diff options
Diffstat (limited to 'progs/redbook/dof.c')
-rw-r--r-- | progs/redbook/dof.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/progs/redbook/dof.c b/progs/redbook/dof.c index 6673dc2d54f..8558f02deea 100644 --- a/progs/redbook/dof.c +++ b/progs/redbook/dof.c @@ -68,7 +68,7 @@ * probably want to insure that your ModelView matrix has been * initialized to identity before calling accFrustum(). */ -void accFrustum(GLdouble left, GLdouble right, GLdouble bottom, +static void accFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nnear, GLdouble ffar, GLdouble pixdx, GLdouble pixdy, GLdouble eyedx, GLdouble eyedy, GLdouble focus) { @@ -105,7 +105,7 @@ void accFrustum(GLdouble left, GLdouble right, GLdouble bottom, * * Note that accPerspective() calls accFrustum(). */ -void accPerspective(GLdouble fovy, GLdouble aspect, +static void accPerspective(GLdouble fovy, GLdouble aspect, GLdouble nnear, GLdouble ffar, GLdouble pixdx, GLdouble pixdy, GLdouble eyedx, GLdouble eyedy, GLdouble focus) { @@ -123,7 +123,7 @@ void accPerspective(GLdouble fovy, GLdouble aspect, pixdx, pixdy, eyedx, eyedy, focus); } -void myinit(void) +static void myinit(void) { GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 }; GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; @@ -155,7 +155,7 @@ void myinit(void) glClearAccum(0.0, 0.0, 0.0, 0.0); } -void renderTeapot (GLfloat x, GLfloat y, GLfloat z, +static void renderTeapot (GLfloat x, GLfloat y, GLfloat z, GLfloat ambr, GLfloat ambg, GLfloat ambb, GLfloat difr, GLfloat difg, GLfloat difb, GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine) @@ -182,7 +182,7 @@ void renderTeapot (GLfloat x, GLfloat y, GLfloat z, * magnitude of the accPerspective() jitter; in this example, 0.33. * In this example, the teapots are drawn 8 times. See jitter.h */ -void display(void) +static void display(void) { int jitter; GLint viewport[4]; @@ -214,7 +214,7 @@ void display(void) glFlush(); } -void myReshape(int w, int h) +static void myReshape(int w, int h) { glViewport(0, 0, w, h); } |