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-rw-r--r--progs/osdemos/osdemo.c316
1 files changed, 316 insertions, 0 deletions
diff --git a/progs/osdemos/osdemo.c b/progs/osdemos/osdemo.c
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+/*
+ * Demo of off-screen Mesa rendering
+ *
+ * See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions.
+ *
+ * If you want to render BIG images you'll probably have to increase
+ * MAX_WIDTH and MAX_HEIGHT in src/config.h.
+ *
+ * This program is in the public domain.
+ *
+ * Brian Paul
+ *
+ * PPM output provided by Joerg Schmalzl.
+ * ASCII PPM output added by Brian Paul.
+ *
+ * Usage: osdemo [filename]
+ */
+
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "GL/osmesa.h"
+#include "GL/glu.h"
+
+
+#define SAVE_TARGA
+
+#define WIDTH 400
+#define HEIGHT 400
+
+
+static void
+Sphere(float radius, int slices, int stacks)
+{
+ GLUquadric *q = gluNewQuadric();
+ gluQuadricNormals(q, GLU_SMOOTH);
+ gluSphere(q, radius, slices, stacks);
+ gluDeleteQuadric(q);
+}
+
+
+static void
+Cone(float base, float height, int slices, int stacks)
+{
+ GLUquadric *q = gluNewQuadric();
+ gluQuadricDrawStyle(q, GLU_FILL);
+ gluQuadricNormals(q, GLU_SMOOTH);
+ gluCylinder(q, base, 0.0, height, slices, stacks);
+ gluDeleteQuadric(q);
+}
+
+
+static void
+Torus(float innerRadius, float outerRadius, int sides, int rings)
+{
+ /* from GLUT... */
+ int i, j;
+ GLfloat theta, phi, theta1;
+ GLfloat cosTheta, sinTheta;
+ GLfloat cosTheta1, sinTheta1;
+ const GLfloat ringDelta = 2.0 * M_PI / rings;
+ const GLfloat sideDelta = 2.0 * M_PI / sides;
+
+ theta = 0.0;
+ cosTheta = 1.0;
+ sinTheta = 0.0;
+ for (i = rings - 1; i >= 0; i--) {
+ theta1 = theta + ringDelta;
+ cosTheta1 = cos(theta1);
+ sinTheta1 = sin(theta1);
+ glBegin(GL_QUAD_STRIP);
+ phi = 0.0;
+ for (j = sides; j >= 0; j--) {
+ GLfloat cosPhi, sinPhi, dist;
+
+ phi += sideDelta;
+ cosPhi = cos(phi);
+ sinPhi = sin(phi);
+ dist = outerRadius + innerRadius * cosPhi;
+
+ glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
+ glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, innerRadius * sinPhi);
+ glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
+ glVertex3f(cosTheta * dist, -sinTheta * dist, innerRadius * sinPhi);
+ }
+ glEnd();
+ theta = theta1;
+ cosTheta = cosTheta1;
+ sinTheta = sinTheta1;
+ }
+}
+
+
+static void
+render_image(void)
+{
+ GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+ GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 };
+ GLfloat green_mat[] = { 0.2, 1.0, 0.2, 1.0 };
+ GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 };
+
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glPushMatrix();
+ glRotatef(20.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix();
+ glTranslatef(-0.75, 0.5, 0.0);
+ glRotatef(90.0, 1.0, 0.0, 0.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat );
+ Torus(0.275, 0.85, 20, 20);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-0.75, -0.5, 0.0);
+ glRotatef(270.0, 1.0, 0.0, 0.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat );
+ Cone(1.0, 2.0, 16, 1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(0.75, 0.0, -1.0);
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
+ Sphere(1.0, 20, 20);
+ glPopMatrix();
+
+ glPopMatrix();
+
+ /* This is very important!!!
+ * Make sure buffered commands are finished!!!
+ */
+ glFinish();
+}
+
+
+#ifdef SAVE_TARGA
+
+static void
+write_targa(const char *filename, const GLubyte *buffer, int width, int height)
+{
+ FILE *f = fopen( filename, "w" );
+ if (f) {
+ int i, x, y;
+ const GLubyte *ptr = buffer;
+ printf ("osdemo, writing tga file \n");
+ fputc (0x00, f); /* ID Length, 0 => No ID */
+ fputc (0x00, f); /* Color Map Type, 0 => No color map included */
+ fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */
+ fputc (0x00, f); /* Next five bytes are about the color map entries */
+ fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */
+ fputc (0x00, f);
+ fputc (0x00, f);
+ fputc (0x00, f);
+ fputc (0x00, f); /* X-origin of Image */
+ fputc (0x00, f);
+ fputc (0x00, f); /* Y-origin of Image */
+ fputc (0x00, f);
+ fputc (WIDTH & 0xff, f); /* Image Width */
+ fputc ((WIDTH>>8) & 0xff, f);
+ fputc (HEIGHT & 0xff, f); /* Image Height */
+ fputc ((HEIGHT>>8) & 0xff, f);
+ fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */
+ fputc (0x20, f); /* Image Descriptor */
+ fclose(f);
+ f = fopen( filename, "ab" ); /* reopen in binary append mode */
+ for (y=height-1; y>=0; y--) {
+ for (x=0; x<width; x++) {
+ i = (y*width + x) * 4;
+ fputc(ptr[i+2], f); /* write blue */
+ fputc(ptr[i+1], f); /* write green */
+ fputc(ptr[i], f); /* write red */
+ }
+ }
+ }
+}
+
+#else
+
+static void
+write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
+{
+ const int binary = 0;
+ FILE *f = fopen( filename, "w" );
+ if (f) {
+ int i, x, y;
+ const GLubyte *ptr = buffer;
+ if (binary) {
+ fprintf(f,"P6\n");
+ fprintf(f,"# ppm-file created by osdemo.c\n");
+ fprintf(f,"%i %i\n", width,height);
+ fprintf(f,"255\n");
+ fclose(f);
+ f = fopen( filename, "ab" ); /* reopen in binary append mode */
+ for (y=height-1; y>=0; y--) {
+ for (x=0; x<width; x++) {
+ i = (y*width + x) * 4;
+ fputc(ptr[i], f); /* write red */
+ fputc(ptr[i+1], f); /* write green */
+ fputc(ptr[i+2], f); /* write blue */
+ }
+ }
+ }
+ else {
+ /*ASCII*/
+ int counter = 0;
+ fprintf(f,"P3\n");
+ fprintf(f,"# ascii ppm file created by osdemo.c\n");
+ fprintf(f,"%i %i\n", width, height);
+ fprintf(f,"255\n");
+ for (y=height-1; y>=0; y--) {
+ for (x=0; x<width; x++) {
+ i = (y*width + x) * 4;
+ fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]);
+ counter++;
+ if (counter % 5 == 0)
+ fprintf(f, "\n");
+ }
+ }
+ }
+ fclose(f);
+ }
+}
+
+#endif
+
+
+
+int
+main(int argc, char *argv[])
+{
+ void *buffer;
+ int i;
+ char *filename = NULL;
+
+ /* Create an RGBA-mode context */
+#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
+ /* specify Z, stencil, accum sizes */
+ OSMesaContext ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL );
+#else
+ OSMesaContext ctx = OSMesaCreateContext( OSMESA_RGBA, NULL );
+#endif
+ if (!ctx) {
+ printf("OSMesaCreateContext failed!\n");
+ return 0;
+ }
+
+ for (i = 1; i < argc; i++) {
+ if (argv[i][0] != '-')
+ filename = argv[i];
+ }
+
+ /* Allocate the image buffer */
+ buffer = malloc( WIDTH * HEIGHT * 4 * sizeof(GLubyte) );
+ if (!buffer) {
+ printf("Alloc image buffer failed!\n");
+ return 0;
+ }
+
+ /* Bind the buffer to the context and make it current */
+ if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT )) {
+ printf("OSMesaMakeCurrent failed!\n");
+ return 0;
+ }
+
+
+ {
+ int z, s, a;
+ glGetIntegerv(GL_DEPTH_BITS, &z);
+ glGetIntegerv(GL_STENCIL_BITS, &s);
+ glGetIntegerv(GL_ACCUM_RED_BITS, &a);
+ printf("Depth=%d Stencil=%d Accum=%d\n", z, s, a);
+ }
+
+ render_image();
+
+ if (filename != NULL) {
+#ifdef SAVE_TARGA
+ write_targa(filename, buffer, WIDTH, HEIGHT);
+#else
+ write_ppm(filename, buffer, WIDTH, HEIGHT);
+#endif
+ }
+ else {
+ printf("Specify a filename if you want to make an image file\n");
+ }
+
+ printf("all done\n");
+
+ /* free the image buffer */
+ free( buffer );
+
+ /* destroy the context */
+ OSMesaDestroyContext( ctx );
+
+ return 0;
+}