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-rw-r--r--progs/redbook/texbind.c33
1 files changed, 16 insertions, 17 deletions
diff --git a/progs/redbook/texbind.c b/progs/redbook/texbind.c
index 92c226fbdb4..6a828ab2bdf 100644
--- a/progs/redbook/texbind.c
+++ b/progs/redbook/texbind.c
@@ -1,13 +1,13 @@
/*
* Copyright (c) 1993-1997, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
+ * and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
- * written prior permission.
+ * written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
@@ -21,8 +21,8 @@
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
+ *
+ * US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
@@ -36,7 +36,7 @@
*/
/* texbind.c
- * This program demonstrates using glBindTexture() by
+ * This program demonstrates using glBindTexture() by
* creating and managing two textures.
*/
#include <GL/glut.h>
@@ -55,15 +55,15 @@ static GLuint texName[2];
void makeCheckImages(void)
{
int i, j, c;
-
+
for (i = 0; i < checkImageHeight; i++) {
for (j = 0; j < checkImageWidth; j++) {
- c = ((((i&0x8)==0)^((j&0x8))==0))*255;
+ c = ((((i&0x8)==0)^((j&0x8)==0)))*255;
checkImage[i][j][0] = (GLubyte) c;
checkImage[i][j][1] = (GLubyte) c;
checkImage[i][j][2] = (GLubyte) c;
checkImage[i][j][3] = (GLubyte) 255;
- c = ((((i&0x10)==0)^((j&0x10))==0))*255;
+ c = ((((i&0x10)==0)^((j&0x10)==0)))*255;
otherImage[i][j][0] = (GLubyte) c;
otherImage[i][j][1] = (GLubyte) 0;
otherImage[i][j][2] = (GLubyte) 0;
@@ -73,7 +73,7 @@ void makeCheckImages(void)
}
void init(void)
-{
+{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
glEnable(GL_DEPTH_TEST);
@@ -85,9 +85,9 @@ void init(void)
glBindTexture(GL_TEXTURE_2D, texName[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
@@ -99,8 +99,8 @@ void init(void)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
- checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
+ checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
otherImage);
glEnable(GL_TEXTURE_2D);
}
@@ -158,7 +158,7 @@ int main(int argc, char** argv)
glutDisplayFunc(display);
glutKeyboardFunc (keyboard);
glutMainLoop();
- return 0;
+ return 0;
}
#else
int main(int argc, char** argv)
@@ -169,4 +169,3 @@ int main(int argc, char** argv)
return 0;
}
#endif
-