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Diffstat (limited to 'progs/windml/uglcube.c')
-rw-r--r-- | progs/windml/uglcube.c | 257 |
1 files changed, 0 insertions, 257 deletions
diff --git a/progs/windml/uglcube.c b/progs/windml/uglcube.c deleted file mode 100644 index e701d8db462..00000000000 --- a/progs/windml/uglcube.c +++ /dev/null @@ -1,257 +0,0 @@ -/* uglcube.c - WindML/Mesa example program */ - -/* Copyright (C) 2001 by Wind River Systems, Inc */ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * The MIT License - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/* -DESCRIPTION -Draw a smooth cube. -*/ - -#include <stdio.h> -#include <math.h> - -#include <ugl/uglevent.h> -#include <ugl/uglinput.h> - -#include <GL/uglmesa.h> -#include <GL/glu.h> - -UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; -UGL_LOCAL UGL_EVENT_Q_ID qId; -UGL_LOCAL UGL_MESA_CONTEXT umc; -UGL_LOCAL GLfloat rotx; -UGL_LOCAL GLfloat roty; -UGL_LOCAL GLuint theCube; - -UGL_LOCAL void cube() - { - - /* Front */ - glBegin(GL_QUADS); - glColor3f(0.0f, 0.0f, 1.0f); - glVertex3f(-1.0f, 1.0f, 1.0f); - glColor3f(0.0f, 1.0f, 0.0f); - glVertex3f(1.0f, 1.0f, 1.0f); - glColor3f(1.0f, 0.0f, 0.0f); - glVertex3f(1.0f, -1.0f, 1.0f); - glColor3f(1.0f, 1.0f, 0.0f); - glVertex3f(-1.0f, -1.0f, 1.0f); - glEnd(); - - - /* Back */ - glBegin(GL_QUADS); - glColor3f(0.0f, 0.0f, 1.0f); - glVertex3f(-1.0f, 1.0f, -1.0f); - glColor3f(0.0f, 1.0f, 0.0f); - glVertex3f(1.0f, 1.0f, -1.0f); - glColor3f(1.0f, 0.0f, 0.0f); - glVertex3f(1.0f, -1.0f, -1.0f); - glColor3f(1.0f, 1.0f, 0.0f); - glVertex3f(-1.0f, -1.0f, -1.0f); - glEnd(); - - - /* Right */ - glBegin(GL_QUADS); - glColor3f(0.0f, 1.0f, 0.0f); - glVertex3f(1.0f, 1.0f, 1.0f); - glColor3f(0.0f, 1.0f, 0.0f); - glVertex3f(1.0f, 1.0f, -1.0f); - glColor3f(1.0f, 0.0f, 0.0f); - glVertex3f(1.0f, -1.0f, -1.0f); - glColor3f(1.0f, 0.0f, 0.0f); - glVertex3f(1.0f, -1.0f, 1.0f); - glEnd(); - - /* Left */ - glBegin(GL_QUADS); - glColor3f(0.0f, 0.0f, 1.0f); - glVertex3f(-1.0f, 1.0f, 1.0f); - glColor3f(0.0f, 0.0f, 1.0f); - glVertex3f(-1.0f, 1.0f, -1.0f); - glColor3f(1.0f, 1.0f, 0.0f); - glVertex3f(-1.0f, -1.0f, -1.0f); - glColor3f(1.0f, 1.0f, 0.0f); - glVertex3f(-1.0f, -1.0f, 1.0f); - glEnd(); - - /* Top */ - glBegin(GL_QUADS); - glColor3f(0.0f, 0.0f, 1.0f); - glVertex3f(-1.0f, 1.0f, -1.0f); - glColor3f(0.0f, 1.0f, 0.0f); - glVertex3f(1.0f, 1.0f, -1.0f); - glColor3f(0.0f, 1.0f, 0.0f); - glVertex3f(1.0f, 1.0f, 1.0f); - glColor3f(0.0f, 0.0f, 1.0f); - glVertex3f(-1.0f, 1.0f, 1.0f); - glEnd(); - - - /* Bottom */ - glBegin(GL_QUADS); - glColor3f(1.0f, 1.0f, 0.0f); - glVertex3f(-1.0f, -1.0f, -1.0f); - glColor3f(1.0f, 0.0f, 0.0f); - glVertex3f(1.0f, -1.0f, -1.0f); - glColor3f(1.0f, 0.0f, 0.0f); - glVertex3f(1.0f, -1.0f, 1.0f); - glColor3f(1.0f, 1.0f, 0.0f); - glVertex3f(-1.0f, -1.0f, 1.0f); - glEnd(); - } - -UGL_LOCAL void initGL - ( - int Width, - int Height - ) - { - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - glDepthFunc(GL_LESS); - glEnable(GL_DEPTH_TEST); - glShadeModel(GL_SMOOTH); - - theCube = glGenLists(1); - glNewList(theCube, GL_COMPILE); - cube(); - glEndList(); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(45.0f, (GLfloat) Width / (GLfloat) Height, 0.1f, 100.0f); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0f, 0.0f, -6.0f); - } - - -/* The main drawing function. */ - -UGL_LOCAL void drawGL() - { - - /* Clear The Screen And The Depth Buffer */ - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - /* Rotate the cube */ - - glRotatef(rotx, 1.0f, 0.0f, 0.0f); - glRotatef(roty, 0.0f, 1.0f, 0.0f); - - glCallList(theCube); - - glFlush(); - - uglMesaSwapBuffers(); - } - - -/* The function called whenever a key is pressed. */ - -UGL_LOCAL int getEvent(void) - { - UGL_EVENT event; - UGL_STATUS status; - int retVal = 0; - - status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); - - while (status != UGL_STATUS_Q_EMPTY) - { - UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event; - - if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) - retVal = 1; - - status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); - } - - return(retVal); - } - -void windMLCube (UGL_BOOL windMLMode); - -void uglcube (void) - { - taskSpawn("tCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLCube, - UGL_FALSE,1,2,3,4,5,6,7,8,9); - } - -void windMLCube (UGL_BOOL windMLMode) - { - GLsizei width, height; - UGL_INPUT_DEVICE_ID keyboardDevId; - - rotx = 2.5f; - roty = 1.0f; - - uglInitialize(); - - uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId); - - if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, - (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK) - { - qId = uglEventQCreate (eventServiceId, 100); - } - else - { - eventServiceId = UGL_NULL; - } - - if (windMLMode) - umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE - | UGL_MESA_WINDML_EXCLUSIVE, NULL); - else - umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); - - /* Fullscreen */ - - uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH, - UGL_MESA_FULLSCREEN_HEIGHT); - - uglMesaGetIntegerv(UGL_MESA_WIDTH, &width); - uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height); - - /* Initialize our window. */ - - initGL(width, height); - - while (!getEvent()) - drawGL(); - - if (eventServiceId != UGL_NULL) - uglEventQDestroy (eventServiceId, qId); - - uglMesaDestroyContext(); - uglDeinitialize(); - - return; - } |