diff options
Diffstat (limited to 'progs/windml/uglbounce.c')
-rw-r--r-- | progs/windml/uglbounce.c | 272 |
1 files changed, 0 insertions, 272 deletions
diff --git a/progs/windml/uglbounce.c b/progs/windml/uglbounce.c deleted file mode 100644 index 287015a4131..00000000000 --- a/progs/windml/uglbounce.c +++ /dev/null @@ -1,272 +0,0 @@ -/* - * Bouncing ball demo. - * - * This program is in the public domain - * - * Brian Paul - * - * Conversion to GLUT by Mark J. Kilgard - * - * Conversion to UGL/Mesa by Stephane Raimbault - */ - -#include <math.h> -#include <stdlib.h> -#include <string.h> - -#include <ugl/ugl.h> -#include <ugl/uglevent.h> -#include <ugl/uglinput.h> - -#include <GL/uglmesa.h> - -#define COS(X) cos( (X) * 3.14159/180.0 ) -#define SIN(X) sin( (X) * 3.14159/180.0 ) - -#define RED 1 -#define WHITE 2 -#define CYAN 3 - -UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; -UGL_LOCAL UGL_EVENT_Q_ID qId; -UGL_LOCAL UGL_MESA_CONTEXT umc; - -UGL_LOCAL GLuint Ball; -UGL_LOCAL GLfloat Zrot, Zstep; -UGL_LOCAL GLfloat Xpos, Ypos; -UGL_LOCAL GLfloat Xvel, Yvel; -UGL_LOCAL GLfloat Xmin, Xmax; -UGL_LOCAL GLfloat Ymin; -/* UGL_LOCAL GLfloat Ymax = 4.0; */ -UGL_LOCAL GLfloat G; - -UGL_LOCAL GLuint make_ball(void) - { - GLuint list; - GLfloat a, b; - GLfloat da = 18.0, db = 18.0; - GLfloat radius = 1.0; - GLuint color; - GLfloat x, y, z; - - list = glGenLists(1); - - glNewList(list, GL_COMPILE); - - color = 0; - for (a = -90.0; a + da <= 90.0; a += da) - { - glBegin(GL_QUAD_STRIP); - for (b = 0.0; b <= 360.0; b += db) - { - if (color) - { - glIndexi(RED); - glColor3f(1, 0, 0); - } - else - { - glIndexi(WHITE); - glColor3f(1, 1, 1); - } - - x = radius * COS(b) * COS(a); - y = radius * SIN(b) * COS(a); - z = radius * SIN(a); - glVertex3f(x, y, z); - - x = radius * COS(b) * COS(a + da); - y = radius * SIN(b) * COS(a + da); - z = radius * SIN(a + da); - glVertex3f(x, y, z); - - color = 1 - color; - } - glEnd(); - - } - - glEndList(); - - return list; - } - -UGL_LOCAL void initGL(GLsizei width, GLsizei height) - { - float aspect = (float) width / (float) height; - glViewport(0, 0, (GLint) width, (GLint) height); - - uglMesaSetColor(RED, 1.0, 0.0, 0.0); - uglMesaSetColor(WHITE, 1.0, 1.0, 1.0); - uglMesaSetColor(CYAN, 0.0, 1.0, 1.0); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-6.0 * aspect, 6.0 * aspect, -6.0, 6.0, -6.0, 6.0); - glMatrixMode(GL_MODELVIEW); - - } - -UGL_LOCAL void drawGL(void) - { - GLint i; - static float vel0 = -100.0; - - glClear(GL_COLOR_BUFFER_BIT); - - glIndexi(CYAN); - glColor3f(0, 1, 1); - glBegin(GL_LINES); - for (i = -5; i <= 5; i++) - { - glVertex2i(i, -5); - glVertex2i(i, 5); - } - for (i = -5; i <= 5; i++) - { - glVertex2i(-5, i); - glVertex2i(5, i); - } - for (i = -5; i <= 5; i++) - { - glVertex2i(i, -5); - glVertex2f(i * 1.15, -5.9); - } - glVertex2f(-5.3, -5.35); - glVertex2f(5.3, -5.35); - glVertex2f(-5.75, -5.9); - glVertex2f(5.75, -5.9); - glEnd(); - - glPushMatrix(); - glTranslatef(Xpos, Ypos, 0.0); - glScalef(2.0, 2.0, 2.0); - glRotatef(8.0, 0.0, 0.0, 1.0); - glRotatef(90.0, 1.0, 0.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - - glCallList(Ball); - - glPopMatrix(); - - glFlush(); - - uglMesaSwapBuffers(); - - Zrot += Zstep; - - Xpos += Xvel; - if (Xpos >= Xmax) - { - Xpos = Xmax; - Xvel = -Xvel; - Zstep = -Zstep; - } - if (Xpos <= Xmin) - { - Xpos = Xmin; - Xvel = -Xvel; - Zstep = -Zstep; - } - Ypos += Yvel; - Yvel += G; - if (Ypos < Ymin) - { - Ypos = Ymin; - if (vel0 == -100.0) - vel0 = fabs(Yvel); - Yvel = vel0; - } - } - -UGL_LOCAL int getEvent(void) - { - UGL_EVENT event; - UGL_STATUS status; - int retVal = 0; - - status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); - - while (status != UGL_STATUS_Q_EMPTY) - { - UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event; - - if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) - retVal = 1; - - status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); - } - - return(retVal); - } - -void windMLBounce (UGL_BOOL windMLMode); - -void uglbounce (void) - { - taskSpawn("tBounce", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLBounce, - UGL_FALSE,1,2,3,4,5,6,7,8,9); - } - -void windMLBounce(UGL_BOOL windMLMode) - { - GLsizei width, height; - UGL_INPUT_DEVICE_ID keyboardDevId; - - Zrot = 0.0; - Zstep = 6.0; - Xpos = 0.0; - Ypos = 1.0; - Xvel = 0.2; - Yvel = 0.0; - Xmin = -4.0; - Xmax = 4.0; - Ymin = -3.8; - G = -0.1; - - uglInitialize(); - - uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId); - - uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId); - - qId = uglEventQCreate (eventServiceId, 100); - - if (windMLMode) - umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE - | UGL_MESA_WINDML_EXCLUSIVE, NULL); - else - umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); - - if (umc == NULL) - { - uglDeinitialize(); - return; - } - - /* Fullscreen */ - - uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH, - UGL_MESA_FULLSCREEN_HEIGHT); - - Ball = make_ball(); - glCullFace(GL_BACK); - glEnable(GL_CULL_FACE); - glDisable(GL_DITHER); - glShadeModel(GL_FLAT); - - uglMesaGetIntegerv(UGL_MESA_WIDTH, &width); - uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height); - - initGL(width, height); - - while(!getEvent()) - drawGL(); - - uglEventQDestroy (eventServiceId, qId); - - uglMesaDestroyContext(); - uglDeinitialize (); - - return; - } |