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-rw-r--r--progs/tests/bufferobj.c359
1 files changed, 359 insertions, 0 deletions
diff --git a/progs/tests/bufferobj.c b/progs/tests/bufferobj.c
new file mode 100644
index 00000000000..c765d2516ba
--- /dev/null
+++ b/progs/tests/bufferobj.c
@@ -0,0 +1,359 @@
+/*
+ * Test GL_ARB_vertex_buffer_object
+ *
+ * Brian Paul
+ * 16 Sep 2003
+ */
+
+
+#define GL_GLEXT_PROTOTYPES
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+#define NUM_OBJECTS 10
+
+struct object
+{
+ GLuint BufferID;
+ GLuint ElementsBufferID;
+ GLuint NumVerts;
+ GLuint VertexOffset;
+ GLuint ColorOffset;
+ GLuint NumElements;
+};
+
+static struct object Objects[NUM_OBJECTS];
+static GLuint NumObjects;
+
+static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
+static GLboolean Anim = GL_TRUE;
+
+
+static void CheckError(int line)
+{
+ GLenum err = glGetError();
+ if (err) {
+ printf("GL Error 0x%x at line %d\n", (int) err, line);
+ }
+}
+
+
+static void DrawObject( const struct object *obj )
+{
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->BufferID);
+ glVertexPointer(3, GL_FLOAT, 0, (void *) obj->VertexOffset);
+ glEnable(GL_VERTEX_ARRAY);
+
+ /* test push/pop attrib */
+ /* XXX this leads to a segfault with NVIDIA's 53.36 driver */
+#if 0
+ if (1)
+ {
+ glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
+ /*glVertexPointer(3, GL_FLOAT, 0, (void *) (obj->VertexOffset + 10000));*/
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 999999);
+ glPopClientAttrib();
+ }
+#endif
+ glColorPointer(3, GL_FLOAT, 0, (void *) obj->ColorOffset);
+ glEnable(GL_COLOR_ARRAY);
+
+ if (obj->NumElements > 0) {
+ /* indexed arrays */
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
+ glDrawElements(GL_LINE_LOOP, obj->NumElements, GL_UNSIGNED_INT, NULL);
+ }
+ else {
+ /* non-indexed arrays */
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ glDrawArrays(GL_LINE_LOOP, 0, obj->NumVerts);
+ }
+}
+
+
+static void Idle( void )
+{
+ Zrot = 0.05 * glutGet(GLUT_ELAPSED_TIME);
+ glutPostRedisplay();
+}
+
+
+static void Display( void )
+{
+ int i;
+
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ for (i = 0; i < NumObjects; i++) {
+ float x = 5.0 * ((float) i / (NumObjects-1) - 0.5);
+ glPushMatrix();
+ glTranslatef(x, 0, 0);
+ glRotatef(Xrot, 1, 0, 0);
+ glRotatef(Yrot, 0, 1, 0);
+ glRotatef(Zrot, 0, 0, 1);
+
+ DrawObject(Objects + i);
+
+ glPopMatrix();
+ }
+
+ CheckError(__LINE__);
+ glutSwapBuffers();
+}
+
+
+static void Reshape( int width, int height )
+{
+ float ar = (float) width / (float) height;
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -15.0 );
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'z':
+ Zrot -= step;
+ break;
+ case 'Z':
+ Zrot += step;
+ break;
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void SpecialKey( int key, int x, int y )
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+
+static void MakeObject1(struct object *obj)
+{
+ GLfloat *v, *c;
+ void *p;
+ int i;
+ GLubyte buffer[500];
+
+ for (i = 0; i < 500; i++)
+ buffer[i] = i & 0xff;
+
+ obj->BufferID = 0;
+ glGenBuffersARB(1, &obj->BufferID);
+ assert(obj->BufferID != 0);
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->BufferID);
+ glBufferDataARB(GL_ARRAY_BUFFER_ARB, 500, buffer, GL_STATIC_DRAW_ARB);
+
+ for (i = 0; i < 500; i++)
+ buffer[i] = 0;
+
+ glGetBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 500, buffer);
+
+ for (i = 0; i < 500; i++)
+ assert(buffer[i] == (i & 0xff));
+
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
+ assert(!i);
+
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_USAGE_ARB, &i);
+
+ v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+
+ /* do some sanity tests */
+ glGetBufferPointervARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAP_POINTER_ARB, &p);
+ assert(p == v);
+
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &i);
+ assert(i == 500);
+
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_USAGE_ARB, &i);
+ assert(i == GL_STATIC_DRAW_ARB);
+
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_ACCESS_ARB, &i);
+ assert(i == GL_WRITE_ONLY_ARB);
+
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
+ assert(i);
+
+ /* Make rectangle */
+ v[0] = -1; v[1] = -1; v[2] = 0;
+ v[3] = 1; v[4] = -1; v[5] = 0;
+ v[6] = 1; v[7] = 1; v[8] = 0;
+ v[9] = -1; v[10] = 1; v[11] = 0;
+ c = v + 12;
+ c[0] = 1; c[1] = 0; c[2] = 0;
+ c[3] = 1; c[4] = 0; c[5] = 0;
+ c[6] = 1; c[7] = 0; c[8] = 1;
+ c[9] = 1; c[10] = 0; c[11] = 1;
+ obj->NumVerts = 4;
+ obj->VertexOffset = 0;
+ obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
+ obj->NumElements = 0;
+
+ glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
+
+ glGetBufferPointervARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAP_POINTER_ARB, &p);
+ assert(!p);
+
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
+ assert(!i);
+}
+
+
+static void MakeObject2(struct object *obj)
+{
+ GLfloat *v, *c;
+
+ glGenBuffersARB(1, &obj->BufferID);
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->BufferID);
+ glBufferDataARB(GL_ARRAY_BUFFER_ARB, 1000, NULL, GL_STATIC_DRAW_ARB);
+ v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+
+ /* Make triangle */
+ v[0] = -1; v[1] = -1; v[2] = 0;
+ v[3] = 1; v[4] = -1; v[5] = 0;
+ v[6] = 0; v[7] = 1; v[8] = 0;
+ c = v + 9;
+ c[0] = 0; c[1] = 1; c[2] = 0;
+ c[3] = 0; c[4] = 1; c[5] = 0;
+ c[6] = 1; c[7] = 1; c[8] = 0;
+ obj->NumVerts = 3;
+ obj->VertexOffset = 0;
+ obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
+ obj->NumElements = 0;
+
+ glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
+}
+
+
+static void MakeObject3(struct object *obj)
+{
+ GLfloat vertexData[1000];
+ GLfloat *v, *c;
+ GLuint *i;
+ int bytes;
+
+ /* Make rectangle */
+ v = vertexData;
+ v[0] = -1; v[1] = -0.5; v[2] = 0;
+ v[3] = 1; v[4] = -0.5; v[5] = 0;
+ v[6] = 1; v[7] = 0.5; v[8] = 0;
+ v[9] = -1; v[10] = 0.5; v[11] = 0;
+ c = vertexData + 12;
+ c[0] = 0; c[1] = 0; c[2] = 1;
+ c[3] = 0; c[4] = 0; c[5] = 1;
+ c[6] = 0; c[7] = 1; c[8] = 1;
+ c[9] = 0; c[10] = 1; c[11] = 1;
+ obj->NumVerts = 4;
+ obj->VertexOffset = 0;
+ obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
+
+ bytes = obj->NumVerts * (3 + 3) * sizeof(GLfloat);
+
+ /* Don't use glMap/UnmapBuffer for this object */
+ glGenBuffersARB(1, &obj->BufferID);
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->BufferID);
+ glBufferDataARB(GL_ARRAY_BUFFER_ARB, bytes, vertexData, GL_STATIC_DRAW_ARB);
+
+ /* Setup a buffer of indices to test the ELEMENTS path */
+ glGenBuffersARB(1, &obj->ElementsBufferID);
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
+ glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 100, NULL, GL_STATIC_DRAW_ARB);
+ i = (GLuint *) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB);
+ i[0] = 0;
+ i[1] = 1;
+ i[2] = 2;
+ i[3] = 3;
+ glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
+ obj->NumElements = 4;
+}
+
+
+
+static void Init( void )
+{
+ if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) {
+ printf("GL_ARB_vertex_buffer_object not found!\n");
+ exit(0);
+ }
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+
+ /* Test buffer object deletion */
+ if (1) {
+ static GLubyte data[1000];
+ GLuint id = 999;
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, id);
+ glBufferDataARB(GL_ARRAY_BUFFER_ARB, 1000, data, GL_STATIC_DRAW_ARB);
+ glVertexPointer(3, GL_FLOAT, 0, (void *) 0);
+ glDeleteBuffersARB(1, &id);
+ assert(!glIsBufferARB(id));
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glVertexPointer(3, GL_FLOAT, 0, (void *) 0);
+ assert(!glIsBufferARB(id));
+ }
+
+ MakeObject1(Objects + 0);
+ MakeObject2(Objects + 1);
+ MakeObject3(Objects + 2);
+ NumObjects = 3;
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 600, 300 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutSpecialFunc( SpecialKey );
+ glutDisplayFunc( Display );
+ if (Anim)
+ glutIdleFunc(Idle);
+ Init();
+ glutMainLoop();
+ return 0;
+}