diff options
Diffstat (limited to 'progs/samples/tri.c')
-rw-r--r-- | progs/samples/tri.c | 403 |
1 files changed, 403 insertions, 0 deletions
diff --git a/progs/samples/tri.c b/progs/samples/tri.c new file mode 100644 index 00000000000..700325132ef --- /dev/null +++ b/progs/samples/tri.c @@ -0,0 +1,403 @@ +/* + * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the name of + * Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF + * ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#include <GL/glut.h> + + +#define SOLID 1 +#define LINE 2 +#define POINT 3 + + +GLenum rgb, doubleBuffer, windType; +GLint windW, windH; + +GLenum dithering = GL_TRUE; +GLenum showVerticies = GL_TRUE; +GLenum hideBottomTriangle = GL_FALSE; +GLenum outline = GL_TRUE; +GLenum culling = GL_FALSE; +GLenum winding = GL_FALSE; +GLenum face = GL_FALSE; +GLenum state = SOLID; +GLenum aaMode = GL_FALSE; +GLenum shade = GL_TRUE; + +GLint color1, color2, color3; + +float zRotation = 90.0; +float zoom = 1.0; + +float boxA[3] = {-100, -100, 0}; +float boxB[3] = { 100, -100, 0}; +float boxC[3] = { 100, 100, 0}; +float boxD[3] = {-100, 100, 0}; + +float p0[3] = {-125,-80, 0}; +float p1[3] = {-125, 80, 0}; +float p2[3] = { 172, 0, 0}; + + +#include "tkmap.c" + +static void Init(void) +{ + float r, g, b; + float percent1, percent2; + GLint i, j; + + glClearColor(0.0, 0.0, 0.0, 0.0); + + glLineStipple(1, 0xF0F0); + + glEnable(GL_SCISSOR_TEST); + + if (!rgb) { + for (j = 0; j <= 12; j++) { + if (j <= 6) { + percent1 = j / 6.0; + r = 1.0 - 0.8 * percent1; + g = 0.2 + 0.8 * percent1; + b = 0.2; + } else { + percent1 = (j - 6) / 6.0; + r = 0.2; + g = 1.0 - 0.8 * percent1; + b = 0.2 + 0.8 * percent1; + } + glutSetColor(j+18, r, g, b); + for (i = 0; i < 16; i++) { + percent2 = i / 15.0; + glutSetColor(j*16+1+32, r*percent2, g*percent2, b*percent2); + } + } + color1 = 18; + color2 = 24; + color3 = 30; + } +} + +static void Reshape(int width, int height) +{ + + windW = (GLint)width; + windH = (GLint)height; +} + +static void Key2(int key, int x, int y) +{ + + switch (key) { + case GLUT_KEY_LEFT: + zRotation += 0.5; + break; + case GLUT_KEY_RIGHT: + zRotation -= 0.5; + break; + default: + return; + } + + glutPostRedisplay(); +} + +static void Key(unsigned char key, int x, int y) +{ + + switch (key) { + case 27: + exit(1); + case 'Z': + zoom *= 0.75; + break; + case 'z': + zoom /= 0.75; + if (zoom > 10) { + zoom = 10; + } + break; + case '1': + glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); + break; + case '2': + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + break; + case '3': + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + break; + case '4': + state = POINT; + break; + case '5': + state = LINE; + break; + case '6': + state = SOLID; + break; + case '7': + culling = !culling; + break; + case '8': + winding = !winding; + break; + case '9': + face = !face; + break; + case 'v': + showVerticies = !showVerticies; + break; + case 's': + shade = !shade; + (shade) ? glShadeModel(GL_SMOOTH) : glShadeModel(GL_FLAT); + break; + case 'h': + hideBottomTriangle = !hideBottomTriangle; + break; + case 'o': + outline = !outline; + break; + case 'm': + dithering = !dithering; + break; + case '0': + aaMode = !aaMode; + if (aaMode) { + glEnable(GL_POLYGON_SMOOTH); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE); + if (!rgb) { + color1 = 32; + color2 = 128; + color3 = 224; + } + } else { + glDisable(GL_POLYGON_SMOOTH); + glDisable(GL_BLEND); + if (!rgb) { + color1 = 18; + color2 = 24; + color3 = 30; + } + } + break; + default: + return; + } + + glutPostRedisplay(); +} + +static void BeginPrim(void) +{ + + switch (state) { + case SOLID: + glBegin(GL_POLYGON); + break; + case LINE: + glBegin(GL_LINE_LOOP); + break; + case POINT: + glBegin(GL_POINTS); + break; + default: + break; + } +} + +static void EndPrim(void) +{ + + glEnd(); +} + +static void Draw(void) +{ + float scaleX, scaleY; + + glViewport(0, 0, windW, windH); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(-175, 175, -175, 175); + glMatrixMode(GL_MODELVIEW); + + glScissor(0, 0, windW, windH); + + (culling) ? glEnable(GL_CULL_FACE) : glDisable(GL_CULL_FACE); + (winding) ? glFrontFace(GL_CCW) : glFrontFace(GL_CW); + (face) ? glCullFace(GL_FRONT) : glCullFace(GL_BACK); + + (dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER); + + glClear(GL_COLOR_BUFFER_BIT); + + SetColor(COLOR_GREEN); + glBegin(GL_LINE_LOOP); + glVertex3fv(boxA); + glVertex3fv(boxB); + glVertex3fv(boxC); + glVertex3fv(boxD); + glEnd(); + + if (!hideBottomTriangle) { + glPushMatrix(); + + glScalef(zoom, zoom, zoom); + glRotatef(zRotation, 0, 0, 1); + + SetColor(COLOR_BLUE); + BeginPrim(); + glVertex3fv(p0); + glVertex3fv(p1); + glVertex3fv(p2); + EndPrim(); + + if (showVerticies) { + (rgb) ? glColor3fv(RGBMap[COLOR_RED]) : glIndexf(color1); + glRectf(p0[0]-2, p0[1]-2, p0[0]+2, p0[1]+2); + (rgb) ? glColor3fv(RGBMap[COLOR_GREEN]) : glIndexf(color2); + glRectf(p1[0]-2, p1[1]-2, p1[0]+2, p1[1]+2); + (rgb) ? glColor3fv(RGBMap[COLOR_BLUE]) : glIndexf(color3); + glRectf(p2[0]-2, p2[1]-2, p2[0]+2, p2[1]+2); + } + + glPopMatrix(); + } + + scaleX = (float)(windW - 20) / 2 / 175 * (175 - 100) + 10; + scaleY = (float)(windH - 20) / 2 / 175 * (175 - 100) + 10; + + glViewport(scaleX, scaleY, windW-2*scaleX, windH-2*scaleY); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(-100, 100, -100, 100); + glMatrixMode(GL_MODELVIEW); + + glScissor(scaleX, scaleY, windW-2*scaleX, windH-2*scaleY); + + glPushMatrix(); + + glScalef(zoom, zoom, zoom); + glRotatef(zRotation, 0,0,1); + + glPointSize(10); + glLineWidth(5); + glEnable(GL_POINT_SMOOTH); + glEnable(GL_LINE_STIPPLE); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + SetColor(COLOR_RED); + BeginPrim(); + (rgb) ? glColor3fv(RGBMap[COLOR_RED]) : glIndexf(color1); + glVertex3fv(p0); + (rgb) ? glColor3fv(RGBMap[COLOR_GREEN]) : glIndexf(color2); + glVertex3fv(p1); + (rgb) ? glColor3fv(RGBMap[COLOR_BLUE]) : glIndexf(color3); + glVertex3fv(p2); + EndPrim(); + + glPointSize(1); + glLineWidth(1); + glDisable(GL_POINT_SMOOTH); + glDisable(GL_LINE_STIPPLE); + glBlendFunc(GL_ONE, GL_ZERO); + + if (outline) { + SetColor(COLOR_WHITE); + glBegin(GL_LINE_LOOP); + glVertex3fv(p0); + glVertex3fv(p1); + glVertex3fv(p2); + glEnd(); + } + + glPopMatrix(); + + glFlush(); + + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + rgb = GL_TRUE; + doubleBuffer = GL_FALSE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-ci") == 0) { + rgb = GL_FALSE; + } else if (strcmp(argv[i], "-rgb") == 0) { + rgb = GL_TRUE; + } else if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else { + printf("%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +int main(int argc, char **argv) +{ + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + windW = 600; + windH = 300; + glutInitWindowPosition(0, 0); glutInitWindowSize( windW, windH); + + windType = (rgb) ? GLUT_RGB : GLUT_INDEX; + windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(windType); + + if (glutCreateWindow("Triangle Test") == GL_FALSE) { + exit(1); + } + + InitMap(); + + Init(); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutSpecialFunc(Key2); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} |