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Diffstat (limited to 'progs/util/xrotfont.c')
-rw-r--r-- | progs/util/xrotfont.c | 368 |
1 files changed, 0 insertions, 368 deletions
diff --git a/progs/util/xrotfont.c b/progs/util/xrotfont.c deleted file mode 100644 index f1779678a7a..00000000000 --- a/progs/util/xrotfont.c +++ /dev/null @@ -1,368 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * glXUseRotatedXFontMESA() function - like glXUseXFont() but allows - * specification of a 0, 90, 180 or 270 degree rotation. - * Handy for drawing labels along vertical axes of graphs, etc. - * - * Based on Mesa's glXUseXFont code written and copyrighted by Thorsten Ohl. - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <X11/Xlib.h> -#include <X11/Xutil.h> -#include <GL/gl.h> -#include <GL/glx.h> - - - -/** - * Generate OpenGL-compatible bitmap by drawing an X character glyph - * to an off-screen pixmap, then getting the image and testing pixels. - * \param width bitmap width in pixels - * \param height bitmap height in pixels - */ -static void -fill_bitmap(Display *dpy, Pixmap pixmap, GC gc, - unsigned int bitmapWidth, unsigned int bitmapHeight, - unsigned int charWidth, unsigned int charHeight, - int xPos, int yPos, unsigned int c, GLubyte * bitmap, - int rotation) -{ - const int bytesPerRow = (bitmapWidth + 7) / 8; - XImage *image; - XChar2b char2b; - - /* clear pixmap to 0 */ - XSetForeground(dpy, gc, 0); - XFillRectangle(dpy, pixmap, gc, 0, 0, charWidth, charHeight); - - /* The glyph is drawn snug up against the left/top edges of the pixmap */ - XSetForeground(dpy, gc, 1); - char2b.byte1 = (c >> 8) & 0xff; - char2b.byte2 = (c & 0xff); - XDrawString16(dpy, pixmap, gc, xPos, yPos, &char2b, 1); - - /* initialize GL bitmap */ - memset(bitmap, 0, bytesPerRow * bitmapHeight); - - image = XGetImage(dpy, pixmap, 0, 0, charWidth, charHeight, 1, XYPixmap); - if (image) { - /* Set appropriate bits in the GL bitmap. - * Note: X11 and OpenGL are upside down wrt each other). - */ - unsigned int x, y; - if (rotation == 0) { - for (y = 0; y < charHeight; y++) { - for (x = 0; x < charWidth; x++) { - if (XGetPixel(image, x, y)) { - int y2 = bitmapHeight - y - 1; - bitmap[bytesPerRow * y2 + x / 8] |= (1 << (7 - (x % 8))); - } - } - } - } - else if (rotation == 90) { - for (y = 0; y < charHeight; y++) { - for (x = 0; x < charWidth; x++) { - if (XGetPixel(image, x, y)) { - int x2 = y; - int y2 = x; - bitmap[bytesPerRow * y2 + x2 / 8] |= (1 << (7 - (x2 % 8))); - } - } - } - } - else if (rotation == 180) { - for (y = 0; y < charHeight; y++) { - for (x = 0; x < charWidth; x++) { - if (XGetPixel(image, x, y)) { - int x2 = charWidth - x - 1; - bitmap[bytesPerRow * y + x2 / 8] |= (1 << (7 - (x2 % 8))); - } - } - } - } - else { - for (y = 0; y < charHeight; y++) { - for (x = 0; x < charWidth; x++) { - if (XGetPixel(image, x, y)) { - int x2 = charHeight - y - 1; - int y2 = charWidth - x - 1; - bitmap[bytesPerRow * y2 + x2 / 8] |= (1 << (7 - (x2 % 8))); - } - } - } - } - XDestroyImage(image); - } -} - - -/** - * Determine if a given glyph is valid and return the - * corresponding XCharStruct. - */ -static const XCharStruct * -isvalid(const XFontStruct * fs, unsigned int which) -{ - unsigned int rows, pages; - unsigned int byte1 = 0, byte2 = 0; - int i, valid = 1; - - rows = fs->max_byte1 - fs->min_byte1 + 1; - pages = fs->max_char_or_byte2 - fs->min_char_or_byte2 + 1; - - if (rows == 1) { - /* "linear" fonts */ - if ((fs->min_char_or_byte2 > which) || (fs->max_char_or_byte2 < which)) - valid = 0; - } - else { - /* "matrix" fonts */ - byte2 = which & 0xff; - byte1 = which >> 8; - if ((fs->min_char_or_byte2 > byte2) || - (fs->max_char_or_byte2 < byte2) || - (fs->min_byte1 > byte1) || (fs->max_byte1 < byte1)) - valid = 0; - } - - if (valid) { - if (fs->per_char) { - if (rows == 1) { - /* "linear" fonts */ - return fs->per_char + (which - fs->min_char_or_byte2); - } - else { - /* "matrix" fonts */ - i = ((byte1 - fs->min_byte1) * pages) + - (byte2 - fs->min_char_or_byte2); - return fs->per_char + i; - } - } - else { - return &fs->min_bounds; - } - } - return NULL; -} - - -/** - * Just like glXUseXFont() but with a rotation parameter. - * \param rotation may be 0, 90, 180 or 270 only. - */ -void -glXUseRotatedXFontMESA(Font font, int first, int count, int listbase, - int rotation) -{ - Display *dpy; - Window win; - Pixmap pixmap; - GC gc; - XFontStruct *fs; - GLint swapbytes, lsbfirst, rowlength; - GLint skiprows, skippixels, alignment; - unsigned int maxCharWidth, maxCharHeight; - GLubyte *bm; - int i; - - if (rotation != 0 && - rotation != 90 && - rotation != 180 && - rotation != 270) - return; - - dpy = glXGetCurrentDisplay(); - if (!dpy) - return; /* I guess glXMakeCurrent wasn't called */ - win = RootWindow(dpy, DefaultScreen(dpy)); - - fs = XQueryFont(dpy, font); - if (!fs) { - fprintf(stderr, "XQueryFont failed"); - return; - } - - /* Allocate a GL bitmap that can fit any character */ - maxCharWidth = fs->max_bounds.rbearing - fs->min_bounds.lbearing; - maxCharHeight = fs->max_bounds.ascent + fs->max_bounds.descent; - /* use max, in case we're rotating */ - if (rotation == 90 || rotation == 270) { - /* swap width/height */ - bm = (GLubyte *) malloc((maxCharHeight + 7) / 8 * maxCharWidth); - } - else { - /* normal or upside down */ - bm = (GLubyte *) malloc((maxCharWidth + 7) / 8 * maxCharHeight); - } - if (!bm) { - XFreeFontInfo(NULL, fs, 1); - fprintf(stderr, "Out of memory in glXUseRotatedXFontMESA"); - return; - } - - /* Save the current packing mode for bitmaps. */ - glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes); - glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst); - glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength); - glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows); - glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels); - glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); - - /* Enforce a standard packing mode which is compatible with - fill_bitmap() from above. This is actually the default mode, - except for the (non)alignment. */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); - glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - /* Create pixmap and GC */ - pixmap = XCreatePixmap(dpy, win, maxCharWidth, maxCharHeight, 1); - { - XGCValues values; - unsigned long valuemask; - values.foreground = BlackPixel(dpy, DefaultScreen(dpy)); - values.background = WhitePixel(dpy, DefaultScreen(dpy)); - values.font = fs->fid; - valuemask = GCForeground | GCBackground | GCFont; - gc = XCreateGC(dpy, pixmap, valuemask, &values); - } - - for (i = 0; i < count; i++) { - const unsigned int c = first + i; - const int list = listbase + i; - unsigned int charWidth, charHeight; - unsigned int bitmapWidth, bitmapHeight; - GLfloat xOrig, yOrig, xStep, yStep, dtemp; - const XCharStruct *ch; - int xPos, yPos; - int valid; - - /* check on index validity and get the bounds */ - ch = isvalid(fs, c); - if (!ch) { - ch = &fs->max_bounds; - valid = 0; - } - else { - valid = 1; - } - - /* glBitmap()' parameters: - straight from the glXUseXFont(3) manpage. */ - charWidth = ch->rbearing - ch->lbearing; - charHeight = ch->ascent + ch->descent; - xOrig = -ch->lbearing; - yOrig = ch->descent; - xStep = ch->width; - yStep = 0; - - /* X11's starting point. */ - xPos = -ch->lbearing; - yPos = ch->ascent; - - /* Apply rotation */ - switch (rotation) { - case 0: - /* nothing */ - bitmapWidth = charWidth; - bitmapHeight = charHeight; - break; - case 90: - /* xStep, yStep */ - dtemp = xStep; - xStep = -yStep; - yStep = dtemp; - /* xOrig, yOrig */ - yOrig = xOrig; - xOrig = charHeight - (charHeight - yPos); - /* width, height */ - bitmapWidth = charHeight; - bitmapHeight = charWidth; - break; - case 180: - /* xStep, yStep */ - xStep = -xStep; - yStep = -yStep; - /* xOrig, yOrig */ - xOrig = charWidth - xOrig - 1; - yOrig = charHeight - yOrig - 1; - bitmapWidth = charWidth; - bitmapHeight = charHeight; - break; - case 270: - /* xStep, yStep */ - dtemp = xStep; - xStep = yStep; - yStep = -dtemp; - /* xOrig, yOrig */ - dtemp = yOrig; - yOrig = charWidth - xOrig; - xOrig = dtemp; - /* width, height */ - bitmapWidth = charHeight; - bitmapHeight = charWidth; - break; - default: - /* should never get here */ - ; - } - - glNewList(list, GL_COMPILE); - if (valid && bitmapWidth > 0 && bitmapHeight > 0) { - - fill_bitmap(dpy, pixmap, gc, bitmapWidth, bitmapHeight, - charWidth, charHeight, - xPos, yPos, c, bm, rotation); - - glBitmap(bitmapWidth, bitmapHeight, xOrig, yOrig, xStep, yStep, bm); - } - else { - glBitmap(0, 0, 0.0, 0.0, xStep, yStep, NULL); - } - glEndList(); - } - - free(bm); - XFreeFontInfo(NULL, fs, 1); - XFreePixmap(dpy, pixmap); - XFreeGC(dpy, gc); - - /* Restore saved packing modes. */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); -} |