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-$ /*
-$ Shader test script.
-$
-$ Author: Michal Krol
-$
-$ Comment line starts with dollar sign and white space.
-$
-$ $program <name> starts a new test program section called <name>. Contains all other sections.
-$
-$ $attrib <name> starts vertex data input section for attrib called <name>. Each line consists of
-$ four values that form single vertex attrib.
-$
-$ $vertex starts vertex shader section. Contains $code and &output sections.
-$
-$ $code starts source code section. All text in this section gets compiled into appropriate
-$ shader object.
-$
-$ $output starts shader execution results section. These are compared, value-by-value,
-$ with results of executing printMESA() functions within a shader.
-$ */
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test printMESA() function.
-$ */
-
-$program PRINT TEST
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (11.1);
- printMESA (111);
- printMESA (true);
-
- printMESA (vec2 (22.1, 22.2));
- printMESA (vec3 (33.1, 33.2, 33.3));
- printMESA (vec4 (44.1, 44.2, 44.3, 44.4));
-
- printMESA (ivec2 (221, 222));
- printMESA (ivec3 (331, 332, 333));
- printMESA (ivec4 (441, 442, 443, 444));
-
- printMESA (bvec2 (false, true));
- printMESA (bvec3 (true, true, false));
- printMESA (bvec4 (true, false, true, false));
-
- printMESA (mat2 (55.11, 55.12, 55.21, 55.22));
- printMESA (mat3 (66.11, 66.12, 66.13,
- 66.21, 66.22, 66.23,
- 66.31, 66.32, 66.33));
- printMESA (mat4 (77.11, 77.12, 77.13, 77.14,
- 77.21, 77.22, 77.23, 77.24,
- 77.31, 77.32, 77.33, 77.34,
- 77.41, 77.42, 77.43, 77.44));
-}
-
-$output
-
-11.1
-111
-true
-
-22.1
-22.2
-33.1
-33.2
-33.3
-44.1
-44.2
-44.3
-44.4
-
-221
-222
-331
-332
-333
-441
-442
-443
-444
-
-false
-true
-true
-true
-false
-true
-false
-true
-false
-
-55.11
-55.12
-55.21
-55.22
-
-66.11
-66.12
-66.13
-66.21
-66.22
-66.23
-66.31
-66.32
-66.33
-
-77.11
-77.12
-77.13
-77.14
-77.21
-77.22
-77.23
-77.24
-77.31
-77.32
-77.33
-77.34
-77.41
-77.42
-77.43
-77.44
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test type casting.
-$ */
-
-$program TYPE CAST TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Zero
-0.0 0.0 0.0 0.0
-
-$attrib _One
-1.1 0.0 0.0 0.0
-
-$attrib _Two
-2.2 0.0 0.0 0.0
-
-$attrib _MinusThree
--3.3 0.0 0.0 0.0
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute float _Zero;
-attribute float _One;
-attribute float _Two;
-attribute float _MinusThree;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_Zero);
- printMESA (_One);
- printMESA (_Two);
- printMESA (_MinusThree);
-
- printMESA (float (_Zero));
- printMESA (float (_One));
- printMESA (float (_Two));
- printMESA (float (_MinusThree));
- printMESA (float (45.99));
- printMESA (float (-6.17));
-
- printMESA (bool (_Zero));
- printMESA (bool (_One));
- printMESA (bool (_Two));
- printMESA (bool (_MinusThree));
- printMESA (bool (45.99));
- printMESA (bool (-6.17));
- printMESA (bool (0.0001));
- printMESA (bool (0.0));
-
- printMESA (int (_Zero));
- printMESA (int (_One));
- printMESA (int (_Two));
- printMESA (int (_MinusThree));
- printMESA (int (45.99));
- printMESA (int (45.22));
- printMESA (int (-6.17));
- printMESA (int (-6.87));
-}
-
-$output
-
-0.0
-1.1
-2.2
--3.3
-
-0.0
-1.1
-2.2
--3.3
-45.99
--6.17
-
-false
-true
-true
-true
-true
-true
-true
-false
-
-0
-1
-2
--3
-45
-45
--6
--6
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test vector swizzles.
-$ */
-
-$program SWIZZLE TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _One
-1.1 1.2 1.3 1.4
-
-$attrib _Two
-2.1 2.2 2.3 2.4
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute vec4 _One;
-attribute vec4 _Two;
-
-void assign5678 (out vec4 v)
-{
- v.x = 5.5;
- v.y = 6.6;
- v.z = 7.7;
- v.w = 8.8;
-}
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_One);
- printMESA (_Two);
-
- printMESA (_One.x);
- printMESA (_One.y);
- printMESA (_One.z);
- printMESA (_One.w);
-
- printMESA (_Two.xy);
- printMESA (_Two.yx);
- printMESA (_Two.xw);
- printMESA (_Two.wx);
- printMESA (_Two.yz);
- printMESA (_Two.zy);
- printMESA (_Two.xz);
- printMESA (_Two.zx);
- printMESA (_Two.zw);
- printMESA (_Two.wz);
-
- printMESA (_One.xyz);
- printMESA (_One.yzx);
- printMESA (_One.zxy);
- printMESA (_One.xzy);
- printMESA (_One.yzw);
- printMESA (_One.zwx);
-
- printMESA (_Two.xyzw);
- printMESA (_Two.yzwx);
- printMESA (_Two.wzyx);
- printMESA (_Two.zwyx);
-
- printMESA (_One.xx);
- printMESA (_One.zz);
- printMESA (_One.ww);
-
- printMESA (_Two.xxx);
- printMESA (_Two.yyy);
- printMESA (_Two.www);
-
- printMESA (_One.xxxx);
- printMESA (_One.zzzz);
-
- printMESA (_Two.xxyy);
- printMESA (_Two.wwxx);
- printMESA (_Two.zxxw);
-
- vec4 v;
-
- v.zxwy = vec4 (5.5, 6.6, 7.7, 8.8);
- printMESA (v);
-
- assign5678 (v.ywxz);
- printMESA (v);
-}
-
-$output
-
-1.1
-1.2
-1.3
-1.4
-2.1
-2.2
-2.3
-2.4
-
-1.1
-1.2
-1.3
-1.4
-
-2.1
-2.2
-2.2
-2.1
-2.1
-2.4
-2.4
-2.1
-2.2
-2.3
-2.3
-2.2
-2.1
-2.3
-2.3
-2.1
-2.3
-2.4
-2.4
-2.3
-
-1.1
-1.2
-1.3
-1.2
-1.3
-1.1
-1.3
-1.1
-1.2
-1.1
-1.3
-1.2
-1.2
-1.3
-1.4
-1.3
-1.4
-1.1
-
-2.1
-2.2
-2.3
-2.4
-2.2
-2.3
-2.4
-2.1
-2.4
-2.3
-2.2
-2.1
-2.3
-2.4
-2.2
-2.1
-
-1.1
-1.1
-1.3
-1.3
-1.4
-1.4
-
-2.1
-2.1
-2.1
-2.2
-2.2
-2.2
-2.4
-2.4
-2.4
-
-1.1
-1.1
-1.1
-1.1
-1.3
-1.3
-1.3
-1.3
-
-2.1
-2.1
-2.2
-2.2
-2.4
-2.4
-2.1
-2.1
-2.3
-2.1
-2.1
-2.4
-
-6.6
-8.8
-5.5
-7.7
-
-7.7
-5.5
-8.8
-6.6
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test relational operators.
-$ */
-
-$program RELATIONAL OPERATOR TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Two
-2.0 0.0 0.0 0.0
-
-$attrib _Two2
-2.0 0.0 0.0 0.0
-
-$attrib _MinusThree
--3.0 0.0 0.0 0.0
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute float _Two;
-attribute float _Two2;
-attribute float _MinusThree;
-
-struct foo
-{
- float f;
- vec4 v4;
- vec3 v3;
- mat4 m4;
- int i;
- bool b;
-};
-
-void printMESA (const in foo bar)
-{
- printMESA (bar.f);
- printMESA (bar.v4);
- printMESA (bar.v3);
- printMESA (bar.m4);
- printMESA (bar.i);
- printMESA (bar.b);
-}
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- int iTwo = int (_Two);
- int iTwo2 = int (_Two2);
- int iMinusThree = int (_MinusThree);
-
- printMESA (_Two <= _Two);
- printMESA (_Two <= _Two2);
- printMESA (_Two <= _MinusThree);
- printMESA (_MinusThree <= _Two);
- printMESA (iTwo <= iTwo);
- printMESA (iTwo <= iTwo2);
- printMESA (iTwo <= iMinusThree);
- printMESA (iMinusThree <= iTwo);
-
- printMESA (_Two >= _Two);
- printMESA (_Two >= _Two2);
- printMESA (_Two >= _MinusThree);
- printMESA (_MinusThree >= _Two);
- printMESA (iTwo >= iTwo);
- printMESA (iTwo >= iTwo2);
- printMESA (iTwo >= iMinusThree);
- printMESA (iMinusThree >= iTwo);
-
- printMESA (_Two < _Two);
- printMESA (_Two < _Two2);
- printMESA (_Two < _MinusThree);
- printMESA (_MinusThree < _Two);
- printMESA (iTwo < iTwo);
- printMESA (iTwo < iTwo2);
- printMESA (iTwo < iMinusThree);
- printMESA (iMinusThree < iTwo);
-
- printMESA (_Two > _Two);
- printMESA (_Two > _Two2);
- printMESA (_Two > _MinusThree);
- printMESA (_MinusThree > _Two);
- printMESA (iTwo > iTwo);
- printMESA (iTwo > iTwo2);
- printMESA (iTwo > iMinusThree);
- printMESA (iMinusThree > iTwo);
-
- printMESA (_Two == _Two);
- printMESA (_Two == _Two2);
- printMESA (_Two == _MinusThree);
- printMESA (_MinusThree == _MinusThree);
- printMESA (iTwo == iTwo);
- printMESA (iTwo == iTwo2);
- printMESA (iTwo == iMinusThree);
- printMESA (iMinusThree == iMinusThree);
-
- printMESA (_Two != _Two);
- printMESA (_Two != _Two2);
- printMESA (_Two != _MinusThree);
- printMESA (_MinusThree != _MinusThree);
- printMESA (iTwo != iTwo);
- printMESA (iTwo != iTwo2);
- printMESA (iTwo != iMinusThree);
- printMESA (iMinusThree != iMinusThree);
-
- foo foo1;
- foo1.f = 13.31;
- foo1.v4 = vec4 (44.11, 44.22, 44.33, 44.44);
- foo1.v3 = vec3 (33.11, 33.22, 33.33);
- foo1.m4 = mat4 (17.88);
- foo1.i = 666;
- foo1.b = true;
- printMESA (foo1);
-
- // make foo2 the same as foo1
- foo foo2;
- foo2.f = 13.31;
- foo2.v4 = vec4 (44.11, 44.22, 44.33, 44.44);
- foo2.v3 = vec3 (33.11, 33.22, 33.33);
- foo2.m4 = mat4 (17.88);
- foo2.i = 666;
- foo2.b = true;
-
- printMESA (foo1 == foo2);
- printMESA (foo1 != foo2);
-
- // make them a little bit different
- foo2.m4[2].y = 333.333;
- printMESA (foo2);
-
- printMESA (foo1 == foo2);
- printMESA (foo1 != foo2);
-}
-
-$output
-
-true
-true
-false
-true
-true
-true
-false
-true
-
-true
-true
-true
-false
-true
-true
-true
-false
-
-false
-false
-false
-true
-false
-false
-false
-true
-
-false
-false
-true
-false
-false
-false
-true
-false
-
-true
-true
-false
-true
-true
-true
-false
-true
-
-false
-false
-true
-false
-false
-false
-true
-false
-
-13.31
-44.11
-44.22
-44.33
-44.44
-33.11
-33.22
-33.33
-17.88
-0.0
-0.0
-0.0
-0.0
-17.88
-0.0
-0.0
-0.0
-0.0
-17.88
-0.0
-0.0
-0.0
-0.0
-17.88
-666
-true
-
-true
-false
-
-13.31
-44.11
-44.22
-44.33
-44.44
-33.11
-33.22
-33.33
-17.88
-0.0
-0.0
-0.0
-0.0
-17.88
-0.0
-0.0
-0.0
-333.333
-17.88
-0.0
-0.0
-0.0
-0.0
-17.88
-666
-true
-
-false
-true
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test logical operators.
-$ */
-
-$program LOGICAL OPERATOR TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _False
-0.0 0.0 0.0 0.0
-
-$attrib _True
-1.0 0.0 0.0 0.0
-
-$attrib _False2
-0.0 0.0 0.0 0.0
-
-$attrib _True2
-1.0 0.0 0.0 0.0
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute float _False;
-attribute float _True;
-attribute float _False2;
-attribute float _True2;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_False);
- printMESA (_True);
- printMESA (_False2);
- printMESA (_True2);
-
- bool False = bool (_False);
- bool True = bool (_True);
- bool False2 = bool (_False2);
- bool True2 = bool (_True2);
-
- //
- // It is important to test each operator with the following argument types:
- // * Both arguments are different variables, even if they have the same values.
- // False and False2 are distinct attributes, but are the same in value.
- // * Both arguments may be the same variables. This case tests possible
- // optimizations, e.g. X && X --> X.
- // * Both arguments are constant. This tests constant folding.
- //
-
- printMESA (!False);
- printMESA (!True);
- printMESA (!false);
- printMESA (!true);
-
- printMESA (False ^^ False2);
- printMESA (False ^^ True2);
- printMESA (True ^^ False2);
- printMESA (True ^^ True2);
- printMESA (False ^^ False);
- printMESA (False ^^ True);
- printMESA (True ^^ False);
- printMESA (True ^^ True);
- printMESA (false ^^ false);
- printMESA (false ^^ true);
- printMESA (true ^^ false);
- printMESA (true ^^ true);
-
- printMESA (False && False2);
- printMESA (False && True2);
- printMESA (True && False2);
- printMESA (True && True2);
- printMESA (False && False);
- printMESA (False && True);
- printMESA (True && False);
- printMESA (True && True);
- printMESA (false && false);
- printMESA (false && true);
- printMESA (true && false);
- printMESA (true && true);
-
- printMESA (False || False2);
- printMESA (False || True2);
- printMESA (True || False2);
- printMESA (True || True2);
- printMESA (False || False);
- printMESA (False || True);
- printMESA (True || False);
- printMESA (True || True);
- printMESA (false || false);
- printMESA (false || true);
- printMESA (true || false);
- printMESA (true || true);
-
- //
- // Test short-circuit evaluation of && and ||. The right expression evaluation depends
- // on the value of the left expression. If the right expression has side effects, we
- // can easily test if it happened.
- //
-
- bool x;
-
- x = false;
- printMESA (x);
- printMESA (False && (x = true));
- printMESA (x);
-
- x = false;
- printMESA (x);
- printMESA (false && (x = true));
- printMESA (x);
-
- x = true;
- printMESA (x);
- printMESA (True || (x = false));
- printMESA (x);
-
- x = true;
- printMESA (x);
- printMESA (true || (x = false));
- printMESA (x);
-}
-
-$output
-
-0.0
-1.0
-0.0
-1.0
-
-true
-false
-true
-false
-
-false
-true
-true
-false
-false
-true
-true
-false
-false
-true
-true
-false
-
-false
-false
-false
-true
-false
-false
-false
-true
-false
-false
-false
-true
-
-false
-true
-true
-true
-false
-true
-true
-true
-false
-true
-true
-true
-
-false
-false
-false
-
-false
-false
-false
-
-true
-true
-true
-
-true
-true
-true
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test subscript operator/array access.
-$ */
-
-$program ARRAY ACCESS TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Zero
-0.0 0.0 0.0 0.0
-
-$attrib _One
-1.1 0.0 0.0 0.0
-
-$attrib _Two
-2.9 0.0 0.0 0.0
-
-$attrib _Vec
-11.11 22.22 33.33 44.44
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute float _Zero;
-attribute float _One;
-attribute float _Two;
-attribute vec4 _Vec;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_Zero);
- printMESA (_One);
- printMESA (_Two);
- printMESA (_Vec);
-
- printMESA (_Vec[0]);
- printMESA (_Vec[1]);
- printMESA (_Vec[2]);
- printMESA (_Vec[3]);
-
- printMESA (_Vec[int (_Zero)]);
- printMESA (_Vec[int (_One)]);
- printMESA (_Vec[int (_Two)]);
-}
-
-$output
-
-0.0
-1.1
-2.9
-11.11
-22.22
-33.33
-44.44
-
-11.11
-22.22
-33.33
-44.44
-
-11.11
-22.22
-33.33
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test pre/post-increment/decrement operators.
-$ Note: assumes relational operators being correct.
-$ */
-
-$program PRE/POST-INC/DEC OPERATOR TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Zero
-0.0 0.0 0.0 0.0
-
-$attrib _One
-1.1 0.0 0.0 0.0
-
-$attrib _Two4
-2.1 2.2 2.3 2.4
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute float _Zero;
-attribute float _One;
-attribute vec4 _Two4;
-
-float fZero, fOne;
-vec4 fTwo4;
-int iZero, iOne;
-ivec4 iTwo4;
-
-void reset () {
- fZero = _Zero;
- fOne = _One;
- fTwo4 = _Two4;
- iZero = int (_Zero);
- iOne = int (_One);
- iTwo4 = ivec4 (_Two4);
-}
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_Zero);
- printMESA (_One);
- printMESA (_Two4);
-
- // pre-increment
- reset ();
- printMESA (++fZero);
- printMESA (++fOne);
- printMESA (++iZero);
- printMESA (++iOne);
- printMESA (fZero);
- printMESA (fOne);
- printMESA (iZero);
- printMESA (iOne);
- printMESA (++fTwo4 == _Two4 + 1.0);
- printMESA (++iTwo4 == ivec4 (_Two4) + 1);
-
- // pre-decrement
- reset ();
- printMESA (--fZero);
- printMESA (--fOne);
- printMESA (--iZero);
- printMESA (--iOne);
- printMESA (fZero);
- printMESA (fOne);
- printMESA (iZero);
- printMESA (iOne);
- printMESA (--fTwo4 == _Two4 - 1.0);
- printMESA (--iTwo4 == ivec4 (_Two4) - 1);
-
- // post-increment
- reset ();
- printMESA (fZero++);
- printMESA (fOne++);
- printMESA (iZero++);
- printMESA (iOne++);
- printMESA (fZero);
- printMESA (fOne);
- printMESA (iZero);
- printMESA (iOne);
- printMESA (fTwo4++ == _Two4);
- printMESA (iTwo4++ == ivec4 (_Two4));
-
- // post-decrement
- reset ();
- printMESA (fZero--);
- printMESA (fOne--);
- printMESA (iZero--);
- printMESA (iOne--);
- printMESA (fZero);
- printMESA (fOne);
- printMESA (iZero);
- printMESA (iOne);
- printMESA (fTwo4-- == _Two4);
- printMESA (iTwo4-- == ivec4 (_Two4));
-}
-
-$output
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-
-1.0
-2.1
-1
-2
-1.0
-2.1
-1
-2
-true
-true
-
--1.0
-0.1
--1
-0
--1.0
-0.1
--1
-0
-true
-true
-
-0.0
-1.1
-0
-1
-1.0
-2.1
-1
-2
-true
-true
-
-0.0
-1.1
-0
-1
--1.0
-0.1
--1
-0
-true
-true
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test arithmetical operators.
-$ */
-
-$program ARITHMETICAL OPERATOR TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Zero
-0.0 0.0 0.0 0.0
-
-$attrib _One
-1.1 0.0 0.0 0.0
-
-$attrib _Two4
-2.1 2.2 2.3 2.4
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute float _Zero;
-attribute float _One;
-attribute vec4 _Two4;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_Zero);
- printMESA (_One);
- printMESA (_Two4);
-
- int iZero = int (_Zero);
- int iOne = int (_One);
- ivec4 iTwo4 = ivec4 (_Two4);
-
- printMESA (-_Zero);
- printMESA (-_One);
- printMESA (-_Two4);
- printMESA (-_Two4.z);
-
- printMESA (_Zero + 0.0);
- printMESA (_One + 0.0);
- printMESA (_Two4 + 0.0);
- printMESA (_Two4.y + 0.0);
-
- printMESA (_Zero + _Zero);
- printMESA (_Zero + _One);
- printMESA (_Zero + _Two4);
- printMESA (_One + _Zero);
- printMESA (_One + _Two4);
- printMESA (_Two4 + _Two4);
-
- printMESA (_Zero - 0.0);
- printMESA (_One - 0.0);
- printMESA (_Two4 - 0.0);
- printMESA (_Two4.y - 0.0);
-
- printMESA (_Zero - _Zero);
- printMESA (_Zero - _One);
- printMESA (_Zero - _Two4);
- printMESA (_One - _Zero);
- printMESA (_One - _Two4);
- printMESA (_Two4 - _Two4);
-
- printMESA (_Zero * 1.0);
- printMESA (_One * 1.0);
- printMESA (_Two4 * 1.0);
- printMESA (_Two4.x * 1.0);
-
- printMESA (_Zero * _Zero);
- printMESA (_Zero * _One);
- printMESA (_Zero * _Two4);
- printMESA (_One * _Zero);
- printMESA (_One * _One);
- printMESA (_One * _Two4);
- printMESA (_Two4 * _Two4);
-
- printMESA (_Zero / 1.0);
- printMESA (_One / 1.0);
- printMESA (_Two4 / 1.0);
- printMESA (_Two4.x / 1.0);
-
- printMESA (_Zero / _One);
- printMESA (_Zero / _Two4);
- printMESA (_One / _One);
- printMESA (_One / _Two4);
- printMESA (_Two4 / _Two4);
-}
-
-$output
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-
-0.0
--1.1
--2.1
--2.2
--2.3
--2.4
--2.3
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-2.2
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-1.1
-3.2
-3.3
-3.4
-3.5
-4.2
-4.4
-4.6
-4.8
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-2.2
-
-0.0
--1.1
--2.1
--2.2
--2.3
--2.4
-1.1
--1.0
--1.1
--1.2
--1.3
-0.0
-0.0
-0.0
-0.0
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-2.1
-
-0.0
-0.0
-0.0
-0.0
-0.0
-0.0
-0.0
-1.21
-2.31
-2.42
-2.53
-2.64
-4.41
-4.84
-5.29
-5.76
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-2.1
-
-0.0
-0.0
-0.0
-0.0
-0.0
-1.0
-0.52381
-0.5
-0.47826
-0.45833
-1.0
-1.0
-1.0
-1.0
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test matrix operations.
-$ Note: assumes relational operators being correct.
-$ */
-
-$program MATRIX TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Zero
-0.0 0.0 0.0 0.0
-
-$attrib _One
-1.0 1.0 1.0 1.0
-
-$attrib _Two
-2.0 2.0 2.0 2.0
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute vec4 _Zero;
-attribute vec4 _One;
-attribute vec4 _Two;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_Zero);
- printMESA (_One);
- printMESA (_Two);
-
- mat4 Identity = mat4 (_One.x);
-
- printMESA (Identity == mat4 (1.0, 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0,
- 0.0, 0.0, 0.0, 1.0));
- printMESA (Identity * _Two == _Two);
-
- mat4 Matrix = mat4 (1.1, 1.2, 1.3, 1.4,
- 2.1, 2.2, 2.3, 2.4,
- 3.1, 3.2, 3.3, 3.4,
- 4.1, 4.2, 4.3, 4.4);
-
- printMESA (Matrix[2].y);
- printMESA (Matrix[1]);
-}
-
-$output
-
-0.0
-0.0
-0.0
-0.0
-1.0
-1.0
-1.0
-1.0
-2.0
-2.0
-2.0
-2.0
-true
-true
-3.2
-2.1
-2.2
-2.3
-2.4
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test vec4 extension operations.
-$ */
-
-$program VEC4 EXTENSION OPERATIONS
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _One
-1.1 0.0 0.0 0.0
-
-$attrib _Two4
-2.1 2.2 2.3 2.4
-
-$attrib _Three4
-3.1 3.2 3.3 3.4
-
-$vertex
-
-$code
-
-#version 110
-
-#extension MESA_shader_debug: require
-
-attribute float _One;
-attribute vec4 _Two4;
-attribute vec4 _Three4;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_One);
- printMESA (_Two4);
- printMESA (_Three4);
-
- printMESA (vec4 (_One));
-
- printMESA (_Two4 + _Three4);
- printMESA (_Two4 - _Three4);
- printMESA (_Two4 * _Three4);
- printMESA (_Two4 / _Three4);
-
- printMESA (_Two4 + _One);
- printMESA (_Two4 - _One);
- printMESA (_Two4 * _One);
- printMESA (_Two4 / _One);
-
- printMESA (_One + _Two4);
- printMESA (_One - _Two4);
- printMESA (_One * _Two4);
- printMESA (_One / _Two4);
-
- printMESA (-_Three4);
-
- printMESA (dot (_Two4.xyz, _Three4.xyz));
- printMESA (dot (_Two4, _Three4));
-
- printMESA (length (_Two4.xyz));
- printMESA (length (_Three4));
-
- printMESA (normalize (_Two4.xyz));
- printMESA (normalize (_Three4));
-
- vec4 tmp = _Two4;
- printMESA (tmp);
-
- printMESA (_Two4 == _Three4);
- printMESA (_Two4 != _Three4);
- printMESA (_Two4 == _Two4);
- printMESA (_Three4 != _Three4);
- printMESA (_Two4 != vec4 (_Two4.xyz, 999.0));
- printMESA (_Two4 != vec4 (999.0, _Two4.yzw));
-}
-
-$output
-
-1.1
-2.1
-2.2
-2.3
-2.4
-3.1
-3.2
-3.3
-3.4
-
-1.1
-1.1
-1.1
-1.1
-
-5.2
-5.4
-5.6
-5.8
--1.0
--1.0
--1.0
--1.0
-6.51
-7.04
-7.59
-8.16
-0.677419
-0.6875
-0.69697
-0.705882
-
-3.2
-3.3
-3.4
-3.5
-1.0
-1.1
-1.2
-1.3
-2.31
-2.42
-2.53
-2.64
-1.909091
-2.0
-2.090909
-2.181818
-
-3.2
-3.3
-3.4
-3.5
--1.0
--1.1
--1.2
--1.3
-2.31
-2.42
-2.53
-2.64
-0.52381
-0.5
-0.478261
-0.458333
-
--3.1
--3.2
--3.3
--3.4
-
-21.14
-29.3
-
-3.813135
-6.503845
-
-0.550728
-0.576953
-0.603178
-0.476641
-0.492017
-0.507392
-0.522768
-
-2.1
-2.2
-2.3
-2.4
-
-false
-true
-true
-false
-true
-true