diff options
Diffstat (limited to 'progs/tests/subtexrate.c')
-rw-r--r-- | progs/tests/subtexrate.c | 351 |
1 files changed, 0 insertions, 351 deletions
diff --git a/progs/tests/subtexrate.c b/progs/tests/subtexrate.c deleted file mode 100644 index 4bda970d067..00000000000 --- a/progs/tests/subtexrate.c +++ /dev/null @@ -1,351 +0,0 @@ -/* - * Measure glTexSubImage and glCopyTexSubImage speed - * - * Brian Paul - * 26 Jan 2006 - */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static GLint WinWidth = 1024, WinHeight = 512; -static GLint TexWidth = 512, TexHeight = 512; - -static GLuint TexObj = 1; - -static GLenum IntFormat = GL_RGBA8; -static GLenum ReadFormat = GL_RGBA; /* for glReadPixels */ - -static GLboolean DrawQuad = GL_TRUE; - - -/** - * draw teapot image, size TexWidth by TexHeight - */ -static void -DrawTestImage(void) -{ - GLfloat ar; - - glViewport(0, 0, TexWidth, TexHeight); - glScissor(0, 0, TexWidth, TexHeight); - glEnable(GL_SCISSOR_TEST); - - glClearColor(0.5, 0.5, 0.5, 0.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - ar = (float) TexWidth / TexHeight; - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - glFrontFace(GL_CW); - glPushMatrix(); - glRotatef(45, 1, 0, 0); - glRotatef(45, 0, 1, 0); - glutSolidTeapot(2.3); - glPopMatrix(); - glFrontFace(GL_CCW); - glDisable(GL_DEPTH_TEST); - glDisable(GL_LIGHTING); - - glDisable(GL_SCISSOR_TEST); - - glViewport(0, 0, WinWidth, WinHeight); - glFinish(); -} - - -/** - * Do glCopyTexSubImage2D call (update texture with framebuffer data) - * If doSubRect is true, do the copy in four pieces instead of all at once. - */ -static void -DoCopyTex(GLboolean doSubRect) -{ - if (doSubRect) { - /* copy in four parts */ - int w = TexWidth / 2, h = TexHeight / 2; - int x0 = 0, y0 = 0; - int x1 = w, y1 = h; -#if 1 - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x0, y0, w, h); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x1, y0, w, h); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x0, y1, w, h); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x1, y1, w, h); -#else - /* scramble */ - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x1, y1, w, h); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x0, y1, w, h); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x1, y0, w, h); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x0, y0, w, h); -#endif - } - else { - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TexWidth, TexHeight); - } -} - - -/** - * Do glTexSubImage2D (update texture w/ user data) - * If doSubRect, do update in four pieces, else all at once. - */ -static void -SubTex(GLboolean doSubRect, const GLubyte *image) -{ - if (doSubRect) { - /* four pieces */ - int w = TexWidth / 2, h = TexHeight / 2; - int x0 = 0, y0 = 0; - int x1 = w, y1 = h; - glPixelStorei(GL_UNPACK_ROW_LENGTH, TexWidth); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glPixelStorei(GL_UNPACK_SKIP_ROWS, y0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0); - glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, w, h, - ReadFormat, GL_UNSIGNED_BYTE, image); - - glPixelStorei(GL_UNPACK_SKIP_ROWS, y0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1); - glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, w, h, - ReadFormat, GL_UNSIGNED_BYTE, image); - - glPixelStorei(GL_UNPACK_SKIP_ROWS, y1); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0); - glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, w, h, - ReadFormat, GL_UNSIGNED_BYTE, image); - - glPixelStorei(GL_UNPACK_SKIP_ROWS, y1); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1); - glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, w, h, - ReadFormat, GL_UNSIGNED_BYTE, image); - } - else { - /* all at once */ - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TexWidth, TexHeight, - ReadFormat, GL_UNSIGNED_BYTE, image); - } -} - - -/** - * Measure gl[Copy]TexSubImage rate. - * This actually also includes time to render a quad and SwapBuffers. - */ -static void -RunTest(GLboolean copyTex, GLboolean doSubRect) -{ - double t0, t1; - int iters = 0; - float copyRate, mbRate; - float rot = 0.0; - int bpp, r, g, b, a; - int w, h; - GLubyte *image = NULL; - - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); - bpp = (r + g + b + a) / 8; - - if (!copyTex) { - /* read image from frame buffer */ - image = (GLubyte *) malloc(TexWidth * TexHeight * bpp); - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glReadPixels(0, 0, TexWidth, TexHeight, - ReadFormat, GL_UNSIGNED_BYTE, image); - } - - glEnable(GL_TEXTURE_2D); - glViewport(WinWidth / 2, 0, WinWidth / 2, WinHeight); - - t0 = glutGet(GLUT_ELAPSED_TIME) / 1000.0; - - do { - if (copyTex) - /* Framebuffer -> Texture */ - DoCopyTex(doSubRect); - else { - /* Main Mem -> Texture */ - SubTex(doSubRect, image); - } - - /* draw textured quad */ - if (DrawQuad) { - glPushMatrix(); - glRotatef(rot, 0, 0, 1); - glTranslatef(1, 0, 0); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex2f(-1, -1); - glTexCoord2f(1, 0); glVertex2f( 1, -1); - glTexCoord2f(1, 1); glVertex2f( 1, 1); - glTexCoord2f(0, 1); glVertex2f(-1, 1); - glEnd(); - glPopMatrix(); - } - - iters++; - rot += 2.0; - - t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0; - if (DrawQuad) { - glutSwapBuffers(); - } - } while (t1 - t0 < 5.0); - - glDisable(GL_TEXTURE_2D); - if (image) - free(image); - - if (doSubRect) { - w = TexWidth / 2; - h = TexHeight / 2; - iters *= 4; - } - else { - w = TexWidth; - h = TexHeight; - } - - copyRate = iters / (t1 - t0); - mbRate = w * h * bpp * copyRate / (1024 * 1024); - - if (copyTex) - printf("glCopyTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp); - else - printf("glTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp); - printf(" %d calls in %.2f = %.2f calls/sec, %.2f MB/s\n", - iters, t1-t0, copyRate, mbRate); -} - - -static void -Draw(void) -{ - glClearColor(0.2, 0.2, 0.8, 0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - DrawTestImage(); - if (!DrawQuad) { - glutSwapBuffers(); - } - - RunTest(GL_FALSE, GL_FALSE); - RunTest(GL_FALSE, GL_TRUE); - RunTest(GL_TRUE, GL_FALSE); - RunTest(GL_TRUE, GL_TRUE); - - glutSwapBuffers(); - - printf("exiting\n"); - exit(0); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - break; - case GLUT_KEY_DOWN: - break; - case GLUT_KEY_LEFT: - break; - case GLUT_KEY_RIGHT: - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - /* create initial, empty teximage */ - glBindTexture(GL_TEXTURE_2D, TexObj); - glTexImage2D(GL_TEXTURE_2D, 0, IntFormat, TexWidth, TexHeight, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); -} - - - -static void -ParseArgs(int argc, char *argv[]) -{ - int i; - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-nodraw") == 0) - DrawQuad = GL_FALSE; - } -} - - -int -main(int argc, char *argv[]) -{ - GLint mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH; - glutInit(&argc, argv); - - ParseArgs(argc, argv); - - glutInitWindowPosition(0, 0); - glutInitWindowSize(WinWidth, WinHeight); - glutInitDisplayMode(mode); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Draw); - - printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER)); - Init(); - - glutMainLoop(); - return 0; -} |