diff options
Diffstat (limited to 'progs/tests')
-rw-r--r-- | progs/tests/Makefile | 8 | ||||
-rw-r--r-- | progs/tests/arraytexture.c | 337 | ||||
-rw-r--r-- | progs/tests/drawbuffers.c | 21 | ||||
-rw-r--r-- | progs/tests/random.c | 457 |
4 files changed, 815 insertions, 8 deletions
diff --git a/progs/tests/Makefile b/progs/tests/Makefile index 9edef74fb2c..9016efe9e77 100644 --- a/progs/tests/Makefile +++ b/progs/tests/Makefile @@ -23,6 +23,7 @@ SOURCES = \ arbvptest3.c \ arbvptorus.c \ arbvpwarpmesh.c \ + arraytexture.c \ blendminmax.c \ blendsquare.c \ bufferobj.c \ @@ -54,6 +55,7 @@ SOURCES = \ pbo.c \ prog_parameter.c \ projtex.c \ + random.c \ readrate.c \ seccolor.c \ sharedtex.c \ @@ -117,6 +119,12 @@ getprocaddress: getprocaddress.c getproclist.h getproclist.h: $(TOP)/src/mesa/glapi/gl_API.xml getprocaddress.c getprocaddress.py python getprocaddress.py > getproclist.h +arraytexture: arraytexture.o readtex.o + $(CC) $(CFLAGS) arraytexture.o readtex.o $(LIBS) -o $@ + +arraytexture.o: arraytexture.c readtex.h + $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ + afsmultiarb: afsmultiarb.o readtex.o $(CC) $(CFLAGS) afsmultiarb.o readtex.o $(LIBS) -o $@ diff --git a/progs/tests/arraytexture.c b/progs/tests/arraytexture.c new file mode 100644 index 00000000000..48c622be302 --- /dev/null +++ b/progs/tests/arraytexture.c @@ -0,0 +1,337 @@ +/* + * (C) Copyright IBM Corporation 2007 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * \file arraytexture.c + * + * + * \author Ian Romanick <[email protected]> + */ + +#include <assert.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <math.h> +#include <GL/glut.h> +#include <GL/glext.h> + +#if !defined(GL_EXT_texture_array) && !defined(GL_MESA_texture_array) +# error "This demo requires enums for either GL_EXT_texture_array or GL_MESA_texture_array to build." +#endif + +#include "readtex.h" + +#define GL_CHECK_ERROR() \ + do { \ + GLenum err = glGetError(); \ + if (err) { \ + printf("%s:%u: %s (0x%04x)\n", __FILE__, __LINE__, \ + gluErrorString(err), err); \ + } \ + } while (0) + +static const char *const textures[] = { + "../images/girl.rgb", + "../images/girl2.rgb", + "../images/arch.rgb", + "../images/s128.rgb", + + "../images/tree3.rgb", + "../images/bw.rgb", + "../images/reflect.rgb", + "../images/wrs_logo.rgb", + NULL +}; + +static const char frag_prog[] = + "!!ARBfp1.0\n" + "OPTION MESA_texture_array;\n" + "TEX result.color, fragment.texcoord[0], texture[0], ARRAY2D;\n" + "END\n"; + +static GLfloat Xrot = 0, Yrot = -30, Zrot = 0; +static GLfloat texZ = 0.0; +static GLfloat texZ_dir = 0.01; +static GLint num_layers; + +static PFNGLBINDPROGRAMARBPROC bind_program; +static PFNGLPROGRAMSTRINGARBPROC program_string; +static PFNGLGENPROGRAMSARBPROC gen_programs; + + +static void +PrintString(const char *s) +{ + while (*s) { + glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); + s++; + } +} + + +static void Idle(void) +{ + static int lastTime = 0; + int t = glutGet(GLUT_ELAPSED_TIME); + + if (lastTime == 0) + lastTime = t; + else if (t - lastTime < 10) + return; + + lastTime = t; + + texZ += texZ_dir; + if ((texZ < 0.0) || ((GLint) texZ > num_layers)) { + texZ_dir = -texZ_dir; + } + + glutPostRedisplay(); +} + + +static void Display(void) +{ + char str[100]; + + glClear(GL_COLOR_BUFFER_BIT); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1, 1, -1, 1, -1, 1); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + (*bind_program)(GL_FRAGMENT_PROGRAM_ARB, 0); + glColor3f(1,1,1); + glRasterPos3f(-0.9, -0.9, 0.0); + sprintf(str, "Texture Z coordinate = %4.1f", texZ); + PrintString(str); + + (*bind_program)(GL_FRAGMENT_PROGRAM_ARB, 1); + GL_CHECK_ERROR(); + glEnable(GL_TEXTURE_2D_ARRAY_EXT); + GL_CHECK_ERROR(); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -8.0); + + glPushMatrix(); + glRotatef(Xrot, 1, 0, 0); + glRotatef(Yrot, 0, 1, 0); + glRotatef(Zrot, 0, 0, 1); + + glBegin(GL_QUADS); + glTexCoord3f(0.0, 0.0, texZ); glVertex2f(-1.0, -1.0); + glTexCoord3f(2.0, 0.0, texZ); glVertex2f(1.0, -1.0); + glTexCoord3f(2.0, 2.0, texZ); glVertex2f(1.0, 1.0); + glTexCoord3f(0.0, 2.0, texZ); glVertex2f(-1.0, 1.0); + glEnd(); + + glPopMatrix(); + + glDisable(GL_TEXTURE_2D_ARRAY_EXT); + GL_CHECK_ERROR(); + (*bind_program)(GL_FRAGMENT_PROGRAM_ARB, 0); + GL_CHECK_ERROR(); + + glutSwapBuffers(); +} + + +static void Reshape(int width, int height) +{ + glViewport(0, 0, width, height); +} + + +static void Key(unsigned char key, int x, int y) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + +static void SpecialKey(int key, int x, int y) +{ + const GLfloat step = 3.0; + (void) x; + (void) y; + switch (key) { + case GLUT_KEY_UP: + Xrot -= step; + break; + case GLUT_KEY_DOWN: + Xrot += step; + break; + case GLUT_KEY_LEFT: + Yrot -= step; + break; + case GLUT_KEY_RIGHT: + Yrot += step; + break; + } + glutPostRedisplay(); +} + + +static int FindLine(const char *program, int position) +{ + int i, line = 1; + for (i = 0; i < position; i++) { + if (program[i] == '\n') + line++; + } + return line; +} + + +static void +compile_fragment_program(GLuint id, const char *prog) +{ + int errorPos; + int err; + + err = glGetError(); + (*bind_program)(GL_FRAGMENT_PROGRAM_ARB, id); + (*program_string)(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(prog), (const GLubyte *) prog); + + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos); + err = glGetError(); + if (err != GL_NO_ERROR || errorPos != -1) { + int l = FindLine(prog, errorPos); + + printf("Fragment Program Error (err=%d, pos=%d line=%d): %s\n", + err, errorPos, l, + (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB)); + exit(0); + } +} + + +static void require_extension(const char *ext) +{ + if (!glutExtensionSupported(ext)) { + printf("Sorry, %s not supported by this renderer.\n", ext); + exit(1); + } +} + + +static void Init(void) +{ + const char *const ver_string = (const char *const) glGetString(GL_VERSION); + unsigned i; + + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", ver_string); + + require_extension("GL_ARB_fragment_program"); + require_extension("GL_MESA_texture_array"); + require_extension("GL_SGIS_generate_mipmap"); + + bind_program = glutGetProcAddress("glBindProgramARB"); + program_string = glutGetProcAddress("glProgramStringARB"); + gen_programs = glutGetProcAddress("glGenProgramsARB"); + + + for (num_layers = 0; textures[num_layers] != NULL; num_layers++) + /* empty */ ; + + glBindTexture(GL_TEXTURE_2D_ARRAY_EXT, 1); + glTexImage3D(GL_TEXTURE_2D_ARRAY_EXT, 0, GL_RGB8, + 256, 256, num_layers, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); + GL_CHECK_ERROR(); + + glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_GENERATE_MIPMAP_SGIS, + GL_TRUE); + + for (i = 0; textures[i] != NULL; i++) { + GLint width, height; + GLenum format; + + GLubyte *image = LoadRGBImage(textures[i], &width, &height, &format); + if (!image) { + printf("Error: could not load texture image %s\n", textures[i]); + exit(1); + } + + /* resize to 256 x 256 */ + if (width != 256 || height != 256) { + GLubyte *newImage = malloc(256 * 256 * 4); + gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image, + 256, 256, GL_UNSIGNED_BYTE, newImage); + free(image); + image = newImage; + } + + glTexSubImage3D(GL_TEXTURE_2D_ARRAY_EXT, 0, + 0, 0, i, 256, 256, 1, + format, GL_UNSIGNED_BYTE, image); + free(image); + } + GL_CHECK_ERROR(); + + glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); + + glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + GL_CHECK_ERROR(); + glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + GL_CHECK_ERROR(); + + compile_fragment_program(1, frag_prog); + GL_CHECK_ERROR(); +} + + +int main(int argc, char *argv[]) +{ + glutInit(&argc, argv); + glutInitWindowPosition(0, 0); + glutInitWindowSize(350, 350); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); + glutCreateWindow("Array texture test"); + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutSpecialFunc(SpecialKey); + glutDisplayFunc(Display); + glutIdleFunc(Idle); + Init(); + glutMainLoop(); + return 0; +} diff --git a/progs/tests/drawbuffers.c b/progs/tests/drawbuffers.c index 8583bac0ddf..5e89569380a 100644 --- a/progs/tests/drawbuffers.c +++ b/progs/tests/drawbuffers.c @@ -19,6 +19,7 @@ static int Win; static int Width = 400, Height = 400; static GLuint FBobject, RBobjects[3]; static GLfloat Xrot = 0.0, Yrot = 0.0; +static GLuint Program; static void @@ -40,6 +41,8 @@ Display(void) GL_COLOR_ATTACHMENT1_EXT }; + glUseProgram_func(Program); + /* draw to user framebuffer */ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject); @@ -71,10 +74,12 @@ Display(void) buffer); /* top half = colorbuffer 1 */ glReadBuffer(GL_COLOR_ATTACHMENT1_EXT); - glReadPixels(0, Height/2, Width, Height / 2, GL_RGBA, GL_UNSIGNED_BYTE, - buffer + Width * Height / 2 * 4); + glReadPixels(0, Height/2, Width, Height - Height / 2, + GL_RGBA, GL_UNSIGNED_BYTE, + buffer + Width * (Height / 2) * 4); /* draw to window */ + glUseProgram_func(0); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glWindowPos2iARB(0, 0); glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); @@ -243,15 +248,15 @@ SetupShaders(void) " gl_FragData[1] = vec4(1.0) - gl_Color; \n" "}\n"; - GLuint fragShader, program; + GLuint fragShader; fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText); - program = glCreateProgram_func(); + Program = glCreateProgram_func(); - glAttachShader_func(program, fragShader); - glLinkProgram_func(program); - CheckLink(program); - glUseProgram_func(program); + glAttachShader_func(Program, fragShader); + glLinkProgram_func(Program); + CheckLink(Program); + glUseProgram_func(Program); } diff --git a/progs/tests/random.c b/progs/tests/random.c new file mode 100644 index 00000000000..d52c338e0e1 --- /dev/null +++ b/progs/tests/random.c @@ -0,0 +1,457 @@ +/** + * Random rendering, to check for crashes, hangs, etc. + * + * Brian Paul + * 21 June 2007 + */ + +#define GL_GLEXT_PROTOTYPES + +#include <assert.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> +#include <GL/glut.h> + +static int Win; +static GLboolean Anim = GL_TRUE; +static int Width = 200, Height = 200; +static int DB = 0; +static int MinVertexCount = 0, MaxVertexCount = 1000; +static int Count = 0; + +struct vertex +{ + int type; + float v[4]; +}; + +static int BufferSize = 10000; +static struct vertex *Vbuffer = NULL; +static int Vcount, Vprim; + +enum { + BEGIN, + END, + VERTEX2, + VERTEX3, + VERTEX4, + COLOR3, + COLOR4, + TEX2, + TEX3, + TEX4, + SECCOLOR3, + NORMAL3 +}; + + + +/** + * This can be called from within gdb after a crash: + * (gdb) call ReportState() + */ +static void +ReportState(void) +{ + static const struct { + GLenum token; + char *str; + GLenum type; + } state [] = { + { GL_ALPHA_TEST, "GL_ALPHA_TEST", GL_INT }, + { GL_BLEND, "GL_BLEND", GL_INT }, + { GL_CLIP_PLANE0, "GL_CLIP_PLANE0", GL_INT }, + { GL_DEPTH_TEST, "GL_DEPTH_TEST", GL_INT }, + { GL_LIGHTING, "GL_LIGHTING", GL_INT }, + { GL_LINE_WIDTH, "GL_LINE_WIDTH", GL_FLOAT }, + { GL_POINT_SIZE, "GL_POINT_SIZE", GL_FLOAT }, + { GL_SHADE_MODEL, "GL_SHADE_MODEL", GL_INT }, + { GL_SCISSOR_TEST, "GL_SCISSOR_TEST", GL_INT }, + { 0, NULL, 0 } + }; + + GLint i; + + for (i = 0; state[i].token; i++) { + if (state[i].type == GL_INT) { + GLint v; + glGetIntegerv(state[i].token, &v); + printf("%s = %d\n", state[i].str, v); + } + else { + GLfloat v; + glGetFloatv(state[i].token, &v); + printf("%s = %f\n", state[i].str, v); + } + } +} + +static void +PrintVertex(const char *f, const struct vertex *v, int sz) +{ + int i; + printf("%s(", f); + for (i = 0; i < sz; i++) { + printf("%g%s", v->v[i], (i == sz-1) ? "" : ", "); + } + printf(");\n"); +} + +/** + * This can be called from within gdb after a crash: + * (gdb) call ReportState() + */ +static void +LastPrim(void) +{ + int i; + for (i = 0; i < Vcount; i++) { + switch (Vbuffer[i].type) { + case BEGIN: + printf("glBegin(%d);\n", (int) Vbuffer[i].v[0]); + break; + case END: + printf("glEnd();\n"); + break; + case VERTEX2: + PrintVertex("glVertex2f", Vbuffer + i, 2); + break; + case VERTEX3: + PrintVertex("glVertex3f", Vbuffer + i, 3); + break; + case VERTEX4: + PrintVertex("glVertex4f", Vbuffer + i, 4); + break; + case COLOR3: + PrintVertex("glColor3f", Vbuffer + i, 3); + break; + case COLOR4: + PrintVertex("glColor4f", Vbuffer + i, 4); + break; + case TEX2: + PrintVertex("glTexCoord2f", Vbuffer + i, 2); + break; + case TEX3: + PrintVertex("glTexCoord3f", Vbuffer + i, 3); + break; + case TEX4: + PrintVertex("glTexCoord4f", Vbuffer + i, 4); + break; + case SECCOLOR3: + PrintVertex("glSecondaryColor3f", Vbuffer + i, 3); + break; + case NORMAL3: + PrintVertex("glNormal3f", Vbuffer + i, 3); + break; + default: + abort(); + } + } +} + + +static int +RandomInt(int max) +{ + if (max == 0) + return 0; + return rand() % max; +} + +static float +RandomFloat(float min, float max) +{ + int k = rand() % 10000; + float x = min + (max - min) * k / 10000.0; + return x; +} + +/* + * Return true if random number in [0,1] is <= percentile. + */ +static GLboolean +RandomChoice(float percentile) +{ + return RandomFloat(0.0, 1.0) <= percentile; +} + +static void +RandomStateChange(void) +{ + int k = RandomInt(19); + switch (k) { + case 0: + glEnable(GL_BLEND); + break; + case 1: + glDisable(GL_BLEND); + break; + case 2: + glEnable(GL_ALPHA_TEST); + break; + case 3: + glEnable(GL_ALPHA_TEST); + break; + case 4: + glEnable(GL_DEPTH_TEST); + break; + case 5: + glEnable(GL_DEPTH_TEST); + break; + case 6: + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + break; + case 7: + glPointSize(10.0); + break; + case 8: + glPointSize(1.0); + break; + case 9: + glLineWidth(10.0); + break; + case 10: + glLineWidth(1.0); + break; + case 11: + glEnable(GL_LIGHTING); + break; + case 12: + glDisable(GL_LIGHTING); + break; + case 13: + glEnable(GL_SCISSOR_TEST); + break; + case 14: + glDisable(GL_SCISSOR_TEST); + break; + case 15: + glEnable(GL_CLIP_PLANE0); + break; + case 16: + glDisable(GL_CLIP_PLANE0); + break; + case 17: + glShadeModel(GL_FLAT); + break; + case 18: + glShadeModel(GL_SMOOTH); + break; + } +} + + +static void +RandomPrimitive(void) +{ + int i; + int len = MinVertexCount + RandomInt(MaxVertexCount - MinVertexCount); + + Vprim = RandomInt(10); + + glBegin(Vprim); + Vbuffer[Vcount].type = BEGIN; + Vbuffer[Vcount].v[0] = Vprim; + Vcount++; + + for (i = 0; i < len; i++) { + Vbuffer[Vcount].v[0] = RandomFloat(-3, 3); + Vbuffer[Vcount].v[1] = RandomFloat(-3, 3); + Vbuffer[Vcount].v[2] = RandomFloat(-3, 3); + Vbuffer[Vcount].v[3] = RandomFloat(-3, 3); + int k = RandomInt(9); + switch (k) { + case 0: + glVertex2fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = VERTEX2; + break; + case 1: + glVertex3fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = VERTEX3; + break; + case 2: + glVertex4fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = VERTEX4; + break; + case 3: + glColor3fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = COLOR3; + break; + case 4: + glColor4fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = COLOR4; + break; + case 5: + glTexCoord2fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = TEX2; + break; + case 6: + glTexCoord3fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = TEX3; + break; + case 7: + glTexCoord4fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = TEX4; + break; + case 8: + glSecondaryColor3fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = SECCOLOR3; + break; + case 9: + glNormal3fv(Vbuffer[Vcount].v); + Vbuffer[Vcount].type = NORMAL3; + break; + default: + abort(); + } + Vcount++; + + if (Vcount >= BufferSize - 2) { + /* reset */ + Vcount = 0; + } + } + + Vbuffer[Vcount++].type = END; + + glEnd(); +} + + +static void +RandomDraw(void) +{ + int i; + GLboolean dlist = RandomChoice(0.1); + if (dlist) + glNewList(1, GL_COMPILE); + for (i = 0; i < 3; i++) { + RandomStateChange(); + } + RandomPrimitive(); + + if (dlist) { + glEndList(); + glCallList(1); + } +} + + +static void +Idle(void) +{ + glutPostRedisplay(); +} + + +static void +Draw(void) +{ +#if 1 + RandomDraw(); + Count++; +#else + /* cut & paste temp code here */ +#endif + + assert(glGetError() == 0); + + if (DB) + glutSwapBuffers(); + else + glFinish(); +} + + +static void +Reshape(int width, int height) +{ + Width = width; + Height = height; + glViewport(0, 0, width, height); + glScissor(20, 20, Width-40, Height-40); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -15.0); +} + + +static void +Key(unsigned char key, int x, int y) +{ + (void) x; + (void) y; + switch (key) { + case 27: + glutDestroyWindow(Win); + exit(0); + break; + } + glutPostRedisplay(); +} + + +static void +Init(void) +{ + static const GLdouble plane[4] = {1, 1, 0, 0}; + glDrawBuffer(GL_FRONT); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glEnable(GL_LIGHT0); + glClipPlane(GL_CLIP_PLANE0, plane); + + Vbuffer = (struct vertex *) + malloc(BufferSize * sizeof(struct vertex)); + + /* silence warnings */ + (void) ReportState; + (void) LastPrim; +} + + +static void +ParseArgs(int argc, char *argv[]) +{ + int i; + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-s") == 0) { + int j = atoi(argv[i + 1]); + printf("Random seed value: %d\n", j); + srand(j); + i++; + } + else if (strcmp(argv[i], "-a") == 0) { + i++; + MinVertexCount = atoi(argv[i]); + } + else if (strcmp(argv[i], "-b") == 0) { + i++; + MaxVertexCount = atoi(argv[i]); + } + } +} + + +int +main(int argc, char *argv[]) +{ + glutInit(&argc, argv); + glutInitWindowPosition(0, 0); + glutInitWindowSize(Width, Height); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); + Win = glutCreateWindow(argv[0]); + ParseArgs(argc, argv); + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + if (Anim) + glutIdleFunc(Idle); + Init(); + glutMainLoop(); + return 0; +} |