diff options
Diffstat (limited to 'progs/tests/getprocaddress.c')
-rw-r--r-- | progs/tests/getprocaddress.c | 530 |
1 files changed, 530 insertions, 0 deletions
diff --git a/progs/tests/getprocaddress.c b/progs/tests/getprocaddress.c new file mode 100644 index 00000000000..8b000d234a3 --- /dev/null +++ b/progs/tests/getprocaddress.c @@ -0,0 +1,530 @@ +/* + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Test that glXGetProcAddress works. + */ + +#define GLX_GLXEXT_PROTOTYPES + +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <GL/gl.h> +#include <GL/glx.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> + + +typedef void (*generic_func)(); + +#define EQUAL(X, Y) (fabs((X) - (Y)) < 0.001) + +/** + * The following functions are used to check that the named OpenGL function + * actually does what it's supposed to do. + * The naming of these functions is signficant. The getprocaddress.py script + * scans this file and extracts these function names. + */ + + +static GLboolean +test_ActiveTextureARB(generic_func func) +{ + PFNGLACTIVETEXTUREARBPROC activeTexture = (PFNGLACTIVETEXTUREARBPROC) func; + GLint t; + GLboolean pass; + (*activeTexture)(GL_TEXTURE1_ARB); + glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &t); + pass = (t == GL_TEXTURE1_ARB); + (*activeTexture)(GL_TEXTURE0_ARB); /* restore default */ + return pass; +} + + +static GLboolean +test_SecondaryColor3fEXT(generic_func func) +{ + PFNGLSECONDARYCOLOR3FEXTPROC secColor3f = (PFNGLSECONDARYCOLOR3FEXTPROC) func; + GLfloat color[4]; + GLboolean pass; + (*secColor3f)(1.0, 1.0, 0.0); + glGetFloatv(GL_CURRENT_SECONDARY_COLOR_EXT, color); + pass = (color[0] == 1.0 && color[1] == 1.0 && color[2] == 0.0); + (*secColor3f)(0.0, 0.0, 0.0); /* restore default */ + return pass; +} + + +static GLboolean +test_ActiveStencilFaceEXT(generic_func func) +{ + PFNGLACTIVESTENCILFACEEXTPROC activeFace = (PFNGLACTIVESTENCILFACEEXTPROC) func; + GLint face; + GLboolean pass; + (*activeFace)(GL_BACK); + glGetIntegerv(GL_ACTIVE_STENCIL_FACE_EXT, &face); + pass = (face == GL_BACK); + (*activeFace)(GL_FRONT); /* restore default */ + return pass; +} + + +static GLboolean +test_VertexAttrib1fvARB(generic_func func) +{ + PFNGLVERTEXATTRIB1FVARBPROC vertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) func; + PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); + + const GLfloat v[1] = {25.0}; + const GLfloat def[1] = {0}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib1fvARB)(6, v); + (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); + pass = (res[0] == 25.0 && res[1] == 0.0 && res[2] == 0.0 && res[3] == 1.0); + (*vertexAttrib1fvARB)(6, def); + return pass; +} + +static GLboolean +test_VertexAttrib4NubvARB(generic_func func) +{ + PFNGLVERTEXATTRIB4NUBVARBPROC vertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) func; + PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); + + const GLubyte v[4] = {255, 0, 255, 0}; + const GLubyte def[4] = {0, 0, 0, 255}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib4NubvARB)(6, v); + (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); + pass = (res[0] == 1.0 && res[1] == 0.0 && res[2] == 1.0 && res[3] == 0.0); + (*vertexAttrib4NubvARB)(6, def); + return pass; +} + + +static GLboolean +test_VertexAttrib4NuivARB(generic_func func) +{ + PFNGLVERTEXATTRIB4NUIVARBPROC vertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) func; + PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); + + const GLuint v[4] = {0xffffffff, 0, 0xffffffff, 0}; + const GLuint def[4] = {0, 0, 0, 0xffffffff}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib4NuivARB)(6, v); + (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); + pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 0.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0)); + (*vertexAttrib4NuivARB)(6, def); + return pass; +} + + +static GLboolean +test_VertexAttrib4ivARB(generic_func func) +{ + PFNGLVERTEXATTRIB4IVARBPROC vertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) func; + PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); + + const GLint v[4] = {1, 2, -3, 4}; + const GLint def[4] = {0, 0, 0, 1}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib4ivARB)(6, v); + (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); + pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 2.0) && EQUAL(res[2], -3.0) && EQUAL(res[3], 4.0)); + (*vertexAttrib4ivARB)(6, def); + return pass; +} + + +static GLboolean +test_VertexAttrib4NsvARB(generic_func func) +{ + PFNGLVERTEXATTRIB4NSVARBPROC vertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) func; + PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); + + const GLshort v[4] = {0, 32767, 32767, 0}; + const GLshort def[4] = {0, 0, 0, 32767}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib4NsvARB)(6, v); + (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); + pass = (EQUAL(res[0], 0.0) && EQUAL(res[1], 1.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0)); + (*vertexAttrib4NsvARB)(6, def); + return pass; +} + + +static GLboolean +test_VertexAttrib4NusvARB(generic_func func) +{ + PFNGLVERTEXATTRIB4NUSVARBPROC vertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) func; + PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); + + const GLushort v[4] = {0xffff, 0, 0xffff, 0}; + const GLushort def[4] = {0, 0, 0, 0xffff}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib4NusvARB)(6, v); + (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); + pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 0.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0)); + (*vertexAttrib4NusvARB)(6, def); + return pass; +} + + +static GLboolean +test_VertexAttrib4ubNV(generic_func func) +{ + PFNGLVERTEXATTRIB4UBNVPROC vertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) func; + PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); + + const GLubyte v[4] = {255, 0, 255, 0}; + const GLubyte def[4] = {0, 0, 0, 255}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib4ubNV)(6, v[0], v[1], v[2], v[3]); + (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); + pass = (res[0] == 1.0 && res[1] == 0.0 && res[2] == 1.0 && res[3] == 0.0); + (*vertexAttrib4ubNV)(6, def[0], def[1], def[2], def[3]); + return pass; +} + + +static GLboolean +test_VertexAttrib2sNV(generic_func func) +{ + PFNGLVERTEXATTRIB2SNVPROC vertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) func; + PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); + + const GLshort v[2] = {2, -4,}; + const GLshort def[2] = {0, 0}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib2sNV)(6, v[0], v[1]); + (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); + pass = (EQUAL(res[0], 2) && EQUAL(res[1], -4) && EQUAL(res[2], 0) && res[3] == 1.0); + (*vertexAttrib2sNV)(6, def[0], def[1]); + return pass; +} + + +static GLboolean +test_VertexAttrib3fNV(generic_func func) +{ + PFNGLVERTEXATTRIB3FNVPROC vertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) func; + PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); + + const GLfloat v[3] = {0.2, 0.4, 0.8}; + const GLfloat def[3] = {0, 0, 0}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib3fNV)(6, v[0], v[1], v[2]); + (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); + pass = (EQUAL(res[0], 0.2) && EQUAL(res[1], 0.4) && EQUAL(res[2], 0.8) && res[3] == 1.0); + (*vertexAttrib3fNV)(6, def[0], def[1], def[2]); + return pass; +} + + +static GLboolean +test_VertexAttrib4dvNV(generic_func func) +{ + PFNGLVERTEXATTRIB4DVNVPROC vertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) func; + PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); + + const GLdouble v[4] = {0.2, 0.4, 0.8, 1.2}; + const GLdouble def[4] = {0, 0, 0, 1}; + GLfloat res[4]; + GLboolean pass; + (*vertexAttrib4dvNV)(6, v); + (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); + pass = (EQUAL(res[0], 0.2) && EQUAL(res[1], 0.4) && EQUAL(res[2], 0.8) && EQUAL(res[3], 1.2)); + (*vertexAttrib4dvNV)(6, def); + return pass; +} + + +static GLboolean +test_StencilFuncSeparate(generic_func func) +{ +#ifdef GL_VERSION_2_0 + PFNGLSTENCILFUNCSEPARATEPROC stencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) func; + GLint frontFunc, backFunc; + GLint frontRef, backRef; + GLint frontMask, backMask; + (*stencilFuncSeparate)(GL_BACK, GL_GREATER, 2, 0xa); + glGetIntegerv(GL_STENCIL_FUNC, &frontFunc); + glGetIntegerv(GL_STENCIL_BACK_FUNC, &backFunc); + glGetIntegerv(GL_STENCIL_REF, &frontRef); + glGetIntegerv(GL_STENCIL_BACK_REF, &backRef); + glGetIntegerv(GL_STENCIL_VALUE_MASK, &frontMask); + glGetIntegerv(GL_STENCIL_BACK_VALUE_MASK, &backMask); + if (frontFunc != GL_ALWAYS || + backFunc != GL_GREATER || + frontRef != 0 || + backRef != 2 || + frontMask == 0xa || /* might be 0xff or ~0 */ + backMask != 0xa) + return GL_FALSE; +#endif + return GL_TRUE; +} + +static GLboolean +test_StencilOpSeparate(generic_func func) +{ +#ifdef GL_VERSION_2_0 + PFNGLSTENCILOPSEPARATEPROC stencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) func; + GLint frontFail, backFail; + GLint frontZFail, backZFail; + GLint frontZPass, backZPass; + (*stencilOpSeparate)(GL_BACK, GL_INCR, GL_DECR, GL_INVERT); + glGetIntegerv(GL_STENCIL_FAIL, &frontFail); + glGetIntegerv(GL_STENCIL_BACK_FAIL, &backFail); + glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &frontZFail); + glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &backZFail); + glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &frontZPass); + glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &backZPass); + if (frontFail != GL_KEEP || + backFail != GL_INCR || + frontZFail != GL_KEEP || + backZFail != GL_DECR || + frontZPass != GL_KEEP || + backZPass != GL_INVERT) + return GL_FALSE; +#endif + return GL_TRUE; +} + +static GLboolean +test_StencilMaskSeparate(generic_func func) +{ +#ifdef GL_VERSION_2_0 + PFNGLSTENCILMASKSEPARATEPROC stencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) func; + GLint frontMask, backMask; + (*stencilMaskSeparate)(GL_BACK, 0x1b); + glGetIntegerv(GL_STENCIL_WRITEMASK, &frontMask); + glGetIntegerv(GL_STENCIL_BACK_WRITEMASK, &backMask); + if (frontMask == 0x1b || + backMask != 0x1b) + return GL_FALSE; +#endif + return GL_TRUE; +} + + +/* + * The following file is auto-generated with Python. + */ +#include "getproclist.h" + + + +static int +extension_supported(const char *haystack, const char *needle) +{ + const char *p = strstr(haystack, needle); + if (p) { + /* found string, make sure next char is space or zero */ + const int len = strlen(needle); + if (p[len] == ' ' || p[len] == 0) + return 1; + else + return 0; + } + else + return 0; +} + + +static void +check_functions( const char *extensions ) +{ + struct name_test_pair *entry; + int failures = 0, passes = 0; + int totalFail = 0, totalPass = 0; + int doTests; + + for (entry = functions; entry->name; entry++) { + if (entry->name[0] == '-') { + const char *version = (const char *) glGetString(GL_VERSION); + if (entry->name[1] == '1') { + /* check GL version 1.x */ + if (version[0] == '1' && + version[1] == '.' && + version[2] >= entry->name[3]) + doTests = 1; + else + doTests = 0; + } + else if (entry->name[1] == '2') { + if (version[0] == '2' && + version[1] == '.' && + version[2] >= entry->name[3]) + doTests = 1; + else + doTests = 0; + } + else { + /* check if the named extension is available */ + doTests = extension_supported(extensions, entry->name+1); + } + if (doTests) + printf("Testing %s functions\n", entry->name + 1); + totalFail += failures; + totalPass += passes; + failures = 0; + passes = 0; + } + else if (doTests) { + generic_func funcPtr = (generic_func) glXGetProcAddressARB((const GLubyte *) entry->name); + if (funcPtr) { + if (entry->test) { + GLboolean b; + printf(" Validating %s:", entry->name); + b = (*entry->test)(funcPtr); + if (b) { + printf(" Pass\n"); + passes++; + } + else { + printf(" FAIL!!!\n"); + failures++; + } + } + else { + passes++; + } + } + else { + printf(" glXGetProcAddress(%s) failed!\n", entry->name); + failures++; + } + } + + if (doTests && (!(entry+1)->name || (entry+1)->name[0] == '-')) { + if (failures > 0) { + printf(" %d failed.\n", failures); + } + if (passes > 0) { + printf(" %d passed.\n", passes); + } + } + } + totalFail += failures; + totalPass += passes; + + printf("-----------------------------\n"); + printf("Total: %d pass %d fail\n", totalPass, totalFail); +} + + + +static void +print_screen_info(Display *dpy, int scrnum, Bool allowDirect) +{ + Window win; + int attribSingle[] = { + GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_STENCIL_SIZE, 1, + None }; + int attribDouble[] = { + GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_STENCIL_SIZE, 1, + GLX_DOUBLEBUFFER, + None }; + + XSetWindowAttributes attr; + unsigned long mask; + Window root; + GLXContext ctx; + XVisualInfo *visinfo; + int width = 100, height = 100; + + root = RootWindow(dpy, scrnum); + + visinfo = glXChooseVisual(dpy, scrnum, attribSingle); + if (!visinfo) { + visinfo = glXChooseVisual(dpy, scrnum, attribDouble); + if (!visinfo) { + fprintf(stderr, "Error: couldn't find RGB GLX visual\n"); + return; + } + } + + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask; + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + win = XCreateWindow(dpy, root, 0, 0, width, height, + 0, visinfo->depth, InputOutput, + visinfo->visual, mask, &attr); + + ctx = glXCreateContext( dpy, visinfo, NULL, allowDirect ); + if (!ctx) { + fprintf(stderr, "Error: glXCreateContext failed\n"); + XDestroyWindow(dpy, win); + return; + } + + if (glXMakeCurrent(dpy, win, ctx)) { + check_functions( (const char *) glGetString(GL_EXTENSIONS) ); + } + else { + fprintf(stderr, "Error: glXMakeCurrent failed\n"); + } + + glXDestroyContext(dpy, ctx); + XDestroyWindow(dpy, win); +} + + +int +main(int argc, char *argv[]) +{ + char *displayName = NULL; + Display *dpy; + + dpy = XOpenDisplay(displayName); + if (!dpy) { + fprintf(stderr, "Error: unable to open display %s\n", displayName); + return -1; + } + + print_screen_info(dpy, 0, GL_TRUE); + + XCloseDisplay(dpy); + + return 0; +} |