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Diffstat (limited to 'progs/perf/teximage.c')
-rw-r--r-- | progs/perf/teximage.c | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/progs/perf/teximage.c b/progs/perf/teximage.c new file mode 100644 index 00000000000..11d781fccc6 --- /dev/null +++ b/progs/perf/teximage.c @@ -0,0 +1,213 @@ +/* + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * Measure glTexSubImage2D rate + * + * Brian Paul + * 16 Sep 2009 + */ + +#include "glmain.h" +#include "common.h" + + +int WinWidth = 100, WinHeight = 100; + +static GLuint VBO; +static GLuint TexObj = 0; +static GLubyte *TexImage = NULL; +static GLsizei TexSize; +static GLenum TexSrcFormat, TexSrcType; + +static const GLboolean DrawPoint = GL_TRUE; +static const GLboolean TexSubImage4 = GL_TRUE; + +struct vertex +{ + GLfloat x, y, s, t; +}; + +static const struct vertex vertices[1] = { + { 0.0, 0.0, 0.5, 0.5 }, +}; + +#if 0 +#define VOFFSET(F) ((void *) offsetof(struct vertex, F)) +#else +#define VOFFSET(F) ((void *) &((struct vertex *)NULL)->F) +#endif + +/** Called from test harness/main */ +void +PerfInit(void) +{ + /* setup VBO w/ vertex data */ + glGenBuffersARB(1, &VBO); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO); + glBufferDataARB(GL_ARRAY_BUFFER_ARB, + sizeof(vertices), vertices, GL_STATIC_DRAW_ARB); + glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(x)); + glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(s)); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + + /* texture */ + glGenTextures(1, &TexObj); + glBindTexture(GL_TEXTURE_2D, TexObj); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glEnable(GL_TEXTURE_2D); +} + + +static void +UploadTexImage2D(unsigned count) +{ + unsigned i; + for (i = 0; i < count; i++) { + /* XXX is this equivalent to a glTexSubImage call since we're + * always specifying the same image size? That case isn't optimized + * in Mesa but may be optimized in other drivers. Note sure how + * much difference that might make. + */ + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, + TexSize, TexSize, 0, + TexSrcFormat, TexSrcType, TexImage); + if (DrawPoint) + glDrawArrays(GL_POINTS, 0, 1); + } + glFinish(); +} + + +static void +UploadTexSubImage2D(unsigned count) +{ + unsigned i; + for (i = 0; i < count; i++) { + if (TexSubImage4) { + GLsizei halfSize = (TexSize == 1) ? 1 : TexSize / 2; + GLsizei halfPos = TexSize - halfSize; + /* do glTexSubImage2D in four pieces */ + /* lower-left */ + glPixelStorei(GL_UNPACK_ROW_LENGTH, TexSize); + glTexSubImage2D(GL_TEXTURE_2D, 0, + 0, 0, halfSize, halfSize, + TexSrcFormat, TexSrcType, TexImage); + /* lower-right */ + glPixelStorei(GL_UNPACK_SKIP_PIXELS, halfPos); + glTexSubImage2D(GL_TEXTURE_2D, 0, + halfPos, 0, halfSize, halfSize, + TexSrcFormat, TexSrcType, TexImage); + /* upper-left */ + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_SKIP_ROWS, halfPos); + glTexSubImage2D(GL_TEXTURE_2D, 0, + 0, halfPos, halfSize, halfSize, + TexSrcFormat, TexSrcType, TexImage); + /* upper-right */ + glPixelStorei(GL_UNPACK_SKIP_PIXELS, halfPos); + glPixelStorei(GL_UNPACK_SKIP_ROWS, halfPos); + glTexSubImage2D(GL_TEXTURE_2D, 0, + halfPos, halfPos, halfSize, halfSize, + TexSrcFormat, TexSrcType, TexImage); + /* reset the unpacking state */ + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); + } + else { + /* replace whole texture image at once */ + glTexSubImage2D(GL_TEXTURE_2D, 0, + 0, 0, TexSize, TexSize, + TexSrcFormat, TexSrcType, TexImage); + } + if (DrawPoint) + glDrawArrays(GL_POINTS, 0, 1); + } + glFinish(); +} + + +/* XXX any other formats to measure? */ +static const struct { + GLenum format, type; + const char *name; +} SrcFormats[] = { + { GL_RGBA, GL_UNSIGNED_BYTE, "GL_RGBA/GLubyte" }, + { GL_BGRA, GL_UNSIGNED_BYTE, "GL_BGRA/GLubyte" }, + { 0, 0, NULL } +}; + + + +/** Called from test harness/main */ +void +PerfDraw(void) +{ + GLint maxSize; + double rate; + GLint fmt, subImage; + + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize); + + /* loop over source data formats */ + for (fmt = 0; SrcFormats[fmt].format; fmt++) { + TexSrcFormat = SrcFormats[fmt].format; + TexSrcType = SrcFormats[fmt].type; + + /* loop over glTexImage, glTexSubImage */ + for (subImage = 0; subImage < 2; subImage++) { + + /* loop over texture sizes */ + for (TexSize = 16; TexSize <= maxSize; TexSize *= 2) { + GLint bytesPerImage; + double mbPerSec; + + bytesPerImage = TexSize * TexSize * 4; + TexImage = malloc(bytesPerImage); + + if (subImage) { + /* create initial, empty texture */ + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, + TexSize, TexSize, 0, + TexSrcFormat, TexSrcType, NULL); + rate = PerfMeasureRate(UploadTexSubImage2D); + } + else { + rate = PerfMeasureRate(UploadTexImage2D); + } + + mbPerSec = rate * bytesPerImage / (1024.0 * 1024.0); + + perf_printf(" glTex%sImage2D(%s %d x %d): " + "%.1f images/sec, %.1f MB/sec\n", + (subImage ? "Sub" : ""), + SrcFormats[fmt].name, TexSize, TexSize, rate, mbPerSec); + + free(TexImage); + } + } + } + + exit(0); +} |