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Diffstat (limited to 'progs/xdemos/pbdemo.c')
-rw-r--r-- | progs/xdemos/pbdemo.c | 478 |
1 files changed, 478 insertions, 0 deletions
diff --git a/progs/xdemos/pbdemo.c b/progs/xdemos/pbdemo.c new file mode 100644 index 00000000000..efdfdfa4522 --- /dev/null +++ b/progs/xdemos/pbdemo.c @@ -0,0 +1,478 @@ + +/* + * This program demonstrates how to do "off-screen" rendering using + * the GLX pixel buffer extension. + * + * Written by Brian Paul for the "OpenGL and Window System Integration" + * course presented at SIGGRAPH '97. Updated on 5 October 2002. + * + * Usage: + * pbuffers width height imgfile + * Where: + * width is the width, in pixels, of the image to generate. + * height is the height, in pixels, of the image to generate. + * imgfile is the name of the PPM image file to write. + * + * + * This demo draws 3-D boxes with random orientation. A pbuffer with + * a depth (Z) buffer is prefered but if such a pbuffer can't be created + * we use a non-depth-buffered config. + * + * On machines such as the SGI Indigo you may have to reconfigure your + * display/X server to enable pbuffers. Look in the /usr/gfx/ucode/MGRAS/vof/ + * directory for display configurationswith the _pbuf suffix. Use + * setmon -x <vof> to configure your X server and display for pbuffers. + * + * O2 systems seem to support pbuffers well. + * + * IR systems (at least 1RM systems) don't have single-buffered, RGBA, + * Z-buffered pbuffer configs. BUT, they DO have DOUBLE-buffered, RGBA, + * Z-buffered pbuffers. Note how we try four different fbconfig attribute + * lists below! + */ + + +#include <assert.h> +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <X11/Xlib.h> +#include "pbutil.h" + + +/* Some ugly global vars */ +static Display *gDpy = NULL; +static int gScreen = 0; +static FBCONFIG gFBconfig = 0; +static PBUFFER gPBuffer = 0; +static int gWidth, gHeight; +static GLXContext glCtx; + + + +/* + * Create the pbuffer and return a GLXPbuffer handle. + * + * We loop over a list of fbconfigs trying to create + * a pixel buffer. We return the first pixel buffer which we successfully + * create. + */ +static PBUFFER +MakePbuffer( Display *dpy, int screen, int width, int height ) +{ +#define NUM_FB_CONFIGS 4 + const char fbString[NUM_FB_CONFIGS][100] = { + "Single Buffered, depth buffer", + "Double Buffered, depth buffer", + "Single Buffered, no depth buffer", + "Double Buffered, no depth buffer" + }; + int fbAttribs[NUM_FB_CONFIGS][100] = { + { + /* Single buffered, with depth buffer */ + GLX_RENDER_TYPE, GLX_RGBA_BIT, + GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DEPTH_SIZE, 1, + GLX_DOUBLEBUFFER, 0, + GLX_STENCIL_SIZE, 0, + None + }, + { + /* Double buffered, with depth buffer */ + GLX_RENDER_TYPE, GLX_RGBA_BIT, + GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DEPTH_SIZE, 1, + GLX_DOUBLEBUFFER, 1, + GLX_STENCIL_SIZE, 0, + None + }, + { + /* Single bufferd, without depth buffer */ + GLX_RENDER_TYPE, GLX_RGBA_BIT, + GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DEPTH_SIZE, 0, + GLX_DOUBLEBUFFER, 0, + GLX_STENCIL_SIZE, 0, + None + }, + { + /* Double bufferd, without depth buffer */ + GLX_RENDER_TYPE, GLX_RGBA_BIT, + GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DEPTH_SIZE, 0, + GLX_DOUBLEBUFFER, 1, + GLX_STENCIL_SIZE, 0, + None + } + }; + Bool largest = True; + Bool preserve = False; + FBCONFIG *fbConfigs; + PBUFFER pBuffer = None; + int nConfigs; + int i; + int attempt; + + for (attempt=0; attempt<NUM_FB_CONFIGS; attempt++) { + + /* Get list of possible frame buffer configurations */ + fbConfigs = ChooseFBConfig(dpy, screen, fbAttribs[attempt], &nConfigs); + if (nConfigs==0 || !fbConfigs) { + printf("Error: glXChooseFBConfig failed\n"); + XCloseDisplay(dpy); + return 0; + } + +#if 0 /*DEBUG*/ + for (i=0;i<nConfigs;i++) { + printf("Config %d\n", i); + PrintFBConfigInfo(dpy, screen, fbConfigs[i], 0); + } +#endif + + /* Create the pbuffer using first fbConfig in the list that works. */ + for (i=0;i<nConfigs;i++) { + pBuffer = CreatePbuffer(dpy, screen, fbConfigs[i], width, height, preserve, largest); + if (pBuffer) { + gFBconfig = fbConfigs[i]; + gWidth = width; + gHeight = height; + break; + } + } + + if (pBuffer!=None) { + break; + } + } + + if (pBuffer) { + printf("Using: %s\n", fbString[attempt]); + } + + XFree(fbConfigs); + + return pBuffer; +#undef NUM_FB_CONFIGS +} + + + +/* + * Do all the X / GLX setup stuff. + */ +static int +Setup(int width, int height) +{ + int pbSupport; + XVisualInfo *visInfo; + + /* Open the X display */ + gDpy = XOpenDisplay(NULL); + if (!gDpy) { + printf("Error: couldn't open default X display.\n"); + return 0; + } + + /* Get default screen */ + gScreen = DefaultScreen(gDpy); + + /* Test that pbuffers are available */ + pbSupport = QueryPbuffers(gDpy, gScreen); + if (pbSupport == 1) { + printf("Using GLX 1.3 Pbuffers\n"); + } + else if (pbSupport == 2) { + printf("Using SGIX Pbuffers\n"); + } + else { + printf("Error: pbuffers not available on this screen\n"); + XCloseDisplay(gDpy); + return 0; + } + + /* Create Pbuffer */ + gPBuffer = MakePbuffer( gDpy, gScreen, width, height ); + if (gPBuffer==None) { + printf("Error: couldn't create pbuffer\n"); + XCloseDisplay(gDpy); + return 0; + } + + /* Get corresponding XVisualInfo */ + visInfo = GetVisualFromFBConfig(gDpy, gScreen, gFBconfig); + if (!visInfo) { + printf("Error: can't get XVisualInfo from FBconfig\n"); + XCloseDisplay(gDpy); + return 0; + } + + /* Create GLX context */ + glCtx = glXCreateContext(gDpy, visInfo, NULL, True); + if (!glCtx) { + /* try indirect */ + glCtx = glXCreateContext(gDpy, visInfo, NULL, False); + if (!glCtx) { + printf("Error: Couldn't create GLXContext\n"); + XFree(visInfo); + XCloseDisplay(gDpy); + return 0; + } + else { + printf("Warning: using indirect GLXContext\n"); + } + } + + /* Bind context to pbuffer */ + if (!glXMakeCurrent(gDpy, gPBuffer, glCtx)) { + printf("Error: glXMakeCurrent failed\n"); + XFree(visInfo); + XCloseDisplay(gDpy); + return 0; + } + + return 1; /* Success!! */ +} + + + +/* One-time GL setup */ +static void +InitGL(void) +{ + static GLfloat pos[4] = {0.0, 0.0, 10.0, 0.0}; + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glLightfv(GL_LIGHT0, GL_POSITION, pos); + glEnable(GL_NORMALIZE); + glEnable(GL_DEPTH_TEST); + glEnable(GL_CULL_FACE); + + glViewport(0, 0, gWidth, gHeight); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + glTranslatef( 0.0, 0.0, -15.0 ); +} + + +/* Return random float in [0,1] */ +static float +Random(void) +{ + int i = rand(); + return (float) (i % 1000) / 1000.0; +} + + +static void +RandomColor(void) +{ + GLfloat c[4]; + c[0] = Random(); + c[1] = Random(); + c[2] = Random(); + c[3] = 1.0; + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, c); +} + + +/* This function borrowed from Mark Kilgard's GLUT */ +static void +drawBox(GLfloat x0, GLfloat x1, GLfloat y0, GLfloat y1, + GLfloat z0, GLfloat z1, GLenum type) +{ + static GLfloat n[6][3] = + { + {-1.0, 0.0, 0.0}, + {0.0, 1.0, 0.0}, + {1.0, 0.0, 0.0}, + {0.0, -1.0, 0.0}, + {0.0, 0.0, 1.0}, + {0.0, 0.0, -1.0} + }; + static GLint faces[6][4] = + { + {0, 1, 2, 3}, + {3, 2, 6, 7}, + {7, 6, 5, 4}, + {4, 5, 1, 0}, + {5, 6, 2, 1}, + {7, 4, 0, 3} + }; + GLfloat v[8][3], tmp; + GLint i; + + if (x0 > x1) { + tmp = x0; + x0 = x1; + x1 = tmp; + } + if (y0 > y1) { + tmp = y0; + y0 = y1; + y1 = tmp; + } + if (z0 > z1) { + tmp = z0; + z0 = z1; + z1 = tmp; + } + v[0][0] = v[1][0] = v[2][0] = v[3][0] = x0; + v[4][0] = v[5][0] = v[6][0] = v[7][0] = x1; + v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0; + v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1; + v[0][2] = v[3][2] = v[4][2] = v[7][2] = z0; + v[1][2] = v[2][2] = v[5][2] = v[6][2] = z1; + + for (i = 0; i < 6; i++) { + glBegin(type); + glNormal3fv(&n[i][0]); + glVertex3fv(&v[faces[i][0]][0]); + glVertex3fv(&v[faces[i][1]][0]); + glVertex3fv(&v[faces[i][2]][0]); + glVertex3fv(&v[faces[i][3]][0]); + glEnd(); + } +} + + + +/* Render a scene */ +static void +Render(void) +{ + int NumBoxes = 100; + int i; + + glClearColor(0.2, 0.2, 0.9, 0.0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + for (i=0;i<NumBoxes;i++) { + float tx = -2.0 + 4.0 * Random(); + float ty = -2.0 + 4.0 * Random(); + float tz = 4.0 - 16.0 * Random(); + float sx = 0.1 + Random() * 0.4; + float sy = 0.1 + Random() * 0.4; + float sz = 0.1 + Random() * 0.4; + float rx = Random(); + float ry = Random(); + float rz = Random(); + float ra = Random() * 360.0; + glPushMatrix(); + glTranslatef(tx, ty, tz); + glRotatef(ra, rx, ry, rz); + glScalef(sx, sy, sz); + RandomColor(); + drawBox(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0, GL_POLYGON); + glPopMatrix(); + } + + glFinish(); +} + + + +static void +WriteFile(const char *filename) +{ + FILE *f; + GLubyte *image; + int i; + + image = malloc(gWidth * gHeight * 3 * sizeof(GLubyte)); + if (!image) { + printf("Error: couldn't allocate image buffer\n"); + return; + } + + glPixelStorei(GL_PACK_ALIGNMENT, 1); + glReadPixels(0, 0, gWidth, gHeight, GL_RGB, GL_UNSIGNED_BYTE, image); + + f = fopen(filename, "w"); + if (!f) { + printf("Couldn't open image file: %s\n", filename); + return; + } + fprintf(f,"P6\n"); + fprintf(f,"# ppm-file created by %s\n", "trdemo2"); + fprintf(f,"%i %i\n", gWidth, gHeight); + fprintf(f,"255\n"); + fclose(f); + f = fopen(filename, "ab"); /* now append binary data */ + if (!f) { + printf("Couldn't append to image file: %s\n", filename); + return; + } + + for (i=0;i<gHeight;i++) { + GLubyte *rowPtr; + /* Remember, OpenGL images are bottom to top. Have to reverse. */ + rowPtr = image + (gHeight-1-i) * gWidth*3; + fwrite(rowPtr, 1, gWidth*3, f); + } + + fclose(f); + free(image); + + printf("Wrote %d by %d image file: %s\n", gWidth, gHeight, filename); +} + + + +/* + * Print message describing command line parameters. + */ +static void +Usage(const char *appName) +{ + printf("Usage:\n"); + printf(" %s width height imgfile\n", appName); + printf("Where imgfile is a ppm file\n"); +} + + + +int +main(int argc, char *argv[]) +{ + if (argc!=4) { + Usage(argv[0]); + } + else { + int width = atoi(argv[1]); + int height = atoi(argv[2]); + char *fileName = argv[3]; + if (width<=0) { + printf("Error: width parameter must be at least 1.\n"); + return 1; + } + if (height<=0) { + printf("Error: height parameter must be at least 1.\n"); + return 1; + } + if (!Setup(width, height)) { + return 1; + } + InitGL(); + Render(); + WriteFile(fileName); + DestroyPbuffer(gDpy, gScreen, gPBuffer); + } + return 0; +} + |