diff options
Diffstat (limited to 'progs/util/shaderutil.c')
-rw-r--r-- | progs/util/shaderutil.c | 107 |
1 files changed, 15 insertions, 92 deletions
diff --git a/progs/util/shaderutil.c b/progs/util/shaderutil.c index f057adf5c73..233252112a6 100644 --- a/progs/util/shaderutil.c +++ b/progs/util/shaderutil.c @@ -130,21 +130,26 @@ SetUniformValues(GLuint program, struct uniform_info uniforms[]) uniforms[i].location = glGetUniformLocation(program, uniforms[i].name); - switch (uniforms[i].size) { - case 1: - if (uniforms[i].type == GL_INT) - glUniform1i(uniforms[i].location, - (GLint) uniforms[i].value[0]); - else - glUniform1fv(uniforms[i].location, 1, uniforms[i].value); + switch (uniforms[i].type) { + case GL_INT: + case GL_SAMPLER_1D: + case GL_SAMPLER_2D: + case GL_SAMPLER_3D: + case GL_SAMPLER_CUBE: + case GL_SAMPLER_2D_RECT_ARB: + glUniform1i(uniforms[i].location, + (GLint) uniforms[i].value[0]); + break; + case GL_FLOAT: + glUniform1fv(uniforms[i].location, 1, uniforms[i].value); break; - case 2: + case GL_FLOAT_VEC2: glUniform2fv(uniforms[i].location, 1, uniforms[i].value); break; - case 3: + case GL_FLOAT_VEC3: glUniform3fv(uniforms[i].location, 1, uniforms[i].value); break; - case 4: + case GL_FLOAT_VEC4: glUniform4fv(uniforms[i].location, 1, uniforms[i].value); break; default: @@ -171,52 +176,6 @@ GetUniforms(GLuint program, struct uniform_info uniforms[]) glGetActiveUniform(program, i, 100, &len, &size, &type, name); uniforms[i].name = strdup(name); - switch (type) { - case GL_FLOAT: - size = 1; - type = GL_FLOAT; - break; - case GL_FLOAT_VEC2: - size = 2; - type = GL_FLOAT; - break; - case GL_FLOAT_VEC3: - size = 3; - type = GL_FLOAT; - break; - case GL_FLOAT_VEC4: - size = 4; - type = GL_FLOAT; - break; - case GL_INT: - size = 1; - type = GL_INT; - break; - case GL_INT_VEC2: - size = 2; - type = GL_INT; - break; - case GL_INT_VEC3: - size = 3; - type = GL_INT; - break; - case GL_INT_VEC4: - size = 4; - type = GL_INT; - break; - case GL_FLOAT_MAT3: - /* XXX fix me */ - size = 3; - type = GL_FLOAT; - break; - case GL_FLOAT_MAT4: - /* XXX fix me */ - size = 4; - type = GL_FLOAT; - break; - default: - abort(); - } uniforms[i].size = size; uniforms[i].type = type; uniforms[i].location = glGetUniformLocation(program, name); @@ -267,42 +226,6 @@ GetAttribs(GLuint program, struct attrib_info attribs[]) glGetActiveAttrib(program, i, 100, &len, &size, &type, name); attribs[i].name = strdup(name); - switch (type) { - case GL_FLOAT: - size = 1; - type = GL_FLOAT; - break; - case GL_FLOAT_VEC2: - size = 2; - type = GL_FLOAT; - break; - case GL_FLOAT_VEC3: - size = 3; - type = GL_FLOAT; - break; - case GL_FLOAT_VEC4: - size = 4; - type = GL_FLOAT; - break; - case GL_INT: - size = 1; - type = GL_INT; - break; - case GL_INT_VEC2: - size = 2; - type = GL_INT; - break; - case GL_INT_VEC3: - size = 3; - type = GL_INT; - break; - case GL_INT_VEC4: - size = 4; - type = GL_INT; - break; - default: - abort(); - } attribs[i].size = size; attribs[i].type = type; attribs[i].location = glGetAttribLocation(program, name); |