diff options
Diffstat (limited to 'progs/tests/fillrate.c')
-rw-r--r-- | progs/tests/fillrate.c | 204 |
1 files changed, 0 insertions, 204 deletions
diff --git a/progs/tests/fillrate.c b/progs/tests/fillrate.c deleted file mode 100644 index 1e58df281e1..00000000000 --- a/progs/tests/fillrate.c +++ /dev/null @@ -1,204 +0,0 @@ -/** - * Measure fill rates for basic shading/texturing modes. - * - * Brian Paul - * 1 April 2008 - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "readtex.h" - -#define TEXTURE_1_FILE "../images/tile.rgb" -#define TEXTURE_2_FILE "../images/reflect.rgb" - -static int Win; -static int Width = 1010, Height = 1010; -static GLuint Textures[2]; - - -/** - * Draw quad 10 pixels shorter, narrower than window size. - */ -static void -DrawQuad(void) -{ - glBegin(GL_POLYGON); - - glColor3f(1.0, 0.5, 0.5); - glMultiTexCoord2f(GL_TEXTURE0, 0, 0); - glMultiTexCoord2f(GL_TEXTURE1, 0, 0); - glVertex2f(5, 5); - - glColor3f(0.5, 1.0, 0.5); - glMultiTexCoord2f(GL_TEXTURE0, 1, 0); - glMultiTexCoord2f(GL_TEXTURE1, 1, 0); - glVertex2f(Width - 5, 5); - - glColor3f(0.5, 0.5, 1.0); - glMultiTexCoord2f(GL_TEXTURE0, 1, 1); - glMultiTexCoord2f(GL_TEXTURE1, 1, 1); - glVertex2f(Width - 5, Height - 5); - - glColor3f(1.0, 0.5, 1.0); - glMultiTexCoord2f(GL_TEXTURE0, 0, 1); - glMultiTexCoord2f(GL_TEXTURE1, 0, 1); - glVertex2f(5, Height - 5); - - glEnd(); -} - - -/** - * Compute rate for drawing large quad with given shading/texture state. - */ -static void -RunTest(GLenum shading, GLuint numTextures, GLenum texFilter) -{ - const GLdouble minPeriod = 2.0; - GLdouble t0, t1; - GLdouble pixels, rate; - GLint i, iters; - - glActiveTexture(GL_TEXTURE0); - if (numTextures > 0) { - glBindTexture(GL_TEXTURE_2D, Textures[0]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texFilter); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter); - glEnable(GL_TEXTURE_2D); - } - else { - glDisable(GL_TEXTURE_2D); - } - - glActiveTexture(GL_TEXTURE1); - if (numTextures > 1) { - glBindTexture(GL_TEXTURE_2D, Textures[1]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texFilter); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter); - glEnable(GL_TEXTURE_2D); - } - else { - glDisable(GL_TEXTURE_2D); - } - - glShadeModel(shading); - - - glFinish(); - - iters = 1; - do { - iters *= 4; - t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001; - for (i = 0; i < iters; i++) { - DrawQuad(); - } - glFinish(); - t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001; - } while (t1 - t0 < minPeriod); - - glutSwapBuffers(); - - pixels = (double) iters * (Width - 10) * (Height - 10); - rate = pixels / (t1 - t0); - rate /= 1000000.0; /* megapixels/second */ - - printf("%s ", shading == GL_FLAT ? "GL_FLAT" : "GL_SMOOTH"); - printf("Textures=%u ", numTextures); - printf("Filter=%s: ", texFilter == GL_LINEAR ? "GL_LINEAR" : "GL_NEAREST"); - printf("%g MPixels/sec\n", rate); -} - - -static void -Draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT); - - RunTest(GL_FLAT, 0, GL_NEAREST); - RunTest(GL_SMOOTH, 0, GL_NEAREST); - RunTest(GL_SMOOTH, 1, GL_NEAREST); - RunTest(GL_SMOOTH, 1, GL_LINEAR); - RunTest(GL_SMOOTH, 2, GL_NEAREST); - RunTest(GL_SMOOTH, 2, GL_LINEAR); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - Width = width; - Height = height; -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - glGenTextures(2, Textures); - - glBindTexture(GL_TEXTURE_2D, Textures[0]); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) { - printf("Error: couldn't load texture image\n"); - exit(1); - } - - glBindTexture(GL_TEXTURE_2D, Textures[1]); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) { - printf("Error: couldn't load texture image\n"); - exit(1); - } - -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(Width, Height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Draw); - Init(); - glutMainLoop(); - return 0; -} |