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-rw-r--r--progs/tests/Makefile2
-rw-r--r--progs/tests/fbotest1.c6
-rw-r--r--progs/tests/fbotest2.c52
-rw-r--r--progs/tests/fbotest3.c6
-rw-r--r--progs/tests/getprocaddress.py4
-rw-r--r--progs/tests/texwrap.c32
-rw-r--r--progs/tests/vao-01.c2
-rw-r--r--progs/tests/vao-02.c2
8 files changed, 83 insertions, 23 deletions
diff --git a/progs/tests/Makefile b/progs/tests/Makefile
index 6c78abcf5e0..67efc3b7a9c 100644
--- a/progs/tests/Makefile
+++ b/progs/tests/Makefile
@@ -158,7 +158,7 @@ clean:
# auto code generation
getprocaddress: getprocaddress.c getproclist.h
-getproclist.h: $(TOP)/src/mesa/glapi/gl_API.xml getprocaddress.c getprocaddress.py
+getproclist.h: $(TOP)/src/mesa/glapi/gen/gl_API.xml getprocaddress.c getprocaddress.py
python getprocaddress.py > getproclist.h
arraytexture: arraytexture.o readtex.o
diff --git a/progs/tests/fbotest1.c b/progs/tests/fbotest1.c
index 0cd7f95c355..a95fdff74c3 100644
--- a/progs/tests/fbotest1.c
+++ b/progs/tests/fbotest1.c
@@ -36,8 +36,8 @@ Display( void )
/* draw to user framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
@@ -161,7 +161,7 @@ Init( void )
assert(i == MyFB);
CheckError(__LINE__);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT, MyRB);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
diff --git a/progs/tests/fbotest2.c b/progs/tests/fbotest2.c
index f9c506193f6..faf0dd87484 100644
--- a/progs/tests/fbotest2.c
+++ b/progs/tests/fbotest2.c
@@ -33,15 +33,16 @@ CheckError(int line)
static void
Display( void )
{
- GLubyte *buffer = malloc(Width * Height * 4);
+ GLboolean copyPix = GL_FALSE;
+ GLboolean blitPix = GL_FALSE;
GLenum status;
CheckError(__LINE__);
/* draw to user framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
@@ -63,16 +64,43 @@ Display( void )
glutSolidTeapot(2.0);
glPopMatrix();
- /* read from user framebuffer */
- glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ if (copyPix) {
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, MyFB);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ glDrawBuffer(GL_BACK);
- /* draw to window */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
- glWindowPos2iARB(0, 0);
- glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
+
+ glWindowPos2iARB(0, 0);
+ glCopyPixels(0, 0, Width, Height, GL_COLOR);
+ }
+ else if (blitPix) {
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, MyFB);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ glDrawBuffer(GL_BACK);
+
+ glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
+
+ glBlitFramebufferEXT(0, 0, Width, Height,
+ 0, 0, Width, Height,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ }
+ else {
+ GLubyte *buffer = malloc(Width * Height * 4);
+ /* read from user framebuffer */
+ glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+
+ /* draw to window */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
+ glWindowPos2iARB(0, 0);
+ glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+
+ free(buffer);
+ }
- free(buffer);
glutSwapBuffers();
CheckError(__LINE__);
}
@@ -163,7 +191,7 @@ Init( void )
glGenRenderbuffersEXT(1, &ColorRb);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
assert(glIsRenderbufferEXT(ColorRb));
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT, ColorRb);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
diff --git a/progs/tests/fbotest3.c b/progs/tests/fbotest3.c
index 8e288b38b83..c176f82d2ba 100644
--- a/progs/tests/fbotest3.c
+++ b/progs/tests/fbotest3.c
@@ -50,8 +50,8 @@ Display( void )
/* draw to user framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
@@ -189,7 +189,7 @@ Init( void )
glGenRenderbuffersEXT(1, &ColorRb);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
assert(glIsRenderbufferEXT(ColorRb));
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT, ColorRb);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
diff --git a/progs/tests/getprocaddress.py b/progs/tests/getprocaddress.py
index 699195bd48c..60111cb8010 100644
--- a/progs/tests/getprocaddress.py
+++ b/progs/tests/getprocaddress.py
@@ -4,7 +4,7 @@
# Helper for the getprocaddress.c test.
import sys, getopt, re
-sys.path.append("../../src/mesa/glapi/" )
+sys.path.append("../../src/mesa/glapi/gen" )
import gl_XML
import license
@@ -74,7 +74,7 @@ static struct name_test_pair functions[] = {"""
if __name__ == '__main__':
- file_name = "../../src/mesa/glapi/gl_API.xml"
+ file_name = "../../src/mesa/glapi/gen/gl_API.xml"
try:
(args, trail) = getopt.getopt(sys.argv[1:], "f:")
diff --git a/progs/tests/texwrap.c b/progs/tests/texwrap.c
index 39c55919dd2..bb26635d670 100644
--- a/progs/tests/texwrap.c
+++ b/progs/tests/texwrap.c
@@ -31,6 +31,7 @@
#define BORDER_TEXTURE 1
#define NO_BORDER_TEXTURE 2
+#define COLOR_TEX_CORNERS 0
#define SIZE 8
static GLubyte BorderImage[SIZE+2][SIZE+2][4];
@@ -281,6 +282,37 @@ static void Init( void )
for (i = 0; i < SIZE; i++) {
for (j = 0; j < SIZE; j++) {
+#if COLOR_TEX_CORNERS
+ if (i == 0 && j == 0) {
+ /* lower-left texel = RED */
+ NoBorderImage[i][j][0] = 255;
+ NoBorderImage[i][j][1] = 0;
+ NoBorderImage[i][j][2] = 0;
+ NoBorderImage[i][j][3] = 255;
+ }
+ else if (i == 0 && j == SIZE-1) {
+ /* lower-right corner = GREEN */
+ NoBorderImage[i][j][0] = 0;
+ NoBorderImage[i][j][1] = 255;
+ NoBorderImage[i][j][2] = 0;
+ NoBorderImage[i][j][3] = 255;
+ }
+ else if (i == SIZE-1 && j == 0) {
+ /* upper-left corner = BLUE */
+ NoBorderImage[i][j][0] = 0;
+ NoBorderImage[i][j][1] = 0;
+ NoBorderImage[i][j][2] = 255;
+ NoBorderImage[i][j][3] = 255;
+ }
+ else if (i == SIZE-1 && j == SIZE-1) {
+ /* upper-right corner = YELLOW */
+ NoBorderImage[i][j][0] = 255;
+ NoBorderImage[i][j][1] = 255;
+ NoBorderImage[i][j][2] = 0;
+ NoBorderImage[i][j][3] = 255;
+ }
+ else
+#endif
if ((i + j) & 1) {
/* white */
NoBorderImage[i][j][0] = 255;
diff --git a/progs/tests/vao-01.c b/progs/tests/vao-01.c
index e4a89cb19db..ee528d22439 100644
--- a/progs/tests/vao-01.c
+++ b/progs/tests/vao-01.c
@@ -30,7 +30,7 @@
* it (via \c glPopClientAttrib). After popping, the state of the VAO is
* examined.
*
- * According the the APPLE_vertex_array_object spec, the contents of the VAO
+ * According to the APPLE_vertex_array_object spec, the contents of the VAO
* should be restored to the values that they had when pushed.
*
* \author Ian Romanick <[email protected]>
diff --git a/progs/tests/vao-02.c b/progs/tests/vao-02.c
index 9f7f5c27792..c23b4ab05a6 100644
--- a/progs/tests/vao-02.c
+++ b/progs/tests/vao-02.c
@@ -30,7 +30,7 @@
* it (via \c glPopClientAttrib). After popping, the state of the VAO is
* examined.
*
- * According the the APPLE_vertex_array_object spec, the contents of the VAO
+ * According to the APPLE_vertex_array_object spec, the contents of the VAO
* should be restored to the values that they had when pushed.
*
* \author Ian Romanick <[email protected]>