diff options
Diffstat (limited to 'progs')
-rw-r--r-- | progs/SConscript | 59 | ||||
-rw-r--r-- | progs/wgl/SConscript | 17 | ||||
-rw-r--r-- | progs/wgl/sharedtex_mt/sharedtex_mt.c | 565 | ||||
-rw-r--r-- | progs/wgl/wglinfo.c | 736 | ||||
-rw-r--r-- | progs/wgl/wglthreads/wglthreads.c | 636 |
5 files changed, 0 insertions, 2013 deletions
diff --git a/progs/SConscript b/progs/SConscript deleted file mode 100644 index d84e0a8220a..00000000000 --- a/progs/SConscript +++ /dev/null @@ -1,59 +0,0 @@ -Import('*') - -if env['platform'] == 'embedded': - Return() - -SConscript([ - 'util/SConscript', -]) - -Import('util') - -progs_env = env.Clone() - -if progs_env['platform'] == 'windows': - progs_env.Append(CPPDEFINES = ['NOMINMAX']) - progs_env.Prepend(LIBS = [ - 'winmm', - 'kernel32', - 'user32', - 'gdi32', - ]) - -# OpenGL -if progs_env['platform'] == 'windows': - progs_env.Prepend(LIBS = ['glu32', 'opengl32']) -else: - progs_env.Tool('x11') - progs_env.Prepend(LIBS = ['GLU', 'GL']) - -# Glut -progs_env.Prepend(LIBPATH = [glut.dir]) -progs_env.Prepend(LIBS = [glut.name]) - -# GLEW -progs_env.Prepend(LIBS = [glew]) - -progs_env.Prepend(CPPPATH = [ - '#progs/util', -]) - -progs_env.Prepend(LIBS = [ - util, -]) - -Export('progs_env') - -SConscript([ - 'demos/SConscript', - 'glsl/SConscript', - 'redbook/SConscript', - 'samples/SConscript', - 'tests/SConscript', - 'trivial/SConscript', - 'vp/SConscript', - 'vpglsl/SConscript', - 'fp/SConscript', - 'wgl/SConscript', - 'perf/SConscript', -]) diff --git a/progs/wgl/SConscript b/progs/wgl/SConscript deleted file mode 100644 index 248cc53a8d7..00000000000 --- a/progs/wgl/SConscript +++ /dev/null @@ -1,17 +0,0 @@ -Import('*') - -if progs_env['platform'] != 'windows': - Return() - -progs = [ - 'sharedtex_mt', - 'wglthreads', -] - -for prog in progs: - progs_env.Program( - target = prog, - source = prog + '/' + prog + '.c', - ) - -progs_env.Program('wglinfo', ['wglinfo.c']) diff --git a/progs/wgl/sharedtex_mt/sharedtex_mt.c b/progs/wgl/sharedtex_mt/sharedtex_mt.c deleted file mode 100644 index 779e15001db..00000000000 --- a/progs/wgl/sharedtex_mt/sharedtex_mt.c +++ /dev/null @@ -1,565 +0,0 @@ -/* - * Test sharing of display lists and texture objects between GLX contests. - * Brian Paul - * Summer 2000 - * - * - * Copyright (C) 2000 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * Modified 2009 for multithreading by Thomas Hellstrom. - * - * Port to windows by Michal Krol. - */ - - -#include <windows.h> -#include <GL/gl.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#pragma comment(lib, "opengl32.lib") - -struct thread_init_arg { - int id; -}; - -struct window { - CRITICAL_SECTION drawMutex; - HDC hDC; - HWND Win; - HGLRC Context; - float Angle; - int Id; - HGLRC sharedContext; - HANDLE hEventInitialised; -}; - - -#define MAX_WINDOWS 20 -static struct window Windows[MAX_WINDOWS]; -static int NumWindows = 0; -static HANDLE terminate = NULL; -static HGLRC gCtx = NULL; -static HDC gHDC = NULL; -static GLuint Textures[3]; - - - -static void -Error(const char *msg) -{ - fprintf(stderr, "Error - %s\n", msg); - exit(1); -} - -static void -Resize(struct window *h, unsigned int width, unsigned int height); - -static LRESULT CALLBACK -WndProc(HWND hWnd, - UINT uMsg, - WPARAM wParam, - LPARAM lParam ) -{ - switch (uMsg) { - case WM_KEYDOWN: - SetEvent(terminate); - break; - case WM_SIZE: - { - LONG index = GetWindowLong(hWnd, GWL_USERDATA); - - if (index >= 0 && index < MAX_WINDOWS) { - RECT r; - - GetClientRect(hWnd, &r); - Resize(&Windows[index], r.right, r.bottom); - } - } - break; - case WM_CREATE: - { - CREATESTRUCT *pcs = (CREATESTRUCT *) lParam; - - SetWindowLong(hWnd, GWL_USERDATA, (LONG) pcs->lpCreateParams); - } - break; - case WM_DESTROY: - PostQuitMessage(0); - break; - default: - return DefWindowProc(hWnd, uMsg, wParam, lParam); - } - - return 0; -} - -static int -initMainthread(void) -{ - WNDCLASS wc = {0}; - HWND win; - PIXELFORMATDESCRIPTOR pfd = {0}; - int visinfo; - - wc.lpfnWndProc = WndProc; - wc.lpszClassName = "sharedtex_mt.hidden"; - wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW; - RegisterClass(&wc); - - win = CreateWindowEx(0, - wc.lpszClassName, - "sharedtex_mt.hidden", - WS_CLIPSIBLINGS | WS_CLIPCHILDREN, - CW_USEDEFAULT, - CW_USEDEFAULT, - CW_USEDEFAULT, - CW_USEDEFAULT, - NULL, - NULL, - wc.hInstance, - (LPVOID) -1); - if (!win) { - Error("Couldn't create window"); - } - - gHDC = GetDC(win); - if (!gHDC) { - Error("Couldn't obtain HDC"); - } - - pfd.cColorBits = 24; - pfd.cDepthBits = 24; - pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; - pfd.iLayerType = PFD_MAIN_PLANE; - pfd.iPixelType = PFD_TYPE_RGBA; - pfd.nSize = sizeof(pfd); - pfd.nVersion = 1; - - visinfo = ChoosePixelFormat(gHDC, &pfd); - if (!visinfo) { - Error("Unable to find RGB, Z, double-buffered visual"); - } - - SetPixelFormat(gHDC, visinfo, &pfd); - gCtx = wglCreateContext(gHDC); - if (!gCtx) { - Error("Couldn't create WGL context"); - } - - return 0; -} - -static struct window * -AddWindow(int xpos, int ypos, HGLRC sCtx) -{ - struct window *win = &Windows[NumWindows]; - WNDCLASS wc = {0}; - int width = 300, height = 300; - - if (NumWindows >= MAX_WINDOWS) - return NULL; - - memset(win, 0, sizeof(*win)); - InitializeCriticalSection(&win->drawMutex); - win->Angle = 0.0; - win->Id = NumWindows++; - - wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1); - wc.hCursor = LoadCursor(NULL, IDC_ARROW); - wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); - wc.lpfnWndProc = WndProc; - wc.lpszClassName = "sharedtex_mt"; - wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW; - RegisterClass(&wc); - - win->Win = CreateWindowEx(0, - wc.lpszClassName, - "sharedtex_mt", - WS_SIZEBOX | WS_CLIPSIBLINGS | WS_CLIPCHILDREN, - xpos, - ypos, - width, - height, - NULL, - NULL, - wc.hInstance, - (LPVOID) win->Id); - if (!win->Win) { - Error("Couldn't create window"); - } - - win->sharedContext = sCtx; - - ShowWindow(win->Win, SW_SHOW); - - return win; -} - - -static void -InitGLstuff(void) -{ - glGenTextures(3, Textures); - - /* setup first texture object */ - { - GLubyte image[16][16][4]; - GLint i, j; - glBindTexture(GL_TEXTURE_2D, Textures[0]); - - /* red/white checkerboard */ - for (i = 0; i < 16; i++) { - for (j = 0; j < 16; j++) { - if ((i ^ j) & 1) { - image[i][j][0] = 255; - image[i][j][1] = 255; - image[i][j][2] = 255; - image[i][j][3] = 255; - } - else { - image[i][j][0] = 255; - image[i][j][1] = 0; - image[i][j][2] = 0; - image[i][j][3] = 255; - } - } - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, - GL_UNSIGNED_BYTE, image); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - - /* setup second texture object */ - { - GLubyte image[8][8][3]; - GLint i, j; - glBindTexture(GL_TEXTURE_2D, Textures[1]); - - /* green/yellow checkerboard */ - for (i = 0; i < 8; i++) { - for (j = 0; j < 8; j++) { - if ((i ^ j) & 1) { - image[i][j][0] = 0; - image[i][j][1] = 255; - image[i][j][2] = 0; - } - else { - image[i][j][0] = 255; - image[i][j][1] = 255; - image[i][j][2] = 0; - } - } - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 2); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, - GL_UNSIGNED_BYTE, image); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - - /* setup second texture object */ - { - GLubyte image[4][4][3]; - GLint i, j; - glBindTexture(GL_TEXTURE_2D, Textures[2]); - - /* blue/gray checkerboard */ - for (i = 0; i < 4; i++) { - for (j = 0; j < 4; j++) { - if ((i ^ j) & 1) { - image[i][j][0] = 0; - image[i][j][1] = 0; - image[i][j][2] = 255; - } - else { - image[i][j][0] = 200; - image[i][j][1] = 200; - image[i][j][2] = 200; - } - } - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 2); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, - GL_UNSIGNED_BYTE, image); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - - /* Now make the cube object display list */ - - printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR: %s\n", (char *) glGetString(GL_VENDOR)); -} - -static void -Redraw(struct window *h) -{ - EnterCriticalSection(&h->drawMutex); - if (!wglMakeCurrent(h->hDC, h->Context)) { - LeaveCriticalSection(&h->drawMutex); - Error("wglMakeCurrent failed in Redraw"); - return; - } - - h->Angle += 1.0; - - glShadeModel(GL_FLAT); - glClearColor(0.25, 0.25, 0.25, 1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glEnable(GL_TEXTURE_2D); - glEnable(GL_DEPTH_TEST); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - glColor3f(1, 1, 1); - - glPushMatrix(); - if (h->Id == 0) - glRotatef(h->Angle, 0, 1, -1); - else if (h->Id == 1) - glRotatef(-(h->Angle), 0, 1, -1); - else if (h->Id == 2) - glRotatef(h->Angle, 0, 1, 1); - else if (h->Id == 3) - glRotatef(-(h->Angle), 0, 1, 1); - glBindTexture(GL_TEXTURE_2D, Textures[0]); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); - glTexCoord2f(1, 0); glVertex3f(-1, 1, -1); - glTexCoord2f(1, 1); glVertex3f(-1, 1, 1); - glTexCoord2f(0, 1); glVertex3f(-1, -1, 1); - glEnd(); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex3f(1, -1, -1); - glTexCoord2f(1, 0); glVertex3f(1, 1, -1); - glTexCoord2f(1, 1); glVertex3f(1, 1, 1); - glTexCoord2f(0, 1); glVertex3f(1, -1, 1); - glEnd(); - - glBindTexture(GL_TEXTURE_2D, Textures[1]); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); - glTexCoord2f(1, 0); glVertex3f( 1, -1, -1); - glTexCoord2f(1, 1); glVertex3f( 1, -1, 1); - glTexCoord2f(0, 1); glVertex3f(-1, -1, 1); - glEnd(); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex3f(-1, 1, -1); - glTexCoord2f(1, 0); glVertex3f( 1, 1, -1); - glTexCoord2f(1, 1); glVertex3f( 1, 1, 1); - glTexCoord2f(0, 1); glVertex3f(-1, 1, 1); - glEnd(); - - glBindTexture(GL_TEXTURE_2D, Textures[2]); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); - glTexCoord2f(1, 0); glVertex3f( 1, -1, -1); - glTexCoord2f(1, 1); glVertex3f( 1, 1, -1); - glTexCoord2f(0, 1); glVertex3f(-1, 1, -1); - glEnd(); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex3f(-1, -1, 1); - glTexCoord2f(1, 0); glVertex3f( 1, -1, 1); - glTexCoord2f(1, 1); glVertex3f( 1, 1, 1); - glTexCoord2f(0, 1); glVertex3f(-1, 1, 1); - glEnd(); - - glPopMatrix(); - - SwapBuffers(h->hDC); - - if (!wglMakeCurrent(NULL, NULL)) { - Error("wglMakeCurrent failed in Redraw"); - } - LeaveCriticalSection(&h->drawMutex); -} - -static DWORD WINAPI -threadRunner (void *arg) -{ - struct thread_init_arg *tia = (struct thread_init_arg *) arg; - struct window *win; - PIXELFORMATDESCRIPTOR pfd = {0}; - int visinfo; - - win = &Windows[tia->id]; - - win->hDC = GetDC(win->Win); - if (!win->hDC) { - Error("Couldn't obtain HDC"); - } - - /* Wait for the previous thread */ - if(tia->id > 0) - WaitForSingleObject(Windows[tia->id - 1].hEventInitialised, INFINITE); - - pfd.cColorBits = 24; - pfd.cDepthBits = 24; - pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; - pfd.iLayerType = PFD_MAIN_PLANE; - pfd.iPixelType = PFD_TYPE_RGBA; - pfd.nSize = sizeof(pfd); - pfd.nVersion = 1; - - visinfo = ChoosePixelFormat(win->hDC, &pfd); - if (!visinfo) { - Error("Unable to find RGB, Z, double-buffered visual"); - } - - SetPixelFormat(win->hDC, visinfo, &pfd); - win->Context = wglCreateContext(win->hDC); - if (!win->Context) { - Error("Couldn't create WGL context"); - } - - if (win->sharedContext) { - if(!wglShareLists(win->sharedContext, win->Context)) - Error("Couldn't share WGL context lists"); - } - - SetEvent(win->hEventInitialised); - - /* Wait for all threads to initialize otherwise wglShareLists will fail */ - if(tia->id < NumWindows - 1) - WaitForSingleObject(Windows[NumWindows - 1].hEventInitialised, INFINITE); - - SendMessage(win->Win, WM_SIZE, 0, 0); - - while (1) { - MSG msg; - - /* wait 1 ms for signal either to exit or process messages */ - switch (MsgWaitForMultipleObjects(1, &terminate, FALSE, 1, QS_ALLINPUT)) { - case WAIT_OBJECT_0: - SendMessage(win->Win, WM_CLOSE, 0, 0); - break; - case WAIT_OBJECT_0 + 1: - break; - } - - while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { - if (msg.message == WM_QUIT) { - return 0; - } - TranslateMessage(&msg); - DispatchMessage(&msg); - } - - Redraw(win); - } - - return 0; -} - -static void -Resize(struct window *h, unsigned int width, unsigned int height) -{ - if (!h->Context) - return; - - EnterCriticalSection(&h->drawMutex); - - if (!wglMakeCurrent(h->hDC, h->Context)) { - LeaveCriticalSection(&h->drawMutex); - Error("wglMakeCurrent failed in Resize()"); - return; - } - - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1, 1, -1, 1, 2, 10); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0, 0, -4.5); - if (!wglMakeCurrent(NULL, NULL)) { - Error("wglMakeCurrent failed in Resize()"); - } - LeaveCriticalSection(&h->drawMutex); -} - -int -main(int argc, char *argv[]) -{ - struct thread_init_arg tia[MAX_WINDOWS]; - struct window *h[MAX_WINDOWS]; - HANDLE threads[MAX_WINDOWS]; - int i; - - terminate = CreateEvent(NULL, TRUE, FALSE, NULL); - - if (initMainthread()) - return -1; - - /* four windows and contexts sharing display lists and texture objects */ - h[0] = AddWindow( 10, 10, gCtx); - h[1] = AddWindow(330, 10, gCtx); - h[2] = AddWindow( 10, 350, gCtx); - h[3] = AddWindow(330, 350, gCtx); - - for (i = 0; i < NumWindows; i++) { - Windows[i].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL); - } - - for (i = 0; i < NumWindows; i++) { - DWORD id; - - tia[i].id = i; - threads[i] = CreateThread(NULL, 0, threadRunner, &tia[i], 0, &id); - - WaitForSingleObject(Windows[i].hEventInitialised, INFINITE); - } - - if (!wglMakeCurrent(gHDC, gCtx)) { - Error("wglMakeCurrent failed for init thread."); - return -1; - } - - InitGLstuff(); - - while (1) { - MSG msg; - - /* wait 1 ms for signal either to exit or process messages */ - switch (MsgWaitForMultipleObjects(NumWindows, threads, TRUE, 1, QS_ALLINPUT)) { - case WAIT_OBJECT_0: - return 0; - } - - while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { - if (msg.message == WM_QUIT) { - return 0; - } - TranslateMessage(&msg); - DispatchMessage(&msg); - } - } - - return 0; -} diff --git a/progs/wgl/wglinfo.c b/progs/wgl/wglinfo.c deleted file mode 100644 index 864372c2f94..00000000000 --- a/progs/wgl/wglinfo.c +++ /dev/null @@ -1,736 +0,0 @@ -/* - * Copyright (C) 2009 VMware, Inc. - * Copyright (C) 1999-2006 Brian Paul - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * This program is a work-alike of the GLX glxinfo program. - * Command line options: - * -t print wide table - * -v print verbose information - * -b only print ID of "best" visual on screen 0 - * -l print interesting OpenGL limits (added 5 Sep 2002) - */ - -#include <windows.h> - -#include <GL/gl.h> -#include <GL/glext.h> -#include <GL/wglext.h> -#include <stdio.h> -#include <string.h> -#include <stdlib.h> - - -typedef enum -{ - Normal, - Wide, - Verbose -} InfoMode; - - -/* - * Print a list of extensions, with word-wrapping. - */ -static void -print_extension_list(const char *ext) -{ - const char *indentString = " "; - const int indent = 4; - const int max = 79; - int width, i, j; - - if (!ext || !ext[0]) - return; - - width = indent; - printf(indentString); - i = j = 0; - while (1) { - if (ext[j] == ' ' || ext[j] == 0) { - /* found end of an extension name */ - const int len = j - i; - if (width + len > max) { - /* start a new line */ - printf("\n"); - width = indent; - printf(indentString); - } - /* print the extension name between ext[i] and ext[j] */ - while (i < j) { - printf("%c", ext[i]); - i++; - } - /* either we're all done, or we'll continue with next extension */ - width += len + 1; - if (ext[j] == 0) { - break; - } - else { - i++; - j++; - if (ext[j] == 0) - break; - printf(", "); - width += 2; - } - } - j++; - } - printf("\n"); -} - - -/** - * Print interesting limits for vertex/fragment programs. - */ -static void -print_program_limits(GLenum target) -{ -#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program) - struct token_name { - GLenum token; - const char *name; - }; - static const struct token_name limits[] = { - { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" }, - { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" }, - { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" }, - { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" }, - { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" }, - { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" }, - { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" }, - { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" }, - { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" }, - { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" }, - { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" }, - { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" }, - { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" }, - { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" }, - { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" }, - { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" }, - { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" }, - { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" }, - { (GLenum) 0, NULL } - }; - PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC) - wglGetProcAddress("glGetProgramivARB"); - GLint max[1]; - int i; - - if (target == GL_VERTEX_PROGRAM_ARB) { - printf(" GL_VERTEX_PROGRAM_ARB:\n"); - } - else if (target == GL_FRAGMENT_PROGRAM_ARB) { - printf(" GL_FRAGMENT_PROGRAM_ARB:\n"); - } - else { - return; /* something's wrong */ - } - - for (i = 0; limits[i].token; i++) { - GetProgramivARB_func(target, limits[i].token, max); - if (glGetError() == GL_NO_ERROR) { - printf(" %s = %d\n", limits[i].name, max[0]); - } - } -#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */ -} - - -/** - * Print interesting limits for vertex/fragment shaders. - */ -static void -print_shader_limits(GLenum target) -{ - struct token_name { - GLenum token; - const char *name; - }; -#if defined(GL_ARB_vertex_shader) - static const struct token_name vertex_limits[] = { - { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" }, - { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" }, - { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" }, - { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, - { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" }, - { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" }, - { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" }, - { (GLenum) 0, NULL } - }; -#endif -#if defined(GL_ARB_fragment_shader) - static const struct token_name fragment_limits[] = { - { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" }, - { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" }, - { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, - { (GLenum) 0, NULL } - }; -#endif - GLint max[1]; - int i; - -#if defined(GL_ARB_vertex_shader) - if (target == GL_VERTEX_SHADER_ARB) { - printf(" GL_VERTEX_SHADER_ARB:\n"); - for (i = 0; vertex_limits[i].token; i++) { - glGetIntegerv(vertex_limits[i].token, max); - if (glGetError() == GL_NO_ERROR) { - printf(" %s = %d\n", vertex_limits[i].name, max[0]); - } - } - } -#endif -#if defined(GL_ARB_fragment_shader) - if (target == GL_FRAGMENT_SHADER_ARB) { - printf(" GL_FRAGMENT_SHADER_ARB:\n"); - for (i = 0; fragment_limits[i].token; i++) { - glGetIntegerv(fragment_limits[i].token, max); - if (glGetError() == GL_NO_ERROR) { - printf(" %s = %d\n", fragment_limits[i].name, max[0]); - } - } - } -#endif -} - - -/** - * Print interesting OpenGL implementation limits. - */ -static void -print_limits(const char *extensions) -{ - struct token_name { - GLuint count; - GLenum token; - const char *name; - }; - static const struct token_name limits[] = { - { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH" }, - { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" }, - { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES" }, - { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH" }, - { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES" }, - { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES" }, - { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER" }, - { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS" }, - { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING" }, - { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH" }, - { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH" }, - { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE" }, - { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" }, - { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH" }, - { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE" }, - { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE" }, - { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS" }, - { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE" }, - { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE" }, - { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE" }, - { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE" }, -#if defined(GL_ARB_texture_cube_map) - { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" }, -#endif -#if defined(GLX_NV_texture_rectangle) - { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" }, -#endif -#if defined(GL_ARB_texture_compression) - { 1, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" }, -#endif -#if defined(GL_ARB_multitexture) - { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB" }, -#endif -#if defined(GL_EXT_texture_lod_bias) - { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT" }, -#endif -#if defined(GL_EXT_texture_filter_anisotropic) - { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" }, -#endif -#if defined(GL_ARB_draw_buffers) - { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB" }, -#endif - { 0, (GLenum) 0, NULL } - }; - GLint i, max[2]; - - printf("OpenGL limits:\n"); - for (i = 0; limits[i].count; i++) { - glGetIntegerv(limits[i].token, max); - if (glGetError() == GL_NO_ERROR) { - if (limits[i].count == 1) - printf(" %s = %d\n", limits[i].name, max[0]); - else /* XXX fix if we ever query something with more than 2 values */ - printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]); - } - } - -#if defined(GL_EXT_convolution) - { - PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glGetConvolutionParameterivEXT_func = - (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)wglGetProcAddress("glGetConvolutionParameterivEXT"); - if(glGetConvolutionParameterivEXT_func) { - /* these don't fit into the above mechanism, unfortunately */ - glGetConvolutionParameterivEXT_func(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_WIDTH, max); - glGetConvolutionParameterivEXT_func(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_HEIGHT, max+1); - if (glGetError() == GL_NONE) { - printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]); - } - } - } -#endif - -#if defined(GL_ARB_vertex_program) - if (strstr(extensions, "GL_ARB_vertex_program")) { - print_program_limits(GL_VERTEX_PROGRAM_ARB); - } -#endif -#if defined(GL_ARB_fragment_program) - if (strstr(extensions, "GL_ARB_fragment_program")) { - print_program_limits(GL_FRAGMENT_PROGRAM_ARB); - } -#endif -#if defined(GL_ARB_vertex_shader) - if (strstr(extensions, "GL_ARB_vertex_shader")) { - print_shader_limits(GL_VERTEX_SHADER_ARB); - } -#endif -#if defined(GL_ARB_fragment_shader) - if (strstr(extensions, "GL_ARB_fragment_shader")) { - print_shader_limits(GL_FRAGMENT_SHADER_ARB); - } -#endif -} - - -static LRESULT CALLBACK -WndProc(HWND hWnd, - UINT uMsg, - WPARAM wParam, - LPARAM lParam ) -{ - switch (uMsg) { - case WM_DESTROY: - PostQuitMessage(0); - break; - default: - return DefWindowProc(hWnd, uMsg, wParam, lParam); - } - - return 0; -} - - -static void -print_screen_info(HDC _hdc, GLboolean limits) -{ - WNDCLASS wc; - HWND win; - HGLRC ctx; - int visinfo; - HDC hdc; - PIXELFORMATDESCRIPTOR pfd; - - memset(&wc, 0, sizeof wc); - wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1); - wc.hCursor = LoadCursor(NULL, IDC_ARROW); - wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); - wc.lpfnWndProc = WndProc; - wc.lpszClassName = "wglinfo"; - wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW; - RegisterClass(&wc); - - win = CreateWindowEx(0, - wc.lpszClassName, - "wglinfo", - WS_CLIPSIBLINGS | WS_CLIPCHILDREN, - CW_USEDEFAULT, - CW_USEDEFAULT, - CW_USEDEFAULT, - CW_USEDEFAULT, - NULL, - NULL, - wc.hInstance, - NULL); - if (!win) { - fprintf(stderr, "Couldn't create window"); - return; - } - - hdc = GetDC(win); - if (!hdc) { - fprintf(stderr, "Couldn't obtain HDC"); - return; - } - - pfd.cColorBits = 3; - pfd.cRedBits = 1; - pfd.cGreenBits = 1; - pfd.cBlueBits = 1; - pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; - pfd.iLayerType = PFD_MAIN_PLANE; - pfd.iPixelType = PFD_TYPE_RGBA; - pfd.nSize = sizeof(pfd); - pfd.nVersion = 1; - - visinfo = ChoosePixelFormat(hdc, &pfd); - if (!visinfo) { - pfd.dwFlags |= PFD_DOUBLEBUFFER; - visinfo = ChoosePixelFormat(hdc, &pfd); - } - - if (!visinfo) { - fprintf(stderr, "Error: couldn't find RGB WGL visual\n"); - return; - } - - SetPixelFormat(hdc, visinfo, &pfd); - ctx = wglCreateContext(hdc); - if (!ctx) { - fprintf(stderr, "Error: wglCreateContext failed\n"); - return; - } - - if (wglMakeCurrent(hdc, ctx)) { -#if defined(WGL_ARB_extensions_string) - PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB_func = - (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); -#endif - const char *glVendor = (const char *) glGetString(GL_VENDOR); - const char *glRenderer = (const char *) glGetString(GL_RENDERER); - const char *glVersion = (const char *) glGetString(GL_VERSION); - const char *glExtensions = (const char *) glGetString(GL_EXTENSIONS); - -#if defined(WGL_ARB_extensions_string) - if(wglGetExtensionsStringARB_func) { - const char *wglExtensions = wglGetExtensionsStringARB_func(hdc); - if(wglExtensions) { - printf("WGL extensions:\n"); - print_extension_list(wglExtensions); - } - } -#endif - printf("OpenGL vendor string: %s\n", glVendor); - printf("OpenGL renderer string: %s\n", glRenderer); - printf("OpenGL version string: %s\n", glVersion); -#ifdef GL_VERSION_2_0 - if (glVersion[0] >= '2' && glVersion[1] == '.') { - char *v = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION); - printf("OpenGL shading language version string: %s\n", v); - } -#endif - - printf("OpenGL extensions:\n"); - print_extension_list(glExtensions); - if (limits) - print_limits(glExtensions); - } - else { - fprintf(stderr, "Error: wglMakeCurrent failed\n"); - } - - DestroyWindow(win); -} - - -static const char * -visual_render_type_name(BYTE iPixelType) -{ - switch (iPixelType) { - case PFD_TYPE_RGBA: - return "rgba"; - case PFD_TYPE_COLORINDEX: - return "ci"; - default: - return ""; - } -} - -static void -print_visual_attribs_verbose(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd) -{ - printf("Visual ID: %x generic=%d native=%d\n", - iPixelFormat, - ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0, - ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0); - printf(" bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n", - 0 /* ppfd->bufferSize */, 0 /* ppfd->level */, - visual_render_type_name(ppfd->iPixelType), - ppfd->dwFlags & PFD_DOUBLEBUFFER ? 1 : 0, - ppfd->dwFlags & PFD_STEREO ? 1 : 0); - printf(" rgba: cRedBits=%d cGreenBits=%d cBlueBits=%d cAlphaBits=%d\n", - ppfd->cRedBits, ppfd->cGreenBits, - ppfd->cBlueBits, ppfd->cAlphaBits); - printf(" cAuxBuffers=%d cDepthBits=%d cStencilBits=%d\n", - ppfd->cAuxBuffers, ppfd->cDepthBits, ppfd->cStencilBits); - printf(" accum: cRedBits=%d cGreenBits=%d cBlueBits=%d cAlphaBits=%d\n", - ppfd->cAccumRedBits, ppfd->cAccumGreenBits, - ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits); - printf(" multiSample=%d multiSampleBuffers=%d\n", - 0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */); -} - - -static void -print_visual_attribs_short_header(void) -{ - printf(" visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav\n"); - printf(" id gen nat sp sz l ci b ro r g b a bf th cl r g b a ns b eat\n"); - printf("-----------------------------------------------------------------------\n"); -} - - -static void -print_visual_attribs_short(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd) -{ - char *caveat = "None"; - - printf("0x%02x %2d %2d %2d %2d %2d %c%c %c %c %2d %2d %2d %2d %2d %2d %2d", - iPixelFormat, - ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0, - ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0, - 0, - 0 /* ppfd->bufferSize */, - 0 /* ppfd->level */, - ppfd->iPixelType == PFD_TYPE_RGBA ? 'r' : ' ', - ppfd->iPixelType == PFD_TYPE_COLORINDEX ? 'c' : ' ', - ppfd->dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.', - ppfd->dwFlags & PFD_STEREO ? 'y' : '.', - ppfd->cRedBits, ppfd->cGreenBits, - ppfd->cBlueBits, ppfd->cAlphaBits, - ppfd->cAuxBuffers, - ppfd->cDepthBits, - ppfd->cStencilBits - ); - - printf(" %2d %2d %2d %2d %2d %1d %s\n", - ppfd->cAccumRedBits, ppfd->cAccumGreenBits, - ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits, - 0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */, - caveat - ); -} - - -static void -print_visual_attribs_long_header(void) -{ - printf("Vis Vis Visual Trans buff lev render DB ste r g b a aux dep ste accum buffers MS MS\n"); - printf(" ID Depth Type parent size el type reo sz sz sz sz buf th ncl r g b a num bufs\n"); - printf("----------------------------------------------------------------------------------------------------\n"); -} - - -static void -print_visual_attribs_long(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd) -{ - printf("0x%2x %2d %11d %2d %2d %2d %4s %3d %3d %3d %3d %3d %3d", - iPixelFormat, - ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0, - ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0, - 0, - 0 /* ppfd->bufferSize */, - 0 /* ppfd->level */, - visual_render_type_name(ppfd->iPixelType), - ppfd->dwFlags & PFD_DOUBLEBUFFER ? 1 : 0, - ppfd->dwFlags & PFD_STEREO ? 1 : 0, - ppfd->cRedBits, ppfd->cGreenBits, - ppfd->cBlueBits, ppfd->cAlphaBits - ); - - printf(" %3d %4d %2d %3d %3d %3d %3d %2d %2d\n", - ppfd->cAuxBuffers, - ppfd->cDepthBits, - ppfd->cStencilBits, - ppfd->cAccumRedBits, ppfd->cAccumGreenBits, - ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits, - 0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */ - ); -} - - -static void -print_visual_info(HDC hdc, InfoMode mode) -{ - PIXELFORMATDESCRIPTOR pfd; - int numVisuals, numWglVisuals; - int i; - - numVisuals = DescribePixelFormat(hdc, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL); - if (numVisuals == 0) - return; - - numWglVisuals = 0; - for (i = 0; i < numVisuals; i++) { - if(!DescribePixelFormat(hdc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) - continue; - - //if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL)) - // continue; - - ++numWglVisuals; - } - - printf("%d WGL Visuals\n", numWglVisuals); - - if (mode == Normal) - print_visual_attribs_short_header(); - else if (mode == Wide) - print_visual_attribs_long_header(); - - for (i = 0; i < numVisuals; i++) { - if(!DescribePixelFormat(hdc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) - continue; - - //if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL)) - // continue; - - if (mode == Verbose) - print_visual_attribs_verbose(i, &pfd); - else if (mode == Normal) - print_visual_attribs_short(i, &pfd); - else if (mode == Wide) - print_visual_attribs_long(i, &pfd); - } - printf("\n"); -} - - -/* - * Examine all visuals to find the so-called best one. - * We prefer deepest RGBA buffer with depth, stencil and accum - * that has no caveats. - */ -static int -find_best_visual(HDC hdc) -{ -#if 0 - XVisualInfo theTemplate; - XVisualInfo *visuals; - int numVisuals; - long mask; - int i; - struct visual_attribs bestVis; - - /* get list of all visuals on this screen */ - theTemplate.screen = scrnum; - mask = VisualScreenMask; - visuals = XGetVisualInfo(hdc, mask, &theTemplate, &numVisuals); - - /* init bestVis with first visual info */ - get_visual_attribs(hdc, &visuals[0], &bestVis); - - /* try to find a "better" visual */ - for (i = 1; i < numVisuals; i++) { - struct visual_attribs vis; - - get_visual_attribs(hdc, &visuals[i], &vis); - - /* always skip visuals with caveats */ - if (vis.visualCaveat != GLX_NONE_EXT) - continue; - - /* see if this vis is better than bestVis */ - if ((!bestVis.supportsGL && vis.supportsGL) || - (bestVis.visualCaveat != GLX_NONE_EXT) || - (bestVis.iPixelType != vis.iPixelType) || - (!bestVis.doubleBuffer && vis.doubleBuffer) || - (bestVis.cRedBits < vis.cRedBits) || - (bestVis.cGreenBits < vis.cGreenBits) || - (bestVis.cBlueBits < vis.cBlueBits) || - (bestVis.cAlphaBits < vis.cAlphaBits) || - (bestVis.cDepthBits < vis.cDepthBits) || - (bestVis.cStencilBits < vis.cStencilBits) || - (bestVis.cAccumRedBits < vis.cAccumRedBits)) { - /* found a better visual */ - bestVis = vis; - } - } - - return bestVis.id; -#else - return 0; -#endif -} - - -static void -usage(void) -{ - printf("Usage: glxinfo [-v] [-t] [-h] [-i] [-b] [-display <dname>]\n"); - printf("\t-v: Print visuals info in verbose form.\n"); - printf("\t-t: Print verbose table.\n"); - printf("\t-h: This information.\n"); - printf("\t-b: Find the 'best' visual and print it's number.\n"); - printf("\t-l: Print interesting OpenGL limits.\n"); -} - - -int -main(int argc, char *argv[]) -{ - HDC hdc; - InfoMode mode = Normal; - GLboolean findBest = GL_FALSE; - GLboolean limits = GL_FALSE; - int i; - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-t") == 0) { - mode = Wide; - } - else if (strcmp(argv[i], "-v") == 0) { - mode = Verbose; - } - else if (strcmp(argv[i], "-b") == 0) { - findBest = GL_TRUE; - } - else if (strcmp(argv[i], "-l") == 0) { - limits = GL_TRUE; - } - else if (strcmp(argv[i], "-h") == 0) { - usage(); - return 0; - } - else { - printf("Unknown option `%s'\n", argv[i]); - usage(); - return 0; - } - } - - hdc = CreateDC(TEXT("DISPLAY"), NULL, NULL, NULL); - - if (findBest) { - int b; - b = find_best_visual(hdc); - printf("%d\n", b); - } - else { - print_screen_info(hdc, limits); - printf("\n"); - print_visual_info(hdc, mode); - } - - return 0; -} diff --git a/progs/wgl/wglthreads/wglthreads.c b/progs/wgl/wglthreads/wglthreads.c deleted file mode 100644 index 27dca10f2a0..00000000000 --- a/progs/wgl/wglthreads/wglthreads.c +++ /dev/null @@ -1,636 +0,0 @@ -/* - * Copyright (C) 2000 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * Port to windows done by Michal Krol. - */ - - -/* - * This program tests WGL thread safety. - * Command line options: - * -h Print usage - * -l Enable application-side locking - * -n <num threads> Number of threads to create (default is 2) - * -t Use texture mapping - * -s Force single-threaded. - * - * Brian Paul 20 July 2000 - */ - - -/* - * Notes: - * - Each thread gets its own WGL context. - * - * - The WGL contexts share texture objects. - * - * - When 't' is pressed to update the texture image, the window/thread which - * has input focus is signalled to change the texture. The other threads - * should see the updated texture the next time they call glBindTexture. - */ - - -#include <assert.h> -#include <windows.h> -#include <GL/gl.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#pragma comment(lib, "opengl32.lib") - - -/* - * Each window/thread/context: - */ -struct winthread { - int Index; - HANDLE Thread; - HWND Win; - HDC hDC; - HGLRC Context; - float Angle; - int WinWidth, WinHeight; - GLboolean NewSize; - HANDLE hEventInitialised; - GLboolean Initialized; - GLboolean MakeNewTexture; - HANDLE hEventRedraw; -}; - - -#define MAX_WINTHREADS 100 -static struct winthread WinThreads[MAX_WINTHREADS]; -static int NumWinThreads = 2; -static HANDLE ExitEvent = NULL; - -static GLboolean Locking = 0; -static GLboolean Texture = GL_FALSE; -static GLboolean SingleThreaded = GL_FALSE; -static GLuint TexObj = 12; -static GLboolean Animate = GL_TRUE; - -static CRITICAL_SECTION Mutex; - - -static void -Error(const char *msg) -{ - fprintf(stderr, "Error: %s\n", msg); - exit(1); -} - - -static void -signal_redraw(void) -{ - int i; - - for (i = 0; i < NumWinThreads; i++) { - SetEvent(WinThreads[i].hEventRedraw); - } -} - - -static void -MakeNewTexture(struct winthread *wt) -{ -#define TEX_SIZE 128 - static float step = 0.0f; - GLfloat image[TEX_SIZE][TEX_SIZE][4]; - GLint width; - int i, j; - - for (j = 0; j < TEX_SIZE; j++) { - for (i = 0; i < TEX_SIZE; i++) { - float dt = 5.0f * (j - 0.5f * TEX_SIZE) / TEX_SIZE; - float ds = 5.0f * (i - 0.5f * TEX_SIZE) / TEX_SIZE; - float r = dt * dt + ds * ds + step; - image[j][i][0] = - image[j][i][1] = - image[j][i][2] = 0.75f + 0.25f * (float) cos(r); - image[j][i][3] = 1.0f; - } - } - - step += 0.5; - - glBindTexture(GL_TEXTURE_2D, TexObj); - - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); - if (width) { - assert(width == TEX_SIZE); - /* sub-tex replace */ - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEX_SIZE, TEX_SIZE, - GL_RGBA, GL_FLOAT, image); - } - else { - /* create new */ - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE, 0, - GL_RGBA, GL_FLOAT, image); - } -} - - - -/* draw a colored cube */ -static void -draw_object(void) -{ - glPushMatrix(); - glScalef(0.75f, 0.75f, 0.75f); - - glColor3f(1, 0, 0); - - if (Texture) { - glBindTexture(GL_TEXTURE_2D, TexObj); - glEnable(GL_TEXTURE_2D); - } - else { - glDisable(GL_TEXTURE_2D); - } - - glBegin(GL_QUADS); - - /* -X */ - glColor3f(0, 1, 1); - glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); - glTexCoord2f(1, 0); glVertex3f(-1, 1, -1); - glTexCoord2f(1, 1); glVertex3f(-1, 1, 1); - glTexCoord2f(0, 1); glVertex3f(-1, -1, 1); - - /* +X */ - glColor3f(1, 0, 0); - glTexCoord2f(0, 0); glVertex3f(1, -1, -1); - glTexCoord2f(1, 0); glVertex3f(1, 1, -1); - glTexCoord2f(1, 1); glVertex3f(1, 1, 1); - glTexCoord2f(0, 1); glVertex3f(1, -1, 1); - - /* -Y */ - glColor3f(1, 0, 1); - glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); - glTexCoord2f(1, 0); glVertex3f( 1, -1, -1); - glTexCoord2f(1, 1); glVertex3f( 1, -1, 1); - glTexCoord2f(0, 1); glVertex3f(-1, -1, 1); - - /* +Y */ - glColor3f(0, 1, 0); - glTexCoord2f(0, 0); glVertex3f(-1, 1, -1); - glTexCoord2f(1, 0); glVertex3f( 1, 1, -1); - glTexCoord2f(1, 1); glVertex3f( 1, 1, 1); - glTexCoord2f(0, 1); glVertex3f(-1, 1, 1); - - /* -Z */ - glColor3f(1, 1, 0); - glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); - glTexCoord2f(1, 0); glVertex3f( 1, -1, -1); - glTexCoord2f(1, 1); glVertex3f( 1, 1, -1); - glTexCoord2f(0, 1); glVertex3f(-1, 1, -1); - - /* +Y */ - glColor3f(0, 0, 1); - glTexCoord2f(0, 0); glVertex3f(-1, -1, 1); - glTexCoord2f(1, 0); glVertex3f( 1, -1, 1); - glTexCoord2f(1, 1); glVertex3f( 1, 1, 1); - glTexCoord2f(0, 1); glVertex3f(-1, 1, 1); - - glEnd(); - - glPopMatrix(); -} - - -/* signal resize of given window */ -static void -resize(struct winthread *wt, int w, int h) -{ - wt->NewSize = GL_TRUE; - wt->WinWidth = w; - wt->WinHeight = h; - if (!Animate) - SetEvent(wt->hEventRedraw); -} - - -/* - * We have an instance of this for each thread. - */ -static void -draw_loop(struct winthread *wt) -{ - while (1) { - GLboolean draw = Animate; - MSG msg; - - if (Animate) { - /* wait 5 ms for signal either to exit or process messages */ - switch (MsgWaitForMultipleObjects(1, &ExitEvent, FALSE, 5, QS_ALLINPUT)) { - case WAIT_OBJECT_0: - SendMessage(wt->Win, WM_CLOSE, 0, 0); - break; - case WAIT_OBJECT_0 + 1: - break; - } - } - else { - HANDLE events[2]; - - events[0] = wt->hEventRedraw; - events[1] = ExitEvent; - - /* wait for signal either to draw, exit or process messages */ - switch (MsgWaitForMultipleObjects(2, events, FALSE, INFINITE, QS_ALLINPUT)) { - case WAIT_OBJECT_0: - draw = GL_TRUE; - break; - case WAIT_OBJECT_0 + 1: - SendMessage(wt->Win, WM_CLOSE, 0, 0); - break; - case WAIT_OBJECT_0 + 2: - break; - } - } - - while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { - if (msg.message == WM_QUIT) { - return; - } - TranslateMessage(&msg); - DispatchMessage(&msg); - } - - if (!draw) - continue; - - if (Locking) - EnterCriticalSection(&Mutex); - - wglMakeCurrent(wt->hDC, wt->Context); - - if (!wt->Initialized) { - printf("wglthreads: %d: GL_RENDERER = %s\n", wt->Index, - (char *) glGetString(GL_RENDERER)); - if (Texture /*&& wt->Index == 0*/) { - MakeNewTexture(wt); - } - wt->Initialized = GL_TRUE; - } - - if (Locking) - LeaveCriticalSection(&Mutex); - - glEnable(GL_DEPTH_TEST); - - if (wt->NewSize) { - GLfloat w = (float) wt->WinWidth / (float) wt->WinHeight; - glViewport(0, 0, wt->WinWidth, wt->WinHeight); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-w, w, -1.0, 1.0, 1.5, 10); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0, 0, -2.5); - wt->NewSize = GL_FALSE; - } - - if (wt->MakeNewTexture) { - MakeNewTexture(wt); - wt->MakeNewTexture = GL_FALSE; - } - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(wt->Angle, 0, 1, 0); - glRotatef(wt->Angle, 1, 0, 0); - glScalef(0.7f, 0.7f, 0.7f); - draw_object(); - glPopMatrix(); - - if (Locking) - EnterCriticalSection(&Mutex); - - SwapBuffers(wt->hDC); - - if (Locking) - LeaveCriticalSection(&Mutex); - - wt->Angle += 1.0; - } -} - - -static void -keypress(WPARAM keySym, struct winthread *wt) -{ - switch (keySym) { - case VK_ESCAPE: - /* tell all threads to exit */ - SetEvent(ExitEvent); - /*printf("exit draw_loop %d\n", wt->Index);*/ - return; - case 't': - case 'T': - if (Texture) { - wt->MakeNewTexture = GL_TRUE; - if (!Animate) - signal_redraw(); - } - break; - case 'a': - case 'A': - Animate = !Animate; - if (Animate) - signal_redraw(); - break; - case 's': - case 'S': - if (!Animate) - signal_redraw(); - break; - default: - ; /* nop */ - } -} - - -static LRESULT CALLBACK -WndProc(HWND hWnd, - UINT uMsg, - WPARAM wParam, - LPARAM lParam ) -{ - int i; - - switch (uMsg) { - case WM_KEYDOWN: - for (i = 0; i < NumWinThreads; i++) { - struct winthread *wt = &WinThreads[i]; - - if (hWnd == wt->Win) { - keypress(wParam, wt); - break; - } - } - break; - case WM_SIZE: - for (i = 0; i < NumWinThreads; i++) { - struct winthread *wt = &WinThreads[i]; - - if (hWnd == wt->Win) { - RECT r; - - GetClientRect(hWnd, &r); - resize(wt, r.right, r.bottom); - break; - } - } - break; - case WM_DESTROY: - PostQuitMessage(0); - break; - default: - return DefWindowProc(hWnd, uMsg, wParam, lParam); - } - - return 0; -} - -/* - * we'll call this once for each thread, before the threads are created. - */ -static void -create_window(struct winthread *wt, HGLRC shareCtx) -{ - WNDCLASS wc = {0}; - int width = 160, height = 160; - int xpos = (wt->Index % 8) * (width + 10); - int ypos = (wt->Index / 8) * (width + 20); - HWND win; - HDC hdc; - PIXELFORMATDESCRIPTOR pfd = {0}; - int visinfo; - HGLRC ctx; - - wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1); - wc.hCursor = LoadCursor(NULL, IDC_ARROW); - wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); - wc.lpfnWndProc = WndProc; - wc.lpszClassName = "wglthreads"; - wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW; - RegisterClass(&wc); - - win = CreateWindowEx(0, - wc.lpszClassName, - "wglthreads", - WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_TILEDWINDOW, - xpos, - ypos, - width, - height, - NULL, - NULL, - wc.hInstance, - (LPVOID) wt); - if (!win) { - Error("Couldn't create window"); - } - - hdc = GetDC(win); - if (!hdc) { - Error("Couldn't obtain HDC"); - } - - pfd.cColorBits = 24; - pfd.cDepthBits = 24; - pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; - pfd.iLayerType = PFD_MAIN_PLANE; - pfd.iPixelType = PFD_TYPE_RGBA; - pfd.nSize = sizeof(pfd); - pfd.nVersion = 1; - - visinfo = ChoosePixelFormat(hdc, &pfd); - if (!visinfo) { - Error("Unable to find RGB, Z, double-buffered visual"); - } - - SetPixelFormat(hdc, visinfo, &pfd); - ctx = wglCreateContext(hdc); - if (!ctx) { - Error("Couldn't create WGL context"); - } - - if (shareCtx) { - if(!wglShareLists(shareCtx, ctx)) - Error("Couldn't share WGL context lists"); - } - - /* save the info for this window/context */ - wt->Win = win; - wt->hDC = hdc; - wt->Context = ctx; - wt->Angle = 0.0; - wt->WinWidth = width; - wt->WinHeight = height; - wt->NewSize = GL_TRUE; -} - - -/* - * Called by pthread_create() - */ -static DWORD WINAPI -ThreadProc(void *p) -{ - struct winthread *wt = (struct winthread *) p; - HGLRC share; - - /* Wait for the previous thread */ - if(Texture && wt->Index > 0) { - WaitForSingleObject(WinThreads[wt->Index - 1].hEventInitialised, INFINITE); - share = WinThreads[0].Context; - } - else - share = 0; - - share = (Texture && wt->Index > 0) ? WinThreads[0].Context : 0; - create_window(wt, share); - SetEvent(wt->hEventInitialised); - - /* Wait for all threads to initialize otherwise wglShareLists will fail */ - if(wt->Index < NumWinThreads - 1) - WaitForSingleObject(WinThreads[NumWinThreads - 1].hEventInitialised, INFINITE); - - draw_loop(wt); - return 0; -} - - -static void -usage(void) -{ - printf("wglthreads: test of GL thread safety (any key = exit)\n"); - printf("Usage:\n"); - printf(" wglthreads [options]\n"); - printf("Options:\n"); - printf(" -h Show this usage screen\n"); - printf(" -n NUMTHREADS Number of threads to create\n"); - printf(" -l Use application-side locking\n"); - printf(" -t Enable texturing\n"); - printf(" -s Force single-threaded\n"); - printf("Keyboard:\n"); - printf(" Esc Exit\n"); - printf(" t Change texture image (requires -t option)\n"); - printf(" a Toggle animation\n"); - printf(" s Step rotation (when not animating)\n"); -} - - -int -main(int argc, char *argv[]) -{ - int i; - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-h") == 0) { - usage(); - exit(0); - } - else if (strcmp(argv[i], "-l") == 0) { - Locking = 1; - } - else if (strcmp(argv[i], "-t") == 0) { - Texture = 1; - } - else if (strcmp(argv[i], "-n") == 0 && i + 1 < argc) { - NumWinThreads = atoi(argv[i + 1]); - if (NumWinThreads < 1) - NumWinThreads = 1; - else if (NumWinThreads > MAX_WINTHREADS) - NumWinThreads = MAX_WINTHREADS; - i++; - } - else if (strcmp(argv[i], "-s") == 0) { - SingleThreaded = GL_TRUE; - } - else { - usage(); - exit(1); - } - } - - if (SingleThreaded) - printf("wglthreads: Forcing single-threaded, no other threads will be created.\n"); - - if (Locking) - printf("wglthreads: Using explicit locks around WGL calls.\n"); - else - printf("wglthreads: No explict locking.\n"); - - InitializeCriticalSection(&Mutex); - ExitEvent = CreateEvent(NULL, TRUE, FALSE, NULL); - - if (SingleThreaded) { - NumWinThreads = 1; - - WinThreads[0].Index = 0; - WinThreads[0].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL); - WinThreads[0].hEventRedraw = CreateEvent(NULL, FALSE, FALSE, NULL); - - ThreadProc((void*) &WinThreads[0]); - } - else { - HANDLE threads[MAX_WINTHREADS]; - - printf("wglthreads: creating threads\n"); - - /* Create the events */ - for (i = 0; i < NumWinThreads; i++) { - WinThreads[i].Index = i; - WinThreads[i].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL); - WinThreads[i].hEventRedraw = CreateEvent(NULL, FALSE, FALSE, NULL); - } - - /* Create the threads */ - for (i = 0; i < NumWinThreads; i++) { - DWORD id; - - WinThreads[i].Thread = CreateThread(NULL, - 0, - ThreadProc, - (void*) &WinThreads[i], - 0, - &id); - printf("wglthreads: Created thread %p\n", (void *) WinThreads[i].Thread); - - threads[i] = WinThreads[i].Thread; - } - - /* Wait for all threads to finish. */ - WaitForMultipleObjects(NumWinThreads, threads, TRUE, INFINITE); - } - - return 0; -} |