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Diffstat (limited to 'progs/xdemos/shape.c')
-rw-r--r-- | progs/xdemos/shape.c | 394 |
1 files changed, 394 insertions, 0 deletions
diff --git a/progs/xdemos/shape.c b/progs/xdemos/shape.c new file mode 100644 index 00000000000..dbbc0b4ff72 --- /dev/null +++ b/progs/xdemos/shape.c @@ -0,0 +1,394 @@ + +/* + * Example of using the X "shape" extension with OpenGL: render a spinning + * cube inside of a non-rectangular window. + * + * Press ESC to exit. Press up/down to change window shape. + * + * To compile add "shape" to the PROGS list in Makefile. + * + * Brian Paul + * June 16, 1997 + * + * This program is in the public domain. + */ + + +#include <math.h> +#include <stdio.h> +#include <stdlib.h> +#include <sys/time.h> +#include <time.h> +#include <unistd.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <X11/keysym.h> +#include <X11/extensions/shape.h> +#include <GL/glx.h> + +#ifndef PI +#define PI 3.1415926 +#endif + + +static int Width=500, Height=500; + +static float Xangle = 0.0, Yangle = 0.0; +static int Redraw = 0; +static int Sides = 5; +static int MinSides = 3; +static int MaxSides = 20; + + +/* return current time (in seconds) */ +static double +current_time(void) +{ + struct timeval tv; +#ifdef __VMS + (void) gettimeofday(&tv, NULL ); +#else + struct timezone tz; + (void) gettimeofday(&tv, &tz); +#endif + return (double) tv.tv_sec + tv.tv_usec / 1000000.0; +} + + +/* + * Draw the OpenGL stuff and do a SwapBuffers. + */ +static void display(Display *dpy, Window win) +{ + float scale = 1.7; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + + glScalef(scale, scale, scale); + glRotatef(Xangle, 1.0, 0.0, 0.0); + glRotatef(Yangle, 0.0, 1.0, 0.0); + + /* + * wireframe box + */ + glColor3f(1.0, 1.0, 1.0); + glBegin(GL_LINE_LOOP); + glVertex3f(-1.0, -1.0, -1.0); + glVertex3f( 1.0, -1.0, -1.0); + glVertex3f( 1.0, 1.0, -1.0); + glVertex3f(-1.0, 1.0, -1.0); + glEnd(); + + glBegin(GL_LINE_LOOP); + glVertex3f(-1.0, -1.0, 1.0); + glVertex3f( 1.0, -1.0, 1.0); + glVertex3f( 1.0, 1.0, 1.0); + glVertex3f(-1.0, 1.0, 1.0); + glEnd(); + + glBegin(GL_LINES); + glVertex3f(-1.0, -1.0, -1.0); glVertex3f(-1.0, -1.0, 1.0); + glVertex3f( 1.0, -1.0, -1.0); glVertex3f( 1.0, -1.0, 1.0); + glVertex3f( 1.0, 1.0, -1.0); glVertex3f( 1.0, 1.0, 1.0); + glVertex3f(-1.0, 1.0, -1.0); glVertex3f(-1.0, 1.0, 1.0); + glEnd(); + + /* + * Solid box + */ + glPushMatrix(); + glScalef(0.75, 0.75, 0.75); + + glColor3f(1, 0, 0); + glBegin(GL_POLYGON); + glVertex3f(1, -1, -1); + glVertex3f(1, 1, -1); + glVertex3f(1, 1, 1); + glVertex3f(1, -1, 1); + glEnd(); + + glColor3f(0, 1, 1); + glBegin(GL_POLYGON); + glVertex3f(-1, -1, -1); + glVertex3f(-1, 1, -1); + glVertex3f(-1, 1, 1); + glVertex3f(-1, -1, 1); + glEnd(); + + glColor3f(0, 1, 0); + glBegin(GL_POLYGON); + glVertex3f(-1, 1, -1); + glVertex3f( 1, 1, -1); + glVertex3f( 1, 1, 1); + glVertex3f(-1, 1, 1); + glEnd(); + + glColor3f(1, 0, 1); + glBegin(GL_POLYGON); + glVertex3f(-1, -1, -1); + glVertex3f( 1, -1, -1); + glVertex3f( 1, -1, 1); + glVertex3f(-1, -1, 1); + glEnd(); + + glColor3f(0, 0, 1); + glBegin(GL_POLYGON); + glVertex3f(-1, -1, 1); + glVertex3f( 1, -1, 1); + glVertex3f( 1, 1, 1); + glVertex3f(-1, 1, 1); + glEnd(); + + glColor3f(1, 1, 0); + glBegin(GL_POLYGON); + glVertex3f(-1, -1, -1); + glVertex3f( 1, -1, -1); + glVertex3f( 1, 1, -1); + glVertex3f(-1, 1, -1); + glEnd(); + glPopMatrix(); + + + glPopMatrix(); + + glXSwapBuffers(dpy, win); +} + + +/* + * This is called when we have to recompute the window shape bitmask. + * We just generate an n-sided regular polygon here but any other shape + * would be possible. + */ +static void make_shape_mask(Display *dpy, Window win, int width, int height, + int sides) +{ + Pixmap shapeMask; + XGCValues xgcv; + GC gc; + + /* allocate 1-bit deep pixmap and a GC */ + shapeMask = XCreatePixmap(dpy, win, width, height, 1); + gc = XCreateGC(dpy, shapeMask, 0, &xgcv); + + /* clear shapeMask to zeros */ + XSetForeground(dpy, gc, 0); + XFillRectangle(dpy, shapeMask, gc, 0, 0, width, height); + + /* draw mask */ + XSetForeground(dpy, gc, 1); + { + int cx = width / 2; + int cy = height / 2; + float angle = 0.0; + float step = 2.0 * PI / sides; + float radius = width / 2; + int i; + XPoint points[100]; + for (i=0;i<sides;i++) { + int x = cx + radius * sin(angle); + int y = cy - radius * cos(angle); + points[i].x = x; + points[i].y = y; + angle += step; + } + XFillPolygon(dpy, shapeMask, gc, points, sides, Convex, CoordModeOrigin); + } + + /* This is the only SHAPE extension call- simple! */ + XShapeCombineMask(dpy, win, ShapeBounding, 0, 0, shapeMask, ShapeSet); + + XFreeGC(dpy, gc); + XFreePixmap(dpy, shapeMask); +} + + +/* + * Called when window is resized. Do OpenGL viewport and projection stuff. + */ +static void reshape(int width, int height) +{ + glViewport(0, 0, width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-1.0, 1.0, -1.0, 1.0, 3.0, 20.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -10.0); + + glEnable(GL_DEPTH_TEST); +} + + +/* + * Process X events. + */ +static void event_loop(Display *dpy, Window win) +{ + while (1) { + XEvent event; + if (XPending(dpy)) { + XNextEvent(dpy, &event); + switch (event.type) { + case Expose: + display(dpy, event.xexpose.window); + break; + case ConfigureNotify: + Width = event.xconfigure.width; + Height = event.xconfigure.height, + make_shape_mask(dpy, win, Width, Height, Sides); + reshape(Width, Height); + break; + case KeyPress: + { + char buf[100]; + KeySym keySym; + XComposeStatus stat; + XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat); + switch (keySym) { + case XK_Escape: + exit(0); + break; + case XK_Up: + Sides++; + if (Sides>MaxSides) Sides = MaxSides; + make_shape_mask(dpy, win, Width, Height, Sides); + break; + case XK_Down: + Sides--; + if (Sides<MinSides) Sides = MinSides; + make_shape_mask(dpy, win, Width, Height, Sides); + break; + } + } + break; + default: + ;; + } + } + else { + static double t0 = -1.0; + double dt, t = current_time(); + if (t0 < 0.0) + t0 = t; + dt = t - t0; + Xangle += 90.0 * dt; /* 90 degrees per second */ + Yangle += 70.0 * dt; + t0 = t; + display(dpy, win); + } + } +} + + +/* + * Allocate a "nice" colormap. This could be better (HP-CR support, etc). + */ +static Colormap alloc_colormap(Display *dpy, Window parent, Visual *vis) +{ + Screen *scr = DefaultScreenOfDisplay(dpy); + int scrnum = DefaultScreen(dpy); + + if (MaxCmapsOfScreen(scr)==1 && vis==DefaultVisual(dpy, scrnum)) { + /* The window and root are of the same visual type so */ + /* share the root colormap. */ + return DefaultColormap(dpy, scrnum); + } + else { + return XCreateColormap(dpy, parent, vis, AllocNone); + } +} + + +int main(int argc, char *argv[]) +{ + static int glAttribs[] = { + GLX_DOUBLEBUFFER, + GLX_RGBA, + GLX_DEPTH_SIZE, 1, + None + }; + Display *dpy; + XVisualInfo *visInfo; + int scrn; + Window root; + Colormap cmap; + Window win; + XSetWindowAttributes winAttribs; + unsigned long winAttribsMask; + GLXContext glCtx; + int ignore; + const char *name = "OpenGL in a Shaped Window"; + + dpy = XOpenDisplay(NULL); + if (!dpy) { + fprintf(stderr, "Couldn't open default display\n"); + return 1; + } + + /* check that we can use the shape extension */ + if (!XQueryExtension(dpy, "SHAPE", &ignore, &ignore, &ignore )) { + fprintf(stderr, "Display doesn't support shape extension\n"); + return 1; + } + + scrn = DefaultScreen(dpy); + + root = RootWindow(dpy, scrn); + + visInfo = glXChooseVisual(dpy, scrn, glAttribs); + if (!visInfo) { + fprintf(stderr, "Couldn't get RGB, DB, Z visual\n"); + return 1; + } + + glCtx = glXCreateContext(dpy, visInfo, 0, True); + if (!glCtx) { + fprintf(stderr, "Couldn't create GL context\n"); + return 1; + } + + cmap = alloc_colormap(dpy, root, visInfo->visual); + if (!cmap) { + fprintf(stderr, "Couln't create colormap\n"); + return 1; + } + + winAttribs.border_pixel = 0; + winAttribs.colormap = cmap; + winAttribs.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; + winAttribsMask = CWBorderPixel | CWColormap | CWEventMask; + win = XCreateWindow(dpy, root, 0, 0, Width, Height, 0, + visInfo->depth, InputOutput, + visInfo->visual, + winAttribsMask, &winAttribs); + + { + XSizeHints sizehints; + /* + sizehints.x = xpos; + sizehints.y = ypos; + sizehints.width = width; + sizehints.height = height; + */ + sizehints.flags = 0; + XSetNormalHints(dpy, win, &sizehints); + XSetStandardProperties(dpy, win, name, name, + None, (char **)NULL, 0, &sizehints); + } + + + XMapWindow(dpy, win); + + glXMakeCurrent(dpy, win, glCtx); + + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("Press ESC to exit.\n"); + printf("Press up/down to change window shape.\n"); + + event_loop(dpy, win); + + return 0; +} |