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-rw-r--r--progs/demos/.gitignore7
-rw-r--r--progs/demos/Makefile8
-rw-r--r--progs/demos/SConscript10
-rw-r--r--progs/demos/dinoshade.c (renamed from progs/tests/dinoshade.c)10
-rw-r--r--progs/demos/fbotexture.c (renamed from progs/tests/fbotexture.c)0
-rw-r--r--progs/demos/ipers.c18
-rw-r--r--progs/demos/projtex.c (renamed from progs/tests/projtex.c)60
-rw-r--r--progs/demos/readpix.c67
-rw-r--r--progs/demos/shadowtex.c2
-rw-r--r--progs/demos/teapot.c11
-rw-r--r--progs/demos/tunnel.c9
-rw-r--r--progs/demos/tunnel2.c9
-rw-r--r--progs/demos/vao_demo.c2
-rw-r--r--progs/fp/SConscript19
-rw-r--r--progs/fp/fp-tri.c2
-rw-r--r--progs/fp/point-position.c7
-rw-r--r--progs/fp/swz3.txt5
-rw-r--r--progs/fp/tri-depth.c9
-rw-r--r--progs/fp/tri-depth2.c7
-rw-r--r--progs/fp/tri-depthwrite.c6
-rw-r--r--progs/fp/tri-depthwrite2.c6
-rw-r--r--progs/fp/tri-inv.c6
-rw-r--r--progs/fp/tri-param.c8
-rw-r--r--progs/fp/tri-tex.c6
-rw-r--r--progs/glsl/.gitignore3
-rw-r--r--progs/glsl/Makefile263
-rw-r--r--progs/glsl/array.c261
-rw-r--r--progs/glsl/bump.c3
-rw-r--r--progs/glsl/linktest.c2
-rw-r--r--progs/glsl/multitex.c93
-rw-r--r--progs/glsl/noise2.c (renamed from progs/demos/glslnoise.c)0
-rw-r--r--progs/glsl/texaaline.c369
-rw-r--r--progs/rbug/.gitignore11
-rw-r--r--progs/rbug/Makefile47
-rw-r--r--progs/rbug/README39
-rw-r--r--progs/rbug/bin_to_bmp.c110
-rw-r--r--progs/rbug/ctx_info.c80
-rw-r--r--progs/rbug/shdr_disable.c82
-rw-r--r--progs/rbug/shdr_dump.c115
-rw-r--r--progs/rbug/shdr_info.c98
-rw-r--r--progs/rbug/simple_client.c64
-rw-r--r--progs/rbug/simple_server.c62
-rw-r--r--progs/rbug/tex_dump.c127
-rw-r--r--progs/rbug/tex_info.c78
-rw-r--r--progs/redbook/polyoff.c3
-rw-r--r--progs/samples/blendeq.c2
-rw-r--r--progs/samples/prim.c7
-rw-r--r--progs/tests/.gitignore17
-rw-r--r--progs/tests/Makefile17
-rw-r--r--progs/tests/SConscript12
-rw-r--r--progs/tests/afsmultiarb.c2
-rw-r--r--progs/tests/floattex.c43
-rw-r--r--progs/tests/getteximage.c217
-rw-r--r--progs/tests/glutfx.c (renamed from progs/demos/glutfx.c)0
-rw-r--r--progs/tests/jkrahntest.c2
-rw-r--r--progs/tests/mipmap_comp.c295
-rw-r--r--progs/tests/mipmap_view.c282
-rw-r--r--progs/tests/occlude.c (renamed from progs/demos/occlude.c)0
-rw-r--r--progs/tests/scissor-viewport.c138
-rw-r--r--progs/tests/scissor.c168
-rw-r--r--progs/tests/shader_api.c8
-rw-r--r--progs/tests/streaming_rect.c (renamed from progs/demos/streaming_rect.c)0
-rw-r--r--progs/tests/texcompress2.c23
-rw-r--r--progs/tests/texdown.c (renamed from progs/demos/texdown.c)0
-rw-r--r--progs/tests/texobj.c (renamed from progs/demos/texobj.c)0
-rw-r--r--progs/tests/vparray.c2
-rw-r--r--progs/tests/vptest1.c2
-rw-r--r--progs/trivial/.gitignore3
-rw-r--r--progs/trivial/Makefile3
-rw-r--r--progs/trivial/SConscript3
-rw-r--r--progs/trivial/line-flat.c147
-rw-r--r--progs/trivial/tri-viewport.c237
-rw-r--r--progs/trivial/tri-z.c50
-rw-r--r--progs/trivial/tri.c1
-rw-r--r--progs/trivial/vbo-noninterleaved.c139
-rw-r--r--progs/trivial/vp-tri-invariant.c147
-rw-r--r--progs/util/extfuncs.h19
-rw-r--r--progs/vpglsl/psiz-imm.glsl6
-rw-r--r--progs/vpglsl/psiz-mul.glsl6
-rw-r--r--progs/vpglsl/vp-tris.c58
-rw-r--r--progs/wgl/SConscript2
-rw-r--r--progs/wgl/wglinfo.c736
-rw-r--r--progs/xdemos/glxcontexts.c4
83 files changed, 4643 insertions, 359 deletions
diff --git a/progs/demos/.gitignore b/progs/demos/.gitignore
index d59d1752124..f3c7091bcc2 100644
--- a/progs/demos/.gitignore
+++ b/progs/demos/.gitignore
@@ -5,10 +5,12 @@ bounce
clearspd
copypix
cubemap
+dinoshade
drawpix
engine
extfuncs.h
fbo_firecube
+fbotexture
fire
fogcoord
fplight
@@ -27,11 +29,9 @@ isosurf
lodbias
morph3d
multiarb
-occlude
-osdemo
paltex
-pixeltex
pointblast
+projtex
rain
ray
readpix
@@ -61,4 +61,5 @@ trispd
tunnel
tunnel2
vao_demo
+Windows
winpos
diff --git a/progs/demos/Makefile b/progs/demos/Makefile
index 32c60721232..c17595ec794 100644
--- a/progs/demos/Makefile
+++ b/progs/demos/Makefile
@@ -19,9 +19,11 @@ PROGS = \
clearspd \
copypix \
cubemap \
+ dinoshade \
drawpix \
engine \
fbo_firecube \
+ fbotexture \
fire \
fogcoord \
fplight \
@@ -32,9 +34,7 @@ PROGS = \
geartrain \
glinfo \
gloss \
- glslnoise \
gltestperf \
- glutfx \
isosurf \
ipers \
lodbias \
@@ -42,6 +42,7 @@ PROGS = \
multiarb \
paltex \
pointblast \
+ projtex \
rain \
ray \
readpix \
@@ -49,7 +50,6 @@ PROGS = \
renormal \
shadowtex \
singlebuffer \
- streaming_rect \
spectex \
spriteblast \
stex3d \
@@ -57,9 +57,7 @@ PROGS = \
terrain \
tessdemo \
texcyl \
- texdown \
texenv \
- texobj \
textures \
trispd \
tunnel \
diff --git a/progs/demos/SConscript b/progs/demos/SConscript
index bc166dd7895..f851870bcf3 100644
--- a/progs/demos/SConscript
+++ b/progs/demos/SConscript
@@ -39,11 +39,9 @@ progs = [
'geartrain',
'glinfo',
'gloss',
- 'glslnoise',
'gltestperf',
- 'glutfx',
- 'isosurf',
'ipers',
+ 'isosurf',
'lodbias',
'morph3d',
'multiarb',
@@ -55,7 +53,6 @@ progs = [
'renormal',
'shadowtex',
'singlebuffer',
- 'streaming_rect',
'spectex',
'spriteblast',
'stex3d',
@@ -63,15 +60,16 @@ progs = [
'terrain',
'tessdemo',
'texcyl',
- 'texdown',
'texenv',
- 'texobj',
'textures',
'trispd',
'tunnel',
'tunnel2',
'vao_demo',
'winpos',
+ 'dinoshade',
+ 'fbotexture',
+ 'projtex',
]
for prog in progs:
diff --git a/progs/tests/dinoshade.c b/progs/demos/dinoshade.c
index fb7c3f4535c..cbf8751e257 100644
--- a/progs/tests/dinoshade.c
+++ b/progs/demos/dinoshade.c
@@ -165,7 +165,7 @@ enum {
};
/* Create a matrix that will project the desired shadow. */
-void
+static void
shadowMatrix(GLfloat shadowMat[4][4],
GLfloat groundplane[4],
GLfloat lightpos[4])
@@ -201,7 +201,7 @@ shadowMatrix(GLfloat shadowMat[4][4],
}
/* Find the plane equation given 3 points. */
-void
+static void
findPlane(GLfloat plane[4],
GLfloat v0[3], GLfloat v1[3], GLfloat v2[3])
{
@@ -224,7 +224,7 @@ findPlane(GLfloat plane[4],
plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]);
}
-void
+static void
extrudeSolidFromPolygon(GLfloat data[][2], unsigned int dataSize,
GLdouble thickness, GLuint side, GLuint edge, GLuint whole)
{
@@ -382,7 +382,7 @@ static GLfloat floorShadow[4][4];
static void
redraw(void)
{
- int start, end;
+ int start = 0, end = 0;
if (reportSpeed) {
start = glutGet(GLUT_ELAPSED_TIME);
@@ -624,6 +624,7 @@ redraw(void)
glFinish();
end = glutGet(GLUT_ELAPSED_TIME);
printf("Speed %.3g frames/sec (%d ms)\n", 1000.0/(end-start), end-start);
+ fflush(stdout);
}
glutSwapBuffers();
@@ -878,6 +879,7 @@ main(int argc, char **argv)
polygonOffsetVersion = MISSING;
printf("\ndinoshine: Missing polygon offset.\n");
printf(" Expect shadow depth aliasing artifacts.\n\n");
+ fflush(stdout);
}
}
diff --git a/progs/tests/fbotexture.c b/progs/demos/fbotexture.c
index 50a4b00afce..50a4b00afce 100644
--- a/progs/tests/fbotexture.c
+++ b/progs/demos/fbotexture.c
diff --git a/progs/demos/ipers.c b/progs/demos/ipers.c
index 6e153c04e15..5d82b0dc924 100644
--- a/progs/demos/ipers.c
+++ b/progs/demos/ipers.c
@@ -237,10 +237,27 @@ special(int k, int x, int y)
}
static void
+cleanup(void)
+{
+ int i;
+
+ glDeleteTextures(1, &t1id);
+ glDeleteTextures(1, &t2id);
+
+ glDeleteLists(skydlist, 1);
+ for (i = 0; i < MAX_LOD; i++) {
+ glDeleteLists(LODdlist[i], 1);
+ glDeleteLists(LODnumpoly[i], 1);
+ }
+}
+
+
+static void
key(unsigned char k, int x, int y)
{
switch (k) {
case 27:
+ cleanup();
exit(0);
break;
@@ -707,6 +724,7 @@ main(int ac, char **av)
glutIdleFunc(draw);
glutMainLoop();
+ cleanup();
return 0;
}
diff --git a/progs/tests/projtex.c b/progs/demos/projtex.c
index 800d81ecd67..99154d7bdc8 100644
--- a/progs/tests/projtex.c
+++ b/progs/demos/projtex.c
@@ -20,11 +20,7 @@
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
-#if 0
-#include "texture.h"
-#else
-#include "../util/readtex.c"
-#endif
+#include "readtex.h"
/* Some <math.h> files do not define M_PI... */
@@ -67,14 +63,15 @@ GLfloat zoomFactor = 1.0;
/*****************************************************************/
-void ActiveTexture(int i)
+static void
+ActiveTexture(int i)
{
glActiveTextureARB(i);
}
/* matrix = identity */
-void
+static void
matrixIdentity(GLfloat matrix[16])
{
matrix[0] = 1.0;
@@ -96,7 +93,7 @@ matrixIdentity(GLfloat matrix[16])
}
/* matrix2 = transpose(matrix1) */
-void
+static void
matrixTranspose(GLfloat matrix2[16], GLfloat matrix1[16])
{
matrix2[0] = matrix1[0];
@@ -167,7 +164,7 @@ imgLoad(char *filenameIn, int borderIn, GLfloat borderColorIn[4],
/*****************************************************************/
/* Load the image file specified on the command line as the current texture */
-void
+static void
loadImageTextures(void)
{
GLfloat borderColor[4] =
@@ -252,7 +249,7 @@ loadImageTextures(void)
}
/* Create a simple spotlight pattern and make it the current texture */
-void
+static void
loadSpotlightTexture(void)
{
static int texWidth = 64, texHeight = 64;
@@ -302,7 +299,7 @@ loadSpotlightTexture(void)
/*****************************************************************/
-void
+static void
checkErrors(void)
{
GLenum error;
@@ -311,7 +308,7 @@ checkErrors(void)
}
}
-void
+static void
drawCube(void)
{
glBegin(GL_QUADS);
@@ -360,7 +357,7 @@ drawCube(void)
glEnd();
}
-void
+static void
drawDodecahedron(void)
{
#define A (0.5 * 1.61803) /* (sqrt(5) + 1) / 2 */
@@ -446,7 +443,7 @@ drawDodecahedron(void)
}
}
-void
+static void
drawSphere(void)
{
int numMajor = 24;
@@ -573,7 +570,7 @@ drawTextureProjection(void)
/*****************************************************************/
-void
+static void
initialize(void)
{
GLfloat light0Pos[4] =
@@ -670,7 +667,7 @@ initialize(void)
}
}
-void
+static void
display(void)
{
int i;
@@ -755,10 +752,10 @@ display(void)
/*****************************************************************/
/* simple trackball-like motion control */
-float lastPos[3];
-int lastTime;
+static float lastPos[3];
+static int lastTime;
-void
+static void
ptov(int x, int y, int width, int height, float v[3])
{
float d, a;
@@ -774,7 +771,7 @@ ptov(int x, int y, int width, int height, float v[3])
v[2] *= a;
}
-void
+static void
startMotion(int x, int y, int but, int time)
{
if (but == GLUT_LEFT_BUTTON) {
@@ -789,13 +786,13 @@ startMotion(int x, int y, int but, int time)
ptov(x, y, winWidth, winHeight, lastPos);
}
-void
+static void
animate(void)
{
glutPostRedisplay();
}
-void
+static void
vis(int visible)
{
if (visible == GLUT_VISIBLE) {
@@ -807,7 +804,7 @@ vis(int visible)
}
}
-void
+static void
stopMotion(int but, int time)
{
if ((but == GLUT_LEFT_BUTTON && mode == MoveView) ||
@@ -829,7 +826,7 @@ stopMotion(int but, int time)
}
}
-void
+static void
trackMotion(int x, int y)
{
float curPos[3], dx, dy, dz;
@@ -854,7 +851,7 @@ trackMotion(int x, int y)
/*****************************************************************/
-void
+static void
object(void)
{
static int object;
@@ -881,7 +878,7 @@ nop(void)
{
}
-void
+static void
texture(void)
{
static int texture = 0;
@@ -912,7 +909,7 @@ texture(void)
}
}
-void
+static void
help(void)
{
printf("'h' - help\n");
@@ -927,7 +924,7 @@ help(void)
}
/* ARGSUSED1 */
-void
+static void
key(unsigned char key, int x, int y)
{
switch (key) {
@@ -966,7 +963,7 @@ key(unsigned char key, int x, int y)
glutPostRedisplay();
}
-void
+static void
mouse(int button, int state, int x, int y)
{
if (state == GLUT_DOWN)
@@ -976,7 +973,7 @@ mouse(int button, int state, int x, int y)
glutPostRedisplay();
}
-void
+static void
reshape(int w, int h)
{
winWidth = w;
@@ -985,7 +982,7 @@ reshape(int w, int h)
}
-void
+static void
menu(int selection)
{
if (selection == 666) {
@@ -1005,6 +1002,7 @@ main(int argc, char **argv)
assert(NumTextures <= MAX_TEX);
glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
+ glutInitWindowSize(500,500);
(void) glutCreateWindow("projtex");
glewInit();
diff --git a/progs/demos/readpix.c b/progs/demos/readpix.c
index c0aac2272f7..bbb3a68effa 100644
--- a/progs/demos/readpix.c
+++ b/progs/demos/readpix.c
@@ -17,6 +17,7 @@
#define IMAGE_FILE "../images/girl.rgb"
static int ImgWidth, ImgHeight;
+static int WinWidth, WinHeight;
static GLenum ImgFormat;
static GLubyte *Image = NULL;
@@ -27,6 +28,7 @@ static int CPosX, CPosY; /* copypixels */
static GLboolean DrawFront = GL_FALSE;
static GLboolean ScaleAndBias = GL_FALSE;
static GLboolean Benchmark = GL_FALSE;
+static GLboolean Triangle = GL_FALSE;
static GLubyte *TempImage = NULL;
#define COMBO 1
@@ -150,11 +152,60 @@ Display( void )
/* draw original image */
glRasterPos2i(APosX, 5);
PrintString("Original");
- glRasterPos2i(APosX, APosY);
- glEnable(GL_DITHER);
- SetupPixelTransfer(GL_FALSE);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
+ if (!Triangle) {
+ glRasterPos2i(APosX, APosY);
+ glEnable(GL_DITHER);
+ SetupPixelTransfer(GL_FALSE);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
+ }
+ else {
+ float z = 0;
+
+ glViewport(APosX, APosY, ImgWidth, ImgHeight);
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
+ glDisable(GL_CULL_FACE);
+
+ /* Red should never be seen
+ */
+ glBegin(GL_POLYGON);
+ glColor3f(1,0,0);
+ glVertex3f(-2, -2, z);
+ glVertex3f(-2, 2, z);
+ glVertex3f(2, 2, z);
+ glVertex3f(2, -2, z);
+ glEnd();
+
+ /* Blue background
+ */
+ glBegin(GL_POLYGON);
+ glColor3f(.5,.5,1);
+ glVertex3f(-1, -1, z);
+ glVertex3f(-1, 1, z);
+ glVertex3f(1, 1, z);
+ glVertex3f(1, -1, z);
+ glEnd();
+
+ /* Triangle
+ */
+ glBegin(GL_TRIANGLES);
+ glColor3f(.8,0,0);
+ glVertex3f(-0.9, -0.9, z);
+ glColor3f(0,.9,0);
+ glVertex3f( 0.9, -0.9, z);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.0, 0.9, z);
+ glEnd();
+
+ glColor3f(1,1,1);
+
+ glViewport( 0, 0, WinWidth, WinHeight );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho( 0.0, WinWidth, 0.0, WinHeight, -1.0, 1.0 );
+ }
/* might try alignment=4 here for testing */
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@@ -218,6 +269,9 @@ Display( void )
static void
Reshape( int width, int height )
{
+ WinWidth = width;
+ WinHeight = height;
+
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
@@ -236,6 +290,9 @@ Key( unsigned char key, int x, int y )
case 'b':
Benchmark = GL_TRUE;
break;
+ case 't':
+ Triangle = !Triangle;
+ break;
case 's':
ScaleAndBias = !ScaleAndBias;
break;
diff --git a/progs/demos/shadowtex.c b/progs/demos/shadowtex.c
index f10a01ec265..dc5a4bbc480 100644
--- a/progs/demos/shadowtex.c
+++ b/progs/demos/shadowtex.c
@@ -788,6 +788,7 @@ Key(unsigned char key, int x, int y)
exit(0);
break;
}
+ fflush(stdout);
glutPostRedisplay();
}
@@ -1014,6 +1015,7 @@ PrintHelp(void)
printf(" <shift> + cursor keys = rotate light source\n");
if (HaveEXTshadowFuncs)
printf(" o = cycle through comparison modes\n");
+ fflush(stdout);
}
diff --git a/progs/demos/teapot.c b/progs/demos/teapot.c
index 38ede7ac3e1..6bf6e064095 100644
--- a/progs/demos/teapot.c
+++ b/progs/demos/teapot.c
@@ -173,10 +173,20 @@ static void special(int k, int x, int y)
}
}
+static void cleanup(void)
+{
+ glDeleteTextures(1, &t1id);
+ glDeleteTextures(1, &t2id);
+ glDeleteLists(teapotdlist, 1);
+ glDeleteLists(basedlist, 1);
+ glDeleteLists(lightdlist, 1);
+}
+
static void key(unsigned char k, int x, int y)
{
switch(k) {
case 27:
+ cleanup();
exit(0);
break;
@@ -670,6 +680,7 @@ int main(int ac, char **av)
glutIdleFunc(draw);
glutMainLoop();
+ cleanup();
return 0;
}
diff --git a/progs/demos/tunnel.c b/progs/demos/tunnel.c
index 6a240580e8a..6981da32988 100644
--- a/progs/demos/tunnel.c
+++ b/progs/demos/tunnel.c
@@ -203,10 +203,18 @@ special(int k, int x, int y)
}
static void
+cleanup(void)
+{
+ glDeleteTextures(1, &t1id);
+ glDeleteTextures(1, &t2id);
+}
+
+static void
key(unsigned char k, int x, int y)
{
switch (k) {
case 27:
+ cleanup();
exit(0);
break;
@@ -531,5 +539,6 @@ main(int ac, char **av)
glutMainLoop();
+ cleanup();
return 0;
}
diff --git a/progs/demos/tunnel2.c b/progs/demos/tunnel2.c
index f4171a8346d..0288ea0f8ce 100644
--- a/progs/demos/tunnel2.c
+++ b/progs/demos/tunnel2.c
@@ -201,12 +201,20 @@ special(int k, int x, int y)
}
static void
+cleanup(void)
+{
+ glDeleteTextures(1, &t1id);
+ glDeleteTextures(1, &t2id);
+}
+
+static void
key(unsigned char k, int x, int y)
{
switch (k) {
case 27:
glutDestroyWindow(channel[0]);
glutDestroyWindow(channel[1]);
+ cleanup();
exit(0);
break;
@@ -602,6 +610,7 @@ main(int ac, char **av)
calcposobs();
glutMainLoop();
+ cleanup();
return 0;
}
diff --git a/progs/demos/vao_demo.c b/progs/demos/vao_demo.c
index ce416712fe2..206e06fc6c7 100644
--- a/progs/demos/vao_demo.c
+++ b/progs/demos/vao_demo.c
@@ -260,6 +260,8 @@ static void Key( unsigned char key, int x, int y )
(void) y;
switch (key) {
case 27:
+ (*delete_vertex_arrays)( 1, & cube_array_obj );
+ (*delete_vertex_arrays)( 1, & oct_array_obj );
glutDestroyWindow(Win);
exit(0);
break;
diff --git a/progs/fp/SConscript b/progs/fp/SConscript
index 553799758b0..a78318542c1 100644
--- a/progs/fp/SConscript
+++ b/progs/fp/SConscript
@@ -11,7 +11,20 @@ env.Prepend(CPPPATH = [
env.Prepend(LIBS = ['$GLUT_LIB'])
-env.Program(
- target = 'fp-tri',
- source = ['fp-tri.c'],
+progs = [
+ 'fp-tri',
+ 'tri-depth',
+ 'tri-depth2',
+ 'tri-depthwrite',
+ 'tri-depthwrite2',
+ 'tri-inv',
+ 'tri-param',
+ 'tri-tex',
+ 'point-position',
+]
+
+for prog in progs:
+ env.Program(
+ target = prog,
+ source = [prog + '.c'],
)
diff --git a/progs/fp/fp-tri.c b/progs/fp/fp-tri.c
index 6c15540d38d..52a8fcfc22a 100644
--- a/progs/fp/fp-tri.c
+++ b/progs/fp/fp-tri.c
@@ -89,7 +89,7 @@ static void Init( void )
}
fprintf(stderr, "%.*s\n", sz, buf);
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
+ if (!GLEW_ARB_fragment_program) {
printf("Error: GL_ARB_fragment_program not supported!\n");
exit(1);
}
diff --git a/progs/fp/point-position.c b/progs/fp/point-position.c
index c352a939cb1..c0963d7a0b5 100644
--- a/progs/fp/point-position.c
+++ b/progs/fp/point-position.c
@@ -2,9 +2,8 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
-#include "GL/gl.h"
@@ -17,7 +16,7 @@ static void Init( void )
;
GLuint modulateProg;
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
+ if (!GLEW_ARB_fragment_program) {
printf("Error: GL_ARB_fragment_program not supported!\n");
exit(1);
}
@@ -109,6 +108,8 @@ int main(int argc, char **argv)
exit(1);
}
+ glewInit();
+
Init();
glutReshapeFunc(Reshape);
diff --git a/progs/fp/swz3.txt b/progs/fp/swz3.txt
new file mode 100644
index 00000000000..382f5880d3c
--- /dev/null
+++ b/progs/fp/swz3.txt
@@ -0,0 +1,5 @@
+!!ARBfp1.0
+TEMP R0, R1;
+MOV R0, -fragment.color;
+SWZ result.color, R0, -y, -x, z, 1;
+END
diff --git a/progs/fp/tri-depth.c b/progs/fp/tri-depth.c
index a1f0579c8e1..5488469e806 100644
--- a/progs/fp/tri-depth.c
+++ b/progs/fp/tri-depth.c
@@ -2,9 +2,8 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
-#include "GL/gl.h"
@@ -19,7 +18,7 @@ static void Init( void )
;
GLuint modulateProg;
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
+ if (!GLEW_ARB_fragment_program) {
printf("Error: GL_ARB_fragment_program not supported!\n");
exit(1);
}
@@ -89,8 +88,6 @@ int main(int argc, char **argv)
glutInit(&argc, argv);
-
-
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
type = GLUT_RGB;
@@ -101,6 +98,8 @@ int main(int argc, char **argv)
exit(1);
}
+ glewInit();
+
Init();
glutReshapeFunc(Reshape);
diff --git a/progs/fp/tri-depth2.c b/progs/fp/tri-depth2.c
index f3096282833..6ed23071157 100644
--- a/progs/fp/tri-depth2.c
+++ b/progs/fp/tri-depth2.c
@@ -2,9 +2,8 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
-#include "GL/gl.h"
@@ -21,7 +20,7 @@ static void Init( void )
;
GLuint modulateProg;
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
+ if (!GLEW_ARB_fragment_program) {
printf("Error: GL_ARB_fragment_program not supported!\n");
exit(1);
}
@@ -106,6 +105,8 @@ int main(int argc, char **argv)
exit(1);
}
+ glewInit();
+
Init();
glutReshapeFunc(Reshape);
diff --git a/progs/fp/tri-depthwrite.c b/progs/fp/tri-depthwrite.c
index fedeec4577d..8e4f3e62451 100644
--- a/progs/fp/tri-depthwrite.c
+++ b/progs/fp/tri-depthwrite.c
@@ -2,7 +2,7 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
@@ -16,7 +16,7 @@ static void Init(void)
;
GLuint modulateProg;
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
+ if (!GLEW_ARB_fragment_program) {
printf("Error: GL_ARB_fragment_program not supported!\n");
exit(1);
}
@@ -97,6 +97,8 @@ int main(int argc, char **argv)
exit(1);
}
+ glewInit();
+
Init();
glutReshapeFunc(Reshape);
diff --git a/progs/fp/tri-depthwrite2.c b/progs/fp/tri-depthwrite2.c
index 5547092ec9b..3c0b4d30c97 100644
--- a/progs/fp/tri-depthwrite2.c
+++ b/progs/fp/tri-depthwrite2.c
@@ -2,7 +2,7 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
@@ -16,7 +16,7 @@ static void Init(void)
;
GLuint modulateProg;
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
+ if (!GLEW_ARB_fragment_program) {
printf("Error: GL_ARB_fragment_program not supported!\n");
exit(1);
}
@@ -97,6 +97,8 @@ int main(int argc, char **argv)
exit(1);
}
+ glewInit();
+
Init();
glutReshapeFunc(Reshape);
diff --git a/progs/fp/tri-inv.c b/progs/fp/tri-inv.c
index e9023323862..7e8d8c5ce29 100644
--- a/progs/fp/tri-inv.c
+++ b/progs/fp/tri-inv.c
@@ -2,7 +2,7 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
@@ -17,7 +17,7 @@ static void Init( void )
;
GLuint modulateProg;
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
+ if (!GLEW_ARB_fragment_program) {
printf("Error: GL_ARB_fragment_program not supported!\n");
exit(1);
}
@@ -99,6 +99,8 @@ int main(int argc, char **argv)
exit(1);
}
+ glewInit();
+
Init();
glutReshapeFunc(Reshape);
diff --git a/progs/fp/tri-param.c b/progs/fp/tri-param.c
index f3e55af3f1b..57443d71bd0 100644
--- a/progs/fp/tri-param.c
+++ b/progs/fp/tri-param.c
@@ -2,9 +2,9 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
-#include "GL/gl.h"
+
static void Init( void )
{
@@ -15,7 +15,7 @@ static void Init( void )
;
GLuint modulateProg;
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
+ if (!GLEW_ARB_fragment_program) {
printf("Error: GL_ARB_fragment_program not supported!\n");
exit(1);
}
@@ -104,6 +104,8 @@ int main(int argc, char **argv)
exit(1);
}
+ glewInit();
+
Init();
glutReshapeFunc(Reshape);
diff --git a/progs/fp/tri-tex.c b/progs/fp/tri-tex.c
index 87f63894ce9..1dbbb201cef 100644
--- a/progs/fp/tri-tex.c
+++ b/progs/fp/tri-tex.c
@@ -3,7 +3,7 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
#include "readtex.c"
@@ -23,7 +23,7 @@ static void Init( void )
GLuint modulateProg;
GLuint Texture;
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
+ if (!GLEW_ARB_fragment_program) {
printf("Error: GL_ARB_fragment_program not supported!\n");
exit(1);
}
@@ -120,6 +120,8 @@ int main(int argc, char **argv)
exit(1);
}
+ glewInit();
+
Init();
glutReshapeFunc(Reshape);
diff --git a/progs/glsl/.gitignore b/progs/glsl/.gitignore
index d3e31163d8e..39d90c23ac5 100644
--- a/progs/glsl/.gitignore
+++ b/progs/glsl/.gitignore
@@ -1,3 +1,4 @@
+array
bitmap
brick
bump
@@ -11,6 +12,7 @@ mandelbrot
multinoise
multitex
noise
+noise2
pointcoord
points
readtex.c
@@ -21,6 +23,7 @@ shaderutil.c
shaderutil.h
shadow_sampler
skinning
+texaaline
texdemo1
toyball
trirast
diff --git a/progs/glsl/Makefile b/progs/glsl/Makefile
index 0f1a299570f..f97cdb69429 100644
--- a/progs/glsl/Makefile
+++ b/progs/glsl/Makefile
@@ -5,46 +5,69 @@ include $(TOP)/configs/current
INCDIR = $(TOP)/include
-LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
+LIB_DEP = \
+ $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) \
+ $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) \
+ $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
-PROGS = \
- bitmap \
- brick \
- bump \
- convolutions \
- deriv \
- identity \
- fragcoord \
- linktest \
- mandelbrot \
- multinoise \
- multitex \
- noise \
- points \
- pointcoord \
- samplers \
- samplers_array \
- shadow_sampler \
- skinning \
- texdemo1 \
- toyball \
- twoside \
- trirast \
- vert-or-frag-only \
- vert-tex
+INCLUDE_DIRS = -I$(TOP)/progs/util
+
+DEMO_SOURCES = \
+ array.c \
+ bitmap.c \
+ brick.c \
+ bump.c \
+ convolutions.c \
+ deriv.c \
+ fragcoord.c \
+ identity.c \
+ linktest.c \
+ mandelbrot.c \
+ multinoise.c \
+ multitex.c \
+ noise.c \
+ noise2.c \
+ pointcoord.c \
+ points.c \
+ samplers.c \
+ shadow_sampler.c \
+ skinning.c \
+ texaaline.c \
+ texdemo1.c \
+ toyball.c \
+ trirast.c \
+ twoside.c \
+ vert-or-frag-only.c \
+ vert-tex.c
+
+UTIL_HEADERS = \
+ extfuncs.h \
+ shaderutil.h \
+ readtex.h
+
+UTIL_SOURCES = \
+ shaderutil.c \
+ readtex.c
+
+UTIL_OBJS = $(UTIL_SOURCES:.c=.o)
+
+
+PROGS = $(DEMO_SOURCES:%.c=%)
+
##### RULES #####
-.SUFFIXES:
-.SUFFIXES: .c
+# make .o file from .c file:
+.c.o:
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) $< -o $@
-# make executable from .c file:
-.c: $(LIB_DEP)
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
+# make executable from .o files
+.o:
+ $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(UTIL_OBJS) $(LIBS) -o $@
##### TARGETS #####
@@ -52,188 +75,164 @@ PROGS = \
default: $(PROGS)
+clean:
+ -rm -f $(PROGS)
+ -rm -f *.o *~
+ -rm -f extfuncs.h
+ -rm -f shaderutil.*
+ -rm -f readtex.*
+
+
##### Extra dependencies
-extfuncs.h: $(TOP)/progs/util/extfuncs.h
+extfuncs.h: $(TOP)/progs/util/extfuncs.h
cp $< .
-
readtex.c: $(TOP)/progs/util/readtex.c
cp $< .
readtex.h: $(TOP)/progs/util/readtex.h
cp $< .
-readtex.o: readtex.c readtex.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) readtex.c
-
-
shaderutil.c: $(TOP)/progs/util/shaderutil.c
cp $< .
shaderutil.h: $(TOP)/progs/util/shaderutil.h
cp $< .
-shaderutil.o: shaderutil.c shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) shaderutil.c
+array.o: $(UTIL_HEADERS)
-bitmap.o: bitmap.c extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) bitmap.c
+array: array.o $(UTIL_OBJS)
-bitmap: bitmap.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) bitmap.o shaderutil.o $(LIBS) -o $@
+bitmap.o: $(UTIL_HEADERS)
-brick.o: brick.c extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) brick.c
+bitmap: bitmap.o $(UTIL_OBJS)
-brick: brick.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) brick.o shaderutil.o $(LIBS) -o $@
+brick.o: $(UTIL_HEADERS)
-bump.o: bump.c extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) bump.c
+brick: brick.o $(UTIL_OBJS)
-bump: bump.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) bump.o shaderutil.o $(LIBS) -o $@
+bump.o: $(UTIL_HEADERS)
-convolutions.o: convolutions.c readtex.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) convolutions.c
+bump: bump.o $(UTIL_OBJS)
-convolutions: convolutions.o readtex.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) convolutions.o readtex.o $(LIBS) -o $@
+convolutions.o: $(UTIL_HEADERS)
-deriv.o: deriv.c extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) deriv.c
+convolutions: convolutions.o $(UTIL_OBJS)
-deriv: deriv.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) deriv.o shaderutil.o $(LIBS) -o $@
+deriv.o: deriv.c $(UTIL_HEADERS)
-identity.o: identity.c extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) identity.c
+deriv: deriv.o $(UTIL_OBJS)
-identity: identity.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) identity.o shaderutil.o $(LIBS) -o $@
+identity.o: $(UTIL_HEADERS)
-fragcoord.o: fragcoord.c extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) fragcoord.c
+identity: identity.o $(UTIL_OBJS)
-fragcoord: fragcoord.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) fragcoord.o shaderutil.o $(LIBS) -o $@
+fragcoord.o: $(UTIL_HEADERS)
-linktest.o: linktest.c extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) linktest.c
+fragcoord: fragcoord.o $(UTIL_OBJS)
-linktest: linktest.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) linktest.o shaderutil.o $(LIBS) -o $@
-mandelbrot.o: mandelbrot.c extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) mandelbrot.c
+linktest.o: $(UTIL_HEADERS)
-mandelbrot: mandelbrot.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) mandelbrot.o shaderutil.o $(LIBS) -o $@
+linktest: linktest.o $(UTIL_OBJS)
-multitex.o: multitex.c extfuncs.h readtex.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) multitex.c
-multitex: multitex.o readtex.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) multitex.o readtex.o shaderutil.o $(LIBS) -o $@
+mandelbrot.o: $(UTIL_HEADERS)
+mandelbrot: mandelbrot.o $(UTIL_OBJS)
-noise.o: noise.c extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) noise.c
-noise: noise.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) noise.o shaderutil.o $(LIBS) -o $@
+multinoise.o: $(UTIL_HEADERS)
+multinoise: multinoise.o $(UTIL_OBJS)
-points.o: points.c extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) points.c
-points: points.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) points.o shaderutil.o $(LIBS) -o $@
+multitex.o: $(UTIL_HEADERS)
+multitex: multitex.o $(UTIL_OBJS)
-pointcoord.o: pointcoord.c readtex.h extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) pointcoord.c
-pointcoord: pointcoord.o readtex.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) pointcoord.o readtex.o shaderutil.o $(LIBS) -o $@
+noise.o: $(UTIL_HEADERS)
+noise: noise.o $(UTIL_OBJS)
-samplers.o: samplers.c readtex.h extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) samplers.c
-samplers: samplers.o readtex.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) samplers.o readtex.o shaderutil.o $(LIBS) -o $@
+noise2.o: $(UTIL_HEADERS)
-samplers_array.o: samplers.c readtex.h extfuncs.h shaderutil.h
- $(APP_CC) -c -DSAMPLERS_ARRAY -I$(INCDIR) $(CFLAGS) samplers.c -o samplers_array.o
+noise2: noise2.o $(UTIL_OBJS)
-samplers_array: samplers_array.o readtex.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) samplers_array.o readtex.o shaderutil.o $(LIBS) -o $@
-skinning.o: skinning.c readtex.h extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) skinning.c
+points.o: $(UTIL_HEADERS)
-skinning: skinning.o readtex.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) skinning.o readtex.o shaderutil.o $(LIBS) -o $@
+points: points.o $(UTIL_OBJS)
-texdemo1.o: texdemo1.c readtex.h extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) texdemo1.c
+pointcoord.o: $(UTIL_HEADERS)
-texdemo1: texdemo1.o readtex.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) texdemo1.o readtex.o shaderutil.o $(LIBS) -o $@
+pointcoord: pointcoord.o $(UTIL_OBJS)
-toyball.o: toyball.c extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) toyball.c
+samplers.o: $(UTIL_HEADERS)
-toyball: toyball.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) toyball.o shaderutil.o $(LIBS) -o $@
+samplers: samplers.o $(UTIL_OBJS)
-twoside.o: twoside.c extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) twoside.c
+samplers_array.o: $(UTIL_HEADERS)
-twoside: twoside.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) twoside.o shaderutil.o $(LIBS) -o $@
+samplers_array: samplers_array.o $(UTIL_OBJS)
-trirast.o: trirast.c extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) trirast.c
+shadow_sampler.o: $(UTIL_HEADERS)
-trirast: trirast.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) trirast.o shaderutil.o $(LIBS) -o $@
+shadow_sampler: shadow_sampler.o $(UTIL_OBJS)
-vert-or-frag-only.o: vert-or-frag-only.c extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) vert-or-frag-only.c
+skinning.o: $(UTIL_HEADERS)
-vert-or-frag-only: vert-or-frag-only.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) vert-or-frag-only.o shaderutil.o $(LIBS) -o $@
+skinning: skinning.o $(UTIL_OBJS)
-vert-tex.o: vert-tex.c extfuncs.h shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) vert-tex.c
+texaaline.o: $(UTIL_HEADERS)
-vert-tex: vert-tex.o shaderutil.o
- $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) vert-tex.o shaderutil.o $(LIBS) -o $@
+texaaline: texaaline.o $(UTIL_OBJS)
+texdemo1.o: $(UTIL_HEADERS)
+texdemo1: texdemo1.o $(UTIL_OBJS)
-clean:
- -rm -f $(PROGS)
- -rm -f *.o *~
- -rm -f extfuncs.h
- -rm -f shaderutil.*
+
+toyball.o: $(UTIL_HEADERS)
+
+toyball: toyball.o $(UTIL_OBJS)
+
+
+twoside.o: $(UTIL_HEADERS)
+
+twoside: twoside.o $(UTIL_OBJS)
+
+
+trirast.o: $(UTIL_HEADERS)
+
+trirast: trirast.o $(UTIL_OBJS)
+
+
+vert-or-frag-only.o: $(UTIL_HEADERS)
+
+vert-or-frag-only: vert-or-frag-only.o $(UTIL_OBJS)
+
+
+vert-tex.o: $(UTIL_HEADERS)
+
+vert-tex: vert-tex.o $(UTIL_OBJS)
diff --git a/progs/glsl/array.c b/progs/glsl/array.c
new file mode 100644
index 00000000000..46ef8043bcf
--- /dev/null
+++ b/progs/glsl/array.c
@@ -0,0 +1,261 @@
+/**
+ * Test variable array indexing in a vertex shader.
+ * Brian Paul
+ * 17 April 2009
+ */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/gl.h>
+#include <GL/glut.h>
+#include <GL/glext.h>
+#include "extfuncs.h"
+#include "shaderutil.h"
+
+
+/**
+ * The vertex position.z is used as a (variable) index into an
+ * array which returns a new Z value.
+ */
+static const char *VertShaderText =
+ "uniform sampler2D tex1; \n"
+ "uniform float HeightArray[20]; \n"
+ "void main() \n"
+ "{ \n"
+ " vec4 pos = gl_Vertex; \n"
+ " int i = int(pos.z * 9.5); \n"
+ " pos.z = HeightArray[i]; \n"
+ " gl_Position = gl_ModelViewProjectionMatrix * pos; \n"
+ " gl_FrontColor = pos; \n"
+ "} \n";
+
+static const char *FragShaderText =
+ "void main() \n"
+ "{ \n"
+ " gl_FragColor = gl_Color; \n"
+ "} \n";
+
+
+static GLuint fragShader;
+static GLuint vertShader;
+static GLuint program;
+
+static GLint win = 0;
+static GLboolean Anim = GL_TRUE;
+static GLboolean WireFrame = GL_TRUE;
+static GLfloat xRot = -70.0f, yRot = 0.0f, zRot = 0.0f;
+
+
+static void
+Idle(void)
+{
+ zRot = 90 + glutGet(GLUT_ELAPSED_TIME) * 0.05;
+ glutPostRedisplay();
+}
+
+
+/** z=f(x,y) */
+static float
+fz(float x, float y)
+{
+ return fabs(cos(1.5*x) + cos(1.5*y));
+}
+
+
+static void
+DrawMesh(void)
+{
+ GLfloat xmin = -2.0, xmax = 2.0;
+ GLfloat ymin = -2.0, ymax = 2.0;
+ GLuint xdivs = 20, ydivs = 20;
+ GLfloat dx = (xmax - xmin) / xdivs;
+ GLfloat dy = (ymax - ymin) / ydivs;
+ GLfloat ds = 1.0 / xdivs, dt = 1.0 / ydivs;
+ GLfloat x, y, s, t;
+ GLuint i, j;
+
+ y = ymin;
+ t = 0.0;
+ for (i = 0; i < ydivs; i++) {
+ x = xmin;
+ s = 0.0;
+ glBegin(GL_QUAD_STRIP);
+ for (j = 0; j < xdivs; j++) {
+ float z0 = fz(x, y), z1 = fz(x, y + dy);
+
+ glTexCoord2f(s, t);
+ glVertex3f(x, y, z0);
+
+ glTexCoord2f(s, t + dt);
+ glVertex3f(x, y + dy, z1);
+ x += dx;
+ s += ds;
+ }
+ glEnd();
+ y += dy;
+ t += dt;
+ }
+}
+
+
+static void
+Redisplay(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if (WireFrame)
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ else
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ glPushMatrix();
+ glRotatef(xRot, 1.0f, 0.0f, 0.0f);
+ glRotatef(yRot, 0.0f, 1.0f, 0.0f);
+ glRotatef(zRot, 0.0f, 0.0f, 1.0f);
+
+ glPushMatrix();
+ DrawMesh();
+ glPopMatrix();
+
+ glPopMatrix();
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0f, 0.0f, -15.0f);
+}
+
+
+static void
+CleanUp(void)
+{
+ glDeleteShader_func(fragShader);
+ glDeleteShader_func(vertShader);
+ glDeleteProgram_func(program);
+ glutDestroyWindow(win);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ const GLfloat step = 2.0;
+ (void) x;
+ (void) y;
+
+ switch(key) {
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'w':
+ WireFrame = !WireFrame;
+ break;
+ case 'z':
+ zRot += step;
+ break;
+ case 'Z':
+ zRot -= step;
+ break;
+ case 27:
+ CleanUp();
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 2.0;
+
+ (void) x;
+ (void) y;
+
+ switch(key) {
+ case GLUT_KEY_UP:
+ xRot += step;
+ break;
+ case GLUT_KEY_DOWN:
+ xRot -= step;
+ break;
+ case GLUT_KEY_LEFT:
+ yRot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ yRot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+ GLfloat HeightArray[20];
+ GLint u, i;
+
+ if (!ShadersSupported())
+ exit(1);
+
+ GetExtensionFuncs();
+
+ vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText);
+ fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText);
+ program = LinkShaders(vertShader, fragShader);
+
+ glUseProgram_func(program);
+
+ /* Setup the HeightArray[] uniform */
+ for (i = 0; i < 20; i++)
+ HeightArray[i] = i / 20.0;
+ u = glGetUniformLocation_func(program, "HeightArray");
+ glUniform1fv_func(u, 20, HeightArray);
+
+ assert(glGetError() == 0);
+
+ glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
+ glEnable(GL_DEPTH_TEST);
+ glColor3f(1, 1, 1);
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowSize(500, 500);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Redisplay);
+ Init();
+ if (Anim)
+ glutIdleFunc(Idle);
+ glutMainLoop();
+ return 0;
+}
+
diff --git a/progs/glsl/bump.c b/progs/glsl/bump.c
index b93ab44b5b9..0ea1f8331ff 100644
--- a/progs/glsl/bump.c
+++ b/progs/glsl/bump.c
@@ -150,10 +150,11 @@ Redisplay(void)
static void
Reshape(int width, int height)
{
+ float ar = (float) width / (float) height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -15.0f);
diff --git a/progs/glsl/linktest.c b/progs/glsl/linktest.c
index 601b24e893e..988d0823418 100644
--- a/progs/glsl/linktest.c
+++ b/progs/glsl/linktest.c
@@ -242,7 +242,7 @@ int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
- glutInitWindowPosition( 0, 0);
+ glutInitWindowSize(300, 300);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
Win = glutCreateWindow(argv[0]);
glutReshapeFunc(Reshape);
diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c
index b4be463787a..1a1c63aaf48 100644
--- a/progs/glsl/multitex.c
+++ b/progs/glsl/multitex.c
@@ -51,6 +51,8 @@ static GLfloat Xrot = 0.0, Yrot = .0, Zrot = 0.0;
static GLfloat EyeDist = 10;
static GLboolean Anim = GL_TRUE;
static GLboolean UseArrays = GL_TRUE;
+static GLboolean UseVBO = GL_TRUE;
+static GLuint VBO = 0;
static GLint VertCoord_attr = -1, TexCoord0_attr = -1, TexCoord1_attr = -1;
@@ -76,28 +78,81 @@ static const GLfloat VertCoords[4][2] = {
};
+
+static void
+SetupVertexBuffer(void)
+{
+ glGenBuffersARB_func(1, &VBO);
+ glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, VBO);
+
+ glBufferDataARB_func(GL_ARRAY_BUFFER_ARB,
+ sizeof(VertCoords) +
+ sizeof(Tex0Coords) +
+ sizeof(Tex1Coords),
+ NULL,
+ GL_STATIC_DRAW_ARB);
+
+ /* non-interleaved vertex arrays */
+
+ glBufferSubDataARB_func(GL_ARRAY_BUFFER_ARB,
+ 0, /* offset */
+ sizeof(VertCoords), /* size */
+ VertCoords); /* data */
+
+ glBufferSubDataARB_func(GL_ARRAY_BUFFER_ARB,
+ sizeof(VertCoords), /* offset */
+ sizeof(Tex0Coords), /* size */
+ Tex0Coords); /* data */
+
+ glBufferSubDataARB_func(GL_ARRAY_BUFFER_ARB,
+ sizeof(VertCoords) +
+ sizeof(Tex0Coords), /* offset */
+ sizeof(Tex1Coords), /* size */
+ Tex1Coords); /* data */
+
+ glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, 0);
+}
+
+
static void
DrawPolygonArray(void)
{
+ void *vertPtr, *tex0Ptr, *tex1Ptr;
+
+ if (UseVBO) {
+ glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, VBO);
+ vertPtr = (void *) 0;
+ tex0Ptr = (void *) sizeof(VertCoords);
+ tex1Ptr = (void *) (sizeof(VertCoords) + sizeof(Tex0Coords));
+ }
+ else {
+ glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, 0);
+ vertPtr = VertCoords;
+ tex0Ptr = Tex0Coords;
+ tex1Ptr = Tex1Coords;
+ }
+
if (VertCoord_attr >= 0) {
glVertexAttribPointer_func(VertCoord_attr, 2, GL_FLOAT, GL_FALSE,
- 0, VertCoords);
+ 0, vertPtr);
glEnableVertexAttribArray_func(VertCoord_attr);
}
else {
- glVertexPointer(2, GL_FLOAT, 0, VertCoords);
+ glVertexPointer(2, GL_FLOAT, 0, vertPtr);
glEnable(GL_VERTEX_ARRAY);
}
glVertexAttribPointer_func(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE,
- 0, Tex0Coords);
+ 0, tex0Ptr);
glEnableVertexAttribArray_func(TexCoord0_attr);
glVertexAttribPointer_func(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE,
- 0, Tex1Coords);
+ 0, tex1Ptr);
glEnableVertexAttribArray_func(TexCoord1_attr);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, 0);
}
@@ -163,6 +218,10 @@ key(unsigned char k, int x, int y)
UseArrays = !UseArrays;
printf("Arrays: %d\n", UseArrays);
break;
+ case 'v':
+ UseVBO = !UseVBO;
+ printf("Use VBO: %d\n", UseVBO);
+ break;
case ' ':
Anim = !Anim;
if (Anim)
@@ -271,9 +330,24 @@ CreateProgram(const char *vertProgFile, const char *fragProgFile,
InitUniforms(program, uniforms);
+ VertCoord_attr = glGetAttribLocation_func(program, "VertCoord");
+ if (VertCoord_attr > 0) {
+ /* We want the VertCoord attrib to have position zero so that
+ * the call to glVertexAttrib(0, xyz) triggers vertex processing.
+ * Otherwise, if TexCoord0 or TexCoord1 gets position 0 we'd have
+ * to set that attribute last (which is a PITA to manage).
+ */
+ glBindAttribLocation_func(program, 0, "VertCoord");
+ /* re-link */
+ glLinkProgram_func(program);
+ /* VertCoord_attr should be zero now */
+ VertCoord_attr = glGetAttribLocation_func(program, "VertCoord");
+ assert(VertCoord_attr == 0);
+ }
+
TexCoord0_attr = glGetAttribLocation_func(program, "TexCoord0");
TexCoord1_attr = glGetAttribLocation_func(program, "TexCoord1");
- VertCoord_attr = glGetAttribLocation_func(program, "VertCoord");
+
printf("TexCoord0_attr = %d\n", TexCoord0_attr);
printf("TexCoord1_attr = %d\n", TexCoord1_attr);
printf("VertCoord_attr = %d\n", VertCoord_attr);
@@ -299,12 +373,19 @@ InitGL(void)
/*exit(1);*/
}
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
-
+ printf("Usage:\n");
+ printf(" a - toggle arrays vs. immediate mode rendering\n");
+ printf(" v - toggle VBO usage for array rendering\n");
+ printf(" z/Z - change viewing distance\n");
+ printf(" SPACE - toggle animation\n");
+ printf(" Esc - exit\n");
GetExtensionFuncs();
InitTextures();
InitPrograms();
+ SetupVertexBuffer();
+
glEnable(GL_DEPTH_TEST);
glClearColor(.6, .6, .9, 0);
diff --git a/progs/demos/glslnoise.c b/progs/glsl/noise2.c
index e972b62673f..e972b62673f 100644
--- a/progs/demos/glslnoise.c
+++ b/progs/glsl/noise2.c
diff --git a/progs/glsl/texaaline.c b/progs/glsl/texaaline.c
new file mode 100644
index 00000000000..0b3cc849586
--- /dev/null
+++ b/progs/glsl/texaaline.c
@@ -0,0 +1,369 @@
+/**
+ * AA lines with texture mapped quads
+ *
+ * Brian Paul
+ * 9 Feb 2008
+ */
+
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/gl.h>
+#include <GL/glut.h>
+#include <GL/glext.h>
+#include "extfuncs.h"
+
+
+static GLint WinWidth = 300, WinHeight = 300;
+static GLint win = 0;
+static GLfloat Width = 8.;
+
+/*
+ * Quad strip for line from v0 to v1:
+ *
+ 1 3 5 7
+ +---+---------------------+---+
+ | |
+ | *v0 v1* |
+ | |
+ +---+---------------------+---+
+ 0 2 4 6
+ */
+static void
+QuadLine(const GLfloat *v0, const GLfloat *v1, GLfloat width)
+{
+ GLfloat dx = v1[0] - v0[0];
+ GLfloat dy = v1[1] - v0[1];
+ GLfloat len = sqrt(dx*dx + dy*dy);
+ float dx0, dx1, dx2, dx3, dx4, dx5, dx6, dx7;
+ float dy0, dy1, dy2, dy3, dy4, dy5, dy6, dy7;
+
+ dx /= len;
+ dy /= len;
+
+ width *= 0.5; /* half width */
+ dx = dx * (width + 0.0);
+ dy = dy * (width + 0.0);
+
+ dx0 = -dx+dy; dy0 = -dy-dx;
+ dx1 = -dx-dy; dy1 = -dy+dx;
+
+ dx2 = 0+dy; dy2 = -dx+0;
+ dx3 = 0-dy; dy3 = +dx+0;
+
+ dx4 = 0+dy; dy4 = -dx+0;
+ dx5 = 0-dy; dy5 = +dx+0;
+
+ dx6 = dx+dy; dy6 = dy-dx;
+ dx7 = dx-dy; dy7 = dy+dx;
+
+ /*
+ printf("dx, dy = %g, %g\n", dx, dy);
+ printf(" dx0, dy0: %g, %g\n", dx0, dy0);
+ printf(" dx1, dy1: %g, %g\n", dx1, dy1);
+ printf(" dx2, dy2: %g, %g\n", dx2, dy2);
+ printf(" dx3, dy3: %g, %g\n", dx3, dy3);
+ */
+
+ glBegin(GL_QUAD_STRIP);
+ glTexCoord2f(0, 0);
+ glVertex2f(v0[0] + dx0, v0[1] + dy0);
+ glTexCoord2f(0, 1);
+ glVertex2f(v0[0] + dx1, v0[1] + dy1);
+
+ glTexCoord2f(0.5, 0);
+ glVertex2f(v0[0] + dx2, v0[1] + dy2);
+ glTexCoord2f(0.5, 1);
+ glVertex2f(v0[0] + dx3, v0[1] + dy3);
+
+ glTexCoord2f(0.5, 0);
+ glVertex2f(v1[0] + dx2, v1[1] + dy2);
+ glTexCoord2f(0.5, 1);
+ glVertex2f(v1[0] + dx3, v1[1] + dy3);
+
+ glTexCoord2f(1, 0);
+ glVertex2f(v1[0] + dx6, v1[1] + dy6);
+ glTexCoord2f(1, 1);
+ glVertex2f(v1[0] + dx7, v1[1] + dy7);
+ glEnd();
+}
+
+
+static float Cos(float a)
+{
+ return cos(a * M_PI / 180.);
+}
+
+static float Sin(float a)
+{
+ return sin(a * M_PI / 180.);
+}
+
+static void
+Redisplay(void)
+{
+ int i;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glColor3f(1, 1, 1);
+
+ glEnable(GL_BLEND);
+ glEnable(GL_TEXTURE_2D);
+
+ for (i = 0; i < 360; i+=5) {
+ float v0[2], v1[2];
+ v0[0] = 150 + 40 * Cos(i);
+ v0[1] = 150 + 40 * Sin(i);
+ v1[0] = 150 + 130 * Cos(i);
+ v1[1] = 150 + 130 * Sin(i);
+ QuadLine(v0, v1, Width);
+ }
+
+ {
+ float v0[2], v1[2], x;
+ for (x = 0; x < 1.0; x += 0.2) {
+ v0[0] = 150 + x;
+ v0[1] = 150 + x * 40 - 20;
+ v1[0] = 150 + x + 5.0;
+ v1[1] = 150 + x * 40 - 20;
+ QuadLine(v0, v1, Width);
+ }
+ }
+
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, width, 0, height, -1, 1);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+
+static void
+CleanUp(void)
+{
+ glutDestroyWindow(win);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+
+ switch(key) {
+ case 'w':
+ Width -= 0.5;
+ break;
+ case 'W':
+ Width += 0.5;
+ break;
+ case 27:
+ CleanUp();
+ exit(0);
+ break;
+ }
+#if 0
+ if (Width < 3)
+ Width = 3;
+#endif
+ printf("Width = %g\n", Width);
+ glutPostRedisplay();
+}
+
+
+static float
+ramp4(GLint i, GLint size)
+{
+ float d;
+ if (i < 4 ) {
+ d = i / 4.0;
+ }
+ else if (i >= size - 5) {
+ d = 1.0 - (i - (size - 5)) / 4.0;
+ }
+ else {
+ d = 1.0;
+ }
+ return d;
+}
+
+static float
+ramp2(GLint i, GLint size)
+{
+ float d;
+ if (i < 2 ) {
+ d = i / 2.0;
+ }
+ else if (i >= size - 3) {
+ d = 1.0 - (i - (size - 3)) / 2.0;
+ }
+ else {
+ d = 1.0;
+ }
+ return d;
+}
+
+static float
+ramp1(GLint i, GLint size)
+{
+ float d;
+ if (i == 0 || i == size-1) {
+ d = 0.0;
+ }
+ else {
+ d = 1.0;
+ }
+ return d;
+}
+
+
+/**
+ * Make an alpha texture for antialiasing lines.
+ * Just a linear fall-off ramp for now.
+ * Should have a number of different textures for different line widths.
+ * Could try a bell-like-curve....
+ */
+static void
+MakeTexture(void)
+{
+#define SZ 8
+ GLfloat tex[SZ][SZ]; /* alpha tex */
+ int i, j;
+ for (i = 0; i < SZ; i++) {
+ for (j = 0; j < SZ; j++) {
+#if 0
+ float k = (SZ-1) / 2.0;
+ float dx = fabs(i - k) / k;
+ float dy = fabs(j - k) / k;
+ float d;
+
+ dx = 1.0 - dx;
+ dy = 1.0 - dy;
+ d = dx * dy;
+
+#else
+ float d = ramp1(i, SZ) * ramp1(j, SZ);
+ printf("%d, %d: %g\n", i, j, d);
+#endif
+ tex[i][j] = d;
+ }
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, SZ, SZ, 0, GL_ALPHA, GL_FLOAT, tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+#undef SZ
+}
+
+
+static void
+MakeMipmap(void)
+{
+#define SZ 64
+ GLfloat tex[SZ][SZ]; /* alpha tex */
+ int level;
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, SZ);
+ for (level = 0; level < 7; level++) {
+ int sz = 1 << (6 - level);
+ int i, j;
+ for (i = 0; i < sz; i++) {
+ for (j = 0; j < sz; j++) {
+ if (level == 6)
+ tex[i][j] = 1.0;
+ else if (level == 5)
+ tex[i][j] = 0.5;
+ else
+ tex[i][j] = ramp1(i, sz) * ramp1(j, sz);
+ }
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, level, GL_ALPHA,
+ sz, sz, 0, GL_ALPHA, GL_FLOAT, tex);
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4);
+ ////glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 5);
+
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+#undef SZ
+}
+
+
+static void
+Init(void)
+{
+ const char *version;
+
+ (void) MakeTexture;
+ (void) ramp4;
+ (void) ramp2;
+
+ version = (const char *) glGetString(GL_VERSION);
+ if (version[0] != '2' || version[1] != '.') {
+ printf("This program requires OpenGL 2.x, found %s\n", version);
+ exit(1);
+ }
+
+ GetExtensionFuncs();
+
+ glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
+
+ printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+#if 0
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#elif 0
+ MakeTexture();
+#else
+ MakeMipmap();
+#endif
+}
+
+
+static void
+ParseOptions(int argc, char *argv[])
+{
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition( 0, 0);
+ glutInitWindowSize(WinWidth, WinHeight);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
+ win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Redisplay);
+ ParseOptions(argc, argv);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/rbug/.gitignore b/progs/rbug/.gitignore
new file mode 100644
index 00000000000..26a561c8290
--- /dev/null
+++ b/progs/rbug/.gitignore
@@ -0,0 +1,11 @@
+bin_to_bmp
+simple_client
+simple_server
+shdr_info
+shdr_dump
+shdr_disable
+ctx_info
+tex_dump
+tex_info
+*.bmp
+*.bin
diff --git a/progs/rbug/Makefile b/progs/rbug/Makefile
new file mode 100644
index 00000000000..718f7a2bb52
--- /dev/null
+++ b/progs/rbug/Makefile
@@ -0,0 +1,47 @@
+# progs/rbug/Makefile
+
+TOP = ../..
+include $(TOP)/configs/current
+
+INCLUDES = \
+ -I. \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/auxiliary \
+ -I$(TOP)/src/gallium/drivers \
+ $(PROG_INCLUDES)
+
+LINKS = \
+ $(GALLIUM_AUXILIARIES) \
+ $(PROG_LINKS)
+
+SOURCES = \
+ bin_to_bmp.c \
+ simple_client.c \
+ simple_server.c \
+ shdr_info.c \
+ shdr_dump.c \
+ shdr_disable.c \
+ ctx_info.c \
+ tex_info.c \
+ tex_dump.c
+
+
+OBJECTS = $(SOURCES:.c=.o)
+
+PROGS = $(OBJECTS:.o=)
+
+##### TARGETS #####
+
+default: $(OBJECTS) $(PROGS)
+
+clean:
+ -rm -f $(PROGS)
+ -rm -f *.o
+
+##### RULES #####
+
+$(OBJECTS): %.o: %.c
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $(PROG_DEFINES) $< -o $@
+
+$(PROGS): %: %.o
+ $(CC) $(LDFLAGS) $< $(LINKS) -o $@
diff --git a/progs/rbug/README b/progs/rbug/README
new file mode 100644
index 00000000000..0eb0a5de9a5
--- /dev/null
+++ b/progs/rbug/README
@@ -0,0 +1,39 @@
+ REMOTE DEBUGGING CLI APPLICATIONS
+
+
+= About =
+
+This directory contains a Gallium3D remote debugging cli applications.
+
+
+= Build Instructions =
+
+To build, build a normal gallium build and from this directory do the following.
+
+ make
+
+= Usage =
+
+Make sure that you driver has trace integration, see
+src/gallium/driver/trace/README for more information about that. Then from on
+the computer that you want to debug do:
+
+ export GALLIUM_RBUG=true
+
+ <launch app>
+
+From the debugging computer launch apps form this directory. Currently ip
+addresses are hardcoded and you need to edit the application, but that will
+change in the future.
+
+= Testing =
+
+The two apps simple_client and simple_server. Are unit testing of the
+connection and (de)marsheler. Just run the server first and then the client:
+
+ ./simple_server &
+ ./simple_client
+
+
+--
+Jakob Bornecrantz <[email protected]>
diff --git a/progs/rbug/bin_to_bmp.c b/progs/rbug/bin_to_bmp.c
new file mode 100644
index 00000000000..cdae3486ce0
--- /dev/null
+++ b/progs/rbug/bin_to_bmp.c
@@ -0,0 +1,110 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "pipe/p_state.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+#include "util/u_tile.h"
+
+static uint8_t* read(const char *filename, unsigned size);
+static void dump(unsigned src_width, unsigned src_height,
+ unsigned src_stride, enum pipe_format src_format,
+ uint8_t *data, unsigned src_size);
+
+int main(int argc, char** argv)
+{
+ /* change these */
+ unsigned width = 64;
+ unsigned height = 64;
+ unsigned stride = width * 4;
+ unsigned size = stride * height;
+ const char *filename = "mybin.bin";
+ enum pipe_format format = PIPE_FORMAT_A8R8G8B8_UNORM;
+
+ dump(width, height, stride, format, read(filename, size), size);
+
+ return 0;
+}
+
+static void dump(unsigned width, unsigned height,
+ unsigned src_stride, enum pipe_format src_format,
+ uint8_t *data, unsigned src_size)
+{
+ struct pipe_format_block src_block;
+
+ enum pipe_format dst_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ struct pipe_format_block dst_block;
+ unsigned dst_stride;
+ unsigned dst_size;
+ float *rgba;
+ int i;
+ char filename[512];
+
+ {
+ pf_get_block(src_format, &src_block);
+ assert(src_stride >= pf_get_stride(&src_block, width));
+ assert(src_size >= pf_get_2d_size(&src_block, src_stride, width));
+ }
+ {
+ pf_get_block(dst_format, &dst_block);
+ dst_stride = pf_get_stride(&dst_block, width);
+ dst_size = pf_get_2d_size(&dst_block, dst_stride, width);
+ rgba = MALLOC(dst_size);
+ }
+
+ util_snprintf(filename, 512, "%s.bmp", pf_name(src_format));
+
+ if (pf_is_compressed(src_format)) {
+ debug_printf("skipping: %s\n", filename);
+ return;
+ }
+
+ debug_printf("saving: %s\n", filename);
+
+ for (i = 0; i < height; i++) {
+ pipe_tile_raw_to_rgba(src_format, data + src_stride * i,
+ width, 1,
+ &rgba[width*4*i], dst_stride);
+ }
+
+ debug_dump_float_rgba_bmp(filename, width, height, rgba, width);
+
+ FREE(rgba);
+}
+
+static uint8_t* read(const char *filename, unsigned size)
+{
+ uint8_t *data;
+ FILE *file = fopen(filename, "rb");
+
+ data = MALLOC(size);
+
+ fread(data, 1, size, file);
+ fclose(file);
+
+ return data;
+}
diff --git a/progs/rbug/ctx_info.c b/progs/rbug/ctx_info.c
new file mode 100644
index 00000000000..d72c3267196
--- /dev/null
+++ b/progs/rbug/ctx_info.c
@@ -0,0 +1,80 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+
+#include "rbug/rbug.h"
+
+static void talk()
+{
+ int c = u_socket_connect("localhost", 13370);
+ struct rbug_connection *con = rbug_from_socket(c);
+ struct rbug_header *header;
+ struct rbug_proto_context_list_reply *list;
+ struct rbug_proto_context_info_reply *info;
+ int i;
+
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ debug_printf("Sending get contexts\n");
+ rbug_send_context_list(con, NULL);
+
+ debug_printf("Waiting for contexts\n");
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_CONTEXT_LIST_REPLY);
+ list = (struct rbug_proto_context_list_reply *)header;
+
+ debug_printf("Got contexts:\n");
+ for (i = 0; i < list->contexts_len; i++) {
+#if 0
+ rbug_send_contexts_info(con, list->contexts[i], NULL);
+
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_CONTEXT_INFO_REPLY);
+ info = (struct rbug_proto_context_info_reply *)header;
+#else
+ (void)info;
+ header = NULL;
+#endif
+
+ debug_printf("%llu\n",
+ (unsigned long long)list->contexts[i]);
+ rbug_free_header(header);
+ }
+
+ rbug_free_header(&list->header);
+ rbug_disconnect(con);
+}
+
+int main(int argc, char** argv)
+{
+ talk();
+ return 0;
+}
diff --git a/progs/rbug/shdr_disable.c b/progs/rbug/shdr_disable.c
new file mode 100644
index 00000000000..e6b12073d86
--- /dev/null
+++ b/progs/rbug/shdr_disable.c
@@ -0,0 +1,82 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+
+#include "rbug/rbug.h"
+
+static void talk(rbug_context_t ctx, rbug_shader_t shdr)
+{
+ int c = u_socket_connect("localhost", 13370);
+ struct rbug_connection *con = rbug_from_socket(c);
+ struct rbug_header *header;
+
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ rbug_send_shader_disable(con, ctx, shdr, true, NULL);
+
+ rbug_send_ping(con, NULL);
+
+ debug_printf("Sent waiting for reply\n");
+ header = rbug_get_message(con, NULL);
+
+ if (header->opcode != RBUG_OP_PING_REPLY)
+ debug_printf("Error\n");
+ else
+ debug_printf("Ok!\n");
+
+ rbug_free_header(header);
+ rbug_disconnect(con);
+}
+
+static void print_usage()
+{
+ printf("Usage shdr_disable <context> <shader>\n");
+ exit(-1);
+}
+
+int main(int argc, char** argv)
+{
+ long ctx;
+ long shdr;
+
+ if (argc < 3)
+ print_usage();
+
+ ctx = atol(argv[1]);
+ shdr = atol(argv[2]);
+
+ if (ctx <= 0 && ctx <= 0)
+ print_usage();
+
+ talk((uint64_t)ctx, (uint64_t)shdr);
+
+ return 0;
+}
diff --git a/progs/rbug/shdr_dump.c b/progs/rbug/shdr_dump.c
new file mode 100644
index 00000000000..8f9d758d513
--- /dev/null
+++ b/progs/rbug/shdr_dump.c
@@ -0,0 +1,115 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+
+#include "rbug/rbug.h"
+
+#include "tgsi/tgsi_dump.h"
+
+static void shader_info(struct rbug_connection *con, rbug_context_t ctx)
+{
+ struct rbug_header *header;
+ struct rbug_proto_shader_list_reply *list;
+ struct rbug_proto_shader_info_reply *info;
+ int i;
+
+ debug_printf("Sending get shaders to %llu\n", (unsigned long long)ctx);
+ rbug_send_shader_list(con, ctx, NULL);
+
+ debug_printf("Waiting for shaders from %llu\n", (unsigned long long)ctx);
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_SHADER_LIST_REPLY);
+ list = (struct rbug_proto_shader_list_reply *)header;
+
+ debug_printf("Got shaders:\n");
+ for (i = 0; i < list->shaders_len; i++) {
+ rbug_send_shader_info(con, ctx, list->shaders[i], NULL);
+
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_SHADER_INFO_REPLY);
+ info = (struct rbug_proto_shader_info_reply *)header;
+
+ debug_printf("#####################################################\n");
+ debug_printf("ctx: %llu shdr: %llu disabled %u\n",
+ (unsigned long long)ctx,
+ (unsigned long long)list->shaders[i],
+ info->disabled);
+
+ /* just to be sure */
+ assert(sizeof(struct tgsi_token) == 4);
+
+ debug_printf("-----------------------------------------------------\n");
+ tgsi_dump((struct tgsi_token *)info->original, 0);
+
+ if (info->replaced_len > 0) {
+ debug_printf("-----------------------------------------------------\n");
+ tgsi_dump((struct tgsi_token *)info->replaced, 0);
+ }
+
+ rbug_free_header(header);
+ }
+
+ debug_printf("#####################################################\n");
+ rbug_free_header(&list->header);
+}
+
+static void talk()
+{
+ int c = u_socket_connect("localhost", 13370);
+ struct rbug_connection *con = rbug_from_socket(c);
+ struct rbug_header *header;
+ struct rbug_proto_context_list_reply *list;
+ int i;
+
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ debug_printf("Sending get contexts\n");
+ rbug_send_context_list(con, NULL);
+
+ debug_printf("Waiting for contexts\n");
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_CONTEXT_LIST_REPLY);
+ list = (struct rbug_proto_context_list_reply *)header;
+
+ debug_printf("Got contexts:\n");
+ for (i = 0; i < list->contexts_len; i++) {
+ shader_info(con, list->contexts[i]);
+ }
+
+ rbug_free_header(&list->header);
+ rbug_disconnect(con);
+}
+
+int main(int argc, char** argv)
+{
+ talk();
+ return 0;
+}
diff --git a/progs/rbug/shdr_info.c b/progs/rbug/shdr_info.c
new file mode 100644
index 00000000000..b6864e988e5
--- /dev/null
+++ b/progs/rbug/shdr_info.c
@@ -0,0 +1,98 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+
+#include "rbug/rbug.h"
+
+static void shader_info(struct rbug_connection *con, rbug_context_t ctx)
+{
+ struct rbug_header *header;
+ struct rbug_proto_shader_list_reply *list;
+ struct rbug_proto_shader_info_reply *info;
+ int i;
+
+ rbug_send_shader_list(con, ctx, NULL);
+
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_SHADER_LIST_REPLY);
+ list = (struct rbug_proto_shader_list_reply *)header;
+
+ debug_printf(" context | shader | disabled |\n");
+ for (i = 0; i < list->shaders_len; i++) {
+ rbug_send_shader_info(con, ctx, list->shaders[i], NULL);
+
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_SHADER_INFO_REPLY);
+ info = (struct rbug_proto_shader_info_reply *)header;
+
+ debug_printf("% 15llu |% 15llu |% 15u |\n",
+ (unsigned long long)ctx,
+ (unsigned long long)list->shaders[i],
+ (unsigned)info->disabled);
+
+ rbug_free_header(header);
+ }
+
+ rbug_free_header(&list->header);
+}
+
+static void talk()
+{
+ int c = u_socket_connect("localhost", 13370);
+ struct rbug_connection *con = rbug_from_socket(c);
+ struct rbug_header *header;
+ struct rbug_proto_context_list_reply *list;
+ int i;
+
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ debug_printf("Sending get contexts\n");
+ rbug_send_context_list(con, NULL);
+
+ debug_printf("Waiting for contexts\n");
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_CONTEXT_LIST_REPLY);
+ list = (struct rbug_proto_context_list_reply *)header;
+
+ debug_printf("Got contexts:\n");
+ for (i = 0; i < list->contexts_len; i++) {
+ shader_info(con, list->contexts[i]);
+ }
+
+ rbug_free_header(&list->header);
+ rbug_disconnect(con);
+}
+
+int main(int argc, char** argv)
+{
+ talk();
+ return 0;
+}
diff --git a/progs/rbug/simple_client.c b/progs/rbug/simple_client.c
new file mode 100644
index 00000000000..38929fa796e
--- /dev/null
+++ b/progs/rbug/simple_client.c
@@ -0,0 +1,64 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+
+#include "rbug/rbug.h"
+
+static void talk()
+{
+ int c = u_socket_connect("localhost", 13370);
+ struct rbug_connection *con = rbug_from_socket(c);
+ struct rbug_header *header;
+ struct rbug_proto_texture_list_reply *list;
+ int i;
+
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ debug_printf("Sending get textures\n");
+ rbug_send_texture_list(con, NULL);
+
+ debug_printf("Waiting for textures\n");
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_TEXTURE_LIST_REPLY);
+ list = (struct rbug_proto_texture_list_reply *)header;
+
+ debug_printf("Got textures:\n");
+ for (i = 0; i < list->textures_len; i++)
+ debug_printf("\ttex %llu\n", (unsigned long long)list->textures[i]);
+
+ rbug_free_header(header);
+ rbug_disconnect(con);
+}
+
+int main(int argc, char** argv)
+{
+ talk();
+ return 0;
+}
diff --git a/progs/rbug/simple_server.c b/progs/rbug/simple_server.c
new file mode 100644
index 00000000000..04380c33109
--- /dev/null
+++ b/progs/rbug/simple_server.c
@@ -0,0 +1,62 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+
+#include "rbug/rbug.h"
+
+static void wait()
+{
+ int s = u_socket_listen_on_port(13370);
+ int c = u_socket_accept(s);
+ struct rbug_connection *con = rbug_from_socket(c);
+ struct rbug_header *header;
+ rbug_texture_t texs[2];
+ uint32_t serial;
+ texs[0] = 1337;
+ texs[1] = 7331;
+
+ assert(s >= 0);
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ debug_printf("Waiting for get textures\n");
+ header = rbug_get_message(con, &serial);
+ assert(header);
+ assert(header->opcode == RBUG_OP_TEXTURE_LIST);
+ rbug_free_header(header);
+
+ rbug_send_texture_list_reply(con, serial, texs, 2, NULL);
+ rbug_disconnect(con);
+}
+
+int main(int argc, char** argv)
+{
+ wait();
+ return 0;
+}
diff --git a/progs/rbug/tex_dump.c b/progs/rbug/tex_dump.c
new file mode 100644
index 00000000000..f9e06ee994a
--- /dev/null
+++ b/progs/rbug/tex_dump.c
@@ -0,0 +1,127 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "pipe/p_state.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+#include "util/u_tile.h"
+#include "rbug/rbug.h"
+
+static void dump(rbug_texture_t tex,
+ struct rbug_proto_texture_info_reply *info,
+ struct rbug_proto_texture_read_reply *read,
+ int mip)
+{
+ enum pipe_format format = info->format;
+ uint8_t *data = read->data;
+ unsigned width = info->width[mip];
+ unsigned height = info->height[mip];
+ unsigned dst_stride = width * 4 * 4;
+ unsigned src_stride = read->stride;
+ float *rgba = MALLOC(dst_stride * height);
+ int i;
+ char filename[512];
+
+ util_snprintf(filename, 512, "%llu_%s_%u.bmp",
+ (unsigned long long)tex, pf_name(info->format), mip);
+
+ if (pf_is_compressed(info->format)) {
+ debug_printf("skipping: %s\n", filename);
+ return;
+ }
+
+ debug_printf("saving: %s\n", filename);
+
+ for (i = 0; i < height; i++) {
+ pipe_tile_raw_to_rgba(format, data + src_stride * i,
+ width, 1,
+ &rgba[width*4*i], dst_stride);
+ }
+
+ debug_dump_float_rgba_bmp(filename, width, height, rgba, width);
+
+ FREE(rgba);
+}
+
+static void talk()
+{
+ int c = u_socket_connect("localhost", 13370);
+ struct rbug_connection *con = rbug_from_socket(c);
+ struct rbug_header *header;
+ struct rbug_header *header2;
+ struct rbug_proto_texture_list_reply *list;
+ struct rbug_proto_texture_info_reply *info;
+ struct rbug_proto_texture_read_reply *read;
+ int i, j;
+
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ debug_printf("Sending get textures\n");
+ rbug_send_texture_list(con, NULL);
+
+ debug_printf("Waiting for textures\n");
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_TEXTURE_LIST_REPLY);
+ list = (struct rbug_proto_texture_list_reply *)header;
+
+ debug_printf("Got textures:\n");
+ for (i = 0; i < list->textures_len; i++) {
+ rbug_send_texture_info(con, list->textures[i], NULL);
+
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_TEXTURE_INFO_REPLY);
+ info = (struct rbug_proto_texture_info_reply *)header;
+
+ for (j = 0; j <= info->last_level; j++) {
+ rbug_send_texture_read(con, list->textures[i],
+ 0, j, 0,
+ 0, 0, info->width[j], info->height[j],
+ NULL);
+
+ header2 = rbug_get_message(con, NULL);
+ assert(header2->opcode == RBUG_OP_TEXTURE_READ_REPLY);
+ read = (struct rbug_proto_texture_read_reply *)header2;
+
+ dump(list->textures[i], info, read, j);
+
+ rbug_free_header(header2);
+ }
+
+ rbug_free_header(header);
+
+ }
+ rbug_free_header(&list->header);
+ rbug_disconnect(con);
+}
+
+int main(int argc, char** argv)
+{
+ talk();
+ return 0;
+}
diff --git a/progs/rbug/tex_info.c b/progs/rbug/tex_info.c
new file mode 100644
index 00000000000..4a21bae3596
--- /dev/null
+++ b/progs/rbug/tex_info.c
@@ -0,0 +1,78 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_network.h"
+
+#include "rbug/rbug.h"
+
+static void talk()
+{
+ int c = u_socket_connect("localhost", 13370);
+ struct rbug_connection *con = rbug_from_socket(c);
+ struct rbug_header *header;
+ struct rbug_proto_texture_list_reply *list;
+ struct rbug_proto_texture_info_reply *info;
+ int i;
+
+ assert(c >= 0);
+ assert(con);
+ debug_printf("Connection get!\n");
+
+ debug_printf("Sending get textures\n");
+ rbug_send_texture_list(con, NULL);
+
+ debug_printf("Waiting for textures\n");
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_TEXTURE_LIST_REPLY);
+ list = (struct rbug_proto_texture_list_reply *)header;
+
+ debug_printf("Got textures:\n");
+ for (i = 0; i < list->textures_len; i++) {
+ rbug_send_texture_info(con, list->textures[i], NULL);
+
+ header = rbug_get_message(con, NULL);
+ assert(header->opcode == RBUG_OP_TEXTURE_INFO_REPLY);
+ info = (struct rbug_proto_texture_info_reply *)header;
+
+ debug_printf("%llu %s %u x %u x %u, block(%ux%u %u), last_level: %u, nr_samples: %u, usage: %u\n",
+ (unsigned long long)list->textures[i], pf_name(info->format),
+ info->width[0], info->height[0], info->depth[0],
+ info->blockw, info->blockh, info->blocksize,
+ info->last_level, info->nr_samples, info->tex_usage);
+ rbug_free_header(header);
+ }
+
+ rbug_free_header(&list->header);
+ rbug_disconnect(con);
+}
+
+int main(int argc, char** argv)
+{
+ talk();
+ return 0;
+}
diff --git a/progs/redbook/polyoff.c b/progs/redbook/polyoff.c
index 2017b4d8eed..de34b2e7675 100644
--- a/progs/redbook/polyoff.c
+++ b/progs/redbook/polyoff.c
@@ -153,6 +153,7 @@ static void Benchmark( float xdiff, float ydiff )
double seconds, fps;
printf("Benchmarking...\n");
+ fflush(stdout);
draws = 0;
startTime = glutGet(GLUT_ELAPSED_TIME);
@@ -169,6 +170,7 @@ static void Benchmark( float xdiff, float ydiff )
seconds = (double) (endTime - startTime) / 1000.0;
fps = draws / seconds;
printf("Result: fps: %g\n", fps);
+ fflush(stdout);
}
@@ -263,6 +265,7 @@ void keyboard (unsigned char key, int x, int y)
default:
break;
}
+ fflush(stdout);
}
static void
diff --git a/progs/samples/blendeq.c b/progs/samples/blendeq.c
index cd0474c5cea..037d06fa528 100644
--- a/progs/samples/blendeq.c
+++ b/progs/samples/blendeq.c
@@ -100,7 +100,7 @@ static void PrintColorStrings( void )
{
GLubyte ubbuf[3];
int i, xleft, xright;
- char colorString[18];
+ char colorString[100];
xleft = 5 + windW/4;
xright = 5 + windW/2;
diff --git a/progs/samples/prim.c b/progs/samples/prim.c
index f47c60faefd..c04750725fb 100644
--- a/progs/samples/prim.c
+++ b/progs/samples/prim.c
@@ -466,25 +466,22 @@ static void Draw(void)
} else {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
-#if 01
+
Viewport(0, 0); Point();
Viewport(0, 1); Lines();
Viewport(0, 2); LineStrip();
Viewport(0, 3); LineLoop();
Viewport(1, 0); Bitmap();
-
Viewport(1, 1); TriangleFan();
Viewport(1, 2); Triangles();
Viewport(1, 3); TriangleStrip();
Viewport(2, 0); Rect();
-#endif
Viewport(2, 1); PolygonFunc();
-#if 01
Viewport(2, 2); Quads();
Viewport(2, 3); QuadStrip();
-#endif
+
glFlush();
if (doubleBuffer) {
diff --git a/progs/tests/.gitignore b/progs/tests/.gitignore
index e6369de3ab2..d6a85387676 100644
--- a/progs/tests/.gitignore
+++ b/progs/tests/.gitignore
@@ -16,22 +16,20 @@ blendminmax
blendsquare
blendxor
bufferobj
-bumpmap
bug_3050
bug_3101
bug_3195
bug_texstore_i8
+bumpmap
calibrate_rast
copypixrate
crossbar
cva
-dinoshade
drawbuffers
extfuncs.h
exactrast
fbotest1
fbotest2
-fbotexture
fillrate
floattex
fog
@@ -40,6 +38,7 @@ fptest1
fptexture
getprocaddress
getproclist.h
+glutfx
interleave
invert
jkrahntest
@@ -49,6 +48,7 @@ mapbufrange
mapvbo
minmag
mipgen
+mipmap_comp
mipmap_limits
mipmap_view
multipal
@@ -56,30 +56,31 @@ no_s3tc
packedpixels
pbo
prog_parameter
-projtex
quads
random
readrate
readtex.c
readtex.h
rubberband
+scissor
+scissor-viewport
seccolor
-sharedtex
shader_api
shaderutil.c
shaderutil.h
+sharedtex
stencil_twoside
-stencil_wrap
stencilwrap
stencil_wrap
+streaming_rect
subtex
subtexrate
tex1d
-texcmp
texcompress2
+texdown
texfilt
-texgenmix
texline
+texobj
texobjshare
texrect
texwrap
diff --git a/progs/tests/Makefile b/progs/tests/Makefile
index 58ea5690df6..5069817be3e 100644
--- a/progs/tests/Makefile
+++ b/progs/tests/Makefile
@@ -37,19 +37,19 @@ SOURCES = \
copypixrate.c \
crossbar.c \
cva.c \
- dinoshade.c \
drawbuffers.c \
exactrast.c \
floattex.c \
fbotest1.c \
fbotest2.c \
- fbotexture.c \
fillrate.c \
fog.c \
fogcoord.c \
fptest1.c \
fptexture.c \
getprocaddress.c \
+ getteximage.c \
+ glutfx.c \
interleave.c \
invert.c \
jkrahntest.c \
@@ -59,6 +59,7 @@ SOURCES = \
mapvbo.c \
minmag.c \
mipgen.c \
+ mipmap_comp.c \
mipmap_limits.c \
mipmap_view.c \
multipal.c \
@@ -66,23 +67,27 @@ SOURCES = \
packedpixels.c \
pbo.c \
prog_parameter.c \
- projtex.c \
quads.c \
random.c \
readrate.c \
rubberband.c \
+ scissor.c \
+ scissor-viewport.c \
seccolor.c \
shader_api.c \
sharedtex.c \
stencil_twoside.c \
stencilwrap.c \
stencil_wrap.c \
+ streaming_rect \
subtex \
subtexrate.c \
tex1d.c \
texcompress2.c \
+ texdown \
texfilt.c \
texline.c \
+ texobj.c \
texobjshare.c \
texrect.c \
texwrap.c \
@@ -201,10 +206,10 @@ fillrate.o: fillrate.c readtex.h
floattex: floattex.o readtex.o shaderutil.o
- $(CC) $(CFLAGS) $(LDFLAGS) floattex.o readtex.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) floattex.o readtex.o shaderutil.o $(LIBS) -o $@
floattex.o: floattex.c readtex.h shaderutil.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) floattex.c -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) floattex.c -o $@
readtex.o: readtex.c
@@ -230,7 +235,7 @@ shaderutil.h: $(TOP)/progs/util/shaderutil.h
cp $< .
shaderutil.o: shaderutil.c shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) shaderutil.c
+ $(APP_CC) -c -I$(INCDIR) $(INCLUDES) $(CFLAGS) shaderutil.c
diff --git a/progs/tests/SConscript b/progs/tests/SConscript
index bf1e7f8a7d8..9d89ff6a0d0 100644
--- a/progs/tests/SConscript
+++ b/progs/tests/SConscript
@@ -42,8 +42,8 @@ progs = [
'arbfptest1',
'arbfptexture',
'arbfptrig',
- 'arbnpot-mipmap',
'arbnpot',
+ 'arbnpot-mipmap',
'arbvptest1',
'arbvptest3',
'arbvptorus',
@@ -61,19 +61,18 @@ progs = [
'copypixrate',
'crossbar',
'cva',
- 'dinoshade',
'drawbuffers',
'exactrast',
'ext422square',
'fbotest1',
'fbotest2',
- 'fbotexture',
'fillrate',
'floattex',
'fog',
'fogcoord',
'fptest1',
'fptexture',
+ 'glutfx',
'interleave',
'invert',
'lineclip',
@@ -82,6 +81,7 @@ progs = [
'mapvbo',
'minmag',
'mipgen',
+ 'mipmap_comp',
'mipmap_limits',
'mipmap_view',
'multipal',
@@ -91,24 +91,28 @@ progs = [
'packedpixels',
'pbo',
'prog_parameter',
- 'projtex',
'quads',
'random',
'readrate',
'rubberband',
+ 'scissor',
+ 'scissor-viewport',
'seccolor',
'shader_api',
'stencil_twoside',
'stencil_wrap',
'stencilwrap',
+ 'streaming_rect',
'subtex',
'subtexrate',
'tex1d',
'texcmp',
'texcompress2',
+ 'texdown',
'texfilt',
'texgenmix',
'texline',
+ 'texobj',
'texrect',
'texwrap',
'unfilledclip',
diff --git a/progs/tests/afsmultiarb.c b/progs/tests/afsmultiarb.c
index 162ab19493c..ca25a4d75bf 100644
--- a/progs/tests/afsmultiarb.c
+++ b/progs/tests/afsmultiarb.c
@@ -442,8 +442,8 @@ int main( int argc, char *argv[] )
glutInitWindowSize( 300, 300 );
glutInitWindowPosition( 0, 0 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glewInit();
glutCreateWindow(argv[0] );
+ glewInit();
Init( argc, argv );
diff --git a/progs/tests/floattex.c b/progs/tests/floattex.c
index dd99d836c64..ad14cacdcbb 100644
--- a/progs/tests/floattex.c
+++ b/progs/tests/floattex.c
@@ -1,6 +1,5 @@
/*
* Test floating point textures.
- * No actual rendering, yet.
*/
@@ -103,7 +102,6 @@ Key(unsigned char key, int x, int y)
}
-
static void
InitTexture(void)
{
@@ -141,6 +139,8 @@ InitTexture(void)
GL_RGB, GL_FLOAT, ftex);
+ CheckError(__LINE__);
+
/* sanity checks */
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_TYPE_ARB, &t);
assert(t == GL_FLOAT);
@@ -152,32 +152,26 @@ InitTexture(void)
assert(t == GL_FLOAT);
free(image);
- free(ftex);
-
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
-#if 0
- /* read back the texture and make sure values are correct */
- glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, tex2);
- CheckError(__LINE__);
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- if (tex[i][j][0] != tex2[i][j][0] ||
- tex[i][j][1] != tex2[i][j][1] ||
- tex[i][j][2] != tex2[i][j][2] ||
- tex[i][j][3] != tex2[i][j][3]) {
- printf("tex[%d][%d] %g %g %g %g != tex2[%d][%d] %g %g %g %g\n",
- i, j,
- tex[i][j][0], tex[i][j][1], tex[i][j][2], tex[i][j][3],
- i, j,
- tex2[i][j][0], tex2[i][j][1], tex2[i][j][2], tex2[i][j][3]);
+ if (1) {
+ /* read back the texture and make sure values are correct */
+ GLfloat *tex2 = (GLfloat *)
+ malloc(imgWidth * imgHeight * 4 * sizeof(GLfloat));
+ glGetTexImage(GL_TEXTURE_2D, 0, imgFormat, GL_FLOAT, tex2);
+ CheckError(__LINE__);
+ for (i = 0; i < imgWidth * imgHeight * 4; i++) {
+ if (ftex[i] != tex2[i]) {
+ printf("tex[%d] %g != tex2[%d] %g\n",
+ i, ftex[i], i, tex2[i]);
}
}
}
-#endif
+
+ free(ftex);
}
@@ -193,7 +187,9 @@ CreateProgram(void)
assert(program);
- // InitUniforms(program, Uniforms);
+ glUseProgram_func(program);
+
+ InitUniforms(program, Uniforms);
return program;
}
@@ -211,8 +207,9 @@ Init(void)
exit(1);
}
- if (!glutExtensionSupported("GL_MESAX_texture_float")) {
- printf("Sorry, this test requires GL_MESAX_texture_float\n");
+ if (!glutExtensionSupported("GL_MESAX_texture_float") &&
+ !glutExtensionSupported("GL_ARB_texture_float")) {
+ printf("Sorry, this test requires GL_MESAX/ARB_texture_float\n");
exit(1);
}
diff --git a/progs/tests/getteximage.c b/progs/tests/getteximage.c
new file mode 100644
index 00000000000..e4818a8fabb
--- /dev/null
+++ b/progs/tests/getteximage.c
@@ -0,0 +1,217 @@
+/**
+ * Test glGetTexImage()
+ * Brian Paul
+ * 9 June 2009
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+static int Win;
+
+
+static void
+TestGetTexImage(void)
+{
+ GLuint iter;
+ GLubyte *data = (GLubyte *) malloc(1024 * 1024 * 4);
+ GLubyte *data2 = (GLubyte *) malloc(1024 * 1024 * 4);
+
+ glEnable(GL_TEXTURE_2D);
+
+ printf("glTexImage2D + glGetTexImage:\n");
+
+ for (iter = 0; iter < 8; iter++) {
+ GLint p = (iter % 8) + 3;
+ GLint w = (1 << p);
+ GLint h = (1 << p);
+ GLuint i;
+ GLint level = 0;
+
+ printf(" Testing %d x %d tex image\n", w, h);
+
+ /* fill data */
+ for (i = 0; i < w * h * 4; i++) {
+ data[i] = i & 0xff;
+ data2[i] = 0;
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, data);
+
+ glBegin(GL_POINTS);
+ glVertex2f(0, 0);
+ glEnd();
+
+ /* get */
+ glGetTexImage(GL_TEXTURE_2D, level, GL_RGBA, GL_UNSIGNED_BYTE, data2);
+
+ /* compare */
+ for (i = 0; i < w * h * 4; i++) {
+ if (data2[i] != data[i]) {
+ printf("glTexImage + glGetTexImage failure!\n");
+ printf("Expected value %d, found %d\n", data[i], data2[i]);
+ abort();
+ }
+ }
+ }
+
+ printf("Passed\n");
+ glDisable(GL_TEXTURE_2D);
+ free(data);
+ free(data2);
+}
+
+
+static GLboolean
+ColorsEqual(const GLubyte ref[4], const GLubyte act[4])
+{
+ if (abs((int) ref[0] - (int) act[0]) > 1 ||
+ abs((int) ref[1] - (int) act[1]) > 1 ||
+ abs((int) ref[2] - (int) act[2]) > 1 ||
+ abs((int) ref[3] - (int) act[3]) > 1) {
+ printf("expected %d %d %d %d\n", ref[0], ref[1], ref[2], ref[3]);
+ printf("found %d %d %d %d\n", act[0], act[1], act[2], act[3]);
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+}
+
+
+static void
+TestGetTexImageRTT(void)
+{
+ GLuint iter;
+ GLuint fb, tex;
+ GLint w = 512;
+ GLint h = 256;
+ GLint level = 0;
+
+ glGenTextures(1, &tex);
+ glGenFramebuffersEXT(1, &fb);
+
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, fb);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, tex, level);
+
+ printf("Render to texture + glGetTexImage:\n");
+ printf(" Testing %d x %d tex image\n", w, h);
+ for (iter = 0; iter < 8; iter++) {
+ GLubyte color[4];
+ GLubyte *data2 = (GLubyte *) malloc(w * h * 4);
+ GLuint i;
+
+ /* random clear color */
+ for (i = 0; i < 4; i++) {
+ color[i] = rand() % 256;
+ }
+
+ glClearColor(color[0] / 255.0,
+ color[1] / 255.0,
+ color[2] / 255.0,
+ color[3] / 255.0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* get */
+ glGetTexImage(GL_TEXTURE_2D, level, GL_RGBA, GL_UNSIGNED_BYTE, data2);
+
+ /* compare */
+ for (i = 0; i < w * h; i += 4) {
+ if (!ColorsEqual(color, data2 + i * 4)) {
+ printf("Render to texture failure!\n");
+ abort();
+ }
+ }
+
+ free(data2);
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+ glDeleteFramebuffersEXT(1, &fb);
+ glDeleteTextures(1, &tex);
+
+ printf("Passed\n");
+}
+
+
+
+
+static void
+Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ TestGetTexImage();
+
+ if (glutExtensionSupported("GL_EXT_framebuffer_object") ||
+ glutExtensionSupported("GL_ARB_framebuffer_object"))
+ TestGetTexImageRTT();
+
+ glutDestroyWindow(Win);
+ exit(0);
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -15.0);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(400, 400);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ Win = glutCreateWindow(argv[0]);
+ glewInit();
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/glutfx.c b/progs/tests/glutfx.c
index 8bf55823897..8bf55823897 100644
--- a/progs/demos/glutfx.c
+++ b/progs/tests/glutfx.c
diff --git a/progs/tests/jkrahntest.c b/progs/tests/jkrahntest.c
index 08660b8932e..3fef105fc2c 100644
--- a/progs/tests/jkrahntest.c
+++ b/progs/tests/jkrahntest.c
@@ -45,7 +45,7 @@ int main(int argc, char **argv)
if (argc < 2) {
fprintf(stderr, "This program tests GLX context switching.\n");
- fprintf(stderr, "Usage: cxbug <n>\n");
+ fprintf(stderr, "Usage: jkrahntest <n>\n");
fprintf(stderr, "Where n is:\n");
fprintf(stderr, "\t1) Use two contexts and swap only when the context is current (typical case).\n");
fprintf(stderr, "\t2) Use two contexts and swap at the same time.\n");
diff --git a/progs/tests/mipmap_comp.c b/progs/tests/mipmap_comp.c
new file mode 100644
index 00000000000..5842e2b8805
--- /dev/null
+++ b/progs/tests/mipmap_comp.c
@@ -0,0 +1,295 @@
+/* Copyright (c) Mark J. Kilgard, 1994. */
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+
+/* mipmap_comp
+ * Test compressed texture mipmaps
+ *
+ * Based on mipmap_limits
+ */
+
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+#include "readtex.h"
+
+#define SIZE 16 /* not larger then 16 */
+
+static GLint BaseLevel = 0, MaxLevel = 9;
+static GLfloat MinLod = -1, MaxLod = 9;
+static GLfloat LodBias = 0.0;
+static GLboolean NearestFilter = GL_TRUE;
+static GLuint texImage;
+
+
+static void
+initValues(void)
+{
+ BaseLevel = 0;
+ MaxLevel = 9;
+ MinLod = -1;
+ MaxLod = 2;
+ LodBias = 5.0;
+ NearestFilter = GL_TRUE;
+}
+
+
+static void
+makeImage(int level, int width, int height)
+{
+#if 0
+ GLubyte img[SIZE*SIZE*3];
+ int i, j;
+
+ (void)size;
+ for (i = 0; i < height; i++) {
+ for (j = 0; j < width; j++) {
+ int k = (i * width + j) * 3;
+ img[k + 0] = 255 * ((level + 1) % 2);
+ img[k + 1] = 255 * ((level + 1) % 2);
+ img[k + 2] = 255 * ((level + 1) % 2);
+ }
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, width, height, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, img);
+#else
+ GLubyte img[128];
+ GLint size[] = {
+ 128, /* 16x16 */
+ 32, /* 8x8 */
+ 8, /* 4x4 */
+ 8, /* 2x2 */
+ 8, /* 1x1 */
+ };
+ int i;
+ int value = ((level + 1) % 2) * 0xffffffff;
+ memset(img, 0, 128);
+
+ /* generate black and white mipmap levels */
+ if (value)
+ for (i = 0; i < size[level] / 4; i += 2)
+ ((int*)img)[i] = value;
+
+ glCompressedTexImage2D(GL_TEXTURE_2D, level,
+ GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
+ width, height, 0,
+ size[level], img);
+#endif
+}
+
+
+static void
+makeImages(void)
+{
+ int i, sz;
+
+ for (i = 0, sz = SIZE; sz >= 1; i++, sz /= 2) {
+ makeImage(i, sz, sz);
+ printf("Level %d size: %d x %d\n", i, sz, sz);
+ }
+}
+
+
+static void
+myInit(void)
+{
+
+ initValues();
+
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+ glShadeModel(GL_FLAT);
+
+ glTranslatef(0.0, 0.0, -3.6);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glGenTextures(1, &texImage);
+ glBindTexture(GL_TEXTURE_2D, texImage);
+ makeImages();
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ glEnable(GL_TEXTURE_2D);
+}
+
+
+static void
+display(void)
+{
+ GLfloat tcm = 1.0;
+ glBindTexture(GL_TEXTURE_2D, texImage);
+
+ printf("BASE_LEVEL=%d MAX_LEVEL=%d MIN_LOD=%.2g MAX_LOD=%.2g Bias=%.2g Filter=%s\n",
+ BaseLevel, MaxLevel, MinLod, MaxLod, LodBias,
+ NearestFilter ? "NEAREST" : "LINEAR");
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod);
+
+ if (NearestFilter) {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST_MIPMAP_NEAREST);
+ }
+ else {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ }
+
+ glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
+ glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0);
+ glTexCoord2f(tcm * 3000.0, tcm); glVertex3f(3000.0, 1.0, -6000.0);
+ glTexCoord2f(tcm * 3000.0, 0.0); glVertex3f(3000.0, -1.0, -6000.0);
+ glEnd();
+ glFlush();
+}
+
+
+static void
+myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+
+static void
+key(unsigned char k, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (k) {
+ case 'b':
+ BaseLevel--;
+ if (BaseLevel < 0)
+ BaseLevel = 0;
+ break;
+ case 'B':
+ BaseLevel++;
+ if (BaseLevel > 10)
+ BaseLevel = 10;
+ break;
+ case 'm':
+ MaxLevel--;
+ if (MaxLevel < 0)
+ MaxLevel = 0;
+ break;
+ case 'M':
+ MaxLevel++;
+ if (MaxLevel > 10)
+ MaxLevel = 10;
+ break;
+ case 'l':
+ LodBias -= 0.25;
+ break;
+ case 'L':
+ LodBias += 0.25;
+ break;
+ case 'n':
+ MinLod -= 0.25;
+ break;
+ case 'N':
+ MinLod += 0.25;
+ break;
+ case 'x':
+ MaxLod -= 0.25;
+ break;
+ case 'X':
+ MaxLod += 0.25;
+ break;
+ case 'f':
+ NearestFilter = !NearestFilter;
+ break;
+ case ' ':
+ initValues();
+ break;
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+usage(void)
+{
+ printf("usage:\n");
+ printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n");
+ printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n");
+ printf(" n/N decrease/increase GL_TEXTURE_MIN_LOD\n");
+ printf(" x/X decrease/increase GL_TEXTURE_MAX_LOD\n");
+ printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n");
+ printf(" f toggle nearest/linear filtering\n");
+ printf(" SPACE reset values\n");
+}
+
+
+int
+main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (600, 600);
+ glutCreateWindow (argv[0]);
+ glewInit();
+ myInit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ usage();
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/tests/mipmap_view.c b/progs/tests/mipmap_view.c
index 16f3584f703..808d348699c 100644
--- a/progs/tests/mipmap_view.c
+++ b/progs/tests/mipmap_view.c
@@ -18,11 +18,27 @@
#define TEXTURE_FILE "../images/arch.rgb"
-static int TexWidth = 256, TexHeight = 256;
+#define LEVELS 8
+#define SIZE (1<<LEVELS)
+static int TexWidth = SIZE, TexHeight = SIZE;
static int WinWidth = 1044, WinHeight = 900;
static GLfloat Bias = 0.0;
static GLboolean ScaleQuads = GL_FALSE;
+static GLboolean Linear = GL_FALSE;
static GLint Win = 0;
+static GLint RenderTextureLevel = 0;
+static GLuint TexObj;
+
+
+
+static void
+CheckError(int line)
+{
+ GLenum err = glGetError();
+ if (err) {
+ printf("GL Error 0x%x at line %d\n", (int) err, line);
+ }
+}
@@ -36,6 +52,178 @@ PrintString(const char *s)
}
+
+
+static void
+MipGenTexture( void )
+{
+ /* test auto mipmap generation */
+ GLint width, height, i;
+ GLenum format;
+ GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format);
+ if (!image) {
+ printf("Error: could not load texture image %s\n", TEXTURE_FILE);
+ exit(1);
+ }
+ /* resize to TexWidth x TexHeight */
+ if (width != TexWidth || height != TexHeight) {
+ GLubyte *newImage = malloc(TexWidth * TexHeight * 4);
+
+ fprintf(stderr, "rescale %d %d to %d %d\n", width, height,
+ TexWidth, TexHeight);
+ fflush(stderr);
+
+ gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
+ TexWidth, TexHeight, GL_UNSIGNED_BYTE, newImage);
+ free(image);
+ image = newImage;
+ }
+ printf("Using GL_SGIS_generate_mipmap\n");
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
+ glTexImage2D(GL_TEXTURE_2D, 0, format, TexWidth, TexHeight, 0,
+ format, GL_UNSIGNED_BYTE, image);
+ free(image);
+
+ /* make sure mipmap was really generated correctly */
+ width = TexWidth;
+ height = TexHeight;
+ for (i = 0; i < 9; i++) {
+ GLint w, h;
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
+ printf("Level %d size: %d x %d\n", i, w, h);
+ assert(w == width);
+ assert(h == height);
+ width /= 2;
+ height /= 2;
+ }
+
+
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
+}
+
+
+
+static void
+ResetTextureLevel( int i )
+{
+ GLubyte tex2d[SIZE*SIZE][4];
+
+ {
+ GLint Width = TexWidth / (1 << i);
+ GLint Height = TexHeight / (1 << i);
+ GLint s, t;
+
+ for (s = 0; s < Width; s++) {
+ for (t = 0; t < Height; t++) {
+ tex2d[t*Width+s][0] = ((s / 16) % 2) ? 0 : 255;
+ tex2d[t*Width+s][1] = ((t / 16) % 2) ? 0 : 255;
+ tex2d[t*Width+s][2] = 128;
+ tex2d[t*Width+s][3] = 255;
+ }
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glTexImage2D(GL_TEXTURE_2D, i, GL_RGB, Width, Height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, tex2d);
+ }
+}
+
+
+static void
+ResetTexture( void )
+{
+#if 0
+ /* This doesn't work so well as the arch texture is 512x512.
+ */
+ LoadRGBMipmaps(TEXTURE_FILE, GL_RGB);
+#else
+ {
+ int i;
+
+ for (i = 0; i <= LEVELS; i++)
+ {
+ ResetTextureLevel(i);
+ }
+ }
+#endif
+}
+
+
+
+
+
+
+
+static void
+RenderTexture( void )
+{
+ GLenum status;
+ GLuint MyFB;
+
+ fprintf(stderr, "RenderTextureLevel %d\n", RenderTextureLevel);
+ fflush(stderr);
+
+ /* gen framebuffer id, delete it, do some assertions, just for testing */
+ glGenFramebuffersEXT(1, &MyFB);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
+ assert(glIsFramebufferEXT(MyFB));
+
+ CheckError(__LINE__);
+
+ /* Render color to texture */
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, TexObj,
+ RenderTextureLevel);
+
+
+
+ CheckError(__LINE__);
+
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -15.0);
+
+ status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ printf("Framebuffer incomplete!!!\n");
+ }
+
+ glViewport(0, 0,
+ TexWidth / (1 << RenderTextureLevel),
+ TexHeight / (1 << RenderTextureLevel));
+
+ glClearColor(0.5, 0.5, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ CheckError(__LINE__);
+
+ glBegin(GL_POLYGON);
+ glColor3f(1, 0, 0);
+ glVertex2f(-1, -1);
+ glColor3f(0, 1, 0);
+ glVertex2f(1, -1);
+ glColor3f(0, 0, 1);
+ glVertex2f(0, 1);
+ glEnd();
+
+
+ /* Bind normal framebuffer */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ CheckError(__LINE__);
+
+ glDeleteFramebuffersEXT(1, &MyFB);
+ CheckError(__LINE__);
+
+ glClearColor(0, 0, 0, 0);
+}
+
static void
Display(void)
{
@@ -43,6 +231,8 @@ Display(void)
char str[100];
int texWidth = TexWidth, texHeight = TexHeight;
+ glViewport(0, 0, WinHeight, WinHeight);
+
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
@@ -53,6 +243,15 @@ Display(void)
glColor3f(1,1,1);
+ if (Linear) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+
y = WinHeight - 300;
x = 4;
@@ -116,7 +315,6 @@ Reshape(int width, int height)
{
WinWidth = width;
WinHeight = height;
- glViewport(0, 0, width, height);
}
@@ -132,6 +330,24 @@ Key(unsigned char key, int x, int y)
case 'B':
Bias += 10;
break;
+ case 'l':
+ Linear = !Linear;
+ break;
+ case 'v':
+ RenderTextureLevel++;
+ break;
+ case 'V':
+ RenderTextureLevel--;
+ break;
+ case 'r':
+ RenderTexture();
+ break;
+ case 'X':
+ ResetTexture();
+ break;
+ case 'x':
+ ResetTextureLevel(RenderTextureLevel);
+ break;
case '0':
case '1':
case '2':
@@ -147,6 +363,14 @@ Key(unsigned char key, int x, int y)
case 's':
ScaleQuads = !ScaleQuads;
break;
+ case ' ':
+ MipGenTexture();
+ Bias = 0;
+ Linear = 0;
+ RenderTextureLevel = 0;
+ ScaleQuads = 0;
+ break;
+
case 27:
glutDestroyWindow(Win);
exit(0);
@@ -173,57 +397,15 @@ Init(void)
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (1) {
- /* test auto mipmap generation */
- GLint width, height, i;
- GLenum format;
- GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format);
- if (!image) {
- printf("Error: could not load texture image %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* resize to TexWidth x TexHeight */
- if (width != TexWidth || height != TexHeight) {
- GLubyte *newImage = malloc(TexWidth * TexHeight * 4);
- gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
- TexWidth, TexHeight, GL_UNSIGNED_BYTE, newImage);
- free(image);
- image = newImage;
- }
- printf("Using GL_SGIS_generate_mipmap\n");
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
- glTexImage2D(GL_TEXTURE_2D, 0, format, TexWidth, TexHeight, 0,
- format, GL_UNSIGNED_BYTE, image);
- free(image);
-
- /* make sure mipmap was really generated correctly */
- width = TexWidth;
- height = TexHeight;
- for (i = 0; i < 9; i++) {
- GLint w, h;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
- printf("Level %d size: %d x %d\n", i, w, h);
- assert(w == width);
- assert(h == height);
- width /= 2;
- height /= 2;
- }
- }
- else {
- if (LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Using gluBuildMipmaps()\n");
- }
- else {
- printf("Error: could not load texture image %s\n", TEXTURE_FILE);
- exit(1);
- }
- }
+ glGenTextures(1, &TexObj);
+ glBindTexture(GL_TEXTURE_2D, TexObj);
+ if (1)
+ MipGenTexture();
+ else
+ ResetTexture();
/* mipmapping required for this extension */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias);
diff --git a/progs/demos/occlude.c b/progs/tests/occlude.c
index 8f7b90984e0..8f7b90984e0 100644
--- a/progs/demos/occlude.c
+++ b/progs/tests/occlude.c
diff --git a/progs/tests/scissor-viewport.c b/progs/tests/scissor-viewport.c
new file mode 100644
index 00000000000..582e65fb72b
--- /dev/null
+++ b/progs/tests/scissor-viewport.c
@@ -0,0 +1,138 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ * Copyright (c) 2009 VMware, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+struct program
+{
+ unsigned width;
+ unsigned height;
+ int i;
+};
+
+struct program prog;
+
+static void init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ fflush(stderr);
+
+ prog.i = 0;
+}
+
+static void reshape(int width, int height)
+{
+ glViewport(0, 0, 100, 100);
+
+ prog.width = width;
+ prog.height = height;
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ glutPostRedisplay();
+ return;
+ }
+}
+
+static void drawQuad(void)
+{
+ glBegin(GL_QUADS);
+ glVertex2d(-1.0, -1.0);
+ glVertex2d( 1.0, -1.0);
+ glVertex2d( 1.0, 1.0);
+ glVertex2d(-1.0, 1.0);
+ glEnd();
+}
+
+static void draw(void)
+{
+ int i;
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ i = prog.i++;
+ if (prog.i >= 3)
+ prog.i = 0;
+
+ glEnable(GL_SCISSOR_TEST);
+
+ {
+ glColor4d(1.0, 0.0, 0.0, 1.0);
+
+ glScissor(i, i, 10 - 2*i, 10 - 2*i);
+ drawQuad();
+ }
+
+ glDisable(GL_SCISSOR_TEST);
+
+ //glutSwapBuffers();
+ glFlush();
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ prog.width = 200;
+ prog.height = 200;
+
+ glutInitWindowPosition(100, 0);
+ glutInitWindowSize(prog.width, prog.height);
+
+ //type = GLUT_RGB | GLUT_DOUBLE;
+ type = GLUT_RGB | GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow(*argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ init();
+
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(key);
+ glutDisplayFunc(draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/tests/scissor.c b/progs/tests/scissor.c
new file mode 100644
index 00000000000..2dfd2174e82
--- /dev/null
+++ b/progs/tests/scissor.c
@@ -0,0 +1,168 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ * Copyright (c) 2009 VMware, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+struct program
+{
+ unsigned width;
+ unsigned height;
+ unsigned quads;
+};
+
+struct program prog;
+
+static void init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ fflush(stderr);
+}
+
+static void reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ prog.width = width;
+ prog.height = height;
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ prog.quads = !prog.quads;
+ glutPostRedisplay();
+ return;
+ }
+}
+
+static void drawQuad(void)
+{
+
+ if (prog.quads) {
+ glBegin(GL_QUADS);
+ glVertex2d(-1.0, -1.0);
+ glVertex2d( 1.0, -1.0);
+ glVertex2d( 1.0, 1.0);
+ glVertex2d(-1.0, 1.0);
+ glEnd();
+ } else {
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+}
+
+static void draw(void)
+{
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ printf("drawing with %s\n", prog.quads ? "quads" : "clears");
+
+ glEnable(GL_SCISSOR_TEST);
+
+ {
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glColor4d(1.0, 0.0, 0.0, 1.0);
+
+ glScissor(1, 1, 10, 10);
+ drawQuad();
+ glScissor(1, prog.height - 11, 10, 10);
+ drawQuad();
+ glScissor(prog.width - 11, prog.height - 11, 10, 10);
+ drawQuad();
+ }
+
+ {
+ glClearColor(0.0, 1.0, 0.0, 1.0);
+ glColor4d(0.0, 1.0, 0.0, 1.0);
+
+ glScissor(12, 1, 10, 10);
+ drawQuad();
+ glScissor(12, prog.height - 11, 10, 10);
+ drawQuad();
+ glScissor(prog.width - 22, prog.height - 11, 10, 10);
+ drawQuad();
+ }
+
+ {
+ glClearColor(1.0, 1.0, 0.0, 1.0);
+ glColor4d(1.0, 1.0, 0.0, 1.0);
+
+ glScissor(1, 12, 10, 10);
+ drawQuad();
+ glScissor(1, prog.height - 22, 10, 10);
+ drawQuad();
+ glScissor(prog.width - 11, prog.height - 22, 10, 10);
+ drawQuad();
+ }
+
+ glDisable(GL_SCISSOR_TEST);
+
+ //glutSwapBuffers();
+ glFlush();
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ prog.width = 200;
+ prog.height = 200;
+
+ glutInitWindowPosition(100, 0);
+ glutInitWindowSize(prog.width, prog.height);
+
+ //type = GLUT_RGB | GLUT_DOUBLE;
+ type = GLUT_RGB | GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow(*argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ init();
+
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(key);
+ glutDisplayFunc(draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/tests/shader_api.c b/progs/tests/shader_api.c
index a513ca6ba1f..6453856345c 100644
--- a/progs/tests/shader_api.c
+++ b/progs/tests/shader_api.c
@@ -321,10 +321,18 @@ static void run_test(const char *name, void (*callback)(void))
int main(int argc, char **argv)
{
+ const char *version;
+
glutInit(&argc, argv);
glutCreateWindow("Mesa bug demo");
glewInit();
+ version = (const char *) glGetString(GL_VERSION);
+ if (version[0] == '1') {
+ printf("Sorry, this test requires OpenGL 2.x GLSL support\n");
+ exit(0);
+ }
+
RUN_TEST(test_uniform_size_type);
RUN_TEST(test_attrib_size_type);
RUN_TEST(test_uniform_array_overflow);
diff --git a/progs/demos/streaming_rect.c b/progs/tests/streaming_rect.c
index f65ac4ce36c..f65ac4ce36c 100644
--- a/progs/demos/streaming_rect.c
+++ b/progs/tests/streaming_rect.c
diff --git a/progs/tests/texcompress2.c b/progs/tests/texcompress2.c
index cbb8f1d3a22..b95aca9fb98 100644
--- a/progs/tests/texcompress2.c
+++ b/progs/tests/texcompress2.c
@@ -51,7 +51,6 @@ TestSubTex(void)
GLboolean all = 0*GL_TRUE;
GLubyte *buffer;
GLint size, fmt;
- int i;
glGetTexLevelParameteriv(Target, 0,
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &size);
@@ -83,6 +82,23 @@ TestSubTex(void)
static void
+TestGetTex(void)
+{
+ GLubyte *buffer;
+
+ buffer = (GLubyte *) malloc(3 * ImgWidth * ImgHeight);
+
+ glGetTexImage(GL_TEXTURE_2D,
+ 0,
+ GL_RGB,
+ GL_UNSIGNED_BYTE,
+ buffer);
+
+ free(buffer);
+}
+
+
+static void
LoadCompressedImage(const char *file)
{
const GLenum filter = GL_LINEAR;
@@ -146,7 +162,10 @@ LoadCompressedImage(const char *file)
glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, filter);
- TestSubTex();
+ if (0)
+ TestSubTex();
+ else
+ TestGetTex();
}
diff --git a/progs/demos/texdown.c b/progs/tests/texdown.c
index 7e460458325..7e460458325 100644
--- a/progs/demos/texdown.c
+++ b/progs/tests/texdown.c
diff --git a/progs/demos/texobj.c b/progs/tests/texobj.c
index 40bce6e5695..40bce6e5695 100644
--- a/progs/demos/texobj.c
+++ b/progs/tests/texobj.c
diff --git a/progs/tests/vparray.c b/progs/tests/vparray.c
index 9c2fad97d9d..af9b62d33e6 100644
--- a/progs/tests/vparray.c
+++ b/progs/tests/vparray.c
@@ -280,9 +280,9 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0);
glutInitWindowSize(400, 400);
if (glutCreateWindow("Isosurface") <= 0) {
- glewInit();
exit(0);
}
+ glewInit();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutSpecialFunc(SpecialKey);
diff --git a/progs/tests/vptest1.c b/progs/tests/vptest1.c
index 51629192923..6e32b033468 100644
--- a/progs/tests/vptest1.c
+++ b/progs/tests/vptest1.c
@@ -128,7 +128,7 @@ static void Init( void )
glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
strlen(prog1),
(const GLubyte *) prog1);
- assert(!glIsProgramNV(1));
+ assert(glIsProgramNV(1));
glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 2,
strlen(prog2),
diff --git a/progs/trivial/.gitignore b/progs/trivial/.gitignore
index 8dcb20a68ff..dce733a70ae 100644
--- a/progs/trivial/.gitignore
+++ b/progs/trivial/.gitignore
@@ -19,6 +19,7 @@ fs-tri
line
line-clip
line-cull
+line-flat
line-smooth
line-stipple-wide
line-userclip
@@ -130,6 +131,7 @@ tristrip-flat
vbo-drawarrays
vbo-drawelements
vbo-drawrange
+vbo-noninterleaved
vp-array
vp-array-int
vp-clip
@@ -139,6 +141,7 @@ vp-tri-cb
vp-tri-cb-pos
vp-tri-cb-tex
vp-tri-imm
+vp-tri-invariant
vp-tri-swap
vp-tri-tex
vp-unfilled
diff --git a/progs/trivial/Makefile b/progs/trivial/Makefile
index 69c71cbaf61..22de83fa790 100644
--- a/progs/trivial/Makefile
+++ b/progs/trivial/Makefile
@@ -30,6 +30,7 @@ SOURCES = \
fs-tri.c \
line-clip.c \
line-cull.c \
+ line-flat.c \
line-smooth.c \
line-stipple-wide.c \
line-userclip-clip.c \
@@ -138,6 +139,7 @@ SOURCES = \
tristrip-flat.c \
tristrip.c \
vbo-drawarrays.c \
+ vbo-noninterleaved.c \
vbo-drawelements.c \
vbo-drawrange.c \
vp-array.c \
@@ -145,6 +147,7 @@ SOURCES = \
vp-clip.c \
vp-line-clip.c \
vp-tri.c \
+ vp-tri-invariant.c \
vp-tri-swap.c \
vp-tri-tex.c \
vp-tri-imm.c \
diff --git a/progs/trivial/SConscript b/progs/trivial/SConscript
index 480630e210e..9a1f3575bdc 100644
--- a/progs/trivial/SConscript
+++ b/progs/trivial/SConscript
@@ -26,6 +26,7 @@ progs = [
'fs-tri',
'line-clip',
'line-cull',
+ 'line-flat',
'line-smooth',
'line-stipple-wide',
'line-userclip-clip',
@@ -134,6 +135,7 @@ progs = [
'tristrip-flat',
'tristrip',
'vbo-drawarrays',
+ 'vbo-noninterleaved',
'vbo-drawelements',
'vbo-drawrange',
'vp-array',
@@ -141,6 +143,7 @@ progs = [
'vp-clip',
'vp-line-clip',
'vp-tri',
+ 'vp-tri-invariant',
'vp-tri-swap',
'vp-tri-tex',
'vp-tri-imm',
diff --git a/progs/trivial/line-flat.c b/progs/trivial/line-flat.c
new file mode 100644
index 00000000000..14f0ac07825
--- /dev/null
+++ b/progs/trivial/line-flat.c
@@ -0,0 +1,147 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ fflush(stderr);
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glShadeModel(GL_FLAT);
+
+ glBegin(GL_LINES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+
+
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow(*argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-viewport.c b/progs/trivial/tri-viewport.c
index 8e5f155c7dd..3e52449b470 100644
--- a/progs/trivial/tri-viewport.c
+++ b/progs/trivial/tri-viewport.c
@@ -29,6 +29,20 @@
GLenum doubleBuffer = 1;
int win;
+static float tx = 0;
+static float ty = 0;
+static float tw = 0;
+static float th = 0;
+static float z = -5;
+
+
+static float win_width = 250;
+static float win_height = 250;
+static enum {
+ ORTHO,
+ FRUSTUM,
+ MODE_MAX
+} mode = ORTHO;
static void Init(void)
{
@@ -37,44 +51,195 @@ static void Init(void)
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
- glClearColor(0.3, 0.1, 0.3, 0.0);
+ glClearColor(0, 0, 0, 0.0);
}
static void Reshape(int width, int height)
{
- glViewport(width / -2.0, height / -2.0, width, height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
+ win_width = width;
+ win_height = height;
+ glutPostRedisplay();
}
+
static void Key(unsigned char key, int x, int y)
{
switch (key) {
- case 27:
- exit(0);
- default:
- glutPostRedisplay();
- return;
+ case 27:
+ exit(0);
+ case 'w':
+ tw += 1.0;
+ break;
+ case 'W':
+ tw -= 1.0;
+ break;
+ case 'h':
+ th += 1.0;
+ break;
+ case 'H':
+ th -= 1.0;
+ break;
+
+ case 'z':
+ z += 1.0;
+ break;
+ case 'Z':
+ z -= 1.0;
+ break;
+ case 'm':
+ mode++;
+ mode %= MODE_MAX;
+ break;
+ case ' ':
+ tw = th = tx = ty = 0;
+ z = -5;
+ mode = ORTHO;
+ break;
+ default:
+ break;
}
+ glutPostRedisplay();
}
+
static void Draw(void)
{
+ int i;
+ float w = tw + win_width;
+ float h = th + win_height;
+
+ fprintf(stderr, "glViewport(%f %f %f %f)\n", tx, ty, w, h);
+ fprintf(stderr, "mode: %s\n", mode == FRUSTUM ? "FRUSTUM" : "ORTHO");
+ fprintf(stderr, "z: %f\n", z);
+ fflush(stderr);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ switch (mode) {
+ case FRUSTUM:
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ break;
+ case ORTHO:
+ default:
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ break;
+ }
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+
glClear(GL_COLOR_BUFFER_BIT);
+
+ /***********************************************************************
+ * Should be clipped to be no larger than the triangles:
+ */
+ glViewport(tx, ty, w, h);
+
+ glBegin(GL_POLYGON);
+ glColor3f(1,1,0);
+ glVertex3f(-100, -100, z);
+ glVertex3f(-100, 100, z);
+ glVertex3f(100, 100, z);
+ glVertex3f(100, -100, z);
+ glEnd();
+
+ glBegin(GL_POLYGON);
+ glColor3f(0,1,1);
+ glVertex3f(-10, -10, z);
+ glVertex3f(-10, 10, z);
+ glVertex3f(10, 10, z);
+ glVertex3f(10, -10, z);
+ glEnd();
+
+ glBegin(GL_POLYGON);
+ glColor3f(1,0,0);
+ glVertex3f(-2, -2, z);
+ glVertex3f(-2, 2, z);
+ glVertex3f(2, 2, z);
+ glVertex3f(2, -2, z);
+ glEnd();
+
+
+ glBegin(GL_POLYGON);
+ glColor3f(.5,.5,1);
+ glVertex3f(-1, -1, z);
+ glVertex3f(-1, 1, z);
+ glVertex3f(1, 1, z);
+ glVertex3f(1, -1, z);
+ glEnd();
+
+ /***********************************************************************
+ */
+ glViewport(0, 0, win_width, win_height);
+ glBegin(GL_LINES);
+ glColor3f(1,1,0);
+ glVertex3f(-1, 0, z);
+ glVertex3f(1, 0, z);
+
+ glVertex3f(0, -1, z);
+ glVertex3f(0, 1, z);
+ glEnd();
+
+
+ /***********************************************************************
+ */
+ glViewport(tx, ty, w, h);
glBegin(GL_TRIANGLES);
- glColor3f(.8,0,0);
- glVertex3f(-0.9, 0.9, -30.0);
- glColor3f(0,.9,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,0,.7);
- glVertex3f( 0.0, -0.9, -30.0);
+ glColor3f(1,0,0);
+ glVertex3f(-1, -1, z);
+ glVertex3f(0, -1, z);
+ glVertex3f(-.5, -.5, z);
+
+ glColor3f(1,1,1);
+ glVertex3f(0, -1, z);
+ glVertex3f(1, -1, z);
+ glVertex3f(.5, -.5, z);
+
+ glVertex3f(-.5, -.5, z);
+ glVertex3f(.5, -.5, z);
+ glVertex3f(0, 0, z);
+
+
+ glColor3f(0,1,0);
+ glVertex3f(1, 1, z);
+ glVertex3f(0, 1, z);
+ glVertex3f(.5, .5, z);
+
+ glColor3f(1,1,1);
+ glVertex3f(0, 1, z);
+ glVertex3f(-1, 1, z);
+ glVertex3f(-.5, .5, z);
+
+ glVertex3f(.5, .5, z);
+ glVertex3f(-.5, .5, z);
+ glVertex3f( 0, 0, z);
+
glEnd();
+
+ glViewport(0, 0, win_width, win_height);
+
+ glBegin(GL_LINES);
+ glColor3f(.5,.5,0);
+ for (i = -10; i < 10; i++) {
+ float f = i / 10.0;
+
+ if (i == 0)
+ continue;
+
+ glVertex3f(-1, f, z);
+ glVertex3f(1, f, z);
+
+ glVertex3f(f, -1, z);
+ glVertex3f(f, 1, z);
+ }
+ glEnd();
+
+
+
glFlush();
if (doubleBuffer) {
@@ -86,6 +251,13 @@ static GLenum Args(int argc, char **argv)
{
GLint i;
+ if (getenv("VPX"))
+ tx = atof(getenv("VPX"));
+
+ if (getenv("VPY"))
+ ty = atof(getenv("VPY"));
+
+
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
@@ -99,6 +271,30 @@ static GLenum Args(int argc, char **argv)
return GL_TRUE;
}
+
+static void
+special(int k, int x, int y)
+{
+ switch (k) {
+ case GLUT_KEY_UP:
+ ty += 1.0;
+ break;
+ case GLUT_KEY_DOWN:
+ ty -= 1.0;
+ break;
+ case GLUT_KEY_LEFT:
+ tx -= 1.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ tx += 1.0;
+ break;
+ default:
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
int main(int argc, char **argv)
{
GLenum type;
@@ -123,7 +319,8 @@ int main(int argc, char **argv)
Init();
glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(special);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
diff --git a/progs/trivial/tri-z.c b/progs/trivial/tri-z.c
index 335d2b90e2b..014aaa071a5 100644
--- a/progs/trivial/tri-z.c
+++ b/progs/trivial/tri-z.c
@@ -57,13 +57,19 @@ static struct { GLenum func; const char *str; } funcs[] =
static int curFunc = 0;
static double clearVal = 1.0;
-
+static float minZ = 0.0;
+static float maxZ = 1.0;
static void usage(void)
{
- printf("t - toggle rendering order of triangles\n");
- printf("c - toggle Z clear value between 0, 1\n");
- printf("f - cycle through depth test functions\n");
+ printf("t - toggle rendering order of triangles\n");
+ printf("c - toggle Z clear value between 0, 1\n");
+ printf("f - cycle through depth test functions\n");
+ printf("n/N - decrease/increase depthrange minZ\n");
+ printf("x/X - decrease/increase depthrange maxZ\n");
+ printf("spc - reset\n");
+ printf("z - set to reverse-direction (ztrick) mode\n");
+ fflush(stdout);
}
@@ -97,9 +103,11 @@ static void drawRightTriangle(void)
void display(void)
{
- printf("GL_CLEAR_DEPTH = %f GL_DEPTH_FUNC = %s\n",
- clearVal, funcs[curFunc].str);
+ printf("GL_CLEAR_DEPTH = %.2f, GL_DEPTH_FUNC = %s, DepthRange(%.1f, %.1f)\n",
+ clearVal, funcs[curFunc].str, minZ, maxZ);
+ fflush(stdout);
glClearDepth(clearVal);
+ glDepthRange(minZ, maxZ);
glDepthFunc(funcs[curFunc].func);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -131,27 +139,49 @@ void reshape(int w, int h)
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
+ case 'n':
+ minZ -= .1;
+ break;
+ case 'N':
+ minZ += .1;
+ break;
+ case 'x':
+ maxZ -= .1;
+ break;
+ case 'X':
+ maxZ += .1;
+ break;
case 'c':
case 'C':
clearVal = 1.0 - clearVal;
- glutPostRedisplay();
break;
case 'f':
case 'F':
curFunc = (curFunc + 1) % NUM_FUNCS;
- glutPostRedisplay();
break;
case 't':
case 'T':
leftFirst = !leftFirst;
- glutPostRedisplay();
+ break;
+ case ' ':
+ curFunc = 0;
+ clearVal = 1.0;
+ minZ = 0.0;
+ maxZ = 1.0;
+ break;
+ case 'z':
+ curFunc = 2;
+ clearVal = 0.0;
+ minZ = 1.0;
+ maxZ = 0.0;
break;
case 27: /* Escape key */
exit(0);
break;
default:
- break;
+ return;
}
+ glutPostRedisplay();
}
/* Main Loop
diff --git a/progs/trivial/tri.c b/progs/trivial/tri.c
index d44cb6a9fe3..cac3fcb7d9c 100644
--- a/progs/trivial/tri.c
+++ b/progs/trivial/tri.c
@@ -60,6 +60,7 @@ static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
+ glutDestroyWindow(win);
exit(0);
default:
glutPostRedisplay();
diff --git a/progs/trivial/vbo-noninterleaved.c b/progs/trivial/vbo-noninterleaved.c
new file mode 100644
index 00000000000..0672ca50ff1
--- /dev/null
+++ b/progs/trivial/vbo-noninterleaved.c
@@ -0,0 +1,139 @@
+/* Basic VBO */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+
+struct {
+ GLfloat pos[4][4];
+ GLfloat col[4][4];
+} verts =
+{
+ /* Position: a quad
+ */
+ {
+ { 0.9, -0.9, 0.0, 1.0 },
+ { 0.9, 0.9, 0.0, 1.0 },
+ { -0.9, 0.9, 0.0, 1.0 },
+ { -0.9, -0.9, 0.0, 1.0 },
+ },
+
+ /* Color: all red
+ */
+ {
+ { 1.0, 0.0, 0.0, 1.0 },
+ { 1.0, 0.0, 0.0, 1.0 },
+ { 1.0, 0.0, 0.0, 1.0 },
+ { 1.0, 0.0, 0.0, 1.0 },
+ },
+
+
+};
+
+GLuint arrayObj, elementObj;
+
+static void Init( void )
+{
+ GLint errno;
+ GLuint prognum;
+
+ static const char *prog1 =
+ "!!ARBvp1.0\n"
+ "MOV result.color, vertex.color;\n"
+ "MOV result.position, vertex.position;\n"
+ "END\n";
+
+ glGenProgramsARB(1, &prognum);
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *) prog1);
+
+ assert(glIsProgramARB(prognum));
+ errno = glGetError();
+ printf("glGetError = %d\n", errno);
+ if (errno != GL_NO_ERROR)
+ {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+
+
+ glEnableClientState( GL_VERTEX_ARRAY );
+ glEnableClientState( GL_COLOR_ARRAY );
+
+ glGenBuffersARB(1, &arrayObj);
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, arrayObj);
+ glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), &verts, GL_STATIC_DRAW_ARB);
+
+ glVertexPointer( 4, GL_FLOAT, sizeof(verts.pos[0]), 0 );
+ glColorPointer( 4, GL_FLOAT, sizeof(verts.col[0]), (void *)(4*4*sizeof(float)) );
+
+}
+
+
+
+static void Display( void )
+{
+ glClearColor(0.3, 0.3, 0.3, 1);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glEnable(GL_VERTEX_PROGRAM_ARB);
+
+// glDrawArrays( GL_TRIANGLES, 0, 3 );
+// glDrawArrays( GL_TRIANGLES, 1, 3 );
+ glDrawArrays( GL_QUADS, 0, 4 );
+
+ glFlush();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ /*glTranslatef( 0.0, 0.0, -15.0 );*/
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0]);
+ glewInit();
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/vp-tri-invariant.c b/progs/trivial/vp-tri-invariant.c
new file mode 100644
index 00000000000..ff241393659
--- /dev/null
+++ b/progs/trivial/vp-tri-invariant.c
@@ -0,0 +1,147 @@
+/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ GLint errno;
+ GLuint prognum;
+
+ static const char *prog1 =
+ "!!ARBvp1.0\n"
+ "OPTION ARB_position_invariant ;"
+ "MOV result.color, vertex.color;\n"
+ "END\n";
+
+
+ glGenProgramsARB(1, &prognum);
+
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *) prog1);
+
+ errno = glGetError();
+ printf("glGetError = %d\n", errno);
+ if (errno != GL_NO_ERROR)
+ {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ fflush(stderr);
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_VERTEX_PROGRAM_ARB);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow(*argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glewInit();
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/util/extfuncs.h b/progs/util/extfuncs.h
index 070414e2943..238794d55a9 100644
--- a/progs/util/extfuncs.h
+++ b/progs/util/extfuncs.h
@@ -86,6 +86,15 @@ static PFNGLISVERTEXARRAYAPPLEPROC glIsVertexArrayAPPLE_func = NULL;
/* GL_EXT_stencil_two_side */
static PFNGLACTIVESTENCILFACEEXTPROC glActiveStencilFaceEXT_func = NULL;
+/* GL_ARB_buffer_object */
+static PFNGLGENBUFFERSARBPROC glGenBuffersARB_func = NULL;
+static PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB_func = NULL;
+static PFNGLBINDBUFFERARBPROC glBindBufferARB_func = NULL;
+static PFNGLBUFFERDATAARBPROC glBufferDataARB_func = NULL;
+static PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB_func = NULL;
+static PFNGLMAPBUFFERARBPROC glMapBufferARB_func = NULL;
+static PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB_func = NULL;
+
static void
GetExtensionFuncs(void)
@@ -173,5 +182,15 @@ GetExtensionFuncs(void)
/* GL_EXT_stencil_two_side */
glActiveStencilFaceEXT_func = (PFNGLACTIVESTENCILFACEEXTPROC) glutGetProcAddress("glActiveStencilFaceEXT");
+
+ /* GL_ARB_vertex_buffer_object */
+ glGenBuffersARB_func = (PFNGLGENBUFFERSARBPROC) glutGetProcAddress("glGenBuffersARB");
+ glDeleteBuffersARB_func = (PFNGLDELETEBUFFERSARBPROC) glutGetProcAddress("glDeleteBuffersARB");
+ glBindBufferARB_func = (PFNGLBINDBUFFERARBPROC) glutGetProcAddress("glBindBufferARB");
+ glBufferDataARB_func = (PFNGLBUFFERDATAARBPROC) glutGetProcAddress("glBufferDataARB");
+ glBufferSubDataARB_func = (PFNGLBUFFERSUBDATAARBPROC) glutGetProcAddress("glBufferSubDataARB");
+ glMapBufferARB_func = (PFNGLMAPBUFFERARBPROC) glutGetProcAddress("glMapBufferARB");
+ glUnmapBufferARB_func = (PFNGLUNMAPBUFFERARBPROC) glutGetProcAddress("glUnmapBufferARB");
+
}
diff --git a/progs/vpglsl/psiz-imm.glsl b/progs/vpglsl/psiz-imm.glsl
new file mode 100644
index 00000000000..101d314d584
--- /dev/null
+++ b/progs/vpglsl/psiz-imm.glsl
@@ -0,0 +1,6 @@
+
+void main() {
+ gl_FrontColor = gl_Color;
+ gl_PointSize = 2.0;
+ gl_Position = gl_Vertex;
+}
diff --git a/progs/vpglsl/psiz-mul.glsl b/progs/vpglsl/psiz-mul.glsl
new file mode 100644
index 00000000000..77f4a46b520
--- /dev/null
+++ b/progs/vpglsl/psiz-mul.glsl
@@ -0,0 +1,6 @@
+
+void main() {
+ gl_FrontColor = gl_Color;
+ gl_PointSize = 10 * gl_Color.x;
+ gl_Position = gl_Vertex;
+}
diff --git a/progs/vpglsl/vp-tris.c b/progs/vpglsl/vp-tris.c
index 9ae410bf984..b2b05080910 100644
--- a/progs/vpglsl/vp-tris.c
+++ b/progs/vpglsl/vp-tris.c
@@ -10,6 +10,10 @@
static const char *filename = NULL;
static GLuint nr_steps = 4;
+static GLuint prim = GL_TRIANGLES;
+static GLfloat psz = 1.0;
+static GLboolean pointsmooth = 0;
+static GLboolean program_point_size = 0;
static GLuint fragShader;
static GLuint vertShader;
@@ -229,6 +233,14 @@ static void subdiv( union vert *v0,
}
}
+static void enable( GLenum value, GLboolean flag )
+{
+ if (flag)
+ glEnable(value);
+ else
+ glDisable(value);
+}
+
/** Assignment */
#define ASSIGN_3V( V, V0, V1, V2 ) \
do { \
@@ -241,10 +253,13 @@ static void Display( void )
{
glClearColor(0.3, 0.3, 0.3, 1);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ glPointSize(psz);
glUseProgram(program);
+ enable( GL_POINT_SMOOTH, pointsmooth );
+ enable( GL_VERTEX_PROGRAM_POINT_SIZE_ARB, program_point_size );
- glBegin(GL_TRIANGLES);
+ glBegin(prim);
{
@@ -291,10 +306,41 @@ static void Key( unsigned char key, int x, int y )
(void) x;
(void) y;
switch (key) {
- case 27:
- CleanUp();
- exit(0);
- break;
+ case 'p':
+ prim = GL_POINTS;
+ break;
+ case 't':
+ prim = GL_TRIANGLES;
+ break;
+ case 's':
+ psz += .5;
+ break;
+ case 'S':
+ if (psz > .5)
+ psz -= .5;
+ break;
+ case 'm':
+ pointsmooth = !pointsmooth;
+ break;
+ case 'z':
+ program_point_size = !program_point_size;
+ break;
+ case '+':
+ nr_steps++;
+ break;
+ case '-':
+ if (nr_steps)
+ nr_steps--;
+ break;
+ case ' ':
+ psz = 1.0;
+ prim = GL_TRIANGLES;
+ nr_steps = 4;
+ break;
+ case 27:
+ CleanUp();
+ exit(0);
+ break;
}
glutPostRedisplay();
}
@@ -305,7 +351,7 @@ int main( int argc, char *argv[] )
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
+ glutCreateWindow(argv[argc-1]);
glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
diff --git a/progs/wgl/SConscript b/progs/wgl/SConscript
index b7cf35b7fce..31f61676dec 100644
--- a/progs/wgl/SConscript
+++ b/progs/wgl/SConscript
@@ -21,3 +21,5 @@ for prog in progs:
target = prog,
source = prog + '/' + prog + '.c',
)
+
+env.Program('wglinfo', ['wglinfo.c'])
diff --git a/progs/wgl/wglinfo.c b/progs/wgl/wglinfo.c
new file mode 100644
index 00000000000..864372c2f94
--- /dev/null
+++ b/progs/wgl/wglinfo.c
@@ -0,0 +1,736 @@
+/*
+ * Copyright (C) 2009 VMware, Inc.
+ * Copyright (C) 1999-2006 Brian Paul
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * This program is a work-alike of the GLX glxinfo program.
+ * Command line options:
+ * -t print wide table
+ * -v print verbose information
+ * -b only print ID of "best" visual on screen 0
+ * -l print interesting OpenGL limits (added 5 Sep 2002)
+ */
+
+#include <windows.h>
+
+#include <GL/gl.h>
+#include <GL/glext.h>
+#include <GL/wglext.h>
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+
+
+typedef enum
+{
+ Normal,
+ Wide,
+ Verbose
+} InfoMode;
+
+
+/*
+ * Print a list of extensions, with word-wrapping.
+ */
+static void
+print_extension_list(const char *ext)
+{
+ const char *indentString = " ";
+ const int indent = 4;
+ const int max = 79;
+ int width, i, j;
+
+ if (!ext || !ext[0])
+ return;
+
+ width = indent;
+ printf(indentString);
+ i = j = 0;
+ while (1) {
+ if (ext[j] == ' ' || ext[j] == 0) {
+ /* found end of an extension name */
+ const int len = j - i;
+ if (width + len > max) {
+ /* start a new line */
+ printf("\n");
+ width = indent;
+ printf(indentString);
+ }
+ /* print the extension name between ext[i] and ext[j] */
+ while (i < j) {
+ printf("%c", ext[i]);
+ i++;
+ }
+ /* either we're all done, or we'll continue with next extension */
+ width += len + 1;
+ if (ext[j] == 0) {
+ break;
+ }
+ else {
+ i++;
+ j++;
+ if (ext[j] == 0)
+ break;
+ printf(", ");
+ width += 2;
+ }
+ }
+ j++;
+ }
+ printf("\n");
+}
+
+
+/**
+ * Print interesting limits for vertex/fragment programs.
+ */
+static void
+print_program_limits(GLenum target)
+{
+#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
+ struct token_name {
+ GLenum token;
+ const char *name;
+ };
+ static const struct token_name limits[] = {
+ { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
+ { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
+ { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
+ { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
+ { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
+ { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
+ { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
+ { (GLenum) 0, NULL }
+ };
+ PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC)
+ wglGetProcAddress("glGetProgramivARB");
+ GLint max[1];
+ int i;
+
+ if (target == GL_VERTEX_PROGRAM_ARB) {
+ printf(" GL_VERTEX_PROGRAM_ARB:\n");
+ }
+ else if (target == GL_FRAGMENT_PROGRAM_ARB) {
+ printf(" GL_FRAGMENT_PROGRAM_ARB:\n");
+ }
+ else {
+ return; /* something's wrong */
+ }
+
+ for (i = 0; limits[i].token; i++) {
+ GetProgramivARB_func(target, limits[i].token, max);
+ if (glGetError() == GL_NO_ERROR) {
+ printf(" %s = %d\n", limits[i].name, max[0]);
+ }
+ }
+#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
+}
+
+
+/**
+ * Print interesting limits for vertex/fragment shaders.
+ */
+static void
+print_shader_limits(GLenum target)
+{
+ struct token_name {
+ GLenum token;
+ const char *name;
+ };
+#if defined(GL_ARB_vertex_shader)
+ static const struct token_name vertex_limits[] = {
+ { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
+ { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
+ { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
+ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
+ { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
+ { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
+ { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
+ { (GLenum) 0, NULL }
+ };
+#endif
+#if defined(GL_ARB_fragment_shader)
+ static const struct token_name fragment_limits[] = {
+ { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
+ { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
+ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
+ { (GLenum) 0, NULL }
+ };
+#endif
+ GLint max[1];
+ int i;
+
+#if defined(GL_ARB_vertex_shader)
+ if (target == GL_VERTEX_SHADER_ARB) {
+ printf(" GL_VERTEX_SHADER_ARB:\n");
+ for (i = 0; vertex_limits[i].token; i++) {
+ glGetIntegerv(vertex_limits[i].token, max);
+ if (glGetError() == GL_NO_ERROR) {
+ printf(" %s = %d\n", vertex_limits[i].name, max[0]);
+ }
+ }
+ }
+#endif
+#if defined(GL_ARB_fragment_shader)
+ if (target == GL_FRAGMENT_SHADER_ARB) {
+ printf(" GL_FRAGMENT_SHADER_ARB:\n");
+ for (i = 0; fragment_limits[i].token; i++) {
+ glGetIntegerv(fragment_limits[i].token, max);
+ if (glGetError() == GL_NO_ERROR) {
+ printf(" %s = %d\n", fragment_limits[i].name, max[0]);
+ }
+ }
+ }
+#endif
+}
+
+
+/**
+ * Print interesting OpenGL implementation limits.
+ */
+static void
+print_limits(const char *extensions)
+{
+ struct token_name {
+ GLuint count;
+ GLenum token;
+ const char *name;
+ };
+ static const struct token_name limits[] = {
+ { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH" },
+ { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" },
+ { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES" },
+ { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH" },
+ { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES" },
+ { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES" },
+ { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER" },
+ { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS" },
+ { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING" },
+ { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH" },
+ { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH" },
+ { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE" },
+ { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" },
+ { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH" },
+ { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE" },
+ { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE" },
+ { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS" },
+ { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE" },
+ { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE" },
+ { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE" },
+ { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE" },
+#if defined(GL_ARB_texture_cube_map)
+ { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" },
+#endif
+#if defined(GLX_NV_texture_rectangle)
+ { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" },
+#endif
+#if defined(GL_ARB_texture_compression)
+ { 1, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" },
+#endif
+#if defined(GL_ARB_multitexture)
+ { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB" },
+#endif
+#if defined(GL_EXT_texture_lod_bias)
+ { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT" },
+#endif
+#if defined(GL_EXT_texture_filter_anisotropic)
+ { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" },
+#endif
+#if defined(GL_ARB_draw_buffers)
+ { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB" },
+#endif
+ { 0, (GLenum) 0, NULL }
+ };
+ GLint i, max[2];
+
+ printf("OpenGL limits:\n");
+ for (i = 0; limits[i].count; i++) {
+ glGetIntegerv(limits[i].token, max);
+ if (glGetError() == GL_NO_ERROR) {
+ if (limits[i].count == 1)
+ printf(" %s = %d\n", limits[i].name, max[0]);
+ else /* XXX fix if we ever query something with more than 2 values */
+ printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]);
+ }
+ }
+
+#if defined(GL_EXT_convolution)
+ {
+ PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glGetConvolutionParameterivEXT_func =
+ (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)wglGetProcAddress("glGetConvolutionParameterivEXT");
+ if(glGetConvolutionParameterivEXT_func) {
+ /* these don't fit into the above mechanism, unfortunately */
+ glGetConvolutionParameterivEXT_func(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_WIDTH, max);
+ glGetConvolutionParameterivEXT_func(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_HEIGHT, max+1);
+ if (glGetError() == GL_NONE) {
+ printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
+ }
+ }
+ }
+#endif
+
+#if defined(GL_ARB_vertex_program)
+ if (strstr(extensions, "GL_ARB_vertex_program")) {
+ print_program_limits(GL_VERTEX_PROGRAM_ARB);
+ }
+#endif
+#if defined(GL_ARB_fragment_program)
+ if (strstr(extensions, "GL_ARB_fragment_program")) {
+ print_program_limits(GL_FRAGMENT_PROGRAM_ARB);
+ }
+#endif
+#if defined(GL_ARB_vertex_shader)
+ if (strstr(extensions, "GL_ARB_vertex_shader")) {
+ print_shader_limits(GL_VERTEX_SHADER_ARB);
+ }
+#endif
+#if defined(GL_ARB_fragment_shader)
+ if (strstr(extensions, "GL_ARB_fragment_shader")) {
+ print_shader_limits(GL_FRAGMENT_SHADER_ARB);
+ }
+#endif
+}
+
+
+static LRESULT CALLBACK
+WndProc(HWND hWnd,
+ UINT uMsg,
+ WPARAM wParam,
+ LPARAM lParam )
+{
+ switch (uMsg) {
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ break;
+ default:
+ return DefWindowProc(hWnd, uMsg, wParam, lParam);
+ }
+
+ return 0;
+}
+
+
+static void
+print_screen_info(HDC _hdc, GLboolean limits)
+{
+ WNDCLASS wc;
+ HWND win;
+ HGLRC ctx;
+ int visinfo;
+ HDC hdc;
+ PIXELFORMATDESCRIPTOR pfd;
+
+ memset(&wc, 0, sizeof wc);
+ wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1);
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
+ wc.lpfnWndProc = WndProc;
+ wc.lpszClassName = "wglinfo";
+ wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
+ RegisterClass(&wc);
+
+ win = CreateWindowEx(0,
+ wc.lpszClassName,
+ "wglinfo",
+ WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
+ CW_USEDEFAULT,
+ CW_USEDEFAULT,
+ CW_USEDEFAULT,
+ CW_USEDEFAULT,
+ NULL,
+ NULL,
+ wc.hInstance,
+ NULL);
+ if (!win) {
+ fprintf(stderr, "Couldn't create window");
+ return;
+ }
+
+ hdc = GetDC(win);
+ if (!hdc) {
+ fprintf(stderr, "Couldn't obtain HDC");
+ return;
+ }
+
+ pfd.cColorBits = 3;
+ pfd.cRedBits = 1;
+ pfd.cGreenBits = 1;
+ pfd.cBlueBits = 1;
+ pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
+ pfd.iLayerType = PFD_MAIN_PLANE;
+ pfd.iPixelType = PFD_TYPE_RGBA;
+ pfd.nSize = sizeof(pfd);
+ pfd.nVersion = 1;
+
+ visinfo = ChoosePixelFormat(hdc, &pfd);
+ if (!visinfo) {
+ pfd.dwFlags |= PFD_DOUBLEBUFFER;
+ visinfo = ChoosePixelFormat(hdc, &pfd);
+ }
+
+ if (!visinfo) {
+ fprintf(stderr, "Error: couldn't find RGB WGL visual\n");
+ return;
+ }
+
+ SetPixelFormat(hdc, visinfo, &pfd);
+ ctx = wglCreateContext(hdc);
+ if (!ctx) {
+ fprintf(stderr, "Error: wglCreateContext failed\n");
+ return;
+ }
+
+ if (wglMakeCurrent(hdc, ctx)) {
+#if defined(WGL_ARB_extensions_string)
+ PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB_func =
+ (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
+#endif
+ const char *glVendor = (const char *) glGetString(GL_VENDOR);
+ const char *glRenderer = (const char *) glGetString(GL_RENDERER);
+ const char *glVersion = (const char *) glGetString(GL_VERSION);
+ const char *glExtensions = (const char *) glGetString(GL_EXTENSIONS);
+
+#if defined(WGL_ARB_extensions_string)
+ if(wglGetExtensionsStringARB_func) {
+ const char *wglExtensions = wglGetExtensionsStringARB_func(hdc);
+ if(wglExtensions) {
+ printf("WGL extensions:\n");
+ print_extension_list(wglExtensions);
+ }
+ }
+#endif
+ printf("OpenGL vendor string: %s\n", glVendor);
+ printf("OpenGL renderer string: %s\n", glRenderer);
+ printf("OpenGL version string: %s\n", glVersion);
+#ifdef GL_VERSION_2_0
+ if (glVersion[0] >= '2' && glVersion[1] == '.') {
+ char *v = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
+ printf("OpenGL shading language version string: %s\n", v);
+ }
+#endif
+
+ printf("OpenGL extensions:\n");
+ print_extension_list(glExtensions);
+ if (limits)
+ print_limits(glExtensions);
+ }
+ else {
+ fprintf(stderr, "Error: wglMakeCurrent failed\n");
+ }
+
+ DestroyWindow(win);
+}
+
+
+static const char *
+visual_render_type_name(BYTE iPixelType)
+{
+ switch (iPixelType) {
+ case PFD_TYPE_RGBA:
+ return "rgba";
+ case PFD_TYPE_COLORINDEX:
+ return "ci";
+ default:
+ return "";
+ }
+}
+
+static void
+print_visual_attribs_verbose(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd)
+{
+ printf("Visual ID: %x generic=%d native=%d\n",
+ iPixelFormat,
+ ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0,
+ ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0);
+ printf(" bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n",
+ 0 /* ppfd->bufferSize */, 0 /* ppfd->level */,
+ visual_render_type_name(ppfd->iPixelType),
+ ppfd->dwFlags & PFD_DOUBLEBUFFER ? 1 : 0,
+ ppfd->dwFlags & PFD_STEREO ? 1 : 0);
+ printf(" rgba: cRedBits=%d cGreenBits=%d cBlueBits=%d cAlphaBits=%d\n",
+ ppfd->cRedBits, ppfd->cGreenBits,
+ ppfd->cBlueBits, ppfd->cAlphaBits);
+ printf(" cAuxBuffers=%d cDepthBits=%d cStencilBits=%d\n",
+ ppfd->cAuxBuffers, ppfd->cDepthBits, ppfd->cStencilBits);
+ printf(" accum: cRedBits=%d cGreenBits=%d cBlueBits=%d cAlphaBits=%d\n",
+ ppfd->cAccumRedBits, ppfd->cAccumGreenBits,
+ ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits);
+ printf(" multiSample=%d multiSampleBuffers=%d\n",
+ 0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */);
+}
+
+
+static void
+print_visual_attribs_short_header(void)
+{
+ printf(" visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav\n");
+ printf(" id gen nat sp sz l ci b ro r g b a bf th cl r g b a ns b eat\n");
+ printf("-----------------------------------------------------------------------\n");
+}
+
+
+static void
+print_visual_attribs_short(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd)
+{
+ char *caveat = "None";
+
+ printf("0x%02x %2d %2d %2d %2d %2d %c%c %c %c %2d %2d %2d %2d %2d %2d %2d",
+ iPixelFormat,
+ ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0,
+ ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0,
+ 0,
+ 0 /* ppfd->bufferSize */,
+ 0 /* ppfd->level */,
+ ppfd->iPixelType == PFD_TYPE_RGBA ? 'r' : ' ',
+ ppfd->iPixelType == PFD_TYPE_COLORINDEX ? 'c' : ' ',
+ ppfd->dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.',
+ ppfd->dwFlags & PFD_STEREO ? 'y' : '.',
+ ppfd->cRedBits, ppfd->cGreenBits,
+ ppfd->cBlueBits, ppfd->cAlphaBits,
+ ppfd->cAuxBuffers,
+ ppfd->cDepthBits,
+ ppfd->cStencilBits
+ );
+
+ printf(" %2d %2d %2d %2d %2d %1d %s\n",
+ ppfd->cAccumRedBits, ppfd->cAccumGreenBits,
+ ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits,
+ 0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */,
+ caveat
+ );
+}
+
+
+static void
+print_visual_attribs_long_header(void)
+{
+ printf("Vis Vis Visual Trans buff lev render DB ste r g b a aux dep ste accum buffers MS MS\n");
+ printf(" ID Depth Type parent size el type reo sz sz sz sz buf th ncl r g b a num bufs\n");
+ printf("----------------------------------------------------------------------------------------------------\n");
+}
+
+
+static void
+print_visual_attribs_long(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd)
+{
+ printf("0x%2x %2d %11d %2d %2d %2d %4s %3d %3d %3d %3d %3d %3d",
+ iPixelFormat,
+ ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0,
+ ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0,
+ 0,
+ 0 /* ppfd->bufferSize */,
+ 0 /* ppfd->level */,
+ visual_render_type_name(ppfd->iPixelType),
+ ppfd->dwFlags & PFD_DOUBLEBUFFER ? 1 : 0,
+ ppfd->dwFlags & PFD_STEREO ? 1 : 0,
+ ppfd->cRedBits, ppfd->cGreenBits,
+ ppfd->cBlueBits, ppfd->cAlphaBits
+ );
+
+ printf(" %3d %4d %2d %3d %3d %3d %3d %2d %2d\n",
+ ppfd->cAuxBuffers,
+ ppfd->cDepthBits,
+ ppfd->cStencilBits,
+ ppfd->cAccumRedBits, ppfd->cAccumGreenBits,
+ ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits,
+ 0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */
+ );
+}
+
+
+static void
+print_visual_info(HDC hdc, InfoMode mode)
+{
+ PIXELFORMATDESCRIPTOR pfd;
+ int numVisuals, numWglVisuals;
+ int i;
+
+ numVisuals = DescribePixelFormat(hdc, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL);
+ if (numVisuals == 0)
+ return;
+
+ numWglVisuals = 0;
+ for (i = 0; i < numVisuals; i++) {
+ if(!DescribePixelFormat(hdc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
+ continue;
+
+ //if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL))
+ // continue;
+
+ ++numWglVisuals;
+ }
+
+ printf("%d WGL Visuals\n", numWglVisuals);
+
+ if (mode == Normal)
+ print_visual_attribs_short_header();
+ else if (mode == Wide)
+ print_visual_attribs_long_header();
+
+ for (i = 0; i < numVisuals; i++) {
+ if(!DescribePixelFormat(hdc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
+ continue;
+
+ //if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL))
+ // continue;
+
+ if (mode == Verbose)
+ print_visual_attribs_verbose(i, &pfd);
+ else if (mode == Normal)
+ print_visual_attribs_short(i, &pfd);
+ else if (mode == Wide)
+ print_visual_attribs_long(i, &pfd);
+ }
+ printf("\n");
+}
+
+
+/*
+ * Examine all visuals to find the so-called best one.
+ * We prefer deepest RGBA buffer with depth, stencil and accum
+ * that has no caveats.
+ */
+static int
+find_best_visual(HDC hdc)
+{
+#if 0
+ XVisualInfo theTemplate;
+ XVisualInfo *visuals;
+ int numVisuals;
+ long mask;
+ int i;
+ struct visual_attribs bestVis;
+
+ /* get list of all visuals on this screen */
+ theTemplate.screen = scrnum;
+ mask = VisualScreenMask;
+ visuals = XGetVisualInfo(hdc, mask, &theTemplate, &numVisuals);
+
+ /* init bestVis with first visual info */
+ get_visual_attribs(hdc, &visuals[0], &bestVis);
+
+ /* try to find a "better" visual */
+ for (i = 1; i < numVisuals; i++) {
+ struct visual_attribs vis;
+
+ get_visual_attribs(hdc, &visuals[i], &vis);
+
+ /* always skip visuals with caveats */
+ if (vis.visualCaveat != GLX_NONE_EXT)
+ continue;
+
+ /* see if this vis is better than bestVis */
+ if ((!bestVis.supportsGL && vis.supportsGL) ||
+ (bestVis.visualCaveat != GLX_NONE_EXT) ||
+ (bestVis.iPixelType != vis.iPixelType) ||
+ (!bestVis.doubleBuffer && vis.doubleBuffer) ||
+ (bestVis.cRedBits < vis.cRedBits) ||
+ (bestVis.cGreenBits < vis.cGreenBits) ||
+ (bestVis.cBlueBits < vis.cBlueBits) ||
+ (bestVis.cAlphaBits < vis.cAlphaBits) ||
+ (bestVis.cDepthBits < vis.cDepthBits) ||
+ (bestVis.cStencilBits < vis.cStencilBits) ||
+ (bestVis.cAccumRedBits < vis.cAccumRedBits)) {
+ /* found a better visual */
+ bestVis = vis;
+ }
+ }
+
+ return bestVis.id;
+#else
+ return 0;
+#endif
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage: glxinfo [-v] [-t] [-h] [-i] [-b] [-display <dname>]\n");
+ printf("\t-v: Print visuals info in verbose form.\n");
+ printf("\t-t: Print verbose table.\n");
+ printf("\t-h: This information.\n");
+ printf("\t-b: Find the 'best' visual and print it's number.\n");
+ printf("\t-l: Print interesting OpenGL limits.\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ HDC hdc;
+ InfoMode mode = Normal;
+ GLboolean findBest = GL_FALSE;
+ GLboolean limits = GL_FALSE;
+ int i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-t") == 0) {
+ mode = Wide;
+ }
+ else if (strcmp(argv[i], "-v") == 0) {
+ mode = Verbose;
+ }
+ else if (strcmp(argv[i], "-b") == 0) {
+ findBest = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-l") == 0) {
+ limits = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-h") == 0) {
+ usage();
+ return 0;
+ }
+ else {
+ printf("Unknown option `%s'\n", argv[i]);
+ usage();
+ return 0;
+ }
+ }
+
+ hdc = CreateDC(TEXT("DISPLAY"), NULL, NULL, NULL);
+
+ if (findBest) {
+ int b;
+ b = find_best_visual(hdc);
+ printf("%d\n", b);
+ }
+ else {
+ print_screen_info(hdc, limits);
+ printf("\n");
+ print_visual_info(hdc, mode);
+ }
+
+ return 0;
+}
diff --git a/progs/xdemos/glxcontexts.c b/progs/xdemos/glxcontexts.c
index a9ff326ed5e..a97b62a9081 100644
--- a/progs/xdemos/glxcontexts.c
+++ b/progs/xdemos/glxcontexts.c
@@ -385,6 +385,10 @@ draw( Display *dpy, Window win )
} else
do_draw();
+ glDeleteLists(gear1, 1);
+ glDeleteLists(gear2, 1);
+ glDeleteLists(gear3, 1);
+
glXSwapBuffers(dpy, win);
glXDestroyContext(dpy, ctx);
}