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Diffstat (limited to 'progs/tests/zdrawpix.c')
-rw-r--r-- | progs/tests/zdrawpix.c | 193 |
1 files changed, 0 insertions, 193 deletions
diff --git a/progs/tests/zdrawpix.c b/progs/tests/zdrawpix.c deleted file mode 100644 index ba7da571ebf..00000000000 --- a/progs/tests/zdrawpix.c +++ /dev/null @@ -1,193 +0,0 @@ -/** - * Test glDrawPixels(GL_DEPTH_COMPONENT) - * - * We load a window-sized buffer of Z values so that Z=1 at the top and - * Z=0 at the bottom (and interpolate between). - * We draw that image into the Z buffer, then draw an ordinary cube. - * The bottom part of the cube should be "clipped" where the cube fails - * the Z test. - * - * Press 'd' to view the Z buffer as a grayscale image. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "../util/showbuffer.c" - - -static int Win; -static GLfloat Xrot = 50, Yrot = 40, Zpos = 6; -static GLboolean Anim = GL_FALSE; - -static int Width = 200, Height = 200; -static GLfloat *z; -static GLboolean showZ = 0; - - -static void -Idle(void) -{ - Xrot += 3.0; - Yrot += 4.0; - glutPostRedisplay(); -} - - -static void -Draw(void) -{ - glClearColor(0, 0, 0.5, 0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - -#if 1 - glColor3f(1, 0, 0); - glWindowPos2i(0,0); - glColorMask(0,0,0,0); - glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, z); -#elif 0 - glPushMatrix(); - glTranslatef(-0.75, 0, Zpos); - glutSolidSphere(1.0, 20, 10); - glPopMatrix(); -#endif - glColorMask(1,1,1,1); - - /* draw cube */ - glPushMatrix(); - glTranslatef(0, 0, Zpos); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glutSolidCube(2.0); - glPopMatrix(); - -#if 0 - /* drawpixels after cube */ - glColor3f(1, 0, 0); - glWindowPos2i(0,0); - //glColorMask(0,0,0,0); - glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, z); -#endif - - if (showZ) { - ShowDepthBuffer(Width, Height, 0.0, 1.0); - } - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 30.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); - - Width = width; - Height = height; - - z = (float *) malloc(width * height * 4); - { - int i, j, k = 0; - for (i = 0; i < height; i++) { - float zval = (float) i / (height - 1); - for (j = 0; j < width; j++) { - z[k++] = zval; - } - } - } -} - - -static void -Key(unsigned char key, int x, int y) -{ - const GLfloat step = 1.0; - (void) x; - (void) y; - switch (key) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'd': - showZ = !showZ; - break; - case 'z': - Zpos -= step; - break; - case 'Z': - Zpos += step; - break; - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - /* setup lighting, etc */ - glEnable(GL_DEPTH_TEST); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(400, 400); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Draw); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} |