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-rw-r--r--progs/tests/texcompsub.c165
1 files changed, 165 insertions, 0 deletions
diff --git a/progs/tests/texcompsub.c b/progs/tests/texcompsub.c
new file mode 100644
index 00000000000..79a5f958a12
--- /dev/null
+++ b/progs/tests/texcompsub.c
@@ -0,0 +1,165 @@
+/*
+ * Test texture compression.
+ */
+
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+#include "texcomp_image.h"
+
+static int ImgWidth = 512;
+static int ImgHeight = 512;
+static GLenum CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+static GLfloat EyeDist = 5.0;
+static GLfloat Rot = 0.0;
+const GLenum Target = GL_TEXTURE_2D;
+
+
+static void
+CheckError(int line)
+{
+ GLenum err = glGetError();
+ if (err) {
+ printf("GL Error %d at line %d\n", (int) err, line);
+ }
+}
+
+static void
+LoadCompressedImage(void)
+{
+ const GLenum filter = GL_LINEAR;
+ glTexImage2D(Target, 0, CompFormat, ImgWidth, ImgHeight, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, NULL);
+
+ /* bottom half */
+ glCompressedTexSubImage2DARB(Target, 0,
+ 0, 0, /* pos */
+ ImgWidth, ImgHeight / 2,
+ CompFormat, ImgSize / 2, ImgData + ImgSize / 2);
+ /* top half */
+ glCompressedTexSubImage2DARB(Target, 0,
+ 0, ImgHeight / 2, /* pos */
+ ImgWidth, ImgHeight / 2,
+ CompFormat, ImgSize / 2, ImgData);
+
+ glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, filter);
+ glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, filter);
+}
+
+static void
+Init()
+{
+ GLint numFormats, formats[100];
+ GLint p;
+
+ if (!glutExtensionSupported("GL_ARB_texture_compression")) {
+ printf("Sorry, GL_ARB_texture_compression is required.\n");
+ exit(1);
+ }
+ if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) {
+ printf("Sorry, GL_EXT_texture_compression_s3tc is required.\n");
+ exit(1);
+ }
+
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+
+ glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, &numFormats);
+ glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats);
+ printf("%d supported compression formats: ", numFormats);
+ for (p = 0; p < numFormats; p++)
+ printf("0x%x ", formats[p]);
+ printf("\n");
+
+ glEnable(GL_TEXTURE_2D);
+
+ LoadCompressedImage();
+}
+
+
+static void
+Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum(-1, 1, -1, 1, 4, 100);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+}
+
+
+static void
+Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'd':
+ EyeDist -= 1.0;
+ if (EyeDist < 4.0)
+ EyeDist = 4.0;
+ break;
+ case 'D':
+ EyeDist += 1.0;
+ break;
+ case 'z':
+ Rot += 5.0;
+ break;
+ case 'Z':
+ Rot -= 5.0;
+ break;
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Draw( void )
+{
+ glClearColor(0.3, 0.3, .8, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ CheckError(__LINE__);
+ glPushMatrix();
+ glTranslatef(0, 0, -(EyeDist+0.01));
+ glRotatef(Rot, 0, 0, 1);
+ glBegin(GL_POLYGON);
+ glTexCoord2f(0, 0); glVertex2f(-1, -1);
+ glTexCoord2f(1, 0); glVertex2f( 1, -1);
+ glTexCoord2f(1, 1); glVertex2f( 1, 1);
+ glTexCoord2f(0, 1); glVertex2f(-1, 1);
+ glEnd();
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+int
+main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowSize( 600, 600 );
+
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE);
+
+ glutCreateWindow(argv[0]);
+ glewInit();
+
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Draw );
+
+ Init();
+
+ glutMainLoop();
+ return 0;
+}