diff options
Diffstat (limited to 'progs')
-rw-r--r-- | progs/openvg/demos/Makefile | 19 | ||||
-rw-r--r-- | progs/openvg/demos/eglcommon.c (renamed from progs/openvg/demos/gears.c) | 236 | ||||
-rw-r--r-- | progs/openvg/demos/eglcommon.h | 20 | ||||
-rw-r--r-- | progs/openvg/demos/sp.c | 466 |
4 files changed, 544 insertions, 197 deletions
diff --git a/progs/openvg/demos/Makefile b/progs/openvg/demos/Makefile index 7ecb987f9d1..6e15342c7ff 100644 --- a/progs/openvg/demos/Makefile +++ b/progs/openvg/demos/Makefile @@ -7,8 +7,8 @@ VG_LIBS=-lm -pthread -lEGL -lOpenVG INCLUDE_DIRS = -I$(TOP)/include PROGRAMS = \ - gears \ - lion + lion \ + sp .c.o: $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@ @@ -17,14 +17,6 @@ PROGRAMS = \ default: $(PROGRAMS) - -gears: gears.o - $(CC) $(CFLAGS) gears.o -L$(TOP)/$(LIB_DIR) $(VG_LIBS) -o $@ - -gears.o: gears.c $(HEADERS) - $(CC) -c $(CFLAGS) -I$(TOP)/include gears.c - - lion: lion.o lion-render.o $(CC) $(CFLAGS) lion.o lion-render.o -L$(TOP)/$(LIB_DIR) $(VG_LIBS) -o $@ @@ -34,6 +26,13 @@ lion-render.o: lion-render.c lion-render.h $(HEADERS) $(CC) -c $(CFLAGS) -I$(TOP)/include lion-render.c +sp: sp.c eglcommon.o + $(CC) $(INCLUDE_DIRS) $(CFLAGS) $^ -L$(TOP)/$(LIB_DIR) $(LIBS) $(VG_LIBS) $(APP_LIB_DEPS) -o $@ + +eglcommon.o: eglcommon.c $(HEADERS) + $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) eglcommon.c + + clean: rm -f *.o *~ rm -f *.so diff --git a/progs/openvg/demos/gears.c b/progs/openvg/demos/eglcommon.c index 7dcb3954a80..bacd5685d75 100644 --- a/progs/openvg/demos/gears.c +++ b/progs/openvg/demos/eglcommon.c @@ -1,3 +1,6 @@ +#include "eglcommon.h" + + #include <assert.h> #include <math.h> #include <stdlib.h> @@ -6,157 +9,23 @@ #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/keysym.h> -#include <VG/openvg.h> +#include <VG/openvg.h> /* using full OpenGL for now */ #include <GLES/egl.h> -static VGint width, height; -static VGPath gear1; -static VGPath gear2; -static VGPath gear3; - -static VGPaint fill; -const VGfloat color[4] = {0.5, 0.5, 0.5, 1.0}; - -static VGfloat gear1_angle = 35; -static VGfloat gear2_angle = 24; -static VGfloat gear3_angle = 33.5; - -static void moveTo(VGPath path, VGfloat x, VGfloat y) -{ - static VGubyte moveTo = VG_MOVE_TO | VG_ABSOLUTE; - VGfloat pathData[2]; - pathData[0] = x; pathData[1] = y; - vgAppendPathData(path, 1, &moveTo, pathData); -} - -static void lineTo(VGPath path, VGfloat x, VGfloat y) -{ - static VGubyte lineTo = VG_LINE_TO | VG_ABSOLUTE; - VGfloat pathData[2]; - pathData[0] = x; pathData[1] = y; - vgAppendPathData(path, 1, &lineTo, pathData); -} - -static void closeSubpath(VGPath path) -{ - static VGubyte close = VG_CLOSE_PATH | VG_ABSOLUTE; - VGfloat pathData[2]; - vgAppendPathData(path, 1, &close, pathData); -} - -static void cubicTo(VGPath path, VGfloat x1, VGfloat y1, VGfloat x2, VGfloat y2, - VGfloat midx, VGfloat midy) -{ - static VGubyte cubic = VG_CUBIC_TO | VG_ABSOLUTE; - VGfloat pathData[6]; - pathData[0] = x1; - pathData[1] = y1; - pathData[2] = x2; - pathData[3] = y2; - pathData[4] = midx; - pathData[5] = midy; - vgAppendPathData(path, 1, &cubic, pathData); -} - -static VGPath gearsPath(double inner_radius, double outer_radius, - int teeth, double tooth_depth) -{ - VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, - 0, 0, (unsigned int)VG_PATH_CAPABILITY_ALL); - - int i; - double r0, r1, r2; - double angle, da; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.0; - r2 = outer_radius + tooth_depth / 2.0; - - da = 2.0 * M_PI / (VGfloat) teeth / 4.0; - angle = 0.0; - moveTo(path, r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da)); - - for (i = 1; i <= teeth; i++) { - angle = i * 2.0 * M_PI / (VGfloat)teeth; - - lineTo(path, r1 * cos(angle), r1 * sin(angle)); - lineTo(path, r2 * cos(angle + da), r2 * sin(angle + da)); - lineTo(path, r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da)); - - if (i < teeth) - lineTo(path, r1 * cos(angle + 3 * da), - r1 * sin(angle + 3 * da)); - } +static init_func init = 0; +static draw_func draw = 0; +static reshape_func reshape = 0; +static key_func keyPress = 0; +static VGint width = 300, height = 300; - closeSubpath(path); - moveTo(path, r0 * cos(angle + 3 * da), r0 * sin(angle + 3 * da)); - - for (i = 1; i <= teeth; i++) { - angle = i * 2.0 * M_PI / (VGfloat) teeth; - - lineTo(path, r0 * cos(angle), r0 * sin(angle)); - } - - closeSubpath(path); - return path; -} - -static void -draw(void) +void set_window_size(int w, int h) { - vgClear(0, 0, width, height); - - vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE); - - vgLoadIdentity(); - vgLoadIdentity(); - vgTranslate(170, 330); - vgRotate(gear1_angle); - vgDrawPath(gear1, VG_FILL_PATH); - - vgLoadIdentity(); - vgTranslate(369, 330); - vgRotate(gear2_angle); - vgDrawPath(gear2, VG_FILL_PATH); - - vgLoadIdentity(); - vgTranslate(170, 116); - vgRotate(gear3_angle); - vgDrawPath(gear3, VG_FILL_PATH); - - gear1_angle += 1; - gear2_angle -= (20.0 / 12.0); - gear3_angle -= (20.0 / 14.0); -} - - -/* new window size or exposure */ -static void -reshape(int w, int h) -{ - width = w; + width = w; height = h; } - -static void -init(void) -{ - float clear_color[4] = {1.0, 1.0, 1.0, 1.0}; - vgSetfv(VG_CLEAR_COLOR, 4, clear_color); - - gear1 = gearsPath(30.0, 120.0, 20, 20.0); - gear2 = gearsPath(15.0, 75.0, 12, 20.0); - gear3 = gearsPath(20.0, 90.0, 14, 20.0); - - fill = vgCreatePaint(); - vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color); - vgSetPaint(fill, VG_FILL_PATH); -} - - /* * Create an RGB, double-buffered X window. * Return the window and context handles. @@ -257,28 +126,33 @@ make_x_window(Display *x_dpy, EGLDisplay egl_dpy, *ctxRet = ctx; } - static void event_loop(Display *dpy, Window win, EGLDisplay egl_dpy, EGLSurface egl_surf) { while (1) { + int redraw = 0; XEvent event; - while (XPending(dpy) > 0) { - XNextEvent(dpy, &event); + XNextEvent(dpy, &event); - switch (event.type) { - case Expose: - break; - case ConfigureNotify: + switch (event.type) { + case Expose: + redraw = 1; + break; + case ConfigureNotify: + if (reshape) { + width = event.xconfigure.width; + height = event.xconfigure.height; reshape(event.xconfigure.width, event.xconfigure.height); - break; - case KeyPress: - { - char buffer[10]; - int r, code; - code = XLookupKeysym(&event.xkey, 0); + } + break; + case KeyPress: + { + char buffer[10]; + int r, code; + code = XLookupKeysym(&event.xkey, 0); + if (!keyPress || !keyPress(code)) { r = XLookupString(&event.xkey, buffer, sizeof(buffer), NULL, NULL); if (buffer[0] == 27) { @@ -286,17 +160,29 @@ event_loop(Display *dpy, Window win, return; } } - break; - default: - ; /*no-op*/ - } + } + redraw = 1; + break; + default: + ; /*no-op*/ } - draw(); - eglSwapBuffers(egl_dpy, egl_surf); + if (redraw) { + draw(); + eglSwapBuffers(egl_dpy, egl_surf); + } } } +int window_width(void) +{ + return width; +} + +int window_height(void) +{ + return height; +} static void usage(void) @@ -306,10 +192,13 @@ usage(void) printf(" -info display OpenGL renderer info\n"); } -int -main(int argc, char *argv[]) +int run(int argc, char **argv, + init_func init_f, + reshape_func resh_f, + draw_func draw_f, + key_func key_f) { - const int winWidth = 500, winHeight = 500; + const int winWidth = width, winHeight = height; Display *x_dpy; Window win; EGLSurface egl_surf; @@ -321,6 +210,11 @@ main(int argc, char *argv[]) int i; const char *s; + init = init_f; + draw = draw_f; + reshape = resh_f; + keyPress = key_f; + for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-display") == 0) { dpyName = argv[i+1]; @@ -329,10 +223,6 @@ main(int argc, char *argv[]) else if (strcmp(argv[i], "-info") == 0) { printInfo = GL_TRUE; } - else { - usage(); - return -1; - } } x_dpy = XOpenDisplay(dpyName); @@ -357,7 +247,7 @@ main(int argc, char *argv[]) printf("EGL_VERSION = %s\n", s); make_x_window(x_dpy, egl_dpy, - "xegl_tri", 0, 0, winWidth, winHeight, + "OpenVG Example", 0, 0, winWidth, winHeight, &win, &egl_ctx, &egl_surf); XMapWindow(x_dpy, win); @@ -372,16 +262,19 @@ main(int argc, char *argv[]) printf("VG_VENDOR = %s\n", (char *) vgGetString(VG_VENDOR)); } - init(); + if (init) + init(); /* Set initial projection/viewing transformation. * We can't be sure we'll get a ConfigureNotify event when the window * first appears. */ - reshape(winWidth, winHeight); + if (reshape) + reshape(winWidth, winHeight); event_loop(x_dpy, win, egl_dpy, egl_surf); + eglMakeCurrent(egl_dpy, 0, 0, 0); eglDestroyContext(egl_dpy, egl_ctx); eglDestroySurface(egl_dpy, egl_surf); eglTerminate(egl_dpy); @@ -392,3 +285,4 @@ main(int argc, char *argv[]) return 0; } + diff --git a/progs/openvg/demos/eglcommon.h b/progs/openvg/demos/eglcommon.h new file mode 100644 index 00000000000..958dae9f98d --- /dev/null +++ b/progs/openvg/demos/eglcommon.h @@ -0,0 +1,20 @@ +#ifndef EGLCOMMON_H +#define EGLCOMMON_H + +typedef void (*init_func)(); +typedef void (*reshape_func)(int, int); +typedef void (*draw_func)(); +typedef int (*key_func)(unsigned key); + + +void set_window_size(int width, int height); +int window_width(void); +int window_height(void); + +int run(int argc, char **argv, + init_func init, + reshape_func resh, + draw_func draw, + key_func key); + +#endif diff --git a/progs/openvg/demos/sp.c b/progs/openvg/demos/sp.c index d04f252e2ec..424ec47d69e 100644 --- a/progs/openvg/demos/sp.c +++ b/progs/openvg/demos/sp.c @@ -5,30 +5,119 @@ #include <stdio.h> #include <math.h> #include <stdlib.h> +#include <string.h> #include <X11/keysym.h> +#define ELEMENTS(x) (sizeof(x)/sizeof((x)[0])) + struct object { VGPath path; VGPaint fill; VGPaint stroke; VGint draw_mode; + VGfloat matrix[9]; + VGfloat stroke_width; }; struct character { struct object objects[32]; VGint num_objects; }; +VGfloat identity_matrix[] = {1, 0, 0, 0, 1, 0, 0, 0, 1}; struct character cartman; -static void init_character() +static void add_object_fill(const VGubyte *segments, VGint num_segments, + const VGfloat *coords, + VGuint color) +{ + struct object object; + + object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, + 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL); + vgAppendPathData(object.path, num_segments, segments, coords); + + object.fill = vgCreatePaint(); + vgSetColor(object.fill, color); + memcpy(object.matrix, identity_matrix, 9 * sizeof(VGfloat)); + object.draw_mode = VG_FILL_PATH; + + cartman.objects[cartman.num_objects] = object; + ++cartman.num_objects; +} + + +static void add_object_stroke(const VGubyte *segments, VGint num_segments, + const VGfloat *coords, + VGuint color, VGfloat width) +{ + struct object object; + + object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, + 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL); + vgAppendPathData(object.path, num_segments, segments, coords); + + object.stroke = vgCreatePaint(); + vgSetColor(object.stroke, color); + memcpy(object.matrix, identity_matrix, 9 * sizeof(VGfloat)); + object.draw_mode = VG_STROKE_PATH; + object.stroke_width = width; + + cartman.objects[cartman.num_objects] = object; + ++cartman.num_objects; +} + + +static void add_object_fillm(const VGubyte *segments, VGint num_segments, + const VGfloat *coords, + VGuint color, + VGfloat *matrix) +{ + struct object object; + + object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, + 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL); + vgAppendPathData(object.path, num_segments, segments, coords); + + object.fill = vgCreatePaint(); + vgSetColor(object.fill, color); + memcpy(object.matrix, matrix, 9 * sizeof(VGfloat)); + object.draw_mode = VG_FILL_PATH; + + cartman.objects[cartman.num_objects] = object; + ++cartman.num_objects; +} + + +static void add_object_m(const VGubyte *segments, VGint num_segments, + const VGfloat *coords, + VGuint fill_color, + VGuint stroke_color, VGfloat stroke_width, + VGfloat *matrix) { struct object object; - VGint num_objects = 0; + object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, + 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL); + vgAppendPathData(object.path, num_segments, segments, coords); + memcpy(object.matrix, matrix, 9 * sizeof(VGfloat)); + + object.fill = vgCreatePaint(); + vgSetColor(object.fill, fill_color); + object.draw_mode = VG_FILL_PATH | VG_STROKE_PATH; + + object.stroke = vgCreatePaint(); + vgSetColor(object.stroke, stroke_color); + object.stroke_width = stroke_width; + + cartman.objects[cartman.num_objects] = object; + ++cartman.num_objects; +} + +static void init_character() +{ { - const VGint num_segments = 6; const VGubyte segments[] = {VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, @@ -36,23 +125,337 @@ static void init_character() VG_CUBIC_TO_ABS, VG_CLOSE_PATH}; const VGfloat coords[] = {181.83267, 102.60408, - 181.83267,102.60408 185.53793,114.5749 186.5355,115.00243, - 187.53306,115.42996 286.0073,115.00243 286.0073,115.00243, - 286.0073,115.00243 292.70526,103.45914 290.85263,101.03648, - 289.00001,98.61381 181.54765,102.31906 181.83267,102.60408 + 181.83267,102.60408, 185.53793,114.5749, 186.5355,115.00243, + 187.53306,115.42996, 286.0073,115.00243, 286.0073,115.00243, + 286.0073,115.00243, 292.70526,103.45914, 290.85263,101.03648, + 289.00001,98.61381, 181.54765,102.31906, 181.83267,102.60408 }; VGuint color = 0x7c4e32ff; - object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, - 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL); - vgAppendPathData(object.path, num_segments, segments, coords); + add_object_fill(segments, ELEMENTS(segments), + coords, color); + } + { + const VGubyte segments[] = { + VG_MOVE_TO_ABS, + VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, + VG_LINE_TO_ABS, + VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, + VG_CLOSE_PATH + }; + const VGfloat coords[] = {188.62208,50.604156, + 188.62208,50.604156, 176.73127,60.479579, 170.68509,69.548844, + 164.63892,78.618109, 175.11895,79.827344, 175.11895,79.827344, + 176.52973,98.368952, + 176.52973,98.368952, 189.83131,110.05823, 208.97754,110.25976, + 228.12377,110.46131, 244.24691,111.67054, 247.06846,110.25976, + 249.89,108.849, 258.95927,106.8336, 260.16851,105.01975, + 261.37774,103.2059, 296.84865,106.43053, 297.05019,91.919698, + 297.25172,77.408874, 306.11945,64.308824, 282.13628,51.611853, + 258.15311,38.914882, 189.2267,49.999539, 188.62208,50.604156 + }; + + VGuint color = 0xe30000ff; + add_object_fill(segments, ELEMENTS(segments), + coords, color); + } + { + const VGubyte segments[] = { + VG_MOVE_TO_ABS, + VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, + VG_CLOSE_PATH + }; + const VGfloat coords[] = { + 68.25, 78.875, + 68.25,93.296, 54.642,105, 37.875,105, + 21.108,105, 7.5,93.296, 7.5,78.875, + 7.5,64.454, 21.108,52.75, 37.875,52.75, + 54.642,52.75, 68.25,64.454, 68.25,78.875 + }; + + VGuint color = 0xffe1c4ff; + VGfloat matrix[] = { + 1.6529, 0, 0, + 0, 1.582037, 0, + 172.9649,-90.0116, 1 + }; + add_object_fillm(segments, ELEMENTS(segments), + coords, color, matrix); + } + { + const VGubyte segments[] = { + VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH + }; + const VGfloat coords[] = { + 170.14687,71.536958, + 173.53626,68.814326, 176.70232,68.971782, 180.55009,71.679467, + 184.39785,74.387153, 199.19294,80.036105, 191.52334,86.500482, + 189.02942,88.6025, 183.97032,85.787933, 180.26507,86.928011, + 178.8737,87.356121, 174.71827,89.783259, 171.8028,87.494856, + 166.95426,83.689139, 163.51779,76.861986, 170.14687,71.536958 + }; + + VGuint color = 0xfff200ff; + add_object_fill(segments, ELEMENTS(segments), + coords, color); + } + { + const VGubyte segments[] = { + VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, VG_CLOSE_PATH + }; + const VGfloat coords[] = { + 299.83075,66.834136, + 299.83075,66.834136, 287.85993,64.69649, 284.15467,72.962055, + 280.44942,81.227621, 280.1644,78.234916, 280.1644,79.374994, + 280.1644,80.515072, 278.16927,84.077816, 284.86722,83.792796, + 291.56518,83.507777, 291.99271,86.785501, 294.84291,86.642991, + 297.6931,86.500482, 303.536,85.645423, 303.67851,80.657582, + 303.82102,75.66974, 302.68094,65.551548, 299.83075,66.834136 + }; + + VGuint color = 0xfff200ff; + add_object_fill(segments, ELEMENTS(segments), + coords, color); + } + { + const VGubyte segments[] = { + VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS + }; + const VGfloat coords[] = { + 240.83171,75.81225, + 240.83171,75.81225, 241.54426,88.495618, 242.25681,91.488323, + 242.96936,94.481028, 240.6892,108.01945, 240.83171,110.01459, + 240.97422,112.00973, 240.97422,111.01216, 240.97422,111.01216 + }; + VGuint color = 0x000000ff; + VGfloat swidth = 1.14007807; + add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth); + } + { + const VGubyte segments[] = { + VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH + }; + const VGfloat coords[] = { + 83.375, 95.5, + 83.375,96.121, 83.067,96.625, 82.6875,96.625, + 82.308,96.625, 82,96.121, 82,95.5, + 82,94.879, 82.308,94.375, 82.6875,94.375, + 83.066677,94.375, 83.374492,94.878024, 83.374999,95.498494, + 82.6875,95.5, + 83.375,95.5 + }; + VGuint fill_color = 0x000000ff; + VGuint stroke_color = 0x000000ff; + VGfloat swidth = 0.60000002; + VGfloat matrix1[] = { + 1.140078, 0, 0, + 0, 1.140078, 0, + 145.4927, -15.10897, 1 + }; + VGfloat matrix2[] = { + 1.140078,0, 0, + 0,1.140078, 0, + 144.2814,-27.93485, 1 + }; + VGfloat matrix3[] = { + 1.140078,0, 0, + 0,1.140078, 0, + 144.1388,-3.70819, 1 + }; + add_object_m(segments, ELEMENTS(segments), coords, + fill_color, stroke_color, swidth, matrix1); + add_object_m(segments, ELEMENTS(segments), coords, + fill_color, stroke_color, swidth, matrix2); + add_object_m(segments, ELEMENTS(segments), coords, + fill_color, stroke_color, swidth, matrix3); + } + { + const VGubyte segments[] = { + VG_MOVE_TO_ABS, + VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, + VG_LINE_TO_ABS, VG_CLOSE_PATH + }; + const VGfloat coords[] = { + 179.41001,115.28745, + 179.41001,115.28745, 207.48443,109.30204, 236.84144,115.14494, + 236.84144,115.14494, 274.74903,109.87208, 291.8502,115.42996, + 179.41001,115.28745 + }; - object.fill = vgCreatePaint(); - vgSetColor(object.fill, color); - character.objects[objects.num_objects] = object; - ++objects.num_objects; + VGuint color = 0x000000ff; + add_object_fill(segments, ELEMENTS(segments), + coords, color); } { - + const VGubyte segments[] = { + VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH + }; + const VGfloat coords[] = { + 83.792156,68.157364, + 83.792156,69.669865, 82.72301,70.897403, 81.40567,70.897403, + 80.08833,70.897403, 79.019185,69.669865, 79.019185,68.157364, + 79.019185,66.644862, 80.08833,65.417325, 81.40567,65.417325, + 82.721887,65.417325, 83.790391,66.642485, 83.792153,68.153696, + 81.40567,68.157364, + 83.792156,68.157364 + }; + VGuint fill_color = 0x000000ff; + VGuint stroke_color = 0x000000ff; + VGfloat swidth = 0.52891117; + VGfloat matrix1[] = { + 1.140078,0, 0, + 0,1.140078, 0, + 145.2489,-15.58714, 1 + }; + add_object_m(segments, ELEMENTS(segments), coords, + fill_color, stroke_color, swidth, matrix1); + } + { + const VGubyte segments[] = { + VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS + }; + const VGfloat coords[] = { + 232.28113,66.976646, + 232.28113,66.976646, 237.98152,70.539389, 245.39202,66.549116 + }; + VGuint color = 0x000000ff; + VGfloat swidth = 0.60299999; + add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth); + } + { + const VGubyte segments[] = { + VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH + }; + const VGfloat coords[] = { + 185.96908,30.061986, + 185.96908,30.061986, 187.76995,14.508377, 203.23909,3.7427917, + 209.95028,-0.92779696, 219.37764,-4.9841866, 232.1078,-6.00046, + 246.13578,-7.1203411, 256.92106,-2.8560739, 264.81774,1.9451947, + 280.60485,11.543934, 284.31582,25.937274, 284.08015,26.526452, + 283.7266,27.410336, 240.83461,1.9346323, 185.96908,30.061986 + }; + VGuint color = 0x8ed8f8ff; + add_object_fill(segments, ELEMENTS(segments), coords, color); + } + { + const VGubyte segments[] = { + VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_CUBIC_TO_ABS, + VG_LINE_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH + }; + const VGfloat coords[] = { + 185.39542,32.061757, + 185.82295,29.211562, + 185.82295,29.211562, 234.70379,2.277219, 284.01217,25.078779, + 284.86722,27.643954, + 284.86722,27.643954, 236.69893,4.5573746, 185.39542,32.061757 + }; + VGuint color = 0xfff200ff; + add_object_fill(segments, ELEMENTS(segments), coords, color); + } + + { + const VGubyte segments[] = { + VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, VG_CLOSE_PATH + }; + const VGfloat coords[] = { + 219.74027,-5.917093, + 220.49206,-8.44929, 225.15564,-10.904934, 230.21473,-11.189954, + 235.27383,-11.474973, 243.27521,-13.287236, 249.21385,-5.724198, + 249.89961,-4.850868, 249.28247,-4.332166, 248.62298,-3.971398, + 247.79117,-3.516361, 247.13703,-3.392737, 246.16222,-3.408047, + 243.63973,-3.447664, 242.54183,-3.850701, 242.54183,-3.850701, + 242.54183,-3.850701, 238.78367,-1.737343, 236.20014,-3.565682, + 233.88436,-5.204544, 234.27626,-4.56325, 234.27626,-4.56325, + 234.27626,-4.56325, 232.33303,-2.975658, 230.85603,-2.995643, + 228.59433,-3.025282, 227.73672,-4.501857, 227.21966,-4.93027, + 226.76318,-4.932008, 226.50948,-4.491995, 226.50948,-4.491995, + 226.50948,-4.491995, 224.53199,-2.085883, 222.51431,-2.467064, + 221.48814,-2.66093, 218.91968,-3.15318, 219.74027,-5.917093 + }; + VGuint color = 0xfff200ff; + add_object_fill(segments, ELEMENTS(segments), coords, color); + } + { + const VGubyte segments[] = { + VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH + }; + const VGfloat coords[] = { + 178.97347,166.06432, + 178.97347,181.2154, 168.0245,193.51193, 154.53381,193.51193, + 141.04312,193.51193, 130.09416,181.2154, 130.09416,166.06432, + 130.09416,150.91323, 141.04312,138.6167, 154.53381,138.6167, + 168.0245,138.6167, 178.97347,150.91323, 178.97347,166.06432 + }; + VGuint color = 0xffffffff; + VGfloat matrix1[] = { + 0.466614,-0.23492, 0, + 0.108683,0.436638, 0, + 134.5504,-0.901632, 1 + }; + VGfloat matrix2[] = { + -0.466614,-0.23492, 0, + -0.108683,0.436638, 0, + 338.4496,-0.512182, 1 + }; + add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix1); + add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix2); + } + { + const VGubyte segments[] = { + VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, + VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH + }; + const VGfloat coords[] = { + 123.82758,165.06168, + 123.82758,166.79125, 122.59232,168.19497, 121.07029,168.19497, + 119.54826,168.19497, 118.313,166.79125, 118.313,165.06168, + 118.313,163.3321, 119.54826,161.92839, 121.07029,161.92839, + 122.59232,161.92839, 123.82758,163.3321, 123.82758,165.06168 + }; + VGuint color = 0x000000ff; + VGfloat matrix1[] = { + 0.525719,0, 0, + 0,0.479931, 0, + 178.9702,-43.3532, 1 + }; + VGfloat matrix2[] = { + 0.525719,0, 0, + 0,0.479931, 0, + 165.258,-43.46162, 1 + }; + add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix1); + add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix2); + } + { + const VGubyte segments[] = { + VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS + }; + const VGfloat coords[] = { + 197.25,54.5, + 197.25,54.5, 211.75,71.5, 229.25,71.5, + 246.75,71.5, 261.74147,71.132714, 277.75,50.75 + }; + VGuint color = 0x000000ff; + VGfloat swidth = 0.60299999; + add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth); } } @@ -60,6 +463,10 @@ static void init_character() static void init(void) { + float clear_color[4] = {1.0, 1.0, 1.0, 1.0}; + vgSetfv(VG_CLEAR_COLOR, 4, clear_color); + + init_character(); } /* new window size or exposure */ @@ -68,7 +475,8 @@ reshape(int w, int h) { } -int key_press(unsigned key) +static int +key_press(unsigned key) { switch(key) { case XK_Right: @@ -93,6 +501,32 @@ int key_press(unsigned key) static void draw(void) { + VGint i; + VGfloat save_matrix[9]; + + vgClear(0, 0, window_width(), window_height()); + + vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE); + vgLoadIdentity(); + vgScale(2, 2); + vgTranslate(160, 60); + vgRotate(180); + vgTranslate(-160, -100); + vgGetMatrix(save_matrix); + for (i = 0; i < cartman.num_objects; ++i) { + struct object object = cartman.objects[i]; + if ((object.draw_mode & VG_STROKE_PATH)) { + vgSetf(VG_STROKE_LINE_WIDTH, object.stroke_width); + vgSetPaint(object.stroke, VG_STROKE_PATH); + } + if ((object.draw_mode & VG_FILL_PATH)) + vgSetPaint(object.fill, VG_FILL_PATH); + vgMultMatrix(object.matrix); + vgDrawPath(object.path, object.draw_mode); + vgLoadMatrix(save_matrix); + } + + vgFlush(); } |