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-rw-r--r--progs/tests/vptorus.c174
1 files changed, 0 insertions, 174 deletions
diff --git a/progs/tests/vptorus.c b/progs/tests/vptorus.c
deleted file mode 100644
index 764dea4ec22..00000000000
--- a/progs/tests/vptorus.c
+++ /dev/null
@@ -1,174 +0,0 @@
-/*
- * A lit, rotating torus via vertex program
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void Idle( void )
-{
- Xrot += .3;
- Yrot += .4;
- Zrot += .2;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
- glutSolidTorus(0.75, 2.0, 10, 20);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Xrot = Yrot = Zrot = 0;
- break;
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- /* borrowed from an nvidia demo:
- * c[0..3] = modelview matrix
- * c[4..7] = inverse modelview matrix
- * c[32] = light pos
- * c[35] = diffuse color
- */
- static const char prog[] =
- "!!VP1.0\n"
- "#Simple transform and diffuse lighting\n"
- "\n"
- "DP4 o[HPOS].x, c[0], v[OPOS] ; # object x MVP -> clip\n"
- "DP4 o[HPOS].y, c[1], v[OPOS] ;\n"
- "DP4 o[HPOS].z, c[2], v[OPOS] ;\n"
- "DP4 o[HPOS].w, c[3], v[OPOS] ;\n"
-
- "DP3 R1.x, c[4], v[NRML] ; # normal x MV-1T -> lighting normal\n"
- "DP3 R1.y, c[5], v[NRML] ;\n"
- "DP3 R1.z, c[6], v[NRML] ;\n"
-
- "DP3 R0, c[32], R1 ; # L.N\n"
- "MUL o[COL0].xyz, R0, c[35] ; # col = L.N * diffuse\n"
- "MOV o[TEX0], v[TEX0];\n"
- "END";
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this program requires GL_NV_vertex_program");
- exit(1);
- }
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog), (const GLubyte *) prog);
- assert(glIsProgramNV(1));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- /* Load the program registers */
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
-
- /* Light position */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 32, 2, 2, 4, 1);
- /* Diffuse material color */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 35, 0.25, 0, 0.25, 1);
-
- glEnable(GL_VERTEX_PROGRAM_NV);
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
-
- printf("glGetError = %d\n", (int) glGetError());
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}