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Diffstat (limited to 'progs/tests/texfilt.c')
-rw-r--r-- | progs/tests/texfilt.c | 398 |
1 files changed, 0 insertions, 398 deletions
diff --git a/progs/tests/texfilt.c b/progs/tests/texfilt.c deleted file mode 100644 index 6ee4bc4eae3..00000000000 --- a/progs/tests/texfilt.c +++ /dev/null @@ -1,398 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glut.h> - -const GLenum filter_modes[] = { - GL_NEAREST, - GL_LINEAR, - GL_NEAREST_MIPMAP_NEAREST, - GL_NEAREST_MIPMAP_LINEAR, - GL_LINEAR_MIPMAP_NEAREST, - GL_LINEAR_MIPMAP_LINEAR, -}; - -static GLenum min_filter = GL_LINEAR_MIPMAP_LINEAR; -static GLenum mag_filter = GL_LINEAR; - -static unsigned segments = 64; -static GLfloat * position_data = NULL; -static GLfloat * texcoord_data = NULL; -static GLfloat max_anisotropy = 0.0; -static GLfloat anisotropy = 1.0; - -static void generate_tunnel( unsigned num_segs, GLfloat ** pos_data, - GLfloat ** tex_data ); -static void generate_textures( unsigned mode ); - -#define min(a,b) ( (a) < (b) ) ? (a) : (b) -#define max(a,b) ( (a) > (b) ) ? (a) : (b) - - -static void Display( void ) -{ - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter ); - - if ( max_anisotropy > 0.0 ) { - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, - anisotropy ); - } - - glClear( GL_COLOR_BUFFER_BIT ); - glLoadIdentity(); - glTranslatef( 0.0f, 0.0f, -19.0f ); - - glVertexPointer( 4, GL_FLOAT, 0, position_data ); - glTexCoordPointer( 2, GL_FLOAT, 0, texcoord_data ); - glEnableClientState( GL_VERTEX_ARRAY ); - glEnableClientState( GL_TEXTURE_COORD_ARRAY ); - glDrawArrays( GL_QUADS, 0, 4 * segments ); - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(45.0f, (GLfloat)(width)/(GLfloat)(height), 0.1f, 100.0f); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void Key( unsigned char key, int x, int y ) -{ - GLfloat new_anisotropy = anisotropy; - - (void) x; - (void) y; - - - switch( key ) { - case 'a': { - new_anisotropy = anisotropy - 1.0; - break; - } - - case 'A': { - new_anisotropy = anisotropy + 1.0; - break; - } - - case 's': { - segments--; - if ( segments < 3 ) { - segments = 3; - } - generate_tunnel( segments, & position_data, & texcoord_data ); - break; - } - - case 'S': { - segments++; - if ( segments > 128 ) { - segments = 128; - } - generate_tunnel( segments, & position_data, & texcoord_data ); - break; - } - case 'q': - case 'Q': - case 27: - exit(0); - break; - } - - new_anisotropy = max( new_anisotropy, 1.0 ); - new_anisotropy = min( new_anisotropy, max_anisotropy ); - if ( new_anisotropy != anisotropy ) { - anisotropy = new_anisotropy; - printf( "Texture anisotropy: %f%s\n", anisotropy, - (anisotropy == 1.0) ? " (disabled)" : "" ); - } - - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - (void) x; - (void) y; - (void) key; - glutPostRedisplay(); -} - - -static void menu_handler( int selection ) -{ - switch( selection >> 3 ) { - case 0: - glBindTexture( GL_TEXTURE_2D, selection ); - break; - - case 1: - min_filter = filter_modes[ selection & 7 ]; - break; - - case 2: - mag_filter = filter_modes[ selection & 7 ]; - break; - } - - glutPostRedisplay(); -} - - -static void Init( void ) -{ - glDisable(GL_CULL_FACE); - glEnable(GL_TEXTURE_2D); - glClearColor(0.0f, 0.0f, 0.4f, 0.0f); - glShadeModel(GL_SMOOTH); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); - - generate_tunnel( segments, & position_data, & texcoord_data ); - - glBindTexture( GL_TEXTURE_2D, 1 ); - generate_textures(1); - - glBindTexture( GL_TEXTURE_2D, 2 ); - generate_textures(2); - - glBindTexture( GL_TEXTURE_2D, 3 ); - generate_textures(3); - - if ( glutExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) ) { - glGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, & max_anisotropy ); - } - - printf("Maximum texture anisotropy: %f\n", max_anisotropy ); - - /* Create the menus. */ - - glutCreateMenu( menu_handler ); - glutAddMenuEntry( "Min filter: GL_NEAREST", 8 + 0 ); - glutAddMenuEntry( "Min filter: GL_LINEAR", 8 + 1 ); - glutAddMenuEntry( "Min filter: GL_NEAREST_MIMMAP_NEAREST", 8 + 2 ); - glutAddMenuEntry( "Min filter: GL_NEAREST_MIMMAP_LINEAR", 8 + 3 ); - glutAddMenuEntry( "Min filter: GL_LINEAR_MIMMAP_NEAREST", 8 + 4 ); - glutAddMenuEntry( "Min filter: GL_LINEAR_MIMMAP_LINEAR", 8 + 5 ); - glutAddMenuEntry( "Mag filter: GL_NEAREST", 16 + 0 ); - glutAddMenuEntry( "Mag filter: GL_LINEAR", 16 + 1 ); - glutAddMenuEntry( "Texture: regular mipmaps", 1 ); - glutAddMenuEntry( "Texture: blended mipmaps", 2 ); - glutAddMenuEntry( "Texture: color mipmaps", 3 ); - glutAttachMenu( GLUT_RIGHT_BUTTON ); -} - - -static void generate_tunnel( unsigned num_segs, GLfloat ** pos_data, - GLfloat ** tex_data ) -{ - const GLfloat far = 20.0f; - const GLfloat near = -90.0f; - const GLfloat far_tex = 30.0f; - const GLfloat near_tex = 0.0f; - const GLfloat angle_step = (2 * M_PI) / num_segs; - const GLfloat tex_coord_step = 2.0 / num_segs; - GLfloat angle = 0.0f; - GLfloat tex_coord = 0.0f; - unsigned i; - GLfloat * position; - GLfloat * texture; - - - position = realloc( *pos_data, sizeof( GLfloat ) * num_segs * 4 * 4 ); - texture = realloc( *tex_data, sizeof( GLfloat ) * num_segs * 4 * 2 ); - - *pos_data = position; - *tex_data = texture; - - for ( i = 0 ; i < num_segs ; i++ ) { - position[0] = 2.5 * sinf( angle ); - position[1] = 2.5 * cosf( angle ); - position[2] = (i & 1) ? far : near; - position[3] = 1.0f; - - position[4] = position[0]; - position[5] = position[1]; - position[6] = (i & 1) ? near : far; - position[7] = 1.0f; - - position += 8; - - texture[0] = tex_coord; - texture[1] = (i & 1) ? far_tex : near_tex; - texture += 2; - - texture[0] = tex_coord; - texture[1] = (i & 1) ? near_tex : far_tex; - texture += 2; - - angle += angle_step; - tex_coord += tex_coord_step; - - position[0] = 2.5 * sinf( angle ); - position[1] = 2.5 * cosf( angle ); - position[2] = (i & 1) ? near : far; - position[3] = 1.0f; - - position[4] = position[0]; - position[5] = position[1]; - position[6] = (i & 1) ? far : near; - position[7] = 1.0f; - - position += 8; - - texture[0] = tex_coord; - texture[1] = (i & 1) ? near_tex : far_tex; - texture += 2; - - texture[0] = tex_coord; - texture[1] = (i & 1) ? far_tex : near_tex; - texture += 2; - } -} - - -static void generate_textures( unsigned mode ) -{ -#define LEVEL_COLORS 6 - const GLfloat colors[LEVEL_COLORS][3] = { - { 1.0, 0.0, 0.0 }, /* 32 x 32 */ - { 0.0, 1.0, 0.0 }, /* 16 x 16 */ - { 0.0, 0.0, 1.0 }, /* 8 x 8 */ - { 1.0, 0.0, 1.0 }, /* 4 x 4 */ - { 1.0, 1.0, 1.0 }, /* 2 x 2 */ - { 1.0, 1.0, 0.0 } /* 1 x 1 */ - }; - const unsigned checkers_per_level = 2; - GLfloat * tex; - unsigned level; - unsigned size; - GLint max_size; - - - glGetIntegerv( GL_MAX_TEXTURE_SIZE, & max_size ); - if ( max_size > 512 ) { - max_size = 512; - } - - tex = malloc( sizeof( GLfloat ) * 3 * max_size * max_size ); - - level = 0; - for ( size = max_size ; size > 0 ; size >>= 1 ) { - unsigned divisor = size / checkers_per_level; - unsigned i; - unsigned j; - GLfloat checkers[2][3]; - - - if ((level == 0) || (mode == 1)) { - checkers[0][0] = 1.0; - checkers[0][1] = 1.0; - checkers[0][2] = 1.0; - checkers[1][0] = 0.0; - checkers[1][1] = 0.0; - checkers[1][2] = 0.0; - } - else if (mode == 2) { - checkers[0][0] = colors[level % LEVEL_COLORS][0]; - checkers[0][1] = colors[level % LEVEL_COLORS][1]; - checkers[0][2] = colors[level % LEVEL_COLORS][2]; - checkers[1][0] = colors[level % LEVEL_COLORS][0] * 0.5; - checkers[1][1] = colors[level % LEVEL_COLORS][1] * 0.5; - checkers[1][2] = colors[level % LEVEL_COLORS][2] * 0.5; - } - else { - checkers[0][0] = colors[level % LEVEL_COLORS][0]; - checkers[0][1] = colors[level % LEVEL_COLORS][1]; - checkers[0][2] = colors[level % LEVEL_COLORS][2]; - checkers[1][0] = colors[level % LEVEL_COLORS][0]; - checkers[1][1] = colors[level % LEVEL_COLORS][1]; - checkers[1][2] = colors[level % LEVEL_COLORS][2]; - } - - if ( divisor == 0 ) { - divisor = 1; - - checkers[0][0] = (checkers[0][0] + checkers[1][0]) / 2; - checkers[0][1] = (checkers[0][0] + checkers[1][0]) / 2; - checkers[0][2] = (checkers[0][0] + checkers[1][0]) / 2; - checkers[1][0] = checkers[0][0]; - checkers[1][1] = checkers[0][1]; - checkers[1][2] = checkers[0][2]; - } - - - for ( i = 0 ; i < size ; i++ ) { - for ( j = 0 ; j < size ; j++ ) { - const unsigned idx = ((i ^ j) / divisor) & 1; - - tex[ ((i * size) + j) * 3 + 0] = checkers[ idx ][0]; - tex[ ((i * size) + j) * 3 + 1] = checkers[ idx ][1]; - tex[ ((i * size) + j) * 3 + 2] = checkers[ idx ][2]; - } - } - - glTexImage2D( GL_TEXTURE_2D, level, GL_RGB, size, size, 0, - GL_RGB, GL_FLOAT, tex ); - level++; - } - - free( tex ); -} - - -int main( int argc, char ** argv ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 800, 600 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow( "Texture Filter Test" ); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - - Init(); - - printf("\nUse the right-button menu to select the texture and filter mode.\n"); - printf("Use 'A' and 'a' to increase and decrease the aniotropy.\n"); - printf("Use 'S' and 's' to increase and decrease the number of cylinder segments.\n"); - printf("Use 'q' to exit.\n\n"); - - glutMainLoop(); - return 0; -} |