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-rw-r--r--progs/SConscript59
-rw-r--r--progs/wgl/SConscript17
-rw-r--r--progs/wgl/sharedtex_mt/sharedtex_mt.c565
-rw-r--r--progs/wgl/wglinfo.c736
-rw-r--r--progs/wgl/wglthreads/wglthreads.c636
5 files changed, 0 insertions, 2013 deletions
diff --git a/progs/SConscript b/progs/SConscript
deleted file mode 100644
index d84e0a8220a..00000000000
--- a/progs/SConscript
+++ /dev/null
@@ -1,59 +0,0 @@
-Import('*')
-
-if env['platform'] == 'embedded':
- Return()
-
-SConscript([
- 'util/SConscript',
-])
-
-Import('util')
-
-progs_env = env.Clone()
-
-if progs_env['platform'] == 'windows':
- progs_env.Append(CPPDEFINES = ['NOMINMAX'])
- progs_env.Prepend(LIBS = [
- 'winmm',
- 'kernel32',
- 'user32',
- 'gdi32',
- ])
-
-# OpenGL
-if progs_env['platform'] == 'windows':
- progs_env.Prepend(LIBS = ['glu32', 'opengl32'])
-else:
- progs_env.Tool('x11')
- progs_env.Prepend(LIBS = ['GLU', 'GL'])
-
-# Glut
-progs_env.Prepend(LIBPATH = [glut.dir])
-progs_env.Prepend(LIBS = [glut.name])
-
-# GLEW
-progs_env.Prepend(LIBS = [glew])
-
-progs_env.Prepend(CPPPATH = [
- '#progs/util',
-])
-
-progs_env.Prepend(LIBS = [
- util,
-])
-
-Export('progs_env')
-
-SConscript([
- 'demos/SConscript',
- 'glsl/SConscript',
- 'redbook/SConscript',
- 'samples/SConscript',
- 'tests/SConscript',
- 'trivial/SConscript',
- 'vp/SConscript',
- 'vpglsl/SConscript',
- 'fp/SConscript',
- 'wgl/SConscript',
- 'perf/SConscript',
-])
diff --git a/progs/wgl/SConscript b/progs/wgl/SConscript
deleted file mode 100644
index 248cc53a8d7..00000000000
--- a/progs/wgl/SConscript
+++ /dev/null
@@ -1,17 +0,0 @@
-Import('*')
-
-if progs_env['platform'] != 'windows':
- Return()
-
-progs = [
- 'sharedtex_mt',
- 'wglthreads',
-]
-
-for prog in progs:
- progs_env.Program(
- target = prog,
- source = prog + '/' + prog + '.c',
- )
-
-progs_env.Program('wglinfo', ['wglinfo.c'])
diff --git a/progs/wgl/sharedtex_mt/sharedtex_mt.c b/progs/wgl/sharedtex_mt/sharedtex_mt.c
deleted file mode 100644
index 779e15001db..00000000000
--- a/progs/wgl/sharedtex_mt/sharedtex_mt.c
+++ /dev/null
@@ -1,565 +0,0 @@
-/*
- * Test sharing of display lists and texture objects between GLX contests.
- * Brian Paul
- * Summer 2000
- *
- *
- * Copyright (C) 2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- *
- * Modified 2009 for multithreading by Thomas Hellstrom.
- *
- * Port to windows by Michal Krol.
- */
-
-
-#include <windows.h>
-#include <GL/gl.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#pragma comment(lib, "opengl32.lib")
-
-struct thread_init_arg {
- int id;
-};
-
-struct window {
- CRITICAL_SECTION drawMutex;
- HDC hDC;
- HWND Win;
- HGLRC Context;
- float Angle;
- int Id;
- HGLRC sharedContext;
- HANDLE hEventInitialised;
-};
-
-
-#define MAX_WINDOWS 20
-static struct window Windows[MAX_WINDOWS];
-static int NumWindows = 0;
-static HANDLE terminate = NULL;
-static HGLRC gCtx = NULL;
-static HDC gHDC = NULL;
-static GLuint Textures[3];
-
-
-
-static void
-Error(const char *msg)
-{
- fprintf(stderr, "Error - %s\n", msg);
- exit(1);
-}
-
-static void
-Resize(struct window *h, unsigned int width, unsigned int height);
-
-static LRESULT CALLBACK
-WndProc(HWND hWnd,
- UINT uMsg,
- WPARAM wParam,
- LPARAM lParam )
-{
- switch (uMsg) {
- case WM_KEYDOWN:
- SetEvent(terminate);
- break;
- case WM_SIZE:
- {
- LONG index = GetWindowLong(hWnd, GWL_USERDATA);
-
- if (index >= 0 && index < MAX_WINDOWS) {
- RECT r;
-
- GetClientRect(hWnd, &r);
- Resize(&Windows[index], r.right, r.bottom);
- }
- }
- break;
- case WM_CREATE:
- {
- CREATESTRUCT *pcs = (CREATESTRUCT *) lParam;
-
- SetWindowLong(hWnd, GWL_USERDATA, (LONG) pcs->lpCreateParams);
- }
- break;
- case WM_DESTROY:
- PostQuitMessage(0);
- break;
- default:
- return DefWindowProc(hWnd, uMsg, wParam, lParam);
- }
-
- return 0;
-}
-
-static int
-initMainthread(void)
-{
- WNDCLASS wc = {0};
- HWND win;
- PIXELFORMATDESCRIPTOR pfd = {0};
- int visinfo;
-
- wc.lpfnWndProc = WndProc;
- wc.lpszClassName = "sharedtex_mt.hidden";
- wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
- RegisterClass(&wc);
-
- win = CreateWindowEx(0,
- wc.lpszClassName,
- "sharedtex_mt.hidden",
- WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
- CW_USEDEFAULT,
- CW_USEDEFAULT,
- CW_USEDEFAULT,
- CW_USEDEFAULT,
- NULL,
- NULL,
- wc.hInstance,
- (LPVOID) -1);
- if (!win) {
- Error("Couldn't create window");
- }
-
- gHDC = GetDC(win);
- if (!gHDC) {
- Error("Couldn't obtain HDC");
- }
-
- pfd.cColorBits = 24;
- pfd.cDepthBits = 24;
- pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
- pfd.iLayerType = PFD_MAIN_PLANE;
- pfd.iPixelType = PFD_TYPE_RGBA;
- pfd.nSize = sizeof(pfd);
- pfd.nVersion = 1;
-
- visinfo = ChoosePixelFormat(gHDC, &pfd);
- if (!visinfo) {
- Error("Unable to find RGB, Z, double-buffered visual");
- }
-
- SetPixelFormat(gHDC, visinfo, &pfd);
- gCtx = wglCreateContext(gHDC);
- if (!gCtx) {
- Error("Couldn't create WGL context");
- }
-
- return 0;
-}
-
-static struct window *
-AddWindow(int xpos, int ypos, HGLRC sCtx)
-{
- struct window *win = &Windows[NumWindows];
- WNDCLASS wc = {0};
- int width = 300, height = 300;
-
- if (NumWindows >= MAX_WINDOWS)
- return NULL;
-
- memset(win, 0, sizeof(*win));
- InitializeCriticalSection(&win->drawMutex);
- win->Angle = 0.0;
- win->Id = NumWindows++;
-
- wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1);
- wc.hCursor = LoadCursor(NULL, IDC_ARROW);
- wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- wc.lpfnWndProc = WndProc;
- wc.lpszClassName = "sharedtex_mt";
- wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
- RegisterClass(&wc);
-
- win->Win = CreateWindowEx(0,
- wc.lpszClassName,
- "sharedtex_mt",
- WS_SIZEBOX | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
- xpos,
- ypos,
- width,
- height,
- NULL,
- NULL,
- wc.hInstance,
- (LPVOID) win->Id);
- if (!win->Win) {
- Error("Couldn't create window");
- }
-
- win->sharedContext = sCtx;
-
- ShowWindow(win->Win, SW_SHOW);
-
- return win;
-}
-
-
-static void
-InitGLstuff(void)
-{
- glGenTextures(3, Textures);
-
- /* setup first texture object */
- {
- GLubyte image[16][16][4];
- GLint i, j;
- glBindTexture(GL_TEXTURE_2D, Textures[0]);
-
- /* red/white checkerboard */
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- if ((i ^ j) & 1) {
- image[i][j][0] = 255;
- image[i][j][1] = 255;
- image[i][j][2] = 255;
- image[i][j][3] = 255;
- }
- else {
- image[i][j][0] = 255;
- image[i][j][1] = 0;
- image[i][j][2] = 0;
- image[i][j][3] = 255;
- }
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
- GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* setup second texture object */
- {
- GLubyte image[8][8][3];
- GLint i, j;
- glBindTexture(GL_TEXTURE_2D, Textures[1]);
-
- /* green/yellow checkerboard */
- for (i = 0; i < 8; i++) {
- for (j = 0; j < 8; j++) {
- if ((i ^ j) & 1) {
- image[i][j][0] = 0;
- image[i][j][1] = 255;
- image[i][j][2] = 0;
- }
- else {
- image[i][j][0] = 255;
- image[i][j][1] = 255;
- image[i][j][2] = 0;
- }
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB,
- GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* setup second texture object */
- {
- GLubyte image[4][4][3];
- GLint i, j;
- glBindTexture(GL_TEXTURE_2D, Textures[2]);
-
- /* blue/gray checkerboard */
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- if ((i ^ j) & 1) {
- image[i][j][0] = 0;
- image[i][j][1] = 0;
- image[i][j][2] = 255;
- }
- else {
- image[i][j][0] = 200;
- image[i][j][1] = 200;
- image[i][j][2] = 200;
- }
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB,
- GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* Now make the cube object display list */
-
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR: %s\n", (char *) glGetString(GL_VENDOR));
-}
-
-static void
-Redraw(struct window *h)
-{
- EnterCriticalSection(&h->drawMutex);
- if (!wglMakeCurrent(h->hDC, h->Context)) {
- LeaveCriticalSection(&h->drawMutex);
- Error("wglMakeCurrent failed in Redraw");
- return;
- }
-
- h->Angle += 1.0;
-
- glShadeModel(GL_FLAT);
- glClearColor(0.25, 0.25, 0.25, 1.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_DEPTH_TEST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- glColor3f(1, 1, 1);
-
- glPushMatrix();
- if (h->Id == 0)
- glRotatef(h->Angle, 0, 1, -1);
- else if (h->Id == 1)
- glRotatef(-(h->Angle), 0, 1, -1);
- else if (h->Id == 2)
- glRotatef(h->Angle, 0, 1, 1);
- else if (h->Id == 3)
- glRotatef(-(h->Angle), 0, 1, 1);
- glBindTexture(GL_TEXTURE_2D, Textures[0]);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f(-1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f(-1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
- glEnd();
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f(1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f(1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(1, -1, 1);
- glEnd();
-
- glBindTexture(GL_TEXTURE_2D, Textures[1]);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, -1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
- glEnd();
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, 1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
- glEnd();
-
- glBindTexture(GL_TEXTURE_2D, Textures[2]);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, -1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, -1);
- glEnd();
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, 1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, 1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
- glEnd();
-
- glPopMatrix();
-
- SwapBuffers(h->hDC);
-
- if (!wglMakeCurrent(NULL, NULL)) {
- Error("wglMakeCurrent failed in Redraw");
- }
- LeaveCriticalSection(&h->drawMutex);
-}
-
-static DWORD WINAPI
-threadRunner (void *arg)
-{
- struct thread_init_arg *tia = (struct thread_init_arg *) arg;
- struct window *win;
- PIXELFORMATDESCRIPTOR pfd = {0};
- int visinfo;
-
- win = &Windows[tia->id];
-
- win->hDC = GetDC(win->Win);
- if (!win->hDC) {
- Error("Couldn't obtain HDC");
- }
-
- /* Wait for the previous thread */
- if(tia->id > 0)
- WaitForSingleObject(Windows[tia->id - 1].hEventInitialised, INFINITE);
-
- pfd.cColorBits = 24;
- pfd.cDepthBits = 24;
- pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
- pfd.iLayerType = PFD_MAIN_PLANE;
- pfd.iPixelType = PFD_TYPE_RGBA;
- pfd.nSize = sizeof(pfd);
- pfd.nVersion = 1;
-
- visinfo = ChoosePixelFormat(win->hDC, &pfd);
- if (!visinfo) {
- Error("Unable to find RGB, Z, double-buffered visual");
- }
-
- SetPixelFormat(win->hDC, visinfo, &pfd);
- win->Context = wglCreateContext(win->hDC);
- if (!win->Context) {
- Error("Couldn't create WGL context");
- }
-
- if (win->sharedContext) {
- if(!wglShareLists(win->sharedContext, win->Context))
- Error("Couldn't share WGL context lists");
- }
-
- SetEvent(win->hEventInitialised);
-
- /* Wait for all threads to initialize otherwise wglShareLists will fail */
- if(tia->id < NumWindows - 1)
- WaitForSingleObject(Windows[NumWindows - 1].hEventInitialised, INFINITE);
-
- SendMessage(win->Win, WM_SIZE, 0, 0);
-
- while (1) {
- MSG msg;
-
- /* wait 1 ms for signal either to exit or process messages */
- switch (MsgWaitForMultipleObjects(1, &terminate, FALSE, 1, QS_ALLINPUT)) {
- case WAIT_OBJECT_0:
- SendMessage(win->Win, WM_CLOSE, 0, 0);
- break;
- case WAIT_OBJECT_0 + 1:
- break;
- }
-
- while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
- if (msg.message == WM_QUIT) {
- return 0;
- }
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
-
- Redraw(win);
- }
-
- return 0;
-}
-
-static void
-Resize(struct window *h, unsigned int width, unsigned int height)
-{
- if (!h->Context)
- return;
-
- EnterCriticalSection(&h->drawMutex);
-
- if (!wglMakeCurrent(h->hDC, h->Context)) {
- LeaveCriticalSection(&h->drawMutex);
- Error("wglMakeCurrent failed in Resize()");
- return;
- }
-
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1, 1, -1, 1, 2, 10);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -4.5);
- if (!wglMakeCurrent(NULL, NULL)) {
- Error("wglMakeCurrent failed in Resize()");
- }
- LeaveCriticalSection(&h->drawMutex);
-}
-
-int
-main(int argc, char *argv[])
-{
- struct thread_init_arg tia[MAX_WINDOWS];
- struct window *h[MAX_WINDOWS];
- HANDLE threads[MAX_WINDOWS];
- int i;
-
- terminate = CreateEvent(NULL, TRUE, FALSE, NULL);
-
- if (initMainthread())
- return -1;
-
- /* four windows and contexts sharing display lists and texture objects */
- h[0] = AddWindow( 10, 10, gCtx);
- h[1] = AddWindow(330, 10, gCtx);
- h[2] = AddWindow( 10, 350, gCtx);
- h[3] = AddWindow(330, 350, gCtx);
-
- for (i = 0; i < NumWindows; i++) {
- Windows[i].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL);
- }
-
- for (i = 0; i < NumWindows; i++) {
- DWORD id;
-
- tia[i].id = i;
- threads[i] = CreateThread(NULL, 0, threadRunner, &tia[i], 0, &id);
-
- WaitForSingleObject(Windows[i].hEventInitialised, INFINITE);
- }
-
- if (!wglMakeCurrent(gHDC, gCtx)) {
- Error("wglMakeCurrent failed for init thread.");
- return -1;
- }
-
- InitGLstuff();
-
- while (1) {
- MSG msg;
-
- /* wait 1 ms for signal either to exit or process messages */
- switch (MsgWaitForMultipleObjects(NumWindows, threads, TRUE, 1, QS_ALLINPUT)) {
- case WAIT_OBJECT_0:
- return 0;
- }
-
- while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
- if (msg.message == WM_QUIT) {
- return 0;
- }
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- }
-
- return 0;
-}
diff --git a/progs/wgl/wglinfo.c b/progs/wgl/wglinfo.c
deleted file mode 100644
index 864372c2f94..00000000000
--- a/progs/wgl/wglinfo.c
+++ /dev/null
@@ -1,736 +0,0 @@
-/*
- * Copyright (C) 2009 VMware, Inc.
- * Copyright (C) 1999-2006 Brian Paul
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * This program is a work-alike of the GLX glxinfo program.
- * Command line options:
- * -t print wide table
- * -v print verbose information
- * -b only print ID of "best" visual on screen 0
- * -l print interesting OpenGL limits (added 5 Sep 2002)
- */
-
-#include <windows.h>
-
-#include <GL/gl.h>
-#include <GL/glext.h>
-#include <GL/wglext.h>
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-
-
-typedef enum
-{
- Normal,
- Wide,
- Verbose
-} InfoMode;
-
-
-/*
- * Print a list of extensions, with word-wrapping.
- */
-static void
-print_extension_list(const char *ext)
-{
- const char *indentString = " ";
- const int indent = 4;
- const int max = 79;
- int width, i, j;
-
- if (!ext || !ext[0])
- return;
-
- width = indent;
- printf(indentString);
- i = j = 0;
- while (1) {
- if (ext[j] == ' ' || ext[j] == 0) {
- /* found end of an extension name */
- const int len = j - i;
- if (width + len > max) {
- /* start a new line */
- printf("\n");
- width = indent;
- printf(indentString);
- }
- /* print the extension name between ext[i] and ext[j] */
- while (i < j) {
- printf("%c", ext[i]);
- i++;
- }
- /* either we're all done, or we'll continue with next extension */
- width += len + 1;
- if (ext[j] == 0) {
- break;
- }
- else {
- i++;
- j++;
- if (ext[j] == 0)
- break;
- printf(", ");
- width += 2;
- }
- }
- j++;
- }
- printf("\n");
-}
-
-
-/**
- * Print interesting limits for vertex/fragment programs.
- */
-static void
-print_program_limits(GLenum target)
-{
-#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
- struct token_name {
- GLenum token;
- const char *name;
- };
- static const struct token_name limits[] = {
- { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
- { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
- { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
- { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
- { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
- { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
- { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
- { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
- { (GLenum) 0, NULL }
- };
- PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC)
- wglGetProcAddress("glGetProgramivARB");
- GLint max[1];
- int i;
-
- if (target == GL_VERTEX_PROGRAM_ARB) {
- printf(" GL_VERTEX_PROGRAM_ARB:\n");
- }
- else if (target == GL_FRAGMENT_PROGRAM_ARB) {
- printf(" GL_FRAGMENT_PROGRAM_ARB:\n");
- }
- else {
- return; /* something's wrong */
- }
-
- for (i = 0; limits[i].token; i++) {
- GetProgramivARB_func(target, limits[i].token, max);
- if (glGetError() == GL_NO_ERROR) {
- printf(" %s = %d\n", limits[i].name, max[0]);
- }
- }
-#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
-}
-
-
-/**
- * Print interesting limits for vertex/fragment shaders.
- */
-static void
-print_shader_limits(GLenum target)
-{
- struct token_name {
- GLenum token;
- const char *name;
- };
-#if defined(GL_ARB_vertex_shader)
- static const struct token_name vertex_limits[] = {
- { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
- { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
- { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
- { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
- { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
- { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
- { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
- { (GLenum) 0, NULL }
- };
-#endif
-#if defined(GL_ARB_fragment_shader)
- static const struct token_name fragment_limits[] = {
- { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
- { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
- { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
- { (GLenum) 0, NULL }
- };
-#endif
- GLint max[1];
- int i;
-
-#if defined(GL_ARB_vertex_shader)
- if (target == GL_VERTEX_SHADER_ARB) {
- printf(" GL_VERTEX_SHADER_ARB:\n");
- for (i = 0; vertex_limits[i].token; i++) {
- glGetIntegerv(vertex_limits[i].token, max);
- if (glGetError() == GL_NO_ERROR) {
- printf(" %s = %d\n", vertex_limits[i].name, max[0]);
- }
- }
- }
-#endif
-#if defined(GL_ARB_fragment_shader)
- if (target == GL_FRAGMENT_SHADER_ARB) {
- printf(" GL_FRAGMENT_SHADER_ARB:\n");
- for (i = 0; fragment_limits[i].token; i++) {
- glGetIntegerv(fragment_limits[i].token, max);
- if (glGetError() == GL_NO_ERROR) {
- printf(" %s = %d\n", fragment_limits[i].name, max[0]);
- }
- }
- }
-#endif
-}
-
-
-/**
- * Print interesting OpenGL implementation limits.
- */
-static void
-print_limits(const char *extensions)
-{
- struct token_name {
- GLuint count;
- GLenum token;
- const char *name;
- };
- static const struct token_name limits[] = {
- { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH" },
- { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" },
- { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES" },
- { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH" },
- { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES" },
- { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES" },
- { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER" },
- { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS" },
- { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING" },
- { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH" },
- { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH" },
- { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE" },
- { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" },
- { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH" },
- { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE" },
- { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE" },
- { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS" },
- { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE" },
- { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE" },
- { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE" },
- { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE" },
-#if defined(GL_ARB_texture_cube_map)
- { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" },
-#endif
-#if defined(GLX_NV_texture_rectangle)
- { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" },
-#endif
-#if defined(GL_ARB_texture_compression)
- { 1, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" },
-#endif
-#if defined(GL_ARB_multitexture)
- { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB" },
-#endif
-#if defined(GL_EXT_texture_lod_bias)
- { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT" },
-#endif
-#if defined(GL_EXT_texture_filter_anisotropic)
- { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" },
-#endif
-#if defined(GL_ARB_draw_buffers)
- { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB" },
-#endif
- { 0, (GLenum) 0, NULL }
- };
- GLint i, max[2];
-
- printf("OpenGL limits:\n");
- for (i = 0; limits[i].count; i++) {
- glGetIntegerv(limits[i].token, max);
- if (glGetError() == GL_NO_ERROR) {
- if (limits[i].count == 1)
- printf(" %s = %d\n", limits[i].name, max[0]);
- else /* XXX fix if we ever query something with more than 2 values */
- printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]);
- }
- }
-
-#if defined(GL_EXT_convolution)
- {
- PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glGetConvolutionParameterivEXT_func =
- (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)wglGetProcAddress("glGetConvolutionParameterivEXT");
- if(glGetConvolutionParameterivEXT_func) {
- /* these don't fit into the above mechanism, unfortunately */
- glGetConvolutionParameterivEXT_func(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_WIDTH, max);
- glGetConvolutionParameterivEXT_func(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_HEIGHT, max+1);
- if (glGetError() == GL_NONE) {
- printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
- }
- }
- }
-#endif
-
-#if defined(GL_ARB_vertex_program)
- if (strstr(extensions, "GL_ARB_vertex_program")) {
- print_program_limits(GL_VERTEX_PROGRAM_ARB);
- }
-#endif
-#if defined(GL_ARB_fragment_program)
- if (strstr(extensions, "GL_ARB_fragment_program")) {
- print_program_limits(GL_FRAGMENT_PROGRAM_ARB);
- }
-#endif
-#if defined(GL_ARB_vertex_shader)
- if (strstr(extensions, "GL_ARB_vertex_shader")) {
- print_shader_limits(GL_VERTEX_SHADER_ARB);
- }
-#endif
-#if defined(GL_ARB_fragment_shader)
- if (strstr(extensions, "GL_ARB_fragment_shader")) {
- print_shader_limits(GL_FRAGMENT_SHADER_ARB);
- }
-#endif
-}
-
-
-static LRESULT CALLBACK
-WndProc(HWND hWnd,
- UINT uMsg,
- WPARAM wParam,
- LPARAM lParam )
-{
- switch (uMsg) {
- case WM_DESTROY:
- PostQuitMessage(0);
- break;
- default:
- return DefWindowProc(hWnd, uMsg, wParam, lParam);
- }
-
- return 0;
-}
-
-
-static void
-print_screen_info(HDC _hdc, GLboolean limits)
-{
- WNDCLASS wc;
- HWND win;
- HGLRC ctx;
- int visinfo;
- HDC hdc;
- PIXELFORMATDESCRIPTOR pfd;
-
- memset(&wc, 0, sizeof wc);
- wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1);
- wc.hCursor = LoadCursor(NULL, IDC_ARROW);
- wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- wc.lpfnWndProc = WndProc;
- wc.lpszClassName = "wglinfo";
- wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
- RegisterClass(&wc);
-
- win = CreateWindowEx(0,
- wc.lpszClassName,
- "wglinfo",
- WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
- CW_USEDEFAULT,
- CW_USEDEFAULT,
- CW_USEDEFAULT,
- CW_USEDEFAULT,
- NULL,
- NULL,
- wc.hInstance,
- NULL);
- if (!win) {
- fprintf(stderr, "Couldn't create window");
- return;
- }
-
- hdc = GetDC(win);
- if (!hdc) {
- fprintf(stderr, "Couldn't obtain HDC");
- return;
- }
-
- pfd.cColorBits = 3;
- pfd.cRedBits = 1;
- pfd.cGreenBits = 1;
- pfd.cBlueBits = 1;
- pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
- pfd.iLayerType = PFD_MAIN_PLANE;
- pfd.iPixelType = PFD_TYPE_RGBA;
- pfd.nSize = sizeof(pfd);
- pfd.nVersion = 1;
-
- visinfo = ChoosePixelFormat(hdc, &pfd);
- if (!visinfo) {
- pfd.dwFlags |= PFD_DOUBLEBUFFER;
- visinfo = ChoosePixelFormat(hdc, &pfd);
- }
-
- if (!visinfo) {
- fprintf(stderr, "Error: couldn't find RGB WGL visual\n");
- return;
- }
-
- SetPixelFormat(hdc, visinfo, &pfd);
- ctx = wglCreateContext(hdc);
- if (!ctx) {
- fprintf(stderr, "Error: wglCreateContext failed\n");
- return;
- }
-
- if (wglMakeCurrent(hdc, ctx)) {
-#if defined(WGL_ARB_extensions_string)
- PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB_func =
- (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
-#endif
- const char *glVendor = (const char *) glGetString(GL_VENDOR);
- const char *glRenderer = (const char *) glGetString(GL_RENDERER);
- const char *glVersion = (const char *) glGetString(GL_VERSION);
- const char *glExtensions = (const char *) glGetString(GL_EXTENSIONS);
-
-#if defined(WGL_ARB_extensions_string)
- if(wglGetExtensionsStringARB_func) {
- const char *wglExtensions = wglGetExtensionsStringARB_func(hdc);
- if(wglExtensions) {
- printf("WGL extensions:\n");
- print_extension_list(wglExtensions);
- }
- }
-#endif
- printf("OpenGL vendor string: %s\n", glVendor);
- printf("OpenGL renderer string: %s\n", glRenderer);
- printf("OpenGL version string: %s\n", glVersion);
-#ifdef GL_VERSION_2_0
- if (glVersion[0] >= '2' && glVersion[1] == '.') {
- char *v = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
- printf("OpenGL shading language version string: %s\n", v);
- }
-#endif
-
- printf("OpenGL extensions:\n");
- print_extension_list(glExtensions);
- if (limits)
- print_limits(glExtensions);
- }
- else {
- fprintf(stderr, "Error: wglMakeCurrent failed\n");
- }
-
- DestroyWindow(win);
-}
-
-
-static const char *
-visual_render_type_name(BYTE iPixelType)
-{
- switch (iPixelType) {
- case PFD_TYPE_RGBA:
- return "rgba";
- case PFD_TYPE_COLORINDEX:
- return "ci";
- default:
- return "";
- }
-}
-
-static void
-print_visual_attribs_verbose(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd)
-{
- printf("Visual ID: %x generic=%d native=%d\n",
- iPixelFormat,
- ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0,
- ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0);
- printf(" bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n",
- 0 /* ppfd->bufferSize */, 0 /* ppfd->level */,
- visual_render_type_name(ppfd->iPixelType),
- ppfd->dwFlags & PFD_DOUBLEBUFFER ? 1 : 0,
- ppfd->dwFlags & PFD_STEREO ? 1 : 0);
- printf(" rgba: cRedBits=%d cGreenBits=%d cBlueBits=%d cAlphaBits=%d\n",
- ppfd->cRedBits, ppfd->cGreenBits,
- ppfd->cBlueBits, ppfd->cAlphaBits);
- printf(" cAuxBuffers=%d cDepthBits=%d cStencilBits=%d\n",
- ppfd->cAuxBuffers, ppfd->cDepthBits, ppfd->cStencilBits);
- printf(" accum: cRedBits=%d cGreenBits=%d cBlueBits=%d cAlphaBits=%d\n",
- ppfd->cAccumRedBits, ppfd->cAccumGreenBits,
- ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits);
- printf(" multiSample=%d multiSampleBuffers=%d\n",
- 0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */);
-}
-
-
-static void
-print_visual_attribs_short_header(void)
-{
- printf(" visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav\n");
- printf(" id gen nat sp sz l ci b ro r g b a bf th cl r g b a ns b eat\n");
- printf("-----------------------------------------------------------------------\n");
-}
-
-
-static void
-print_visual_attribs_short(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd)
-{
- char *caveat = "None";
-
- printf("0x%02x %2d %2d %2d %2d %2d %c%c %c %c %2d %2d %2d %2d %2d %2d %2d",
- iPixelFormat,
- ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0,
- ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0,
- 0,
- 0 /* ppfd->bufferSize */,
- 0 /* ppfd->level */,
- ppfd->iPixelType == PFD_TYPE_RGBA ? 'r' : ' ',
- ppfd->iPixelType == PFD_TYPE_COLORINDEX ? 'c' : ' ',
- ppfd->dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.',
- ppfd->dwFlags & PFD_STEREO ? 'y' : '.',
- ppfd->cRedBits, ppfd->cGreenBits,
- ppfd->cBlueBits, ppfd->cAlphaBits,
- ppfd->cAuxBuffers,
- ppfd->cDepthBits,
- ppfd->cStencilBits
- );
-
- printf(" %2d %2d %2d %2d %2d %1d %s\n",
- ppfd->cAccumRedBits, ppfd->cAccumGreenBits,
- ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits,
- 0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */,
- caveat
- );
-}
-
-
-static void
-print_visual_attribs_long_header(void)
-{
- printf("Vis Vis Visual Trans buff lev render DB ste r g b a aux dep ste accum buffers MS MS\n");
- printf(" ID Depth Type parent size el type reo sz sz sz sz buf th ncl r g b a num bufs\n");
- printf("----------------------------------------------------------------------------------------------------\n");
-}
-
-
-static void
-print_visual_attribs_long(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd)
-{
- printf("0x%2x %2d %11d %2d %2d %2d %4s %3d %3d %3d %3d %3d %3d",
- iPixelFormat,
- ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0,
- ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0,
- 0,
- 0 /* ppfd->bufferSize */,
- 0 /* ppfd->level */,
- visual_render_type_name(ppfd->iPixelType),
- ppfd->dwFlags & PFD_DOUBLEBUFFER ? 1 : 0,
- ppfd->dwFlags & PFD_STEREO ? 1 : 0,
- ppfd->cRedBits, ppfd->cGreenBits,
- ppfd->cBlueBits, ppfd->cAlphaBits
- );
-
- printf(" %3d %4d %2d %3d %3d %3d %3d %2d %2d\n",
- ppfd->cAuxBuffers,
- ppfd->cDepthBits,
- ppfd->cStencilBits,
- ppfd->cAccumRedBits, ppfd->cAccumGreenBits,
- ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits,
- 0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */
- );
-}
-
-
-static void
-print_visual_info(HDC hdc, InfoMode mode)
-{
- PIXELFORMATDESCRIPTOR pfd;
- int numVisuals, numWglVisuals;
- int i;
-
- numVisuals = DescribePixelFormat(hdc, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL);
- if (numVisuals == 0)
- return;
-
- numWglVisuals = 0;
- for (i = 0; i < numVisuals; i++) {
- if(!DescribePixelFormat(hdc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
- continue;
-
- //if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL))
- // continue;
-
- ++numWglVisuals;
- }
-
- printf("%d WGL Visuals\n", numWglVisuals);
-
- if (mode == Normal)
- print_visual_attribs_short_header();
- else if (mode == Wide)
- print_visual_attribs_long_header();
-
- for (i = 0; i < numVisuals; i++) {
- if(!DescribePixelFormat(hdc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
- continue;
-
- //if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL))
- // continue;
-
- if (mode == Verbose)
- print_visual_attribs_verbose(i, &pfd);
- else if (mode == Normal)
- print_visual_attribs_short(i, &pfd);
- else if (mode == Wide)
- print_visual_attribs_long(i, &pfd);
- }
- printf("\n");
-}
-
-
-/*
- * Examine all visuals to find the so-called best one.
- * We prefer deepest RGBA buffer with depth, stencil and accum
- * that has no caveats.
- */
-static int
-find_best_visual(HDC hdc)
-{
-#if 0
- XVisualInfo theTemplate;
- XVisualInfo *visuals;
- int numVisuals;
- long mask;
- int i;
- struct visual_attribs bestVis;
-
- /* get list of all visuals on this screen */
- theTemplate.screen = scrnum;
- mask = VisualScreenMask;
- visuals = XGetVisualInfo(hdc, mask, &theTemplate, &numVisuals);
-
- /* init bestVis with first visual info */
- get_visual_attribs(hdc, &visuals[0], &bestVis);
-
- /* try to find a "better" visual */
- for (i = 1; i < numVisuals; i++) {
- struct visual_attribs vis;
-
- get_visual_attribs(hdc, &visuals[i], &vis);
-
- /* always skip visuals with caveats */
- if (vis.visualCaveat != GLX_NONE_EXT)
- continue;
-
- /* see if this vis is better than bestVis */
- if ((!bestVis.supportsGL && vis.supportsGL) ||
- (bestVis.visualCaveat != GLX_NONE_EXT) ||
- (bestVis.iPixelType != vis.iPixelType) ||
- (!bestVis.doubleBuffer && vis.doubleBuffer) ||
- (bestVis.cRedBits < vis.cRedBits) ||
- (bestVis.cGreenBits < vis.cGreenBits) ||
- (bestVis.cBlueBits < vis.cBlueBits) ||
- (bestVis.cAlphaBits < vis.cAlphaBits) ||
- (bestVis.cDepthBits < vis.cDepthBits) ||
- (bestVis.cStencilBits < vis.cStencilBits) ||
- (bestVis.cAccumRedBits < vis.cAccumRedBits)) {
- /* found a better visual */
- bestVis = vis;
- }
- }
-
- return bestVis.id;
-#else
- return 0;
-#endif
-}
-
-
-static void
-usage(void)
-{
- printf("Usage: glxinfo [-v] [-t] [-h] [-i] [-b] [-display <dname>]\n");
- printf("\t-v: Print visuals info in verbose form.\n");
- printf("\t-t: Print verbose table.\n");
- printf("\t-h: This information.\n");
- printf("\t-b: Find the 'best' visual and print it's number.\n");
- printf("\t-l: Print interesting OpenGL limits.\n");
-}
-
-
-int
-main(int argc, char *argv[])
-{
- HDC hdc;
- InfoMode mode = Normal;
- GLboolean findBest = GL_FALSE;
- GLboolean limits = GL_FALSE;
- int i;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-t") == 0) {
- mode = Wide;
- }
- else if (strcmp(argv[i], "-v") == 0) {
- mode = Verbose;
- }
- else if (strcmp(argv[i], "-b") == 0) {
- findBest = GL_TRUE;
- }
- else if (strcmp(argv[i], "-l") == 0) {
- limits = GL_TRUE;
- }
- else if (strcmp(argv[i], "-h") == 0) {
- usage();
- return 0;
- }
- else {
- printf("Unknown option `%s'\n", argv[i]);
- usage();
- return 0;
- }
- }
-
- hdc = CreateDC(TEXT("DISPLAY"), NULL, NULL, NULL);
-
- if (findBest) {
- int b;
- b = find_best_visual(hdc);
- printf("%d\n", b);
- }
- else {
- print_screen_info(hdc, limits);
- printf("\n");
- print_visual_info(hdc, mode);
- }
-
- return 0;
-}
diff --git a/progs/wgl/wglthreads/wglthreads.c b/progs/wgl/wglthreads/wglthreads.c
deleted file mode 100644
index 27dca10f2a0..00000000000
--- a/progs/wgl/wglthreads/wglthreads.c
+++ /dev/null
@@ -1,636 +0,0 @@
-/*
- * Copyright (C) 2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- *
- * Port to windows done by Michal Krol.
- */
-
-
-/*
- * This program tests WGL thread safety.
- * Command line options:
- * -h Print usage
- * -l Enable application-side locking
- * -n <num threads> Number of threads to create (default is 2)
- * -t Use texture mapping
- * -s Force single-threaded.
- *
- * Brian Paul 20 July 2000
- */
-
-
-/*
- * Notes:
- * - Each thread gets its own WGL context.
- *
- * - The WGL contexts share texture objects.
- *
- * - When 't' is pressed to update the texture image, the window/thread which
- * has input focus is signalled to change the texture. The other threads
- * should see the updated texture the next time they call glBindTexture.
- */
-
-
-#include <assert.h>
-#include <windows.h>
-#include <GL/gl.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#pragma comment(lib, "opengl32.lib")
-
-
-/*
- * Each window/thread/context:
- */
-struct winthread {
- int Index;
- HANDLE Thread;
- HWND Win;
- HDC hDC;
- HGLRC Context;
- float Angle;
- int WinWidth, WinHeight;
- GLboolean NewSize;
- HANDLE hEventInitialised;
- GLboolean Initialized;
- GLboolean MakeNewTexture;
- HANDLE hEventRedraw;
-};
-
-
-#define MAX_WINTHREADS 100
-static struct winthread WinThreads[MAX_WINTHREADS];
-static int NumWinThreads = 2;
-static HANDLE ExitEvent = NULL;
-
-static GLboolean Locking = 0;
-static GLboolean Texture = GL_FALSE;
-static GLboolean SingleThreaded = GL_FALSE;
-static GLuint TexObj = 12;
-static GLboolean Animate = GL_TRUE;
-
-static CRITICAL_SECTION Mutex;
-
-
-static void
-Error(const char *msg)
-{
- fprintf(stderr, "Error: %s\n", msg);
- exit(1);
-}
-
-
-static void
-signal_redraw(void)
-{
- int i;
-
- for (i = 0; i < NumWinThreads; i++) {
- SetEvent(WinThreads[i].hEventRedraw);
- }
-}
-
-
-static void
-MakeNewTexture(struct winthread *wt)
-{
-#define TEX_SIZE 128
- static float step = 0.0f;
- GLfloat image[TEX_SIZE][TEX_SIZE][4];
- GLint width;
- int i, j;
-
- for (j = 0; j < TEX_SIZE; j++) {
- for (i = 0; i < TEX_SIZE; i++) {
- float dt = 5.0f * (j - 0.5f * TEX_SIZE) / TEX_SIZE;
- float ds = 5.0f * (i - 0.5f * TEX_SIZE) / TEX_SIZE;
- float r = dt * dt + ds * ds + step;
- image[j][i][0] =
- image[j][i][1] =
- image[j][i][2] = 0.75f + 0.25f * (float) cos(r);
- image[j][i][3] = 1.0f;
- }
- }
-
- step += 0.5;
-
- glBindTexture(GL_TEXTURE_2D, TexObj);
-
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
- if (width) {
- assert(width == TEX_SIZE);
- /* sub-tex replace */
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEX_SIZE, TEX_SIZE,
- GL_RGBA, GL_FLOAT, image);
- }
- else {
- /* create new */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE, 0,
- GL_RGBA, GL_FLOAT, image);
- }
-}
-
-
-
-/* draw a colored cube */
-static void
-draw_object(void)
-{
- glPushMatrix();
- glScalef(0.75f, 0.75f, 0.75f);
-
- glColor3f(1, 0, 0);
-
- if (Texture) {
- glBindTexture(GL_TEXTURE_2D, TexObj);
- glEnable(GL_TEXTURE_2D);
- }
- else {
- glDisable(GL_TEXTURE_2D);
- }
-
- glBegin(GL_QUADS);
-
- /* -X */
- glColor3f(0, 1, 1);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f(-1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f(-1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
-
- /* +X */
- glColor3f(1, 0, 0);
- glTexCoord2f(0, 0); glVertex3f(1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f(1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f(1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(1, -1, 1);
-
- /* -Y */
- glColor3f(1, 0, 1);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, -1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
-
- /* +Y */
- glColor3f(0, 1, 0);
- glTexCoord2f(0, 0); glVertex3f(-1, 1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
-
- /* -Z */
- glColor3f(1, 1, 0);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, -1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, -1);
-
- /* +Y */
- glColor3f(0, 0, 1);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, 1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, 1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
-
- glEnd();
-
- glPopMatrix();
-}
-
-
-/* signal resize of given window */
-static void
-resize(struct winthread *wt, int w, int h)
-{
- wt->NewSize = GL_TRUE;
- wt->WinWidth = w;
- wt->WinHeight = h;
- if (!Animate)
- SetEvent(wt->hEventRedraw);
-}
-
-
-/*
- * We have an instance of this for each thread.
- */
-static void
-draw_loop(struct winthread *wt)
-{
- while (1) {
- GLboolean draw = Animate;
- MSG msg;
-
- if (Animate) {
- /* wait 5 ms for signal either to exit or process messages */
- switch (MsgWaitForMultipleObjects(1, &ExitEvent, FALSE, 5, QS_ALLINPUT)) {
- case WAIT_OBJECT_0:
- SendMessage(wt->Win, WM_CLOSE, 0, 0);
- break;
- case WAIT_OBJECT_0 + 1:
- break;
- }
- }
- else {
- HANDLE events[2];
-
- events[0] = wt->hEventRedraw;
- events[1] = ExitEvent;
-
- /* wait for signal either to draw, exit or process messages */
- switch (MsgWaitForMultipleObjects(2, events, FALSE, INFINITE, QS_ALLINPUT)) {
- case WAIT_OBJECT_0:
- draw = GL_TRUE;
- break;
- case WAIT_OBJECT_0 + 1:
- SendMessage(wt->Win, WM_CLOSE, 0, 0);
- break;
- case WAIT_OBJECT_0 + 2:
- break;
- }
- }
-
- while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
- if (msg.message == WM_QUIT) {
- return;
- }
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
-
- if (!draw)
- continue;
-
- if (Locking)
- EnterCriticalSection(&Mutex);
-
- wglMakeCurrent(wt->hDC, wt->Context);
-
- if (!wt->Initialized) {
- printf("wglthreads: %d: GL_RENDERER = %s\n", wt->Index,
- (char *) glGetString(GL_RENDERER));
- if (Texture /*&& wt->Index == 0*/) {
- MakeNewTexture(wt);
- }
- wt->Initialized = GL_TRUE;
- }
-
- if (Locking)
- LeaveCriticalSection(&Mutex);
-
- glEnable(GL_DEPTH_TEST);
-
- if (wt->NewSize) {
- GLfloat w = (float) wt->WinWidth / (float) wt->WinHeight;
- glViewport(0, 0, wt->WinWidth, wt->WinHeight);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-w, w, -1.0, 1.0, 1.5, 10);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -2.5);
- wt->NewSize = GL_FALSE;
- }
-
- if (wt->MakeNewTexture) {
- MakeNewTexture(wt);
- wt->MakeNewTexture = GL_FALSE;
- }
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(wt->Angle, 0, 1, 0);
- glRotatef(wt->Angle, 1, 0, 0);
- glScalef(0.7f, 0.7f, 0.7f);
- draw_object();
- glPopMatrix();
-
- if (Locking)
- EnterCriticalSection(&Mutex);
-
- SwapBuffers(wt->hDC);
-
- if (Locking)
- LeaveCriticalSection(&Mutex);
-
- wt->Angle += 1.0;
- }
-}
-
-
-static void
-keypress(WPARAM keySym, struct winthread *wt)
-{
- switch (keySym) {
- case VK_ESCAPE:
- /* tell all threads to exit */
- SetEvent(ExitEvent);
- /*printf("exit draw_loop %d\n", wt->Index);*/
- return;
- case 't':
- case 'T':
- if (Texture) {
- wt->MakeNewTexture = GL_TRUE;
- if (!Animate)
- signal_redraw();
- }
- break;
- case 'a':
- case 'A':
- Animate = !Animate;
- if (Animate)
- signal_redraw();
- break;
- case 's':
- case 'S':
- if (!Animate)
- signal_redraw();
- break;
- default:
- ; /* nop */
- }
-}
-
-
-static LRESULT CALLBACK
-WndProc(HWND hWnd,
- UINT uMsg,
- WPARAM wParam,
- LPARAM lParam )
-{
- int i;
-
- switch (uMsg) {
- case WM_KEYDOWN:
- for (i = 0; i < NumWinThreads; i++) {
- struct winthread *wt = &WinThreads[i];
-
- if (hWnd == wt->Win) {
- keypress(wParam, wt);
- break;
- }
- }
- break;
- case WM_SIZE:
- for (i = 0; i < NumWinThreads; i++) {
- struct winthread *wt = &WinThreads[i];
-
- if (hWnd == wt->Win) {
- RECT r;
-
- GetClientRect(hWnd, &r);
- resize(wt, r.right, r.bottom);
- break;
- }
- }
- break;
- case WM_DESTROY:
- PostQuitMessage(0);
- break;
- default:
- return DefWindowProc(hWnd, uMsg, wParam, lParam);
- }
-
- return 0;
-}
-
-/*
- * we'll call this once for each thread, before the threads are created.
- */
-static void
-create_window(struct winthread *wt, HGLRC shareCtx)
-{
- WNDCLASS wc = {0};
- int width = 160, height = 160;
- int xpos = (wt->Index % 8) * (width + 10);
- int ypos = (wt->Index / 8) * (width + 20);
- HWND win;
- HDC hdc;
- PIXELFORMATDESCRIPTOR pfd = {0};
- int visinfo;
- HGLRC ctx;
-
- wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1);
- wc.hCursor = LoadCursor(NULL, IDC_ARROW);
- wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- wc.lpfnWndProc = WndProc;
- wc.lpszClassName = "wglthreads";
- wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
- RegisterClass(&wc);
-
- win = CreateWindowEx(0,
- wc.lpszClassName,
- "wglthreads",
- WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_TILEDWINDOW,
- xpos,
- ypos,
- width,
- height,
- NULL,
- NULL,
- wc.hInstance,
- (LPVOID) wt);
- if (!win) {
- Error("Couldn't create window");
- }
-
- hdc = GetDC(win);
- if (!hdc) {
- Error("Couldn't obtain HDC");
- }
-
- pfd.cColorBits = 24;
- pfd.cDepthBits = 24;
- pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
- pfd.iLayerType = PFD_MAIN_PLANE;
- pfd.iPixelType = PFD_TYPE_RGBA;
- pfd.nSize = sizeof(pfd);
- pfd.nVersion = 1;
-
- visinfo = ChoosePixelFormat(hdc, &pfd);
- if (!visinfo) {
- Error("Unable to find RGB, Z, double-buffered visual");
- }
-
- SetPixelFormat(hdc, visinfo, &pfd);
- ctx = wglCreateContext(hdc);
- if (!ctx) {
- Error("Couldn't create WGL context");
- }
-
- if (shareCtx) {
- if(!wglShareLists(shareCtx, ctx))
- Error("Couldn't share WGL context lists");
- }
-
- /* save the info for this window/context */
- wt->Win = win;
- wt->hDC = hdc;
- wt->Context = ctx;
- wt->Angle = 0.0;
- wt->WinWidth = width;
- wt->WinHeight = height;
- wt->NewSize = GL_TRUE;
-}
-
-
-/*
- * Called by pthread_create()
- */
-static DWORD WINAPI
-ThreadProc(void *p)
-{
- struct winthread *wt = (struct winthread *) p;
- HGLRC share;
-
- /* Wait for the previous thread */
- if(Texture && wt->Index > 0) {
- WaitForSingleObject(WinThreads[wt->Index - 1].hEventInitialised, INFINITE);
- share = WinThreads[0].Context;
- }
- else
- share = 0;
-
- share = (Texture && wt->Index > 0) ? WinThreads[0].Context : 0;
- create_window(wt, share);
- SetEvent(wt->hEventInitialised);
-
- /* Wait for all threads to initialize otherwise wglShareLists will fail */
- if(wt->Index < NumWinThreads - 1)
- WaitForSingleObject(WinThreads[NumWinThreads - 1].hEventInitialised, INFINITE);
-
- draw_loop(wt);
- return 0;
-}
-
-
-static void
-usage(void)
-{
- printf("wglthreads: test of GL thread safety (any key = exit)\n");
- printf("Usage:\n");
- printf(" wglthreads [options]\n");
- printf("Options:\n");
- printf(" -h Show this usage screen\n");
- printf(" -n NUMTHREADS Number of threads to create\n");
- printf(" -l Use application-side locking\n");
- printf(" -t Enable texturing\n");
- printf(" -s Force single-threaded\n");
- printf("Keyboard:\n");
- printf(" Esc Exit\n");
- printf(" t Change texture image (requires -t option)\n");
- printf(" a Toggle animation\n");
- printf(" s Step rotation (when not animating)\n");
-}
-
-
-int
-main(int argc, char *argv[])
-{
- int i;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-h") == 0) {
- usage();
- exit(0);
- }
- else if (strcmp(argv[i], "-l") == 0) {
- Locking = 1;
- }
- else if (strcmp(argv[i], "-t") == 0) {
- Texture = 1;
- }
- else if (strcmp(argv[i], "-n") == 0 && i + 1 < argc) {
- NumWinThreads = atoi(argv[i + 1]);
- if (NumWinThreads < 1)
- NumWinThreads = 1;
- else if (NumWinThreads > MAX_WINTHREADS)
- NumWinThreads = MAX_WINTHREADS;
- i++;
- }
- else if (strcmp(argv[i], "-s") == 0) {
- SingleThreaded = GL_TRUE;
- }
- else {
- usage();
- exit(1);
- }
- }
-
- if (SingleThreaded)
- printf("wglthreads: Forcing single-threaded, no other threads will be created.\n");
-
- if (Locking)
- printf("wglthreads: Using explicit locks around WGL calls.\n");
- else
- printf("wglthreads: No explict locking.\n");
-
- InitializeCriticalSection(&Mutex);
- ExitEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
-
- if (SingleThreaded) {
- NumWinThreads = 1;
-
- WinThreads[0].Index = 0;
- WinThreads[0].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL);
- WinThreads[0].hEventRedraw = CreateEvent(NULL, FALSE, FALSE, NULL);
-
- ThreadProc((void*) &WinThreads[0]);
- }
- else {
- HANDLE threads[MAX_WINTHREADS];
-
- printf("wglthreads: creating threads\n");
-
- /* Create the events */
- for (i = 0; i < NumWinThreads; i++) {
- WinThreads[i].Index = i;
- WinThreads[i].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL);
- WinThreads[i].hEventRedraw = CreateEvent(NULL, FALSE, FALSE, NULL);
- }
-
- /* Create the threads */
- for (i = 0; i < NumWinThreads; i++) {
- DWORD id;
-
- WinThreads[i].Thread = CreateThread(NULL,
- 0,
- ThreadProc,
- (void*) &WinThreads[i],
- 0,
- &id);
- printf("wglthreads: Created thread %p\n", (void *) WinThreads[i].Thread);
-
- threads[i] = WinThreads[i].Thread;
- }
-
- /* Wait for all threads to finish. */
- WaitForMultipleObjects(NumWinThreads, threads, TRUE, INFINITE);
- }
-
- return 0;
-}