 50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
+ else
+ glOrtho (-50.0*(GLfloat)w/(GLfloat)h,
+ 50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/movelight.c b/progs/redbook/movelight.c
new file mode 100644
index 00000000000..a108cad439a
--- /dev/null
+++ b/progs/redbook/movelight.c
@@ -0,0 +1,148 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * movelight.c
+ * This program demonstrates when to issue lighting and
+ * transformation commands to render a model with a light
+ * which is moved by a modeling transformation (rotate or
+ * translate). The light position is reset after the modeling
+ * transformation is called. The eye position does not change.
+ *
+ * A sphere is drawn using a grey material characteristic.
+ * A single light source illuminates the object.
+ *
+ * Interaction: pressing the left mouse button alters
+ * the modeling transformation (x rotation) by 30 degrees.
+ * The scene is then redrawn with the light in a new position.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+static int spin = 0;
+
+/* Initialize material property, light source, lighting model,
+ * and depth buffer.
+ */
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_SMOOTH);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+}
+
+/* Here is where the light position is reset after the modeling
+ * transformation (glRotated) is called. This places the
+ * light at a new position in world coordinates. The cube
+ * represents the position of the light.
+ */
+void display(void)
+{
+ GLfloat position[] = { 0.0, 0.0, 1.5, 1.0 };
+
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix ();
+ gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
+
+ glPushMatrix ();
+ glRotated ((GLdouble) spin, 1.0, 0.0, 0.0);
+ glLightfv (GL_LIGHT0, GL_POSITION, position);
+
+ glTranslated (0.0, 0.0, 1.5);
+ glDisable (GL_LIGHTING);
+ glColor3f (0.0, 1.0, 1.0);
+ glutWireCube (0.1);
+ glEnable (GL_LIGHTING);
+ glPopMatrix ();
+
+ glutSolidTorus (0.275, 0.85, 8, 15);
+ glPopMatrix ();
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(40.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED2 */
+void mouse(int button, int state, int x, int y)
+{
+ switch (button) {
+ case GLUT_LEFT_BUTTON:
+ if (state == GLUT_DOWN) {
+ spin = (spin + 30) % 360;
+ glutPostRedisplay();
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutMouseFunc(mouse);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/nurbs.c b/progs/redbook/nurbs.c
new file mode 100644
index 00000000000..a7c6f0c696e
--- /dev/null
+++ b/progs/redbook/nurbs.c
@@ -0,0 +1,190 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * nurbs.c
+ * This program shows a NURBS (Non-uniform rational B-splines)
+ * surface, shaped like a heart.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+#define S_NUMPOINTS 13
+#define S_ORDER 3
+#define S_NUMKNOTS (S_NUMPOINTS + S_ORDER)
+#define T_NUMPOINTS 3
+#define T_ORDER 3
+#define T_NUMKNOTS (T_NUMPOINTS + T_ORDER)
+#define SQRT2 1.41421356237309504880
+
+/* initialized local data */
+
+GLfloat sknots[S_NUMKNOTS] =
+ {-1.0, -1.0, -1.0, 0.0, 1.0, 2.0, 3.0, 4.0,
+ 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 9.0, 9.0};
+GLfloat tknots[T_NUMKNOTS] = {1.0, 1.0, 1.0, 2.0, 2.0, 2.0};
+
+GLfloat ctlpoints[S_NUMPOINTS][T_NUMPOINTS][4] = {
+{ {4.,2.,2.,1.},{4.,1.6,2.5,1.},{4.,2.,3.0,1.} },
+{ {5.,4.,2.,1.},{5.,4.,2.5,1.},{5.,4.,3.0,1.} },
+{ {6.,5.,2.,1.},{6.,5.,2.5,1.},{6.,5.,3.0,1.} },
+{ {SQRT2*6.,SQRT2*6.,SQRT2*2.,SQRT2},
+ {SQRT2*6.,SQRT2*6.,SQRT2*2.5,SQRT2},
+ {SQRT2*6.,SQRT2*6.,SQRT2*3.0,SQRT2} },
+{ {5.2,6.7,2.,1.},{5.2,6.7,2.5,1.},{5.2,6.7,3.0,1.} },
+{ {SQRT2*4.,SQRT2*6.,SQRT2*2.,SQRT2},
+ {SQRT2*4.,SQRT2*6.,SQRT2*2.5,SQRT2},
+ {SQRT2*4.,SQRT2*6.,SQRT2*3.0,SQRT2} },
+{ {4.,5.2,2.,1.},{4.,4.6,2.5,1.},{4.,5.2,3.0,1.} },
+{ {SQRT2*4.,SQRT2*6.,SQRT2*2.,SQRT2},
+ {SQRT2*4.,SQRT2*6.,SQRT2*2.5,SQRT2},
+ {SQRT2*4.,SQRT2*6.,SQRT2*3.0,SQRT2} },
+{ {2.8,6.7,2.,1.},{2.8,6.7,2.5,1.},{2.8,6.7,3.0,1.} },
+{ {SQRT2*2.,SQRT2*6.,SQRT2*2.,SQRT2},
+ {SQRT2*2.,SQRT2*6.,SQRT2*2.5,SQRT2},
+ {SQRT2*2.,SQRT2*6.,SQRT2*3.0,SQRT2} },
+{ {2.,5.,2.,1.},{2.,5.,2.5,1.},{2.,5.,3.0,1.} },
+{ {3.,4.,2.,1.},{3.,4.,2.5,1.},{3.,4.,3.0,1.} },
+{ {4.,2.,2.,1.},{4.,1.6,2.5,1.},{4.,2.,3.0,1.} }
+};
+
+GLUnurbsObj *theNurb;
+
+/* Initialize material property, light source, lighting model,
+ * and depth buffer.
+ */
+void myinit(void)
+{
+ GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_diffuse[] = { 1.0, 0.2, 1.0, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_shininess[] = { 50.0 };
+
+ GLfloat light0_position[] = { 1.0, 0.1, 1.0, 0.0 };
+ GLfloat light1_position[] = { -1.0, 0.1, 1.0, 0.0 };
+
+ GLfloat lmodel_ambient[] = { 0.3, 0.3, 0.3, 1.0 };
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+ glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
+ glLightfv(GL_LIGHT1, GL_POSITION, light1_position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHT1);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_AUTO_NORMAL);
+
+ theNurb = gluNewNurbsRenderer();
+
+ gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0);
+ gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glTranslatef (4., 4.5, 2.5);
+ glRotatef (220.0, 1., 0., 0.);
+ glRotatef (115.0, 0., 1., 0.);
+ glTranslatef (-4., -4.5, -2.5);
+
+ gluBeginSurface(theNurb);
+ gluNurbsSurface(theNurb,
+ S_NUMKNOTS, sknots,
+ T_NUMKNOTS, tknots,
+ 4 * T_NUMPOINTS,
+ 4,
+ &ctlpoints[0][0][0],
+ S_ORDER, T_ORDER,
+ GL_MAP2_VERTEX_4);
+ gluEndSurface(theNurb);
+
+ glPopMatrix();
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.5, 0.5, 0.8, 10.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt(7.0,4.5,4.0, 4.5,4.5,2.0, 6.0,-3.0,2.0);
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/pickdepth.c b/progs/redbook/pickdepth.c
new file mode 100644
index 00000000000..ad5bdc81994
--- /dev/null
+++ b/progs/redbook/pickdepth.c
@@ -0,0 +1,217 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * pickdepth.c
+ * Picking is demonstrated in this program. In
+ * rendering mode, three overlapping rectangles are
+ * drawn. When the left mouse button is pressed,
+ * selection mode is entered with the picking matrix.
+ * Rectangles which are drawn under the cursor position
+ * are "picked." Pay special attention to the depth
+ * value range, which is returned.
+ */
+#include <stdlib.h>
+#include <stdio.h>
+#include <GL/glut.h>
+
+void
+myinit(void)
+{
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel(GL_FLAT);
+ glDepthRange(0.0, 1.0); /* The default z mapping */
+}
+
+/* The three rectangles are drawn. In selection mode,
+ * each rectangle is given the same name. Note that
+ * each rectangle is drawn with a different z value.
+ */
+void
+drawRects(GLenum mode)
+{
+ if (mode == GL_SELECT)
+ glLoadName(1);
+ glBegin(GL_QUADS);
+ glColor3f(1.0, 1.0, 0.0);
+ glVertex3i(2, 0, 0);
+ glVertex3i(2, 6, 0);
+ glVertex3i(6, 6, 0);
+ glVertex3i(6, 0, 0);
+ glEnd();
+ if (mode == GL_SELECT)
+ glLoadName(2);
+ glBegin(GL_QUADS);
+ glColor3f(0.0, 1.0, 1.0);
+ glVertex3i(3, 2, -1);
+ glVertex3i(3, 8, -1);
+ glVertex3i(8, 8, -1);
+ glVertex3i(8, 2, -1);
+ glEnd();
+ if (mode == GL_SELECT)
+ glLoadName(3);
+ glBegin(GL_QUADS);
+ glColor3f(1.0, 0.0, 1.0);
+ glVertex3i(0, 2, -2);
+ glVertex3i(0, 7, -2);
+ glVertex3i(5, 7, -2);
+ glVertex3i(5, 2, -2);
+ glEnd();
+}
+
+/* processHits() prints out the contents of the
+ * selection array.
+ */
+void
+processHits(GLint hits, GLuint buffer[])
+{
+ GLint i;
+ GLuint j, names, *ptr;
+
+ printf("hits = %d\n", hits);
+ ptr = (GLuint *) buffer;
+ for (i = 0; i < hits; i++) { /* for each hit */
+ names = *ptr;
+ printf(" number of names for hit = %d\n", names);
+ ptr++;
+ printf(" z1 is %g;", (float) *ptr/0xffffffff);
+ ptr++;
+ printf(" z2 is %g\n", (float) *ptr/0xffffffff);
+ ptr++;
+ printf(" the name is ");
+ for (j = 0; j < names; j++) { /* for each name */
+ printf("%d ", *ptr);
+ ptr++;
+ }
+ printf("\n");
+ }
+}
+
+/* pickRects() sets up selection mode, name stack,
+ * and projection matrix for picking. Then the objects
+ * are drawn.
+ */
+#define BUFSIZE 512
+
+void
+pickRects(int button, int state, int x, int y)
+{
+ GLuint selectBuf[BUFSIZE];
+ GLint hits;
+ GLint viewport[4];
+
+ if (button != GLUT_LEFT_BUTTON || state != GLUT_DOWN)
+ return;
+
+ glGetIntegerv(GL_VIEWPORT, viewport);
+
+ glSelectBuffer(BUFSIZE, selectBuf);
+ (void) glRenderMode(GL_SELECT);
+
+ glInitNames();
+ glPushName(-1);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+/* create 5x5 pixel picking region near cursor location */
+ gluPickMatrix((GLdouble) x, (GLdouble) (viewport[3] - y),
+ 5.0, 5.0, viewport);
+ glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
+ drawRects(GL_SELECT);
+ glPopMatrix();
+ glFlush();
+
+ hits = glRenderMode(GL_RENDER);
+ processHits(hits, selectBuf);
+}
+
+void
+display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ drawRects(GL_RENDER);
+ glutSwapBuffers();
+}
+
+void
+myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, depth buffer, and handle input events.
+ */
+int
+main(int argc, char **argv)
+{
+ glutInitWindowSize(200, 200);
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
+ glutInit(&argc, argv);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutMouseFunc(pickRects);
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/picksquare.c b/progs/redbook/picksquare.c
new file mode 100644
index 00000000000..636edc97b4b
--- /dev/null
+++ b/progs/redbook/picksquare.c
@@ -0,0 +1,197 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * picksquare.c
+ * Use of multiple names and picking are demonstrated.
+ * A 3x3 grid of squares is drawn. When the left mouse
+ * button is pressed, all squares under the cursor position
+ * have their color changed.
+ */
+#include <stdlib.h>
+#include <stdio.h>
+#include <GL/glut.h>
+
+int board[3][3]; /* amount of color for each square */
+
+/* Clear color value for every square on the board */
+void init(void)
+{
+ int i, j;
+ for (i = 0; i < 3; i++)
+ for (j = 0; j < 3; j ++)
+ board[i][j] = 0;
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+}
+
+/* The nine squares are drawn. In selection mode, each
+ * square is given two names: one for the row and the
+ * other for the column on the grid. The color of each
+ * square is determined by its position on the grid, and
+ * the value in the board[][] array.
+ */
+void drawSquares(GLenum mode)
+{
+ GLuint i, j;
+ for (i = 0; i < 3; i++) {
+ if (mode == GL_SELECT)
+ glLoadName (i);
+ for (j = 0; j < 3; j ++) {
+ if (mode == GL_SELECT)
+ glPushName (j);
+ glColor3f ((GLfloat) i/3.0, (GLfloat) j/3.0,
+ (GLfloat) board[i][j]/3.0);
+ glRecti (i, j, i+1, j+1);
+ if (mode == GL_SELECT)
+ glPopName ();
+ }
+ }
+}
+
+/* processHits prints out the contents of the
+ * selection array.
+ */
+void processHits (GLint hits, GLuint buffer[])
+{
+ GLint i;
+ GLuint j, ii = 0, jj = 0, names, *ptr;
+
+ printf ("hits = %d\n", hits);
+ ptr = (GLuint *) buffer;
+ for (i = 0; i < hits; i++) { /* for each hit */
+ names = *ptr;
+ printf (" number of names for this hit = %d\n", names); ptr++;
+ printf(" z1 is %g;", (float) *ptr/0x7fffffff); ptr++;
+ printf(" z2 is %g\n", (float) *ptr/0x7fffffff); ptr++;
+ printf (" names are ");
+ for (j = 0; j < names; j++) { /* for each name */
+ printf ("%d ", *ptr);
+ if (j == 0) /* set row and column */
+ ii = *ptr;
+ else if (j == 1)
+ jj = *ptr;
+ ptr++;
+ }
+ printf ("\n");
+ board[ii][jj] = (board[ii][jj] + 1) % 3;
+ }
+}
+
+/* pickSquares() sets up selection mode, name stack,
+ * and projection matrix for picking. Then the
+ * objects are drawn.
+ */
+#define BUFSIZE 512
+
+void pickSquares(int button, int state, int x, int y)
+{
+ GLuint selectBuf[BUFSIZE];
+ GLint hits;
+ GLint viewport[4];
+
+ if (button != GLUT_LEFT_BUTTON || state != GLUT_DOWN)
+ return;
+
+ glGetIntegerv (GL_VIEWPORT, viewport);
+
+ glSelectBuffer (BUFSIZE, selectBuf);
+ (void) glRenderMode (GL_SELECT);
+
+ glInitNames();
+ glPushName(0);
+
+ glMatrixMode (GL_PROJECTION);
+ glPushMatrix ();
+ glLoadIdentity ();
+/* create 5x5 pixel picking region near cursor location */
+ gluPickMatrix ((GLdouble) x, (GLdouble) (viewport[3] - y),
+ 5.0, 5.0, viewport);
+ gluOrtho2D (0.0, 3.0, 0.0, 3.0);
+ drawSquares (GL_SELECT);
+
+ glMatrixMode (GL_PROJECTION);
+ glPopMatrix ();
+ glFlush ();
+
+ hits = glRenderMode (GL_RENDER);
+ processHits (hits, selectBuf);
+ glutPostRedisplay();
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ drawSquares (GL_RENDER);
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D (0.0, 3.0, 0.0, 3.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+/* Main Loop */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (100, 100);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutReshapeFunc (reshape);
+ glutDisplayFunc(display);
+ glutMouseFunc (pickSquares);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/plane.c b/progs/redbook/plane.c
new file mode 100644
index 00000000000..dc17f7b2386
--- /dev/null
+++ b/progs/redbook/plane.c
@@ -0,0 +1,171 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * plane.c
+ * This program demonstrates the use of local versus
+ * infinite lighting on a flat plane.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize material property, light source, and lighting model.
+ */
+void myinit(void)
+{
+ GLfloat mat_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+/* mat_specular and mat_shininess are NOT default values */
+ GLfloat mat_diffuse[] = { 0.4, 0.4, 0.4, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_shininess[] = { 15.0 };
+
+ GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat lmodel_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+}
+
+void drawPlane(void)
+{
+ glBegin (GL_QUADS);
+ glNormal3f (0.0, 0.0, 1.0);
+ glVertex3f (-1.0, -1.0, 0.0);
+ glVertex3f (0.0, -1.0, 0.0);
+ glVertex3f (0.0, 0.0, 0.0);
+ glVertex3f (-1.0, 0.0, 0.0);
+
+ glNormal3f (0.0, 0.0, 1.0);
+ glVertex3f (0.0, -1.0, 0.0);
+ glVertex3f (1.0, -1.0, 0.0);
+ glVertex3f (1.0, 0.0, 0.0);
+ glVertex3f (0.0, 0.0, 0.0);
+
+ glNormal3f (0.0, 0.0, 1.0);
+ glVertex3f (0.0, 0.0, 0.0);
+ glVertex3f (1.0, 0.0, 0.0);
+ glVertex3f (1.0, 1.0, 0.0);
+ glVertex3f (0.0, 1.0, 0.0);
+
+ glNormal3f (0.0, 0.0, 1.0);
+ glVertex3f (0.0, 0.0, 0.0);
+ glVertex3f (0.0, 1.0, 0.0);
+ glVertex3f (-1.0, 1.0, 0.0);
+ glVertex3f (-1.0, 0.0, 0.0);
+ glEnd();
+}
+
+void display (void)
+{
+ GLfloat infinite_light[] = { 1.0, 1.0, 1.0, 0.0 };
+ GLfloat local_light[] = { 1.0, 1.0, 1.0, 1.0 };
+
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+ glTranslatef (-1.5, 0.0, 0.0);
+ glLightfv (GL_LIGHT0, GL_POSITION, infinite_light);
+ drawPlane ();
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (1.5, 0.0, 0.0);
+ glLightfv (GL_LIGHT0, GL_POSITION, local_light);
+ drawPlane ();
+ glPopMatrix ();
+ glFlush ();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport (0, 0, w, h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ if (w <= h)
+ glOrtho (-1.5, 1.5, -1.5*(GLdouble)h/(GLdouble)w,
+ 1.5*(GLdouble)h/(GLdouble)w, -10.0, 10.0);
+ else
+ glOrtho (-1.5*(GLdouble)w/(GLdouble)h,
+ 1.5*(GLdouble)w/(GLdouble)h, -1.5, 1.5, -10.0, 10.0);
+ glMatrixMode (GL_MODELVIEW);
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 200);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/planet.c b/progs/redbook/planet.c
new file mode 100644
index 00000000000..e13672d3f63
--- /dev/null
+++ b/progs/redbook/planet.c
@@ -0,0 +1,123 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * planet.c
+ * This program shows how to composite modeling transformations
+ * to draw translated and rotated models.
+ * Interaction: pressing the d and y keys (day and year)
+ * alters the rotation of the planet around the sun.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+static int year = 0, day = 0;
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_FLAT);
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT);
+ glColor3f (1.0, 1.0, 1.0);
+
+ glPushMatrix();
+ glutWireSphere(1.0, 20, 16); /* draw sun */
+ glRotatef ((GLfloat) year, 0.0, 1.0, 0.0);
+ glTranslatef (2.0, 0.0, 0.0);
+ glRotatef ((GLfloat) day, 0.0, 1.0, 0.0);
+ glutWireSphere(0.2, 10, 8); /* draw smaller planet */
+ glPopMatrix();
+ glutSwapBuffers();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
+}
+
+/* ARGSUSED1 */
+void keyboard (unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'd':
+ day = (day + 10) % 360;
+ glutPostRedisplay();
+ break;
+ case 'D':
+ day = (day - 10) % 360;
+ glutPostRedisplay();
+ break;
+ case 'y':
+ year = (year + 5) % 360;
+ glutPostRedisplay();
+ break;
+ case 'Y':
+ year = (year - 5) % 360;
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/polyoff.c b/progs/redbook/polyoff.c
new file mode 100644
index 00000000000..2017b4d8eed
--- /dev/null
+++ b/progs/redbook/polyoff.c
@@ -0,0 +1,333 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * polyoff.c
+ * This program demonstrates polygon offset to draw a shaded
+ * polygon and its wireframe counterpart without ugly visual
+ * artifacts ("stitching").
+ */
+#include <GL/glut.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifdef GL_VERSION_1_1
+GLuint list;
+GLint fill = 1;
+GLfloat spinx = 0;
+GLfloat spiny = 0;
+GLfloat tdist = 0.0;
+GLfloat polyfactor = 1.0;
+GLfloat polyunits = 1.0;
+GLboolean doubleBuffer;
+
+
+/* display() draws two spheres, one with a gray, diffuse material,
+ * the other sphere with a magenta material with a specular highlight.
+ */
+void display (void)
+{
+ GLfloat gray[] = { 0.8, 0.8, 0.8, 1.0 };
+ GLfloat black[] = { 0.0, 0.0, 0.0, 1.0 };
+
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix ();
+ glTranslatef (0.0, 0.0, tdist);
+ glRotatef ((GLfloat) spinx, 1.0, 0.0, 0.0);
+ glRotatef ((GLfloat) spiny, 0.0, 1.0, 0.0);
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, gray);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, black);
+ glMaterialf(GL_FRONT, GL_SHININESS, 0.0);
+ if (fill) {
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(polyfactor, polyunits);
+ glCallList (list);
+ glDisable(GL_POLYGON_OFFSET_FILL);
+ }
+
+ glDisable(GL_LIGHTING);
+ glDisable(GL_LIGHT0);
+ glColor3f (1.0, 1.0, 1.0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glPolygonOffset(-polyfactor, -polyunits);
+ if (!fill) glEnable(GL_POLYGON_OFFSET_LINE);
+ glCallList (list);
+ glDisable(GL_POLYGON_OFFSET_LINE);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ if (!fill) {
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glCallList (list);
+ }
+
+ glPopMatrix ();
+ glFlush ();
+ if (doubleBuffer) glutSwapBuffers();
+}
+
+/* specify initial properties
+ * create display list with sphere
+ * initialize lighting and depth buffer
+ */
+void gfxinit (void)
+{
+ GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ GLfloat global_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
+
+ glClearColor (0.0, 0.0, 0.0, 1.0);
+
+ list = glGenLists(1);
+ glNewList (list, GL_COMPILE);
+ glutSolidSphere(1.0, 20, 12);
+ glEndList ();
+
+ glEnable(GL_DEPTH_TEST);
+
+ glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv (GL_LIGHT0, GL_POSITION, light_position);
+ glLightModelfv (GL_LIGHT_MODEL_AMBIENT, global_ambient);
+}
+
+/* call when window is resized */
+void reshape(int width, int height)
+{
+ glViewport (0, 0, width, height);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluPerspective(45.0, (GLdouble)width/(GLdouble)height,
+ 1.0, 10.0);
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+ gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
+}
+
+static void Benchmark( float xdiff, float ydiff )
+{
+ int startTime, endTime;
+ int draws;
+ double seconds, fps;
+
+ printf("Benchmarking...\n");
+
+ draws = 0;
+ startTime = glutGet(GLUT_ELAPSED_TIME);
+ spinx = spiny = 0.0;
+ do {
+ spinx += xdiff;
+ spiny += ydiff;
+ display();
+ draws++;
+ endTime = glutGet(GLUT_ELAPSED_TIME);
+ } while (endTime - startTime < 5000); /* 5 seconds */
+
+ /* Results */
+ seconds = (double) (endTime - startTime) / 1000.0;
+ fps = draws / seconds;
+ printf("Result: fps: %g\n", fps);
+}
+
+
+/* call when mouse button is pressed */
+/* ARGSUSED2 */
+void mouse(int button, int state, int x, int y) {
+ switch (button) {
+ case GLUT_LEFT_BUTTON:
+ switch (state) {
+ case GLUT_DOWN:
+ spinx += 5;
+ glutPostRedisplay();
+ break;
+ default:
+ break;
+ }
+ break;
+ case GLUT_MIDDLE_BUTTON:
+ switch (state) {
+ case GLUT_DOWN:
+ spiny += 5;
+ glutPostRedisplay();
+ break;
+ default:
+ break;
+ }
+ break;
+ case GLUT_RIGHT_BUTTON:
+ switch (state) {
+ case GLUT_UP:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+/* ARGSUSED1 */
+void keyboard (unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 't':
+ if (tdist < 4.0) {
+ tdist = (tdist + 0.5);
+ glutPostRedisplay();
+ }
+ break;
+ case 'T':
+ if (tdist > -5.0) {
+ tdist = (tdist - 0.5);
+ glutPostRedisplay();
+ }
+ break;
+ case 'F':
+ polyfactor = polyfactor + 0.1;
+ printf ("polyfactor is %f\n", polyfactor);
+ glutPostRedisplay();
+ break;
+ case 'f':
+ polyfactor = polyfactor - 0.1;
+ printf ("polyfactor is %f\n", polyfactor);
+ glutPostRedisplay();
+ break;
+ case 'U':
+ polyunits = polyunits + 1.0;
+ printf ("polyunits is %f\n", polyunits);
+ glutPostRedisplay();
+ break;
+ case 'u':
+ polyunits = polyunits - 1.0;
+ printf ("polyunits is %f\n", polyunits);
+ glutPostRedisplay();
+ break;
+ case 'b':
+ Benchmark(5.0, 0);
+ break;
+ case 'B':
+ Benchmark(0, 5.0);
+ break;
+ case ' ':
+ fill = !fill;
+ printf ("fill/line: %d\n", fill);
+ glutPostRedisplay();
+ break;
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ GLuint type;
+ glutInit(&argc, argv);
+
+ Args(argc, argv);
+
+ type = GLUT_DEPTH | GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+
+ glutInitDisplayMode(type);
+ glutCreateWindow("polyoff");
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(display);
+ glutMouseFunc(mouse);
+ glutKeyboardFunc(keyboard);
+ gfxinit();
+ glutMainLoop();
+ return 0;
+}
+#else
+int main(int argc, char** argv)
+{
+ fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
+ fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
+ fprintf (stderr, "you may be able to modify this program to make it run.\n");
+ return 0;
+}
+#endif
diff --git a/progs/redbook/polys.c b/progs/redbook/polys.c
new file mode 100644
index 00000000000..409abd17531
--- /dev/null
+++ b/progs/redbook/polys.c
@@ -0,0 +1,138 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * polys.c
+ * This program demonstrates polygon stippling.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+void display(void)
+{
+ GLubyte fly[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+0x03, 0x80, 0x01, 0xC0, 0x06, 0xC0, 0x03, 0x60, 0x04, 0x60, 0x06, 0x20,
+0x04, 0x30, 0x0C, 0x20, 0x04, 0x18, 0x18, 0x20, 0x04, 0x0C, 0x30, 0x20,
+0x04, 0x06, 0x60, 0x20, 0x44, 0x03, 0xC0, 0x22, 0x44, 0x01, 0x80, 0x22,
+0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
+0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x66, 0x01, 0x80, 0x66,
+0x33, 0x01, 0x80, 0xCC, 0x19, 0x81, 0x81, 0x98, 0x0C, 0xC1, 0x83, 0x30,
+0x07, 0xe1, 0x87, 0xe0, 0x03, 0x3f, 0xfc, 0xc0, 0x03, 0x31, 0x8c, 0xc0,
+0x03, 0x33, 0xcc, 0xc0, 0x06, 0x64, 0x26, 0x60, 0x0c, 0xcc, 0x33, 0x30,
+0x18, 0xcc, 0x33, 0x18, 0x10, 0xc4, 0x23, 0x08, 0x10, 0x63, 0xC6, 0x08,
+0x10, 0x30, 0x0c, 0x08, 0x10, 0x18, 0x18, 0x08, 0x10, 0x00, 0x00, 0x08};
+
+ GLubyte halftone[] = {
+0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
+0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
+0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
+0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
+0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
+0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};
+
+ glClear (GL_COLOR_BUFFER_BIT);
+
+/* draw all polygons in white */
+ glColor3f (1.0, 1.0, 1.0);
+
+/* draw one solid, unstippled rectangle, */
+/* then two stippled rectangles */
+ glRectf (25.0, 25.0, 125.0, 125.0);
+ glEnable (GL_POLYGON_STIPPLE);
+ glPolygonStipple (fly);
+ glRectf (125.0, 25.0, 225.0, 125.0);
+ glPolygonStipple (halftone);
+ glRectf (225.0, 25.0, 325.0, 125.0);
+ glDisable (GL_POLYGON_STIPPLE);
+
+ glFlush ();
+}
+
+void myinit (void)
+{
+/* clear background to black */
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_FLAT);
+}
+
+static void reshape(GLsizei w, GLsizei h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ break;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (350, 150);
+ glutCreateWindow (argv[0]);
+ myinit ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/quadric.c b/progs/redbook/quadric.c
new file mode 100644
index 00000000000..4e46c85f829
--- /dev/null
+++ b/progs/redbook/quadric.c
@@ -0,0 +1,189 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * quadric.c
+ * This program demonstrates the use of some of the gluQuadric*
+ * routines. Quadric objects are created with some quadric
+ * properties and the callback routine to handle errors.
+ * Note that the cylinder has no top or bottom and the circle
+ * has a hole in it.
+ */
+#include <GL/glut.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+/* Win32 calling conventions. */
+#ifndef CALLBACK
+#define CALLBACK
+#endif
+
+GLuint startList;
+
+void CALLBACK errorCallback(GLenum errorCode)
+{
+ const GLubyte *estring;
+
+ estring = gluErrorString(errorCode);
+ fprintf(stderr, "Quadric Error: %s\n", estring);
+ exit(0);
+}
+
+void init(void)
+{
+ GLUquadricObj *qobj;
+ GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_shininess[] = { 50.0 };
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+ GLfloat model_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+/* Create 4 display lists, each with a different quadric object.
+ * Different drawing styles and surface normal specifications
+ * are demonstrated.
+ */
+ startList = glGenLists(4);
+ qobj = gluNewQuadric();
+ gluQuadricCallback(qobj, GLU_ERROR,
+ (GLvoid (CALLBACK*) ()) errorCallback);
+
+ gluQuadricDrawStyle(qobj, GLU_FILL); /* smooth shaded */
+ gluQuadricNormals(qobj, GLU_SMOOTH);
+ glNewList(startList, GL_COMPILE);
+ gluSphere(qobj, 0.75, 15, 10);
+ glEndList();
+
+ gluQuadricDrawStyle(qobj, GLU_FILL); /* flat shaded */
+ gluQuadricNormals(qobj, GLU_FLAT);
+ glNewList(startList+1, GL_COMPILE);
+ gluCylinder(qobj, 0.5, 0.3, 1.0, 15, 5);
+ glEndList();
+
+ gluQuadricDrawStyle(qobj, GLU_LINE); /* all polygons wireframe */
+ gluQuadricNormals(qobj, GLU_NONE);
+ glNewList(startList+2, GL_COMPILE);
+ gluDisk(qobj, 0.25, 1.0, 20, 4);
+ glEndList();
+
+ gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); /* boundary only */
+ gluQuadricNormals(qobj, GLU_NONE);
+ glNewList(startList+3, GL_COMPILE);
+ gluPartialDisk(qobj, 0.0, 1.0, 20, 4, 0.0, 225.0);
+ glEndList();
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix();
+
+ glEnable(GL_LIGHTING);
+ glShadeModel (GL_SMOOTH);
+ glTranslatef(-1.0, -1.0, 0.0);
+ glCallList(startList);
+
+ glShadeModel (GL_FLAT);
+ glTranslatef(0.0, 2.0, 0.0);
+ glPushMatrix();
+ glRotatef(300.0, 1.0, 0.0, 0.0);
+ glCallList(startList+1);
+ glPopMatrix();
+
+ glDisable(GL_LIGHTING);
+ glColor3f(0.0, 1.0, 1.0);
+ glTranslatef(2.0, -2.0, 0.0);
+ glCallList(startList+2);
+
+ glColor3f(1.0, 1.0, 0.0);
+ glTranslatef(0.0, 2.0, 0.0);
+ glCallList(startList+3);
+
+ glPopMatrix();
+ glFlush();
+}
+
+void reshape (int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho(-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
+ 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho(-2.5*(GLfloat)w/(GLfloat)h,
+ 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(500, 500);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/robot.c b/progs/redbook/robot.c
new file mode 100644
index 00000000000..94e20ac71eb
--- /dev/null
+++ b/progs/redbook/robot.c
@@ -0,0 +1,132 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * robot.c
+ * This program shows how to composite modeling transformations
+ * to draw translated and rotated hierarchical models.
+ * Interaction: pressing the s and e keys (shoulder and elbow)
+ * alters the rotation of the robot arm.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+static int shoulder = 0, elbow = 0;
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_FLAT);
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT);
+ glPushMatrix();
+ glTranslatef (-1.0, 0.0, 0.0);
+ glRotatef ((GLfloat) shoulder, 0.0, 0.0, 1.0);
+ glTranslatef (1.0, 0.0, 0.0);
+ glPushMatrix();
+ glScalef (2.0, 0.4, 1.0);
+ glutWireCube (1.0);
+ glPopMatrix();
+
+ glTranslatef (1.0, 0.0, 0.0);
+ glRotatef ((GLfloat) elbow, 0.0, 0.0, 1.0);
+ glTranslatef (1.0, 0.0, 0.0);
+ glPushMatrix();
+ glScalef (2.0, 0.4, 1.0);
+ glutWireCube (1.0);
+ glPopMatrix();
+
+ glPopMatrix();
+ glutSwapBuffers();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluPerspective(65.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef (0.0, 0.0, -5.0);
+}
+
+/* ARGSUSED1 */
+void keyboard (unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 's':
+ shoulder = (shoulder + 5) % 360;
+ glutPostRedisplay();
+ break;
+ case 'S':
+ shoulder = (shoulder - 5) % 360;
+ glutPostRedisplay();
+ break;
+ case 'e':
+ elbow = (elbow + 5) % 360;
+ glutPostRedisplay();
+ break;
+ case 'E':
+ elbow = (elbow - 5) % 360;
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/sccolorlight.c b/progs/redbook/sccolorlight.c
new file mode 100644
index 00000000000..0ea750e5846
--- /dev/null
+++ b/progs/redbook/sccolorlight.c
@@ -0,0 +1,141 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * sccolorlight.c
+ * This program demonstrates the use of a colored
+ * (magenta, in this example) light source. Objects
+ * are drawn using a grey material characteristic.
+ * A single light source illuminates the objects.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize material property and light source.
+ */
+void myinit(void)
+{
+ GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 0.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 0.0, 1.0, 1.0 };
+/* light_position is NOT default value */
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix ();
+ glRotatef (20.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix ();
+ glTranslatef (-0.75, 0.5, 0.0);
+ glRotatef (90.0, 1.0, 0.0, 0.0);
+ glutSolidTorus (0.275, 0.85, 20, 20);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (-0.75, -0.5, 0.0);
+ glRotatef (270.0, 1.0, 0.0, 0.0);
+ glutSolidCone (1.0, 2.0, 20, 20);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.75, 0.0, -1.0);
+ glutSolidSphere (1.0, 20, 20);
+ glPopMatrix ();
+
+ glPopMatrix ();
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
+ 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-2.5*(GLfloat)w/(GLfloat)h,
+ 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/scene.c b/progs/redbook/scene.c
new file mode 100644
index 00000000000..c3abc727b78
--- /dev/null
+++ b/progs/redbook/scene.c
@@ -0,0 +1,141 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * scene.c
+ * This program demonstrates the use of the GL lighting model.
+ * Objects are drawn using a grey material characteristic.
+ * A single light source illuminates the objects.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize material property and light source.
+ */
+void myinit (void)
+{
+ GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+/* light_position is NOT default value */
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv (GL_LIGHT0, GL_POSITION, light_position);
+
+ glEnable (GL_LIGHTING);
+ glEnable (GL_LIGHT0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+}
+
+void display (void)
+{
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+ glRotatef (20.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix ();
+ glTranslatef (-0.75, 0.5, 0.0);
+ glRotatef (90.0, 1.0, 0.0, 0.0);
+ glutSolidTorus (0.275, 0.85, 15, 15);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (-0.75, -0.5, 0.0);
+ glRotatef (270.0, 1.0, 0.0, 0.0);
+ glutSolidCone (1.0, 2.0, 15, 15);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.75, 0.0, -1.0);
+ glutSolidSphere (1.0, 15, 15);
+ glPopMatrix ();
+
+ glPopMatrix ();
+ glFlush ();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport (0, 0, w, h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ if (w <= h)
+ glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
+ 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-2.5*(GLfloat)w/(GLfloat)h,
+ 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
+ glMatrixMode (GL_MODELVIEW);
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutCreateWindow (argv[0]);
+ myinit ();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/scenebamb.c b/progs/redbook/scenebamb.c
new file mode 100644
index 00000000000..e7264d2003f
--- /dev/null
+++ b/progs/redbook/scenebamb.c
@@ -0,0 +1,140 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * scenebamb.c
+ * This program demonstrates use of a blue ambient light
+ * source.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize light source and lighting.
+ */
+void myinit(void)
+{
+ GLfloat light_ambient[] = { 0.0, 0.0, 1.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+/* light_position is NOT default value */
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+ glRotatef (20.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix ();
+ glTranslatef (-0.75, 0.5, 0.0);
+ glRotatef (90.0, 1.0, 0.0, 0.0);
+ glutSolidTorus (0.275, 0.85, 15, 15);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (-0.75, -0.5, 0.0);
+ glRotatef (270.0, 1.0, 0.0, 0.0);
+ glutSolidCone (1.0, 2.0, 15, 15);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.75, 0.0, -1.0);
+ glutSolidSphere (1.0, 15, 15);
+ glPopMatrix ();
+
+ glPopMatrix ();
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
+ 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-2.5*(GLfloat)w/(GLfloat)h,
+ 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/sceneflat.c b/progs/redbook/sceneflat.c
new file mode 100644
index 00000000000..10891fb9977
--- /dev/null
+++ b/progs/redbook/sceneflat.c
@@ -0,0 +1,140 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * sceneflat.c
+ * This program draws lighted objects with flat shading.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize light source and shading model (GL_FLAT).
+ */
+void myinit(void)
+{
+ GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+/* light_position is NOT default value */
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel (GL_FLAT);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+ glRotatef (20.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix ();
+ glTranslatef (-0.75, 0.5, 0.0);
+ glRotatef (90.0, 1.0, 0.0, 0.0);
+ glutSolidTorus (0.275, 0.85, 15, 15);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (-0.75, -0.5, 0.0);
+ glRotatef (270.0, 1.0, 0.0, 0.0);
+ glutSolidCone (1.0, 2.0, 15, 15);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.75, 0.0, -1.0);
+ glutSolidSphere (1.0, 15, 15);
+ glPopMatrix ();
+
+ glPopMatrix ();
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
+ 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-2.5*(GLfloat)w/(GLfloat)h,
+ 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/select.c b/progs/redbook/select.c
new file mode 100644
index 00000000000..928373b8796
--- /dev/null
+++ b/progs/redbook/select.c
@@ -0,0 +1,222 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * select.c
+ * This is an illustration of the selection mode and
+ * name stack, which detects whether objects which collide
+ * with a viewing volume. First, four triangles and a
+ * rectangular box representing a viewing volume are drawn
+ * (drawScene routine). The green triangle and yellow
+ * triangles appear to lie within the viewing volume, but
+ * the red triangle appears to lie outside it. Then the
+ * selection mode is entered (selectObjects routine).
+ * Drawing to the screen ceases. To see if any collisions
+ * occur, the four triangles are called. In this example,
+ * the green triangle causes one hit with the name 1, and
+ * the yellow triangles cause one hit with the name 3.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+/* draw a triangle with vertices at (x1, y1), (x2, y2)
+ * and (x3, y3) at z units away from the origin.
+ */
+void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2,
+ GLfloat y2, GLfloat x3, GLfloat y3, GLfloat z)
+{
+ glBegin (GL_TRIANGLES);
+ glVertex3f (x1, y1, z);
+ glVertex3f (x2, y2, z);
+ glVertex3f (x3, y3, z);
+ glEnd ();
+}
+
+/* draw a rectangular box with these outer x, y, and z values */
+void drawViewVolume (GLfloat x1, GLfloat x2, GLfloat y1,
+ GLfloat y2, GLfloat z1, GLfloat z2)
+{
+ glColor3f (1.0, 1.0, 1.0);
+ glBegin (GL_LINE_LOOP);
+ glVertex3f (x1, y1, -z1);
+ glVertex3f (x2, y1, -z1);
+ glVertex3f (x2, y2, -z1);
+ glVertex3f (x1, y2, -z1);
+ glEnd ();
+
+ glBegin (GL_LINE_LOOP);
+ glVertex3f (x1, y1, -z2);
+ glVertex3f (x2, y1, -z2);
+ glVertex3f (x2, y2, -z2);
+ glVertex3f (x1, y2, -z2);
+ glEnd ();
+
+ glBegin (GL_LINES); /* 4 lines */
+ glVertex3f (x1, y1, -z1);
+ glVertex3f (x1, y1, -z2);
+ glVertex3f (x1, y2, -z1);
+ glVertex3f (x1, y2, -z2);
+ glVertex3f (x2, y1, -z1);
+ glVertex3f (x2, y1, -z2);
+ glVertex3f (x2, y2, -z1);
+ glVertex3f (x2, y2, -z2);
+ glEnd ();
+}
+
+/* drawScene draws 4 triangles and a wire frame
+ * which represents the viewing volume.
+ */
+void drawScene (void)
+{
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluPerspective (40.0, 4.0/3.0, 1.0, 100.0);
+
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+ gluLookAt (7.5, 7.5, 12.5, 2.5, 2.5, -5.0, 0.0, 1.0, 0.0);
+ glColor3f (0.0, 1.0, 0.0); /* green triangle */
+ drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0);
+ glColor3f (1.0, 0.0, 0.0); /* red triangle */
+ drawTriangle (2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0);
+ glColor3f (1.0, 1.0, 0.0); /* yellow triangles */
+ drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0);
+ drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0);
+ drawViewVolume (0.0, 5.0, 0.0, 5.0, 0.0, 10.0);
+}
+
+/* processHits prints out the contents of the selection array
+ */
+void processHits (GLint hits, GLuint buffer[])
+{
+ GLint i;
+ GLuint j, names, *ptr;
+
+ printf ("hits = %d\n", hits);
+ ptr = (GLuint *) buffer;
+ for (i = 0; i < hits; i++) { /* for each hit */
+ names = *ptr;
+ printf (" number of names for hit = %d\n", names); ptr++;
+ printf(" z1 is %g;", (float) *ptr/0x7fffffff); ptr++;
+ printf(" z2 is %g\n", (float) *ptr/0x7fffffff); ptr++;
+ printf (" the name is ");
+ for (j = 0; j < names; j++) { /* for each name */
+ printf ("%d ", *ptr); ptr++;
+ }
+ printf ("\n");
+ }
+}
+
+/* selectObjects "draws" the triangles in selection mode,
+ * assigning names for the triangles. Note that the third
+ * and fourth triangles share one name, so that if either
+ * or both triangles intersects the viewing/clipping volume,
+ * only one hit will be registered.
+ */
+#define BUFSIZE 512
+
+void selectObjects(void)
+{
+ GLuint selectBuf[BUFSIZE];
+ GLint hits;
+
+ glSelectBuffer (BUFSIZE, selectBuf);
+ (void) glRenderMode (GL_SELECT);
+
+ glInitNames();
+ glPushName(0);
+
+ glPushMatrix ();
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ glOrtho (0.0, 5.0, 0.0, 5.0, 0.0, 10.0);
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+ glLoadName(1);
+ drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0);
+ glLoadName(2);
+ drawTriangle (2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0);
+ glLoadName(3);
+ drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0);
+ drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0);
+ glPopMatrix ();
+ glFlush ();
+
+ hits = glRenderMode (GL_RENDER);
+ processHits (hits, selectBuf);
+}
+
+void init (void)
+{
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel(GL_FLAT);
+}
+
+void display(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ drawScene ();
+ selectObjects ();
+ glFlush();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+/* Main Loop */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (200, 200);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init();
+ glutDisplayFunc(display);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/smooth.c b/progs/redbook/smooth.c
new file mode 100644
index 00000000000..9d22fc90251
--- /dev/null
+++ b/progs/redbook/smooth.c
@@ -0,0 +1,106 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * smooth.c
+ * This program demonstrates smooth shading.
+ * A smooth shaded polygon is drawn in a 2-D projection.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_SMOOTH);
+}
+
+void triangle(void)
+{
+ glBegin (GL_TRIANGLES);
+ glColor3f (1.0, 0.0, 0.0);
+ glVertex2f (5.0, 5.0);
+ glColor3f (0.0, 1.0, 0.0);
+ glVertex2f (25.0, 5.0);
+ glColor3f (0.0, 0.0, 1.0);
+ glVertex2f (5.0, 25.0);
+ glEnd();
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT);
+ triangle ();
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ if (w <= h)
+ gluOrtho2D (0.0, 30.0, 0.0, 30.0 * (GLfloat) h/(GLfloat) w);
+ else
+ gluOrtho2D (0.0, 30.0 * (GLfloat) w/(GLfloat) h, 0.0, 30.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/stencil.c b/progs/redbook/stencil.c
new file mode 100644
index 00000000000..b33e40a0307
--- /dev/null
+++ b/progs/redbook/stencil.c
@@ -0,0 +1,193 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/* stencil.c
+ * This program draws two rotated tori in a window.
+ * A diamond in the center of the window masks out part
+ * of the scene. Within this mask, a different model
+ * (a sphere) is drawn in a different color.
+ */
+
+/*
+ * !!! NOTE !!!
+ *
+ * This demo is poorly written. The stencil buffer should be
+ * redrawn in display(), not in the myReshape() function.
+ * The reason is if the window gets "damaged" then the stencil buffer
+ * contents will be in an undefined state (myReshape is not called when
+ * a window is damaged and needs to be redrawn). If the stencil buffer
+ * contents are undefined, the results of display() are unpredictable.
+ *
+ * -Brian
+ */
+
+
+#include <stdlib.h>
+#include <GL/glut.h>
+
+#define YELLOWMAT 1
+#define BLUEMAT 2
+
+void myinit (void)
+{
+ GLfloat yellow_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
+ GLfloat yellow_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+
+ GLfloat blue_diffuse[] = { 0.1, 0.1, 0.7, 1.0 };
+ GLfloat blue_specular[] = { 0.1, 1.0, 1.0, 1.0 };
+
+ GLfloat position_one[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glNewList(YELLOWMAT, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, yellow_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, yellow_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 64.0);
+ glEndList();
+
+ glNewList(BLUEMAT, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, blue_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, blue_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 45.0);
+ glEndList();
+
+ glLightfv(GL_LIGHT0, GL_POSITION, position_one);
+
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHTING);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+
+ glClearStencil(0x0);
+ glEnable(GL_STENCIL_TEST);
+
+}
+
+/* Draw a sphere in a diamond-shaped section in the
+ * middle of a window with 2 tori.
+ */
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
+
+/* draw blue sphere where the stencil is 1 */
+ glStencilFunc (GL_EQUAL, 0x1, 0x1);
+ glCallList (BLUEMAT);
+ glutSolidSphere (0.5, 15, 15);
+
+/* draw the tori where the stencil is not 1 */
+ glStencilFunc (GL_NOTEQUAL, 0x1, 0x1);
+ glPushMatrix();
+ glRotatef (45.0, 0.0, 0.0, 1.0);
+ glRotatef (45.0, 0.0, 1.0, 0.0);
+ glCallList (YELLOWMAT);
+ glutSolidTorus (0.275, 0.85, 15, 15);
+ glPushMatrix();
+ glRotatef (90.0, 1.0, 0.0, 0.0);
+ glutSolidTorus (0.275, 0.85, 15, 15);
+ glPopMatrix();
+ glPopMatrix();
+
+ glFlush();
+ glutSwapBuffers();
+}
+
+/* Whenever the window is reshaped, redefine the
+ * coordinate system and redraw the stencil area.
+ */
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+
+ glClear(GL_STENCIL_BUFFER_BIT);
+/* create a diamond shaped stencil area */
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-3.0, 3.0, -3.0, 3.0, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glStencilFunc (GL_ALWAYS, 0x1, 0x1);
+ glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ glBegin(GL_QUADS);
+ glVertex3f (-1.0, 0.0, 0.0);
+ glVertex3f (0.0, 1.0, 0.0);
+ glVertex3f (1.0, 0.0, 0.0);
+ glVertex3f (0.0, -1.0, 0.0);
+ glEnd();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45.0, (GLfloat) w/(GLfloat) h, 3.0, 7.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -5.0);
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL);
+ glutInitWindowSize (400, 400);
+ glutCreateWindow (argv[0]);
+ myinit ();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/stroke.c b/progs/redbook/stroke.c
new file mode 100644
index 00000000000..19b0391cbae
--- /dev/null
+++ b/progs/redbook/stroke.c
@@ -0,0 +1,195 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * stroke.c
+ * This program demonstrates some characters of a
+ * stroke (vector) font. The characters are represented
+ * by display lists, which are given numbers which
+ * correspond to the ASCII values of the characters.
+ * Use of glCallLists() is demonstrated.
+ */
+#include <stdlib.h>
+#include <string.h>
+#include <GL/glut.h>
+
+#define PT 1
+#define STROKE 2
+#define END 3
+
+typedef struct charpoint {
+ GLfloat x, y;
+ int type;
+} CP;
+
+CP Adata[] = {
+ { 0, 0, PT}, {0, 9, PT}, {1, 10, PT}, {4, 10, PT},
+ {5, 9, PT}, {5, 0, STROKE}, {0, 5, PT}, {5, 5, END}
+};
+
+CP Edata[] = {
+ {5, 0, PT}, {0, 0, PT}, {0, 10, PT}, {5, 10, STROKE},
+ {0, 5, PT}, {4, 5, END}
+};
+
+CP Pdata[] = {
+ {0, 0, PT}, {0, 10, PT}, {4, 10, PT}, {5, 9, PT}, {5, 6, PT},
+ {4, 5, PT}, {0, 5, END}
+};
+
+CP Rdata[] = {
+ {0, 0, PT}, {0, 10, PT}, {4, 10, PT}, {5, 9, PT}, {5, 6, PT},
+ {4, 5, PT}, {0, 5, STROKE}, {3, 5, PT}, {5, 0, END}
+};
+
+CP Sdata[] = {
+ {0, 1, PT}, {1, 0, PT}, {4, 0, PT}, {5, 1, PT}, {5, 4, PT},
+ {4, 5, PT}, {1, 5, PT}, {0, 6, PT}, {0, 9, PT}, {1, 10, PT},
+ {4, 10, PT}, {5, 9, END}
+};
+
+/* drawLetter() interprets the instructions from the array
+ * for that letter and renders the letter with line segments.
+ */
+void drawLetter(CP *l)
+{
+ glBegin(GL_LINE_STRIP);
+ for (;;) {
+ switch (l->type) {
+ case PT:
+ glVertex2fv(&l->x);
+ break;
+ case STROKE:
+ glVertex2fv(&l->x);
+ glEnd();
+ glBegin(GL_LINE_STRIP);
+ break;
+ case END:
+ glVertex2fv(&l->x);
+ glEnd();
+ glTranslatef(8.0, 0.0, 0.0);
+ return;
+ }
+ l++;
+ }
+}
+
+/* Create a display list for each of 6 characters */
+void myinit (void)
+{
+ GLuint base;
+
+ glShadeModel (GL_FLAT);
+
+ base = glGenLists (128);
+ glListBase(base);
+ glNewList(base+'A', GL_COMPILE); drawLetter(Adata); glEndList();
+ glNewList(base+'E', GL_COMPILE); drawLetter(Edata); glEndList();
+ glNewList(base+'P', GL_COMPILE); drawLetter(Pdata); glEndList();
+ glNewList(base+'R', GL_COMPILE); drawLetter(Rdata); glEndList();
+ glNewList(base+'S', GL_COMPILE); drawLetter(Sdata); glEndList();
+ glNewList(base+' ', GL_COMPILE); glTranslatef(8.0, 0.0, 0.0); glEndList();
+}
+
+char *test1 = "A SPARE SERAPE APPEARS AS";
+char *test2 = "APES PREPARE RARE PEPPERS";
+
+void printStrokedString(char *s)
+{
+ GLsizei len = (GLsizei) strlen(s);
+ glCallLists(len, GL_BYTE, (GLbyte *)s);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3f(1.0, 1.0, 1.0);
+ glPushMatrix();
+ glScalef(2.0, 2.0, 2.0);
+ glTranslatef(10.0, 30.0, 0.0);
+ printStrokedString(test1);
+ glPopMatrix();
+ glPushMatrix();
+ glScalef(2.0, 2.0, 2.0);
+ glTranslatef(10.0, 13.0, 0.0);
+ printStrokedString(test2);
+ glPopMatrix();
+ glFlush();
+}
+
+static void reshape(GLsizei w, GLsizei h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (440, 120);
+ glutCreateWindow (argv[0]);
+ myinit ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/surface.c b/progs/redbook/surface.c
new file mode 100644
index 00000000000..e33ce14f4fc
--- /dev/null
+++ b/progs/redbook/surface.c
@@ -0,0 +1,232 @@
+/* aux2glut conversion Copyright (c) Mark J. Kilgard, 1994, 1995 */
+
+/**
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/**
+ * surface.c
+ * This program draws a NURBS surface in the shape of a
+ * symmetrical hill.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+GLfloat ctlpoints[4][4][3];
+int showPoints = 0;
+
+GLUnurbsObj *theNurb;
+
+/*
+ * Initializes the control points of the surface to a small hill.
+ * The control points range from -3 to +3 in x, y, and z
+ */
+void init_surface(void)
+{
+ int u, v;
+ for (u = 0; u < 4; u++) {
+ for (v = 0; v < 4; v++) {
+ ctlpoints[u][v][0] = 2.0*((GLfloat)u - 1.5);
+ ctlpoints[u][v][1] = 2.0*((GLfloat)v - 1.5);
+
+ if ( (u == 1 || u == 2) && (v == 1 || v == 2))
+ ctlpoints[u][v][2] = 7.0;
+ else
+ ctlpoints[u][v][2] = -3.0;
+ }
+ }
+}
+
+/* Initialize material property and depth buffer.
+ */
+void myinit(void)
+{
+ GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_shininess[] = { 100.0 };
+
+ glClearColor (0.0, 0.0, 0.0, 1.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+
+ init_surface();
+
+ theNurb = gluNewNurbsRenderer();
+ gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0);
+ gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef (0.0, 0.0, -5.0);
+}
+
+void display(void)
+{
+ GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
+ int i, j;
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(330.0, 1.,0.,0.);
+ glScalef (0.25, 0.25, 0.25);
+
+ gluBeginSurface(theNurb);
+ gluNurbsSurface(theNurb,
+ 8, knots,
+ 8, knots,
+ 4 * 3,
+ 3,
+ &ctlpoints[0][0][0],
+ 4, 4,
+ GL_MAP2_VERTEX_3);
+ gluEndSurface(theNurb);
+
+ if(showPoints) {
+ glPointSize(5.0);
+ glDisable(GL_LIGHTING);
+ glColor3f(1.0, 1.0, 0.0);
+ glBegin(GL_POINTS);
+ for(i=0;i<4;i++) {
+ for(j=0;j<4;j++) {
+ glVertex3f(ctlpoints[i][j][0], ctlpoints[i][j][1], ctlpoints[i][j][2]);
+ }
+ }
+ glEnd();
+ glEnable(GL_LIGHTING);
+ }
+
+ glPopMatrix();
+ glutSwapBuffers();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (45.0, (GLdouble)w/(GLdouble)h, 3.0, 8.0);
+
+ glMatrixMode(GL_MODELVIEW);
+}
+
+void
+menu(int value)
+{
+ switch (value) {
+ case 0:
+ case 1:
+ showPoints = value;
+ break;
+ case 2:
+ gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
+ break;
+ case 3:
+ gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_OUTLINE_POLYGON);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+int down = 0, lastx;
+
+/* ARGSUSED1 */
+void
+motion(int x, int y)
+{
+ if (down) {
+ glRotatef(lastx - x, 0, 1, 0);
+ lastx = x;
+ glutPostRedisplay();
+ }
+}
+
+/* ARGSUSED3 */
+void
+mouse(int button, int state, int x, int y)
+{
+ if (button == GLUT_LEFT_BUTTON) {
+ if (state == GLUT_DOWN) {
+ lastx = x;
+ down = 1;
+ } else {
+ down = 0;
+ }
+ }
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop */
+int
+main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(display);
+ glutCreateMenu(menu);
+ glutAddMenuEntry("Show control points", 1);
+ glutAddMenuEntry("Hide control points", 0);
+ glutAddMenuEntry("Solid", 2);
+ glutAddMenuEntry("Wireframe", 3);
+ glutAttachMenu(GLUT_RIGHT_BUTTON);
+ glutMouseFunc(mouse);
+ glutMotionFunc(motion);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/teaambient.c b/progs/redbook/teaambient.c
new file mode 100644
index 00000000000..53b5111752f
--- /dev/null
+++ b/progs/redbook/teaambient.c
@@ -0,0 +1,162 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/**
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/**
+ * teaambient.c
+ * This program renders three lighted, shaded teapots, with
+ * different ambient values.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize light source and lighting model.
+ */
+void
+myinit(void)
+{
+ GLfloat light_ambient[] =
+ {0.0, 0.0, 0.0, 1.0};
+ GLfloat light_diffuse[] =
+ {1.0, 1.0, 1.0, 1.0};
+ GLfloat light_specular[] =
+ {1.0, 1.0, 1.0, 1.0};
+/* light_position is NOT default value */
+ GLfloat light_position[] =
+ {1.0, 0.0, 0.0, 0.0};
+ GLfloat global_ambient[] =
+ {0.75, 0.75, 0.75, 1.0};
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, global_ambient);
+
+ glFrontFace(GL_CW);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+}
+
+void
+display(void)
+{
+ GLfloat low_ambient[] =
+ {0.1, 0.1, 0.1, 1.0};
+ GLfloat more_ambient[] =
+ {0.4, 0.4, 0.4, 1.0};
+ GLfloat most_ambient[] =
+ {1.0, 1.0, 1.0, 1.0};
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ /* material has small ambient reflection */
+ glMaterialfv(GL_FRONT, GL_AMBIENT, low_ambient);
+ glMaterialf(GL_FRONT, GL_SHININESS, 40.0);
+ glPushMatrix();
+ glTranslatef(0.0, 2.0, 0.0);
+ glutSolidTeapot(1.0);
+ glPopMatrix();
+
+ /* material has moderate ambient reflection */
+ glMaterialfv(GL_FRONT, GL_AMBIENT, more_ambient);
+ glPushMatrix();
+ glTranslatef(0.0, 0.0, 0.0);
+ glutSolidTeapot(1.0);
+ glPopMatrix();
+
+ /* material has large ambient reflection */
+ glMaterialfv(GL_FRONT, GL_AMBIENT, most_ambient);
+ glPushMatrix();
+ glTranslatef(0.0, -2.0, 0.0);
+ glutSolidTeapot(1.0);
+ glPopMatrix();
+ glFlush();
+}
+
+void
+myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho(-4.0, 4.0, -4.0 * (GLfloat) h / (GLfloat) w,
+ 4.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0);
+ else
+ glOrtho(-4.0 * (GLfloat) w / (GLfloat) h,
+ 4.0 * (GLfloat) w / (GLfloat) h, -4.0, 4.0, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int
+main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(500, 500);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/teapots.c b/progs/redbook/teapots.c
new file mode 100644
index 00000000000..fb7aed380eb
--- /dev/null
+++ b/progs/redbook/teapots.c
@@ -0,0 +1,220 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/**
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/**
+ * teapots.c
+ * This program demonstrates lots of material properties.
+ * A single light source illuminates the objects.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/*
+ * Initialize depth buffer, projection matrix, light source, and lighting
+ * model. Do not specify a material property here.
+ */
+void
+myinit(void)
+{
+ GLfloat ambient[] =
+ {0.0, 0.0, 0.0, 1.0};
+ GLfloat diffuse[] =
+ {1.0, 1.0, 1.0, 1.0};
+ GLfloat position[] =
+ {0.0, 3.0, 3.0, 0.0};
+
+ GLfloat lmodel_ambient[] =
+ {0.2, 0.2, 0.2, 1.0};
+ GLfloat local_view[] =
+ {0.0};
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
+
+ glFrontFace(GL_CW);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+}
+
+/*
+ * Move object into position. Use 3rd through 12th parameters to specify the
+ * material property. Draw a teapot.
+ */
+void
+renderTeapot(GLfloat x, GLfloat y,
+ GLfloat ambr, GLfloat ambg, GLfloat ambb,
+ GLfloat difr, GLfloat difg, GLfloat difb,
+ GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine)
+{
+ float mat[4];
+
+ glPushMatrix();
+ glTranslatef(x, y, 0.0);
+ mat[0] = ambr;
+ mat[1] = ambg;
+ mat[2] = ambb;
+ mat[3] = 1.0;
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
+ mat[0] = difr;
+ mat[1] = difg;
+ mat[2] = difb;
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
+ mat[0] = specr;
+ mat[1] = specg;
+ mat[2] = specb;
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
+ glMaterialf(GL_FRONT, GL_SHININESS, shine * 128.0);
+ glutSolidTeapot(1.0);
+ glPopMatrix();
+}
+
+/**
+ * First column: emerald, jade, obsidian, pearl, ruby, turquoise
+ * 2nd column: brass, bronze, chrome, copper, gold, silver
+ * 3rd column: black, cyan, green, red, white, yellow plastic
+ * 4th column: black, cyan, green, red, white, yellow rubber
+ */
+void
+display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ renderTeapot(2.0, 17.0, 0.0215, 0.1745, 0.0215,
+ 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
+ renderTeapot(2.0, 14.0, 0.135, 0.2225, 0.1575,
+ 0.54, 0.89, 0.63, 0.316228, 0.316228, 0.316228, 0.1);
+ renderTeapot(2.0, 11.0, 0.05375, 0.05, 0.06625,
+ 0.18275, 0.17, 0.22525, 0.332741, 0.328634, 0.346435, 0.3);
+ renderTeapot(2.0, 8.0, 0.25, 0.20725, 0.20725,
+ 1, 0.829, 0.829, 0.296648, 0.296648, 0.296648, 0.088);
+ renderTeapot(2.0, 5.0, 0.1745, 0.01175, 0.01175,
+ 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
+ renderTeapot(2.0, 2.0, 0.1, 0.18725, 0.1745,
+ 0.396, 0.74151, 0.69102, 0.297254, 0.30829, 0.306678, 0.1);
+ renderTeapot(6.0, 17.0, 0.329412, 0.223529, 0.027451,
+ 0.780392, 0.568627, 0.113725, 0.992157, 0.941176, 0.807843,
+ 0.21794872);
+ renderTeapot(6.0, 14.0, 0.2125, 0.1275, 0.054,
+ 0.714, 0.4284, 0.18144, 0.393548, 0.271906, 0.166721, 0.2);
+ renderTeapot(6.0, 11.0, 0.25, 0.25, 0.25,
+ 0.4, 0.4, 0.4, 0.774597, 0.774597, 0.774597, 0.6);
+ renderTeapot(6.0, 8.0, 0.19125, 0.0735, 0.0225,
+ 0.7038, 0.27048, 0.0828, 0.256777, 0.137622, 0.086014, 0.1);
+ renderTeapot(6.0, 5.0, 0.24725, 0.1995, 0.0745,
+ 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
+ renderTeapot(6.0, 2.0, 0.19225, 0.19225, 0.19225,
+ 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
+ renderTeapot(10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01,
+ 0.50, 0.50, 0.50, .25);
+ renderTeapot(10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392,
+ 0.50196078, 0.50196078, 0.50196078, .25);
+ renderTeapot(10.0, 11.0, 0.0, 0.0, 0.0,
+ 0.1, 0.35, 0.1, 0.45, 0.55, 0.45, .25);
+ renderTeapot(10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0,
+ 0.7, 0.6, 0.6, .25);
+ renderTeapot(10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55,
+ 0.70, 0.70, 0.70, .25);
+ renderTeapot(10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0,
+ 0.60, 0.60, 0.50, .25);
+ renderTeapot(14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01,
+ 0.4, 0.4, 0.4, .078125);
+ renderTeapot(14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5,
+ 0.04, 0.7, 0.7, .078125);
+ renderTeapot(14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4,
+ 0.04, 0.7, 0.04, .078125);
+ renderTeapot(14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4,
+ 0.7, 0.04, 0.04, .078125);
+ renderTeapot(14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5,
+ 0.7, 0.7, 0.7, .078125);
+ renderTeapot(14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4,
+ 0.7, 0.7, 0.04, .078125);
+ glFlush();
+}
+
+void
+myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho(0.0, 16.0, 0.0, 18.0 * (GLfloat) h / (GLfloat) w,
+ -10.0, 10.0);
+ else
+ glOrtho(0.0, 16.0 * (GLfloat) w / (GLfloat) h, 0.0, 18.0,
+ -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+/*
+ * Main Loop Open window with initial window size, title bar, RGBA display
+ * mode, and handle input events.
+ */
+int
+main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/tess.c b/progs/redbook/tess.c
new file mode 100644
index 00000000000..238a469aff2
--- /dev/null
+++ b/progs/redbook/tess.c
@@ -0,0 +1,241 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * tess.c
+ * This program demonstrates polygon tessellation.
+ * Two tesselated objects are drawn. The first is a
+ * rectangle with a triangular hole. The second is a
+ * smooth shaded, self-intersecting star.
+ *
+ * Note the exterior rectangle is drawn with its vertices
+ * in counter-clockwise order, but its interior clockwise.
+ * Note the combineCallback is needed for the self-intersecting
+ * star. Also note that removing the TessProperty for the
+ * star will make the interior unshaded (WINDING_ODD).
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifdef GLU_VERSION_1_2
+
+/* Win32 calling conventions. */
+#ifndef CALLBACK
+#define CALLBACK
+#endif
+
+GLuint startList;
+
+void display (void) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3f(1.0, 1.0, 1.0);
+ glCallList(startList);
+ glCallList(startList + 1);
+ glFlush();
+}
+
+void CALLBACK beginCallback(GLenum which)
+{
+ glBegin(which);
+}
+
+void CALLBACK errorCallback(GLenum errorCode)
+{
+ const GLubyte *estring;
+
+ estring = gluErrorString(errorCode);
+ fprintf(stderr, "Tessellation Error: %s\n", (char *) estring);
+ exit(0);
+}
+
+void CALLBACK endCallback(void)
+{
+ glEnd();
+}
+
+void CALLBACK vertexCallback(GLvoid *vertex)
+{
+ const GLdouble *pointer;
+
+ pointer = (GLdouble *) vertex;
+ glColor3dv(pointer+3);
+ glVertex3dv(pointer);
+}
+
+/* combineCallback is used to create a new vertex when edges
+ * intersect. coordinate location is trivial to calculate,
+ * but weight[4] may be used to average color, normal, or texture
+ * coordinate data. In this program, color is weighted.
+ */
+void CALLBACK combineCallback(GLdouble coords[3],
+ GLdouble *vertex_data[4],
+ GLfloat weight[4], GLdouble **dataOut )
+{
+ GLdouble *vertex;
+ int i;
+
+ vertex = (GLdouble *) malloc(6 * sizeof(GLdouble));
+
+ vertex[0] = coords[0];
+ vertex[1] = coords[1];
+ vertex[2] = coords[2];
+ for (i = 3; i < 6; i++)
+ vertex[i] = weight[0] * vertex_data[0][i]
+ + weight[1] * vertex_data[1][i]
+ + weight[2] * vertex_data[2][i]
+ + weight[3] * vertex_data[3][i];
+ *dataOut = vertex;
+}
+
+void init (void)
+{
+ GLUtesselator *tobj;
+ GLdouble rect[4][3] = {{50.0, 50.0, 0.0},
+ {200.0, 50.0, 0.0},
+ {200.0, 200.0, 0.0},
+ {50.0, 200.0, 0.0}};
+ GLdouble tri[3][3] = {{75.0, 75.0, 0.0},
+ {125.0, 175.0, 0.0},
+ {175.0, 75.0, 0.0}};
+ GLdouble star[5][6] = {{250.0, 50.0, 0.0, 1.0, 0.0, 1.0},
+ {325.0, 200.0, 0.0, 1.0, 1.0, 0.0},
+ {400.0, 50.0, 0.0, 0.0, 1.0, 1.0},
+ {250.0, 150.0, 0.0, 1.0, 0.0, 0.0},
+ {400.0, 150.0, 0.0, 0.0, 1.0, 0.0}};
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ startList = glGenLists(2);
+
+ tobj = gluNewTess();
+ gluTessCallback(tobj, GLU_TESS_VERTEX,
+ (GLvoid (CALLBACK*) ()) &glVertex3dv);
+ gluTessCallback(tobj, GLU_TESS_BEGIN,
+ (GLvoid (CALLBACK*) ()) &beginCallback);
+ gluTessCallback(tobj, GLU_TESS_END,
+ (GLvoid (CALLBACK*) ()) &endCallback);
+ gluTessCallback(tobj, GLU_TESS_ERROR,
+ (GLvoid (CALLBACK*) ()) &errorCallback);
+
+ /* rectangle with triangular hole inside */
+ glNewList(startList, GL_COMPILE);
+ glShadeModel(GL_FLAT);
+ gluTessBeginPolygon(tobj, NULL);
+ gluTessBeginContour(tobj);
+ gluTessVertex(tobj, rect[0], rect[0]);
+ gluTessVertex(tobj, rect[1], rect[1]);
+ gluTessVertex(tobj, rect[2], rect[2]);
+ gluTessVertex(tobj, rect[3], rect[3]);
+ gluTessEndContour(tobj);
+ gluTessBeginContour(tobj);
+ gluTessVertex(tobj, tri[0], tri[0]);
+ gluTessVertex(tobj, tri[1], tri[1]);
+ gluTessVertex(tobj, tri[2], tri[2]);
+ gluTessEndContour(tobj);
+ gluTessEndPolygon(tobj);
+ glEndList();
+
+ gluTessCallback(tobj, GLU_TESS_VERTEX,
+ (GLvoid (CALLBACK*) ()) &vertexCallback);
+ gluTessCallback(tobj, GLU_TESS_BEGIN,
+ (GLvoid (CALLBACK*) ()) &beginCallback);
+ gluTessCallback(tobj, GLU_TESS_END,
+ (GLvoid (CALLBACK*) ()) &endCallback);
+ gluTessCallback(tobj, GLU_TESS_ERROR,
+ (GLvoid (CALLBACK*) ()) &errorCallback);
+ gluTessCallback(tobj, GLU_TESS_COMBINE,
+ (GLvoid (CALLBACK*) ()) &combineCallback);
+
+ /* smooth shaded, self-intersecting star */
+ glNewList(startList + 1, GL_COMPILE);
+ glShadeModel(GL_SMOOTH);
+ gluTessProperty(tobj, GLU_TESS_WINDING_RULE,
+ GLU_TESS_WINDING_POSITIVE);
+ gluTessBeginPolygon(tobj, NULL);
+ gluTessBeginContour(tobj);
+ gluTessVertex(tobj, star[0], star[0]);
+ gluTessVertex(tobj, star[1], star[1]);
+ gluTessVertex(tobj, star[2], star[2]);
+ gluTessVertex(tobj, star[3], star[3]);
+ gluTessVertex(tobj, star[4], star[4]);
+ gluTessEndContour(tobj);
+ gluTessEndPolygon(tobj);
+ glEndList();
+ gluDeleteTess(tobj);
+}
+
+void reshape (int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(0.0, (GLdouble) w, 0.0, (GLdouble) h);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize(500, 500);
+ glutCreateWindow(argv[0]);
+ init();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
+
+#else
+int main(int argc, char** argv)
+{
+ fprintf (stderr, "This program demonstrates the new tesselator API in GLU 1.2.\n");
+ fprintf (stderr, "Your GLU library does not support this new interface, sorry.\n");
+ return 0;
+}
+#endif
diff --git a/progs/redbook/tesswind.c b/progs/redbook/tesswind.c
new file mode 100644
index 00000000000..7d00c9f907d
--- /dev/null
+++ b/progs/redbook/tesswind.c
@@ -0,0 +1,290 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * tesswind.c
+ * This program demonstrates the winding rule polygon
+ * tessellation property. Four tessellated objects are drawn,
+ * each with very different contours. When the w key is pressed,
+ * the objects are drawn with a different winding rule.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifdef GLU_VERSION_1_2
+
+/* Win32 calling conventions. */
+#ifndef CALLBACK
+#define CALLBACK
+#endif
+
+GLdouble currentWinding = GLU_TESS_WINDING_ODD;
+int currentShape = 0;
+GLUtesselator *tobj;
+GLuint list;
+
+/* Make four display lists,
+ * each with a different tessellated object.
+ */
+void makeNewLists (void) {
+ int i;
+ static GLdouble rects[12][3] =
+ {{ 50.0, 50.0, 0.0}, {300.0, 50.0, 0.0},
+ {300.0, 300.0, 0.0}, { 50.0, 300.0, 0.0},
+ {100.0, 100.0, 0.0}, {250.0, 100.0, 0.0},
+ {250.0, 250.0, 0.0}, {100.0, 250.0, 0.0},
+ {150.0, 150.0, 0.0}, {200.0, 150.0, 0.0},
+ {200.0, 200.0, 0.0}, {150.0, 200.0, 0.0}};
+ static GLdouble spiral[16][3] =
+ {{400.0, 250.0, 0.0}, {400.0, 50.0, 0.0},
+ { 50.0, 50.0, 0.0}, { 50.0, 400.0, 0.0},
+ {350.0, 400.0, 0.0}, {350.0, 100.0, 0.0},
+ {100.0, 100.0, 0.0}, {100.0, 350.0, 0.0},
+ {300.0, 350.0, 0.0}, {300.0, 150.0, 0.0},
+ {150.0, 150.0, 0.0}, {150.0, 300.0, 0.0},
+ {250.0, 300.0, 0.0}, {250.0, 200.0, 0.0},
+ {200.0, 200.0, 0.0}, {200.0, 250.0, 0.0}};
+ static GLdouble quad1[4][3] =
+ {{ 50.0, 150.0, 0.0}, {350.0, 150.0, 0.0},
+ {350.0, 200.0, 0.0}, { 50.0, 200.0, 0.0}};
+ static GLdouble quad2[4][3] =
+ {{100.0, 100.0, 0.0}, {300.0, 100.0, 0.0},
+ {300.0, 350.0, 0.0}, {100.0, 350.0, 0.0}};
+ static GLdouble tri[3][3] =
+ {{200.0, 50.0, 0.0}, {250.0, 300.0, 0.0},
+ {150.0, 300.0, 0.0}};
+
+ gluTessProperty(tobj, GLU_TESS_WINDING_RULE,
+ currentWinding);
+
+ glNewList(list, GL_COMPILE);
+ gluTessBeginPolygon(tobj, NULL);
+ gluTessBeginContour(tobj);
+ for (i = 0; i < 4; i++)
+ gluTessVertex(tobj, rects[i], rects[i]);
+ gluTessEndContour(tobj);
+ gluTessBeginContour(tobj);
+ for (i = 4; i < 8; i++)
+ gluTessVertex(tobj, rects[i], rects[i]);
+ gluTessEndContour(tobj);
+ gluTessBeginContour(tobj);
+ for (i = 8; i < 12; i++)
+ gluTessVertex(tobj, rects[i], rects[i]);
+ gluTessEndContour(tobj);
+ gluTessEndPolygon(tobj);
+ glEndList();
+
+ glNewList(list+1, GL_COMPILE);
+ gluTessBeginPolygon(tobj, NULL);
+ gluTessBeginContour(tobj);
+ for (i = 0; i < 4; i++)
+ gluTessVertex(tobj, rects[i], rects[i]);
+ gluTessEndContour(tobj);
+ gluTessBeginContour(tobj);
+ for (i = 7; i >= 4; i--)
+ gluTessVertex(tobj, rects[i], rects[i]);
+ gluTessEndContour(tobj);
+ gluTessBeginContour(tobj);
+ for (i = 11; i >= 8; i--)
+ gluTessVertex(tobj, rects[i], rects[i]);
+ gluTessEndContour(tobj);
+ gluTessEndPolygon(tobj);
+ glEndList();
+
+ glNewList(list+2, GL_COMPILE);
+ gluTessBeginPolygon(tobj, NULL);
+ gluTessBeginContour(tobj);
+ for (i = 0; i < 16; i++)
+ gluTessVertex(tobj, spiral[i], spiral[i]);
+ gluTessEndContour(tobj);
+ gluTessEndPolygon(tobj);
+ glEndList();
+
+ glNewList(list+3, GL_COMPILE);
+ gluTessBeginPolygon(tobj, NULL);
+ gluTessBeginContour(tobj);
+ for (i = 0; i < 4; i++)
+ gluTessVertex(tobj, quad1[i], quad1[i]);
+ gluTessEndContour(tobj);
+ gluTessBeginContour(tobj);
+ for (i = 0; i < 4; i++)
+ gluTessVertex(tobj, quad2[i], quad2[i]);
+ gluTessEndContour(tobj);
+ gluTessBeginContour(tobj);
+ for (i = 0; i < 3; i++)
+ gluTessVertex(tobj, tri[i], tri[i]);
+ gluTessEndContour(tobj);
+ gluTessEndPolygon(tobj);
+ glEndList();
+}
+
+void display (void) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3f(1.0, 1.0, 1.0);
+ glPushMatrix();
+ glCallList(list);
+ glTranslatef(0.0, 500.0, 0.0);
+ glCallList(list+1);
+ glTranslatef(500.0, -500.0, 0.0);
+ glCallList(list+2);
+ glTranslatef(0.0, 500.0, 0.0);
+ glCallList(list+3);
+ glPopMatrix();
+ glFlush();
+}
+
+void CALLBACK beginCallback(GLenum which)
+{
+ glBegin(which);
+}
+
+void CALLBACK errorCallback(GLenum errorCode)
+{
+ const GLubyte *estring;
+
+ estring = gluErrorString(errorCode);
+ fprintf(stderr, "Tessellation Error: %s\n", (char *) estring);
+ exit(0);
+}
+
+void CALLBACK endCallback(void)
+{
+ glEnd();
+}
+
+/* combineCallback is used to create a new vertex when edges
+ * intersect. coordinate location is trivial to calculate,
+ * but weight[4] may be used to average color, normal, or texture
+ * coordinate data.
+ */
+/* ARGSUSED */
+void CALLBACK combineCallback(GLdouble coords[3], GLdouble *data[4],
+ GLfloat weight[4], GLdouble **dataOut )
+{
+ GLdouble *vertex;
+ vertex = (GLdouble *) malloc(3 * sizeof(GLdouble));
+
+ vertex[0] = coords[0];
+ vertex[1] = coords[1];
+ vertex[2] = coords[2];
+ *dataOut = vertex;
+}
+
+void init(void)
+{
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glShadeModel(GL_FLAT);
+
+ tobj = gluNewTess();
+ gluTessCallback(tobj, GLU_TESS_VERTEX,
+ (GLvoid (CALLBACK*) ()) &glVertex3dv);
+ gluTessCallback(tobj, GLU_TESS_BEGIN,
+ (GLvoid (CALLBACK*) ()) &beginCallback);
+ gluTessCallback(tobj, GLU_TESS_END,
+ (GLvoid (CALLBACK*) ()) &endCallback);
+ gluTessCallback(tobj, GLU_TESS_ERROR,
+ (GLvoid (CALLBACK*) ()) &errorCallback);
+ gluTessCallback(tobj, GLU_TESS_COMBINE,
+ (GLvoid (CALLBACK*) ()) &combineCallback);
+
+ list = glGenLists(4);
+ makeNewLists();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D(0.0, 1000.0, 0.0, 1000.0 * (GLdouble)h/(GLdouble)w);
+ else
+ gluOrtho2D(0.0, 1000.0 * (GLdouble)w/(GLdouble)h, 0.0, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'w':
+ case 'W':
+ if (currentWinding == GLU_TESS_WINDING_ODD)
+ currentWinding = GLU_TESS_WINDING_NONZERO;
+ else if (currentWinding == GLU_TESS_WINDING_NONZERO)
+ currentWinding = GLU_TESS_WINDING_POSITIVE;
+ else if (currentWinding == GLU_TESS_WINDING_POSITIVE)
+ currentWinding = GLU_TESS_WINDING_NEGATIVE;
+ else if (currentWinding == GLU_TESS_WINDING_NEGATIVE)
+ currentWinding = GLU_TESS_WINDING_ABS_GEQ_TWO;
+ else if (currentWinding == GLU_TESS_WINDING_ABS_GEQ_TWO)
+ currentWinding = GLU_TESS_WINDING_ODD;
+ makeNewLists();
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize(500, 500);
+ glutCreateWindow(argv[0]);
+ init();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
+
+#else
+int main(int argc, char** argv)
+{
+ fprintf (stderr, "This program demonstrates the new tesselator API in GLU 1.2.\n");
+ fprintf (stderr, "Your GLU library does not support this new interface, sorry.\n");
+ return 0;
+}
+#endif
diff --git a/progs/redbook/texbind.c b/progs/redbook/texbind.c
new file mode 100644
index 00000000000..6a828ab2bdf
--- /dev/null
+++ b/progs/redbook/texbind.c
@@ -0,0 +1,171 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/* texbind.c
+ * This program demonstrates using glBindTexture() by
+ * creating and managing two textures.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifdef GL_VERSION_1_1
+/* Create checkerboard texture */
+#define checkImageWidth 64
+#define checkImageHeight 64
+static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
+static GLubyte otherImage[checkImageHeight][checkImageWidth][4];
+
+static GLuint texName[2];
+
+void makeCheckImages(void)
+{
+ int i, j, c;
+
+ for (i = 0; i < checkImageHeight; i++) {
+ for (j = 0; j < checkImageWidth; j++) {
+ c = ((((i&0x8)==0)^((j&0x8)==0)))*255;
+ checkImage[i][j][0] = (GLubyte) c;
+ checkImage[i][j][1] = (GLubyte) c;
+ checkImage[i][j][2] = (GLubyte) c;
+ checkImage[i][j][3] = (GLubyte) 255;
+ c = ((((i&0x10)==0)^((j&0x10)==0)))*255;
+ otherImage[i][j][0] = (GLubyte) c;
+ otherImage[i][j][1] = (GLubyte) 0;
+ otherImage[i][j][2] = (GLubyte) 0;
+ otherImage[i][j][3] = (GLubyte) 255;
+ }
+ }
+}
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel(GL_FLAT);
+ glEnable(GL_DEPTH_TEST);
+
+ makeCheckImages();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glGenTextures(2, texName);
+ glBindTexture(GL_TEXTURE_2D, texName[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
+ checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ checkImage);
+
+ glBindTexture(GL_TEXTURE_2D, texName[1]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
+ checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ otherImage);
+ glEnable(GL_TEXTURE_2D);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glBindTexture(GL_TEXTURE_2D, texName[0]);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
+ glEnd();
+ glBindTexture(GL_TEXTURE_2D, texName[1]);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421);
+ glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
+ glEnd();
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -3.6);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(250, 250);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
+#else
+int main(int argc, char** argv)
+{
+ fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
+ fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
+ fprintf (stderr, "you may be able to modify this program to make it run.\n");
+ return 0;
+}
+#endif
diff --git a/progs/redbook/texgen.c b/progs/redbook/texgen.c
new file mode 100644
index 00000000000..7c1802a3be9
--- /dev/null
+++ b/progs/redbook/texgen.c
@@ -0,0 +1,207 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/* texgen.c
+ * This program draws a texture mapped teapot with
+ * automatically generated texture coordinates. The
+ * texture is rendered as stripes on the teapot.
+ * Initially, the object is drawn with texture coordinates
+ * based upon the object coordinates of the vertex
+ * and distance from the plane x = 0. Pressing the 'e'
+ * key changes the coordinate generation to eye coordinates
+ * of the vertex. Pressing the 'o' key switches it back
+ * to the object coordinates. Pressing the 's' key
+ * changes the plane to a slanted one (x + y + z = 0).
+ * Pressing the 'x' key switches it back to x = 0.
+ */
+
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#define stripeImageWidth 32
+GLubyte stripeImage[4*stripeImageWidth];
+
+#ifdef GL_VERSION_1_1
+static GLuint texName;
+#endif
+
+void makeStripeImage(void)
+{
+ int j;
+
+ for (j = 0; j < stripeImageWidth; j++) {
+ stripeImage[4*j] = (GLubyte) ((j<=4) ? 255 : 0);
+ stripeImage[4*j+1] = (GLubyte) ((j>4) ? 255 : 0);
+ stripeImage[4*j+2] = (GLubyte) 0;
+ stripeImage[4*j+3] = (GLubyte) 255;
+ }
+}
+
+/* planes for texture coordinate generation */
+static GLfloat xequalzero[] = {1.0, 0.0, 0.0, 0.0};
+static GLfloat slanted[] = {1.0, 1.0, 1.0, 0.0};
+static GLfloat *currentCoeff;
+static GLenum currentPlane;
+static GLint currentGenMode;
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel(GL_SMOOTH);
+
+ makeStripeImage();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+#ifdef GL_VERSION_1_1
+ glGenTextures(1, &texName);
+ glBindTexture(GL_TEXTURE_1D, texName);
+#endif
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+#ifdef GL_VERSION_1_1
+ glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, stripeImageWidth, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, stripeImage);
+#else
+ glTexImage1D(GL_TEXTURE_1D, 0, 4, stripeImageWidth, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, stripeImage);
+#endif
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ currentCoeff = xequalzero;
+ currentGenMode = GL_OBJECT_LINEAR;
+ currentPlane = GL_OBJECT_PLANE;
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, currentGenMode);
+ glTexGenfv(GL_S, currentPlane, currentCoeff);
+
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_1D);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+ glFrontFace(GL_CW);
+ glCullFace(GL_BACK);
+ glMaterialf (GL_FRONT, GL_SHININESS, 64.0);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+ glRotatef(45.0, 0.0, 0.0, 1.0);
+#ifdef GL_VERSION_1_1
+ glBindTexture(GL_TEXTURE_1D, texName);
+#endif
+ glutSolidTeapot(2.0);
+ glPopMatrix ();
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-3.5, 3.5, -3.5*(GLfloat)h/(GLfloat)w,
+ 3.5*(GLfloat)h/(GLfloat)w, -3.5, 3.5);
+ else
+ glOrtho (-3.5*(GLfloat)w/(GLfloat)h,
+ 3.5*(GLfloat)w/(GLfloat)h, -3.5, 3.5, -3.5, 3.5);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard (unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'e':
+ case 'E':
+ currentGenMode = GL_EYE_LINEAR;
+ currentPlane = GL_EYE_PLANE;
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, currentGenMode);
+ glTexGenfv(GL_S, currentPlane, currentCoeff);
+ glutPostRedisplay();
+ break;
+ case 'o':
+ case 'O':
+ currentGenMode = GL_OBJECT_LINEAR;
+ currentPlane = GL_OBJECT_PLANE;
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, currentGenMode);
+ glTexGenfv(GL_S, currentPlane, currentCoeff);
+ glutPostRedisplay();
+ break;
+ case 's':
+ case 'S':
+ currentCoeff = slanted;
+ glTexGenfv(GL_S, currentPlane, currentCoeff);
+ glutPostRedisplay();
+ break;
+ case 'x':
+ case 'X':
+ currentCoeff = xequalzero;
+ glTexGenfv(GL_S, currentPlane, currentCoeff);
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(256, 256);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/texprox.c b/progs/redbook/texprox.c
new file mode 100644
index 00000000000..6f1e853facd
--- /dev/null
+++ b/progs/redbook/texprox.c
@@ -0,0 +1,120 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * texprox.c
+ * The brief program illustrates use of texture proxies.
+ * This program only prints out some messages about whether
+ * certain size textures are supported and then exits.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifdef GL_VERSION_1_1
+
+/* Microsoft OpenGL 1.1's <GL/gl.h> forgets to define
+ GL_TEXTURE_INTERNAL_FORMAT. */
+#ifndef GL_TEXTURE_INTERNAL_FORMAT
+#define GL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_COMPONENTS
+#endif
+
+void init(void)
+{
+ GLint proxyComponents;
+
+ putchar('\n');
+
+ glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA8,
+ 64, 64, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0,
+ GL_TEXTURE_INTERNAL_FORMAT, &proxyComponents);
+ printf ("Proxying 64x64 level 0 RGBA8 texture (level 0)\n");
+ if (proxyComponents == GL_RGBA8)
+ printf ("proxy allocation succeeded\n");
+ else
+ printf ("proxy allocation failed\n");
+ putchar('\n');
+
+ glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA16,
+ 2048, 2048, 0,
+ GL_RGBA, GL_UNSIGNED_SHORT, NULL);
+ glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0,
+ GL_TEXTURE_INTERNAL_FORMAT, &proxyComponents);
+ printf ("Proxying 2048x2048 level 0 RGBA16 texture (big so unlikely to be supported)\n");
+ if (proxyComponents == GL_RGBA16)
+ printf ("proxy allocation succeeded\n");
+ else
+ printf ("proxy allocation failed\n");
+ putchar('\n');
+}
+
+void display(void)
+{
+ exit(0);
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutMainLoop();
+ return 0;
+}
+#else
+int main(int argc, char** argv)
+{
+ fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
+ fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
+ fprintf (stderr, "you may be able to modify this program to make it run.\n");
+ return 0;
+}
+#endif
diff --git a/progs/redbook/texsub.c b/progs/redbook/texsub.c
new file mode 100644
index 00000000000..4e829675aba
--- /dev/null
+++ b/progs/redbook/texsub.c
@@ -0,0 +1,187 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/* texsub.c
+ * This program texture maps a checkerboard image onto
+ * two rectangles. This program clamps the texture, if
+ * the texture coordinates fall outside 0.0 and 1.0.
+ * If the s key is pressed, a texture subimage is used to
+ * alter the original texture. If the r key is pressed,
+ * the original texture is restored.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifdef GL_VERSION_1_1
+/* Create checkerboard textures */
+#define checkImageWidth 64
+#define checkImageHeight 64
+#define subImageWidth 16
+#define subImageHeight 16
+static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
+static GLubyte subImage[subImageHeight][subImageWidth][4];
+
+static GLuint texName;
+
+void makeCheckImages(void)
+{
+ int i, j, c;
+
+ for (i = 0; i < checkImageHeight; i++) {
+ for (j = 0; j < checkImageWidth; j++) {
+ c = ((((i&0x8)==0)^((j&0x8)==0)))*255;
+ checkImage[i][j][0] = (GLubyte) c;
+ checkImage[i][j][1] = (GLubyte) c;
+ checkImage[i][j][2] = (GLubyte) c;
+ checkImage[i][j][3] = (GLubyte) 255;
+ }
+ }
+ for (i = 0; i < subImageHeight; i++) {
+ for (j = 0; j < subImageWidth; j++) {
+ c = ((((i&0x4)==0)^((j&0x4)==0)))*255;
+ subImage[i][j][0] = (GLubyte) c;
+ subImage[i][j][1] = (GLubyte) 0;
+ subImage[i][j][2] = (GLubyte) 0;
+ subImage[i][j][3] = (GLubyte) 255;
+ }
+ }
+}
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel(GL_FLAT);
+ glEnable(GL_DEPTH_TEST);
+
+ makeCheckImages();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glGenTextures(1, &texName);
+ glBindTexture(GL_TEXTURE_2D, texName);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ glBindTexture(GL_TEXTURE_2D, texName);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
+
+ glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421);
+ glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
+ glEnd();
+ glFlush();
+ glDisable(GL_TEXTURE_2D);
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -3.6);
+}
+
+/* ARGSUSED1 */
+void keyboard (unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 's':
+ case 'S':
+ glBindTexture(GL_TEXTURE_2D, texName);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 12, 44, subImageWidth,
+ subImageHeight, GL_RGBA,
+ GL_UNSIGNED_BYTE, subImage);
+ glutPostRedisplay();
+ break;
+ case 'r':
+ case 'R':
+ glBindTexture(GL_TEXTURE_2D, texName);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
+ checkImageHeight, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, checkImage);
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(250, 250);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
+#else
+int main(int argc, char** argv)
+{
+ fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
+ fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
+ fprintf (stderr, "you may be able to modify this program to make it run.\n");
+ return 0;
+}
+#endif
diff --git a/progs/redbook/texturesurf.c b/progs/redbook/texturesurf.c
new file mode 100644
index 00000000000..0170070eaa5
--- /dev/null
+++ b/progs/redbook/texturesurf.c
@@ -0,0 +1,155 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/* texturesurf.c
+ * This program uses evaluators to generate a curved
+ * surface and automatically generated texture coordinates.
+ */
+
+#include <stdlib.h>
+#include <GL/glut.h>
+#include <math.h>
+
+GLfloat ctrlpoints[4][4][3] = {
+ {{ -1.5, -1.5, 4.0}, { -0.5, -1.5, 2.0},
+ {0.5, -1.5, -1.0}, {1.5, -1.5, 2.0}},
+ {{ -1.5, -0.5, 1.0}, { -0.5, -0.5, 3.0},
+ {0.5, -0.5, 0.0}, {1.5, -0.5, -1.0}},
+ {{ -1.5, 0.5, 4.0}, { -0.5, 0.5, 0.0},
+ {0.5, 0.5, 3.0}, {1.5, 0.5, 4.0}},
+ {{ -1.5, 1.5, -2.0}, { -0.5, 1.5, -2.0},
+ {0.5, 1.5, 0.0}, {1.5, 1.5, -1.0}}
+};
+
+GLfloat texpts[2][2][2] = {{{0.0, 0.0}, {0.0, 1.0}},
+ {{1.0, 0.0}, {1.0, 1.0}}};
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glColor3f(1.0, 1.0, 1.0);
+ glEvalMesh2(GL_FILL, 0, 20, 0, 20);
+ glFlush();
+}
+
+#define imageWidth 64
+#define imageHeight 64
+GLubyte image[3*imageWidth*imageHeight];
+
+void makeImage(void)
+{
+ int i, j;
+ float ti, tj;
+
+ for (i = 0; i < imageWidth; i++) {
+ ti = 2.0*3.14159265*i/imageWidth;
+ for (j = 0; j < imageHeight; j++) {
+ tj = 2.0*3.14159265*j/imageHeight;
+
+ image[3*(imageHeight*i+j)] = (GLubyte) 127*(1.0+sin(ti));
+ image[3*(imageHeight*i+j)+1] = (GLubyte) 127*(1.0+cos(2*tj));
+ image[3*(imageHeight*i+j)+2] = (GLubyte) 127*(1.0+cos(ti+tj));
+ }
+ }
+}
+
+void myinit(void)
+{
+ glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4,
+ 0, 1, 12, 4, &ctrlpoints[0][0][0]);
+ glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2,
+ 0, 1, 4, 2, &texpts[0][0][0]);
+ glEnable(GL_MAP2_TEXTURE_COORD_2);
+ glEnable(GL_MAP2_VERTEX_3);
+ glMapGrid2f(20, 0.0, 1.0, 20, 0.0, 1.0);
+ makeImage();
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, imageWidth, imageHeight, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, image);
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_NORMALIZE);
+ glShadeModel (GL_FLAT);
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho(-4.0, 4.0, -4.0*(GLfloat)h/(GLfloat)w,
+ 4.0*(GLfloat)h/(GLfloat)w, -4.0, 4.0);
+ else
+ glOrtho(-4.0*(GLfloat)w/(GLfloat)h,
+ 4.0*(GLfloat)w/(GLfloat)h, -4.0, 4.0, -4.0, 4.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glRotatef(85.0, 1.0, 1.0, 1.0);
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/torus.c b/progs/redbook/torus.c
new file mode 100644
index 00000000000..7ae4d41e263
--- /dev/null
+++ b/progs/redbook/torus.c
@@ -0,0 +1,152 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * torus.c
+ * This program demonstrates the creation of a display list.
+ */
+
+#include <GL/glut.h>
+#include <stdio.h>
+#include <math.h>
+#include <stdlib.h>
+
+/* Some <math.h> files do not define M_PI... */
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
+GLuint theTorus;
+
+/* Draw a torus */
+static void torus(int numc, int numt)
+{
+ int i, j, k;
+ double s, t, x, y, z, twopi;
+
+ twopi = 2 * (double)M_PI;
+ for (i = 0; i < numc; i++) {
+ glBegin(GL_QUAD_STRIP);
+ for (j = 0; j <= numt; j++) {
+ for (k = 1; k >= 0; k--) {
+ s = (i + k) % numc + 0.5;
+ t = j % numt;
+
+ x = (1+.1*cos(s*twopi/numc))*cos(t*twopi/numt);
+ y = (1+.1*cos(s*twopi/numc))*sin(t*twopi/numt);
+ z = .1 * sin(s * twopi / numc);
+ glVertex3f(x, y, z);
+ }
+ }
+ glEnd();
+ }
+}
+
+/* Create display list with Torus and initialize state */
+static void init(void)
+{
+ theTorus = glGenLists (1);
+ glNewList(theTorus, GL_COMPILE);
+ torus(8, 25);
+ glEndList();
+
+ glShadeModel(GL_FLAT);
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+}
+
+/* Clear window and draw torus */
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3f (1.0, 1.0, 1.0);
+ glCallList(theTorus);
+ glFlush();
+}
+
+/* Handle window resize */
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(30, (GLfloat) w/(GLfloat) h, 1.0, 100.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);
+}
+
+/* Rotate about x-axis when "x" typed; rotate about y-axis
+ when "y" typed; "i" returns torus to original view */
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'x':
+ case 'X':
+ glRotatef(30.,1.0,0.0,0.0);
+ glutPostRedisplay();
+ break;
+ case 'y':
+ case 'Y':
+ glRotatef(30.,0.0,1.0,0.0);
+ glutPostRedisplay();
+ break;
+ case 'i':
+ case 'I':
+ glLoadIdentity();
+ gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char **argv)
+{
+ glutInitWindowSize(200, 200);
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
+ glutCreateWindow(argv[0]);
+ init();
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/trim.c b/progs/redbook/trim.c
new file mode 100644
index 00000000000..f17674f6840
--- /dev/null
+++ b/progs/redbook/trim.c
@@ -0,0 +1,187 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * trim.c
+ * This program draws a NURBS surface in the shape of a
+ * symmetrical hill, using both a NURBS curve and pwl
+ * (piecewise linear) curve to trim part of the surface.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+#include <stdio.h>
+
+
+#ifndef CALLBACK
+#define CALLBACK
+#endif
+
+
+GLfloat ctlpoints[4][4][3];
+
+GLUnurbsObj *theNurb;
+
+/*
+ * Initializes the control points of the surface to a small hill.
+ * The control points range from -3 to +3 in x, y, and z
+ */
+void init_surface(void)
+{
+ int u, v;
+ for (u = 0; u < 4; u++) {
+ for (v = 0; v < 4; v++) {
+ ctlpoints[u][v][0] = 2.0*((GLfloat)u - 1.5);
+ ctlpoints[u][v][1] = 2.0*((GLfloat)v - 1.5);
+
+ if ( (u == 1 || u == 2) && (v == 1 || v == 2))
+ ctlpoints[u][v][2] = 3.0;
+ else
+ ctlpoints[u][v][2] = -3.0;
+ }
+ }
+}
+
+void nurbsError(GLenum errorCode)
+{
+ const GLubyte *estring;
+
+ estring = gluErrorString(errorCode);
+ fprintf (stderr, "Nurbs Error: %s\n", (char *) estring);
+ exit (0);
+}
+
+/* Initialize material property and depth buffer.
+ */
+void init(void)
+{
+ GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_shininess[] = { 100.0 };
+
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+
+ init_surface();
+
+ theNurb = gluNewNurbsRenderer();
+ gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0);
+ gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
+ gluNurbsCallback(theNurb, GLU_ERROR,
+ (GLvoid (CALLBACK*) ()) nurbsError);
+}
+
+void display(void)
+{
+ GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
+ GLfloat edgePt[5][2] = /* counter clockwise */
+ {{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}};
+ GLfloat curvePt[4][2] = /* clockwise */
+ {{0.25, 0.5}, {0.25, 0.75}, {0.75, 0.75}, {0.75, 0.5}};
+ GLfloat curveKnots[8] =
+ {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
+ GLfloat pwlPt[4][2] = /* clockwise */
+ {{0.75, 0.5}, {0.5, 0.25}, {0.25, 0.5}};
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix();
+ glRotatef(330.0, 1.,0.,0.);
+ glScalef (0.5, 0.5, 0.5);
+
+ gluBeginSurface(theNurb);
+ gluNurbsSurface(theNurb, 8, knots, 8, knots,
+ 4 * 3, 3, &ctlpoints[0][0][0],
+ 4, 4, GL_MAP2_VERTEX_3);
+ gluBeginTrim (theNurb);
+ gluPwlCurve (theNurb, 5, &edgePt[0][0], 2, GLU_MAP1_TRIM_2);
+ gluEndTrim (theNurb);
+ gluBeginTrim (theNurb);
+ gluNurbsCurve (theNurb, 8, curveKnots, 2,
+ &curvePt[0][0], 4, GLU_MAP1_TRIM_2);
+ gluPwlCurve (theNurb, 3, &pwlPt[0][0], 2, GLU_MAP1_TRIM_2);
+ gluEndTrim (theNurb);
+ gluEndSurface(theNurb);
+
+ glPopMatrix();
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (45.0, (GLdouble)w/(GLdouble)h, 3.0, 8.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef (0.0, 0.0, -5.0);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+/* Main Loop
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/unproject.c b/progs/redbook/unproject.c
new file mode 100644
index 00000000000..134c361bac5
--- /dev/null
+++ b/progs/redbook/unproject.c
@@ -0,0 +1,126 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * unproject.c
+ * When the left mouse button is pressed, this program
+ * reads the mouse position and determines two 3D points
+ * from which it was transformed. Very little is displayed.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glFlush();
+}
+
+/* Change these values for a different transformation */
+void reshape(int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (45.0, (GLfloat) w/(GLfloat) h, 1.0, 100.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+void mouse(int button, int state, int x, int y)
+{
+ GLint viewport[4];
+ GLdouble mvmatrix[16], projmatrix[16];
+ GLint realy; /* OpenGL y coordinate position */
+ GLdouble wx, wy, wz; /* returned world x, y, z coords */
+
+ switch (button) {
+ case GLUT_LEFT_BUTTON:
+ if (state == GLUT_DOWN) {
+ glGetIntegerv (GL_VIEWPORT, viewport);
+ glGetDoublev (GL_MODELVIEW_MATRIX, mvmatrix);
+ glGetDoublev (GL_PROJECTION_MATRIX, projmatrix);
+/* note viewport[3] is height of window in pixels */
+ realy = viewport[3] - (GLint) y - 1;
+ printf ("Coordinates at cursor are (%4d, %4d)\n", x, realy);
+ gluUnProject ((GLdouble) x, (GLdouble) realy, 0.0,
+ mvmatrix, projmatrix, viewport, &wx, &wy, &wz);
+ printf ("World coords at z=0.0 are (%f, %f, %f)\n",
+ wx, wy, wz);
+ gluUnProject ((GLdouble) x, (GLdouble) realy, 1.0,
+ mvmatrix, projmatrix, viewport, &wx, &wy, &wz);
+ printf ("World coords at z=1.0 are (%f, %f, %f)\n",
+ wx, wy, wz);
+ }
+ break;
+ case GLUT_RIGHT_BUTTON:
+ if (state == GLUT_DOWN)
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+/*
+ * Open window, register input callback functions
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc (keyboard);
+ glutMouseFunc(mouse);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/varray.c b/progs/redbook/varray.c
new file mode 100644
index 00000000000..b22e723e0ec
--- /dev/null
+++ b/progs/redbook/varray.c
@@ -0,0 +1,195 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * varray.c
+ * This program demonstrates vertex arrays.
+ */
+#include <GL/glut.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#ifdef GL_VERSION_1_1
+#define POINTER 1
+#define INTERLEAVED 2
+
+#define DRAWARRAY 1
+#define ARRAYELEMENT 2
+#define DRAWELEMENTS 3
+
+int setupMethod = POINTER;
+int derefMethod = DRAWARRAY;
+
+void setupPointers(void)
+{
+ static GLint vertices[] = {25, 25,
+ 100, 325,
+ 175, 25,
+ 175, 325,
+ 250, 25,
+ 325, 325};
+ static GLfloat colors[] = {1.0, 0.2, 0.2,
+ 0.2, 0.2, 1.0,
+ 0.8, 1.0, 0.2,
+ 0.75, 0.75, 0.75,
+ 0.35, 0.35, 0.35,
+ 0.5, 0.5, 0.5};
+
+ glEnableClientState (GL_VERTEX_ARRAY);
+ glEnableClientState (GL_COLOR_ARRAY);
+
+ glVertexPointer (2, GL_INT, 0, vertices);
+ glColorPointer (3, GL_FLOAT, 0, colors);
+}
+
+void setupInterleave(void)
+{
+ static GLfloat intertwined[] =
+ {1.0, 0.2, 1.0, 100.0, 100.0, 0.0,
+ 1.0, 0.2, 0.2, 0.0, 200.0, 0.0,
+ 1.0, 1.0, 0.2, 100.0, 300.0, 0.0,
+ 0.2, 1.0, 0.2, 200.0, 300.0, 0.0,
+ 0.2, 1.0, 1.0, 300.0, 200.0, 0.0,
+ 0.2, 0.2, 1.0, 200.0, 100.0, 0.0};
+
+ glInterleavedArrays (GL_C3F_V3F, 0, intertwined);
+}
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_SMOOTH);
+ setupPointers ();
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT);
+
+ if (derefMethod == DRAWARRAY)
+ glDrawArrays (GL_TRIANGLES, 0, 6);
+ else if (derefMethod == ARRAYELEMENT) {
+ glBegin (GL_TRIANGLES);
+ glArrayElement (2);
+ glArrayElement (3);
+ glArrayElement (5);
+ glEnd ();
+ }
+ else if (derefMethod == DRAWELEMENTS) {
+ GLuint indices[4] = {0, 1, 3, 4};
+
+ glDrawElements (GL_POLYGON, 4, GL_UNSIGNED_INT, indices);
+ }
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);
+}
+
+/* ARGSUSED2 */
+void mouse (int button, int state, int x, int y)
+{
+ switch (button) {
+ case GLUT_LEFT_BUTTON:
+ if (state == GLUT_DOWN) {
+ if (setupMethod == POINTER) {
+ setupMethod = INTERLEAVED;
+ setupInterleave();
+ }
+ else if (setupMethod == INTERLEAVED) {
+ setupMethod = POINTER;
+ setupPointers();
+ }
+ glutPostRedisplay();
+ }
+ break;
+ case GLUT_MIDDLE_BUTTON:
+ case GLUT_RIGHT_BUTTON:
+ if (state == GLUT_DOWN) {
+ if (derefMethod == DRAWARRAY)
+ derefMethod = ARRAYELEMENT;
+ else if (derefMethod == ARRAYELEMENT)
+ derefMethod = DRAWELEMENTS;
+ else if (derefMethod == DRAWELEMENTS)
+ derefMethod = DRAWARRAY;
+ glutPostRedisplay();
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (350, 350);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutMouseFunc(mouse);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
+#else
+int main(int argc, char** argv)
+{
+ fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
+ fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
+ fprintf (stderr, "you may be able to modify this program to make it run.\n");
+ return 0;
+}
+#endif
diff --git a/progs/redbook/wrap.c b/progs/redbook/wrap.c
new file mode 100644
index 00000000000..f9a1f162ab6
--- /dev/null
+++ b/progs/redbook/wrap.c
@@ -0,0 +1,180 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/* wrap.c
+ * This program texture maps a checkerboard image onto
+ * two rectangles. This program demonstrates the wrapping
+ * modes, if the texture coordinates fall outside 0.0 and 1.0.
+ * Interaction: Pressing the 's' and 'S' keys switch the
+ * wrapping between clamping and repeating for the s parameter.
+ * The 't' and 'T' keys control the wrapping for the t parameter.
+ *
+ * If running this program on OpenGL 1.0, texture objects are
+ * not used.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+/* Create checkerboard texture */
+#define checkImageWidth 64
+#define checkImageHeight 64
+static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
+
+#ifdef GL_VERSION_1_1
+static GLuint texName;
+#endif
+
+void makeCheckImage(void)
+{
+ int i, j, c;
+
+ for (i = 0; i < checkImageHeight; i++) {
+ for (j = 0; j < checkImageWidth; j++) {
+ c = (((i&0x8)==0)^((j&0x8)==0))*255;
+ checkImage[i][j][0] = (GLubyte) c;
+ checkImage[i][j][1] = (GLubyte) c;
+ checkImage[i][j][2] = (GLubyte) c;
+ checkImage[i][j][3] = (GLubyte) 255;
+ }
+ }
+}
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel(GL_FLAT);
+ glEnable(GL_DEPTH_TEST);
+
+ makeCheckImage();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+#ifdef GL_VERSION_1_1
+ glGenTextures(1, &texName);
+ glBindTexture(GL_TEXTURE_2D, texName);
+#endif
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+#ifdef GL_VERSION_1_1
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage);
+#else
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, checkImageWidth, checkImageHeight,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage);
+#endif
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+#ifdef GL_VERSION_1_1
+ glBindTexture(GL_TEXTURE_2D, texName);
+#endif
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 3.0); glVertex3f(-2.0, 1.0, 0.0);
+ glTexCoord2f(3.0, 3.0); glVertex3f(0.0, 1.0, 0.0);
+ glTexCoord2f(3.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
+
+ glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 3.0); glVertex3f(1.0, 1.0, 0.0);
+ glTexCoord2f(3.0, 3.0); glVertex3f(2.41421, 1.0, -1.41421);
+ glTexCoord2f(3.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
+ glEnd();
+ glFlush();
+ glDisable(GL_TEXTURE_2D);
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -3.6);
+}
+
+/* ARGSUSED1 */
+void keyboard (unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 's':
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glutPostRedisplay();
+ break;
+ case 'S':
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glutPostRedisplay();
+ break;
+ case 't':
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glutPostRedisplay();
+ break;
+ case 'T':
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(250, 250);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/Makefile b/progs/samples/Makefile
new file mode 100644
index 00000000000..063008dccff
--- /dev/null
+++ b/progs/samples/Makefile
@@ -0,0 +1,48 @@
+# progs/samples/Makefile
+
+TOP = ../..
+include $(TOP)/configs/current
+
+INCDIR = $(TOP)/include
+
+LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
+
+PROGS = accum bitmap1 bitmap2 blendeq blendxor copy cursor depth eval fog \
+ font line logo nurb olympic overlay point prim quad select \
+ shape sphere star stencil stretch texture tri wave
+
+
+##### RULES #####
+
+.SUFFIXES:
+.SUFFIXES: .c
+
+.c: $(LIB_DEP)
+ $(CC) -I$(INCDIR) $(CFLAGS) $< $(APP_LIB_DEPS) -o $@
+
+
+##### TARGETS #####
+
+default: $(PROGS)
+
+
+sphere: sphere.o readtex.o
+ $(CC) -I$(INCDIR) $(CFLAGS) sphere.o readtex.o $(APP_LIB_DEPS) -o $@
+
+sphere.o: sphere.c readtex.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) sphere.c
+
+readtex.c: $(TOP)/progs/util/readtex.c
+ cp $< .
+
+readtex.h: $(TOP)/progs/util/readtex.h
+ cp $< .
+
+readtex.o: readtex.c readtex.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) $< -o $@
+
+
+clean:
+ -rm -f $(PROGS)
+ -rm -f *.o *~
+ -rm -f readtex.c readtex.h
diff --git a/progs/samples/Makefile.DJ b/progs/samples/Makefile.DJ
new file mode 100644
index 00000000000..cda4e059418
--- /dev/null
+++ b/progs/samples/Makefile.DJ
@@ -0,0 +1,85 @@
+# Mesa 3-D graphics library
+# Version: 4.0
+#
+# Copyright (C) 1999 Brian Paul All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+# DOS/DJGPP samples makefile v1.6 for Mesa
+#
+# Copyright (C) 2002 - Daniel Borca
+# Web : http://www.geocities.com/dborca
+
+
+#
+# Available options:
+#
+# Environment variables:
+# GLIDE path to Glide3 SDK; used with FX.
+# default = $(TOP)/glide3
+# FX=1 build for 3dfx Glide3. Note that this disables
+# compilation of most DMesa code and requires fxMesa.
+# As a consequence, you'll need the DJGPP Glide3
+# library to build any application.
+# default = no
+# DXE=1 use DXE modules (see README.DJ for details).
+# default = no
+#
+# Targets:
+# <file.exe> build a specific file
+#
+
+
+
+.PHONY: all
+.SUFFIXES: .c .o .exe
+.SECONDARY: ../util/readtex.o ../util/showbuffer.o
+
+TOP = ../..
+GLIDE ?= $(TOP)/glide3
+
+CC = gcc
+CFLAGS = -Wall -W -pedantic
+CFLAGS += -O2 -ffast-math
+CFLAGS += -I$(TOP)/include -I../util
+CFLAGS += -DGLUT_IMPORT_LIB
+ifeq ($(FX),1)
+CFLAGS += -DFX
+endif
+
+LD = gxx
+LDFLAGS = -s -L$(TOP)/lib
+
+ifeq ($(DXE),1)
+LDLIBS += -liglut -liglu -ligl
+else
+LDLIBS = -lglut -lglu -lgl
+ifeq ($(FX),1)
+LDFLAGS += -L$(GLIDE)/lib
+LDLIBS += -lgld3x
+endif
+endif
+
+.c.o:
+ $(CC) -o $@ $(CFLAGS) -c $<
+%.exe: ../util/readtex.o ../util/showbuffer.o %.o
+ $(LD) -o $@ $(LDFLAGS) $^ $(LDLIBS)
+
+all:
+ $(error Must specify <filename.exe> to build)
diff --git a/progs/samples/Makefile.dja b/progs/samples/Makefile.dja
new file mode 100644
index 00000000000..b60a11197b6
--- /dev/null
+++ b/progs/samples/Makefile.dja
@@ -0,0 +1,25 @@
+
+# Makefile for sample programs for MS-DOS with DJGPP and ALLEGRO
+
+
+
+INCDIR = ../include
+LIBDIR = ../lib
+include ../common.dja
+
+ _PROGS = accum bitmap1 bitmap2 blendeq blendxor copy cursor depth \
+ eval fog font line logo nurb oglinfo olympic overlay point \
+ prim quad select shape sphere star stencil stretch texture \
+ tri wave
+
+ PROGS = $(_PROGS:=.exe)
+
+
+default: $(PROGS)
+
+clean:
+ del *.
+
+realclean: clean
+ del *.exe
+
diff --git a/progs/samples/Makefile.mgw b/progs/samples/Makefile.mgw
new file mode 100644
index 00000000000..11935405783
--- /dev/null
+++ b/progs/samples/Makefile.mgw
@@ -0,0 +1,68 @@
+# Mesa 3-D graphics library
+# Version: 4.0
+#
+# Copyright (C) 1999 Brian Paul All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+# MinGW samples makefile v1.2 for Mesa
+#
+# Copyright (C) 2002 - Daniel Borca
+# Web : http://www.geocities.com/dborca
+
+
+#
+# Available options:
+#
+# Environment variables:
+#
+# Targets:
+# <file.exe> build a specific file
+#
+
+
+
+.PHONY: all
+.SUFFIXES: .c .o .exe
+.SECONDARY: ../util/readtex.o ../util/showbuffer.o
+
+TOP = ../..
+
+CC = mingw32-gcc
+CFLAGS = -Wall -W -pedantic
+CFLAGS += -O2 -ffast-math
+CFLAGS += -I$(TOP)/include -I../util
+ifeq ($(FX),1)
+CFLAGS += -DFX
+endif
+CFLAGS += -DGLUT_DISABLE_ATEXIT_HACK -D_STDCALL_SUPPORTED
+CFLAGS += -D_WINDEF_ -D_WINGDI_
+
+LD = mingw32-g++
+LDFLAGS = -s -L$(TOP)/lib
+
+LDLIBS = -lglut32 -lglu32 -lopengl32
+
+.c.o:
+ $(CC) -o $@ $(CFLAGS) -c $<
+%.exe: ../util/readtex.o ../util/showbuffer.o %.o
+ $(LD) -o $@ $(LDFLAGS) $^ $(LDLIBS)
+
+all:
+ $(error Must specify <filename.exe> to build)
diff --git a/progs/samples/Makefile.win b/progs/samples/Makefile.win
new file mode 100644
index 00000000000..e74568f7c96
--- /dev/null
+++ b/progs/samples/Makefile.win
@@ -0,0 +1,41 @@
+
+# Mesa 3-D graphics library
+# Version: 3.5
+# Copyright (C) 1995-2001 Brian Paul
+
+# Makefile for GLUT-based demo programs for Windows
+
+!include <win32.mak>
+
+##### MACROS #####
+
+TOP = ..
+INCDIR = ..\include
+LIBDIR = ..\lib
+
+PROGS = accum bitmap1 bitmap2 blendeq blendxor copy cursor depth eval fog \
+ font line logo nurb oglinfo olympic overlay point prim quad select \
+ shape sphere star stencil stretch texture tri wave
+
+SRCS = \
+ accum.c \
+ bitmap1.c \
+ bitmap2.c \
+ blendeq.c \
+ blendxor.c \
+ copy.c \
+ cursor.c depth.c eval.c fog.c \
+ font.c line.c logo.c nurb.c olympic.c overlay.c point.c prim.c quad.c select.c \
+ shape.c sphere.c star.c stencil.c stretch.c texture.c tri.c wave.c
+
+!include "../mesawin32.mak"
+
+##### TARGETS #####
+
+clean::
+
+clobber::
+
+$(EXES) : $*.obj
+ @echo $@
+ $(link) -out:$@ $* /LIBPATH:$(LIBDIR) $(LIBS)
diff --git a/progs/samples/README b/progs/samples/README
new file mode 100644
index 00000000000..853158873c9
--- /dev/null
+++ b/progs/samples/README
@@ -0,0 +1,520 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+accum - Accumulation test.
+ - RGBA, SB/DB (SB default).
+ - cmd line options:
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit
+ 1 Use filled polygon mode.
+ 2 Use outlined polygon mode.
+
+bitmap1 - Bitmap test.
+ - RGBA/CI (RGBA default), SB/DB (SB default).
+ - cmd line options:
+ -rgb RGBA mode.
+ -ci Color index mode.
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+
+bitmap2 - Bitmap test.
+ - RGBA/CI (RGBA default), SB/DB (SB default).
+ - cmd line options:
+ -rgb RGBA mode.
+ -ci Color index mode.
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ 1 Toggle display list mode.
+ 2 Toggle color animation mode.
+
+copy - Pixel copy test.
+ - RGBA, SB/DB (SB default).
+ - cmd line options:
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ -dr Direct render mode.
+ -ir Indirect render mode.
+ -f <file name> RGB image file.
+ - keys:
+ ESC Quit.
+ Z Increase zoom factor.
+ z Decrease zoom factor.
+ - mouse input:
+ Left Copy location.
+
+cursor - Cursor test.
+ - RGBA/CI (RGBA default), SB/DB (SB default).
+ - cmd line options:
+ -rgb RGBA mode.
+ -ci Color index mode.
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ SPACE switch cursor color.
+
+depth - Z buffer test.
+ - RGBA/CI (RGBA default), SB/DB (SB default).
+ - cmd line options:
+ -rgb RGBA mode.
+ -ci Color index mode.
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ 1 Toggle anti-aliased mode.
+ 2 Toggle stipple mode.
+
+eval - Evaluator test.
+ - RGBA, SB/DB (SB default).
+ - cmd line options:
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ LEFT Rotate.
+ RIGHT Rotate.
+ UP Rotate.
+ DOWN Rotate.
+ 1 Toggle dimensions.
+ 2 Toggle dimensions.
+ e Use eval mode.
+ m Use mesh mode.
+ f Toggle polygon mode.
+ p Toggle point mode.
+ c Toggle color mode.
+ t Toggle texture mode.
+ l Toggle lighting mode.
+
+fog - Fog test.
+ - RGBA/CI (RGBA default), SB/DB (SB default).
+ - cmd line options:
+ -rgb RGBA mode.
+ -ci Color index mode.
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ LEFT Rotate.
+ RIGHT Rotate.
+ UP Rotate.
+ DOWN Rotate.
+ D Increase fog density.
+ d Decrease fog density.
+
+font - font test.
+ - RGBA/CI (RGBA default), SB/DB (SB default).
+ - cmd line options:
+ -rgb RGBA mode.
+ -ci Color index mode.
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ Left Shift left.
+ Right Shift right.
+ Up Shift up.
+ Down Shift down.
+ n Shift in.
+ m Shift out.
+ q Scale up x.
+ w Scale down x.
+ a Scale up y.
+ s Scale down y.
+ z Scale up z.
+ x Scale down z.
+ e Rotate clockwise x.
+ r Rotate counter-clockwise x.
+ d Rotate clockwise y.
+ f Rotate counter-clockwise y.
+ c Rotate clockwise z.
+ v Rotate counter-clockwise z.
+
+line - Line test.
+ - RGBA/CI (RGBA default), SB/DB (SB default).
+ - cmd line options:
+ -rgb RGBA mode.
+ -ci Color index mode.
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ W Increase line width.
+ w Decrease line width.
+ 1 Toggle stipple mode.
+ 2 Toggle anti-aliased mode.
+
+logo - Demo.
+ - RGBA/CI (RGBA default), SB/DB (SB default).
+ - cmd line options:
+ -rgb RGBA mode.
+ -ci Color index mode.
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ LEFT Rotate.
+ RIGHT Rotate
+ UP Move clipping plane.
+ DOWN Move clipping plane.
+ Z Translate.
+ z Translate.
+ 1 Use GL_POINT polygon mode.
+ 2 Use GL_LINE polygon mode.
+ 3 Use GL_FILL polygon mode.
+ p Toggle polygon fill modes.
+ 4 Use GL_NICEST for GL_POLYGON_SMOOTH_HINT.
+ 5 Use anti-aliased polygon mode.
+ 6 Use aliased polygon mode.
+ 8 Toggle dither mode.
+ 9 Toggle stipple polygon mode.
+ 0 Toggle flat/smooth shading mode.
+ q Disable cull mode.
+ w Use front face cull mode.
+ e Use back face cull mode.
+ r Use clockwise front face mode.
+ t Use counter-clockwise front face mode.
+ y Use MSB first stipple pattern.
+ u Use LSB first stipple pattern.
+ a Use brick texture map.
+ s Use checker texture map.
+ d Disable texture map.
+ f Use decal texture environment mode.
+ g Use modulate texture environment mode.
+
+nurb - Nurb test.
+ - RGBA, SB/DB (SB default).
+ - cmd line options:
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ LEFT Rotate.
+ RIGHT Rotate.
+ UP Rotate.
+ DOWN Rotate.
+
+olympic - Olymipic rings demo.
+ - RGBA/CI (RGBA default), SB/DB (SB default).
+ - cmd line options:
+ -rgb RGBA mode.
+ -ci Color index mode.
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ SPACE Restart demo.
+
+overlay - Overlay plane demo.
+ - RGBA, SB/DB (SB default).
+ - cmd line options:
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ SPACE Toggle star weird movement mode.
+ t Toggle star turbo mode.
+
+point - Point test.
+ - RGBA/CI (RGBA default), SB/DB (SB default).
+ - cmd line options:
+ -rgb RGBA mode.
+ -ci Color index mode.
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ LEFT Translate.
+ RIGHT Translate.
+ UP Translate.
+ DOWN Translate.
+ W Increase point width.
+ w Decrease point width.
+ 1 Toggle anti-aliased mode.
+
+prim - Primitive test.
+ - RGBA/CI (RGBA default), SB/DB (SB default).
+ - cmd line options:
+ -rgb RGBA mode.
+ -ci Color index mode.
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ 1 Toggle flat/smooth shade mode.
+ 2 Toggle outlined/filled polygon mode.
+ 3 Toggle color mask mode.
+
+quad - Quadric test.
+ - RGBA/CI (RGBA default), SB/DB (SB default).
+ - cmd line options:
+ -rgb RGBA mode.
+ -ci Color index mode.
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ -dr Direct render mode.
+ -ir Indirect render mode.
+ -f <file name> texture file.
+ - keys:
+ ESC Quit.
+ LEFT Rotate.
+ RIGHT Rotate.
+ UP Rotate.
+ DOWN Rotate.
+ X Rotate.
+ x Rotate.
+ 1 Use GLU_FILL draw style.
+ 2 Use GLU_POINT draw style.
+ 3 Use GLU_LINE draw style.
+ 4 Use GLU_SILHOUETTE draw style.
+ 0 Toggle flat/smooth shade mode.
+ f Cylce through quadrics.
+ d Toggle orientation.
+ A Increase number of stacks.
+ a Decrease number of stacks.
+ S Increase number of slices.
+ s Decrease number of slices.
+ G Increase radius1.
+ g Decrease radius1.
+ J Increase radius2.
+ j Decrease radius2.
+ H Increase height.
+ h Decrease height.
+ K Increase angle1.
+ k Decrease angle1.
+ L Increase angle2.
+ l Decrease angle2.
+ z Toggle texture mode.
+ q Disable cull mode.
+ w Use front face cull mode.
+ e Use back face cull mode.
+ r Use clockwise front face mode.
+ t Use counter-clockwise front face mode.
+ y Toggle dither mode.
+
+select - Selection test.
+ - RGBA, SB.
+ - cmd line options:
+ - keys:
+ ESC Quit.
+ LEFT Rotate.
+ RIGHT Rotate.
+ Z Increase zoom factor.
+ z Decrease zoom factor.
+ d Zoom at current mouse location.
+ f Print feedback information.
+ l Toggle outlined/filled polygon mode.
+ - mouse:
+ Left Recolor selected triangle.
+ Center Enlarge selected triangle.
+ Right Delete selected triangle.
+
+shape - shape test.
+ - RGBA/CI (RGBA default), SB/DB (SB default).
+ - cmd line options:
+ -rgb RGBA mode.
+ -ci Color index mode.
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ Left Shift left.
+ Right Shift right.
+ Up Shift up.
+ Down Shift down.
+ n Shift in.
+ m Shift out.
+ q Scale up x.
+ w Scale down x.
+ a Scale up y.
+ s Scale down y.
+ z Scale up z.
+ x Scale down z.
+ e Rotate clockwise x.
+ r Rotate counter-clockwise x.
+ d Rotate clockwise y.
+ f Rotate counter-clockwise y.
+ c Rotate clockwise z.
+ v Rotate counter-clockwise z.
+ SPACE switch shapes.
+
+speed - Speed test.
+ - RGBA/CI (RGBA default), SB/DB (SB default).
+ - cmd line options:
+ -rgb RGBA mode.
+ -ci Color index mode.
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ a Toggle anti-aliased mode.
+ d Toggle z buffering mode.
+ f Toggle fog mode.
+ F Toggle fog hint mode.
+ s Toggle flat/smooth shading mode.
+ t Toggle texturing mode.
+
+sphere - Spheremap test.
+ - RGBA, SB/DB (SB default).
+ - cmd line options:
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ -dr Direct render mode.
+ -ir Indirect render mode.
+ -f <file name> texture file.
+ -3 Use RGB components.
+ -4 Use RGBA components.
+ - keys:
+ ESC Quit.
+ LEFT Rotate about the y axis.
+ RIGHT Rotate about the y axis.
+ UP Rotate about the x axis.
+ DOWN Rotate about the x axis.
+ a Toggle auto rotate mode.
+ c toggle between cylinder or cube object.
+ t Use torus object.
+ d Use decal texture mode.
+ m Use modulate texture mode.
+ l Toggle lighted mode.
+ f Toggle fog mode.
+ 0 Use nearest magification filter.
+ 1 Use linear magification.
+ 2 Use nearest minification filter.
+ 3 Use linear minification filter.
+ 4 Use nearest-mipmap-nearest minification filter.
+ 5 Use nearest-mipmap-linear minification filter.
+ 6 Use linear-mipmap-nearest minification filter.
+ 7 Use linear-mipmap-linear minification filter.
+
+star - Demo.
+ - RGBA, SB/DB (SB default).
+ - cmd line options:
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ SPACE Toggle weird movement mode.
+ t Toggle turbo mode.
+
+stencil - Stencil test.
+ - RGBA, SB.
+ - cmd line options:
+
+stretch - Texture test.
+ - RGBA, SB.
+ - cmd line options:
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ -dr Direct render mode.
+ -ir Indirect render mode.
+ -f <file name> texture file.
+ - keys:
+ ESC Quit.
+ SPACE Start animation.
+ - mouse:
+ Left Added stretch point.
+
+texture - Texture test.
+ - RGBA, SB/DB (SB default).
+ - cmd line options:
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ -dr Direct render mode.
+ -ir Indirect render mode.
+ -f <file name> texture file.
+ - keys:
+ ESC Quit.
+ LEFT Rotate.
+ RIGHT Rotate.
+ UP Rotate.
+ DOWN Rotate.
+ T Translate.
+ t Translate.
+ s Toggle sphere map mode.
+ 0 Use nearest magification filter.
+ 1 Use linear magification filter.
+ 2 Use nearest minification filter.
+ 3 Use linear minification filter.
+ 4 Use nearest-mipmap-nearest minification filter.
+ 5 Use nearest-mipmap-linear minification filter.
+ 6 Use linear-mipmap-nearest minification filter.
+ 7 Use linear-mipmap-linear minification filter.
+
+tri - Triangle test.
+ - RGBA/CI (RGBA default), SB/DB (SB default).
+ - cmd line options:
+ -rgb RGBA mode.
+ -ci Color index mode.
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ - keys:
+ ESC Quit.
+ LEFT Translate.
+ RIGHT Translate.
+ Z Increase zoom factor.
+ z Decrease zoom factor.
+ 1 Use point polygon mode.
+ 2 Use line polygon mode.
+ 3 Use filled polygon mode.
+ 4 Use point primitive.
+ 5 Use line-loop primitive.
+ 6 Use polygon primitive.
+ 7 Toggle cull mode.
+ 8 Use clockwise/counter-clockwise front face mode.
+ 9 Toggle front/back face cull mode.
+ v Toggle show verticies mode.
+ s Toggle flat/smooth shade mode.
+ h Toggle hide bottom triangle mode.
+ o Toggle outline mode.
+ m Toggle dither mode.
+ 0 Toggle anti-aliased mode.
+
+wave - Demo.
+ - RGBA/CI (RGBA default), SB/DB (SB default).
+ - cmd line options:
+ -rgb RGBA mode.
+ -ci Color index mode.
+ -sb Single buffer mode.
+ -db Double buffer mode.
+ -dr Direct render mode.
+ -ir Indirect render mode.
+ -grid <x> <y> Number of grids.
+ -size <number> Size of grid.
+ -wave <number> Height of wave (floating point number).
+ -frames <count> Number of frames.
+ - keys:
+ ESC Quit.
+ c Toggle contouring mode.
+ s Toggle flat/smooth shade mode.
+ l Toggle lighting mode.
+ d Toggle depth checking mode.
+ SPACE Toggle step/animation mode.
+ n Single step in step mode.
+ a Toggle spin mode.
diff --git a/progs/samples/accum.c b/progs/samples/accum.c
new file mode 100644
index 00000000000..24dfc07d2a6
--- /dev/null
+++ b/progs/samples/accum.c
@@ -0,0 +1,157 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+GLenum doubleBuffer;
+GLint thing1, thing2;
+
+
+static void Init(void)
+{
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearAccum(0.0, 0.0, 0.0, 0.0);
+
+ thing1 = glGenLists(1);
+ glNewList(thing1, GL_COMPILE);
+ glColor3f(1.0, 0.0, 0.0);
+ glRectf(-1.0, -1.0, 1.0, 0.0);
+ glEndList();
+
+ thing2 = glGenLists(1);
+ glNewList(thing2, GL_COMPILE);
+ glColor3f(0.0, 1.0, 0.0);
+ glRectf(0.0, -1.0, 1.0, 1.0);
+ glEndList();
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(1);
+ case '1':
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ break;
+ case '2':
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+
+ glPushMatrix();
+
+ glScalef(0.8, 0.8, 1.0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glCallList(thing1);
+ glAccum(GL_LOAD, 0.5);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glCallList(thing2);
+ glAccum(GL_ACCUM, 0.5);
+
+ glAccum(GL_RETURN, 1.0);
+
+ glPopMatrix();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize( 300, 300);
+
+ type = GLUT_RGB | GLUT_ACCUM;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Accum Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/bitmap1.c b/progs/samples/bitmap1.c
new file mode 100644
index 00000000000..517d584e212
--- /dev/null
+++ b/progs/samples/bitmap1.c
@@ -0,0 +1,250 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define OPENGL_WIDTH 24
+#define OPENGL_HEIGHT 13
+
+
+GLenum rgb, doubleBuffer, windType;
+
+float boxA[3] = {
+ 0, 0, 0
+};
+float boxB[3] = {
+ -100, 0, 0
+};
+float boxC[3] = {
+ 100, 0, 0
+};
+float boxD[3] = {
+ 0, 95, 0
+};
+float boxE[3] = {
+ 0, -105, 0
+};
+GLubyte OpenGL_bits1[] = {
+ 0x00, 0x03, 0x00,
+ 0x7f, 0xfb, 0xff,
+ 0x7f, 0xfb, 0xff,
+ 0x00, 0x03, 0x00,
+ 0x3e, 0x8f, 0xb7,
+ 0x63, 0xdb, 0xb0,
+ 0x63, 0xdb, 0xb7,
+ 0x63, 0xdb, 0xb6,
+ 0x63, 0x8f, 0xf3,
+ 0x63, 0x00, 0x00,
+ 0x63, 0x00, 0x00,
+ 0x63, 0x00, 0x00,
+ 0x3e, 0x00, 0x00,
+};
+GLubyte OpenGL_bits2[] = {
+ 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0x01,
+ 0xff, 0xff, 0x01,
+ 0x00, 0x00, 0x00,
+ 0xf9, 0xfc, 0x01,
+ 0x8d, 0x0d, 0x00,
+ 0x8d, 0x0d, 0x00,
+ 0x8d, 0x0d, 0x00,
+ 0xcc, 0x0d, 0x00,
+ 0x0c, 0x4c, 0x0a,
+ 0x0c, 0x4c, 0x0e,
+ 0x8c, 0xed, 0x0e,
+ 0xf8, 0x0c, 0x00,
+};
+GLubyte logo_bits[] = {
+ 0x00, 0x66, 0x66,
+ 0xff, 0x66, 0x66,
+ 0x00, 0x00, 0x00,
+ 0xff, 0x3c, 0x3c,
+ 0x00, 0x42, 0x40,
+ 0xff, 0x42, 0x40,
+ 0x00, 0x41, 0x40,
+ 0xff, 0x21, 0x20,
+ 0x00, 0x2f, 0x20,
+ 0xff, 0x20, 0x20,
+ 0x00, 0x10, 0x90,
+ 0xff, 0x10, 0x90,
+ 0x00, 0x0f, 0x10,
+ 0xff, 0x00, 0x00,
+ 0x00, 0x66, 0x66,
+ 0xff, 0x66, 0x66,
+};
+
+#include "tkmap.c"
+
+static void Init(void)
+{
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearIndex(0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-175, 175, -175, 175);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ }
+}
+
+static void Draw(void)
+{
+ float mapI[2], mapIA[2], mapIR[2];
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ mapI[0] = 0.0;
+ mapI[1] = 1.0;
+ mapIR[0] = 0.0;
+ mapIR[1] = 0.0;
+ mapIA[0] = 1.0;
+ mapIA[1] = 1.0;
+
+ glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 2, mapIR);
+ glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 2, mapI);
+ glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 2, mapI);
+ glPixelMapfv(GL_PIXEL_MAP_I_TO_A, 2, mapIA);
+ glPixelTransferi(GL_MAP_COLOR, GL_TRUE);
+
+ SetColor(COLOR_WHITE);
+ glRasterPos3fv(boxA);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 24);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, 8);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, 2);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glBitmap(16, 12, 8.0, 0.0, 0.0, 0.0, logo_bits);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ SetColor(COLOR_WHITE);
+ glRasterPos3fv(boxB);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+ OpenGL_bits1);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+ OpenGL_bits2);
+
+ SetColor(COLOR_YELLOW);
+ glRasterPos3fv(boxC);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+ OpenGL_bits1);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+ OpenGL_bits2);
+
+ SetColor(COLOR_CYAN);
+ glRasterPos3fv(boxD);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+ OpenGL_bits1);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+ OpenGL_bits2);
+
+ SetColor(COLOR_RED);
+ glRasterPos3fv(boxE);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+ OpenGL_bits1);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+ OpenGL_bits2);
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+ windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
+ windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(windType);
+
+ if (glutCreateWindow("Bitmap Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/bitmap2.c b/progs/samples/bitmap2.c
new file mode 100644
index 00000000000..5faac841622
--- /dev/null
+++ b/progs/samples/bitmap2.c
@@ -0,0 +1,787 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define EXP_WIDTH 80
+#define EXP_HEIGHT 80
+
+
+GLenum rgb, doubleBuffer, windType;
+
+#include "tkmap.c"
+
+GLenum useLists, abuse;
+GLubyte exp_bits[7][800] = {
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x40, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x81, 0x04, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xf2, 0x1f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xbe, 0x7c, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xf6, 0x4f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xde, 0x7d, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xea, 0xef, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xff, 0x55, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xdd, 0xfd, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xbf, 0xae, 0x22, 0x36, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xdb, 0xf7, 0x3f, 0x1e, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x80, 0x50, 0xbf, 0xbf, 0x85, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xff, 0xe5, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xee, 0x7e, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x74, 0x4b, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xe8, 0x3e, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xf8, 0x49, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x54, 0x07, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x04, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+ },
+ {
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x02, 0x20, 0x00, 0x00,
+ 0x08, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x04, 0x00, 0x00, 0x80, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00,
+ 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00,
+ 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04,
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+ }
+};
+GLint exp_lists[7];
+
+
+static void Init(void)
+{
+ GLint i;
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearIndex(0.0);
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ for (i = 0; i < 7; i++) {
+ exp_lists[i] = glGenLists(1);
+ glNewList(exp_lists[i], GL_COMPILE);
+ glBitmap(80, 80, 40.0, 40.0, 0.0, 0.0, exp_bits[i]);
+ glEndList();
+ }
+
+ abuse = GL_FALSE;
+ useLists = GL_TRUE;
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-175, 175, -175, 175);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case '1':
+ useLists = !useLists;
+ break;
+ case '2':
+ abuse = !abuse;
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ GLint i, j;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ for (i = 0; i < 7; i++) {
+ for (j = 0; j < 40; j++) {
+ switch (j % 7) {
+ case 0:
+ SetColor(COLOR_YELLOW);
+ break;
+ case 1:
+ SetColor(COLOR_GREEN);
+ break;
+ case 2:
+ SetColor(COLOR_BLUE);
+ break;
+ case 3:
+ SetColor(COLOR_MAGENTA);
+ break;
+ case 4:
+ SetColor(COLOR_CYAN);
+ break;
+ case 5:
+ SetColor(COLOR_WHITE);
+ break;
+ case 6:
+ SetColor(COLOR_RED);
+ break;
+ }
+ glRasterPos3i((j*3)%5, (j*3)%8, 0);
+
+ if (useLists) {
+ glCallList(exp_lists[i]);
+ } else {
+ glBitmap(80, 80, 40.0, 40.0, 0.0, 0.0, exp_bits[i]);
+ }
+ if (!abuse) {
+ break;
+ }
+ }
+
+ if (i == 6) {
+ break;
+ }
+
+ for (j = 0; j < 40; j++) {
+ SetColor(COLOR_BLACK);
+ glRasterPos3i((j*3)%5, (j*3)%8, 0);
+ if (useLists) {
+ glCallList(exp_lists[i]);
+ } else {
+ glBitmap(80, 80, 40.0, 40.0, 0.0, 0.0, exp_bits[i]);
+ }
+ if (!abuse) {
+ break;
+ }
+ }
+ }
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+ windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
+ windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(windType);
+
+ if (glutCreateWindow("Bitmap Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/blendeq.c b/progs/samples/blendeq.c
new file mode 100644
index 00000000000..f78afd30381
--- /dev/null
+++ b/progs/samples/blendeq.c
@@ -0,0 +1,319 @@
+/*
+** blendeq.c - Demonstrates the use of the blend_minmax, blend_subtract,
+** and blend_logic_op extensions using glBlendEquationEXT.
+**
+** Over a two-color backround, draw rectangles using twelve blend
+** options. The values are read back as UNSIGNED_BYTE and printed
+** in hex over each value. These values are useful for logic
+** op comparisons when channels are 8 bits deep.
+*/
+
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#ifdef _WIN32
+#include <windows.h>
+#endif
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glut.h>
+
+GLenum doubleBuffer;
+static int dithering = 0;
+int use11ops = 0;
+int supportlogops = 0;
+static int doPrint = 1;
+static int deltaY;
+GLint windW, windH;
+
+static void DrawString(const char *string)
+{
+ int i;
+
+ for (i = 0; string[i]; i++)
+ glutBitmapCharacter(GLUT_BITMAP_9_BY_15, string[i]);
+}
+
+static void Init(void)
+{
+
+ glDisable(GL_DITHER);
+ glShadeModel(GL_FLAT);
+}
+
+static void Reshape(int width, int height)
+{
+
+ windW = (GLint)width;
+ windH = (GLint)height;
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+ deltaY = windH /16;
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(0, windW, 0, windH);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case 'd':
+ dithering = !dithering;
+ break;
+ case 'l':
+ if (supportlogops == 3)
+ use11ops = (!use11ops);
+ if (use11ops)
+ printf("Using GL 1.1 color logic ops.\n");
+ else printf("Using GL_EXT_blend_logic_op.\n");
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void PrintColorStrings( void )
+{
+ GLubyte ubbuf[3];
+ int i, xleft, xright;
+ char colorString[18];
+
+ xleft = 5 + windW/4;
+ xright = 5 + windW/2;
+
+ for (i = windH - deltaY + 4; i > 0; i-=deltaY) {
+ glReadPixels(xleft, i+10, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, ubbuf);
+ sprintf(colorString, "(0x%x, 0x%x, 0x%x)",
+ ubbuf[0], ubbuf[1], ubbuf[2]);
+ glRasterPos2f(xleft, i);
+ DrawString(colorString);
+ glReadPixels(xright, i+10, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, ubbuf);
+ sprintf(colorString, "(0x%x, 0x%x, 0x%x)",
+ ubbuf[0], ubbuf[1], ubbuf[2]);
+ glRasterPos2f(xright, i);
+ DrawString(colorString);
+ }
+}
+
+static void Draw(void)
+{
+ int stringOffset = 5, stringx = 8;
+ int x1, x2, xleft, xright;
+ int i;
+
+ (dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER);
+ glDisable(GL_BLEND);
+ if (supportlogops & 2)
+ glDisable(GL_COLOR_LOGIC_OP);
+
+ glClearColor(0.5, 0.6, 0.1, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Draw background */
+ glColor3f(0.1, 0.1, 1.0);
+ glRectf(0.0, 0.0, windW/2, windH);
+
+ /* Draw labels */
+ glColor3f(0.8, 0.8, 0.0);
+ i = windH - deltaY + stringOffset;
+ glRasterPos2f(stringx, i); i -= deltaY;
+ DrawString("SOURCE");
+ glRasterPos2f(stringx, i); i -= deltaY;
+ DrawString("DEST");
+ glRasterPos2f(stringx, i); i -= deltaY;
+ DrawString("min");
+ glRasterPos2f(stringx, i); i -= deltaY;
+ DrawString("max");
+ glRasterPos2f(stringx, i); i -= deltaY;
+ DrawString("subtract");
+ glRasterPos2f(stringx, i); i -= deltaY;
+ DrawString("reverse_subtract");
+ glRasterPos2f(stringx, i); i -= deltaY;
+ DrawString("clear");
+ glRasterPos2f(stringx, i); i -= deltaY;
+ DrawString("set");
+ glRasterPos2f(stringx, i); i -= deltaY;
+ DrawString("copy");
+ glRasterPos2f(stringx, i); i -= deltaY;
+ DrawString("noop");
+ glRasterPos2f(stringx, i); i -= deltaY;
+ DrawString("and");
+ glRasterPos2f(stringx, i); i -= deltaY;
+ DrawString("invert");
+ glRasterPos2f(stringx, i); i -= deltaY;
+ DrawString("or");
+ glRasterPos2f(stringx, i); i -= deltaY;
+ DrawString("xor");
+
+
+ i = windH - deltaY;
+ x1 = windW/4;
+ x2 = 3 * windW/4;
+ xleft = 5 + windW/4;
+ xright = 5 + windW/2;
+
+ /* Draw foreground color for comparison */
+ glColor3f(0.9, 0.2, 0.8);
+ glRectf(x1, i, x2, i+deltaY);
+
+ /* Leave one rectangle of background color */
+
+ /* Begin test cases */
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE);
+
+ i -= 2*deltaY;
+ glBlendEquationEXT(GL_MIN_EXT);
+ glRectf(x1, i, x2, i+deltaY);
+
+ i -= deltaY;
+ glBlendEquationEXT(GL_MAX_EXT);
+ glRectf(x1, i, x2, i+deltaY);
+
+ i -= deltaY;
+ glBlendEquationEXT(GL_FUNC_SUBTRACT_EXT);
+ glRectf(x1, i, x2, i+deltaY);
+
+ i -= deltaY;
+ glBlendEquationEXT(GL_FUNC_REVERSE_SUBTRACT_EXT);
+ glRectf(x1, i, x2, i+deltaY);
+
+ glBlendFunc(GL_ONE, GL_ZERO);
+ i -= deltaY;
+ if (!use11ops)
+ glBlendEquationEXT(GL_LOGIC_OP);
+ else
+ glEnable(GL_COLOR_LOGIC_OP);
+ glLogicOp(GL_CLEAR);
+ glRectf(x1, i, x2, i+deltaY);
+
+ i -= deltaY;
+ glLogicOp(GL_SET);
+ glRectf(x1, i, x2, i+deltaY);
+
+ i -= deltaY;
+ glLogicOp(GL_COPY);
+ glRectf(x1, i, x2, i+deltaY);
+
+ i -= deltaY;
+ glLogicOp(GL_NOOP);
+ glRectf(x1, i, x2, i+deltaY);
+
+ i -= deltaY;
+ glLogicOp(GL_AND);
+ glRectf(x1, i, x2, i+deltaY);
+
+ i -= deltaY;
+ glLogicOp(GL_INVERT);
+ glRectf(x1, i, x2, i+deltaY);
+
+ i -= deltaY;
+ glLogicOp(GL_OR);
+ glRectf(x1, i, x2, i+deltaY);
+
+ i -= deltaY;
+ glLogicOp(GL_XOR);
+ glRectf(x1, i, x2, i+deltaY);
+ glRectf(x1, i+10, x2, i+5);
+
+ if (doPrint) {
+ glDisable(GL_BLEND);
+ if (supportlogops & 2)
+ glDisable(GL_COLOR_LOGIC_OP);
+ glColor3f(1.0, 1.0, 1.0);
+ PrintColorStrings();
+ }
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+ char *s;
+ char *extName1 = "GL_EXT_blend_logic_op";
+ char *extName2 = "GL_EXT_blend_minmax";
+ char *extName3 = "GL_EXT_blend_subtract";
+ char *version;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 800, 400);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Blend Equation") == GL_FALSE) {
+ exit(1);
+ }
+
+ /* Make sure blend_logic_op extension is there. */
+ s = (char *) glGetString(GL_EXTENSIONS);
+ version = (char*) glGetString(GL_VERSION);
+ if (!s)
+ exit(1);
+ if (strstr(s,extName1)) {
+ supportlogops = 1;
+ use11ops = 0;
+ printf("blend_logic_op extension available.\n");
+ }
+ if (strncmp(version,"1.1",3)>=0) {
+ supportlogops += 2;
+ use11ops = 1;
+ printf("1.1 color logic ops available.\n");
+ }
+ if (supportlogops == 0) {
+ printf("Blend_logic_op extension and GL 1.1 not present.\n");
+ exit(1);
+ }
+ if (strstr(s,extName2) == 0) {
+ printf("Blend_minmax extension is not present.\n");
+ exit(1);
+ }
+ if (strstr(s,extName3) == 0) {
+ printf("Blend_subtract extension is not present.\n");
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/blendxor.c b/progs/samples/blendxor.c
new file mode 100644
index 00000000000..5bc4aa9bea4
--- /dev/null
+++ b/progs/samples/blendxor.c
@@ -0,0 +1,206 @@
+/*
+** blendxor.c - Demonstrates the use of the blend_logic_op
+** extension to draw hilights. Using XOR to draw the same
+** image twice restores the background to its original value.
+*/
+
+#include <stdio.h>
+#include <string.h>
+#ifndef _WIN32
+#include <unistd.h>
+#endif
+#include <stdlib.h>
+#ifdef _WIN32
+#include <windows.h>
+#endif
+#define GL_GLEXT_LEGACY
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glut.h>
+#include <GL/glext.h>
+
+
+GLenum doubleBuffer;
+int dithering = 0;
+int use11ops = 0;
+int supportlogops = 0;
+GLint windW, windH;
+
+static void Init(void)
+{
+ glDisable(GL_DITHER);
+ glShadeModel(GL_FLAT);
+}
+
+static void Reshape(int width, int height)
+{
+
+ windW = (GLint)width;
+ windH = (GLint)height;
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(0, 400, 0, 400);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case 'd':
+ dithering = !dithering;
+ break;
+ case 'l':
+ if (supportlogops == 3)
+ use11ops = (!use11ops);
+ if (use11ops)
+ printf("Using GL 1.1 color logic ops.\n");
+ else printf("Using GL_EXT_blend_logic_op.\n");
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ int i;
+
+ glDisable(GL_BLEND);
+ if (supportlogops & 2)
+ glDisable(GL_COLOR_LOGIC_OP);
+
+ (dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER);
+
+ glClearColor(0.5, 0.6, 0.1, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Draw background prims */
+ glColor3f(0.1, 0.1, 1.0);
+ glBegin(GL_TRIANGLES);
+ glVertex2i(5, 5);
+ glVertex2i(130, 50);
+ glVertex2i(100, 300);
+ glEnd();
+ glColor3f(0.5, 0.2, 0.9);
+ glBegin(GL_TRIANGLES);
+ glVertex2i(200, 100);
+ glVertex2i(330, 50);
+ glVertex2i(340, 400);
+ glEnd();
+
+ glEnable(GL_BLEND);
+ if (!use11ops)
+ glBlendEquationEXT(GL_LOGIC_OP);
+ else
+ glEnable(GL_COLOR_LOGIC_OP);
+ glLogicOp(GL_XOR);
+
+ /* Draw a set of rectangles across the window */
+ glColor3f(0.9, 0.2, 0.8);
+ for(i = 0; i < 400; i+=60) {
+ glBegin(GL_POLYGON);
+ glVertex2i(i, 100);
+ glVertex2i(i+50, 100);
+ glVertex2i(i+50, 200);
+ glVertex2i(i, 200);
+ glEnd();
+ }
+ glFlush(); /* Added by Brian Paul */
+#ifndef _WIN32
+ sleep(2);
+#endif
+
+ /* Redraw the rectangles, which should erase them */
+ for(i = 0; i < 400; i+=60) {
+ glBegin(GL_POLYGON);
+ glVertex2i(i, 100);
+ glVertex2i(i+50, 100);
+ glVertex2i(i+50, 200);
+ glVertex2i(i, 200);
+ glEnd();
+ }
+ glFlush();
+
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+ char *s;
+ char *extName = "GL_EXT_blend_logic_op";
+ char *version;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 400, 400);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Blend XOR") == GL_FALSE) {
+ exit(1);
+ }
+
+ /* Make sure blend_logic_op extension is there. */
+ s = (char *) glGetString(GL_EXTENSIONS);
+ version = (char*) glGetString(GL_VERSION);
+ if (!s)
+ exit(1);
+ if (strstr(s,extName)) {
+ supportlogops = 1;
+ use11ops = 0;
+ printf("blend_logic_op extension available.\n");
+ }
+ if (strncmp(version,"1.1",3)>=0) {
+ supportlogops += 2;
+ use11ops = 1;
+ printf("1.1 color logic ops available.\n");
+ }
+ if (supportlogops == 0) {
+ printf("Blend_logic_op extension and GL 1.1 not present.\n");
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/copy.c b/progs/samples/copy.c
new file mode 100644
index 00000000000..391c637d6fa
--- /dev/null
+++ b/progs/samples/copy.c
@@ -0,0 +1,193 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#include "loadppm.c"
+
+GLenum doubleBuffer;
+GLint windW, windH;
+
+char *fileName = 0;
+PPMImage *image;
+float point[3];
+float zoom;
+GLint x, y;
+
+static void Init(void)
+{
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ x = 0;
+ y = windH;
+ zoom = 1.8;
+}
+
+static void Reshape(int width, int height)
+{
+
+ windW = (GLint)width;
+ windH = (GLint)height;
+
+ glViewport(0, 0, windW, windH);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(0, windW, 0, windH);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case 'Z':
+ zoom += 0.2;
+ break;
+ case 'z':
+ zoom -= 0.2;
+ if (zoom < 0.2) {
+ zoom = 0.2;
+ }
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Mouse(int button, int state, int mouseX, int mouseY)
+{
+ if (state != GLUT_DOWN)
+ return;
+ x = (GLint)mouseX;
+ y = (GLint)mouseY;
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ point[0] = (windW / 2) - (image->sizeX / 2);
+ point[1] = (windH / 2) - (image->sizeY / 2);
+ point[2] = 0;
+ glRasterPos3fv(point);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelZoom(1.0, 1.0);
+ glDrawPixels(image->sizeX, image->sizeY, GL_RGB, GL_UNSIGNED_BYTE,
+ image->data);
+
+ point[0] = (float)x;
+ point[1] = windH - (float)y;
+ point[2] = 0.0;
+ glRasterPos3fv(point);
+
+ glPixelZoom(zoom, zoom);
+ glCopyPixels((windW/2)-(image->sizeX/2),
+ (windH/2)-(image->sizeY/2),
+ image->sizeX, image->sizeY, GL_COLOR);
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else if (strcmp(argv[i], "-f") == 0) {
+ if (i+1 >= argc || argv[i+1][0] == '-') {
+ printf("-f (No file name).\n");
+ return GL_FALSE;
+ } else {
+ fileName = argv[++i];
+ }
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ if (fileName == 0) {
+ printf("No image file.\n");
+ exit(1);
+ }
+
+ image = LoadPPM(fileName);
+
+ windW = 300;
+ windH = 300;
+ glutInitWindowPosition(0, 0); glutInitWindowSize( windW, windH);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Copy Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutMouseFunc(Mouse);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/cursor.c b/progs/samples/cursor.c
new file mode 100644
index 00000000000..de8fc58556c
--- /dev/null
+++ b/progs/samples/cursor.c
@@ -0,0 +1,150 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+GLenum rgb, doubleBuffer, windType;
+int windX, windY;
+int cursor;
+
+
+#include "tkmap.c"
+
+static void Init(void)
+{
+ cursor = 0;
+ glutSetCursor(cursor);
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearIndex(0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ windX = width;
+ windY = height;
+ glViewport(0, 0, windX, windY);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(0, windX, 0, windY);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case 32:
+ cursor++;
+ if (cursor > 19) {
+ cursor = 0;
+ }
+ glutSetCursor(cursor);
+ }
+}
+
+static void Draw(void)
+{
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_POLYGON);
+ SetColor(COLOR_BLACK);
+ glVertex2i(0, 0);
+ SetColor(COLOR_RED);
+ glVertex2i(windX, 0);
+ SetColor(COLOR_GREEN);
+ glVertex2i(windX, windY);
+ SetColor(COLOR_BLUE);
+ glVertex2i(0, windY);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ windX = 300;
+ windY = 300;
+ glutInitWindowPosition(0, 0); glutInitWindowSize( windX, windY);
+
+ windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
+ windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(windType);
+
+ if (glutCreateWindow("Cursor Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/depth.c b/progs/samples/depth.c
new file mode 100644
index 00000000000..afe2ec17a38
--- /dev/null
+++ b/progs/samples/depth.c
@@ -0,0 +1,209 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum rgb, doubleBuffer;
+
+GLenum antiAlias, stipple;
+GLubyte stippleBits[32*4] = {
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+};
+
+
+#include "tkmap.c"
+
+static void Init(void)
+{
+ GLint i;
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearIndex(0.0);
+
+ if (!rgb) {
+ for (i = 0; i < 16; i++) {
+ glutSetColor(i+CI_OFFSET_1, 0.0, 0.0, i/15.0);
+ glutSetColor(i+CI_OFFSET_2, 0.0, i/15.0, 0.0);
+ }
+ }
+
+ glPolygonStipple(stippleBits);
+
+ antiAlias = GL_FALSE;
+ stipple = GL_FALSE;
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case '1':
+ antiAlias = !antiAlias;
+ break;
+ case '2':
+ stipple = !stipple;
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ GLint ci1, ci2;
+
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+ if (antiAlias) {
+ ci1 = CI_OFFSET_1;
+ ci2 = CI_OFFSET_2;
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ glEnable(GL_BLEND);
+ glEnable(GL_POLYGON_SMOOTH);
+ glDisable(GL_DEPTH_TEST);
+ } else {
+ ci1 = COLOR_BLUE;
+ ci2 = COLOR_GREEN;
+ glDisable(GL_BLEND);
+ glDisable(GL_POLYGON_SMOOTH);
+ glEnable(GL_DEPTH_TEST);
+ }
+
+ if (stipple) {
+ glEnable(GL_POLYGON_STIPPLE);
+ } else {
+ glDisable(GL_POLYGON_STIPPLE);
+ }
+
+ glBegin(GL_TRIANGLES);
+ (rgb) ? glColor3fv(RGBMap[COLOR_BLUE]) : glIndexi(ci1);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ (rgb) ? glColor3fv(RGBMap[COLOR_GREEN]) : glIndexi(ci2);
+ glVertex3f(-0.9, -0.9, -40.0);
+ glVertex3f(-0.9, 0.9, -40.0);
+ glVertex3f( 0.9, 0.0, -25.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+ type = GLUT_DEPTH;
+ type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Depth Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/eval.c b/progs/samples/eval.c
new file mode 100644
index 00000000000..3ad9c5468f8
--- /dev/null
+++ b/progs/samples/eval.c
@@ -0,0 +1,472 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+
+#define VORDER 10
+#define CORDER 10
+#define TORDER 3
+
+#define VMAJOR_ORDER 2
+#define VMINOR_ORDER 3
+
+#define CMAJOR_ORDER 2
+#define CMINOR_ORDER 2
+
+#define TMAJOR_ORDER 2
+#define TMINOR_ORDER 2
+
+#define VDIM 4
+#define CDIM 4
+#define TDIM 2
+
+#define ONE_D 1
+#define TWO_D 2
+
+#define EVAL 3
+#define MESH 4
+
+
+GLenum doubleBuffer;
+
+float rotX = 0.0, rotY = 0.0, translateZ = -1.0;
+
+GLenum arrayType = ONE_D;
+GLenum colorType = GL_FALSE;
+GLenum textureType = GL_FALSE;
+GLenum polygonFilled = GL_FALSE;
+GLenum lighting = GL_FALSE;
+GLenum mapPoint = GL_FALSE;
+GLenum mapType = EVAL;
+
+double point1[10*4] = {
+ -0.5, 0.0, 0.0, 1.0,
+ -0.4, 0.5, 0.0, 1.0,
+ -0.3,-0.5, 0.0, 1.0,
+ -0.2, 0.5, 0.0, 1.0,
+ -0.1,-0.5, 0.0, 1.0,
+ 0.0, 0.5, 0.0, 1.0,
+ 0.1,-0.5, 0.0, 1.0,
+ 0.2, 0.5, 0.0, 1.0,
+ 0.3,-0.5, 0.0, 1.0,
+ 0.4, 0.0, 0.0, 1.0,
+};
+double cpoint1[10*4] = {
+ 0.0, 0.0, 1.0, 1.0,
+ 0.3, 0.0, 0.7, 1.0,
+ 0.6, 0.0, 0.3, 1.0,
+ 1.0, 0.0, 0.0, 1.0,
+ 1.0, 0.3, 0.0, 1.0,
+ 1.0, 0.6, 0.0, 1.0,
+ 1.0, 1.0, 0.0, 1.0,
+ 1.0, 1.0, 0.5, 1.0,
+ 1.0, 1.0, 1.0, 1.0,
+};
+double tpoint1[11*4] = {
+ 0.0, 0.0, 0.0, 1.0,
+ 0.0, 0.1, 0.0, 1.0,
+ 0.0, 0.2, 0.0, 1.0,
+ 0.0, 0.3, 0.0, 1.0,
+ 0.0, 0.4, 0.0, 1.0,
+ 0.0, 0.5, 0.0, 1.0,
+ 0.0, 0.6, 0.0, 1.0,
+ 0.0, 0.7, 0.0, 1.0,
+ 0.0, 0.8, 0.0, 1.0,
+ 0.0, 0.9, 0.0, 1.0,
+};
+double point2[2*3*4] = {
+ -0.5, -0.5, 0.5, 1.0,
+ 0.0, 1.0, 0.5, 1.0,
+ 0.5, -0.5, 0.5, 1.0,
+ -0.5, 0.5, -0.5, 1.0,
+ 0.0, -1.0, -0.5, 1.0,
+ 0.5, 0.5, -0.5, 1.0,
+};
+double cpoint2[2*2*4] = {
+ 0.0, 0.0, 0.0, 1.0,
+ 0.0, 0.0, 1.0, 1.0,
+ 0.0, 1.0, 0.0, 1.0,
+ 1.0, 1.0, 1.0, 1.0,
+};
+double tpoint2[2*2*2] = {
+ 0.0, 0.0, 0.0, 1.0,
+ 1.0, 0.0, 1.0, 1.0,
+};
+float textureImage[4*2*4] = {
+ 1.0, 1.0, 1.0, 1.0,
+ 1.0, 0.0, 0.0, 1.0,
+ 1.0, 0.0, 0.0, 1.0,
+ 1.0, 1.0, 1.0, 1.0,
+ 1.0, 1.0, 1.0, 1.0,
+ 1.0, 0.0, 0.0, 1.0,
+ 1.0, 0.0, 0.0, 1.0,
+ 1.0, 1.0, 1.0, 1.0,
+};
+
+
+static void Init(void)
+{
+ static float ambient[] = {0.1, 0.1, 0.1, 1.0};
+ static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
+ static float position[] = {0.0, 0.0, -150.0, 0.0};
+ static float front_mat_diffuse[] = {1.0, 0.2, 1.0, 1.0};
+ static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
+ static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
+ static float lmodel_twoside[] = {GL_TRUE};
+ static float decal[] = {GL_DECAL};
+ static float repeat[] = {GL_REPEAT};
+ static float nr[] = {GL_NEAREST};
+
+ glFrontFace(GL_CCW);
+
+ glEnable(GL_DEPTH_TEST);
+
+ glMap1d(GL_MAP1_VERTEX_4, 0.0, 1.0, VDIM, VORDER, point1);
+ glMap1d(GL_MAP1_COLOR_4, 0.0, 1.0, CDIM, CORDER, cpoint1);
+
+ glMap2d(GL_MAP2_VERTEX_4, 0.0, 1.0, VMINOR_ORDER*VDIM, VMAJOR_ORDER, 0.0,
+ 1.0, VDIM, VMINOR_ORDER, point2);
+ glMap2d(GL_MAP2_COLOR_4, 0.0, 1.0, CMINOR_ORDER*CDIM, CMAJOR_ORDER, 0.0,
+ 1.0, CDIM, CMINOR_ORDER, cpoint2);
+ glMap2d(GL_MAP2_TEXTURE_COORD_2, 0.0, 1.0, TMINOR_ORDER*TDIM,
+ TMAJOR_ORDER, 0.0, 1.0, TDIM, TMINOR_ORDER, tpoint2);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
+ glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
+
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+
+ glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nr);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nr);
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, 2, 4, 0, GL_RGBA, GL_FLOAT,
+ (GLvoid *)textureImage);
+}
+
+static void DrawPoints1(void)
+{
+ GLint i;
+
+ glColor3f(0.0, 1.0, 0.0);
+ glPointSize(2);
+ glBegin(GL_POINTS);
+ for (i = 0; i < VORDER; i++) {
+ glVertex4dv(&point1[i*4]);
+ }
+ glEnd();
+}
+
+static void DrawPoints2(void)
+{
+ GLint i, j;
+
+ glColor3f(1.0, 0.0, 1.0);
+ glPointSize(2);
+ glBegin(GL_POINTS);
+ for (i = 0; i < VMAJOR_ORDER; i++) {
+ for (j = 0; j < VMINOR_ORDER; j++) {
+ glVertex4dv(&point2[i*4*VMINOR_ORDER+j*4]);
+ }
+ }
+ glEnd();
+}
+
+static void DrawMapEval1(float du)
+{
+ float u;
+
+ glColor3f(1.0, 0.0, 0.0);
+ glBegin(GL_LINE_STRIP);
+ for (u = 0.0; u < 1.0; u += du) {
+ glEvalCoord1d(u);
+ }
+ glEvalCoord1d(1.0);
+ glEnd();
+}
+
+static void DrawMapEval2(float du, float dv)
+{
+ float u, v, tmp;
+
+ glColor3f(1.0, 0.0, 0.0);
+ for (v = 0.0; v < 1.0; v += dv) {
+ glBegin(GL_QUAD_STRIP);
+ for (u = 0.0; u <= 1.0; u += du) {
+ glEvalCoord2d(u,v);
+ tmp = (v + dv < 1.0) ? (v + dv) : 1.0;
+ glEvalCoord2d(u, tmp);
+ }
+ glEvalCoord2d(1.0, v);
+ glEvalCoord2d(1.0, v+dv);
+ glEnd();
+ }
+}
+
+static void RenderEval(void)
+{
+
+ if (colorType) {
+ glEnable(GL_MAP1_COLOR_4);
+ glEnable(GL_MAP2_COLOR_4);
+ } else {
+ glDisable(GL_MAP1_COLOR_4);
+ glDisable(GL_MAP2_COLOR_4);
+ }
+
+ if (textureType) {
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_MAP2_TEXTURE_COORD_2);
+ } else {
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_MAP2_TEXTURE_COORD_2);
+ }
+
+ if (polygonFilled) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ } else {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
+
+ glShadeModel(GL_SMOOTH);
+
+ switch (mapType) {
+ case EVAL:
+ switch (arrayType) {
+ case ONE_D:
+ glDisable(GL_MAP2_VERTEX_4);
+ glEnable(GL_MAP1_VERTEX_4);
+ DrawPoints1();
+ DrawMapEval1(0.1/VORDER);
+ break;
+ case TWO_D:
+ glDisable(GL_MAP1_VERTEX_4);
+ glEnable(GL_MAP2_VERTEX_4);
+ DrawPoints2();
+ DrawMapEval2(0.1/VMAJOR_ORDER,0.1/VMINOR_ORDER);
+ break;
+ default:
+ break;
+ }
+ break;
+ case MESH:
+ switch (arrayType) {
+ case ONE_D:
+ DrawPoints1();
+ glDisable(GL_MAP2_VERTEX_4);
+ glEnable (GL_MAP1_VERTEX_4);
+ glColor3f(0.0, 0.0, 1.0);
+ glMapGrid1d(40, 0.0, 1.0);
+ if (mapPoint) {
+ glPointSize(2);
+ glEvalMesh1(GL_POINT, 0, 40);
+ } else {
+ glEvalMesh1(GL_LINE, 0, 40);
+ }
+ break;
+ case TWO_D:
+ DrawPoints2();
+ glDisable(GL_MAP1_VERTEX_4);
+ glEnable(GL_MAP2_VERTEX_4);
+ glColor3f(0.0, 0.0, 1.0);
+ glMapGrid2d(20, 0.0, 1.0, 20, 0.0, 1.0);
+ if (mapPoint) {
+ glPointSize(2);
+ glEvalMesh2(GL_POINT, 0, 20, 0, 20);
+ } else if (polygonFilled) {
+ glEvalMesh2(GL_FILL, 0, 20, 0, 20);
+ } else {
+ glEvalMesh2(GL_LINE, 0, 20, 0, 20);
+ }
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key2(int key, int x, int y)
+{
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ rotY -= 30;
+ break;
+ case GLUT_KEY_RIGHT:
+ rotY += 30;
+ break;
+ case GLUT_KEY_UP:
+ rotX -= 30;
+ break;
+ case GLUT_KEY_DOWN:
+ rotX += 30;
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(1);
+ case '1':
+ arrayType = ONE_D;
+ break;
+ case '2':
+ arrayType = TWO_D;
+ break;
+ case 'e':
+ mapType = EVAL;
+ break;
+ case 'm':
+ mapType = MESH;
+ break;
+ case 'f':
+ polygonFilled = !polygonFilled;
+ break;
+ case 'p':
+ mapPoint = !mapPoint;
+ break;
+ case 'c':
+ colorType = !colorType;
+ break;
+ case 't':
+ textureType = !textureType;
+ break;
+ case 'l':
+ lighting =! lighting;
+ if (lighting) {
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_AUTO_NORMAL);
+ } else {
+ glDisable(GL_LIGHTING);
+ glDisable(GL_LIGHT0);
+ glDisable(GL_AUTO_NORMAL);
+ }
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+
+ glTranslatef(0.0, 0.0 , translateZ);
+ glRotatef(rotX, 1, 0, 0);
+ glRotatef(rotY, 0, 1, 0);
+ RenderEval();
+
+ glPopMatrix();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+ type = GLUT_RGB | GLUT_DEPTH;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Evaluator Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(Key2);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/fog.c b/progs/samples/fog.c
new file mode 100644
index 00000000000..3f3ffdbcc7a
--- /dev/null
+++ b/progs/samples/fog.c
@@ -0,0 +1,311 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+GLenum rgb, doubleBuffer;
+
+#include "tkmap.c"
+
+double plane[4] = {
+ 1.0, 0.0, -1.0, 0.0
+};
+float rotX = 5.0, rotY = -5.0, zTranslate = -65.0;
+float fogDensity = 0.02;
+GLint cubeList = 1;
+
+float scp[18][3] = {
+ {
+ 1.000000, 0.000000, 0.000000
+ },
+ {
+ 1.000000, 0.000000, 5.000000
+ },
+ {
+ 0.707107, 0.707107, 0.000000
+ },
+ {
+ 0.707107, 0.707107, 5.000000
+ },
+ {
+ 0.000000, 1.000000, 0.000000
+ },
+ {
+ 0.000000, 1.000000, 5.000000
+ },
+ {
+ -0.707107, 0.707107, 0.000000
+ },
+ {
+ -0.707107, 0.707107, 5.000000
+ },
+ {
+ -1.000000, 0.000000, 0.000000
+ },
+ {
+ -1.000000, 0.000000, 5.000000
+ },
+ {
+ -0.707107, -0.707107, 0.000000
+ },
+ {
+ -0.707107, -0.707107, 5.000000
+ },
+ {
+ 0.000000, -1.000000, 0.000000
+ },
+ {
+ 0.000000, -1.000000, 5.000000
+ },
+ {
+ 0.707107, -0.707107, 0.000000
+ },
+ {
+ 0.707107, -0.707107, 5.000000
+ },
+ {
+ 1.000000, 0.000000, 0.000000
+ },
+ {
+ 1.000000, 0.000000, 5.000000
+ },
+};
+
+
+static void Build_lists(void)
+{
+
+ glNewList(cubeList, GL_COMPILE);
+ glBegin(GL_TRIANGLE_STRIP);
+ glNormal3fv(scp[0]); glVertex3fv(scp[0]);
+ glNormal3fv(scp[0]); glVertex3fv(scp[1]);
+ glNormal3fv(scp[2]); glVertex3fv(scp[2]);
+ glNormal3fv(scp[2]); glVertex3fv(scp[3]);
+ glNormal3fv(scp[4]); glVertex3fv(scp[4]);
+ glNormal3fv(scp[4]); glVertex3fv(scp[5]);
+ glNormal3fv(scp[6]); glVertex3fv(scp[6]);
+ glNormal3fv(scp[6]); glVertex3fv(scp[7]);
+ glNormal3fv(scp[8]); glVertex3fv(scp[8]);
+ glNormal3fv(scp[8]); glVertex3fv(scp[9]);
+ glNormal3fv(scp[10]); glVertex3fv(scp[10]);
+ glNormal3fv(scp[10]); glVertex3fv(scp[11]);
+ glNormal3fv(scp[12]); glVertex3fv(scp[12]);
+ glNormal3fv(scp[12]); glVertex3fv(scp[13]);
+ glNormal3fv(scp[14]); glVertex3fv(scp[14]);
+ glNormal3fv(scp[14]); glVertex3fv(scp[15]);
+ glNormal3fv(scp[16]); glVertex3fv(scp[16]);
+ glNormal3fv(scp[16]); glVertex3fv(scp[17]);
+ glEnd();
+ glEndList();
+}
+
+static void Init(void)
+{
+ static float ambient[] = {0.1, 0.1, 0.1, 1.0};
+ static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
+ static float position[] = {90.0, 90.0, 0.0, 0.0};
+ static float front_mat_shininess[] = {30.0};
+ static float front_mat_specular[] = {0.0, 0.0, 0.0, 1.0};
+ static float front_mat_diffuse[] = {0.0, 1.0, 0.0, 1.0};
+ static float back_mat_shininess[] = {50.0};
+ static float back_mat_specular[] = {0.0, 0.0, 1.0, 1.0};
+ static float back_mat_diffuse[] = {1.0, 0.0, 0.0, 1.0};
+ static float lmodel_ambient[] = {0.0, 0.0, 0.0, 1.0};
+ static float fog_color[] = {0.8, 0.8, 0.8, 1.0};
+
+ glFrontFace(GL_CW);
+
+ glEnable(GL_DEPTH_TEST);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
+ glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess);
+ glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular);
+ glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
+
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_EXP);
+ glFogf(GL_FOG_DENSITY, fogDensity);
+ if (rgb) {
+ glFogfv(GL_FOG_COLOR, fog_color);
+ glClearColor(0.8, 0.8, 0.8, 1.0);
+ } else {
+ glFogi(GL_FOG_INDEX, 1<<5);
+ SetFogRamp(5, 3);
+ glClearIndex(128);
+ }
+
+ Build_lists();
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45.0, 1.0, 1.0, 200.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key2(int key, int x, int y)
+{
+
+ switch (key) {
+ case GLUT_KEY_UP:
+ rotX -= 5;
+ break;
+ case GLUT_KEY_DOWN:
+ rotX += 5;
+ break;
+ case GLUT_KEY_LEFT:
+ rotY -= 5;
+ break;
+ case GLUT_KEY_RIGHT:
+ rotY += 5;
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case 'D':
+ if (rgb) {
+ fogDensity *= 1.10;
+ glFogf(GL_FOG_DENSITY, fogDensity);
+ }
+ break;
+ case 'd':
+ if (rgb) {
+ fogDensity /= 1.10;
+ glFogf(GL_FOG_DENSITY, fogDensity);
+ }
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+
+ glTranslatef(0, 0, zTranslate);
+ glRotatef(rotY, 0,1,0);
+ glRotatef(rotX, 1,0,0);
+ glScalef(1.0, 1.0, 10.0);
+
+ glCallList(cubeList);
+
+ glPopMatrix();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_TRUE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+ type = GLUT_DEPTH;
+ type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Fog Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(Key2);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/font.c b/progs/samples/font.c
new file mode 100644
index 00000000000..a0091a65d79
--- /dev/null
+++ b/progs/samples/font.c
@@ -0,0 +1,273 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define OPENGL_WIDTH 24
+#define OPENGL_HEIGHT 13
+
+
+char string[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz";
+GLenum rgb, doubleBuffer, windType;
+float angleX = 0.0, angleY = 0.0, angleZ = 0.0;
+float scaleX = 1.0, scaleY = 1.0, scaleZ = 1.0;
+float shiftX = 0.0, shiftY = 0.0, shiftZ = 0.0;
+
+
+#include "tkmap.c"
+
+
+static void DrawBitmapString(void *font, const char *string)
+{
+ int i;
+
+ for (i = 0; string[i]; i++)
+ glutBitmapCharacter(font, string[i]);
+}
+
+static void DrawStrokeString(void *font, const char *string)
+{
+ int i;
+
+ for (i = 0; string[i]; i++)
+ glutStrokeCharacter(font, string[i]);
+}
+
+static void Init(void)
+{
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearIndex(0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-400.0, 400.0, -200.0, 200.0, -400.0, 400.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key2(int key, int x, int y)
+{
+
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ shiftX -= 20.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ shiftX += 20.0;
+ break;
+ case GLUT_KEY_UP:
+ shiftY += 20.0;
+ break;
+ case GLUT_KEY_DOWN:
+ shiftY -= 20.0;
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+
+ case 'n':
+ shiftZ += 20.0;
+ break;
+ case 'm':
+ shiftZ -= 20.0;
+ break;
+
+ case 'q':
+ scaleX -= 0.1;
+ if (scaleX < 0.1) {
+ scaleX = 0.1;
+ }
+ break;
+ case 'w':
+ scaleX += 0.1;
+ break;
+ case 'a':
+ scaleY -= 0.1;
+ if (scaleY < 0.1) {
+ scaleY = 0.1;
+ }
+ break;
+ case 's':
+ scaleY += 0.1;
+ break;
+ case 'z':
+ scaleZ -= 0.1;
+ if (scaleZ < 0.1) {
+ scaleZ = 0.1;
+ }
+ break;
+ case 'x':
+ scaleZ += 0.1;
+ break;
+
+ case 'e':
+ angleX -= 5.0;
+ if (angleX < 0.0) {
+ angleX = 360.0 + angleX;
+ }
+ break;
+ case 'r':
+ angleX += 5.0;
+ if (angleX > 360.0) {
+ angleX = angleX - 360.0;
+ }
+ break;
+ case 'd':
+ angleY -= 5.0;
+ if (angleY < 0.0) {
+ angleY = 360.0 + angleY;
+ }
+ break;
+ case 'f':
+ angleY += 5.0;
+ if (angleY > 360.0) {
+ angleY = angleY - 360.0;
+ }
+ break;
+ case 'c':
+ angleZ -= 5.0;
+ if (angleZ < 0.0) {
+ angleZ = 360.0 + angleZ;
+ }
+ break;
+ case 'v':
+ angleZ += 5.0;
+ if (angleZ > 360.0) {
+ angleZ = angleZ - 360.0;
+ }
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ SetColor(COLOR_WHITE);
+
+ glPushMatrix();
+
+ glTranslatef(shiftX, shiftY, shiftZ);
+ glRotatef(angleX, 1.0, 0.0, 0.0);
+ glRotatef(angleY, 0.0, 1.0, 0.0);
+ glRotatef(angleZ, 0.0, 0.0, 1.0);
+ glScalef(scaleX, scaleY, scaleZ);
+
+ glPushMatrix();
+ glRasterPos2f(-390.5, 0.5);
+ DrawBitmapString(GLUT_BITMAP_9_BY_15, string);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-390.5, -30.5, 0.0);
+ DrawStrokeString(GLUT_STROKE_ROMAN, string);
+ glPopMatrix();
+
+ glPopMatrix();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 800, 400);
+
+ windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
+ windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(windType);
+
+ if (glutCreateWindow("Font Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(Key2);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/line.c b/progs/samples/line.c
new file mode 100644
index 00000000000..83f70cb3ac4
--- /dev/null
+++ b/progs/samples/line.c
@@ -0,0 +1,219 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET 16
+
+
+GLenum rgb, doubleBuffer, windType;
+
+GLenum mode1, mode2;
+GLint size;
+float pntA[3] = {
+ -160.0, 0.0, 0.0
+};
+float pntB[3] = {
+ -130.0, 0.0, 0.0
+};
+float pntC[3] = {
+ -40.0, -50.0, 0.0
+};
+float pntD[3] = {
+ 30.0, 60.0, 0.0
+};
+
+
+#include "tkmap.c"
+
+static void Init(void)
+{
+ GLint i;
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ glLineStipple(1, 0xF0E0);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+
+ if (!rgb) {
+ for (i = 0; i < 16; i++) {
+ glutSetColor(i+CI_OFFSET, i/15.0, i/15.0, 0.0);
+ }
+ }
+
+ mode1 = GL_FALSE;
+ mode2 = GL_FALSE;
+ size = 1;
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-175, 175, -175, 175);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case '1':
+ mode1 = !mode1;
+ break;
+ case '2':
+ mode2 = !mode2;
+ break;
+ case 'W':
+ size++;
+ break;
+ case 'w':
+ size--;
+ if (size < 1) {
+ size = 1;
+ }
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ GLint ci, i;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glLineWidth(size);
+
+ if (mode1) {
+ glEnable(GL_LINE_STIPPLE);
+ } else {
+ glDisable(GL_LINE_STIPPLE);
+ }
+
+ if (mode2) {
+ ci = CI_OFFSET;
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+ } else {
+ ci = COLOR_YELLOW;
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_BLEND);
+ }
+
+ glPushMatrix();
+
+ glShadeModel( GL_FLAT );
+
+ for (i = 0; i < 360; i += 5) {
+ glRotatef(5.0, 0,0,1);
+
+ (rgb) ? glColor3f(1.0, 1.0, 0.0) : glIndexi(ci);
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(pntA);
+ glVertex3fv(pntB);
+ glEnd();
+
+ glPointSize(1);
+
+ SetColor(COLOR_GREEN);
+ glBegin(GL_POINTS);
+ glVertex3fv(pntA);
+ glVertex3fv(pntB);
+ glEnd();
+ }
+
+ glPopMatrix();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_TRUE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+ windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
+ windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(windType);
+
+ if (glutCreateWindow("Line Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/loadppm.c b/progs/samples/loadppm.c
new file mode 100644
index 00000000000..be056d62940
--- /dev/null
+++ b/progs/samples/loadppm.c
@@ -0,0 +1,72 @@
+
+typedef struct {
+ size_t sizeX, sizeY;
+ GLubyte *data;
+} PPMImage;
+
+static PPMImage *LoadPPM(const char *filename)
+{
+ char buff[16];
+ PPMImage *result;
+ FILE *fp;
+ int maxval;
+
+ fp = fopen(filename, "rb");
+ if (!fp)
+ {
+ fprintf(stderr, "Unable to open file `%s'\n", filename);
+ exit(1);
+ }
+
+ if (!fgets(buff, sizeof(buff), fp))
+ {
+ perror(filename);
+ exit(1);
+ }
+
+ if (buff[0] != 'P' || buff[1] != '6')
+ {
+ fprintf(stderr, "Invalid image format (must be `P6')\n");
+ exit(1);
+ }
+
+ result = (PPMImage *) malloc(sizeof(PPMImage));
+ if (!result)
+ {
+ fprintf(stderr, "Unable to allocate memory\n");
+ exit(1);
+ }
+
+ if (fscanf(fp, "%lu %lu", &result->sizeX, &result->sizeY) != 2)
+ {
+ fprintf(stderr, "Error loading image `%s'\n", filename);
+ exit(1);
+ }
+
+ if (fscanf(fp, "%d", &maxval) != 1)
+ {
+ fprintf(stderr, "Error loading image `%s'\n", filename);
+ exit(1);
+ }
+
+ while (fgetc(fp) != '\n')
+ ;
+
+ result->data = (GLubyte *) malloc(3 * result->sizeX * result->sizeY);
+ if (!result)
+ {
+ fprintf(stderr, "Unable to allocate memory\n");
+ exit(1);
+ }
+
+ if (fread(result->data, 3 * result->sizeX, result->sizeY, fp) != result->sizeY)
+ {
+ fprintf(stderr, "Error loading image `%s'\n", filename);
+ exit(1);
+ }
+
+ fclose(fp);
+
+ return result;
+}
+
diff --git a/progs/samples/logo.c b/progs/samples/logo.c
new file mode 100644
index 00000000000..ae74af685a7
--- /dev/null
+++ b/progs/samples/logo.c
@@ -0,0 +1,1635 @@
+
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define PI 3.141592654
+
+#define BLACK 0
+#define GRAY 128
+#define WHITE 255
+#define BL 0x00
+#define WH 0xFF
+#define RD 0xA4,0x00,0x00,0xFF
+#define WT 0xFF,0xFF,0xFF,0xFF
+
+#define CHECKIMAGEWIDTH 8
+#define CHECKIMAGEHEIGHT 8
+#define BRICKIMAGEWIDTH 16
+#define BRICKIMAGEHEIGHT 16
+
+
+GLenum rgb, doubleBuffer;
+
+#include "tkmap.c"
+
+float black[3] = {0.0, 0.0, 0.0};
+float white[3] = {1.0, 1.0, 1.0};
+float gray[3] = {0.5, 0.5, 0.5};
+float blue[3] = {0.0, 0.0, 1.0};
+GLint colorIndexes[3] = {0, 200, 255};
+
+GLenum polyMode;
+GLboolean dithering;
+GLboolean shade;
+GLboolean doStipple;
+GLboolean noDraw = 0;
+GLboolean LineSmooth = GL_FALSE;
+
+double plane[4] = {1.0, 0.0, -1.0, 0.0};
+float xRotation = 30.0, yRotation = 30.0;
+float zTranslation = -15.0;
+
+GLint singleCylinder;
+GLint doubleCylinder;
+GLint elbow, logo;
+
+GLubyte checkImage[3*CHECKIMAGEWIDTH*CHECKIMAGEHEIGHT] = {
+ BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
+ WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
+ WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
+ BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
+ WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
+ WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
+ BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
+ WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
+ WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
+ BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
+ WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
+ WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
+};
+GLubyte brickImage[4*BRICKIMAGEWIDTH*BRICKIMAGEHEIGHT] = {
+ RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
+ WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
+ RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
+ RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
+ RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
+ RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
+ WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
+ RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
+ WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
+ RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD
+};
+
+GLubyte *image = checkImage;
+GLint imageHeight = CHECKIMAGEHEIGHT;
+GLint imageWidth = CHECKIMAGEWIDTH;
+
+static float decal[] = {
+ GL_DECAL,
+};
+static float modulate[] = {
+ GL_MODULATE,
+};
+static float repeat[] = {
+ GL_REPEAT,
+};
+static float nearest[] = {
+ GL_NEAREST,
+};
+
+GLubyte stipple[4*32] = {
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+
+ 0x00, 0x0F, 0xF0, 0x00,
+ 0x00, 0x0F, 0xF0, 0x00,
+ 0x00, 0x0F, 0xF0, 0x00,
+ 0x00, 0x0F, 0xF0, 0x00,
+ 0x00, 0x0F, 0xF0, 0x00,
+ 0x00, 0x0F, 0xF0, 0x00,
+ 0x00, 0x0F, 0xF0, 0x00,
+ 0x00, 0x0F, 0xF0, 0x00,
+
+ 0x00, 0x0F, 0xF0, 0x00,
+ 0x00, 0x0F, 0xF0, 0x00,
+ 0x00, 0x0F, 0xF0, 0x00,
+ 0x00, 0x0F, 0xF0, 0x00,
+ 0x00, 0x0F, 0xF0, 0x00,
+ 0x00, 0x0F, 0xF0, 0x00,
+ 0x00, 0x0F, 0xF0, 0x00,
+ 0x00, 0x0F, 0xF0, 0x00,
+
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+};
+
+float tscp[18][2] = {
+ {
+ 0.0, 0.0
+ },
+ {
+ 1.0, 0.0
+ },
+ {
+ 0.0, 0.125
+ },
+ {
+ 1.0, 0.125
+ },
+ {
+ 0.0, 0.250
+ },
+ {
+ 1.0, 0.25
+ },
+ {
+ 0.0, 0.375
+ },
+ {
+ 1.0, 0.375
+ },
+ {
+ 0.0, 0.50
+ },
+ {
+ 1.0, 0.50
+ },
+ {
+ 0.0, 0.625
+ },
+ {
+ 1.0, 0.625
+ },
+ {
+ 0.0, 0.75
+ },
+ {
+ 1.0, 0.75
+ },
+ {
+ 0.0, 0.875
+ },
+ {
+ 1.0, 0.875
+ },
+ {
+ 0.0, 1.0
+ },
+ {
+ 1.0, 1.0
+ }
+};
+float scp[18][3] = {
+ {
+ 1.000000, 0.000000, 0.000000
+ },
+ {
+ 1.000000, 0.000000, 5.000000
+ },
+ {
+ 0.707107, 0.707107, 0.000000
+ },
+ {
+ 0.707107, 0.707107, 5.000000
+ },
+ {
+ 0.000000, 1.000000, 0.000000
+ },
+ {
+ 0.000000, 1.000000, 5.000000
+ },
+ {
+ -0.707107, 0.707107, 0.000000
+ },
+ {
+ -0.707107, 0.707107, 5.000000
+ },
+ {
+ -1.000000, 0.000000, 0.000000
+ },
+ {
+ -1.000000, 0.000000, 5.000000
+ },
+ {
+ -0.707107, -0.707107, 0.000000
+ },
+ {
+ -0.707107, -0.707107, 5.000000
+ },
+ {
+ 0.000000, -1.000000, 0.000000
+ },
+ {
+ 0.000000, -1.000000, 5.000000
+ },
+ {
+ 0.707107, -0.707107, 0.000000
+ },
+ {
+ 0.707107, -0.707107, 5.000000
+ },
+ {
+ 1.000000, 0.000000, 0.000000
+ },
+ {
+ 1.000000, 0.000000, 5.000000
+ }
+};
+float dcp[18][3] = {
+ {
+ 1.000000, 0.000000, 0.000000
+ },
+ {
+ 1.000000, 0.000000, 7.000000
+ },
+ {
+ 0.707107, 0.707107, 0.000000
+ },
+ {
+ 0.707107, 0.707107, 7.000000
+ },
+ {
+ 0.000000, 1.000000, 0.000000
+ },
+ {
+ 0.000000, 1.000000, 7.000000
+ },
+ {
+ -0.707107, 0.707107, 0.000000
+ },
+ {
+ -0.707107, 0.707107, 7.000000
+ },
+ {
+ -1.000000, 0.000000, 0.000000
+ },
+ {
+ -1.000000, 0.000000, 7.000000
+ },
+ {
+ -0.707107, -0.707107, 0.000000
+ },
+ {
+ -0.707107, -0.707107, 7.000000
+ },
+ {
+ 0.000000, -1.000000, 0.000000
+ },
+ {
+ 0.000000, -1.000000, 7.000000
+ },
+ {
+ 0.707107, -0.707107, 0.000000
+ },
+ {
+ 0.707107, -0.707107, 7.000000
+ },
+ {
+ 1.000000, 0.000000, 0.000000
+ },
+ {
+ 1.000000, 0.000000, 7.000000
+ }
+};
+float ep[7][9][3] = {
+ {
+ {
+ 1.000000, 0.000000, 0.000000
+ },
+ {
+ 0.707107, 0.707107, 0.000000
+ },
+ {
+ 0.000000, 1.000000, 0.000000
+ },
+ {
+ -0.707107, 0.707107, 0.000000
+ },
+ {
+ -1.000000, 0.000000, 0.000000
+ },
+ {
+ -0.707107, -0.707107, 0.000000
+ },
+ {
+ 0.000000, -1.000000, 0.000000
+ },
+ {
+ 0.707107, -0.707107, 0.000000
+ },
+ {
+ 1.000000, 0.000000, 0.000000
+ }
+ },
+ {
+ {
+ 1.000000, 0.034074, 0.258819
+ },
+ {
+ 0.707107, 0.717087, 0.075806
+ },
+ {
+ 0.000000, 1.000000, 0.000000
+ },
+ {
+ -0.707107, 0.717087, 0.075806
+ },
+ {
+ -1.000000, 0.034074, 0.258819
+ },
+ {
+ -0.707107, -0.648939, 0.441832
+ },
+ {
+ 0.000000, -0.931852, 0.517638
+ },
+ {
+ 0.707107, -0.648939, 0.441832
+ },
+ {
+ 1.000000, 0.034074, 0.258819
+ }
+ },
+ {
+ {
+ 1.000000, 0.133975, 0.500000
+ },
+ {
+ 0.707107, 0.746347, 0.146447
+ },
+ {
+ 0.000000, 1.000000, 0.000000
+ },
+ {
+ -0.707107, 0.746347, 0.146447
+ },
+ {
+ -1.000000, 0.133975, 0.500000
+ },
+ {
+ -0.707107, -0.478398, 0.853553
+ },
+ {
+ 0.000000, -0.732051, 1.000000
+ },
+ {
+ 0.707107, -0.478398, 0.853553
+ },
+ {
+ 1.000000, 0.133975, 0.500000
+ }
+ },
+ {
+ {
+ 1.000000, 0.292893, 0.707107
+ },
+ {
+ 0.707107, 0.792893, 0.207107
+ },
+ {
+ 0.000000, 1.000000, 0.000000
+ },
+ {
+ -0.707107, 0.792893, 0.207107
+ },
+ {
+ -1.000000, 0.292893, 0.707107
+ },
+ {
+ -0.707107, -0.207107, 1.207107
+ },
+ {
+ 0.000000, -0.414214, 1.414214
+ },
+ {
+ 0.707107, -0.207107, 1.207107
+ },
+ {
+ 1.000000, 0.292893, 0.707107
+ }
+ },
+ {
+ {
+ 1.000000, 0.500000, 0.866025
+ },
+ {
+ 0.707107, 0.853553, 0.253653
+ },
+ {
+ 0.000000, 1.000000, 0.000000
+ },
+ {
+ -0.707107, 0.853553, 0.253653
+ },
+ {
+ -1.000000, 0.500000, 0.866025
+ },
+ {
+ -0.707107, 0.146447, 1.478398
+ },
+ {
+ 0.000000, 0.000000, 1.732051
+ },
+ {
+ 0.707107, 0.146447, 1.478398
+ },
+ {
+ 1.000000, 0.500000, 0.866025
+ }
+ },
+ {
+ {
+ 1.000000, 0.741181, 0.965926
+ },
+ {
+ 0.707107, 0.924194, 0.282913
+ },
+ {
+ 0.000000, 1.000000, 0.000000
+ },
+ {
+ -0.707107, 0.924194, 0.282913
+ },
+ {
+ -1.000000, 0.741181, 0.965926
+ },
+ {
+ -0.707107, 0.558168, 1.648939
+ },
+ {
+ 0.000000, 0.482362, 1.931852
+ },
+ {
+ 0.707107, 0.558168, 1.648939
+ },
+ {
+ 1.000000, 0.741181, 0.965926
+ }
+ },
+ {
+ {
+ 1.000000, 1.000000, 1.000000
+ },
+ {
+ 0.707107, 1.000000, 0.292893
+ },
+ {
+ 0.000000, 1.000000, 0.000000
+ },
+ {
+ -0.707107, 1.000000, 0.292893
+ },
+ {
+ -1.000000, 1.000000, 1.000000
+ },
+ {
+ -0.707107, 1.000000, 1.707107
+ },
+ {
+ 0.000000, 1.000000, 2.000000
+ },
+ {
+ 0.707107, 1.000000, 1.707107
+ },
+ {
+ 1.000000, 1.000000, 1.000000
+ }
+ }
+};
+float en[7][9][3] = {
+ {
+ {
+ 1.000000, 0.000000, 0.000000
+ },
+ {
+ 0.707107, 0.707107, 0.000000
+ },
+ {
+ 0.000000, 1.000000, 0.000000
+ },
+ {
+ -0.707107, 0.707107, 0.000000
+ },
+ {
+ -1.000000, 0.000000, 0.000000
+ },
+ {
+ -0.707107, -0.707107, 0.000000
+ },
+ {
+ 0.000000, -1.000000, 0.000000
+ },
+ {
+ 0.707107, -0.707107, 0.000000
+ },
+ {
+ 1.000000, 0.000000, 0.000000
+ }
+ },
+ {
+ {
+ 1.000000, 0.000000, 0.000000
+ },
+ {
+ 0.707107, 0.683013, -0.183013
+ },
+ {
+ 0.000000, 0.965926, -0.258819
+ },
+ {
+ -0.707107, 0.683013, -0.183013
+ },
+ {
+ -1.000000, 0.000000, 0.000000
+ },
+ {
+ -0.707107, -0.683013, 0.183013
+ },
+ {
+ 0.000000, -0.965926, 0.258819
+ },
+ {
+ 0.707107, -0.683013, 0.183013
+ },
+ {
+ 1.000000, 0.000000, 0.000000
+ }
+ },
+ {
+ {
+ 1.000000, 0.000000, 0.000000
+ },
+ {
+ 0.707107, 0.612372, -0.353553
+ },
+ {
+ 0.000000, 0.866025, -0.500000
+ },
+ {
+ -0.707107, 0.612372, -0.353553
+ },
+ {
+ -1.000000, 0.000000, 0.000000
+ },
+ {
+ -0.707107, -0.612372, 0.353553
+ },
+ {
+ 0.000000, -0.866025, 0.500000
+ },
+ {
+ 0.707107, -0.612372, 0.353553
+ },
+ {
+ 1.000000, 0.000000, 0.000000
+ }
+ },
+ {
+ {
+ 1.000000, 0.000000, 0.000000
+ },
+ {
+ /* These 3 lines added by BEP */
+ 0.707107, 0.500000, -0.500000
+ },
+ {
+ 0.000000, 0.707107, -0.707107
+ },
+ {
+ -0.707107, 0.500000, -0.500000
+ },
+ {
+ -1.000000, 0.000000, 0.000000
+ },
+ {
+ -0.707107, -0.500000, 0.500000
+ },
+ {
+ 0.000000, -0.707107, 0.707107
+ },
+ {
+ 0.707107, -0.500000, 0.500000
+ },
+ {
+ 1.000000, 0.000000, 0.000000
+ }
+ },
+ {
+ {
+ 1.000000, 0.000000, 0.000000
+ },
+ {
+ 0.707107, 0.353553, -0.612372
+ },
+ {
+ 0.000000, 0.500000, -0.866025
+ },
+ {
+ -0.707107, 0.353553, -0.612372
+ },
+ {
+ -1.000000, 0.000000, 0.000000
+ },
+ {
+ -0.707107, -0.353553, 0.612372
+ },
+ {
+ 0.000000, -0.500000, 0.866025
+ },
+ {
+ 0.707107, -0.353553, 0.612372
+ },
+ {
+ 1.000000, 0.000000, 0.000000
+ }
+ },
+ {
+ {
+ 1.000000, 0.000000, 0.000000
+ },
+ {
+ 0.707107, 0.183013, -0.683013
+ },
+ {
+ 0.000000, 0.258819, -0.965926
+ },
+ {
+ -0.707107, 0.183013, -0.683013
+ },
+ {
+ -1.000000, 0.000000, 0.000000
+ },
+ {
+ -0.707107, -0.183013, 0.683013
+ },
+ {
+ 0.000000, -0.258819, 0.965926
+ },
+ {
+ 0.707107, -0.183013, 0.683013
+ },
+ {
+ 1.000000, 0.000000, 0.000000
+ }
+ },
+ {
+ {
+ 1.000000, 0.000000, 0.000000
+ },
+ {
+ 0.707107, 0.000000, -0.707107
+ },
+ {
+ 0.000000, 0.000000, -1.000000
+ },
+ {
+ -0.707107, 0.000000, -0.707107
+ },
+ {
+ -1.000000, 0.000000, 0.000000
+ },
+ {
+ -0.707107, 0.000000, 0.707107
+ },
+ {
+ 0.000000, 0.000000, 1.000000
+ },
+ {
+ 0.707107, 0.000000, 0.707107
+ },
+ {
+ 1.000000, 0.000000, 0.000000
+ }
+ }
+};
+float tep[7][9][2] = {
+ {
+ {
+ 0, 0.0
+ },
+ {
+ 0.125, 0.0
+ },
+ {
+ 0.25, 0.0
+ },
+ {
+ 0.375, 0.0
+ },
+ {
+ 0.5, 0.0
+ },
+ {
+ 0.625, 0.0
+ },
+ {
+ 0.75, 0.0
+ },
+ {
+ 0.875, 0.0
+ },
+ {
+ 1.0, 0.0
+ }
+ },
+ {
+ {
+ 0, 0.16667
+ },
+ {
+ 0.125, 0.16667
+ },
+ {
+ 0.25, 0.16667
+ },
+ {
+ 0.375, 0.16667
+ },
+ {
+ 0.5, 0.16667
+ },
+ {
+ 0.625, 0.16667
+ },
+ {
+ 0.75, 0.16667
+ },
+ {
+ 0.875, 0.16667
+ },
+ {
+ 1.0, 0.16667
+ }
+ },
+ {
+ {
+ 0, 0.33333
+ },
+ {
+ 0.125, 0.33333
+ },
+ {
+ 0.25, 0.33333
+ },
+ {
+ 0.375, 0.33333
+ },
+ {
+ 0.5, 0.33333
+ },
+ {
+ 0.625, 0.33333
+ },
+ {
+ 0.75, 0.33333
+ },
+ {
+ 0.875, 0.33333
+ },
+ {
+ 1.0, 0.33333
+ }
+ },
+ {
+ {
+ 0, 0.5
+ },
+ {
+ 0.125, 0.5
+ },
+ {
+ 0.25, 0.5
+ },
+ {
+ 0.375, 0.5
+ },
+ {
+ 0.5, 0.5
+ },
+ {
+ 0.625, 0.5
+ },
+ {
+ 0.75, 0.5
+ },
+ {
+ 0.875, 0.5
+ },
+ {
+ 1.0, 0.5
+ }
+ },
+ {
+ {
+ 0, 0.6667
+ },
+ {
+ 0.125, 0.6667
+ },
+ {
+ 0.25, 0.6667
+ },
+ {
+ 0.375, 0.6667
+ },
+ {
+ 0.5, 0.6667
+ },
+ {
+ 0.625, 0.6667
+ },
+ {
+ 0.75, 0.6667
+ },
+ {
+ 0.875, 0.6667
+ },
+ {
+ 1.0, 0.6667
+ }
+ },
+ {
+ {
+ 0, 0.83333
+ },
+ {
+ 0.125, 0.83333
+ },
+ {
+ 0.25, 0.83333
+ },
+ {
+ 0.375, 0.83333
+ },
+ {
+ 0.5, 0.83333
+ },
+ {
+ 0.625, 0.83333
+ },
+ {
+ 0.75, 0.83333
+ },
+ {
+ 0.875, 0.83333
+ },
+ {
+ 1.0, 0.83333
+ }
+ },
+ {
+ {
+ 0, 1.0
+ },
+ {
+ 0.125, 1.0
+ },
+ {
+ 0.25, 1.0
+ },
+ {
+ 0.375, 1.0
+ },
+ {
+ 0.5, 1.0
+ },
+ {
+ 0.625, 1.0
+ },
+ {
+ 0.75, 1.0
+ },
+ {
+ 0.875, 1.0
+ },
+ {
+ 1.0, 1.0
+ }
+ }
+};
+
+
+static void SetUpAntiAliasedGrayScale(void)
+{
+ float color;
+ GLint i, j;
+
+ for (i = 0; i < 16; i++) {
+ color = (2 * i + 1) / 32.0;
+ for (j = 0; j < 16; j++) {
+ glutSetColor(i*16+j, color*j/15.0, color*j/15.0, color*j/15.0);
+ }
+ }
+}
+
+static void BendForward(void)
+{
+
+ glTranslatef(0.0, 1.0, 0.0);
+ glRotatef(90.0, 1, 0, 0);
+ glTranslatef(0.0, -1.0, 0.0);
+}
+
+static void BendLeft(void)
+{
+
+ glRotatef(-90.0, 0, 0, 1);
+ glTranslatef(0.0, 1.0, 0.0);
+ glRotatef(90.0, 1, 0, 0);
+ glTranslatef(0.0, -1.0, 0.0);
+}
+
+static void BendRight(void)
+{
+
+ glRotatef(90.0, 0, 0, 1);
+ glTranslatef(0.0, 1.0, 0.0);
+ glRotatef(90.0, 1, 0, 0);
+ glTranslatef(0.0, -1.0, 0.0);
+}
+
+static void BuildSingleCylinder(void)
+{
+
+ glNewList(singleCylinder, GL_COMPILE);
+
+ glBegin(GL_TRIANGLE_STRIP);
+ glNormal3fv(scp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(scp[0]);
+ glNormal3fv(scp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(scp[1]);
+ glNormal3fv(scp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(scp[2]);
+ glNormal3fv(scp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(scp[3]);
+ glNormal3fv(scp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(scp[4]);
+ glNormal3fv(scp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(scp[5]);
+ glNormal3fv(scp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(scp[6]);
+ glNormal3fv(scp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(scp[7]);
+ glNormal3fv(scp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(scp[8]);
+ glNormal3fv(scp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(scp[9]);
+ glNormal3fv(scp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(scp[10]);
+ glNormal3fv(scp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(scp[11]);
+ glNormal3fv(scp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(scp[12]);
+ glNormal3fv(scp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(scp[13]);
+ glNormal3fv(scp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(scp[14]);
+ glNormal3fv(scp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(scp[15]);
+ glNormal3fv(scp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(scp[16]);
+ glNormal3fv(scp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(scp[17]);
+ glEnd();
+
+ glEndList();
+}
+
+static void BuildDoubleCylinder(void)
+{
+
+ glNewList(doubleCylinder, GL_COMPILE);
+
+ glBegin(GL_TRIANGLE_STRIP);
+ glNormal3fv(dcp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(dcp[0]);
+ glNormal3fv(dcp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(dcp[1]);
+ glNormal3fv(dcp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(dcp[2]);
+ glNormal3fv(dcp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(dcp[3]);
+ glNormal3fv(dcp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(dcp[4]);
+ glNormal3fv(dcp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(dcp[5]);
+ glNormal3fv(dcp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(dcp[6]);
+ glNormal3fv(dcp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(dcp[7]);
+ glNormal3fv(dcp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(dcp[8]);
+ glNormal3fv(dcp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(dcp[9]);
+ glNormal3fv(dcp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(dcp[10]);
+ glNormal3fv(dcp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(dcp[11]);
+ glNormal3fv(dcp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(dcp[12]);
+ glNormal3fv(dcp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(dcp[13]);
+ glNormal3fv(dcp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(dcp[14]);
+ glNormal3fv(dcp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(dcp[15]);
+ glNormal3fv(dcp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(dcp[16]);
+ glNormal3fv(dcp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(dcp[17]);
+ glEnd();
+
+ glEndList();
+}
+
+static void BuildElbow(void)
+{
+
+ glNewList(elbow, GL_COMPILE);
+
+ glBegin(GL_TRIANGLE_STRIP);
+ glNormal3fv(en[0][0]); glTexCoord2fv(tep[0][0]); glVertex3fv(ep[0][0]);
+ glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]);
+ glNormal3fv(en[0][1]); glTexCoord2fv(tep[0][1]); glVertex3fv(ep[0][1]);
+ glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]);
+ glNormal3fv(en[0][2]); glTexCoord2fv(tep[0][2]); glVertex3fv(ep[0][2]);
+ glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]);
+ glNormal3fv(en[0][3]); glTexCoord2fv(tep[0][3]); glVertex3fv(ep[0][3]);
+ glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]);
+ glNormal3fv(en[0][4]); glTexCoord2fv(tep[0][4]); glVertex3fv(ep[0][4]);
+ glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]);
+ glNormal3fv(en[0][5]); glTexCoord2fv(tep[0][5]); glVertex3fv(ep[0][5]);
+ glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]);
+ glNormal3fv(en[0][6]); glTexCoord2fv(tep[0][6]); glVertex3fv(ep[0][6]);
+ glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]);
+ glNormal3fv(en[0][7]); glTexCoord2fv(tep[0][7]); glVertex3fv(ep[0][7]);
+ glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]);
+ glNormal3fv(en[0][8]); glTexCoord2fv(tep[0][8]); glVertex3fv(ep[0][8]);
+ glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]);
+ glEnd();
+ glBegin(GL_TRIANGLE_STRIP);
+ glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]);
+ glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]);
+ glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]);
+ glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]);
+ glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]);
+ glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]);
+ glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]);
+ glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]);
+ glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]);
+ glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]);
+ glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]);
+ glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]);
+ glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]);
+ glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]);
+ glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]);
+ glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]);
+ glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]);
+ glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]);
+ glEnd();
+ glBegin(GL_TRIANGLE_STRIP);
+ glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]);
+ glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]);
+ glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]);
+ glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]);
+ glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]);
+ glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]);
+ glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]);
+ glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]);
+ glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]);
+ glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]);
+ glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]);
+ glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]);
+ glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]);
+ glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]);
+ glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]);
+ glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]);
+ glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]);
+ glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]);
+ glEnd();
+ glBegin(GL_TRIANGLE_STRIP);
+ glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]);
+ glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]);
+ glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]);
+ glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]);
+ glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]);
+ glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]);
+ glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]);
+ glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]);
+ glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]);
+ glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]);
+ glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]);
+ glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]);
+ glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]);
+ glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]);
+ glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]);
+ glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]);
+ glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]);
+ glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]);
+ glEnd();
+ glBegin(GL_TRIANGLE_STRIP);
+ glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]);
+ glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]);
+ glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]);
+ glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]);
+ glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]);
+ glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]);
+ glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]);
+ glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]);
+ glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]);
+ glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]);
+ glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]);
+ glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]);
+ glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]);
+ glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]);
+ glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]);
+ glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]);
+ glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]);
+ glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]);
+ glEnd();
+ glBegin(GL_TRIANGLE_STRIP);
+ glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]);
+ glNormal3fv(en[6][0]); glTexCoord2fv(tep[6][0]); glVertex3fv(ep[6][0]);
+ glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]);
+ glNormal3fv(en[6][1]); glTexCoord2fv(tep[6][1]); glVertex3fv(ep[6][1]);
+ glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]);
+ glNormal3fv(en[6][2]); glTexCoord2fv(tep[6][2]); glVertex3fv(ep[6][2]);
+ glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]);
+ glNormal3fv(en[6][3]); glTexCoord2fv(tep[6][3]); glVertex3fv(ep[6][3]);
+ glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]);
+ glNormal3fv(en[6][4]); glTexCoord2fv(tep[6][4]); glVertex3fv(ep[6][4]);
+ glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]);
+ glNormal3fv(en[6][5]); glTexCoord2fv(tep[6][5]); glVertex3fv(ep[6][5]);
+ glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]);
+ glNormal3fv(en[6][6]); glTexCoord2fv(tep[6][6]); glVertex3fv(ep[6][6]);
+ glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]);
+ glNormal3fv(en[6][7]); glTexCoord2fv(tep[6][7]); glVertex3fv(ep[6][7]);
+ glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]);
+ glNormal3fv(en[6][8]); glTexCoord2fv(tep[6][8]); glVertex3fv(ep[6][8]);
+ glEnd();
+
+ glEndList();
+}
+
+static void BuildLogo(void)
+{
+
+ glNewList(logo, GL_COMPILE);
+
+ glTranslatef(5.5, -3.5, 4.5);
+ glTranslatef(0.0, 0.0, -7.0);
+ glCallList(doubleCylinder);
+ BendForward();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -7.0);
+ glCallList(doubleCylinder);
+ BendForward();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -5.0);
+ glCallList(singleCylinder);
+ BendRight();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -7.0);
+ glCallList(doubleCylinder);
+ BendForward();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -7.0);
+ glCallList(doubleCylinder);
+ BendForward();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -5.0);
+ glCallList(singleCylinder);
+ BendLeft();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -7.0);
+ glCallList(doubleCylinder);
+ BendForward();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -7.0);
+ glCallList(doubleCylinder);
+ BendForward();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -5.0);
+ glCallList(singleCylinder);
+ BendRight();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -7.0);
+ glCallList(doubleCylinder);
+ BendForward();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -7.0);
+ glCallList(doubleCylinder);
+ BendForward();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -5.0);
+ glCallList(singleCylinder);
+ BendLeft();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -7.0);
+ glCallList(doubleCylinder);
+ BendForward();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -7.0);
+ glCallList(doubleCylinder);
+ BendForward();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -5.0);
+ glCallList(singleCylinder);
+ BendRight();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -7.0);
+ glCallList(doubleCylinder);
+ BendForward();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -7.0);
+ glCallList(doubleCylinder);
+ BendForward();
+ glCallList(elbow);
+ glTranslatef(0.0, 0.0, -5.0);
+ glCallList(singleCylinder);
+ BendLeft();
+ glCallList(elbow);
+
+ glEndList();
+}
+
+static void BuildLists(void)
+{
+
+ singleCylinder = glGenLists(1);
+ doubleCylinder = glGenLists(1);
+ elbow = glGenLists(1);
+ logo = glGenLists(1);
+
+ BuildSingleCylinder();
+ BuildDoubleCylinder();
+ BuildElbow();
+ BuildLogo();
+}
+
+static void Init(void)
+{
+ static float ambient[] = {0.1, 0.1, 0.1, 1.0};
+ static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
+ static float position[] = {90.0, 90.0, 150.0, 0.0};
+ static float front_mat_shininess[] = {30.0};
+ static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
+ static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
+ static float back_mat_shininess[] = {50.0};
+ static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
+ static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
+ static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
+ static float lmodel_twoside[] = {GL_TRUE};
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ glFrontFace(GL_CW);
+
+ glEnable(GL_DEPTH_TEST);
+
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
+ glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess);
+ glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular);
+ glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
+
+ glEnable(GL_CLIP_PLANE0);
+
+ if (rgb) {
+ glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH, CHECKIMAGEHEIGHT, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)checkImage);
+ glEnable(GL_TEXTURE_2D);
+
+ glCullFace(GL_BACK);
+ glEnable(GL_CULL_FACE);
+ } else {
+ SetGreyRamp();
+ /* commented out by BrianP because it's the wrong way to handle a 4-bit visual!
+ if (doubleBuffer) {
+ colorIndexes[1] = 10;
+ colorIndexes[2] = 15;
+ }
+ */
+ glMaterialiv(GL_FRONT_AND_BACK, GL_COLOR_INDEXES, colorIndexes);
+ }
+
+ BuildLists();
+
+ dithering = GL_TRUE;
+ shade = GL_TRUE;
+ doStipple = GL_FALSE;
+ polyMode = GL_BACK;
+}
+
+static void Reshape(int width, int height)
+{
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(90, 1.0, 1.0, 200.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key2(int key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ yRotation += 0.5;
+ break;
+ case GLUT_KEY_RIGHT:
+ yRotation -= 0.5;
+ break;
+ case GLUT_KEY_UP:
+ plane[3] += 2.0;
+ break;
+ case GLUT_KEY_DOWN:
+ plane[3] -= 2.0;
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(1);
+
+ case 'Z':
+ zTranslation -= 1.0;
+ break;
+ case 'z':
+ zTranslation += 1.0;
+ break;
+
+ case '1':
+ glPolygonMode(polyMode, GL_POINT);
+ break;
+ case '2':
+ glPolygonMode(polyMode, GL_LINE);
+ break;
+ case '3':
+ glPolygonMode(polyMode, GL_FILL);
+ break;
+ case 'p':
+ switch (polyMode) {
+ case GL_BACK:
+ polyMode = GL_FRONT;
+ printf("PolygonMode GL_FRONT\n");
+ break;
+ case GL_FRONT:
+ polyMode = GL_FRONT_AND_BACK;
+ printf("PolygonMode GL_FRONT_AND_BACK\n");
+ break;
+ case GL_FRONT_AND_BACK:
+ polyMode = GL_BACK;
+ printf("PolygonMode GL_BACK\n");
+ break;
+ default:
+ break;
+ }
+ break;
+
+ case '4':
+ glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
+ break;
+ case '5':
+ glEnable(GL_POLYGON_SMOOTH);
+ if (rgb) {
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ glEnable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+ } else {
+ SetUpAntiAliasedGrayScale();
+ }
+ break;
+ case '6':
+ glDisable(GL_POLYGON_SMOOTH);
+ if (rgb) {
+ glBlendFunc(GL_ONE, GL_ZERO);
+ glDisable(GL_BLEND);
+ glEnable(GL_DEPTH_TEST);
+ } else {
+ SetGreyRamp();
+ }
+ break;
+
+ case '8':
+ dithering = !dithering;
+ (dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER);
+ break;
+
+ case '9':
+ doStipple = !doStipple;
+ if (doStipple) {
+ glPolygonStipple(stipple);
+ glEnable(GL_POLYGON_STIPPLE);
+ } else {
+ glDisable(GL_POLYGON_STIPPLE);
+ }
+ break;
+
+ case '0':
+ shade = !shade;
+ (shade) ? glShadeModel(GL_SMOOTH) : glShadeModel(GL_FLAT);
+ break;
+
+ case 'q':
+ glDisable(GL_CULL_FACE);
+ printf("disable culling\n");
+ break;
+ case 'w':
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_FRONT);
+ printf("enable front face culling\n");
+ break;
+ case 'e':
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ printf("enable back face culling\n");
+ break;
+
+ case 'r':
+ glFrontFace(GL_CW);
+ break;
+ case 't':
+ glFrontFace(GL_CCW);
+ break;
+ case 'y':
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
+ glPolygonStipple(stipple);
+ break;
+ case 'u':
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
+ glPolygonStipple(stipple);
+ break;
+
+ case 'a':
+ glEnable(GL_TEXTURE_2D);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, BRICKIMAGEWIDTH,
+ BRICKIMAGEHEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ (GLvoid *)brickImage);
+ break;
+ case 's':
+ glEnable(GL_TEXTURE_2D);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH,
+ CHECKIMAGEHEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE,
+ (GLvoid *)checkImage);
+ break;
+ case 'd':
+ glDisable(GL_TEXTURE_2D);
+ break;
+
+ case 'f':
+ glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
+ break;
+ case 'g':
+ glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, modulate);
+ break;
+
+ case 'n':
+ /* added by BrianP */
+ noDraw = !noDraw;
+ if (noDraw) {
+ glDrawBuffer( GL_NONE );
+ }
+ else {
+ if (doubleBuffer) {
+ glDrawBuffer( GL_BACK );
+ }
+ else {
+ glDrawBuffer( GL_FRONT );
+ }
+ }
+ break;
+
+ case 'l':
+ /* Line Smooth - added by BrianP */
+ LineSmooth = !LineSmooth;
+ if (LineSmooth) {
+ glEnable(GL_LINE_SMOOTH);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ }
+ else {
+ glDisable(GL_LINE_SMOOTH);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_BLEND);
+ }
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+
+ glTranslatef(0, 0, zTranslation);
+ glRotatef(30.0, 1, 0, 0);
+ glRotatef(yRotation, 0, 1, 0);
+ glClipPlane(GL_CLIP_PLANE0, plane);
+ glCallList(logo);
+
+ glPopMatrix();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ unsigned int type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+ type = GLUT_DEPTH;
+ type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Logo Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(Key2);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/nurb.c b/progs/samples/nurb.c
new file mode 100644
index 00000000000..dc8991295e8
--- /dev/null
+++ b/progs/samples/nurb.c
@@ -0,0 +1,357 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <GL/glut.h>
+
+
+#ifndef CALLBACK
+#define CALLBACK
+#endif
+
+
+#define INREAL float
+
+#define S_NUMPOINTS 13
+#define S_ORDER 3
+#define S_NUMKNOTS (S_NUMPOINTS + S_ORDER)
+#define T_NUMPOINTS 3
+#define T_ORDER 3
+#define T_NUMKNOTS (T_NUMPOINTS + T_ORDER)
+#define SQRT_TWO 1.41421356237309504880
+
+
+typedef INREAL Point[4];
+
+
+GLenum doubleBuffer;
+
+GLenum expectedError;
+GLint rotX = 40, rotY = 40;
+INREAL sknots[S_NUMKNOTS] = {
+ -1.0, -1.0, -1.0, 0.0, 1.0, 2.0, 3.0, 4.0,
+ 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 9.0, 9.0
+};
+INREAL tknots[T_NUMKNOTS] = {
+ 1.0, 1.0, 1.0, 2.0, 2.0, 2.0
+};
+Point ctlpoints[S_NUMPOINTS][T_NUMPOINTS] = {
+ {
+ {
+ 4.0, 2.0, 2.0, 1.0
+ },
+ {
+ 4.0, 1.6, 2.5, 1.0
+ },
+ {
+ 4.0, 2.0, 3.0, 1.0
+ }
+ },
+ {
+ {
+ 5.0, 4.0, 2.0, 1.0
+ },
+ {
+ 5.0, 4.0, 2.5, 1.0
+ },
+ {
+ 5.0, 4.0, 3.0, 1.0
+ }
+ },
+ {
+ {
+ 6.0, 5.0, 2.0, 1.0
+ },
+ {
+ 6.0, 5.0, 2.5, 1.0
+ },
+ {
+ 6.0, 5.0, 3.0, 1.0
+ }
+ },
+ {
+ {
+ SQRT_TWO*6.0, SQRT_TWO*6.0, SQRT_TWO*2.0, SQRT_TWO
+ },
+ {
+ SQRT_TWO*6.0, SQRT_TWO*6.0, SQRT_TWO*2.5, SQRT_TWO
+ },
+ {
+ SQRT_TWO*6.0, SQRT_TWO*6.0, SQRT_TWO*3.0, SQRT_TWO
+ }
+ },
+ {
+ {
+ 5.2, 6.7, 2.0, 1.0
+ },
+ {
+ 5.2, 6.7, 2.5, 1.0
+ },
+ {
+ 5.2, 6.7, 3.0, 1.0
+ }
+ },
+ {
+ {
+ SQRT_TWO*4.0, SQRT_TWO*6.0, SQRT_TWO*2.0, SQRT_TWO
+ },
+ {
+ SQRT_TWO*4.0, SQRT_TWO*6.0, SQRT_TWO*2.5, SQRT_TWO
+ },
+ {
+ SQRT_TWO*4.0, SQRT_TWO*6.0, SQRT_TWO*3.0, SQRT_TWO
+ }
+ },
+ {
+ {
+ 4.0, 5.2, 2.0, 1.0
+ },
+ {
+ 4.0, 4.6, 2.5, 1.0
+ },
+ {
+ 4.0, 5.2, 3.0, 1.0
+ }
+ },
+ {
+ {
+ SQRT_TWO*4.0, SQRT_TWO*6.0, SQRT_TWO*2.0, SQRT_TWO
+ },
+ {
+ SQRT_TWO*4.0, SQRT_TWO*6.0, SQRT_TWO*2.5, SQRT_TWO
+ },
+ {
+ SQRT_TWO*4.0, SQRT_TWO*6.0, SQRT_TWO*3.0, SQRT_TWO
+ }
+ },
+ {
+ {
+ 2.8, 6.7, 2.0, 1.0
+ },
+ {
+ 2.8, 6.7, 2.5, 1.0
+ },
+ {
+ 2.8, 6.7, 3.0, 1.0
+ }
+ },
+ {
+ {
+ SQRT_TWO*2.0, SQRT_TWO*6.0, SQRT_TWO*2.0, SQRT_TWO
+ },
+ {
+ SQRT_TWO*2.0, SQRT_TWO*6.0, SQRT_TWO*2.5, SQRT_TWO
+ },
+ {
+ SQRT_TWO*2.0, SQRT_TWO*6.0, SQRT_TWO*3.0, SQRT_TWO
+ }
+ },
+ {
+ {
+ 2.0, 5.0, 2.0, 1.0
+ },
+ {
+ 2.0, 5.0, 2.5, 1.0
+ },
+ {
+ 2.0, 5.0, 3.0, 1.0
+ }
+ },
+ {
+ {
+ 3.0, 4.0, 2.0, 1.0
+ },
+ {
+ 3.0, 4.0, 2.5, 1.0
+ },
+ {
+ 3.0, 4.0, 3.0, 1.0
+ }
+ },
+ {
+ {
+ 4.0, 2.0, 2.0, 1.0
+ },
+ {
+ 4.0, 1.6, 2.5, 1.0
+ },
+ {
+ 4.0, 2.0, 3.0, 1.0
+ }
+ }
+};
+GLUnurbsObj *theNurbs;
+
+
+static void CALLBACK ErrorCallback(GLenum which)
+{
+
+ if (which != expectedError) {
+ fprintf(stderr, "Unexpected error occured (%d):\n", which);
+ fprintf(stderr, " %s\n", (char *) gluErrorString(which));
+ }
+}
+
+typedef void (GLAPIENTRY *callback_t)();
+
+static void Init(void)
+{
+
+ theNurbs = gluNewNurbsRenderer();
+ gluNurbsCallback(theNurbs, GLU_ERROR, (callback_t) ErrorCallback);
+
+ gluNurbsProperty(theNurbs, GLU_SAMPLING_TOLERANCE, 15.0);
+ gluNurbsProperty(theNurbs, GLU_DISPLAY_MODE, GLU_OUTLINE_PATCH);
+
+ expectedError = GLU_INVALID_ENUM;
+ gluNurbsProperty(theNurbs, ~0, 15.0);
+ expectedError = GLU_NURBS_ERROR13;
+ gluEndSurface(theNurbs);
+ expectedError = 0;
+
+ glColor3f(1.0, 1.0, 1.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-2.0, 2.0, -2.0, 2.0, 0.8, 10.0);
+ gluLookAt(7.0, 4.5, 4.0, 4.5, 4.5, 2.5, 6.0, -3.0, 2.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key2(int key, int x, int y)
+{
+
+ switch (key) {
+ case GLUT_KEY_DOWN:
+ rotX -= 5;
+ break;
+ case GLUT_KEY_UP:
+ rotX += 5;
+ break;
+ case GLUT_KEY_LEFT:
+ rotY -= 5;
+ break;
+ case GLUT_KEY_RIGHT:
+ rotY += 5;
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ }
+}
+
+static void Draw(void)
+{
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPushMatrix();
+
+ glTranslatef(4.0, 4.5, 2.5);
+ glRotatef(rotY, 1, 0, 0);
+ glRotatef(rotX, 0, 1, 0);
+ glTranslatef(-4.0, -4.5, -2.5);
+
+ gluBeginSurface(theNurbs);
+ gluNurbsSurface(theNurbs, S_NUMKNOTS, sknots, T_NUMKNOTS, tknots,
+ 4*T_NUMPOINTS, 4, &ctlpoints[0][0][0], S_ORDER,
+ T_ORDER, GL_MAP2_VERTEX_4);
+ gluEndSurface(theNurbs);
+
+ glPopMatrix();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("NURBS Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(Key2);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/oglinfo.c b/progs/samples/oglinfo.c
new file mode 100644
index 00000000000..4fe51efb3cb
--- /dev/null
+++ b/progs/samples/oglinfo.c
@@ -0,0 +1,218 @@
+/* oglinfo.c */
+
+/* This demo modified by BrianP to accomodate Mesa and test
+ * the GLX 1.1 functions.
+ */
+
+
+
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <GL/glu.h>
+#include <stdio.h>
+#include <string.h>
+
+int visual_request0[] = { None }; /* don't need much of a visual */
+int visual_request1[] = { GLX_RGBA, None }; /* in case CI failed */
+
+int main(int argc, char **argv)
+{
+ char *display_name = NULL;
+ char *string;
+ Display *dpy;
+ int screen_num;
+ int major, minor;
+ XVisualInfo *vis;
+ GLXContext ctx;
+ Window root, win;
+ Colormap cmap;
+ XSetWindowAttributes swa;
+ int dontcare;
+
+ /* parse arguments */
+ if(argc > 1) {
+ if(!strcmp(argv[1],"-display"))
+ display_name = argv[2];
+ else {
+ fprintf(stderr, "Usage: %s [-display <display>]\n",argv[0]);
+ return 0;
+ }
+ }
+
+ /* get display */
+ if (!(dpy = XOpenDisplay(display_name))) {
+ fprintf(stderr,"Error: XOpenDisplay() failed.\n");
+ return 1;
+ }
+
+ /* does the server know about OpenGL & GLX? */
+#ifndef MESA
+ if(!XQueryExtension(dpy, "GLX", &dontcare, &dontcare, &dontcare)) {
+ fprintf(stderr,"This system doesn't appear to support OpenGL\n");
+ return 1;
+ }
+#else
+ (void) dontcare;
+#endif
+
+ /* find the glx version */
+ if(glXQueryVersion(dpy, &major, &minor))
+ printf("GLX Version: %d.%d\n", major, minor);
+ else {
+ fprintf(stderr, "Error: glXQueryVersion() failed.\n");
+ return 1;
+ }
+
+ /* get screen number */
+ screen_num = DefaultScreen(dpy);
+
+/* This #ifdef isn't redundant. It keeps the build from breaking
+** if you are building on a machine that has an old (1.0) version
+** of glx.
+**
+** This program could still be *run* on a machine that has an old
+** version of glx, even if it was *compiled* on a version that has
+** a new version.
+**
+** If compiled on a system with an old version of glx, then it will
+** never recognize glx extensions, since that code would have been
+** #ifdef'ed out.
+*/
+#ifdef GLX_VERSION_1_1
+
+ /*
+ ** This test guarantees that glx, on the display you are inquiring,
+ ** suppports glXQueryExtensionsString().
+ */
+ if(minor > 0 || major > 1)
+ string = (char *) glXQueryExtensionsString(dpy, screen_num);
+ else
+ string = "";
+
+ if(string)
+ printf("GLX Extensions (client & server): %s\n",
+ string);
+ else {
+ fprintf(stderr, "Error: glXQueryExtensionsString() failed.\n");
+ return 1;
+ }
+
+ if (minor>0 || major>1) {
+ printf("glXGetClientString(GLX_VENDOR): %s\n", glXGetClientString(dpy,GLX_VENDOR));
+ printf("glXGetClientString(GLX_VERSION): %s\n", glXGetClientString(dpy,GLX_VERSION));
+ printf("glXGetClientString(GLX_EXTENSIONS): %s\n", glXGetClientString(dpy,GLX_EXTENSIONS));
+ printf("glXQueryServerString(GLX_VENDOR): %s\n", glXQueryServerString(dpy,screen_num,GLX_VENDOR));
+ printf("glXQueryServerString(GLX_VERSION): %s\n", glXQueryServerString(dpy,screen_num,GLX_VERSION));
+ printf("glXQueryServerString(GLX_EXTENSIONS): %s\n", glXQueryServerString(dpy,screen_num,GLX_EXTENSIONS));
+ }
+
+
+#endif
+
+ /* get any valid OpenGL visual */
+ if (!(vis = glXChooseVisual(dpy, screen_num, visual_request0))) {
+ if (!(vis = glXChooseVisual(dpy, screen_num, visual_request1))) {
+ fprintf(stderr,"Error: glXChooseVisual() failed.\n");
+ return 1;
+ }
+ }
+
+ /* get context */
+ ctx = glXCreateContext(dpy,vis,0,GL_TRUE);
+
+ /* root window */
+ root = RootWindow(dpy,vis->screen);
+
+ /* get RGBA colormap */
+ cmap = XCreateColormap(dpy, root, vis->visual, AllocNone);
+
+ /* get window */
+ swa.colormap = cmap;
+ swa.border_pixel = 0;
+ swa.event_mask = StructureNotifyMask;
+ win = XCreateWindow(dpy, root, 0, 0, 1, 1, 0, vis->depth,
+ InputOutput,vis->visual,
+ CWBorderPixel|CWColormap|CWEventMask,
+ &swa);
+
+ glXMakeCurrent(dpy,win,ctx);
+
+ string = (char *) glGetString(GL_VERSION);
+ if(string)
+#ifdef MESA
+ printf("Mesa Version: %s\n", string);
+#else
+ printf("OpenGL Version: %s\n", string);
+#endif
+ else {
+ fprintf(stderr, "Error: glGetString(GL_VERSION) failed.\n");
+ return 1;
+ }
+
+ string = (char *) glGetString(GL_EXTENSIONS);
+
+ if(string)
+#ifdef MESA
+ printf("Mesa Extensions: %s\n", string);
+#else
+ printf("OpenGL Extensions: %s\n", string);
+#endif
+ else {
+ fprintf(stderr, "Error: glGetString(GL_EXTENSIONS) failed.\n");
+ return 1;
+ }
+
+ string = (char *) glGetString(GL_RENDERER);
+
+ if(string)
+#ifdef MESA
+ printf("Mesa Renderer: %s\n", string);
+#else
+ printf("OpenGL renderer: %s\n", string);
+#endif
+ else {
+ fprintf(stderr, "Error: glGetString(GL_RENDERER) failed.\n");
+ return 1;
+ }
+
+/*
+** This #ifdef prevents a build failure if you compile on an a
+** machine with an old GLU library.
+**
+** If you build on a pre GLU 1.1 machine, you will never be able
+** to get glu info, even if you run on a GLU 1.1 or latter machine,
+** since the code has been #ifdef'ed out.
+*/
+#ifdef GLU_VERSION_1_1
+
+ /*
+ ** If the glx version is 1.1 or latter, gluGetString() is guaranteed
+ ** to exist.
+ */
+ if(minor > 0 || major > 1)
+ string = (char *) gluGetString(GLU_VERSION);
+ else
+ string = "1.0";
+
+ if(string)
+ printf("GLU Version: %s\n", string);
+ else {
+ fprintf(stderr, "Error: gluGetString(GLU_VERSION) failed.\n");
+ return 1;
+ }
+
+ if(minor > 0 || major > 1)
+ string = (char *) gluGetString(GLU_EXTENSIONS);
+ else
+ string = "";
+
+ if(string)
+ printf("GLU Extensions: %s\n", string);
+ else {
+ fprintf(stderr, "Error: gluGetString(GLU_EXTENSIONS) failed.\n");
+ return 1;
+ }
+
+#endif
+ return 0;
+}
diff --git a/progs/samples/olympic.c b/progs/samples/olympic.c
new file mode 100644
index 00000000000..5385e487026
--- /dev/null
+++ b/progs/samples/olympic.c
@@ -0,0 +1,389 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+/*
+ * Nov 20, 1995 use stdlib's rand()/srand() instead of random()/srand48(), etc.
+ */
+
+/*
+ * Modified by Li Wei([email protected]) to be able to run in Windows
+ * 6/13
+ *
+ * Modified by Brian Paul to compile with Windows OR Unix. 7/23/97
+ */
+
+
+#define _HPUX_SOURCE
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <GL/glut.h>
+
+#ifndef RAND_MAX
+# define RAND_MAX 32767
+#endif
+
+
+#define XSIZE 100
+#define YSIZE 75
+
+#define RINGS 5
+#define BLUERING 0
+#define BLACKRING 1
+#define REDRING 2
+#define YELLOWRING 3
+#define GREENRING 4
+
+#define BACKGROUND 8
+
+
+GLenum rgb, doubleBuffer;
+
+#include "tkmap.c"
+
+unsigned char rgb_colors[RINGS][3];
+int mapped_colors[RINGS];
+float dests[RINGS][3];
+float offsets[RINGS][3];
+float angs[RINGS];
+float rotAxis[RINGS][3];
+int iters[RINGS];
+GLuint theTorus;
+
+
+void FillTorus(float rc, int numc, float rt, int numt)
+{
+ int i, j, k;
+ double s, t;
+ double x, y, z;
+ double pi, twopi;
+
+ pi = 3.14159265358979323846;
+ twopi = 2 * pi;
+
+ for (i = 0; i < numc; i++) {
+ glBegin(GL_QUAD_STRIP);
+ for (j = 0; j <= numt; j++) {
+ for (k = 1; k >= 0; k--) {
+ s = (i + k) % numc + 0.5;
+ t = j % numt;
+
+ x = cos(t*twopi/numt) * cos(s*twopi/numc);
+ y = sin(t*twopi/numt) * cos(s*twopi/numc);
+ z = sin(s*twopi/numc);
+ glNormal3f(x, y, z);
+
+ x = (rt + rc * cos(s*twopi/numc)) * cos(t*twopi/numt);
+ y = (rt + rc * cos(s*twopi/numc)) * sin(t*twopi/numt);
+ z = rc * sin(s*twopi/numc);
+ glVertex3f(x, y, z);
+ }
+ }
+ glEnd();
+ }
+}
+
+float Clamp(int iters_left, float t)
+{
+ if (iters_left < 3) {
+ return 0.0;
+ }
+ return (iters_left-2)*t/iters_left;
+}
+
+void DrawScene(void)
+{
+ int i, j;
+ GLboolean goIdle;
+ static double t0 = -1.;
+ double t, dt;
+ t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
+ if (t0 < 0.)
+ t0 = t;
+ dt = t - t0;
+
+ if (dt < 1./30.)
+ return;
+
+ t0 = t;
+
+ goIdle = GL_TRUE;
+ for (i = 0; i < RINGS; i++) {
+ if (iters[i]) {
+ for (j = 0; j < 3; j++) {
+ offsets[i][j] = Clamp(iters[i], offsets[i][j]);
+ }
+ angs[i] = Clamp(iters[i], angs[i]);
+ iters[i]--;
+ goIdle = GL_FALSE;
+ }
+ }
+ if (goIdle) {
+ glutIdleFunc(NULL);
+ }
+
+ glPushMatrix();
+
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+ gluLookAt(0,0,10, 0,0,0, 0,1,0);
+
+ for (i = 0; i < RINGS; i++) {
+ if (rgb) {
+ glColor3ubv(rgb_colors[i]);
+ } else {
+ glIndexi(mapped_colors[i]);
+ }
+ glPushMatrix();
+ glTranslatef(dests[i][0]+offsets[i][0], dests[i][1]+offsets[i][1],
+ dests[i][2]+offsets[i][2]);
+ glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]);
+ glCallList(theTorus);
+ glPopMatrix();
+ }
+
+ glPopMatrix();
+
+ glFlush();
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+float MyRand(void)
+{
+ return 10.0 * ( (float) rand() / (float) RAND_MAX - 0.5 );
+}
+
+#if !defined(GLUTCALLBACK)
+#define GLUTCALLBACK
+#endif
+
+void GLUTCALLBACK glut_post_redisplay_p(void)
+{
+ glutPostRedisplay();
+}
+
+void ReInit(void)
+{
+ int i;
+ float deviation;
+
+ deviation = MyRand() / 2;
+ deviation = deviation * deviation;
+ for (i = 0; i < RINGS; i++) {
+ offsets[i][0] = MyRand();
+ offsets[i][1] = MyRand();
+ offsets[i][2] = MyRand();
+ angs[i] = 260.0 * MyRand();
+ rotAxis[i][0] = MyRand();
+ rotAxis[i][1] = MyRand();
+ rotAxis[i][2] = MyRand();
+ iters[i] = (deviation * MyRand() + 60.0);
+ }
+ glutIdleFunc(glut_post_redisplay_p);
+}
+
+void Init(void)
+{
+ float base, height;
+ float aspect, x, y;
+ int i;
+
+ float top_y = 1.0;
+ float bottom_y = 0.0;
+ float top_z = 0.15;
+ float bottom_z = 0.69;
+ float spacing = 2.5;
+ static float lmodel_ambient[] = {0.0, 0.0, 0.0, 0.0};
+ static float lmodel_twoside[] = {GL_FALSE};
+ static float lmodel_local[] = {GL_FALSE};
+ static float light0_ambient[] = {0.1, 0.1, 0.1, 1.0};
+ static float light0_diffuse[] = {1.0, 1.0, 1.0, 0.0};
+ static float light0_position[] = {0.8660254, 0.5, 1, 0};
+ static float light0_specular[] = {1.0, 1.0, 1.0, 0.0};
+ static float bevel_mat_ambient[] = {0.0, 0.0, 0.0, 1.0};
+ static float bevel_mat_shininess[] = {40.0};
+ static float bevel_mat_specular[] = {1.0, 1.0, 1.0, 0.0};
+ static float bevel_mat_diffuse[] = {1.0, 0.0, 0.0, 0.0};
+
+ srand( (unsigned int) glutGet(GLUT_ELAPSED_TIME) );
+
+ ReInit();
+ for (i = 0; i < RINGS; i++) {
+ rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = 0;
+ }
+ rgb_colors[BLUERING][2] = 255;
+ rgb_colors[REDRING][0] = 255;
+ rgb_colors[GREENRING][1] = 255;
+ rgb_colors[YELLOWRING][0] = 255;
+ rgb_colors[YELLOWRING][1] = 255;
+ mapped_colors[BLUERING] = COLOR_BLUE;
+ mapped_colors[REDRING] = COLOR_RED;
+ mapped_colors[GREENRING] = COLOR_GREEN;
+ mapped_colors[YELLOWRING] = COLOR_YELLOW;
+ mapped_colors[BLACKRING] = COLOR_BLACK;
+
+ dests[BLUERING][0] = -spacing;
+ dests[BLUERING][1] = top_y;
+ dests[BLUERING][2] = top_z;
+
+ dests[BLACKRING][0] = 0.0;
+ dests[BLACKRING][1] = top_y;
+ dests[BLACKRING][2] = top_z;
+
+ dests[REDRING][0] = spacing;
+ dests[REDRING][1] = top_y;
+ dests[REDRING][2] = top_z;
+
+ dests[YELLOWRING][0] = -spacing / 2.0;
+ dests[YELLOWRING][1] = bottom_y;
+ dests[YELLOWRING][2] = bottom_z;
+
+ dests[GREENRING][0] = spacing / 2.0;
+ dests[GREENRING][1] = bottom_y;
+ dests[GREENRING][2] = bottom_z;
+
+ base = 2.0;
+ height = 2.0;
+ theTorus = glGenLists(1);
+ glNewList(theTorus, GL_COMPILE);
+ FillTorus(0.1, 8, 1.0, 25);
+ glEndList();
+
+ x = (float)XSIZE;
+ y = (float)YSIZE;
+ aspect = x / y;
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ glEnable(GL_DEPTH_TEST);
+ glClearDepth(1.0);
+
+ if (rgb) {
+ glClearColor(0.5, 0.5, 0.5, 0.0);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
+ glEnable(GL_LIGHT0);
+
+ glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local);
+ glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glEnable(GL_LIGHTING);
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient);
+ glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse);
+
+ glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ glEnable(GL_COLOR_MATERIAL);
+ glShadeModel(GL_SMOOTH);
+ } else {
+ glClearIndex(BACKGROUND);
+ glShadeModel(GL_FLAT);
+ }
+
+ glMatrixMode(GL_PROJECTION);
+ gluPerspective(45, 1.33, 0.1, 100.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, width, height);
+}
+
+void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case 32:
+ ReInit();
+ break;
+ }
+}
+
+GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_TRUE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 400, 300);
+
+ type = GLUT_DEPTH;
+ type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Olympic") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(DrawScene);
+ glutIdleFunc(glut_post_redisplay_p);
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/overlay.c b/progs/samples/overlay.c
new file mode 100644
index 00000000000..23b5a4793ba
--- /dev/null
+++ b/progs/samples/overlay.c
@@ -0,0 +1,378 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <math.h>
+#include <time.h>
+#include <GL/glut.h>
+
+
+#ifndef PI
+#define PI 3.141592657
+#endif
+
+
+enum {
+ NORMAL = 0,
+ WEIRD = 1
+};
+
+enum {
+ STREAK = 0,
+ CIRCLE = 1
+};
+
+#define MAXSTARS 400
+#define MAXPOS 10000
+#define MAXWARP 10
+#define MAXANGLES 6000
+
+
+typedef struct _starRec {
+ GLint type;
+ float x[2], y[2], z[2];
+ float offsetX, offsetY, offsetR, rotation;
+} starRec;
+
+
+GLenum doubleBuffer;
+GLint windW, windH;
+
+GLenum flag = NORMAL, overlayInit = GL_FALSE;
+GLint starCount = MAXSTARS / 2;
+float speed = 1.0;
+GLint nitro = 0;
+starRec stars[MAXSTARS];
+float sinTable[MAXANGLES];
+
+
+float Sin(float angle)
+{
+
+ return (sinTable[(GLint)angle]);
+}
+
+float Cos(float angle)
+{
+
+ return (sinTable[((GLint)angle+(MAXANGLES/4))%MAXANGLES]);
+}
+
+void NewStar(GLint n, GLint d)
+{
+
+ if (rand()%4 == 0) {
+ stars[n].type = CIRCLE;
+ } else {
+ stars[n].type = STREAK;
+ }
+ stars[n].x[0] = (float)(rand() % MAXPOS - MAXPOS / 2);
+ stars[n].y[0] = (float)(rand() % MAXPOS - MAXPOS / 2);
+ stars[n].z[0] = (float)(rand() % MAXPOS + d);
+ if (rand()%4 == 0 && flag == WEIRD) {
+ stars[n].offsetX = (float)(rand() % 100 - 100 / 2);
+ stars[n].offsetY = (float)(rand() % 100 - 100 / 2);
+ stars[n].offsetR = (float)(rand() % 25 - 25 / 2);
+ } else {
+ stars[n].offsetX = 0.0;
+ stars[n].offsetY = 0.0;
+ stars[n].offsetR = 0.0;
+ }
+}
+
+void RotatePoint(float *x, float *y, float rotation)
+{
+ float tmpX, tmpY;
+
+ tmpX = *x * Cos(rotation) - *y * Sin(rotation);
+ tmpY = *y * Cos(rotation) + *x * Sin(rotation);
+ *x = tmpX;
+ *y = tmpY;
+}
+
+void MoveStars(void)
+{
+ float offset;
+ GLint n;
+
+ offset = speed * 60.0;
+
+ for (n = 0; n < starCount; n++) {
+ stars[n].x[1] = stars[n].x[0];
+ stars[n].y[1] = stars[n].y[0];
+ stars[n].z[1] = stars[n].z[0];
+ stars[n].x[0] += stars[n].offsetX;
+ stars[n].y[0] += stars[n].offsetY;
+ stars[n].z[0] -= offset;
+ stars[n].rotation += stars[n].offsetR;
+ if (stars[n].rotation > MAXANGLES) {
+ stars[n].rotation = 0.0;
+ }
+ }
+}
+
+GLenum StarPoint(GLint n)
+{
+ float x0, y0, x1, y1, width;
+ GLint i;
+
+ x0 = stars[n].x[0] * windW / stars[n].z[0];
+ y0 = stars[n].y[0] * windH / stars[n].z[0];
+ RotatePoint(&x0, &y0, stars[n].rotation);
+ x0 += windW / 2.0;
+ y0 += windH / 2.0;
+
+ if (x0 >= 0.0 && x0 < windW && y0 >= 0.0 && y0 < windH) {
+ if (stars[n].type == STREAK) {
+ x1 = stars[n].x[1] * windW / stars[n].z[1];
+ y1 = stars[n].y[1] * windH / stars[n].z[1];
+ RotatePoint(&x1, &y1, stars[n].rotation);
+ x1 += windW / 2.0;
+ y1 += windH / 2.0;
+
+ glLineWidth(MAXPOS/100.0/stars[n].z[0]+1.0);
+ glColor3f(1.0, (MAXWARP-speed)/MAXWARP, (MAXWARP-speed)/MAXWARP);
+ if (fabs(x0-x1) < 1.0 && fabs(y0-y1) < 1.0) {
+ glBegin(GL_POINTS);
+ glVertex2f(x0, y0);
+ glEnd();
+ } else {
+ glBegin(GL_LINES);
+ glVertex2f(x0, y0);
+ glVertex2f(x1, y1);
+ glEnd();
+ }
+ } else {
+ width = MAXPOS / 10.0 / stars[n].z[0] + 1.0;
+ glColor3f(1.0, 0.0, 0.0);
+ glBegin(GL_POLYGON);
+ for (i = 0; i < 8; i++) {
+ float x = x0 + width * Cos((float)i*MAXANGLES/8.0);
+ float y = y0 + width * Sin((float)i*MAXANGLES/8.0);
+ glVertex2f(x, y);
+ };
+ glEnd();
+ }
+ return GL_TRUE;
+ } else {
+ return GL_FALSE;
+ }
+}
+
+void ShowStars(void)
+{
+ GLint n;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ for (n = 0; n < starCount; n++) {
+ if (stars[n].z[0] > speed || (stars[n].z[0] > 0.0 && speed < MAXWARP)) {
+ if (StarPoint(n) == GL_FALSE) {
+ NewStar(n, MAXPOS);
+ }
+ } else {
+ NewStar(n, MAXPOS);
+ }
+ }
+}
+
+static void Init(void)
+{
+ float angle;
+ GLint n;
+
+ srand((unsigned int)time(NULL));
+
+ for (n = 0; n < MAXSTARS; n++) {
+ NewStar(n, 100);
+ }
+
+ angle = 0.0;
+ for (n = 0; n < MAXANGLES ; n++) {
+ sinTable[n] = sin(angle);
+ angle += PI / (MAXANGLES / 2.0);
+ }
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ glDisable(GL_DITHER);
+}
+
+void Reshape(int width, int height)
+{
+
+ windW = (GLint)width;
+ windH = (GLint)height;
+
+ glutUseLayer(GLUT_OVERLAY);
+
+ glViewport(0, 0, windW, windH);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-0.5, windW+0.5, -0.5, windH+0.5);
+ glMatrixMode(GL_MODELVIEW);
+ overlayInit = GL_FALSE;
+
+ glutUseLayer(GLUT_NORMAL);
+
+ glViewport(0, 0, windW, windH);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-0.5, windW+0.5, -0.5, windH+0.5);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case 32:
+ flag = (flag == NORMAL) ? WEIRD : NORMAL;
+ break;
+ case 't':
+ nitro = 1;
+ break;
+ default:
+ return;
+ }
+}
+
+void Idle(void)
+{
+
+ if (overlayInit == GL_FALSE) {
+ glutUseLayer(GLUT_OVERLAY);
+ glClear(GL_COLOR_BUFFER_BIT);
+/* glColor3f(1.0, 0.0, 0.0);*/
+
+ glIndexf( 2.0 );
+ glBegin(GL_POLYGON);
+ glVertex2i(windW/4-10, windH/4-10);
+ glVertex2i(windW/2-10, windH/4-10);
+ glVertex2i(windW/2-10, windH/2-10);
+ glVertex2i(windW/4-10, windH/2-10);
+ glEnd();
+
+ glIndexf( 0.0 );
+ glBegin(GL_POLYGON);
+ glVertex2i(windW/4, windH/4);
+ glVertex2i(windW/2, windH/4);
+ glVertex2i(windW/2, windH/2);
+ glVertex2i(windW/4, windH/2);
+ glEnd();
+
+ glIndexf( 1.0 );
+ glBegin(GL_POLYGON);
+ glVertex2i(windW/4+10, windH/4+10);
+ glVertex2i(windW/2+10, windH/4+10);
+ glVertex2i(windW/2+10, windH/2+10);
+ glVertex2i(windW/4+10, windH/2+10);
+ glEnd();
+
+ glutUseLayer(GLUT_NORMAL);
+ overlayInit = GL_TRUE;
+ }
+
+ MoveStars();
+ ShowStars();
+ if (nitro > 0) {
+ speed = (float)(nitro / 10) + 1.0;
+ if (speed > MAXWARP) {
+ speed = MAXWARP;
+ }
+ if (++nitro > MAXWARP*10) {
+ nitro = -nitro;
+ }
+ } else if (nitro < 0) {
+ nitro++;
+ speed = (float)(-nitro / 10) + 1.0;
+ if (speed > MAXWARP) {
+ speed = MAXWARP;
+ }
+ }
+
+ glFlush();
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_TRUE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (!glutLayerGet(GLUT_OVERLAY_POSSIBLE))
+ {
+ fprintf(stderr, "Overlay not available\n");
+ return(1);
+ }
+
+ if (Args(argc, argv) == GL_FALSE) {
+ return(1);
+ }
+
+ windW = 300;
+ windH = 300;
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Overlay Test") == GL_FALSE) {
+ return(1);
+ }
+
+ glutEstablishOverlay();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutIdleFunc(Idle);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/point.c b/progs/samples/point.c
new file mode 100644
index 00000000000..4cb6ad7d517
--- /dev/null
+++ b/progs/samples/point.c
@@ -0,0 +1,234 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_RED COLOR_RED
+#define CI_ANTI_ALIAS_GREEN 16
+#define CI_ANTI_ALIAS_YELLOW 32
+#define CI_ANTI_ALIAS_RED 48
+
+
+GLenum rgb, doubleBuffer, windType;
+GLint windW, windH;
+
+#include "tkmap.c"
+
+GLenum mode;
+GLint size;
+float point[3] = {
+ 1.0, 1.0, 0.0
+};
+
+
+static void Init(void)
+{
+ GLint i;
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ZERO);
+
+ if (!rgb) {
+ for (i = 0; i < 16; i++) {
+ glutSetColor(i+CI_ANTI_ALIAS_RED, i/15.0, 0.0, 0.0);
+ glutSetColor(i+CI_ANTI_ALIAS_YELLOW, i/15.0, i/15.0, 0.0);
+ glutSetColor(i+CI_ANTI_ALIAS_GREEN, 0.0, i/15.0, 0.0);
+ }
+ }
+
+ mode = GL_FALSE;
+ size = 1;
+}
+
+static void Reshape(int width, int height)
+{
+
+ windW = (GLint)width;
+ windH = (GLint)height;
+
+ glViewport(0, 0, width, height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-windW/2, windW/2, -windH/2, windH/2);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key2(int key, int x, int y)
+{
+
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ point[0] -= 0.25;
+ break;
+ case GLUT_KEY_RIGHT:
+ point[0] += 0.25;
+ break;
+ case GLUT_KEY_UP:
+ point[1] += 0.25;
+ break;
+ case GLUT_KEY_DOWN:
+ point[1] -= 0.25;
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case '1':
+ mode = !mode;
+ break;
+ case 'W':
+ size++;
+ break;
+ case 'w':
+ size--;
+ if (size < 1) {
+ size = 1;
+ }
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ SetColor(COLOR_YELLOW);
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(-windW/2, 0);
+ glVertex2f(windW/2, 0);
+ glEnd();
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(0, -windH/2);
+ glVertex2f(0, windH/2);
+ glEnd();
+
+ if (mode) {
+ glEnable(GL_BLEND);
+ glEnable(GL_POINT_SMOOTH);
+ } else {
+ glDisable(GL_BLEND);
+ glDisable(GL_POINT_SMOOTH);
+ }
+
+ glPointSize(size);
+ if (mode) {
+ (rgb) ? glColor3f(1.0, 0.0, 0.0) : glIndexf(CI_ANTI_ALIAS_RED);
+ } else {
+ (rgb) ? glColor3f(1.0, 0.0, 0.0) : glIndexf(CI_RED);
+ }
+ glBegin(GL_POINTS);
+ glVertex3fv(point);
+ glEnd();
+
+ glDisable(GL_POINT_SMOOTH);
+ glDisable(GL_BLEND);
+
+ glPointSize(1);
+ SetColor(COLOR_GREEN);
+ glBegin(GL_POINTS);
+ glVertex3fv(point);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ windW = 300;
+ windH = 300;
+ glutInitWindowPosition(0, 0); glutInitWindowSize( windW, windH);
+
+ windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
+ windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(windType);
+
+ if (glutCreateWindow("Point Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(Key2);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/prim.c b/progs/samples/prim.c
new file mode 100644
index 00000000000..388e0153b4f
--- /dev/null
+++ b/progs/samples/prim.c
@@ -0,0 +1,546 @@
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define PIXEL_CENTER(x) ((long)(x) + 0.5)
+
+#define GAP 10
+#define ROWS 3
+#define COLS 4
+
+#define OPENGL_WIDTH 48
+#define OPENGL_HEIGHT 13
+
+
+GLenum rgb, doubleBuffer, windType;
+GLint windW, windH;
+
+GLenum mode1, mode2;
+GLint boxW, boxH;
+GLubyte OpenGL_bits[] = {
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
+ 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
+ 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
+ 0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01,
+ 0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00,
+ 0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00,
+ 0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00,
+ 0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00,
+ 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a,
+ 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e,
+ 0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e,
+ 0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00,
+};
+
+
+#include "tkmap.c"
+
+static void Init(void)
+{
+
+ mode1 = GL_TRUE;
+ mode2 = GL_TRUE;
+}
+
+static void Reshape(int width, int height)
+{
+
+ windW = (GLint)width;
+ windH = (GLint)height;
+}
+
+static void RotateColorMask(void)
+{
+ static GLint rotation = 0;
+
+ rotation = (rotation + 1) & 0x3;
+ switch (rotation) {
+ case 0:
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glIndexMask( 0xff );
+ break;
+ case 1:
+ glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glIndexMask(0xFE);
+ break;
+ case 2:
+ glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE);
+ glIndexMask(0xFD);
+ break;
+ case 3:
+ glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE);
+ glIndexMask(0xFB);
+ break;
+ }
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case '1':
+ mode1 = !mode1;
+ break;
+ case '2':
+ mode2 = !mode2;
+ break;
+ case '3':
+ RotateColorMask();
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Viewport(GLint row, GLint column)
+{
+ GLint x, y;
+
+ boxW = (windW - (COLS + 1) * GAP) / COLS;
+ boxH = (windH - (ROWS + 1) * GAP) / ROWS;
+
+ x = GAP + column * (boxW + GAP);
+ y = GAP + row * (boxH + GAP);
+
+ glViewport(x, y, boxW, boxH);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(x, y, boxW, boxH);
+}
+
+static void Point(void)
+{
+ GLint i;
+
+ glBegin(GL_POINTS);
+ SetColor(COLOR_WHITE);
+ glVertex2i(0, 0);
+ for (i = 1; i < 8; i++) {
+ GLint j = i * 2;
+ SetColor(COLOR_BLACK+i);
+ glVertex2i(-j, -j);
+ glVertex2i(-j, 0);
+ glVertex2i(-j, j);
+ glVertex2i(0, j);
+ glVertex2i(j, j);
+ glVertex2i(j, 0);
+ glVertex2i(j, -j);
+ glVertex2i(0, -j);
+ }
+ glEnd();
+}
+
+static void Lines(void)
+{
+ GLint i;
+
+ glPushMatrix();
+
+ glTranslatef(-12, 0, 0);
+ for (i = 1; i < 8; i++) {
+ SetColor(COLOR_BLACK+i);
+ glBegin(GL_LINES);
+ glVertex2i(-boxW/4, -boxH/4);
+ glVertex2i(boxW/4, boxH/4);
+ glEnd();
+ glTranslatef(4, 0, 0);
+ }
+
+ glPopMatrix();
+
+ glBegin(GL_LINES);
+ glVertex2i(0, 0);
+ glEnd();
+}
+
+static void LineStrip(void)
+{
+
+ glBegin(GL_LINE_STRIP);
+ SetColor(COLOR_RED);
+ glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
+ SetColor(COLOR_GREEN);
+ glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
+ SetColor(COLOR_BLUE);
+ glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
+ SetColor(COLOR_WHITE);
+ glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2i(0, 0);
+ glEnd();
+}
+
+static void LineLoop(void)
+{
+
+ glBegin(GL_LINE_LOOP);
+ SetColor(COLOR_RED);
+ glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
+ SetColor(COLOR_GREEN);
+ glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
+ SetColor(COLOR_BLUE);
+ glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
+ SetColor(COLOR_WHITE);
+ glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
+ glEnd();
+
+ glEnable(GL_LOGIC_OP);
+ glLogicOp(GL_XOR);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE);
+
+ SetColor(COLOR_MAGENTA);
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8));
+ glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8));
+ glEnd();
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5));
+ glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5));
+ glEnd();
+ glDisable(GL_LOGIC_OP);
+ glDisable(GL_BLEND);
+
+ SetColor(COLOR_GREEN);
+ glBegin(GL_POINTS);
+ glVertex2i(0, 0);
+ glEnd();
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2i(0, 0);
+ glEnd();
+}
+
+static void Bitmap(void)
+{
+
+ glBegin(GL_LINES);
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/2, 0);
+ glVertex2i(boxW/2, 0);
+ glVertex2i(0, -boxH/2);
+ glVertex2i(0, boxH/2);
+ SetColor(COLOR_RED);
+ glVertex2i(0, -3);
+ glVertex2i(0, -3+OPENGL_HEIGHT);
+ SetColor(COLOR_BLUE);
+ glVertex2i(0, -3);
+ glVertex2i(OPENGL_WIDTH, -3);
+ glEnd();
+
+ SetColor(COLOR_GREEN);
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glRasterPos2i(0, 0);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits);
+}
+
+static void Triangles(void)
+{
+
+ glBegin(GL_TRIANGLES);
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, -boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/8, -boxH/16);
+ SetColor(COLOR_BLUE);
+ glVertex2i(boxW/8, -boxH/16);
+
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/8, boxH/16);
+ SetColor(COLOR_BLUE);
+ glVertex2i(boxW/8, boxH/16);
+ glEnd();
+
+ glBegin(GL_TRIANGLES);
+ glVertex2i(0, 0);
+ glVertex2i(-100, 100);
+ glEnd();
+}
+
+static void TriangleStrip(void)
+{
+
+ glBegin(GL_TRIANGLE_STRIP);
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, -boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/4, boxH/4);
+ SetColor(COLOR_BLUE);
+ glVertex2i(0, -boxH/4);
+ SetColor(COLOR_WHITE);
+ glVertex2i(0, boxH/4);
+ SetColor(COLOR_CYAN);
+ glVertex2i(boxW/4, -boxH/4);
+ SetColor(COLOR_YELLOW);
+ glVertex2i(boxW/4, boxH/4);
+ glEnd();
+
+ glBegin(GL_TRIANGLE_STRIP);
+ glVertex2i(0, 0);
+ glVertex2i(-100, 100);
+ glEnd();
+}
+
+static void TriangleFan(void)
+{
+ GLint vx[8][2];
+ GLint x0, y0, x1, y1, x2, y2, x3, y3;
+ GLint i;
+
+ y0 = -boxH/4;
+ y1 = y0 + boxH/2/3;
+ y2 = y1 + boxH/2/3;
+ y3 = boxH/4;
+ x0 = -boxW/4;
+ x1 = x0 + boxW/2/3;
+ x2 = x1 + boxW/2/3;
+ x3 = boxW/4;
+
+ vx[0][0] = x0; vx[0][1] = y1;
+ vx[1][0] = x0; vx[1][1] = y2;
+ vx[2][0] = x1; vx[2][1] = y3;
+ vx[3][0] = x2; vx[3][1] = y3;
+ vx[4][0] = x3; vx[4][1] = y2;
+ vx[5][0] = x3; vx[5][1] = y1;
+ vx[6][0] = x2; vx[6][1] = y0;
+ vx[7][0] = x1; vx[7][1] = y0;
+
+ glBegin(GL_TRIANGLE_FAN);
+ SetColor(COLOR_WHITE);
+ glVertex2i(0, 0);
+ for (i = 0; i < 8; i++) {
+ SetColor(COLOR_WHITE-i);
+ glVertex2iv(vx[i]);
+ }
+ glEnd();
+
+ glBegin(GL_TRIANGLE_FAN);
+ glVertex2i(0, 0);
+ glVertex2i(-100, 100);
+ glEnd();
+}
+
+static void Rect(void)
+{
+
+ SetColor(COLOR_GREEN);
+ glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4);
+}
+
+static void PolygonFunc(void)
+{
+ GLint vx[8][2];
+ GLint x0, y0, x1, y1, x2, y2, x3, y3;
+ GLint i;
+
+ y0 = -boxH/4;
+ y1 = y0 + boxH/2/3;
+ y2 = y1 + boxH/2/3;
+ y3 = boxH/4;
+ x0 = -boxW/4;
+ x1 = x0 + boxW/2/3;
+ x2 = x1 + boxW/2/3;
+ x3 = boxW/4;
+
+ vx[0][0] = x0; vx[0][1] = y1;
+ vx[1][0] = x0; vx[1][1] = y2;
+ vx[2][0] = x1; vx[2][1] = y3;
+ vx[3][0] = x2; vx[3][1] = y3;
+ vx[4][0] = x3; vx[4][1] = y2;
+ vx[5][0] = x3; vx[5][1] = y1;
+ vx[6][0] = x2; vx[6][1] = y0;
+ vx[7][0] = x1; vx[7][1] = y0;
+
+ glBegin(GL_POLYGON);
+ for (i = 0; i < 8; i++) {
+ SetColor(COLOR_WHITE-i);
+ glVertex2iv(vx[i]);
+ }
+ glEnd();
+
+ glBegin(GL_POLYGON);
+ glVertex2i(0, 0);
+ glVertex2i(100, 100);
+ glEnd();
+}
+
+static void Quads(void)
+{
+
+ glBegin(GL_QUADS);
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, -boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/8, -boxH/16);
+ SetColor(COLOR_BLUE);
+ glVertex2i(boxW/8, -boxH/16);
+ SetColor(COLOR_WHITE);
+ glVertex2i(boxW/4, -boxH/4);
+
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/8, boxH/16);
+ SetColor(COLOR_BLUE);
+ glVertex2i(boxW/8, boxH/16);
+ SetColor(COLOR_WHITE);
+ glVertex2i(boxW/4, boxH/4);
+ glEnd();
+
+ glBegin(GL_QUADS);
+ glVertex2i(0, 0);
+ glVertex2i(100, 100);
+ glVertex2i(-100, 100);
+ glEnd();
+}
+
+static void QuadStrip(void)
+{
+
+ glBegin(GL_QUAD_STRIP);
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, -boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/4, boxH/4);
+ SetColor(COLOR_BLUE);
+ glVertex2i(0, -boxH/4);
+ SetColor(COLOR_WHITE);
+ glVertex2i(0, boxH/4);
+ SetColor(COLOR_CYAN);
+ glVertex2i(boxW/4, -boxH/4);
+ SetColor(COLOR_YELLOW);
+ glVertex2i(boxW/4, boxH/4);
+ glEnd();
+
+ glBegin(GL_QUAD_STRIP);
+ glVertex2i(0, 0);
+ glVertex2i(100, 100);
+ glVertex2i(-100, 100);
+ glEnd();
+}
+
+static void Draw(void)
+{
+
+ glViewport(0, 0, windW, windH);
+ glDisable(GL_SCISSOR_TEST);
+
+ glPushAttrib(GL_COLOR_BUFFER_BIT);
+
+ glColorMask(1, 1, 1, 1);
+ glIndexMask(~0);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPopAttrib();
+
+ if (mode1) {
+ glShadeModel(GL_SMOOTH);
+ } else {
+ glShadeModel(GL_FLAT);
+ }
+
+ if (mode2) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ } else {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
+
+ Viewport(0, 0); Point();
+ Viewport(0, 1); Lines();
+ Viewport(0, 2); LineStrip();
+ Viewport(0, 3); LineLoop();
+
+ Viewport(1, 0); Bitmap();
+
+ Viewport(1, 1); TriangleFan();
+ Viewport(1, 2); Triangles();
+ Viewport(1, 3); TriangleStrip();
+
+ Viewport(2, 0); Rect();
+ Viewport(2, 1); PolygonFunc();
+ Viewport(2, 2); Quads();
+ Viewport(2, 3); QuadStrip();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ windW = 600;
+ windH = 300;
+ glutInitWindowPosition(0, 0); glutInitWindowSize( windW, windH);
+
+ windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
+ windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(windType);
+
+ if (glutCreateWindow("Primitive Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/quad.c b/progs/samples/quad.c
new file mode 100644
index 00000000000..193850abc45
--- /dev/null
+++ b/progs/samples/quad.c
@@ -0,0 +1,457 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#ifndef CALLBACK
+#define CALLBACK
+#endif
+
+
+#define PI 3.141592654
+#define BLACK 0
+#define GRAY 128
+#define WHITE 255
+#define RD 0xA4,0x00,0x00,0xFF
+#define WT 0xFF,0xFF,0xFF,0xFF
+#define brickImageWidth 16
+#define brickImageHeight 16
+
+
+#include "loadppm.c"
+
+GLenum rgb, doubleBuffer;
+
+#include "tkmap.c"
+
+float black[3] = {
+ 0.0, 0.0, 0.0
+};
+float blue[3] = {
+ 0.0, 0.0, 1.0
+};
+float gray[3] = {
+ 0.5, 0.5, 0.5
+};
+float white[3] = {
+ 1.0, 1.0, 1.0
+};
+
+GLenum doDither = GL_TRUE;
+GLenum shade = GL_TRUE;
+GLenum texture = GL_TRUE;
+
+float xRotation = 30.0, yRotation = 30.0, zRotation = 0.0;
+GLint radius1, radius2;
+GLdouble angle1, angle2;
+GLint slices, stacks;
+GLint height;
+GLint orientation = GLU_OUTSIDE;
+GLint whichQuadric=0;
+GLUquadricObj *quadObj;
+
+GLubyte brickImage[4*brickImageWidth*brickImageHeight] = {
+ RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
+ WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
+ RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
+ RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
+ RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
+ RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
+ WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
+ RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
+ WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
+ RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD
+};
+char *texFileName = 0;
+
+
+static void CALLBACK ErrorHandler(GLenum which)
+{
+
+ fprintf(stderr, "Quad Error: %s\n", (char *) gluErrorString(which));
+}
+
+typedef void (GLAPIENTRY *callback_t)();
+
+static void Init(void)
+{
+ static GLint colorIndexes[3] = {0, 200, 255};
+ static float ambient[] = {0.1, 0.1, 0.1, 1.0};
+ static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
+ static float position[] = {90.0, 90.0, 150.0, 0.0};
+ static float front_mat_shininess[] = {30.0};
+ static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
+ static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
+ static float back_mat_shininess[] = {50.0};
+ static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
+ static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
+ static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
+ static float lmodel_twoside[] = {GL_TRUE};
+ static float decal[] = {GL_DECAL};
+ static float repeat[] = {GL_REPEAT};
+ static float nearest[] = {GL_NEAREST};
+ static PPMImage *image;
+
+ if (!rgb) {
+ SetGreyRamp();
+ }
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ glEnable(GL_DEPTH_TEST);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
+ glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess);
+ glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular);
+ glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
+ if (!rgb) {
+ glMaterialiv( GL_FRONT_AND_BACK, GL_COLOR_INDEXES, colorIndexes);
+ }
+
+ glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
+ if (texFileName) {
+ image = LoadPPM(texFileName);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ gluBuild2DMipmaps(GL_TEXTURE_2D, 3, image->sizeX, image->sizeY,
+ GL_RGB, GL_UNSIGNED_BYTE, image->data);
+ } else {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, brickImageWidth, brickImageHeight,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid *)brickImage);
+ }
+
+ quadObj = gluNewQuadric();
+ gluQuadricCallback(quadObj, GLU_ERROR, (callback_t) ErrorHandler);
+
+ radius1 = 10;
+ radius2 = 5;
+ angle1 = 90;
+ angle2 = 180;
+ slices = 16;
+ stacks = 10;
+ height = 20;
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1, 1, -1, 1, 1, 10);
+ gluLookAt(2, 2, 2, 0, 0, 0, 0, 0, 1);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key2(int key, int x, int y)
+{
+
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ yRotation += 5;
+ break;
+ case GLUT_KEY_RIGHT:
+ yRotation -= 5;
+ break;
+ case GLUT_KEY_UP:
+ xRotation += 5;
+ break;
+ case GLUT_KEY_DOWN:
+ xRotation -= 5;
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+
+ case 'X':
+ zRotation += 5;
+ break;
+ case 'x':
+ zRotation -= 5;
+ break;
+
+ case '1':
+ gluQuadricDrawStyle(quadObj, GLU_FILL);
+ break;
+ case '2':
+ gluQuadricDrawStyle(quadObj, GLU_POINT);
+ break;
+ case '3':
+ gluQuadricDrawStyle(quadObj, GLU_LINE);
+ break;
+ case '4':
+ gluQuadricDrawStyle(quadObj, GLU_SILHOUETTE);
+ break;
+
+ case '0':
+ shade = !shade;
+ if (shade) {
+ glShadeModel(GL_SMOOTH);
+ gluQuadricNormals(quadObj, GLU_SMOOTH);
+ } else {
+ glShadeModel(GL_FLAT);
+ gluQuadricNormals(quadObj, GLU_FLAT);
+ }
+ break;
+
+ case 'A':
+ stacks++;
+ break;
+ case 'a':
+ stacks--;
+ break;
+
+ case 'S':
+ slices++;
+ break;
+ case 's':
+ slices--;
+ break;
+
+ case 'd':
+ switch(orientation) {
+ case GLU_OUTSIDE:
+ orientation = GLU_INSIDE;
+ break;
+ case GLU_INSIDE:
+ default:
+ orientation = GLU_OUTSIDE;
+ break;
+ }
+ gluQuadricOrientation(quadObj, orientation);
+ break;
+
+ case 'f':
+ whichQuadric = (whichQuadric + 1) % 4;
+ break;
+
+ case 'G':
+ radius1 += 1;
+ break;
+ case 'g':
+ radius1 -= 1;
+ break;
+
+ case 'J':
+ radius2 += 1;
+ break;
+ case 'j':
+ radius2 -= 1;
+ break;
+
+ case 'H':
+ height += 2;
+ break;
+ case 'h':
+ height -= 2;
+ break;
+
+ case 'K':
+ angle1 += 5;
+ break;
+ case 'k':
+ angle1 -= 5;
+ break;
+
+ case 'L':
+ angle2 += 5;
+ break;
+ case 'l':
+ angle2 -= 5;
+ break;
+
+ case 'z':
+ texture = !texture;
+ if (texture) {
+ gluQuadricTexture(quadObj, GL_TRUE);
+ glEnable(GL_TEXTURE_2D);
+ } else {
+ gluQuadricTexture(quadObj, GL_FALSE);
+ glDisable(GL_TEXTURE_2D);
+ }
+ break;
+
+ case 'q':
+ glDisable(GL_CULL_FACE);
+ break;
+ case 'w':
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_FRONT);
+ break;
+ case 'e':
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ break;
+
+ case 'r':
+ glFrontFace(GL_CW);
+ break;
+ case 't':
+ glFrontFace(GL_CCW);
+ break;
+
+ case 'y':
+ doDither = !doDither;
+ (doDither) ? glEnable(GL_DITHER) : glDisable(GL_DITHER);
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+
+ glLoadIdentity();
+ glRotatef(xRotation, 1, 0, 0);
+ glRotatef(yRotation, 0, 1, 0);
+ glRotatef(zRotation, 0, 0, 1);
+
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+ glColor3f(1.0, 1.0, 1.0);
+ switch (whichQuadric) {
+ case 0:
+ glTranslatef(0, 0, -height/20.0);
+ gluCylinder(quadObj, radius1/10.0, radius2/10.0, height/10.0,
+ slices, stacks);
+ break;
+ case 1:
+ gluSphere(quadObj, radius1/10.0, slices, stacks);
+ break;
+ case 2:
+ gluPartialDisk(quadObj, radius2/10.0, radius1/10.0, slices,
+ stacks, angle1, angle2);
+ break;
+ case 3:
+ gluDisk(quadObj, radius2/10.0, radius1/10.0, slices, stacks);
+ break;
+ }
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else if (strcmp(argv[i], "-f") == 0) {
+ if (i+1 >= argc || argv[i+1][0] == '-') {
+ printf("-f (No file name).\n");
+ return GL_FALSE;
+ } else {
+ texFileName = argv[++i];
+ }
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+ type = GLUT_DEPTH;
+ type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Quad Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(Key2);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/readtex.c b/progs/samples/readtex.c
new file mode 100644
index 00000000000..37d5fcd0d3a
--- /dev/null
+++ b/progs/samples/readtex.c
@@ -0,0 +1,454 @@
+/* readtex.c */
+
+/*
+ * Read an SGI .rgb image file and generate a mipmap texture set.
+ * Much of this code was borrowed from SGI's tk OpenGL toolkit.
+ */
+
+
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "readtex.h"
+
+
+#ifndef SEEK_SET
+# define SEEK_SET 0
+#endif
+
+
+/*
+** RGB Image Structure
+*/
+
+typedef struct _TK_RGBImageRec {
+ GLint sizeX, sizeY;
+ GLint components;
+ unsigned char *data;
+} TK_RGBImageRec;
+
+
+
+/******************************************************************************/
+
+typedef struct _rawImageRec {
+ unsigned short imagic;
+ unsigned short type;
+ unsigned short dim;
+ unsigned short sizeX, sizeY, sizeZ;
+ unsigned long min, max;
+ unsigned long wasteBytes;
+ char name[80];
+ unsigned long colorMap;
+ FILE *file;
+ unsigned char *tmp, *tmpR, *tmpG, *tmpB, *tmpA;
+ unsigned long rleEnd;
+ GLuint *rowStart;
+ GLint *rowSize;
+} rawImageRec;
+
+/******************************************************************************/
+
+static void ConvertShort(unsigned short *array, long length)
+{
+ unsigned long b1, b2;
+ unsigned char *ptr;
+
+ ptr = (unsigned char *)array;
+ while (length--) {
+ b1 = *ptr++;
+ b2 = *ptr++;
+ *array++ = (unsigned short) ((b1 << 8) | (b2));
+ }
+}
+
+static void ConvertLong(GLuint *array, long length)
+{
+ unsigned long b1, b2, b3, b4;
+ unsigned char *ptr;
+
+ ptr = (unsigned char *)array;
+ while (length--) {
+ b1 = *ptr++;
+ b2 = *ptr++;
+ b3 = *ptr++;
+ b4 = *ptr++;
+ *array++ = (b1 << 24) | (b2 << 16) | (b3 << 8) | (b4);
+ }
+}
+
+static rawImageRec *RawImageOpen(const char *fileName)
+{
+ union {
+ int testWord;
+ char testByte[4];
+ } endianTest;
+ rawImageRec *raw;
+ GLenum swapFlag;
+ int x;
+
+ endianTest.testWord = 1;
+ if (endianTest.testByte[0] == 1) {
+ swapFlag = GL_TRUE;
+ } else {
+ swapFlag = GL_FALSE;
+ }
+
+ raw = (rawImageRec *)calloc(1, sizeof(rawImageRec));
+ if (raw == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ if ((raw->file = fopen(fileName, "rb")) == NULL) {
+ perror(fileName);
+ return NULL;
+ }
+
+ fread(raw, 1, 12, raw->file);
+
+ if (swapFlag) {
+ ConvertShort(&raw->imagic, 6);
+ }
+
+ raw->tmp = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpR = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpG = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpB = (unsigned char *)malloc(raw->sizeX*256);
+ if (raw->sizeZ==4) {
+ raw->tmpA = (unsigned char *)malloc(raw->sizeX*256);
+ }
+ if (raw->tmp == NULL || raw->tmpR == NULL || raw->tmpG == NULL ||
+ raw->tmpB == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+
+ if ((raw->type & 0xFF00) == 0x0100) {
+ x = raw->sizeY * raw->sizeZ * sizeof(GLuint);
+ raw->rowStart = (GLuint *)malloc(x);
+ raw->rowSize = (GLint *)malloc(x);
+ if (raw->rowStart == NULL || raw->rowSize == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ raw->rleEnd = 512 + (2 * x);
+ fseek(raw->file, 512, SEEK_SET);
+ fread(raw->rowStart, 1, x, raw->file);
+ fread(raw->rowSize, 1, x, raw->file);
+ if (swapFlag) {
+ ConvertLong(raw->rowStart, (long) (x/sizeof(GLuint)));
+ ConvertLong((GLuint *)raw->rowSize, (long) (x/sizeof(GLint)));
+ }
+ }
+ return raw;
+}
+
+static void RawImageClose(rawImageRec *raw)
+{
+ fclose(raw->file);
+ free(raw->tmp);
+ free(raw->tmpR);
+ free(raw->tmpG);
+ free(raw->tmpB);
+ if (raw->rowStart)
+ free(raw->rowStart);
+ if (raw->rowSize)
+ free(raw->rowSize);
+ if (raw->sizeZ>3) {
+ free(raw->tmpA);
+ }
+ free(raw);
+}
+
+static void RawImageGetRow(rawImageRec *raw, unsigned char *buf, int y, int z)
+{
+ unsigned char *iPtr, *oPtr, pixel;
+ int count, done = 0;
+
+ if ((raw->type & 0xFF00) == 0x0100) {
+ fseek(raw->file, (long) raw->rowStart[y+z*raw->sizeY], SEEK_SET);
+ fread(raw->tmp, 1, (unsigned int)raw->rowSize[y+z*raw->sizeY],
+ raw->file);
+
+ iPtr = raw->tmp;
+ oPtr = buf;
+ while (!done) {
+ pixel = *iPtr++;
+ count = (int)(pixel & 0x7F);
+ if (!count) {
+ done = 1;
+ return;
+ }
+ if (pixel & 0x80) {
+ while (count--) {
+ *oPtr++ = *iPtr++;
+ }
+ } else {
+ pixel = *iPtr++;
+ while (count--) {
+ *oPtr++ = pixel;
+ }
+ }
+ }
+ } else {
+ fseek(raw->file, 512+(y*raw->sizeX)+(z*raw->sizeX*raw->sizeY),
+ SEEK_SET);
+ fread(buf, 1, raw->sizeX, raw->file);
+ }
+}
+
+
+static void RawImageGetData(rawImageRec *raw, TK_RGBImageRec *final)
+{
+ unsigned char *ptr;
+ int i, j;
+
+ final->data = (unsigned char *)malloc((raw->sizeX+1)*(raw->sizeY+1)*4);
+ if (final->data == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ }
+
+ ptr = final->data;
+ for (i = 0; i < (int)(raw->sizeY); i++) {
+ RawImageGetRow(raw, raw->tmpR, i, 0);
+ RawImageGetRow(raw, raw->tmpG, i, 1);
+ RawImageGetRow(raw, raw->tmpB, i, 2);
+ if (raw->sizeZ>3) {
+ RawImageGetRow(raw, raw->tmpA, i, 3);
+ }
+ for (j = 0; j < (int)(raw->sizeX); j++) {
+ *ptr++ = *(raw->tmpR + j);
+ *ptr++ = *(raw->tmpG + j);
+ *ptr++ = *(raw->tmpB + j);
+ if (raw->sizeZ>3) {
+ *ptr++ = *(raw->tmpA + j);
+ }
+ }
+ }
+}
+
+
+static TK_RGBImageRec *tkRGBImageLoad(const char *fileName)
+{
+ rawImageRec *raw;
+ TK_RGBImageRec *final;
+
+ raw = RawImageOpen(fileName);
+ if (!raw) {
+ fprintf(stderr, "File not found\n");
+ return NULL;
+ }
+ final = (TK_RGBImageRec *)malloc(sizeof(TK_RGBImageRec));
+ if (final == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ final->sizeX = raw->sizeX;
+ final->sizeY = raw->sizeY;
+ final->components = raw->sizeZ;
+ RawImageGetData(raw, final);
+ RawImageClose(raw);
+ return final;
+}
+
+
+static void FreeImage( TK_RGBImageRec *image )
+{
+ free(image->data);
+ free(image);
+}
+
+
+/*
+ * Load an SGI .rgb file and generate a set of 2-D mipmaps from it.
+ * Input: imageFile - name of .rgb to read
+ * intFormat - internal texture format to use, or number of components
+ * Return: GL_TRUE if success, GL_FALSE if error.
+ */
+GLboolean LoadRGBMipmaps( const char *imageFile, GLint intFormat )
+{
+ GLint w, h;
+ return LoadRGBMipmaps2( imageFile, GL_TEXTURE_2D, intFormat, &w, &h );
+}
+
+
+
+GLboolean LoadRGBMipmaps2( const char *imageFile, GLenum target,
+ GLint intFormat, GLint *width, GLint *height )
+{
+ GLint error;
+ GLenum format;
+ TK_RGBImageRec *image;
+
+ image = tkRGBImageLoad( imageFile );
+ if (!image) {
+ return GL_FALSE;
+ }
+
+ if (image->components==3) {
+ format = GL_RGB;
+ }
+ else if (image->components==4) {
+ format = GL_RGBA;
+ }
+ else {
+ /* not implemented */
+ fprintf(stderr,
+ "Error in LoadRGBMipmaps %d-component images not implemented\n",
+ image->components );
+ return GL_FALSE;
+ }
+
+ error = gluBuild2DMipmaps( target,
+ intFormat,
+ image->sizeX, image->sizeY,
+ format,
+ GL_UNSIGNED_BYTE,
+ image->data );
+
+ *width = image->sizeX;
+ *height = image->sizeY;
+
+ FreeImage(image);
+
+ return error ? GL_FALSE : GL_TRUE;
+}
+
+
+
+/*
+ * Load an SGI .rgb file and return a pointer to the image data.
+ * Input: imageFile - name of .rgb to read
+ * Output: width - width of image
+ * height - height of image
+ * format - format of image (GL_RGB or GL_RGBA)
+ * Return: pointer to image data or NULL if error
+ */
+GLubyte *LoadRGBImage( const char *imageFile, GLint *width, GLint *height,
+ GLenum *format )
+{
+ TK_RGBImageRec *image;
+ GLint bytes;
+ GLubyte *buffer;
+
+ image = tkRGBImageLoad( imageFile );
+ if (!image) {
+ return NULL;
+ }
+
+ if (image->components==3) {
+ *format = GL_RGB;
+ }
+ else if (image->components==4) {
+ *format = GL_RGBA;
+ }
+ else {
+ /* not implemented */
+ fprintf(stderr,
+ "Error in LoadRGBImage %d-component images not implemented\n",
+ image->components );
+ return NULL;
+ }
+
+ *width = image->sizeX;
+ *height = image->sizeY;
+
+ bytes = image->sizeX * image->sizeY * image->components;
+ buffer = (GLubyte *) malloc(bytes);
+ if (!buffer)
+ return NULL;
+
+ memcpy( (void *) buffer, (void *) image->data, bytes );
+
+ FreeImage(image);
+
+ return buffer;
+}
+
+#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
+
+
+static void ConvertRGBtoYUV(GLint w, GLint h, GLint texel_bytes,
+ const GLubyte *src,
+ GLushort *dest)
+{
+ GLint i, j;
+
+ for (i = 0; i < h; i++) {
+ for (j = 0; j < w; j++) {
+ const GLfloat r = (src[0]) / 255.0;
+ const GLfloat g = (src[1]) / 255.0;
+ const GLfloat b = (src[2]) / 255.0;
+ GLfloat y, cr, cb;
+ GLint iy, icr, icb;
+
+ y = r * 65.481 + g * 128.553 + b * 24.966 + 16;
+ cb = r * -37.797 + g * -74.203 + b * 112.0 + 128;
+ cr = r * 112.0 + g * -93.786 + b * -18.214 + 128;
+ /*printf("%f %f %f -> %f %f %f\n", r, g, b, y, cb, cr);*/
+ iy = (GLint) CLAMP(y, 0, 254);
+ icb = (GLint) CLAMP(cb, 0, 254);
+ icr = (GLint) CLAMP(cr, 0, 254);
+
+ if (j & 1) {
+ /* odd */
+ *dest = (iy << 8) | icr;
+ }
+ else {
+ /* even */
+ *dest = (iy << 8) | icb;
+ }
+ dest++;
+ src += texel_bytes;
+ }
+ }
+}
+
+
+/*
+ * Load an SGI .rgb file and return a pointer to the image data, converted
+ * to 422 yuv.
+ *
+ * Input: imageFile - name of .rgb to read
+ * Output: width - width of image
+ * height - height of image
+ * Return: pointer to image data or NULL if error
+ */
+GLushort *LoadYUVImage( const char *imageFile, GLint *width, GLint *height )
+{
+ TK_RGBImageRec *image;
+ GLushort *buffer;
+
+ image = tkRGBImageLoad( imageFile );
+ if (!image) {
+ return NULL;
+ }
+
+ if (image->components != 3 && image->components !=4 ) {
+ /* not implemented */
+ fprintf(stderr,
+ "Error in LoadYUVImage %d-component images not implemented\n",
+ image->components );
+ return NULL;
+ }
+
+ *width = image->sizeX;
+ *height = image->sizeY;
+
+ buffer = (GLushort *) malloc( image->sizeX * image->sizeY * 2 );
+
+ if (buffer)
+ ConvertRGBtoYUV( image->sizeX,
+ image->sizeY,
+ image->components,
+ image->data,
+ buffer );
+
+
+ FreeImage(image);
+ return buffer;
+}
+
diff --git a/progs/samples/rgbtoppm.c b/progs/samples/rgbtoppm.c
new file mode 100644
index 00000000000..116d9a8cfa5
--- /dev/null
+++ b/progs/samples/rgbtoppm.c
@@ -0,0 +1,285 @@
+
+/* texture.c - by David Blythe, SGI */
+
+/* texload is a simplistic routine for reading an SGI .rgb image file. */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <GL/glut.h>
+
+typedef struct _ImageRec {
+ unsigned short imagic;
+ unsigned short type;
+ unsigned short dim;
+ unsigned short xsize, ysize, zsize;
+ unsigned int min, max;
+ unsigned int wasteBytes;
+ char name[80];
+ unsigned long colorMap;
+ FILE *file;
+ unsigned char *tmp;
+ unsigned long rleEnd;
+ unsigned int *rowStart;
+ int *rowSize;
+} ImageRec;
+
+void
+rgbtorgb(unsigned char *r,unsigned char *g,unsigned char *b,unsigned char *l,int n) {
+ while(n--) {
+ l[0] = r[0];
+ l[1] = g[0];
+ l[2] = b[0];
+ l += 3; r++; g++; b++;
+ }
+}
+
+static void
+ConvertShort(unsigned short *array, unsigned int length) {
+ unsigned short b1, b2;
+ unsigned char *ptr;
+
+ ptr = (unsigned char *)array;
+ while (length--) {
+ b1 = *ptr++;
+ b2 = *ptr++;
+ *array++ = (b1 << 8) | (b2);
+ }
+}
+
+static void
+ConvertUint(unsigned *array, unsigned int length) {
+ unsigned int b1, b2, b3, b4;
+ unsigned char *ptr;
+
+ ptr = (unsigned char *)array;
+ while (length--) {
+ b1 = *ptr++;
+ b2 = *ptr++;
+ b3 = *ptr++;
+ b4 = *ptr++;
+ *array++ = (b1 << 24) | (b2 << 16) | (b3 << 8) | (b4);
+ }
+}
+
+static ImageRec *ImageOpen(char *fileName)
+{
+ union {
+ int testWord;
+ char testByte[4];
+ } endianTest;
+ ImageRec *image;
+ int swapFlag;
+ int x;
+
+ endianTest.testWord = 1;
+ if (endianTest.testByte[0] == 1) {
+ swapFlag = 1;
+ } else {
+ swapFlag = 0;
+ }
+
+ image = (ImageRec *)malloc(sizeof(ImageRec));
+ if (image == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ exit(1);
+ }
+ if ((image->file = fopen(fileName, "rb")) == NULL) {
+ return NULL;
+ }
+
+ fread(image, 1, 12, image->file);
+
+ if (swapFlag) {
+ ConvertShort(&image->imagic, 6);
+ }
+
+ image->tmp = (unsigned char *)malloc(image->xsize*256);
+ if (image->tmp == NULL) {
+ fprintf(stderr, "\nOut of memory!\n");
+ exit(1);
+ }
+
+ if ((image->type & 0xFF00) == 0x0100) {
+ x = image->ysize * image->zsize * (int) sizeof(unsigned);
+ image->rowStart = (unsigned *)malloc(x);
+ image->rowSize = (int *)malloc(x);
+ if (image->rowStart == NULL || image->rowSize == NULL) {
+ fprintf(stderr, "\nOut of memory!\n");
+ exit(1);
+ }
+ image->rleEnd = 512 + (2 * x);
+ fseek(image->file, 512, SEEK_SET);
+ fread(image->rowStart, 1, x, image->file);
+ fread(image->rowSize, 1, x, image->file);
+ if (swapFlag) {
+ ConvertUint(image->rowStart, x/(int) sizeof(unsigned));
+ ConvertUint((unsigned *)image->rowSize, x/(int) sizeof(int));
+ }
+ }
+ return image;
+}
+
+static void
+ImageClose(ImageRec *image) {
+ fclose(image->file);
+ free(image->tmp);
+ free(image);
+}
+
+static void
+ImageGetRow(ImageRec *image, unsigned char *buf, int y, int z) {
+ unsigned char *iPtr, *oPtr, pixel;
+ int count;
+
+ if ((image->type & 0xFF00) == 0x0100) {
+ fseek(image->file, (long) image->rowStart[y+z*image->ysize], SEEK_SET);
+ fread(image->tmp, 1, (unsigned int)image->rowSize[y+z*image->ysize],
+ image->file);
+
+ iPtr = image->tmp;
+ oPtr = buf;
+ for (;;) {
+ pixel = *iPtr++;
+ count = (int)(pixel & 0x7F);
+ if (!count) {
+ return;
+ }
+ if (pixel & 0x80) {
+ while (count--) {
+ *oPtr++ = *iPtr++;
+ }
+ } else {
+ pixel = *iPtr++;
+ while (count--) {
+ *oPtr++ = pixel;
+ }
+ }
+ }
+ } else {
+ fseek(image->file, 512+(y*image->xsize)+(z*image->xsize*image->ysize),
+ SEEK_SET);
+ fread(buf, 1, image->xsize, image->file);
+ }
+}
+
+GLubyte *
+read_alpha_texture(char *name, int *width, int *height)
+{
+ unsigned char *base, *lptr;
+ ImageRec *image;
+ int y;
+
+ image = ImageOpen(name);
+ if(!image) {
+ return NULL;
+ }
+
+ (*width)=image->xsize;
+ (*height)=image->ysize;
+ if (image->zsize != 1) {
+ ImageClose(image);
+ return NULL;
+ }
+
+ base = (unsigned char *)malloc(image->xsize*image->ysize*sizeof(unsigned char));
+ lptr = base;
+ for(y=0; y<image->ysize; y++) {
+ ImageGetRow(image,lptr,y,0);
+ lptr += image->xsize;
+ }
+ ImageClose(image);
+
+ return (unsigned char *) base;
+}
+
+GLubyte *
+read_rgb_texture(char *name, int *width, int *height)
+{
+ unsigned char *base, *ptr;
+ unsigned char *rbuf, *gbuf, *bbuf, *abuf;
+ ImageRec *image;
+ int y;
+
+ image = ImageOpen(name);
+
+ if(!image)
+ return NULL;
+ (*width)=image->xsize;
+ (*height)=image->ysize;
+ if (image->zsize != 3 && image->zsize != 4) {
+ ImageClose(image);
+ return NULL;
+ }
+
+ base = (unsigned char*)malloc(image->xsize*image->ysize*sizeof(unsigned int)*3);
+ rbuf = (unsigned char *)malloc(image->xsize*sizeof(unsigned char));
+ gbuf = (unsigned char *)malloc(image->xsize*sizeof(unsigned char));
+ bbuf = (unsigned char *)malloc(image->xsize*sizeof(unsigned char));
+ abuf = (unsigned char *)malloc(image->xsize*sizeof(unsigned char));
+ if(!base || !rbuf || !gbuf || !bbuf || !abuf) {
+ if (base) free(base);
+ if (rbuf) free(rbuf);
+ if (gbuf) free(gbuf);
+ if (bbuf) free(bbuf);
+ if (abuf) free(abuf);
+ return NULL;
+ }
+ ptr = base;
+ for(y=0; y<image->ysize; y++) {
+ if(image->zsize == 4) {
+ ImageGetRow(image,rbuf,y,0);
+ ImageGetRow(image,gbuf,y,1);
+ ImageGetRow(image,bbuf,y,2);
+ ImageGetRow(image,abuf,y,3); /* Discard. */
+ rgbtorgb(rbuf,gbuf,bbuf,ptr,image->xsize);
+ ptr += (image->xsize * 3);
+ } else {
+ ImageGetRow(image,rbuf,y,0);
+ ImageGetRow(image,gbuf,y,1);
+ ImageGetRow(image,bbuf,y,2);
+ rgbtorgb(rbuf,gbuf,bbuf,ptr,image->xsize);
+ ptr += (image->xsize * 3);
+ }
+ }
+ ImageClose(image);
+ free(rbuf);
+ free(gbuf);
+ free(bbuf);
+ free(abuf);
+
+ return (GLubyte *) base;
+}
+
+int main(int argc, char **argv)
+{
+ int width, height;
+ GLubyte *data;
+ char buff[32];
+ int n;
+ FILE *fo;
+
+ if (argc != 3)
+ {
+ fprintf(stderr, "usage: %s <infile.rgb> <outfile.p6>\n", argv[0]);
+ return 1;
+ }
+
+ data = read_rgb_texture(argv[1], &width, &height);
+
+ n = sprintf(buff, "P6\n%d %d\n255\n", width, height);
+
+ /* [dBorca] avoid LF to CRLF conversion */
+ if ((fo = fopen(argv[2], "wb")) == NULL) {
+ fprintf(stderr, "Cannot open output file!\n");
+ exit(1);
+ }
+
+ fwrite(buff, n, 1, fo);
+ fwrite(data, width * 3, height, fo);
+
+ fclose(fo);
+
+ return 0;
+}
diff --git a/progs/samples/select.c b/progs/samples/select.c
new file mode 100644
index 00000000000..2c8f333bfa9
--- /dev/null
+++ b/progs/samples/select.c
@@ -0,0 +1,456 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+#include <time.h>
+#include <GL/glut.h>
+
+
+#define MAXOBJS 10000
+#define MAXSELECT 100
+#define MAXFEED 300
+#define SOLID 1
+#define LINE 2
+#define POINT 3
+
+
+GLint windW, windH;
+
+GLuint selectBuf[MAXSELECT];
+GLfloat feedBuf[MAXFEED];
+GLint vp[4];
+float zRotation = 90.0;
+float zoom = 1.0;
+GLint objectCount;
+GLint numObjects;
+struct object {
+ float v1[2];
+ float v2[2];
+ float v3[2];
+ float color[3];
+} objects[MAXOBJS];
+GLenum linePoly = GL_FALSE;
+
+
+static void InitObjects(GLint num)
+{
+ GLint i;
+ float x, y;
+
+ if (num > MAXOBJS) {
+ num = MAXOBJS;
+ }
+ if (num < 1) {
+ num = 1;
+ }
+ objectCount = num;
+
+ srand((unsigned int)time(NULL));
+ for (i = 0; i < num; i++) {
+ x = (rand() % 300) - 150;
+ y = (rand() % 300) - 150;
+
+ objects[i].v1[0] = x + (rand() % 50) - 25;
+ objects[i].v2[0] = x + (rand() % 50) - 25;
+ objects[i].v3[0] = x + (rand() % 50) - 25;
+ objects[i].v1[1] = y + (rand() % 50) - 25;
+ objects[i].v2[1] = y + (rand() % 50) - 25;
+ objects[i].v3[1] = y + (rand() % 50) - 25;
+ objects[i].color[0] = ((rand() % 100) + 50) / 150.0;
+ objects[i].color[1] = ((rand() % 100) + 50) / 150.0;
+ objects[i].color[2] = ((rand() % 100) + 50) / 150.0;
+ }
+}
+
+static void Init(void)
+{
+
+ numObjects = 10;
+ InitObjects(numObjects);
+ glGetIntegerv(GL_VIEWPORT, vp);
+}
+
+static void Reshape(int width, int height)
+{
+
+ windW = (GLint)width;
+ windH = (GLint)height;
+}
+
+static void Render(GLenum mode)
+{
+ GLint i;
+
+ for (i = 0; i < objectCount; i++) {
+ if (mode == GL_SELECT) {
+ glLoadName(i);
+ }
+ glColor3fv(objects[i].color);
+ glBegin(GL_POLYGON);
+ glVertex2fv(objects[i].v1);
+ glVertex2fv(objects[i].v2);
+ glVertex2fv(objects[i].v3);
+ glEnd();
+ }
+}
+
+static GLint DoSelect(GLint x, GLint y)
+{
+ GLint hits;
+
+ glSelectBuffer(MAXSELECT, selectBuf);
+ (void)glRenderMode(GL_SELECT);
+ glInitNames();
+ glPushName(~0);
+
+ glPushMatrix();
+
+ glViewport(0, 0, windW, windH);
+ glGetIntegerv(GL_VIEWPORT, vp);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPickMatrix(x, windH-y, 4, 4, vp);
+ gluOrtho2D(-175, 175, -175, 175);
+ glMatrixMode(GL_MODELVIEW);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glScalef(zoom, zoom, zoom);
+ glRotatef(zRotation, 0, 0, 1);
+
+ Render(GL_SELECT);
+
+ glPopMatrix();
+
+ hits = glRenderMode(GL_RENDER);
+ if (hits <= 0) {
+ return -1;
+ }
+
+ return selectBuf[(hits-1)*4+3];
+}
+
+static void RecolorTri(GLint h)
+{
+
+ objects[h].color[0] = ((rand() % 100) + 50) / 150.0;
+ objects[h].color[1] = ((rand() % 100) + 50) / 150.0;
+ objects[h].color[2] = ((rand() % 100) + 50) / 150.0;
+}
+
+static void DeleteTri(GLint h)
+{
+
+ objects[h] = objects[objectCount-1];
+ objectCount--;
+}
+
+static void GrowTri(GLint h)
+{
+ float v[2];
+ float *oldV = NULL;
+ GLint i;
+
+ v[0] = objects[h].v1[0] + objects[h].v2[0] + objects[h].v3[0];
+ v[1] = objects[h].v1[1] + objects[h].v2[1] + objects[h].v3[1];
+ v[0] /= 3;
+ v[1] /= 3;
+
+ for (i = 0; i < 3; i++) {
+ switch (i) {
+ case 0:
+ oldV = objects[h].v1;
+ break;
+ case 1:
+ oldV = objects[h].v2;
+ break;
+ case 2:
+ oldV = objects[h].v3;
+ break;
+ }
+ oldV[0] = 1.5 * (oldV[0] - v[0]) + v[0];
+ oldV[1] = 1.5 * (oldV[1] - v[1]) + v[1];
+ }
+}
+
+static void Mouse(int button, int state, int mouseX, int mouseY)
+{
+ GLint hit;
+
+ if (state != GLUT_DOWN)
+ return;
+
+ hit = DoSelect((GLint)mouseX, (GLint)mouseY);
+ if (hit != -1) {
+ if (button == GLUT_LEFT_BUTTON) {
+ RecolorTri(hit);
+ }
+ if (button == GLUT_MIDDLE_BUTTON) {
+ GrowTri(hit);
+ }
+ if (button == GLUT_RIGHT_BUTTON) {
+ DeleteTri(hit);
+ }
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+
+ glPushMatrix();
+
+ glViewport(0, 0, windW, windH);
+ glGetIntegerv(GL_VIEWPORT, vp);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-175, 175, -175, 175);
+ glMatrixMode(GL_MODELVIEW);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glScalef(zoom, zoom, zoom);
+ glRotatef(zRotation, 0, 0, 1);
+
+ Render(GL_RENDER);
+
+ glPopMatrix();
+
+ glFlush();
+}
+
+static void DrawZoom(GLint x, GLint y)
+{
+
+ glPushMatrix();
+
+ glViewport(0, 0, windW, windH);
+ glGetIntegerv(GL_VIEWPORT, vp);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPickMatrix(x, windH-y, 4, 4, vp);
+ gluOrtho2D(-175, 175, -175, 175);
+ glMatrixMode(GL_MODELVIEW);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glScalef(zoom, zoom, zoom);
+ glRotatef(zRotation, 0, 0, 1);
+
+ Render(GL_RENDER);
+
+ glPopMatrix();
+}
+
+static void DumpFeedbackVert(GLint *i, GLint n)
+{
+ GLint index;
+
+ index = *i;
+ if (index+7 > n) {
+ *i = n;
+ printf(" ???\n");
+ return;
+ }
+ printf(" (%g %g %g), color = (%4.2f %4.2f %4.2f)\n",
+ feedBuf[index],
+ feedBuf[index+1],
+ feedBuf[index+2],
+ feedBuf[index+3],
+ feedBuf[index+4],
+ feedBuf[index+5]);
+ index += 7;
+ *i = index;
+}
+
+static void DrawFeedback(GLint n)
+{
+ GLint i;
+ GLint verts;
+
+ printf("Feedback results (%d floats):\n", n);
+ for (i = 0; i < n; i++) {
+ switch ((GLint)feedBuf[i]) {
+ case GL_POLYGON_TOKEN:
+ printf("Polygon");
+ i++;
+ if (i < n) {
+ verts = (GLint)feedBuf[i];
+ i++;
+ printf(": %d vertices", verts);
+ } else {
+ verts = 0;
+ }
+ printf("\n");
+ while (verts) {
+ DumpFeedbackVert(&i, n);
+ verts--;
+ }
+ i--;
+ break;
+ case GL_LINE_TOKEN:
+ printf("Line:\n");
+ i++;
+ DumpFeedbackVert(&i, n);
+ DumpFeedbackVert(&i, n);
+ i--;
+ break;
+ case GL_LINE_RESET_TOKEN:
+ printf("Line Reset:\n");
+ i++;
+ DumpFeedbackVert(&i, n);
+ DumpFeedbackVert(&i, n);
+ i--;
+ break;
+ default:
+ printf("%9.2f\n", feedBuf[i]);
+ break;
+ }
+ }
+ if (i == MAXFEED) {
+ printf("...\n");
+ }
+ printf("\n");
+}
+
+static void DoFeedback(void)
+{
+ GLint x;
+
+ glFeedbackBuffer(MAXFEED, GL_3D_COLOR, feedBuf);
+ (void)glRenderMode(GL_FEEDBACK);
+
+ glPushMatrix();
+
+ glViewport(0, 0, windW, windH);
+ glGetIntegerv(GL_VIEWPORT, vp);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-175, 175, -175, 175);
+ glMatrixMode(GL_MODELVIEW);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glScalef(zoom, zoom, zoom);
+ glRotatef(zRotation, 0, 0, 1);
+
+ Render(GL_FEEDBACK);
+
+ glPopMatrix();
+
+ x = glRenderMode(GL_RENDER);
+ if (x == -1) {
+ x = MAXFEED;
+ }
+
+ DrawFeedback((GLint)x);
+}
+
+static void Key2(int key, int x, int y)
+{
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ zRotation += 0.5;
+ break;
+ case GLUT_KEY_RIGHT:
+ zRotation -= 0.5;
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(1);
+ case 'Z':
+ zoom /= 0.75;
+ break;
+ case 'z':
+ zoom *= 0.75;
+ break;
+ case 'f':
+ DoFeedback();
+ break;
+ case 'd':
+ DrawZoom(x, y);
+ break;
+ case 'l':
+ linePoly = !linePoly;
+ if (linePoly) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ } else {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ windW = 300;
+ windH = 300;
+ glutInitWindowPosition(0, 0); glutInitWindowSize( windW, windH);
+
+ type = GLUT_RGB | GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Select Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(Key2);
+ glutMouseFunc(Mouse);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/shape.c b/progs/samples/shape.c
new file mode 100644
index 00000000000..d342ee5b07b
--- /dev/null
+++ b/progs/samples/shape.c
@@ -0,0 +1,345 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define OPENGL_WIDTH 24
+#define OPENGL_HEIGHT 13
+
+
+GLenum rgb, doubleBuffer, windType;
+GLint objectIndex = 0;
+GLuint bases[20];
+float angleX = 0.0, angleY = 0.0, angleZ = 0.0;
+float scaleX = 1.0, scaleY = 1.0, scaleZ = 1.0;
+float shiftX = 0.0, shiftY = 0.0, shiftZ = 0.0;
+
+
+#include "tkmap.c"
+
+static void Init(void)
+{
+
+ bases[0] = glGenLists(1);
+ glNewList(bases[0], GL_COMPILE);
+ glutWireSphere(1.0, 20, 10);
+ glEndList();
+
+ bases[1] = glGenLists(1);
+ glNewList(bases[1], GL_COMPILE);
+ glutSolidSphere(1.0, 20, 10);
+ glEndList();
+
+ bases[2] = glGenLists(1);
+ glNewList(bases[2], GL_COMPILE);
+ glutWireCube(1.0);
+ glEndList();
+
+ bases[3] = glGenLists(1);
+ glNewList(bases[3], GL_COMPILE);
+ glutSolidCube(1.0);
+ glEndList();
+
+ bases[4] = glGenLists(1);
+ glNewList(bases[4], GL_COMPILE);
+ glutWireTorus(1.0, 1.0, 10, 20);
+ glEndList();
+
+ bases[5] = glGenLists(1);
+ glNewList(bases[5], GL_COMPILE);
+ glutSolidTorus(1.0, 1.0, 10, 20);
+ glEndList();
+
+ bases[6] = glGenLists(1);
+ glNewList(bases[6], GL_COMPILE);
+ glutWireIcosahedron();
+ glEndList();
+
+ bases[7] = glGenLists(1);
+ glNewList(bases[7], GL_COMPILE);
+ glutSolidIcosahedron();
+ glEndList();
+
+ bases[8] = glGenLists(1);
+ glNewList(bases[8], GL_COMPILE);
+ glutWireOctahedron();
+ glEndList();
+
+ bases[9] = glGenLists(1);
+ glNewList(bases[9], GL_COMPILE);
+ glutSolidOctahedron();
+ glEndList();
+
+ bases[10] = glGenLists(1);
+ glNewList(bases[10], GL_COMPILE);
+ glutWireTetrahedron();
+ glEndList();
+
+ bases[11] = glGenLists(1);
+ glNewList(bases[11], GL_COMPILE);
+ glutSolidTetrahedron();
+ glEndList();
+
+ bases[12] = glGenLists(1);
+ glNewList(bases[12], GL_COMPILE);
+ glutWireDodecahedron();
+ glEndList();
+
+ bases[13] = glGenLists(1);
+ glNewList(bases[13], GL_COMPILE);
+ glutSolidDodecahedron();
+ glEndList();
+
+ bases[14] = glGenLists(1);
+ glNewList(bases[14], GL_COMPILE);
+ glutWireCone(5.0, 5.0, 20, 10);
+ glEndList();
+
+ bases[15] = glGenLists(1);
+ glNewList(bases[15], GL_COMPILE);
+ glutSolidCone(5.0, 5.0, 20, 10);
+ glEndList();
+
+ bases[16] = glGenLists(1);
+ glNewList(bases[16], GL_COMPILE);
+ glutWireTeapot(1.0);
+ glEndList();
+
+ bases[17] = glGenLists(1);
+ glNewList(bases[17], GL_COMPILE);
+ glutSolidTeapot(1.0);
+ glEndList();
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearIndex(0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-400.0, 400.0, -200.0, 200.0, -400.0, 400.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key2(int key, int x, int y)
+{
+
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ shiftX -= 20.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ shiftX += 20.0;
+ break;
+ case GLUT_KEY_UP:
+ shiftY += 20.0;
+ break;
+ case GLUT_KEY_DOWN:
+ shiftY -= 20.0;
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+
+ case 32:
+ objectIndex++;
+ if (objectIndex > 17) {
+ objectIndex = 0;
+ }
+ break;
+
+ case 'n':
+ shiftZ += 20.0;
+ break;
+ case 'm':
+ shiftZ -= 20.0;
+ break;
+
+ case 'q':
+ scaleX -= 0.1;
+ if (scaleX < 0.1) {
+ scaleX = 0.1;
+ }
+ break;
+ case 'w':
+ scaleX += 0.1;
+ break;
+ case 'a':
+ scaleY -= 0.1;
+ if (scaleY < 0.1) {
+ scaleY = 0.1;
+ }
+ break;
+ case 's':
+ scaleY += 0.1;
+ break;
+ case 'z':
+ scaleZ -= 0.1;
+ if (scaleZ < 0.1) {
+ scaleZ = 0.1;
+ }
+ break;
+ case 'x':
+ scaleZ += 0.1;
+ break;
+
+ case 'e':
+ angleX -= 5.0;
+ if (angleX < 0.0) {
+ angleX = 360.0 + angleX;
+ }
+ break;
+ case 'r':
+ angleX += 5.0;
+ if (angleX > 360.0) {
+ angleX = angleX - 360.0;
+ }
+ break;
+ case 'd':
+ angleY -= 5.0;
+ if (angleY < 0.0) {
+ angleY = 360.0 + angleY;
+ }
+ break;
+ case 'f':
+ angleY += 5.0;
+ if (angleY > 360.0) {
+ angleY = angleY - 360.0;
+ }
+ break;
+ case 'c':
+ angleZ -= 5.0;
+ if (angleZ < 0.0) {
+ angleZ = 360.0 + angleZ;
+ }
+ break;
+ case 'v':
+ angleZ += 5.0;
+ if (angleZ > 360.0) {
+ angleZ = angleZ - 360.0;
+ }
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ SetColor(COLOR_WHITE);
+
+ glPushMatrix();
+
+ glTranslatef(shiftX, shiftY, shiftZ);
+ glRotatef(angleX, 1.0, 0.0, 0.0);
+ glRotatef(angleY, 0.0, 1.0, 0.0);
+ glRotatef(angleZ, 0.0, 0.0, 1.0);
+ glScalef(scaleX, scaleY, scaleZ);
+
+ glCallList(bases[objectIndex]);
+ glPopMatrix();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 400, 400);
+
+ windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
+ windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(windType);
+
+ if (glutCreateWindow("Font Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(Key2);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/sphere.c b/progs/samples/sphere.c
new file mode 100644
index 00000000000..7d0508dee9f
--- /dev/null
+++ b/progs/samples/sphere.c
@@ -0,0 +1,1014 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+/* BEP: renamed "nearest" as "nnearest" to avoid math.h collision on AIX */
+
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+#include "readtex.h"
+
+
+#ifndef PI
+#define PI 3.14159265358979323846
+#endif
+
+
+GLenum doubleBuffer;
+int W = 400, H = 400;
+
+char *imageFileName = "../images/reflect.rgb";
+
+float *minFilter, *magFilter, *sWrapMode, *tWrapMode;
+float decal[] = {GL_DECAL};
+float modulate[] = {GL_MODULATE};
+float repeat[] = {GL_REPEAT};
+float clamp[] = {GL_CLAMP};
+float nnearest[] = {GL_NEAREST};
+float linear[] = {GL_LINEAR};
+float nearest_mipmap_nearest[] = {GL_NEAREST_MIPMAP_NEAREST};
+float nearest_mipmap_linear[] = {GL_NEAREST_MIPMAP_LINEAR};
+float linear_mipmap_nearest[] = {GL_LINEAR_MIPMAP_NEAREST};
+float linear_mipmap_linear[] = {GL_LINEAR_MIPMAP_LINEAR};
+GLint sphereMap[] = {GL_SPHERE_MAP};
+
+float xRotation = 0.0, yRotation = 0.0;
+float zTranslate = -3.0;
+GLenum autoRotate = GL_TRUE;
+GLboolean isLit = GL_TRUE;
+GLboolean isFogged = GL_FALSE;
+GLboolean doTexture = GL_TRUE;
+float *textureEnvironment = modulate;
+
+int cube, cage, cylinder, torus, genericObject;
+
+float c[6][4][4][3] = {
+ {
+ {
+ {
+ 1.0, 1.0, -1.0
+ },
+ {
+ 0.0, 1.0, -1.0
+ },
+ {
+ 0.0, 0.0, -1.0
+ },
+ {
+ 1.0, 0.0, -1.0
+ },
+ },
+ {
+ {
+ 0.0, 1.0, -1.0
+ },
+ {
+ -1.0, 1.0, -1.0
+ },
+ {
+ -1.0, 0.0, -1.0
+ },
+ {
+ 0.0, 0.0, -1.0
+ },
+ },
+ {
+ {
+ 0.0, 0.0, -1.0
+ },
+ {
+ -1.0, 0.0, -1.0
+ },
+ {
+ -1.0, -1.0, -1.0
+ },
+ {
+ 0.0, -1.0, -1.0
+ },
+ },
+ {
+ {
+ 1.0, 0.0, -1.0
+ },
+ {
+ 0.0, 0.0, -1.0
+ },
+ {
+ 0.0, -1.0, -1.0
+ },
+ {
+ 1.0, -1.0, -1.0
+ },
+ },
+ },
+ {
+ {
+ {
+ 1.0, 1.0, 1.0
+ },
+ {
+ 1.0, 1.0, 0.0
+ },
+ {
+ 1.0, 0.0, 0.0
+ },
+ {
+ 1.0, 0.0, 1.0
+ },
+ },
+ {
+ {
+ 1.0, 1.0, 0.0
+ },
+ {
+ 1.0, 1.0, -1.0
+ },
+ {
+ 1.0, 0.0, -1.0
+ },
+ {
+ 1.0, 0.0, 0.0
+ },
+ },
+ {
+ {
+ 1.0, 0.0, -1.0
+ },
+ {
+ 1.0, -1.0, -1.0
+ },
+ {
+ 1.0, -1.0, 0.0
+ },
+ {
+ 1.0, 0.0, 0.0
+ },
+ },
+ {
+ {
+ 1.0, 0.0, 0.0
+ },
+ {
+ 1.0, -1.0, 0.0
+ },
+ {
+ 1.0, -1.0, 1.0
+ },
+ {
+ 1.0, 0.0, 1.0
+ },
+ },
+ },
+ {
+ {
+ {
+ -1.0, 1.0, 1.0
+ },
+ {
+ 0.0, 1.0, 1.0
+ },
+ {
+ 0.0, 0.0, 1.0
+ },
+ {
+ -1.0, 0.0, 1.0
+ },
+ },
+ {
+ {
+ 0.0, 1.0, 1.0
+ },
+ {
+ 1.0, 1.0, 1.0
+ },
+ {
+ 1.0, 0.0, 1.0
+ },
+ {
+ 0.0, 0.0, 1.0
+ },
+ },
+ {
+ {
+ 1.0, 0.0, 1.0
+ },
+ {
+ 1.0, -1.0, 1.0
+ },
+ {
+ 0.0, -1.0, 1.0
+ },
+ {
+ 0.0, 0.0, 1.0
+ },
+ },
+ {
+ {
+ 0.0, -1.0, 1.0
+ },
+ {
+ -1.0, -1.0, 1.0
+ },
+ {
+ -1.0, 0.0, 1.0
+ },
+ {
+ 0.0, 0.0, 1.0
+ },
+ },
+ },
+ {
+ {
+ {
+ -1.0, 1.0, -1.0
+ },
+ {
+ -1.0, 1.0, 0.0
+ },
+ {
+ -1.0, 0.0, 0.0
+ },
+ {
+ -1.0, 0.0, -1.0
+ },
+ },
+ {
+ {
+ -1.0, 1.0, 0.0
+ },
+ {
+ -1.0, 1.0, 1.0
+ },
+ {
+ -1.0, 0.0, 1.0
+ },
+ {
+ -1.0, 0.0, 0.0
+ },
+ },
+ {
+ {
+ -1.0, 0.0, 1.0
+ },
+ {
+ -1.0, -1.0, 1.0
+ },
+ {
+ -1.0, -1.0, 0.0
+ },
+ {
+ -1.0, 0.0, 0.0
+ },
+ },
+ {
+ {
+ -1.0, -1.0, 0.0
+ },
+ {
+ -1.0, -1.0, -1.0
+ },
+ {
+ -1.0, 0.0, -1.0
+ },
+ {
+ -1.0, 0.0, 0.0
+ },
+ },
+ },
+ {
+ {
+ {
+ -1.0, 1.0, 1.0
+ },
+ {
+ -1.0, 1.0, 0.0
+ },
+ {
+ 0.0, 1.0, 0.0
+ },
+ {
+ 0.0, 1.0, 1.0
+ },
+ },
+ {
+ {
+ -1.0, 1.0, 0.0
+ },
+ {
+ -1.0, 1.0, -1.0
+ },
+ {
+ 0.0, 1.0, -1.0
+ },
+ {
+ 0.0, 1.0, 0.0
+ },
+ },
+ {
+ {
+ 0.0, 1.0, -1.0
+ },
+ {
+ 1.0, 1.0, -1.0
+ },
+ {
+ 1.0, 1.0, 0.0
+ },
+ {
+ 0.0, 1.0, 0.0
+ },
+ },
+ {
+ {
+ 1.0, 1.0, 0.0
+ },
+ {
+ 1.0, 1.0, 1.0
+ },
+ {
+ 0.0, 1.0, 1.0
+ },
+ {
+ 0.0, 1.0, 0.0
+ },
+ },
+ },
+ {
+ {
+ {
+ -1.0, -1.0, -1.0
+ },
+ {
+ -1.0, -1.0, 0.0
+ },
+ {
+ 0.0, -1.0, 0.0
+ },
+ {
+ 0.0, -1.0, -1.0
+ },
+ },
+ {
+ {
+ -1.0, -1.0, 0.0
+ },
+ {
+ -1.0, -1.0, 1.0
+ },
+ {
+ 0.0, -1.0, 1.0
+ },
+ {
+ 0.0, -1.0, 0.0
+ },
+ },
+ {
+ {
+ 0.0, -1.0, 1.0
+ },
+ {
+ 1.0, -1.0, 1.0
+ },
+ {
+ 1.0, -1.0, 0.0
+ },
+ {
+ 0.0, -1.0, 0.0
+ },
+ },
+ {
+ {
+ 1.0, -1.0, 0.0
+ },
+ {
+ 1.0, -1.0, -1.0
+ },
+ {
+ 0.0, -1.0, -1.0
+ },
+ {
+ 0.0, -1.0, 0.0
+ },
+ },
+ }
+};
+
+float n[6][3] = {
+ {
+ 0.0, 0.0, -1.0
+ },
+ {
+ 1.0, 0.0, 0.0
+ },
+ {
+ 0.0, 0.0, 1.0
+ },
+ {
+ -1.0, 0.0, 0.0
+ },
+ {
+ 0.0, 1.0, 0.0
+ },
+ {
+ 0.0, -1.0, 0.0
+ }
+};
+
+GLfloat identity[16] = {
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1,
+};
+
+
+void BuildCylinder(int numEdges)
+{
+ int i, top = 1.0, bottom = -1.0;
+ float x[100], y[100], angle;
+
+ for (i = 0; i <= numEdges; i++) {
+ angle = i * 2.0 * PI / numEdges;
+ x[i] = cos(angle); /* was cosf() */
+ y[i] = sin(angle); /* was sinf() */
+ }
+
+ glNewList(cylinder, GL_COMPILE);
+ glBegin(GL_TRIANGLE_STRIP);
+ for (i = 0; i <= numEdges; i++) {
+ glNormal3f(x[i], y[i], 0.0);
+ glVertex3f(x[i], y[i], bottom);
+ glVertex3f(x[i], y[i], top);
+ }
+ glEnd();
+ glBegin(GL_TRIANGLE_FAN);
+ glNormal3f(0.0, 0.0, 1.0);
+ glVertex3f(0.0, 0.0, top);
+ for (i = 0; i <= numEdges; i++) {
+ glVertex3f(x[i], -y[i], top);
+ }
+ glEnd();
+ glBegin(GL_TRIANGLE_FAN);
+ glNormal3f(0.0, 0.0, -1.0);
+ glVertex3f(0.0, 0.0, bottom);
+ for (i = 0; i <= numEdges; i++) {
+ glVertex3f(x[i], y[i], bottom);
+ }
+ glEnd();
+ glEndList();
+}
+
+void BuildTorus(float rc, int numc, float rt, int numt)
+{
+ int i, j, k;
+ double s, t;
+ double x, y, z;
+ double pi, twopi;
+
+ pi = 3.14159265358979323846;
+ twopi = 2.0 * pi;
+
+ glNewList(torus, GL_COMPILE);
+ for (i = 0; i < numc; i++) {
+ glBegin(GL_QUAD_STRIP);
+ for (j = 0; j <= numt; j++) {
+ for (k = 0; k <= 1; k++) {
+ s = (i + k) % numc + 0.5;
+ t = j % numt;
+
+ x = cos(t*twopi/numt) * cos(s*twopi/numc);
+ y = sin(t*twopi/numt) * cos(s*twopi/numc);
+ z = sin(s*twopi/numc);
+ glNormal3f(x, y, z);
+
+ x = (rt + rc * cos(s*twopi/numc)) * cos(t*twopi/numt);
+ y = (rt + rc * cos(s*twopi/numc)) * sin(t*twopi/numt);
+ z = rc * sin(s*twopi/numc);
+ glVertex3f(x, y, z);
+ }
+ }
+ glEnd();
+ }
+ glEndList();
+}
+
+void BuildCage(void)
+{
+ int i;
+ float inc;
+ float right, left, top, bottom, front, back;
+
+ front = 0.0;
+ back = -8.0;
+
+ left = -4.0;
+ bottom = -4.0;
+ right = 4.0;
+ top = 4.0;
+
+ inc = 2.0 * 4.0 * 0.1;
+
+ glNewList(cage, GL_COMPILE);
+ for (i = 0; i < 10; i++) {
+
+ /*
+ ** Back
+ */
+ glBegin(GL_LINES);
+ glVertex3f(left+i*inc, top, back);
+ glVertex3f(left+i*inc, bottom, back);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3f(right, bottom+i*inc, back);
+ glVertex3f(left, bottom+i*inc, back);
+ glEnd();
+
+ /*
+ ** Front
+ */
+ glBegin(GL_LINES);
+ glVertex3f(left+i*inc, top, front);
+ glVertex3f(left+i*inc, bottom, front);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3f(right, bottom+i*inc, front);
+ glVertex3f(left, bottom+i*inc, front);
+ glEnd();
+
+ /*
+ ** Left
+ */
+ glBegin(GL_LINES);
+ glVertex3f(left, bottom+i*inc, front);
+ glVertex3f(left, bottom+i*inc, back);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3f(left, top, back+i*inc);
+ glVertex3f(left, bottom, back+i*inc);
+ glEnd();
+
+ /*
+ ** Right
+ */
+ glBegin(GL_LINES);
+ glVertex3f(right, top-i*inc, front);
+ glVertex3f(right, top-i*inc, back);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3f(right, top, back+i*inc);
+ glVertex3f(right, bottom, back+i*inc);
+ glEnd();
+
+ /*
+ ** Top
+ */
+ glBegin(GL_LINES);
+ glVertex3f(left+i*inc, top, front);
+ glVertex3f(left+i*inc, top, back);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3f(right, top, back+i*inc);
+ glVertex3f(left, top, back+i*inc);
+ glEnd();
+
+ /*
+ ** Bottom
+ */
+ glBegin(GL_LINES);
+ glVertex3f(right-i*inc, bottom, front);
+ glVertex3f(right-i*inc, bottom, back);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3f(right, bottom, back+i*inc);
+ glVertex3f(left, bottom, back+i*inc);
+ glEnd();
+ }
+ glEndList();
+}
+
+void BuildCube(void)
+{
+ int i, j;
+
+ glNewList(cube, GL_COMPILE);
+ for (i = 0; i < 6; i++) {
+ for (j = 0; j < 4; j++) {
+ glNormal3fv(n[i]);
+ glBegin(GL_POLYGON);
+ glVertex3fv(c[i][j][0]);
+ glVertex3fv(c[i][j][1]);
+ glVertex3fv(c[i][j][2]);
+ glVertex3fv(c[i][j][3]);
+ glEnd();
+ }
+ }
+ glEndList();
+}
+
+void BuildLists(void)
+{
+
+ cube = glGenLists(1);
+ BuildCube();
+
+ cage = glGenLists(2);
+ BuildCage();
+
+ cylinder = glGenLists(3);
+ BuildCylinder(60);
+
+ torus = glGenLists(4);
+ BuildTorus(0.65, 20, .85, 65);
+
+ genericObject = torus;
+}
+
+void SetDefaultSettings(void)
+{
+
+ magFilter = nnearest;
+ minFilter = nnearest;
+ sWrapMode = repeat;
+ tWrapMode = repeat;
+ textureEnvironment = modulate;
+ autoRotate = GL_TRUE;
+}
+
+unsigned char *AlphaPadImage(int bufSize, unsigned char *inData, int alpha)
+{
+ unsigned char *outData, *out_ptr, *in_ptr;
+ int i;
+
+ outData = (unsigned char *) malloc(bufSize * 4);
+ out_ptr = outData;
+ in_ptr = inData;
+
+ for (i = 0; i < bufSize; i++) {
+ *out_ptr++ = *in_ptr++;
+ *out_ptr++ = *in_ptr++;
+ *out_ptr++ = *in_ptr++;
+ *out_ptr++ = alpha;
+ }
+
+ free (inData);
+ return outData;
+}
+
+void Init(void)
+{
+ float ambient[] = {0.0, 0.0, 0.0, 1.0};
+ float diffuse[] = {1.0, 1.0, 1.0, 1.0};
+ float specular[] = {1.0, 1.0, 1.0, 1.0};
+ float position[] = {0.0, 0.0, 4.0, 0.0};
+ float fog_color[] = {0.0, 0.0, 0.0, 1.0};
+ float mat_ambient[] = {0.0, 0.0, 0.0, 1.0};
+ float mat_shininess[] = {90.0};
+ float mat_specular[] = {1.0, 1.0, 1.0, 1.0};
+ float mat_diffuse[] = {0.8, 0.8, 0.8, 1.0};
+ float lmodel_ambient[] = {0.2, 0.2, 0.2, 1.0};
+ float lmodel_twoside[] = {GL_TRUE};
+ int w, h;
+ GLenum format;
+ GLubyte *image;
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+
+ SetDefaultSettings();
+
+ image = LoadRGBImage(imageFileName, &w, &h, &format);
+ if (!image) {
+ printf("Error: couldn't load %s\n", imageFileName);
+ exit(1);
+ }
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ gluBuild2DMipmaps(GL_TEXTURE_2D, format, w, h,
+ GL_RGB, GL_UNSIGNED_BYTE, image);
+
+ free(image);
+
+ glFogf(GL_FOG_DENSITY, 0.125);
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ glFogf(GL_FOG_START, 4.0);
+ glFogf(GL_FOG_END, 8.5);
+ glFogfv(GL_FOG_COLOR, fog_color);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+ glEnable(GL_LIGHT0);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
+
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+ glShadeModel(GL_SMOOTH);
+
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glEnable(GL_DEPTH_TEST);
+
+ glFrontFace(GL_CW);
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+
+ glTexGeniv(GL_S, GL_TEXTURE_GEN_MODE, sphereMap);
+ glTexGeniv(GL_T, GL_TEXTURE_GEN_MODE, sphereMap);
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, sWrapMode);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tWrapMode);
+
+ glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, textureEnvironment);
+
+ BuildLists();
+}
+
+void ReInit(void)
+{
+ if (genericObject == torus) {
+ glEnable(GL_DEPTH_TEST);
+ } else {
+ glDisable(GL_DEPTH_TEST);
+ }
+ glEnable(GL_DEPTH_TEST);
+
+#if 0
+ if (isFogged) {
+ textureEnvironment = modulate;
+ }
+#endif
+
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
+ glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, textureEnvironment);
+}
+
+void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+ /* draw cage */
+ if (isFogged)
+ glEnable(GL_FOG);
+ else
+ glDisable(GL_FOG);
+ glColor3f(1, 1, 1);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_2D);
+ glCallList(cage);
+
+ /* draw object */
+ if (isLit)
+ glEnable(GL_LIGHTING);
+ else
+ glColor3f(1.0, 0.5, 0.2);
+ if (doTexture)
+ glEnable(GL_TEXTURE_2D);
+
+ glPushMatrix();
+ glTranslatef(0.0, 0.0, zTranslate);
+ glRotatef(xRotation, 1, 0, 0);
+ glRotatef(yRotation, 0, 1, 0);
+ glCallList(genericObject);
+ glPopMatrix();
+
+ glFlush();
+ glutSwapBuffers();
+}
+
+void Reshape(int width, int height)
+{
+ W = width;
+ H = height;
+ ReInit();
+ glViewport( 0, 0, width, height ); /*new*/
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-0.2, 0.2, -0.2, 0.2, 0.15, 9.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+void Idle(void)
+{
+ static double t0 = -1.;
+ double t, dt;
+ t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
+ if (t0 < 0.)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ xRotation += .75*60.*dt;
+ yRotation += .375*60.*dt;
+ glutPostRedisplay();
+}
+
+void Key2(int key, int x, int y)
+{
+
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ yRotation -= 0.5;
+ autoRotate = GL_FALSE;
+ ReInit();
+ break;
+ case GLUT_KEY_RIGHT:
+ yRotation += 0.5;
+ autoRotate = GL_FALSE;
+ ReInit();
+ break;
+ case GLUT_KEY_UP:
+ xRotation -= 0.5;
+ autoRotate = GL_FALSE;
+ ReInit();
+ break;
+ case GLUT_KEY_DOWN:
+ xRotation += 0.5;
+ autoRotate = GL_FALSE;
+ ReInit();
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ /* free(image->data);*/
+ exit(1);
+
+ case 'a':
+ autoRotate = !autoRotate;
+ if (autoRotate)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+
+ ReInit();
+ break;
+ case 'o':
+ if (genericObject == cube) {
+ genericObject = cylinder;
+ }
+ else if (genericObject == cylinder) {
+ genericObject = torus;
+ }
+ else {
+ genericObject = cube;
+ }
+ ReInit();
+ break;
+ case 'd':
+ textureEnvironment = decal;
+ ReInit();
+ break;
+ case 'm':
+ textureEnvironment = modulate;
+ ReInit();
+ break;
+ case 'l':
+ isLit = !isLit;
+ ReInit();
+ break;
+ case 'f':
+ isFogged = !isFogged;
+ ReInit();
+ break;
+ case 't':
+ doTexture = !doTexture;
+ ReInit();
+ break;
+ case '0':
+ magFilter = nnearest;
+ ReInit();
+ break;
+ case '1':
+ magFilter = linear;
+ ReInit();
+ break;
+ case '2':
+ minFilter = nnearest;
+ ReInit();
+ break;
+ case '3':
+ minFilter = linear;
+ ReInit();
+ break;
+ case '4':
+ minFilter = nearest_mipmap_nearest;
+ ReInit();
+ break;
+ case '5':
+ minFilter = nearest_mipmap_linear;
+ ReInit();
+ break;
+ case '6':
+ minFilter = linear_mipmap_nearest;
+ ReInit();
+ break;
+ case '7':
+ minFilter = linear_mipmap_linear;
+ ReInit();
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_TRUE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else if (strcmp(argv[i], "-f") == 0) {
+ if (i+1 >= argc || argv[i+1][0] == '-') {
+ printf("-f (No file name).\n");
+ return GL_FALSE;
+ } else {
+ imageFileName = argv[++i];
+ }
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ if (imageFileName == 0) {
+ printf("No image file.\n");
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( W, H);
+
+ type = GLUT_RGB | GLUT_DEPTH;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Texture Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(Key2);
+ glutDisplayFunc(Draw);
+ glutIdleFunc(Idle);
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/star.c b/progs/samples/star.c
new file mode 100644
index 00000000000..2cf470e2a2f
--- /dev/null
+++ b/progs/samples/star.c
@@ -0,0 +1,345 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+
+#ifndef PI
+#define PI 3.141592657
+#endif
+
+enum {
+ NORMAL = 0,
+ WEIRD = 1
+};
+
+enum {
+ STREAK = 0,
+ CIRCLE = 1
+};
+
+#define MAXSTARS 400
+#define MAXPOS 10000
+#define MAXWARP 500
+#define MAXANGLES 6000
+
+
+typedef struct _starRec {
+ GLint type;
+ float x[2], y[2], z[2];
+ float offsetX, offsetY, offsetR, rotation;
+} starRec;
+
+
+GLenum doubleBuffer;
+GLint windW, windH;
+
+GLenum flag = NORMAL;
+GLint starCount = MAXSTARS / 2;
+float speed = 1.0;
+GLint nitro = 0;
+starRec stars[MAXSTARS];
+float sinTable[MAXANGLES];
+
+
+float Sin(float angle)
+{
+
+ return (sinTable[(GLint)angle]);
+}
+
+float Cos(float angle)
+{
+
+ return (sinTable[((GLint)angle+(MAXANGLES/4))%MAXANGLES]);
+}
+
+void NewStar(GLint n, GLint d)
+{
+
+ if (rand()%4 == 0) {
+ stars[n].type = CIRCLE;
+ } else {
+ stars[n].type = STREAK;
+ }
+ stars[n].x[0] = (float)(rand() % MAXPOS - MAXPOS / 2);
+ stars[n].y[0] = (float)(rand() % MAXPOS - MAXPOS / 2);
+ stars[n].z[0] = (float)(rand() % MAXPOS + d);
+ if (rand()%4 == 0 && flag == WEIRD) {
+ stars[n].offsetX = (float)(rand() % 100 - 100 / 2);
+ stars[n].offsetY = (float)(rand() % 100 - 100 / 2);
+ stars[n].offsetR = (float)(rand() % 25 - 25 / 2);
+ } else {
+ stars[n].offsetX = 0.0;
+ stars[n].offsetY = 0.0;
+ stars[n].offsetR = 0.0;
+ }
+}
+
+void RotatePoint(float *x, float *y, float rotation)
+{
+ float tmpX, tmpY;
+
+ tmpX = *x * Cos(rotation) - *y * Sin(rotation);
+ tmpY = *y * Cos(rotation) + *x * Sin(rotation);
+ *x = tmpX;
+ *y = tmpY;
+}
+
+void MoveStars(void)
+{
+ float offset;
+ GLint n;
+ static double t0 = -1.;
+ double t, dt;
+ t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
+ if (t0 < 0.)
+ t0 = t;
+ dt = 85.*(t - t0);
+ t0 = t;
+
+ offset = speed * 60.0;
+
+ for (n = 0; n < starCount; n++) {
+ stars[n].x[1] = stars[n].x[0];
+ stars[n].y[1] = stars[n].y[0];
+ stars[n].z[1] = stars[n].z[0];
+ stars[n].x[0] += stars[n].offsetX*dt;
+ stars[n].y[0] += stars[n].offsetY*dt;
+ stars[n].z[0] -= offset*dt;
+ stars[n].rotation += stars[n].offsetR*dt;
+ if (stars[n].rotation > MAXANGLES) {
+ stars[n].rotation = 0.0;
+ }
+ else if (stars[n].rotation < 0.0) {
+ stars[n].rotation += 360.0;
+ }
+ }
+}
+
+GLenum StarPoint(GLint n)
+{
+ float x0, y0, x1, y1, width;
+ GLint i;
+
+ x0 = stars[n].x[0] * windW / stars[n].z[0];
+ y0 = stars[n].y[0] * windH / stars[n].z[0];
+ RotatePoint(&x0, &y0, stars[n].rotation);
+ x0 += windW / 2.0;
+ y0 += windH / 2.0;
+
+ if (x0 >= 0.0 && x0 < windW && y0 >= 0.0 && y0 < windH) {
+ if (stars[n].type == STREAK) {
+ x1 = stars[n].x[1] * windW / stars[n].z[1];
+ y1 = stars[n].y[1] * windH / stars[n].z[1];
+ RotatePoint(&x1, &y1, stars[n].rotation);
+ x1 += windW / 2.0;
+ y1 += windH / 2.0;
+
+ glLineWidth(MAXPOS/100.0/stars[n].z[0]+1.0);
+ glColor3f(1.0, (MAXWARP-speed)/MAXWARP, (MAXWARP-speed)/MAXWARP);
+ if (fabs(x0-x1) < 1.0 && fabs(y0-y1) < 1.0) {
+ glBegin(GL_POINTS);
+ glVertex2f(x0, y0);
+ glEnd();
+ } else {
+ glBegin(GL_LINES);
+ glVertex2f(x0, y0);
+ glVertex2f(x1, y1);
+ glEnd();
+ }
+ } else {
+ width = MAXPOS / 10.0 / stars[n].z[0] + 1.0;
+ glColor3f(1.0, 0.0, 0.0);
+ glBegin(GL_POLYGON);
+ for (i = 0; i < 8; i++) {
+ float x = x0 + width * Cos((float)i*MAXANGLES/8.0);
+ float y = y0 + width * Sin((float)i*MAXANGLES/8.0);
+ glVertex2f(x, y);
+ };
+ glEnd();
+ }
+ return GL_TRUE;
+ } else {
+ return GL_FALSE;
+ }
+}
+
+void ShowStars(void)
+{
+ GLint n;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ for (n = 0; n < starCount; n++) {
+ if (stars[n].z[0] > speed || (stars[n].z[0] > 0.0 && speed < MAXWARP)) {
+ if (StarPoint(n) == GL_FALSE) {
+ NewStar(n, MAXPOS);
+ }
+ } else {
+ NewStar(n, MAXPOS);
+ }
+ }
+}
+
+static void Init(void)
+{
+ float angle;
+ GLint n;
+
+ srand((unsigned int) glutGet(GLUT_ELAPSED_TIME) );
+
+ for (n = 0; n < MAXSTARS; n++) {
+ NewStar(n, 100);
+ }
+
+ angle = 0.0;
+ for (n = 0; n < MAXANGLES ; n++) {
+ sinTable[n] = sin(angle);
+ angle += PI / (MAXANGLES / 2.0);
+ }
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ glDisable(GL_DITHER);
+}
+
+void Reshape(int width, int height)
+{
+
+ windW = (GLint)width;
+ windH = (GLint)height;
+
+ glViewport(0, 0, windW, windH);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-0.5, windW+0.5, -0.5, windH+0.5);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case 32:
+ flag = (flag == NORMAL) ? WEIRD : NORMAL;
+ break;
+ case 't':
+ nitro = 1;
+ break;
+ default:
+ return;
+ }
+}
+
+void Draw(void)
+{
+
+ MoveStars();
+ ShowStars();
+ if (nitro > 0) {
+ speed = (float)(nitro / 10) + 1.0;
+ if (speed > MAXWARP) {
+ speed = MAXWARP;
+ }
+ if (++nitro > MAXWARP*10) {
+ nitro = -nitro;
+ }
+ } else if (nitro < 0) {
+ nitro++;
+ speed = (float)(-nitro / 10) + 1.0;
+ if (speed > MAXWARP) {
+ speed = MAXWARP;
+ }
+ }
+
+ glFlush();
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_TRUE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ }
+ }
+ return GL_TRUE;
+}
+
+#if !defined(GLUTCALLBACK)
+#define GLUTCALLBACK
+#endif
+
+void GLUTCALLBACK glut_post_redisplay_p(void)
+{
+ glutPostRedisplay();
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ windW = 300;
+ windH = 300;
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Stars") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutIdleFunc(glut_post_redisplay_p);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/stencil.c b/progs/samples/stencil.c
new file mode 100644
index 00000000000..e00bbb61b0d
--- /dev/null
+++ b/progs/samples/stencil.c
@@ -0,0 +1,143 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <GL/glut.h>
+
+
+static void Init(void)
+{
+ glShadeModel(GL_FLAT);
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ glClearStencil(0);
+ glStencilMask(1);
+ glEnable(GL_STENCIL_TEST);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-5.0, 5.0, -5.0, 5.0, -5.0, 5.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ }
+}
+
+static void Draw(void)
+{
+
+ glClear(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
+
+ glStencilFunc(GL_ALWAYS, 1, 1);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+ glColor3ub(200, 0, 0);
+ glBegin(GL_POLYGON);
+ glVertex3i(-4, -4, 0);
+ glVertex3i( 4, -4, 0);
+ glVertex3i( 0, 4, 0);
+ glEnd();
+
+ glStencilFunc(GL_EQUAL, 1, 1);
+ glStencilOp(GL_INCR, GL_KEEP, GL_DECR);
+
+ glColor3ub(0, 200, 0);
+ glBegin(GL_POLYGON);
+ glVertex3i(3, 3, 0);
+ glVertex3i(-3, 3, 0);
+ glVertex3i(-3, -3, 0);
+ glVertex3i(3, -3, 0);
+ glEnd();
+
+ glStencilFunc(GL_EQUAL, 1, 1);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+
+ glColor3ub(0, 0, 200);
+ glBegin(GL_POLYGON);
+ glVertex3i(3, 3, 0);
+ glVertex3i(-3, 3, 0);
+ glVertex3i(-3, -3, 0);
+ glVertex3i(3, -3, 0);
+ glEnd();
+
+ glFlush();
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-dr") == 0) {
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+ type = GLUT_RGB | GLUT_SINGLE | GLUT_STENCIL;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Stencil Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/stretch.c b/progs/samples/stretch.c
new file mode 100644
index 00000000000..1fd015d794a
--- /dev/null
+++ b/progs/samples/stretch.c
@@ -0,0 +1,390 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <GL/glut.h>
+
+
+#define STEPCOUNT 40
+#define FALSE 0
+#define TRUE 1
+#define MAX(a, b) (((a) > (b)) ? (a) : (b))
+#define MIN(a, b) (((a) < (b)) ? (a) : (b))
+
+
+enum {
+ OP_NOOP = 0,
+ OP_STRETCH,
+ OP_DRAWPOINT,
+ OP_DRAWIMAGE
+};
+
+
+typedef struct _cRec {
+ float x, y;
+} cRec;
+
+typedef struct _vertexRec {
+ float x, y;
+ float dX, dY;
+ float tX, tY;
+} vertexRec;
+
+
+#include "loadppm.c"
+
+GLenum doubleBuffer;
+int imageSizeX, imageSizeY;
+char *fileName = 0;
+PPMImage *image;
+cRec cList[50];
+vertexRec vList[5];
+int cCount, cIndex[2], cStep;
+GLenum op = OP_NOOP;
+
+
+void DrawImage(void)
+{
+
+ glRasterPos2i(0, 0);
+ glDrawPixels(image->sizeX, image->sizeY, GL_RGB, GL_UNSIGNED_BYTE,
+ image->data);
+
+ glFlush();
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+
+ glRasterPos2i(0, 0);
+ glDrawPixels(image->sizeX, image->sizeY, GL_RGB, GL_UNSIGNED_BYTE,
+ image->data);
+}
+
+void DrawPoint(void)
+{
+ int i;
+
+ glColor3f(1.0, 0.0, 1.0);
+ glPointSize(3.0);
+ glBegin(GL_POINTS);
+ for (i = 0; i < cCount; i++) {
+ glVertex2f(cList[i].x, cList[i].y);
+ }
+ glEnd();
+
+ glFlush();
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+void InitVList(void)
+{
+
+ vList[0].x = 0.0;
+ vList[0].y = 0.0;
+ vList[0].dX = 0.0;
+ vList[0].dY = 0.0;
+ vList[0].tX = 0.0;
+ vList[0].tY = 0.0;
+
+ vList[1].x = (float)imageSizeX;
+ vList[1].y = 0.0;
+ vList[1].dX = 0.0;
+ vList[1].dY = 0.0;
+ vList[1].tX = 1.0;
+ vList[1].tY = 0.0;
+
+ vList[2].x = (float)imageSizeX;
+ vList[2].y = (float)imageSizeY;
+ vList[2].dX = 0.0;
+ vList[2].dY = 0.0;
+ vList[2].tX = 1.0;
+ vList[2].tY = 1.0;
+
+ vList[3].x = 0.0;
+ vList[3].y = (float)imageSizeY;
+ vList[3].dX = 0.0;
+ vList[3].dY = 0.0;
+ vList[3].tX = 0.0;
+ vList[3].tY = 1.0;
+
+ vList[4].x = cList[0].x;
+ vList[4].y = cList[0].y;
+ vList[4].dX = (cList[1].x - cList[0].x) / STEPCOUNT;
+ vList[4].dY = (cList[1].y - cList[0].y) / STEPCOUNT;
+ vList[4].tX = cList[0].x / (float)imageSizeX;
+ vList[4].tY = cList[0].y / (float)imageSizeY;
+}
+
+void ScaleImage(int sizeX, int sizeY)
+{
+ GLubyte *buf;
+
+ buf = (GLubyte *)malloc(3*sizeX*sizeY);
+ gluScaleImage(GL_RGB, image->sizeX, image->sizeY, GL_UNSIGNED_BYTE,
+ image->data, sizeX, sizeY, GL_UNSIGNED_BYTE, buf);
+ free(image->data);
+ image->data = buf;
+ image->sizeX = sizeX;
+ image->sizeY = sizeY;
+}
+
+void SetPoint(int x, int y)
+{
+
+ cList[cCount].x = (float)x;
+ cList[cCount].y = (float)y;
+ cCount++;
+}
+
+void Stretch(void)
+{
+
+ glBegin(GL_TRIANGLES);
+ glTexCoord2f(vList[0].tX, vList[0].tY);
+ glVertex2f(vList[0].x, vList[0].y);
+ glTexCoord2f(vList[1].tX, vList[1].tY);
+ glVertex2f(vList[1].x, vList[1].y);
+ glTexCoord2f(vList[4].tX, vList[4].tY);
+ glVertex2f(vList[4].x, vList[4].y);
+ glEnd();
+
+ glBegin(GL_TRIANGLES);
+ glTexCoord2f(vList[1].tX, vList[1].tY);
+ glVertex2f(vList[1].x, vList[1].y);
+ glTexCoord2f(vList[2].tX, vList[2].tY);
+ glVertex2f(vList[2].x, vList[2].y);
+ glTexCoord2f(vList[4].tX, vList[4].tY);
+ glVertex2f(vList[4].x, vList[4].y);
+ glEnd();
+
+ glBegin(GL_TRIANGLES);
+ glTexCoord2f(vList[2].tX, vList[2].tY);
+ glVertex2f(vList[2].x, vList[2].y);
+ glTexCoord2f(vList[3].tX, vList[3].tY);
+ glVertex2f(vList[3].x, vList[3].y);
+ glTexCoord2f(vList[4].tX, vList[4].tY);
+ glVertex2f(vList[4].x, vList[4].y);
+ glEnd();
+
+ glBegin(GL_TRIANGLES);
+ glTexCoord2f(vList[3].tX, vList[3].tY);
+ glVertex2f(vList[3].x, vList[3].y);
+ glTexCoord2f(vList[0].tX, vList[0].tY);
+ glVertex2f(vList[0].x, vList[0].y);
+ glTexCoord2f(vList[4].tX, vList[4].tY);
+ glVertex2f(vList[4].x, vList[4].y);
+ glEnd();
+
+ glFlush();
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+
+ if (++cStep < STEPCOUNT) {
+ vList[4].x += vList[4].dX;
+ vList[4].y += vList[4].dY;
+ } else {
+ cIndex[0] = cIndex[1];
+ cIndex[1] = cIndex[1] + 1;
+ if (cIndex[1] == cCount) {
+ cIndex[1] = 0;
+ }
+ vList[4].dX = (cList[cIndex[1]].x - cList[cIndex[0]].x) / STEPCOUNT;
+ vList[4].dY = (cList[cIndex[1]].y - cList[cIndex[0]].y) / STEPCOUNT;
+ cStep = 0;
+ }
+}
+
+void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ free(image->data);
+ exit(1);
+ case 32:
+ if (cCount > 1) {
+ InitVList();
+ cIndex[0] = 0;
+ cIndex[1] = 1;
+ cStep = 0;
+ glEnable(GL_TEXTURE_2D);
+ op = OP_STRETCH;
+ }
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+void Mouse(int button, int state, int mouseX, int mouseY)
+{
+
+ if (state != GLUT_DOWN)
+ return;
+
+ if (op == OP_STRETCH) {
+ glDisable(GL_TEXTURE_2D);
+ cCount = 0;
+ op = OP_DRAWIMAGE;
+ } else {
+ SetPoint(mouseX, imageSizeY-mouseY);
+ op = OP_DRAWPOINT;
+ }
+
+ glutPostRedisplay();
+}
+
+void Animate(void)
+{
+ static double t0 = -1.;
+ double t, dt;
+ t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
+ if (t0 < 0.)
+ t0 = t;
+ dt = t - t0;
+
+ if (dt < 1./60.)
+ return;
+
+ t0 = t;
+
+ switch (op) {
+ case OP_STRETCH:
+ Stretch();
+ break;
+ case OP_DRAWPOINT:
+ DrawPoint();
+ break;
+ case OP_DRAWIMAGE:
+ DrawImage();
+ break;
+ default:
+ break;
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_TRUE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else if (strcmp(argv[i], "-f") == 0) {
+ if (i+1 >= argc || argv[i+1][0] == '-') {
+ printf("-f (No file name).\n");
+ return GL_FALSE;
+ } else {
+ fileName = argv[++i];
+ }
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+#if !defined(GLUTCALLBACK)
+#define GLUTCALLBACK
+#endif
+
+void GLUTCALLBACK glut_post_redisplay_p(void)
+{
+ glutPostRedisplay();
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ if (fileName == 0) {
+ printf("No image file.\n");
+ exit(1);
+ }
+
+ image = LoadPPM(fileName);
+
+ /* changed powf and logf to pow and log -Brian */
+ imageSizeX = (int)pow(2.0, (float)((int)(log(image->sizeX)/log(2.0))));
+ imageSizeY = (int)pow(2.0, (float)((int)(log(image->sizeY)/log(2.0))));
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( imageSizeX, imageSizeY);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Stretch") == GL_FALSE) {
+ exit(1);
+ }
+
+ glViewport(0, 0, imageSizeX, imageSizeY);
+ gluOrtho2D(0, imageSizeX, 0, imageSizeY);
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ ScaleImage(imageSizeX, imageSizeY);
+
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, image->sizeX, image->sizeY, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, (unsigned char *)image->data);
+
+ cCount = 0;
+ cIndex[0] = 0;
+ cIndex[1] = 0;
+ cStep = 0;
+ op = OP_DRAWIMAGE;
+
+ glutKeyboardFunc(Key);
+ glutMouseFunc(Mouse);
+ glutDisplayFunc(Animate);
+ glutIdleFunc(glut_post_redisplay_p);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/texture.c b/progs/samples/texture.c
new file mode 100644
index 00000000000..7ee41eef28b
--- /dev/null
+++ b/progs/samples/texture.c
@@ -0,0 +1,474 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#include "loadppm.c"
+
+GLenum doubleBuffer;
+
+char *texFileName = 0;
+PPMImage *image;
+
+float *minFilter, *magFilter, *sWrapMode, *tWrapMode;
+float decal[] = {GL_DECAL};
+float modulate[] = {GL_MODULATE};
+float repeat[] = {GL_REPEAT};
+float clamp[] = {GL_CLAMP};
+float nr[] = {GL_NEAREST};
+float ln[] = {GL_LINEAR};
+float nr_mipmap_nr[] = {GL_NEAREST_MIPMAP_NEAREST};
+float nr_mipmap_ln[] = {GL_NEAREST_MIPMAP_LINEAR};
+float ln_mipmap_nr[] = {GL_LINEAR_MIPMAP_NEAREST};
+float ln_mipmap_ln[] = {GL_LINEAR_MIPMAP_LINEAR};
+GLint sphereMap[] = {GL_SPHERE_MAP};
+
+GLenum doSphere = GL_FALSE;
+float xRotation = 0.0, yRotation = 0.0, zTranslate = -3.125;
+
+GLint cube;
+float c[6][4][3] = {
+ {
+ {
+ 1.0, 1.0, -1.0
+ },
+ {
+ -1.0, 1.0, -1.0
+ },
+ {
+ -1.0, -1.0, -1.0
+ },
+ {
+ 1.0, -1.0, -1.0
+ }
+ },
+ {
+ {
+ 1.0, 1.0, 1.0
+ },
+ {
+ 1.0, 1.0, -1.0
+ },
+ {
+ 1.0, -1.0, -1.0
+ },
+ {
+ 1.0, -1.0, 1.0
+ }
+ },
+ {
+ {
+ -1.0, 1.0, 1.0
+ },
+ {
+ 1.0, 1.0, 1.0
+ },
+ {
+ 1.0, -1.0, 1.0
+ },
+ {
+ -1.0, -1.0, 1.0
+ }
+ },
+ {
+ {
+ -1.0, 1.0, -1.0
+ },
+ {
+ -1.0, 1.0, 1.0
+ },
+ {
+ -1.0, -1.0, 1.0
+ },
+ {
+ -1.0, -1.0, -1.0
+ }
+ },
+ {
+ {
+ -1.0, 1.0, 1.0
+ },
+ {
+ -1.0, 1.0, -1.0
+ },
+ {
+ 1.0, 1.0, -1.0
+ },
+ {
+ 1.0, 1.0, 1.0
+ }
+ },
+ {
+ {
+ -1.0, -1.0, -1.0
+ },
+ {
+ -1.0, -1.0, 1.0
+ },
+ {
+ 1.0, -1.0, 1.0
+ },
+ {
+ 1.0, -1.0, -1.0
+ }
+ }
+};
+static float n[6][3] = {
+ {
+ 0.0, 0.0, -1.0
+ },
+ {
+ 1.0, 0.0, 0.0
+ },
+ {
+ 0.0, 0.0, 1.0
+ },
+ {
+ -1.0, 0.0, 0.0
+ },
+ {
+ 0.0, 1.0, 0.0
+ },
+ {
+ 0.0, -1.0, 0.0
+ }
+};
+static float t[6][4][2] = {
+ {
+ {
+ 1.1, 1.1
+ },
+ {
+ -0.1, 1.1
+ },
+ {
+ -0.1, -0.1
+ },
+ {
+ 1.1, -0.1
+ }
+ },
+ {
+ {
+ 1.1, 1.1
+ },
+ {
+ -0.1, 1.1
+ },
+ {
+ -0.1, -0.1
+ },
+ {
+ 1.1, -0.1
+ }
+ },
+ {
+ {
+ -0.1, 1.1
+ },
+ {
+ 1.1, 1.1
+ },
+ {
+ 1.1, -0.1
+ },
+ {
+ -0.1, -0.1
+ }
+ },
+ {
+ {
+ 1.1, 1.1
+ },
+ {
+ -0.1, 1.1
+ },
+ {
+ -0.1, -0.1
+ },
+ {
+ 1.1, -0.1
+ }
+ },
+ {
+ {
+ 1.1, 1.1
+ },
+ {
+ -0.1, 1.1
+ },
+ {
+ -0.1, -0.1
+ },
+ {
+ 1.1, -0.1
+ }
+ },
+ {
+ {
+ 1.1, 1.1
+ },
+ {
+ -0.1, 1.1
+ },
+ {
+ -0.1, -0.1
+ },
+ {
+ 1.1, -0.1
+ }
+ },
+};
+
+static void BuildCube(void)
+{
+ GLint i;
+
+ glNewList(cube, GL_COMPILE);
+ for (i = 0; i < 6; i++) {
+ glBegin(GL_POLYGON);
+ glNormal3fv(n[i]); glTexCoord2fv(t[i][0]); glVertex3fv(c[i][0]);
+ glNormal3fv(n[i]); glTexCoord2fv(t[i][1]); glVertex3fv(c[i][1]);
+ glNormal3fv(n[i]); glTexCoord2fv(t[i][2]); glVertex3fv(c[i][2]);
+ glNormal3fv(n[i]); glTexCoord2fv(t[i][3]); glVertex3fv(c[i][3]);
+ glEnd();
+ }
+ glEndList();
+}
+
+static void BuildLists(void)
+{
+
+ cube = glGenLists(1);
+ BuildCube();
+}
+
+static void Init(void)
+{
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ gluBuild2DMipmaps(GL_TEXTURE_2D, 3, image->sizeX, image->sizeY,
+ GL_RGB, GL_UNSIGNED_BYTE, image->data);
+ glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
+ glEnable(GL_TEXTURE_2D);
+
+ glFrontFace(GL_CCW);
+ glCullFace(GL_FRONT);
+ glEnable(GL_CULL_FACE);
+
+ BuildLists();
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ magFilter = nr;
+ minFilter = nr;
+ sWrapMode = repeat;
+ tWrapMode = repeat;
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(145.0, 1.0, 0.01, 1000);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key2(int key, int x, int y)
+{
+
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ yRotation -= 0.5;
+ break;
+ case GLUT_KEY_RIGHT:
+ yRotation += 0.5;
+ break;
+ case GLUT_KEY_UP:
+ xRotation -= 0.5;
+ break;
+ case GLUT_KEY_DOWN:
+ xRotation += 0.5;
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+
+ case 'T':
+ zTranslate += 0.25;
+ break;
+ case 't':
+ zTranslate -= 0.25;
+ break;
+
+ case 's':
+ doSphere = !doSphere;
+ if (doSphere) {
+ glTexGeniv(GL_S, GL_TEXTURE_GEN_MODE, sphereMap);
+ glTexGeniv(GL_T, GL_TEXTURE_GEN_MODE, sphereMap);
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ } else {
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ }
+ break;
+
+ case '0':
+ magFilter = nr;
+ break;
+ case '1':
+ magFilter = ln;
+ break;
+ case '2':
+ minFilter = nr;
+ break;
+ case '3':
+ minFilter = ln;
+ break;
+ case '4':
+ minFilter = nr_mipmap_nr;
+ break;
+ case '5':
+ minFilter = nr_mipmap_ln;
+ break;
+ case '6':
+ minFilter = ln_mipmap_nr;
+ break;
+ case '7':
+ minFilter = ln_mipmap_ln;
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, sWrapMode);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tWrapMode);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
+
+ glPushMatrix();
+
+ glTranslatef(0.0, 0.0, zTranslate);
+ glRotatef(xRotation, 1, 0, 0);
+ glRotatef(yRotation, 0, 1, 0);
+ glCallList(cube);
+
+ glPopMatrix();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else if (strcmp(argv[i], "-f") == 0) {
+ if (i+1 >= argc || argv[i+1][0] == '-') {
+ printf("-f (No file name).\n");
+ return GL_FALSE;
+ } else {
+ texFileName = argv[++i];
+ }
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ if (texFileName == 0) {
+ printf("No image file.\n");
+ exit(1);
+ }
+
+ image = LoadPPM(texFileName);
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Texture Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(Key2);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/tkmap.c b/progs/samples/tkmap.c
new file mode 100644
index 00000000000..3ded79cacaa
--- /dev/null
+++ b/progs/samples/tkmap.c
@@ -0,0 +1,71 @@
+
+enum {
+ COLOR_BLACK = 0,
+ COLOR_RED,
+ COLOR_GREEN,
+ COLOR_YELLOW,
+ COLOR_BLUE,
+ COLOR_MAGENTA,
+ COLOR_CYAN,
+ COLOR_WHITE
+};
+
+static float RGBMap[9][3] = {
+ {0, 0, 0},
+ {1, 0, 0},
+ {0, 1, 0},
+ {1, 1, 0},
+ {0, 0, 1},
+ {1, 0, 1},
+ {0, 1, 1},
+ {1, 1, 1},
+ {0.5, 0.5, 0.5}
+};
+
+static void SetColor(int c)
+{
+ if (glutGet(GLUT_WINDOW_RGBA))
+ glColor3fv(RGBMap[c]);
+ else
+ glIndexf(c);
+}
+
+static void InitMap(void)
+{
+ int i;
+
+ if (rgb)
+ return;
+
+ for (i = 0; i < 9; i++)
+ glutSetColor(i, RGBMap[i][0], RGBMap[i][1], RGBMap[i][2]);
+}
+
+static void SetFogRamp(int density, int startIndex)
+{
+ int fogValues, colorValues;
+ int i, j, k;
+ float intensity;
+
+ fogValues = 1 << density;
+ colorValues = 1 << startIndex;
+ for (i = 0; i < colorValues; i++) {
+ for (j = 0; j < fogValues; j++) {
+ k = i * fogValues + j;
+ intensity = (i * fogValues + j * colorValues) / 255.0;
+ glutSetColor(k, intensity, intensity, intensity);
+ }
+ }
+}
+
+static void SetGreyRamp(void)
+{
+ int i;
+ float intensity;
+
+ for (i = 0; i < 255; i++) {
+ intensity = i / 255.0;
+ glutSetColor(i, intensity, intensity, intensity);
+ }
+}
+
diff --git a/progs/samples/tri.c b/progs/samples/tri.c
new file mode 100644
index 00000000000..700325132ef
--- /dev/null
+++ b/progs/samples/tri.c
@@ -0,0 +1,403 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define SOLID 1
+#define LINE 2
+#define POINT 3
+
+
+GLenum rgb, doubleBuffer, windType;
+GLint windW, windH;
+
+GLenum dithering = GL_TRUE;
+GLenum showVerticies = GL_TRUE;
+GLenum hideBottomTriangle = GL_FALSE;
+GLenum outline = GL_TRUE;
+GLenum culling = GL_FALSE;
+GLenum winding = GL_FALSE;
+GLenum face = GL_FALSE;
+GLenum state = SOLID;
+GLenum aaMode = GL_FALSE;
+GLenum shade = GL_TRUE;
+
+GLint color1, color2, color3;
+
+float zRotation = 90.0;
+float zoom = 1.0;
+
+float boxA[3] = {-100, -100, 0};
+float boxB[3] = { 100, -100, 0};
+float boxC[3] = { 100, 100, 0};
+float boxD[3] = {-100, 100, 0};
+
+float p0[3] = {-125,-80, 0};
+float p1[3] = {-125, 80, 0};
+float p2[3] = { 172, 0, 0};
+
+
+#include "tkmap.c"
+
+static void Init(void)
+{
+ float r, g, b;
+ float percent1, percent2;
+ GLint i, j;
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ glLineStipple(1, 0xF0F0);
+
+ glEnable(GL_SCISSOR_TEST);
+
+ if (!rgb) {
+ for (j = 0; j <= 12; j++) {
+ if (j <= 6) {
+ percent1 = j / 6.0;
+ r = 1.0 - 0.8 * percent1;
+ g = 0.2 + 0.8 * percent1;
+ b = 0.2;
+ } else {
+ percent1 = (j - 6) / 6.0;
+ r = 0.2;
+ g = 1.0 - 0.8 * percent1;
+ b = 0.2 + 0.8 * percent1;
+ }
+ glutSetColor(j+18, r, g, b);
+ for (i = 0; i < 16; i++) {
+ percent2 = i / 15.0;
+ glutSetColor(j*16+1+32, r*percent2, g*percent2, b*percent2);
+ }
+ }
+ color1 = 18;
+ color2 = 24;
+ color3 = 30;
+ }
+}
+
+static void Reshape(int width, int height)
+{
+
+ windW = (GLint)width;
+ windH = (GLint)height;
+}
+
+static void Key2(int key, int x, int y)
+{
+
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ zRotation += 0.5;
+ break;
+ case GLUT_KEY_RIGHT:
+ zRotation -= 0.5;
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case 'Z':
+ zoom *= 0.75;
+ break;
+ case 'z':
+ zoom /= 0.75;
+ if (zoom > 10) {
+ zoom = 10;
+ }
+ break;
+ case '1':
+ glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
+ break;
+ case '2':
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ break;
+ case '3':
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ break;
+ case '4':
+ state = POINT;
+ break;
+ case '5':
+ state = LINE;
+ break;
+ case '6':
+ state = SOLID;
+ break;
+ case '7':
+ culling = !culling;
+ break;
+ case '8':
+ winding = !winding;
+ break;
+ case '9':
+ face = !face;
+ break;
+ case 'v':
+ showVerticies = !showVerticies;
+ break;
+ case 's':
+ shade = !shade;
+ (shade) ? glShadeModel(GL_SMOOTH) : glShadeModel(GL_FLAT);
+ break;
+ case 'h':
+ hideBottomTriangle = !hideBottomTriangle;
+ break;
+ case 'o':
+ outline = !outline;
+ break;
+ case 'm':
+ dithering = !dithering;
+ break;
+ case '0':
+ aaMode = !aaMode;
+ if (aaMode) {
+ glEnable(GL_POLYGON_SMOOTH);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ if (!rgb) {
+ color1 = 32;
+ color2 = 128;
+ color3 = 224;
+ }
+ } else {
+ glDisable(GL_POLYGON_SMOOTH);
+ glDisable(GL_BLEND);
+ if (!rgb) {
+ color1 = 18;
+ color2 = 24;
+ color3 = 30;
+ }
+ }
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void BeginPrim(void)
+{
+
+ switch (state) {
+ case SOLID:
+ glBegin(GL_POLYGON);
+ break;
+ case LINE:
+ glBegin(GL_LINE_LOOP);
+ break;
+ case POINT:
+ glBegin(GL_POINTS);
+ break;
+ default:
+ break;
+ }
+}
+
+static void EndPrim(void)
+{
+
+ glEnd();
+}
+
+static void Draw(void)
+{
+ float scaleX, scaleY;
+
+ glViewport(0, 0, windW, windH);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-175, 175, -175, 175);
+ glMatrixMode(GL_MODELVIEW);
+
+ glScissor(0, 0, windW, windH);
+
+ (culling) ? glEnable(GL_CULL_FACE) : glDisable(GL_CULL_FACE);
+ (winding) ? glFrontFace(GL_CCW) : glFrontFace(GL_CW);
+ (face) ? glCullFace(GL_FRONT) : glCullFace(GL_BACK);
+
+ (dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ SetColor(COLOR_GREEN);
+ glBegin(GL_LINE_LOOP);
+ glVertex3fv(boxA);
+ glVertex3fv(boxB);
+ glVertex3fv(boxC);
+ glVertex3fv(boxD);
+ glEnd();
+
+ if (!hideBottomTriangle) {
+ glPushMatrix();
+
+ glScalef(zoom, zoom, zoom);
+ glRotatef(zRotation, 0, 0, 1);
+
+ SetColor(COLOR_BLUE);
+ BeginPrim();
+ glVertex3fv(p0);
+ glVertex3fv(p1);
+ glVertex3fv(p2);
+ EndPrim();
+
+ if (showVerticies) {
+ (rgb) ? glColor3fv(RGBMap[COLOR_RED]) : glIndexf(color1);
+ glRectf(p0[0]-2, p0[1]-2, p0[0]+2, p0[1]+2);
+ (rgb) ? glColor3fv(RGBMap[COLOR_GREEN]) : glIndexf(color2);
+ glRectf(p1[0]-2, p1[1]-2, p1[0]+2, p1[1]+2);
+ (rgb) ? glColor3fv(RGBMap[COLOR_BLUE]) : glIndexf(color3);
+ glRectf(p2[0]-2, p2[1]-2, p2[0]+2, p2[1]+2);
+ }
+
+ glPopMatrix();
+ }
+
+ scaleX = (float)(windW - 20) / 2 / 175 * (175 - 100) + 10;
+ scaleY = (float)(windH - 20) / 2 / 175 * (175 - 100) + 10;
+
+ glViewport(scaleX, scaleY, windW-2*scaleX, windH-2*scaleY);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-100, 100, -100, 100);
+ glMatrixMode(GL_MODELVIEW);
+
+ glScissor(scaleX, scaleY, windW-2*scaleX, windH-2*scaleY);
+
+ glPushMatrix();
+
+ glScalef(zoom, zoom, zoom);
+ glRotatef(zRotation, 0,0,1);
+
+ glPointSize(10);
+ glLineWidth(5);
+ glEnable(GL_POINT_SMOOTH);
+ glEnable(GL_LINE_STIPPLE);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ SetColor(COLOR_RED);
+ BeginPrim();
+ (rgb) ? glColor3fv(RGBMap[COLOR_RED]) : glIndexf(color1);
+ glVertex3fv(p0);
+ (rgb) ? glColor3fv(RGBMap[COLOR_GREEN]) : glIndexf(color2);
+ glVertex3fv(p1);
+ (rgb) ? glColor3fv(RGBMap[COLOR_BLUE]) : glIndexf(color3);
+ glVertex3fv(p2);
+ EndPrim();
+
+ glPointSize(1);
+ glLineWidth(1);
+ glDisable(GL_POINT_SMOOTH);
+ glDisable(GL_LINE_STIPPLE);
+ glBlendFunc(GL_ONE, GL_ZERO);
+
+ if (outline) {
+ SetColor(COLOR_WHITE);
+ glBegin(GL_LINE_LOOP);
+ glVertex3fv(p0);
+ glVertex3fv(p1);
+ glVertex3fv(p2);
+ glEnd();
+ }
+
+ glPopMatrix();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ windW = 600;
+ windH = 300;
+ glutInitWindowPosition(0, 0); glutInitWindowSize( windW, windH);
+
+ windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
+ windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(windType);
+
+ if (glutCreateWindow("Triangle Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(Key2);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/samples/wave.c b/progs/samples/wave.c
new file mode 100644
index 00000000000..d3c4687459e
--- /dev/null
+++ b/progs/samples/wave.c
@@ -0,0 +1,619 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+#ifndef PI
+#define PI 3.14159265358979323846
+#endif
+
+#define GETCOORD(frame, x, y) (&(theMesh.coords[frame*theMesh.numCoords+(x)+(y)*(theMesh.widthX+1)]))
+#define GETFACET(frame, x, y) (&(theMesh.facets[frame*theMesh.numFacets+(x)+(y)*theMesh.widthX]))
+
+
+GLenum rgb, doubleBuffer;
+
+#include "tkmap.c"
+
+GLint colorIndexes1[3];
+GLint colorIndexes2[3];
+GLenum clearMask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
+
+GLenum smooth = GL_FALSE;
+GLenum lighting = GL_TRUE;
+GLenum depth = GL_TRUE;
+GLenum stepMode = GL_FALSE;
+GLenum spinMode = GL_FALSE;
+GLint contouring = 0;
+
+GLint widthX, widthY;
+GLint checkerSize;
+float height;
+
+GLint frames, curFrame = 0, nextFrame = 0;
+
+struct facet {
+ float color[3];
+ float normal[3];
+};
+struct coord {
+ float vertex[3];
+ float normal[3];
+};
+struct mesh {
+ GLint widthX, widthY;
+ GLint numFacets;
+ GLint numCoords;
+ GLint frames;
+ struct coord *coords;
+ struct facet *facets;
+} theMesh;
+
+GLubyte contourTexture1[] = {
+ 255, 255, 255, 255,
+ 255, 255, 255, 255,
+ 255, 255, 255, 255,
+ 127, 127, 127, 127,
+};
+GLubyte contourTexture2[] = {
+ 255, 255, 255, 255,
+ 255, 127, 127, 127,
+ 255, 127, 127, 127,
+ 255, 127, 127, 127,
+};
+
+#if !defined(GLUTCALLBACK)
+#define GLUTCALLBACK
+#endif
+
+
+void GLUTCALLBACK glut_post_redisplay_p(void)
+{
+ static double t0 = -1.;
+ double t, dt;
+ t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
+ if (t0 < 0.)
+ t0 = t;
+ dt = t - t0;
+
+ if (dt < 1./30.)
+ return;
+
+ t0 = t;
+
+ glutPostRedisplay();
+}
+
+static void Animate(void)
+{
+ struct coord *coord;
+ struct facet *facet;
+ float *lastColor;
+ float *thisColor;
+ GLint i, j;
+
+ glClear(clearMask);
+
+ if (nextFrame || !stepMode) {
+ curFrame++;
+ }
+ if (curFrame >= theMesh.frames) {
+ curFrame = 0;
+ }
+
+ if ((nextFrame || !stepMode) && spinMode) {
+ glRotatef(5.0, 0.0, 0.0, 1.0);
+ }
+ nextFrame = 0;
+
+ for (i = 0; i < theMesh.widthX; i++) {
+ glBegin(GL_QUAD_STRIP);
+ lastColor = NULL;
+ for (j = 0; j < theMesh.widthY; j++) {
+ facet = GETFACET(curFrame, i, j);
+ if (!smooth && lighting) {
+ glNormal3fv(facet->normal);
+ }
+ if (lighting) {
+ if (rgb) {
+ thisColor = facet->color;
+ glColor3fv(facet->color);
+ } else {
+ thisColor = facet->color;
+ glMaterialfv(GL_FRONT_AND_BACK, GL_COLOR_INDEXES,
+ facet->color);
+ }
+ } else {
+ if (rgb) {
+ thisColor = facet->color;
+ glColor3fv(facet->color);
+ } else {
+ thisColor = facet->color;
+ glIndexf(facet->color[1]);
+ }
+ }
+
+ if (!lastColor || (thisColor[0] != lastColor[0] && smooth)) {
+ if (lastColor) {
+ glEnd();
+ glBegin(GL_QUAD_STRIP);
+ }
+ coord = GETCOORD(curFrame, i, j);
+ if (smooth && lighting) {
+ glNormal3fv(coord->normal);
+ }
+ glVertex3fv(coord->vertex);
+
+ coord = GETCOORD(curFrame, i+1, j);
+ if (smooth && lighting) {
+ glNormal3fv(coord->normal);
+ }
+ glVertex3fv(coord->vertex);
+ }
+
+ coord = GETCOORD(curFrame, i, j+1);
+ if (smooth && lighting) {
+ glNormal3fv(coord->normal);
+ }
+ glVertex3fv(coord->vertex);
+
+ coord = GETCOORD(curFrame, i+1, j+1);
+ if (smooth && lighting) {
+ glNormal3fv(coord->normal);
+ }
+ glVertex3fv(coord->vertex);
+
+ lastColor = thisColor;
+ }
+ glEnd();
+ }
+
+ glFlush();
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static void SetColorMap(void)
+{
+ static float green[3] = {0.2, 1.0, 0.2};
+ static float red[3] = {1.0, 0.2, 0.2};
+ float *color = 0, percent;
+ GLint *indexes = 0, entries, i, j;
+
+ entries = glutGet(GLUT_WINDOW_COLORMAP_SIZE);
+
+ colorIndexes1[0] = 1;
+ colorIndexes1[1] = 1 + (GLint)((entries - 1) * 0.3);
+ colorIndexes1[2] = (GLint)((entries - 1) * 0.5);
+ colorIndexes2[0] = 1 + (GLint)((entries - 1) * 0.5);
+ colorIndexes2[1] = 1 + (GLint)((entries - 1) * 0.8);
+ colorIndexes2[2] = entries - 1;
+
+ for (i = 0; i < 2; i++) {
+ switch (i) {
+ case 0:
+ color = green;
+ indexes = colorIndexes1;
+ break;
+ case 1:
+ color = red;
+ indexes = colorIndexes2;
+ break;
+ }
+
+ for (j = indexes[0]; j < indexes[1]; j++) {
+ percent = 0.2 + 0.8 * (j - indexes[0]) /
+ (float)(indexes[1] - indexes[0]);
+ glutSetColor(j, percent*color[0], percent*color[1],
+ percent*color[2]);
+ }
+ for (j=indexes[1]; j<=indexes[2]; j++) {
+ percent = (j - indexes[1]) / (float)(indexes[2] - indexes[1]);
+ glutSetColor(j, percent*(1-color[0])+color[0],
+ percent*(1-color[1])+color[1],
+ percent*(1-color[2])+color[2]);
+ }
+ }
+}
+
+static void InitMesh(void)
+{
+ struct coord *coord;
+ struct facet *facet;
+ float dp1[3], dp2[3];
+ float *pt1, *pt2, *pt3;
+ float angle, d, x, y;
+ GLint numFacets, numCoords, frameNum, i, j;
+
+ theMesh.widthX = widthX;
+ theMesh.widthY = widthY;
+ theMesh.frames = frames;
+
+ numFacets = widthX * widthY;
+ numCoords = (widthX + 1) * (widthY + 1);
+
+ theMesh.numCoords = numCoords;
+ theMesh.numFacets = numFacets;
+
+ theMesh.coords = (struct coord *)malloc(frames*numCoords*
+ sizeof(struct coord));
+ theMesh.facets = (struct facet *)malloc(frames*numFacets*
+ sizeof(struct facet));
+ if (theMesh.coords == NULL || theMesh.facets == NULL) {
+ printf("Out of memory.\n");
+ exit(1);
+ }
+
+ for (frameNum = 0; frameNum < frames; frameNum++) {
+ for (i = 0; i <= widthX; i++) {
+ x = i / (float)widthX;
+ for (j = 0; j <= widthY; j++) {
+ y = j / (float)widthY;
+
+ d = sqrt(x*x+y*y);
+ if (d == 0.0) {
+ d = 0.0001;
+ }
+ angle = 2 * PI * d + (2 * PI / frames * frameNum);
+
+ coord = GETCOORD(frameNum, i, j);
+
+ coord->vertex[0] = x - 0.5;
+ coord->vertex[1] = y - 0.5;
+ coord->vertex[2] = (height - height * d) * cos(angle);
+
+ coord->normal[0] = -(height / d) * x * ((1 - d) * 2 * PI *
+ sin(angle) + cos(angle));
+ coord->normal[1] = -(height / d) * y * ((1 - d) * 2 * PI *
+ sin(angle) + cos(angle));
+ coord->normal[2] = -1;
+
+ d = 1.0 / sqrt(coord->normal[0]*coord->normal[0]+
+ coord->normal[1]*coord->normal[1]+1);
+ coord->normal[0] *= d;
+ coord->normal[1] *= d;
+ coord->normal[2] *= d;
+ }
+ }
+ for (i = 0; i < widthX; i++) {
+ for (j = 0; j < widthY; j++) {
+ facet = GETFACET(frameNum, i, j);
+ if (((i/checkerSize)%2)^(j/checkerSize)%2) {
+ if (rgb) {
+ facet->color[0] = 1.0;
+ facet->color[1] = 0.2;
+ facet->color[2] = 0.2;
+ } else {
+ facet->color[0] = colorIndexes1[0];
+ facet->color[1] = colorIndexes1[1];
+ facet->color[2] = colorIndexes1[2];
+ }
+ } else {
+ if (rgb) {
+ facet->color[0] = 0.2;
+ facet->color[1] = 1.0;
+ facet->color[2] = 0.2;
+ } else {
+ facet->color[0] = colorIndexes2[0];
+ facet->color[1] = colorIndexes2[1];
+ facet->color[2] = colorIndexes2[2];
+ }
+ }
+ pt1 = GETCOORD(frameNum, i, j)->vertex;
+ pt2 = GETCOORD(frameNum, i, j+1)->vertex;
+ pt3 = GETCOORD(frameNum, i+1, j+1)->vertex;
+
+ dp1[0] = pt2[0] - pt1[0];
+ dp1[1] = pt2[1] - pt1[1];
+ dp1[2] = pt2[2] - pt1[2];
+
+ dp2[0] = pt3[0] - pt2[0];
+ dp2[1] = pt3[1] - pt2[1];
+ dp2[2] = pt3[2] - pt2[2];
+
+ facet->normal[0] = dp1[1] * dp2[2] - dp1[2] * dp2[1];
+ facet->normal[1] = dp1[2] * dp2[0] - dp1[0] * dp2[2];
+ facet->normal[2] = dp1[0] * dp2[1] - dp1[1] * dp2[0];
+
+ d = 1.0 / sqrt(facet->normal[0]*facet->normal[0]+
+ facet->normal[1]*facet->normal[1]+
+ facet->normal[2]*facet->normal[2]);
+
+ facet->normal[0] *= d;
+ facet->normal[1] *= d;
+ facet->normal[2] *= d;
+ }
+ }
+ }
+}
+
+static void InitMaterials(void)
+{
+ static float ambient[] = {0.1, 0.1, 0.1, 1.0};
+ static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
+ static float position[] = {90.0, 90.0, 150.0, 0.0};
+ static float front_mat_shininess[] = {60.0};
+ static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
+ static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
+ static float back_mat_shininess[] = {60.0};
+ static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
+ static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
+ static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
+ static float lmodel_twoside[] = {GL_TRUE};
+
+ glMatrixMode(GL_PROJECTION);
+ gluPerspective(90.0, 1.0, 0.5, 10.0);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
+ glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess);
+ glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular);
+ glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
+ if (rgb) {
+ glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ }
+
+ if (rgb) {
+ glEnable(GL_COLOR_MATERIAL);
+ } else {
+ SetColorMap();
+ }
+}
+
+static void InitTexture(void)
+{
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+}
+
+static void Init(void)
+{
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ glShadeModel(GL_FLAT);
+
+ glFrontFace(GL_CW);
+
+ glEnable(GL_DEPTH_TEST);
+
+ InitMaterials();
+ InitTexture();
+ InitMesh();
+
+ glMatrixMode(GL_MODELVIEW);
+ glTranslatef(0.0, 0.4, -1.8);
+ glScalef(2.0, 2.0, 2.0);
+ glRotatef(-35.0, 1.0, 0.0, 0.0);
+ glRotatef(35.0, 0.0, 0.0, 1.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case 'c':
+ contouring++;
+ if (contouring == 1) {
+ static GLfloat map[4] = {0, 0, 20, 0};
+
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, 4, 4, 0, GL_LUMINANCE,
+ GL_UNSIGNED_BYTE, (GLvoid *)contourTexture1);
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+ glTexGenfv(GL_S, GL_OBJECT_PLANE, map);
+ glTexGenfv(GL_T, GL_OBJECT_PLANE, map);
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ } else if (contouring == 2) {
+ static GLfloat map[4] = {0, 0, 20, 0};
+
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
+ glPushMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTexGenfv(GL_S, GL_EYE_PLANE, map);
+ glTexGenfv(GL_T, GL_EYE_PLANE, map);
+ glPopMatrix();
+ } else {
+ contouring = 0;
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ glDisable(GL_TEXTURE_2D);
+ }
+ break;
+ case 's':
+ smooth = !smooth;
+ if (smooth) {
+ glShadeModel(GL_SMOOTH);
+ } else {
+ glShadeModel(GL_FLAT);
+ }
+ break;
+ case 'l':
+ lighting = !lighting;
+ if (lighting) {
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ if (rgb) {
+ glEnable(GL_COLOR_MATERIAL);
+ }
+ } else {
+ glDisable(GL_LIGHTING);
+ glDisable(GL_LIGHT0);
+ if (rgb) {
+ glDisable(GL_COLOR_MATERIAL);
+ }
+ }
+ break;
+ case 'd':
+ depth = !depth;
+ if (depth) {
+ glEnable(GL_DEPTH_TEST);
+ clearMask |= GL_DEPTH_BUFFER_BIT;
+ } else {
+ glDisable(GL_DEPTH_TEST);
+ clearMask &= ~GL_DEPTH_BUFFER_BIT;
+ }
+ break;
+ case 32:
+ stepMode = !stepMode;
+ if (stepMode) {
+ glutIdleFunc(0);
+ } else {
+ glutIdleFunc(glut_post_redisplay_p);
+ }
+ break;
+ case 'n':
+ if (stepMode) {
+ nextFrame = 1;
+ }
+ break;
+ case 'a':
+ spinMode = !spinMode;
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_TRUE;
+ frames = 10;
+ widthX = 10;
+ widthY = 10;
+ checkerSize = 2;
+ height = 0.2;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else if (strcmp(argv[i], "-grid") == 0) {
+ if (i+2 >= argc || argv[i+1][0] == '-' || argv[i+2][0] == '-') {
+ printf("-grid (No numbers).\n");
+ return GL_FALSE;
+ } else {
+ widthX = atoi(argv[++i]);
+ widthY = atoi(argv[++i]);
+ }
+ } else if (strcmp(argv[i], "-size") == 0) {
+ if (i+1 >= argc || argv[i+1][0] == '-') {
+ printf("-checker (No number).\n");
+ return GL_FALSE;
+ } else {
+ checkerSize = atoi(argv[++i]);
+ }
+ } else if (strcmp(argv[i], "-wave") == 0) {
+ if (i+1 >= argc || argv[i+1][0] == '-') {
+ printf("-wave (No number).\n");
+ return GL_FALSE;
+ } else {
+ height = atof(argv[++i]);
+ }
+ } else if (strcmp(argv[i], "-frames") == 0) {
+ if (i+1 >= argc || argv[i+1][0] == '-') {
+ printf("-frames (No number).\n");
+ return GL_FALSE;
+ } else {
+ frames = atoi(argv[++i]);
+ }
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+ type = GLUT_DEPTH;
+ type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Wave Demo") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Animate);
+ glutIdleFunc(glut_post_redisplay_p);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/util/README b/progs/util/README
new file mode 100644
index 00000000000..8c143142e41
--- /dev/null
+++ b/progs/util/README
@@ -0,0 +1,22 @@
+
+This directory is a collection of function which may be useful to
+OpenGL/Mesa programmers.
+
+
+errcheck.c - an OpenGL error check/report function
+glutskel.c - handy skeleton for GLUT programs
+idproj.c - setup an identity projection
+mwmborder.c - remove Motif window decoration/border
+winpos.c - set absolute window raster position
+readtex.c - load textures/mipmaps from an .rgb file
+showbuffer.[ch] - show depth, alpha, or stencil buffer contents
+glstate.[ch] - query/print GL state variables, for debugging, etc.
+sampleMakefile - example Makefile for making OpenGL/Mesa apps on Unix
+dumpsate.c - dump all OpenGL state, from Stephane Rehel
+imagesgi.cpp,.h - read SGI image files
+
+
+more to come...
+
+----------------------------------------------------------------------
+$Id: README,v 1.1.1.1 1999/08/19 00:55:42 jtg Exp $
diff --git a/progs/util/dumpstate.c b/progs/util/dumpstate.c
new file mode 100644
index 00000000000..4c039a40f97
--- /dev/null
+++ b/progs/util/dumpstate.c
@@ -0,0 +1,1959 @@
+
+/*
+ *
+ * From: Stephane Rehel <[email protected]>
+ * Date: Mon, 31 May 1999 18:40:54 -0400
+ * To: Paul Brian <[email protected]>
+ * Subject: OpenGL State Dump Function
+ *
+ * Here is a function that dumps the current OpenGL state. I wrote it
+ * some time ago.
+ *
+ * In the attachment:
+ * + the code itself
+ * + its output
+ *
+ * I think Mesa is wrong on some getBooleanv(). For example, GL_VERTEX_ARRAY
+ * is queried by IsEnabled() (cf. p. 196 of the spec). But on page 193
+ * we can read that all the boolean attribs that can be queried by IsEnabled()
+ * can also be queried by IsEnabled().
+ *
+ * I had duplicated all the enums (LOCAL_*) so that the code can run on any
+ * OpenGL version, even if an enum is not recognized.
+ *
+ * The code can be shipped in the public domain.
+ *
+ * Stephane.
+ */
+
+
+/*
+ * Stephane Rehel
+ * Creation: February 5 1999
+ */
+
+#include <stdio.h>
+#include <GL/gl.h>
+
+/***************************************************************************/
+
+enum {
+ /* Data types */
+ LOCAL_GL_BYTE = 0x1400,
+ LOCAL_GL_UNSIGNED_BYTE = 0x1401,
+ LOCAL_GL_SHORT = 0x1402,
+ LOCAL_GL_UNSIGNED_SHORT = 0x1403,
+ LOCAL_GL_INT = 0x1404,
+ LOCAL_GL_UNSIGNED_INT = 0x1405,
+ LOCAL_GL_FLOAT = 0x1406,
+ LOCAL_GL_DOUBLE = 0x140A,
+ LOCAL_GL_2_BYTES = 0x1407,
+ LOCAL_GL_3_BYTES = 0x1408,
+ LOCAL_GL_4_BYTES = 0x1409,
+
+ /* Primitives */
+ LOCAL_GL_LINES = 0x0001,
+ LOCAL_GL_POINTS = 0x0000,
+ LOCAL_GL_LINE_STRIP = 0x0003,
+ LOCAL_GL_LINE_LOOP = 0x0002,
+ LOCAL_GL_TRIANGLES = 0x0004,
+ LOCAL_GL_TRIANGLE_STRIP = 0x0005,
+ LOCAL_GL_TRIANGLE_FAN = 0x0006,
+ LOCAL_GL_QUADS = 0x0007,
+ LOCAL_GL_QUAD_STRIP = 0x0008,
+ LOCAL_GL_POLYGON = 0x0009,
+ LOCAL_GL_EDGE_FLAG = 0x0B43,
+
+ /* Vertex Arrays */
+ LOCAL_GL_VERTEX_ARRAY = 0x8074,
+ LOCAL_GL_NORMAL_ARRAY = 0x8075,
+ LOCAL_GL_COLOR_ARRAY = 0x8076,
+ LOCAL_GL_INDEX_ARRAY = 0x8077,
+ LOCAL_GL_TEXTURE_COORD_ARRAY = 0x8078,
+ LOCAL_GL_EDGE_FLAG_ARRAY = 0x8079,
+ LOCAL_GL_VERTEX_ARRAY_SIZE = 0x807A,
+ LOCAL_GL_VERTEX_ARRAY_TYPE = 0x807B,
+ LOCAL_GL_VERTEX_ARRAY_STRIDE = 0x807C,
+ LOCAL_GL_NORMAL_ARRAY_TYPE = 0x807E,
+ LOCAL_GL_NORMAL_ARRAY_STRIDE = 0x807F,
+ LOCAL_GL_COLOR_ARRAY_SIZE = 0x8081,
+ LOCAL_GL_COLOR_ARRAY_TYPE = 0x8082,
+ LOCAL_GL_COLOR_ARRAY_STRIDE = 0x8083,
+ LOCAL_GL_INDEX_ARRAY_TYPE = 0x8085,
+ LOCAL_GL_INDEX_ARRAY_STRIDE = 0x8086,
+ LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
+ LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
+ LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
+ LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
+ LOCAL_GL_VERTEX_ARRAY_POINTER = 0x808E,
+ LOCAL_GL_NORMAL_ARRAY_POINTER = 0x808F,
+ LOCAL_GL_COLOR_ARRAY_POINTER = 0x8090,
+ LOCAL_GL_INDEX_ARRAY_POINTER = 0x8091,
+ LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
+ LOCAL_GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
+ LOCAL_GL_V2F = 0x2A20,
+ LOCAL_GL_V3F = 0x2A21,
+ LOCAL_GL_C4UB_V2F = 0x2A22,
+ LOCAL_GL_C4UB_V3F = 0x2A23,
+ LOCAL_GL_C3F_V3F = 0x2A24,
+ LOCAL_GL_N3F_V3F = 0x2A25,
+ LOCAL_GL_C4F_N3F_V3F = 0x2A26,
+ LOCAL_GL_T2F_V3F = 0x2A27,
+ LOCAL_GL_T4F_V4F = 0x2A28,
+ LOCAL_GL_T2F_C4UB_V3F = 0x2A29,
+ LOCAL_GL_T2F_C3F_V3F = 0x2A2A,
+ LOCAL_GL_T2F_N3F_V3F = 0x2A2B,
+ LOCAL_GL_T2F_C4F_N3F_V3F = 0x2A2C,
+ LOCAL_GL_T4F_C4F_N3F_V4F = 0x2A2D,
+
+ /* Matrix Mode */
+ LOCAL_GL_MATRIX_MODE = 0x0BA0,
+ LOCAL_GL_MODELVIEW = 0x1700,
+ LOCAL_GL_PROJECTION = 0x1701,
+ LOCAL_GL_TEXTURE = 0x1702,
+
+ /* Points */
+ LOCAL_GL_POINT_SMOOTH = 0x0B10,
+ LOCAL_GL_POINT_SIZE = 0x0B11,
+ LOCAL_GL_POINT_SIZE_GRANULARITY = 0x0B13,
+ LOCAL_GL_POINT_SIZE_RANGE = 0x0B12,
+
+ /* Lines */
+ LOCAL_GL_LINE_SMOOTH = 0x0B20,
+ LOCAL_GL_LINE_STIPPLE = 0x0B24,
+ LOCAL_GL_LINE_STIPPLE_PATTERN = 0x0B25,
+ LOCAL_GL_LINE_STIPPLE_REPEAT = 0x0B26,
+ LOCAL_GL_LINE_WIDTH = 0x0B21,
+ LOCAL_GL_LINE_WIDTH_GRANULARITY = 0x0B23,
+ LOCAL_GL_LINE_WIDTH_RANGE = 0x0B22,
+
+ /* Polygons */
+ LOCAL_GL_POINT = 0x1B00,
+ LOCAL_GL_LINE = 0x1B01,
+ LOCAL_GL_FILL = 0x1B02,
+ LOCAL_GL_CCW = 0x0901,
+ LOCAL_GL_CW = 0x0900,
+ LOCAL_GL_FRONT = 0x0404,
+ LOCAL_GL_BACK = 0x0405,
+ LOCAL_GL_CULL_FACE = 0x0B44,
+ LOCAL_GL_CULL_FACE_MODE = 0x0B45,
+ LOCAL_GL_POLYGON_SMOOTH = 0x0B41,
+ LOCAL_GL_POLYGON_STIPPLE = 0x0B42,
+ LOCAL_GL_FRONT_FACE = 0x0B46,
+ LOCAL_GL_POLYGON_MODE = 0x0B40,
+ LOCAL_GL_POLYGON_OFFSET_FACTOR = 0x8038,
+ LOCAL_GL_POLYGON_OFFSET_UNITS = 0x2A00,
+ LOCAL_GL_POLYGON_OFFSET_POINT = 0x2A01,
+ LOCAL_GL_POLYGON_OFFSET_LINE = 0x2A02,
+ LOCAL_GL_POLYGON_OFFSET_FILL = 0x8037,
+
+ /* Display Lists */
+ LOCAL_GL_COMPILE = 0x1300,
+ LOCAL_GL_COMPILE_AND_EXECUTE = 0x1301,
+ LOCAL_GL_LIST_BASE = 0x0B32,
+ LOCAL_GL_LIST_INDEX = 0x0B33,
+ LOCAL_GL_LIST_MODE = 0x0B30,
+
+ /* Depth buffer */
+ LOCAL_GL_NEVER = 0x0200,
+ LOCAL_GL_LESS = 0x0201,
+ LOCAL_GL_GEQUAL = 0x0206,
+ LOCAL_GL_LEQUAL = 0x0203,
+ LOCAL_GL_GREATER = 0x0204,
+ LOCAL_GL_NOTEQUAL = 0x0205,
+ LOCAL_GL_EQUAL = 0x0202,
+ LOCAL_GL_ALWAYS = 0x0207,
+ LOCAL_GL_DEPTH_TEST = 0x0B71,
+ LOCAL_GL_DEPTH_BITS = 0x0D56,
+ LOCAL_GL_DEPTH_CLEAR_VALUE = 0x0B73,
+ LOCAL_GL_DEPTH_FUNC = 0x0B74,
+ LOCAL_GL_DEPTH_RANGE = 0x0B70,
+ LOCAL_GL_DEPTH_WRITEMASK = 0x0B72,
+ LOCAL_GL_DEPTH_COMPONENT = 0x1902,
+
+ /* Lighting */
+ LOCAL_GL_LIGHTING = 0x0B50,
+ LOCAL_GL_LIGHT0 = 0x4000,
+ LOCAL_GL_LIGHT1 = 0x4001,
+ LOCAL_GL_LIGHT2 = 0x4002,
+ LOCAL_GL_LIGHT3 = 0x4003,
+ LOCAL_GL_LIGHT4 = 0x4004,
+ LOCAL_GL_LIGHT5 = 0x4005,
+ LOCAL_GL_LIGHT6 = 0x4006,
+ LOCAL_GL_LIGHT7 = 0x4007,
+ LOCAL_GL_SPOT_EXPONENT = 0x1205,
+ LOCAL_GL_SPOT_CUTOFF = 0x1206,
+ LOCAL_GL_CONSTANT_ATTENUATION = 0x1207,
+ LOCAL_GL_LINEAR_ATTENUATION = 0x1208,
+ LOCAL_GL_QUADRATIC_ATTENUATION = 0x1209,
+ LOCAL_GL_AMBIENT = 0x1200,
+ LOCAL_GL_DIFFUSE = 0x1201,
+ LOCAL_GL_SPECULAR = 0x1202,
+ LOCAL_GL_SHININESS = 0x1601,
+ LOCAL_GL_EMISSION = 0x1600,
+ LOCAL_GL_POSITION = 0x1203,
+ LOCAL_GL_SPOT_DIRECTION = 0x1204,
+ LOCAL_GL_AMBIENT_AND_DIFFUSE = 0x1602,
+ LOCAL_GL_COLOR_INDEXES = 0x1603,
+ LOCAL_GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
+ LOCAL_GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
+ LOCAL_GL_LIGHT_MODEL_AMBIENT = 0x0B53,
+ LOCAL_GL_FRONT_AND_BACK = 0x0408,
+ LOCAL_GL_SHADE_MODEL = 0x0B54,
+ LOCAL_GL_FLAT = 0x1D00,
+ LOCAL_GL_SMOOTH = 0x1D01,
+ LOCAL_GL_COLOR_MATERIAL = 0x0B57,
+ LOCAL_GL_COLOR_MATERIAL_FACE = 0x0B55,
+ LOCAL_GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
+ LOCAL_GL_NORMALIZE = 0x0BA1,
+
+ /* User clipping planes */
+ LOCAL_GL_CLIP_PLANE0 = 0x3000,
+ LOCAL_GL_CLIP_PLANE1 = 0x3001,
+ LOCAL_GL_CLIP_PLANE2 = 0x3002,
+ LOCAL_GL_CLIP_PLANE3 = 0x3003,
+ LOCAL_GL_CLIP_PLANE4 = 0x3004,
+ LOCAL_GL_CLIP_PLANE5 = 0x3005,
+
+ /* Accumulation buffer */
+ LOCAL_GL_ACCUM_RED_BITS = 0x0D58,
+ LOCAL_GL_ACCUM_GREEN_BITS = 0x0D59,
+ LOCAL_GL_ACCUM_BLUE_BITS = 0x0D5A,
+ LOCAL_GL_ACCUM_ALPHA_BITS = 0x0D5B,
+ LOCAL_GL_ACCUM_CLEAR_VALUE = 0x0B80,
+ LOCAL_GL_ACCUM = 0x0100,
+ LOCAL_GL_ADD = 0x0104,
+ LOCAL_GL_LOAD = 0x0101,
+ LOCAL_GL_MULT = 0x0103,
+ LOCAL_GL_RETURN = 0x0102,
+
+ /* Alpha testing */
+ LOCAL_GL_ALPHA_TEST = 0x0BC0,
+ LOCAL_GL_ALPHA_TEST_REF = 0x0BC2,
+ LOCAL_GL_ALPHA_TEST_FUNC = 0x0BC1,
+
+ /* Blending */
+ LOCAL_GL_BLEND = 0x0BE2,
+ LOCAL_GL_BLEND_SRC = 0x0BE1,
+ LOCAL_GL_BLEND_DST = 0x0BE0,
+ LOCAL_GL_ZERO = 0,
+ LOCAL_GL_ONE = 1,
+ LOCAL_GL_SRC_COLOR = 0x0300,
+ LOCAL_GL_ONE_MINUS_SRC_COLOR = 0x0301,
+ LOCAL_GL_DST_COLOR = 0x0306,
+ LOCAL_GL_ONE_MINUS_DST_COLOR = 0x0307,
+ LOCAL_GL_SRC_ALPHA = 0x0302,
+ LOCAL_GL_ONE_MINUS_SRC_ALPHA = 0x0303,
+ LOCAL_GL_DST_ALPHA = 0x0304,
+ LOCAL_GL_ONE_MINUS_DST_ALPHA = 0x0305,
+ LOCAL_GL_SRC_ALPHA_SATURATE = 0x0308,
+ LOCAL_GL_CONSTANT_COLOR = 0x8001,
+ LOCAL_GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
+ LOCAL_GL_CONSTANT_ALPHA = 0x8003,
+ LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
+
+ /* Render Mode */
+ LOCAL_GL_FEEDBACK = 0x1C01,
+ LOCAL_GL_RENDER = 0x1C00,
+ LOCAL_GL_SELECT = 0x1C02,
+
+ /* Feedback */
+ LOCAL_GL_2D = 0x0600,
+ LOCAL_GL_3D = 0x0601,
+ LOCAL_GL_3D_COLOR = 0x0602,
+ LOCAL_GL_3D_COLOR_TEXTURE = 0x0603,
+ LOCAL_GL_4D_COLOR_TEXTURE = 0x0604,
+ LOCAL_GL_POINT_TOKEN = 0x0701,
+ LOCAL_GL_LINE_TOKEN = 0x0702,
+ LOCAL_GL_LINE_RESET_TOKEN = 0x0707,
+ LOCAL_GL_POLYGON_TOKEN = 0x0703,
+ LOCAL_GL_BITMAP_TOKEN = 0x0704,
+ LOCAL_GL_DRAW_PIXEL_TOKEN = 0x0705,
+ LOCAL_GL_COPY_PIXEL_TOKEN = 0x0706,
+ LOCAL_GL_PASS_THROUGH_TOKEN = 0x0700,
+ LOCAL_GL_FEEDBACK_BUFFER_POINTER = 0x0DF0,
+ LOCAL_GL_FEEDBACK_BUFFER_SIZE = 0x0DF1,
+ LOCAL_GL_FEEDBACK_BUFFER_TYPE = 0x0DF2,
+
+ /* Selection */
+ LOCAL_GL_SELECTION_BUFFER_POINTER = 0x0DF3,
+ LOCAL_GL_SELECTION_BUFFER_SIZE = 0x0DF4,
+
+ /* Fog */
+ LOCAL_GL_FOG = 0x0B60,
+ LOCAL_GL_FOG_MODE = 0x0B65,
+ LOCAL_GL_FOG_DENSITY = 0x0B62,
+ LOCAL_GL_FOG_COLOR = 0x0B66,
+ LOCAL_GL_FOG_INDEX = 0x0B61,
+ LOCAL_GL_FOG_START = 0x0B63,
+ LOCAL_GL_FOG_END = 0x0B64,
+ LOCAL_GL_LINEAR = 0x2601,
+ LOCAL_GL_EXP = 0x0800,
+ LOCAL_GL_EXP2 = 0x0801,
+
+ /* Logic Ops */
+ LOCAL_GL_LOGIC_OP = 0x0BF1,
+ LOCAL_GL_INDEX_LOGIC_OP = 0x0BF1,
+ LOCAL_GL_COLOR_LOGIC_OP = 0x0BF2,
+ LOCAL_GL_LOGIC_OP_MODE = 0x0BF0,
+ LOCAL_GL_CLEAR = 0x1500,
+ LOCAL_GL_SET = 0x150F,
+ LOCAL_GL_COPY = 0x1503,
+ LOCAL_GL_COPY_INVERTED = 0x150C,
+ LOCAL_GL_NOOP = 0x1505,
+ LOCAL_GL_INVERT = 0x150A,
+ LOCAL_GL_AND = 0x1501,
+ LOCAL_GL_NAND = 0x150E,
+ LOCAL_GL_OR = 0x1507,
+ LOCAL_GL_NOR = 0x1508,
+ LOCAL_GL_XOR = 0x1506,
+ LOCAL_GL_EQUIV = 0x1509,
+ LOCAL_GL_AND_REVERSE = 0x1502,
+ LOCAL_GL_AND_INVERTED = 0x1504,
+ LOCAL_GL_OR_REVERSE = 0x150B,
+ LOCAL_GL_OR_INVERTED = 0x150D,
+
+ /* Stencil */
+ LOCAL_GL_STENCIL_TEST = 0x0B90,
+ LOCAL_GL_STENCIL_WRITEMASK = 0x0B98,
+ LOCAL_GL_STENCIL_BITS = 0x0D57,
+ LOCAL_GL_STENCIL_FUNC = 0x0B92,
+ LOCAL_GL_STENCIL_VALUE_MASK = 0x0B93,
+ LOCAL_GL_STENCIL_REF = 0x0B97,
+ LOCAL_GL_STENCIL_FAIL = 0x0B94,
+ LOCAL_GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
+ LOCAL_GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
+ LOCAL_GL_STENCIL_CLEAR_VALUE = 0x0B91,
+ LOCAL_GL_STENCIL_INDEX = 0x1901,
+ LOCAL_GL_KEEP = 0x1E00,
+ LOCAL_GL_REPLACE = 0x1E01,
+ LOCAL_GL_INCR = 0x1E02,
+ LOCAL_GL_DECR = 0x1E03,
+
+ /* Buffers, Pixel Drawing/Reading */
+ LOCAL_GL_NONE = 0,
+ LOCAL_GL_LEFT = 0x0406,
+ LOCAL_GL_RIGHT = 0x0407,
+ /*LOCAL_GL_FRONT = 0x0404, */
+ /*LOCAL_GL_BACK = 0x0405, */
+ /*LOCAL_GL_FRONT_AND_BACK = 0x0408, */
+ LOCAL_GL_FRONT_LEFT = 0x0400,
+ LOCAL_GL_FRONT_RIGHT = 0x0401,
+ LOCAL_GL_BACK_LEFT = 0x0402,
+ LOCAL_GL_BACK_RIGHT = 0x0403,
+ LOCAL_GL_AUX0 = 0x0409,
+ LOCAL_GL_AUX1 = 0x040A,
+ LOCAL_GL_AUX2 = 0x040B,
+ LOCAL_GL_AUX3 = 0x040C,
+ LOCAL_GL_COLOR_INDEX = 0x1900,
+ LOCAL_GL_RED = 0x1903,
+ LOCAL_GL_GREEN = 0x1904,
+ LOCAL_GL_BLUE = 0x1905,
+ LOCAL_GL_ALPHA = 0x1906,
+ LOCAL_GL_LUMINANCE = 0x1909,
+ LOCAL_GL_LUMINANCE_ALPHA = 0x190A,
+ LOCAL_GL_ALPHA_BITS = 0x0D55,
+ LOCAL_GL_RED_BITS = 0x0D52,
+ LOCAL_GL_GREEN_BITS = 0x0D53,
+ LOCAL_GL_BLUE_BITS = 0x0D54,
+ LOCAL_GL_INDEX_BITS = 0x0D51,
+ LOCAL_GL_SUBPIXEL_BITS = 0x0D50,
+ LOCAL_GL_AUX_BUFFERS = 0x0C00,
+ LOCAL_GL_READ_BUFFER = 0x0C02,
+ LOCAL_GL_DRAW_BUFFER = 0x0C01,
+ LOCAL_GL_DOUBLEBUFFER = 0x0C32,
+ LOCAL_GL_STEREO = 0x0C33,
+ LOCAL_GL_BITMAP = 0x1A00,
+ LOCAL_GL_COLOR = 0x1800,
+ LOCAL_GL_DEPTH = 0x1801,
+ LOCAL_GL_STENCIL = 0x1802,
+ LOCAL_GL_DITHER = 0x0BD0,
+ LOCAL_GL_RGB = 0x1907,
+ LOCAL_GL_RGBA = 0x1908,
+
+ /* Implementation limits */
+ LOCAL_GL_MAX_LIST_NESTING = 0x0B31,
+ LOCAL_GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
+ LOCAL_GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
+ LOCAL_GL_MAX_NAME_STACK_DEPTH = 0x0D37,
+ LOCAL_GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
+ LOCAL_GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
+ LOCAL_GL_MAX_EVAL_ORDER = 0x0D30,
+ LOCAL_GL_MAX_LIGHTS = 0x0D31,
+ LOCAL_GL_MAX_CLIP_PLANES = 0x0D32,
+ LOCAL_GL_MAX_TEXTURE_SIZE = 0x0D33,
+ LOCAL_GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
+ LOCAL_GL_MAX_VIEWPORT_DIMS = 0x0D3A,
+ LOCAL_GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B,
+
+ /* Gets */
+ LOCAL_GL_ATTRIB_STACK_DEPTH = 0x0BB0,
+ LOCAL_GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1,
+ LOCAL_GL_COLOR_CLEAR_VALUE = 0x0C22,
+ LOCAL_GL_COLOR_WRITEMASK = 0x0C23,
+ LOCAL_GL_CURRENT_INDEX = 0x0B01,
+ LOCAL_GL_CURRENT_COLOR = 0x0B00,
+ LOCAL_GL_CURRENT_NORMAL = 0x0B02,
+ LOCAL_GL_CURRENT_RASTER_COLOR = 0x0B04,
+ LOCAL_GL_CURRENT_RASTER_DISTANCE = 0x0B09,
+ LOCAL_GL_CURRENT_RASTER_INDEX = 0x0B05,
+ LOCAL_GL_CURRENT_RASTER_POSITION = 0x0B07,
+ LOCAL_GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
+ LOCAL_GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
+ LOCAL_GL_CURRENT_TEXTURE_COORDS = 0x0B03,
+ LOCAL_GL_INDEX_CLEAR_VALUE = 0x0C20,
+ LOCAL_GL_INDEX_MODE = 0x0C30,
+ LOCAL_GL_INDEX_WRITEMASK = 0x0C21,
+ LOCAL_GL_MODELVIEW_MATRIX = 0x0BA6,
+ LOCAL_GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
+ LOCAL_GL_NAME_STACK_DEPTH = 0x0D70,
+ LOCAL_GL_PROJECTION_MATRIX = 0x0BA7,
+ LOCAL_GL_PROJECTION_STACK_DEPTH = 0x0BA4,
+ LOCAL_GL_RENDER_MODE = 0x0C40,
+ LOCAL_GL_RGBA_MODE = 0x0C31,
+ LOCAL_GL_TEXTURE_MATRIX = 0x0BA8,
+ LOCAL_GL_TEXTURE_STACK_DEPTH = 0x0BA5,
+ LOCAL_GL_VIEWPORT = 0x0BA2,
+
+
+ /* Evaluators */
+ LOCAL_GL_AUTO_NORMAL = 0x0D80,
+ LOCAL_GL_MAP1_COLOR_4 = 0x0D90,
+ LOCAL_GL_MAP1_GRID_DOMAIN = 0x0DD0,
+ LOCAL_GL_MAP1_GRID_SEGMENTS = 0x0DD1,
+ LOCAL_GL_MAP1_INDEX = 0x0D91,
+ LOCAL_GL_MAP1_NORMAL = 0x0D92,
+ LOCAL_GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
+ LOCAL_GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
+ LOCAL_GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
+ LOCAL_GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
+ LOCAL_GL_MAP1_VERTEX_3 = 0x0D97,
+ LOCAL_GL_MAP1_VERTEX_4 = 0x0D98,
+ LOCAL_GL_MAP2_COLOR_4 = 0x0DB0,
+ LOCAL_GL_MAP2_GRID_DOMAIN = 0x0DD2,
+ LOCAL_GL_MAP2_GRID_SEGMENTS = 0x0DD3,
+ LOCAL_GL_MAP2_INDEX = 0x0DB1,
+ LOCAL_GL_MAP2_NORMAL = 0x0DB2,
+ LOCAL_GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
+ LOCAL_GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
+ LOCAL_GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
+ LOCAL_GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
+ LOCAL_GL_MAP2_VERTEX_3 = 0x0DB7,
+ LOCAL_GL_MAP2_VERTEX_4 = 0x0DB8,
+ LOCAL_GL_COEFF = 0x0A00,
+ LOCAL_GL_DOMAIN = 0x0A02,
+ LOCAL_GL_ORDER = 0x0A01,
+
+ /* Hints */
+ LOCAL_GL_FOG_HINT = 0x0C54,
+ LOCAL_GL_LINE_SMOOTH_HINT = 0x0C52,
+ LOCAL_GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
+ LOCAL_GL_POINT_SMOOTH_HINT = 0x0C51,
+ LOCAL_GL_POLYGON_SMOOTH_HINT = 0x0C53,
+ LOCAL_GL_DONT_CARE = 0x1100,
+ LOCAL_GL_FASTEST = 0x1101,
+ LOCAL_GL_NICEST = 0x1102,
+
+ /* Scissor box */
+ LOCAL_GL_SCISSOR_TEST = 0x0C11,
+ LOCAL_GL_SCISSOR_BOX = 0x0C10,
+
+ /* Pixel Mode / Transfer */
+ LOCAL_GL_MAP_COLOR = 0x0D10,
+ LOCAL_GL_MAP_STENCIL = 0x0D11,
+ LOCAL_GL_INDEX_SHIFT = 0x0D12,
+ LOCAL_GL_INDEX_OFFSET = 0x0D13,
+ LOCAL_GL_RED_SCALE = 0x0D14,
+ LOCAL_GL_RED_BIAS = 0x0D15,
+ LOCAL_GL_GREEN_SCALE = 0x0D18,
+ LOCAL_GL_GREEN_BIAS = 0x0D19,
+ LOCAL_GL_BLUE_SCALE = 0x0D1A,
+ LOCAL_GL_BLUE_BIAS = 0x0D1B,
+ LOCAL_GL_ALPHA_SCALE = 0x0D1C,
+ LOCAL_GL_ALPHA_BIAS = 0x0D1D,
+ LOCAL_GL_DEPTH_SCALE = 0x0D1E,
+ LOCAL_GL_DEPTH_BIAS = 0x0D1F,
+ LOCAL_GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
+ LOCAL_GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
+ LOCAL_GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
+ LOCAL_GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
+ LOCAL_GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
+ LOCAL_GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
+ LOCAL_GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
+ LOCAL_GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
+ LOCAL_GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
+ LOCAL_GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
+ LOCAL_GL_PIXEL_MAP_S_TO_S = 0x0C71,
+ LOCAL_GL_PIXEL_MAP_I_TO_I = 0x0C70,
+ LOCAL_GL_PIXEL_MAP_I_TO_R = 0x0C72,
+ LOCAL_GL_PIXEL_MAP_I_TO_G = 0x0C73,
+ LOCAL_GL_PIXEL_MAP_I_TO_B = 0x0C74,
+ LOCAL_GL_PIXEL_MAP_I_TO_A = 0x0C75,
+ LOCAL_GL_PIXEL_MAP_R_TO_R = 0x0C76,
+ LOCAL_GL_PIXEL_MAP_G_TO_G = 0x0C77,
+ LOCAL_GL_PIXEL_MAP_B_TO_B = 0x0C78,
+ LOCAL_GL_PIXEL_MAP_A_TO_A = 0x0C79,
+ LOCAL_GL_PACK_ALIGNMENT = 0x0D05,
+ LOCAL_GL_PACK_LSB_FIRST = 0x0D01,
+ LOCAL_GL_PACK_ROW_LENGTH = 0x0D02,
+ LOCAL_GL_PACK_SKIP_PIXELS = 0x0D04,
+ LOCAL_GL_PACK_SKIP_ROWS = 0x0D03,
+ LOCAL_GL_PACK_SWAP_BYTES = 0x0D00,
+ LOCAL_GL_UNPACK_ALIGNMENT = 0x0CF5,
+ LOCAL_GL_UNPACK_LSB_FIRST = 0x0CF1,
+ LOCAL_GL_UNPACK_ROW_LENGTH = 0x0CF2,
+ LOCAL_GL_UNPACK_SKIP_PIXELS = 0x0CF4,
+ LOCAL_GL_UNPACK_SKIP_ROWS = 0x0CF3,
+ LOCAL_GL_UNPACK_SWAP_BYTES = 0x0CF0,
+ LOCAL_GL_ZOOM_X = 0x0D16,
+ LOCAL_GL_ZOOM_Y = 0x0D17,
+
+ /* Texture mapping */
+ LOCAL_GL_TEXTURE_ENV = 0x2300,
+ LOCAL_GL_TEXTURE_ENV_MODE = 0x2200,
+ LOCAL_GL_TEXTURE_1D = 0x0DE0,
+ LOCAL_GL_TEXTURE_2D = 0x0DE1,
+ LOCAL_GL_TEXTURE_WRAP_S = 0x2802,
+ LOCAL_GL_TEXTURE_WRAP_T = 0x2803,
+ LOCAL_GL_TEXTURE_MAG_FILTER = 0x2800,
+ LOCAL_GL_TEXTURE_MIN_FILTER = 0x2801,
+ LOCAL_GL_TEXTURE_ENV_COLOR = 0x2201,
+ LOCAL_GL_TEXTURE_GEN_S = 0x0C60,
+ LOCAL_GL_TEXTURE_GEN_T = 0x0C61,
+ LOCAL_GL_TEXTURE_GEN_MODE = 0x2500,
+ LOCAL_GL_TEXTURE_BORDER_COLOR = 0x1004,
+ LOCAL_GL_TEXTURE_WIDTH = 0x1000,
+ LOCAL_GL_TEXTURE_HEIGHT = 0x1001,
+ LOCAL_GL_TEXTURE_BORDER = 0x1005,
+ LOCAL_GL_TEXTURE_COMPONENTS = 0x1003,
+ LOCAL_GL_TEXTURE_RED_SIZE = 0x805C,
+ LOCAL_GL_TEXTURE_GREEN_SIZE = 0x805D,
+ LOCAL_GL_TEXTURE_BLUE_SIZE = 0x805E,
+ LOCAL_GL_TEXTURE_ALPHA_SIZE = 0x805F,
+ LOCAL_GL_TEXTURE_LUMINANCE_SIZE = 0x8060,
+ LOCAL_GL_TEXTURE_INTENSITY_SIZE = 0x8061,
+ LOCAL_GL_NEAREST_MIPMAP_NEAREST = 0x2700,
+ LOCAL_GL_NEAREST_MIPMAP_LINEAR = 0x2702,
+ LOCAL_GL_LINEAR_MIPMAP_NEAREST = 0x2701,
+ LOCAL_GL_LINEAR_MIPMAP_LINEAR = 0x2703,
+ LOCAL_GL_OBJECT_LINEAR = 0x2401,
+ LOCAL_GL_OBJECT_PLANE = 0x2501,
+ LOCAL_GL_EYE_LINEAR = 0x2400,
+ LOCAL_GL_EYE_PLANE = 0x2502,
+ LOCAL_GL_SPHERE_MAP = 0x2402,
+ LOCAL_GL_DECAL = 0x2101,
+ LOCAL_GL_MODULATE = 0x2100,
+ LOCAL_GL_NEAREST = 0x2600,
+ LOCAL_GL_REPEAT = 0x2901,
+ LOCAL_GL_CLAMP = 0x2900,
+ LOCAL_GL_S = 0x2000,
+ LOCAL_GL_T = 0x2001,
+ LOCAL_GL_R = 0x2002,
+ LOCAL_GL_Q = 0x2003,
+ LOCAL_GL_TEXTURE_GEN_R = 0x0C62,
+ LOCAL_GL_TEXTURE_GEN_Q = 0x0C63,
+
+ /* GL 1.1 texturing */
+ LOCAL_GL_PROXY_TEXTURE_1D = 0x8063,
+ LOCAL_GL_PROXY_TEXTURE_2D = 0x8064,
+ LOCAL_GL_TEXTURE_PRIORITY = 0x8066,
+ LOCAL_GL_TEXTURE_RESIDENT = 0x8067,
+ LOCAL_GL_TEXTURE_BINDING_1D = 0x8068,
+ LOCAL_GL_TEXTURE_BINDING_2D = 0x8069,
+ LOCAL_GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
+
+ /* GL 1.2 texturing */
+ LOCAL_GL_PACK_SKIP_IMAGES = 0x806B,
+ LOCAL_GL_PACK_IMAGE_HEIGHT = 0x806C,
+ LOCAL_GL_UNPACK_SKIP_IMAGES = 0x806D,
+ LOCAL_GL_UNPACK_IMAGE_HEIGHT = 0x806E,
+ LOCAL_GL_TEXTURE_3D = 0x806F,
+ LOCAL_GL_PROXY_TEXTURE_3D = 0x8070,
+ LOCAL_GL_TEXTURE_DEPTH = 0x8071,
+ LOCAL_GL_TEXTURE_WRAP_R = 0x8072,
+ LOCAL_GL_MAX_3D_TEXTURE_SIZE = 0x8073,
+ LOCAL_GL_TEXTURE_BINDING_3D = 0x806A,
+
+ /* Internal texture formats (GL 1.1) */
+ LOCAL_GL_ALPHA4 = 0x803B,
+ LOCAL_GL_ALPHA8 = 0x803C,
+ LOCAL_GL_ALPHA12 = 0x803D,
+ LOCAL_GL_ALPHA16 = 0x803E,
+ LOCAL_GL_LUMINANCE4 = 0x803F,
+ LOCAL_GL_LUMINANCE8 = 0x8040,
+ LOCAL_GL_LUMINANCE12 = 0x8041,
+ LOCAL_GL_LUMINANCE16 = 0x8042,
+ LOCAL_GL_LUMINANCE4_ALPHA4 = 0x8043,
+ LOCAL_GL_LUMINANCE6_ALPHA2 = 0x8044,
+ LOCAL_GL_LUMINANCE8_ALPHA8 = 0x8045,
+ LOCAL_GL_LUMINANCE12_ALPHA4 = 0x8046,
+ LOCAL_GL_LUMINANCE12_ALPHA12 = 0x8047,
+ LOCAL_GL_LUMINANCE16_ALPHA16 = 0x8048,
+ LOCAL_GL_INTENSITY = 0x8049,
+ LOCAL_GL_INTENSITY4 = 0x804A,
+ LOCAL_GL_INTENSITY8 = 0x804B,
+ LOCAL_GL_INTENSITY12 = 0x804C,
+ LOCAL_GL_INTENSITY16 = 0x804D,
+ LOCAL_GL_R3_G3_B2 = 0x2A10,
+ LOCAL_GL_RGB4 = 0x804F,
+ LOCAL_GL_RGB5 = 0x8050,
+ LOCAL_GL_RGB8 = 0x8051,
+ LOCAL_GL_RGB10 = 0x8052,
+ LOCAL_GL_RGB12 = 0x8053,
+ LOCAL_GL_RGB16 = 0x8054,
+ LOCAL_GL_RGBA2 = 0x8055,
+ LOCAL_GL_RGBA4 = 0x8056,
+ LOCAL_GL_RGB5_A1 = 0x8057,
+ LOCAL_GL_RGBA8 = 0x8058,
+ LOCAL_GL_RGB10_A2 = 0x8059,
+ LOCAL_GL_RGBA12 = 0x805A,
+ LOCAL_GL_RGBA16 = 0x805B,
+
+ /* Utility */
+ LOCAL_GL_VENDOR = 0x1F00,
+ LOCAL_GL_RENDERER = 0x1F01,
+ LOCAL_GL_VERSION = 0x1F02,
+ LOCAL_GL_EXTENSIONS = 0x1F03,
+
+ /* Errors */
+ LOCAL_GL_INVALID_VALUE = 0x0501,
+ LOCAL_GL_INVALID_ENUM = 0x0500,
+ LOCAL_GL_INVALID_OPERATION = 0x0502,
+ LOCAL_GL_STACK_OVERFLOW = 0x0503,
+ LOCAL_GL_STACK_UNDERFLOW = 0x0504,
+ LOCAL_GL_OUT_OF_MEMORY = 0x0505,
+
+ /*
+ * Extensions
+ */
+
+ /* LOCAL_GL_EXT_blend_minmax and LOCAL_GL_EXT_blend_color */
+ LOCAL_GL_CONSTANT_COLOR_EXT = 0x8001,
+ LOCAL_GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002,
+ LOCAL_GL_CONSTANT_ALPHA_EXT = 0x8003,
+ LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004,
+ LOCAL_GL_BLEND_EQUATION_EXT = 0x8009,
+ LOCAL_GL_MIN_EXT = 0x8007,
+ LOCAL_GL_MAX_EXT = 0x8008,
+ LOCAL_GL_FUNC_ADD_EXT = 0x8006,
+ LOCAL_GL_FUNC_SUBTRACT_EXT = 0x800A,
+ LOCAL_GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B,
+ LOCAL_GL_BLEND_COLOR_EXT = 0x8005,
+
+ /* LOCAL_GL_EXT_polygon_offset */
+ LOCAL_GL_POLYGON_OFFSET_EXT = 0x8037,
+ LOCAL_GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038,
+ LOCAL_GL_POLYGON_OFFSET_BIAS_EXT = 0x8039,
+
+ /* LOCAL_GL_EXT_vertex_array */
+ LOCAL_GL_VERTEX_ARRAY_EXT = 0x8074,
+ LOCAL_GL_NORMAL_ARRAY_EXT = 0x8075,
+ LOCAL_GL_COLOR_ARRAY_EXT = 0x8076,
+ LOCAL_GL_INDEX_ARRAY_EXT = 0x8077,
+ LOCAL_GL_TEXTURE_COORD_ARRAY_EXT = 0x8078,
+ LOCAL_GL_EDGE_FLAG_ARRAY_EXT = 0x8079,
+ LOCAL_GL_VERTEX_ARRAY_SIZE_EXT = 0x807A,
+ LOCAL_GL_VERTEX_ARRAY_TYPE_EXT = 0x807B,
+ LOCAL_GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C,
+ LOCAL_GL_VERTEX_ARRAY_COUNT_EXT = 0x807D,
+ LOCAL_GL_NORMAL_ARRAY_TYPE_EXT = 0x807E,
+ LOCAL_GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F,
+ LOCAL_GL_NORMAL_ARRAY_COUNT_EXT = 0x8080,
+ LOCAL_GL_COLOR_ARRAY_SIZE_EXT = 0x8081,
+ LOCAL_GL_COLOR_ARRAY_TYPE_EXT = 0x8082,
+ LOCAL_GL_COLOR_ARRAY_STRIDE_EXT = 0x8083,
+ LOCAL_GL_COLOR_ARRAY_COUNT_EXT = 0x8084,
+ LOCAL_GL_INDEX_ARRAY_TYPE_EXT = 0x8085,
+ LOCAL_GL_INDEX_ARRAY_STRIDE_EXT = 0x8086,
+ LOCAL_GL_INDEX_ARRAY_COUNT_EXT = 0x8087,
+ LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088,
+ LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089,
+ LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A,
+ LOCAL_GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B,
+ LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C,
+ LOCAL_GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D,
+ LOCAL_GL_VERTEX_ARRAY_POINTER_EXT = 0x808E,
+ LOCAL_GL_NORMAL_ARRAY_POINTER_EXT = 0x808F,
+ LOCAL_GL_COLOR_ARRAY_POINTER_EXT = 0x8090,
+ LOCAL_GL_INDEX_ARRAY_POINTER_EXT = 0x8091,
+ LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092,
+ LOCAL_GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093,
+
+ /* LOCAL_GL_EXT_texture_object */
+ LOCAL_GL_TEXTURE_PRIORITY_EXT = 0x8066,
+ LOCAL_GL_TEXTURE_RESIDENT_EXT = 0x8067,
+ LOCAL_GL_TEXTURE_1D_BINDING_EXT = 0x8068,
+ LOCAL_GL_TEXTURE_2D_BINDING_EXT = 0x8069,
+
+ /* LOCAL_GL_EXT_texture3D */
+ LOCAL_GL_PACK_SKIP_IMAGES_EXT = 0x806B,
+ LOCAL_GL_PACK_IMAGE_HEIGHT_EXT = 0x806C,
+ LOCAL_GL_UNPACK_SKIP_IMAGES_EXT = 0x806D,
+ LOCAL_GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E,
+ LOCAL_GL_TEXTURE_3D_EXT = 0x806F,
+ LOCAL_GL_PROXY_TEXTURE_3D_EXT = 0x8070,
+ LOCAL_GL_TEXTURE_DEPTH_EXT = 0x8071,
+ LOCAL_GL_TEXTURE_WRAP_R_EXT = 0x8072,
+ LOCAL_GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073,
+ LOCAL_GL_TEXTURE_3D_BINDING_EXT = 0x806A,
+
+ /* LOCAL_GL_EXT_paletted_texture */
+ LOCAL_GL_TABLE_TOO_LARGE_EXT = 0x8031,
+ LOCAL_GL_COLOR_TABLE_FORMAT_EXT = 0x80D8,
+ LOCAL_GL_COLOR_TABLE_WIDTH_EXT = 0x80D9,
+ LOCAL_GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA,
+ LOCAL_GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB,
+ LOCAL_GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC,
+ LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD,
+ LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE,
+ LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF,
+ LOCAL_GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED,
+ LOCAL_GL_COLOR_INDEX1_EXT = 0x80E2,
+ LOCAL_GL_COLOR_INDEX2_EXT = 0x80E3,
+ LOCAL_GL_COLOR_INDEX4_EXT = 0x80E4,
+ LOCAL_GL_COLOR_INDEX8_EXT = 0x80E5,
+ LOCAL_GL_COLOR_INDEX12_EXT = 0x80E6,
+ LOCAL_GL_COLOR_INDEX16_EXT = 0x80E7,
+
+ /* LOCAL_GL_EXT_shared_texture_palette */
+ LOCAL_GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB,
+
+ /* LOCAL_GL_EXT_point_parameters */
+ LOCAL_GL_POINT_SIZE_MIN_EXT = 0x8126,
+ LOCAL_GL_POINT_SIZE_MAX_EXT = 0x8127,
+ LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128,
+ LOCAL_GL_DISTANCE_ATTENUATION_EXT = 0x8129,
+
+ /* LOCAL_GL_EXT_rescale_normal */
+ LOCAL_GL_RESCALE_NORMAL_EXT = 0x803A,
+
+ /* LOCAL_GL_EXT_abgr */
+ LOCAL_GL_ABGR_EXT = 0x8000,
+
+ /* LOCAL_GL_SGIS_multitexture */
+ LOCAL_GL_SELECTED_TEXTURE_SGIS = 0x835C,
+ LOCAL_GL_SELECTED_TEXTURE_COORD_SET_SGIS = 0x835D,
+ LOCAL_GL_MAX_TEXTURES_SGIS = 0x835E,
+ LOCAL_GL_TEXTURE0_SGIS = 0x835F,
+ LOCAL_GL_TEXTURE1_SGIS = 0x8360,
+ LOCAL_GL_TEXTURE2_SGIS = 0x8361,
+ LOCAL_GL_TEXTURE3_SGIS = 0x8362,
+ LOCAL_GL_TEXTURE_COORD_SET_SOURCE_SGIS = 0x8363,
+
+ /* LOCAL_GL_EXT_multitexture */
+ LOCAL_GL_SELECTED_TEXTURE_EXT = 0x83C0,
+ LOCAL_GL_SELECTED_TEXTURE_COORD_SET_EXT = 0x83C1,
+ LOCAL_GL_SELECTED_TEXTURE_TRANSFORM_EXT = 0x83C2,
+ LOCAL_GL_MAX_TEXTURES_EXT = 0x83C3,
+ LOCAL_GL_MAX_TEXTURE_COORD_SETS_EXT = 0x83C4,
+ LOCAL_GL_TEXTURE_ENV_COORD_SET_EXT = 0x83C5,
+ LOCAL_GL_TEXTURE0_EXT = 0x83C6,
+ LOCAL_GL_TEXTURE1_EXT = 0x83C7,
+ LOCAL_GL_TEXTURE2_EXT = 0x83C8,
+ LOCAL_GL_TEXTURE3_EXT = 0x83C9,
+
+ /* LOCAL_GL_SGIS_texture_edge_clamp */
+ LOCAL_GL_CLAMP_TO_EDGE_SGIS = 0x812F,
+
+ /* OpenGL 1.2 */
+ LOCAL_GL_RESCALE_NORMAL = 0x803A,
+ LOCAL_GL_CLAMP_TO_EDGE = 0x812F,
+ LOCAL_GL_MAX_ELEMENTS_VERTICES = 0xF0E8,
+ LOCAL_GL_MAX_ELEMENTS_INDICES = 0xF0E9,
+ LOCAL_GL_BGR = 0x80E0,
+ LOCAL_GL_BGRA = 0x80E1,
+ LOCAL_GL_UNSIGNED_BYTE_3_3_2 = 0x8032,
+ LOCAL_GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362,
+ LOCAL_GL_UNSIGNED_SHORT_5_6_5 = 0x8363,
+ LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364,
+ LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033,
+ LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365,
+ LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034,
+ LOCAL_GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366,
+ LOCAL_GL_UNSIGNED_INT_8_8_8_8 = 0x8035,
+ LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367,
+ LOCAL_GL_UNSIGNED_INT_10_10_10_2 = 0x8036,
+ LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368,
+ LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8,
+ LOCAL_GL_SINGLE_COLOR = 0x81F9,
+ LOCAL_GL_SEPARATE_SPECULAR_COLOR = 0x81FA,
+ LOCAL_GL_TEXTURE_MIN_LOD = 0x813A,
+ LOCAL_GL_TEXTURE_MAX_LOD = 0x813B,
+ LOCAL_GL_TEXTURE_BASE_LEVEL = 0x813C,
+ LOCAL_GL_TEXTURE_MAX_LEVEL = 0x813D
+};
+
+typedef struct { GLenum e; const char* name; } ENUM;
+#define EDEF(VAR) { (GLenum)(LOCAL_GL_##VAR), #VAR }
+
+static ENUM enums[] =
+ {
+ EDEF(BYTE),
+ EDEF(UNSIGNED_BYTE),
+ EDEF(SHORT),
+ EDEF(UNSIGNED_SHORT),
+ EDEF(INT),
+ EDEF(UNSIGNED_INT),
+ EDEF(FLOAT),
+ EDEF(DOUBLE),
+ EDEF(2_BYTES),
+ EDEF(3_BYTES),
+ EDEF(4_BYTES),
+/*
+ EDEF(LINES),
+ EDEF(POINTS),
+ EDEF(LINE_STRIP),
+ EDEF(LINE_LOOP),
+ EDEF(TRIANGLES),
+ EDEF(TRIANGLE_STRIP),
+ EDEF(TRIANGLE_FAN),
+ EDEF(QUADS),
+ EDEF(QUAD_STRIP),
+ EDEF(POLYGON),
+ EDEF(EDGE_FLAG),
+*/
+ EDEF(VERTEX_ARRAY),
+ EDEF(NORMAL_ARRAY),
+ EDEF(COLOR_ARRAY),
+ EDEF(INDEX_ARRAY),
+ EDEF(TEXTURE_COORD_ARRAY),
+ EDEF(EDGE_FLAG_ARRAY),
+ EDEF(VERTEX_ARRAY_SIZE),
+ EDEF(VERTEX_ARRAY_TYPE),
+ EDEF(VERTEX_ARRAY_STRIDE),
+ EDEF(NORMAL_ARRAY_TYPE),
+ EDEF(NORMAL_ARRAY_STRIDE),
+ EDEF(COLOR_ARRAY_SIZE),
+ EDEF(COLOR_ARRAY_TYPE),
+ EDEF(COLOR_ARRAY_STRIDE),
+ EDEF(INDEX_ARRAY_TYPE),
+ EDEF(INDEX_ARRAY_STRIDE),
+ EDEF(TEXTURE_COORD_ARRAY_SIZE),
+ EDEF(TEXTURE_COORD_ARRAY_TYPE),
+ EDEF(TEXTURE_COORD_ARRAY_STRIDE),
+ EDEF(EDGE_FLAG_ARRAY_STRIDE),
+ EDEF(VERTEX_ARRAY_POINTER),
+ EDEF(NORMAL_ARRAY_POINTER),
+ EDEF(COLOR_ARRAY_POINTER),
+ EDEF(INDEX_ARRAY_POINTER),
+ EDEF(TEXTURE_COORD_ARRAY_POINTER),
+ EDEF(EDGE_FLAG_ARRAY_POINTER),
+ EDEF(V2F),
+ EDEF(V3F),
+ EDEF(C4UB_V2F),
+ EDEF(C4UB_V3F),
+ EDEF(C3F_V3F),
+ EDEF(N3F_V3F),
+ EDEF(C4F_N3F_V3F),
+ EDEF(T2F_V3F),
+ EDEF(T4F_V4F),
+ EDEF(T2F_C4UB_V3F),
+ EDEF(T2F_C3F_V3F),
+ EDEF(T2F_N3F_V3F),
+ EDEF(T2F_C4F_N3F_V3F),
+ EDEF(T4F_C4F_N3F_V4F),
+ EDEF(MATRIX_MODE),
+ EDEF(MODELVIEW),
+ EDEF(PROJECTION),
+ EDEF(TEXTURE),
+ EDEF(POINT_SMOOTH),
+ EDEF(POINT_SIZE),
+ EDEF(POINT_SIZE_GRANULARITY),
+ EDEF(POINT_SIZE_RANGE),
+ EDEF(LINE_SMOOTH),
+ EDEF(LINE_STIPPLE),
+ EDEF(LINE_STIPPLE_PATTERN),
+ EDEF(LINE_STIPPLE_REPEAT),
+ EDEF(LINE_WIDTH),
+ EDEF(LINE_WIDTH_GRANULARITY),
+ EDEF(LINE_WIDTH_RANGE),
+ EDEF(POINT),
+ EDEF(LINE),
+ EDEF(FILL),
+ EDEF(CCW),
+ EDEF(CW),
+ EDEF(FRONT),
+ EDEF(BACK),
+ EDEF(CULL_FACE),
+ EDEF(CULL_FACE_MODE),
+ EDEF(POLYGON_SMOOTH),
+ EDEF(POLYGON_STIPPLE),
+ EDEF(FRONT_FACE),
+ EDEF(POLYGON_MODE),
+ EDEF(POLYGON_OFFSET_FACTOR),
+ EDEF(POLYGON_OFFSET_UNITS),
+ EDEF(POLYGON_OFFSET_POINT),
+ EDEF(POLYGON_OFFSET_LINE),
+ EDEF(POLYGON_OFFSET_FILL),
+ EDEF(COMPILE),
+ EDEF(COMPILE_AND_EXECUTE),
+ EDEF(LIST_BASE),
+ EDEF(LIST_INDEX),
+ EDEF(LIST_MODE),
+ EDEF(NEVER),
+ EDEF(LESS),
+ EDEF(GEQUAL),
+ EDEF(LEQUAL),
+ EDEF(GREATER),
+ EDEF(NOTEQUAL),
+ EDEF(EQUAL),
+ EDEF(ALWAYS),
+ EDEF(DEPTH_TEST),
+ EDEF(DEPTH_BITS),
+ EDEF(DEPTH_CLEAR_VALUE),
+ EDEF(DEPTH_FUNC),
+ EDEF(DEPTH_RANGE),
+ EDEF(DEPTH_WRITEMASK),
+ EDEF(DEPTH_COMPONENT),
+ EDEF(LIGHTING),
+ EDEF(LIGHT0),
+ EDEF(LIGHT1),
+ EDEF(LIGHT2),
+ EDEF(LIGHT3),
+ EDEF(LIGHT4),
+ EDEF(LIGHT5),
+ EDEF(LIGHT6),
+ EDEF(LIGHT7),
+ EDEF(SPOT_EXPONENT),
+ EDEF(SPOT_CUTOFF),
+ EDEF(CONSTANT_ATTENUATION),
+ EDEF(LINEAR_ATTENUATION),
+ EDEF(QUADRATIC_ATTENUATION),
+ EDEF(AMBIENT),
+ EDEF(DIFFUSE),
+ EDEF(SPECULAR),
+ EDEF(SHININESS),
+ EDEF(EMISSION),
+ EDEF(POSITION),
+ EDEF(SPOT_DIRECTION),
+ EDEF(AMBIENT_AND_DIFFUSE),
+ EDEF(COLOR_INDEXES),
+ EDEF(LIGHT_MODEL_TWO_SIDE),
+ EDEF(LIGHT_MODEL_LOCAL_VIEWER),
+ EDEF(LIGHT_MODEL_AMBIENT),
+ EDEF(FRONT_AND_BACK),
+ EDEF(SHADE_MODEL),
+ EDEF(FLAT),
+ EDEF(SMOOTH),
+ EDEF(COLOR_MATERIAL),
+ EDEF(COLOR_MATERIAL_FACE),
+ EDEF(COLOR_MATERIAL_PARAMETER),
+ EDEF(NORMALIZE),
+ EDEF(CLIP_PLANE0),
+ EDEF(CLIP_PLANE1),
+ EDEF(CLIP_PLANE2),
+ EDEF(CLIP_PLANE3),
+ EDEF(CLIP_PLANE4),
+ EDEF(CLIP_PLANE5),
+ EDEF(ACCUM_RED_BITS),
+ EDEF(ACCUM_GREEN_BITS),
+ EDEF(ACCUM_BLUE_BITS),
+ EDEF(ACCUM_ALPHA_BITS),
+ EDEF(ACCUM_CLEAR_VALUE),
+ EDEF(ACCUM),
+ EDEF(ADD),
+ EDEF(LOAD),
+ EDEF(MULT),
+ EDEF(RETURN),
+ EDEF(ALPHA_TEST),
+ EDEF(ALPHA_TEST_REF),
+ EDEF(ALPHA_TEST_FUNC),
+ EDEF(BLEND),
+ EDEF(BLEND_SRC),
+ EDEF(BLEND_DST),
+ EDEF(ZERO),
+ EDEF(ONE),
+ EDEF(SRC_COLOR),
+ EDEF(ONE_MINUS_SRC_COLOR),
+ EDEF(DST_COLOR),
+ EDEF(ONE_MINUS_DST_COLOR),
+ EDEF(SRC_ALPHA),
+ EDEF(ONE_MINUS_SRC_ALPHA),
+ EDEF(DST_ALPHA),
+ EDEF(ONE_MINUS_DST_ALPHA),
+ EDEF(SRC_ALPHA_SATURATE),
+ EDEF(CONSTANT_COLOR),
+ EDEF(ONE_MINUS_CONSTANT_COLOR),
+ EDEF(CONSTANT_ALPHA),
+ EDEF(ONE_MINUS_CONSTANT_ALPHA),
+ EDEF(FEEDBACK),
+ EDEF(RENDER),
+ EDEF(SELECT),
+ EDEF(2D),
+ EDEF(3D),
+ EDEF(3D_COLOR),
+ EDEF(3D_COLOR_TEXTURE),
+ EDEF(4D_COLOR_TEXTURE),
+ EDEF(POINT_TOKEN),
+ EDEF(LINE_TOKEN),
+ EDEF(LINE_RESET_TOKEN),
+ EDEF(POLYGON_TOKEN),
+ EDEF(BITMAP_TOKEN),
+ EDEF(DRAW_PIXEL_TOKEN),
+ EDEF(COPY_PIXEL_TOKEN),
+ EDEF(PASS_THROUGH_TOKEN),
+ EDEF(FEEDBACK_BUFFER_POINTER),
+ EDEF(FEEDBACK_BUFFER_SIZE),
+ EDEF(FEEDBACK_BUFFER_TYPE),
+ EDEF(SELECTION_BUFFER_POINTER),
+ EDEF(SELECTION_BUFFER_SIZE),
+ EDEF(FOG),
+ EDEF(FOG_MODE),
+ EDEF(FOG_DENSITY),
+ EDEF(FOG_COLOR),
+ EDEF(FOG_INDEX),
+ EDEF(FOG_START),
+ EDEF(FOG_END),
+ EDEF(LINEAR),
+ EDEF(EXP),
+ EDEF(EXP2),
+ EDEF(LOGIC_OP),
+ EDEF(INDEX_LOGIC_OP),
+ EDEF(COLOR_LOGIC_OP),
+ EDEF(LOGIC_OP_MODE),
+ EDEF(CLEAR),
+ EDEF(SET),
+ EDEF(COPY),
+ EDEF(COPY_INVERTED),
+ EDEF(NOOP),
+ EDEF(INVERT),
+ EDEF(AND),
+ EDEF(NAND),
+ EDEF(OR),
+ EDEF(NOR),
+ EDEF(XOR),
+ EDEF(EQUIV),
+ EDEF(AND_REVERSE),
+ EDEF(AND_INVERTED),
+ EDEF(OR_REVERSE),
+ EDEF(OR_INVERTED),
+ EDEF(STENCIL_TEST),
+ EDEF(STENCIL_WRITEMASK),
+ EDEF(STENCIL_BITS),
+ EDEF(STENCIL_FUNC),
+ EDEF(STENCIL_VALUE_MASK),
+ EDEF(STENCIL_REF),
+ EDEF(STENCIL_FAIL),
+ EDEF(STENCIL_PASS_DEPTH_PASS),
+ EDEF(STENCIL_PASS_DEPTH_FAIL),
+ EDEF(STENCIL_CLEAR_VALUE),
+ EDEF(STENCIL_INDEX),
+ EDEF(KEEP),
+ EDEF(REPLACE),
+ EDEF(INCR),
+ EDEF(DECR),
+ EDEF(NONE),
+ EDEF(LEFT),
+ EDEF(RIGHT),
+ EDEF(FRONT_LEFT),
+ EDEF(FRONT_RIGHT),
+ EDEF(BACK_LEFT),
+ EDEF(BACK_RIGHT),
+ EDEF(AUX0),
+ EDEF(AUX1),
+ EDEF(AUX2),
+ EDEF(AUX3),
+ EDEF(COLOR_INDEX),
+ EDEF(RED),
+ EDEF(GREEN),
+ EDEF(BLUE),
+ EDEF(ALPHA),
+ EDEF(LUMINANCE),
+ EDEF(LUMINANCE_ALPHA),
+ EDEF(ALPHA_BITS),
+ EDEF(RED_BITS),
+ EDEF(GREEN_BITS),
+ EDEF(BLUE_BITS),
+ EDEF(INDEX_BITS),
+ EDEF(SUBPIXEL_BITS),
+ EDEF(AUX_BUFFERS),
+ EDEF(READ_BUFFER),
+ EDEF(DRAW_BUFFER),
+ EDEF(DOUBLEBUFFER),
+ EDEF(STEREO),
+ EDEF(BITMAP),
+ EDEF(COLOR),
+ EDEF(DEPTH),
+ EDEF(STENCIL),
+ EDEF(DITHER),
+ EDEF(RGB),
+ EDEF(RGBA),
+ EDEF(MAX_LIST_NESTING),
+ EDEF(MAX_ATTRIB_STACK_DEPTH),
+ EDEF(MAX_MODELVIEW_STACK_DEPTH),
+ EDEF(MAX_NAME_STACK_DEPTH),
+ EDEF(MAX_PROJECTION_STACK_DEPTH),
+ EDEF(MAX_TEXTURE_STACK_DEPTH),
+ EDEF(MAX_EVAL_ORDER),
+ EDEF(MAX_LIGHTS),
+ EDEF(MAX_CLIP_PLANES),
+ EDEF(MAX_TEXTURE_SIZE),
+ EDEF(MAX_PIXEL_MAP_TABLE),
+ EDEF(MAX_VIEWPORT_DIMS),
+ EDEF(MAX_CLIENT_ATTRIB_STACK_DEPTH),
+ EDEF(ATTRIB_STACK_DEPTH),
+ EDEF(CLIENT_ATTRIB_STACK_DEPTH),
+ EDEF(COLOR_CLEAR_VALUE),
+ EDEF(COLOR_WRITEMASK),
+ EDEF(CURRENT_INDEX),
+ EDEF(CURRENT_COLOR),
+ EDEF(CURRENT_NORMAL),
+ EDEF(CURRENT_RASTER_COLOR),
+ EDEF(CURRENT_RASTER_DISTANCE),
+ EDEF(CURRENT_RASTER_INDEX),
+ EDEF(CURRENT_RASTER_POSITION),
+ EDEF(CURRENT_RASTER_TEXTURE_COORDS),
+ EDEF(CURRENT_RASTER_POSITION_VALID),
+ EDEF(CURRENT_TEXTURE_COORDS),
+ EDEF(INDEX_CLEAR_VALUE),
+ EDEF(INDEX_MODE),
+ EDEF(INDEX_WRITEMASK),
+ EDEF(MODELVIEW_MATRIX),
+ EDEF(MODELVIEW_STACK_DEPTH),
+ EDEF(NAME_STACK_DEPTH),
+ EDEF(PROJECTION_MATRIX),
+ EDEF(PROJECTION_STACK_DEPTH),
+ EDEF(RENDER_MODE),
+ EDEF(RGBA_MODE),
+ EDEF(TEXTURE_MATRIX),
+ EDEF(TEXTURE_STACK_DEPTH),
+ EDEF(VIEWPORT),
+ EDEF(AUTO_NORMAL),
+ EDEF(MAP1_COLOR_4),
+ EDEF(MAP1_GRID_DOMAIN),
+ EDEF(MAP1_GRID_SEGMENTS),
+ EDEF(MAP1_INDEX),
+ EDEF(MAP1_NORMAL),
+ EDEF(MAP1_TEXTURE_COORD_1),
+ EDEF(MAP1_TEXTURE_COORD_2),
+ EDEF(MAP1_TEXTURE_COORD_3),
+ EDEF(MAP1_TEXTURE_COORD_4),
+ EDEF(MAP1_VERTEX_3),
+ EDEF(MAP1_VERTEX_4),
+ EDEF(MAP2_COLOR_4),
+ EDEF(MAP2_GRID_DOMAIN),
+ EDEF(MAP2_GRID_SEGMENTS),
+ EDEF(MAP2_INDEX),
+ EDEF(MAP2_NORMAL),
+ EDEF(MAP2_TEXTURE_COORD_1),
+ EDEF(MAP2_TEXTURE_COORD_2),
+ EDEF(MAP2_TEXTURE_COORD_3),
+ EDEF(MAP2_TEXTURE_COORD_4),
+ EDEF(MAP2_VERTEX_3),
+ EDEF(MAP2_VERTEX_4),
+ EDEF(COEFF),
+ EDEF(DOMAIN),
+ EDEF(ORDER),
+ EDEF(FOG_HINT),
+ EDEF(LINE_SMOOTH_HINT),
+ EDEF(PERSPECTIVE_CORRECTION_HINT),
+ EDEF(POINT_SMOOTH_HINT),
+ EDEF(POLYGON_SMOOTH_HINT),
+ EDEF(DONT_CARE),
+ EDEF(FASTEST),
+ EDEF(NICEST),
+ EDEF(SCISSOR_TEST),
+ EDEF(SCISSOR_BOX),
+ EDEF(MAP_COLOR),
+ EDEF(MAP_STENCIL),
+ EDEF(INDEX_SHIFT),
+ EDEF(INDEX_OFFSET),
+ EDEF(RED_SCALE),
+ EDEF(RED_BIAS),
+ EDEF(GREEN_SCALE),
+ EDEF(GREEN_BIAS),
+ EDEF(BLUE_SCALE),
+ EDEF(BLUE_BIAS),
+ EDEF(ALPHA_SCALE),
+ EDEF(ALPHA_BIAS),
+ EDEF(DEPTH_SCALE),
+ EDEF(DEPTH_BIAS),
+ EDEF(PIXEL_MAP_S_TO_S_SIZE),
+ EDEF(PIXEL_MAP_I_TO_I_SIZE),
+ EDEF(PIXEL_MAP_I_TO_R_SIZE),
+ EDEF(PIXEL_MAP_I_TO_G_SIZE),
+ EDEF(PIXEL_MAP_I_TO_B_SIZE),
+ EDEF(PIXEL_MAP_I_TO_A_SIZE),
+ EDEF(PIXEL_MAP_R_TO_R_SIZE),
+ EDEF(PIXEL_MAP_G_TO_G_SIZE),
+ EDEF(PIXEL_MAP_B_TO_B_SIZE),
+ EDEF(PIXEL_MAP_A_TO_A_SIZE),
+ EDEF(PIXEL_MAP_S_TO_S),
+ EDEF(PIXEL_MAP_I_TO_I),
+ EDEF(PIXEL_MAP_I_TO_R),
+ EDEF(PIXEL_MAP_I_TO_G),
+ EDEF(PIXEL_MAP_I_TO_B),
+ EDEF(PIXEL_MAP_I_TO_A),
+ EDEF(PIXEL_MAP_R_TO_R),
+ EDEF(PIXEL_MAP_G_TO_G),
+ EDEF(PIXEL_MAP_B_TO_B),
+ EDEF(PIXEL_MAP_A_TO_A),
+ EDEF(PACK_ALIGNMENT),
+ EDEF(PACK_LSB_FIRST),
+ EDEF(PACK_ROW_LENGTH),
+ EDEF(PACK_SKIP_PIXELS),
+ EDEF(PACK_SKIP_ROWS),
+ EDEF(PACK_SWAP_BYTES),
+ EDEF(UNPACK_ALIGNMENT),
+ EDEF(UNPACK_LSB_FIRST),
+ EDEF(UNPACK_ROW_LENGTH),
+ EDEF(UNPACK_SKIP_PIXELS),
+ EDEF(UNPACK_SKIP_ROWS),
+ EDEF(UNPACK_SWAP_BYTES),
+ EDEF(ZOOM_X),
+ EDEF(ZOOM_Y),
+ EDEF(TEXTURE_ENV),
+ EDEF(TEXTURE_ENV_MODE),
+ EDEF(TEXTURE_1D),
+ EDEF(TEXTURE_2D),
+ EDEF(TEXTURE_WRAP_S),
+ EDEF(TEXTURE_WRAP_T),
+ EDEF(TEXTURE_MAG_FILTER),
+ EDEF(TEXTURE_MIN_FILTER),
+ EDEF(TEXTURE_ENV_COLOR),
+ EDEF(TEXTURE_GEN_S),
+ EDEF(TEXTURE_GEN_T),
+ EDEF(TEXTURE_GEN_MODE),
+ EDEF(TEXTURE_BORDER_COLOR),
+ EDEF(TEXTURE_WIDTH),
+ EDEF(TEXTURE_HEIGHT),
+ EDEF(TEXTURE_BORDER),
+ EDEF(TEXTURE_COMPONENTS),
+ EDEF(TEXTURE_RED_SIZE),
+ EDEF(TEXTURE_GREEN_SIZE),
+ EDEF(TEXTURE_BLUE_SIZE),
+ EDEF(TEXTURE_ALPHA_SIZE),
+ EDEF(TEXTURE_LUMINANCE_SIZE),
+ EDEF(TEXTURE_INTENSITY_SIZE),
+ EDEF(NEAREST_MIPMAP_NEAREST),
+ EDEF(NEAREST_MIPMAP_LINEAR),
+ EDEF(LINEAR_MIPMAP_NEAREST),
+ EDEF(LINEAR_MIPMAP_LINEAR),
+ EDEF(OBJECT_LINEAR),
+ EDEF(OBJECT_PLANE),
+ EDEF(EYE_LINEAR),
+ EDEF(EYE_PLANE),
+ EDEF(SPHERE_MAP),
+ EDEF(DECAL),
+ EDEF(MODULATE),
+ EDEF(NEAREST),
+ EDEF(REPEAT),
+ EDEF(CLAMP),
+ EDEF(S),
+ EDEF(T),
+ EDEF(R),
+ EDEF(Q),
+ EDEF(TEXTURE_GEN_R),
+ EDEF(TEXTURE_GEN_Q),
+ EDEF(PROXY_TEXTURE_1D),
+ EDEF(PROXY_TEXTURE_2D),
+ EDEF(TEXTURE_PRIORITY),
+ EDEF(TEXTURE_RESIDENT),
+ EDEF(TEXTURE_BINDING_1D),
+ EDEF(TEXTURE_BINDING_2D),
+ EDEF(TEXTURE_INTERNAL_FORMAT),
+ EDEF(PACK_SKIP_IMAGES),
+ EDEF(PACK_IMAGE_HEIGHT),
+ EDEF(UNPACK_SKIP_IMAGES),
+ EDEF(UNPACK_IMAGE_HEIGHT),
+ EDEF(TEXTURE_3D),
+ EDEF(PROXY_TEXTURE_3D),
+ EDEF(TEXTURE_DEPTH),
+ EDEF(TEXTURE_WRAP_R),
+ EDEF(MAX_3D_TEXTURE_SIZE),
+ EDEF(TEXTURE_BINDING_3D),
+ EDEF(ALPHA4),
+ EDEF(ALPHA8),
+ EDEF(ALPHA12),
+ EDEF(ALPHA16),
+ EDEF(LUMINANCE4),
+ EDEF(LUMINANCE8),
+ EDEF(LUMINANCE12),
+ EDEF(LUMINANCE16),
+ EDEF(LUMINANCE4_ALPHA4),
+ EDEF(LUMINANCE6_ALPHA2),
+ EDEF(LUMINANCE8_ALPHA8),
+ EDEF(LUMINANCE12_ALPHA4),
+ EDEF(LUMINANCE12_ALPHA12),
+ EDEF(LUMINANCE16_ALPHA16),
+ EDEF(INTENSITY),
+ EDEF(INTENSITY4),
+ EDEF(INTENSITY8),
+ EDEF(INTENSITY12),
+ EDEF(INTENSITY16),
+ EDEF(R3_G3_B2),
+ EDEF(RGB4),
+ EDEF(RGB5),
+ EDEF(RGB8),
+ EDEF(RGB10),
+ EDEF(RGB12),
+ EDEF(RGB16),
+ EDEF(RGBA2),
+ EDEF(RGBA4),
+ EDEF(RGB5_A1),
+ EDEF(RGBA8),
+ EDEF(RGB10_A2),
+ EDEF(RGBA12),
+ EDEF(RGBA16),
+ EDEF(VENDOR),
+ EDEF(RENDERER),
+ EDEF(VERSION),
+ EDEF(EXTENSIONS),
+ EDEF(INVALID_VALUE),
+ EDEF(INVALID_ENUM),
+ EDEF(INVALID_OPERATION),
+ EDEF(STACK_OVERFLOW),
+ EDEF(STACK_UNDERFLOW),
+ EDEF(OUT_OF_MEMORY),
+
+ /* extensions */
+ EDEF(CONSTANT_COLOR_EXT),
+ EDEF(ONE_MINUS_CONSTANT_COLOR_EXT),
+ EDEF(CONSTANT_ALPHA_EXT),
+ EDEF(ONE_MINUS_CONSTANT_ALPHA_EXT),
+ EDEF(BLEND_EQUATION_EXT),
+ EDEF(MIN_EXT),
+ EDEF(MAX_EXT),
+ EDEF(FUNC_ADD_EXT),
+ EDEF(FUNC_SUBTRACT_EXT),
+ EDEF(FUNC_REVERSE_SUBTRACT_EXT),
+ EDEF(BLEND_COLOR_EXT),
+ EDEF(POLYGON_OFFSET_EXT),
+ EDEF(POLYGON_OFFSET_FACTOR_EXT),
+ EDEF(POLYGON_OFFSET_BIAS_EXT),
+ EDEF(VERTEX_ARRAY_EXT),
+ EDEF(NORMAL_ARRAY_EXT),
+ EDEF(COLOR_ARRAY_EXT),
+ EDEF(INDEX_ARRAY_EXT),
+ EDEF(TEXTURE_COORD_ARRAY_EXT),
+ EDEF(EDGE_FLAG_ARRAY_EXT),
+ EDEF(VERTEX_ARRAY_SIZE_EXT),
+ EDEF(VERTEX_ARRAY_TYPE_EXT),
+ EDEF(VERTEX_ARRAY_STRIDE_EXT),
+ EDEF(VERTEX_ARRAY_COUNT_EXT),
+ EDEF(NORMAL_ARRAY_TYPE_EXT),
+ EDEF(NORMAL_ARRAY_STRIDE_EXT),
+ EDEF(NORMAL_ARRAY_COUNT_EXT),
+ EDEF(COLOR_ARRAY_SIZE_EXT),
+ EDEF(COLOR_ARRAY_TYPE_EXT),
+ EDEF(COLOR_ARRAY_STRIDE_EXT),
+ EDEF(COLOR_ARRAY_COUNT_EXT),
+ EDEF(INDEX_ARRAY_TYPE_EXT),
+ EDEF(INDEX_ARRAY_STRIDE_EXT),
+ EDEF(INDEX_ARRAY_COUNT_EXT),
+ EDEF(TEXTURE_COORD_ARRAY_SIZE_EXT),
+ EDEF(TEXTURE_COORD_ARRAY_TYPE_EXT),
+ EDEF(TEXTURE_COORD_ARRAY_STRIDE_EXT),
+ EDEF(TEXTURE_COORD_ARRAY_COUNT_EXT),
+ EDEF(EDGE_FLAG_ARRAY_STRIDE_EXT),
+ EDEF(EDGE_FLAG_ARRAY_COUNT_EXT),
+ EDEF(VERTEX_ARRAY_POINTER_EXT),
+ EDEF(NORMAL_ARRAY_POINTER_EXT),
+ EDEF(COLOR_ARRAY_POINTER_EXT),
+ EDEF(INDEX_ARRAY_POINTER_EXT),
+ EDEF(TEXTURE_COORD_ARRAY_POINTER_EXT),
+ EDEF(EDGE_FLAG_ARRAY_POINTER_EXT),
+ EDEF(TEXTURE_PRIORITY_EXT),
+ EDEF(TEXTURE_RESIDENT_EXT),
+ EDEF(TEXTURE_1D_BINDING_EXT),
+ EDEF(TEXTURE_2D_BINDING_EXT),
+ EDEF(PACK_SKIP_IMAGES_EXT),
+ EDEF(PACK_IMAGE_HEIGHT_EXT),
+ EDEF(UNPACK_SKIP_IMAGES_EXT),
+ EDEF(UNPACK_IMAGE_HEIGHT_EXT),
+ EDEF(TEXTURE_3D_EXT),
+ EDEF(PROXY_TEXTURE_3D_EXT),
+ EDEF(TEXTURE_DEPTH_EXT),
+ EDEF(TEXTURE_WRAP_R_EXT),
+ EDEF(MAX_3D_TEXTURE_SIZE_EXT),
+ EDEF(TEXTURE_3D_BINDING_EXT),
+ EDEF(TABLE_TOO_LARGE_EXT),
+ EDEF(COLOR_TABLE_FORMAT_EXT),
+ EDEF(COLOR_TABLE_WIDTH_EXT),
+ EDEF(COLOR_TABLE_RED_SIZE_EXT),
+ EDEF(COLOR_TABLE_GREEN_SIZE_EXT),
+ EDEF(COLOR_TABLE_BLUE_SIZE_EXT),
+ EDEF(COLOR_TABLE_ALPHA_SIZE_EXT),
+ EDEF(COLOR_TABLE_LUMINANCE_SIZE_EXT),
+ EDEF(COLOR_TABLE_INTENSITY_SIZE_EXT),
+ EDEF(TEXTURE_INDEX_SIZE_EXT),
+ EDEF(COLOR_INDEX1_EXT),
+ EDEF(COLOR_INDEX2_EXT),
+ EDEF(COLOR_INDEX4_EXT),
+ EDEF(COLOR_INDEX8_EXT),
+ EDEF(COLOR_INDEX12_EXT),
+ EDEF(COLOR_INDEX16_EXT),
+ EDEF(SHARED_TEXTURE_PALETTE_EXT),
+ EDEF(POINT_SIZE_MIN_EXT),
+ EDEF(POINT_SIZE_MAX_EXT),
+ EDEF(POINT_FADE_THRESHOLD_SIZE_EXT),
+ EDEF(DISTANCE_ATTENUATION_EXT),
+ EDEF(RESCALE_NORMAL_EXT),
+ EDEF(ABGR_EXT),
+ EDEF(SELECTED_TEXTURE_SGIS),
+ EDEF(SELECTED_TEXTURE_COORD_SET_SGIS),
+ EDEF(MAX_TEXTURES_SGIS),
+ EDEF(TEXTURE0_SGIS),
+ EDEF(TEXTURE1_SGIS),
+ EDEF(TEXTURE2_SGIS),
+ EDEF(TEXTURE3_SGIS),
+ EDEF(TEXTURE_COORD_SET_SOURCE_SGIS),
+ EDEF(SELECTED_TEXTURE_EXT),
+ EDEF(SELECTED_TEXTURE_COORD_SET_EXT),
+ EDEF(SELECTED_TEXTURE_TRANSFORM_EXT),
+ EDEF(MAX_TEXTURES_EXT),
+ EDEF(MAX_TEXTURE_COORD_SETS_EXT),
+ EDEF(TEXTURE_ENV_COORD_SET_EXT),
+ EDEF(TEXTURE0_EXT),
+ EDEF(TEXTURE1_EXT),
+ EDEF(TEXTURE2_EXT),
+ EDEF(TEXTURE3_EXT),
+ EDEF(CLAMP_TO_EDGE_SGIS),
+ EDEF(RESCALE_NORMAL),
+ EDEF(CLAMP_TO_EDGE),
+ EDEF(MAX_ELEMENTS_VERTICES),
+ EDEF(MAX_ELEMENTS_INDICES),
+ EDEF(BGR),
+ EDEF(BGRA),
+ EDEF(UNSIGNED_BYTE_3_3_2),
+ EDEF(UNSIGNED_BYTE_2_3_3_REV),
+ EDEF(UNSIGNED_SHORT_5_6_5),
+ EDEF(UNSIGNED_SHORT_5_6_5_REV),
+ EDEF(UNSIGNED_SHORT_4_4_4_4),
+ EDEF(UNSIGNED_SHORT_4_4_4_4_REV),
+ EDEF(UNSIGNED_SHORT_5_5_5_1),
+ EDEF(UNSIGNED_SHORT_1_5_5_5_REV),
+ EDEF(UNSIGNED_INT_8_8_8_8),
+ EDEF(UNSIGNED_INT_8_8_8_8_REV),
+ EDEF(UNSIGNED_INT_10_10_10_2),
+ EDEF(UNSIGNED_INT_2_10_10_10_REV),
+ EDEF(LIGHT_MODEL_COLOR_CONTROL),
+ EDEF(SINGLE_COLOR),
+ EDEF(SEPARATE_SPECULAR_COLOR),
+ EDEF(TEXTURE_MIN_LOD),
+ EDEF(TEXTURE_MAX_LOD),
+ EDEF(TEXTURE_BASE_LEVEL),
+ EDEF(TEXTURE_MAX_LEVEL)
+};
+
+#undef EDEF
+
+#define N_ENUMS (sizeof(enums) / sizeof(ENUM))
+
+/***************************************************************************/
+
+static void print_enum_name( FILE* OUT, GLenum e )
+{
+ int i, found= 0;
+ for( i= 0; i < N_ENUMS; ++i )
+ {
+ if( enums[i].e == e )
+ {
+ if( found )
+ fprintf( OUT, "/" );
+ found= 1;
+ fprintf( OUT, "%s", enums[i].name );
+ }
+ }
+ if( ! found )
+ fprintf( OUT, "*UNKNOWN* [%04x]", (int)e );
+ fprintf( OUT, "\n" );
+}
+
+#define BOOL_STRING(b) (b ? "true" : "false")
+
+#define VAR_ENUM(VAR) \
+ { \
+ GLint e= 0; \
+ glGetIntegerv(GL_##VAR,&e); \
+ fprintf( OUT, "%s: ", #VAR ); \
+ print_enum_name( OUT, (GLenum) e ); \
+ }
+
+#define VAR_FLOAT4(VAR) \
+ { \
+ GLfloat f[4]; \
+ f[0]= f[1]= f[2]= f[3]= 0.0; \
+ glGetFloatv(GL_##VAR,f); \
+ fprintf( OUT, "%s: [%f %f %f %f]\n", \
+ #VAR, f[0], f[1], f[2], f[3] ); \
+ }
+
+#define VAR_MAT_FLOAT4(VAR) \
+ { \
+ GLfloat f[4]; \
+ f[0]= f[1]= f[2]= f[3]= 0.0; \
+ glGetMaterialfv(GL_FRONT,GL_##VAR,f); \
+ fprintf( OUT, "FRONT_%s: [%f %f %f %f]\n", \
+ #VAR, f[0], f[1], f[2], f[3] ); \
+ glGetMaterialfv(GL_BACK,GL_##VAR,f); \
+ fprintf( OUT, " BACK_%s: [%f %f %f %f]\n", \
+ #VAR, f[0], f[1], f[2], f[3] ); \
+ }
+
+#define VAR_LIGHT_FLOAT4(LIGHT,VAR) \
+ { \
+ GLfloat f[4]; \
+ f[0]= f[1]= f[2]= f[3]= 0.0; \
+ glGetLightfv(GL_LIGHT0+LIGHT,GL_##VAR,f); \
+ fprintf( OUT, "LIGHT%d.%s: [%f %f %f %f]\n", \
+ LIGHT, #VAR, f[0], f[1], f[2], f[3] ); \
+ }
+
+#define VAR_LIGHT_FLOAT3(LIGHT,VAR) \
+ { \
+ GLfloat f[3]; \
+ f[0]= f[1]= f[2]= 0.0; \
+ glGetLightfv(GL_LIGHT0+LIGHT,GL_##VAR,f); \
+ fprintf( OUT, "LIGHT%d.%s: [%f %f %f]\n", \
+ LIGHT, #VAR, f[0], f[1], f[2] ); \
+ }
+
+#define VAR_FLOAT3(VAR) \
+ { \
+ GLfloat f[3]; \
+ f[0]= f[1]= f[2]= 0.0; \
+ glGetFloatv(GL_##VAR,f) ; \
+ fprintf( OUT, "%s: [%f %f %f]\n", \
+ #VAR, f[0], f[1], f[2] ); \
+ }
+#define VAR_FLOAT2(VAR) \
+ { \
+ GLfloat f[2]; \
+ f[0]= f[1]= 0.0; \
+ glGetFloatv(GL_##VAR,f); \
+ fprintf( OUT, "%s: [%f %f]\n", \
+ #VAR, f[0], f[1] ); \
+ }
+
+#define VAR_COLOR(VAR) VAR_FLOAT4(VAR)
+#define VAR_TEXCOORD(VAR) VAR_FLOAT4(VAR)
+#define VAR_NORMAL(VAR) VAR_FLOAT3(VAR)
+
+#define VAR_MAT_COLOR(VAR) VAR_MAT_FLOAT4(VAR)
+#define VAR_LIGHT_COLOR(LIGHT,VAR) VAR_LIGHT_FLOAT4(LIGHT,VAR)
+
+#define VAR_FLOAT(VAR) \
+ { \
+ GLfloat f= 0.0; \
+ glGetFloatv(GL_##VAR,&f); \
+ fprintf( OUT, "%s: %f\n", #VAR, f ); \
+ }
+
+#define VAR_MAT_FLOAT(VAR) \
+ { \
+ GLfloat f= 0.0; \
+ glGetMaterialfv(GL_FRONT,GL_##VAR,&f); \
+ fprintf( OUT, "FRONT_%s: %f\n", #VAR, f ); \
+ glGetMaterialfv(GL_BACK,GL_##VAR,&f); \
+ fprintf( OUT, " BACK_%s: %f\n", #VAR, f ); \
+ }
+
+#define VAR_LIGHT_FLOAT(LIGHT,VAR) \
+ { \
+ GLfloat f= 0.0; \
+ glGetLightfv(GL_LIGHT0+LIGHT,GL_##VAR,&f); \
+ fprintf( OUT, "LIGHT%d.%s: %f\n", \
+ LIGHT, #VAR, f ); \
+ }
+
+#define VAR_INT(VAR) \
+ { \
+ GLint i= 0; \
+ glGetIntegerv(GL_##VAR,&i); \
+ fprintf( OUT, "%s: %d\n", #VAR, (int)i ); \
+ }
+#define VAR_INTEGER(VAR) VAR_INT(VAR)
+#define VAR_INDEX(VAR) VAR_INT(VAR)
+#define VAR_HEXINT(VAR) \
+ { \
+ GLint i= 0; \
+ glGetIntegerv(GL_##VAR,&i); \
+ fprintf( OUT, "%s: 0x%04x\n", #VAR, (int)i ); \
+ }
+#define VAR_INT4(VAR) \
+ { \
+ GLint i[4]; \
+ i[0]= i[1]= i[2]= i[3]= 0; \
+ glGetIntegerv(GL_##VAR,i); \
+ fprintf( OUT, "%s: [%d %d %d %d]\n", \
+ #VAR, (int)i[0], (int)i[1], (int)i[2], (int)i[3] ); \
+ }
+#define VAR_BOOL(VAR) \
+ { \
+ GLboolean b= 0; \
+ glGetBooleanv(GL_##VAR,&b); \
+ fprintf( OUT, "%s: %s\n", #VAR, BOOL_STRING(b) ); \
+ }
+#define VAR_BOOL4(VAR) \
+ { \
+ GLboolean b[4]; \
+ b[0]= b[1]= b[2]= b[3]= 0; \
+ glGetBooleanv(GL_##VAR,b); \
+ fprintf( OUT, "%s: [%s %s %s %s]\n", \
+ #VAR, \
+ BOOL_STRING(b[0]), \
+ BOOL_STRING(b[1]), \
+ BOOL_STRING(b[2]), \
+ BOOL_STRING(b[3]) ); \
+ }
+#define VAR_PTR(VAR) \
+ { \
+ GLvoid* p= 0; \
+ glGetPointerv(GL_##VAR,&p); \
+ fprintf( OUT, "%s: %p\n", #VAR, p ); \
+ }
+#define VAR_MATRIX(VAR) \
+ { \
+ GLfloat m[16]; \
+ int i; \
+ for( i= 0; i < 16; ++i ) m[i]= 0.0; \
+ glGetFloatv(GL_##VAR,m); \
+ fprintf( OUT, \
+ "%s:\n\t[%+.6f %+.6f %+.6f %+.6f]\n\t[%+.6f %+.6f %+.6f
+%+.6f]\n\t[%+.6f %+.6f %+.6f %+.6f]\n\t[%+.6f %+.6f %+.6f %+.6f]\n", \
+ #VAR, \
+ m[0+0*4], m[0+1*4], m[0+2*4], m[0+3*4], \
+ m[1+0*4], m[1+1*4], m[1+2*4], m[1+3*4], \
+ m[2+0*4], m[2+1*4], m[2+2*4], m[2+3*4], \
+ m[3+0*4], m[3+1*4], m[3+2*4], m[3+3*4] ); \
+ }
+
+/***************************************************************************/
+
+/*
+#define OUT stderr
+*/
+void dump_opengl_state( FILE* OUT )
+{
+ int i;
+ GLint n_lights= 0;
+
+ glGetIntegerv( GL_MAX_LIGHTS, &n_lights );
+
+ VAR_COLOR(CURRENT_COLOR)
+ VAR_INDEX(CURRENT_INDEX)
+ VAR_TEXCOORD(CURRENT_TEXTURE_COORDS)
+ VAR_NORMAL(CURRENT_NORMAL)
+ VAR_FLOAT4(CURRENT_RASTER_POSITION)
+ VAR_FLOAT(CURRENT_RASTER_DISTANCE)
+ VAR_COLOR(CURRENT_RASTER_COLOR)
+ VAR_INDEX(CURRENT_RASTER_INDEX)
+ VAR_TEXCOORD(CURRENT_RASTER_TEXTURE_COORDS)
+ VAR_BOOL(CURRENT_RASTER_POSITION_VALID)
+ VAR_BOOL(EDGE_FLAG)
+
+ VAR_BOOL (VERTEX_ARRAY)
+ VAR_INTEGER(VERTEX_ARRAY_SIZE)
+ VAR_ENUM (VERTEX_ARRAY_TYPE)
+ VAR_INTEGER(VERTEX_ARRAY_STRIDE)
+ VAR_PTR (VERTEX_ARRAY_POINTER)
+
+ VAR_BOOL (NORMAL_ARRAY)
+ VAR_ENUM (NORMAL_ARRAY_TYPE)
+ VAR_INTEGER(NORMAL_ARRAY_STRIDE)
+ VAR_PTR (NORMAL_ARRAY_POINTER)
+
+ VAR_BOOL (COLOR_ARRAY)
+ VAR_INTEGER(COLOR_ARRAY_SIZE)
+ VAR_ENUM (COLOR_ARRAY_TYPE)
+ VAR_INTEGER(COLOR_ARRAY_STRIDE)
+ VAR_PTR (COLOR_ARRAY_POINTER)
+
+ VAR_BOOL (INDEX_ARRAY)
+ VAR_ENUM (INDEX_ARRAY_TYPE)
+ VAR_INTEGER(INDEX_ARRAY_STRIDE)
+ VAR_PTR (INDEX_ARRAY_POINTER)
+
+ VAR_BOOL (TEXTURE_COORD_ARRAY)
+ VAR_INTEGER(TEXTURE_COORD_ARRAY_SIZE)
+ VAR_ENUM (TEXTURE_COORD_ARRAY_TYPE)
+ VAR_INTEGER(TEXTURE_COORD_ARRAY_STRIDE)
+ VAR_PTR (TEXTURE_COORD_ARRAY_POINTER)
+
+ VAR_BOOL (EDGE_FLAG_ARRAY)
+ VAR_INTEGER(EDGE_FLAG_ARRAY_STRIDE)
+ VAR_PTR (EDGE_FLAG_ARRAY_POINTER)
+
+ VAR_MATRIX(MODELVIEW_MATRIX)
+ VAR_MATRIX(PROJECTION_MATRIX)
+ VAR_MATRIX(TEXTURE_MATRIX)
+ VAR_INT4(VIEWPORT)
+ VAR_FLOAT2(DEPTH_RANGE)
+ VAR_INT(MODELVIEW_STACK_DEPTH)
+ VAR_INT(PROJECTION_STACK_DEPTH)
+ VAR_INT(TEXTURE_STACK_DEPTH)
+ VAR_ENUM(MATRIX_MODE)
+ VAR_BOOL(NORMALIZE)
+ VAR_BOOL(RESCALE_NORMAL_EXT)
+ VAR_BOOL(CLIP_PLANE0)
+ VAR_BOOL(CLIP_PLANE1)
+ VAR_BOOL(CLIP_PLANE2)
+ VAR_BOOL(CLIP_PLANE3)
+ VAR_BOOL(CLIP_PLANE4)
+ VAR_BOOL(CLIP_PLANE5)
+ /* + glGetClipPlane() */
+
+ VAR_COLOR(FOG_COLOR)
+ VAR_INDEX(FOG_INDEX)
+ VAR_FLOAT(FOG_DENSITY)
+ VAR_FLOAT(FOG_START)
+ VAR_FLOAT(FOG_END)
+ VAR_ENUM(FOG_MODE)
+ VAR_BOOL(FOG)
+ VAR_ENUM(SHADE_MODEL)
+
+ VAR_BOOL(LIGHTING)
+ VAR_BOOL(COLOR_MATERIAL)
+ VAR_ENUM(COLOR_MATERIAL_PARAMETER)
+ VAR_ENUM(COLOR_MATERIAL_FACE)
+
+ VAR_MAT_COLOR(AMBIENT)
+ VAR_MAT_COLOR(DIFFUSE)
+ VAR_MAT_COLOR(SPECULAR)
+ VAR_MAT_COLOR(EMISSION)
+ VAR_MAT_FLOAT(SHININESS)
+
+ VAR_COLOR(LIGHT_MODEL_AMBIENT)
+ VAR_BOOL(LIGHT_MODEL_LOCAL_VIEWER)
+ VAR_BOOL(LIGHT_MODEL_TWO_SIDE)
+/* VAR_ENUM(LIGHT_MODEL_COLOR_CONTROL)*/
+
+ for( i= 0; i < n_lights; ++i )
+ {
+ GLboolean b= 0;
+
+ glGetBooleanv( GL_LIGHT0 + i, &b );
+ fprintf( OUT, "LIGHT%d: %s\n", i, BOOL_STRING(b) );
+
+ if( ! b )
+ continue;
+
+ VAR_LIGHT_COLOR(i,AMBIENT)
+ VAR_LIGHT_COLOR(i,DIFFUSE)
+ VAR_LIGHT_COLOR(i,SPECULAR)
+ VAR_LIGHT_FLOAT4(i,POSITION)
+ VAR_LIGHT_FLOAT(i,CONSTANT_ATTENUATION)
+ VAR_LIGHT_FLOAT(i,LINEAR_ATTENUATION)
+ VAR_LIGHT_FLOAT(i,QUADRATIC_ATTENUATION)
+ VAR_LIGHT_FLOAT3(i,SPOT_DIRECTION)
+ VAR_LIGHT_FLOAT(i,SPOT_EXPONENT)
+ VAR_LIGHT_FLOAT(i,SPOT_CUTOFF)
+ /* COLOR_INDEXES */
+ }
+
+ VAR_FLOAT(POINT_SIZE)
+ VAR_BOOL(POINT_SMOOTH)
+ VAR_FLOAT(LINE_WIDTH)
+ VAR_BOOL(LINE_SMOOTH)
+ VAR_HEXINT(LINE_STIPPLE_PATTERN)
+ VAR_INT(LINE_STIPPLE_REPEAT)
+ VAR_BOOL(LINE_STIPPLE)
+ VAR_BOOL(CULL_FACE)
+ VAR_ENUM(CULL_FACE_MODE)
+ VAR_ENUM(FRONT_FACE)
+ VAR_BOOL(POLYGON_SMOOTH)
+ VAR_ENUM(POLYGON_MODE)
+ VAR_FLOAT(POLYGON_OFFSET_FACTOR)
+ VAR_FLOAT(POLYGON_OFFSET_UNITS)
+ VAR_BOOL(POLYGON_OFFSET_POINT)
+ VAR_BOOL(POLYGON_OFFSET_LINE)
+ VAR_BOOL(POLYGON_OFFSET_FILL)
+ /* GetPolygonStipple */
+ VAR_BOOL(POLYGON_STIPPLE)
+
+ VAR_BOOL(TEXTURE_1D)
+ VAR_BOOL(TEXTURE_2D)
+/* VAR_BOOL(TEXTURE_3D)*/
+
+ VAR_INT(TEXTURE_BINDING_1D)
+ VAR_INT(TEXTURE_BINDING_2D)
+/* VAR_INT(TEXTURE_BINDING_3D)*/
+
+ /* GetTexImage() */
+ /* GetTexLevelParameter() */
+ /* GetTexEnv() */
+
+ VAR_BOOL(TEXTURE_GEN_S)
+ VAR_BOOL(TEXTURE_GEN_T)
+ VAR_BOOL(TEXTURE_GEN_R)
+ VAR_BOOL(TEXTURE_GEN_Q)
+
+ /* GetTexGen() */
+
+ VAR_BOOL(SCISSOR_TEST)
+ VAR_INT4(SCISSOR_BOX)
+ VAR_BOOL(ALPHA_TEST)
+ VAR_ENUM(ALPHA_TEST_FUNC)
+ VAR_FLOAT(ALPHA_TEST_REF)
+ VAR_BOOL(STENCIL_TEST)
+ VAR_ENUM(STENCIL_FUNC)
+ VAR_HEXINT(STENCIL_VALUE_MASK)
+ VAR_INT(STENCIL_REF)
+ VAR_ENUM(STENCIL_FAIL)
+ VAR_ENUM(STENCIL_PASS_DEPTH_FAIL)
+ VAR_ENUM(STENCIL_PASS_DEPTH_PASS)
+ VAR_BOOL(DEPTH_TEST)
+ VAR_ENUM(DEPTH_FUNC)
+ VAR_BOOL(BLEND)
+ VAR_ENUM(BLEND_SRC)
+ VAR_ENUM(BLEND_DST)
+
+ VAR_BOOL(DITHER)
+ VAR_BOOL(LOGIC_OP) /* INDEX_LOGIC_OP */
+ VAR_BOOL(COLOR_LOGIC_OP)
+
+ VAR_ENUM(DRAW_BUFFER)
+ VAR_INT(INDEX_WRITEMASK)
+ VAR_BOOL4(COLOR_WRITEMASK)
+ VAR_BOOL(DEPTH_WRITEMASK)
+ VAR_HEXINT(STENCIL_WRITEMASK)
+ VAR_COLOR(COLOR_CLEAR_VALUE)
+ VAR_INDEX(INDEX_CLEAR_VALUE)
+ VAR_FLOAT(DEPTH_CLEAR_VALUE)
+ VAR_INT(STENCIL_CLEAR_VALUE)
+ VAR_FLOAT(ACCUM_CLEAR_VALUE)
+
+ VAR_BOOL(UNPACK_SWAP_BYTES)
+ VAR_BOOL(UNPACK_LSB_FIRST)
+#ifdef UNPACK_IMAGE_HEIGHT
+ VAR_INT(UNPACK_IMAGE_HEIGHT)
+#endif
+#ifdef UNPACK_SKIP_IMAGES
+ VAR_INT(UNPACK_SKIP_IMAGES)
+#endif
+ VAR_INT(UNPACK_ROW_LENGTH)
+ VAR_INT(UNPACK_SKIP_ROWS)
+ VAR_INT(UNPACK_SKIP_PIXELS)
+ VAR_INT(UNPACK_ALIGNMENT)
+
+ VAR_BOOL(PACK_SWAP_BYTES)
+ VAR_BOOL(PACK_LSB_FIRST)
+#ifdef PACK_IMAGE_HEIGHT
+ VAR_INT(PACK_IMAGE_HEIGHT)
+#endif
+#ifdef PACK_SKIP_IMAGES
+ VAR_INT(PACK_SKIP_IMAGES)
+#endif
+ VAR_INT(PACK_ROW_LENGTH)
+ VAR_INT(PACK_SKIP_ROWS)
+ VAR_INT(PACK_SKIP_PIXELS)
+ VAR_INT(PACK_ALIGNMENT)
+
+ VAR_BOOL(MAP_COLOR)
+ VAR_BOOL(MAP_STENCIL)
+ VAR_INT(INDEX_SHIFT)
+ VAR_INT(INDEX_OFFSET)
+ VAR_FLOAT(RED_SCALE)
+ VAR_FLOAT(GREEN_SCALE)
+ VAR_FLOAT(BLUE_SCALE)
+ VAR_FLOAT(ALPHA_SCALE)
+ VAR_FLOAT(DEPTH_SCALE)
+ VAR_FLOAT(RED_BIAS)
+ VAR_FLOAT(GREEN_BIAS)
+ VAR_FLOAT(BLUE_BIAS)
+ VAR_FLOAT(ALPHA_BIAS)
+ VAR_FLOAT(DEPTH_BIAS)
+
+ VAR_FLOAT(ZOOM_X)
+ VAR_FLOAT(ZOOM_Y)
+
+ VAR_ENUM(READ_BUFFER)
+
+ VAR_BOOL(AUTO_NORMAL)
+
+ VAR_ENUM(PERSPECTIVE_CORRECTION_HINT)
+ VAR_ENUM(POINT_SMOOTH_HINT)
+ VAR_ENUM(LINE_SMOOTH_HINT)
+ VAR_ENUM(POLYGON_SMOOTH_HINT)
+ VAR_ENUM(FOG_HINT)
+
+ VAR_INT(MAX_LIGHTS)
+ VAR_INT(MAX_CLIP_PLANES)
+ VAR_INT(MAX_MODELVIEW_STACK_DEPTH)
+ VAR_INT(MAX_PROJECTION_STACK_DEPTH)
+ VAR_INT(MAX_TEXTURE_STACK_DEPTH)
+ VAR_INT(SUBPIXEL_BITS)
+#ifdef GL_MAX_3D_TEXTURE_SIZE
+ VAR_INT(MAX_3D_TEXTURE_SIZE)
+#endif
+ VAR_INT(MAX_TEXTURE_SIZE)
+ VAR_INT(MAX_PIXEL_MAP_TABLE)
+ VAR_INT(MAX_NAME_STACK_DEPTH)
+ VAR_INT(MAX_LIST_NESTING)
+ VAR_INT(MAX_EVAL_ORDER)
+ VAR_INT(MAX_VIEWPORT_DIMS)
+ VAR_INT(MAX_ATTRIB_STACK_DEPTH)
+ VAR_INT(MAX_CLIENT_ATTRIB_STACK_DEPTH)
+ VAR_INT(AUX_BUFFERS)
+ VAR_BOOL(RGBA_MODE)
+ VAR_BOOL(INDEX_MODE)
+ VAR_BOOL(DOUBLEBUFFER)
+ VAR_BOOL(STEREO)
+#ifdef GL_ALIASED_POINT_SIZE_RANGE
+ VAR_FLOAT2(ALIASED_POINT_SIZE_RANGE)
+#endif
+#ifdef GL_POINT_SIZE_RANGE
+ VAR_FLOAT2(POINT_SIZE_RANGE) /* SMOOTH_POINT_SIZE_RANGE */
+#endif
+ VAR_FLOAT(POINT_SIZE_GRANULARITY) /* SMOOTH_POINT_SIZE_GRANULARITY */
+#ifdef GL_ALIASED_LINE_WIDTH_RANGE
+ VAR_FLOAT2(ALIASED_LINE_WIDTH_RANGE)
+#endif
+ VAR_FLOAT2(LINE_WIDTH_RANGE) /* SMOOTH_LINE_WIDTH_RANGE */
+ VAR_FLOAT(LINE_WIDTH_GRANULARITY) /* SMOOTH_LINE_WIDTH_GRANULARITY */
+
+#ifdef GL_MAX_ELEMENTS_INDICES
+ VAR_INT(MAX_ELEMENTS_INDICES)
+#endif
+#ifdef GL_MAX_ELEMENTS_VERTICES
+ VAR_INT(MAX_ELEMENTS_VERTICES)
+#endif
+ VAR_INT(RED_BITS)
+ VAR_INT(GREEN_BITS)
+ VAR_INT(BLUE_BITS)
+ VAR_INT(ALPHA_BITS)
+ VAR_INT(INDEX_BITS)
+ VAR_INT(DEPTH_BITS)
+ VAR_INT(STENCIL_BITS)
+ VAR_INT(ACCUM_RED_BITS)
+ VAR_INT(ACCUM_GREEN_BITS)
+ VAR_INT(ACCUM_BLUE_BITS)
+ VAR_INT(ACCUM_ALPHA_BITS)
+
+ VAR_INT(LIST_BASE)
+ VAR_INT(LIST_INDEX)
+ VAR_ENUM(LIST_MODE)
+ VAR_INT(ATTRIB_STACK_DEPTH)
+ VAR_INT(CLIENT_ATTRIB_STACK_DEPTH)
+ VAR_INT(NAME_STACK_DEPTH)
+ VAR_ENUM(RENDER_MODE)
+ VAR_PTR(SELECTION_BUFFER_POINTER)
+ VAR_INT(SELECTION_BUFFER_SIZE)
+ VAR_PTR(FEEDBACK_BUFFER_POINTER)
+ VAR_INT(FEEDBACK_BUFFER_SIZE)
+ VAR_ENUM(FEEDBACK_BUFFER_TYPE)
+
+ /* glGetError() */
+}
+
+/***************************************************************************/
+
+/*#define TEST*/
+#ifdef TEST
+
+#include <GL/glut.h>
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(400, 300);
+ glutInitDisplayMode(GLUT_RGB);
+ glutCreateWindow(argv[0]);
+ dump_opengl_state(stdout);
+ return 0;
+}
+
+#endif
+
diff --git a/progs/util/errcheck.c b/progs/util/errcheck.c
new file mode 100644
index 00000000000..fe9c2973c33
--- /dev/null
+++ b/progs/util/errcheck.c
@@ -0,0 +1,27 @@
+/* errcheck.c */
+
+
+/*
+ * Call this function in your rendering loop to check for GL errors
+ * during development. Remove from release code.
+ *
+ * Written by Brian Paul and in the public domain.
+ */
+
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+#incldue <stdio.h>
+
+
+
+GLboolean CheckError( const char *message )
+{
+ GLenum error = glGetError();
+ if (error) {
+ char *err = (char *) gluErrorString( error );
+ fprintf( stderr, "GL Error: %s at %s\n", err, message );
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
diff --git a/progs/util/glstate.c b/progs/util/glstate.c
new file mode 100644
index 00000000000..fe35c3d3beb
--- /dev/null
+++ b/progs/util/glstate.c
@@ -0,0 +1,504 @@
+/* $Id: glstate.c,v 1.1.1.1 1999/08/19 00:55:42 jtg Exp $ */
+
+/*
+ * Print GL state information (for debugging)
+ * Copyright (C) 1998 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * $Log: glstate.c,v $
+ * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
+ * Imported sources
+ *
+ * Revision 1.4 1999/06/19 01:36:43 brianp
+ * more features added
+ *
+ * Revision 1.3 1999/02/24 05:16:20 brianp
+ * added still more records to EnumTable
+ *
+ * Revision 1.2 1998/11/24 03:47:54 brianp
+ * added more records to EnumTable
+ *
+ * Revision 1.1 1998/11/24 03:41:16 brianp
+ * Initial revision
+ *
+ */
+
+
+
+#include <assert.h>
+#include <GL/gl.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include "glstate.h"
+
+
+#define FLOAT 1
+#define INT 2
+#define DOUBLE 3
+#define BOOLEAN 4
+#define ENUM 5
+#define VOID 6
+#define LAST_TOKEN ~0
+
+
+struct EnumRecord {
+ GLenum enumerator; /* GLenum constant */
+ const char *string; /* string name */
+ int getType; /* INT, FLOAT, DOUBLE, BOOLEAN, ENUM, or VOID */
+ int getCount; /* number of values returned by the glGet*v() call */
+};
+
+
+/* XXX Lots more records to add here! Help, anyone? */
+
+static struct EnumRecord EnumTable[] = {
+ { GL_ACCUM_RED_BITS, "GL_ACCUM_RED_BITS", INT, 1 },
+ { GL_ACCUM_GREEN_BITS, "GL_ACCUM_GREEN_BITS", INT, 1 },
+ { GL_ACCUM_BLUE_BITS, "GL_ACCUM_BLUE_BITS", INT, 1 },
+ { GL_ACCUM_ALPHA_BITS, "GL_ACCUM_ALPHA_BITS", INT, 1 },
+ { GL_ACCUM_CLEAR_VALUE, "GL_ACCUM_CLEAR_VALUE", FLOAT, 4 },
+ { GL_ALPHA_BIAS, "GL_ALPHA_BIAS", FLOAT, 1 },
+ { GL_ALPHA_BITS, "GL_ALPHA_BITS", INT, 1 },
+ { GL_ALPHA_SCALE, "GL_ALPHA_SCALE", FLOAT, 1 },
+ { GL_ALPHA_TEST, "GL_ALPHA_TEST", BOOLEAN, 1 },
+ { GL_ALPHA_TEST_FUNC, "GL_ALPHA_TEST_FUNC", ENUM, 1 },
+ { GL_ALWAYS, "GL_ALWAYS", ENUM, 0 },
+ { GL_ALPHA_TEST_REF, "GL_ALPHA_TEST_REF", FLOAT, 1 },
+ { GL_ATTRIB_STACK_DEPTH, "GL_ATTRIB_STACK_DEPTH", INT, 1 },
+ { GL_AUTO_NORMAL, "GL_AUTO_NORMAL", BOOLEAN, 1 },
+ { GL_AUX_BUFFERS, "GL_AUX_BUFFERS", INT, 1 },
+ { GL_BLEND, "GL_BLEND", BOOLEAN, 1 },
+ { GL_BLEND_DST, "GL_BLEND_DST", ENUM, 1 },
+ { GL_BLEND_SRC, "GL_BLEND_SRC", ENUM, 1 },
+ { GL_BLUE_BIAS, "GL_BLUE_BIAS", FLOAT, 1 },
+ { GL_BLUE_BITS, "GL_BLUE_BITS", INT, 1 },
+ { GL_BLUE_SCALE, "GL_BLUE_SCALE", FLOAT, 1 },
+
+ { GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE", ENUM, 0 },
+ { GL_CLEAR, "GL_CLEAR", ENUM, 0 },
+ { GL_CLIENT_ATTRIB_STACK_DEPTH, "GL_CLIENT_ATTRIB_STACK_DEPTH", INT, 1 },
+ { GL_CLIP_PLANE0, "GL_CLIP_PLANE0", BOOLEAN, 1 },
+ { GL_CLIP_PLANE1, "GL_CLIP_PLANE1", BOOLEAN, 1 },
+ { GL_CLIP_PLANE2, "GL_CLIP_PLANE2", BOOLEAN, 1 },
+ { GL_CLIP_PLANE3, "GL_CLIP_PLANE3", BOOLEAN, 1 },
+ { GL_CLIP_PLANE4, "GL_CLIP_PLANE4", BOOLEAN, 1 },
+ { GL_CLIP_PLANE5, "GL_CLIP_PLANE5", BOOLEAN, 1 },
+ { GL_COEFF, "GL_COEEF", ENUM, 0 },
+ { GL_COLOR, "GL_COLOR", ENUM, 0 },
+ { GL_COLOR_BUFFER_BIT, "GL_COLOR_BUFFER_BIT", ENUM, 0 },
+ { GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE", FLOAT, 4 },
+ { GL_COLOR_INDEX, "GL_COLOR_INDEX", ENUM, 0 },
+ { GL_COLOR_MATERIAL, "GL_COLOR_MATERIAL", BOOLEAN, 1 },
+ { GL_COLOR_MATERIAL_FACE, "GL_COLOR_MATERIAL_FACE", ENUM, 1 },
+ { GL_COLOR_MATERIAL_PARAMETER, "GL_COLOR_MATERIAL_PARAMETER", ENUM, 1 },
+ { GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK", BOOLEAN, 4 },
+ { GL_COMPILE, "GL_COMPILE", ENUM, 0 },
+ { GL_COMPILE_AND_EXECUTE, "GL_COMPILE_AND_EXECUTE", ENUM, 0 },
+ { GL_COPY, "GL_COPY", ENUM, 0 },
+ { GL_COPY_INVERTED, "GL_COPY_INVERTED", ENUM, 0 },
+ { GL_COPY_PIXEL_TOKEN, "GL_COPY_PIXEL_TOKEN", ENUM, 0 },
+ { GL_CULL_FACE, "GL_CULL_FACE", BOOLEAN, 1 },
+ { GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE", ENUM, 1 },
+ { GL_CURRENT_BIT, "GL_CURRENT_BIT", ENUM, 0 },
+ { GL_CURRENT_COLOR, "GL_CURRENT_COLOR", FLOAT, 4 },
+ { GL_CURRENT_INDEX, "GL_CURRENT_INDEX", INT, 1 },
+ { GL_CURRENT_NORMAL, "GL_CURRENT_NORMAL", FLOAT, 3 },
+ { GL_CURRENT_RASTER_COLOR, "GL_CURRENT_RASTER_COLOR", FLOAT, 4 },
+ { GL_CURRENT_RASTER_DISTANCE, "GL_CURRENT_RASTER_DISTANCE", FLOAT, 1 },
+ { GL_CURRENT_RASTER_INDEX, "GL_CURRENT_RASTER_INDEX", INT, 1 },
+ { GL_CURRENT_RASTER_POSITION, "GL_CURRENT_RASTER_POSITION", FLOAT, 4 },
+ { GL_CURRENT_RASTER_TEXTURE_COORDS, "GL_CURRENT_RASTER_TEXTURE_COORDS", FLOAT, 4 },
+ { GL_CURRENT_RASTER_POSITION_VALID, "GL_CURRENT_RASTER_POSITION_VALID", BOOLEAN, 1 },
+ { GL_CURRENT_TEXTURE_COORDS, "GL_CURRENT_TEXTURE_COORDS", FLOAT, 4 },
+ { GL_CW, "GL_CW", ENUM, 0 },
+ { GL_CCW, "GL_CCW", ENUM, 0 },
+
+ { GL_DECAL, "GL_DECAL", ENUM, 0 },
+ { GL_DECR, "GL_DECR", ENUM, 0 },
+ { GL_DEPTH, "GL_DEPTH", ENUM, 0 },
+ { GL_DEPTH_BIAS, "GL_DEPTH_BIAS", FLOAT, 1 },
+ { GL_DEPTH_BITS, "GL_DEPTH_BITS", INT, 1 },
+ { GL_DEPTH_BUFFER_BIT, "GL_DEPTH_BUFFER_BIT", ENUM, 0 },
+ { GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE", FLOAT, 1 },
+ { GL_DEPTH_COMPONENT, "GL_DEPTH_COMPONENT", ENUM, 0 },
+ { GL_DEPTH_FUNC, "GL_DEPTH_FUNC", ENUM, 1 },
+ { GL_DEPTH_RANGE, "GL_DEPTH_RANGE", FLOAT, 2 },
+ { GL_DEPTH_SCALE, "GL_DEPTH_SCALE", FLOAT, 1 },
+ { GL_DEPTH_TEST, "GL_DEPTH_TEST", ENUM, 1 },
+ { GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK", BOOLEAN, 1 },
+ { GL_DIFFUSE, "GL_DIFFUSE", ENUM, 0 }, /*XXX*/
+ { GL_DITHER, "GL_DITHER", BOOLEAN, 1 },
+ { GL_DOMAIN, "GL_DOMAIN", ENUM, 0 },
+ { GL_DONT_CARE, "GL_DONT_CARE", ENUM, 0 },
+ { GL_DOUBLE, "GL_DOUBLE", ENUM, 0 },
+ { GL_DOUBLEBUFFER, "GL_DOUBLEBUFFER", BOOLEAN, 1},
+ { GL_DRAW_BUFFER, "GL_DRAW_BUFFER", ENUM, 1 },
+ { GL_DRAW_PIXEL_TOKEN, "GL_DRAW_PIXEL_TOKEN", ENUM, 0 },
+ { GL_DST_ALPHA, "GL_DST_ALPHA", ENUM, 0 },
+ { GL_DST_COLOR, "GL_DST_COLOR", ENUM, 0 },
+
+ { GL_EDGE_FLAG, "GL_EDGE_FLAG", BOOLEAN, 1 },
+ /* XXX GL_EDGE_FLAG_ARRAY_* */
+ { GL_EMISSION, "GL_EMISSION", ENUM, 0 }, /* XXX */
+ { GL_ENABLE_BIT, "GL_ENABLE_BIT", ENUM, 0 },
+ { GL_EQUAL, "GL_EQUAL", ENUM, 0 },
+ { GL_EQUIV, "GL_EQUIV", ENUM, 0 },
+ { GL_EVAL_BIT, "GL_EVAL_BIT", ENUM, 0 },
+ { GL_EXP, "GL_EXP", ENUM, 0 },
+ { GL_EXP2, "GL_EXP2", ENUM, 0 },
+ { GL_EXTENSIONS, "GL_EXTENSIONS", ENUM, 0 },
+ { GL_EYE_LINEAR, "GL_EYE_LINEAR", ENUM, 0 },
+ { GL_EYE_PLANE, "GL_EYE_PLANE", ENUM, 0 },
+
+ { GL_FALSE, "GL_FALSE", ENUM, 0 },
+ { GL_FASTEST, "GL_FASTEST", ENUM, 0 },
+ { GL_FEEDBACK, "GL_FEEDBACK", ENUM, 0 },
+ { GL_FEEDBACK_BUFFER_POINTER, "GL_FEEDBACK_BUFFER_POINTER", VOID, 0 },
+ { GL_FEEDBACK_BUFFER_SIZE, "GL_FEEDBACK_BUFFER_SIZE", INT, 1 },
+ { GL_FEEDBACK_BUFFER_TYPE, "GL_FEEDBACK_BUFFER_TYPE", INT, 1 },
+ { GL_FILL, "GL_FILL", ENUM, 0 },
+ { GL_FLAT, "GL_FLAT", ENUM, 0 },
+ { GL_FLOAT, "GL_FLOAT", ENUM, 0 },
+ { GL_FOG, "GL_FOG", BOOLEAN, 1 },
+ { GL_FOG_BIT, "GL_FOG_BIT", ENUM, 0 },
+ { GL_FOG_COLOR, "GL_FOG_COLOR", FLOAT, 4 },
+ { GL_FOG_DENSITY, "GL_FOG_DENSITY", FLOAT, 1 },
+ { GL_FOG_END, "GL_FOG_END", FLOAT, 1 },
+ { GL_FOG_HINT, "GL_FOG_HINT", ENUM, 1 },
+ { GL_FOG_INDEX, "GL_FOG_INDEX", INT, 1 },
+ { GL_FOG_MODE, "GL_FOG_MODE", ENUM, 1 },
+ { GL_FOG_START, "GL_FOG_START", FLOAT, 1 },
+ { GL_FRONT, "GL_FRONT", ENUM, 0 },
+ { GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK", ENUM, 0 },
+ { GL_FRONT_FACE, "GL_FRONT_FACE", ENUM, 1 },
+ { GL_FRONT_LEFT, "GL_FRONT_LEFT", ENUM, 0 },
+ { GL_FRONT_RIGHT, "GL_FRONT_RIGHT", ENUM, 0 },
+
+ { GL_GEQUAL, "GL_GEQUAL", ENUM, 0 },
+ { GL_GREATER, "GL_GREATER", ENUM, 0 },
+ { GL_GREEN, "GL_GREEN", ENUM, 0 },
+ { GL_GREEN_BIAS, "GL_GREEN_BIAS", FLOAT, 1 },
+ { GL_GREEN_BITS, "GL_GREEN_BITS", INT, 1 },
+ { GL_GREEN_SCALE, "GL_GREEN_SCALE", FLOAT, 1 },
+
+
+
+ { GL_LESS, "GL_LESS", ENUM, 0 },
+ { GL_LEQUAL, "GL_LEQUAL", ENUM, 0 },
+ { GL_LIGHTING, "GL_LIGHTING", BOOLEAN, 1 },
+ { GL_LINE_SMOOTH, "GL_LINE_SMOOTH", BOOLEAN, 1 },
+ { GL_LINE_STIPPLE, "GL_LINE_STIPPLE", BOOLEAN, 1 },
+ { GL_LINE_STIPPLE_PATTERN, "GL_LINE_STIPPLE_PATTERN", INT, 1 },
+ { GL_LINE_STIPPLE_REPEAT, "GL_LINE_STIPPLE_REPEAT", INT, 1 },
+ { GL_LINE_WIDTH, "GL_LINE_WIDTH", FLOAT, 1 },
+
+ { GL_MODELVIEW_MATRIX, "GL_MODELVIEW_MATRIX", DOUBLE, 16 },
+
+ { GL_NEVER, "GL_NEVER", ENUM, 0 },
+ { GL_NOTEQUAL, "GL_NOTEQUAL", ENUM, 0 },
+
+ { GL_PROJECTION_MATRIX, "GL_PROJECTION_MATRIX", FLOAT, 16 },
+
+ { GL_PACK_SWAP_BYTES, "GL_PACK_SWAP_BYTES", INT, 1 },
+ { GL_PACK_LSB_FIRST, "GL_PACK_LSB_FIRST", INT, 1 },
+ { GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH", INT, 1 },
+ { GL_PACK_SKIP_PIXELS, "GL_PACK_SKIP_PIXELS", INT, 1 },
+ { GL_PACK_SKIP_ROWS, "GL_PACK_SKIP_ROWS", INT, 1 },
+ { GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT", INT, 1 },
+
+ { GL_TRUE, "GL_TRUE", ENUM, 0 },
+
+ { GL_UNPACK_SWAP_BYTES, "GL_UNPACK_SWAP_BYTES", INT, 1 },
+ { GL_UNPACK_LSB_FIRST, "GL_UNPACK_LSB_FIRST", INT, 1 },
+ { GL_UNPACK_ROW_LENGTH, "GL_UNPACK_ROW_LENGTH", INT, 1 },
+ { GL_UNPACK_SKIP_PIXELS, "GL_UNPACK_SKIP_PIXELS", INT, 1 },
+ { GL_UNPACK_SKIP_ROWS, "GL_UNPACK_SKIP_ROWS", INT, 1 },
+ { GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT", INT, 1 },
+
+ { GL_VIEWPORT, "GL_VIEWPORT", INT, 4 },
+
+
+ /*
+ * Extensions
+ */
+
+#if defined(GL_EXT_blend_minmax)
+ { GL_BLEND_EQUATION_EXT, "GL_BLEND_EQUATION_EXT", ENUM, 1 },
+#endif
+#if defined(GL_EXT_blend_color)
+ { GL_BLEND_COLOR_EXT, "GL_BLEND_COLOR_EXT", FLOAT, 4 },
+#endif
+#if defined(GL_EXT_point_parameters)
+ { GL_DISTANCE_ATTENUATION_EXT, "GL_DISTANCE_ATTENUATION_EXT", FLOAT, 1 },
+#endif
+#if defined(GL_INGR_blend_func_separate)
+ { GL_BLEND_SRC_RGB_INGR, "GL_BLEND_SRC_RGB_INGR", ENUM, 1 },
+ { GL_BLEND_DST_RGB_INGR, "GL_BLEND_DST_RGB_INGR", ENUM, 1 },
+ { GL_BLEND_SRC_ALPHA_INGR, "GL_BLEND_SRC_ALPHA_INGR", ENUM, 1 },
+ { GL_BLEND_DST_ALPHA_INGR, "GL_BLEND_DST_ALPHA_INGR", ENUM, 1 },
+#endif
+
+
+ { LAST_TOKEN, "", 0, 0 }
+};
+
+
+static const struct EnumRecord *FindRecord( GLenum var )
+{
+ int i;
+ for (i = 0; EnumTable[i].enumerator != LAST_TOKEN; i++) {
+ if (EnumTable[i].enumerator == var) {
+ return &EnumTable[i];
+ }
+ }
+ return NULL;
+}
+
+
+
+/*
+ * Return the string label for the given enum.
+ */
+const char *GetEnumString( GLenum var )
+{
+ const struct EnumRecord *rec = FindRecord(var);
+ if (rec)
+ return rec->string;
+ else
+ return NULL;
+}
+
+
+
+/*
+ * Print current value of the given state variable.
+ */
+void PrintState( int indent, GLenum var )
+{
+ const struct EnumRecord *rec = FindRecord(var);
+
+ while (indent-- > 0)
+ putchar(' ');
+
+ if (rec) {
+ if (rec->getCount <= 0) {
+ assert(rec->getType == ENUM);
+ printf("%s is not a state variable\n", rec->string);
+ }
+ else {
+ switch (rec->getType) {
+ case INT:
+ {
+ GLint values[100];
+ int i;
+ glGetIntegerv(rec->enumerator, values);
+ printf("%s = ", rec->string);
+ for (i = 0; i < rec->getCount; i++)
+ printf("%d ", values[i]);
+ printf("\n");
+ }
+ break;
+ case FLOAT:
+ {
+ GLfloat values[100];
+ int i;
+ glGetFloatv(rec->enumerator, values);
+ printf("%s = ", rec->string);
+ for (i = 0; i < rec->getCount; i++)
+ printf("%f ", values[i]);
+ printf("\n");
+ }
+ break;
+ case DOUBLE:
+ {
+ GLdouble values[100];
+ int i;
+ glGetDoublev(rec->enumerator, values);
+ printf("%s = ", rec->string);
+ for (i = 0; i < rec->getCount; i++)
+ printf("%f ", (float) values[i]);
+ printf("\n");
+ }
+ break;
+ case BOOLEAN:
+ {
+ GLboolean values[100];
+ int i;
+ glGetBooleanv(rec->enumerator, values);
+ printf("%s = ", rec->string);
+ for (i = 0; i < rec->getCount; i++)
+ printf("%s ", values[i] ? "GL_TRUE" : "GL_FALSE");
+ printf("\n");
+ }
+ break;
+ case ENUM:
+ {
+ GLint values[100];
+ int i;
+ glGetIntegerv(rec->enumerator, values);
+ printf("%s = ", rec->string);
+ for (i = 0; i < rec->getCount; i++) {
+ const char *str = GetEnumString((GLenum) values[i]);
+ if (str)
+ printf("%s ", str);
+ else
+ printf("??? ");
+ }
+ printf("\n");
+ }
+ break;
+ case VOID:
+ {
+ GLvoid *values[100];
+ int i;
+ glGetPointerv(rec->enumerator, values);
+ printf("%s = ", rec->string);
+ for (i = 0; i < rec->getCount; i++) {
+ printf("%p ", values[i]);
+ }
+ printf("\n");
+ }
+ break;
+ default:
+ printf("fatal error in PrintState()\n");
+ abort();
+ }
+ }
+ }
+ else {
+ printf("Unknown GLenum passed to PrintState()\n");
+ }
+}
+
+
+
+/*
+ * Print all glPixelStore-related state.
+ * NOTE: Should write similar functions for lighting, texturing, etc.
+ */
+void PrintPixelStoreState( void )
+{
+ const GLenum enums[] = {
+ GL_PACK_SWAP_BYTES,
+ GL_PACK_LSB_FIRST,
+ GL_PACK_ROW_LENGTH,
+ GL_PACK_SKIP_PIXELS,
+ GL_PACK_SKIP_ROWS,
+ GL_PACK_ALIGNMENT,
+ GL_UNPACK_SWAP_BYTES,
+ GL_UNPACK_LSB_FIRST,
+ GL_UNPACK_ROW_LENGTH,
+ GL_UNPACK_SKIP_PIXELS,
+ GL_UNPACK_SKIP_ROWS,
+ GL_UNPACK_ALIGNMENT,
+ 0
+ };
+ int i;
+ printf("Pixel pack/unpack state:\n");
+ for (i = 0; enums[i]; i++) {
+ PrintState(3, enums[i]);
+ }
+}
+
+
+
+
+/*
+ * Print all state for the given attribute group.
+ */
+void PrintAttribState( GLbitfield attrib )
+{
+ static const GLenum depth_buffer_enums[] = {
+ GL_DEPTH_FUNC,
+ GL_DEPTH_CLEAR_VALUE,
+ GL_DEPTH_TEST,
+ GL_DEPTH_WRITEMASK,
+ 0
+ };
+ static const GLenum fog_enums[] = {
+ GL_FOG,
+ GL_FOG_COLOR,
+ GL_FOG_DENSITY,
+ GL_FOG_START,
+ GL_FOG_END,
+ GL_FOG_INDEX,
+ GL_FOG_MODE,
+ 0
+ };
+ static const GLenum line_enums[] = {
+ GL_LINE_SMOOTH,
+ GL_LINE_STIPPLE,
+ GL_LINE_STIPPLE_PATTERN,
+ GL_LINE_STIPPLE_REPEAT,
+ GL_LINE_WIDTH,
+ 0
+ };
+
+ const GLenum *enumList = NULL;
+
+ switch (attrib) {
+ case GL_DEPTH_BUFFER_BIT:
+ enumList = depth_buffer_enums;
+ printf("GL_DEPTH_BUFFER_BIT state:\n");
+ break;
+ case GL_FOG_BIT:
+ enumList = fog_enums;
+ printf("GL_FOG_BIT state:\n");
+ break;
+ case GL_LINE_BIT:
+ enumList = line_enums;
+ printf("GL_LINE_BIT state:\n");
+ break;
+ default:
+ printf("Bad value in PrintAttribState()\n");
+ }
+
+ if (enumList) {
+ int i;
+ for (i = 0; enumList[i]; i++)
+ PrintState(3, enumList[i]);
+ }
+}
+
+
+/*#define TEST*/
+#ifdef TEST
+
+#include <GL/glut.h>
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(400, 300);
+ glutInitDisplayMode(GLUT_RGB);
+ glutCreateWindow(argv[0]);
+ PrintAttribState(GL_DEPTH_BUFFER_BIT);
+ PrintAttribState(GL_FOG_BIT);
+ PrintAttribState(GL_LINE_BIT);
+ PrintState(0, GL_ALPHA_BITS);
+ PrintState(0, GL_VIEWPORT);
+ PrintState(0, GL_ALPHA_TEST_FUNC);
+ PrintState(0, GL_MODELVIEW_MATRIX);
+ PrintState(0, GL_ALWAYS);
+ PrintPixelStoreState();
+ return 0;
+}
+
+#endif
diff --git a/progs/util/glstate.h b/progs/util/glstate.h
new file mode 100644
index 00000000000..75f0238c591
--- /dev/null
+++ b/progs/util/glstate.h
@@ -0,0 +1,53 @@
+/* $Id: glstate.h,v 1.1.1.1 1999/08/19 00:55:42 jtg Exp $ */
+
+/*
+ * Print GL state information (for debugging)
+ * Copyright (C) 1998 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * $Log: glstate.h,v $
+ * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
+ * Imported sources
+ *
+ * Revision 1.2 1999/06/19 01:36:43 brianp
+ * more features added
+ *
+ * Revision 1.1 1998/11/24 03:41:16 brianp
+ * Initial revision
+ *
+ */
+
+
+#ifndef GLSTATE_H
+#define GLSTATE_H
+
+
+#include <GL/gl.h>
+
+
+extern const char *GetNameString( GLenum var );
+
+extern void PrintState( int indent, GLenum var );
+
+extern void PrintAttribState( GLbitfield attrib );
+
+extern void PrintPixelStoreState( void );
+
+
+#endif
diff --git a/progs/util/glutskel.c b/progs/util/glutskel.c
new file mode 100644
index 00000000000..273ed9a2f5a
--- /dev/null
+++ b/progs/util/glutskel.c
@@ -0,0 +1,139 @@
+/**
+ * A skeleton/template GLUT program
+ *
+ * Written by Brian Paul and in the public domain.
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+static int Win;
+static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
+static GLboolean Anim = GL_FALSE;
+
+
+static void
+Idle(void)
+{
+ Xrot += 3.0;
+ Yrot += 4.0;
+ Zrot += 2.0;
+ glutPostRedisplay();
+}
+
+
+static void
+Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(Xrot, 1, 0, 0);
+ glRotatef(Yrot, 0, 1, 0);
+ glRotatef(Zrot, 0, 0, 1);
+
+ glutSolidCube(2.0);
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -15.0);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'z':
+ Zrot -= step;
+ break;
+ case 'Z':
+ Zrot += step;
+ break;
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+ /* setup lighting, etc */
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(400, 400);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ Win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Draw);
+ if (Anim)
+ glutIdleFunc(Idle);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/util/idproj.c b/progs/util/idproj.c
new file mode 100644
index 00000000000..d5ee3409f38
--- /dev/null
+++ b/progs/util/idproj.c
@@ -0,0 +1,26 @@
+/* idproj.c */
+
+
+/*
+ * Setup an identity projection such that glVertex(x,y) maps to
+ * window coordinate (x,y).
+ *
+ * Written by Brian Paul and in the public domain.
+ */
+
+
+
+
+
+void IdentityProjection( GLint x, GLint y, GLsizei width, GLsizei height )
+{
+ glViewport( x, y, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho( (GLdouble) x, (GLdouble) y,
+ (GLdouble) width, (GLdouble) height,
+ -1.0, 1.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+}
+
diff --git a/progs/util/imagesgi.h b/progs/util/imagesgi.h
new file mode 100644
index 00000000000..e5ecece49dc
--- /dev/null
+++ b/progs/util/imagesgi.h
@@ -0,0 +1,55 @@
+/******************************************************************************
+** Filename : imageSgi.h
+** UNCLASSIFIED
+**
+** Description : Utility to read SGI image format files. This code was
+** originally a SGI image loading utility provided with the
+** Mesa 3D library @ http://www.mesa3d.org by Brain Paul.
+** This has been extended to read all SGI image formats
+** (e.g. INT, INTA, RGB, RGBA).
+**
+** Revision History:
+** Date Name Description
+** 06/08/99 BRC Initial Release
+**
+******************************************************************************/
+
+#ifndef __IMAGESGI_H
+#define __IMAGESGI_H
+
+#define IMAGE_SGI_TYPE_VERBATIM 0
+#define IMAGE_SGI_TYPE_RLE 1
+
+struct sImageSgiHeader // 512 bytes
+{
+ short magic; // IRIS image file magic number (474)
+ char type; // Storage format (e.g. RLE or VERBATIM)
+ char numBytesPerPixelChannel; // Number of bytes per pixel channel
+ unsigned short dim; // Number of dimensions (1 to 3)
+ unsigned short xsize; // Width (in pixels)
+ unsigned short ysize; // Height (in pixels)
+ unsigned short zsize; // Number of channels (1 to 4)
+ int minimumPixelValue; // Minimum pixel value (0 to 255)
+ int maximumPixelValue; // Maximum pixel value (0 to 255)
+ char padding1[4]; // (ignored)
+ char imageName[80]; // Image name
+ int colormap; // colormap ID (0=normal, 0=dithered,
+ // 2=screen, 3=colormap)
+ char padding2[404]; // (ignored)
+};
+
+struct sImageSgi
+{
+ struct sImageSgiHeader header;
+ unsigned char *data;
+};
+
+#ifndef __IMAGESGI_CPP
+
+// RGB image load utility
+extern struct sImageSgi *ImageSgiOpen(char const * const fileName);
+extern void ImageSgiClose(struct sImageSgi *image);
+
+#endif
+
+#endif /* __IMAGESGI_H */
diff --git a/progs/util/matrix.c b/progs/util/matrix.c
new file mode 100644
index 00000000000..8be2c3111f4
--- /dev/null
+++ b/progs/util/matrix.c
@@ -0,0 +1,181 @@
+/*
+ * matrix.c
+ *
+ * Some useful matrix functions.
+ *
+ * Brian Paul
+ * 10 Feb 2004
+ */
+
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+
+/**
+ * Pretty-print the given matrix.
+ */
+void
+PrintMatrix(const float p[16])
+{
+ printf("[ %6.3f %6.3f %6.3f %6.3f ]\n", p[0], p[4], p[8], p[12]);
+ printf("[ %6.3f %6.3f %6.3f %6.3f ]\n", p[1], p[5], p[9], p[13]);
+ printf("[ %6.3f %6.3f %6.3f %6.3f ]\n", p[2], p[6], p[10], p[14]);
+ printf("[ %6.3f %6.3f %6.3f %6.3f ]\n", p[3], p[7], p[11], p[15]);
+}
+
+
+/**
+ * Build a glFrustum matrix.
+ */
+void
+Frustum(float left, float right, float bottom, float top, float nearZ, float farZ, float *m)
+{
+ float x = (2.0F*nearZ) / (right-left);
+ float y = (2.0F*nearZ) / (top-bottom);
+ float a = (right+left) / (right-left);
+ float b = (top+bottom) / (top-bottom);
+ float c = -(farZ+nearZ) / ( farZ-nearZ);
+ float d = -(2.0F*farZ*nearZ) / (farZ-nearZ);
+
+#define M(row,col) m[col*4+row]
+ M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F;
+ M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F;
+ M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d;
+ M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F;
+#undef M
+}
+
+
+/**
+ * Build a glOrtho marix.
+ */
+void
+Ortho(float left, float right, float bottom, float top, float nearZ, float farZ, float *m)
+{
+#define M(row,col) m[col*4+row]
+ M(0,0) = 2.0F / (right-left);
+ M(0,1) = 0.0F;
+ M(0,2) = 0.0F;
+ M(0,3) = -(right+left) / (right-left);
+
+ M(1,0) = 0.0F;
+ M(1,1) = 2.0F / (top-bottom);
+ M(1,2) = 0.0F;
+ M(1,3) = -(top+bottom) / (top-bottom);
+
+ M(2,0) = 0.0F;
+ M(2,1) = 0.0F;
+ M(2,2) = -2.0F / (farZ-nearZ);
+ M(2,3) = -(farZ+nearZ) / (farZ-nearZ);
+
+ M(3,0) = 0.0F;
+ M(3,1) = 0.0F;
+ M(3,2) = 0.0F;
+ M(3,3) = 1.0F;
+#undef M
+}
+
+
+/**
+ * Decompose a projection matrix to determine original glFrustum or
+ * glOrtho parameters.
+ */
+void
+DecomposeProjection( const float *m,
+ int *isPerspective,
+ float *leftOut, float *rightOut,
+ float *botOut, float *topOut,
+ float *nearOut, float *farOut)
+{
+ if (m[15] == 0.0) {
+ /* perspective */
+ float p[16];
+ const float x = m[0]; /* 2N / (R-L) */
+ const float y = m[5]; /* 2N / (T-B) */
+ const float a = m[8]; /* (R+L) / (R-L) */
+ const float b = m[9]; /* (T+B) / (T-B) */
+ const float c = m[10]; /* -(F+N) / (F-N) */
+ const float d = m[14]; /* -2FN / (F-N) */
+
+ /* These equations found with simple algebra, knowing the arithmetic
+ * use to set up a typical perspective projection matrix in OpenGL.
+ */
+ const float nearZ = -d / (1.0 - c);
+ const float farZ = (c - 1.0) * nearZ / (c + 1.0);
+ const float left = nearZ * (a - 1.0) / x;
+ const float right = 2.0 * nearZ / x + left;
+ const float bottom = nearZ * (b - 1.0) / y;
+ const float top = 2.0 * nearZ / y + bottom;
+
+ *isPerspective = 1;
+ *leftOut = left;
+ *rightOut = right;
+ *botOut = bottom;
+ *topOut = top;
+ *nearOut = nearZ;
+ *farOut = farZ;
+ }
+ else {
+ /* orthographic */
+ const float x = m[0]; /* 2 / (R-L) */
+ const float y = m[5]; /* 2 / (T-B) */
+ const float z = m[10]; /* -2 / (F-N) */
+ const float a = m[12]; /* -(R+L) / (R-L) */
+ const float b = m[13]; /* -(T+B) / (T-B) */
+ const float c = m[14]; /* -(F+N) / (F-N) */
+ /* again, simple algebra */
+ const float right = -(a - 1.0) / x;
+ const float left = right - 2.0 / x;
+ const float top = -(b - 1.0) / y;
+ const float bottom = top - 2.0 / y;
+ const float farZ = (c - 1.0) / z;
+ const float nearZ = farZ + 2.0 / z;
+
+ *isPerspective = 0;
+ *leftOut = left;
+ *rightOut = right;
+ *botOut = bottom;
+ *topOut = top;
+ *nearOut = nearZ;
+ *farOut = farZ;
+ }
+}
+
+
+#if 0
+/* test harness */
+int
+main(int argc, char *argv[])
+{
+ float m[16], p[16];
+ float l, r, b, t, n, f;
+ int persp;
+ int i;
+
+#if 0
+ l = -.9;
+ r = 1.2;
+ b = -0.5;
+ t = 1.4;
+ n = 30;
+ f = 84;
+ printf(" Frustum(%f, %f, %f, %f, %f, %f\n",l+1, r+1.2, b+.5, t+.3, n, f);
+ Frustum(l+1, r+1.2, b+.5, t+.3, n, f, p);
+ DecomposeProjection(p, &persp, &l, &r, &b, &t, &n, &f);
+ printf("glFrustum(%f, %f, %f, %f, %f, %f)\n",
+ l, r, b, t, n, f);
+ PrintMatrix(p);
+#else
+ printf("Ortho(-1, 1, -1, 1, 10, 84)\n");
+ Ortho(-1, 1, -1, 1, 10, 84, m);
+ PrintMatrix(m);
+ DecomposeProjection(m, &persp, &l, &r, &b, &t, &n, &f);
+ printf("Ortho(%f, %f, %f, %f, %f, %f) %d\n", l, r, b, t, n, f, persp);
+#endif
+
+ return 0;
+}
+#endif
diff --git a/progs/util/mwmborder.c b/progs/util/mwmborder.c
new file mode 100644
index 00000000000..b61ffb50bc2
--- /dev/null
+++ b/progs/util/mwmborder.c
@@ -0,0 +1,91 @@
+/* mwmborder.c */
+
+
+/*
+ * This function shows how to remove the border, title bar, resize button,
+ * etc from a Motif window frame from inside an Xlib-based application.
+ *
+ * Brian Paul 19 Sep 1995 [email protected]
+ *
+ * This code is in the public domain.
+ */
+
+
+#include <X11/Xlib.h>
+#include <X11/Xatom.h>
+
+#define HAVE_MOTIF
+#ifdef HAVE_MOTIF
+
+#include <X11/Xm/MwmUtil.h>
+
+#else
+
+/* bit definitions for MwmHints.flags */
+#define MWM_HINTS_FUNCTIONS (1L << 0)
+#define MWM_HINTS_DECORATIONS (1L << 1)
+#define MWM_HINTS_INPUT_MODE (1L << 2)
+#define MWM_HINTS_STATUS (1L << 3)
+
+/* bit definitions for MwmHints.decorations */
+#define MWM_DECOR_ALL (1L << 0)
+#define MWM_DECOR_BORDER (1L << 1)
+#define MWM_DECOR_RESIZEH (1L << 2)
+#define MWM_DECOR_TITLE (1L << 3)
+#define MWM_DECOR_MENU (1L << 4)
+#define MWM_DECOR_MINIMIZE (1L << 5)
+#define MWM_DECOR_MAXIMIZE (1L << 6)
+
+typedef struct
+{
+ unsigned long flags;
+ unsigned long functions;
+ unsigned long decorations;
+ long inputMode;
+ unsigned long status;
+} PropMotifWmHints;
+
+#define PROP_MOTIF_WM_HINTS_ELEMENTS 5
+
+#endif
+
+
+
+/*
+ * Specify which Motif window manager border decorations to put on a
+ * top-level window. For example, you can specify that a window is not
+ * resizabe, or omit the titlebar, or completely remove all decorations.
+ * Input: dpy - the X display
+ * w - the X window
+ * flags - bitwise-OR of the MWM_DECOR_xxx symbols in X11/Xm/MwmUtil.h
+ * indicating what decoration elements to enable. Zero would
+ * be no decoration.
+ */
+void set_mwm_border( Display *dpy, Window w, unsigned long flags )
+{
+ PropMotifWmHints motif_hints;
+ Atom prop, proptype;
+
+ /* setup the property */
+ motif_hints.flags = MWM_HINTS_DECORATIONS;
+ motif_hints.decorations = flags;
+
+ /* get the atom for the property */
+ prop = XInternAtom( dpy, "_MOTIF_WM_HINTS", True );
+ if (!prop) {
+ /* something went wrong! */
+ return;
+ }
+
+ /* not sure this is correct, seems to work, XA_WM_HINTS didn't work */
+ proptype = prop;
+
+ XChangeProperty( dpy, w, /* display, window */
+ prop, proptype, /* property, type */
+ 32, /* format: 32-bit datums */
+ PropModeReplace, /* mode */
+ (unsigned char *) &motif_hints, /* data */
+ PROP_MOTIF_WM_HINTS_ELEMENTS /* nelements */
+ );
+}
+
diff --git a/progs/util/readtex.c b/progs/util/readtex.c
new file mode 100644
index 00000000000..37d5fcd0d3a
--- /dev/null
+++ b/progs/util/readtex.c
@@ -0,0 +1,454 @@
+/* readtex.c */
+
+/*
+ * Read an SGI .rgb image file and generate a mipmap texture set.
+ * Much of this code was borrowed from SGI's tk OpenGL toolkit.
+ */
+
+
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "readtex.h"
+
+
+#ifndef SEEK_SET
+# define SEEK_SET 0
+#endif
+
+
+/*
+** RGB Image Structure
+*/
+
+typedef struct _TK_RGBImageRec {
+ GLint sizeX, sizeY;
+ GLint components;
+ unsigned char *data;
+} TK_RGBImageRec;
+
+
+
+/******************************************************************************/
+
+typedef struct _rawImageRec {
+ unsigned short imagic;
+ unsigned short type;
+ unsigned short dim;
+ unsigned short sizeX, sizeY, sizeZ;
+ unsigned long min, max;
+ unsigned long wasteBytes;
+ char name[80];
+ unsigned long colorMap;
+ FILE *file;
+ unsigned char *tmp, *tmpR, *tmpG, *tmpB, *tmpA;
+ unsigned long rleEnd;
+ GLuint *rowStart;
+ GLint *rowSize;
+} rawImageRec;
+
+/******************************************************************************/
+
+static void ConvertShort(unsigned short *array, long length)
+{
+ unsigned long b1, b2;
+ unsigned char *ptr;
+
+ ptr = (unsigned char *)array;
+ while (length--) {
+ b1 = *ptr++;
+ b2 = *ptr++;
+ *array++ = (unsigned short) ((b1 << 8) | (b2));
+ }
+}
+
+static void ConvertLong(GLuint *array, long length)
+{
+ unsigned long b1, b2, b3, b4;
+ unsigned char *ptr;
+
+ ptr = (unsigned char *)array;
+ while (length--) {
+ b1 = *ptr++;
+ b2 = *ptr++;
+ b3 = *ptr++;
+ b4 = *ptr++;
+ *array++ = (b1 << 24) | (b2 << 16) | (b3 << 8) | (b4);
+ }
+}
+
+static rawImageRec *RawImageOpen(const char *fileName)
+{
+ union {
+ int testWord;
+ char testByte[4];
+ } endianTest;
+ rawImageRec *raw;
+ GLenum swapFlag;
+ int x;
+
+ endianTest.testWord = 1;
+ if (endianTest.testByte[0] == 1) {
+ swapFlag = GL_TRUE;
+ } else {
+ swapFlag = GL_FALSE;
+ }
+
+ raw = (rawImageRec *)calloc(1, sizeof(rawImageRec));
+ if (raw == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ if ((raw->file = fopen(fileName, "rb")) == NULL) {
+ perror(fileName);
+ return NULL;
+ }
+
+ fread(raw, 1, 12, raw->file);
+
+ if (swapFlag) {
+ ConvertShort(&raw->imagic, 6);
+ }
+
+ raw->tmp = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpR = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpG = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpB = (unsigned char *)malloc(raw->sizeX*256);
+ if (raw->sizeZ==4) {
+ raw->tmpA = (unsigned char *)malloc(raw->sizeX*256);
+ }
+ if (raw->tmp == NULL || raw->tmpR == NULL || raw->tmpG == NULL ||
+ raw->tmpB == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+
+ if ((raw->type & 0xFF00) == 0x0100) {
+ x = raw->sizeY * raw->sizeZ * sizeof(GLuint);
+ raw->rowStart = (GLuint *)malloc(x);
+ raw->rowSize = (GLint *)malloc(x);
+ if (raw->rowStart == NULL || raw->rowSize == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ raw->rleEnd = 512 + (2 * x);
+ fseek(raw->file, 512, SEEK_SET);
+ fread(raw->rowStart, 1, x, raw->file);
+ fread(raw->rowSize, 1, x, raw->file);
+ if (swapFlag) {
+ ConvertLong(raw->rowStart, (long) (x/sizeof(GLuint)));
+ ConvertLong((GLuint *)raw->rowSize, (long) (x/sizeof(GLint)));
+ }
+ }
+ return raw;
+}
+
+static void RawImageClose(rawImageRec *raw)
+{
+ fclose(raw->file);
+ free(raw->tmp);
+ free(raw->tmpR);
+ free(raw->tmpG);
+ free(raw->tmpB);
+ if (raw->rowStart)
+ free(raw->rowStart);
+ if (raw->rowSize)
+ free(raw->rowSize);
+ if (raw->sizeZ>3) {
+ free(raw->tmpA);
+ }
+ free(raw);
+}
+
+static void RawImageGetRow(rawImageRec *raw, unsigned char *buf, int y, int z)
+{
+ unsigned char *iPtr, *oPtr, pixel;
+ int count, done = 0;
+
+ if ((raw->type & 0xFF00) == 0x0100) {
+ fseek(raw->file, (long) raw->rowStart[y+z*raw->sizeY], SEEK_SET);
+ fread(raw->tmp, 1, (unsigned int)raw->rowSize[y+z*raw->sizeY],
+ raw->file);
+
+ iPtr = raw->tmp;
+ oPtr = buf;
+ while (!done) {
+ pixel = *iPtr++;
+ count = (int)(pixel & 0x7F);
+ if (!count) {
+ done = 1;
+ return;
+ }
+ if (pixel & 0x80) {
+ while (count--) {
+ *oPtr++ = *iPtr++;
+ }
+ } else {
+ pixel = *iPtr++;
+ while (count--) {
+ *oPtr++ = pixel;
+ }
+ }
+ }
+ } else {
+ fseek(raw->file, 512+(y*raw->sizeX)+(z*raw->sizeX*raw->sizeY),
+ SEEK_SET);
+ fread(buf, 1, raw->sizeX, raw->file);
+ }
+}
+
+
+static void RawImageGetData(rawImageRec *raw, TK_RGBImageRec *final)
+{
+ unsigned char *ptr;
+ int i, j;
+
+ final->data = (unsigned char *)malloc((raw->sizeX+1)*(raw->sizeY+1)*4);
+ if (final->data == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ }
+
+ ptr = final->data;
+ for (i = 0; i < (int)(raw->sizeY); i++) {
+ RawImageGetRow(raw, raw->tmpR, i, 0);
+ RawImageGetRow(raw, raw->tmpG, i, 1);
+ RawImageGetRow(raw, raw->tmpB, i, 2);
+ if (raw->sizeZ>3) {
+ RawImageGetRow(raw, raw->tmpA, i, 3);
+ }
+ for (j = 0; j < (int)(raw->sizeX); j++) {
+ *ptr++ = *(raw->tmpR + j);
+ *ptr++ = *(raw->tmpG + j);
+ *ptr++ = *(raw->tmpB + j);
+ if (raw->sizeZ>3) {
+ *ptr++ = *(raw->tmpA + j);
+ }
+ }
+ }
+}
+
+
+static TK_RGBImageRec *tkRGBImageLoad(const char *fileName)
+{
+ rawImageRec *raw;
+ TK_RGBImageRec *final;
+
+ raw = RawImageOpen(fileName);
+ if (!raw) {
+ fprintf(stderr, "File not found\n");
+ return NULL;
+ }
+ final = (TK_RGBImageRec *)malloc(sizeof(TK_RGBImageRec));
+ if (final == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ final->sizeX = raw->sizeX;
+ final->sizeY = raw->sizeY;
+ final->components = raw->sizeZ;
+ RawImageGetData(raw, final);
+ RawImageClose(raw);
+ return final;
+}
+
+
+static void FreeImage( TK_RGBImageRec *image )
+{
+ free(image->data);
+ free(image);
+}
+
+
+/*
+ * Load an SGI .rgb file and generate a set of 2-D mipmaps from it.
+ * Input: imageFile - name of .rgb to read
+ * intFormat - internal texture format to use, or number of components
+ * Return: GL_TRUE if success, GL_FALSE if error.
+ */
+GLboolean LoadRGBMipmaps( const char *imageFile, GLint intFormat )
+{
+ GLint w, h;
+ return LoadRGBMipmaps2( imageFile, GL_TEXTURE_2D, intFormat, &w, &h );
+}
+
+
+
+GLboolean LoadRGBMipmaps2( const char *imageFile, GLenum target,
+ GLint intFormat, GLint *width, GLint *height )
+{
+ GLint error;
+ GLenum format;
+ TK_RGBImageRec *image;
+
+ image = tkRGBImageLoad( imageFile );
+ if (!image) {
+ return GL_FALSE;
+ }
+
+ if (image->components==3) {
+ format = GL_RGB;
+ }
+ else if (image->components==4) {
+ format = GL_RGBA;
+ }
+ else {
+ /* not implemented */
+ fprintf(stderr,
+ "Error in LoadRGBMipmaps %d-component images not implemented\n",
+ image->components );
+ return GL_FALSE;
+ }
+
+ error = gluBuild2DMipmaps( target,
+ intFormat,
+ image->sizeX, image->sizeY,
+ format,
+ GL_UNSIGNED_BYTE,
+ image->data );
+
+ *width = image->sizeX;
+ *height = image->sizeY;
+
+ FreeImage(image);
+
+ return error ? GL_FALSE : GL_TRUE;
+}
+
+
+
+/*
+ * Load an SGI .rgb file and return a pointer to the image data.
+ * Input: imageFile - name of .rgb to read
+ * Output: width - width of image
+ * height - height of image
+ * format - format of image (GL_RGB or GL_RGBA)
+ * Return: pointer to image data or NULL if error
+ */
+GLubyte *LoadRGBImage( const char *imageFile, GLint *width, GLint *height,
+ GLenum *format )
+{
+ TK_RGBImageRec *image;
+ GLint bytes;
+ GLubyte *buffer;
+
+ image = tkRGBImageLoad( imageFile );
+ if (!image) {
+ return NULL;
+ }
+
+ if (image->components==3) {
+ *format = GL_RGB;
+ }
+ else if (image->components==4) {
+ *format = GL_RGBA;
+ }
+ else {
+ /* not implemented */
+ fprintf(stderr,
+ "Error in LoadRGBImage %d-component images not implemented\n",
+ image->components );
+ return NULL;
+ }
+
+ *width = image->sizeX;
+ *height = image->sizeY;
+
+ bytes = image->sizeX * image->sizeY * image->components;
+ buffer = (GLubyte *) malloc(bytes);
+ if (!buffer)
+ return NULL;
+
+ memcpy( (void *) buffer, (void *) image->data, bytes );
+
+ FreeImage(image);
+
+ return buffer;
+}
+
+#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
+
+
+static void ConvertRGBtoYUV(GLint w, GLint h, GLint texel_bytes,
+ const GLubyte *src,
+ GLushort *dest)
+{
+ GLint i, j;
+
+ for (i = 0; i < h; i++) {
+ for (j = 0; j < w; j++) {
+ const GLfloat r = (src[0]) / 255.0;
+ const GLfloat g = (src[1]) / 255.0;
+ const GLfloat b = (src[2]) / 255.0;
+ GLfloat y, cr, cb;
+ GLint iy, icr, icb;
+
+ y = r * 65.481 + g * 128.553 + b * 24.966 + 16;
+ cb = r * -37.797 + g * -74.203 + b * 112.0 + 128;
+ cr = r * 112.0 + g * -93.786 + b * -18.214 + 128;
+ /*printf("%f %f %f -> %f %f %f\n", r, g, b, y, cb, cr);*/
+ iy = (GLint) CLAMP(y, 0, 254);
+ icb = (GLint) CLAMP(cb, 0, 254);
+ icr = (GLint) CLAMP(cr, 0, 254);
+
+ if (j & 1) {
+ /* odd */
+ *dest = (iy << 8) | icr;
+ }
+ else {
+ /* even */
+ *dest = (iy << 8) | icb;
+ }
+ dest++;
+ src += texel_bytes;
+ }
+ }
+}
+
+
+/*
+ * Load an SGI .rgb file and return a pointer to the image data, converted
+ * to 422 yuv.
+ *
+ * Input: imageFile - name of .rgb to read
+ * Output: width - width of image
+ * height - height of image
+ * Return: pointer to image data or NULL if error
+ */
+GLushort *LoadYUVImage( const char *imageFile, GLint *width, GLint *height )
+{
+ TK_RGBImageRec *image;
+ GLushort *buffer;
+
+ image = tkRGBImageLoad( imageFile );
+ if (!image) {
+ return NULL;
+ }
+
+ if (image->components != 3 && image->components !=4 ) {
+ /* not implemented */
+ fprintf(stderr,
+ "Error in LoadYUVImage %d-component images not implemented\n",
+ image->components );
+ return NULL;
+ }
+
+ *width = image->sizeX;
+ *height = image->sizeY;
+
+ buffer = (GLushort *) malloc( image->sizeX * image->sizeY * 2 );
+
+ if (buffer)
+ ConvertRGBtoYUV( image->sizeX,
+ image->sizeY,
+ image->components,
+ image->data,
+ buffer );
+
+
+ FreeImage(image);
+ return buffer;
+}
+
diff --git a/progs/util/readtex.h b/progs/util/readtex.h
new file mode 100644
index 00000000000..6c9a3828d38
--- /dev/null
+++ b/progs/util/readtex.h
@@ -0,0 +1,26 @@
+/* readtex.h */
+
+#ifndef READTEX_H
+#define READTEX_H
+
+
+#include <GL/gl.h>
+
+
+extern GLboolean
+LoadRGBMipmaps( const char *imageFile, GLint intFormat );
+
+
+extern GLboolean
+LoadRGBMipmaps2( const char *imageFile, GLenum target,
+ GLint intFormat, GLint *width, GLint *height );
+
+
+extern GLubyte *
+LoadRGBImage( const char *imageFile,
+ GLint *width, GLint *height, GLenum *format );
+
+extern GLushort *
+LoadYUVImage( const char *imageFile, GLint *width, GLint *height );
+
+#endif
diff --git a/progs/util/sampleMakefile b/progs/util/sampleMakefile
new file mode 100644
index 00000000000..a7e510f66de
--- /dev/null
+++ b/progs/util/sampleMakefile
@@ -0,0 +1,49 @@
+# $Id: sampleMakefile,v 1.1.1.1 1999/08/19 00:55:42 jtg Exp $
+
+# Sample makefile for compiling OpenGL/Mesa applications on Unix.
+# This example assumes Linux with gcc.
+
+# This makefile is in the public domain
+
+# $Log: sampleMakefile,v $
+# Revision 1.1.1.1 1999/08/19 00:55:42 jtg
+# Imported sources
+#
+# Revision 1.1 1999/02/24 05:20:45 brianp
+# Initial revision
+#
+
+
+CC = gcc
+
+CFLAGS = -c -g -ansi -pedantic -Wall
+
+INCDIRS = -I. -I../include
+
+LIBDIRS = -L../lib -L/usr/X11/lib
+
+LIBS = -lglut -lMesaGLU -lMesaGL -lX11 -lXext -lXmu -lXt -lXi -lSM -lICE -lm
+
+OBJECTS = main.o \
+ file1.o \
+ file2.o \
+ file3.o
+
+
+PROGRAMS = myprogram
+
+
+.c.o:
+ $(CC) $(CFLAGS) $(INCDIRS) $< -o $@
+
+
+
+default: $(PROGRAMS)
+
+
+dtenvmap: $(OBJECTS)
+ $(CC) $(OBJECTS) $(LIBDIRS) $(LIBS) -o $@
+
+
+clean:
+ rm -f *.o
diff --git a/progs/util/showbuffer.c b/progs/util/showbuffer.c
new file mode 100644
index 00000000000..17f84dc62bd
--- /dev/null
+++ b/progs/util/showbuffer.c
@@ -0,0 +1,192 @@
+/* showbuffer.c */
+
+
+/*
+ * Copy the depth buffer to the color buffer as a grayscale image.
+ * Useful for inspecting the depth buffer values.
+ *
+ * This program is in the public domain.
+ *
+ * Brian Paul November 4, 1998
+ */
+
+
+#include <assert.h>
+#include <stdlib.h>
+#include <GL/gl.h>
+#include "showbuffer.h"
+
+
+
+/*
+ * Copy the depth buffer values into the current color buffer as a
+ * grayscale image.
+ * Input: winWidth, winHeight - size of the window
+ * zBlack - the Z value which should map to black (usually 1)
+ * zWhite - the Z value which should map to white (usually 0)
+ */
+void
+ShowDepthBuffer( GLsizei winWidth, GLsizei winHeight,
+ GLfloat zBlack, GLfloat zWhite )
+{
+ GLfloat *depthValues;
+
+ assert(zBlack >= 0.0);
+ assert(zBlack <= 1.0);
+ assert(zWhite >= 0.0);
+ assert(zWhite <= 1.0);
+ assert(zBlack != zWhite);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ /* Read depth values */
+ depthValues = (GLfloat *) malloc(winWidth * winHeight * sizeof(GLfloat));
+ assert(depthValues);
+ glReadPixels(0, 0, winWidth, winHeight, GL_DEPTH_COMPONENT,
+ GL_FLOAT, depthValues);
+
+ /* Map Z values from [zBlack, zWhite] to gray levels in [0, 1] */
+ /* Not using glPixelTransfer() because it's broke on some systems! */
+ if (zBlack != 0.0 || zWhite != 1.0) {
+ GLfloat scale = 1.0 / (zWhite - zBlack);
+ GLfloat bias = -zBlack * scale;
+ int n = winWidth * winHeight;
+ int i;
+ for (i = 0; i < n; i++)
+ depthValues[i] = depthValues[i] * scale + bias;
+ }
+
+ /* save GL state */
+ glPushAttrib(GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT |
+ GL_TRANSFORM_BIT | GL_VIEWPORT_BIT);
+
+ /* setup raster pos for glDrawPixels */
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glOrtho(0.0, (GLdouble) winWidth, 0.0, (GLdouble) winHeight, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glRasterPos2f(0, 0);
+
+ glDrawPixels(winWidth, winHeight, GL_LUMINANCE, GL_FLOAT, depthValues);
+
+ glPopMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ free(depthValues);
+
+ glPopAttrib();
+}
+
+
+
+
+/*
+ * Copy the alpha channel values into the current color buffer as a
+ * grayscale image.
+ * Input: winWidth, winHeight - size of the window
+ */
+void
+ShowAlphaBuffer( GLsizei winWidth, GLsizei winHeight )
+{
+ GLubyte *alphaValues;
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ /* Read alpha values */
+ alphaValues = (GLubyte *) malloc(winWidth * winHeight * sizeof(GLubyte));
+ assert(alphaValues);
+ glReadPixels(0, 0, winWidth, winHeight, GL_ALPHA, GL_UNSIGNED_BYTE, alphaValues);
+
+ /* save GL state */
+ glPushAttrib(GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL |
+ GL_TRANSFORM_BIT | GL_VIEWPORT_BIT);
+
+ /* setup raster pos for glDrawPixels */
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glOrtho(0.0, (GLdouble) winWidth, 0.0, (GLdouble) winHeight, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glRasterPos2f(0, 0);
+
+ glDrawPixels(winWidth, winHeight, GL_LUMINANCE, GL_UNSIGNED_BYTE, alphaValues);
+
+ glPopMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ free(alphaValues);
+
+ glPopAttrib();
+}
+
+
+
+/*
+ * Copy the stencil buffer values into the current color buffer as a
+ * grayscale image.
+ * Input: winWidth, winHeight - size of the window
+ * scale, bias - scale and bias to apply to stencil values for display
+ */
+void
+ShowStencilBuffer( GLsizei winWidth, GLsizei winHeight,
+ GLfloat scale, GLfloat bias )
+{
+ GLubyte *stencilValues;
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ /* Read stencil values */
+ stencilValues = (GLubyte *) malloc(winWidth * winHeight * sizeof(GLubyte));
+ assert(stencilValues);
+ glReadPixels(0, 0, winWidth, winHeight, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencilValues);
+
+ /* save GL state */
+ glPushAttrib(GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT |
+ GL_PIXEL_MODE_BIT | GL_TRANSFORM_BIT | GL_VIEWPORT_BIT);
+
+ /* setup raster pos for glDrawPixels */
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glOrtho(0.0, (GLdouble) winWidth, 0.0, (GLdouble) winHeight, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glRasterPos2f(0, 0);
+
+ glPixelTransferf(GL_RED_SCALE, scale);
+ glPixelTransferf(GL_RED_BIAS, bias);
+ glPixelTransferf(GL_GREEN_SCALE, scale);
+ glPixelTransferf(GL_GREEN_BIAS, bias);
+ glPixelTransferf(GL_BLUE_SCALE, scale);
+ glPixelTransferf(GL_BLUE_BIAS, bias);
+
+ glDrawPixels(winWidth, winHeight, GL_LUMINANCE, GL_UNSIGNED_BYTE, stencilValues);
+
+ glPopMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ free(stencilValues);
+
+ glPopAttrib();
+}
diff --git a/progs/util/showbuffer.h b/progs/util/showbuffer.h
new file mode 100644
index 00000000000..63533d8e9b5
--- /dev/null
+++ b/progs/util/showbuffer.h
@@ -0,0 +1,36 @@
+/* showbuffer. h*/
+
+/*
+ * Copy the depth buffer to the color buffer as a grayscale image.
+ * Useful for inspecting the depth buffer values.
+ *
+ * This program is in the public domain.
+ *
+ * Brian Paul November 4, 1998
+ */
+
+
+#ifndef SHOWBUFFER_H
+#define SHOWBUFFER_H
+
+
+#include <GL/gl.h>
+
+
+
+extern void
+ShowDepthBuffer( GLsizei winWidth, GLsizei winHeight,
+ GLfloat zBlack, GLfloat zWhite );
+
+
+extern void
+ShowAlphaBuffer( GLsizei winWidth, GLsizei winHeight );
+
+
+extern void
+ShowStencilBuffer( GLsizei winWidth, GLsizei winHeight,
+ GLfloat scale, GLfloat bias );
+
+
+
+#endif
diff --git a/progs/util/trackball.c b/progs/util/trackball.c
new file mode 100644
index 00000000000..a6c4c60d06b
--- /dev/null
+++ b/progs/util/trackball.c
@@ -0,0 +1,338 @@
+#include <stdio.h>
+/*
+ * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * Trackball code:
+ *
+ * Implementation of a virtual trackball.
+ * Implemented by Gavin Bell, lots of ideas from Thant Tessman and
+ * the August '88 issue of Siggraph's "Computer Graphics," pp. 121-129.
+ *
+ * Vector manip code:
+ *
+ * Original code from:
+ * David M. Ciemiewicz, Mark Grossman, Henry Moreton, and Paul Haeberli
+ *
+ * Much mucking with by:
+ * Gavin Bell
+ */
+#if defined(_WIN32)
+#pragma warning (disable:4244) /* disable bogus conversion warnings */
+#endif
+#include <math.h>
+#include "trackball.h"
+
+/*
+ * This size should really be based on the distance from the center of
+ * rotation to the point on the object underneath the mouse. That
+ * point would then track the mouse as closely as possible. This is a
+ * simple example, though, so that is left as an Exercise for the
+ * Programmer.
+ */
+#define TRACKBALLSIZE (0.8f)
+
+/*
+ * Local function prototypes (not defined in trackball.h)
+ */
+static float tb_project_to_sphere(float, float, float);
+static void normalize_quat(float [4]);
+
+static void
+vzero(float v[3])
+{
+ v[0] = 0.0;
+ v[1] = 0.0;
+ v[2] = 0.0;
+}
+
+static void
+vset(float v[3], float x, float y, float z)
+{
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+}
+
+static void
+vsub(const float src1[3], const float src2[3], float dst[3])
+{
+ dst[0] = src1[0] - src2[0];
+ dst[1] = src1[1] - src2[1];
+ dst[2] = src1[2] - src2[2];
+}
+
+static void
+vcopy(const float v1[3], float v2[3])
+{
+ register int i;
+ for (i = 0 ; i < 3 ; i++)
+ v2[i] = v1[i];
+}
+
+static void
+vcross(const float v1[3], const float v2[3], float cross[3])
+{
+ float temp[3];
+
+ temp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]);
+ temp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]);
+ temp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]);
+ vcopy(temp, cross);
+}
+
+static float
+vlength(const float v[3])
+{
+ return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
+}
+
+static void
+vscale(float v[3], float div)
+{
+ v[0] *= div;
+ v[1] *= div;
+ v[2] *= div;
+}
+
+static void
+vnormal(float v[3])
+{
+ vscale(v,1.0/vlength(v));
+}
+
+static float
+vdot(const float v1[3], const float v2[3])
+{
+ return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
+}
+
+static void
+vadd(const float src1[3], const float src2[3], float dst[3])
+{
+ dst[0] = src1[0] + src2[0];
+ dst[1] = src1[1] + src2[1];
+ dst[2] = src1[2] + src2[2];
+}
+
+/*
+ * Ok, simulate a track-ball. Project the points onto the virtual
+ * trackball, then figure out the axis of rotation, which is the cross
+ * product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
+ * Note: This is a deformed trackball-- is a trackball in the center,
+ * but is deformed into a hyperbolic sheet of rotation away from the
+ * center. This particular function was chosen after trying out
+ * several variations.
+ *
+ * It is assumed that the arguments to this routine are in the range
+ * (-1.0 ... 1.0)
+ */
+void
+trackball(float q[4], float p1x, float p1y, float p2x, float p2y)
+{
+ float a[3]; /* Axis of rotation */
+ float phi; /* how much to rotate about axis */
+ float p1[3], p2[3], d[3];
+ float t;
+
+ if (p1x == p2x && p1y == p2y) {
+ /* Zero rotation */
+ vzero(q);
+ q[3] = 1.0;
+ return;
+ }
+
+ /*
+ * First, figure out z-coordinates for projection of P1 and P2 to
+ * deformed sphere
+ */
+ vset(p1,p1x,p1y,tb_project_to_sphere(TRACKBALLSIZE,p1x,p1y));
+ vset(p2,p2x,p2y,tb_project_to_sphere(TRACKBALLSIZE,p2x,p2y));
+
+ /*
+ * Now, we want the cross product of P1 and P2
+ */
+ vcross(p2,p1,a);
+
+ /*
+ * Figure out how much to rotate around that axis.
+ */
+ vsub(p1,p2,d);
+ t = vlength(d) / (2.0*TRACKBALLSIZE);
+
+ /*
+ * Avoid problems with out-of-control values...
+ */
+ if (t > 1.0) t = 1.0;
+ if (t < -1.0) t = -1.0;
+ phi = 2.0 * asin(t);
+
+ axis_to_quat(a,phi,q);
+}
+
+/*
+ * Given an axis and angle, compute quaternion.
+ */
+void
+axis_to_quat(const float a[3], float phi, float q[4])
+{
+ vcopy(a,q);
+ vnormal(q);
+ vscale(q, sin(phi/2.0));
+ q[3] = cos(phi/2.0);
+}
+
+/*
+ * Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
+ * if we are away from the center of the sphere.
+ */
+static float
+tb_project_to_sphere(float r, float x, float y)
+{
+ float d, t, z;
+
+ d = sqrt(x*x + y*y);
+ if (d < r * 0.70710678118654752440) { /* Inside sphere */
+ z = sqrt(r*r - d*d);
+ } else { /* On hyperbola */
+ t = r / 1.41421356237309504880;
+ z = t*t / d;
+ }
+ return z;
+}
+
+/*
+ * Given two rotations, e1 and e2, expressed as quaternion rotations,
+ * figure out the equivalent single rotation and stuff it into dest.
+ *
+ * This routine also normalizes the result every RENORMCOUNT times it is
+ * called, to keep error from creeping in.
+ *
+ * NOTE: This routine is written so that q1 or q2 may be the same
+ * as dest (or each other).
+ */
+
+#define RENORMCOUNT 97
+
+void
+add_quats(const float q1[4], const float q2[4], float dest[4])
+{
+ static int count=0;
+ float t1[4], t2[4], t3[4];
+ float tf[4];
+
+#if 0
+printf("q1 = %f %f %f %f\n", q1[0], q1[1], q1[2], q1[3]);
+printf("q2 = %f %f %f %f\n", q2[0], q2[1], q2[2], q2[3]);
+#endif
+
+ vcopy(q1,t1);
+ vscale(t1,q2[3]);
+
+ vcopy(q2,t2);
+ vscale(t2,q1[3]);
+
+ vcross(q2,q1,t3);
+ vadd(t1,t2,tf);
+ vadd(t3,tf,tf);
+ tf[3] = q1[3] * q2[3] - vdot(q1,q2);
+
+#if 0
+printf("tf = %f %f %f %f\n", tf[0], tf[1], tf[2], tf[3]);
+#endif
+
+ dest[0] = tf[0];
+ dest[1] = tf[1];
+ dest[2] = tf[2];
+ dest[3] = tf[3];
+
+ if (++count > RENORMCOUNT) {
+ count = 0;
+ normalize_quat(dest);
+ }
+}
+
+/*
+ * Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0
+ * If they don't add up to 1.0, dividing by their magnitued will
+ * renormalize them.
+ *
+ * Note: See the following for more information on quaternions:
+ *
+ * - Shoemake, K., Animating rotation with quaternion curves, Computer
+ * Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985.
+ * - Pletinckx, D., Quaternion calculus as a basic tool in computer
+ * graphics, The Visual Computer 5, 2-13, 1989.
+ */
+static void
+normalize_quat(float q[4])
+{
+ int i;
+ float mag;
+
+ mag = sqrt(q[0]*q[0] + q[1]*q[1] + q[2]*q[2] + q[3]*q[3]);
+ for (i = 0; i < 4; i++)
+ q[i] /= mag;
+}
+
+/*
+ * Build a rotation matrix, given a quaternion rotation.
+ *
+ */
+void
+build_rotmatrix(float m[4][4], const float q[4])
+{
+ m[0][0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]);
+ m[0][1] = 2.0 * (q[0] * q[1] - q[2] * q[3]);
+ m[0][2] = 2.0 * (q[2] * q[0] + q[1] * q[3]);
+ m[0][3] = 0.0;
+
+ m[1][0] = 2.0 * (q[0] * q[1] + q[2] * q[3]);
+ m[1][1]= 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]);
+ m[1][2] = 2.0 * (q[1] * q[2] - q[0] * q[3]);
+ m[1][3] = 0.0;
+
+ m[2][0] = 2.0 * (q[2] * q[0] - q[1] * q[3]);
+ m[2][1] = 2.0 * (q[1] * q[2] + q[0] * q[3]);
+ m[2][2] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]);
+ m[2][3] = 0.0;
+
+ m[3][0] = 0.0;
+ m[3][1] = 0.0;
+ m[3][2] = 0.0;
+ m[3][3] = 1.0;
+}
+
diff --git a/progs/util/trackball.h b/progs/util/trackball.h
new file mode 100644
index 00000000000..9b278640e10
--- /dev/null
+++ b/progs/util/trackball.h
@@ -0,0 +1,84 @@
+/*
+ * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * trackball.h
+ * A virtual trackball implementation
+ * Written by Gavin Bell for Silicon Graphics, November 1988.
+ */
+
+#ifndef TRACKBALL_H
+#define TRACKBALL_H
+
+
+/*
+ * Pass the x and y coordinates of the last and current positions of
+ * the mouse, scaled so they are from (-1.0 ... 1.0).
+ *
+ * The resulting rotation is returned as a quaternion rotation in the
+ * first paramater.
+ */
+void
+trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
+
+/*
+ * Given two quaternions, add them together to get a third quaternion.
+ * Adding quaternions to get a compound rotation is analagous to adding
+ * translations to get a compound translation. When incrementally
+ * adding rotations, the first argument here should be the new
+ * rotation, the second and third the total rotation (which will be
+ * over-written with the resulting new total rotation).
+ */
+void
+add_quats(const float q1[4], const float q2[4], float dest[4]);
+
+/*
+ * A useful function, builds a rotation matrix in Matrix based on
+ * given quaternion.
+ */
+void
+build_rotmatrix(float m[4][4], const float q[4]);
+
+/*
+ * This function computes a quaternion based on an axis (defined by
+ * the given vector) and an angle about which to rotate. The angle is
+ * expressed in radians. The result is put into the third argument.
+ */
+void
+axis_to_quat(const float a[3], float phi, float q[4]);
+
+
+#endif /* TRACKBALL_H */
diff --git a/progs/util/winpos.c b/progs/util/winpos.c
new file mode 100644
index 00000000000..5ad98fd2704
--- /dev/null
+++ b/progs/util/winpos.c
@@ -0,0 +1,42 @@
+/* winpos.c */
+
+
+/*
+ * Set the current raster position to a specific window
+ * coordinate. Also see the GL_MESA_window_pos extension.
+ *
+ * Written by Brian Paul and in the public domain.
+ */
+
+
+void WindowPos( GLfloat x, GLfloat y, GLfloat z )
+{
+ GLfloat fx, fy;
+
+ /* Push current matrix mode and viewport attributes */
+ glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
+
+ /* Setup projection parameters */
+ glMatrixMode( GL_PROJECTION );
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode( GL_MODELVIEW );
+ glPushMatrix();
+ glLoadIdentity();
+
+ glDepthRange( z, z );
+ glViewport( (int) x - 1, (int) y - 1, 2, 2 );
+
+ /* set the raster (window) position */
+ fx = x - (int) x;
+ fy = y - (int) y;
+ glRasterPos3f( fx, fy, 0.0 );
+
+ /* restore matrices, viewport and matrix mode */
+ glPopMatrix();
+ glMatrixMode( GL_PROJECTION );
+ glPopMatrix();
+
+ glPopAttrib();
+}
+
diff --git a/progs/util/xrotfont.c b/progs/util/xrotfont.c
new file mode 100644
index 00000000000..f1779678a7a
--- /dev/null
+++ b/progs/util/xrotfont.c
@@ -0,0 +1,368 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * glXUseRotatedXFontMESA() function - like glXUseXFont() but allows
+ * specification of a 0, 90, 180 or 270 degree rotation.
+ * Handy for drawing labels along vertical axes of graphs, etc.
+ *
+ * Based on Mesa's glXUseXFont code written and copyrighted by Thorsten Ohl.
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <GL/gl.h>
+#include <GL/glx.h>
+
+
+
+/**
+ * Generate OpenGL-compatible bitmap by drawing an X character glyph
+ * to an off-screen pixmap, then getting the image and testing pixels.
+ * \param width bitmap width in pixels
+ * \param height bitmap height in pixels
+ */
+static void
+fill_bitmap(Display *dpy, Pixmap pixmap, GC gc,
+ unsigned int bitmapWidth, unsigned int bitmapHeight,
+ unsigned int charWidth, unsigned int charHeight,
+ int xPos, int yPos, unsigned int c, GLubyte * bitmap,
+ int rotation)
+{
+ const int bytesPerRow = (bitmapWidth + 7) / 8;
+ XImage *image;
+ XChar2b char2b;
+
+ /* clear pixmap to 0 */
+ XSetForeground(dpy, gc, 0);
+ XFillRectangle(dpy, pixmap, gc, 0, 0, charWidth, charHeight);
+
+ /* The glyph is drawn snug up against the left/top edges of the pixmap */
+ XSetForeground(dpy, gc, 1);
+ char2b.byte1 = (c >> 8) & 0xff;
+ char2b.byte2 = (c & 0xff);
+ XDrawString16(dpy, pixmap, gc, xPos, yPos, &char2b, 1);
+
+ /* initialize GL bitmap */
+ memset(bitmap, 0, bytesPerRow * bitmapHeight);
+
+ image = XGetImage(dpy, pixmap, 0, 0, charWidth, charHeight, 1, XYPixmap);
+ if (image) {
+ /* Set appropriate bits in the GL bitmap.
+ * Note: X11 and OpenGL are upside down wrt each other).
+ */
+ unsigned int x, y;
+ if (rotation == 0) {
+ for (y = 0; y < charHeight; y++) {
+ for (x = 0; x < charWidth; x++) {
+ if (XGetPixel(image, x, y)) {
+ int y2 = bitmapHeight - y - 1;
+ bitmap[bytesPerRow * y2 + x / 8] |= (1 << (7 - (x % 8)));
+ }
+ }
+ }
+ }
+ else if (rotation == 90) {
+ for (y = 0; y < charHeight; y++) {
+ for (x = 0; x < charWidth; x++) {
+ if (XGetPixel(image, x, y)) {
+ int x2 = y;
+ int y2 = x;
+ bitmap[bytesPerRow * y2 + x2 / 8] |= (1 << (7 - (x2 % 8)));
+ }
+ }
+ }
+ }
+ else if (rotation == 180) {
+ for (y = 0; y < charHeight; y++) {
+ for (x = 0; x < charWidth; x++) {
+ if (XGetPixel(image, x, y)) {
+ int x2 = charWidth - x - 1;
+ bitmap[bytesPerRow * y + x2 / 8] |= (1 << (7 - (x2 % 8)));
+ }
+ }
+ }
+ }
+ else {
+ for (y = 0; y < charHeight; y++) {
+ for (x = 0; x < charWidth; x++) {
+ if (XGetPixel(image, x, y)) {
+ int x2 = charHeight - y - 1;
+ int y2 = charWidth - x - 1;
+ bitmap[bytesPerRow * y2 + x2 / 8] |= (1 << (7 - (x2 % 8)));
+ }
+ }
+ }
+ }
+ XDestroyImage(image);
+ }
+}
+
+
+/**
+ * Determine if a given glyph is valid and return the
+ * corresponding XCharStruct.
+ */
+static const XCharStruct *
+isvalid(const XFontStruct * fs, unsigned int which)
+{
+ unsigned int rows, pages;
+ unsigned int byte1 = 0, byte2 = 0;
+ int i, valid = 1;
+
+ rows = fs->max_byte1 - fs->min_byte1 + 1;
+ pages = fs->max_char_or_byte2 - fs->min_char_or_byte2 + 1;
+
+ if (rows == 1) {
+ /* "linear" fonts */
+ if ((fs->min_char_or_byte2 > which) || (fs->max_char_or_byte2 < which))
+ valid = 0;
+ }
+ else {
+ /* "matrix" fonts */
+ byte2 = which & 0xff;
+ byte1 = which >> 8;
+ if ((fs->min_char_or_byte2 > byte2) ||
+ (fs->max_char_or_byte2 < byte2) ||
+ (fs->min_byte1 > byte1) || (fs->max_byte1 < byte1))
+ valid = 0;
+ }
+
+ if (valid) {
+ if (fs->per_char) {
+ if (rows == 1) {
+ /* "linear" fonts */
+ return fs->per_char + (which - fs->min_char_or_byte2);
+ }
+ else {
+ /* "matrix" fonts */
+ i = ((byte1 - fs->min_byte1) * pages) +
+ (byte2 - fs->min_char_or_byte2);
+ return fs->per_char + i;
+ }
+ }
+ else {
+ return &fs->min_bounds;
+ }
+ }
+ return NULL;
+}
+
+
+/**
+ * Just like glXUseXFont() but with a rotation parameter.
+ * \param rotation may be 0, 90, 180 or 270 only.
+ */
+void
+glXUseRotatedXFontMESA(Font font, int first, int count, int listbase,
+ int rotation)
+{
+ Display *dpy;
+ Window win;
+ Pixmap pixmap;
+ GC gc;
+ XFontStruct *fs;
+ GLint swapbytes, lsbfirst, rowlength;
+ GLint skiprows, skippixels, alignment;
+ unsigned int maxCharWidth, maxCharHeight;
+ GLubyte *bm;
+ int i;
+
+ if (rotation != 0 &&
+ rotation != 90 &&
+ rotation != 180 &&
+ rotation != 270)
+ return;
+
+ dpy = glXGetCurrentDisplay();
+ if (!dpy)
+ return; /* I guess glXMakeCurrent wasn't called */
+ win = RootWindow(dpy, DefaultScreen(dpy));
+
+ fs = XQueryFont(dpy, font);
+ if (!fs) {
+ fprintf(stderr, "XQueryFont failed");
+ return;
+ }
+
+ /* Allocate a GL bitmap that can fit any character */
+ maxCharWidth = fs->max_bounds.rbearing - fs->min_bounds.lbearing;
+ maxCharHeight = fs->max_bounds.ascent + fs->max_bounds.descent;
+ /* use max, in case we're rotating */
+ if (rotation == 90 || rotation == 270) {
+ /* swap width/height */
+ bm = (GLubyte *) malloc((maxCharHeight + 7) / 8 * maxCharWidth);
+ }
+ else {
+ /* normal or upside down */
+ bm = (GLubyte *) malloc((maxCharWidth + 7) / 8 * maxCharHeight);
+ }
+ if (!bm) {
+ XFreeFontInfo(NULL, fs, 1);
+ fprintf(stderr, "Out of memory in glXUseRotatedXFontMESA");
+ return;
+ }
+
+ /* Save the current packing mode for bitmaps. */
+ glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes);
+ glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst);
+ glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength);
+ glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows);
+ glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels);
+ glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
+
+ /* Enforce a standard packing mode which is compatible with
+ fill_bitmap() from above. This is actually the default mode,
+ except for the (non)alignment. */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ /* Create pixmap and GC */
+ pixmap = XCreatePixmap(dpy, win, maxCharWidth, maxCharHeight, 1);
+ {
+ XGCValues values;
+ unsigned long valuemask;
+ values.foreground = BlackPixel(dpy, DefaultScreen(dpy));
+ values.background = WhitePixel(dpy, DefaultScreen(dpy));
+ values.font = fs->fid;
+ valuemask = GCForeground | GCBackground | GCFont;
+ gc = XCreateGC(dpy, pixmap, valuemask, &values);
+ }
+
+ for (i = 0; i < count; i++) {
+ const unsigned int c = first + i;
+ const int list = listbase + i;
+ unsigned int charWidth, charHeight;
+ unsigned int bitmapWidth, bitmapHeight;
+ GLfloat xOrig, yOrig, xStep, yStep, dtemp;
+ const XCharStruct *ch;
+ int xPos, yPos;
+ int valid;
+
+ /* check on index validity and get the bounds */
+ ch = isvalid(fs, c);
+ if (!ch) {
+ ch = &fs->max_bounds;
+ valid = 0;
+ }
+ else {
+ valid = 1;
+ }
+
+ /* glBitmap()' parameters:
+ straight from the glXUseXFont(3) manpage. */
+ charWidth = ch->rbearing - ch->lbearing;
+ charHeight = ch->ascent + ch->descent;
+ xOrig = -ch->lbearing;
+ yOrig = ch->descent;
+ xStep = ch->width;
+ yStep = 0;
+
+ /* X11's starting point. */
+ xPos = -ch->lbearing;
+ yPos = ch->ascent;
+
+ /* Apply rotation */
+ switch (rotation) {
+ case 0:
+ /* nothing */
+ bitmapWidth = charWidth;
+ bitmapHeight = charHeight;
+ break;
+ case 90:
+ /* xStep, yStep */
+ dtemp = xStep;
+ xStep = -yStep;
+ yStep = dtemp;
+ /* xOrig, yOrig */
+ yOrig = xOrig;
+ xOrig = charHeight - (charHeight - yPos);
+ /* width, height */
+ bitmapWidth = charHeight;
+ bitmapHeight = charWidth;
+ break;
+ case 180:
+ /* xStep, yStep */
+ xStep = -xStep;
+ yStep = -yStep;
+ /* xOrig, yOrig */
+ xOrig = charWidth - xOrig - 1;
+ yOrig = charHeight - yOrig - 1;
+ bitmapWidth = charWidth;
+ bitmapHeight = charHeight;
+ break;
+ case 270:
+ /* xStep, yStep */
+ dtemp = xStep;
+ xStep = yStep;
+ yStep = -dtemp;
+ /* xOrig, yOrig */
+ dtemp = yOrig;
+ yOrig = charWidth - xOrig;
+ xOrig = dtemp;
+ /* width, height */
+ bitmapWidth = charHeight;
+ bitmapHeight = charWidth;
+ break;
+ default:
+ /* should never get here */
+ ;
+ }
+
+ glNewList(list, GL_COMPILE);
+ if (valid && bitmapWidth > 0 && bitmapHeight > 0) {
+
+ fill_bitmap(dpy, pixmap, gc, bitmapWidth, bitmapHeight,
+ charWidth, charHeight,
+ xPos, yPos, c, bm, rotation);
+
+ glBitmap(bitmapWidth, bitmapHeight, xOrig, yOrig, xStep, yStep, bm);
+ }
+ else {
+ glBitmap(0, 0, 0.0, 0.0, xStep, yStep, NULL);
+ }
+ glEndList();
+ }
+
+ free(bm);
+ XFreeFontInfo(NULL, fs, 1);
+ XFreePixmap(dpy, pixmap);
+ XFreeGC(dpy, gc);
+
+ /* Restore saved packing modes. */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
+}
diff --git a/progs/windml/Makefile.ugl b/progs/windml/Makefile.ugl
new file mode 100644
index 00000000000..90b0b29bc82
--- /dev/null
+++ b/progs/windml/Makefile.ugl
@@ -0,0 +1,68 @@
+# Mesa 3-D graphics library
+# Version: 3.5
+#
+# Copyright (C) 2001 Wind River Systems, Inc
+
+# The MIT License
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+# DEALINGS IN THE SOFTWARE.
+
+# Makefile for UGL/Mesa demos
+
+DEMO_SOURCES = readtex.c uglaccum.c uglalldemos.c uglbounce.c uglcube.c \
+ugldrawpix.c uglflip.c uglgears.c uglicotorus.c uglline.c uglolympic.c \
+uglpoint.c uglstencil.c uglteapot.c ugltexcube.c ugltexcyl.c
+#win2d3d/winRoot.c win2d3d/winBall.c win2d3d/winPuzzle.c win2d3d/winHello.c \
+#win2d3d/winImage.c win2d3d/winGears.c
+
+DEMO_OBJECTS = $(DEMO_SOURCES:.c=.o)
+
+SOURCES = $(DEMO_SOURCES)
+
+include ../rules.windml
+
+##### TARGETS #####
+
+all: depend.$(CPU)$(TOOL) $(DEMO_OBJECTS)
+
+depend.$(CPU)$(TOOL):
+ifeq ($(WIND_HOST_TYPE),x86-win32)
+ @ $(RM) $@
+ @ $(ECHO) Creating depend.$(CPU)$(TOOL)
+ifneq ($(SOURCES),)
+ @ for %f in ($(SOURCES)) do \
+ $(CC) -MM $(CFLAGS) %f >>$@
+endif
+else
+Makefile
+ @ $(RM) $@
+ @ $(ECHO) "Creating depend.$(CPU)$(TOOL)"
+ifneq ($(SOURCES),)
+ @ for FILE in $(filter-out $(NODEPENDOBJS), $(SOURCES)); \
+ do \
+ $(CC) -MM $(CFLAGS) $$FILE \
+ | $(TCL) $(BIN_DIR)/depend.tcl $(TGT_DIR) >>$@; \
+ done
+endif
+endif
+
+.PHONY = clean
+
+clean:
+ $(RM) $(DEMO_OBJECTS)
+ $(RM) depend.$(CPU)$(TOOL)
diff --git a/progs/windml/readtex.c b/progs/windml/readtex.c
new file mode 100644
index 00000000000..659c49de8de
--- /dev/null
+++ b/progs/windml/readtex.c
@@ -0,0 +1,365 @@
+/* readtex.c */
+
+/*
+ * Read an SGI .rgb image file and generate a mipmap texture set.
+ * Much of this code was borrowed from SGI's tk OpenGL toolkit.
+ */
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "../util/readtex.h"
+
+
+#ifndef SEEK_SET
+# define SEEK_SET 0
+#endif
+
+
+/*
+** RGB Image Structure
+*/
+
+typedef struct _TK_RGBImageRec {
+ GLint sizeX, sizeY;
+ GLint components;
+ unsigned char *data;
+} TK_RGBImageRec;
+
+
+
+/******************************************************************************/
+
+typedef struct _rawImageRec {
+ unsigned short imagic;
+ unsigned short type;
+ unsigned short dim;
+ unsigned short sizeX, sizeY, sizeZ;
+ unsigned long min, max;
+ unsigned long wasteBytes;
+ char name[80];
+ unsigned long colorMap;
+ FILE *file;
+ unsigned char *tmp, *tmpR, *tmpG, *tmpB, *tmpA;
+ unsigned long rleEnd;
+ GLuint *rowStart;
+ GLint *rowSize;
+} rawImageRec;
+
+/******************************************************************************/
+
+static void ConvertShort(unsigned short *array, long length)
+{
+ unsigned long b1, b2;
+ unsigned char *ptr;
+
+ ptr = (unsigned char *)array;
+ while (length--) {
+ b1 = *ptr++;
+ b2 = *ptr++;
+ *array++ = (unsigned short) ((b1 << 8) | (b2));
+ }
+}
+
+static void ConvertLong(GLuint *array, long length)
+{
+ unsigned long b1, b2, b3, b4;
+ unsigned char *ptr;
+
+ ptr = (unsigned char *)array;
+ while (length--) {
+ b1 = *ptr++;
+ b2 = *ptr++;
+ b3 = *ptr++;
+ b4 = *ptr++;
+ *array++ = (b1 << 24) | (b2 << 16) | (b3 << 8) | (b4);
+ }
+}
+
+static rawImageRec *RawImageOpen(const char *fileName)
+{
+ union {
+ int testWord;
+ char testByte[4];
+ } endianTest;
+ rawImageRec *raw;
+ GLenum swapFlag;
+ int x;
+
+ endianTest.testWord = 1;
+ if (endianTest.testByte[0] == 1) {
+ swapFlag = GL_TRUE;
+ } else {
+ swapFlag = GL_FALSE;
+ }
+
+ raw = (rawImageRec *)malloc(sizeof(rawImageRec));
+ if (raw == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ if ((raw->file = fopen(fileName, "rb")) == NULL) {
+ perror(fileName);
+ return NULL;
+ }
+
+ fread(raw, 1, 12, raw->file);
+
+ if (swapFlag) {
+ ConvertShort(&raw->imagic, 6);
+ }
+
+ raw->tmp = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpR = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpG = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpB = (unsigned char *)malloc(raw->sizeX*256);
+ if (raw->sizeZ==4) {
+ raw->tmpA = (unsigned char *)malloc(raw->sizeX*256);
+ }
+ if (raw->tmp == NULL || raw->tmpR == NULL || raw->tmpG == NULL ||
+ raw->tmpB == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+
+ if ((raw->type & 0xFF00) == 0x0100) {
+ x = raw->sizeY * raw->sizeZ * sizeof(GLuint);
+ raw->rowStart = (GLuint *)malloc(x);
+ raw->rowSize = (GLint *)malloc(x);
+ if (raw->rowStart == NULL || raw->rowSize == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ raw->rleEnd = 512 + (2 * x);
+ fseek(raw->file, 512, SEEK_SET);
+ fread(raw->rowStart, 1, x, raw->file);
+ fread(raw->rowSize, 1, x, raw->file);
+ if (swapFlag) {
+ ConvertLong(raw->rowStart, (long) (x/sizeof(GLuint)));
+ ConvertLong((GLuint *)raw->rowSize, (long) (x/sizeof(GLint)));
+ }
+ }
+ return raw;
+}
+
+static void RawImageClose(rawImageRec *raw)
+{
+
+ fclose(raw->file);
+ free(raw->tmp);
+ free(raw->tmpR);
+ free(raw->tmpG);
+ free(raw->tmpB);
+ if (raw->sizeZ>3) {
+ free(raw->tmpA);
+ }
+ free(raw);
+}
+
+static void RawImageGetRow(rawImageRec *raw, unsigned char *buf, int y, int z)
+{
+ unsigned char *iPtr, *oPtr, pixel;
+ int count, done = 0;
+
+ if ((raw->type & 0xFF00) == 0x0100) {
+ fseek(raw->file, (long) raw->rowStart[y+z*raw->sizeY], SEEK_SET);
+ fread(raw->tmp, 1, (unsigned int)raw->rowSize[y+z*raw->sizeY],
+ raw->file);
+
+ iPtr = raw->tmp;
+ oPtr = buf;
+ while (!done) {
+ pixel = *iPtr++;
+ count = (int)(pixel & 0x7F);
+ if (!count) {
+ done = 1;
+ return;
+ }
+ if (pixel & 0x80) {
+ while (count--) {
+ *oPtr++ = *iPtr++;
+ }
+ } else {
+ pixel = *iPtr++;
+ while (count--) {
+ *oPtr++ = pixel;
+ }
+ }
+ }
+ } else {
+ fseek(raw->file, 512+(y*raw->sizeX)+(z*raw->sizeX*raw->sizeY),
+ SEEK_SET);
+ fread(buf, 1, raw->sizeX, raw->file);
+ }
+}
+
+
+static void RawImageGetData(rawImageRec *raw, TK_RGBImageRec *final)
+{
+ unsigned char *ptr;
+ int i, j;
+
+ final->data = (unsigned char *)malloc((raw->sizeX+1)*(raw->sizeY+1)*4);
+ if (final->data == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ }
+
+ ptr = final->data;
+ for (i = 0; i < (int)(raw->sizeY); i++) {
+ RawImageGetRow(raw, raw->tmpR, i, 0);
+ RawImageGetRow(raw, raw->tmpG, i, 1);
+ RawImageGetRow(raw, raw->tmpB, i, 2);
+ if (raw->sizeZ>3) {
+ RawImageGetRow(raw, raw->tmpA, i, 3);
+ }
+ for (j = 0; j < (int)(raw->sizeX); j++) {
+ *ptr++ = *(raw->tmpR + j);
+ *ptr++ = *(raw->tmpG + j);
+ *ptr++ = *(raw->tmpB + j);
+ if (raw->sizeZ>3) {
+ *ptr++ = *(raw->tmpA + j);
+ }
+ }
+ }
+}
+
+
+static TK_RGBImageRec *tkRGBImageLoad(const char *fileName)
+{
+ rawImageRec *raw;
+ TK_RGBImageRec *final;
+
+ raw = RawImageOpen(fileName);
+ if (!raw) {
+ fprintf(stderr, "File not found\n");
+ return NULL;
+ }
+ final = (TK_RGBImageRec *)malloc(sizeof(TK_RGBImageRec));
+ if (final == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ final->sizeX = raw->sizeX;
+ final->sizeY = raw->sizeY;
+ final->components = raw->sizeZ;
+ RawImageGetData(raw, final);
+ RawImageClose(raw);
+ return final;
+}
+
+
+static void FreeImage( TK_RGBImageRec *image )
+{
+ free(image->data);
+ free(image);
+}
+
+
+/*
+ * Load an SGI .rgb file and generate a set of 2-D mipmaps from it.
+ * Input: imageFile - name of .rgb to read
+ * intFormat - internal texture format to use, or number of components
+ * Return: GL_TRUE if success, GL_FALSE if error.
+ */
+GLboolean LoadRGBMipmaps( const char *imageFile, GLint intFormat )
+{
+ GLint w, h;
+ return LoadRGBMipmaps2( imageFile, GL_TEXTURE_2D, intFormat, &w, &h );
+}
+
+
+
+GLboolean LoadRGBMipmaps2( const char *imageFile, GLenum target,
+ GLint intFormat, GLint *width, GLint *height )
+{
+ GLint error;
+ GLenum format;
+ TK_RGBImageRec *image;
+
+ image = tkRGBImageLoad( imageFile );
+ if (!image) {
+ return GL_FALSE;
+ }
+
+ if (image->components==3) {
+ format = GL_RGB;
+ }
+ else if (image->components==4) {
+ format = GL_RGBA;
+ }
+ else {
+ /* not implemented */
+ fprintf(stderr,
+ "Error in LoadRGBMipmaps %d-component images not implemented\n",
+ image->components );
+ return GL_FALSE;
+ }
+
+ error = gluBuild2DMipmaps( target,
+ intFormat,
+ image->sizeX, image->sizeY,
+ format,
+ GL_UNSIGNED_BYTE,
+ image->data );
+
+ *width = image->sizeX;
+ *height = image->sizeY;
+
+ FreeImage(image);
+
+ return error ? GL_FALSE : GL_TRUE;
+}
+
+
+
+/*
+ * Load an SGI .rgb file and return a pointer to the image data.
+ * Input: imageFile - name of .rgb to read
+ * Output: width - width of image
+ * height - height of image
+ * format - format of image (GL_RGB or GL_RGBA)
+ * Return: pointer to image data or NULL if error
+ */
+GLubyte *LoadRGBImage( const char *imageFile, GLint *width, GLint *height,
+ GLenum *format )
+{
+ TK_RGBImageRec *image;
+ GLint bytes;
+ GLubyte *buffer;
+
+ image = tkRGBImageLoad( imageFile );
+ if (!image) {
+ return NULL;
+ }
+
+ if (image->components==3) {
+ *format = GL_RGB;
+ }
+ else if (image->components==4) {
+ *format = GL_RGBA;
+ }
+ else {
+ /* not implemented */
+ fprintf(stderr,
+ "Error in LoadRGBImage %d-component images not implemented\n",
+ image->components );
+ return NULL;
+ }
+
+ *width = image->sizeX;
+ *height = image->sizeY;
+
+ bytes = image->sizeX * image->sizeY * image->components;
+ buffer = (GLubyte *) malloc(bytes);
+ if (!buffer)
+ return NULL;
+
+ memcpy( (void *) buffer, (void *) image->data, bytes );
+
+ FreeImage(image);
+
+ return buffer;
+}
+
diff --git a/progs/windml/uglaccum.c b/progs/windml/uglaccum.c
new file mode 100644
index 00000000000..fd7cb3125c1
--- /dev/null
+++ b/progs/windml/uglaccum.c
@@ -0,0 +1,250 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+
+/* Original name: accanti.c
+ *
+ * Conversion to UGL/Mesa by Stephane Raimbault
+ */
+
+#include <stdio.h>
+#include <math.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+#include <GL/uglglutshapes.h>
+
+#include "../book/jitter.h"
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+/* Initialize lighting and other values.
+ */
+UGL_LOCAL void initGL(GLsizei w, GLsizei h)
+ {
+ GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 };
+ GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel (GL_FLAT);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearAccum(0.0, 0.0, 0.0, 0.0);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0);
+ else
+ glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+ }
+
+UGL_LOCAL void displayObjects(void)
+ {
+ GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
+ GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
+ GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 };
+ GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 };
+
+ glPushMatrix ();
+ glRotatef (30.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix ();
+ glTranslatef (-0.80, 0.35, 0.0);
+ glRotatef (100.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse);
+ glutSolidTorus (0.275, 0.85, 16, 16);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (-0.75, -0.50, 0.0);
+ glRotatef (45.0, 0.0, 0.0, 1.0);
+ glRotatef (45.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse);
+ glutSolidCube (1.5);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.75, 0.60, 0.0);
+ glRotatef (30.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse);
+ glutSolidSphere (1.0, 16, 16);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.70, -0.90, 0.25);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse);
+ glutSolidOctahedron ();
+ glPopMatrix ();
+
+ glPopMatrix ();
+ }
+
+#define ACSIZE 8
+
+UGL_LOCAL void drawGL(void)
+ {
+ GLint viewport[4];
+ int jitter;
+
+ glGetIntegerv (GL_VIEWPORT, viewport);
+
+ glClear(GL_ACCUM_BUFFER_BIT);
+ for (jitter = 0; jitter < ACSIZE; jitter++)
+ {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix ();
+/* Note that 4.5 is the distance in world space between
+ * left and right and bottom and top.
+ * This formula converts fractional pixel movement to
+ * world coordinates.
+ */
+ glTranslatef (j8[jitter].x*4.5/viewport[2],
+ j8[jitter].y*4.5/viewport[3], 0.0);
+ displayObjects ();
+ glPopMatrix ();
+ glAccum(GL_ACCUM, 1.0/ACSIZE);
+ }
+ glAccum (GL_RETURN, 1.0);
+ glFlush();
+
+ uglMesaSwapBuffers();
+ }
+
+UGL_LOCAL int getEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_STATUS status;
+ int retVal = 0;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+
+ while (status != UGL_STATUS_Q_EMPTY)
+ {
+ UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ retVal = 1;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+ }
+
+ return(retVal);
+ }
+
+void windMLAccum (UGL_BOOL windMLMode);
+
+void uglaccum (void)
+ {
+ taskSpawn("tAccum", 210, VX_FP_TASK, 100000,
+ (FUNCPTR)windMLAccum,UGL_FALSE,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLAccum (UGL_BOOL windMLMode)
+ {
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+ GLsizei width, height;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ if (windMLMode)
+ umc = uglMesaCreateNewContextExt(UGL_MESA_DOUBLE
+ | UGL_MESA_WINDML_EXCLUSIVE,
+ 16,
+ 0,
+ 8,8,8,0,
+ NULL);
+ else
+ umc = uglMesaCreateNewContextExt(UGL_MESA_DOUBLE,
+ 16,
+ 0,
+ 8,8,8,0,
+ NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize();
+ return;
+ }
+
+ /* Fullscreen */
+
+ uglMesaMakeCurrentContext(umc, 0, 0,
+ UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ initGL(width, height);
+
+ drawGL();
+
+ while (!getEvent());
+
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize();
+
+ return;
+ }
diff --git a/progs/windml/uglalldemos.c b/progs/windml/uglalldemos.c
new file mode 100644
index 00000000000..283e4870740
--- /dev/null
+++ b/progs/windml/uglalldemos.c
@@ -0,0 +1,198 @@
+
+/* uglalldemos.c - WindML/Mesa example program */
+
+/* Copyright (C) 2001 by Wind River Systems, Inc */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * The MIT License
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+modification history
+--------------------
+02a,29aug01,sra WindML mode added
+01a,17jul01,sra written
+*/
+
+/*
+DESCRIPTION
+Show all the UGL/Mesa demos
+*/
+
+#include <stdio.h>
+#include <vxWorks.h>
+#include <taskLib.h>
+#include <ugl/ugl.h>
+#include <ugl/uglinput.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglfont.h>
+
+#define BLACK 0
+#define RED 1
+
+struct _colorStruct
+ {
+ UGL_RGB rgbColor;
+ UGL_COLOR uglColor;
+ }
+colorTable[] =
+ {
+ { UGL_MAKE_RGB(0, 0, 0), 0},
+ { UGL_MAKE_RGB(255, 0, 0), 0},
+ };
+
+void windMLPoint (UGL_BOOL windMLMode);
+void windMLLine (UGL_BOOL windMLMode);
+void windMLFlip (UGL_BOOL windMLMode);
+void windMLCube (UGL_BOOL windMLMode);
+void windMLBounce (UGL_BOOL windMLMode);
+void windMLGears (UGL_BOOL windMLMode);
+void windMLIcoTorus (UGL_BOOL windMLMode);
+void windMLOlympic (UGL_BOOL windMLMode);
+void windMLTexCube (UGL_BOOL windMLMode);
+void windMLTexCyl (UGL_BOOL windMLMode);
+void windMLTeapot (UGL_BOOL windMLMode);
+void windMLStencil (UGL_BOOL windMLMode);
+void windMLDrawPix (UGL_BOOL windMLMode);
+void windMLAccum (UGL_BOOL windMLMode);
+void windMLAllDemos (void);
+
+void uglalldemos (void)
+ {
+ taskSpawn("tAllDemos", 210, VX_FP_TASK, 200000,
+ (FUNCPTR)windMLAllDemos, 0,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLAllDemos(void)
+ {
+ UGL_BOOL windMLFlag = UGL_FALSE;
+ UGL_FB_INFO fbInfo;
+ UGL_EVENT event;
+ UGL_EVENT_SERVICE_ID eventServiceId;
+ UGL_EVENT_Q_ID qId;
+ UGL_INPUT_EVENT * pInputEvent;
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+ UGL_DEVICE_ID devId;
+ UGL_GC_ID gc;
+ UGL_FONT_ID fontId;
+ UGL_FONT_DEF fontDef;
+ UGL_FONT_DRIVER_ID fontDrvId;
+ UGL_ORD textOrigin = UGL_FONT_TEXT_UPPER_LEFT;
+ int displayHeight, displayWidth;
+ int textWidth, textHeight;
+ static UGL_CHAR * message =
+ "Do you want to use WindML exclusively ? (y/n) ";
+
+ uglInitialize();
+
+ uglDriverFind (UGL_DISPLAY_TYPE, 0, (UGL_UINT32 *)&devId);
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ gc = uglGcCreate(devId);
+
+ uglDriverFind (UGL_FONT_ENGINE_TYPE, 0, (UGL_UINT32 *)&fontDrvId);
+ uglFontDriverInfo(fontDrvId, UGL_FONT_TEXT_ORIGIN, &textOrigin);
+
+ uglFontFindString(fontDrvId, "familyName=Helvetica; pixelSize = 18",
+ &fontDef);
+
+ if ((fontId = uglFontCreate(fontDrvId, &fontDef)) == UGL_NULL)
+ {
+ printf("Font not found. Exiting.\n");
+ return;
+ }
+
+ uglInfo(devId, UGL_FB_INFO_REQ, &fbInfo);
+ displayWidth = fbInfo.width;
+ displayHeight = fbInfo.height;
+
+ uglColorAlloc (devId, &colorTable[BLACK].rgbColor, UGL_NULL,
+ &colorTable[BLACK].uglColor, 1);
+ uglColorAlloc(devId, &colorTable[RED].rgbColor, UGL_NULL,
+ &colorTable[RED].uglColor, 1);
+
+ uglBackgroundColorSet(gc, colorTable[BLACK].uglColor);
+ uglForegroundColorSet(gc, colorTable[RED].uglColor);
+ uglFontSet(gc, fontId);
+ uglTextSizeGet(fontId, &textWidth, &textHeight, -1, message);
+ uglTextDraw(gc, (displayWidth - textWidth) / 2,
+ (displayHeight - textHeight) / 2 - textHeight, -1, message);
+/* flushQ();
+ */
+ if (uglEventGet (qId, &event, sizeof (event), UGL_WAIT_FOREVER)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ {
+ switch(pInputEvent->type.keyboard.key)
+ {
+ case 'Y':
+ case 'y':
+ windMLFlag = UGL_TRUE;
+ break;
+ default:
+ windMLFlag = UGL_FALSE;
+ }
+ }
+ }
+
+ uglFontDestroy (fontId);
+ uglGcDestroy (gc);
+ uglEventQDestroy (eventServiceId, qId);
+ uglDeinitialize();
+
+ windMLPoint(windMLFlag);
+
+ windMLLine(windMLFlag);
+
+ windMLFlip(windMLFlag);
+
+ windMLCube(windMLFlag);
+
+ windMLBounce(windMLFlag);
+
+ windMLGears(windMLFlag);
+
+ windMLIcoTorus(windMLFlag);
+
+ windMLOlympic(windMLFlag);
+
+ windMLTexCube(windMLFlag);
+
+ windMLTexCyl(windMLFlag);
+
+ windMLTeapot(windMLFlag);
+
+ windMLStencil(windMLFlag);
+
+ windMLDrawPix(windMLFlag);
+
+ windMLAccum(windMLFlag);
+
+ return;
+ }
diff --git a/progs/windml/uglbounce.c b/progs/windml/uglbounce.c
new file mode 100644
index 00000000000..287015a4131
--- /dev/null
+++ b/progs/windml/uglbounce.c
@@ -0,0 +1,272 @@
+/*
+ * Bouncing ball demo.
+ *
+ * This program is in the public domain
+ *
+ * Brian Paul
+ *
+ * Conversion to GLUT by Mark J. Kilgard
+ *
+ * Conversion to UGL/Mesa by Stephane Raimbault
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+
+#define COS(X) cos( (X) * 3.14159/180.0 )
+#define SIN(X) sin( (X) * 3.14159/180.0 )
+
+#define RED 1
+#define WHITE 2
+#define CYAN 3
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+UGL_LOCAL GLuint Ball;
+UGL_LOCAL GLfloat Zrot, Zstep;
+UGL_LOCAL GLfloat Xpos, Ypos;
+UGL_LOCAL GLfloat Xvel, Yvel;
+UGL_LOCAL GLfloat Xmin, Xmax;
+UGL_LOCAL GLfloat Ymin;
+/* UGL_LOCAL GLfloat Ymax = 4.0; */
+UGL_LOCAL GLfloat G;
+
+UGL_LOCAL GLuint make_ball(void)
+ {
+ GLuint list;
+ GLfloat a, b;
+ GLfloat da = 18.0, db = 18.0;
+ GLfloat radius = 1.0;
+ GLuint color;
+ GLfloat x, y, z;
+
+ list = glGenLists(1);
+
+ glNewList(list, GL_COMPILE);
+
+ color = 0;
+ for (a = -90.0; a + da <= 90.0; a += da)
+ {
+ glBegin(GL_QUAD_STRIP);
+ for (b = 0.0; b <= 360.0; b += db)
+ {
+ if (color)
+ {
+ glIndexi(RED);
+ glColor3f(1, 0, 0);
+ }
+ else
+ {
+ glIndexi(WHITE);
+ glColor3f(1, 1, 1);
+ }
+
+ x = radius * COS(b) * COS(a);
+ y = radius * SIN(b) * COS(a);
+ z = radius * SIN(a);
+ glVertex3f(x, y, z);
+
+ x = radius * COS(b) * COS(a + da);
+ y = radius * SIN(b) * COS(a + da);
+ z = radius * SIN(a + da);
+ glVertex3f(x, y, z);
+
+ color = 1 - color;
+ }
+ glEnd();
+
+ }
+
+ glEndList();
+
+ return list;
+ }
+
+UGL_LOCAL void initGL(GLsizei width, GLsizei height)
+ {
+ float aspect = (float) width / (float) height;
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ uglMesaSetColor(RED, 1.0, 0.0, 0.0);
+ uglMesaSetColor(WHITE, 1.0, 1.0, 1.0);
+ uglMesaSetColor(CYAN, 0.0, 1.0, 1.0);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-6.0 * aspect, 6.0 * aspect, -6.0, 6.0, -6.0, 6.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ }
+
+UGL_LOCAL void drawGL(void)
+ {
+ GLint i;
+ static float vel0 = -100.0;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glIndexi(CYAN);
+ glColor3f(0, 1, 1);
+ glBegin(GL_LINES);
+ for (i = -5; i <= 5; i++)
+ {
+ glVertex2i(i, -5);
+ glVertex2i(i, 5);
+ }
+ for (i = -5; i <= 5; i++)
+ {
+ glVertex2i(-5, i);
+ glVertex2i(5, i);
+ }
+ for (i = -5; i <= 5; i++)
+ {
+ glVertex2i(i, -5);
+ glVertex2f(i * 1.15, -5.9);
+ }
+ glVertex2f(-5.3, -5.35);
+ glVertex2f(5.3, -5.35);
+ glVertex2f(-5.75, -5.9);
+ glVertex2f(5.75, -5.9);
+ glEnd();
+
+ glPushMatrix();
+ glTranslatef(Xpos, Ypos, 0.0);
+ glScalef(2.0, 2.0, 2.0);
+ glRotatef(8.0, 0.0, 0.0, 1.0);
+ glRotatef(90.0, 1.0, 0.0, 0.0);
+ glRotatef(Zrot, 0.0, 0.0, 1.0);
+
+ glCallList(Ball);
+
+ glPopMatrix();
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+
+ Zrot += Zstep;
+
+ Xpos += Xvel;
+ if (Xpos >= Xmax)
+ {
+ Xpos = Xmax;
+ Xvel = -Xvel;
+ Zstep = -Zstep;
+ }
+ if (Xpos <= Xmin)
+ {
+ Xpos = Xmin;
+ Xvel = -Xvel;
+ Zstep = -Zstep;
+ }
+ Ypos += Yvel;
+ Yvel += G;
+ if (Ypos < Ymin)
+ {
+ Ypos = Ymin;
+ if (vel0 == -100.0)
+ vel0 = fabs(Yvel);
+ Yvel = vel0;
+ }
+ }
+
+UGL_LOCAL int getEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_STATUS status;
+ int retVal = 0;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+
+ while (status != UGL_STATUS_Q_EMPTY)
+ {
+ UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ retVal = 1;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+ }
+
+ return(retVal);
+ }
+
+void windMLBounce (UGL_BOOL windMLMode);
+
+void uglbounce (void)
+ {
+ taskSpawn("tBounce", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLBounce,
+ UGL_FALSE,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLBounce(UGL_BOOL windMLMode)
+ {
+ GLsizei width, height;
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ Zrot = 0.0;
+ Zstep = 6.0;
+ Xpos = 0.0;
+ Ypos = 1.0;
+ Xvel = 0.2;
+ Yvel = 0.0;
+ Xmin = -4.0;
+ Xmax = 4.0;
+ Ymin = -3.8;
+ G = -0.1;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ if (windMLMode)
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
+ | UGL_MESA_WINDML_EXCLUSIVE, NULL);
+ else
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize();
+ return;
+ }
+
+ /* Fullscreen */
+
+ uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ Ball = make_ball();
+ glCullFace(GL_BACK);
+ glEnable(GL_CULL_FACE);
+ glDisable(GL_DITHER);
+ glShadeModel(GL_FLAT);
+
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ initGL(width, height);
+
+ while(!getEvent())
+ drawGL();
+
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize ();
+
+ return;
+ }
diff --git a/progs/windml/uglcube.c b/progs/windml/uglcube.c
new file mode 100644
index 00000000000..e701d8db462
--- /dev/null
+++ b/progs/windml/uglcube.c
@@ -0,0 +1,257 @@
+/* uglcube.c - WindML/Mesa example program */
+
+/* Copyright (C) 2001 by Wind River Systems, Inc */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * The MIT License
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+DESCRIPTION
+Draw a smooth cube.
+*/
+
+#include <stdio.h>
+#include <math.h>
+
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+UGL_LOCAL GLfloat rotx;
+UGL_LOCAL GLfloat roty;
+UGL_LOCAL GLuint theCube;
+
+UGL_LOCAL void cube()
+ {
+
+ /* Front */
+ glBegin(GL_QUADS);
+ glColor3f(0.0f, 0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, 1.0f);
+ glColor3f(0.0f, 1.0f, 0.0f);
+ glVertex3f(1.0f, 1.0f, 1.0f);
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, 1.0f);
+ glColor3f(1.0f, 1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, 1.0f);
+ glEnd();
+
+
+ /* Back */
+ glBegin(GL_QUADS);
+ glColor3f(0.0f, 0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, -1.0f);
+ glColor3f(0.0f, 1.0f, 0.0f);
+ glVertex3f(1.0f, 1.0f, -1.0f);
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, -1.0f);
+ glColor3f(1.0f, 1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, -1.0f);
+ glEnd();
+
+
+ /* Right */
+ glBegin(GL_QUADS);
+ glColor3f(0.0f, 1.0f, 0.0f);
+ glVertex3f(1.0f, 1.0f, 1.0f);
+ glColor3f(0.0f, 1.0f, 0.0f);
+ glVertex3f(1.0f, 1.0f, -1.0f);
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, -1.0f);
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, 1.0f);
+ glEnd();
+
+ /* Left */
+ glBegin(GL_QUADS);
+ glColor3f(0.0f, 0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, 1.0f);
+ glColor3f(0.0f, 0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, -1.0f);
+ glColor3f(1.0f, 1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, -1.0f);
+ glColor3f(1.0f, 1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, 1.0f);
+ glEnd();
+
+ /* Top */
+ glBegin(GL_QUADS);
+ glColor3f(0.0f, 0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, -1.0f);
+ glColor3f(0.0f, 1.0f, 0.0f);
+ glVertex3f(1.0f, 1.0f, -1.0f);
+ glColor3f(0.0f, 1.0f, 0.0f);
+ glVertex3f(1.0f, 1.0f, 1.0f);
+ glColor3f(0.0f, 0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, 1.0f);
+ glEnd();
+
+
+ /* Bottom */
+ glBegin(GL_QUADS);
+ glColor3f(1.0f, 1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, -1.0f);
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, -1.0f);
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, 1.0f);
+ glColor3f(1.0f, 1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, 1.0f);
+ glEnd();
+ }
+
+UGL_LOCAL void initGL
+ (
+ int Width,
+ int Height
+ )
+ {
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel(GL_SMOOTH);
+
+ theCube = glGenLists(1);
+ glNewList(theCube, GL_COMPILE);
+ cube();
+ glEndList();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45.0f, (GLfloat) Width / (GLfloat) Height, 0.1f, 100.0f);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0f, 0.0f, -6.0f);
+ }
+
+
+/* The main drawing function. */
+
+UGL_LOCAL void drawGL()
+ {
+
+ /* Clear The Screen And The Depth Buffer */
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ /* Rotate the cube */
+
+ glRotatef(rotx, 1.0f, 0.0f, 0.0f);
+ glRotatef(roty, 0.0f, 1.0f, 0.0f);
+
+ glCallList(theCube);
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+ }
+
+
+/* The function called whenever a key is pressed. */
+
+UGL_LOCAL int getEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_STATUS status;
+ int retVal = 0;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+
+ while (status != UGL_STATUS_Q_EMPTY)
+ {
+ UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ retVal = 1;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+ }
+
+ return(retVal);
+ }
+
+void windMLCube (UGL_BOOL windMLMode);
+
+void uglcube (void)
+ {
+ taskSpawn("tCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLCube,
+ UGL_FALSE,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLCube (UGL_BOOL windMLMode)
+ {
+ GLsizei width, height;
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ rotx = 2.5f;
+ roty = 1.0f;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
+ (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
+ {
+ qId = uglEventQCreate (eventServiceId, 100);
+ }
+ else
+ {
+ eventServiceId = UGL_NULL;
+ }
+
+ if (windMLMode)
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
+ | UGL_MESA_WINDML_EXCLUSIVE, NULL);
+ else
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+
+ /* Fullscreen */
+
+ uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ /* Initialize our window. */
+
+ initGL(width, height);
+
+ while (!getEvent())
+ drawGL();
+
+ if (eventServiceId != UGL_NULL)
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize();
+
+ return;
+ }
diff --git a/progs/windml/ugldrawpix.c b/progs/windml/ugldrawpix.c
new file mode 100644
index 00000000000..b33be2c6aee
--- /dev/null
+++ b/progs/windml/ugldrawpix.c
@@ -0,0 +1,438 @@
+/*
+ * glDrawPixels demo/test/benchmark
+ *
+ * Brian Paul September 25, 1997 This file is in the public domain.
+ *
+ * Conversion to UGL/Mesa by Stephane Raimbault july, 2001
+ */
+
+/*
+ * $Log: ugldrawpix.c,v $
+ * Revision 1.2 2001/09/10 19:21:13 brianp
+ * WindML updates (Stephane Raimbault)
+ *
+ * Revision 1.1 2001/08/20 16:07:11 brianp
+ * WindML driver (Stephane Raimbault)
+ *
+ * Revision 1.5 2000/12/24 22:53:54 pesco
+ * * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
+ * * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
+ * Essentially the same.
+ * Program files updated to include "readtex.c", not "../util/readtex.c".
+ * * demos/reflect.c: Likewise for "showbuffer.c".
+ *
+ *
+ * * Makefile.am (EXTRA_DIST): Added top-level regular files.
+ *
+ * * include/GL/Makefile.am (INC_X11): Added glxext.h.
+ *
+ *
+ * * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
+ * Mesa GGI headers in dist even if HAVE_GGI is not given.
+ *
+ * * configure.in: Look for GLUT and demo source dirs in $srcdir.
+ *
+ * * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
+ * More source list updates in various Makefile.am's.
+ *
+ * * Makefile.am (dist-hook): Remove CVS directory from distribution.
+ * (DIST_SUBDIRS): List all possible subdirs here.
+ * (SUBDIRS): Only list subdirs selected for build again.
+ * The above two applied to all subdir Makefile.am's also.
+ *
+ * Revision 1.4 2000/09/08 21:45:21 brianp
+ * added dither key option
+ *
+ * Revision 1.3 1999/10/28 18:23:29 brianp
+ * minor changes to Usage() function
+ *
+ * Revision 1.2 1999/10/21 22:13:58 brianp
+ * added f key to toggle front/back drawing
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:40 jtg
+ * Imported sources
+ *
+ * Revision 3.3 1999/03/28 18:18:33 brianp
+ * minor clean-up
+ *
+ * Revision 3.2 1998/11/05 04:34:04 brianp
+ * moved image files to ../images/ directory
+ *
+ * Revision 3.1 1998/02/22 16:43:17 brianp
+ * added a few casts to silence compiler warnings
+ *
+ * Revision 3.0 1998/02/14 18:42:29 brianp
+ * initial rev
+ *
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <tickLib.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglucode.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+#include "../util/readtex.h"
+
+#define IMAGE_FILE "Mesa/images/wrs_logo.rgb"
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL volatile UGL_BOOL stopWex;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+UGL_LOCAL int ImgWidth, ImgHeight;
+UGL_LOCAL GLenum ImgFormat;
+UGL_LOCAL GLubyte *Image;
+
+UGL_LOCAL int Xpos, Ypos;
+UGL_LOCAL int SkipPixels, SkipRows;
+UGL_LOCAL int DrawWidth, DrawHeight;
+UGL_LOCAL float Xzoom, Yzoom;
+UGL_LOCAL GLboolean Scissor;
+UGL_LOCAL GLboolean DrawFront;
+UGL_LOCAL GLboolean Dither;
+
+UGL_LOCAL void cleanUp (void);
+
+UGL_LOCAL void reset(void)
+ {
+ Xpos = Ypos = 20;
+ DrawWidth = ImgWidth;
+ DrawHeight = ImgHeight;
+ SkipPixels = SkipRows = 0;
+ Scissor = GL_FALSE;
+ Xzoom = Yzoom = 1.0;
+ }
+
+UGL_LOCAL void initGL(GLboolean ciMode, GLsizei width, GLsizei height)
+ {
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ Image = LoadRGBImage(IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat);
+ if (!Image)
+ {
+ printf("Couldn't read %s\n", IMAGE_FILE);
+ cleanUp();
+ exit(1);
+ }
+
+ glScissor(width/4, height/4, width/2, height/2);
+
+ if (ciMode)
+ {
+ /* Convert RGB image to grayscale */
+ GLubyte *indexImage = malloc( ImgWidth * ImgHeight );
+ GLint i;
+ for (i=0; i<ImgWidth*ImgHeight; i++)
+ {
+ int gray = Image[i*3] + Image[i*3+1] + Image[i*3+2];
+ indexImage[i] = gray / 3;
+ }
+ free(Image);
+ Image = indexImage;
+ ImgFormat = GL_COLOR_INDEX;
+
+ for (i=0;i<255;i++)
+ {
+ float g = i / 255.0;
+ uglMesaSetColor(i, g, g, g);
+ }
+ }
+
+ printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
+
+ reset();
+
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho( 0.0, width, 0.0, height, -1.0, 1.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ }
+
+UGL_LOCAL void drawGL(void)
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* This allows negative raster positions: */
+ glRasterPos2i(0, 0);
+ glBitmap(0, 0, 0, 0, Xpos, Ypos, NULL);
+
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, SkipPixels);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, SkipRows);
+
+ glPixelZoom( Xzoom, Yzoom );
+
+ if (Scissor)
+ glEnable(GL_SCISSOR_TEST);
+
+ glDrawPixels(DrawWidth, DrawHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
+
+ glDisable(GL_SCISSOR_TEST);
+
+ uglMesaSwapBuffers();
+ }
+
+
+UGL_LOCAL void benchmark( void )
+ {
+ int startTick, endTick, ticksBySec;
+ int draws;
+ double seconds, pixelsPerSecond;
+
+ printf("Benchmarking (4 sec)...\n");
+
+ /* GL set-up */
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, SkipPixels);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, SkipRows);
+ glPixelZoom( Xzoom, Yzoom );
+ if (Scissor)
+ glEnable(GL_SCISSOR_TEST);
+
+ if (DrawFront)
+ glDrawBuffer(GL_FRONT);
+ else
+ glDrawBuffer(GL_BACK);
+
+ /* Run timing test */
+ draws = 0;
+
+ ticksBySec = sysClkRateGet ();
+ startTick = tickGet();
+
+ do {
+ glDrawPixels(DrawWidth, DrawHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
+ draws++;
+ endTick = tickGet ();
+ } while ((endTick - startTick)/ticksBySec < 4); /* 4 seconds */
+
+ /* GL clean-up */
+ glDisable(GL_SCISSOR_TEST);
+
+ /* Results */
+ seconds = (endTick - startTick)/ticksBySec;
+ pixelsPerSecond = draws * DrawWidth * DrawHeight / seconds;
+ printf("Result: %d draws in %f seconds = %f pixels/sec\n",
+ draws, seconds, pixelsPerSecond);
+ }
+
+UGL_LOCAL void echoUse(void)
+ {
+ printf("Keys:\n");
+ printf(" SPACE Reset Parameters\n");
+ printf(" Up/Down Move image up/down\n");
+ printf(" Left/Right Move image left/right\n");
+ printf(" x Decrease X-axis PixelZoom\n");
+ printf(" X Increase X-axis PixelZoom\n");
+ printf(" y Decrease Y-axis PixelZoom\n");
+ printf(" Y Increase Y-axis PixelZoom\n");
+ printf(" w Decrease glDrawPixels width*\n");
+ printf(" W Increase glDrawPixels width*\n");
+ printf(" h Decrease glDrawPixels height*\n");
+ printf(" H Increase glDrawPixels height*\n");
+ printf(" p Decrease GL_UNPACK_SKIP_PIXELS*\n");
+ printf(" P Increase GL_UNPACK_SKIP_PIXELS*\n");
+ printf(" r Decrease GL_UNPACK_SKIP_ROWS*\n");
+ printf(" R Increase GL_UNPACK_SKIP_ROWS*\n");
+ printf(" s Toggle GL_SCISSOR_TEST\n");
+ printf(" f Toggle front/back buffer drawing\n");
+ printf(" d Toggle dithering\n");
+ printf(" b Benchmark test\n");
+ printf(" ESC Exit\n");
+ printf("* Warning: no limits are imposed on these parameters so it's\n");
+ printf(" possible to cause a segfault if you go too far.\n");
+ }
+
+
+UGL_LOCAL void readKey(UGL_WCHAR key)
+ {
+ switch (key)
+ {
+ case UGL_UNI_SPACE:
+ reset();
+ break;
+ case 'd':
+ Dither = !Dither;
+ if (Dither)
+ glEnable(GL_DITHER);
+ else
+ glDisable(GL_DITHER);
+ break;
+ case 'w':
+ if (DrawWidth > 0)
+ DrawWidth--;
+ break;
+ case 'W':
+ DrawWidth++;
+ break;
+ case 'h':
+ if (DrawHeight > 0)
+ DrawHeight--;
+ break;
+ case 'H':
+ DrawHeight++;
+ break;
+ case 'p':
+ if (SkipPixels > 0)
+ SkipPixels--;
+ break;
+ case 'P':
+ SkipPixels++;
+ break;
+ case 'r':
+ if (SkipRows > 0)
+ SkipRows--;
+ break;
+ case 'R':
+ SkipRows++;
+ break;
+ case 's':
+ Scissor = !Scissor;
+ break;
+ case 'x':
+ Xzoom -= 0.1;
+ break;
+ case 'X':
+ Xzoom += 0.1;
+ break;
+ case 'y':
+ Yzoom -= 0.1;
+ break;
+ case 'Y':
+ Yzoom += 0.1;
+ break;
+ case 'b':
+ benchmark();
+ break;
+ case 'f':
+ DrawFront = !DrawFront;
+ if (DrawFront)
+ glDrawBuffer(GL_FRONT);
+ else
+ glDrawBuffer(GL_BACK);
+ printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK");
+ break;
+ case UGL_UNI_UP_ARROW:
+ Ypos += 1;
+ break;
+ case UGL_UNI_DOWN_ARROW:
+ Ypos -= 1;
+ break;
+ case UGL_UNI_LEFT_ARROW:
+ Xpos -= 1;
+ break;
+ case UGL_UNI_RIGHT_ARROW:
+ Xpos += 1;
+ break;
+ case UGL_UNI_ESCAPE:
+ stopWex = UGL_TRUE;
+ break;
+ }
+ }
+
+UGL_LOCAL void loopEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_INPUT_EVENT * pInputEvent;
+
+ UGL_FOREVER
+ {
+ if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ readKey(pInputEvent->type.keyboard.key);
+ }
+
+ drawGL();
+ if (stopWex)
+ break;
+ }
+ }
+
+UGL_LOCAL void cleanUp (void)
+ {
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize ();
+ }
+
+void windMLDrawPix (UGL_BOOL windMLMode);
+
+void ugldrawpix (void)
+ {
+ taskSpawn ("tDrawPix", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLDrawPix,
+ UGL_FALSE,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLDrawPix (UGL_BOOL windMLMode)
+ {
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+ GLuint ciMode;
+ GLsizei width, height;
+
+ Image = NULL;
+ Scissor = GL_FALSE;
+ DrawFront = GL_FALSE;
+ Dither = GL_TRUE;
+
+ uglInitialize ();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0,
+ (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ /* Double buffering */
+ if (windMLMode)
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
+ | UGL_MESA_WINDML_EXCLUSIVE, NULL);
+ else
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize ();
+ return;
+ }
+
+ uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_COLOR_INDEXED, &ciMode);
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ initGL(ciMode, width, height);
+
+ echoUse();
+
+ stopWex = UGL_FALSE;
+ loopEvent();
+
+ cleanUp();
+ free(Image);
+
+ return;
+ }
diff --git a/progs/windml/uglflip.c b/progs/windml/uglflip.c
new file mode 100644
index 00000000000..0ca068f417d
--- /dev/null
+++ b/progs/windml/uglflip.c
@@ -0,0 +1,224 @@
+
+/* uglflip.c - WindML/Mesa example program */
+
+/* Copyright (C) 2001 by Wind River Systems, Inc */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * The MIT License
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Stephane Raimbault <[email protected]>
+ */
+
+/*
+DESCRIPTION
+Draw a triangle and flip the screen
+*/
+
+#include <stdio.h>
+#include <math.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglucode.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+#define BLACK (0)
+#define RED (1)
+#define GREEN (2)
+#define BLUE (3)
+#define CI_OFFSET 4
+
+UGL_LOCAL GLuint rgb;
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL volatile UGL_BOOL stopWex;
+
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+UGL_LOCAL void initGL (void)
+ {
+ uglMesaSetColor(BLACK, 0.0, 0.0, 0.0);
+ uglMesaSetColor(RED, 1.0, 0.3, 0.3);
+ uglMesaSetColor(GREEN, 0.3, 1.0, 0.3);
+ uglMesaSetColor(BLUE, 0.3, 0.3, 1.0);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearIndex(BLACK);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ }
+
+UGL_LOCAL void drawGL (void)
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ (rgb) ? glColor3f(1.0, 0.3, 0.3) : glIndexi(RED);
+ glVertex2f(0.75, -0.50);
+ (rgb) ? glColor3f(0.3, 1.0, 0.3) : glIndexi(GREEN);
+ glVertex2f(0.0, 0.75);
+ (rgb) ? glColor3f(0.3, 0.3, 1.0) : glIndexi(BLUE);
+ glVertex2f(-0.75, -0.50);
+ glEnd();
+
+ glBegin(GL_LINES);
+ (rgb) ? glColor3f(1.0, 0.3, 0.3) : glIndexi(RED);
+ glVertex2f(-1.0, 1.0);
+ (rgb) ? glColor3f(0.3, 0.3, 1.0) : glIndexi(BLUE);
+ glVertex2f(1.0, -1.0);
+ glEnd();
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+ }
+
+UGL_LOCAL void echoUse(void)
+ {
+ printf("tFlip keys:\n");
+ printf(" d Toggle dithering\n");
+ printf(" up Reduce the window\n");
+ printf(" down Enlarge the window\n");
+ printf(" page up Y==0 is the bottom line and increases upward\n");
+ printf(" page down Y==0 is the bottom line and increases downward\n");
+ printf(" ESC Exit\n");
+ }
+
+UGL_LOCAL void readKey (UGL_WCHAR key)
+ {
+
+ switch(key)
+ {
+ case UGL_UNI_UP_ARROW:
+ uglMesaResizeWindow(8, 8);
+ break;
+ case UGL_UNI_DOWN_ARROW:
+ glDrawBuffer(GL_FRONT_LEFT);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDrawBuffer(GL_BACK_LEFT);
+ uglMesaResizeWindow(-8, -8);
+ break;
+ case UGL_UNI_PAGE_UP:
+ uglMesaPixelStore(UGL_MESA_Y_UP, GL_TRUE);
+ break;
+ case UGL_UNI_PAGE_DOWN:
+ uglMesaPixelStore(UGL_MESA_Y_UP, GL_FALSE);
+ break;
+ case UGL_UNI_ESCAPE:
+ stopWex = UGL_TRUE;
+ break;
+ case 'd':
+ if (glIsEnabled(GL_DITHER))
+ glDisable(GL_DITHER);
+ else
+ glEnable(GL_DITHER);
+ break;
+ }
+ }
+
+UGL_LOCAL void loopEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_INPUT_EVENT * pInputEvent;
+
+ drawGL();
+
+ UGL_FOREVER
+ {
+ if (uglEventGet (qId, &event, sizeof (event), UGL_WAIT_FOREVER)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ {
+ readKey(pInputEvent->type.keyboard.key);
+ drawGL();
+ }
+ }
+
+ if (stopWex)
+ break;
+ }
+ }
+
+void windMLFlip (UGL_BOOL windMLMode);
+
+void uglflip (void)
+ {
+ taskSpawn ("tFlip", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLFlip,
+ UGL_FALSE,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLFlip (UGL_BOOL windMLMode)
+ {
+
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ if (windMLMode)
+ umc = uglMesaCreateNewContext(UGL_MESA_SINGLE
+ | UGL_MESA_WINDML_EXCLUSIVE, NULL);
+ else
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE_SOFTWARE, NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize();
+ return;
+ }
+
+ uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
+
+ initGL();
+
+ echoUse();
+ stopWex = UGL_FALSE;
+ loopEvent();
+
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize();
+
+ return;
+ }
diff --git a/progs/windml/uglgears.c b/progs/windml/uglgears.c
new file mode 100644
index 00000000000..468fe899806
--- /dev/null
+++ b/progs/windml/uglgears.c
@@ -0,0 +1,428 @@
+
+/* uglgears.c - WindML/Mesa example program */
+
+/*
+ * 3-D gear wheels. This program is in the public domain.
+ *
+ * Brian Paul
+ *
+ * Conversion to GLUT by Mark J. Kilgard
+ * Conversion to UGL/Mesa from GLUT by Stephane Raimbault
+ */
+
+/*
+DESCRIPTION
+Spinning gears demo
+*/
+
+#include <stdio.h>
+#include <math.h>
+#include <tickLib.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglucode.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
+#define COUNT_FRAMES
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL volatile UGL_BOOL stopWex;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+UGL_LOCAL GLfloat view_rotx, view_roty, view_rotz;
+UGL_LOCAL GLint gear1, gear2, gear3;
+UGL_LOCAL GLfloat angle;
+
+UGL_LOCAL GLuint limit;
+UGL_LOCAL GLuint count;
+UGL_LOCAL GLuint tickStart, tickStop, tickBySec;
+
+
+/*
+* Draw a gear wheel. You'll probably want to call this function when
+* building a display list since we do a lot of trig here.
+*
+* Input: inner_radius - radius of hole at center
+* outer_radius - radius at center of teeth
+* width - width of gear
+* teeth - number of teeth
+* tooth_depth - depth of tooth
+*/
+
+UGL_LOCAL void gear
+ (
+ GLfloat inner_radius,
+ GLfloat outer_radius,
+ GLfloat width,
+ GLint teeth,
+ GLfloat tooth_depth
+ )
+ {
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth/2.0;
+ r2 = outer_radius + tooth_depth/2.0;
+
+ da = 2.0*M_PI / teeth / 4.0;
+
+ glShadeModel (GL_FLAT);
+
+ glNormal3f (0.0, 0.0, 1.0);
+
+ /* draw front face */
+ glBegin (GL_QUAD_STRIP);
+ for (i=0;i<=teeth;i++)
+ {
+ angle = i * 2.0*M_PI / teeth;
+ glVertex3f (r0*cos (angle), r0*sin (angle), width*0.5);
+ glVertex3f (r1*cos (angle), r1*sin (angle), width*0.5);
+ glVertex3f (r0*cos (angle), r0*sin (angle), width*0.5);
+ glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), width*0.5);
+ }
+ glEnd ();
+
+ /* draw front sides of teeth */
+ glBegin (GL_QUADS);
+ da = 2.0*M_PI / teeth / 4.0;
+ for (i=0; i<teeth; i++)
+ {
+ angle = i * 2.0*M_PI / teeth;
+
+ glVertex3f (r1*cos (angle), r1*sin (angle), width*0.5);
+ glVertex3f (r2*cos (angle+da), r2*sin (angle+da), width*0.5);
+ glVertex3f (r2*cos (angle+2*da), r2*sin (angle+2*da), width*0.5);
+ glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), width*0.5);
+ }
+ glEnd ();
+
+
+ glNormal3f (0.0, 0.0, -1.0);
+
+ /* draw back face */
+ glBegin (GL_QUAD_STRIP);
+ for (i=0; i<=teeth ;i++)
+ {
+ angle = i * 2.0*M_PI / teeth;
+ glVertex3f (r1*cos (angle), r1*sin (angle), -width*0.5);
+ glVertex3f (r0*cos (angle), r0*sin (angle), -width*0.5);
+ glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), -width*0.5);
+ glVertex3f (r0*cos (angle), r0*sin (angle), -width*0.5);
+ }
+ glEnd ();
+
+ /* draw back sides of teeth */
+ glBegin (GL_QUADS);
+ da = 2.0*M_PI / teeth / 4.0;
+ for (i=0;i<teeth;i++)
+ {
+ angle = i * 2.0*M_PI / teeth;
+
+ glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), -width*0.5);
+ glVertex3f (r2*cos (angle+2*da), r2*sin (angle+2*da), -width*0.5);
+ glVertex3f (r2*cos (angle+da), r2*sin (angle+da), -width*0.5);
+ glVertex3f (r1*cos (angle), r1*sin (angle), -width*0.5);
+ }
+ glEnd ();
+
+
+ /* draw outward faces of teeth */
+ glBegin (GL_QUAD_STRIP);
+ for (i=0;i<teeth;i++)
+ {
+ angle = i * 2.0*M_PI / teeth;
+
+ glVertex3f (r1*cos (angle), r1*sin (angle), width*0.5);
+ glVertex3f (r1*cos (angle), r1*sin (angle), -width*0.5);
+ u = r2*cos (angle+da) - r1*cos (angle);
+ v = r2*sin (angle+da) - r1*sin (angle);
+ len = sqrt (u*u + v*v);
+ u /= len;
+ v /= len;
+ glNormal3f (v, -u, 0.0);
+ glVertex3f (r2*cos (angle+da), r2*sin (angle+da), width*0.5);
+ glVertex3f (r2*cos (angle+da), r2*sin (angle+da), -width*0.5);
+ glNormal3f (cos (angle), sin (angle), 0.0);
+ glVertex3f (r2*cos (angle+2*da), r2*sin (angle+2*da), width*0.5);
+ glVertex3f (r2*cos (angle+2*da), r2*sin (angle+2*da), -width*0.5);
+ u = r1*cos (angle+3*da) - r2*cos (angle+2*da);
+ v = r1*sin (angle+3*da) - r2*sin (angle+2*da);
+ glNormal3f (v, -u, 0.0);
+ glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), width*0.5);
+ glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), -width*0.5);
+ glNormal3f (cos (angle), sin (angle), 0.0);
+ }
+
+ glVertex3f (r1*cos (0), r1*sin (0), width*0.5);
+ glVertex3f (r1*cos (0), r1*sin (0), -width*0.5);
+
+ glEnd ();
+
+ glShadeModel (GL_SMOOTH);
+
+ /* draw inside radius cylinder */
+ glBegin (GL_QUAD_STRIP);
+ for (i=0;i<=teeth;i++)
+ {
+ angle = i * 2.0*M_PI / teeth;
+ glNormal3f (-cos (angle), -sin (angle), 0.0);
+ glVertex3f (r0*cos (angle), r0*sin (angle), -width*0.5);
+ glVertex3f (r0*cos (angle), r0*sin (angle), width*0.5);
+ }
+ glEnd ();
+
+}
+
+UGL_LOCAL void drawGL (void)
+ {
+#ifdef COUNT_FRAMES
+ int time;
+#endif
+
+ angle += 2.0;
+
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+ glRotatef (view_rotx, 1.0, 0.0, 0.0);
+ glRotatef (view_roty, 0.0, 1.0, 0.0);
+ glRotatef (view_rotz, 0.0, 0.0, 1.0);
+
+ glPushMatrix ();
+ glTranslatef (-3.0, -2.0, 0.0);
+ glRotatef (angle, 0.0, 0.0, 1.0);
+ glCallList (gear1);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (3.1, -2.0, 0.0);
+ glRotatef (-2.0*angle-9.0, 0.0, 0.0, 1.0);
+ glCallList (gear2);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (-3.1, 4.2, 0.0);
+ glRotatef (-2.0*angle-25.0, 0.0, 0.0, 1.0);
+ glCallList (gear3);
+ glPopMatrix ();
+
+ glPopMatrix ();
+
+ glFlush();
+
+ uglMesaSwapBuffers ();
+
+#ifdef COUNT_FRAMES
+ if (count > limit)
+ {
+ tickStop = tickGet ();
+ time = (tickStop-tickStart)/tickBySec;
+ printf (" %i fps\n", count/time);
+ tickStart = tickStop;
+ count = 0;
+ }
+ else
+ count++;
+#endif
+}
+
+
+UGL_LOCAL void initGL (GLsizei width, GLsizei height)
+ {
+ UGL_LOCAL GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0 };
+ UGL_LOCAL GLfloat red[4] = {0.8, 0.1, 0.0, 1.0 };
+ UGL_LOCAL GLfloat green[4] = {0.0, 0.8, 0.2, 1.0 };
+ UGL_LOCAL GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0 };
+
+ glLightfv (GL_LIGHT0, GL_POSITION, pos);
+ glEnable (GL_CULL_FACE);
+ glEnable (GL_LIGHTING);
+ glEnable (GL_LIGHT0);
+ glEnable (GL_DEPTH_TEST);
+
+ /* make the gears */
+ gear1 = glGenLists (1);
+ glNewList (gear1, GL_COMPILE);
+ glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+ gear (1.0, 4.0, 1.0, 20, 0.7);
+ glEndList ();
+
+ gear2 = glGenLists (1);
+ glNewList (gear2, GL_COMPILE);
+ glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+ gear (0.5, 2.0, 2.0, 10, 0.7);
+ glEndList ();
+
+ gear3 = glGenLists (1);
+ glNewList (gear3, GL_COMPILE);
+ glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
+ gear (1.3, 2.0, 0.5, 10, 0.7);
+ glEndList ();
+
+ glEnable (GL_NORMALIZE);
+
+ glViewport (0, 0, width, height);
+
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ if (width>height)
+ {
+ GLfloat w = (GLfloat) width / (GLfloat) height;
+ glFrustum (-w, w, -1.0, 1.0, 5.0, 60.0);
+ }
+ else
+ {
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+ glFrustum (-1.0, 1.0, -h, h, 5.0, 60.0);
+ }
+
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+ glTranslatef (0.0, 0.0, -40.0);
+
+#ifdef COUNT_FRAMES
+ tickStart = tickGet ();
+ tickBySec = sysClkRateGet ();
+#endif
+}
+
+UGL_LOCAL void echoUse(void)
+ {
+ printf("tGears keys:\n");
+ printf(" z Counter clockwise rotation (z-axis)\n");
+ printf(" Z Clockwise rotation (z-axis)\n");
+ printf(" Up Counter clockwise rotation (x-axis)\n");
+ printf(" Down Clockwise rotation (x-axis)\n");
+ printf(" Left Counter clockwise rotation (y-axis)\n");
+ printf(" Right Clockwise rotation (y-axis)\n");
+ printf(" ESC Exit\n");
+ }
+
+
+UGL_LOCAL void readKey (UGL_WCHAR key)
+ {
+
+ switch(key)
+ {
+ case 'z':
+ view_rotz += 5.0;
+ break;
+ case 'Z':
+ view_rotz -= 5.0;
+ break;
+ case UGL_UNI_UP_ARROW:
+ view_rotx += 5.0;
+ break;
+ case UGL_UNI_DOWN_ARROW:
+ view_rotx -= 5.0;
+ break;
+ case UGL_UNI_LEFT_ARROW:
+ view_roty += 5.0;
+ break;
+ case UGL_UNI_RIGHT_ARROW:
+ view_roty -= 5.0;
+ break;
+ case UGL_UNI_ESCAPE:
+ stopWex = UGL_TRUE;
+ break;
+ }
+ }
+
+UGL_LOCAL void loopEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_INPUT_EVENT * pInputEvent;
+
+ UGL_FOREVER
+ {
+ if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ readKey(pInputEvent->type.keyboard.key);
+ }
+
+ drawGL();
+ if (stopWex)
+ break;
+ }
+ }
+
+void windMLGears (UGL_BOOL windMLMode);
+
+void uglgears (void)
+ {
+ taskSpawn ("tGears", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLGears,
+ UGL_FALSE,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLGears (UGL_BOOL windMLMode)
+ {
+ GLsizei width, height;
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ view_rotx=20.0;
+ view_roty=30.0;
+ view_rotz=0.0;
+ angle = 0.0;
+ limit = 100;
+ count = 1;
+
+ uglInitialize ();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0,
+ (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ /* Double buffering */
+ if (windMLMode)
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
+ | UGL_MESA_WINDML_EXCLUSIVE, NULL);
+ else
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize ();
+ return;
+ }
+
+ /* Fullscreen */
+
+ uglMesaMakeCurrentContext (umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ initGL (width, height);
+
+ echoUse();
+
+ stopWex = UGL_FALSE;
+ loopEvent();
+
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize ();
+
+ return;
+ }
diff --git a/progs/windml/uglicotorus.c b/progs/windml/uglicotorus.c
new file mode 100644
index 00000000000..c09b6d1b520
--- /dev/null
+++ b/progs/windml/uglicotorus.c
@@ -0,0 +1,315 @@
+/* uglicotorus.c - WindML/Mesa example program */
+
+/* Copyright (C) 2001 by Wind River Systems, Inc */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * The MIT License
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+modification history
+--------------------
+01a,jun01,sra
+*/
+
+#include <stdio.h>
+#include <math.h>
+
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+#include <ugl/uglucode.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+/* Need GLUT_SHAPES */
+
+#include <GL/uglglutshapes.h>
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+UGL_LOCAL volatile UGL_BOOL stopWex;
+
+UGL_LOCAL GLfloat angle;
+UGL_LOCAL GLboolean chaos_on;
+UGL_LOCAL GLboolean color_on;
+
+UGL_LOCAL GLuint theIco, theTorus, theSphere, theCube;
+
+UGL_LOCAL void initGL
+ (
+ int w,
+ int h
+ )
+ {
+ glViewport(0,0,(GLsizei)w,(GLsizei)h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0,(GLfloat)w/(GLfloat)h,1.0,60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt(0.0,0.0,25.0,0.0,0.0,0.0,0.0,1.0,0.0);
+
+ glClearColor(0.0,0.0,0.0,0.0);
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glEnable(GL_COLOR_MATERIAL);
+
+ theIco = glGenLists(1);
+ glNewList(theIco, GL_COMPILE);
+ glutSolidIcosahedron();
+ glEndList();
+
+ theTorus = glGenLists(1);
+ glNewList(theTorus, GL_COMPILE);
+ glutSolidTorus(0.2,1.0,10,10);
+ glEndList();
+
+ theSphere = glGenLists(1);
+ glNewList(theSphere, GL_COMPILE);
+ glutSolidSphere(2.5,20,20);
+ glEndList();
+
+ theCube = glGenLists(1);
+ glNewList(theCube, GL_COMPILE);
+ glutSolidCube(4.0);
+ glEndList();
+
+ }
+
+UGL_LOCAL void createIcoToruses
+ (
+ int i
+ )
+ {
+ glPushMatrix();
+ glRotatef(angle,1.0,1.0,1.0);
+ glCallList(theIco);
+
+ switch (i)
+ {
+ case 9 :
+ glColor3f(1.0,0.0,0.0);
+ break;
+ case 0 :
+ glColor3f(1.0,0.1,0.7);
+ break;
+ case 1 :
+ glColor3f(1.0,0.0,1.0);
+ break;
+ case 2 :
+ glColor3f(0.0,0.0,1.0);
+ break;
+ case 3 :
+ glColor3f(0.0,0.5,1.0);
+ break;
+ case 4 :
+ glColor3f(0.0,1.0,0.7);
+ break;
+ case 5 :
+ glColor3f(0.0,1.0,0.0);
+ break;
+ case 6 :
+ glColor3f(0.5,1.0,0.0);
+ break;
+ case 7 :
+ glColor3f(1.0,1.0,0.0);
+ break;
+ case 8 :
+ glColor3f(1.0,0.5,0.0);
+ break;
+ }
+
+ glRotatef(angle,1.0,1.0,1.0);
+ glCallList(theTorus);
+ glRotatef(-2*angle,1.0,1.0,1.0);
+ glCallList(theTorus);
+ glPopMatrix();
+ }
+
+UGL_LOCAL void drawGL (void)
+ {
+ int i;
+
+ if (color_on)
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ else
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+
+ if (chaos_on)
+ glRotatef(angle,1.0,1.0,1.0);
+
+ glPushMatrix();
+ glRotatef(angle,1.0,1.0,1.0);
+ glColor3f(1.0,0.5,0.0);
+ glCallList(theSphere);
+ glColor3f(1.0,0.0,0.0);
+ glCallList(theCube);
+ glPopMatrix();
+
+ glRotatef(-angle,0.0,0.0,1.0);
+ glPushMatrix();
+ /* draw ten icosahedrons */
+ for (i = 0; i < 10; i++)
+ {
+ glPushMatrix();
+ glRotatef(36*i,0.0,0.0,1.0);
+ glTranslatef(10.0,0.0,0.0);
+ glRotatef(2*angle,0.0,1.0,0.0);
+ glTranslatef(0.0,0.0,2.0);
+
+ createIcoToruses(i);
+ glPopMatrix();
+ }
+ glPopMatrix();
+
+ glPopMatrix();
+
+ uglMesaSwapBuffers();
+
+ angle += 1.0;
+
+ }
+
+UGL_LOCAL void echoUse(void)
+ {
+ printf("tIcoTorus keys:\n");
+ printf(" c Toggle color buffer clear\n");
+ printf(" SPACE Toggle chaos mode\n");
+ printf(" ESC Exit\n");
+ }
+
+UGL_LOCAL void readKey (UGL_WCHAR key)
+ {
+
+ switch(key)
+ {
+ case 'c':
+ color_on = !color_on;
+ break;
+ case UGL_UNI_SPACE:
+ chaos_on = !chaos_on;
+ break;
+ case UGL_UNI_ESCAPE:
+ stopWex = UGL_TRUE;
+ break;
+ }
+ }
+
+UGL_LOCAL void loopEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_INPUT_EVENT * pInputEvent;
+
+ UGL_FOREVER
+ {
+ if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ readKey(pInputEvent->type.keyboard.key);
+ }
+
+ drawGL();
+ if (stopWex)
+ break;
+ }
+ }
+
+void windMLIcoTorus (UGL_BOOL windMLMode);
+
+void uglicotorus (void)
+ {
+ taskSpawn ("tIcoTorus", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLIcoTorus,
+ UGL_FALSE,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLIcoTorus (UGL_BOOL windMLMode)
+ {
+ GLsizei width, height;
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ angle = 0.0;
+ chaos_on = GL_TRUE;
+ color_on = GL_TRUE;
+
+ uglInitialize ();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0,
+ (UGL_UINT32 *)&keyboardDevId);
+
+ if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
+ (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
+ {
+ qId = uglEventQCreate (eventServiceId, 100);
+ }
+ else
+ {
+ eventServiceId = UGL_NULL;
+ }
+
+ /* Double buffering */
+ if (windMLMode)
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
+ | UGL_MESA_WINDML_EXCLUSIVE, NULL);
+ else
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize ();
+ return;
+ }
+
+ uglMesaMakeCurrentContext (umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ initGL (width, height);
+
+ echoUse();
+
+ stopWex = UGL_FALSE;
+ loopEvent();
+
+ if (eventServiceId != UGL_NULL)
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext ();
+ uglDeinitialize ();
+
+ return;
+ }
+
diff --git a/progs/windml/uglline.c b/progs/windml/uglline.c
new file mode 100644
index 00000000000..e58f071ea4b
--- /dev/null
+++ b/progs/windml/uglline.c
@@ -0,0 +1,274 @@
+
+/* uglline.c - WindML/Mesa example program */
+
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+/*
+modification history
+--------------------
+01a,jun01,sra Ported to UGL/Mesa and modifications
+*/
+
+/*
+DESCRIPTION
+Draw circular lines
+*/
+
+#include <stdio.h>
+#include <math.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglucode.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+#define BLACK (0)
+#define YELLOW (1)
+#define GREEN (2)
+#define BLUE (3)
+#define CI_OFFSET 4
+
+UGL_LOCAL GLuint rgb;
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL volatile UGL_BOOL stopWex;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+UGL_LOCAL GLboolean mode1, mode2;
+UGL_LOCAL GLint size;
+
+UGL_LOCAL GLfloat pntA[3] = {
+ -10.0, 0.0, 0.0
+};
+UGL_LOCAL GLfloat pntB[3] = {
+ -5.0, 0.0, 0.0
+};
+
+UGL_LOCAL GLint angleA;
+
+UGL_LOCAL void initGL (void)
+ {
+ GLint i;
+
+ uglMesaSetColor(BLACK, 0.0, 0.0, 0.0);
+ uglMesaSetColor(YELLOW, 1.0, 1.0, 0.0);
+ uglMesaSetColor(GREEN, 0.0, 1.0, 0.0);
+ uglMesaSetColor(BLUE, 0.0, 0.0, 1.0);
+
+ for (i = 0; i < 16; i++)
+ {
+ uglMesaSetColor(CI_OFFSET+i, i/15.0, i/15.0, 0.0);
+ }
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearIndex(BLACK);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-10, 10, -10, 10, -10.0, 10.0);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glLineStipple(1, 0xF0E0);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+
+ mode1 = GL_FALSE;
+ mode2 = GL_FALSE;
+ size = 1;
+ }
+
+UGL_LOCAL void drawGL (void)
+ {
+
+ GLint ci, i;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glLineWidth(size);
+
+ if (mode1) {
+ glEnable(GL_LINE_STIPPLE);
+ } else {
+ glDisable(GL_LINE_STIPPLE);
+ }
+
+ if (mode2) {
+ ci = CI_OFFSET;
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+ } else {
+ ci = YELLOW;
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_BLEND);
+ }
+
+ glPushMatrix();
+
+ glRotatef(angleA, 1, 0, 1);
+ angleA = angleA++ % 360;
+
+ for (i = 0; i < 360; i += 5) {
+ glRotatef(5.0, 0, 0, 1);
+
+ glColor3f(1.0, 1.0, 0.0);
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(pntA);
+ glVertex3fv(pntB);
+ glEnd();
+
+ glPointSize(1);
+
+ glColor3f(0.0, 1.0, 0.0);
+ glBegin(GL_POINTS);
+ glVertex3fv(pntA);
+ glVertex3fv(pntB);
+ glEnd();
+ }
+
+ glPopMatrix();
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+
+ }
+
+UGL_LOCAL void echoUse(void)
+ {
+ printf("tLine keys:\n");
+ printf(" b Blending/antialiasing\n");
+ printf(" n Line stipple\n");
+ printf(" Up/Down Pixel size\n");
+ printf(" ESC Exit\n");
+ }
+
+UGL_LOCAL void readKey (UGL_WCHAR key)
+ {
+ switch(key)
+ {
+ case 'n':
+ mode1 = (mode1) ? GL_FALSE: GL_TRUE;
+ break;
+ case 'b':
+ mode2 = (mode2) ? GL_FALSE: GL_TRUE;
+ break;
+ case UGL_UNI_DOWN_ARROW:
+ if(size>0)
+ size--;
+ break;
+ case UGL_UNI_UP_ARROW:
+ size++;
+ break;
+ case UGL_UNI_ESCAPE:
+ stopWex = UGL_TRUE;
+ break;
+ }
+ }
+
+UGL_LOCAL void loopEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_INPUT_EVENT * pInputEvent;
+
+ UGL_FOREVER
+ {
+ if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ readKey(pInputEvent->type.keyboard.key);
+ }
+
+ drawGL();
+ if (stopWex)
+ break;
+ }
+ }
+
+void windMLLine (UGL_BOOL windMLMode);
+
+void uglline (void)
+ {
+ taskSpawn("tLine", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLLine,
+ UGL_FALSE,1,2,3,4,5,6,7,8,9);
+ }
+
+
+void windMLLine(UGL_BOOL windMLMode)
+ {
+
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ angleA = 0;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ /* Double buffer */
+
+ if (windMLMode)
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
+ | UGL_MESA_WINDML_EXCLUSIVE, NULL);
+ else
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize();
+ return;
+ }
+
+ /* Fullscreen */
+
+ uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
+
+ initGL();
+
+ echoUse();
+
+ stopWex = UGL_FALSE;
+ loopEvent();
+
+ uglEventQDestroy(eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize();
+
+ return;
+ }
diff --git a/progs/windml/uglolympic.c b/progs/windml/uglolympic.c
new file mode 100644
index 00000000000..282558dacbd
--- /dev/null
+++ b/progs/windml/uglolympic.c
@@ -0,0 +1,479 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+/*
+ * Nov 20, 1995 use stdlib's rand()/srand() instead of random()/srand48(), etc.
+ */
+
+/*
+ * Modified by Stephane Raimbault to be able to run in VxWorks 07/18/01
+ *
+ * Modified by Li Wei([email protected]) to be able to run in Windows
+ * 6/13
+ *
+ * Modified by Brian Paul to compile with Windows OR Unix. 7/23/97
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+#include <ugl/uglucode.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+#ifndef RAND_MAX
+# define RAND_MAX 32767
+#endif
+
+#define XSIZE 100
+#define YSIZE 75
+
+#define RINGS 5
+#define BLUERING 0
+#define BLACKRING 1
+#define REDRING 2
+#define YELLOWRING 3
+#define GREENRING 4
+
+#define BACKGROUND 8
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+UGL_LOCAL volatile UGL_BOOL stopWex;
+
+UGL_LOCAL int rgb;
+UGL_LOCAL unsigned char rgb_colors[RINGS][3];
+UGL_LOCAL int mapped_colors[RINGS];
+UGL_LOCAL float dests[RINGS][3];
+UGL_LOCAL float offsets[RINGS][3];
+UGL_LOCAL float angs[RINGS];
+UGL_LOCAL float rotAxis[RINGS][3];
+UGL_LOCAL int iters[RINGS];
+UGL_LOCAL GLuint theTorus;
+
+enum {
+ COLOR_BLACK = 0,
+ COLOR_RED,
+ COLOR_GREEN,
+ COLOR_YELLOW,
+ COLOR_BLUE,
+ COLOR_MAGENTA,
+ COLOR_CYAN,
+ COLOR_WHITE
+};
+
+/*
+UGL_LOCAL float RGBMap[9][3] = {
+ {0, 0, 0},
+ {1, 0, 0},
+ {0, 1, 0},
+ {1, 1, 0},
+ {0, 0, 1},
+ {1, 0, 1},
+ {0, 1, 1},
+ {1, 1, 1},
+ {0.5, 0.5, 0.5}
+};
+
+UGL_LOCAL void SetColor(int c)
+ {
+ (rgb) ? glColor3fv(RGBMap[c]): glIndexf(c);
+ }
+
+UGL_LOCAL void InitMap(void)
+ {
+ int i;
+
+ if (rgb)
+ return;
+
+ for (i = 0; i < 9; i++)
+ uglMesaSetColor(i, RGBMap[i][0], RGBMap[i][1], RGBMap[i][2]);
+ }
+
+UGL_LOCAL void SetFogRamp(int density, int startIndex)
+ {
+ int fogValues, colorValues;
+ int i, j, k;
+ float intensity;
+
+ fogValues = 1 << density;
+ colorValues = 1 << startIndex;
+ for (i = 0; i < colorValues; i++)
+ {
+ for (j = 0; j < fogValues; j++)
+ {
+ k = i * fogValues + j;
+ intensity = (i * fogValues + j * colorValues) / 255.0;
+ uglMesaSetColor(k, intensity, intensity, intensity);
+ }
+ }
+ }
+
+UGL_LOCAL void SetGreyRamp(void)
+ {
+ int i;
+ float intensity;
+
+ for (i = 0; i < 255; i++)
+ {
+ intensity = i / 255.0;
+ uglMesaSetColor(i, intensity, intensity, intensity);
+ }
+ }
+*/
+
+UGL_LOCAL void FillTorus(float rc, int numc, float rt, int numt)
+ {
+ int i, j, k;
+ double s, t;
+ double x, y, z;
+ double pi, twopi;
+
+ pi = 3.14159265358979323846;
+ twopi = 2 * pi;
+
+ for (i = 0; i < numc; i++)
+ {
+ glBegin(GL_QUAD_STRIP);
+ for (j = 0; j <= numt; j++)
+ {
+ for (k = 1; k >= 0; k--)
+ {
+ s = (i + k) % numc + 0.5;
+ t = j % numt;
+
+ x = cos(t*twopi/numt) * cos(s*twopi/numc);
+ y = sin(t*twopi/numt) * cos(s*twopi/numc);
+ z = sin(s*twopi/numc);
+ glNormal3f(x, y, z);
+
+ x = (rt + rc * cos(s*twopi/numc)) * cos(t*twopi/numt);
+ y = (rt + rc * cos(s*twopi/numc)) * sin(t*twopi/numt);
+ z = rc * sin(s*twopi/numc);
+ glVertex3f(x, y, z);
+ }
+ }
+ glEnd();
+ }
+ }
+
+UGL_LOCAL float Clamp(int iters_left, float t)
+ {
+ if (iters_left < 3)
+ {
+ return 0.0;
+ }
+ return (iters_left-2)*t/iters_left;
+ }
+
+UGL_LOCAL void drawGL(void)
+ {
+ int i, j;
+
+ for (i = 0; i < RINGS; i++)
+ {
+ if (iters[i]) {
+ for (j = 0; j < 3; j++)
+ {
+ offsets[i][j] = Clamp(iters[i], offsets[i][j]);
+ }
+ angs[i] = Clamp(iters[i], angs[i]);
+ iters[i]--;
+ }
+ }
+
+ glPushMatrix();
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gluLookAt(0,0,10, 0,0,0, 0,1,0);
+
+ for (i = 0; i < RINGS; i++)
+ {
+ if (rgb)
+ {
+ glColor3ubv(rgb_colors[i]);
+ }
+ else
+ {
+ glIndexi(mapped_colors[i]);
+ }
+ glPushMatrix();
+ glTranslatef(dests[i][0]+offsets[i][0], dests[i][1]+offsets[i][1],
+ dests[i][2]+offsets[i][2]);
+ glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]);
+ glCallList(theTorus);
+ glPopMatrix();
+ }
+
+ glPopMatrix();
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+ }
+
+UGL_LOCAL float MyRand(void)
+ {
+ return 10.0 * ( (float) rand() / (float) RAND_MAX - 0.5 );
+ }
+
+UGL_LOCAL void ReInit(void)
+ {
+ int i;
+ float deviation;
+
+ deviation = MyRand() / 2;
+ deviation = deviation * deviation;
+ for (i = 0; i < RINGS; i++)
+ {
+ offsets[i][0] = MyRand();
+ offsets[i][1] = MyRand();
+ offsets[i][2] = MyRand();
+ angs[i] = 260.0 * MyRand();
+ rotAxis[i][0] = MyRand();
+ rotAxis[i][1] = MyRand();
+ rotAxis[i][2] = MyRand();
+ iters[i] = (deviation * MyRand() + 60.0);
+ }
+ }
+
+UGL_LOCAL void initGL(void)
+ {
+ float base, height;
+ float aspect, x, y;
+ int i;
+
+ float top_y = 1.0;
+ float bottom_y = 0.0;
+ float top_z = 0.15;
+ float bottom_z = 0.69;
+ float spacing = 2.5;
+ static float lmodel_ambient[] = {0.0, 0.0, 0.0, 0.0};
+ static float lmodel_twoside[] = {GL_FALSE};
+ static float lmodel_local[] = {GL_FALSE};
+ static float light0_ambient[] = {0.1, 0.1, 0.1, 1.0};
+ static float light0_diffuse[] = {1.0, 1.0, 1.0, 0.0};
+ static float light0_position[] = {0.8660254, 0.5, 1, 0};
+ static float light0_specular[] = {1.0, 1.0, 1.0, 0.0};
+ static float bevel_mat_ambient[] = {0.0, 0.0, 0.0, 1.0};
+ static float bevel_mat_shininess[] = {40.0};
+ static float bevel_mat_specular[] = {1.0, 1.0, 1.0, 0.0};
+ static float bevel_mat_diffuse[] = {1.0, 0.0, 0.0, 0.0};
+
+ ReInit();
+
+ for (i = 0; i < RINGS; i++)
+ {
+ rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = 0;
+ }
+ rgb_colors[BLUERING][2] = 255;
+ rgb_colors[REDRING][0] = 255;
+ rgb_colors[GREENRING][1] = 255;
+ rgb_colors[YELLOWRING][0] = 255;
+ rgb_colors[YELLOWRING][1] = 255;
+ mapped_colors[BLUERING] = COLOR_BLUE;
+ mapped_colors[REDRING] = COLOR_RED;
+ mapped_colors[GREENRING] = COLOR_GREEN;
+ mapped_colors[YELLOWRING] = COLOR_YELLOW;
+ mapped_colors[BLACKRING] = COLOR_BLACK;
+
+ dests[BLUERING][0] = -spacing;
+ dests[BLUERING][1] = top_y;
+ dests[BLUERING][2] = top_z;
+
+ dests[BLACKRING][0] = 0.0;
+ dests[BLACKRING][1] = top_y;
+ dests[BLACKRING][2] = top_z;
+
+ dests[REDRING][0] = spacing;
+ dests[REDRING][1] = top_y;
+ dests[REDRING][2] = top_z;
+
+ dests[YELLOWRING][0] = -spacing / 2.0;
+ dests[YELLOWRING][1] = bottom_y;
+ dests[YELLOWRING][2] = bottom_z;
+
+ dests[GREENRING][0] = spacing / 2.0;
+ dests[GREENRING][1] = bottom_y;
+ dests[GREENRING][2] = bottom_z;
+
+ base = 2.0;
+ height = 2.0;
+ theTorus = glGenLists(1);
+ glNewList(theTorus, GL_COMPILE);
+ FillTorus(0.1, 8, 1.0, 25);
+ glEndList();
+
+ x = (float)XSIZE;
+ y = (float)YSIZE;
+ aspect = x / y;
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ glEnable(GL_DEPTH_TEST);
+ glClearDepth(1.0);
+
+ if (rgb)
+ {
+ glClearColor(0.5, 0.5, 0.5, 0.0);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
+ glEnable(GL_LIGHT0);
+
+ glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local);
+ glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glEnable(GL_LIGHTING);
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient);
+ glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse);
+
+ glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ glEnable(GL_COLOR_MATERIAL);
+ glShadeModel(GL_SMOOTH);
+ }
+ else
+ {
+ glClearIndex(BACKGROUND);
+ glShadeModel(GL_FLAT);
+ }
+
+ glMatrixMode(GL_PROJECTION);
+ gluPerspective(45, 1.33, 0.1, 100.0);
+ glMatrixMode(GL_MODELVIEW);
+ }
+
+UGL_LOCAL void echoUse(void)
+ {
+ printf("tOlympic keys:\n");
+ printf(" SPACE Reinitialize\n");
+ printf(" ESC Exit\n");
+ }
+
+UGL_LOCAL void readKey (UGL_WCHAR key)
+ {
+ switch(key)
+ {
+ case UGL_UNI_SPACE:
+ ReInit();
+ break;
+ case UGL_UNI_ESCAPE:
+ stopWex = 1;
+ break;
+ }
+ }
+
+UGL_LOCAL void loopEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_INPUT_EVENT * pInputEvent;
+
+ UGL_FOREVER
+ {
+ if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ readKey(pInputEvent->type.keyboard.key);
+ }
+
+ drawGL();
+ if (stopWex)
+ break;
+ }
+ }
+
+void windMLOlympic (UGL_BOOL windMLMode);
+
+void uglolympic (void)
+ {
+ taskSpawn("tOlympic", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLOlympic,
+ 0,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLOlympic(UGL_BOOL windMLMode)
+ {
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
+ (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
+ {
+ qId = uglEventQCreate (eventServiceId, 100);
+ }
+ else
+ {
+ eventServiceId = UGL_NULL;
+ }
+
+ if (windMLMode)
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
+ | UGL_MESA_WINDML_EXCLUSIVE, NULL);
+ else
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize();
+ return;
+ }
+
+ uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
+
+ initGL();
+
+ echoUse();
+
+ stopWex = 0;
+ loopEvent();
+
+ if (eventServiceId != UGL_NULL)
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize();
+
+ return;
+ }
diff --git a/progs/windml/uglpoint.c b/progs/windml/uglpoint.c
new file mode 100644
index 00000000000..49c432c3a41
--- /dev/null
+++ b/progs/windml/uglpoint.c
@@ -0,0 +1,277 @@
+
+/* uglpoint.c - WindML/Mesa example program */
+
+/* Copyright (C) 2001 by Wind River Systems, Inc */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * The MIT License
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Stephane Raimbault <[email protected]>
+ */
+
+/*
+DESCRIPTION
+Draw a single point.
+*/
+
+#include <stdio.h>
+#include <math.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+
+#define DOUBLE_BUFFER GL_TRUE
+
+enum {
+ BLACK = 0,
+ RED,
+ GREEN,
+ BLUE,
+ WHITE
+};
+
+UGL_LOCAL GLuint rgb;
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+UGL_LOCAL GLint angleT;
+
+UGL_LOCAL void initGL (void)
+ {
+ /* By passed in RGB mode */
+ uglMesaSetColor(BLACK, 0.0, 0.0, 0.0);
+ uglMesaSetColor(RED, 1.0, 0.0, 0.0);
+ uglMesaSetColor(GREEN, 0.0, 1.0, 0.0);
+ uglMesaSetColor(BLUE, 0.0, 0.0, 1.0);
+ uglMesaSetColor(WHITE, 1.0, 1.0, 1.0);
+
+ glOrtho(0.0, 1.0, 0.0, 1.0, -20.0, 20.0);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearIndex(BLACK);
+ }
+
+UGL_LOCAL void drawGL (void)
+ {
+ GLint i;
+ GLfloat x, y;
+
+ /* Avoid blinking in single buffer */
+
+ if (DOUBLE_BUFFER)
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Random points */
+
+ glBegin(GL_POINTS);
+ (rgb) ? glColor3f(1.0, 0.0, 0.0): glIndexi(RED);
+
+ for (i=0; i<150; i++)
+ {
+ x = rand() / (RAND_MAX+1.0);
+ y = rand() / (RAND_MAX+1.0);
+ glVertex2f(x, y);
+ }
+
+ (rgb) ? glColor3f(0.0, 1.0, 0.0): glIndexi(GREEN);
+
+ for (i=0; i<150; i++)
+ {
+ x = (rand() / (RAND_MAX+1.0));
+ y = (rand() / (RAND_MAX+1.0));
+ glVertex2f(x, y);
+ }
+
+ (rgb) ? glColor3f(0.0, 0.0, 1.0): glIndexi(BLUE);
+ glVertex2f(0.5,0.5);
+
+ for (i=0; i<150; i++)
+ {
+ x = rand() / (RAND_MAX+1.0);
+ y = rand() / (RAND_MAX+1.0);
+ glVertex2f(x, y);
+ }
+
+ glEnd();
+
+ /* Smooth triangle */
+
+ glPushMatrix();
+ glTranslatef(0.5, 0.5, 0);
+ glRotatef(angleT, 1.0, -1.0, 0.0);
+ angleT = angleT++ % 360;
+ glBegin(GL_TRIANGLES);
+ (rgb) ? glColor3f(1.0, 0.0, 0.0): glIndexi(RED);
+ glVertex2f(0.75, 0.25);
+ (rgb) ? glColor3f(0.0, 1.0, 0.0): glIndexi(GREEN);
+ glVertex2f(0.75, 0.75);
+ (rgb) ? glColor3f(0.0, 0.0, 1.0): glIndexi(BLUE);
+ glVertex2f(0.25, 0.75);
+ glEnd();
+ glPopMatrix();
+
+ /* Flush and swap */
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+ }
+
+/************************************************************************
+*
+* getEvent
+*
+* RETURNS: true or false
+*
+* NOMANUAL
+*
+*/
+
+UGL_LOCAL int getEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_STATUS status;
+ int retVal = 0;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+
+ while (status != UGL_STATUS_Q_EMPTY)
+ {
+ UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ retVal = 1;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+ }
+
+ return(retVal);
+ }
+
+void windMLPoint (UGL_BOOL windMLMode);
+
+void uglpoint (void)
+ {
+ taskSpawn ("tPoint", 210, VX_FP_TASK, 100000,
+ (FUNCPTR)windMLPoint, UGL_FALSE,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLPoint (UGL_BOOL windMLMode)
+ {
+ GLubyte pPixels[4];
+ GLsizei width, height;
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ angleT = 0;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
+ (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
+ {
+ qId = uglEventQCreate (eventServiceId, 100);
+ }
+ else
+ {
+ eventServiceId = UGL_NULL;
+ }
+
+ if (DOUBLE_BUFFER)
+ {
+ if (windMLMode)
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
+ | UGL_MESA_WINDML_EXCLUSIVE, NULL);
+ else
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+ }
+ else
+ {
+ if (windMLMode)
+ umc = uglMesaCreateNewContext(UGL_MESA_SINGLE
+ | UGL_MESA_WINDML_EXCLUSIVE, NULL);
+ else
+ umc = uglMesaCreateNewContext(UGL_MESA_SINGLE, NULL);
+ }
+
+ if (umc == NULL)
+ {
+ uglDeinitialize();
+ return;
+ }
+
+ /* Fullscreen */
+
+ uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ /* RGB or CI ? */
+
+ uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
+
+ initGL();
+
+ while (!getEvent())
+ drawGL();
+
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ printf ("glReadPixel return ");
+ if (rgb)
+ {
+ glReadPixels(width/2, height/2,
+ 1, 1, GL_RGB,
+ GL_UNSIGNED_BYTE, pPixels);
+ glFlush();
+ printf ("R:%i G:%i B:%i (RGB)", pPixels[0], pPixels[1], pPixels[2]);
+ }
+ else
+ {
+ glReadPixels(width/2, height/2,
+ 1, 1, GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE, pPixels);
+ glFlush();
+ if (pPixels[0] == BLUE)
+ printf ("BLUE (CI)");
+ else
+ printf ("%i (CI))", pPixels[0]);
+ }
+
+ printf(" for %ix%i\n", width/2, height/2);
+
+ if (eventServiceId != UGL_NULL)
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize();
+
+ return;
+ }
diff --git a/progs/windml/uglstencil.c b/progs/windml/uglstencil.c
new file mode 100644
index 00000000000..07e8fc626f3
--- /dev/null
+++ b/progs/windml/uglstencil.c
@@ -0,0 +1,242 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/* stencil.c
+ * This program draws two rotated tori in a window.
+ * A diamond in the center of the window masks out part
+ * of the scene. Within this mask, a different model
+ * (a sphere) is drawn in a different color.
+ */
+
+/*
+ * Conversion to UGL/Mesa by Stephane Raimbault, 2001
+ */
+
+#include <stdio.h>
+#include <math.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+#include <GL/uglglutshapes.h>
+
+#define YELLOWMAT 1
+#define BLUEMAT 2
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+UGL_LOCAL void initGL (GLsizei w, GLsizei h)
+ {
+ GLfloat yellow_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
+ GLfloat yellow_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+
+ GLfloat blue_diffuse[] = { 0.1, 0.1, 0.7, 1.0 };
+ GLfloat blue_specular[] = { 0.1, 1.0, 1.0, 1.0 };
+
+ GLfloat position_one[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glNewList(YELLOWMAT, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, yellow_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, yellow_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 64.0);
+ glEndList();
+
+ glNewList(BLUEMAT, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, blue_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, blue_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 45.0);
+ glEndList();
+
+ glLightfv(GL_LIGHT0, GL_POSITION, position_one);
+
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHTING);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+
+ glClearStencil(0x0);
+ glEnable(GL_STENCIL_TEST);
+
+ glClear(GL_STENCIL_BUFFER_BIT);
+
+/* create a diamond shaped stencil area */
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-3.0, 3.0, -3.0, 3.0, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glStencilFunc (GL_ALWAYS, 0x1, 0x1);
+ glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ glBegin(GL_QUADS);
+ glVertex3f (-1.0, 0.0, 0.0);
+ glVertex3f (0.0, 1.0, 0.0);
+ glVertex3f (1.0, 0.0, 0.0);
+ glVertex3f (0.0, -1.0, 0.0);
+ glEnd();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45.0, (GLfloat) w/(GLfloat) h, 3.0, 7.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -5.0);
+ }
+
+/* Draw a sphere in a diamond-shaped section in the
+ * middle of a window with 2 tori.
+ */
+UGL_LOCAL void drawGL(void)
+ {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
+
+/* draw blue sphere where the stencil is 1 */
+ glStencilFunc (GL_EQUAL, 0x1, 0x1);
+ glCallList (BLUEMAT);
+ glutSolidSphere (0.5, 15, 15);
+
+/* draw the tori where the stencil is not 1 */
+ glStencilFunc (GL_NOTEQUAL, 0x1, 0x1);
+ glPushMatrix();
+ glRotatef (45.0, 0.0, 0.0, 1.0);
+ glRotatef (45.0, 0.0, 1.0, 0.0);
+ glCallList (YELLOWMAT);
+ glutSolidTorus (0.275, 0.85, 15, 15);
+ glPushMatrix();
+ glRotatef (90.0, 1.0, 0.0, 0.0);
+ glutSolidTorus (0.275, 0.85, 15, 15);
+ glPopMatrix();
+ glPopMatrix();
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+ }
+
+UGL_LOCAL int getEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_STATUS status;
+ int retVal = 0;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+
+ while (status != UGL_STATUS_Q_EMPTY)
+ {
+ UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ retVal = 1;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+ }
+
+ return(retVal);
+ }
+
+void windMLStencil (UGL_BOOL windMLMode);
+
+void uglstencil (void)
+ {
+ taskSpawn("tStencil", 210, VX_FP_TASK, 100000,
+ (FUNCPTR)windMLStencil,UGL_FALSE,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLStencil(UGL_BOOL windMLMode)
+ {
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+ GLsizei width, height;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ if (windMLMode)
+ umc = uglMesaCreateNewContextExt(UGL_MESA_SINGLE
+ | UGL_MESA_WINDML_EXCLUSIVE,
+ 16,
+ 8,
+ 0,0,0,0,
+ NULL);
+ else
+ umc = uglMesaCreateNewContextExt(UGL_MESA_SINGLE,
+ 16,
+ 8,
+ 0,0,0,0,
+ NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize();
+ return;
+ }
+
+ /* Fullscreen */
+
+ uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ initGL(width, height);
+
+ drawGL();
+
+ while (!getEvent());
+
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize();
+
+ return;
+ }
+
diff --git a/progs/windml/uglteapot.c b/progs/windml/uglteapot.c
new file mode 100644
index 00000000000..651fe0990e1
--- /dev/null
+++ b/progs/windml/uglteapot.c
@@ -0,0 +1,295 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * The MIT License
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Linux Magazine July 2001
+ * Conversion to UGL/Mesa from GLUT by Stephane Raimbault, 2001
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+#include <ugl/uglucode.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+/* Need GLUT_SHAPES */
+
+#include <GL/uglglutshapes.h>
+
+#ifndef PI
+#define PI 3.14159265
+#endif
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+UGL_LOCAL volatile UGL_BOOL stopWex;
+
+UGL_LOCAL GLint angle;
+UGL_LOCAL GLfloat Sin[360], Cos[360];
+UGL_LOCAL GLfloat L0pos[]={0.0, 2.0, -1.0};
+UGL_LOCAL GLfloat L0dif[]={0.3, 0.3, 0.8};
+UGL_LOCAL GLfloat L1pos[]={2.0, 2.0, 2.0};
+UGL_LOCAL GLfloat L1dif[]={0.5, 0.5, 0.5};
+UGL_LOCAL GLfloat Mspec[3];
+UGL_LOCAL GLfloat Mshiny;
+UGL_LOCAL GLuint theTeapot;
+
+UGL_LOCAL void calcTableCosSin()
+{
+ int i;
+ for(i=0;i<360;i++) {
+ Cos[i] = cos(((float)i)/180.0*PI);
+ Sin[i] = sin(((float)i)/180.0*PI);
+ }
+}
+
+UGL_LOCAL void initGL(void)
+ {
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glColor3f(1.0, 0.0, 0.0);
+ glEnable(GL_DEPTH_TEST);
+
+ glShadeModel(GL_SMOOTH);
+ glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHT1);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, L0dif);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, L0dif);
+ glLightfv(GL_LIGHT1, GL_DIFFUSE, L1dif);
+ glLightfv(GL_LIGHT1, GL_SPECULAR, L1dif);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Mspec);
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, Mshiny);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45.0, 1.0, 0.1, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ theTeapot = glGenLists(1);
+ glNewList(theTeapot, GL_COMPILE);
+ glutSolidTeapot(1.0);
+ glEndList();
+
+ }
+
+UGL_LOCAL void drawGL()
+ {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glLoadIdentity();
+
+ gluLookAt(4.5*Cos[angle], 2.0,4.5*Sin[angle],0.0,0.0,0.0,0.0,
+ 1.0,0.0);
+ glLightfv(GL_LIGHT0, GL_POSITION, L0pos);
+ glLightfv(GL_LIGHT1, GL_POSITION, L1pos);
+
+ glCallList(theTeapot);
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+ }
+
+UGL_LOCAL void echoUse(void)
+ {
+ printf("tTeapot keys:\n");
+ printf(" Left Counter clockwise rotation (y-axis)\n");
+ printf(" Right Clockwise rotation (y-axis)\n");
+ printf(" j Enable/disable Light0\n");
+ printf(" k Enable/disable Light1\n");
+ printf(" m Add specular\n");
+ printf(" l Remove specular\n");
+ printf(" o Add shininess\n");
+ printf(" p Remove shininess\n");
+ printf(" ESC Exit\n");
+ }
+
+
+UGL_LOCAL void readKey (UGL_WCHAR key)
+ {
+ switch(key)
+ {
+ case UGL_UNI_RIGHT_ARROW:
+ angle +=2;
+ if (angle>= 360)
+ angle-=360;
+ break;
+ case UGL_UNI_LEFT_ARROW:
+ angle -=2;
+ if (angle<0)
+ angle+=360;
+ break;
+ case 'j':
+ glIsEnabled(GL_LIGHT0) ?
+ glDisable(GL_LIGHT0) : glEnable(GL_LIGHT0);
+ break;
+ case 'k':
+ glIsEnabled(GL_LIGHT1) ?
+ glDisable(GL_LIGHT1) : glEnable(GL_LIGHT1);
+ break;
+ case 'm':
+ Mspec[0]+=0.1;
+ if(Mspec[0]>1)
+ Mspec[0]=1;
+ Mspec[1]+=0.1;
+ if(Mspec[1]>1)
+ Mspec[1]=1;
+ Mspec[2]+=0.1;
+ if(Mspec[2]>1)
+ Mspec[2]=1;
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Mspec);
+ break;
+ case 'l':
+ Mspec[0]-=0.1;
+ if(Mspec[0]>1)
+ Mspec[0]=1;
+ Mspec[1]-=0.1;
+ if(Mspec[1]>1)
+ Mspec[1]=1;
+ Mspec[2]-=0.1;
+ if(Mspec[2]>1)
+ Mspec[2]=1;
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Mspec);
+ break;
+ case 'o':
+ Mshiny -= 1;
+ if (Mshiny<0)
+ Mshiny=0;
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, Mshiny);
+ break;
+ case 'p':
+ Mshiny += 1;
+ if (Mshiny>128)
+ Mshiny=128;
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, Mshiny);
+ break;
+ case UGL_UNI_ESCAPE:
+ stopWex = UGL_TRUE;
+ break;
+ }
+ }
+
+UGL_LOCAL void loopEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_INPUT_EVENT * pInputEvent;
+
+ UGL_FOREVER
+ {
+ if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ readKey(pInputEvent->type.keyboard.key);
+ }
+
+ drawGL();
+ if (stopWex)
+ break;
+ }
+ }
+
+void windMLTeapot (UGL_BOOL windMLMode);
+
+void uglteapot (void)
+ {
+ taskSpawn ("tTeapot", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTeapot,
+ UGL_FALSE,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLTeapot (UGL_BOOL windMLMode)
+ {
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+ GLsizei displayWidth, displayHeight;
+ GLsizei x, y, w, h;
+
+ angle = 45;
+ Mspec[0] = 0.5;
+ Mspec[1] = 0.5;
+ Mspec[2] = 0.5;
+ Mshiny = 50;
+
+ uglInitialize ();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0,
+ (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ /* Double buffering */
+ if (windMLMode)
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
+ | UGL_MESA_WINDML_EXCLUSIVE, NULL);
+ else
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize ();
+ return;
+ }
+
+ uglMesaMakeCurrentContext (umc, 0, 0, 1, 1);
+
+ uglMesaGetIntegerv(UGL_MESA_DISPLAY_WIDTH, &displayWidth);
+ uglMesaGetIntegerv(UGL_MESA_DISPLAY_HEIGHT, &displayHeight);
+
+ h = (displayHeight*2)/3;
+ w = h;
+ x = (displayWidth-w)/2;
+ y = (displayHeight-h)/2;
+
+ uglMesaMoveToWindow(x, y);
+ uglMesaResizeToWindow(w, h);
+
+ calcTableCosSin();
+
+ initGL ();
+
+ echoUse();
+
+ stopWex = UGL_FALSE;
+ loopEvent();
+
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize ();
+
+ return;
+ }
diff --git a/progs/windml/ugltexcube.c b/progs/windml/ugltexcube.c
new file mode 100644
index 00000000000..62b0306e647
--- /dev/null
+++ b/progs/windml/ugltexcube.c
@@ -0,0 +1,379 @@
+
+/* ugltexcube.c - WindML/Mesa example program */
+
+/* Copyright (C) 2001 by Wind River Systems, Inc */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * The MIT License
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Stephane Raimbault <[email protected]>
+ */
+
+/*
+DESCRIPTION
+Draw a textured cube
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+#include "../util/readtex.h"
+
+#define IMAGE_FILE "Mesa/images/wrs_logo.rgb"
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+UGL_LOCAL GLfloat xrot, yrot, zrot;
+UGL_LOCAL GLuint texture[1];
+UGL_LOCAL GLuint theTexCube;
+
+typedef struct {
+ GLubyte *data;
+ int width, height;
+ GLenum format;
+ } TEX_IMAGE;
+
+UGL_LOCAL void cleanUp (void);
+
+UGL_LOCAL void loadGLTexture()
+ {
+ TEX_IMAGE * texImage=NULL;
+
+ texImage = (TEX_IMAGE *) malloc(sizeof(TEX_IMAGE));
+
+ if (texImage == NULL)
+ {
+ printf("Error allocating space for image");
+ cleanUp();
+ exit(1);
+ }
+
+ texImage->data = LoadRGBImage(IMAGE_FILE, &texImage->width,
+ &texImage->height, &texImage->format);
+ if (!texImage->data)
+ {
+ printf("Couldn't read %s\n", IMAGE_FILE);
+ free(texImage);
+ cleanUp();
+ exit(1);
+ }
+
+ /* Create Texture */
+ glGenTextures(1, &texture[0]);
+ glBindTexture(GL_TEXTURE_2D, texture[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3,
+ texImage->width, texImage->height,
+ 0, GL_RGB, GL_UNSIGNED_BYTE, texImage->data);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ free(texImage->data);
+ free(texImage);
+ }
+
+UGL_LOCAL void initGL(int width, int height)
+ {
+
+ /* Load the texture(s) */
+ loadGLTexture();
+
+ /* Enable texture mapping */
+ glEnable(GL_TEXTURE_2D);
+
+ /* Clear the background color to black */
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ glEnable(GL_CULL_FACE);
+
+ /* Enables smooth color shading */
+ glShadeModel(GL_SMOOTH);
+
+/* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); */
+/* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); */
+
+ theTexCube = glGenLists(1);
+ glNewList(theTexCube, GL_COMPILE);
+
+ /* Choose the texture to use */
+ glBindTexture(GL_TEXTURE_2D, texture[0]);
+
+ /* Begin drawing a cube */
+ glBegin(GL_QUADS);
+
+ /* Front face (note that the texture's corners have to match the
+ quad's corners) */
+
+ /* Bottom left of the texture and quad */
+ glTexCoord2f(0.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, 1.0f);
+
+ /* Bottom Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, 1.0f);
+
+ /* Top Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 1.0f);
+ glVertex3f(1.0f, 1.0f, 1.0f);
+ /* Top Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, 1.0f);
+
+ /* Back Face */
+
+ /* Bottom Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, -1.0f);
+
+ /* Top Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, -1.0f);
+
+ /* Top Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 1.0f);
+ glVertex3f(1.0f, 1.0f, -1.0f);
+
+ /* Bottom Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, -1.0f);
+
+
+ /* Top Face */
+
+ /* Top Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, -1.0f);
+
+ /* Bottom Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 0.0f);
+ glVertex3f(-1.0f, 1.0f, 1.0f);
+
+ /* Bottom Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 0.0f);
+ glVertex3f(1.0f, 1.0f, 1.0f);
+
+ /* Top Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 1.0f);
+ glVertex3f(1.0f, 1.0f, -1.0f);
+
+ /* Bottom Face */
+
+ /* Top Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 1.0f);
+ glVertex3f(-1.0f, -1.0f, -1.0f);
+
+ /* Top Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 1.0f);
+ glVertex3f(1.0f, -1.0f, -1.0f);
+
+ /* Bottom Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, 1.0f);
+
+ /* Bottom Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, 1.0f);
+
+
+ /* Right face */
+ /* Bottom Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, -1.0f);
+
+ /* Top Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 1.0f);
+ glVertex3f(1.0f, 1.0f, -1.0f);
+
+ /* Top Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 1.0f);
+ glVertex3f(1.0f, 1.0f, 1.0f);
+
+ /* Bottom Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, 1.0f);
+
+
+ /* Left Face */
+ /* Bottom Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, -1.0f);
+
+ /* Bottom Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, 1.0f);
+
+ /* Top Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, 1.0f);
+
+ /* Top Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, -1.0f);
+
+ glEnd(); /* done with the polygon */
+ glEndList();
+
+ glDisable(GL_DITHER);
+ glMatrixMode(GL_PROJECTION);
+ /* Reset the projection matrix */
+ glLoadIdentity();
+ /* Calculate the aspect ratio of the window */
+ gluPerspective(45.0f, (GLfloat) width / (GLfloat) height, 0.1f, 100.0f);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ }
+
+UGL_LOCAL void drawGL()
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Reset The View */
+ glPushMatrix();
+
+ /* Move 8 units into the screen */
+ glTranslatef(0.0f, 0.0f, -8.0f);
+
+ /* Rotate on the X axis */
+ glRotatef(xrot, 1.0f, 0.0f, 0.0f);
+
+ /* Rotate on the Y axis */
+ glRotatef(yrot, 0.0f, 1.0f, 0.0f);
+
+ /* Rotate On The Z Axis */
+ glRotatef(zrot, 0.0f, 0.0f, 1.0f);
+
+ glCallList(theTexCube);
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+
+ glPopMatrix();
+
+ xrot += 1.6f;
+ yrot += 1.6f;
+ zrot += 1.6f;
+}
+
+UGL_LOCAL int getEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_STATUS status;
+ int retVal = 0;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+
+ while (status != UGL_STATUS_Q_EMPTY)
+ {
+ UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ retVal = 1;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+ }
+
+ return(retVal);
+ }
+
+UGL_LOCAL void cleanUp (void)
+ {
+ if (eventServiceId != UGL_NULL)
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize();
+ }
+
+void windMLTexCube (UGL_BOOL windMLMode);
+
+void ugltexcube (void)
+ {
+ taskSpawn("tTexCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCube,
+ UGL_FALSE,1,2,3,4,5,6,7,8,9);
+ }
+
+
+void windMLTexCube(UGL_BOOL windMLMode)
+ {
+ GLuint width, height;
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
+ (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
+ {
+ qId = uglEventQCreate (eventServiceId, 100);
+ }
+ else
+ {
+ eventServiceId = UGL_NULL;
+ }
+
+ if (windMLMode)
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
+ | UGL_MESA_WINDML_EXCLUSIVE, NULL);
+ else
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize();
+ return;
+ }
+
+ uglMesaMakeCurrentContext(umc, 0, 0,
+ UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ initGL(width, height);
+
+ while(!getEvent())
+ drawGL();
+
+ cleanUp();
+
+ return;
+ }
+
+
diff --git a/progs/windml/ugltexcyl.c b/progs/windml/ugltexcyl.c
new file mode 100644
index 00000000000..d2fe687b926
--- /dev/null
+++ b/progs/windml/ugltexcyl.c
@@ -0,0 +1,407 @@
+/*
+ * Textured cylinder demo: lighting, texturing, reflection mapping.
+ *
+ * Brian Paul May 1997 This program is in the public domain.
+ *
+ * Conversion to UGL/Mesa by Stephane Raimbault
+ */
+
+/*
+ * $Log: ugltexcyl.c,v $
+ * Revision 1.2 2001/09/10 19:21:13 brianp
+ * WindML updates (Stephane Raimbault)
+ *
+ * Revision 1.1 2001/08/20 16:07:11 brianp
+ * WindML driver (Stephane Raimbault)
+ *
+ * Revision 1.5 2001/03/27 17:35:26 brianp
+ * set initial window pos
+ *
+ * Revision 1.4 2000/12/24 22:53:54 pesco
+ * * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
+ * * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
+ * Essentially the same.
+ * Program files updated to include "readtex.c", not "../util/readtex.c".
+ * * demos/reflect.c: Likewise for "showbuffer.c".
+ *
+ *
+ * * Makefile.am (EXTRA_DIST): Added top-level regular files.
+ *
+ * * include/GL/Makefile.am (INC_X11): Added glxext.h.
+ *
+ *
+ * * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
+ * Mesa GGI headers in dist even if HAVE_GGI is not given.
+ *
+ * * configure.in: Look for GLUT and demo source dirs in $srcdir.
+ *
+ * * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
+ * More source list updates in various Makefile.am's.
+ *
+ * * Makefile.am (dist-hook): Remove CVS directory from distribution.
+ * (DIST_SUBDIRS): List all possible subdirs here.
+ * (SUBDIRS): Only list subdirs selected for build again.
+ * The above two applied to all subdir Makefile.am's also.
+ *
+ * Revision 1.3 2000/09/29 23:09:39 brianp
+ * added fps output
+ *
+ * Revision 1.2 1999/10/21 16:39:06 brianp
+ * added -info command line option
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:40 jtg
+ * Imported sources
+ *
+ * Revision 3.3 1999/03/28 18:24:37 brianp
+ * minor clean-up
+ *
+ * Revision 3.2 1998/11/05 04:34:04 brianp
+ * moved image files to ../images/ directory
+ *
+ * Revision 3.1 1998/06/23 03:16:51 brianp
+ * added Point/Linear sampling menu items
+ *
+ * Revision 3.0 1998/02/14 18:42:29 brianp
+ * initial rev
+ *
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <tickLib.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglucode.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+#include "../util/readtex.h"
+
+#define TEXTURE_FILE "Mesa/images/reflect.rgb"
+
+#define LIT 1
+#define TEXTURED 2
+#define REFLECT 3
+#define ANIMATE 10
+#define POINT_FILTER 20
+#define LINEAR_FILTER 21
+#define QUIT 100
+#define COUNT_FRAMES
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL volatile UGL_BOOL stopWex;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+UGL_LOCAL GLuint CylinderObj;
+UGL_LOCAL GLboolean Animate;
+UGL_LOCAL GLboolean linearFilter;
+
+UGL_LOCAL GLfloat Xrot, Yrot, Zrot;
+UGL_LOCAL GLfloat DXrot, DYrot;
+
+UGL_LOCAL GLuint limit;
+UGL_LOCAL GLuint count;
+UGL_LOCAL GLuint tickStart, tickStop, tickBySec;
+
+UGL_LOCAL void cleanUp (void);
+
+UGL_LOCAL void drawGL(void)
+ {
+#ifdef COUNT_FRAMES
+ int time;
+#endif
+
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glPushMatrix();
+ glRotatef(Xrot, 1.0, 0.0, 0.0);
+ glRotatef(Yrot, 0.0, 1.0, 0.0);
+ glRotatef(Zrot, 0.0, 0.0, 1.0);
+ glScalef(5.0, 5.0, 5.0);
+ glCallList(CylinderObj);
+
+ glPopMatrix();
+
+ uglMesaSwapBuffers();
+
+ if (Animate)
+ {
+ Xrot += DXrot;
+ Yrot += DYrot;
+ }
+
+#ifdef COUNT_FRAMES
+ if (count > limit)
+ {
+ tickStop = tickGet ();
+ time = (tickStop-tickStart)/tickBySec;
+ printf (" %i fps\n", count/time);
+ tickStart = tickStop;
+ count = 0;
+ }
+ else
+ count++;
+#endif
+
+ }
+
+UGL_LOCAL void echoUse(void)
+ {
+ printf("Keys:\n");
+ printf(" Up/Down Rotate on Y\n");
+ printf(" Left/Right Rotate on X\n");
+ printf(" a Toggle animation\n");
+ printf(" f Toggle point/linear filtered\n");
+ printf(" l Lit\n");
+ printf(" t Textured\n");
+ printf(" r Reflect\n");
+ printf(" ESC Exit\n");
+ }
+
+UGL_LOCAL void readKey(UGL_WCHAR key)
+ {
+ float step = 3.0;
+ switch (key)
+ {
+ case 'a':
+ Animate = !Animate;
+ break;
+ case 'f':
+ if(linearFilter)
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_NEAREST);
+ }
+ else
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_LINEAR);
+ }
+ linearFilter = !linearFilter;
+ break;
+ case 'l':
+ glEnable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ break;
+ case 't':
+ glDisable(GL_LIGHTING);
+ glEnable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ break;
+ case 'r':
+ glDisable(GL_LIGHTING);
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ break;
+ case UGL_UNI_UP_ARROW:
+ Xrot += step;
+ break;
+ case UGL_UNI_DOWN_ARROW:
+ Xrot -= step;
+ break;
+ case UGL_UNI_LEFT_ARROW:
+ Yrot += step;
+ break;
+ case UGL_UNI_RIGHT_ARROW:
+ Yrot -= step;
+ break;
+ case UGL_UNI_ESCAPE:
+ stopWex = UGL_TRUE;
+ break;
+ }
+ }
+
+UGL_LOCAL void loopEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_INPUT_EVENT * pInputEvent;
+
+ UGL_FOREVER
+ {
+ if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ readKey(pInputEvent->type.keyboard.key);
+ }
+
+ drawGL();
+ if (stopWex)
+ break;
+ }
+ }
+
+UGL_LOCAL void initGL(void)
+ {
+ GLUquadricObj *q = gluNewQuadric();
+ CylinderObj = glGenLists(1);
+ glNewList(CylinderObj, GL_COMPILE);
+
+ glTranslatef(0.0, 0.0, -1.0);
+
+ /* cylinder */
+ gluQuadricNormals(q, GL_SMOOTH);
+ gluQuadricTexture(q, GL_TRUE);
+ gluCylinder(q, 0.6, 0.6, 2.0, 24, 1);
+
+ /* end cap */
+ glTranslatef(0.0, 0.0, 2.0);
+ gluDisk(q, 0.0, 0.6, 24, 1);
+
+ /* other end cap */
+ glTranslatef(0.0, 0.0, -2.0);
+ gluQuadricOrientation(q, GLU_INSIDE);
+ gluDisk(q, 0.0, 0.6, 24, 1);
+
+ glEndList();
+ gluDeleteQuadric(q);
+
+ /* lighting */
+ glEnable(GL_LIGHTING);
+ {
+ GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
+ GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
+ GLfloat teal[4] = { 0.0, 1.0, 0.8, 1.0 };
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, teal);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
+ glEnable(GL_LIGHT0);
+ }
+
+ /* fitering = nearest, initially */
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
+
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+
+ if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB))
+ {
+ printf("Error: couldn't load texture image\n");
+ cleanUp();
+ exit(1);
+ }
+
+ glEnable(GL_CULL_FACE); /* don't need Z testing for convex objects */
+
+ glEnable(GL_LIGHTING);
+
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -70.0 );
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+
+#ifdef COUNT_FRAMES
+ tickStart = tickGet ();
+ tickBySec = sysClkRateGet ();
+#endif
+
+ }
+
+UGL_LOCAL void cleanUp (void)
+ {
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize ();
+ }
+
+void windMLTexCyl (UGL_BOOL windMLMode);
+
+void ugltexcyl (void)
+ {
+ taskSpawn ("tTexCyl", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCyl,
+ UGL_FALSE,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLTexCyl (UGL_BOOL windMLMode)
+ {
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+ GLsizei displayWidth, displayHeight;
+ GLsizei x, y, w, h;
+
+ CylinderObj = 0;
+ Animate = GL_TRUE;
+ linearFilter = GL_FALSE;
+ Xrot = 0.0;
+ Yrot = 0.0;
+ Zrot = 0.0;
+ DXrot = 1.0;
+ DYrot = 2.5;
+ limit = 100;
+ count = 1;
+
+ uglInitialize ();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0,
+ (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ /* Double buffering */
+ if (windMLMode)
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
+ | UGL_MESA_WINDML_EXCLUSIVE, NULL);
+ else
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize ();
+ return;
+ }
+
+ uglMesaMakeCurrentContext (umc, 0, 0, 1, 1);
+
+ uglMesaGetIntegerv(UGL_MESA_DISPLAY_WIDTH, &displayWidth);
+ uglMesaGetIntegerv(UGL_MESA_DISPLAY_HEIGHT, &displayHeight);
+
+ h = (displayHeight*3)/4;
+ w = h;
+ x = (displayWidth-w)/2;
+ y = (displayHeight-h)/2;
+
+ uglMesaMoveToWindow(x, y);
+ uglMesaResizeToWindow(w, h);
+
+ initGL ();
+
+ echoUse();
+
+ stopWex = UGL_FALSE;
+ loopEvent();
+
+ cleanUp();
+
+ return;
+ }
+
diff --git a/progs/windml/wrs_logo.bmp b/progs/windml/wrs_logo.bmp
new file mode 100644
index 00000000000..9a9f04255be
--- /dev/null
+++ b/progs/windml/wrs_logo.bmp
Binary files differ
diff --git a/progs/xdemos/Makefile b/progs/xdemos/Makefile
new file mode 100644
index 00000000000..4ca8b107a24
--- /dev/null
+++ b/progs/xdemos/Makefile
@@ -0,0 +1,83 @@
+# progs/xdemos/Makefile
+
+TOP = ../..
+include $(TOP)/configs/current
+
+
+INCDIR = $(TOP)/include
+
+LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME)
+
+PROGS = glthreads \
+ glxdemo \
+ glxgears \
+ glxgears_fbconfig \
+ glxcontexts \
+ glxheads \
+ glxinfo \
+ glxpixmap \
+ glxpbdemo \
+ glxswapcontrol \
+ manywin \
+ offset \
+ overlay \
+ pbinfo \
+ pbdemo \
+ wincopy \
+ xdemo \
+ xfont \
+ xrotfontdemo \
+ yuvrect_client
+
+
+
+##### RULES #####
+
+.SUFFIXES:
+.SUFFIXES: .c
+
+.c: $(LIB_DEP)
+ $(CC) -I$(INCDIR) $(CFLAGS) $< $(APP_LIB_DEPS) -o $@
+
+
+##### TARGETS #####
+
+default: $(PROGS)
+
+
+clean:
+ -rm -f $(PROGS)
+ -rm -f *.o *~
+
+
+# special cases
+pbinfo: pbinfo.o pbutil.o
+ $(CC) -I$(INCDIR) $(CFLAGS) pbinfo.o pbutil.o $(APP_LIB_DEPS) -o $@
+
+pbdemo: pbdemo.o pbutil.o
+ $(CC) -I$(INCDIR) $(CFLAGS) pbdemo.o pbutil.o $(APP_LIB_DEPS) -o $@
+
+pbinfo.o: pbinfo.c pbutil.h
+ $(CC) -c -I. -I$(INCDIR) $(CFLAGS) pbinfo.c
+
+pbdemo.o: pbdemo.c pbutil.h
+ $(CC) -c -I. -I$(INCDIR) $(CFLAGS) pbdemo.c
+
+pbutil.o: pbutil.c pbutil.h
+ $(CC) -c -I. -I$(INCDIR) $(CFLAGS) pbutil.c
+
+glxgears_fbconfig: glxgears_fbconfig.o pbutil.o
+ $(CC) -I$(INCDIR) $(CFLAGS) glxgears_fbconfig.o pbutil.o $(APP_LIB_DEPS) -o $@
+
+glxgears_fbconfig.o: glxgears_fbconfig.c pbutil.h
+ $(CC) -I$(INCDIR) $(CFLAGS) -c -I. $(CFLAGS) glxgears_fbconfig.c
+
+xrotfontdemo: xrotfontdemo.o xuserotfont.o
+ $(CC) -I$(INCDIR) $(CFLAGS) xrotfontdemo.o xuserotfont.o $(APP_LIB_DEPS) -o $@
+
+xuserotfont.o: xuserotfont.c xuserotfont.h
+ $(CC) -c -I. -I$(INCDIR) $(CFLAGS) xuserotfont.c
+
+xrotfontdemo.o: xrotfontdemo.c xuserotfont.h
+ $(CC) -c -I. -I$(INCDIR) $(CFLAGS) xrotfontdemo.c
+
diff --git a/progs/xdemos/descrip.mms b/progs/xdemos/descrip.mms
new file mode 100644
index 00000000000..aa74daff599
--- /dev/null
+++ b/progs/xdemos/descrip.mms
@@ -0,0 +1,83 @@
+# Makefile for GLUT-based demo programs for VMS
+# contributed by Jouk Jansen [email protected]
+
+
+.first
+ define gl [--.include.gl]
+
+.include [--]mms-config.
+
+##### MACROS #####
+
+INCDIR = ([--.include],[-.util])
+CFLAGS = /include=$(INCDIR)/prefix=all/name=(as_is,short)/nowarn/float=ieee/ieee=denorm
+
+.ifdef SHARE
+GL_LIBS = $(XLIBS)
+.else
+GL_LIBS = [--.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS)
+.endif
+
+LIB_DEP = [--.lib]$(GL_LIB) [--.lib]$(GLU_LIB) [--.lib]$(GLUT_LIB)
+
+PROGS =glthreads.exe,\
+ glxdemo.exe,\
+ glxgears.exe,\
+ glxheads.exe,\
+ glxinfo.exe,\
+ glxpixmap.exe,\
+ manywin.exe,\
+ offset.exe,\
+ pbinfo.exe,\
+ pbdemo.exe,\
+ wincopy.exe,\
+ xdemo.exe,\
+ xfont.exe
+
+##### RULES #####
+.obj.exe :
+ cxxlink $(MMS$TARGET_NAME),$(GL_LIBS)
+
+##### TARGETS #####
+default :
+ $(MMS)$(MMSQUALIFIERS) $(PROGS)
+
+clean :
+ delete *.obj;*
+
+realclean :
+ delete $(PROGS)
+ delete *.obj;*
+
+
+glthreads.exe : glthreads.obj $(LIB_DEP)
+glxdemo.exe : glxdemo.obj $(LIB_DEP)
+glxgears.exe : glxgears.obj $(LIB_DEP)
+glxheads.exe : glxheads.obj $(LIB_DEP)
+glxinfo.exe : glxinfo.obj $(LIB_DEP)
+glxpixmap.exe : glxpixmap.obj $(LIB_DEP)
+manywin.exe : manywin.obj $(LIB_DEP)
+offset.exe : offset.obj $(LIB_DEP)
+pbinfo.exe : pbinfo.obj pbutil.obj $(LIB_DEP)
+ cxxlink pbinfo.obj,pbutil.obj,$(GL_LIBS)
+pbdemo.exe : pbdemo.obj pbutil.obj $(LIB_DEP)
+ cxxlink pbdemo.obj,pbutil.obj,$(GL_LIBS)
+wincopy.exe : wincopy.obj $(LIB_DEP)
+xdemo.exe : xdemo.obj $(LIB_DEP)
+xfont.exe :xfont.obj $(LIB_DEP)
+
+
+glthreads.obj : glthreads.c
+glxdemo.obj : glxdemo.c
+glxgears.obj : glxgears.c
+glxheads.obj : glxheads.c
+glxinfo.obj : glxinfo.c
+glxpixmap.obj : glxpixmap.c
+manywin.obj : manywin.c
+offset.obj : offset.c
+pbinfo.obj : pbinfo.c
+pbutil.obj : pbutil.c
+pbdemo.obj : pbdemo.c
+wincopy.obj : wincopy.c
+xdemo.obj : xdemo.c
+xfont.obj :xfont.c
diff --git a/progs/xdemos/glthreads.c b/progs/xdemos/glthreads.c
new file mode 100644
index 00000000000..83413383dd4
--- /dev/null
+++ b/progs/xdemos/glthreads.c
@@ -0,0 +1,544 @@
+/*
+ * Copyright (C) 2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * This program tests GLX thread safety.
+ * Command line options:
+ * -p Open a display connection for each thread
+ * -n <num threads> Number of threads to create (default is 2)
+ * -display <display name> Specify X display (default is :0.0)
+ *
+ * Brian Paul 20 July 2000
+ */
+
+
+#if defined(PTHREADS) /* defined by Mesa on Linux and other platforms */
+
+#include <assert.h>
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+#include <pthread.h>
+
+
+/*
+ * Each window/thread/context:
+ */
+struct winthread {
+ Display *Dpy;
+ int Index;
+ pthread_t Thread;
+ Window Win;
+ GLXContext Context;
+ float Angle;
+ int WinWidth, WinHeight;
+ GLboolean NewSize;
+};
+
+
+#define MAX_WINTHREADS 100
+static struct winthread WinThreads[MAX_WINTHREADS];
+static int NumWinThreads = 0;
+static volatile GLboolean ExitFlag = GL_FALSE;
+
+static GLboolean MultiDisplays = 0;
+static GLboolean Locking = 0;
+
+static pthread_mutex_t Mutex;
+
+
+static void
+Error(const char *msg)
+{
+ fprintf(stderr, "Error: %s\n", msg);
+ exit(1);
+}
+
+
+/* draw a colored cube */
+static void
+draw_object(void)
+{
+ glPushMatrix();
+ glScalef(0.75, 0.75, 0.75);
+
+ glColor3f(1, 0, 0);
+ glBegin(GL_POLYGON);
+ glVertex3f(1, -1, -1);
+ glVertex3f(1, 1, -1);
+ glVertex3f(1, 1, 1);
+ glVertex3f(1, -1, 1);
+ glEnd();
+
+ glColor3f(0, 1, 1);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, -1);
+ glVertex3f(-1, 1, -1);
+ glVertex3f(-1, 1, 1);
+ glVertex3f(-1, -1, 1);
+ glEnd();
+
+ glColor3f(0, 1, 0);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, 1, -1);
+ glVertex3f( 1, 1, -1);
+ glVertex3f( 1, 1, 1);
+ glVertex3f(-1, 1, 1);
+ glEnd();
+
+ glColor3f(1, 0, 1);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, -1);
+ glVertex3f( 1, -1, -1);
+ glVertex3f( 1, -1, 1);
+ glVertex3f(-1, -1, 1);
+ glEnd();
+
+ glColor3f(0, 0, 1);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, 1);
+ glVertex3f( 1, -1, 1);
+ glVertex3f( 1, 1, 1);
+ glVertex3f(-1, 1, 1);
+ glEnd();
+
+ glColor3f(1, 1, 0);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, -1);
+ glVertex3f( 1, -1, -1);
+ glVertex3f( 1, 1, -1);
+ glVertex3f(-1, 1, -1);
+ glEnd();
+ glPopMatrix();
+}
+
+
+/* signal resize of given window */
+static void
+resize(struct winthread *wt, int w, int h)
+{
+ wt->NewSize = GL_TRUE;
+ wt->WinWidth = w;
+ wt->WinHeight = h;
+}
+
+
+/*
+ * We have an instance of this for each thread.
+ */
+static void
+draw_loop(struct winthread *wt)
+{
+ GLboolean firstIter = GL_TRUE;
+
+ while (!ExitFlag) {
+
+ if (Locking)
+ pthread_mutex_lock(&Mutex);
+
+ glXMakeCurrent(wt->Dpy, wt->Win, wt->Context);
+ if (firstIter) {
+ printf("glthreads: %d: GL_RENDERER = %s\n", wt->Index,
+ (char *) glGetString(GL_RENDERER));
+ firstIter = GL_FALSE;
+ }
+
+ if (Locking)
+ pthread_mutex_unlock(&Mutex);
+
+ glEnable(GL_DEPTH_TEST);
+
+ if (wt->NewSize) {
+ GLfloat w = (float) wt->WinWidth / (float) wt->WinHeight;
+ glViewport(0, 0, wt->WinWidth, wt->WinHeight);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-w, w, -1.0, 1.0, 1.5, 10);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0, 0, -2.5);
+ wt->NewSize = GL_FALSE;
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(wt->Angle, 0, 0, 1);
+ glRotatef(wt->Angle, 1, 0, 0);
+ glScalef(0.7, 0.7, 0.7);
+ draw_object();
+ glPopMatrix();
+
+ if (Locking)
+ pthread_mutex_lock(&Mutex);
+
+ glXSwapBuffers(wt->Dpy, wt->Win);
+
+ if (Locking)
+ pthread_mutex_unlock(&Mutex);
+
+ usleep(5000);
+ wt->Angle += 1.0;
+ }
+}
+
+
+/*
+ * The main process thread runs this loop.
+ * Single display connection for all threads.
+ */
+static void
+event_loop(Display *dpy)
+{
+ XEvent event;
+ int i;
+
+ assert(!MultiDisplays);
+
+ while (!ExitFlag) {
+
+ if (Locking) {
+ while (1) {
+ int k;
+ pthread_mutex_lock(&Mutex);
+ k = XPending(dpy);
+ if (k) {
+ XNextEvent(dpy, &event);
+ pthread_mutex_unlock(&Mutex);
+ break;
+ }
+ pthread_mutex_unlock(&Mutex);
+ usleep(5000);
+ }
+ }
+ else {
+ XNextEvent(dpy, &event);
+ }
+
+ switch (event.type) {
+ case ConfigureNotify:
+ /* Find winthread for this event's window */
+ for (i = 0; i < NumWinThreads; i++) {
+ struct winthread *wt = &WinThreads[i];
+ if (event.xconfigure.window == wt->Win) {
+ resize(wt, event.xconfigure.width,
+ event.xconfigure.height);
+ break;
+ }
+ }
+ break;
+ case KeyPress:
+ /* tell all threads to exit */
+ ExitFlag = GL_TRUE;
+ /*printf("exit draw_loop %d\n", wt->Index);*/
+ return;
+ default:
+ /*no-op*/ ;
+ }
+ }
+}
+
+
+/*
+ * Separate display connection for each thread.
+ */
+static void
+event_loop_multi(void)
+{
+ XEvent event;
+ int w = 0;
+
+ assert(MultiDisplays);
+
+ while (!ExitFlag) {
+ struct winthread *wt = &WinThreads[w];
+ if (XPending(wt->Dpy)) {
+ XNextEvent(wt->Dpy, &event);
+ switch (event.type) {
+ case ConfigureNotify:
+ resize(wt, event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ /* tell all threads to exit */
+ ExitFlag = GL_TRUE;
+ /*printf("exit draw_loop %d\n", wt->Index);*/
+ return;
+ default:
+ /*no-op*/ ;
+ }
+ }
+ w = (w + 1) % NumWinThreads;
+ usleep(5000);
+ }
+}
+
+
+
+/*
+ * we'll call this once for each thread, before the threads are created.
+ */
+static void
+create_window(struct winthread *wt)
+{
+ Window win;
+ GLXContext ctx;
+ int attrib[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DEPTH_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ None };
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ XVisualInfo *visinfo;
+ int width = 80, height = 80;
+ int xpos = (wt->Index % 10) * 90;
+ int ypos = (wt->Index / 10) * 100;
+
+ scrnum = DefaultScreen(wt->Dpy);
+ root = RootWindow(wt->Dpy, scrnum);
+
+ visinfo = glXChooseVisual(wt->Dpy, scrnum, attrib);
+ if (!visinfo) {
+ Error("Unable to find RGB, Z, double-buffered visual");
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap(wt->Dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow(wt->Dpy, root, xpos, ypos, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr);
+ if (!win) {
+ Error("Couldn't create window");
+ }
+
+ {
+ XSizeHints sizehints;
+ sizehints.x = xpos;
+ sizehints.y = ypos;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(wt->Dpy, win, &sizehints);
+ XSetStandardProperties(wt->Dpy, win, "glthreads", "glthreads",
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+
+ ctx = glXCreateContext(wt->Dpy, visinfo, NULL, True);
+ if (!ctx) {
+ Error("Couldn't create GLX context");
+ }
+
+ XMapWindow(wt->Dpy, win);
+ XSync(wt->Dpy, 0);
+
+ /* save the info for this window/context */
+ wt->Win = win;
+ wt->Context = ctx;
+ wt->Angle = 0.0;
+ wt->WinWidth = width;
+ wt->WinHeight = height;
+ wt->NewSize = GL_TRUE;
+}
+
+
+/*
+ * Called by pthread_create()
+ */
+static void *
+thread_function(void *p)
+{
+ struct winthread *wt = (struct winthread *) p;
+ draw_loop(wt);
+ return NULL;
+}
+
+
+/*
+ * called before exit to wait for all threads to finish
+ */
+static void
+clean_up(void)
+{
+ int i;
+
+ /* wait for threads to finish */
+ for (i = 0; i < NumWinThreads; i++) {
+ pthread_join(WinThreads[i].Thread, NULL);
+ }
+
+ for (i = 0; i < NumWinThreads; i++) {
+ glXDestroyContext(WinThreads[i].Dpy, WinThreads[i].Context);
+ XDestroyWindow(WinThreads[i].Dpy, WinThreads[i].Win);
+ }
+}
+
+
+
+int
+main(int argc, char *argv[])
+{
+ char *displayName = ":0.0";
+ int numThreads = 2;
+ Display *dpy = NULL;
+ int i;
+ Status threadStat;
+
+ if (argc == 1) {
+ printf("glthreads: test of GL thread safety (any key = exit)\n");
+ printf("Usage:\n");
+ printf(" glthreads [-display dpyName] [-n numthreads]\n");
+ }
+ else {
+ int i;
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0 && i + 1 < argc) {
+ displayName = argv[i + 1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-p") == 0) {
+ MultiDisplays = 1;
+ }
+ else if (strcmp(argv[i], "-l") == 0) {
+ Locking = 1;
+ }
+ else if (strcmp(argv[i], "-n") == 0 && i + 1 < argc) {
+ numThreads = atoi(argv[i + 1]);
+ if (numThreads < 1)
+ numThreads = 1;
+ else if (numThreads > MAX_WINTHREADS)
+ numThreads = MAX_WINTHREADS;
+ i++;
+ }
+ else {
+ fprintf(stderr, "glthreads: unexpected flag: %s\n", argv[i]);
+ }
+ }
+ }
+
+ if (Locking)
+ printf("glthreads: Using explict locks around Xlib calls.\n");
+ else
+ printf("glthreads: No explict locking.\n");
+
+ if (MultiDisplays)
+ printf("glthreads: Per-thread display connections.\n");
+ else
+ printf("glthreads: Single display connection.\n");
+
+ /*
+ * VERY IMPORTANT: call XInitThreads() before any other Xlib functions.
+ */
+ if (!MultiDisplays) {
+ if (!Locking) {
+ threadStat = XInitThreads();
+ if (threadStat) {
+ printf("XInitThreads() returned %d (success)\n", (int) threadStat);
+ }
+ else {
+ printf("XInitThreads() returned 0 (failure- this program may fail)\n");
+ }
+ }
+
+ dpy = XOpenDisplay(displayName);
+ if (!dpy) {
+ fprintf(stderr, "Unable to open display %s\n", displayName);
+ return -1;
+ }
+ }
+
+ if (Locking) {
+ pthread_mutex_init(&Mutex, NULL);
+ }
+
+ printf("glthreads: creating windows\n");
+
+ NumWinThreads = numThreads;
+
+ /* Create the GLX windows and contexts */
+ for (i = 0; i < numThreads; i++) {
+ if (MultiDisplays) {
+ WinThreads[i].Dpy = XOpenDisplay(displayName);
+ assert(WinThreads[i].Dpy);
+ }
+ else {
+ WinThreads[i].Dpy = dpy;
+ }
+ WinThreads[i].Index = i;
+ create_window(&WinThreads[i]);
+ }
+
+ printf("glthreads: creating threads\n");
+
+ /* Create the threads */
+ for (i = 0; i < numThreads; i++) {
+ pthread_create(&WinThreads[i].Thread, NULL, thread_function,
+ (void*) &WinThreads[i]);
+ printf("glthreads: Created thread %u\n", (unsigned int) WinThreads[i].Thread);
+ }
+
+ if (MultiDisplays)
+ event_loop_multi();
+ else
+ event_loop(dpy);
+
+ clean_up();
+
+ if (MultiDisplays) {
+ for (i = 0; i < numThreads; i++) {
+ XCloseDisplay(WinThreads[i].Dpy);
+ }
+ }
+ else {
+ XCloseDisplay(dpy);
+ }
+
+ return 0;
+}
+
+
+#else /* PTHREADS */
+
+
+#include <stdio.h>
+
+int
+main(int argc, char *argv[])
+{
+ printf("Sorry, this program wasn't compiled with PTHREADS defined.\n");
+ return 0;
+}
+
+
+#endif /* PTHREADS */
diff --git a/progs/xdemos/glxcontexts.c b/progs/xdemos/glxcontexts.c
new file mode 100644
index 00000000000..fbc296ef625
--- /dev/null
+++ b/progs/xdemos/glxcontexts.c
@@ -0,0 +1,609 @@
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
+ * Port by Brian Paul 23 March 2001
+ *
+ * Command line options:
+ * -info print GL implementation information
+ * -stereo use stereo enabled GLX visual
+ *
+ */
+
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/keysym.h>
+#include <GL/gl.h>
+#include <GL/glx.h>
+
+
+#define BENCHMARK
+
+#ifdef BENCHMARK
+
+/* XXX this probably isn't very portable */
+
+#include <sys/time.h>
+#include <unistd.h>
+
+/* return current time (in seconds) */
+static double
+current_time(void)
+{
+ struct timeval tv;
+#ifdef __VMS
+ (void) gettimeofday(&tv, NULL );
+#else
+ struct timezone tz;
+ (void) gettimeofday(&tv, &tz);
+#endif
+ return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
+}
+
+#else /*BENCHMARK*/
+
+/* dummy */
+static double
+current_time(void)
+{
+ /* update this function for other platforms! */
+ static double t = 0.0;
+ static int warn = 1;
+ if (warn) {
+ fprintf(stderr, "Warning: current_time() not implemented!!\n");
+ warn = 0;
+ }
+ return t += 1.0;
+}
+
+#endif /*BENCHMARK*/
+
+
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+
+static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.0;
+
+static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */
+static GLboolean stereo = GL_FALSE; /* Enable stereo. */
+static GLfloat eyesep = 5.0; /* Eye separation. */
+static GLfloat fix_point = 40.0; /* Fixation point distance. */
+static GLfloat left, right, asp; /* Stereo frustum params. */
+
+ XVisualInfo *visinfo;
+
+
+/*
+ *
+ * Draw a gear wheel. You'll probably want to call this function when
+ * building a display list since we do a lot of trig here.
+ *
+ * Input: inner_radius - radius of hole at center
+ * outer_radius - radius at center of teeth
+ * width - width of gear
+ * teeth - number of teeth
+ * tooth_depth - depth of tooth
+ */
+static void
+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth)
+{
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0;
+ r2 = outer_radius + tooth_depth / 2.0;
+
+ da = 2.0 * M_PI / teeth / 4.0;
+
+ glShadeModel(GL_FLAT);
+
+ glNormal3f(0.0, 0.0, 1.0);
+
+ /* draw front face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw front sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ }
+ glEnd();
+
+ glNormal3f(0.0, 0.0, -1.0);
+
+ /* draw back face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw back sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ -width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ }
+ glEnd();
+
+ /* draw outward faces of teeth */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ u = r2 * cos(angle + da) - r1 * cos(angle);
+ v = r2 * sin(angle + da) - r1 * sin(angle);
+ len = sqrt(u * u + v * v);
+ u /= len;
+ v /= len;
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ -width * 0.5);
+ u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
+ v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ }
+
+ glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
+ glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
+
+ glEnd();
+
+ glShadeModel(GL_SMOOTH);
+
+ /* draw inside radius cylinder */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glNormal3f(-cos(angle), -sin(angle), 0.0);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ }
+ glEnd();
+}
+
+
+static void
+do_draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
+ glRotatef(view_roty, 0.0, 1.0, 0.0);
+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
+
+ glPushMatrix();
+ glTranslatef(-3.0, -2.0, 0.0);
+ glRotatef(angle, 0.0, 0.0, 1.0);
+ glCallList(gear1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(3.1, -2.0, 0.0);
+ glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
+ glCallList(gear2);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-3.1, 4.2, 0.0);
+ glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
+ glCallList(gear3);
+ glPopMatrix();
+
+ glPopMatrix();
+}
+
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ if (stereo) {
+ GLfloat w;
+
+ asp = (GLfloat) height / (GLfloat) width;
+ w = fix_point * (1.0 / 5.0);
+
+ left = -5.0 * ((w - 0.5 * eyesep) / fix_point);
+ right = 5.0 * ((w + 0.5 * eyesep) / fix_point);
+ } else {
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
+ }
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -40.0);
+}
+
+
+
+static void
+init(void)
+{
+ static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
+ static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
+ static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
+ static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
+
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ /* make the gears */
+ gear1 = glGenLists(1);
+ glNewList(gear1, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+ gear(1.0, 4.0, 1.0, 20, 0.7);
+ glEndList();
+
+ gear2 = glGenLists(1);
+ glNewList(gear2, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+ gear(0.5, 2.0, 2.0, 10, 0.7);
+ glEndList();
+
+ gear3 = glGenLists(1);
+ glNewList(gear3, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
+ gear(1.3, 2.0, 0.5, 10, 0.7);
+ glEndList();
+
+ glEnable(GL_NORMALIZE);
+}
+
+
+static void
+draw( Display *dpy, Window win )
+{
+ GLXContext ctx;
+
+ ctx = glXCreateContext( dpy, visinfo, NULL, True );
+ if (!ctx) {
+ printf("Error: glXCreateContext failed\n");
+ exit(1);
+ }
+
+ glXMakeCurrent(dpy, win, ctx);
+
+ init();
+
+ if (stereo) {
+ /* First left eye. */
+ glDrawBuffer(GL_BACK_LEFT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(left, right, -asp, asp, 5.0, 60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glPushMatrix();
+ glTranslated(+0.5 * eyesep, 0.0, 0.0);
+ do_draw();
+ glPopMatrix();
+
+ /* Then right eye. */
+ glDrawBuffer(GL_BACK_RIGHT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-right, -left, -asp, asp, 5.0, 60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glPushMatrix();
+ glTranslated(-0.5 * eyesep, 0.0, 0.0);
+ do_draw();
+ glPopMatrix();
+ } else
+ do_draw();
+
+ glXSwapBuffers(dpy, win);
+ glXDestroyContext(dpy, ctx);
+}
+
+
+/*
+ * Create an RGB, double-buffered window.
+ * Return the window and context handles.
+ */
+static void
+make_window( Display *dpy, const char *name,
+ int x, int y, int width, int height,
+ Window *winRet)
+{
+ int attribs[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ GLX_DEPTH_SIZE, 1,
+ None };
+ int stereoAttribs[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ GLX_DEPTH_SIZE, 1,
+ GLX_STEREO,
+ None };
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+
+ scrnum = DefaultScreen( dpy );
+ root = RootWindow( dpy, scrnum );
+
+ if (fullscreen) {
+ x = 0; y = 0;
+ width = DisplayWidth( dpy, scrnum );
+ height = DisplayHeight( dpy, scrnum );
+ }
+
+ if (stereo)
+ visinfo = glXChooseVisual( dpy, scrnum, stereoAttribs );
+ else
+ visinfo = glXChooseVisual( dpy, scrnum, attribs );
+ if (!visinfo) {
+ if (stereo) {
+ printf("Error: couldn't get an RGB, "
+ "Double-buffered, Stereo visual\n");
+ } else
+ printf("Error: couldn't get an RGB, Double-buffered visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ attr.override_redirect = fullscreen;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
+
+ win = XCreateWindow( dpy, root, x, y, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ *winRet = win;
+}
+
+
+static void
+event_loop(Display *dpy)
+{
+ Window win;
+ make_window(dpy, "glxgears", 0, 0, 300, 300, &win);
+ XMapWindow(dpy, win);
+
+
+ while (1) {
+ while (XPending(dpy) > 0) {
+ XEvent event;
+ XNextEvent(dpy, &event);
+ switch (event.type) {
+ case Expose:
+ /* we'll redraw below */
+ break;
+ case ConfigureNotify:
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ }
+ }
+
+ {
+ static int frames = 0;
+ static double tRot0 = -1.0, tRate0 = -1.0;
+ double dt, t = current_time();
+ if (tRot0 < 0.0)
+ tRot0 = t;
+ dt = t - tRot0;
+ tRot0 = t;
+
+ /* advance rotation for next frame */
+ angle += 70.0 * dt; /* 70 degrees per second */
+ if (angle > 3600.0)
+ angle -= 3600.0;
+
+ draw( dpy, win );
+
+ frames++;
+
+ if (tRate0 < 0.0)
+ tRate0 = t;
+
+ if (t - tRate0 >= 1.0) {
+ GLfloat seconds = t - tRate0;
+ GLfloat fps = frames / seconds;
+ printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
+ fps);
+ tRate0 = t;
+
+ XDestroyWindow(dpy, win);
+ make_window(dpy, "glxgears", (int)(fps * 100) % 100, (int)(fps * 100) % 100, 300, 300, &win);
+ XMapWindow(dpy, win);
+
+ frames = 0;
+ }
+ }
+ }
+}
+
+
+
+int
+main(int argc, char *argv[])
+{
+ Display *dpy;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ int i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-stereo") == 0) {
+ stereo = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-fullscreen") == 0) {
+ fullscreen = GL_TRUE;
+ }
+ else
+ printf("Warrning: unknown parameter: %s\n", argv[i]);
+ }
+
+ dpy = XOpenDisplay(dpyName);
+ if (!dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+
+ if (printInfo) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+
+
+ event_loop(dpy);
+
+ XCloseDisplay(dpy);
+
+ return 0;
+}
diff --git a/progs/xdemos/glxdemo.c b/progs/xdemos/glxdemo.c
new file mode 100644
index 00000000000..37df64ebee8
--- /dev/null
+++ b/progs/xdemos/glxdemo.c
@@ -0,0 +1,127 @@
+
+
+/*
+ * A demonstration of using the GLX functions. This program is in the
+ * public domain.
+ *
+ * Brian Paul
+ */
+
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+
+
+static void redraw( Display *dpy, Window w )
+{
+ printf("Redraw event\n");
+
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glColor3f( 1.0, 1.0, 0.0 );
+ glRectf( -0.8, -0.8, 0.8, 0.8 );
+
+ glXSwapBuffers( dpy, w );
+}
+
+
+
+static void resize( unsigned int width, unsigned int height )
+{
+ printf("Resize event\n");
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
+}
+
+
+
+static Window make_rgb_db_window( Display *dpy,
+ unsigned int width, unsigned int height )
+{
+ int attrib[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ None };
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ GLXContext ctx;
+ XVisualInfo *visinfo;
+
+ scrnum = DefaultScreen( dpy );
+ root = RootWindow( dpy, scrnum );
+
+ visinfo = glXChooseVisual( dpy, scrnum, attrib );
+ if (!visinfo) {
+ printf("Error: couldn't get an RGB, Double-buffered visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( dpy, root, 0, 0, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr );
+
+ ctx = glXCreateContext( dpy, visinfo, NULL, True );
+ if (!ctx) {
+ printf("Error: glXCreateContext failed\n");
+ exit(1);
+ }
+
+ glXMakeCurrent( dpy, win, ctx );
+
+ return win;
+}
+
+
+static void event_loop( Display *dpy )
+{
+ XEvent event;
+
+ while (1) {
+ XNextEvent( dpy, &event );
+
+ switch (event.type) {
+ case Expose:
+ redraw( dpy, event.xany.window );
+ break;
+ case ConfigureNotify:
+ resize( event.xconfigure.width, event.xconfigure.height );
+ break;
+ }
+ }
+}
+
+
+
+int main( int argc, char *argv[] )
+{
+ Display *dpy;
+ Window win;
+
+ dpy = XOpenDisplay(NULL);
+
+ win = make_rgb_db_window( dpy, 300, 300 );
+
+ glShadeModel( GL_FLAT );
+ glClearColor( 0.5, 0.5, 0.5, 1.0 );
+
+ XMapWindow( dpy, win );
+
+ event_loop( dpy );
+ return 0;
+}
diff --git a/progs/xdemos/glxgears.c b/progs/xdemos/glxgears.c
new file mode 100644
index 00000000000..75d63e51a2e
--- /dev/null
+++ b/progs/xdemos/glxgears.c
@@ -0,0 +1,621 @@
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
+ * Port by Brian Paul 23 March 2001
+ *
+ * Command line options:
+ * -info print GL implementation information
+ * -stereo use stereo enabled GLX visual
+ *
+ */
+
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/keysym.h>
+#include <GL/gl.h>
+#include <GL/glx.h>
+
+
+#define BENCHMARK
+
+#ifdef BENCHMARK
+
+/* XXX this probably isn't very portable */
+
+#include <sys/time.h>
+#include <unistd.h>
+
+/* return current time (in seconds) */
+static double
+current_time(void)
+{
+ struct timeval tv;
+#ifdef __VMS
+ (void) gettimeofday(&tv, NULL );
+#else
+ struct timezone tz;
+ (void) gettimeofday(&tv, &tz);
+#endif
+ return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
+}
+
+#else /*BENCHMARK*/
+
+/* dummy */
+static double
+current_time(void)
+{
+ /* update this function for other platforms! */
+ static double t = 0.0;
+ static int warn = 1;
+ if (warn) {
+ fprintf(stderr, "Warning: current_time() not implemented!!\n");
+ warn = 0;
+ }
+ return t += 1.0;
+}
+
+#endif /*BENCHMARK*/
+
+
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+
+static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.0;
+
+static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */
+static GLboolean stereo = GL_FALSE; /* Enable stereo. */
+static GLfloat eyesep = 5.0; /* Eye separation. */
+static GLfloat fix_point = 40.0; /* Fixation point distance. */
+static GLfloat left, right, asp; /* Stereo frustum params. */
+
+
+/*
+ *
+ * Draw a gear wheel. You'll probably want to call this function when
+ * building a display list since we do a lot of trig here.
+ *
+ * Input: inner_radius - radius of hole at center
+ * outer_radius - radius at center of teeth
+ * width - width of gear
+ * teeth - number of teeth
+ * tooth_depth - depth of tooth
+ */
+static void
+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth)
+{
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0;
+ r2 = outer_radius + tooth_depth / 2.0;
+
+ da = 2.0 * M_PI / teeth / 4.0;
+
+ glShadeModel(GL_FLAT);
+
+ glNormal3f(0.0, 0.0, 1.0);
+
+ /* draw front face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw front sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ }
+ glEnd();
+
+ glNormal3f(0.0, 0.0, -1.0);
+
+ /* draw back face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw back sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ -width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ }
+ glEnd();
+
+ /* draw outward faces of teeth */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ u = r2 * cos(angle + da) - r1 * cos(angle);
+ v = r2 * sin(angle + da) - r1 * sin(angle);
+ len = sqrt(u * u + v * v);
+ u /= len;
+ v /= len;
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ -width * 0.5);
+ u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
+ v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ }
+
+ glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
+ glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
+
+ glEnd();
+
+ glShadeModel(GL_SMOOTH);
+
+ /* draw inside radius cylinder */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glNormal3f(-cos(angle), -sin(angle), 0.0);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ }
+ glEnd();
+}
+
+
+static void
+do_draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
+ glRotatef(view_roty, 0.0, 1.0, 0.0);
+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
+
+ glPushMatrix();
+ glTranslatef(-3.0, -2.0, 0.0);
+ glRotatef(angle, 0.0, 0.0, 1.0);
+ glCallList(gear1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(3.1, -2.0, 0.0);
+ glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
+ glCallList(gear2);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-3.1, 4.2, 0.0);
+ glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
+ glCallList(gear3);
+ glPopMatrix();
+
+ glPopMatrix();
+}
+
+static void
+draw(void)
+{
+ if (stereo) {
+ /* First left eye. */
+ glDrawBuffer(GL_BACK_LEFT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(left, right, -asp, asp, 5.0, 60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glPushMatrix();
+ glTranslated(+0.5 * eyesep, 0.0, 0.0);
+ do_draw();
+ glPopMatrix();
+
+ /* Then right eye. */
+ glDrawBuffer(GL_BACK_RIGHT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-right, -left, -asp, asp, 5.0, 60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glPushMatrix();
+ glTranslated(-0.5 * eyesep, 0.0, 0.0);
+ do_draw();
+ glPopMatrix();
+ } else
+ do_draw();
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ if (stereo) {
+ GLfloat w;
+
+ asp = (GLfloat) height / (GLfloat) width;
+ w = fix_point * (1.0 / 5.0);
+
+ left = -5.0 * ((w - 0.5 * eyesep) / fix_point);
+ right = 5.0 * ((w + 0.5 * eyesep) / fix_point);
+ } else {
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
+ }
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -40.0);
+}
+
+
+
+static void
+init(void)
+{
+ static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
+ static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
+ static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
+ static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
+
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ /* make the gears */
+ gear1 = glGenLists(1);
+ glNewList(gear1, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+ gear(1.0, 4.0, 1.0, 20, 0.7);
+ glEndList();
+
+ gear2 = glGenLists(1);
+ glNewList(gear2, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+ gear(0.5, 2.0, 2.0, 10, 0.7);
+ glEndList();
+
+ gear3 = glGenLists(1);
+ glNewList(gear3, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
+ gear(1.3, 2.0, 0.5, 10, 0.7);
+ glEndList();
+
+ glEnable(GL_NORMALIZE);
+}
+
+
+/*
+ * Create an RGB, double-buffered window.
+ * Return the window and context handles.
+ */
+static void
+make_window( Display *dpy, const char *name,
+ int x, int y, int width, int height,
+ Window *winRet, GLXContext *ctxRet)
+{
+ int attribs[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ GLX_DEPTH_SIZE, 1,
+ None };
+ int stereoAttribs[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ GLX_DEPTH_SIZE, 1,
+ GLX_STEREO,
+ None };
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ GLXContext ctx;
+ XVisualInfo *visinfo;
+
+ scrnum = DefaultScreen( dpy );
+ root = RootWindow( dpy, scrnum );
+
+ if (fullscreen) {
+ x = 0; y = 0;
+ width = DisplayWidth( dpy, scrnum );
+ height = DisplayHeight( dpy, scrnum );
+ }
+
+ if (stereo)
+ visinfo = glXChooseVisual( dpy, scrnum, stereoAttribs );
+ else
+ visinfo = glXChooseVisual( dpy, scrnum, attribs );
+ if (!visinfo) {
+ if (stereo) {
+ printf("Error: couldn't get an RGB, "
+ "Double-buffered, Stereo visual\n");
+ } else
+ printf("Error: couldn't get an RGB, Double-buffered visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ attr.override_redirect = fullscreen;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
+
+ win = XCreateWindow( dpy, root, 0, 0, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ ctx = glXCreateContext( dpy, visinfo, NULL, True );
+ if (!ctx) {
+ printf("Error: glXCreateContext failed\n");
+ exit(1);
+ }
+
+ XFree(visinfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+event_loop(Display *dpy, Window win)
+{
+ while (1) {
+ while (XPending(dpy) > 0) {
+ XEvent event;
+ XNextEvent(dpy, &event);
+ switch (event.type) {
+ case Expose:
+ /* we'll redraw below */
+ break;
+ case ConfigureNotify:
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ }
+ }
+
+ {
+ static int frames = 0;
+ static double tRot0 = -1.0, tRate0 = -1.0;
+ double dt, t = current_time();
+ if (tRot0 < 0.0)
+ tRot0 = t;
+ dt = t - tRot0;
+ tRot0 = t;
+
+ /* advance rotation for next frame */
+ angle += 70.0 * dt; /* 70 degrees per second */
+ if (angle > 3600.0)
+ angle -= 3600.0;
+
+ draw();
+ glXSwapBuffers(dpy, win);
+
+ frames++;
+
+ if (tRate0 < 0.0)
+ tRate0 = t;
+ if (t - tRate0 >= 5.0) {
+ GLfloat seconds = t - tRate0;
+ GLfloat fps = frames / seconds;
+ printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
+ fps);
+ tRate0 = t;
+ frames = 0;
+ }
+ }
+ }
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+ printf(" -stereo run in stereo mode\n");
+ printf(" -fullscreen run in fullscreen mode\n");
+ printf(" -info display OpenGL renderer info\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ const int winWidth = 300, winHeight = 300;
+ Display *dpy;
+ Window win;
+ GLXContext ctx;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ int i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-stereo") == 0) {
+ stereo = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-fullscreen") == 0) {
+ fullscreen = GL_TRUE;
+ }
+ else {
+ usage();
+ return -1;
+ }
+ }
+
+ dpy = XOpenDisplay(dpyName);
+ if (!dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ make_window(dpy, "glxgears", 0, 0, winWidth, winHeight, &win, &ctx);
+ XMapWindow(dpy, win);
+ glXMakeCurrent(dpy, win, ctx);
+
+ if (printInfo) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+
+ init();
+
+ /* Set initial projection/viewing transformation.
+ * We can't be sure we'll get a ConfigureNotify event when the window
+ * first appears.
+ */
+ reshape(winWidth, winHeight);
+
+ event_loop(dpy, win);
+
+ glDeleteLists(gear1, 1);
+ glDeleteLists(gear2, 1);
+ glDeleteLists(gear3, 1);
+ glXDestroyContext(dpy, ctx);
+ XDestroyWindow(dpy, win);
+ XCloseDisplay(dpy);
+
+ return 0;
+}
diff --git a/progs/xdemos/glxgears2.c b/progs/xdemos/glxgears2.c
new file mode 100644
index 00000000000..5de5601240e
--- /dev/null
+++ b/progs/xdemos/glxgears2.c
@@ -0,0 +1,522 @@
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
+ * Port by Brian Paul 23 March 2001
+ *
+ * Command line options:
+ * -info print GL implementation information
+ *
+ */
+
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/keysym.h>
+#include <GL/gl.h>
+#include <GL/glx.h>
+
+
+#define BENCHMARK
+
+#ifdef BENCHMARK
+
+/* XXX this probably isn't very portable */
+
+#include <sys/time.h>
+#include <unistd.h>
+
+/* return current time (in seconds) */
+static int
+current_time(void)
+{
+ struct timeval tv;
+#ifdef __VMS
+ (void) gettimeofday(&tv, NULL );
+#else
+ struct timezone tz;
+ (void) gettimeofday(&tv, &tz);
+#endif
+ return (int) tv.tv_sec;
+}
+
+#else /*BENCHMARK*/
+
+/* dummy */
+static int
+current_time(void)
+{
+ return 0;
+}
+
+#endif /*BENCHMARK*/
+
+
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+
+static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.0;
+static GLint WinWidth = 300, WinHeight = 300;
+
+/*
+ *
+ * Draw a gear wheel. You'll probably want to call this function when
+ * building a display list since we do a lot of trig here.
+ *
+ * Input: inner_radius - radius of hole at center
+ * outer_radius - radius at center of teeth
+ * width - width of gear
+ * teeth - number of teeth
+ * tooth_depth - depth of tooth
+ */
+static void
+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth)
+{
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0;
+ r2 = outer_radius + tooth_depth / 2.0;
+
+ da = 2.0 * M_PI / teeth / 4.0;
+
+ glShadeModel(GL_FLAT);
+
+ glNormal3f(0.0, 0.0, 1.0);
+
+ /* draw front face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw front sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ }
+ glEnd();
+
+ glNormal3f(0.0, 0.0, -1.0);
+
+ /* draw back face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw back sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ -width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ }
+ glEnd();
+
+ /* draw outward faces of teeth */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ u = r2 * cos(angle + da) - r1 * cos(angle);
+ v = r2 * sin(angle + da) - r1 * sin(angle);
+ len = sqrt(u * u + v * v);
+ u /= len;
+ v /= len;
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ -width * 0.5);
+ u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
+ v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ }
+
+ glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
+ glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
+
+ glEnd();
+
+ glShadeModel(GL_SMOOTH);
+
+ /* draw inside radius cylinder */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glNormal3f(-cos(angle), -sin(angle), 0.0);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ }
+ glEnd();
+}
+
+
+static void
+draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
+ glRotatef(view_roty, 0.0, 1.0, 0.0);
+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
+
+ glPushMatrix();
+ glTranslatef(-3.0, -2.0, 0.0);
+ glRotatef(angle, 0.0, 0.0, 1.0);
+ glCallList(gear1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(3.1, -2.0, 0.0);
+ glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
+ glCallList(gear2);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-3.1, 4.2, 0.0);
+ glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
+ glCallList(gear3);
+ glPopMatrix();
+
+ glPopMatrix();
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -40.0);
+ WinWidth = width;
+ WinHeight = height;
+}
+
+
+static void
+init(void)
+{
+ static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
+ static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
+ static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
+ static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
+
+ glClearColor(1, 0, 0, 0);
+
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ /* make the gears */
+ gear1 = glGenLists(1);
+ glNewList(gear1, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+ gear(1.0, 4.0, 1.0, 20, 0.7);
+ glEndList();
+
+ gear2 = glGenLists(1);
+ glNewList(gear2, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+ gear(0.5, 2.0, 2.0, 10, 0.7);
+ glEndList();
+
+ gear3 = glGenLists(1);
+ glNewList(gear3, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
+ gear(1.3, 2.0, 0.5, 10, 0.7);
+ glEndList();
+
+ glEnable(GL_NORMALIZE);
+}
+
+
+/*
+ * Create an RGB, double-buffered window.
+ * Return the window and context handles.
+ */
+static void
+make_window( Display *dpy, const char *name,
+ int x, int y, int width, int height,
+ Window *winRet, GLXContext *ctxRet)
+{
+ int attrib[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ GLX_DEPTH_SIZE, 1,
+ None };
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ GLXContext ctx;
+ XVisualInfo *visinfo;
+
+ scrnum = DefaultScreen( dpy );
+ root = RootWindow( dpy, scrnum );
+
+ visinfo = glXChooseVisual( dpy, scrnum, attrib );
+ if (!visinfo) {
+ printf("Error: couldn't get an RGB, Double-buffered visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( dpy, root, 0, 0, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ ctx = glXCreateContext( dpy, visinfo, NULL, True );
+ if (!ctx) {
+ printf("Error: glXCreateContext failed\n");
+ exit(1);
+ }
+
+ XFree(visinfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+event_loop(Display *dpy, Window win)
+{
+ while (1) {
+ while (XPending(dpy) > 0) {
+ XEvent event;
+ XNextEvent(dpy, &event);
+ switch (event.type) {
+ case Expose:
+ /* we'll redraw below */
+ break;
+ case ConfigureNotify:
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ }
+ }
+
+ /* next frame */
+ angle += 2.0;
+
+ draw();
+
+#if 0
+ glXSwapBuffers(dpy, win);
+#else
+ {
+ GLfloat c[4];
+
+ glReadBuffer(GL_BACK);
+
+ glReadPixels(WinWidth-1, 0, 1, 1, GL_RGB, GL_FLOAT, c);
+ printf("Bottom right pixel color: %g, %g, %g\n", c[0], c[1], c[2]);
+
+ glDrawBuffer(GL_FRONT);
+ glWindowPos2iARB(0,0);
+ glCopyPixels(WinWidth/2, 0, WinWidth/2, WinHeight, GL_COLOR);
+ glDrawBuffer(GL_BACK);
+ }
+#endif
+
+ /* calc framerate */
+ {
+ static int t0 = -1;
+ static int frames = 0;
+ int t = current_time();
+
+ if (t0 < 0)
+ t0 = t;
+
+ frames++;
+
+ if (t - t0 >= 5.0) {
+ GLfloat seconds = t - t0;
+ GLfloat fps = frames / seconds;
+ printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
+ fps);
+ t0 = t;
+ frames = 0;
+ }
+ }
+ }
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ Display *dpy;
+ Window win;
+ GLXContext ctx;
+ char *dpyName = ":0";
+ GLboolean printInfo = GL_FALSE;
+ int i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ }
+
+ dpy = XOpenDisplay(dpyName);
+ if (!dpy) {
+ printf("Error: couldn't open display %s\n", dpyName);
+ return -1;
+ }
+
+ make_window(dpy, "glxgears", 0, 0, WinWidth, WinHeight, &win, &ctx);
+ XMapWindow(dpy, win);
+ glXMakeCurrent(dpy, win, ctx);
+
+ if (printInfo) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+
+ init();
+
+ event_loop(dpy, win);
+
+ glXDestroyContext(dpy, ctx);
+ XDestroyWindow(dpy, win);
+ XCloseDisplay(dpy);
+
+ return 0;
+}
diff --git a/progs/xdemos/glxgears_fbconfig.c b/progs/xdemos/glxgears_fbconfig.c
new file mode 100644
index 00000000000..acbadd21ac5
--- /dev/null
+++ b/progs/xdemos/glxgears_fbconfig.c
@@ -0,0 +1,602 @@
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file glxgears_fbconfig.c
+ * Yet-another-version of gears. Originally ported to GLX by Brian Paul on
+ * 23 March 2001. Modified to use fbconfigs by Ian Romanick on 10 Feb 2004.
+ *
+ * Command line options:
+ * -info print GL implementation information
+ *
+ * \author Brian Paul
+ * \author Ian Romanick <[email protected]>
+ */
+
+
+#define GLX_GLXEXT_PROTOTYPES
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/keysym.h>
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <GL/glxext.h>
+#include <assert.h>
+#include "pbutil.h"
+
+/* I had to use the SGIX versions of these because for some reason glxext.h
+ * doesn't define the core versions if GLX_VERSION_1_3 is defined, and glx.h
+ * doesn't define them at all. One or both header files is clearly broken.
+ */
+static PFNGLXCHOOSEFBCONFIGSGIXPROC choose_fbconfig = NULL;
+static PFNGLXGETVISUALFROMFBCONFIGSGIXPROC get_visual_from_fbconfig = NULL;
+static PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC create_new_context = NULL;
+
+#define BENCHMARK
+
+#ifdef BENCHMARK
+
+/* XXX this probably isn't very portable */
+
+#include <sys/time.h>
+#include <unistd.h>
+
+/* return current time (in seconds) */
+static int
+current_time(void)
+{
+ struct timeval tv;
+#ifdef __VMS
+ (void) gettimeofday(&tv, NULL );
+#else
+ struct timezone tz;
+ (void) gettimeofday(&tv, &tz);
+#endif
+ return (int) tv.tv_sec;
+}
+
+#else /*BENCHMARK*/
+
+/* dummy */
+static int
+current_time(void)
+{
+ return 0;
+}
+
+#endif /*BENCHMARK*/
+
+
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+
+static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.0;
+
+
+/*
+ *
+ * Draw a gear wheel. You'll probably want to call this function when
+ * building a display list since we do a lot of trig here.
+ *
+ * Input: inner_radius - radius of hole at center
+ * outer_radius - radius at center of teeth
+ * width - width of gear
+ * teeth - number of teeth
+ * tooth_depth - depth of tooth
+ */
+static void
+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth)
+{
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0;
+ r2 = outer_radius + tooth_depth / 2.0;
+
+ da = 2.0 * M_PI / teeth / 4.0;
+
+ glShadeModel(GL_FLAT);
+
+ glNormal3f(0.0, 0.0, 1.0);
+
+ /* draw front face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw front sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ }
+ glEnd();
+
+ glNormal3f(0.0, 0.0, -1.0);
+
+ /* draw back face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw back sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ -width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ }
+ glEnd();
+
+ /* draw outward faces of teeth */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ u = r2 * cos(angle + da) - r1 * cos(angle);
+ v = r2 * sin(angle + da) - r1 * sin(angle);
+ len = sqrt(u * u + v * v);
+ u /= len;
+ v /= len;
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ -width * 0.5);
+ u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
+ v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ }
+
+ glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
+ glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
+
+ glEnd();
+
+ glShadeModel(GL_SMOOTH);
+
+ /* draw inside radius cylinder */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glNormal3f(-cos(angle), -sin(angle), 0.0);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ }
+ glEnd();
+}
+
+
+static void
+draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
+ glRotatef(view_roty, 0.0, 1.0, 0.0);
+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
+
+ glPushMatrix();
+ glTranslatef(-3.0, -2.0, 0.0);
+ glRotatef(angle, 0.0, 0.0, 1.0);
+ glCallList(gear1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(3.1, -2.0, 0.0);
+ glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
+ glCallList(gear2);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-3.1, 4.2, 0.0);
+ glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
+ glCallList(gear3);
+ glPopMatrix();
+
+ glPopMatrix();
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -40.0);
+}
+
+
+static void
+init(void)
+{
+ static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
+ static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
+ static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
+ static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
+
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ /* make the gears */
+ gear1 = glGenLists(1);
+ glNewList(gear1, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+ gear(1.0, 4.0, 1.0, 20, 0.7);
+ glEndList();
+
+ gear2 = glGenLists(1);
+ glNewList(gear2, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+ gear(0.5, 2.0, 2.0, 10, 0.7);
+ glEndList();
+
+ gear3 = glGenLists(1);
+ glNewList(gear3, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
+ gear(1.3, 2.0, 0.5, 10, 0.7);
+ glEndList();
+
+ glEnable(GL_NORMALIZE);
+}
+
+
+/**
+ * Initialize fbconfig related function pointers.
+ */
+static void
+init_fbconfig_functions(Display *dpy, int scrnum)
+{
+ const char * glx_extensions;
+ const char * match;
+ static const char ext_name[] = "GLX_SGIX_fbconfig";
+ const size_t len = strlen( ext_name );
+ int major;
+ int minor;
+ GLboolean ext_version_supported;
+ GLboolean glx_1_3_supported;
+
+
+ /* Determine if GLX 1.3 or greater is supported.
+ */
+ glXQueryVersion(dpy, & major, & minor);
+ glx_1_3_supported = (major == 1) && (minor >= 3);
+
+ /* Determine if GLX_SGIX_fbconfig is supported.
+ */
+ glx_extensions = glXQueryExtensionsString(dpy, scrnum);
+ match = strstr( glx_extensions, ext_name );
+
+ ext_version_supported = (match != NULL)
+ && ((match[len] == '\0') || (match[len] == ' '));
+
+ printf( "GLX 1.3 is %ssupported.\n",
+ (glx_1_3_supported) ? "" : "not " );
+ printf( "%s is %ssupported.\n",
+ ext_name, (ext_version_supported) ? "" : "not " );
+
+ if ( glx_1_3_supported ) {
+ choose_fbconfig = (PFNGLXCHOOSEFBCONFIGSGIXPROC) glXGetProcAddressARB(
+ (GLubyte *) "glXChooseFBConfig");
+ get_visual_from_fbconfig = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) glXGetProcAddressARB(
+ (GLubyte *) "glXGetVisualFromFBConfig");
+ create_new_context = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) glXGetProcAddressARB(
+ (GLubyte *) "glXCreateNewContext");
+ }
+ else if ( ext_version_supported ) {
+ choose_fbconfig = (PFNGLXCHOOSEFBCONFIGSGIXPROC) glXGetProcAddressARB(
+ (GLubyte *) "glXChooseFBConfigSGIX");
+ get_visual_from_fbconfig = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) glXGetProcAddressARB(
+ (GLubyte *) "glXGetVisualFromFBConfigSGIX");
+ create_new_context = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) glXGetProcAddressARB(
+ (GLubyte *) "glXCreateContextWithConfigSGIX");
+ }
+ else {
+ printf( "This demo requires either GLX 1.3 or %s be supported.\n",
+ ext_name );
+ exit(1);
+ }
+
+ if ( choose_fbconfig == NULL ) {
+ printf( "glXChooseFBConfig not found!\n" );
+ exit(1);
+ }
+
+ if ( get_visual_from_fbconfig == NULL ) {
+ printf( "glXGetVisualFromFBConfig not found!\n" );
+ exit(1);
+ }
+
+ if ( create_new_context == NULL ) {
+ printf( "glXCreateNewContext not found!\n" );
+ exit(1);
+ }
+}
+
+
+/*
+ * Create an RGB, double-buffered window.
+ * Return the window and context handles.
+ */
+static void
+make_window( Display *dpy, const char *name,
+ int x, int y, int width, int height,
+ Window *winRet, GLXContext *ctxRet)
+{
+ int attrib[] = { GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER, GL_TRUE,
+ GLX_DEPTH_SIZE, 1,
+ None };
+ GLXFBConfig * fbconfig;
+ int num_configs;
+ int scrnum;
+ int i;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ GLXContext ctx;
+ XVisualInfo *visinfo;
+
+ scrnum = DefaultScreen( dpy );
+ root = RootWindow( dpy, scrnum );
+
+ init_fbconfig_functions(dpy, scrnum);
+ fbconfig = (*choose_fbconfig)(dpy, scrnum, attrib, & num_configs);
+ if (fbconfig == NULL) {
+ printf("Error: couldn't get an RGB, Double-buffered visual\n");
+ exit(1);
+ }
+
+ printf("\nThe following fbconfigs meet the requirements. The first one "
+ "will be used.\n\n");
+ for ( i = 0 ; i < num_configs ; i++ ) {
+ PrintFBConfigInfo(dpy, scrnum, fbconfig[i], GL_TRUE);
+ }
+
+ /* window attributes */
+ visinfo = (*get_visual_from_fbconfig)(dpy, fbconfig[0]);
+ assert(visinfo != NULL);
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( dpy, root, 0, 0, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ ctx = (*create_new_context)(dpy, fbconfig[0], GLX_RGBA_TYPE, NULL, GL_TRUE);
+ if (!ctx) {
+ printf("Error: glXCreateNewContext failed\n");
+ exit(1);
+ }
+
+ XFree(fbconfig);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+event_loop(Display *dpy, Window win)
+{
+ while (1) {
+ while (XPending(dpy) > 0) {
+ XEvent event;
+ XNextEvent(dpy, &event);
+ switch (event.type) {
+ case Expose:
+ /* we'll redraw below */
+ break;
+ case ConfigureNotify:
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ }
+ }
+
+ /* next frame */
+ angle += 2.0;
+
+ draw();
+ glXSwapBuffers(dpy, win);
+
+ /* calc framerate */
+ {
+ static int t0 = -1;
+ static int frames = 0;
+ int t = current_time();
+
+ if (t0 < 0)
+ t0 = t;
+
+ frames++;
+
+ if (t - t0 >= 5.0) {
+ GLfloat seconds = t - t0;
+ GLfloat fps = frames / seconds;
+ printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
+ fps);
+ t0 = t;
+ frames = 0;
+ }
+ }
+ }
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ Display *dpy;
+ Window win;
+ GLXContext ctx;
+ const char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ int i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ }
+
+ dpy = XOpenDisplay(dpyName);
+ if (!dpy) {
+ printf("Error: couldn't open display %s\n", dpyName);
+ return -1;
+ }
+
+ make_window(dpy, "glxgears", 0, 0, 300, 300, &win, &ctx);
+ XMapWindow(dpy, win);
+ glXMakeCurrent(dpy, win, ctx);
+
+ if (printInfo) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+
+ init();
+
+ event_loop(dpy, win);
+
+ glXDestroyContext(dpy, ctx);
+ XDestroyWindow(dpy, win);
+ XCloseDisplay(dpy);
+
+ return 0;
+}
diff --git a/progs/xdemos/glxheads.c b/progs/xdemos/glxheads.c
new file mode 100644
index 00000000000..0145a70e91c
--- /dev/null
+++ b/progs/xdemos/glxheads.c
@@ -0,0 +1,286 @@
+
+/*
+ * Exercise multiple GLX connections on multiple X displays.
+ * Direct GLX contexts are attempted first, then indirect.
+ * Each window will display a spinning green triangle.
+ *
+ * Copyright (C) 2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+
+
+/*
+ * Each display/window/context:
+ */
+struct head {
+ char DisplayName[1000];
+ Display *Dpy;
+ Window Win;
+ GLXContext Context;
+ float Angle;
+ char Renderer[1000];
+ char Vendor[1000];
+ char Version[1000];
+};
+
+
+#define MAX_HEADS 20
+static struct head Heads[MAX_HEADS];
+static int NumHeads = 0;
+
+
+static void
+Error(const char *display, const char *msg)
+{
+ fprintf(stderr, "Error on display %s - %s\n", display, msg);
+ exit(1);
+}
+
+
+static struct head *
+AddHead(const char *displayName)
+{
+ Display *dpy;
+ Window win;
+ GLXContext ctx;
+ int attrib[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ None };
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ XVisualInfo *visinfo;
+ int width = 300, height = 300;
+ int xpos = 10, ypos = 10;
+
+ if (NumHeads >= MAX_HEADS)
+ return NULL;
+
+ dpy = XOpenDisplay(displayName);
+ if (!dpy) {
+ Error(displayName, "Unable to open display");
+ return NULL;
+ }
+
+ scrnum = DefaultScreen(dpy);
+ root = RootWindow(dpy, scrnum);
+
+ visinfo = glXChooseVisual(dpy, scrnum, attrib);
+ if (!visinfo) {
+ Error(displayName, "Unable to find RGB, double-buffered visual");
+ return NULL;
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow(dpy, root, 0, 0, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr);
+ if (!win) {
+ Error(displayName, "Couldn't create window");
+ return NULL;
+ }
+
+ {
+ XSizeHints sizehints;
+ sizehints.x = xpos;
+ sizehints.y = ypos;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, displayName, displayName,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+
+ ctx = glXCreateContext(dpy, visinfo, NULL, True);
+ if (!ctx) {
+ Error(displayName, "Couldn't create GLX context");
+ return NULL;
+ }
+
+ XMapWindow(dpy, win);
+
+ if (!glXMakeCurrent(dpy, win, ctx)) {
+ Error(displayName, "glXMakeCurrent failed");
+ printf("glXMakeCurrent failed in Redraw()\n");
+ return NULL;
+ }
+
+ /* save the info for this head */
+ {
+ struct head *h = &Heads[NumHeads];
+ strcpy(h->DisplayName, displayName);
+ h->Dpy = dpy;
+ h->Win = win;
+ h->Context = ctx;
+ h->Angle = 0.0;
+ strcpy(h->Version, (char *) glGetString(GL_VERSION));
+ strcpy(h->Vendor, (char *) glGetString(GL_VENDOR));
+ strcpy(h->Renderer, (char *) glGetString(GL_RENDERER));
+ NumHeads++;
+ return &Heads[NumHeads-1];
+ }
+
+}
+
+
+static void
+Redraw(struct head *h)
+{
+ if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
+ Error(h->DisplayName, "glXMakeCurrent failed");
+ printf("glXMakeCurrent failed in Redraw()\n");
+ return;
+ }
+
+ h->Angle += 1.0;
+
+ glShadeModel(GL_FLAT);
+ glClearColor(0.5, 0.5, 0.5, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* draw green triangle */
+ glColor3f(0.0, 1.0, 0.0);
+ glPushMatrix();
+ glRotatef(h->Angle, 0, 0, 1);
+ glBegin(GL_TRIANGLES);
+ glVertex2f(0, 0.8);
+ glVertex2f(-0.8, -0.7);
+ glVertex2f(0.8, -0.7);
+ glEnd();
+ glPopMatrix();
+
+ glXSwapBuffers(h->Dpy, h->Win);
+}
+
+
+
+static void
+Resize(const struct head *h, unsigned int width, unsigned int height)
+{
+ if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
+ Error(h->DisplayName, "glXMakeCurrent failed in Resize()");
+ return;
+ }
+ glFlush();
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
+}
+
+
+
+static void
+EventLoop(void)
+{
+ while (1) {
+ int i;
+ for (i = 0; i < NumHeads; i++) {
+ struct head *h = &Heads[i];
+ while (XPending(h->Dpy) > 0) {
+ XEvent event;
+ XNextEvent(h->Dpy, &event);
+ if (event.xany.window == h->Win) {
+ switch (event.type) {
+ case Expose:
+ Redraw(h);
+ break;
+ case ConfigureNotify:
+ Resize(h, event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ return;
+ default:
+ /*no-op*/ ;
+ }
+ }
+ else {
+ printf("window mismatch\n");
+ }
+ }
+ Redraw(h);
+ }
+ usleep(1);
+ }
+}
+
+
+
+static void
+PrintInfo(const struct head *h)
+{
+ printf("Name: %s\n", h->DisplayName);
+ printf(" Display: %p\n", (void *) h->Dpy);
+ printf(" Window: 0x%x\n", (int) h->Win);
+ printf(" Context: 0x%lx\n", (long) h->Context);
+ printf(" GL_VERSION: %s\n", h->Version);
+ printf(" GL_VENDOR: %s\n", h->Vendor);
+ printf(" GL_RENDERER: %s\n", h->Renderer);
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ int i;
+ if (argc == 1) {
+ struct head *h;
+ printf("glxheads: exercise multiple GLX connections (any key = exit)\n");
+ printf("Usage:\n");
+ printf(" glxheads xdisplayname ...\n");
+ printf("Example:\n");
+ printf(" glxheads :0 mars:0 venus:1\n");
+ h = AddHead(":0");
+ if (h)
+ PrintInfo(h);
+ }
+ else {
+ for (i = 1; i < argc; i++) {
+ const char *name = argv[i];
+ struct head *h = AddHead(name);
+ if (h) {
+ PrintInfo(h);
+ }
+ }
+ }
+
+ EventLoop();
+ return 0;
+}
diff --git a/progs/xdemos/glxinfo.c b/progs/xdemos/glxinfo.c
new file mode 100644
index 00000000000..fdd1c0523f6
--- /dev/null
+++ b/progs/xdemos/glxinfo.c
@@ -0,0 +1,956 @@
+/*
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * This program is a work-alike of the IRIX glxinfo program.
+ * Command line options:
+ * -t print wide table
+ * -v print verbose information
+ * -display DisplayName specify the X display to interogate
+ * -b only print ID of "best" visual on screen 0
+ * -i use indirect rendering connection only
+ * -l print interesting OpenGL limits (added 5 Sep 2002)
+ *
+ * Brian Paul 26 January 2000
+ */
+
+#define GLX_GLXEXT_PROTOTYPES
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+
+
+#ifndef GLX_NONE_EXT
+#define GLX_NONE_EXT 0x8000
+#endif
+
+#ifndef GLX_TRANSPARENT_RGB
+#define GLX_TRANSPARENT_RGB 0x8008
+#endif
+
+
+typedef enum
+{
+ Normal,
+ Wide,
+ Verbose
+} InfoMode;
+
+
+struct visual_attribs
+{
+ /* X visual attribs */
+ int id;
+ int klass;
+ int depth;
+ int redMask, greenMask, blueMask;
+ int colormapSize;
+ int bitsPerRGB;
+
+ /* GL visual attribs */
+ int supportsGL;
+ int transparentType;
+ int transparentRedValue;
+ int transparentGreenValue;
+ int transparentBlueValue;
+ int transparentAlphaValue;
+ int transparentIndexValue;
+ int bufferSize;
+ int level;
+ int rgba;
+ int doubleBuffer;
+ int stereo;
+ int auxBuffers;
+ int redSize, greenSize, blueSize, alphaSize;
+ int depthSize;
+ int stencilSize;
+ int accumRedSize, accumGreenSize, accumBlueSize, accumAlphaSize;
+ int numSamples, numMultisample;
+ int visualCaveat;
+};
+
+
+/*
+ * Print a list of extensions, with word-wrapping.
+ */
+static void
+print_extension_list(const char *ext)
+{
+ const char *indentString = " ";
+ const int indent = 4;
+ const int max = 79;
+ int width, i, j;
+
+ if (!ext || !ext[0])
+ return;
+
+ width = indent;
+ printf(indentString);
+ i = j = 0;
+ while (1) {
+ if (ext[j] == ' ' || ext[j] == 0) {
+ /* found end of an extension name */
+ const int len = j - i;
+ if (width + len > max) {
+ /* start a new line */
+ printf("\n");
+ width = indent;
+ printf(indentString);
+ }
+ /* print the extension name between ext[i] and ext[j] */
+ while (i < j) {
+ printf("%c", ext[i]);
+ i++;
+ }
+ /* either we're all done, or we'll continue with next extension */
+ width += len + 1;
+ if (ext[j] == 0) {
+ break;
+ }
+ else {
+ i++;
+ j++;
+ if (ext[j] == 0)
+ break;
+ printf(", ");
+ width += 2;
+ }
+ }
+ j++;
+ }
+ printf("\n");
+}
+
+
+static void
+print_display_info(Display *dpy)
+{
+ printf("name of display: %s\n", DisplayString(dpy));
+}
+
+
+/**
+ * Print interesting limits for vertex/fragment programs.
+ */
+static void
+print_program_limits(GLenum target)
+{
+#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
+ struct token_name {
+ GLenum token;
+ const char *name;
+ };
+ static const struct token_name limits[] = {
+ { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
+ { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
+ { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
+ { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
+ { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
+ { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
+ { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
+ { (GLenum) 0, NULL }
+ };
+ PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC)
+ glXGetProcAddressARB((GLubyte *) "glGetProgramivARB");
+ GLint max[1];
+ int i;
+
+ if (target == GL_VERTEX_PROGRAM_ARB) {
+ printf(" GL_VERTEX_PROGRAM_ARB:\n");
+ }
+ else if (target == GL_FRAGMENT_PROGRAM_ARB) {
+ printf(" GL_FRAGMENT_PROGRAM_ARB:\n");
+ }
+ else {
+ return; /* something's wrong */
+ }
+
+ for (i = 0; limits[i].token; i++) {
+ GetProgramivARB_func(target, limits[i].token, max);
+ if (glGetError() == GL_NO_ERROR) {
+ printf(" %s = %d\n", limits[i].name, max[0]);
+ }
+ }
+#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
+}
+
+
+/**
+ * Print interesting limits for vertex/fragment shaders.
+ */
+static void
+print_shader_limits(GLenum target)
+{
+ struct token_name {
+ GLenum token;
+ const char *name;
+ };
+#if defined(GL_ARB_vertex_shader)
+ static const struct token_name vertex_limits[] = {
+ { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
+ { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
+ { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
+ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
+ { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
+ { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
+ { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
+ { (GLenum) 0, NULL }
+ };
+#endif
+#if defined(GL_ARB_fragment_shader)
+ static const struct token_name fragment_limits[] = {
+ { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
+ { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
+ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
+ { (GLenum) 0, NULL }
+ };
+#endif
+ GLint max[1];
+ int i;
+
+#if defined(GL_ARB_vertex_shader)
+ if (target == GL_VERTEX_SHADER_ARB) {
+ printf(" GL_VERTEX_SHADER_ARB:\n");
+ for (i = 0; vertex_limits[i].token; i++) {
+ glGetIntegerv(vertex_limits[i].token, max);
+ if (glGetError() == GL_NO_ERROR) {
+ printf(" %s = %d\n", vertex_limits[i].name, max[0]);
+ }
+ }
+ }
+#endif
+#if defined(GL_ARB_fragment_shader)
+ if (target == GL_FRAGMENT_SHADER_ARB) {
+ printf(" GL_FRAGMENT_SHADER_ARB:\n");
+ for (i = 0; fragment_limits[i].token; i++) {
+ glGetIntegerv(fragment_limits[i].token, max);
+ if (glGetError() == GL_NO_ERROR) {
+ printf(" %s = %d\n", fragment_limits[i].name, max[0]);
+ }
+ }
+ }
+#endif
+}
+
+
+/**
+ * Print interesting OpenGL implementation limits.
+ */
+static void
+print_limits(const char *extensions)
+{
+ struct token_name {
+ GLuint count;
+ GLenum token;
+ const char *name;
+ };
+ static const struct token_name limits[] = {
+ { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH" },
+ { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" },
+ { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES" },
+ { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH" },
+ { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES" },
+ { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES" },
+ { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER" },
+ { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS" },
+ { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING" },
+ { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH" },
+ { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH" },
+ { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE" },
+ { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" },
+ { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH" },
+ { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE" },
+ { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE" },
+ { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS" },
+ { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE" },
+ { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE" },
+ { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE" },
+ { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE" },
+#if defined(GL_ARB_texture_cube_map)
+ { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" },
+#endif
+#if defined(GLX_NV_texture_rectangle)
+ { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" },
+#endif
+#if defined(GL_ARB_texture_compression)
+ { 1, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" },
+#endif
+#if defined(GL_ARB_multitexture)
+ { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB" },
+#endif
+#if defined(GL_EXT_texture_lod_bias)
+ { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT" },
+#endif
+#if defined(GL_EXT_texture_filter_anisotropic)
+ { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" },
+#endif
+#if defined(GL_ARB_draw_buffers)
+ { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB" },
+#endif
+ { 0, (GLenum) 0, NULL }
+ };
+ GLint i, max[2];
+
+ printf("OpenGL limits:\n");
+ for (i = 0; limits[i].count; i++) {
+ glGetIntegerv(limits[i].token, max);
+ if (glGetError() == GL_NO_ERROR) {
+ if (limits[i].count == 1)
+ printf(" %s = %d\n", limits[i].name, max[0]);
+ else /* XXX fix if we ever query something with more than 2 values */
+ printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]);
+ }
+ }
+
+ /* these don't fit into the above mechanism, unfortunately */
+ glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_WIDTH, max);
+ glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_HEIGHT, max+1);
+ if (glGetError() == GL_NONE) {
+ printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
+ }
+
+#if defined(GL_ARB_vertex_program)
+ if (strstr(extensions, "GL_ARB_vertex_program")) {
+ print_program_limits(GL_VERTEX_PROGRAM_ARB);
+ }
+#endif
+#if defined(GL_ARB_fragment_program)
+ if (strstr(extensions, "GL_ARB_fragment_program")) {
+ print_program_limits(GL_FRAGMENT_PROGRAM_ARB);
+ }
+#endif
+#if defined(GL_ARB_vertex_shader)
+ if (strstr(extensions, "GL_ARB_vertex_shader")) {
+ print_shader_limits(GL_VERTEX_SHADER_ARB);
+ }
+#endif
+#if defined(GL_ARB_fragment_shader)
+ if (strstr(extensions, "GL_ARB_fragment_shader")) {
+ print_shader_limits(GL_FRAGMENT_SHADER_ARB);
+ }
+#endif
+}
+
+
+static void
+print_screen_info(Display *dpy, int scrnum, Bool allowDirect, GLboolean limits)
+{
+ Window win;
+ int attribSingle[] = {
+ GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ None };
+ int attribDouble[] = {
+ GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ None };
+
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ GLXContext ctx;
+ XVisualInfo *visinfo;
+ int width = 100, height = 100;
+
+ root = RootWindow(dpy, scrnum);
+
+ visinfo = glXChooseVisual(dpy, scrnum, attribSingle);
+ if (!visinfo) {
+ visinfo = glXChooseVisual(dpy, scrnum, attribDouble);
+ if (!visinfo) {
+ fprintf(stderr, "Error: couldn't find RGB GLX visual\n");
+ return;
+ }
+ }
+
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+ win = XCreateWindow(dpy, root, 0, 0, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr);
+
+ ctx = glXCreateContext( dpy, visinfo, NULL, allowDirect );
+ if (!ctx) {
+ fprintf(stderr, "Error: glXCreateContext failed\n");
+ XFree(visinfo);
+ XDestroyWindow(dpy, win);
+ return;
+ }
+
+ if (glXMakeCurrent(dpy, win, ctx)) {
+ const char *serverVendor = glXQueryServerString(dpy, scrnum, GLX_VENDOR);
+ const char *serverVersion = glXQueryServerString(dpy, scrnum, GLX_VERSION);
+ const char *serverExtensions = glXQueryServerString(dpy, scrnum, GLX_EXTENSIONS);
+ const char *clientVendor = glXGetClientString(dpy, GLX_VENDOR);
+ const char *clientVersion = glXGetClientString(dpy, GLX_VERSION);
+ const char *clientExtensions = glXGetClientString(dpy, GLX_EXTENSIONS);
+ const char *glxExtensions = glXQueryExtensionsString(dpy, scrnum);
+ const char *glVendor = (const char *) glGetString(GL_VENDOR);
+ const char *glRenderer = (const char *) glGetString(GL_RENDERER);
+ const char *glVersion = (const char *) glGetString(GL_VERSION);
+ const char *glExtensions = (const char *) glGetString(GL_EXTENSIONS);
+ int glxVersionMajor;
+ int glxVersionMinor;
+ char *displayName = NULL;
+ char *colon = NULL, *period = NULL;
+
+ if (! glXQueryVersion( dpy, & glxVersionMajor, & glxVersionMinor )) {
+ fprintf(stderr, "Error: glXQueryVersion failed\n");
+ exit(1);
+ }
+
+ /* Strip the screen number from the display name, if present. */
+ if (!(displayName = (char *) malloc(strlen(DisplayString(dpy)) + 1))) {
+ fprintf(stderr, "Error: malloc() failed\n");
+ exit(1);
+ }
+ strcpy(displayName, DisplayString(dpy));
+ colon = strrchr(displayName, ':');
+ if (colon) {
+ period = strchr(colon, '.');
+ if (period)
+ *period = '\0';
+ }
+ printf("display: %s screen: %d\n", displayName, scrnum);
+ free(displayName);
+ printf("direct rendering: %s\n", glXIsDirect(dpy, ctx) ? "Yes" : "No");
+ printf("server glx vendor string: %s\n", serverVendor);
+ printf("server glx version string: %s\n", serverVersion);
+ printf("server glx extensions:\n");
+ print_extension_list(serverExtensions);
+ printf("client glx vendor string: %s\n", clientVendor);
+ printf("client glx version string: %s\n", clientVersion);
+ printf("client glx extensions:\n");
+ print_extension_list(clientExtensions);
+ printf("GLX version: %u.%u\n", glxVersionMajor, glxVersionMinor);
+ printf("GLX extensions:\n");
+ print_extension_list(glxExtensions);
+ printf("OpenGL vendor string: %s\n", glVendor);
+ printf("OpenGL renderer string: %s\n", glRenderer);
+ printf("OpenGL version string: %s\n", glVersion);
+ printf("OpenGL extensions:\n");
+ print_extension_list(glExtensions);
+ if (limits)
+ print_limits(glExtensions);
+ }
+ else {
+ fprintf(stderr, "Error: glXMakeCurrent failed\n");
+ }
+
+ glXDestroyContext(dpy, ctx);
+ XFree(visinfo);
+ XDestroyWindow(dpy, win);
+}
+
+
+static const char *
+visual_class_name(int cls)
+{
+ switch (cls) {
+ case StaticColor:
+ return "StaticColor";
+ case PseudoColor:
+ return "PseudoColor";
+ case StaticGray:
+ return "StaticGray";
+ case GrayScale:
+ return "GrayScale";
+ case TrueColor:
+ return "TrueColor";
+ case DirectColor:
+ return "DirectColor";
+ default:
+ return "";
+ }
+}
+
+
+static const char *
+visual_class_abbrev(int cls)
+{
+ switch (cls) {
+ case StaticColor:
+ return "sc";
+ case PseudoColor:
+ return "pc";
+ case StaticGray:
+ return "sg";
+ case GrayScale:
+ return "gs";
+ case TrueColor:
+ return "tc";
+ case DirectColor:
+ return "dc";
+ default:
+ return "";
+ }
+}
+
+
+static void
+get_visual_attribs(Display *dpy, XVisualInfo *vInfo,
+ struct visual_attribs *attribs)
+{
+ const char *ext = glXQueryExtensionsString(dpy, vInfo->screen);
+
+ memset(attribs, 0, sizeof(struct visual_attribs));
+
+ attribs->id = vInfo->visualid;
+#if defined(__cplusplus) || defined(c_plusplus)
+ attribs->klass = vInfo->c_class;
+#else
+ attribs->klass = vInfo->class;
+#endif
+ attribs->depth = vInfo->depth;
+ attribs->redMask = vInfo->red_mask;
+ attribs->greenMask = vInfo->green_mask;
+ attribs->blueMask = vInfo->blue_mask;
+ attribs->colormapSize = vInfo->colormap_size;
+ attribs->bitsPerRGB = vInfo->bits_per_rgb;
+
+ if (glXGetConfig(dpy, vInfo, GLX_USE_GL, &attribs->supportsGL) != 0)
+ return;
+ glXGetConfig(dpy, vInfo, GLX_BUFFER_SIZE, &attribs->bufferSize);
+ glXGetConfig(dpy, vInfo, GLX_LEVEL, &attribs->level);
+ glXGetConfig(dpy, vInfo, GLX_RGBA, &attribs->rgba);
+ glXGetConfig(dpy, vInfo, GLX_DOUBLEBUFFER, &attribs->doubleBuffer);
+ glXGetConfig(dpy, vInfo, GLX_STEREO, &attribs->stereo);
+ glXGetConfig(dpy, vInfo, GLX_AUX_BUFFERS, &attribs->auxBuffers);
+ glXGetConfig(dpy, vInfo, GLX_RED_SIZE, &attribs->redSize);
+ glXGetConfig(dpy, vInfo, GLX_GREEN_SIZE, &attribs->greenSize);
+ glXGetConfig(dpy, vInfo, GLX_BLUE_SIZE, &attribs->blueSize);
+ glXGetConfig(dpy, vInfo, GLX_ALPHA_SIZE, &attribs->alphaSize);
+ glXGetConfig(dpy, vInfo, GLX_DEPTH_SIZE, &attribs->depthSize);
+ glXGetConfig(dpy, vInfo, GLX_STENCIL_SIZE, &attribs->stencilSize);
+ glXGetConfig(dpy, vInfo, GLX_ACCUM_RED_SIZE, &attribs->accumRedSize);
+ glXGetConfig(dpy, vInfo, GLX_ACCUM_GREEN_SIZE, &attribs->accumGreenSize);
+ glXGetConfig(dpy, vInfo, GLX_ACCUM_BLUE_SIZE, &attribs->accumBlueSize);
+ glXGetConfig(dpy, vInfo, GLX_ACCUM_ALPHA_SIZE, &attribs->accumAlphaSize);
+
+ /* get transparent pixel stuff */
+ glXGetConfig(dpy, vInfo,GLX_TRANSPARENT_TYPE, &attribs->transparentType);
+ if (attribs->transparentType == GLX_TRANSPARENT_RGB) {
+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_RED_VALUE, &attribs->transparentRedValue);
+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_GREEN_VALUE, &attribs->transparentGreenValue);
+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_BLUE_VALUE, &attribs->transparentBlueValue);
+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_ALPHA_VALUE, &attribs->transparentAlphaValue);
+ }
+ else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) {
+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_INDEX_VALUE, &attribs->transparentIndexValue);
+ }
+
+ /* multisample attribs */
+#ifdef GLX_ARB_multisample
+ if (ext && strstr(ext, "GLX_ARB_multisample") == 0) {
+ glXGetConfig(dpy, vInfo, GLX_SAMPLE_BUFFERS_ARB, &attribs->numMultisample);
+ glXGetConfig(dpy, vInfo, GLX_SAMPLES_ARB, &attribs->numSamples);
+ }
+#endif
+ else {
+ attribs->numSamples = 0;
+ attribs->numMultisample = 0;
+ }
+
+#if defined(GLX_EXT_visual_rating)
+ if (ext && strstr(ext, "GLX_EXT_visual_rating")) {
+ glXGetConfig(dpy, vInfo, GLX_VISUAL_CAVEAT_EXT, &attribs->visualCaveat);
+ }
+ else {
+ attribs->visualCaveat = GLX_NONE_EXT;
+ }
+#else
+ attribs->visualCaveat = 0;
+#endif
+}
+
+
+static void
+print_visual_attribs_verbose(const struct visual_attribs *attribs)
+{
+ printf("Visual ID: %x depth=%d class=%s\n",
+ attribs->id, attribs->depth, visual_class_name(attribs->klass));
+ printf(" bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n",
+ attribs->bufferSize, attribs->level, attribs->rgba ? "rgba" : "ci",
+ attribs->doubleBuffer, attribs->stereo);
+ printf(" rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n",
+ attribs->redSize, attribs->greenSize,
+ attribs->blueSize, attribs->alphaSize);
+ printf(" auxBuffers=%d depthSize=%d stencilSize=%d\n",
+ attribs->auxBuffers, attribs->depthSize, attribs->stencilSize);
+ printf(" accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n",
+ attribs->accumRedSize, attribs->accumGreenSize,
+ attribs->accumBlueSize, attribs->accumAlphaSize);
+ printf(" multiSample=%d multiSampleBuffers=%d\n",
+ attribs->numSamples, attribs->numMultisample);
+#ifdef GLX_EXT_visual_rating
+ if (attribs->visualCaveat == GLX_NONE_EXT || attribs->visualCaveat == 0)
+ printf(" visualCaveat=None\n");
+ else if (attribs->visualCaveat == GLX_SLOW_VISUAL_EXT)
+ printf(" visualCaveat=Slow\n");
+ else if (attribs->visualCaveat == GLX_NON_CONFORMANT_VISUAL_EXT)
+ printf(" visualCaveat=Nonconformant\n");
+#endif
+ if (attribs->transparentType == GLX_NONE) {
+ printf(" Opaque.\n");
+ }
+ else if (attribs->transparentType == GLX_TRANSPARENT_RGB) {
+ printf(" Transparent RGB: Red=%d Green=%d Blue=%d Alpha=%d\n",attribs->transparentRedValue,attribs->transparentGreenValue,attribs->transparentBlueValue,attribs->transparentAlphaValue);
+ }
+ else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) {
+ printf(" Transparent index=%d\n",attribs->transparentIndexValue);
+ }
+}
+
+
+static void
+print_visual_attribs_short_header(void)
+{
+ printf(" visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav\n");
+ printf(" id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat\n");
+ printf("----------------------------------------------------------------------\n");
+}
+
+
+static void
+print_visual_attribs_short(const struct visual_attribs *attribs)
+{
+ char *caveat = NULL;
+#ifdef GLX_EXT_visual_rating
+ if (attribs->visualCaveat == GLX_NONE_EXT || attribs->visualCaveat == 0)
+ caveat = "None";
+ else if (attribs->visualCaveat == GLX_SLOW_VISUAL_EXT)
+ caveat = "Slow";
+ else if (attribs->visualCaveat == GLX_NON_CONFORMANT_VISUAL_EXT)
+ caveat = "Ncon";
+ else
+ caveat = "None";
+#else
+ caveat = "None";
+#endif
+
+ printf("0x%2x %2d %2s %2d %2d %2d %1s %2s %2s %2d %2d %2d %2d %2d %2d %2d",
+ attribs->id,
+ attribs->depth,
+ visual_class_abbrev(attribs->klass),
+ attribs->transparentType != GLX_NONE,
+ attribs->bufferSize,
+ attribs->level,
+ attribs->rgba ? "r" : "c",
+ attribs->doubleBuffer ? "y" : ".",
+ attribs->stereo ? "y" : ".",
+ attribs->redSize, attribs->greenSize,
+ attribs->blueSize, attribs->alphaSize,
+ attribs->auxBuffers,
+ attribs->depthSize,
+ attribs->stencilSize
+ );
+
+ printf(" %2d %2d %2d %2d %2d %1d %s\n",
+ attribs->accumRedSize, attribs->accumGreenSize,
+ attribs->accumBlueSize, attribs->accumAlphaSize,
+ attribs->numSamples, attribs->numMultisample,
+ caveat
+ );
+}
+
+
+static void
+print_visual_attribs_long_header(void)
+{
+ printf("Vis Vis Visual Trans buff lev render DB ste r g b a aux dep ste accum buffers MS MS\n");
+ printf(" ID Depth Type parent size el type reo sz sz sz sz buf th ncl r g b a num bufs\n");
+ printf("----------------------------------------------------------------------------------------------------\n");
+}
+
+
+static void
+print_visual_attribs_long(const struct visual_attribs *attribs)
+{
+ printf("0x%2x %2d %-11s %2d %2d %2d %4s %3d %3d %3d %3d %3d %3d",
+ attribs->id,
+ attribs->depth,
+ visual_class_name(attribs->klass),
+ attribs->transparentType != GLX_NONE,
+ attribs->bufferSize,
+ attribs->level,
+ attribs->rgba ? "rgba" : "ci ",
+ attribs->doubleBuffer,
+ attribs->stereo,
+ attribs->redSize, attribs->greenSize,
+ attribs->blueSize, attribs->alphaSize
+ );
+
+ printf(" %3d %4d %2d %3d %3d %3d %3d %2d %2d\n",
+ attribs->auxBuffers,
+ attribs->depthSize,
+ attribs->stencilSize,
+ attribs->accumRedSize, attribs->accumGreenSize,
+ attribs->accumBlueSize, attribs->accumAlphaSize,
+ attribs->numSamples, attribs->numMultisample
+ );
+}
+
+
+static void
+print_visual_info(Display *dpy, int scrnum, InfoMode mode)
+{
+ XVisualInfo theTemplate;
+ XVisualInfo *visuals;
+ int numVisuals;
+ long mask;
+ int i;
+
+ /* get list of all visuals on this screen */
+ theTemplate.screen = scrnum;
+ mask = VisualScreenMask;
+ visuals = XGetVisualInfo(dpy, mask, &theTemplate, &numVisuals);
+
+ if (mode == Verbose) {
+ for (i = 0; i < numVisuals; i++) {
+ struct visual_attribs attribs;
+ get_visual_attribs(dpy, &visuals[i], &attribs);
+ print_visual_attribs_verbose(&attribs);
+ }
+ }
+ else if (mode == Normal) {
+ print_visual_attribs_short_header();
+ for (i = 0; i < numVisuals; i++) {
+ struct visual_attribs attribs;
+ get_visual_attribs(dpy, &visuals[i], &attribs);
+ print_visual_attribs_short(&attribs);
+ }
+ }
+ else if (mode == Wide) {
+ print_visual_attribs_long_header();
+ for (i = 0; i < numVisuals; i++) {
+ struct visual_attribs attribs;
+ get_visual_attribs(dpy, &visuals[i], &attribs);
+ print_visual_attribs_long(&attribs);
+ }
+ }
+
+ XFree(visuals);
+}
+
+
+/*
+ * Stand-alone Mesa doesn't really implement the GLX protocol so it
+ * doesn't really know the GLX attributes associated with an X visual.
+ * The first time a visual is presented to Mesa's pseudo-GLX it
+ * attaches ancilliary buffers to it (like depth and stencil).
+ * But that usually only works if glXChooseVisual is used.
+ * This function calls glXChooseVisual() to sort of "prime the pump"
+ * for Mesa's GLX so that the visuals that get reported actually
+ * reflect what applications will see.
+ * This has no effect when using true GLX.
+ */
+static void
+mesa_hack(Display *dpy, int scrnum)
+{
+ static int attribs[] = {
+ GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DEPTH_SIZE, 1,
+ GLX_STENCIL_SIZE, 1,
+ GLX_ACCUM_RED_SIZE, 1,
+ GLX_ACCUM_GREEN_SIZE, 1,
+ GLX_ACCUM_BLUE_SIZE, 1,
+ GLX_ACCUM_ALPHA_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ None
+ };
+ XVisualInfo *visinfo;
+
+ visinfo = glXChooseVisual(dpy, scrnum, attribs);
+ if (visinfo)
+ XFree(visinfo);
+}
+
+
+/*
+ * Examine all visuals to find the so-called best one.
+ * We prefer deepest RGBA buffer with depth, stencil and accum
+ * that has no caveats.
+ */
+static int
+find_best_visual(Display *dpy, int scrnum)
+{
+ XVisualInfo theTemplate;
+ XVisualInfo *visuals;
+ int numVisuals;
+ long mask;
+ int i;
+ struct visual_attribs bestVis;
+
+ /* get list of all visuals on this screen */
+ theTemplate.screen = scrnum;
+ mask = VisualScreenMask;
+ visuals = XGetVisualInfo(dpy, mask, &theTemplate, &numVisuals);
+
+ /* init bestVis with first visual info */
+ get_visual_attribs(dpy, &visuals[0], &bestVis);
+
+ /* try to find a "better" visual */
+ for (i = 1; i < numVisuals; i++) {
+ struct visual_attribs vis;
+
+ get_visual_attribs(dpy, &visuals[i], &vis);
+
+ /* always skip visuals with caveats */
+ if (vis.visualCaveat != GLX_NONE_EXT)
+ continue;
+
+ /* see if this vis is better than bestVis */
+ if ((!bestVis.supportsGL && vis.supportsGL) ||
+ (bestVis.visualCaveat != GLX_NONE_EXT) ||
+ (!bestVis.rgba && vis.rgba) ||
+ (!bestVis.doubleBuffer && vis.doubleBuffer) ||
+ (bestVis.redSize < vis.redSize) ||
+ (bestVis.greenSize < vis.greenSize) ||
+ (bestVis.blueSize < vis.blueSize) ||
+ (bestVis.alphaSize < vis.alphaSize) ||
+ (bestVis.depthSize < vis.depthSize) ||
+ (bestVis.stencilSize < vis.stencilSize) ||
+ (bestVis.accumRedSize < vis.accumRedSize)) {
+ /* found a better visual */
+ bestVis = vis;
+ }
+ }
+
+ XFree(visuals);
+
+ return bestVis.id;
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage: glxinfo [-v] [-t] [-h] [-i] [-b] [-display <dname>]\n");
+ printf("\t-v: Print visuals info in verbose form.\n");
+ printf("\t-t: Print verbose table.\n");
+ printf("\t-display <dname>: Print GLX visuals on specified server.\n");
+ printf("\t-h: This information.\n");
+ printf("\t-i: Force an indirect rendering context.\n");
+ printf("\t-b: Find the 'best' visual and print it's number.\n");
+ printf("\t-l: Print interesting OpenGL limits.\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ char *displayName = NULL;
+ Display *dpy;
+ int numScreens, scrnum;
+ InfoMode mode = Normal;
+ GLboolean findBest = GL_FALSE;
+ GLboolean limits = GL_FALSE;
+ Bool allowDirect = True;
+ int i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0 && i + 1 < argc) {
+ displayName = argv[i + 1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-t") == 0) {
+ mode = Wide;
+ }
+ else if (strcmp(argv[i], "-v") == 0) {
+ mode = Verbose;
+ }
+ else if (strcmp(argv[i], "-b") == 0) {
+ findBest = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-i") == 0) {
+ allowDirect = False;
+ }
+ else if (strcmp(argv[i], "-l") == 0) {
+ limits = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-h") == 0) {
+ usage();
+ return 0;
+ }
+ else {
+ printf("Unknown option `%s'\n", argv[i]);
+ usage();
+ return 0;
+ }
+ }
+
+ dpy = XOpenDisplay(displayName);
+ if (!dpy) {
+ fprintf(stderr, "Error: unable to open display %s\n", displayName);
+ return -1;
+ }
+
+ if (findBest) {
+ int b;
+ mesa_hack(dpy, 0);
+ b = find_best_visual(dpy, 0);
+ printf("%d\n", b);
+ }
+ else {
+ numScreens = ScreenCount(dpy);
+ print_display_info(dpy);
+ for (scrnum = 0; scrnum < numScreens; scrnum++) {
+ mesa_hack(dpy, scrnum);
+ print_screen_info(dpy, scrnum, allowDirect, limits);
+ printf("\n");
+ print_visual_info(dpy, scrnum, mode);
+ if (scrnum + 1 < numScreens)
+ printf("\n\n");
+ }
+ }
+
+ XCloseDisplay(dpy);
+
+ return 0;
+}
diff --git a/progs/xdemos/glxpbdemo.c b/progs/xdemos/glxpbdemo.c
new file mode 100644
index 00000000000..91fd30dcaa6
--- /dev/null
+++ b/progs/xdemos/glxpbdemo.c
@@ -0,0 +1,430 @@
+
+/*
+ * This program demonstrates how to do "off-screen" rendering using
+ * the GLX pixel buffer extension.
+ *
+ * Written by Brian Paul for the "OpenGL and Window System Integration"
+ * course presented at SIGGRAPH '97. Updated on 5 October 2002.
+ *
+ * Updated on 31 January 2004 to use native GLX by
+ * Andrew P. Lentvorski, Jr. <[email protected]>
+ *
+ * Usage:
+ * glxpbdemo width height imgfile
+ * Where:
+ * width is the width, in pixels, of the image to generate.
+ * height is the height, in pixels, of the image to generate.
+ * imgfile is the name of the PPM image file to write.
+ *
+ *
+ * This demo draws 3-D boxes with random orientation.
+ *
+ * On machines such as the SGI Indigo you may have to reconfigure your
+ * display/X server to enable pbuffers. Look in the /usr/gfx/ucode/MGRAS/vof/
+ * directory for display configurations with the _pbuf suffix. Use
+ * setmon -x <vof> to configure your X server and display for pbuffers.
+ *
+ * O2 systems seem to support pbuffers well.
+ *
+ */
+
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <X11/Xlib.h>
+#include <GL/glx.h>
+
+/* Some ugly global vars */
+static GLXFBConfig gFBconfig = 0;
+static Display *gDpy = NULL;
+static int gScreen = 0;
+static GLXPbuffer gPBuffer = 0;
+static int gWidth, gHeight;
+
+
+/*
+ * Test for appropriate version of GLX to run this program
+ * Input: dpy - the X display
+ * screen - screen number
+ * Return: 0 = GLX not available.
+ * 1 = GLX available.
+ */
+static int
+RuntimeQueryGLXVersion(Display *dpy, int screen)
+{
+#if defined(GLX_VERSION_1_3) || defined(GLX_VERSION_1_4)
+ char *glxversion;
+
+ glxversion = (char *) glXGetClientString(dpy, GLX_VERSION);
+ if (!(strstr(glxversion, "1.3") || strstr(glxversion, "1.4")))
+ return 0;
+
+ glxversion = (char *) glXQueryServerString(dpy, screen, GLX_VERSION);
+ if (!(strstr(glxversion, "1.3") || strstr(glxversion, "1.4")))
+ return 0;
+
+ return 1;
+#else
+ return 0;
+#endif
+}
+
+
+
+/*
+ * Create the pbuffer and return a GLXPbuffer handle.
+ */
+static GLXPbuffer
+MakePbuffer( Display *dpy, int screen, int width, int height )
+{
+ GLXFBConfig *fbConfigs;
+ GLXFBConfig chosenFBConfig;
+ GLXPbuffer pBuffer = None;
+
+ int nConfigs;
+ int fbconfigid;
+
+ int fbAttribs[] = {
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_DEPTH_SIZE, 1,
+ GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT | GLX_PBUFFER_BIT,
+ None
+ };
+
+ int pbAttribs[] = {
+ GLX_PBUFFER_WIDTH, 0,
+ GLX_PBUFFER_HEIGHT, 0,
+ GLX_LARGEST_PBUFFER, False,
+ GLX_PRESERVED_CONTENTS, False,
+ None
+ };
+
+ pbAttribs[1] = width;
+ pbAttribs[3] = height;
+
+ fbConfigs = glXChooseFBConfig(dpy, screen, fbAttribs, &nConfigs);
+
+ if (0 == nConfigs || !fbConfigs) {
+ printf("Error: glxChooseFBConfig failed\n");
+ XCloseDisplay(dpy);
+ return 0;
+ }
+
+ chosenFBConfig = fbConfigs[0];
+
+ glXGetFBConfigAttrib(dpy, chosenFBConfig, GLX_FBCONFIG_ID, &fbconfigid);
+ printf("Chose 0x%x as fbconfigid\n", fbconfigid);
+
+ /* Create the pbuffer using first fbConfig in the list that works. */
+ pBuffer = glXCreatePbuffer(dpy, chosenFBConfig, pbAttribs);
+
+ if (pBuffer) {
+ gFBconfig = chosenFBConfig;
+ gWidth = width;
+ gHeight = height;
+ }
+
+ XFree(fbConfigs);
+
+ return pBuffer;
+}
+
+
+
+/*
+ * Do all the X / GLX setup stuff.
+ */
+static int
+Setup(int width, int height)
+{
+#if defined(GLX_VERSION_1_3) || defined(GLX_VERSION_1_4)
+ GLXContext glCtx;
+
+ /* Open the X display */
+ gDpy = XOpenDisplay(NULL);
+ if (!gDpy) {
+ printf("Error: couldn't open default X display.\n");
+ return 0;
+ }
+
+ /* Get default screen */
+ gScreen = DefaultScreen(gDpy);
+
+ /* Test that GLX is available */
+ if (!RuntimeQueryGLXVersion(gDpy, gScreen)) {
+ printf("Error: GLX 1.3 or 1.4 not available\n");
+ XCloseDisplay(gDpy);
+ return 0;
+ }
+
+ /* Create Pbuffer */
+ gPBuffer = MakePbuffer( gDpy, gScreen, width, height );
+ if (gPBuffer==None) {
+ printf("Error: couldn't create pbuffer\n");
+ XCloseDisplay(gDpy);
+ return 0;
+ }
+
+ /* Create GLX context */
+ glCtx = glXCreateNewContext(gDpy, gFBconfig, GLX_RGBA_TYPE, NULL, True);
+ if (glCtx) {
+ if (!glXIsDirect(gDpy, glCtx)) {
+ printf("Warning: using indirect GLXContext\n");
+ }
+ }
+ else {
+ printf("Error: Couldn't create GLXContext\n");
+ XCloseDisplay(gDpy);
+ return 0;
+ }
+
+ /* Bind context to pbuffer */
+ if (!glXMakeCurrent(gDpy, gPBuffer, glCtx)) {
+ printf("Error: glXMakeCurrent failed\n");
+ XCloseDisplay(gDpy);
+ return 0;
+ }
+
+ return 1; /* Success!! */
+#else
+ printf("Error: GLX version 1.3 or 1.4 not available at compile time\n");
+ return 0;
+#endif
+}
+
+
+
+/* One-time GL setup */
+static void
+InitGL(void)
+{
+ static GLfloat pos[4] = {0.0, 0.0, 10.0, 0.0};
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+
+ glViewport(0, 0, gWidth, gHeight);
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -15.0 );
+
+}
+
+
+/* Return random float in [0,1] */
+static float
+Random(void)
+{
+ int i = rand();
+ return (float) (i % 1000) / 1000.0;
+}
+
+
+static void
+RandomColor(void)
+{
+ GLfloat c[4];
+ c[0] = Random();
+ c[1] = Random();
+ c[2] = Random();
+ c[3] = 1.0;
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, c);
+}
+
+
+/* This function borrowed from Mark Kilgard's GLUT */
+static void
+drawBox(GLfloat x0, GLfloat x1, GLfloat y0, GLfloat y1,
+ GLfloat z0, GLfloat z1, GLenum type)
+{
+ static GLfloat n[6][3] =
+ {
+ {-1.0, 0.0, 0.0},
+ {0.0, 1.0, 0.0},
+ {1.0, 0.0, 0.0},
+ {0.0, -1.0, 0.0},
+ {0.0, 0.0, 1.0},
+ {0.0, 0.0, -1.0}
+ };
+ static GLint faces[6][4] =
+ {
+ {0, 1, 2, 3},
+ {3, 2, 6, 7},
+ {7, 6, 5, 4},
+ {4, 5, 1, 0},
+ {5, 6, 2, 1},
+ {7, 4, 0, 3}
+ };
+ GLfloat v[8][3], tmp;
+ GLint i;
+
+ if (x0 > x1) {
+ tmp = x0;
+ x0 = x1;
+ x1 = tmp;
+ }
+ if (y0 > y1) {
+ tmp = y0;
+ y0 = y1;
+ y1 = tmp;
+ }
+ if (z0 > z1) {
+ tmp = z0;
+ z0 = z1;
+ z1 = tmp;
+ }
+ v[0][0] = v[1][0] = v[2][0] = v[3][0] = x0;
+ v[4][0] = v[5][0] = v[6][0] = v[7][0] = x1;
+ v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0;
+ v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1;
+ v[0][2] = v[3][2] = v[4][2] = v[7][2] = z0;
+ v[1][2] = v[2][2] = v[5][2] = v[6][2] = z1;
+
+ for (i = 0; i < 6; i++) {
+ glBegin(type);
+ glNormal3fv(&n[i][0]);
+ glVertex3fv(&v[faces[i][0]][0]);
+ glVertex3fv(&v[faces[i][1]][0]);
+ glVertex3fv(&v[faces[i][2]][0]);
+ glVertex3fv(&v[faces[i][3]][0]);
+ glEnd();
+ }
+}
+
+
+
+/* Render a scene */
+static void
+Render(void)
+{
+ int NumBoxes = 100;
+ int i;
+
+ InitGL();
+ glClearColor(0.2, 0.2, 0.9, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ for (i=0;i<NumBoxes;i++) {
+ float tx = -2.0 + 4.0 * Random();
+ float ty = -2.0 + 4.0 * Random();
+ float tz = 4.0 - 16.0 * Random();
+ float sx = 0.1 + Random() * 0.4;
+ float sy = 0.1 + Random() * 0.4;
+ float sz = 0.1 + Random() * 0.4;
+ float rx = Random();
+ float ry = Random();
+ float rz = Random();
+ float ra = Random() * 360.0;
+ glPushMatrix();
+ glTranslatef(tx, ty, tz);
+ glRotatef(ra, rx, ry, rz);
+ glScalef(sx, sy, sz);
+ RandomColor();
+ drawBox(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0, GL_POLYGON);
+ glPopMatrix();
+ }
+
+ glFinish();
+}
+
+
+
+static void
+WriteFile(const char *filename)
+{
+ FILE *f;
+ GLubyte *image;
+ int i;
+
+ image = malloc(gWidth * gHeight * 3 * sizeof(GLubyte));
+ if (!image) {
+ printf("Error: couldn't allocate image buffer\n");
+ return;
+ }
+
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ glReadPixels(0, 0, gWidth, gHeight, GL_RGB, GL_UNSIGNED_BYTE, image);
+
+ f = fopen(filename, "w");
+ if (!f) {
+ printf("Couldn't open image file: %s\n", filename);
+ return;
+ }
+ fprintf(f,"P6\n");
+ fprintf(f,"# ppm-file created by %s\n", "trdemo2");
+ fprintf(f,"%i %i\n", gWidth, gHeight);
+ fprintf(f,"255\n");
+ fclose(f);
+ f = fopen(filename, "ab"); /* now append binary data */
+ if (!f) {
+ printf("Couldn't append to image file: %s\n", filename);
+ return;
+ }
+
+ for (i=0;i<gHeight;i++) {
+ GLubyte *rowPtr;
+ /* Remember, OpenGL images are bottom to top. Have to reverse. */
+ rowPtr = image + (gHeight-1-i) * gWidth*3;
+ fwrite(rowPtr, 1, gWidth*3, f);
+ }
+
+ fclose(f);
+ free(image);
+
+ printf("Wrote %d by %d image file: %s\n", gWidth, gHeight, filename);
+}
+
+
+
+/*
+ * Print message describing command line parameters.
+ */
+static void
+Usage(const char *appName)
+{
+ printf("Usage:\n");
+ printf(" %s width height imgfile\n", appName);
+ printf("Where imgfile is a ppm file\n");
+}
+
+
+
+int
+main(int argc, char *argv[])
+{
+ if (argc!=4) {
+ Usage(argv[0]);
+ }
+ else {
+ int width = atoi(argv[1]);
+ int height = atoi(argv[2]);
+ char *fileName = argv[3];
+ if (width<=0) {
+ printf("Error: width parameter must be at least 1.\n");
+ return 1;
+ }
+ if (height<=0) {
+ printf("Error: height parameter must be at least 1.\n");
+ return 1;
+ }
+ if (!Setup(width, height)) {
+ return 1;
+ }
+
+ printf("Setup completed\n");
+ Render();
+ printf("Render completed.\n");
+ WriteFile(fileName);
+ printf("File write completed.\n");
+
+ glXDestroyPbuffer( gDpy, gPBuffer );
+ }
+ return 0;
+}
+
diff --git a/progs/xdemos/glxpixmap.c b/progs/xdemos/glxpixmap.c
new file mode 100644
index 00000000000..9db4df2c8b8
--- /dev/null
+++ b/progs/xdemos/glxpixmap.c
@@ -0,0 +1,186 @@
+
+
+/*
+ * A demonstration of using the GLXPixmap functions. This program is in
+ * the public domain.
+ *
+ * Brian Paul
+ */
+
+
+#include <GL/gl.h>
+#define GLX_GLXEXT_PROTOTYPES
+#include <GL/glx.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+
+static GLXContext ctx;
+static XVisualInfo *visinfo;
+static GC gc;
+
+
+
+static Window make_rgb_window( Display *dpy,
+ unsigned int width, unsigned int height )
+{
+ const int sbAttrib[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ None };
+ const int dbAttrib[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ None };
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+
+ scrnum = DefaultScreen( dpy );
+ root = RootWindow( dpy, scrnum );
+
+ visinfo = glXChooseVisual( dpy, scrnum, (int *) sbAttrib );
+ if (!visinfo) {
+ visinfo = glXChooseVisual( dpy, scrnum, (int *) dbAttrib );
+ if (!visinfo) {
+ printf("Error: couldn't get an RGB visual\n");
+ exit(1);
+ }
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ /* TODO: share root colormap if possible */
+ attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( dpy, root, 0, 0, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr );
+
+ /* make an X GC so we can do XCopyArea later */
+ gc = XCreateGC( dpy, win, 0, NULL );
+
+ /* need indirect context */
+ ctx = glXCreateContext( dpy, visinfo, NULL, False );
+ if (!ctx) {
+ printf("Error: glXCreateContext failed\n");
+ exit(-1);
+ }
+
+ printf("Direct rendering: %s\n", glXIsDirect(dpy, ctx) ? "Yes" : "No");
+
+ return win;
+}
+
+
+static GLXPixmap make_pixmap( Display *dpy, Window win,
+ unsigned int width, unsigned int height,
+ Pixmap *pixmap)
+{
+ Pixmap pm;
+ GLXPixmap glxpm;
+ XWindowAttributes attr;
+
+ pm = XCreatePixmap( dpy, win, width, height, visinfo->depth );
+ if (!pm) {
+ printf("Error: XCreatePixmap failed\n");
+ exit(-1);
+ }
+
+ XGetWindowAttributes( dpy, win, &attr );
+
+ /*
+ * IMPORTANT:
+ * Use the glXCreateGLXPixmapMESA funtion when using Mesa because
+ * Mesa needs to know the colormap associated with a pixmap in order
+ * to render correctly. This is because Mesa allows RGB rendering
+ * into any kind of visual, not just TrueColor or DirectColor.
+ */
+#ifdef GLX_MESA_pixmap_colormap
+ if (strstr(glXQueryExtensionsString(dpy, 0), "GLX_MESA_pixmap_colormap")) {
+ /* stand-alone Mesa, specify the colormap */
+ glxpm = glXCreateGLXPixmapMESA( dpy, visinfo, pm, attr.colormap );
+ }
+ else {
+ glxpm = glXCreateGLXPixmap( dpy, visinfo, pm );
+ }
+#else
+ /* This will work with Mesa too if the visual is TrueColor or DirectColor */
+ glxpm = glXCreateGLXPixmap( dpy, visinfo, pm );
+#endif
+
+ if (!glxpm) {
+ printf("Error: GLXCreateGLXPixmap failed\n");
+ exit(-1);
+ }
+
+ *pixmap = pm;
+
+ return glxpm;
+}
+
+
+
+static void event_loop( Display *dpy, GLXPixmap pm )
+{
+ XEvent event;
+
+ while (1) {
+ XNextEvent( dpy, &event );
+
+ switch (event.type) {
+ case Expose:
+ printf("Redraw\n");
+ /* copy the image from GLXPixmap to window */
+ XCopyArea( dpy, pm, event.xany.window, /* src, dest */
+ gc, 0, 0, 300, 300, /* gc, src pos, size */
+ 0, 0 ); /* dest pos */
+ break;
+ case ConfigureNotify:
+ /* nothing */
+ break;
+ }
+ }
+}
+
+
+
+int main( int argc, char *argv[] )
+{
+ Display *dpy;
+ Window win;
+ Pixmap pm;
+ GLXPixmap glxpm;
+
+ dpy = XOpenDisplay(NULL);
+
+ win = make_rgb_window( dpy, 300, 300 );
+ glxpm = make_pixmap( dpy, win, 300, 300, &pm );
+
+ glXMakeCurrent( dpy, glxpm, ctx );
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+
+ /* Render an image into the pixmap */
+ glShadeModel( GL_FLAT );
+ glClearColor( 0.5, 0.5, 0.5, 1.0 );
+ glClear( GL_COLOR_BUFFER_BIT );
+ glViewport( 0, 0, 300, 300 );
+ glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
+ glColor3f( 0.0, 1.0, 1.0 );
+ glRectf( -0.75, -0.75, 0.75, 0.75 );
+ glFlush();
+
+ XMapWindow( dpy, win );
+
+ event_loop( dpy, pm );
+ return 0;
+}
diff --git a/progs/xdemos/glxswapcontrol.c b/progs/xdemos/glxswapcontrol.c
new file mode 100644
index 00000000000..0ed5ebe4722
--- /dev/null
+++ b/progs/xdemos/glxswapcontrol.c
@@ -0,0 +1,824 @@
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
+ * Port by Brian Paul 23 March 2001
+ *
+ * Modified by Ian Romanick <[email protected]> 09 April 2003 to support
+ * GLX_{MESA,SGI}_swap_control and GLX_OML_sync_control.
+ *
+ * Command line options:
+ * -display Name of the display to use.
+ * -info print GL implementation information
+ * -swap N Attempt to set the swap interval to 1/N second
+ * -forcegetrate Get the display refresh rate even if the required GLX
+ * extension is not supported.
+ */
+
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/keysym.h>
+#ifndef __VMS
+/*# include <stdint.h>*/
+#endif
+# define GLX_GLXEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <GL/glx.h>
+
+#ifndef GLX_MESA_swap_control
+typedef GLint ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned interval);
+typedef GLint ( * PFNGLXGETSWAPINTERVALMESAPROC) ( void );
+#endif
+
+#if !defined( GLX_OML_sync_control ) && defined( _STDINT_H )
+#define GLX_OML_sync_control 1
+typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);
+#endif
+
+#ifndef GLX_MESA_swap_frame_usage
+#define GLX_MESA_swap_frame_usage 1
+typedef int ( * PFNGLXGETFRAMEUSAGEMESAPROC) (Display *dpy, GLXDrawable drawable, float * usage );
+#endif
+
+#define BENCHMARK
+
+PFNGLXGETFRAMEUSAGEMESAPROC get_frame_usage = NULL;
+
+#ifdef BENCHMARK
+
+/* XXX this probably isn't very portable */
+
+#include <sys/time.h>
+#include <unistd.h>
+
+#define NUL '\0'
+
+/* return current time (in seconds) */
+static int
+current_time(void)
+{
+ struct timeval tv;
+#ifdef __VMS
+ (void) gettimeofday(&tv, NULL );
+#else
+ struct timezone tz;
+ (void) gettimeofday(&tv, &tz);
+#endif
+ return (int) tv.tv_sec;
+}
+
+#else /*BENCHMARK*/
+
+/* dummy */
+static int
+current_time(void)
+{
+ return 0;
+}
+
+#endif /*BENCHMARK*/
+
+
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+
+static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.0;
+
+static GLboolean has_OML_sync_control = GL_FALSE;
+static GLboolean has_SGI_swap_control = GL_FALSE;
+static GLboolean has_MESA_swap_control = GL_FALSE;
+static GLboolean has_MESA_swap_frame_usage = GL_FALSE;
+
+static char ** extension_table = NULL;
+static unsigned num_extensions;
+
+static GLboolean use_ztrick = GL_FALSE;
+static GLfloat aspect;
+
+/*
+ *
+ * Draw a gear wheel. You'll probably want to call this function when
+ * building a display list since we do a lot of trig here.
+ *
+ * Input: inner_radius - radius of hole at center
+ * outer_radius - radius at center of teeth
+ * width - width of gear
+ * teeth - number of teeth
+ * tooth_depth - depth of tooth
+ */
+static void
+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth)
+{
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0;
+ r2 = outer_radius + tooth_depth / 2.0;
+
+ da = 2.0 * M_PI / teeth / 4.0;
+
+ glShadeModel(GL_FLAT);
+
+ glNormal3f(0.0, 0.0, 1.0);
+
+ /* draw front face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw front sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ }
+ glEnd();
+
+ glNormal3f(0.0, 0.0, -1.0);
+
+ /* draw back face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw back sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ -width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ }
+ glEnd();
+
+ /* draw outward faces of teeth */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ u = r2 * cos(angle + da) - r1 * cos(angle);
+ v = r2 * sin(angle + da) - r1 * sin(angle);
+ len = sqrt(u * u + v * v);
+ u /= len;
+ v /= len;
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ -width * 0.5);
+ u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
+ v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ }
+
+ glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
+ glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
+
+ glEnd();
+
+ glShadeModel(GL_SMOOTH);
+
+ /* draw inside radius cylinder */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glNormal3f(-cos(angle), -sin(angle), 0.0);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ }
+ glEnd();
+}
+
+
+static void
+draw(void)
+{
+ if ( use_ztrick ) {
+ static GLboolean flip = GL_FALSE;
+ static const GLfloat vert[4][3] = {
+ { -1, -1, -0.999 },
+ { 1, -1, -0.999 },
+ { 1, 1, -0.999 },
+ { -1, 1, -0.999 }
+ };
+ static const GLfloat col[4][3] = {
+ { 1.0, 0.6, 0.0 },
+ { 1.0, 0.6, 0.0 },
+ { 0.0, 0.0, 0.0 },
+ { 0.0, 0.0, 0.0 },
+ };
+
+ if ( flip ) {
+ glDepthRange(0, 0.5);
+ glDepthFunc(GL_LEQUAL);
+ }
+ else {
+ glDepthRange(1.0, 0.4999);
+ glDepthFunc(GL_GEQUAL);
+ }
+
+ flip = !flip;
+
+ /* The famous Quake "Z trick" only works when the whole screen is
+ * re-drawn each frame.
+ */
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1, 1, -1, 1, -1, 1);
+ glDisable(GL_LIGHTING);
+ glShadeModel(GL_SMOOTH);
+
+ glEnable( GL_VERTEX_ARRAY );
+ glEnable( GL_COLOR_ARRAY );
+ glVertexPointer( 3, GL_FLOAT, 0, vert );
+ glColorPointer( 3, GL_FLOAT, 0, col );
+ glDrawArrays( GL_POLYGON, 0, 4 );
+ glDisable( GL_COLOR_ARRAY );
+ glDisable( GL_VERTEX_ARRAY );
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -aspect, aspect, 5.0, 60.0);
+
+ glEnable(GL_LIGHTING);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -40.0);
+ }
+ else {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ }
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
+ glRotatef(view_roty, 0.0, 1.0, 0.0);
+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
+
+ glPushMatrix();
+ glTranslatef(-3.0, -2.0, 0.0);
+ glRotatef(angle, 0.0, 0.0, 1.0);
+ glCallList(gear1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(3.1, -2.0, 0.0);
+ glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
+ glCallList(gear2);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-3.1, 4.2, 0.0);
+ glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
+ glCallList(gear3);
+ glPopMatrix();
+
+ glPopMatrix();
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ aspect = (GLfloat) height / (GLfloat) width;
+
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ glFrustum(-1.0, 1.0, -aspect, aspect, 5.0, 60.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -40.0);
+}
+
+
+static void
+init(void)
+{
+ static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
+ static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
+ static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
+ static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
+
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ /* make the gears */
+ gear1 = glGenLists(1);
+ glNewList(gear1, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+ gear(1.0, 4.0, 1.0, 20, 0.7);
+ glEndList();
+
+ gear2 = glGenLists(1);
+ glNewList(gear2, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+ gear(0.5, 2.0, 2.0, 10, 0.7);
+ glEndList();
+
+ gear3 = glGenLists(1);
+ glNewList(gear3, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
+ gear(1.3, 2.0, 0.5, 10, 0.7);
+ glEndList();
+
+ glEnable(GL_NORMALIZE);
+}
+
+
+/*
+ * Create an RGB, double-buffered window.
+ * Return the window and context handles.
+ */
+static void
+make_window( Display *dpy, const char *name,
+ int x, int y, int width, int height,
+ Window *winRet, GLXContext *ctxRet)
+{
+ int attrib[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ GLX_DEPTH_SIZE, 1,
+ None };
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ GLXContext ctx;
+ XVisualInfo *visinfo;
+
+ scrnum = DefaultScreen( dpy );
+ root = RootWindow( dpy, scrnum );
+
+ visinfo = glXChooseVisual( dpy, scrnum, attrib );
+ if (!visinfo) {
+ printf("Error: couldn't get an RGB, Double-buffered visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( dpy, root, 0, 0, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ ctx = glXCreateContext( dpy, visinfo, NULL, True );
+ if (!ctx) {
+ printf("Error: glXCreateContext failed\n");
+ exit(1);
+ }
+
+ XFree(visinfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+event_loop(Display *dpy, Window win)
+{
+ float frame_usage = 0.0;
+
+ while (1) {
+ while (XPending(dpy) > 0) {
+ XEvent event;
+ XNextEvent(dpy, &event);
+ switch (event.type) {
+ case Expose:
+ /* we'll redraw below */
+ break;
+ case ConfigureNotify:
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ }
+ }
+
+ /* next frame */
+ angle += 2.0;
+
+ draw();
+ if ( get_frame_usage != NULL ) {
+ GLfloat temp;
+
+ (*get_frame_usage)( dpy, win, & temp );
+ frame_usage += temp;
+ }
+
+ glXSwapBuffers(dpy, win);
+
+ /* calc framerate */
+ {
+ static int t0 = -1;
+ static int frames = 0;
+ int t = current_time();
+
+ if (t0 < 0)
+ t0 = t;
+
+ frames++;
+
+ if (t - t0 >= 5.0) {
+ GLfloat seconds = t - t0;
+ GLfloat fps = frames / seconds;
+ if ( get_frame_usage != NULL ) {
+ printf("%d frames in %3.1f seconds = %6.3f FPS (%3.1f%% usage)\n",
+ frames, seconds, fps,
+ (frame_usage * 100.0) / (float) frames );
+ }
+ else {
+ printf("%d frames in %3.1f seconds = %6.3f FPS\n",
+ frames, seconds, fps);
+ }
+
+ t0 = t;
+ frames = 0;
+ frame_usage = 0.0;
+ }
+ }
+ }
+}
+
+
+/**
+ * Display the refresh rate of the display using the GLX_OML_sync_control
+ * extension.
+ */
+
+static void
+show_refresh_rate( Display * dpy )
+{
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+ PFNGLXGETMSCRATEOMLPROC get_msc_rate;
+ int32_t n;
+ int32_t d;
+
+ get_msc_rate = (PFNGLXGETMSCRATEOMLPROC) glXGetProcAddressARB( (const GLubyte *) "glXGetMscRateOML" );
+ if ( get_msc_rate != NULL ) {
+ (*get_msc_rate)( dpy, glXGetCurrentDrawable(), &n, &d );
+ printf( "refresh rate: %.1fHz\n", (float) n / d );
+ return;
+ }
+#endif
+ printf( "glXGetMscRateOML not supported.\n" );
+}
+
+
+/**
+ * Fill in the table of extension strings from a supplied extensions string
+ * (as returned by glXQueryExtensionsString).
+ *
+ * \param string String of GLX extensions.
+ * \sa is_extension_supported
+ */
+
+static void
+make_extension_table( const char * string )
+{
+ char ** string_tab;
+ unsigned num_strings;
+ unsigned base;
+ unsigned idx;
+ unsigned i;
+
+ /* Count the number of spaces in the string. That gives a base-line
+ * figure for the number of extension in the string.
+ */
+
+ num_strings = 1;
+ for ( i = 0 ; string[i] != NUL ; i++ ) {
+ if ( string[i] == ' ' ) {
+ num_strings++;
+ }
+ }
+
+ string_tab = (char **) malloc( sizeof( char * ) * num_strings );
+ if ( string_tab == NULL ) {
+ return;
+ }
+
+ base = 0;
+ idx = 0;
+
+ while ( string[ base ] != NUL ) {
+ /* Determine the length of the next extension string.
+ */
+
+ for ( i = 0
+ ; (string[ base + i ] != NUL) && (string[ base + i ] != ' ')
+ ; i++ ) {
+ /* empty */ ;
+ }
+
+ if ( i > 0 ) {
+ /* If the string was non-zero length, add it to the table. We
+ * can get zero length strings if there is a space at the end of
+ * the string or if there are two (or more) spaces next to each
+ * other in the string.
+ */
+
+ string_tab[ idx ] = malloc( sizeof( char ) * (i + 1) );
+ if ( string_tab[ idx ] == NULL ) {
+ return;
+ }
+
+ (void) memcpy( string_tab[ idx ], & string[ base ], i );
+ string_tab[ idx ][i] = NUL;
+ idx++;
+ }
+
+
+ /* Skip to the start of the next extension string.
+ */
+
+ for ( base += i
+ ; (string[ base ] == ' ') && (string[ base ] != NUL)
+ ; base++ ) {
+ /* empty */ ;
+ }
+ }
+
+ extension_table = string_tab;
+ num_extensions = idx;
+}
+
+
+/**
+ * Determine of an extension is supported. The extension string table
+ * must have already be initialized by calling \c make_extension_table.
+ *
+ * \praram ext Extension to be tested.
+ * \return GL_TRUE of the extension is supported, GL_FALSE otherwise.
+ * \sa make_extension_table
+ */
+
+static GLboolean
+is_extension_supported( const char * ext )
+{
+ unsigned i;
+
+ for ( i = 0 ; i < num_extensions ; i++ ) {
+ if ( strcmp( ext, extension_table[i] ) == 0 ) {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ Display *dpy;
+ Window win;
+ GLXContext ctx;
+ char *dpyName = ":0";
+ int swap_interval = 1;
+ GLboolean do_swap_interval = GL_FALSE;
+ GLboolean force_get_rate = GL_FALSE;
+ GLboolean printInfo = GL_FALSE;
+ int i;
+ PFNGLXSWAPINTERVALMESAPROC set_swap_interval = NULL;
+ PFNGLXGETSWAPINTERVALMESAPROC get_swap_interval = NULL;
+
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0 && i + 1 < argc) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-swap") == 0 && i + 1 < argc) {
+ swap_interval = atoi( argv[i+1] );
+ do_swap_interval = GL_TRUE;
+ i++;
+ }
+ else if (strcmp(argv[i], "-forcegetrate") == 0) {
+ /* This option was put in because some DRI drivers don't support the
+ * full GLX_OML_sync_control extension, but they do support
+ * glXGetMscRateOML.
+ */
+ force_get_rate = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-ztrick") == 0) {
+ use_ztrick = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-help") == 0) {
+ printf("Usage:\n");
+ printf(" gears [options]\n");
+ printf("Options:\n");
+ printf(" -help Print this information\n");
+ printf(" -display displayName Specify X display\n");
+ printf(" -info Display GL information\n");
+ printf(" -swap N Swap no more than once per N vertical refreshes\n");
+ printf(" -forcegetrate Try to use glXGetMscRateOML function\n");
+ return 0;
+ }
+ }
+
+ dpy = XOpenDisplay(dpyName);
+ if (!dpy) {
+ printf("Error: couldn't open display %s\n", dpyName);
+ return -1;
+ }
+
+ make_window(dpy, "glxgears", 0, 0, 300, 300, &win, &ctx);
+ XMapWindow(dpy, win);
+ glXMakeCurrent(dpy, win, ctx);
+
+ make_extension_table( (char *) glXQueryExtensionsString(dpy,DefaultScreen(dpy)) );
+ has_OML_sync_control = is_extension_supported( "GLX_OML_sync_control" );
+ has_SGI_swap_control = is_extension_supported( "GLX_SGI_swap_control" );
+ has_MESA_swap_control = is_extension_supported( "GLX_MESA_swap_control" );
+ has_MESA_swap_frame_usage = is_extension_supported( "GLX_MESA_swap_frame_usage" );
+
+ if ( has_MESA_swap_control ) {
+ set_swap_interval = (PFNGLXSWAPINTERVALMESAPROC) glXGetProcAddressARB( (const GLubyte *) "glXSwapIntervalMESA" );
+ get_swap_interval = (PFNGLXGETSWAPINTERVALMESAPROC) glXGetProcAddressARB( (const GLubyte *) "glXGetSwapIntervalMESA" );
+ }
+ else if ( has_SGI_swap_control ) {
+ set_swap_interval = (PFNGLXSWAPINTERVALMESAPROC) glXGetProcAddressARB( (const GLubyte *) "glXSwapIntervalSGI" );
+ }
+
+
+ if ( has_MESA_swap_frame_usage ) {
+ get_frame_usage = (PFNGLXGETFRAMEUSAGEMESAPROC) glXGetProcAddressARB( (const GLubyte *) "glXGetFrameUsageMESA" );
+ }
+
+
+ if (printInfo) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ if ( has_OML_sync_control || force_get_rate ) {
+ show_refresh_rate( dpy );
+ }
+
+ if ( get_swap_interval != NULL ) {
+ printf("Default swap interval = %d\n", (*get_swap_interval)() );
+ }
+ }
+
+ if ( do_swap_interval ) {
+ if ( set_swap_interval != NULL ) {
+ if ( ((swap_interval == 0) && !has_MESA_swap_control)
+ || (swap_interval < 0) ) {
+ printf( "Swap interval must be non-negative or greater than zero "
+ "if GLX_MESA_swap_control is not supported.\n" );
+ }
+ else {
+ (*set_swap_interval)( swap_interval );
+ }
+
+ if ( printInfo && (get_swap_interval != NULL) ) {
+ printf("Current swap interval = %d\n", (*get_swap_interval)() );
+ }
+ }
+ else {
+ printf("Unable to set swap-interval. Neither GLX_SGI_swap_control "
+ "nor GLX_MESA_swap_control are supported.\n" );
+ }
+ }
+
+ init();
+
+ event_loop(dpy, win);
+
+ glXDestroyContext(dpy, ctx);
+ XDestroyWindow(dpy, win);
+ XCloseDisplay(dpy);
+
+ return 0;
+}
diff --git a/progs/xdemos/manywin.c b/progs/xdemos/manywin.c
new file mode 100644
index 00000000000..c9cca751341
--- /dev/null
+++ b/progs/xdemos/manywin.c
@@ -0,0 +1,393 @@
+/*
+ * Create N GLX windows/contexts and render to them in round-robin order.
+ * Also, have the contexts share all texture objects.
+ * Press 'd' to delete a texture, 'u' to unbind it.
+ *
+ * Copyright (C) 2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+#include <X11/keysym.h>
+
+
+/*
+ * Each display/window/context:
+ */
+struct head {
+ char DisplayName[1000];
+ Display *Dpy;
+ Window Win;
+ GLXContext Context;
+ float Angle;
+ char Renderer[1000];
+ char Vendor[1000];
+ char Version[1000];
+};
+
+
+#define MAX_HEADS 200
+static struct head Heads[MAX_HEADS];
+static int NumHeads = 0;
+static GLboolean SwapSeparate = GL_TRUE;
+static GLuint TexObj = 0;
+
+
+static void
+Error(const char *display, const char *msg)
+{
+ fprintf(stderr, "Error on display %s - %s\n", display, msg);
+ exit(1);
+}
+
+
+static struct head *
+AddHead(const char *displayName, const char *name)
+{
+ Display *dpy;
+ Window win;
+ GLXContext ctx;
+ int attrib[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ None };
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ XVisualInfo *visinfo;
+ int width = 90, height = 90;
+ int xpos = 0, ypos = 0;
+
+ if (NumHeads >= MAX_HEADS)
+ return NULL;
+
+ dpy = XOpenDisplay(displayName);
+ if (!dpy) {
+ Error(displayName, "Unable to open display");
+ return NULL;
+ }
+
+ scrnum = DefaultScreen(dpy);
+ root = RootWindow(dpy, scrnum);
+
+ visinfo = glXChooseVisual(dpy, scrnum, attrib);
+ if (!visinfo) {
+ Error(displayName, "Unable to find RGB, double-buffered visual");
+ return NULL;
+ }
+
+ /* window attributes */
+ xpos = (NumHeads % 10) * 100;
+ ypos = (NumHeads / 10) * 100;
+ printf("%d, %d\n", xpos, ypos);
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow(dpy, root, xpos, ypos, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr);
+ if (!win) {
+ Error(displayName, "Couldn't create window");
+ return NULL;
+ }
+
+ {
+ XSizeHints sizehints;
+ sizehints.x = xpos;
+ sizehints.y = ypos;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ if (NumHeads == 0) {
+ ctx = glXCreateContext(dpy, visinfo, NULL, True);
+ }
+ else {
+ /* share textures & dlists with 0th context */
+ printf("sharing\n");
+ ctx = glXCreateContext(dpy, visinfo, Heads[0].Context, True);
+ }
+ if (!ctx) {
+ Error(displayName, "Couldn't create GLX context");
+ return NULL;
+ }
+
+ XMapWindow(dpy, win);
+
+ if (!glXMakeCurrent(dpy, win, ctx)) {
+ Error(displayName, "glXMakeCurrent failed");
+ printf("glXMakeCurrent failed in Redraw()\n");
+ return NULL;
+ }
+
+ if (NumHeads == 0) {
+ /* create texture object now */
+ static const GLubyte checker[2][2][4] = {
+ { {255, 255, 255, 255}, { 0, 0, 0, 255} },
+ { { 0, 0, 0, 0}, {255, 255, 255, 255} }
+ };
+ glGenTextures(1, &TexObj);
+ assert(TexObj);
+ glBindTexture(GL_TEXTURE_2D, TexObj);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGB,
+ GL_UNSIGNED_BYTE, checker);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+ else {
+ /* bind 0th context's texture in this context too */
+ assert(TexObj);
+ glBindTexture(GL_TEXTURE_2D, TexObj);
+ }
+ glEnable(GL_TEXTURE_2D);
+
+ /* save the info for this head */
+ {
+ struct head *h = &Heads[NumHeads];
+ strcpy(h->DisplayName, name);
+ h->Dpy = dpy;
+ h->Win = win;
+ h->Context = ctx;
+ h->Angle = 0.0;
+ strcpy(h->Version, (char *) glGetString(GL_VERSION));
+ strcpy(h->Vendor, (char *) glGetString(GL_VENDOR));
+ strcpy(h->Renderer, (char *) glGetString(GL_RENDERER));
+ NumHeads++;
+ return &Heads[NumHeads-1];
+ }
+
+}
+
+
+static void
+DestroyHeads(void)
+{
+ int i;
+ for (i = 0; i < NumHeads; i++) {
+ XDestroyWindow(Heads[i].Dpy, Heads[i].Win);
+ glXDestroyContext(Heads[i].Dpy, Heads[i].Context);
+ XCloseDisplay(Heads[i].Dpy);
+ }
+}
+
+
+static void
+Redraw(struct head *h)
+{
+ if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
+ Error(h->DisplayName, "glXMakeCurrent failed");
+ printf("glXMakeCurrent failed in Redraw()\n");
+ return;
+ }
+
+ h->Angle += 1.0;
+
+ glShadeModel(GL_FLAT);
+ glClearColor(0.5, 0.5, 0.5, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* draw green triangle */
+ glColor3f(0.0, 1.0, 0.0);
+ glPushMatrix();
+ glRotatef(h->Angle, 0, 0, 1);
+ glBegin(GL_TRIANGLES);
+ glTexCoord2f(0.5, 1.0); glVertex2f(0, 0.8);
+ glTexCoord2f(0.0, 0.0); glVertex2f(-0.8, -0.7);
+ glTexCoord2f(1.0, 0.0); glVertex2f(0.8, -0.7);
+ glEnd();
+ glPopMatrix();
+
+ if (!SwapSeparate)
+ glXSwapBuffers(h->Dpy, h->Win);
+}
+
+
+static void
+Swap(struct head *h)
+{
+ glXSwapBuffers(h->Dpy, h->Win);
+}
+
+
+static void
+Resize(const struct head *h, unsigned int width, unsigned int height)
+{
+ if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
+ Error(h->DisplayName, "glXMakeCurrent failed in Resize()");
+ return;
+ }
+ glFlush();
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
+}
+
+
+
+static void
+EventLoop(void)
+{
+ while (1) {
+ int i;
+ for (i = 0; i < NumHeads; i++) {
+ struct head *h = &Heads[i];
+ while (XPending(h->Dpy) > 0) {
+ XEvent event;
+ XNextEvent(h->Dpy, &event);
+ if (event.xany.window == h->Win) {
+ switch (event.type) {
+ case Expose:
+ Redraw(h);
+ if (SwapSeparate)
+ Swap(h);
+ break;
+ case ConfigureNotify:
+ Resize(h, event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buf[100];
+ KeySym keySym;
+ XComposeStatus stat;
+ XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat);
+ switch (keySym) {
+ case XK_Escape:
+ exit(0);
+ break;
+ case XK_d:
+ case XK_D:
+ printf("Delete Texture in window %d\n", i);
+ glXMakeCurrent(h->Dpy, h->Win, h->Context);
+ glDeleteTextures(1, &TexObj);
+ break;
+ case XK_u:
+ case XK_U:
+ printf("Unbind Texture in window %d\n", i);
+ glXMakeCurrent(h->Dpy, h->Win, h->Context);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ break;
+ }
+ }
+ break;
+ default:
+ /*no-op*/ ;
+ }
+ }
+ else {
+ printf("window mismatch\n");
+ }
+ }
+ }
+
+ /* redraw all windows */
+ for (i = 0; i < NumHeads; i++) {
+ Redraw(&Heads[i]);
+ }
+ /* swapbuffers on all windows, if not already done */
+ if (SwapSeparate) {
+ for (i = 0; i < NumHeads; i++) {
+ Swap(&Heads[i]);
+ }
+ }
+ usleep(1);
+ }
+}
+
+
+
+static void
+PrintInfo(const struct head *h)
+{
+ printf("Name: %s\n", h->DisplayName);
+ printf(" Display: %p\n", (void *) h->Dpy);
+ printf(" Window: 0x%x\n", (int) h->Win);
+ printf(" Context: 0x%lx\n", (long) h->Context);
+ printf(" GL_VERSION: %s\n", h->Version);
+ printf(" GL_VENDOR: %s\n", h->Vendor);
+ printf(" GL_RENDERER: %s\n", h->Renderer);
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ char *dpyName = NULL;
+ int i;
+
+ if (argc == 1) {
+ printf("manywin: open N simultaneous glx windows\n");
+ printf("Usage:\n");
+ printf(" manywin [-s] numWindows\n");
+ printf("Options:\n");
+ printf(" -s = swap immediately after drawing (see src code)\n");
+ printf("Example:\n");
+ printf(" manywin 10\n");
+ return 0;
+ }
+ else {
+ int n = 3;
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-s") == 0) {
+ SwapSeparate = GL_FALSE;
+ }
+ else if (strcmp(argv[i], "-display") == 0 && i < argc) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else {
+ n = atoi(argv[i]);
+ }
+ }
+ if (n < 1)
+ n = 1;
+
+ printf("%d windows\n", n);
+ for (i = 0; i < n; i++) {
+ char name[100];
+ struct head *h;
+ sprintf(name, "%d", i);
+ h = AddHead(dpyName, name);
+ if (h) {
+ PrintInfo(h);
+ }
+ }
+ }
+
+ EventLoop();
+ DestroyHeads();
+ return 0;
+}
diff --git a/progs/xdemos/offset.c b/progs/xdemos/offset.c
new file mode 100644
index 00000000000..3e92e68daa7
--- /dev/null
+++ b/progs/xdemos/offset.c
@@ -0,0 +1,323 @@
+/****************************************************************************
+Copyright 1995 by Silicon Graphics Incorporated, Mountain View, California.
+
+ All Rights Reserved
+
+Permission to use, copy, modify, and distribute this software and its
+documentation for any purpose and without fee is hereby granted,
+provided that the above copyright notice appear in all copies and that
+both that copyright notice and this permission notice appear in
+supporting documentation, and that the name of Silicon Graphics not be
+used in advertising or publicity pertaining to distribution of the
+software without specific, written prior permission.
+
+SILICON GRAPHICS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+EVENT SHALL SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
+USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
+OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+PERFORMANCE OF THIS SOFTWARE.
+
+****************************************************************************/
+
+/*
+ * Derived from code written by Kurt Akeley, November 1992
+ *
+ * Uses PolygonOffset to draw hidden-line images. PolygonOffset
+ * shifts the z values of polygons an amount that is
+ * proportional to their slope in screen z. This keeps
+ * the lines, which are drawn without displacement, from
+ * interacting with their respective polygons, and
+ * thus eliminates line dropouts.
+ *
+ * The left image shows an ordinary antialiased wireframe image.
+ * The center image shows an antialiased hidden-line image without
+ * PolygonOffset.
+ * The right image shows an antialiased hidden-line image using
+ * PolygonOffset to reduce artifacts.
+ *
+ * Drag with a mouse button pressed to rotate the models.
+ * Press the escape key to exit.
+ */
+
+/*
+ * Modified for OpenGL 1.1 glPolygonOffset() conventions
+ */
+
+
+#include <GL/glx.h>
+#include <GL/glu.h>
+#include <X11/keysym.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#undef GL_EXT_polygon_offset /* use GL 1.1 version instead of extension */
+
+
+#ifndef EXIT_FAILURE
+# define EXIT_FAILURE 1
+#endif
+#ifndef EXIT_SUCCESS
+# define EXIT_SUCCESS 0
+#endif
+
+#define MAXQUAD 6
+
+typedef float Vertex[3];
+
+typedef Vertex Quad[4];
+
+/* data to define the six faces of a unit cube */
+Quad quads[MAXQUAD] = {
+ { {0,0,0}, {1,0,0}, {1,1,0}, {0,1,0} },
+ { {0,0,1}, {1,0,1}, {1,1,1}, {0,1,1} },
+ { {0,0,0}, {1,0,0}, {1,0,1}, {0,0,1} },
+ { {0,1,0}, {1,1,0}, {1,1,1}, {0,1,1} },
+ { {0,0,0}, {0,0,1}, {0,1,1}, {0,1,0} },
+ { {1,0,0}, {1,0,1}, {1,1,1}, {1,1,0} }
+};
+
+#define WIREFRAME 0
+#define HIDDEN_LINE 1
+
+static void error(const char* prog, const char* msg);
+static void cubes(int mx, int my, int mode);
+static void fill(Quad quad);
+static void outline(Quad quad);
+static void draw_hidden(Quad quad, int mode);
+static void process_input(Display *dpy, Window win);
+static int query_extension(char* extName);
+
+static int attributeList[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None };
+
+static int dimension = 3;
+
+int main(int argc, char** argv) {
+ Display *dpy;
+ XVisualInfo *vi;
+ XSetWindowAttributes swa;
+ Window win;
+ GLXContext cx;
+
+ dpy = XOpenDisplay(0);
+ if (!dpy) error(argv[0], "can't open display");
+
+ vi = glXChooseVisual(dpy, DefaultScreen(dpy), attributeList);
+ if (!vi) error(argv[0], "no suitable visual");
+
+ cx = glXCreateContext(dpy, vi, 0, GL_TRUE);
+
+ swa.colormap = XCreateColormap(dpy, RootWindow(dpy, vi->screen),
+ vi->visual, AllocNone);
+
+ swa.border_pixel = 0;
+ swa.event_mask = ExposureMask | StructureNotifyMask | KeyPressMask |
+ ButtonPressMask | ButtonMotionMask;
+ win = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 900, 300,
+ 0, vi->depth, InputOutput, vi->visual,
+ CWBorderPixel|CWColormap|CWEventMask, &swa);
+ XStoreName(dpy, win, "hiddenline");
+ XMapWindow(dpy, win);
+
+ glXMakeCurrent(dpy, win, cx);
+
+ /* check for the polygon offset extension */
+#ifndef GL_VERSION_1_1
+ if (!query_extension("GL_EXT_polygon_offset"))
+ error(argv[0], "polygon_offset extension is not available");
+#else
+ (void) query_extension;
+#endif
+
+ /* set up viewing parameters */
+ glMatrixMode(GL_PROJECTION);
+ gluPerspective(20, 1, 0.1, 20);
+ glMatrixMode(GL_MODELVIEW);
+ glTranslatef(0, 0, -15);
+
+ /* set other relevant state information */
+ glEnable(GL_DEPTH_TEST);
+
+#ifdef GL_EXT_polygon_offset
+ printf("using 1.0 offset extension\n");
+ glPolygonOffsetEXT( 1.0, 0.00001 );
+#else
+ printf("using 1.1 offset\n");
+ glPolygonOffset( 1.0, 0.5 );
+#endif
+
+ glShadeModel( GL_FLAT );
+ glDisable( GL_DITHER );
+
+ /* process events until the user presses ESC */
+ while (1) process_input(dpy, win);
+
+ return 0;
+}
+
+static void
+draw_scene(int mx, int my) {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glTranslatef(-1.7, 0.0, 0.0);
+ cubes(mx, my, WIREFRAME);
+ glPopMatrix();
+
+ glPushMatrix();
+ cubes(mx, my, HIDDEN_LINE);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(1.7, 0.0, 0.0);
+#ifdef GL_EXT_polygon_offset
+ glEnable(GL_POLYGON_OFFSET_EXT);
+#else
+ glEnable(GL_POLYGON_OFFSET_FILL);
+#endif
+ cubes(mx, my, HIDDEN_LINE);
+#ifdef GL_EXT_polygon_offset
+ glDisable(GL_POLYGON_OFFSET_EXT);
+#else
+ glDisable(GL_POLYGON_OFFSET_FILL);
+#endif
+ glPopMatrix();
+}
+
+
+static void
+cubes(int mx, int my, int mode) {
+ int x, y, z, i;
+
+ /* track the mouse */
+ glRotatef(mx / 2.0, 0, 1, 0);
+ glRotatef(my / 2.0, 1, 0, 0);
+
+ /* draw the lines as hidden polygons */
+ glTranslatef(-0.5, -0.5, -0.5);
+ glScalef(1.0/dimension, 1.0/dimension, 1.0/dimension);
+ for (z = 0; z < dimension; z++) {
+ for (y = 0; y < dimension; y++) {
+ for (x = 0; x < dimension; x++) {
+ glPushMatrix();
+ glTranslatef(x, y, z);
+ glScalef(0.8, 0.8, 0.8);
+ for (i = 0; i < MAXQUAD; i++)
+ draw_hidden(quads[i], mode);
+ glPopMatrix();
+ }
+ }
+ }
+}
+
+static void
+fill(Quad quad) {
+ /* draw a filled polygon */
+ glBegin(GL_QUADS);
+ glVertex3fv(quad[0]);
+ glVertex3fv(quad[1]);
+ glVertex3fv(quad[2]);
+ glVertex3fv(quad[3]);
+ glEnd();
+}
+
+static void
+outline(Quad quad) {
+ /* draw an outlined polygon */
+ glBegin(GL_LINE_LOOP);
+ glVertex3fv(quad[0]);
+ glVertex3fv(quad[1]);
+ glVertex3fv(quad[2]);
+ glVertex3fv(quad[3]);
+ glEnd();
+}
+
+static void
+draw_hidden(Quad quad, int mode) {
+ if (mode == HIDDEN_LINE) {
+ glColor3f(0, 0, 0);
+ fill(quad);
+ }
+
+ /* draw the outline using white, optionally fill the interior with black */
+ glColor3f(1, 1, 1);
+ outline(quad);
+}
+
+static void
+process_input(Display *dpy, Window win) {
+ XEvent event;
+ static int prevx, prevy;
+ static int deltax = 90, deltay = 40;
+
+ do {
+ char buf[31];
+ KeySym keysym;
+
+ XNextEvent(dpy, &event);
+ switch(event.type) {
+ case Expose:
+ break;
+ case ConfigureNotify: {
+ /* this approach preserves a 1:1 viewport aspect ratio */
+ int vX, vY, vW, vH;
+ int eW = event.xconfigure.width, eH = event.xconfigure.height;
+ if (eW >= eH) {
+ vX = 0;
+ vY = (eH - eW) >> 1;
+ vW = vH = eW;
+ } else {
+ vX = (eW - eH) >> 1;
+ vY = 0;
+ vW = vH = eH;
+ }
+ glViewport(vX, vY, vW, vH);
+ }
+ break;
+ case KeyPress:
+ (void) XLookupString(&event.xkey, buf, sizeof(buf), &keysym, NULL);
+ switch (keysym) {
+ case XK_Escape:
+ exit(EXIT_SUCCESS);
+ default:
+ break;
+ }
+ case ButtonPress:
+ prevx = event.xbutton.x;
+ prevy = event.xbutton.y;
+ break;
+ case MotionNotify:
+ deltax += (event.xbutton.x - prevx); prevx = event.xbutton.x;
+ deltay += (event.xbutton.y - prevy); prevy = event.xbutton.y;
+ break;
+ default:
+ break;
+ }
+ } while (XPending(dpy));
+
+ draw_scene(deltax, deltay);
+ glXSwapBuffers(dpy, win);
+}
+
+static void
+error(const char *prog, const char *msg) {
+ fprintf(stderr, "%s: %s\n", prog, msg);
+ exit(EXIT_FAILURE);
+}
+
+static int
+query_extension(char* extName) {
+ char *p = (char *) glGetString(GL_EXTENSIONS);
+ char *end = p + strlen(p);
+ while (p < end) {
+ int n = strcspn(p, " ");
+ if ((strlen(extName) == n) && (strncmp(extName, p, n) == 0))
+ return GL_TRUE;
+ p += (n + 1);
+ }
+ return GL_FALSE;
+}
+
diff --git a/progs/xdemos/opencloseopen.c b/progs/xdemos/opencloseopen.c
new file mode 100644
index 00000000000..2e4de24c71d
--- /dev/null
+++ b/progs/xdemos/opencloseopen.c
@@ -0,0 +1,189 @@
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2003
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <unistd.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <GL/gl.h>
+#include <GL/glx.h>
+
+/** \file opencloseopen.c
+ * Simple test for Mesa bug #508473. Create a window and rendering context.
+ * Draw a single frame. Close the window, destroy the context, and close
+ * the display. Re-open the display, create a new window and context. This
+ * should work, but, at least as of Mesa 5.1, it segfaults. See the bug
+ * report for more details.
+ *
+ * Most of the code here was lifed from various other Mesa xdemos.
+ */
+
+static void
+draw(void)
+{
+ glViewport(0, 0, 300, 300);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ glShadeModel(GL_FLAT);
+ glClearColor(0.5, 0.5, 0.5, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* draw blue quad */
+ glLoadIdentity();
+ glColor3f(0.3, 0.3, 1.0);
+ glPushMatrix();
+ glRotatef(0, 0, 0, 1);
+ glBegin(GL_POLYGON);
+ glVertex2f(-0.5, -0.25);
+ glVertex2f( 0.5, -0.25);
+ glVertex2f( 0.5, 0.25);
+ glVertex2f(-0.5, 0.25);
+ glEnd();
+ glPopMatrix();}
+
+
+/*
+ * Create an RGB, double-buffered window.
+ * Return the window and context handles.
+ */
+static void
+make_window( const char * dpyName, const char *name,
+ int x, int y, int width, int height,
+ Display **dpyRet, Window *winRet, GLXContext *ctxRet)
+{
+ int attrib[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ None };
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ GLXContext ctx;
+ XVisualInfo *visinfo;
+ Display *dpy;
+
+ dpy = XOpenDisplay(dpyName);
+ if (!dpy) {
+ printf("Error: couldn't open display %s\n", dpyName);
+ exit(1);
+ }
+
+ *dpyRet = dpy;
+ scrnum = DefaultScreen( dpy );
+ root = RootWindow( dpy, scrnum );
+
+ visinfo = glXChooseVisual( dpy, scrnum, attrib );
+ if (!visinfo) {
+ printf("Error: couldn't get an RGB, Double-buffered visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( dpy, root, 0, 0, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ ctx = glXCreateContext( dpy, visinfo, NULL, True );
+ if (!ctx) {
+ printf("Error: glXCreateContext failed\n");
+ exit(1);
+ }
+
+ XFree(visinfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+destroy_window( Display *dpy, Window win, GLXContext ctx )
+{
+ glXMakeCurrent(dpy, None, NULL);
+ glXDestroyContext(dpy, ctx);
+ XDestroyWindow(dpy, win);
+ XCloseDisplay(dpy);
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ Display *dpy;
+ Window win;
+ GLXContext ctx;
+ char *dpyName = ":0";
+ int i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ }
+
+ printf("If this program segfaults, then Mesa bug #508473 is probably "
+ "back.\n");
+ make_window(dpyName, "Open-close-open", 0, 0, 300, 300, &dpy, &win, &ctx);
+ XMapWindow(dpy, win);
+ glXMakeCurrent(dpy, win, ctx);
+
+ draw();
+ glXSwapBuffers(dpy, win);
+ sleep(2);
+
+ destroy_window(dpy, win, ctx);
+
+ make_window(dpyName, "Open-close-open", 0, 0, 300, 300, &dpy, &win, &ctx);
+ XMapWindow(dpy, win);
+ glXMakeCurrent(dpy, win, ctx);
+ destroy_window(dpy, win, ctx);
+
+ return 0;
+}
diff --git a/progs/xdemos/overlay.c b/progs/xdemos/overlay.c
new file mode 100644
index 00000000000..4c425b64d46
--- /dev/null
+++ b/progs/xdemos/overlay.c
@@ -0,0 +1,245 @@
+/*
+ * GLX overlay test/demo.
+ *
+ * Brian Paul
+ * 18 July 2005
+ */
+
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <X11/keysym.h>
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+static int WinWidth = 300, WinHeight = 300;
+static Window NormalWindow = 0;
+static Window OverlayWindow = 0;
+static GLXContext NormalContext = 0;
+static GLXContext OverlayContext = 0;
+static GLboolean RGBOverlay = GL_FALSE;
+static GLfloat Angle = 0.0;
+
+
+static void
+RedrawNormal(Display *dpy)
+{
+ glXMakeCurrent(dpy, NormalWindow, NormalContext);
+ glViewport(0, 0, WinWidth, WinHeight);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glClearColor(0.5, 0.5, 0.5, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3f(1.0, 1.0, 0.0);
+ glPushMatrix();
+ glRotatef(Angle, 0, 0, 1);
+ glRectf(-0.8, -0.8, 0.8, 0.8);
+ glPopMatrix();
+ glXSwapBuffers(dpy, NormalWindow);
+}
+
+
+static void
+RedrawOverlay(Display *dpy)
+{
+ glXMakeCurrent(dpy, OverlayWindow, OverlayContext);
+ glViewport(0, 0, WinWidth, WinHeight);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glClear(GL_COLOR_BUFFER_BIT);
+ if (RGBOverlay) {
+ glColor3f(0.0, 1.0, 1.0);
+ }
+ else {
+ glIndexi(2);
+ }
+ glBegin(GL_LINES);
+ glVertex2f(-1, -1);
+ glVertex2f(1, 1);
+ glVertex2f(1, -1);
+ glVertex2f(-1, 1);
+ glEnd();
+ glXSwapBuffers(dpy, OverlayWindow);
+}
+
+
+static Window
+MakeWindow(Display *dpy, XVisualInfo *visinfo, Window parent,
+ unsigned int width, unsigned int height)
+{
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+
+ scrnum = DefaultScreen(dpy);
+ root = RootWindow(dpy, scrnum);
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow(dpy, parent, 0, 0, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr);
+ return win;
+}
+
+
+static void
+MakeNormalWindow(Display *dpy)
+{
+ int attrib[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ None };
+ int scrnum;
+ Window root;
+ XVisualInfo *visinfo;
+
+ scrnum = DefaultScreen(dpy);
+ root = RootWindow(dpy, scrnum);
+
+ visinfo = glXChooseVisual(dpy, scrnum, attrib);
+ if (!visinfo) {
+ printf("Error: couldn't get an RGB, Double-buffered visual\n");
+ exit(1);
+ }
+
+ NormalWindow = MakeWindow(dpy, visinfo, root, WinWidth, WinHeight);
+ assert(NormalWindow);
+
+ NormalContext = glXCreateContext(dpy, visinfo, NULL, True);
+ assert(NormalContext);
+}
+
+
+static void
+MakeOverlayWindow(Display *dpy)
+{
+ int rgbAttribs[] = {
+ GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ GLX_LEVEL, 1,
+ None
+ };
+ int indexAttribs[] = {
+ /*GLX_RGBA, leave this out */
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ GLX_LEVEL, 1,
+ None
+ };
+ int scrnum;
+ Window root;
+ XVisualInfo *visinfo;
+
+ scrnum = DefaultScreen(dpy);
+ root = RootWindow(dpy, scrnum);
+
+ visinfo = glXChooseVisual(dpy, scrnum, rgbAttribs);
+ if (visinfo) {
+ printf("Found RGB overlay visual 0x%x\n", (int) visinfo->visualid);
+ RGBOverlay = GL_TRUE;
+ }
+ else {
+ visinfo = glXChooseVisual(dpy, scrnum, indexAttribs);
+ if (visinfo) {
+ printf("Found Color Index overlay visual 0x%x\n",
+ (int) visinfo->visualid);
+ /* XXX setup the colormap entries! */
+ }
+ else {
+ printf("Error: couldn't get an overlay visual!\n");
+ exit(1);
+ }
+ }
+
+ OverlayWindow = MakeWindow(dpy, visinfo, NormalWindow, WinWidth, WinHeight);
+ assert(OverlayWindow);
+
+ OverlayContext = glXCreateContext(dpy, visinfo, NULL, True);
+ assert(OverlayContext);
+}
+
+
+static void
+EventLoop(Display *dpy)
+{
+ XEvent event;
+
+ while (1) {
+ XNextEvent(dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ RedrawNormal(dpy);
+ RedrawOverlay(dpy);
+ break;
+ case ConfigureNotify:
+ WinWidth = event.xconfigure.width;
+ WinHeight = event.xconfigure.height;
+ if (event.xconfigure.window == NormalWindow)
+ XResizeWindow(dpy, OverlayWindow, WinWidth, WinHeight);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ else if (buffer[0] == ' ') {
+ Angle += 5.0;
+ RedrawNormal(dpy);
+ }
+ }
+ break;
+ default:
+ ; /* nothing */
+ }
+ }
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ Display *dpy = XOpenDisplay(NULL);
+
+ assert(dpy);
+
+ MakeNormalWindow(dpy);
+ MakeOverlayWindow(dpy);
+
+ XMapWindow(dpy, NormalWindow);
+ XMapWindow(dpy, OverlayWindow);
+
+ EventLoop(dpy);
+
+ glXDestroyContext(dpy, OverlayContext);
+ glXDestroyContext(dpy, NormalContext);
+ XDestroyWindow(dpy, OverlayWindow);
+ XDestroyWindow(dpy, NormalWindow);
+
+ return 0;
+}
diff --git a/progs/xdemos/pbdemo.c b/progs/xdemos/pbdemo.c
new file mode 100644
index 00000000000..efdfdfa4522
--- /dev/null
+++ b/progs/xdemos/pbdemo.c
@@ -0,0 +1,478 @@
+
+/*
+ * This program demonstrates how to do "off-screen" rendering using
+ * the GLX pixel buffer extension.
+ *
+ * Written by Brian Paul for the "OpenGL and Window System Integration"
+ * course presented at SIGGRAPH '97. Updated on 5 October 2002.
+ *
+ * Usage:
+ * pbuffers width height imgfile
+ * Where:
+ * width is the width, in pixels, of the image to generate.
+ * height is the height, in pixels, of the image to generate.
+ * imgfile is the name of the PPM image file to write.
+ *
+ *
+ * This demo draws 3-D boxes with random orientation. A pbuffer with
+ * a depth (Z) buffer is prefered but if such a pbuffer can't be created
+ * we use a non-depth-buffered config.
+ *
+ * On machines such as the SGI Indigo you may have to reconfigure your
+ * display/X server to enable pbuffers. Look in the /usr/gfx/ucode/MGRAS/vof/
+ * directory for display configurationswith the _pbuf suffix. Use
+ * setmon -x <vof> to configure your X server and display for pbuffers.
+ *
+ * O2 systems seem to support pbuffers well.
+ *
+ * IR systems (at least 1RM systems) don't have single-buffered, RGBA,
+ * Z-buffered pbuffer configs. BUT, they DO have DOUBLE-buffered, RGBA,
+ * Z-buffered pbuffers. Note how we try four different fbconfig attribute
+ * lists below!
+ */
+
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <X11/Xlib.h>
+#include "pbutil.h"
+
+
+/* Some ugly global vars */
+static Display *gDpy = NULL;
+static int gScreen = 0;
+static FBCONFIG gFBconfig = 0;
+static PBUFFER gPBuffer = 0;
+static int gWidth, gHeight;
+static GLXContext glCtx;
+
+
+
+/*
+ * Create the pbuffer and return a GLXPbuffer handle.
+ *
+ * We loop over a list of fbconfigs trying to create
+ * a pixel buffer. We return the first pixel buffer which we successfully
+ * create.
+ */
+static PBUFFER
+MakePbuffer( Display *dpy, int screen, int width, int height )
+{
+#define NUM_FB_CONFIGS 4
+ const char fbString[NUM_FB_CONFIGS][100] = {
+ "Single Buffered, depth buffer",
+ "Double Buffered, depth buffer",
+ "Single Buffered, no depth buffer",
+ "Double Buffered, no depth buffer"
+ };
+ int fbAttribs[NUM_FB_CONFIGS][100] = {
+ {
+ /* Single buffered, with depth buffer */
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DEPTH_SIZE, 1,
+ GLX_DOUBLEBUFFER, 0,
+ GLX_STENCIL_SIZE, 0,
+ None
+ },
+ {
+ /* Double buffered, with depth buffer */
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DEPTH_SIZE, 1,
+ GLX_DOUBLEBUFFER, 1,
+ GLX_STENCIL_SIZE, 0,
+ None
+ },
+ {
+ /* Single bufferd, without depth buffer */
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DEPTH_SIZE, 0,
+ GLX_DOUBLEBUFFER, 0,
+ GLX_STENCIL_SIZE, 0,
+ None
+ },
+ {
+ /* Double bufferd, without depth buffer */
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DEPTH_SIZE, 0,
+ GLX_DOUBLEBUFFER, 1,
+ GLX_STENCIL_SIZE, 0,
+ None
+ }
+ };
+ Bool largest = True;
+ Bool preserve = False;
+ FBCONFIG *fbConfigs;
+ PBUFFER pBuffer = None;
+ int nConfigs;
+ int i;
+ int attempt;
+
+ for (attempt=0; attempt<NUM_FB_CONFIGS; attempt++) {
+
+ /* Get list of possible frame buffer configurations */
+ fbConfigs = ChooseFBConfig(dpy, screen, fbAttribs[attempt], &nConfigs);
+ if (nConfigs==0 || !fbConfigs) {
+ printf("Error: glXChooseFBConfig failed\n");
+ XCloseDisplay(dpy);
+ return 0;
+ }
+
+#if 0 /*DEBUG*/
+ for (i=0;i<nConfigs;i++) {
+ printf("Config %d\n", i);
+ PrintFBConfigInfo(dpy, screen, fbConfigs[i], 0);
+ }
+#endif
+
+ /* Create the pbuffer using first fbConfig in the list that works. */
+ for (i=0;i<nConfigs;i++) {
+ pBuffer = CreatePbuffer(dpy, screen, fbConfigs[i], width, height, preserve, largest);
+ if (pBuffer) {
+ gFBconfig = fbConfigs[i];
+ gWidth = width;
+ gHeight = height;
+ break;
+ }
+ }
+
+ if (pBuffer!=None) {
+ break;
+ }
+ }
+
+ if (pBuffer) {
+ printf("Using: %s\n", fbString[attempt]);
+ }
+
+ XFree(fbConfigs);
+
+ return pBuffer;
+#undef NUM_FB_CONFIGS
+}
+
+
+
+/*
+ * Do all the X / GLX setup stuff.
+ */
+static int
+Setup(int width, int height)
+{
+ int pbSupport;
+ XVisualInfo *visInfo;
+
+ /* Open the X display */
+ gDpy = XOpenDisplay(NULL);
+ if (!gDpy) {
+ printf("Error: couldn't open default X display.\n");
+ return 0;
+ }
+
+ /* Get default screen */
+ gScreen = DefaultScreen(gDpy);
+
+ /* Test that pbuffers are available */
+ pbSupport = QueryPbuffers(gDpy, gScreen);
+ if (pbSupport == 1) {
+ printf("Using GLX 1.3 Pbuffers\n");
+ }
+ else if (pbSupport == 2) {
+ printf("Using SGIX Pbuffers\n");
+ }
+ else {
+ printf("Error: pbuffers not available on this screen\n");
+ XCloseDisplay(gDpy);
+ return 0;
+ }
+
+ /* Create Pbuffer */
+ gPBuffer = MakePbuffer( gDpy, gScreen, width, height );
+ if (gPBuffer==None) {
+ printf("Error: couldn't create pbuffer\n");
+ XCloseDisplay(gDpy);
+ return 0;
+ }
+
+ /* Get corresponding XVisualInfo */
+ visInfo = GetVisualFromFBConfig(gDpy, gScreen, gFBconfig);
+ if (!visInfo) {
+ printf("Error: can't get XVisualInfo from FBconfig\n");
+ XCloseDisplay(gDpy);
+ return 0;
+ }
+
+ /* Create GLX context */
+ glCtx = glXCreateContext(gDpy, visInfo, NULL, True);
+ if (!glCtx) {
+ /* try indirect */
+ glCtx = glXCreateContext(gDpy, visInfo, NULL, False);
+ if (!glCtx) {
+ printf("Error: Couldn't create GLXContext\n");
+ XFree(visInfo);
+ XCloseDisplay(gDpy);
+ return 0;
+ }
+ else {
+ printf("Warning: using indirect GLXContext\n");
+ }
+ }
+
+ /* Bind context to pbuffer */
+ if (!glXMakeCurrent(gDpy, gPBuffer, glCtx)) {
+ printf("Error: glXMakeCurrent failed\n");
+ XFree(visInfo);
+ XCloseDisplay(gDpy);
+ return 0;
+ }
+
+ return 1; /* Success!! */
+}
+
+
+
+/* One-time GL setup */
+static void
+InitGL(void)
+{
+ static GLfloat pos[4] = {0.0, 0.0, 10.0, 0.0};
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+
+ glViewport(0, 0, gWidth, gHeight);
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -15.0 );
+}
+
+
+/* Return random float in [0,1] */
+static float
+Random(void)
+{
+ int i = rand();
+ return (float) (i % 1000) / 1000.0;
+}
+
+
+static void
+RandomColor(void)
+{
+ GLfloat c[4];
+ c[0] = Random();
+ c[1] = Random();
+ c[2] = Random();
+ c[3] = 1.0;
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, c);
+}
+
+
+/* This function borrowed from Mark Kilgard's GLUT */
+static void
+drawBox(GLfloat x0, GLfloat x1, GLfloat y0, GLfloat y1,
+ GLfloat z0, GLfloat z1, GLenum type)
+{
+ static GLfloat n[6][3] =
+ {
+ {-1.0, 0.0, 0.0},
+ {0.0, 1.0, 0.0},
+ {1.0, 0.0, 0.0},
+ {0.0, -1.0, 0.0},
+ {0.0, 0.0, 1.0},
+ {0.0, 0.0, -1.0}
+ };
+ static GLint faces[6][4] =
+ {
+ {0, 1, 2, 3},
+ {3, 2, 6, 7},
+ {7, 6, 5, 4},
+ {4, 5, 1, 0},
+ {5, 6, 2, 1},
+ {7, 4, 0, 3}
+ };
+ GLfloat v[8][3], tmp;
+ GLint i;
+
+ if (x0 > x1) {
+ tmp = x0;
+ x0 = x1;
+ x1 = tmp;
+ }
+ if (y0 > y1) {
+ tmp = y0;
+ y0 = y1;
+ y1 = tmp;
+ }
+ if (z0 > z1) {
+ tmp = z0;
+ z0 = z1;
+ z1 = tmp;
+ }
+ v[0][0] = v[1][0] = v[2][0] = v[3][0] = x0;
+ v[4][0] = v[5][0] = v[6][0] = v[7][0] = x1;
+ v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0;
+ v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1;
+ v[0][2] = v[3][2] = v[4][2] = v[7][2] = z0;
+ v[1][2] = v[2][2] = v[5][2] = v[6][2] = z1;
+
+ for (i = 0; i < 6; i++) {
+ glBegin(type);
+ glNormal3fv(&n[i][0]);
+ glVertex3fv(&v[faces[i][0]][0]);
+ glVertex3fv(&v[faces[i][1]][0]);
+ glVertex3fv(&v[faces[i][2]][0]);
+ glVertex3fv(&v[faces[i][3]][0]);
+ glEnd();
+ }
+}
+
+
+
+/* Render a scene */
+static void
+Render(void)
+{
+ int NumBoxes = 100;
+ int i;
+
+ glClearColor(0.2, 0.2, 0.9, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ for (i=0;i<NumBoxes;i++) {
+ float tx = -2.0 + 4.0 * Random();
+ float ty = -2.0 + 4.0 * Random();
+ float tz = 4.0 - 16.0 * Random();
+ float sx = 0.1 + Random() * 0.4;
+ float sy = 0.1 + Random() * 0.4;
+ float sz = 0.1 + Random() * 0.4;
+ float rx = Random();
+ float ry = Random();
+ float rz = Random();
+ float ra = Random() * 360.0;
+ glPushMatrix();
+ glTranslatef(tx, ty, tz);
+ glRotatef(ra, rx, ry, rz);
+ glScalef(sx, sy, sz);
+ RandomColor();
+ drawBox(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0, GL_POLYGON);
+ glPopMatrix();
+ }
+
+ glFinish();
+}
+
+
+
+static void
+WriteFile(const char *filename)
+{
+ FILE *f;
+ GLubyte *image;
+ int i;
+
+ image = malloc(gWidth * gHeight * 3 * sizeof(GLubyte));
+ if (!image) {
+ printf("Error: couldn't allocate image buffer\n");
+ return;
+ }
+
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ glReadPixels(0, 0, gWidth, gHeight, GL_RGB, GL_UNSIGNED_BYTE, image);
+
+ f = fopen(filename, "w");
+ if (!f) {
+ printf("Couldn't open image file: %s\n", filename);
+ return;
+ }
+ fprintf(f,"P6\n");
+ fprintf(f,"# ppm-file created by %s\n", "trdemo2");
+ fprintf(f,"%i %i\n", gWidth, gHeight);
+ fprintf(f,"255\n");
+ fclose(f);
+ f = fopen(filename, "ab"); /* now append binary data */
+ if (!f) {
+ printf("Couldn't append to image file: %s\n", filename);
+ return;
+ }
+
+ for (i=0;i<gHeight;i++) {
+ GLubyte *rowPtr;
+ /* Remember, OpenGL images are bottom to top. Have to reverse. */
+ rowPtr = image + (gHeight-1-i) * gWidth*3;
+ fwrite(rowPtr, 1, gWidth*3, f);
+ }
+
+ fclose(f);
+ free(image);
+
+ printf("Wrote %d by %d image file: %s\n", gWidth, gHeight, filename);
+}
+
+
+
+/*
+ * Print message describing command line parameters.
+ */
+static void
+Usage(const char *appName)
+{
+ printf("Usage:\n");
+ printf(" %s width height imgfile\n", appName);
+ printf("Where imgfile is a ppm file\n");
+}
+
+
+
+int
+main(int argc, char *argv[])
+{
+ if (argc!=4) {
+ Usage(argv[0]);
+ }
+ else {
+ int width = atoi(argv[1]);
+ int height = atoi(argv[2]);
+ char *fileName = argv[3];
+ if (width<=0) {
+ printf("Error: width parameter must be at least 1.\n");
+ return 1;
+ }
+ if (height<=0) {
+ printf("Error: height parameter must be at least 1.\n");
+ return 1;
+ }
+ if (!Setup(width, height)) {
+ return 1;
+ }
+ InitGL();
+ Render();
+ WriteFile(fileName);
+ DestroyPbuffer(gDpy, gScreen, gPBuffer);
+ }
+ return 0;
+}
+
diff --git a/progs/xdemos/pbinfo.c b/progs/xdemos/pbinfo.c
new file mode 100644
index 00000000000..88d93c8da62
--- /dev/null
+++ b/progs/xdemos/pbinfo.c
@@ -0,0 +1,106 @@
+
+/*
+ * Print list of fbconfigs and test each to see if a pbuffer can be created
+ * for that config.
+ *
+ * Brian Paul
+ * April 1997
+ * Updated on 5 October 2002.
+ */
+
+
+#include <X11/Xlib.h>
+#include <stdio.h>
+#include <string.h>
+#include "pbutil.h"
+
+
+
+
+static void
+PrintConfigs(Display *dpy, int screen, Bool horizFormat)
+{
+ FBCONFIG *fbConfigs;
+ int nConfigs;
+ int i;
+
+ fbConfigs = GetAllFBConfigs(dpy, screen, &nConfigs);
+ if (!nConfigs || !fbConfigs) {
+ printf("Error: glxGetFBConfigs failed\n");
+ return;
+ }
+
+ printf("Number of fbconfigs: %d\n", nConfigs);
+
+ if (horizFormat) {
+ printf(" ID VisualType Depth Lvl RGB CI DB Stereo R G B A");
+ printf(" Z S AR AG AB AA MSbufs MSnum Pbuffer Float\n");
+ }
+
+ /* Print config info */
+ for (i = 0; i < nConfigs; i++) {
+ PrintFBConfigInfo(dpy, screen, fbConfigs[i], horizFormat);
+ }
+
+ /* free the list */
+ XFree(fbConfigs);
+}
+
+
+
+static void
+PrintUsage(void)
+{
+ printf("Options:\n");
+ printf(" -display <display-name> specify X display name\n");
+ printf(" -t print in tabular format\n");
+ printf(" -v print in verbose format\n");
+ printf(" -help print this information\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ Display *dpy;
+ int scrn;
+ char *dpyName = NULL;
+ Bool horizFormat = True;
+ int i;
+
+ for (i=1; i<argc; i++) {
+ if (strcmp(argv[i],"-display")==0) {
+ if (i+1<argc) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ }
+ else if (strcmp(argv[i],"-t")==0) {
+ /* tabular format */
+ horizFormat = True;
+ }
+ else if (strcmp(argv[i],"-v")==0) {
+ /* verbose format */
+ horizFormat = False;
+ }
+ else if (strcmp(argv[i],"-help")==0) {
+ PrintUsage();
+ return 0;
+ }
+ else {
+ printf("Unknown option: %s\n", argv[i]);
+ }
+ }
+
+ dpy = XOpenDisplay(dpyName);
+
+ if (!dpy) {
+ printf("Error: couldn't open display %s\n", dpyName ? dpyName : ":0");
+ return 1;
+ }
+
+ scrn = DefaultScreen(dpy);
+ PrintConfigs(dpy, scrn, horizFormat);
+ XCloseDisplay(dpy);
+ return 0;
+}
diff --git a/progs/xdemos/pbutil.c b/progs/xdemos/pbutil.c
new file mode 100644
index 00000000000..d0bbd1b0fce
--- /dev/null
+++ b/progs/xdemos/pbutil.c
@@ -0,0 +1,426 @@
+
+/*
+ * OpenGL pbuffers utility functions.
+ *
+ * Brian Paul
+ * Original code: April 1997
+ * Updated on 5 October 2002
+ * Updated again on 3 January 2005 to use GLX 1.3 functions in preference
+ * to the GLX_SGIX_fbconfig/pbuffer extensions.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include "pbutil.h"
+
+
+/**
+ * Test if we pixel buffers are available for a particular X screen.
+ * Input: dpy - the X display
+ * screen - screen number
+ * Return: 0 = pixel buffers not available.
+ * 1 = pixel buffers are available via GLX 1.3.
+ * 2 = pixel buffers are available via GLX_SGIX_fbconfig/pbuffer.
+ */
+int
+QueryPbuffers(Display *dpy, int screen)
+{
+#if defined(GLX_VERSION_1_3)
+ {
+ /* GLX 1.3 supports pbuffers */
+ int glxVersionMajor, glxVersionMinor;
+ if (!glXQueryVersion(dpy, &glxVersionMajor, &glxVersionMinor)) {
+ /* GLX not available! */
+ return 0;
+ }
+ if (glxVersionMajor * 100 + glxVersionMinor >= 103) {
+ return 1;
+ }
+ /* fall-through */
+ }
+#endif
+
+#if defined(GLX_SGIX_fbconfig) && defined(GLX_SGIX_pbuffer)
+ /* Try the SGIX extensions */
+ {
+ char *extensions;
+ extensions = (char *) glXQueryServerString(dpy, screen, GLX_EXTENSIONS);
+ if (!extensions ||
+ !strstr(extensions,"GLX_SGIX_fbconfig") ||
+ !strstr(extensions,"GLX_SGIX_pbuffer")) {
+ return 0;
+ }
+ return 2;
+ }
+#endif
+
+ return 0;
+}
+
+
+
+FBCONFIG *
+ChooseFBConfig(Display *dpy, int screen, const int attribs[], int *nConfigs)
+{
+ int pbSupport = QueryPbuffers(dpy, screen);
+#if defined(GLX_VERSION_1_3)
+ if (pbSupport == 1) {
+ return glXChooseFBConfig(dpy, screen, attribs, nConfigs);
+ }
+#endif
+#if defined(GLX_SGIX_fbconfig) && defined(GLX_SGIX_pbuffer)
+ if (pbSupport == 2) {
+ return glXChooseFBConfigSGIX(dpy, screen, (int *) attribs, nConfigs);
+ }
+#endif
+ return NULL;
+}
+
+
+FBCONFIG *
+GetAllFBConfigs(Display *dpy, int screen, int *nConfigs)
+{
+ int pbSupport = QueryPbuffers(dpy, screen);
+#if defined(GLX_VERSION_1_3)
+ if (pbSupport == 1) {
+ return glXGetFBConfigs(dpy, screen, nConfigs);
+ }
+#endif
+#if defined(GLX_SGIX_fbconfig) && defined(GLX_SGIX_pbuffer)
+ if (pbSupport == 2) {
+ /* The GLX_SGIX_fbconfig extensions says to pass NULL to get list
+ * of all available configurations.
+ */
+ return glXChooseFBConfigSGIX(dpy, screen, NULL, nConfigs);
+ }
+#endif
+ return NULL;
+}
+
+
+XVisualInfo *
+GetVisualFromFBConfig(Display *dpy, int screen, FBCONFIG config)
+{
+ int pbSupport = QueryPbuffers(dpy, screen);
+#if defined(GLX_VERSION_1_3)
+ if (pbSupport == 1) {
+ return glXGetVisualFromFBConfig(dpy, config);
+ }
+#endif
+#if defined(GLX_SGIX_fbconfig) && defined(GLX_SGIX_pbuffer)
+ if (pbSupport == 2) {
+ return glXGetVisualFromFBConfigSGIX(dpy, config);
+ }
+#endif
+ return NULL;
+}
+
+
+/**
+ * Either use glXGetFBConfigAttrib() or glXGetFBConfigAttribSGIX()
+ * to query an fbconfig attribute.
+ */
+static int
+GetFBConfigAttrib(Display *dpy, int screen,
+#if defined(GLX_VERSION_1_3)
+ const GLXFBConfig config,
+#elif defined(GLX_SGIX_fbconfig)
+ const GLXFBConfigSGIX config,
+#endif
+ int attrib
+ )
+{
+ int pbSupport = QueryPbuffers(dpy, screen);
+ int value = 0;
+
+#if defined(GLX_VERSION_1_3)
+ if (pbSupport == 1) {
+ /* ok */
+ if (glXGetFBConfigAttrib(dpy, config, attrib, &value) != 0) {
+ value = 0;
+ }
+ return value;
+ }
+ /* fall-through */
+#endif
+
+#if defined(GLX_SGIX_fbconfig) && defined(GLX_SGIX_pbuffer)
+ if (pbSupport == 2) {
+ if (glXGetFBConfigAttribSGIX(dpy, config, attrib, &value) != 0) {
+ value = 0;
+ }
+ return value;
+ }
+#endif
+
+ return value;
+}
+
+
+
+/**
+ * Print parameters for a GLXFBConfig to stdout.
+ * Input: dpy - the X display
+ * screen - the X screen number
+ * fbConfig - the fbconfig handle
+ * horizFormat - if true, print in horizontal format
+ */
+void
+PrintFBConfigInfo(Display *dpy, int screen, FBCONFIG config, Bool horizFormat)
+{
+ PBUFFER pBuffer;
+ int width=2, height=2;
+ int bufferSize, level, doubleBuffer, stereo, auxBuffers;
+ int redSize, greenSize, blueSize, alphaSize;
+ int depthSize, stencilSize;
+ int accumRedSize, accumBlueSize, accumGreenSize, accumAlphaSize;
+ int sampleBuffers, samples;
+ int drawableType, renderType, xRenderable, xVisual, id;
+ int maxWidth, maxHeight, maxPixels;
+ int optWidth, optHeight;
+ int floatComponents = 0;
+
+ /* do queries using the GLX 1.3 tokens (same as the SGIX tokens) */
+ bufferSize = GetFBConfigAttrib(dpy, screen, config, GLX_BUFFER_SIZE);
+ level = GetFBConfigAttrib(dpy, screen, config, GLX_LEVEL);
+ doubleBuffer = GetFBConfigAttrib(dpy, screen, config, GLX_DOUBLEBUFFER);
+ stereo = GetFBConfigAttrib(dpy, screen, config, GLX_STEREO);
+ auxBuffers = GetFBConfigAttrib(dpy, screen, config, GLX_AUX_BUFFERS);
+ redSize = GetFBConfigAttrib(dpy, screen, config, GLX_RED_SIZE);
+ greenSize = GetFBConfigAttrib(dpy, screen, config, GLX_GREEN_SIZE);
+ blueSize = GetFBConfigAttrib(dpy, screen, config, GLX_BLUE_SIZE);
+ alphaSize = GetFBConfigAttrib(dpy, screen, config, GLX_ALPHA_SIZE);
+ depthSize = GetFBConfigAttrib(dpy, screen, config, GLX_DEPTH_SIZE);
+ stencilSize = GetFBConfigAttrib(dpy, screen, config, GLX_STENCIL_SIZE);
+ accumRedSize = GetFBConfigAttrib(dpy, screen, config, GLX_ACCUM_RED_SIZE);
+ accumGreenSize = GetFBConfigAttrib(dpy, screen, config, GLX_ACCUM_GREEN_SIZE);
+ accumBlueSize = GetFBConfigAttrib(dpy, screen, config, GLX_ACCUM_BLUE_SIZE);
+ accumAlphaSize = GetFBConfigAttrib(dpy, screen, config, GLX_ACCUM_ALPHA_SIZE);
+ sampleBuffers = GetFBConfigAttrib(dpy, screen, config, GLX_SAMPLE_BUFFERS);
+ samples = GetFBConfigAttrib(dpy, screen, config, GLX_SAMPLES);
+ drawableType = GetFBConfigAttrib(dpy, screen, config, GLX_DRAWABLE_TYPE);
+ renderType = GetFBConfigAttrib(dpy, screen, config, GLX_RENDER_TYPE);
+ xRenderable = GetFBConfigAttrib(dpy, screen, config, GLX_X_RENDERABLE);
+ xVisual = GetFBConfigAttrib(dpy, screen, config, GLX_X_VISUAL_TYPE);
+ if (!xRenderable || !(drawableType & GLX_WINDOW_BIT_SGIX))
+ xVisual = -1;
+
+ id = GetFBConfigAttrib(dpy, screen, config, GLX_FBCONFIG_ID);
+ maxWidth = GetFBConfigAttrib(dpy, screen, config, GLX_MAX_PBUFFER_WIDTH);
+ maxHeight = GetFBConfigAttrib(dpy, screen, config, GLX_MAX_PBUFFER_HEIGHT);
+ maxPixels = GetFBConfigAttrib(dpy, screen, config, GLX_MAX_PBUFFER_PIXELS);
+#if defined(GLX_SGIX_pbuffer)
+ optWidth = GetFBConfigAttrib(dpy, screen, config, GLX_OPTIMAL_PBUFFER_WIDTH_SGIX);
+ optHeight = GetFBConfigAttrib(dpy, screen, config, GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX);
+#else
+ optWidth = optHeight = 0;
+#endif
+#if defined(GLX_NV_float_buffer)
+ floatComponents = GetFBConfigAttrib(dpy, screen, config, GLX_FLOAT_COMPONENTS_NV);
+#endif
+
+ /* See if we can create a pbuffer with this config */
+ pBuffer = CreatePbuffer(dpy, screen, config, width, height, False, False);
+
+ if (horizFormat) {
+ printf("0x%-9x ", id);
+ if (xVisual==GLX_STATIC_GRAY) printf("StaticGray ");
+ else if (xVisual==GLX_GRAY_SCALE) printf("GrayScale ");
+ else if (xVisual==GLX_STATIC_COLOR) printf("StaticColor ");
+ else if (xVisual==GLX_PSEUDO_COLOR) printf("PseudoColor ");
+ else if (xVisual==GLX_TRUE_COLOR) printf("TrueColor ");
+ else if (xVisual==GLX_DIRECT_COLOR) printf("DirectColor ");
+ else printf(" -none- ");
+ printf(" %3d %3d %s %s %s %2s ", bufferSize, level,
+ (renderType & GLX_RGBA_BIT_SGIX) ? "y" : ".",
+ (renderType & GLX_COLOR_INDEX_BIT_SGIX) ? "y" : ".",
+ doubleBuffer ? "y" : ".",
+ stereo ? "y" : ".");
+ printf("%2d %2d %2d %2d ", redSize, greenSize, blueSize, alphaSize);
+ printf("%2d %2d ", depthSize, stencilSize);
+ printf("%2d %2d %2d %2d", accumRedSize, accumGreenSize, accumBlueSize,
+ accumAlphaSize);
+ printf(" %2d %2d", sampleBuffers, samples);
+ printf(" %s %c", pBuffer ? "y" : ".",
+ ".y"[floatComponents]);
+ printf("\n");
+ }
+ else {
+ printf("Id 0x%x\n", id);
+ printf(" Buffer Size: %d\n", bufferSize);
+ printf(" Level: %d\n", level);
+ printf(" Double Buffer: %s\n", doubleBuffer ? "yes" : "no");
+ printf(" Stereo: %s\n", stereo ? "yes" : "no");
+ printf(" Aux Buffers: %d\n", auxBuffers);
+ printf(" Red Size: %d\n", redSize);
+ printf(" Green Size: %d\n", greenSize);
+ printf(" Blue Size: %d\n", blueSize);
+ printf(" Alpha Size: %d\n", alphaSize);
+ printf(" Depth Size: %d\n", depthSize);
+ printf(" Stencil Size: %d\n", stencilSize);
+ printf(" Accum Red Size: %d\n", accumRedSize);
+ printf(" Accum Green Size: %d\n", accumGreenSize);
+ printf(" Accum Blue Size: %d\n", accumBlueSize);
+ printf(" Accum Alpha Size: %d\n", accumAlphaSize);
+ printf(" Sample Buffers: %d\n", sampleBuffers);
+ printf(" Samples/Pixel: %d\n", samples);
+ printf(" Drawable Types: ");
+ if (drawableType & GLX_WINDOW_BIT) printf("Window ");
+ if (drawableType & GLX_PIXMAP_BIT) printf("Pixmap ");
+ if (drawableType & GLX_PBUFFER_BIT) printf("PBuffer");
+ printf("\n");
+ printf(" Render Types: ");
+ if (renderType & GLX_RGBA_BIT_SGIX) printf("RGBA ");
+ if (renderType & GLX_COLOR_INDEX_BIT_SGIX) printf("CI ");
+ printf("\n");
+ printf(" X Renderable: %s\n", xRenderable ? "yes" : "no");
+
+ printf(" Pbuffer: %s\n", pBuffer ? "yes" : "no");
+ printf(" Max Pbuffer width: %d\n", maxWidth);
+ printf(" Max Pbuffer height: %d\n", maxHeight);
+ printf(" Max Pbuffer pixels: %d\n", maxPixels);
+ printf(" Optimum Pbuffer width: %d\n", optWidth);
+ printf(" Optimum Pbuffer height: %d\n", optHeight);
+
+ printf(" Float Components: %s\n", floatComponents ? "yes" : "no");
+ }
+
+ if (pBuffer) {
+ DestroyPbuffer(dpy, screen, pBuffer);
+ }
+}
+
+
+
+GLXContext
+CreateContext(Display *dpy, int screen, FBCONFIG config)
+{
+ int pbSupport = QueryPbuffers(dpy, screen);
+#if defined(GLX_VERSION_1_3)
+ if (pbSupport == 1) {
+ /* GLX 1.3 */
+ GLXContext c;
+ c = glXCreateNewContext(dpy, config, GLX_RGBA_TYPE, NULL, True);
+ if (!c) {
+ /* try indirect */
+ c = glXCreateNewContext(dpy, config, GLX_RGBA_TYPE, NULL, False);
+ }
+ return c;
+ }
+#endif
+#if defined(GLX_SGIX_fbconfig) && defined(GLX_SGIX_pbuffer)
+ if (pbSupport == 2) {
+ GLXContext c;
+ c = glXCreateContextWithConfigSGIX(dpy, config, GLX_RGBA_TYPE_SGIX, NULL, True);
+ if (!c) {
+ c = glXCreateContextWithConfigSGIX(dpy, config, GLX_RGBA_TYPE_SGIX, NULL, False);
+ }
+ return c;
+ }
+#endif
+ return 0;
+}
+
+
+void
+DestroyContext(Display *dpy, GLXContext ctx)
+{
+ glXDestroyContext(dpy, ctx);
+}
+
+
+/* This is only used by CreatePbuffer() */
+static int XErrorFlag = 0;
+static int HandleXError(Display *dpy, XErrorEvent *event)
+{
+ XErrorFlag = 1;
+ return 0;
+}
+
+
+/**
+ * Create a Pbuffer. Use an X error handler to deal with potential
+ * BadAlloc errors.
+ *
+ * Input: dpy - the X display
+ * fbConfig - an FBConfig as returned by glXChooseFBConfigSGIX().
+ * width, height - size of pixel buffer to request, in pixels.
+ * pbAttribs - list of optional pixel buffer attributes
+ * Return: a Pbuffer or None.
+ */
+PBUFFER
+CreatePbuffer(Display *dpy, int screen, FBCONFIG config,
+ int width, int height, Bool largest, Bool preserve)
+{
+ int (*oldHandler)(Display *, XErrorEvent *);
+ PBUFFER pBuffer = None;
+ int pbSupport = QueryPbuffers(dpy, screen);
+
+ /* Catch X protocol errors with our own error handler */
+ oldHandler = XSetErrorHandler(HandleXError);
+ XErrorFlag = 0;
+
+#if defined(GLX_VERSION_1_3)
+ if (pbSupport == 1) {
+ /* GLX 1.3 */
+ int attribs[100], i = 0;
+ attribs[i++] = GLX_PBUFFER_WIDTH;
+ attribs[i++] = width;
+ attribs[i++] = GLX_PBUFFER_HEIGHT;
+ attribs[i++] = height;
+ attribs[i++] = GLX_PRESERVED_CONTENTS;
+ attribs[i++] = preserve;
+ attribs[i++] = GLX_LARGEST_PBUFFER;
+ attribs[i++] = largest;
+ attribs[i++] = 0;
+ pBuffer = glXCreatePbuffer(dpy, config, attribs);
+ }
+ else
+#endif
+#if defined(GLX_SGIX_fbconfig) && defined(GLX_SGIX_pbuffer)
+ if (pbSupport == 2) {
+ int attribs[100], i = 0;
+ attribs[i++] = GLX_PRESERVED_CONTENTS;
+ attribs[i++] = preserve;
+ attribs[i++] = GLX_LARGEST_PBUFFER;
+ attribs[i++] = largest;
+ attribs[i++] = 0;
+ pBuffer = glXCreateGLXPbufferSGIX(dpy, config, width, height, attribs);
+ }
+ else
+#endif
+ {
+ pBuffer = None;
+ }
+
+ /* Restore original X error handler */
+ (void) XSetErrorHandler(oldHandler);
+
+ /* Return pbuffer (may be None) */
+ if (!XErrorFlag && pBuffer != None) {
+ /*printf("config %d worked!\n", i);*/
+ return pBuffer;
+ }
+ else {
+ return None;
+ }
+}
+
+
+void
+DestroyPbuffer(Display *dpy, int screen, PBUFFER pbuffer)
+{
+ int pbSupport = QueryPbuffers(dpy, screen);
+#if defined(GLX_VERSION_1_3)
+ if (pbSupport == 1) {
+ glXDestroyPbuffer(dpy, pbuffer);
+ return;
+ }
+#endif
+#if defined(GLX_SGIX_fbconfig) && defined(GLX_SGIX_pbuffer)
+ if (pbSupport == 2) {
+ glXDestroyGLXPbufferSGIX(dpy, pbuffer);
+ return;
+ }
+#endif
+}
diff --git a/progs/xdemos/pbutil.h b/progs/xdemos/pbutil.h
new file mode 100644
index 00000000000..e95b2565a23
--- /dev/null
+++ b/progs/xdemos/pbutil.h
@@ -0,0 +1,66 @@
+/*
+ * OpenGL pbuffers utility functions.
+ *
+ * Brian Paul
+ * April 1997
+ */
+
+
+#ifndef PBUTIL_H
+#define PBUTIL_H
+
+
+#define GLX_GLXEXT_PROTOTYPES
+#include <GL/glx.h>
+
+
+#if defined(GLX_VERSION_1_3)
+#define PBUFFER GLXPbuffer
+#define FBCONFIG GLXFBConfig
+#elif defined(GLX_SGIX_fbconfig) && defined(GLX_SGIX_pbuffer)
+#define PBUFFER GLXPbufferSGIX
+#define FBCONFIG GLXFBConfigSGIX
+#else
+#define PBUFFER int
+#define FBCONFIG int
+#endif
+
+
+extern int
+QueryPbuffers(Display *dpy, int screen);
+
+
+extern void
+PrintFBConfigInfo(Display *dpy, int screen, FBCONFIG config, Bool horizFormat);
+
+
+extern FBCONFIG *
+ChooseFBConfig(Display *dpy, int screen, const int attribs[], int *nConfigs);
+
+
+extern FBCONFIG *
+GetAllFBConfigs(Display *dpy, int screen, int *nConfigs);
+
+
+extern XVisualInfo *
+GetVisualFromFBConfig(Display *dpy, int screen, FBCONFIG config);
+
+
+extern GLXContext
+CreateContext(Display *dpy, int screen, FBCONFIG config);
+
+
+extern void
+DestroyContext(Display *dpy, GLXContext ctx);
+
+
+extern PBUFFER
+CreatePbuffer(Display *dpy, int screen, FBCONFIG config,
+ int width, int height, Bool preserve, Bool largest);
+
+
+extern void
+DestroyPbuffer(Display *dpy, int screen, PBUFFER pbuffer);
+
+
+#endif /*PBUTIL_H*/
diff --git a/progs/xdemos/shape.c b/progs/xdemos/shape.c
new file mode 100644
index 00000000000..dbbc0b4ff72
--- /dev/null
+++ b/progs/xdemos/shape.c
@@ -0,0 +1,394 @@
+
+/*
+ * Example of using the X "shape" extension with OpenGL: render a spinning
+ * cube inside of a non-rectangular window.
+ *
+ * Press ESC to exit. Press up/down to change window shape.
+ *
+ * To compile add "shape" to the PROGS list in Makefile.
+ *
+ * Brian Paul
+ * June 16, 1997
+ *
+ * This program is in the public domain.
+ */
+
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <sys/time.h>
+#include <time.h>
+#include <unistd.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#include <X11/extensions/shape.h>
+#include <GL/glx.h>
+
+#ifndef PI
+#define PI 3.1415926
+#endif
+
+
+static int Width=500, Height=500;
+
+static float Xangle = 0.0, Yangle = 0.0;
+static int Redraw = 0;
+static int Sides = 5;
+static int MinSides = 3;
+static int MaxSides = 20;
+
+
+/* return current time (in seconds) */
+static double
+current_time(void)
+{
+ struct timeval tv;
+#ifdef __VMS
+ (void) gettimeofday(&tv, NULL );
+#else
+ struct timezone tz;
+ (void) gettimeofday(&tv, &tz);
+#endif
+ return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
+}
+
+
+/*
+ * Draw the OpenGL stuff and do a SwapBuffers.
+ */
+static void display(Display *dpy, Window win)
+{
+ float scale = 1.7;
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+
+ glScalef(scale, scale, scale);
+ glRotatef(Xangle, 1.0, 0.0, 0.0);
+ glRotatef(Yangle, 0.0, 1.0, 0.0);
+
+ /*
+ * wireframe box
+ */
+ glColor3f(1.0, 1.0, 1.0);
+ glBegin(GL_LINE_LOOP);
+ glVertex3f(-1.0, -1.0, -1.0);
+ glVertex3f( 1.0, -1.0, -1.0);
+ glVertex3f( 1.0, 1.0, -1.0);
+ glVertex3f(-1.0, 1.0, -1.0);
+ glEnd();
+
+ glBegin(GL_LINE_LOOP);
+ glVertex3f(-1.0, -1.0, 1.0);
+ glVertex3f( 1.0, -1.0, 1.0);
+ glVertex3f( 1.0, 1.0, 1.0);
+ glVertex3f(-1.0, 1.0, 1.0);
+ glEnd();
+
+ glBegin(GL_LINES);
+ glVertex3f(-1.0, -1.0, -1.0); glVertex3f(-1.0, -1.0, 1.0);
+ glVertex3f( 1.0, -1.0, -1.0); glVertex3f( 1.0, -1.0, 1.0);
+ glVertex3f( 1.0, 1.0, -1.0); glVertex3f( 1.0, 1.0, 1.0);
+ glVertex3f(-1.0, 1.0, -1.0); glVertex3f(-1.0, 1.0, 1.0);
+ glEnd();
+
+ /*
+ * Solid box
+ */
+ glPushMatrix();
+ glScalef(0.75, 0.75, 0.75);
+
+ glColor3f(1, 0, 0);
+ glBegin(GL_POLYGON);
+ glVertex3f(1, -1, -1);
+ glVertex3f(1, 1, -1);
+ glVertex3f(1, 1, 1);
+ glVertex3f(1, -1, 1);
+ glEnd();
+
+ glColor3f(0, 1, 1);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, -1);
+ glVertex3f(-1, 1, -1);
+ glVertex3f(-1, 1, 1);
+ glVertex3f(-1, -1, 1);
+ glEnd();
+
+ glColor3f(0, 1, 0);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, 1, -1);
+ glVertex3f( 1, 1, -1);
+ glVertex3f( 1, 1, 1);
+ glVertex3f(-1, 1, 1);
+ glEnd();
+
+ glColor3f(1, 0, 1);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, -1);
+ glVertex3f( 1, -1, -1);
+ glVertex3f( 1, -1, 1);
+ glVertex3f(-1, -1, 1);
+ glEnd();
+
+ glColor3f(0, 0, 1);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, 1);
+ glVertex3f( 1, -1, 1);
+ glVertex3f( 1, 1, 1);
+ glVertex3f(-1, 1, 1);
+ glEnd();
+
+ glColor3f(1, 1, 0);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, -1);
+ glVertex3f( 1, -1, -1);
+ glVertex3f( 1, 1, -1);
+ glVertex3f(-1, 1, -1);
+ glEnd();
+ glPopMatrix();
+
+
+ glPopMatrix();
+
+ glXSwapBuffers(dpy, win);
+}
+
+
+/*
+ * This is called when we have to recompute the window shape bitmask.
+ * We just generate an n-sided regular polygon here but any other shape
+ * would be possible.
+ */
+static void make_shape_mask(Display *dpy, Window win, int width, int height,
+ int sides)
+{
+ Pixmap shapeMask;
+ XGCValues xgcv;
+ GC gc;
+
+ /* allocate 1-bit deep pixmap and a GC */
+ shapeMask = XCreatePixmap(dpy, win, width, height, 1);
+ gc = XCreateGC(dpy, shapeMask, 0, &xgcv);
+
+ /* clear shapeMask to zeros */
+ XSetForeground(dpy, gc, 0);
+ XFillRectangle(dpy, shapeMask, gc, 0, 0, width, height);
+
+ /* draw mask */
+ XSetForeground(dpy, gc, 1);
+ {
+ int cx = width / 2;
+ int cy = height / 2;
+ float angle = 0.0;
+ float step = 2.0 * PI / sides;
+ float radius = width / 2;
+ int i;
+ XPoint points[100];
+ for (i=0;i<sides;i++) {
+ int x = cx + radius * sin(angle);
+ int y = cy - radius * cos(angle);
+ points[i].x = x;
+ points[i].y = y;
+ angle += step;
+ }
+ XFillPolygon(dpy, shapeMask, gc, points, sides, Convex, CoordModeOrigin);
+ }
+
+ /* This is the only SHAPE extension call- simple! */
+ XShapeCombineMask(dpy, win, ShapeBounding, 0, 0, shapeMask, ShapeSet);
+
+ XFreeGC(dpy, gc);
+ XFreePixmap(dpy, shapeMask);
+}
+
+
+/*
+ * Called when window is resized. Do OpenGL viewport and projection stuff.
+ */
+static void reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 3.0, 20.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -10.0);
+
+ glEnable(GL_DEPTH_TEST);
+}
+
+
+/*
+ * Process X events.
+ */
+static void event_loop(Display *dpy, Window win)
+{
+ while (1) {
+ XEvent event;
+ if (XPending(dpy)) {
+ XNextEvent(dpy, &event);
+ switch (event.type) {
+ case Expose:
+ display(dpy, event.xexpose.window);
+ break;
+ case ConfigureNotify:
+ Width = event.xconfigure.width;
+ Height = event.xconfigure.height,
+ make_shape_mask(dpy, win, Width, Height, Sides);
+ reshape(Width, Height);
+ break;
+ case KeyPress:
+ {
+ char buf[100];
+ KeySym keySym;
+ XComposeStatus stat;
+ XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat);
+ switch (keySym) {
+ case XK_Escape:
+ exit(0);
+ break;
+ case XK_Up:
+ Sides++;
+ if (Sides>MaxSides) Sides = MaxSides;
+ make_shape_mask(dpy, win, Width, Height, Sides);
+ break;
+ case XK_Down:
+ Sides--;
+ if (Sides<MinSides) Sides = MinSides;
+ make_shape_mask(dpy, win, Width, Height, Sides);
+ break;
+ }
+ }
+ break;
+ default:
+ ;;
+ }
+ }
+ else {
+ static double t0 = -1.0;
+ double dt, t = current_time();
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ Xangle += 90.0 * dt; /* 90 degrees per second */
+ Yangle += 70.0 * dt;
+ t0 = t;
+ display(dpy, win);
+ }
+ }
+}
+
+
+/*
+ * Allocate a "nice" colormap. This could be better (HP-CR support, etc).
+ */
+static Colormap alloc_colormap(Display *dpy, Window parent, Visual *vis)
+{
+ Screen *scr = DefaultScreenOfDisplay(dpy);
+ int scrnum = DefaultScreen(dpy);
+
+ if (MaxCmapsOfScreen(scr)==1 && vis==DefaultVisual(dpy, scrnum)) {
+ /* The window and root are of the same visual type so */
+ /* share the root colormap. */
+ return DefaultColormap(dpy, scrnum);
+ }
+ else {
+ return XCreateColormap(dpy, parent, vis, AllocNone);
+ }
+}
+
+
+int main(int argc, char *argv[])
+{
+ static int glAttribs[] = {
+ GLX_DOUBLEBUFFER,
+ GLX_RGBA,
+ GLX_DEPTH_SIZE, 1,
+ None
+ };
+ Display *dpy;
+ XVisualInfo *visInfo;
+ int scrn;
+ Window root;
+ Colormap cmap;
+ Window win;
+ XSetWindowAttributes winAttribs;
+ unsigned long winAttribsMask;
+ GLXContext glCtx;
+ int ignore;
+ const char *name = "OpenGL in a Shaped Window";
+
+ dpy = XOpenDisplay(NULL);
+ if (!dpy) {
+ fprintf(stderr, "Couldn't open default display\n");
+ return 1;
+ }
+
+ /* check that we can use the shape extension */
+ if (!XQueryExtension(dpy, "SHAPE", &ignore, &ignore, &ignore )) {
+ fprintf(stderr, "Display doesn't support shape extension\n");
+ return 1;
+ }
+
+ scrn = DefaultScreen(dpy);
+
+ root = RootWindow(dpy, scrn);
+
+ visInfo = glXChooseVisual(dpy, scrn, glAttribs);
+ if (!visInfo) {
+ fprintf(stderr, "Couldn't get RGB, DB, Z visual\n");
+ return 1;
+ }
+
+ glCtx = glXCreateContext(dpy, visInfo, 0, True);
+ if (!glCtx) {
+ fprintf(stderr, "Couldn't create GL context\n");
+ return 1;
+ }
+
+ cmap = alloc_colormap(dpy, root, visInfo->visual);
+ if (!cmap) {
+ fprintf(stderr, "Couln't create colormap\n");
+ return 1;
+ }
+
+ winAttribs.border_pixel = 0;
+ winAttribs.colormap = cmap;
+ winAttribs.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ winAttribsMask = CWBorderPixel | CWColormap | CWEventMask;
+ win = XCreateWindow(dpy, root, 0, 0, Width, Height, 0,
+ visInfo->depth, InputOutput,
+ visInfo->visual,
+ winAttribsMask, &winAttribs);
+
+ {
+ XSizeHints sizehints;
+ /*
+ sizehints.x = xpos;
+ sizehints.y = ypos;
+ sizehints.width = width;
+ sizehints.height = height;
+ */
+ sizehints.flags = 0;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+
+ XMapWindow(dpy, win);
+
+ glXMakeCurrent(dpy, win, glCtx);
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("Press ESC to exit.\n");
+ printf("Press up/down to change window shape.\n");
+
+ event_loop(dpy, win);
+
+ return 0;
+}
diff --git a/progs/xdemos/vgears.c b/progs/xdemos/vgears.c
new file mode 100644
index 00000000000..13d030a8bef
--- /dev/null
+++ b/progs/xdemos/vgears.c
@@ -0,0 +1,282 @@
+/* $ID$ */
+
+/*
+ * Spinning gears demo for Linux SVGA/Mesa interface in 32K color mode.
+ *
+ * Compile with: gcc vgears.c -I../include -L../lib -lMesaGL -lX11 -lXext
+ * -lvga -lm -o vgears
+ *
+ * This program is in the public domain.
+ * Brian Paul, January 1996
+ */
+
+
+#include <vga.h>
+#include <math.h>
+#include "GL/svgamesa.h"
+#include "GL/gl.h"
+
+
+int width = 800, height = 600;
+
+SVGAMesaContext vmc;
+
+
+
+/*
+ * Draw a gear wheel. You'll probably want to call this function when
+ * building a display list since we do a lot of trig here.
+ *
+ * Input: inner_radius - radius of hole at center
+ * outer_radius - radius at center of teeth
+ * width - width of gear
+ * teeth - number of teeth
+ * tooth_depth - depth of tooth
+ */
+static void gear( GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth )
+{
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth/2.0;
+ r2 = outer_radius + tooth_depth/2.0;
+
+ da = 2.0*M_PI / teeth / 4.0;
+
+ glShadeModel( GL_FLAT );
+
+ glNormal3f( 0.0, 0.0, 1.0 );
+
+ /* draw front face */
+ glBegin( GL_QUAD_STRIP );
+ for (i=0;i<=teeth;i++) {
+ angle = i * 2.0*M_PI / teeth;
+ glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
+ glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
+ glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
+ glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
+ }
+ glEnd();
+
+ /* draw front sides of teeth */
+ glBegin( GL_QUADS );
+ da = 2.0*M_PI / teeth / 4.0;
+ for (i=0;i<teeth;i++) {
+ angle = i * 2.0*M_PI / teeth;
+
+ glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
+ glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 );
+ glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 );
+ glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
+ }
+ glEnd();
+
+
+ glNormal3f( 0.0, 0.0, -1.0 );
+
+ /* draw back face */
+ glBegin( GL_QUAD_STRIP );
+ for (i=0;i<=teeth;i++) {
+ angle = i * 2.0*M_PI / teeth;
+ glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
+ glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
+ glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
+ glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
+ }
+ glEnd();
+
+ /* draw back sides of teeth */
+ glBegin( GL_QUADS );
+ da = 2.0*M_PI / teeth / 4.0;
+ for (i=0;i<teeth;i++) {
+ angle = i * 2.0*M_PI / teeth;
+
+ glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
+ glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 );
+ glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 );
+ glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
+ }
+ glEnd();
+
+
+ /* draw outward faces of teeth */
+ glBegin( GL_QUAD_STRIP );
+ for (i=0;i<teeth;i++) {
+ angle = i * 2.0*M_PI / teeth;
+
+ glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
+ glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
+ u = r2*cos(angle+da) - r1*cos(angle);
+ v = r2*sin(angle+da) - r1*sin(angle);
+ len = sqrt( u*u + v*v );
+ u /= len;
+ v /= len;
+ glNormal3f( v, -u, 0.0 );
+ glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 );
+ glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 );
+ glNormal3f( cos(angle), sin(angle), 0.0 );
+ glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 );
+ glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 );
+ u = r1*cos(angle+3*da) - r2*cos(angle+2*da);
+ v = r1*sin(angle+3*da) - r2*sin(angle+2*da);
+ glNormal3f( v, -u, 0.0 );
+ glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
+ glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
+ glNormal3f( cos(angle), sin(angle), 0.0 );
+ }
+
+ glVertex3f( r1*cos(0), r1*sin(0), width*0.5 );
+ glVertex3f( r1*cos(0), r1*sin(0), -width*0.5 );
+
+ glEnd();
+
+
+ glShadeModel( GL_SMOOTH );
+
+ /* draw inside radius cylinder */
+ glBegin( GL_QUAD_STRIP );
+ for (i=0;i<=teeth;i++) {
+ angle = i * 2.0*M_PI / teeth;
+ glNormal3f( -cos(angle), -sin(angle), 0.0 );
+ glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
+ glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
+ }
+ glEnd();
+
+}
+
+
+static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.0;
+
+static GLuint limit;
+static GLuint count = 1;
+
+
+static void draw( void )
+{
+ angle += 2.0;
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glPushMatrix();
+ glRotatef( view_rotx, 1.0, 0.0, 0.0 );
+ glRotatef( view_roty, 0.0, 1.0, 0.0 );
+ glRotatef( view_rotz, 0.0, 0.0, 1.0 );
+
+ glPushMatrix();
+ glTranslatef( -3.0, -2.0, 0.0 );
+ glRotatef( angle, 0.0, 0.0, 1.0 );
+ glCallList(gear1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef( 3.1, -2.0, 0.0 );
+ glRotatef( -2.0*angle-9.0, 0.0, 0.0, 1.0 );
+ glCallList(gear2);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef( -3.1, 4.2, 0.0 );
+ glRotatef( -2.0*angle-25.0, 0.0, 0.0, 1.0 );
+ glCallList(gear3);
+ glPopMatrix();
+
+ glPopMatrix();
+
+ SVGAMesaSwapBuffers();
+}
+
+
+static void init( void )
+{
+ static GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0 };
+ static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0 };
+ static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0 };
+ static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0 };
+
+ GLfloat w = (float) width / (float) height;
+ GLfloat h = 1.0;
+
+ glLightfv( GL_LIGHT0, GL_POSITION, pos );
+ glEnable( GL_CULL_FACE );
+ glEnable( GL_LIGHTING );
+ glEnable( GL_LIGHT0 );
+ glEnable( GL_DEPTH_TEST );
+
+ /* make the gears */
+ gear1 = glGenLists(1);
+ glNewList(gear1, GL_COMPILE);
+ glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red );
+ gear( 1.0, 4.0, 1.0, 20, 0.7 );
+ glEndList();
+
+ gear2 = glGenLists(1);
+ glNewList(gear2, GL_COMPILE);
+ glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green );
+ gear( 0.5, 2.0, 2.0, 10, 0.7 );
+ glEndList();
+
+ gear3 = glGenLists(1);
+ glNewList(gear3, GL_COMPILE);
+ glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue );
+ gear( 1.3, 2.0, 0.5, 10, 0.7 );
+ glEndList();
+
+ glEnable( GL_NORMALIZE );
+
+
+ glViewport( 0, 0, width, height );
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (width>height) {
+ GLfloat w = (GLfloat) width / (GLfloat) height;
+ glFrustum( -w, w, -1.0, 1.0, 5.0, 60.0 );
+ }
+ else {
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+ glFrustum( -1.0, 1.0, -h, h, 5.0, 60.0 );
+ }
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -40.0 );
+}
+
+void setup( void )
+{
+ vga_init();
+
+ vga_setmode(G800x600x32K);
+/* gl_setcontextvga(G800x600x32K);*/
+
+ vmc = SVGAMesaCreateContext(GL_TRUE);
+ SVGAMesaMakeCurrent( vmc );
+}
+
+
+void end( void )
+{
+ SVGAMesaDestroyContext( vmc );
+
+ vga_setmode( TEXT );
+}
+
+
+int main( int argc, char *argv[] )
+{
+ int i;
+
+ setup();
+ init();
+ for (i=0;i<4;i++) {
+ draw(); /*SVGAMesaSwapBuffers();*/
+ }
+ end();
+ return 0;
+}
diff --git a/progs/xdemos/vindex.c b/progs/xdemos/vindex.c
new file mode 100644
index 00000000000..991fce2a591
--- /dev/null
+++ b/progs/xdemos/vindex.c
@@ -0,0 +1,65 @@
+
+/*
+ * Test Linux 8-bit SVGA/Mesa color index mode
+ *
+ * Compile with: gcc vindex.c -I../include -L../lib -lMesaGL -lX11 -lXext
+ * -lvga -lm -o vindex
+ *
+ * This program is in the public domain.
+ * Brian Paul, January 1996
+ */
+
+
+
+#include <vga.h>
+#include "GL/svgamesa.h"
+#include "GL/gl.h"
+
+
+
+static GLint width = 640, height = 480;
+
+
+
+static void display( void )
+{
+ int i, j;
+ int w, h;
+
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho( 0.0, (GLfloat) width, 0.0, (GLfloat) height, -1.0, 1.0 );
+
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ w = width / 16;
+ h = height / 16;
+ for (i=0;i<16;i++) {
+ for (j=0;j<16;j++) {
+ glIndexi( i*16+j );
+ glRecti( i*w, j*h, i*w+w, j*h+h );
+ }
+ }
+}
+
+
+
+int main( int argc, char *argv[] )
+{
+ SVGAMesaContext vmc;
+ int i;
+
+ vga_init();
+ vga_setmode( G640x480x256 );
+
+ vmc = SVGAMesaCreateContext( GL_FALSE );
+ SVGAMesaMakeCurrent( vmc );
+
+ display();
+ sleep(3);
+
+ SVGAMesaDestroyContext( vmc );
+ vga_setmode( TEXT );
+ return 0;
+}
diff --git a/progs/xdemos/vtest.c b/progs/xdemos/vtest.c
new file mode 100644
index 00000000000..e322fbc5c80
--- /dev/null
+++ b/progs/xdemos/vtest.c
@@ -0,0 +1,82 @@
+
+/*
+ * Test SVGA/Mesa interface in 32K color mode.
+ *
+ * Compile with: gcc vtest.c -I../include -L../lib -lMesaGL -lX11 -lXext
+ * -lvga -lm -o vtest
+ *
+ * This program is in the public domain.
+ * Brian Paul, January 1996
+ */
+
+
+
+#include <vga.h>
+#include "GL/svgamesa.h"
+#include "GL/gl.h"
+
+
+SVGAMesaContext vmc;
+
+
+
+void setup( void )
+{
+ vga_init();
+
+ vga_setmode(G800x600x32K);
+/* gl_setcontextvga(G800x600x32K);*/
+
+ vmc = SVGAMesaCreateContext( GL_FALSE ); /* single buffered */
+ SVGAMesaMakeCurrent( vmc );
+}
+
+
+void test( void )
+{
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
+ glMatrixMode(GL_MODELVIEW);
+
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glBegin( GL_LINES );
+ glColor3f( 1.0, 0.0, 0.0 );
+ glVertex2f( -0.5, 0.5 );
+ glVertex2f( 0.5, 0.5 );
+ glColor3f( 0.0, 1.0, 0.0 );
+ glVertex2f( -0.5, 0.25 );
+ glVertex2f( 0.5, 0.25 );
+ glColor3f( 0.0, 0.0, 1.0 );
+ glVertex2f( -0.5, 0.0 );
+ glVertex2f( 0.5, 0.0 );
+ glEnd();
+
+ glBegin( GL_POLYGON );
+ glColor3f( 1.0, 0.0, 0.0 );
+ glVertex2f( 0.0, 0.7 );
+ glColor3f( 0.0, 1.0, 0.0 );
+ glVertex2f( -0.5, -0.5 );
+ glColor3f( 0.0, 0.0, 1.0 );
+ glVertex2f( 0.5, -0.5 );
+ glEnd();
+
+ sleep(3);
+}
+
+void end( void )
+{
+ SVGAMesaDestroyContext( vmc );
+
+ vga_setmode( TEXT );
+}
+
+
+int main( int argc, char *argv[] )
+{
+ setup();
+ test();
+ end();
+ return 0;
+}
diff --git a/progs/xdemos/wincopy.c b/progs/xdemos/wincopy.c
new file mode 100644
index 00000000000..3ec67dc6724
--- /dev/null
+++ b/progs/xdemos/wincopy.c
@@ -0,0 +1,329 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * This program opens two GLX windows, renders into one and uses
+ * glCopyPixels to copy the image from the first window into the
+ * second by means of the GLX 1.3 function glxMakeContextCurrent().
+ * This function works just like the glXMakeCurrentReadSGI() function
+ * in the GLX_SGI_make_current_read extension.
+ */
+
+
+#define GLX_GLXEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <X11/keysym.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+
+#ifdef GLX_VERSION_1_3
+
+
+static Display *Dpy;
+static int ScrNum;
+static GLXContext Context;
+static Window Win[2]; /* Win[0] = source, Win[1] = dest */
+static GLint Width[2], Height[2];
+
+static GLfloat Angle = 0.0;
+
+static GLboolean DrawFront = GL_FALSE;
+
+PFNGLXMAKECURRENTREADSGIPROC make_context_current = NULL;
+
+static Window
+CreateWindow(Display *dpy, int scrnum, XVisualInfo *visinfo,
+ int xpos, int ypos, int width, int height,
+ const char *name)
+{
+ Window win;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+
+ root = RootWindow(dpy, scrnum);
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow(dpy, root, xpos, ypos, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr);
+ if (win) {
+ XSizeHints sizehints;
+ sizehints.x = xpos;
+ sizehints.y = ypos;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+
+ XMapWindow(dpy, win);
+ }
+ return win;
+}
+
+
+static void
+Redraw(void)
+{
+ /* make the first window the current one */
+ if (! (*make_context_current)(Dpy, Win[0], Win[0], Context)) {
+ printf("glXMakeContextCurrent failed in Redraw()\n");
+ return;
+ }
+
+ Angle += 1.0;
+
+ if (DrawFront) {
+ glDrawBuffer(GL_FRONT);
+ glReadBuffer(GL_FRONT);
+ }
+ else {
+ glDrawBuffer(GL_BACK);
+ glReadBuffer(GL_BACK);
+ }
+
+ glViewport(0, 0, Width[0], Height[0]);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ glShadeModel(GL_FLAT);
+ glClearColor(0.5, 0.5, 0.5, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* draw blue quad */
+ glColor3f(0.3, 0.3, 1.0);
+ glPushMatrix();
+ glRotatef(Angle, 0, 0, 1);
+ glBegin(GL_POLYGON);
+ glVertex2f(-0.5, -0.25);
+ glVertex2f( 0.5, -0.25);
+ glVertex2f( 0.5, 0.25);
+ glVertex2f(-0.5, 0.25);
+ glEnd();
+ glPopMatrix();
+
+ if (DrawFront)
+ glFinish();
+ else
+ glXSwapBuffers(Dpy, Win[0]);
+
+
+ /* copy image from window 0 to window 1 */
+ if (!(*make_context_current)(Dpy, Win[1], Win[0], Context)) {
+ printf("glXMakeContextCurrent failed in Redraw()\n");
+ return;
+ }
+
+ /* raster pos setup */
+ glViewport(0, 0, Width[1], Height[1]);
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(-1, 1, -1, 1, -1, 1);
+ glRasterPos2f(-1, -1);
+
+ /* copy the image between windows */
+ glCopyPixels(0, 0, Width[0], Height[0], GL_COLOR);
+
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+
+ if (DrawFront)
+ glFinish();
+ else
+ glXSwapBuffers(Dpy, Win[1]);
+}
+
+
+
+static void
+Resize(Window win, unsigned int width, unsigned int height)
+{
+ int i;
+ if (win == Win[0]) {
+ i = 0;
+ }
+ else {
+ i = 1;
+ }
+ Width[i] = width;
+ Height[i] = height;
+ if (!glXMakeCurrent(Dpy, Win[i], Context)) {
+ printf("glXMakeCurrent failed in Resize()\n");
+ return;
+ }
+}
+
+
+
+static void
+EventLoop(void)
+{
+ XEvent event;
+ while (1) {
+ if (XPending(Dpy) > 0) {
+ XNextEvent( Dpy, &event );
+ switch (event.type) {
+ case Expose:
+ Redraw();
+ break;
+ case ConfigureNotify:
+ Resize(event.xany.window, event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buf[100];
+ KeySym keySym;
+ XComposeStatus stat;
+ XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat);
+ if (keySym == XK_Escape) {
+ /* exit */
+ return;
+ }
+ else if (buf[0] == 'f') {
+ DrawFront = !DrawFront;
+ printf("Drawing to %s buffer\n",
+ DrawFront ? "GL_FRONT" : "GL_BACK");
+ }
+ }
+ break;
+ default:
+ /*no-op*/ ;
+ }
+ }
+ else {
+ /* animate */
+ Redraw();
+ }
+ }
+}
+
+
+static void
+Init(void)
+{
+ XVisualInfo *visinfo;
+ int attrib[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ None };
+ int major, minor;
+
+ Dpy = XOpenDisplay(NULL);
+ if (!Dpy) {
+ printf("Couldn't open default display!\n");
+ exit(1);
+ }
+
+ ScrNum = DefaultScreen(Dpy);
+
+ glXQueryVersion(Dpy, &major, &minor);
+
+ if (major * 100 + minor >= 103) {
+ make_context_current = (PFNGLXMAKECURRENTREADSGIPROC)
+ glXGetProcAddressARB( (GLubyte *) "glXMakeContextCurrent" );
+ }
+ else {
+ const char * const glxExtensions = glXQueryExtensionsString(Dpy, ScrNum);
+ const char * ext = strstr( glxExtensions, "GLX_SGI_make_current_read" );
+ const size_t len = strlen( "GLX_SGI_make_current_read" );
+
+ if ( (ext != NULL)
+ && ((ext[len] == ' ') || (ext[len] == '\0')) ) {
+ make_context_current = (PFNGLXMAKECURRENTREADSGIPROC)
+ glXGetProcAddressARB( (GLubyte *) "glXMakeCurrentReadSGI" );
+ }
+ }
+
+ if (make_context_current == NULL) {
+ fprintf(stderr, "Sorry, this program requires either GLX 1.3 "
+ "or GLX_SGI_make_current_read.\n");
+ exit(1);
+ }
+
+ visinfo = glXChooseVisual(Dpy, ScrNum, attrib);
+ if (!visinfo) {
+ printf("Unable to find RGB, double-buffered visual\n");
+ exit(1);
+ }
+
+ Context = glXCreateContext(Dpy, visinfo, NULL, True);
+ if (!Context) {
+ printf("Couldn't create GLX context\n");
+ exit(1);
+ }
+
+
+ Win[0] = CreateWindow(Dpy, ScrNum, visinfo,
+ 0, 0, 300, 300, "source window");
+
+ Win[1] = CreateWindow(Dpy, ScrNum, visinfo,
+ 350, 0, 300, 300, "dest window");
+
+ printf("Press Esc to exit\n");
+ printf("Press 'f' to toggle front/back buffer drawing\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ Init();
+ EventLoop();
+ return 0;
+}
+
+
+#else
+
+
+int
+main(int argc, char *argv[])
+{
+ printf("This program requires GLX 1.3!\n");
+ return 0;
+}
+
+
+#endif /* GLX_VERSION_1_3 */
diff --git a/progs/xdemos/xdemo.c b/progs/xdemos/xdemo.c
new file mode 100644
index 00000000000..52039cb6424
--- /dev/null
+++ b/progs/xdemos/xdemo.c
@@ -0,0 +1,334 @@
+
+/*
+ * Very simple demo of how to use the Mesa/X11 interface instead of the
+ * glx, tk or aux toolkits. I highly recommend using the GLX interface
+ * instead of the X/Mesa interface, however.
+ *
+ * This program is in the public domain.
+ *
+ * Brian Paul
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include "GL/xmesa.h"
+#include "GL/gl.h"
+
+
+
+static GLint Black, Red, Green, Blue;
+
+
+
+static void make_window( char *title, int color_flag )
+{
+ int x = 10, y = 10, width = 400, height = 300;
+ Display *dpy;
+ int scr;
+ Window root, win;
+ Colormap cmap;
+ XColor xcolor;
+ int attr_flags;
+ XVisualInfo *visinfo;
+ XSetWindowAttributes attr;
+ XTextProperty tp;
+ XSizeHints sh;
+ XEvent e;
+ XMesaContext context;
+ XMesaVisual visual;
+ XMesaBuffer buffer;
+
+
+ /*
+ * Do the usual X things to make a window.
+ */
+
+ dpy = XOpenDisplay(NULL);
+ if (!dpy) {
+ printf("Couldn't open default display!\n");
+ exit(1);
+ }
+
+ scr = DefaultScreen(dpy);
+ root = RootWindow(dpy, scr);
+
+ /* alloc visinfo struct */
+ visinfo = (XVisualInfo *) malloc( sizeof(XVisualInfo) );
+
+ /* Get a visual and colormap */
+ if (color_flag) {
+ /* Open TrueColor window */
+
+/*
+ if (!XMatchVisualInfo( dpy, scr, 24, TrueColor, visinfo )) {
+ printf("Couldn't get 24-bit TrueColor visual!\n");
+ exit(1);
+ }
+*/
+ if (!XMatchVisualInfo( dpy, scr, 8, PseudoColor, visinfo )) {
+ printf("Couldn't get 8-bit PseudoColor visual!\n");
+ exit(1);
+ }
+
+ cmap = XCreateColormap( dpy, root, visinfo->visual, AllocNone );
+ Black = Red = Green = Blue = 0;
+ }
+ else {
+ /* Open color index window */
+
+ if (!XMatchVisualInfo( dpy, scr, 8, PseudoColor, visinfo )) {
+ printf("Couldn't get 8-bit PseudoColor visual\n");
+ exit(1);
+ }
+
+ cmap = XCreateColormap( dpy, root, visinfo->visual, AllocNone );
+
+ /* Allocate colors */
+ xcolor.red = 0x0;
+ xcolor.green = 0x0;
+ xcolor.blue = 0x0;
+ xcolor.flags = DoRed | DoGreen | DoBlue;
+ if (!XAllocColor( dpy, cmap, &xcolor )) {
+ printf("Couldn't allocate black!\n");
+ exit(1);
+ }
+ Black = xcolor.pixel;
+
+ xcolor.red = 0xffff;
+ xcolor.green = 0x0;
+ xcolor.blue = 0x0;
+ xcolor.flags = DoRed | DoGreen | DoBlue;
+ if (!XAllocColor( dpy, cmap, &xcolor )) {
+ printf("Couldn't allocate red!\n");
+ exit(1);
+ }
+ Red = xcolor.pixel;
+
+ xcolor.red = 0x0;
+ xcolor.green = 0xffff;
+ xcolor.blue = 0x0;
+ xcolor.flags = DoRed | DoGreen | DoBlue;
+ if (!XAllocColor( dpy, cmap, &xcolor )) {
+ printf("Couldn't allocate green!\n");
+ exit(1);
+ }
+ Green = xcolor.pixel;
+
+ xcolor.red = 0x0;
+ xcolor.green = 0x0;
+ xcolor.blue = 0xffff;
+ xcolor.flags = DoRed | DoGreen | DoBlue;
+ if (!XAllocColor( dpy, cmap, &xcolor )) {
+ printf("Couldn't allocate blue!\n");
+ exit(1);
+ }
+ Blue = xcolor.pixel;
+ }
+
+ /* set window attributes */
+ attr.colormap = cmap;
+ attr.event_mask = ExposureMask | StructureNotifyMask;
+ attr.border_pixel = BlackPixel( dpy, scr );
+ attr.background_pixel = BlackPixel( dpy, scr );
+ attr_flags = CWColormap | CWEventMask | CWBorderPixel | CWBackPixel;
+
+ /* Create the window */
+ win = XCreateWindow( dpy, root, x,y, width, height, 0,
+ visinfo->depth, InputOutput,
+ visinfo->visual,
+ attr_flags, &attr);
+ if (!win) {
+ printf("Couldn't open window!\n");
+ exit(1);
+ }
+
+ XStringListToTextProperty(&title, 1, &tp);
+ sh.flags = USPosition | USSize;
+ XSetWMProperties(dpy, win, &tp, &tp, 0, 0, &sh, 0, 0);
+ XMapWindow(dpy, win);
+ while (1) {
+ XNextEvent( dpy, &e );
+ if (e.type == MapNotify && e.xmap.window == win) {
+ break;
+ }
+ }
+
+
+ /*
+ * Now do the special Mesa/Xlib stuff!
+ */
+
+ visual = XMesaCreateVisual( dpy, visinfo,
+ (GLboolean) color_flag,
+ GL_FALSE, /* alpha_flag */
+ GL_FALSE, /* db_flag */
+ GL_FALSE, /* stereo flag */
+ GL_FALSE, /* ximage_flag */
+ 0, /* depth size */
+ 0, /* stencil size */
+ 0,0,0,0, /* accum_size */
+ 0, /* num samples */
+ 0, /* level */
+ 0 /* caveat */
+ );
+ if (!visual) {
+ printf("Couldn't create Mesa/X visual!\n");
+ exit(1);
+ }
+
+ /* Create a Mesa rendering context */
+ context = XMesaCreateContext( visual,
+ NULL /* share_list */
+ );
+ if (!context) {
+ printf("Couldn't create Mesa/X context!\n");
+ exit(1);
+ }
+
+ buffer = XMesaCreateWindowBuffer( visual, win );
+ if (!buffer) {
+ printf("Couldn't create Mesa/X buffer!\n");
+ exit(1);
+ }
+
+
+ XMesaMakeCurrent( context, buffer );
+
+ /* Ready to render! */
+}
+
+
+
+static void draw_cube( void )
+{
+ /* X faces */
+ glIndexi( Red );
+ glColor3f( 1.0, 0.0, 0.0 );
+ glBegin( GL_POLYGON );
+ glVertex3f( 1.0, 1.0, 1.0 );
+ glVertex3f( 1.0, -1.0, 1.0 );
+ glVertex3f( 1.0, -1.0, -1.0 );
+ glVertex3f( 1.0, 1.0, -1.0 );
+ glEnd();
+
+ glBegin( GL_POLYGON );
+ glVertex3f( -1.0, 1.0, 1.0 );
+ glVertex3f( -1.0, 1.0, -1.0 );
+ glVertex3f( -1.0, -1.0, -1.0 );
+ glVertex3f( -1.0, -1.0, 1.0 );
+ glEnd();
+
+ /* Y faces */
+ glIndexi( Green );
+ glColor3f( 0.0, 1.0, 0.0 );
+ glBegin( GL_POLYGON );
+ glVertex3f( 1.0, 1.0, 1.0 );
+ glVertex3f( 1.0, 1.0, -1.0 );
+ glVertex3f( -1.0, 1.0, -1.0 );
+ glVertex3f( -1.0, 1.0, 1.0 );
+ glEnd();
+
+ glBegin( GL_POLYGON );
+ glVertex3f( 1.0, -1.0, 1.0 );
+ glVertex3f( -1.0, -1.0, 1.0 );
+ glVertex3f( -1.0, -1.0, -1.0 );
+ glVertex3f( 1.0, -1.0, -1.0 );
+ glEnd();
+
+ /* Z faces */
+ glIndexi( Blue );
+ glColor3f( 0.0, 0.0, 1.0 );
+ glBegin( GL_POLYGON );
+ glVertex3f( 1.0, 1.0, 1.0 );
+ glVertex3f( -1.0, 1.0, 1.0 );
+ glVertex3f( -1.0, -1.0, 1.0 );
+ glVertex3f( 1.0, -1.0, 1.0 );
+ glEnd();
+
+ glBegin( GL_POLYGON );
+ glVertex3f( 1.0, 1.0, -1.0 );
+ glVertex3f( 1.0,-1.0, -1.0 );
+ glVertex3f( -1.0,-1.0, -1.0 );
+ glVertex3f( -1.0, 1.0, -1.0 );
+ glEnd();
+}
+
+
+
+
+static void display_loop( void )
+{
+ GLfloat xrot, yrot, zrot;
+
+ xrot = yrot = zrot = 0.0;
+
+ glClearColor( 0.0, 0.0, 0.0, 0.0 );
+ glClearIndex( Black );
+
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 1.0, 10.0 );
+ glTranslatef( 0.0, 0.0, -5.0 );
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+ glCullFace( GL_BACK );
+ glEnable( GL_CULL_FACE );
+
+ glShadeModel( GL_FLAT );
+
+ while (1) {
+ glClear( GL_COLOR_BUFFER_BIT );
+ glPushMatrix();
+ glRotatef( xrot, 1.0, 0.0, 0.0 );
+ glRotatef( yrot, 0.0, 1.0, 0.0 );
+ glRotatef( zrot, 0.0, 0.0, 1.0 );
+
+ draw_cube();
+
+ glPopMatrix();
+ glFinish();
+
+ xrot += 10.0;
+ yrot += 7.0;
+ zrot -= 3.0;
+ }
+
+}
+
+
+
+
+int main( int argc, char *argv[] )
+{
+ int mode = 0;
+
+ if (argc >= 2)
+ {
+ if (strcmp(argv[1],"-ci")==0)
+ mode = 0;
+ else if (strcmp(argv[1],"-rgb")==0)
+ mode = 1;
+ else
+ {
+ printf("Bad flag: %s\n", argv[1]);
+ printf("Specify -ci for 8-bit color index or -rgb for RGB mode\n");
+ exit(1);
+ }
+ }
+ else
+ {
+ printf("Specify -ci for 8-bit color index or -rgb for RGB mode\n");
+ printf("Defaulting to 8-bit color index\n");
+ }
+
+ make_window( argv[0], mode );
+
+ display_loop();
+ return 0;
+}
+
diff --git a/progs/xdemos/xfont.c b/progs/xdemos/xfont.c
new file mode 100644
index 00000000000..2585aa6447c
--- /dev/null
+++ b/progs/xdemos/xfont.c
@@ -0,0 +1,206 @@
+
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Example of using glXUseXFont().
+ * 5 November 1999
+ * Brian Paul
+ */
+
+
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+
+static const char *ProgramName = "xfont";
+
+static const char *FontName = "fixed";
+
+static GLuint FontBase = 0;
+
+
+
+static void redraw( Display *dpy, Window w )
+{
+ static const char *text = "This is glXUseXFont()";
+
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ /* triangle */
+ glColor3f( 0.2, 0.2, 1.0 );
+ glBegin(GL_TRIANGLES);
+ glVertex2f( 0, 0.8 );
+ glVertex2f( -0.8, -0.7 );
+ glVertex2f( 0.8, -0.7 );
+ glEnd();
+
+ /* text */
+ glColor3f( 1, 1, 1 );
+ glRasterPos2f(-0.8, 0);
+ glListBase(FontBase);
+ glCallLists(strlen(text), GL_UNSIGNED_BYTE, (GLubyte *) text);
+
+ glXSwapBuffers( dpy, w );
+}
+
+
+
+static void resize( unsigned int width, unsigned int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
+}
+
+
+
+static void setup_font( Display *dpy )
+{
+ XFontStruct *fontInfo;
+ Font id;
+ unsigned int first, last;
+
+ fontInfo = XLoadQueryFont(dpy, FontName);
+ if (!fontInfo) {
+ printf("Error: font %s not found\n", FontName);
+ exit(0);
+ }
+
+ id = fontInfo->fid;
+ first = fontInfo->min_char_or_byte2;
+ last = fontInfo->max_char_or_byte2;
+
+ FontBase = glGenLists((GLuint) last + 1);
+ if (!FontBase) {
+ printf("Error: unable to allocate display lists\n");
+ exit(0);
+ }
+ glXUseXFont(id, first, last - first + 1, FontBase + first);
+}
+
+static Window make_rgb_db_window( Display *dpy, int xpos, int ypos,
+ unsigned int width, unsigned int height )
+{
+ int attrib[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ None };
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ GLXContext ctx;
+ XVisualInfo *visinfo;
+
+ scrnum = DefaultScreen( dpy );
+ root = RootWindow( dpy, scrnum );
+
+ visinfo = glXChooseVisual( dpy, scrnum, attrib );
+ if (!visinfo) {
+ printf("Error: couldn't get an RGB, Double-buffered visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( dpy, root, 0, 0, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr );
+
+ {
+ XSizeHints sizehints;
+ sizehints.x = xpos;
+ sizehints.y = ypos;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, ProgramName, ProgramName,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+
+ ctx = glXCreateContext( dpy, visinfo, NULL, True );
+
+ glXMakeCurrent( dpy, win, ctx );
+
+ return win;
+}
+
+
+static void event_loop( Display *dpy )
+{
+ XEvent event;
+
+ while (1) {
+ XNextEvent( dpy, &event );
+
+ switch (event.type) {
+ case Expose:
+ redraw( dpy, event.xany.window );
+ break;
+ case ConfigureNotify:
+ resize( event.xconfigure.width, event.xconfigure.height );
+ break;
+ case KeyPress:
+ exit(0);
+ default:
+ ; /* no-op */
+ }
+ }
+}
+
+
+
+int main( int argc, char *argv[] )
+{
+ Display *dpy;
+ Window win;
+
+ dpy = XOpenDisplay(NULL);
+
+ win = make_rgb_db_window( dpy, 0, 0, 300, 300 );
+ setup_font( dpy );
+
+ glShadeModel( GL_FLAT );
+ glClearColor( 0.5, 0.5, 1.0, 1.0 );
+
+ XMapWindow( dpy, win );
+
+ event_loop( dpy );
+ return 0;
+}
diff --git a/progs/xdemos/xrotfontdemo.c b/progs/xdemos/xrotfontdemo.c
new file mode 100644
index 00000000000..58cd0286cc6
--- /dev/null
+++ b/progs/xdemos/xrotfontdemo.c
@@ -0,0 +1,220 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Example of using glXUseRotatedXFontMESA().
+ * 24 Jan 2004
+ * Brian Paul
+ */
+
+
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "xuserotfont.h"
+
+
+static const char *ProgramName = "xfont";
+
+static const char *FontName = "fixed";
+
+static GLuint FontBase[4];
+
+
+static void redraw( Display *dpy, Window w )
+{
+ static const char *text = " Rotated bitmap text";
+ int i;
+
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ /* triangle */
+ glColor3f( 0.2, 0.2, 1.0 );
+ glBegin(GL_TRIANGLES);
+ glVertex2f( -0.8, 0.7 );
+ glVertex2f( -0.8, -0.7 );
+ glVertex2f( 0.8, 0.0 );
+ glEnd();
+
+ /* marker */
+ glColor3f( 0, 1, 0 );
+ glBegin(GL_POINTS);
+ glVertex2f(0, 0);
+ glEnd();
+
+ /* text */
+ glColor3f( 1, 1, 1 );
+
+ for (i = 0; i < 4; i++) {
+ glRasterPos2f(0, 0);
+ glListBase(FontBase[i]);
+ glCallLists(strlen(text), GL_UNSIGNED_BYTE, (GLubyte *) text);
+ }
+
+ glXSwapBuffers( dpy, w );
+}
+
+
+
+static void resize( unsigned int width, unsigned int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
+}
+
+
+
+static void setup_font( Display *dpy )
+{
+ XFontStruct *fontInfo;
+ Font id;
+ unsigned int first, last;
+ int i;
+
+ fontInfo = XLoadQueryFont(dpy, FontName);
+ if (!fontInfo) {
+ printf("Error: font %s not found\n", FontName);
+ exit(0);
+ }
+
+ id = fontInfo->fid;
+ first = fontInfo->min_char_or_byte2;
+ last = fontInfo->max_char_or_byte2;
+
+ for (i = 0; i < 4; i++) {
+ FontBase[i] = glGenLists((GLuint) last + 1);
+ if (!FontBase[i]) {
+ printf("Error: unable to allocate display lists\n");
+ exit(0);
+ }
+ glXUseRotatedXFontMESA(id, first, last - first + 1, FontBase[i] + first,
+ i * 90);
+ }
+}
+
+
+static Window make_rgb_db_window( Display *dpy, int xpos, int ypos,
+ unsigned int width, unsigned int height )
+{
+ int attrib[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ None };
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ GLXContext ctx;
+ XVisualInfo *visinfo;
+
+ scrnum = DefaultScreen( dpy );
+ root = RootWindow( dpy, scrnum );
+
+ visinfo = glXChooseVisual( dpy, scrnum, attrib );
+ if (!visinfo) {
+ printf("Error: couldn't get an RGB, Double-buffered visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( dpy, root, 0, 0, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr );
+
+ {
+ XSizeHints sizehints;
+ sizehints.x = xpos;
+ sizehints.y = ypos;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, ProgramName, ProgramName,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+
+ ctx = glXCreateContext( dpy, visinfo, NULL, True );
+
+ glXMakeCurrent( dpy, win, ctx );
+
+ return win;
+}
+
+
+static void event_loop( Display *dpy )
+{
+ XEvent event;
+
+ while (1) {
+ XNextEvent( dpy, &event );
+
+ switch (event.type) {
+ case Expose:
+ redraw( dpy, event.xany.window );
+ break;
+ case ConfigureNotify:
+ resize( event.xconfigure.width, event.xconfigure.height );
+ break;
+ case KeyPress:
+ exit(0);
+ default:
+ ; /* no-op */
+ }
+ }
+}
+
+
+
+int main( int argc, char *argv[] )
+{
+ Display *dpy;
+ Window win;
+
+ dpy = XOpenDisplay(NULL);
+
+ win = make_rgb_db_window( dpy, 0, 0, 300, 300 );
+ setup_font( dpy );
+
+ glShadeModel( GL_FLAT );
+ glClearColor( 0.5, 0.5, 1.0, 1.0 );
+
+ XMapWindow( dpy, win );
+
+ event_loop( dpy );
+ return 0;
+}
diff --git a/progs/xdemos/xuserotfont.c b/progs/xdemos/xuserotfont.c
new file mode 100644
index 00000000000..adb849511d8
--- /dev/null
+++ b/progs/xdemos/xuserotfont.c
@@ -0,0 +1,399 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/* \file xuserotfont.c
+ *
+ * A function like glXUseXFont() but takes a 0, 90, 180 or 270 degree
+ * rotation angle for rotated text display.
+ *
+ * Based on Mesa's glXUseXFont implementation written by Thorsten Ohl.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+#include <GL/glx.h>
+#include "xuserotfont.h"
+
+
+/**
+ * Generate OpenGL-compatible bitmap by drawing an X character glyph
+ * to an off-screen pixmap, then getting the image and testing pixels.
+ * \param width bitmap width in pixels
+ * \param height bitmap height in pixels
+ */
+static void
+fill_bitmap(Display *dpy, Pixmap pixmap, GC gc,
+ unsigned int bitmapWidth, unsigned int bitmapHeight,
+ unsigned int charWidth, unsigned int charHeight,
+ int xPos, int yPos, unsigned int c, GLubyte * bitmap,
+ int rotation)
+{
+ const int bytesPerRow = (bitmapWidth + 7) / 8;
+ XImage *image;
+ XChar2b char2b;
+
+ /* clear pixmap to 0 */
+ XSetForeground(dpy, gc, 0);
+ XFillRectangle(dpy, pixmap, gc, 0, 0, charWidth, charHeight);
+
+ /* The glyph is drawn snug up against the left/top edges of the pixmap */
+ XSetForeground(dpy, gc, 1);
+ char2b.byte1 = (c >> 8) & 0xff;
+ char2b.byte2 = (c & 0xff);
+ XDrawString16(dpy, pixmap, gc, xPos, yPos, &char2b, 1);
+
+ /* initialize GL bitmap */
+ memset(bitmap, 0, bytesPerRow * bitmapHeight);
+
+ image = XGetImage(dpy, pixmap, 0, 0, charWidth, charHeight, 1, XYPixmap);
+ if (image) {
+ /* Set appropriate bits in the GL bitmap.
+ * Note: X11 and OpenGL are upside down wrt each other).
+ */
+ unsigned int x, y;
+ if (rotation == 0) {
+ for (y = 0; y < charHeight; y++) {
+ for (x = 0; x < charWidth; x++) {
+ if (XGetPixel(image, x, y)) {
+ int y2 = bitmapHeight - y - 1;
+ bitmap[bytesPerRow * y2 + x / 8] |= (1 << (7 - (x % 8)));
+ }
+ }
+ }
+ }
+ else if (rotation == 90) {
+ for (y = 0; y < charHeight; y++) {
+ for (x = 0; x < charWidth; x++) {
+ if (XGetPixel(image, x, y)) {
+ int x2 = y;
+ int y2 = x;
+ bitmap[bytesPerRow * y2 + x2 / 8] |= (1 << (7 - (x2 % 8)));
+ }
+ }
+ }
+ }
+ else if (rotation == 180) {
+ for (y = 0; y < charHeight; y++) {
+ for (x = 0; x < charWidth; x++) {
+ if (XGetPixel(image, x, y)) {
+ int x2 = charWidth - x - 1;
+ bitmap[bytesPerRow * y + x2 / 8] |= (1 << (7 - (x2 % 8)));
+ }
+ }
+ }
+ }
+ else {
+ assert(rotation == 270);
+ for (y = 0; y < charHeight; y++) {
+ for (x = 0; x < charWidth; x++) {
+ if (XGetPixel(image, x, y)) {
+ int x2 = charHeight - y - 1;
+ int y2 = charWidth - x - 1;
+ bitmap[bytesPerRow * y2 + x2 / 8] |= (1 << (7 - (x2 % 8)));
+ }
+ }
+ }
+ }
+ XDestroyImage(image);
+ }
+}
+
+
+/*
+ * Determine if a given glyph is valid and return the
+ * corresponding XCharStruct.
+ */
+static const XCharStruct *
+isvalid(const XFontStruct * fs, unsigned int which)
+{
+ unsigned int rows, pages;
+ unsigned int byte1 = 0, byte2 = 0;
+ int i, valid = 1;
+
+ rows = fs->max_byte1 - fs->min_byte1 + 1;
+ pages = fs->max_char_or_byte2 - fs->min_char_or_byte2 + 1;
+
+ if (rows == 1) {
+ /* "linear" fonts */
+ if ((fs->min_char_or_byte2 > which) || (fs->max_char_or_byte2 < which))
+ valid = 0;
+ }
+ else {
+ /* "matrix" fonts */
+ byte2 = which & 0xff;
+ byte1 = which >> 8;
+ if ((fs->min_char_or_byte2 > byte2) ||
+ (fs->max_char_or_byte2 < byte2) ||
+ (fs->min_byte1 > byte1) || (fs->max_byte1 < byte1))
+ valid = 0;
+ }
+
+ if (valid) {
+ if (fs->per_char) {
+ if (rows == 1) {
+ /* "linear" fonts */
+ return fs->per_char + (which - fs->min_char_or_byte2);
+ }
+ else {
+ /* "matrix" fonts */
+ i = ((byte1 - fs->min_byte1) * pages) +
+ (byte2 - fs->min_char_or_byte2);
+ return fs->per_char + i;
+ }
+ }
+ else {
+ return &fs->min_bounds;
+ }
+ }
+ return NULL;
+}
+
+
+void
+glXUseRotatedXFontMESA(Font font, int first, int count, int listbase,
+ int rotation)
+{
+ Display *dpy;
+ Window win;
+ Pixmap pixmap;
+ GC gc;
+ XFontStruct *fs;
+ GLint swapbytes, lsbfirst, rowlength;
+ GLint skiprows, skippixels, alignment;
+ unsigned int maxCharWidth, maxCharHeight;
+ GLubyte *bm;
+ int i;
+
+ if (rotation != 0 &&
+ rotation != 90 &&
+ rotation != 180 &&
+ rotation != 270)
+ return;
+
+ dpy = glXGetCurrentDisplay();
+ if (!dpy)
+ return; /* I guess glXMakeCurrent wasn't called */
+ win = RootWindow(dpy, DefaultScreen(dpy));
+
+ fs = XQueryFont(dpy, font);
+ if (!fs) {
+ /*
+ _mesa_error(NULL, GL_INVALID_VALUE,
+ "Couldn't get font structure information");
+ */
+ return;
+ }
+
+ /* Allocate a GL bitmap that can fit any character */
+ maxCharWidth = fs->max_bounds.rbearing - fs->min_bounds.lbearing;
+ maxCharHeight = fs->max_bounds.ascent + fs->max_bounds.descent;
+ /* use max, in case we're rotating */
+ if (rotation == 90 || rotation == 270) {
+ /* swap width/height */
+ bm = (GLubyte *) malloc((maxCharHeight + 7) / 8 * maxCharWidth);
+ }
+ else {
+ /* normal or upside down */
+ bm = (GLubyte *) malloc((maxCharWidth + 7) / 8 * maxCharHeight);
+ }
+ if (!bm) {
+ XFreeFontInfo(NULL, fs, 1);
+ /*
+ _mesa_error(NULL, GL_OUT_OF_MEMORY,
+ "Couldn't allocate bitmap in glXUseXFont()");
+ */
+ return;
+ }
+
+#if 0
+ /* get the page info */
+ pages = fs->max_char_or_byte2 - fs->min_char_or_byte2 + 1;
+ firstchar = (fs->min_byte1 << 8) + fs->min_char_or_byte2;
+ lastchar = (fs->max_byte1 << 8) + fs->max_char_or_byte2;
+ rows = fs->max_byte1 - fs->min_byte1 + 1;
+ unsigned int first_char, last_char, pages, rows;
+#endif
+
+ /* Save the current packing mode for bitmaps. */
+ glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes);
+ glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst);
+ glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength);
+ glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows);
+ glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels);
+ glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
+
+ /* Enforce a standard packing mode which is compatible with
+ fill_bitmap() from above. This is actually the default mode,
+ except for the (non)alignment. */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ /* Create pixmap and GC */
+ pixmap = XCreatePixmap(dpy, win, maxCharWidth, maxCharHeight, 1);
+ {
+ XGCValues values;
+ unsigned long valuemask;
+ values.foreground = BlackPixel(dpy, DefaultScreen(dpy));
+ values.background = WhitePixel(dpy, DefaultScreen(dpy));
+ values.font = fs->fid;
+ valuemask = GCForeground | GCBackground | GCFont;
+ gc = XCreateGC(dpy, pixmap, valuemask, &values);
+ }
+
+#ifdef DEBUG_XROT
+ if (debug_xfonts)
+ dump_font_struct(fs);
+#endif
+
+ for (i = 0; i < count; i++) {
+ const unsigned int c = first + i;
+ const int list = listbase + i;
+ unsigned int charWidth, charHeight;
+ unsigned int bitmapWidth = 0, bitmapHeight = 0;
+ GLfloat xOrig, yOrig, xStep, yStep, dtemp;
+ const XCharStruct *ch;
+ int xPos, yPos;
+ int valid;
+
+ /* check on index validity and get the bounds */
+ ch = isvalid(fs, c);
+ if (!ch) {
+ ch = &fs->max_bounds;
+ valid = 0;
+ }
+ else {
+ valid = 1;
+ }
+
+#ifdef DEBUG_XROT
+ if (debug_xfonts) {
+ char s[7];
+ sprintf(s, isprint(c) ? "%c> " : "\\%03o> ", c);
+ dump_char_struct(ch, s);
+ }
+#endif
+
+ /* glBitmap()' parameters:
+ straight from the glXUseXFont(3) manpage. */
+ charWidth = ch->rbearing - ch->lbearing;
+ charHeight = ch->ascent + ch->descent;
+ xOrig = -ch->lbearing;
+ yOrig = ch->descent;
+ xStep = ch->width;
+ yStep = 0;
+
+ /* X11's starting point. */
+ xPos = -ch->lbearing;
+ yPos = ch->ascent;
+
+ /* Apply rotation */
+ switch (rotation) {
+ case 0:
+ /* nothing */
+ bitmapWidth = charWidth;
+ bitmapHeight = charHeight;
+ break;
+ case 90:
+ /* xStep, yStep */
+ dtemp = xStep;
+ xStep = -yStep;
+ yStep = dtemp;
+ /* xOrig, yOrig */
+ yOrig = xOrig;
+ xOrig = charHeight - (charHeight - yPos);
+ /* width, height */
+ bitmapWidth = charHeight;
+ bitmapHeight = charWidth;
+ break;
+ case 180:
+ /* xStep, yStep */
+ xStep = -xStep;
+ yStep = -yStep;
+ /* xOrig, yOrig */
+ xOrig = charWidth - xOrig - 1;
+ yOrig = charHeight - yOrig - 1;
+ bitmapWidth = charWidth;
+ bitmapHeight = charHeight;
+ break;
+ case 270:
+ /* xStep, yStep */
+ dtemp = xStep;
+ xStep = yStep;
+ yStep = -dtemp;
+ /* xOrig, yOrig */
+ dtemp = yOrig;
+ yOrig = charWidth - xOrig;
+ xOrig = dtemp;
+ /* width, height */
+ bitmapWidth = charHeight;
+ bitmapHeight = charWidth;
+ break;
+ default:
+ /* should never get here */
+ ;
+ }
+
+ glNewList(list, GL_COMPILE);
+ if (valid && bitmapWidth > 0 && bitmapHeight > 0) {
+
+ fill_bitmap(dpy, pixmap, gc, bitmapWidth, bitmapHeight,
+ charWidth, charHeight,
+ xPos, yPos, c, bm, rotation);
+
+ glBitmap(bitmapWidth, bitmapHeight, xOrig, yOrig, xStep, yStep, bm);
+
+#ifdef DEBUG_XROT
+ if (debug_xfonts) {
+ printf("width/height = %u/%u\n", bitmapWidth, bitmapHeight);
+ dump_bitmap(bitmapWidth, bitmapHeight, bm);
+ }
+#endif
+ }
+ else {
+ glBitmap(0, 0, 0.0, 0.0, xStep, yStep, NULL);
+ }
+ glEndList();
+ }
+
+ free(bm);
+ XFreeFontInfo(NULL, fs, 1);
+ XFreePixmap(dpy, pixmap);
+ XFreeGC(dpy, gc);
+
+ /* Restore saved packing modes. */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
+}
+
+
diff --git a/progs/xdemos/xuserotfont.h b/progs/xdemos/xuserotfont.h
new file mode 100644
index 00000000000..ea49203b7b9
--- /dev/null
+++ b/progs/xdemos/xuserotfont.h
@@ -0,0 +1,12 @@
+#ifndef XUSEROTFONT_H
+#define XUSEROTFONT_H
+
+#include <X11/Xlib.h>
+
+
+extern void
+glXUseRotatedXFontMESA(Font font, int first, int count, int listbase,
+ int rotation);
+
+
+#endif
diff --git a/progs/xdemos/yuvrect_client.c b/progs/xdemos/yuvrect_client.c
new file mode 100644
index 00000000000..48f82cb7599
--- /dev/null
+++ b/progs/xdemos/yuvrect_client.c
@@ -0,0 +1,326 @@
+/*
+ * Test the GL_NV_texture_rectangle and GL_MESA_ycrcb_texture extensions and GLX_MESA_allocate-memory
+ *
+ * Dave Airlie - Feb 2005
+ */
+
+#include <assert.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/keysym.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glx.h>
+
+#include "../util/readtex.c" /* I know, this is a hack. */
+
+#define TEXTURE_FILE "../images/girl2.rgb"
+
+static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
+static GLint ImgWidth, ImgHeight;
+static GLushort *ImageYUV = NULL;
+static void *glx_memory;
+
+static void DrawObject(void)
+{
+ glBegin(GL_QUADS);
+
+ glTexCoord2f(0, 0);
+ glVertex2f(-1.0, -1.0);
+
+ glTexCoord2f(ImgWidth, 0);
+ glVertex2f(1.0, -1.0);
+
+ glTexCoord2f(ImgWidth, ImgHeight);
+ glVertex2f(1.0, 1.0);
+
+ glTexCoord2f(0, ImgHeight);
+ glVertex2f(-1.0, 1.0);
+
+ glEnd();
+}
+
+
+static void scr_Display( void )
+{
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glPushMatrix();
+ glRotatef(Xrot, 1.0, 0.0, 0.0);
+ glRotatef(Yrot, 0.0, 1.0, 0.0);
+ glRotatef(Zrot, 0.0, 0.0, 1.0);
+ DrawObject();
+ glPopMatrix();
+
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -15.0 );
+}
+
+static int queryClient(Display *dpy, int screen)
+{
+#ifdef GLX_MESA_allocate_memory
+ char *extensions;
+
+ extensions = (char *)glXQueryExtensionsString(dpy, screen);
+ if (!extensions || !strstr(extensions,"GLX_MESA_allocate_memory")) {
+ return 0;
+ }
+
+ return 1;
+#else
+ return 0;
+#endif
+}
+
+static int
+query_extension(char* extName) {
+ char *p = (char *) glGetString(GL_EXTENSIONS);
+ char *end = p + strlen(p);
+ while (p < end) {
+ int n = strcspn(p, " ");
+ if ((strlen(extName) == n) && (strncmp(extName, p, n) == 0))
+ return GL_TRUE;
+ p += (n + 1);
+ }
+ return GL_FALSE;
+}
+
+static void Init( int argc, char *argv[] , Display *dpy, int screen, Window win)
+{
+ GLuint texObj = 100;
+ const char *file;
+ void *glx_memory;
+
+ if (!query_extension("GL_NV_texture_rectangle")) {
+ printf("Sorry, GL_NV_texture_rectangle is required\n");
+ exit(0);
+ }
+
+ if (!query_extension("GL_MESA_ycbcr_texture")) {
+ printf("Sorry, GL_MESA_ycbcr_texture is required\n");
+ exit(0);
+ }
+
+ if (!queryClient(dpy, screen)) {
+ printf("Sorry, GLX_MESA_allocate_memory is required\n");
+ exit(0);
+ }
+
+ glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, 1);
+ glBindTexture(GL_TEXTURE_RECTANGLE_NV, texObj);
+#ifdef LINEAR_FILTER
+ /* linear filtering looks much nicer but is much slower for Mesa */
+ glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+#else
+ glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+#endif
+
+ if (argc > 1)
+ file = argv[1];
+ else
+ file = TEXTURE_FILE;
+
+ ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight);
+ if (!ImageYUV) {
+ printf("Couldn't read %s\n", TEXTURE_FILE);
+ exit(0);
+ }
+
+ glx_memory = glXAllocateMemoryMESA(dpy, screen, ImgWidth * ImgHeight * 2, 0, 0 ,0);
+ if (!glx_memory)
+ {
+ fprintf(stderr,"Failed to allocate MESA memory\n");
+ exit(-1);
+ }
+
+ memcpy(glx_memory, ImageYUV, ImgWidth * ImgHeight * 2);
+
+ printf("Image: %dx%d\n", ImgWidth, ImgHeight);
+
+ glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0,
+ GL_YCBCR_MESA, ImgWidth, ImgHeight, 0,
+ GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_APPLE, glx_memory);
+
+ assert(glGetError() == GL_NO_ERROR);
+
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ glEnable(GL_TEXTURE_RECTANGLE_NV);
+
+ glShadeModel(GL_FLAT);
+ glClearColor(0.3, 0.3, 0.4, 1.0);
+
+}
+
+/*
+ * Create an RGB, double-buffered window.
+ * Return the window and context handles.
+ */
+static void
+make_window( Display *dpy, const char *name,
+ int x, int y, int width, int height,
+ Window *winRet, GLXContext *ctxRet)
+{
+ int attribs[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ GLX_DEPTH_SIZE, 1,
+ None };
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ GLXContext ctx;
+ XVisualInfo *visinfo;
+
+ scrnum = DefaultScreen( dpy );
+ root = RootWindow( dpy, scrnum );
+
+ visinfo = glXChooseVisual( dpy, scrnum, attribs );
+ if (!visinfo) {
+ printf("Error: couldn't get an RGB, Double-buffered visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ attr.override_redirect = 0;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
+
+ win = XCreateWindow( dpy, root, 0, 0, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ ctx = glXCreateContext( dpy, visinfo, NULL, True );
+ if (!ctx) {
+ printf("Error: glXCreateContext failed\n");
+ exit(1);
+ }
+
+ XFree(visinfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+event_loop(Display *dpy, Window win)
+{
+ while (1) {
+ while (XPending(dpy) > 0) {
+ XEvent event;
+ XNextEvent(dpy, &event);
+ switch (event.type) {
+ case Expose:
+ /* we'll redraw below */
+ break;
+ case ConfigureNotify:
+ Reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+
+ }
+ }
+ }
+ }
+
+ }
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ Display *dpy;
+ Window win;
+ GLXContext ctx;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ int i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else
+ printf("Warrning: unknown parameter: %s\n", argv[i]);
+ }
+
+ dpy = XOpenDisplay(dpyName);
+ if (!dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ make_window(dpy, "yuvrect_client", 0, 0, 300, 300, &win, &ctx);
+ XMapWindow(dpy, win);
+ glXMakeCurrent(dpy, win, ctx);
+
+ if (printInfo) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+
+ Init(argc, argv, dpy, DefaultScreen(dpy), win);
+
+ scr_Display();
+ glXSwapBuffers(dpy, win);
+ event_loop(dpy, win);
+
+ glXFreeMemoryMESA(dpy, DefaultScreen(dpy), glx_memory);
+ glXDestroyContext(dpy, ctx);
+ XDestroyWindow(dpy, win);
+ XCloseDisplay(dpy);
+
+ return 0;
+}