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-rw-r--r--progs/tests/debugger.c733
1 files changed, 0 insertions, 733 deletions
diff --git a/progs/tests/debugger.c b/progs/tests/debugger.c
deleted file mode 100644
index 4c6955bcfc6..00000000000
--- a/progs/tests/debugger.c
+++ /dev/null
@@ -1,733 +0,0 @@
-/*
- * Test the GL_MESA_program_debug extension
- */
-
-
-#include <assert.h>
-#include <ctype.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-/*
- * Print the string with line numbers
- */
-static void list_program(const GLubyte *string, GLsizei len)
-{
- const char *c = (const char *) string;
- int i, line = 1, printNumber = 1;
-
- for (i = 0; i < len; i++) {
- if (printNumber) {
- printf("%3d ", line);
- printNumber = 0;
- }
- if (*c == '\n') {
- line++;
- printNumber = 1;
- }
- putchar(*c);
- c++;
- }
- putchar('\n');
-}
-
-
-/*
- * Return the line number and column number that corresponds to the
- * given program position. Also return a null-terminated copy of that
- * line of the program string.
- */
-static const GLubyte *
-find_line_column(const GLubyte *string, const GLubyte *pos,
- GLint *line, GLint *col)
-{
- const GLubyte *lineStart = string;
- const GLubyte *p = string;
- GLubyte *s;
- int len;
-
- *line = 1;
-
- while (p != pos) {
- if (*p == (GLubyte) '\n') {
- (*line)++;
- lineStart = p + 1;
- }
- p++;
- }
-
- *col = (pos - lineStart) + 1;
-
- /* return copy of this line */
- while (*p != 0 && *p != '\n')
- p++;
- len = p - lineStart;
- s = (GLubyte *) malloc(len + 1);
- memcpy(s, lineStart, len);
- s[len] = 0;
-
- return s;
-}
-
-
-#define ARB_VERTEX_PROGRAM 1
-#define ARB_FRAGMENT_PROGRAM 2
-#define NV_VERTEX_PROGRAM 3
-#define NV_FRAGMENT_PROGRAM 4
-
-
-struct breakpoint {
- enum {PIXEL, LINE} type;
- int x, y;
- int line;
- GLboolean enabled;
-};
-
-#define MAX_BREAKPOINTS 100
-static struct breakpoint Breakpoints[MAX_BREAKPOINTS];
-static int NumBreakpoints = 0;
-
-
-
-/*
- * Interactive debugger
- */
-static void Debugger2(GLenum target, GLvoid *data)
-{
- static GLuint skipCount = 0;
- const GLubyte *ln;
- GLint pos, line, column;
- GLint id;
- int progType;
- GLint len;
- GLubyte *program;
- GLboolean stop;
- int i;
-
- /* Sigh, GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV so it's a bit
- * hard to distinguish between them.
- */
- if (target == GL_FRAGMENT_PROGRAM_ARB)
- progType = ARB_FRAGMENT_PROGRAM;
- else if (target == GL_FRAGMENT_PROGRAM_NV)
- progType = NV_FRAGMENT_PROGRAM;
- else
- progType = NV_VERTEX_PROGRAM;
-
- /* Until we hit zero, continue rendering */
- if (skipCount > 0) {
- skipCount--;
- return;
- }
-
- /* Get id of the program and current position */
- switch (progType) {
- case ARB_FRAGMENT_PROGRAM:
- glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_BINDING_ARB, &id);
- glGetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos);
- break;
- case NV_FRAGMENT_PROGRAM:
- glGetIntegerv(GL_FRAGMENT_PROGRAM_BINDING_NV, &id);
- glGetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos);
- break;
- case ARB_VERTEX_PROGRAM:
- glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_BINDING_ARB, &id);
- glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_MESA, &pos);
- break;
- case NV_VERTEX_PROGRAM:
- glGetIntegerv(GL_VERTEX_PROGRAM_BINDING_NV, &id);
- glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_MESA, &pos);
- break;
- default:
- abort();
- }
-
- /* get program string */
- if (progType == ARB_VERTEX_PROGRAM ||
- progType == ARB_FRAGMENT_PROGRAM)
- glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &len);
- else
- glGetProgramivNV(id, GL_PROGRAM_LENGTH_NV, &len);
- program = malloc(len + 1);
- if (progType == ARB_VERTEX_PROGRAM ||
- progType == ARB_FRAGMENT_PROGRAM)
- glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, program);
- else
- glGetProgramStringNV(id, GL_PROGRAM_STRING_NV, program);
-
-
- /* Get current line number, column, line string */
- ln = find_line_column(program, program + pos, &line, &column);
-
- /* test breakpoints */
- if (NumBreakpoints > 0)
- stop = GL_FALSE;
- else
- stop = GL_TRUE;
- for (i = 0; i < NumBreakpoints; i++) {
- if (Breakpoints[i].enabled) {
- switch (Breakpoints[i].type) {
- case PIXEL:
- if (progType == ARB_FRAGMENT_PROGRAM) {
-
- }
- else if (progType == NV_FRAGMENT_PROGRAM) {
- GLfloat pos[4];
- int px, py;
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- 6, (GLubyte *) "f[WPOS]", pos);
- px = (int) pos[0];
- py = (int) pos[1];
- printf("%d, %d\n", px, py);
- if (px == Breakpoints[i].x &&
- py == Breakpoints[i].y) {
- printf("Break at pixel (%d, %d)\n", px, py);
- stop = GL_TRUE;
- }
- }
- break;
- case LINE:
- if (line == Breakpoints[i].line) {
- /* hit a breakpoint! */
- printf("Break at line %d\n", line);
- stop = GL_TRUE;
- }
- break;
- }
- }
- }
- if (!stop) {
- free(program);
- return;
- }
-
- printf("%d: %s\n", line, ln);
-
- /* get commands from stdin */
- while (1) {
- char command[1000], *cmd;
-
- /* print prompt and get command */
- printf("(%s %d) ", (target == GL_VERTEX_PROGRAM_ARB ? "vert" : "frag"),
- line);
- fgets(command, 999, stdin);
-
- /* skip leading whitespace */
- for (cmd = command; cmd[0] == ' '; cmd++)
- ;
-
- if (!cmd[0])
- /* nothing (repeat the previous cmd?) */
- continue;
-
- switch (cmd[0]) {
- case 's':
- /* skip N instructions */
- i = atoi(cmd + 2);
- skipCount = i;
- printf("Skipping %d instructions\n", i);
- return;
- case 'n':
- /* next */
- return;
- case 'c':
- return;
- case 'd':
- /* dump machine state */
- if (progType == NV_FRAGMENT_PROGRAM) {
- static const char *inRegs[] = {
- "f[WPOS]", "f[COL0]", "f[COL1]", "f[FOGC]",
- "f[TEX0]", "f[TEX1]", "f[TEX2]", "f[TEX3]",
- NULL
- };
- static const char *outRegs[] = {
- "o[COLR]", "o[COLH]", "o[DEPR]", NULL
- };
- GLfloat v[4];
- int i;
- printf("Fragment input attributes:\n");
- for (i = 0; inRegs[i]; i++) {
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- strlen(inRegs[i]),
- (const GLubyte *) inRegs[i], v);
- printf(" %s: %g, %g, %g, %g\n", inRegs[i],
- v[0], v[1], v[2], v[3]);
- }
- printf("Fragment output attributes:\n");
- for (i = 0; outRegs[i]; i++) {
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- strlen(outRegs[i]),
- (const GLubyte *) outRegs[i], v);
- printf(" %s: %g, %g, %g, %g\n", outRegs[i],
- v[0], v[1], v[2], v[3]);
- }
- printf("Temporaries:\n");
- for (i = 0; i < 4; i++) {
- char temp[100];
- GLfloat v[4];
- sprintf(temp, "R%d", i);
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- strlen(temp),
- (const GLubyte *) temp, v);
- printf(" %s: %g, %g, %g, %g\n", temp, v[0],v[1],v[2],v[3]);
- }
- }
- else if (progType == NV_VERTEX_PROGRAM) {
- GLfloat v[4];
- int i;
- static const char *inRegs[] = {
- "v[OPOS]", "v[WGHT]", "v[NRML]", "v[COL0]",
- "v[COL1]", "v[FOGC]", "v[6]", "v[7]",
- "v[TEX0]", "v[TEX1]", "v[TEX2]", "v[TEX3]",
- "v[TEX4]", "v[TEX5]", "v[TEX6]", "v[TEX7]",
- NULL
- };
- static const char *outRegs[] = {
- "o[HPOS]", "o[COL0]", "o[COL1]", "o[BFC0]",
- "o[BFC1]", "o[FOGC]", "o[PSIZ]",
- "o[TEX0]", "o[TEX1]", "o[TEX2]", "o[TEX3]",
- "o[TEX4]", "o[TEX5]", "o[TEX6]", "o[TEX7]",
- NULL
- };
- printf("Vertex input attributes:\n");
- for (i = 0; inRegs[i]; i++) {
- glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_NV,
- strlen(inRegs[i]),
- (const GLubyte *) inRegs[i], v);
- printf(" %s: %g, %g, %g, %g\n", inRegs[i],
- v[0], v[1], v[2], v[3]);
- }
- printf("Vertex output attributes:\n");
- for (i = 0; outRegs[i]; i++) {
- glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_NV,
- strlen(outRegs[i]),
- (const GLubyte *) outRegs[i], v);
- printf(" %s: %g, %g, %g, %g\n", outRegs[i],
- v[0], v[1], v[2], v[3]);
- }
- printf("Temporaries:\n");
- for (i = 0; i < 4; i++) {
- char temp[100];
- GLfloat v[4];
- sprintf(temp, "R%d", i);
- glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_NV,
- strlen(temp),
- (const GLubyte *) temp, v);
- printf(" %s: %g, %g, %g, %g\n", temp, v[0],v[1],v[2],v[3]);
- }
- }
- break;
- case 'l':
- /* list */
- list_program(program, len);
- break;
- case 'p':
- /* print */
- {
- GLfloat v[4];
- char *c;
- cmd++;
- while (*cmd == ' ')
- cmd++;
- c = cmd;
- while (*c) {
- if (*c == '\n' || *c == '\r')
- *c = 0;
- else
- c++;
- }
- glGetProgramRegisterfvMESA(target, strlen(cmd),
- (const GLubyte *) cmd, v);
- if (glGetError() == GL_NO_ERROR)
- printf("%s = %g, %g, %g, %g\n", cmd, v[0], v[1], v[2], v[3]);
- else
- printf("Invalid expression\n");
- }
- break;
- case 'b':
- if (cmd[1] == ' ' && isdigit(cmd[2])) {
- char *comma = strchr(cmd, ',');
- if (comma) {
- /* break at pixel */
- int x = atoi(cmd + 2);
- int y = atoi(comma + 1);
- if (NumBreakpoints < MAX_BREAKPOINTS) {
- Breakpoints[NumBreakpoints].type = PIXEL;
- Breakpoints[NumBreakpoints].x = x;
- Breakpoints[NumBreakpoints].y = y;
- Breakpoints[NumBreakpoints].enabled = GL_TRUE;
- NumBreakpoints++;
- printf("Breakpoint %d: break at pixel (%d, %d)\n",
- NumBreakpoints, x, y);
- }
- }
- else {
- /* break at line */
- int l = atoi(cmd + 2);
- if (l && NumBreakpoints < MAX_BREAKPOINTS) {
- Breakpoints[NumBreakpoints].type = LINE;
- Breakpoints[NumBreakpoints].line = l;
- Breakpoints[NumBreakpoints].enabled = GL_TRUE;
- NumBreakpoints++;
- printf("Breakpoint %d: break at line %d\n",
- NumBreakpoints, l);
- }
- }
- }
- else {
- /* list breakpoints */
- printf("Breakpoints:\n");
- for (i = 0; i < NumBreakpoints; i++) {
- switch (Breakpoints[i].type) {
- case LINE:
- printf(" %d: break at line %d\n",
- i + 1, Breakpoints[i].line);
- break;
- case PIXEL:
- printf(" %d: break at pixel (%d, %d)\n",
- i + 1, Breakpoints[i].x, Breakpoints[i].y);
- break;
- }
- }
- }
- break;
- case 'h':
- /* help */
- printf("Debugger commands:\n");
- printf(" b list breakpoints\n");
- printf(" b N break at line N\n");
- printf(" b x,y break at pixel x,y\n");
- printf(" c continue execution\n");
- printf(" d display register values\n");
- printf(" h help\n");
- printf(" l list program\n");
- printf(" n next instruction\n");
- printf(" p V print value V\n");
- printf(" s N skip N instructions\n");
- break;
- default:
- printf("Unknown command: %c\n", cmd[0]);
- }
- }
-}
-
-
-/*
- * Print current line, some registers, and continue.
- */
-static void Debugger(GLenum target, GLvoid *data)
-{
- GLint pos;
- const GLubyte *ln;
- GLint line, column;
- GLfloat v[4];
-
- assert(target == GL_FRAGMENT_PROGRAM_NV);
-
- glGetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos);
-
- ln = find_line_column((const GLubyte *) data, (const GLubyte *) data + pos,
- &line, &column);
- printf("%d:%d: %s\n", line, column, (char *) ln);
-
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- 2, (const GLubyte *) "R0", v);
- printf(" R0 = %g, %g, %g, %g\n", v[0], v[1], v[2], v[3]);
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- 7, (const GLubyte *) "f[WPOS]", v);
- printf(" o[WPOS] = %g, %g, %g, %g\n", v[0], v[1], v[2], v[3]);
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- 7, (const GLubyte *) "o[COLR]", v);
- printf(" o[COLR] = %g, %g, %g, %g\n", v[0], v[1], v[2], v[3]);
-
- free((void *) ln);
-}
-
-
-
-
-/**********************************************************************/
-
-static GLfloat Diffuse[4] = { 0.5, 0.5, 1.0, 1.0 };
-static GLfloat Specular[4] = { 0.8, 0.8, 0.8, 1.0 };
-static GLfloat LightPos[4] = { 0.0, 10.0, 20.0, 1.0 };
-static GLfloat Delta = 1.0;
-
-static GLuint FragProg;
-static GLuint VertProg;
-static GLboolean Anim = GL_TRUE;
-static GLboolean Wire = GL_FALSE;
-static GLboolean PixelLight = GL_TRUE;
-
-static GLfloat Xrot = 0, Yrot = 0;
-
-
-#define NAMED_PARAMETER4FV(prog, name, v) \
- glProgramNamedParameter4fvNV(prog, strlen(name), (const GLubyte *) name, v)
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- if (PixelLight) {
- NAMED_PARAMETER4FV(FragProg, "LightPos", LightPos);
- glEnable(GL_FRAGMENT_PROGRAM_NV);
- glEnable(GL_VERTEX_PROGRAM_NV);
- glDisable(GL_LIGHTING);
- }
- else {
- glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
- glDisable(GL_FRAGMENT_PROGRAM_NV);
- glDisable(GL_VERTEX_PROGRAM_NV);
- glEnable(GL_LIGHTING);
- }
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
-
-#if 1
- glutSolidSphere(2.0, 10, 5);
-#else
- {
- GLUquadricObj *q = gluNewQuadric();
- gluQuadricNormals(q, GL_SMOOTH);
- gluQuadricTexture(q, GL_TRUE);
- glRotatef(90, 1, 0, 0);
- glTranslatef(0, 0, -1);
- gluCylinder(q, 1.0, 1.0, 2.0, 24, 1);
- gluDeleteQuadric(q);
- }
-#endif
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Idle(void)
-{
- LightPos[0] += Delta;
- if (LightPos[0] > 25.0)
- Delta = -1.0;
- else if (LightPos[0] <- 25.0)
- Delta = 1.0;
- glutPostRedisplay();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- /*glOrtho( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'x':
- LightPos[0] -= 1.0;
- break;
- case 'X':
- LightPos[0] += 1.0;
- break;
- case 'w':
- Wire = !Wire;
- if (Wire)
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- break;
- case 'p':
- PixelLight = !PixelLight;
- if (PixelLight) {
- printf("Per-pixel lighting\n");
- }
- else {
- printf("Conventional lighting\n");
- }
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- static const char *fragProgramText =
- "!!FP1.0\n"
- "DECLARE Diffuse; \n"
- "DECLARE Specular; \n"
- "DECLARE LightPos; \n"
-
- "# Compute normalized LightPos, put it in R0\n"
- "DP3 R0.x, LightPos, LightPos;\n"
- "RSQ R0.y, R0.x;\n"
- "MUL R0, LightPos, R0.y;\n"
-
- "# Compute normalized normal, put it in R1\n"
- "DP3 R1, f[TEX0], f[TEX0]; \n"
- "RSQ R1.y, R1.x;\n"
- "MUL R1, f[TEX0], R1.y;\n"
-
- "# Compute dot product of light direction and normal vector\n"
- "DP3 R2, R0, R1;\n"
-
- "MUL R3, Diffuse, R2; # diffuse attenuation\n"
-
- "POW R4, R2.x, {20.0}.x; # specular exponent\n"
-
- "MUL R5, Specular, R4; # specular attenuation\n"
-
- "ADD o[COLR], R3, R5; # add diffuse and specular colors\n"
- "END \n"
- ;
-
- static const char *vertProgramText =
- "!!VP1.0\n"
- "# typical modelview/projection transform\n"
- "DP4 o[HPOS].x, c[0], v[OPOS] ;\n"
- "DP4 o[HPOS].y, c[1], v[OPOS] ;\n"
- "DP4 o[HPOS].z, c[2], v[OPOS] ;\n"
- "DP4 o[HPOS].w, c[3], v[OPOS] ;\n"
- "# transform normal by inv transpose of modelview, put in tex0\n"
- "DP4 o[TEX0].x, c[4], v[NRML] ;\n"
- "DP4 o[TEX0].y, c[5], v[NRML] ;\n"
- "DP4 o[TEX0].z, c[6], v[NRML] ;\n"
- "DP4 o[TEX0].w, c[7], v[NRML] ;\n"
- "END\n";
- ;
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this demo requires GL_NV_vertex_program\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_NV_fragment_program")) {
- printf("Sorry, this demo requires GL_NV_fragment_program\n");
- exit(1);
- }
-
- glGenProgramsNV(1, &FragProg);
- assert(FragProg > 0);
- glGenProgramsNV(1, &VertProg);
- assert(VertProg > 0);
-
- /*
- * Fragment program
- */
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, FragProg,
- strlen(fragProgramText),
- (const GLubyte *) fragProgramText);
- assert(glIsProgramNV(FragProg));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, FragProg);
-
- NAMED_PARAMETER4FV(FragProg, "Diffuse", Diffuse);
- NAMED_PARAMETER4FV(FragProg, "Specular", Specular);
-
- /*
- * Vertex program
- */
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, VertProg,
- strlen(vertProgramText),
- (const GLubyte *) vertProgramText);
- assert(glIsProgramNV(VertProg));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, VertProg);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
-
- /*
- * Misc init
- */
- glClearColor(0.3, 0.3, 0.3, 0.0);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 20.0);
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("Press p to toggle between per-pixel and per-vertex lighting\n");
-
-#ifdef GL_MESA_program_debug
- if (argc > 1 && strcmp(argv[1], "fragment") == 0) {
- printf(">> Debugging fragment program\n");
- glProgramCallbackMESA(GL_FRAGMENT_PROGRAM_ARB, Debugger2,
- (GLvoid *) fragProgramText);
- glEnable(GL_FRAGMENT_PROGRAM_CALLBACK_MESA);
- }
- else {
- printf(">> Debugging vertex program\n");
- glProgramCallbackMESA(GL_VERTEX_PROGRAM_ARB, Debugger2,
- (GLvoid *) fragProgramText);
- glEnable(GL_VERTEX_PROGRAM_CALLBACK_MESA);
- }
-#endif
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 200, 200 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init(argc, argv);
- glutMainLoop();
- return 0;
-}