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-rw-r--r--progs/tests/mapvbo.c139
1 files changed, 0 insertions, 139 deletions
diff --git a/progs/tests/mapvbo.c b/progs/tests/mapvbo.c
deleted file mode 100644
index 52a22a5e791..00000000000
--- a/progs/tests/mapvbo.c
+++ /dev/null
@@ -1,139 +0,0 @@
-/*
- * Test glMapBuffer() call immediately after glDrawArrays().
- * See details below.
- *
- * NOTE: Do not use freeglut with this test! It calls the Display()
- * callback twice right away instead of just once.
- *
- * Brian Paul
- * 27 Feb 2009
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static GLuint BufferID;
-
-
-static GLuint Win;
-
-
-
-
-/*
- * Create VBO (position and color) and load with data.
- */
-static void
-SetupBuffers(void)
-{
- static const GLfloat data[] = {
- /* vertex */ /* color */
- 0, -1, 0, 1, 1, 0,
- 1, 0, 0, 1, 1, 0,
- 0, 1, 0, 1, 1, 0,
- -1, 0, 0, 1, 1, 0
- };
-
- glGenBuffersARB(1, &BufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(data), data,
- GL_STATIC_DRAW_ARB);
-}
-
-
-static void
-Draw(void)
-{
- static int count = 1;
-
- printf("Draw Frame %d\n", count);
- count++;
-
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
- glVertexPointer(3, GL_FLOAT, 24, 0);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glColorPointer(3, GL_FLOAT, 24, (void*) 12);
- glEnableClientState(GL_COLOR_ARRAY);
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- if (0)
- glFinish();
-
- /* Immediately map the color buffer and change something.
- * This should not effect the first glDrawArrays above, but the
- * next time we draw we should see a black vertex.
- */
- if (1) {
- GLfloat *m = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB,
- GL_WRITE_ONLY_ARB);
- m[3] = m[4] = m[5] = 0.0f; /* black vertex */
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
- }
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
- Draw();
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- if (key == 27) {
- glutDestroyWindow(Win);
- exit(0);
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) {
- printf("GL_ARB_vertex_buffer_object not found!\n");
- exit(0);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- SetupBuffers();
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 300, 300 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}