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-rw-r--r--progs/windml/uglolympic.c479
1 files changed, 0 insertions, 479 deletions
diff --git a/progs/windml/uglolympic.c b/progs/windml/uglolympic.c
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index 282558dacbd..00000000000
--- a/progs/windml/uglolympic.c
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@@ -1,479 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-/*
- * Nov 20, 1995 use stdlib's rand()/srand() instead of random()/srand48(), etc.
- */
-
-/*
- * Modified by Stephane Raimbault to be able to run in VxWorks 07/18/01
- *
- * Modified by Li Wei([email protected]) to be able to run in Windows
- * 6/13
- *
- * Modified by Brian Paul to compile with Windows OR Unix. 7/23/97
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#include <ugl/ugl.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-#include <ugl/uglucode.h>
-
-#include <GL/uglmesa.h>
-#include <GL/glu.h>
-
-#ifndef RAND_MAX
-# define RAND_MAX 32767
-#endif
-
-#define XSIZE 100
-#define YSIZE 75
-
-#define RINGS 5
-#define BLUERING 0
-#define BLACKRING 1
-#define REDRING 2
-#define YELLOWRING 3
-#define GREENRING 4
-
-#define BACKGROUND 8
-
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-UGL_LOCAL volatile UGL_BOOL stopWex;
-
-UGL_LOCAL int rgb;
-UGL_LOCAL unsigned char rgb_colors[RINGS][3];
-UGL_LOCAL int mapped_colors[RINGS];
-UGL_LOCAL float dests[RINGS][3];
-UGL_LOCAL float offsets[RINGS][3];
-UGL_LOCAL float angs[RINGS];
-UGL_LOCAL float rotAxis[RINGS][3];
-UGL_LOCAL int iters[RINGS];
-UGL_LOCAL GLuint theTorus;
-
-enum {
- COLOR_BLACK = 0,
- COLOR_RED,
- COLOR_GREEN,
- COLOR_YELLOW,
- COLOR_BLUE,
- COLOR_MAGENTA,
- COLOR_CYAN,
- COLOR_WHITE
-};
-
-/*
-UGL_LOCAL float RGBMap[9][3] = {
- {0, 0, 0},
- {1, 0, 0},
- {0, 1, 0},
- {1, 1, 0},
- {0, 0, 1},
- {1, 0, 1},
- {0, 1, 1},
- {1, 1, 1},
- {0.5, 0.5, 0.5}
-};
-
-UGL_LOCAL void SetColor(int c)
- {
- (rgb) ? glColor3fv(RGBMap[c]): glIndexf(c);
- }
-
-UGL_LOCAL void InitMap(void)
- {
- int i;
-
- if (rgb)
- return;
-
- for (i = 0; i < 9; i++)
- uglMesaSetColor(i, RGBMap[i][0], RGBMap[i][1], RGBMap[i][2]);
- }
-
-UGL_LOCAL void SetFogRamp(int density, int startIndex)
- {
- int fogValues, colorValues;
- int i, j, k;
- float intensity;
-
- fogValues = 1 << density;
- colorValues = 1 << startIndex;
- for (i = 0; i < colorValues; i++)
- {
- for (j = 0; j < fogValues; j++)
- {
- k = i * fogValues + j;
- intensity = (i * fogValues + j * colorValues) / 255.0;
- uglMesaSetColor(k, intensity, intensity, intensity);
- }
- }
- }
-
-UGL_LOCAL void SetGreyRamp(void)
- {
- int i;
- float intensity;
-
- for (i = 0; i < 255; i++)
- {
- intensity = i / 255.0;
- uglMesaSetColor(i, intensity, intensity, intensity);
- }
- }
-*/
-
-UGL_LOCAL void FillTorus(float rc, int numc, float rt, int numt)
- {
- int i, j, k;
- double s, t;
- double x, y, z;
- double pi, twopi;
-
- pi = 3.14159265358979323846;
- twopi = 2 * pi;
-
- for (i = 0; i < numc; i++)
- {
- glBegin(GL_QUAD_STRIP);
- for (j = 0; j <= numt; j++)
- {
- for (k = 1; k >= 0; k--)
- {
- s = (i + k) % numc + 0.5;
- t = j % numt;
-
- x = cos(t*twopi/numt) * cos(s*twopi/numc);
- y = sin(t*twopi/numt) * cos(s*twopi/numc);
- z = sin(s*twopi/numc);
- glNormal3f(x, y, z);
-
- x = (rt + rc * cos(s*twopi/numc)) * cos(t*twopi/numt);
- y = (rt + rc * cos(s*twopi/numc)) * sin(t*twopi/numt);
- z = rc * sin(s*twopi/numc);
- glVertex3f(x, y, z);
- }
- }
- glEnd();
- }
- }
-
-UGL_LOCAL float Clamp(int iters_left, float t)
- {
- if (iters_left < 3)
- {
- return 0.0;
- }
- return (iters_left-2)*t/iters_left;
- }
-
-UGL_LOCAL void drawGL(void)
- {
- int i, j;
-
- for (i = 0; i < RINGS; i++)
- {
- if (iters[i]) {
- for (j = 0; j < 3; j++)
- {
- offsets[i][j] = Clamp(iters[i], offsets[i][j]);
- }
- angs[i] = Clamp(iters[i], angs[i]);
- iters[i]--;
- }
- }
-
- glPushMatrix();
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- gluLookAt(0,0,10, 0,0,0, 0,1,0);
-
- for (i = 0; i < RINGS; i++)
- {
- if (rgb)
- {
- glColor3ubv(rgb_colors[i]);
- }
- else
- {
- glIndexi(mapped_colors[i]);
- }
- glPushMatrix();
- glTranslatef(dests[i][0]+offsets[i][0], dests[i][1]+offsets[i][1],
- dests[i][2]+offsets[i][2]);
- glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]);
- glCallList(theTorus);
- glPopMatrix();
- }
-
- glPopMatrix();
-
- glFlush();
-
- uglMesaSwapBuffers();
- }
-
-UGL_LOCAL float MyRand(void)
- {
- return 10.0 * ( (float) rand() / (float) RAND_MAX - 0.5 );
- }
-
-UGL_LOCAL void ReInit(void)
- {
- int i;
- float deviation;
-
- deviation = MyRand() / 2;
- deviation = deviation * deviation;
- for (i = 0; i < RINGS; i++)
- {
- offsets[i][0] = MyRand();
- offsets[i][1] = MyRand();
- offsets[i][2] = MyRand();
- angs[i] = 260.0 * MyRand();
- rotAxis[i][0] = MyRand();
- rotAxis[i][1] = MyRand();
- rotAxis[i][2] = MyRand();
- iters[i] = (deviation * MyRand() + 60.0);
- }
- }
-
-UGL_LOCAL void initGL(void)
- {
- float base, height;
- float aspect, x, y;
- int i;
-
- float top_y = 1.0;
- float bottom_y = 0.0;
- float top_z = 0.15;
- float bottom_z = 0.69;
- float spacing = 2.5;
- static float lmodel_ambient[] = {0.0, 0.0, 0.0, 0.0};
- static float lmodel_twoside[] = {GL_FALSE};
- static float lmodel_local[] = {GL_FALSE};
- static float light0_ambient[] = {0.1, 0.1, 0.1, 1.0};
- static float light0_diffuse[] = {1.0, 1.0, 1.0, 0.0};
- static float light0_position[] = {0.8660254, 0.5, 1, 0};
- static float light0_specular[] = {1.0, 1.0, 1.0, 0.0};
- static float bevel_mat_ambient[] = {0.0, 0.0, 0.0, 1.0};
- static float bevel_mat_shininess[] = {40.0};
- static float bevel_mat_specular[] = {1.0, 1.0, 1.0, 0.0};
- static float bevel_mat_diffuse[] = {1.0, 0.0, 0.0, 0.0};
-
- ReInit();
-
- for (i = 0; i < RINGS; i++)
- {
- rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = 0;
- }
- rgb_colors[BLUERING][2] = 255;
- rgb_colors[REDRING][0] = 255;
- rgb_colors[GREENRING][1] = 255;
- rgb_colors[YELLOWRING][0] = 255;
- rgb_colors[YELLOWRING][1] = 255;
- mapped_colors[BLUERING] = COLOR_BLUE;
- mapped_colors[REDRING] = COLOR_RED;
- mapped_colors[GREENRING] = COLOR_GREEN;
- mapped_colors[YELLOWRING] = COLOR_YELLOW;
- mapped_colors[BLACKRING] = COLOR_BLACK;
-
- dests[BLUERING][0] = -spacing;
- dests[BLUERING][1] = top_y;
- dests[BLUERING][2] = top_z;
-
- dests[BLACKRING][0] = 0.0;
- dests[BLACKRING][1] = top_y;
- dests[BLACKRING][2] = top_z;
-
- dests[REDRING][0] = spacing;
- dests[REDRING][1] = top_y;
- dests[REDRING][2] = top_z;
-
- dests[YELLOWRING][0] = -spacing / 2.0;
- dests[YELLOWRING][1] = bottom_y;
- dests[YELLOWRING][2] = bottom_z;
-
- dests[GREENRING][0] = spacing / 2.0;
- dests[GREENRING][1] = bottom_y;
- dests[GREENRING][2] = bottom_z;
-
- base = 2.0;
- height = 2.0;
- theTorus = glGenLists(1);
- glNewList(theTorus, GL_COMPILE);
- FillTorus(0.1, 8, 1.0, 25);
- glEndList();
-
- x = (float)XSIZE;
- y = (float)YSIZE;
- aspect = x / y;
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glEnable(GL_DEPTH_TEST);
- glClearDepth(1.0);
-
- if (rgb)
- {
- glClearColor(0.5, 0.5, 0.5, 0.0);
- glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
- glEnable(GL_LIGHT0);
-
- glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glEnable(GL_LIGHTING);
-
- glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient);
- glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess);
- glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse);
-
- glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
- glEnable(GL_COLOR_MATERIAL);
- glShadeModel(GL_SMOOTH);
- }
- else
- {
- glClearIndex(BACKGROUND);
- glShadeModel(GL_FLAT);
- }
-
- glMatrixMode(GL_PROJECTION);
- gluPerspective(45, 1.33, 0.1, 100.0);
- glMatrixMode(GL_MODELVIEW);
- }
-
-UGL_LOCAL void echoUse(void)
- {
- printf("tOlympic keys:\n");
- printf(" SPACE Reinitialize\n");
- printf(" ESC Exit\n");
- }
-
-UGL_LOCAL void readKey (UGL_WCHAR key)
- {
- switch(key)
- {
- case UGL_UNI_SPACE:
- ReInit();
- break;
- case UGL_UNI_ESCAPE:
- stopWex = 1;
- break;
- }
- }
-
-UGL_LOCAL void loopEvent(void)
- {
- UGL_EVENT event;
- UGL_INPUT_EVENT * pInputEvent;
-
- UGL_FOREVER
- {
- if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
- != UGL_STATUS_Q_EMPTY)
- {
- pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
- pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- readKey(pInputEvent->type.keyboard.key);
- }
-
- drawGL();
- if (stopWex)
- break;
- }
- }
-
-void windMLOlympic (UGL_BOOL windMLMode);
-
-void uglolympic (void)
- {
- taskSpawn("tOlympic", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLOlympic,
- 0,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLOlympic(UGL_BOOL windMLMode)
- {
- UGL_INPUT_DEVICE_ID keyboardDevId;
-
- uglInitialize();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
-
- if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
- (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
- {
- qId = uglEventQCreate (eventServiceId, 100);
- }
- else
- {
- eventServiceId = UGL_NULL;
- }
-
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
-
- if (umc == NULL)
- {
- uglDeinitialize();
- return;
- }
-
- uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
- UGL_MESA_FULLSCREEN_HEIGHT);
-
- uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
-
- initGL();
-
- echoUse();
-
- stopWex = 0;
- loopEvent();
-
- if (eventServiceId != UGL_NULL)
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize();
-
- return;
- }