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-rw-r--r--progs/tests/arraytexture.c2
-rw-r--r--progs/tests/blendminmax.c2
-rw-r--r--progs/tests/blendsquare.c2
-rw-r--r--progs/tests/bug_3101.c2
-rw-r--r--progs/tests/bug_3195.c2
-rw-r--r--progs/tests/crossbar.c2
-rw-r--r--progs/tests/interleave.c2
-rw-r--r--progs/tests/invert.c2
-rw-r--r--progs/tests/prog_parameter.c2
-rw-r--r--progs/tests/stencil_twoside.c2
-rw-r--r--progs/tests/stencil_wrap.c2
-rw-r--r--progs/tests/vao-01.c2
-rw-r--r--progs/tests/vao-02.c2
-rw-r--r--progs/tests/zreaddraw.c61
14 files changed, 57 insertions, 30 deletions
diff --git a/progs/tests/arraytexture.c b/progs/tests/arraytexture.c
index e4e86b9b4ce..94adf478d90 100644
--- a/progs/tests/arraytexture.c
+++ b/progs/tests/arraytexture.c
@@ -249,7 +249,7 @@ static void require_extension(const char *ext)
static void Init(void)
{
- const char *const ver_string = (const char *const) glGetString(GL_VERSION);
+ const char *const ver_string = (const char *) glGetString(GL_VERSION);
unsigned i;
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
diff --git a/progs/tests/blendminmax.c b/progs/tests/blendminmax.c
index 7297f41b787..b33839cc875 100644
--- a/progs/tests/blendminmax.c
+++ b/progs/tests/blendminmax.c
@@ -178,7 +178,7 @@ static void Key( unsigned char key, int x, int y )
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
diff --git a/progs/tests/blendsquare.c b/progs/tests/blendsquare.c
index 3ee3ae2230c..07806fc758d 100644
--- a/progs/tests/blendsquare.c
+++ b/progs/tests/blendsquare.c
@@ -142,7 +142,7 @@ static void Key( unsigned char key, int x, int y )
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
const double version = strtod( ver_string, NULL );
diff --git a/progs/tests/bug_3101.c b/progs/tests/bug_3101.c
index 06a97761557..796377186bd 100644
--- a/progs/tests/bug_3101.c
+++ b/progs/tests/bug_3101.c
@@ -100,7 +100,7 @@ static void Key( unsigned char key, int x, int y )
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
diff --git a/progs/tests/bug_3195.c b/progs/tests/bug_3195.c
index 3574c1f7176..10481c22322 100644
--- a/progs/tests/bug_3195.c
+++ b/progs/tests/bug_3195.c
@@ -176,7 +176,7 @@ static void SpecialKey( int key, int x, int y )
static void Init( void )
{
GLfloat maxBias;
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
diff --git a/progs/tests/crossbar.c b/progs/tests/crossbar.c
index 2988e209200..ac9a8eae3b7 100644
--- a/progs/tests/crossbar.c
+++ b/progs/tests/crossbar.c
@@ -143,7 +143,7 @@ static void Key( unsigned char key, int x, int y )
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
float ver = strtod( ver_string, NULL );
GLint tex_units;
diff --git a/progs/tests/interleave.c b/progs/tests/interleave.c
index acf67d02c12..c60ddde1f11 100644
--- a/progs/tests/interleave.c
+++ b/progs/tests/interleave.c
@@ -352,7 +352,7 @@ static void ModeMenu( int entry )
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
const GLubyte tex[16] = {
0xff, 0x00, 0xff, 0x00,
diff --git a/progs/tests/invert.c b/progs/tests/invert.c
index 45001b44d07..be554726563 100644
--- a/progs/tests/invert.c
+++ b/progs/tests/invert.c
@@ -126,7 +126,7 @@ static void Key( unsigned char key, int x, int y )
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
const float ver = strtod( ver_string, NULL );
diff --git a/progs/tests/prog_parameter.c b/progs/tests/prog_parameter.c
index 2de7e2994af..e38c68904d4 100644
--- a/progs/tests/prog_parameter.c
+++ b/progs/tests/prog_parameter.c
@@ -186,7 +186,7 @@ static int set_parameter_batch( GLsizei count, GLfloat * param,
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
int pass = 1;
GLfloat * params;
diff --git a/progs/tests/stencil_twoside.c b/progs/tests/stencil_twoside.c
index 1010139a20e..dec620023fc 100644
--- a/progs/tests/stencil_twoside.c
+++ b/progs/tests/stencil_twoside.c
@@ -311,7 +311,7 @@ static void Key( unsigned char key, int x, int y )
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
diff --git a/progs/tests/stencil_wrap.c b/progs/tests/stencil_wrap.c
index 28307fef4f0..2bafd3204f0 100644
--- a/progs/tests/stencil_wrap.c
+++ b/progs/tests/stencil_wrap.c
@@ -225,7 +225,7 @@ static void Key( unsigned char key, int x, int y )
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
diff --git a/progs/tests/vao-01.c b/progs/tests/vao-01.c
index ee528d22439..bacae70bb53 100644
--- a/progs/tests/vao-01.c
+++ b/progs/tests/vao-01.c
@@ -109,7 +109,7 @@ static void Key( unsigned char key, int x, int y )
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
GLuint obj;
int pass = 1;
diff --git a/progs/tests/vao-02.c b/progs/tests/vao-02.c
index c23b4ab05a6..d085541876d 100644
--- a/progs/tests/vao-02.c
+++ b/progs/tests/vao-02.c
@@ -109,7 +109,7 @@ static void Key( unsigned char key, int x, int y )
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
GLuint obj;
int pass = 1;
diff --git a/progs/tests/zreaddraw.c b/progs/tests/zreaddraw.c
index 4d27b3a505b..0910eaaa799 100644
--- a/progs/tests/zreaddraw.c
+++ b/progs/tests/zreaddraw.c
@@ -11,7 +11,16 @@
#include <GL/glew.h>
#include <GL/glut.h>
-static GLint WinWidth = 500, WinHeight = 500;
+
+#define ZWIDTH 100
+#define ZHEIGHT 100
+
+#define ZOOM 4
+
+#define ZWIDTH2 (ZOOM * ZWIDTH)
+#define ZHEIGHT2 (ZOOM * ZHEIGHT)
+
+static GLint WinWidth = ZWIDTH + ZWIDTH2, WinHeight = ZHEIGHT + ZHEIGHT2;
static GLboolean Invert = GL_FALSE;
static GLboolean TestPacking = GL_FALSE;
static GLboolean TestList = GL_FALSE;
@@ -19,8 +28,8 @@ static GLboolean TestList = GL_FALSE;
static void Display(void)
{
- GLfloat depth[100 * 100 * 2];
- GLfloat depth2[400 * 400]; /* *2 to test pixelstore stuff */
+ GLfloat depth[ZWIDTH * ZHEIGHT * 2];
+ GLfloat depth2[ZWIDTH2 * ZHEIGHT2]; /* *2 to test pixelstore stuff */
GLuint list;
GLenum depthType = GL_FLOAT;
@@ -30,7 +39,7 @@ static void Display(void)
glEnable(GL_DEPTH_TEST);
/* draw a sphere */
- glViewport(0, 0, 100, 100);
+ glViewport(0, 0, ZWIDTH, ZHEIGHT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1, 1, -1, 1, -1, 0); /* clip away back half of sphere */
@@ -44,12 +53,12 @@ static void Display(void)
}
/* read the depth image */
- glReadPixels(0, 0, 100, 100, GL_DEPTH_COMPONENT, depthType, depth);
+ glReadPixels(0, 0, ZWIDTH, ZHEIGHT, GL_DEPTH_COMPONENT, depthType, depth);
if (depthType == GL_FLOAT) {
GLfloat min, max;
int i;
min = max = depth[0];
- for (i = 1; i < 100 * 100; i++) {
+ for (i = 1; i < ZWIDTH * ZHEIGHT; i++) {
if (depth[i] < min)
min = depth[i];
if (depth[i] > max)
@@ -58,9 +67,22 @@ static void Display(void)
printf("Depth value range: [%f, %f]\n", min, max);
}
+ /* debug */
+ if (0) {
+ int i;
+ float *z = depth + ZWIDTH * 50;
+ printf("z at y=50:\n");
+ for (i = 0; i < ZWIDTH; i++) {
+ printf("%5.3f ", z[i]);
+ if ((i + 1) % 12 == 0)
+ printf("\n");
+ }
+ printf("\n");
+ }
+
/* Draw the Z image as luminance above original rendering */
- glWindowPos2i(0, 100);
- glDrawPixels(100, 100, GL_LUMINANCE, depthType, depth);
+ glWindowPos2i(0, ZHEIGHT);
+ glDrawPixels(ZWIDTH, ZHEIGHT, GL_LUMINANCE, depthType, depth);
if (TestPacking) {
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
@@ -70,9 +92,9 @@ static void Display(void)
}
/* draw depth image with scaling (into z buffer) */
- glPixelZoom(4.0, 4.0);
+ glPixelZoom(ZOOM, ZOOM);
glColor4f(1, 0, 0, 0);
- glWindowPos2i(100, 0);
+ glWindowPos2i(ZWIDTH, 0);
if (Invert) {
glPixelTransferf(GL_DEPTH_SCALE, -1.0);
glPixelTransferf(GL_DEPTH_BIAS, 1.0);
@@ -80,13 +102,13 @@ static void Display(void)
if (TestList) {
list = glGenLists(1);
glNewList(list, GL_COMPILE);
- glDrawPixels(100, 100, GL_DEPTH_COMPONENT, depthType, depth);
+ glDrawPixels(ZWIDTH, ZHEIGHT, GL_DEPTH_COMPONENT, depthType, depth);
glEndList();
glCallList(list);
glDeleteLists(list, 1);
}
else {
- glDrawPixels(100, 100, GL_DEPTH_COMPONENT, depthType, depth);
+ glDrawPixels(ZWIDTH, ZHEIGHT, GL_DEPTH_COMPONENT, depthType, depth);
}
if (Invert) {
glPixelTransferf(GL_DEPTH_SCALE, 1.0);
@@ -101,24 +123,25 @@ static void Display(void)
glDisable(GL_DEPTH_TEST);
/* read back scaled depth image */
- glReadPixels(100, 0, 400, 400, GL_DEPTH_COMPONENT, GL_FLOAT, depth2);
+ glReadPixels(ZWIDTH, 0, ZWIDTH2, ZHEIGHT2, GL_DEPTH_COMPONENT, GL_FLOAT, depth2);
/* debug */
if (0) {
int i;
- float *z = depth2 + 400 * 200;
+ float *z = depth2 + ZWIDTH2 * 200;
printf("z at y=200:\n");
- for (i = 0; i < 400; i++) {
+ for (i = 0; i < ZWIDTH2; i++) {
printf("%5.3f ", z[i]);
if ((i + 1) % 12 == 0)
printf("\n");
}
+ printf("\n");
}
/* draw as luminance */
glPixelZoom(1.0, 1.0);
- glWindowPos2i(100, 0);
- glDrawPixels(400, 400, GL_LUMINANCE, GL_FLOAT, depth2);
+ glWindowPos2i(ZWIDTH, 0);
+ glDrawPixels(ZWIDTH2, ZHEIGHT2, GL_LUMINANCE, GL_FLOAT, depth2);
glutSwapBuffers();
}
@@ -162,9 +185,13 @@ static void Init(void)
const GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
const GLfloat pos[4] = {0, 0, 10, 0};
+ GLint z;
+
+ glGetIntegerv(GL_DEPTH_BITS, &z);
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_DEPTH_BITS = %d\n", z);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, blue);
glLightfv(GL_LIGHT0, GL_AMBIENT, gray);