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+/*
+ * Copyright (c) 1993-2003, Silicon Graphics, Inc.
+ * All Rights Reserved
+ *
+ * Permission to use, copy, modify, and distribute this software for any
+ * purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright
+ * notice and this permission notice appear in supporting documentation,
+ * and that the name of Silicon Graphics, Inc. not be used in
+ * advertising or publicity pertaining to distribution of the software
+ * without specific, written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND
+ * WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF
+ * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD
+ * PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF
+ * THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE
+ * OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor clauses
+ * in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights
+ * reserved under the copyright laws of the United States.
+ *
+ * Contractor/manufacturer is:
+ * Silicon Graphics, Inc.
+ * 1500 Crittenden Lane
+ * Mountain View, CA 94043
+ * United State of America
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * multisamp.c
+ * This program draws shows how to use multisampling to
+ * draw anti-aliased geometric primitives. The same
+ * display list, a pinwheel of triangles and lines of
+ * varying widths, is rendered twice. Multisampling is
+ * enabled when the left side is drawn. Multisampling is
+ * disabled when the right side is drawn.
+ *
+ * Pressing the 'b' key toggles drawing of the checkerboard
+ * background. Antialiasing is sometimes easier to see
+ * when objects are rendered over a contrasting background.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+static int bgtoggle = 1;
+
+/*
+ * Print out state values related to multisampling.
+ * Create display list with "pinwheel" of lines and
+ * triangles.
+ */
+static void init(void)
+{
+ static GLint buf[1], sbuf[1];
+ int i, j;
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glGetIntegerv (GL_SAMPLE_BUFFERS_ARB, buf);
+ printf ("number of sample buffers is %d\n", buf[0]);
+ glGetIntegerv (GL_SAMPLES_ARB, sbuf);
+ printf ("number of samples is %d\n", sbuf[0]);
+
+ glNewList (1, GL_COMPILE);
+ for (i = 0; i < 19; i++) {
+ glPushMatrix();
+ glRotatef(360.0*(float)i/19.0, 0.0, 0.0, 1.0);
+ glColor3f (1.0, 1.0, 1.0);
+ glLineWidth((i%3)+1.0);
+ glBegin (GL_LINES);
+ glVertex2f (0.25, 0.05);
+ glVertex2f (0.9, 0.2);
+ glEnd ();
+ glColor3f (0.0, 1.0, 1.0);
+ glBegin (GL_TRIANGLES);
+ glVertex2f (0.25, 0.0);
+ glVertex2f (0.9, 0.0);
+ glVertex2f (0.875, 0.10);
+ glEnd ();
+ glPopMatrix();
+ }
+ glEndList ();
+
+ glNewList (2, GL_COMPILE);
+ glColor3f (1.0, 0.5, 0.0);
+ glBegin (GL_QUADS);
+ for (i = 0; i < 16; i++) {
+ for (j = 0; j < 16; j++) {
+ if (((i + j) % 2) == 0) {
+ glVertex2f (-2.0 + (i * 0.25), -2.0 + (j * 0.25));
+ glVertex2f (-2.0 + (i * 0.25), -1.75 + (j * 0.25));
+ glVertex2f (-1.75 + (i * 0.25), -1.75 + (j * 0.25));
+ glVertex2f (-1.75 + (i * 0.25), -2.0 + (j * 0.25));
+ }
+ }
+ }
+ glEnd ();
+ glEndList ();
+}
+
+/* Draw two sets of primitives, so that you can
+ * compare the user of multisampling against its absence.
+ *
+ * This code enables antialiasing and draws one display list
+ * and disables and draws the other display list
+ */
+static void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (bgtoggle)
+ glCallList (2);
+
+ glEnable (GL_MULTISAMPLE_ARB);
+ glPushMatrix();
+ glTranslatef (-1.0, 0.0, 0.0);
+ glCallList (1);
+ glPopMatrix();
+
+ glDisable (GL_MULTISAMPLE_ARB);
+ glPushMatrix();
+ glTranslatef (1.0, 0.0, 0.0);
+ glCallList (1);
+ glPopMatrix();
+ glutSwapBuffers();
+}
+
+static void reshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= (2 * h))
+ gluOrtho2D (-2.0, 2.0,
+ -2.0*(GLfloat)h/(GLfloat)w, 2.0*(GLfloat)h/(GLfloat)w);
+ else
+ gluOrtho2D (-2.0*(GLfloat)w/(GLfloat)h,
+ 2.0*(GLfloat)w/(GLfloat)h, -2.0, 2.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+static void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'b':
+ case 'B':
+ bgtoggle = !bgtoggle;
+ glutPostRedisplay();
+ break;
+ case 27: /* Escape Key */
+ exit(0);
+ default:
+ break;
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_MULTISAMPLE);
+ glutInitWindowSize (600, 300);
+ glutCreateWindow (argv[0]);
+ init();
+ glutReshapeFunc (reshape);
+ glutKeyboardFunc (keyboard);
+ glutDisplayFunc (display);
+ glutMainLoop();
+ return 0;
+}