diff options
Diffstat (limited to 'progs/tests/shader_api.c')
-rw-r--r-- | progs/tests/shader_api.c | 337 |
1 files changed, 337 insertions, 0 deletions
diff --git a/progs/tests/shader_api.c b/progs/tests/shader_api.c new file mode 100644 index 00000000000..598f029a977 --- /dev/null +++ b/progs/tests/shader_api.c @@ -0,0 +1,337 @@ +/* Tests to validate fixes to various bugs in src/mesa/shader/shader_api.c + * + * Written by Bruce Merry + */ +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#define GL_GLEXT_PROTOTYPES +#include <GL/glut.h> + +static void assert_test(const char *file, int line, int cond, const char *msg) +{ + if (!cond) + fprintf(stderr, "%s:%d assertion \"%s\" failed\n", file, line, msg); +} + +#undef assert +#define assert(x) assert_test(__FILE__, __LINE__, (x), #x) + +static void assert_no_error_test(const char *file, int line) +{ + GLenum err; + + err = glGetError(); + if (err != GL_NO_ERROR) + fprintf(stderr, "%s:%d received error %s\n", + file, line, gluErrorString(err)); +} + +#define assert_no_error() assert_no_error_test(__FILE__, __LINE__) + +static void assert_error_test(const char *file, int line, GLenum expect) +{ + GLenum err; + + err = glGetError(); + if (err != expect) + fprintf(stderr, "%s:%d expected %s but received %s\n", + file, line, gluErrorString(expect), gluErrorString(err)); + while (glGetError()); /* consume any following errors */ +} + +#define assert_error(err) assert_error_test(__FILE__, __LINE__, (err)) + +static void check_status(GLuint id, GLenum pname, void (*query)(GLuint, GLenum, GLint *)) +{ + GLint status; + + query(id, pname, &status); + if (!status) + { + char info[65536]; + + fprintf(stderr, "Compilation/link failure:\n"); + glGetInfoLogARB(id, sizeof(info), NULL, info); + fprintf(stderr, "%s\n", info); + exit(1); + } +} + +static void check_compile_status(GLuint id) +{ + check_status(id, GL_COMPILE_STATUS, glGetShaderiv); +} + +static void check_link_status(GLuint id) +{ + check_status(id, GL_LINK_STATUS, glGetProgramiv); +} + +static GLuint make_shader(GLenum type, const char *src) +{ + GLuint id; + + assert_no_error(); + id = glCreateShader(type); + glShaderSource(id, 1, &src, NULL); + glCompileShader(id); + check_compile_status(id); + assert_no_error(); + return id; +} + +static GLuint make_program(const char *vs_src, const char *fs_src) +{ + GLuint id, vs, fs; + + assert_no_error(); + id = glCreateProgram(); + if (vs_src) { + vs = make_shader(GL_VERTEX_SHADER, vs_src); + glAttachShader(id, vs); + glDeleteShader(vs); + } + if (fs_src) { + fs = make_shader(GL_FRAGMENT_SHADER, fs_src); + glAttachShader(id, fs); + glDeleteShader(fs); + } + glLinkProgram(id); + check_link_status(id); + glUseProgram(id); + glDeleteProgram(id); + assert_no_error(); + return id; +} + +static void test_uniform_size_type1(const char *glslType, GLenum glType, const char *el) +{ + char buffer[1024]; + GLuint program; + GLint active, i; + GLenum type; + GLint size; + + printf(" Running subtest %s\n", glslType); fflush(stdout); + sprintf(buffer, "#version 120\nuniform %s m[60];\nvoid main() { gl_Position[0] = m[59]%s; }\n", + glslType, el); + + program = make_program(buffer, NULL); + glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &active); + assert_no_error(); + for (i = 0; i < active; i++) { + size = -1; + type = 0; + glGetActiveUniform(program, i, sizeof(buffer), NULL, &size, &type, buffer); + assert_no_error(); + if (strncmp(buffer, "m", 1) == 0) + break; + } + assert(i < active); /* Otherwise the compiler optimised it out */ + assert(type == glType); + assert(size == 60); +} + +static void test_uniform_size_type(void) +{ + test_uniform_size_type1("float", GL_FLOAT, ""); + test_uniform_size_type1("vec2", GL_FLOAT_VEC2, "[0]"); + test_uniform_size_type1("vec3", GL_FLOAT_VEC3, "[0]"); + test_uniform_size_type1("vec4", GL_FLOAT_VEC4, "[0]"); + + test_uniform_size_type1("bool", GL_BOOL, " ? 1.0 : 0.0"); + test_uniform_size_type1("bvec2", GL_BOOL_VEC2, "[0] ? 1.0 : 0.0"); + test_uniform_size_type1("bvec3", GL_BOOL_VEC3, "[0] ? 1.0 : 0.0"); + test_uniform_size_type1("bvec4", GL_BOOL_VEC4, "[0] ? 1.0 : 0.0"); + + test_uniform_size_type1("int", GL_INT, ""); + test_uniform_size_type1("ivec2", GL_INT_VEC2, "[0]"); + test_uniform_size_type1("ivec3", GL_INT_VEC3, "[0]"); + test_uniform_size_type1("ivec4", GL_INT_VEC4, "[0]"); + + test_uniform_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]"); + test_uniform_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]"); + test_uniform_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]"); + test_uniform_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]"); + test_uniform_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]"); + test_uniform_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]"); + test_uniform_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]"); + test_uniform_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]"); + test_uniform_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]"); +} + +static void test_attrib_size_type1(const char *glslType, GLenum glType, const char *el) +{ + char buffer[1024]; + GLuint program; + GLint active, i; + GLenum type; + GLint size; + + printf(" Running subtest %s\n", glslType); fflush(stdout); + sprintf(buffer, "#version 120\nattribute %s m;\nvoid main() { gl_Position[0] = m%s; }\n", + glslType, el); + + program = make_program(buffer, NULL); + glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &active); + assert_no_error(); + for (i = 0; i < active; i++) { + size = -1; + type = -1; + glGetActiveAttrib(program, i, sizeof(buffer), NULL, &size, &type, buffer); + assert_no_error(); + if (strncmp(buffer, "m", 1) == 0) + break; + } + assert(i < active); /* Otherwise the compiler optimised it out */ + assert(type == glType); + assert(size == 1); +} + +static void test_attrib_size_type(void) +{ + test_attrib_size_type1("float", GL_FLOAT, ""); + test_attrib_size_type1("vec2", GL_FLOAT_VEC2, "[0]"); + test_attrib_size_type1("vec3", GL_FLOAT_VEC3, "[0]"); + test_attrib_size_type1("vec4", GL_FLOAT_VEC4, "[0]"); + + test_attrib_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]"); + test_attrib_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]"); + test_attrib_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]"); + test_attrib_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]"); + test_attrib_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]"); + test_attrib_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]"); + test_attrib_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]"); + test_attrib_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]"); + test_attrib_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]"); +} + +static void test_uniform_array_overflow(void) +{ + GLuint program; + GLint location; + GLfloat data[128]; + + program = make_program("#version 120\nuniform vec2 x[10];\nvoid main() { gl_Position.xy = x[9]; }\n", NULL); + location = glGetUniformLocation(program, "x"); + assert_no_error(); + glUniform2fv(location, 64, data); + assert_no_error(); +} + +static void test_uniform_scalar_count(void) +{ + GLuint program; + GLint location; + GLfloat data[128]; + + program = make_program("#version 110\nuniform vec2 x;\nvoid main() { gl_Position.xy = x; }\n", NULL); + location = glGetUniformLocation(program, "x"); + assert_no_error(); + glUniform2fv(location, 64, data); + assert_error(GL_INVALID_OPERATION); +} + +static void test_uniform_query_matrix(void) +{ + GLuint program; + GLfloat data[18]; + GLint i, r, c; + GLint location; + + program = make_program("#version 110\nuniform mat3 m[2];\nvoid main() { gl_Position.xyz = m[1][2]; }\n", NULL); + location = glGetUniformLocation(program, "m"); + for (i = 0; i < 9; i++) + data[i] = i; + for (i = 9; i < 18; i++) + data[i] = 321.0; + glUniformMatrix3fv(location, 1, GL_TRUE, data); + + for (i = 0; i < 18; i++) + data[i] = 123.0; + glGetUniformfv(program, location, data); + for (c = 0; c < 3; c++) + for (r = 0; r < 3; r++) + assert(data[c * 3 + r] == r * 3 + c); + for (i = 9; i < 18; i++) + assert(data[i] == 123.0); +} + +static void test_uniform_neg_location(void) +{ + GLuint program; + GLfloat data[4]; + + program = make_program("#version 110\nvoid main() { gl_Position = vec4(1.0, 1.0, 1.0, 1.0); }\n", NULL); + assert_no_error(); + glUniform1i(-1, 1); + assert_no_error(); + glUniform1i(-200, 1); + assert_error(GL_INVALID_OPERATION); + glUniformMatrix2fv(-1, 1, GL_FALSE, data); + assert_no_error(); + glUniformMatrix2fv(-200, 1, GL_FALSE, data); + assert_error(GL_INVALID_OPERATION); +} + +static void test_uniform_bool_conversion(void) +{ + GLuint program; + GLint location; + GLint value[16]; /* in case glGetUniformiv goes nuts on the stack */ + + assert_no_error(); + program = make_program("uniform bool b;\nvoid main() { gl_Position.x = b ? 1.5 : 0.5; }\n", NULL); + location = glGetUniformLocation(program, "b"); + assert(location != -1); + assert_no_error(); + glUniform1i(location, 5); + assert_no_error(); + glGetUniformiv(program, location, &value[0]); + assert_no_error(); + assert(value[0] == 1); +} + +static void test_uniform_multiple_samplers(void) +{ + GLuint program; + GLint location; + GLint values[2] = {0, 1}; + + assert_no_error(); + program = make_program(NULL, "uniform sampler2D s[2];\nvoid main() { gl_FragColor = texture2D(s[1], vec2(0.0, 0.0)); }\n"); + location = glGetUniformLocation(program, "s[0]"); + if (location == -1) /* Mesa doesn't currently support indexing */ + location = glGetUniformLocation(program, "s"); + assert(location != -1); + assert_no_error(); + glUniform1iv(location, 2, values); + assert_no_error(); +} + +static void run_test(const char *name, void (*callback)(void)) +{ + printf("Running %s\n", name); + fflush(stdout); + callback(); +} + +#define RUN_TEST(name) run_test(#name, (name)) + +int main(int argc, char **argv) +{ + glutInit(&argc, argv); + glutCreateWindow("Mesa bug demo"); + + RUN_TEST(test_uniform_size_type); + RUN_TEST(test_attrib_size_type); + RUN_TEST(test_uniform_array_overflow); + RUN_TEST(test_uniform_scalar_count); + RUN_TEST(test_uniform_query_matrix); + RUN_TEST(test_uniform_neg_location); + RUN_TEST(test_uniform_bool_conversion); + /* Leave this one at the end, since it crashes Mesa's shader compiler */ + RUN_TEST(test_uniform_multiple_samplers); + return 0; +} |