diff options
Diffstat (limited to 'progs/wgl/wglthreads')
-rw-r--r-- | progs/wgl/wglthreads/wglthreads.c | 29 |
1 files changed, 23 insertions, 6 deletions
diff --git a/progs/wgl/wglthreads/wglthreads.c b/progs/wgl/wglthreads/wglthreads.c index 2f67dd670f2..405b5db8842 100644 --- a/progs/wgl/wglthreads/wglthreads.c +++ b/progs/wgl/wglthreads/wglthreads.c @@ -331,7 +331,9 @@ draw_loop(struct winthread *wt) if (Locking) EnterCriticalSection(&Mutex); + SwapBuffers(wt->hDC); + if (Locking) LeaveCriticalSection(&Mutex); @@ -481,7 +483,8 @@ create_window(struct winthread *wt, HGLRC shareCtx) } if (shareCtx) { - wglShareLists(shareCtx, ctx); + if(!wglShareLists(shareCtx, ctx)) + Error("Couldn't share WGL context lists"); } /* save the info for this window/context */ @@ -504,10 +507,22 @@ ThreadProc(void *p) struct winthread *wt = (struct winthread *) p; HGLRC share; + /* Wait for first thread context */ + if(Texture && wt->Index > 0) { + WaitForSingleObject(WinThreads[0].hEventInitialised, INFINITE); + share = WinThreads[0].Context; + } + else + share = 0; + share = (Texture && wt->Index > 0) ? WinThreads[0].Context : 0; create_window(wt, share); SetEvent(wt->hEventInitialised); + /* Wait for all threads to initialize otherwise wglShareLists will fail */ + if(wt->Index < NumWinThreads - 1) + WaitForSingleObject(WinThreads[NumWinThreads - 1].hEventInitialised, INFINITE); + draw_loop(wt); return 0; } @@ -591,13 +606,17 @@ main(int argc, char *argv[]) printf("wglthreads: creating threads\n"); - /* Create the threads */ + /* Create the events */ for (i = 0; i < NumWinThreads; i++) { - DWORD id; - WinThreads[i].Index = i; WinThreads[i].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL); WinThreads[i].hEventRedraw = CreateEvent(NULL, FALSE, FALSE, NULL); + } + + /* Create the threads */ + for (i = 0; i < NumWinThreads; i++) { + DWORD id; + WinThreads[i].Thread = CreateThread(NULL, 0, ThreadProc, @@ -606,8 +625,6 @@ main(int argc, char *argv[]) &id); printf("wglthreads: Created thread %p\n", (void *) WinThreads[i].Thread); - WaitForSingleObject(WinThreads[i].hEventInitialised, INFINITE); - threads[i] = WinThreads[i].Thread; } |