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+/*
+ * Copyright (c) 1993-2003, Silicon Graphics, Inc.
+ * All Rights Reserved
+ *
+ * Permission to use, copy, modify, and distribute this software for any
+ * purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright
+ * notice and this permission notice appear in supporting documentation,
+ * and that the name of Silicon Graphics, Inc. not be used in
+ * advertising or publicity pertaining to distribution of the software
+ * without specific, written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND
+ * WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF
+ * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD
+ * PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF
+ * THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE
+ * OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor clauses
+ * in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights
+ * reserved under the copyright laws of the United States.
+ *
+ * Contractor/manufacturer is:
+ * Silicon Graphics, Inc.
+ * 1500 Crittenden Lane
+ * Mountain View, CA 94043
+ * United State of America
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * fogcoord.c
+ *
+ * This program demonstrates the use of explicit fog
+ * coordinates. You can press the keyboard and change
+ * the fog coordinate value at any vertex. You can
+ * also switch between using explicit fog coordinates
+ * and the default fog generation mode.
+ *
+ * Pressing the 'f' and 'b' keys move the viewer forward
+ * and backwards.
+ * Pressing 'c' initiates the default fog generation.
+ * Pressing capital 'C' restores explicit fog coordinates.
+ * Pressing '1', '2', '3', '8', '9', and '0' add or
+ * subtract from the fog coordinate values at one of the
+ * three vertices of the triangle.
+ */
+
+#include <GL/glew.h>
+#include <GL/glut.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+static GLfloat f1, f2, f3;
+
+/* Initialize fog
+ */
+static void init(void)
+{
+ GLfloat fogColor[4] = {0.0, 0.25, 0.25, 1.0};
+ f1 = 1.0f;
+ f2 = 5.0f;
+ f3 = 10.0f;
+
+ glEnable(GL_FOG);
+ glFogi (GL_FOG_MODE, GL_EXP);
+ glFogfv (GL_FOG_COLOR, fogColor);
+ glFogf (GL_FOG_DENSITY, 0.25);
+ glHint (GL_FOG_HINT, GL_DONT_CARE);
+ glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
+ glClearColor(0.0, 0.25, 0.25, 1.0); /* fog color */
+}
+
+/* display() draws a triangle at an angle.
+ */
+static void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glColor3f (1.0f, 0.75f, 0.0f);
+ glBegin (GL_TRIANGLES);
+ glFogCoordfEXT (f1);
+ glVertex3f (2.0f, -2.0f, 0.0f);
+ glFogCoordfEXT (f2);
+ glVertex3f (-2.0f, 0.0f, -5.0f);
+ glFogCoordfEXT (f3);
+ glVertex3f (0.0f, 2.0f, -10.0f);
+ glEnd();
+
+ glutSwapBuffers();
+}
+
+static void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (45.0, 1.0, 0.25, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity ();
+ glTranslatef (0.0, 0.0, -5.0);
+}
+
+static void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'c':
+ glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
+ glutPostRedisplay();
+ break;
+ case 'C':
+ glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
+ glutPostRedisplay();
+ break;
+ case '1':
+ f1 = f1 + 0.25;
+ glutPostRedisplay();
+ break;
+ case '2':
+ f2 = f2 + 0.25;
+ glutPostRedisplay();
+ break;
+ case '3':
+ f3 = f3 + 0.25;
+ glutPostRedisplay();
+ break;
+ case '8':
+ if (f1 > 0.25) {
+ f1 = f1 - 0.25;
+ glutPostRedisplay();
+ }
+ break;
+ case '9':
+ if (f2 > 0.25) {
+ f2 = f2 - 0.25;
+ glutPostRedisplay();
+ }
+ break;
+ case '0':
+ if (f3 > 0.25) {
+ f3 = f3 - 0.25;
+ glutPostRedisplay();
+ }
+ break;
+ case 'b':
+ glMatrixMode (GL_MODELVIEW);
+ glTranslatef (0.0, 0.0, -0.25);
+ glutPostRedisplay();
+ break;
+ case 'f':
+ glMatrixMode (GL_MODELVIEW);
+ glTranslatef (0.0, 0.0, 0.25);
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, depth buffer, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
+ glutInitWindowSize(500, 500);
+ glutCreateWindow(argv[0]);
+ glewInit();
+ init();
+ glutReshapeFunc (reshape);
+ glutKeyboardFunc (keyboard);
+ glutDisplayFunc (display);
+ glutMainLoop();
+ return 0;
+}