diff options
Diffstat (limited to 'progs/slang/vstest.txt')
-rw-r--r-- | progs/slang/vstest.txt | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/progs/slang/vstest.txt b/progs/slang/vstest.txt index ac4fceb1c61..b049f4206f5 100644 --- a/progs/slang/vstest.txt +++ b/progs/slang/vstest.txt @@ -1,68 +1,68 @@ -/*
- * Vertex shader test.
- * Uses all conventional attributes and 15 generic attributes to print
- * their values, using printMESA() extension function, to the debugger
- * to compare them with the actual passed-in values.
- * Use different types for generic attributes to check matrix handling.
- *
- * Author: Michal Krol
- */
-
-#version 110
-
-//#extension MESA_shader_debug: require
-
-attribute vec4 Attribute1;
-attribute vec4 Attribute2;
-attribute vec4 Attribute3;
-attribute float Attribute4;
-attribute vec2 Attribute5;
-attribute vec3 Attribute6;
-attribute mat2 Attribute7;
-attribute mat3 Attribute9;
-attribute mat4 Attribute12;
-
-void main ()
-{
- //
- // Do some legal stuff.
- //
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- //
- // Conventional attributes - except for gl_Vertex.
- //
- printMESA (gl_Color);
- printMESA (gl_SecondaryColor);
- printMESA (gl_Normal);
- printMESA (gl_MultiTexCoord0);
- printMESA (gl_MultiTexCoord1);
- printMESA (gl_MultiTexCoord2);
- printMESA (gl_MultiTexCoord3);
- printMESA (gl_MultiTexCoord4);
- printMESA (gl_MultiTexCoord5);
- printMESA (gl_MultiTexCoord6);
- printMESA (gl_MultiTexCoord7);
- printMESA (gl_FogCoord);
-
- //
- // Generic attributes - attrib with index 0 is not used because it would
- // alias with gl_Vertex, which is not allowed.
- //
- printMESA (Attribute1);
- printMESA (Attribute2);
- printMESA (Attribute3);
- printMESA (Attribute4);
- printMESA (Attribute5);
- printMESA (Attribute6);
- printMESA (Attribute7);
- printMESA (Attribute9);
- printMESA (Attribute12);
-
- //
- // Vertex position goes last.
- //
- printMESA (gl_Vertex);
-}
-
+/* + * Vertex shader test. + * Uses all conventional attributes and 15 generic attributes to print + * their values, using printMESA() extension function, to the debugger + * to compare them with the actual passed-in values. + * Use different types for generic attributes to check matrix handling. + * + * Author: Michal Krol + */ + +#version 110 + +//#extension MESA_shader_debug: require + +attribute vec4 Attribute1; +attribute vec4 Attribute2; +attribute vec4 Attribute3; +attribute float Attribute4; +attribute vec2 Attribute5; +attribute vec3 Attribute6; +attribute mat2 Attribute7; +attribute mat3 Attribute9; +attribute mat4 Attribute12; + +void main () +{ + // + // Do some legal stuff. + // + gl_Position = gl_ModelViewMatrix * gl_Vertex; + gl_FrontColor = vec4 (1.0); + + // + // Conventional attributes - except for gl_Vertex. + // + printMESA (gl_Color); + printMESA (gl_SecondaryColor); + printMESA (gl_Normal); + printMESA (gl_MultiTexCoord0); + printMESA (gl_MultiTexCoord1); + printMESA (gl_MultiTexCoord2); + printMESA (gl_MultiTexCoord3); + printMESA (gl_MultiTexCoord4); + printMESA (gl_MultiTexCoord5); + printMESA (gl_MultiTexCoord6); + printMESA (gl_MultiTexCoord7); + printMESA (gl_FogCoord); + + // + // Generic attributes - attrib with index 0 is not used because it would + // alias with gl_Vertex, which is not allowed. + // + printMESA (Attribute1); + printMESA (Attribute2); + printMESA (Attribute3); + printMESA (Attribute4); + printMESA (Attribute5); + printMESA (Attribute6); + printMESA (Attribute7); + printMESA (Attribute9); + printMESA (Attribute12); + + // + // Vertex position goes last. + // + printMESA (gl_Vertex); +} + |