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-rw-r--r--progs/tests/interleave.c406
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diff --git a/progs/tests/interleave.c b/progs/tests/interleave.c
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--- a/progs/tests/interleave.c
+++ /dev/null
@@ -1,406 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file interleave.c
- *
- * Simple test of glInterleavedArrays functionality. For each mode, two
- * meshes are drawn. One is drawn using interleaved arrays and the othe is
- * drawn using immediate mode. Both should look identical.
- *
- * \author Ian Romanick <[email protected]>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <time.h>
-#include <GL/glut.h>
-
-static int Width = 400;
-static int Height = 300;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-static const GLfloat t[][4] = {
- { 0.5, 0.0, 0.0, 1.0 },
-
- { 0.25, 0.5, 0.0, 1.0 },
- { 0.75, 0.5, 0.0, 1.0 },
-
- { 0.0, 1.0, 0.0, 1.0 },
- { 0.5, 1.0, 0.0, 1.0 },
- { 1.0, 1.0, 0.0, 1.0 },
-};
-
-static const GLfloat c_f[][4] = {
- { 1.0, 0.0, 0.0, 1.0 },
-
- { 0.0, 1.0, 0.0, 1.0 },
- { 0.0, 1.0, 0.0, 1.0 },
-
- { 0.0, 0.0, 1.0, 1.0 },
- { 1.0, 0.0, 1.0, 1.0 },
- { 0.0, 0.0, 1.0, 1.0 },
-};
-
-static const GLubyte c_ub[][4] = {
- { 0xff, 0x00, 0x00, 0xff },
-
- { 0x00, 0xff, 0x00, 0xff },
- { 0x00, 0xff, 0x00, 0xff },
-
- { 0x00, 0x00, 0xff, 0xff },
- { 0xff, 0x00, 0xff, 0xff },
- { 0x00, 0x00, 0xff, 0xff },
-};
-
-static const GLfloat n[][3] = {
- { 0.0, 0.0, -1.0 },
-
- { 0.0, 0.0, -1.0 },
- { 0.0, 0.0, -1.0 },
-
- { 0.0, 0.0, -1.0 },
- { 0.0, 0.0, -1.0 },
- { 0.0, 0.0, -1.0 },
-};
-
-static const GLfloat v[][4] = {
- { 0.0, 1.0, 0.0, 1.0, },
-
- { -0.5, 0.0, 0.0, 1.0, },
- { 0.5, 0.0, 0.0, 1.0, },
-
- { -1.0, -1.0, 0.0, 1.0, },
- { 0.0, -1.0, 0.0, 1.0, },
- { 1.0, -1.0, 0.0, 1.0, },
-};
-
-static const unsigned indicies[12] = {
- 0, 1, 2,
- 1, 3, 4,
- 2, 4, 5,
- 1, 4, 2
-};
-
-#define NONE { NULL, 0, 0, 0 }
-#define V2F { v, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
-#define V3F { v, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
-#define V4F { v, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
-
-#define C4UB { c_ub, 4, 4 * sizeof( GLubyte ), GL_UNSIGNED_BYTE, sizeof( c_ub[0] ) }
-#define C3F { c_f, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) }
-#define C4F { c_f, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) }
-
-#define T2F { t, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) }
-#define T4F { t, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) }
-
-#define N3F { n, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( n[0] ) }
-
-struct interleave_info {
- const void * data;
- unsigned count;
- unsigned size;
- GLenum type;
- unsigned stride;
-};
-
-#define NUM_MODES 14
-#define INVALID_MODE 14
-#define INVALID_STRIDE 15
-
-struct interleave_info info[ NUM_MODES ][4] = {
- { NONE, NONE, NONE, V2F },
- { NONE, NONE, NONE, V3F },
- { NONE, C4UB, NONE, V2F },
- { NONE, C4UB, NONE, V3F },
- { NONE, C3F, NONE, V3F },
-
- { NONE, NONE, N3F, V3F },
- { NONE, C4F, N3F, V3F },
-
- { T2F, NONE, NONE, V3F },
- { T4F, NONE, NONE, V4F },
-
- { T2F, C4UB, NONE, V3F },
- { T2F, C3F, NONE, V3F },
- { T2F, NONE, N3F, V3F },
- { T2F, C4F, N3F, V3F },
- { T4F, C4F, N3F, V4F },
-};
-
-const char * const mode_names[ NUM_MODES ] = {
- "GL_V2F",
- "GL_V3F",
- "GL_C4UB_V2F",
- "GL_C4UB_V3F",
- "GL_C3F_V3F",
- "GL_N3F_V3F",
- "GL_C4F_N3F_V3F",
- "GL_T2F_V3F",
- "GL_T4F_V4F",
- "GL_T2F_C4UB_V3F",
- "GL_T2F_C3F_V3F",
- "GL_T2F_N3F_V3F",
- "GL_T2F_C4F_N3F_V3F",
- "GL_T4F_C4F_N3F_V4F",
-};
-
-static unsigned interleave_mode = 0;
-static GLboolean use_invalid_mode = GL_FALSE;
-static GLboolean use_invalid_stride = GL_FALSE;
-
-#define DEREF(item,idx) (void *) & ((char *)curr_info[item].data)[idx * curr_info[item].stride]
-
-static void Display( void )
-{
- const struct interleave_info * const curr_info = info[ interleave_mode ];
-
- /* 4 floats for 12 verticies for 4 data elements.
- */
- char data[ (sizeof( GLfloat ) * 4) * 12 * 4 ];
-
- unsigned i;
- unsigned offset;
- GLenum err;
- GLenum format;
- GLsizei stride;
-
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- glTranslatef(-1.5, 0, 0);
-
- glColor3fv( c_f[0] );
-
- if ( curr_info[0].data != NULL ) {
- glEnable( GL_TEXTURE_2D );
- }
- else {
- glDisable( GL_TEXTURE_2D );
- }
-
-
- offset = 0;
- glBegin(GL_TRIANGLES);
- for ( i = 0 ; i < 12 ; i++ ) {
- const unsigned index = indicies[i];
-
-
- /* Handle the vertex texture coordinate.
- */
- if ( curr_info[0].data != NULL ) {
- if ( curr_info[0].count == 2 ) {
- glTexCoord2fv( DEREF(0, index) );
- }
- else {
- glTexCoord4fv( DEREF(0, index) );
- }
-
- (void) memcpy( & data[ offset ], DEREF(0, index),
- curr_info[0].size );
- offset += curr_info[0].size;
- }
-
-
- /* Handle the vertex color.
- */
- if ( curr_info[1].data != NULL ) {
- if ( curr_info[1].type == GL_FLOAT ) {
- if ( curr_info[1].count == 3 ) {
- glColor3fv( DEREF(1, index) );
- }
- else {
- glColor4fv( DEREF(1, index) );
- }
- }
- else {
- glColor4ubv( DEREF(1, index) );
- }
-
- (void) memcpy( & data[ offset ], DEREF(1, index),
- curr_info[1].size );
- offset += curr_info[1].size;
- }
-
-
- /* Handle the vertex normal.
- */
- if ( curr_info[2].data != NULL ) {
- glNormal3fv( DEREF(2, index) );
-
- (void) memcpy( & data[ offset ], DEREF(2, index),
- curr_info[2].size );
- offset += curr_info[2].size;
- }
-
-
- switch( curr_info[3].count ) {
- case 2:
- glVertex2fv( DEREF(3, index) );
- break;
- case 3:
- glVertex3fv( DEREF(3, index) );
- break;
- case 4:
- glVertex4fv( DEREF(3, index) );
- break;
- }
-
- (void) memcpy( & data[ offset ], DEREF(3, index),
- curr_info[3].size );
- offset += curr_info[3].size;
- }
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
-
- /* The masking with ~0x2A00 is a bit of a hack to make sure that format
- * ends up with an invalid value no matter what rand() returns.
- */
- format = (use_invalid_mode)
- ? (rand() & ~0x2A00) : GL_V2F + interleave_mode;
- stride = (use_invalid_stride) ? -abs(rand()) : 0;
-
- (void) glGetError();
- glInterleavedArrays( format, stride, data );
- err = glGetError();
- if ( err ) {
- printf("glInterleavedArrays(0x%04x, %d, %p) generated the error 0x%04x\n",
- format, stride, data, err );
- }
- else {
- glDrawArrays( GL_TRIANGLES, 0, 12 );
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void ModeMenu( int entry )
-{
- if ( entry == INVALID_MODE ) {
- use_invalid_mode = GL_TRUE;
- use_invalid_stride = GL_FALSE;
- }
- else if ( entry == INVALID_STRIDE ) {
- use_invalid_mode = GL_FALSE;
- use_invalid_stride = GL_TRUE;
- }
- else {
- use_invalid_mode = GL_FALSE;
- use_invalid_stride = GL_FALSE;
- interleave_mode = entry;
- }
-}
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
- const GLubyte tex[16] = {
- 0xff, 0x00, 0xff, 0x00,
- 0x00, 0xff, 0x00, 0xff,
- 0xff, 0x00, 0xff, 0x00,
- 0x00, 0xff, 0x00, 0xff,
- };
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0,
- GL_LUMINANCE, GL_UNSIGNED_BYTE, tex );
-
- printf("Use the context menu (right click) to select the interleaved array mode.\n");
- printf("Press ESCAPE to exit.\n\n");
- printf("NOTE: This is *NOT* a very good test of the modes that use normals.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- unsigned i;
-
- srand( time( NULL ) );
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "glInterleavedArrays test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
-
- glutCreateMenu( ModeMenu );
- for ( i = 0 ; i < NUM_MODES ; i++ ) {
- glutAddMenuEntry( mode_names[i], i);
- }
-
- glutAddMenuEntry( "Random invalid mode", INVALID_MODE);
- glutAddMenuEntry( "Random invalid stride", INVALID_STRIDE);
-
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- Init();
- glutMainLoop();
- return 0;
-}