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Diffstat (limited to 'progs/redbook/material.c')
-rw-r--r-- | progs/redbook/material.c | 306 |
1 files changed, 0 insertions, 306 deletions
diff --git a/progs/redbook/material.c b/progs/redbook/material.c deleted file mode 100644 index 5edddd9ef84..00000000000 --- a/progs/redbook/material.c +++ /dev/null @@ -1,306 +0,0 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* - * (c) Copyright 1993, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -/* - * material.c - * This program demonstrates the use of the GL lighting model. - * Several objects are drawn using different material characteristics. - * A single light source illuminates the objects. - */ -#include <stdlib.h> -#include <GL/glut.h> - -/* Initialize z-buffer, projection matrix, light source, - * and lighting model. Do not specify a material property here. - */ -static void myinit(void) -{ - GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 }; - GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat position[] = { 0.0, 3.0, 2.0, 0.0 }; - GLfloat lmodel_ambient[] = { 0.4, 0.4, 0.4, 1.0 }; - GLfloat local_view[] = { 0.0 }; - - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LESS); - - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT0, GL_POSITION, position); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); - glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - - glClearColor(0.0, 0.1, 0.1, 0.0); -} - -/* Draw twelve spheres in 3 rows with 4 columns. - * The spheres in the first row have materials with no ambient reflection. - * The second row has materials with significant ambient reflection. - * The third row has materials with colored ambient reflection. - * - * The first column has materials with blue, diffuse reflection only. - * The second column has blue diffuse reflection, as well as specular - * reflection with a low shininess exponent. - * The third column has blue diffuse reflection, as well as specular - * reflection with a high shininess exponent (a more concentrated highlight). - * The fourth column has materials which also include an emissive component. - * - * glTranslatef() is used to move spheres to their appropriate locations. - */ - -static void display(void) -{ - GLfloat no_mat[] = { 0.0, 0.0, 0.0, 1.0 }; - GLfloat mat_ambient[] = { 0.7, 0.7, 0.7, 1.0 }; - GLfloat mat_ambient_color[] = { 0.8, 0.8, 0.2, 1.0 }; - GLfloat mat_diffuse[] = { 0.1, 0.5, 0.8, 1.0 }; - GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat no_shininess[] = { 0.0 }; - GLfloat low_shininess[] = { 5.0 }; - GLfloat high_shininess[] = { 100.0 }; - GLfloat mat_emission[] = {0.3, 0.2, 0.2, 0.0}; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - -/* draw sphere in first row, first column - * diffuse reflection only; no ambient or specular - */ - glPushMatrix(); - glTranslatef (-3.75, 3.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); - glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in first row, second column - * diffuse and specular reflection; low shininess; no ambient - */ - glPushMatrix(); - glTranslatef (-1.25, 3.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in first row, third column - * diffuse and specular reflection; high shininess; no ambient - */ - glPushMatrix(); - glTranslatef (1.25, 3.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in first row, fourth column - * diffuse reflection; emission; no ambient or specular reflection - */ - glPushMatrix(); - glTranslatef (3.75, 3.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); - glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in second row, first column - * ambient and diffuse reflection; no specular - */ - glPushMatrix(); - glTranslatef (-3.75, 0.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); - glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in second row, second column - * ambient, diffuse and specular reflection; low shininess - */ - glPushMatrix(); - glTranslatef (-1.25, 0.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in second row, third column - * ambient, diffuse and specular reflection; high shininess - */ - glPushMatrix(); - glTranslatef (1.25, 0.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in second row, fourth column - * ambient and diffuse reflection; emission; no specular - */ - glPushMatrix(); - glTranslatef (3.75, 0.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); - glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in third row, first column - * colored ambient and diffuse reflection; no specular - */ - glPushMatrix(); - glTranslatef (-3.75, -3.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_color); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); - glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in third row, second column - * colored ambient, diffuse and specular reflection; low shininess - */ - glPushMatrix(); - glTranslatef (-1.25, -3.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_color); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in third row, third column - * colored ambient, diffuse and specular reflection; high shininess - */ - glPushMatrix(); - glTranslatef (1.25, -3.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_color); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in third row, fourth column - * colored ambient and diffuse reflection; emission; no specular - */ - glPushMatrix(); - glTranslatef (3.75, -3.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_color); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); - glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - - glFlush(); -} - -static void myReshape(int w, int h) -{ - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - if (w <= (h * 2)) - glOrtho (-6.0, 6.0, -3.0*((GLfloat)h*2)/(GLfloat)w, - 3.0*((GLfloat)h*2)/(GLfloat)w, -10.0, 10.0); - else - glOrtho (-6.0*(GLfloat)w/((GLfloat)h*2), - 6.0*(GLfloat)w/((GLfloat)h*2), -3.0, 3.0, -10.0, 10.0); - glMatrixMode(GL_MODELVIEW); -} - -static void -key(unsigned char k, int x, int y) -{ - switch (k) { - case 27: /* Escape */ - exit(0); - break; - default: - return; - } - glutPostRedisplay(); -} - -/* Main Loop - * Open window with initial window size, title bar, - * RGBA display mode, and handle input events. - */ -int main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); - glutInitWindowSize (600, 450); - glutCreateWindow(argv[0]); - myinit(); - glutReshapeFunc(myReshape); - glutDisplayFunc(display); - glutKeyboardFunc(key); - glutMainLoop(); - return 0; /* ANSI C requires main to return int. */ -} |