diff options
Diffstat (limited to 'progs/tests/ext422square.c')
-rw-r--r-- | progs/tests/ext422square.c | 258 |
1 files changed, 0 insertions, 258 deletions
diff --git a/progs/tests/ext422square.c b/progs/tests/ext422square.c deleted file mode 100644 index 6533514d697..00000000000 --- a/progs/tests/ext422square.c +++ /dev/null @@ -1,258 +0,0 @@ -/* - * Exercise the EXT_422_pixels extension, a less convenient - * alternative to MESA_ycbcr_texture. Requires ARB_fragment_program - * to perform the final YUV->RGB conversion. - * - * Brian Paul 13 September 2002 - * Keith Whitwell 30 November 2004 - */ - - -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#define GL_GLEXT_PROTOTYPES -#include <GL/glut.h> -#include <assert.h> - -#include "../util/readtex.c" /* I know, this is a hack. */ - -#define TEXTURE_FILE "../images/tile.rgb" - -static GLfloat Xrot = 0, Yrot = 0, Zrot = 0; -static GLint ImgWidth, ImgHeight; -static GLushort *ImageYUV = NULL; -static const GLuint yuvObj = 100; -static const GLuint rgbObj = 101; - -static void Init( int argc, char *argv[] ); - -static void DrawObject(void) -{ - glBegin(GL_QUADS); - - glTexCoord2f(0, 0); - glVertex2f(-1.0, -1.0); - - glTexCoord2f(1, 0); - glVertex2f(1.0, -1.0); - - glTexCoord2f(1, 1); - glVertex2f(1.0, 1.0); - - glTexCoord2f(0, 1); - glVertex2f(-1.0, 1.0); - - glEnd(); -} - -static void Display( void ) -{ - static int firsttime = 1; - - if (firsttime) { - firsttime = 0; - Init( 0, 0 ); /* don't ask */ - } - - glClear( GL_COLOR_BUFFER_BIT ); - glBindTexture(GL_TEXTURE_2D, yuvObj); - - glPushMatrix(); - glEnable(GL_FRAGMENT_PROGRAM_ARB); - glTranslatef( -1.1, 0.0, -15.0 ); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - glBindTexture(GL_TEXTURE_2D, yuvObj); - DrawObject(); - glPopMatrix(); - - glPushMatrix(); - glDisable(GL_FRAGMENT_PROGRAM_ARB); - glTranslatef( 1.1, 0.0, -15.0 ); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - glBindTexture(GL_TEXTURE_2D, rgbObj); - DrawObject(); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.1, 1.1, -1.1, 1.1, 10.0, 100.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - float step = 3.0; - (void) x; - (void) y; - - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot += step; - break; - case GLUT_KEY_RIGHT: - Yrot -= step; - break; - } - glutPostRedisplay(); -} - - - - -/* #define LINEAR_FILTER */ - -static void Init( int argc, char *argv[] ) -{ - const char *file; - const GLfloat yuvtorgb[16] = { - 1.164, 1.164, 1.164, 0, - 0, -.391, 2.018, 0, - 1.596, -.813, 0.0, 0, - (-.0625*1.164 + -.5*1.596), (-.0625*1.164 + -.5*-.813 + -.5*-.391), (-.0625*1.164 + -.5*2.018), 1 - }; - - if (!glutExtensionSupported("GL_ARB_fragment_program")) { - printf("Error: GL_ARB_fragment_program not supported!\n"); - exit(1); - } - - if (!glutExtensionSupported("GL_EXT_422_pixels")) { - printf("Error: GL_EXT_422_pixels not supported!\n"); - exit(1); - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - file = TEXTURE_FILE; - - /* Load the texture as YCbCr. - */ - glBindTexture(GL_TEXTURE_2D, yuvObj); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight ); - if (!ImageYUV) { - printf("Couldn't read %s\n", TEXTURE_FILE); - exit(0); - } - - glTexImage2D(GL_TEXTURE_2D, 0, - GL_RGB, - ImgWidth, ImgHeight, 0, - GL_422_EXT, - GL_UNSIGNED_BYTE, ImageYUV); - - glEnable(GL_TEXTURE_2D); - - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - { - static const char *modulateYUV = - "!!ARBfp1.0\n" - "TEMP R0;\n" - "TEX R0, fragment.texcoord[0], texture[0], 2D; \n" - - "ADD R0, R0, {-0.0625, -0.5, -0.5, 0.0}; \n" - "DP3 result.color.x, R0, {1.164, 1.596, 0.0}; \n" - "DP3 result.color.y, R0, {1.164, -0.813, -0.391}; \n" - "DP3 result.color.z, R0, {1.164, 0.0, 2.018}; \n" - "MOV result.color.w, R0.w; \n" - - "END" - ; - - GLuint modulateProg; - - - /* Setup the fragment program */ - glGenProgramsARB(1, &modulateProg); - glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg); - glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(modulateYUV), (const GLubyte *)modulateYUV); - - printf("glGetError = 0x%x\n", (int) glGetError()); - printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n", - (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB)); - assert(glIsProgramARB(modulateProg)); - - } - - /* Now the same, but use a color matrix to do the conversion at - * upload time: - */ - glBindTexture(GL_TEXTURE_2D, rgbObj); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - glMatrixMode( GL_COLOR_MATRIX ); - glLoadMatrixf( yuvtorgb ); - - glTexImage2D(GL_TEXTURE_2D, 0, - GL_RGB, - ImgWidth, ImgHeight, 0, - GL_422_EXT, - GL_UNSIGNED_BYTE, ImageYUV); - - glLoadIdentity(); - glMatrixMode( GL_MODELVIEW ); - - glEnable(GL_TEXTURE_2D); - - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - - glShadeModel(GL_FLAT); - glClearColor(0.3, 0.3, 0.4, 1.0); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowSize( 300, 300 ); - glutInitWindowPosition( 0, 0 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0] ); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - glutMainLoop(); - return 0; -} |