diff options
Diffstat (limited to 'progs/tests/shader_api.c')
-rw-r--r-- | progs/tests/shader_api.c | 350 |
1 files changed, 0 insertions, 350 deletions
diff --git a/progs/tests/shader_api.c b/progs/tests/shader_api.c deleted file mode 100644 index fa0a992540c..00000000000 --- a/progs/tests/shader_api.c +++ /dev/null @@ -1,350 +0,0 @@ -/* Tests to validate fixes to various bugs in src/mesa/shader/shader_api.c - * - * Written by Bruce Merry - */ -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#ifndef APIENTRY -#define APIENTRY -#endif - -static void assert_test(const char *file, int line, int cond, const char *msg) -{ - if (!cond) - fprintf(stderr, "%s:%d assertion \"%s\" failed\n", file, line, msg); -} - -#undef assert -#define assert(x) assert_test(__FILE__, __LINE__, (x), #x) - -static void assert_no_error_test(const char *file, int line) -{ - GLenum err; - - err = glGetError(); - if (err != GL_NO_ERROR) - fprintf(stderr, "%s:%d received error %s\n", - file, line, gluErrorString(err)); -} - -#define assert_no_error() assert_no_error_test(__FILE__, __LINE__) - -static void assert_error_test(const char *file, int line, GLenum expect) -{ - GLenum err; - - err = glGetError(); - if (err != expect) - fprintf(stderr, "%s:%d expected %s but received %s\n", - file, line, gluErrorString(expect), gluErrorString(err)); - while (glGetError()); /* consume any following errors */ -} - -#define assert_error(err) assert_error_test(__FILE__, __LINE__, (err)) - -static void check_status(GLuint id, GLenum pname, void (APIENTRY *query)(GLuint, GLenum, GLint *)) -{ - GLint status; - - query(id, pname, &status); - if (!status) - { - char info[65536]; - - fprintf(stderr, "Compilation/link failure:\n"); - glGetInfoLogARB(id, sizeof(info), NULL, info); - fprintf(stderr, "%s\n", info); - exit(1); - } -} - -static void check_compile_status(GLuint id) -{ - check_status(id, GL_COMPILE_STATUS, glGetShaderiv); -} - -static void check_link_status(GLuint id) -{ - check_status(id, GL_LINK_STATUS, glGetProgramiv); -} - -static GLuint make_shader(GLenum type, const char *src) -{ - GLuint id; - - assert_no_error(); - id = glCreateShader(type); - glShaderSource(id, 1, &src, NULL); - glCompileShader(id); - check_compile_status(id); - assert_no_error(); - return id; -} - -static GLuint make_program(const char *vs_src, const char *fs_src) -{ - GLuint id, vs, fs; - - assert_no_error(); - id = glCreateProgram(); - if (vs_src) { - vs = make_shader(GL_VERTEX_SHADER, vs_src); - glAttachShader(id, vs); - glDeleteShader(vs); - } - if (fs_src) { - fs = make_shader(GL_FRAGMENT_SHADER, fs_src); - glAttachShader(id, fs); - glDeleteShader(fs); - } - glLinkProgram(id); - check_link_status(id); - glUseProgram(id); - glDeleteProgram(id); - assert_no_error(); - return id; -} - -static void test_uniform_size_type1(const char *glslType, GLenum glType, const char *el) -{ - char buffer[1024]; - GLuint program; - GLint active, i; - GLenum type; - GLint size; - - printf(" Running subtest %s\n", glslType); - fflush(stdout); - sprintf(buffer, "#version 120\nuniform %s m[60];\nvoid main() { gl_Position[0] = m[59]%s; }\n", - glslType, el); - - program = make_program(buffer, NULL); - glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &active); - assert_no_error(); - for (i = 0; i < active; i++) { - size = -1; - type = 0; - glGetActiveUniform(program, i, sizeof(buffer), NULL, &size, &type, buffer); - assert_no_error(); - if (strncmp(buffer, "m", 1) == 0) - break; - } - assert(i < active); /* Otherwise the compiler optimised it out */ - assert(type == glType); - assert(size == 60); -} - -static void test_uniform_size_type(void) -{ - test_uniform_size_type1("float", GL_FLOAT, ""); - test_uniform_size_type1("vec2", GL_FLOAT_VEC2, "[0]"); - test_uniform_size_type1("vec3", GL_FLOAT_VEC3, "[0]"); - test_uniform_size_type1("vec4", GL_FLOAT_VEC4, "[0]"); - - test_uniform_size_type1("bool", GL_BOOL, " ? 1.0 : 0.0"); - test_uniform_size_type1("bvec2", GL_BOOL_VEC2, "[0] ? 1.0 : 0.0"); - test_uniform_size_type1("bvec3", GL_BOOL_VEC3, "[0] ? 1.0 : 0.0"); - test_uniform_size_type1("bvec4", GL_BOOL_VEC4, "[0] ? 1.0 : 0.0"); - - test_uniform_size_type1("int", GL_INT, ""); - test_uniform_size_type1("ivec2", GL_INT_VEC2, "[0]"); - test_uniform_size_type1("ivec3", GL_INT_VEC3, "[0]"); - test_uniform_size_type1("ivec4", GL_INT_VEC4, "[0]"); - - test_uniform_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]"); - test_uniform_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]"); - test_uniform_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]"); - test_uniform_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]"); - test_uniform_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]"); - test_uniform_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]"); - test_uniform_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]"); - test_uniform_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]"); - test_uniform_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]"); -} - -static void test_attrib_size_type1(const char *glslType, GLenum glType, const char *el) -{ - char buffer[1024]; - GLuint program; - GLint active, i; - GLenum type; - GLint size; - - printf(" Running subtest %s\n", glslType); - fflush(stdout); - sprintf(buffer, "#version 120\nattribute %s m;\nvoid main() { gl_Position[0] = m%s; }\n", - glslType, el); - - program = make_program(buffer, NULL); - glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &active); - assert_no_error(); - for (i = 0; i < active; i++) { - size = -1; - type = -1; - glGetActiveAttrib(program, i, sizeof(buffer), NULL, &size, &type, buffer); - assert_no_error(); - if (strncmp(buffer, "m", 1) == 0) - break; - } - assert(i < active); /* Otherwise the compiler optimised it out */ - assert(type == glType); - assert(size == 1); -} - -static void test_attrib_size_type(void) -{ - test_attrib_size_type1("float", GL_FLOAT, ""); - test_attrib_size_type1("vec2", GL_FLOAT_VEC2, "[0]"); - test_attrib_size_type1("vec3", GL_FLOAT_VEC3, "[0]"); - test_attrib_size_type1("vec4", GL_FLOAT_VEC4, "[0]"); - - test_attrib_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]"); - test_attrib_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]"); - test_attrib_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]"); - test_attrib_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]"); - test_attrib_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]"); - test_attrib_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]"); - test_attrib_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]"); - test_attrib_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]"); - test_attrib_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]"); -} - -static void test_uniform_array_overflow(void) -{ - GLuint program; - GLint location; - GLfloat data[128]; - - program = make_program("#version 120\nuniform vec2 x[10];\nvoid main() { gl_Position.xy = x[9]; }\n", NULL); - location = glGetUniformLocation(program, "x"); - assert_no_error(); - glUniform2fv(location, 64, data); - assert_no_error(); -} - -static void test_uniform_scalar_count(void) -{ - GLuint program; - GLint location; - GLfloat data[128]; - - program = make_program("#version 110\nuniform vec2 x;\nvoid main() { gl_Position.xy = x; }\n", NULL); - location = glGetUniformLocation(program, "x"); - assert_no_error(); - glUniform2fv(location, 64, data); - assert_error(GL_INVALID_OPERATION); -} - -static void test_uniform_query_matrix(void) -{ - GLuint program; - GLfloat data[18]; - GLint i, r, c; - GLint location; - - program = make_program("#version 110\nuniform mat3 m[2];\nvoid main() { gl_Position.xyz = m[1][2]; }\n", NULL); - location = glGetUniformLocation(program, "m"); - for (i = 0; i < 9; i++) - data[i] = i; - for (i = 9; i < 18; i++) - data[i] = 321.0; - glUniformMatrix3fv(location, 1, GL_TRUE, data); - - for (i = 0; i < 18; i++) - data[i] = 123.0; - glGetUniformfv(program, location, data); - for (c = 0; c < 3; c++) - for (r = 0; r < 3; r++) - assert(data[c * 3 + r] == r * 3 + c); - for (i = 9; i < 18; i++) - assert(data[i] == 123.0); -} - -static void test_uniform_neg_location(void) -{ - GLuint program; - GLfloat data[4]; - - program = make_program("#version 110\nvoid main() { gl_Position = vec4(1.0, 1.0, 1.0, 1.0); }\n", NULL); - assert_no_error(); - glUniform1i(-1, 1); - assert_no_error(); - glUniform1i(-200, 1); - assert_error(GL_INVALID_OPERATION); - glUniformMatrix2fv(-1, 1, GL_FALSE, data); - assert_no_error(); - glUniformMatrix2fv(-200, 1, GL_FALSE, data); - assert_error(GL_INVALID_OPERATION); -} - -static void test_uniform_bool_conversion(void) -{ - GLuint program; - GLint location; - GLint value[16]; /* in case glGetUniformiv goes nuts on the stack */ - - assert_no_error(); - program = make_program("uniform bool b;\nvoid main() { gl_Position.x = b ? 1.5 : 0.5; }\n", NULL); - location = glGetUniformLocation(program, "b"); - assert(location != -1); - assert_no_error(); - glUniform1i(location, 5); - assert_no_error(); - glGetUniformiv(program, location, &value[0]); - assert_no_error(); - assert(value[0] == 1); -} - -static void test_uniform_multiple_samplers(void) -{ - GLuint program; - GLint location; - GLint values[2] = {0, 1}; - - assert_no_error(); - program = make_program(NULL, "uniform sampler2D s[2];\nvoid main() { gl_FragColor = texture2D(s[1], vec2(0.0, 0.0)); }\n"); - location = glGetUniformLocation(program, "s[0]"); - assert(location != -1); - assert_no_error(); - glUniform1iv(location, 2, values); - assert_no_error(); -} - -static void run_test(const char *name, void (*callback)(void)) -{ - printf("Running %s\n", name); - fflush(stdout); - callback(); -} - -#define RUN_TEST(name) run_test(#name, (name)) - -int main(int argc, char **argv) -{ - const char *version; - - glutInit(&argc, argv); - glutCreateWindow("Mesa bug demo"); - glewInit(); - - version = (const char *) glGetString(GL_VERSION); - if (version[0] == '1') { - printf("Sorry, this test requires OpenGL 2.x GLSL support\n"); - exit(0); - } - - RUN_TEST(test_uniform_size_type); - RUN_TEST(test_attrib_size_type); - RUN_TEST(test_uniform_array_overflow); - RUN_TEST(test_uniform_scalar_count); - RUN_TEST(test_uniform_query_matrix); - RUN_TEST(test_uniform_neg_location); - RUN_TEST(test_uniform_bool_conversion); - /* Leave this one at the end, since it crashes Mesa's shader compiler */ - RUN_TEST(test_uniform_multiple_samplers); - return 0; -} |